Spencers Hidout
Used FAST CHARACTER fastcharacter.com it actually had astral elf
Let me know if this looks better and what additional tweaks need to be made. Thanks
Race/Ancestry/Heritage: Astral Elf
Class & Level: Bard 3 (College of Lore)
Background: Sage
Alignment: Neutral Good
Experience: 981 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 12
+1 ... Strength Ability Checks
+1 ... Strength Saving Throws
+2 ... Athletics Skill
180 lbs. ... Maximum Carrying Capacity
360 lbs. ... Max. Push or Drag (Speed -5 ft.)
360 lbs. ... Maximum Lift
Dexterity 15
+2 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws *
+4 ... Acrobatics Skill *
+3 ... Sleight of Hand Skill
+6 ... Stealth Skill **
Constitution 10
+0 ... Constitution Ability Checks
+0 ... Constitution Saving Throws
Intelligence 15
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+4 ... Arcana Skill *
+4 ... History Skill *
+4 ... Investigation Skill *
+3 ... Nature Skill
+3 ... Religion Skill
Wisdom 10
+0 ... Wisdom Ability Checks
+0 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+2 ... Medicine Skill *
+2 ... Perception Skill *
+1 ... Survival Skill
Charisma 15
+2 ... Charisma Ability Checks
+4 ... Charisma Saving Throws *
+4 ... Deception Skill *
+3 ... Intimidation Skill
+6 ... Performance Skill **
+3 ... Persuasion Skill
COMBAT [PHB p. 189]
12 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 13 ... Armor worn: leather armor
30 ft. Speed ... Base distance per move
18 hit points ... 3d8 Hit Dice
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d8+2 piercing damage.
Dagger (offhand, two-weapon fighting as bonus action). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
FEATURES, TRAITS, SPECIAL ABILITIES
Sage Background [PHB p. 137]
Feature: Researcher
Traits: Cunning observant
Ideal: Knowledge is its own reward
Bond: Former mentor now a lich.
Flaw: Detail Oriented
Proficiencies & Languages
Proficiency Bonus: +2
Armor: light armor
Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
Tools: musical instrument (flute), musical instrument (lute), musical instrument (lyre)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, Arcana, Deception, History, Investigation, Medicine, Perception, Performance, Stealth
Languages: Common, Dwarvish, Elvish, Orc
Astral Elf Traits [SJAiS p. 10]
Creature Type: Humanoid (Fey lineage)
Age: 420 years old
Medium Size (5' 6", 136 lbs.)
Astral Fire (Sacred Flame cantrip)
Darkvision (60 feet)
Fey Ancestry (vs. charm, no sleep)
Keen Senses (Perception)
Starlight Step (teleport 30 ft., use 2 times betw. long rests)
Trance (4 hrs. as 8 hrs. sleep)
Trance Proficiencies (2 betw. long rests)
Bard Class Features [PHB p. 41]
Ritual Casting
Bardic Inspiration (d6) (2 uses per day)
Jack of All Trades (non-prof. bonus)
Song of Rest (+1d6 hp/rest)
Expertise (prof. noted with **)
Cutting Words (insp. vs. enemies)
Vicious Mockery Cantrip. Ranged Spell Attack: Target within 60 feet that can hear you must make a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on next attack made before the end of its next turn. (No damage if made save.)
Spellcasting [PHB p. 201]
Spell Attack Modifier +4
Spell Save DC 12
Cantrips Known: Prestidigitation, Vicious Mockery
Prepared Spells
1st Level (4 slots): Detect Magic, Cure Wounds, Charm Person
2nd Level (2 slots): Invisibility, Hold Person