Karolina Kowalska:
3. I would be interested in either bolting on better rules for espionage type activities to TW2K, or having a secondary system that handles them as an overlay to TW2K. Sadly, being Lawful Unimaginative, I often find myself constraining my IC actions to what I think the game system can handle. I'd love to stat out Lina in another system and define aspects that 2.2 doesn't capture very well. For example, just looking through Conspiracy X which I downloaded 3 minutes ago , something like Pulling Strings as a special quality is something I imagine Kowalska's good at, which could probably be handled by Persuasion in 2.2, but I don't tend to think of it that way. If you give people the option of stating out their PCs in a couple of systems, but using TW2.2 as the core mechanic, then people don't have to pickup a new ruleset and learn it if they don't want to.
A valid point. I've already added the Damage Control, Physics, and UFOlogy skills to plug what I saw as gaps in the system that might affect us. WRT the Pulling Strings you mentioned (one of the things about ConX that has always held my affection), my first thought is a CHA-based Network skill to replace enumerated contacts. This would represent the aggregate of the character's Rolodex, and a successful roll would reach out to someone who can affect the situation on the PC's behalf with information, influence, or equipment. It needs refinement but it's the best I can do with something nesting in my sinuses this morning...
I think this deserves further consideration and will hold off on XP allocations until we decide if we're adding any more new skills or other functions.
(I also need to mechanically normalize psi effects at some point...)
This message was last edited by the GM at 13:09, Sat 09 Jan 2016.