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00:11, 19th April 2024 (GMT+0)

[OOC] Chapter Two.

Posted by TegyriusFor group 0
Tegyrius
GM, 242 posts
Sun 26 Apr 2015
at 17:36
  • msg #1

[OOC] Chapter Two

Aaaand we're taxiing.  For the moment, the two briefing scenes are separate but co-threaded, as they're roughly concurrent.  I'll take a few days for in- and out-of-character Q&A, then put the team on the ground in Australia near the end of this week.
Michael Dacovetti
player, 93 posts
Tech Sgt, JSOC JCU
keys138
Tue 28 Apr 2015
at 01:23
  • msg #2

Re: [OOC] Chapter Two

In sort of related news,

Has anyone put together a tradecraft style skill for Twilight?  In this game in particular it seems like we would have characters with skills that fall in between the traditional niches of things like stealth, forgery, etc...  I know we've explored similar skills or ratings for things like general soldiering in other games and I was wondering if something like that might fit in here.  A skill that covers how to run contacts, networks, dead drops, dispose of bodies, etc...
Tegyrius
GM, 244 posts
Tue 28 Apr 2015
at 10:51
  • msg #3

Re: [OOC] Chapter Two

When I was playing around with a revision to 2013's system, I made some notes about this:

quote:
Tradecraft

Tradecraft encompasses a variety of espionage tactics and techniques that spies (and some criminals) tend to learn in conjunction.  Getting into and out of secure locations, moving and communicating covertly, and altering your appearance all are functions of this skill.

Trivial Tasks: Temporarily assume an unobtrusive disguise (e.g. deliveryman, bellhop, hospital orderly) with minimal props; encrypt or decrypt information with encryption software or a predetermined cipher; take precautions against leaving blatant physical evidence; prepare and use a dead drop; recognize, and know the capabilities of, the tools and weapons of covert operators.

Standard Tasks: Pick a keyed lock; crack a simple combination lock; extensively alter your or someone else's appearance with makeup, prostheses, clothing, and mannerisms; avoid detection in a populated area; tail a person or vehicle; lose a tail; conceal a weapon or item on your person; notice a concealed weapon or other item; conduct, detect, or evade surveillance; create a non-computerized encryption scheme; know the preferred tactics and techniques of specific intelligence or law enforcement agencies.

Qualifications:

• Cleaner: You know how to remove, muddle, or destroy physical evidence ranging from fingerprints to piles of bodies.

• Security: You know how to defeat or disable security systems that are more complex than simple mechanical locks: electronic keypads, motion detectors, keycard readers, biometric sensors, high-end combination locks, and so forth.

[ begin sidebar - place with Tradecraft ]

Design Intent: Tradecraft

Many game systems consider the tasks collected under Tradecraft to be multiple separate skills.  The same design ethos we applied to Aquatics also affects Tradecraft.  Most of these tasks are of limited use and buying them as individual skills would be cost-effective for very few characters.

GMs who are running espionage- or crime-focused campaigns may want to consider separating Tradecraft's functions into separate skills: Disguise, Lockpicking (with a Security qualification for more complex systems), Cleaning, and Cryptography.  The skill's remaining functions can be folded into Streetcraft without too much difficulty – in fact, Streetcraft and Tradecraft intentionally share several tasks.

[ end sidebar ]

James Choi
player, 99 posts
Special Agt, FBI HRT
Raellus
Wed 29 Apr 2015
at 01:13
  • msg #4

Re: [OOC] Chapter Two


So, IC, we've determined that anything less than .357 Magnum is pretty much useless against Attars. Would the FN Five-seven be a viable alternative? Its unconventional pistol round is supposed to be able to defeat Kevlar body armor and create wound cavities larger than most conventional pistol rounds. The Five-seven also has a much higher magazine capacity than any revolver.

-
This message had punctuation tweaked by the player at 01:36, Wed 29 Apr 2015.
Tegyrius
GM, 246 posts
Wed 29 Apr 2015
at 01:26
  • msg #5

Re: [OOC] Chapter Two

Yep.  5.7x28mm is expected to zip right through the Attars' armor membrane.  In real life, the cartridge's terminal performance kinda sucks as the tradeoff for its armor penetration, but Paul's stats seem acceptable to me.
This message was last edited by the GM at 01:27, Wed 29 Apr 2015.
James Choi
player, 100 posts
Special Agt, FBI HRT
Raellus
Wed 29 Apr 2015
at 23:57
  • msg #6

Re: [OOC] Chapter Two


What others think about E.T.I. visitation.

http://www.vice.com/read/the-v...tact-with-aliens-514

-
This message was last edited by the player at 00:09, Thu 30 Apr 2015.
Caradoc Crewe
player, 23 posts
Corporal, 21st SAS
apoapsis
Thu 30 Apr 2015
at 00:10
  • msg #7

Re: [OOC] Chapter Two

Hey folks - new to the game but I've heard (and read) great things about it. I'll try to not muck things up - that being said, I'm really looking forward to playing!
James Choi
player, 101 posts
Special Agt, FBI HRT
Raellus
Thu 30 Apr 2015
at 00:11
  • msg #8

Re: [OOC] Chapter Two


What about special bullets for our weapons? I know that the Geneva conventions ban certain types of ammo but since we're not dealing with a signatory, or humans, even, couldn't we be issued more destructive ammo when we expect to deal with Attars?

-
Karolina Kowalska
player, 135 posts
Captain, GROM
Spartan-117
Thu 30 Apr 2015
at 00:54
  • msg #9

Re: [OOC] Chapter Two

Caradoc Crewe:
Hey folks - new to the game but I've heard (and read) great things about it. I'll try to not muck things up - that being said, I'm really looking forward to playing!


Welcome!  Glad to have you aboard!
James Choi
player, 102 posts
Special Agt, FBI HRT
Raellus
Thu 30 Apr 2015
at 00:56
  • msg #10

Re: [OOC] Chapter Two


Welcome to the weirdness, Apoasis.

-
Cooper Williams
player, 5 posts
Petty Officer, RAN
Spartan-117
Thu 30 Apr 2015
at 01:17
  • msg #11

Re: [OOC] Chapter Two

In reply to James Choi (msg # 8):

Check Paul's entry for HK Mk 23... then look up .45 +P, +P+ loads, and also .45 Super... :)
This message was last edited by the player at 01:18, Thu 30 Apr 2015.
Michael Dacovetti
player, 95 posts
Tech Sgt, JSOC JCU
keys138
Thu 30 Apr 2015
at 02:15
  • msg #12

Re: [OOC] Chapter Two

Welcome, welcome!
Hannah Omdahl
player, 73 posts
CWO2, U.S. Army
dcoda
Thu 30 Apr 2015
at 02:35
  • msg #13

Re: [OOC] Chapter Two

Hi New Crewe!  Good to have you aboard and looking forward to RPing with you!
Tegyrius
GM, 247 posts
Thu 30 Apr 2015
at 10:51
  • msg #14

Re: [OOC] Chapter Two

James Choi:
What about special bullets for our weapons? I know that the Geneva conventions ban certain types of ammo but since we're not dealing with a signatory, or humans, even, couldn't we be issued more destructive ammo when we expect to deal with Attars?


Blue Cell is conspicuously lacking in attorneys.  Requisition away!
Karolina Kowalska
player, 136 posts
Captain, GROM
Spartan-117
Thu 30 Apr 2015
at 10:58
  • msg #15

Blue Cell Team Leader says...


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