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13:57, 28th March 2024 (GMT+0)

[OOC] Chapter Four.

Posted by TegyriusFor group 0
Tegyrius
GM, 825 posts
Sun 8 Jul 2018
at 16:02
  • msg #1

[OOC] Chapter Four

Let the games resume.

I'll leave the Ch.3 aftermath thread open for a week or two in case anyone has additional stuff to get out.
This message was last edited by the GM at 16:02, Sun 08 July 2018.
James Choi
player, 422 posts
Special Agt, FBI HRT
Raellus
Sun 8 Jul 2018
at 19:03
  • msg #2

[OOC] Chapter Four


Whoo-hoo! We're back, baby!

I've got a couple of questions before I post IC. First is, has the security breach been isolated? I have some intel to pass along from James' movie nights with Attar and I'm trying to figure out when and where to share it. Thanks.

-
Tegyrius
GM, 826 posts
Sun 8 Jul 2018
at 19:11
  • msg #3

[OOC] Chapter Four

The security breach has not been definitively isolated.  Your best analysis points to the missing Captain John Brackney (Commander Vest's boss at ONI Policy Liaison Group).  His wife and daughter are also missing, last seen the day before the Grey Cell assault on the warehouse in Miami.

As an OOC note - neither Mewes nor Bannon has told any PC that Brackney just resurfaced in Cuba.
This message was last edited by the GM at 19:12, Sun 08 July 2018.
James Choi
player, 423 posts
Special Agt, FBI HRT
Raellus
Sun 8 Jul 2018
at 19:26
  • msg #4

[OOC] Chapter Four


Thanks. Would it be best to share James' intel in the last chapter's denouement or in the current chapter?

-
Tegyrius
GM, 827 posts
Sun 8 Jul 2018
at 19:50
  • msg #5

[OOC] Chapter Four

I'd go with Chapter Three Aftermath.  That's intel I think (hope) James would have shared with the rest of Grey Cell once he developed it.
James Choi
player, 424 posts
Special Agt, FBI HRT
Raellus
Sun 8 Jul 2018
at 20:17
  • msg #6

[OOC] Chapter Four

In reply to Tegyrius (msg # 5):

Cool. I was going to share it when Dacovetti "sprained" his ankle (BTW, great idea Keys), but there wasn't an opening (I should have asked Keys for a minor edit to create one). I'll try to put something together here.

-
Tegyrius
GM, 828 posts
Sun 8 Jul 2018
at 20:26
  • msg #7

[OOC] Chapter Four

There's always the opportunity for a team night out in Adana!
Hannah Omdahl
player, 263 posts
CWO2, U.S. Army
dcoda
Thu 19 Jul 2018
at 17:35
  • msg #8

[OOC] Chapter Four

Sorry about the delay in responding.  I'll try to get an IC post in Chapter Four up later today.
Tegyrius
GM, 831 posts
Sun 12 Aug 2018
at 13:55
  • msg #9

[OOC] Chapter Four

Hey, team.  I feel like we may be better shifting the planning discussion to OOC so we don't get bogged down with the extra layer of in-character writing.

To sum up:

Base mission is to enter Cuba to grab:

(A) Konstantinov, the Russian mafioso from Miami who was assisting the enemy during the last mission, and

(B) eight shipping containers (or as much as you can get) of unspecified materials, believed to be alien equipment from their Miami op.

Secondary mission is to draw out a UFO so your newly-formed multinational Typhoon support can shoot it down.

You'll be staging out of Pride Kansas, an oil drilling platform 40 miles from Havana.  You'l have three Bahamian-registered cigarette boats and the Mi-24, as well as Vidry's air commandos.  There will be additional support back at Key West (where the Typhoons will be based).

False IDs and the cigarette boats, combined with known compromises in Cuban border security, can get you into the country.  There are also two flight corridors that can be used for low-level helicopter insertion if combined with ECM or inclement weather.
Sebastien Durand
player, 503 posts
DGSE
Dave Ross
Mon 13 Aug 2018
at 10:05
  • msg #10

[OOC] Chapter Four

OK, just throwing some things out to brainstorm off. First question is does everyone want to go after A and B simultaneously or prioritise one objective (presumably A) over the other (B)?

Maybe we could go after A and leave the Air Commandos to tackle B offscreen? That avoids splitting the PC’s into two groups however if we do concentrate on A and decide to storm the place we might miss having the Air Commandos for back up.  (@Teg can you remind me how many Commandos are available for this op. I’m sure it’s probably been posted somewhere but I’m at work and trying to do this on the downlow so searching threads isn’t all that practical).

I’m also not sure how practical storming a Cuban beach resort to apprehend a gangster law abiding Russian citizen would be – it’s more or less an act of War against two Sovereign States (imagine the uproar if a Spetznaz team stormed a resort in the Bahamas) and not exactly low profile.

Some sort of covert James Bond style cloak and dagger approach is probably preferable. Sneak in, drug him, sneak him out in a laundry cart and get him to the helo, something like that. Ergo my initial thought was that at least some of us could actually go to the resort posing as tourists. However such a scenario probably runs the risk of sidelining anyone not directly involved. I’m also aware that non combat cloak and dagger type scenarios aren’t always universally popular.

Re the secondary mission (let’s call that C), presumably that’s going to be influenced by whether or not we hit certain ‘tripwires’ while carrying out A and / or B so is something we would trigger indirectly rather than directly. Ergo I think we don’t have to plan for it directly, we just need to consider what’s going to cause that sort of reaction while planning A / B. My initial thought is that going after B (alien equipment) is more likely to trigger the desired UFO response than going after A (human fixer) but YMMV.
This message was last edited by the player at 10:07, Mon 13 Aug 2018.
Michael Dacovetti
player, 396 posts
Tech Sgt, JSOC JCU
keys138
Mon 13 Aug 2018
at 14:13
  • msg #11

[OOC] Chapter Four


I know espionage can go a bit slow around here, but I think we should probably try to get a handle on where our targets are (via boat insertion with gear and after setting up a safe house), and set up an electronic monitoring network.  Ideally we'd hit objectives A and B simultaneously, which would probably provoke the desired UFO response.  If we don't hit them at the same time, we risk tipping the other target off and losing that objective.

That leaves what we want our characters to do.  From a story point of view, a covert grab of Konstantinov probably makes the most sense for our characters.  From a game-play point of view, in the interest of posting momentum, I wonder if it wouldn't be better for us to set up the grab, turn it over to the commandos, and then hit the containers ourselves.
Hannah Omdahl
player, 265 posts
CWO2, U.S. Army
dcoda
Tue 14 Aug 2018
at 00:06
  • msg #12

[OOC] Chapter Four

Okay, first off, sorry about the delay in responding IC and OOC; not any excuse really other than personal lameness (and losing track of time - this summer has been a bit of a blur).  I will try to respond IC tonight, if possible.

I'll admit that one of the reasons that I had problems penning Hannah's response was that I am unsure of how much time we have to fulfill either/both of the main mission objectives.  It sounds like not much time, since we are to be on the platform in less than 36 hours, if possible.  So, how much reconnaissance/on-site planning are we going to be allowed/supposed to do?  That is why I don't know how to respond to the tourist question - Hannah is more than able to play the tourist - honestly, there's not much play-acting involved:  she's never been to Cuba; doesn't know the people, geography or language; and in 2015 weren't diplomatic relations renewed between the US and Cuba?

Also, while nabbing Konstantinov covertly is a good "small" party op; just for the record, not much in Hannah's skill set (except maybe and that is a big maybe her developing psi powers) is geared towards that type of operation per se.  I guess she could be an okay wheel-woman/getaway driver, but that is about it.  Her stealth and weapon skills are middling at best.  That said, she is more than willing to try (and everyone has to start somewhere), given that Grey Cell is her peeps after all.

I agree with Dealer though, the timing is crucial (and a simultaneous strike is the most likely to provoke the desired 'C'-level response).  It is debatable, if we want to be at ground zero of the engagement zone (for some reason, I am presuming that the containers/equipment grab is the more obvious target for that - though I suppose that Konstantinov could be just as likely, I guess); especially since we won't actually be involved in the real dogfight (just potentially subject to the figurative and literal fallout).  I suppose if we wanted to follow the 'standard' XCOM trope, then if the alien ship crashes/gets shot down, then we are the 'away' team to investigate the wreckage - and then the closer we are to the scene the better...

Honestly, as a player and character she has little druthers (though, I think that Mewes did say that nabbing Konstantinov was of slightly higher priority); both are likely to be ... uh ... fun (i.e. detailed, thrilling/action-packed/engaging and highly enjoyable - if harrowing and dangerous) and good RP no matter what.
Tegyrius
GM, 832 posts
Tue 14 Aug 2018
at 01:13
  • msg #13

[OOC] Chapter Four

The rush is to get you in position.  Once you're on the platform, you're not on a fixed timeline.  The sooner the better, obviously.
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