Character Creation Information.   Posted by Prometheus.Group: 0
Prometheus
 GM, 8 posts
Mon 3 Nov 2014
at 17:26
Character Creation Information
Step One: Choose Point Buy, or Random Generation

Characters can use either the standard random method of generation, or choose to generate a character by point buy method. To encourage players to take a chance and see what happens, I will be giving bonus character points to randomly rolled characters to use to Improve Stats, or Improve skills.


Basic character generation uses the following steps:

1.  Roll characteristics and determine characteristic modifiers. Apply Racial modifications
2.  a. Choose a homeworld.
    b. Gain background, Racial  skills. 3+Edu bonus(This is a maximum)
3.  a. Choose a career. You cannot choose a career you have
      already left.
    b. Roll to qualify for that career.
    c. If you qualify for that career, go to Step 4.
    d. If you do not qualify for that career, then you can go to
      the Draft or enter the Drifter career. The Draft can put
      you back into a career you have been forced to leave, at
      your old rank. You can only apply for the Draft once.
4.  If this is your first time on this career, get your basic
    training. this means you receive all service skills for your career at 0, for your first career. for any second or latter career you may pick one service skill to receive at 0
5.  Choose a specialization for this career.( you may switch specializations within a career during any term if you have passed a promotion check, on the next term you may roll on your new specialization skill chart)
6.  Choose one of the Skills and Training tables for this career
    and roll on it.
    a. Roll for survival on this career.
    b. If you succeed, go to Step 7.
    c. If you did not succeed, then events have forced you
      from this career. Roll on the Mishap table, then go to
      Step 5 for your next four-year term, or Step 12 if you
      wish to finish your character.
7.  a. Roll for Events.
    b. Optionally, establish a Connection with another player
      character.
8.  a. Roll for Advancement
    b. If you succeed, choose one of the skills and training
      tables for this career and roll on it. Increase your Rank
      and take any bonus skills from the Ranks table for this
      career. Go to step 9 if you wish to leave the career, or
      step 5 to continue with this career.
    c. If you roll less than the number of terms spent in this
      career, you must leave this career.
    d. Military characters (Army, Navy, Marines) can roll for
      commission instead of rolling for advancement.
9.  Increase your age by 4 years. If your character is 34 or older,
    roll for Aging.
10. If you are leaving the career, roll for Benefits.
11. If you have left your current career, then go to Step 3 to
    choose a new career, or to Step 12 if you wish to finish your
    character. Otherwise, go to Step 5.
12. Finalize any Connections with other characters.

POST GAME START
13. Choose a Campaign Skill Pack and allocate skills from that
    pack.
14. Purchase starting equipment and, if you can afford it, a
    spacecraft.

House Rule:
Additionally if the Player is willing to accept an automatic Mishap roll for which gains a and additional Event, or life event roll. This additional mishap will not eject yuou from the career but the other effects of a mishap will be enforced..



Point Buy Generation
Point Allocation

Instead of rolling on the career tables, you can buy a character’s
characteristics and skills using points.


CHARACTERISTICS
Characteristic
Point
Cost

2 –3
3 –2
4 –1
5  0
6  1
7  2
8  3
9  5
10 6
11 8
12 10
13 12
14 15
15 18

House rule: No character using point Buy may start with a Characteristic below 5

Rank costs two points per level, and gives the normal skills and
benefits for that rank. Military characters using the Point Allocation
rules may gain a commission automatically.

Benefit Rolls cost two points each. A character may only buy two
benefit rolls per term.


Point Allocation characters do not receive background skills or roll
on the Events tables
, but may still benefit from the Connections rule
by deciding on a backstory that includes other player characters.

House Rule: Point buy Characters may purchase a roll on the Events or life events Chart at a cost of 1 point per roll, all event roll results are final. (And must be approved by the GM before rolls are made.)To gain the benefit of an Event that requires a Skill Check the character must succeed at that check.


The number of points available varies depending on how powerful
the Referee intends the characters to be:

House Rule: characters may have up to Six terms if Using Point Allocation, default Number of terms is Four. Additional terms will be awarded according to the background given for the character, or for a character concept that the GM feels deserves more points...GM Decisions Final, you can make an appeal, but if you antagonize/annoy the GM he may not be happy with you.


One Term:      24 points, minimum 10 points spent on characteristics.
Two Terms:     30 points, minimum 12 points spent on characteristics.
Three Terms::  35 points, minimum 14 points spent on characteristics.
Four Terms:    40 points, minimum 16 points spent on characteristics.
Per term thereafter: +10 points.

This message was last edited by the GM at 06:06, Sat 31 Jan 2015.

Prometheus
 GM, 9 posts
Mon 3 Nov 2014
at 21:25
Character Creation Information: Using New Skills in creation
Mongoose New Skill Updates
Navy Career
When performing a term in the Navy career path, the following skill
substitutions can be noted.
• Mechanic can be substituted with Weapon Engineering
• Admin can be substituted with Interrogation
• Leadership can be substituted with Instruction or Recruiting

Marines Career
When performing a term in the Marines career path, the following
skill substitutions can be noted.
• Tactics can be substituted with Combat Engineering
• Engineering can be substituted with Combat Engineering or
Weapon Engineering
• Leadership or Admin can be substituted with Instruction or
Interrogation

Army Career
When performing a term in the Army career path, the following skill
substitutions can be noted.
• Recon can be substituted with Combat Engineering
• Engineering can be substituted with Weapon Engineering
• Diplomat can be substituted with Interrogation or Recruiting
• Tactics can be substituted with Instruction

Scouts Career
When performing a term in the Scouts career path, the following
skill substitutions can be noted.
• Engineering can be substituted with Combat Engineering or
Weapon Engineering
• Persuade can be substituted with Recruiting

Merchants Career
When performing a term in the Merchants career path, the following
skill substitutions can be noted.
• Admin can be substituted with Instruction
• Persuade can be substituted with Recruiting

Agents Career
When performing a term in the Agents career path, the following
skill substitutions can be noted.
• Investigate can be substituted with Interrogation
• Advocate can be substituted with Instruction
• Persuade can be substituted with Recruiting

Nobility Career
When performing a term in the Nobility career path, the following
skill substitutions can be noted.
• Admin can be substituted with Instruction
• Diplomat can be substituted with Interrogation or Recruiting
• Persuade can be substituted with Recruiting

Scholar Career
When performing a term in the Scholar career path, the following
skill substitutions can be noted.
• Admin, Diplomat, Any Science or Advocate can be substituted
with Instruction
• Persuade can be substituted with Recruiting

Entertainer Career
When performing a term in the Entertainer career path, the following
skill substitutions can be noted.
• Persuade can be substituted with Recruiting

Rogue Career
When performing a term in the Rogue career path, the following
skill substitutions can be noted.
• Investigate can be substituted with Interrogation
• Persuade can be substituted with Recruiting

Drifter Career
When performing a term in the Drifter career path, the following
skill substitutions can be noted.
• Survival can be substituted with Interrogation

SKILL PACKAGES
The following skill substitutions can be made when choosing the
skill packages for groups of starting Player Characters.

• Engineering 1, Streetwise 1 or Survival 1 can be substituted with
Combat Engineering 1
• Admin 1, Advocate 1, Leadership1 or Persuade 1 can be
substituted with Instruction 1
• Deception 1, Diplomat 1 or Persuade 1 can be substituted with
Interrogation 1
• Admin 1, Advocate 1, Leadership 1 or Persuade 1 can be
substituted with Recruiting 1
• Engineering 1, Gun Combat 1, Gunnery 1 or Heavy Weapons 1
can be substituted with Weapon Engineering 1