Logan:
Logan looks around at the monsters, shivering a little at the (all too recent) memory of the snakebite. "Hmm, okay, maybe there's some kind of hidden switch here again. Lavinia, your parents' obsession with teaching you about monsters seems to have had a purpose - teaching you how to get through this vault. Tell me, did they give Vanthus the same instruction? The clerk said he got in here, but maybe he couldn't figure out his way through to the actual treasure."
"Pffft! Oh please! My parents tried, but the only thing my little brother was interested in was smoking zzonga and trying to look up cousin Amarilde's skirt! Well, I suppose that my mother did manage to teach him Sylvan, but I learnt it better."
"So you think there might still be some treasure left?" she says, looking around.
"I mean, not that I think Vanthus took it but..."
Logan:
Logan claps a hand over his wounded shoulder, and walks around the room, inspecting the carvings for traps and secret switches, wary for any sudden movement from the carvings.
Logan searches the whole room and finds no traps or secret devices of any kind.
Logan:
The rogue stops and looks around. "Wait a minute. The floating eye has...one eye. The choker, two. All the way up to the monstrous spider at eight. And they're arranged in order. That must mean something." Logan taps his chin. "Eyes...Celene, wasn't that scrap of paper inside the ring, with the monsters and different number of eyes? Maybe there's something here. What was the first one? Chimera looks to sunrise? Well, that would be the gray render, right?"
OOC: Getting warm!
Kassius:
"Sun rises in the East, and sets in the West. Seems like directions to me. Logan, did ya see any way to turn the carvings?" Kassius asks.
Logan tries one bas-relief and then the next. They don't have much profile, so there isn't much to turn, but the thief gives it a try anyway - no success!
"Oh my goodness!" says Lavinia.
"Do you think the carvings are the key to something? I guess if we try and open them the wrong way they will animate and all attack us?!" she says half fearfully and half eagerly while looking at the beholderkin.
Celene:
Pondering the code that's obviously hidden within this room, Celene puts a hand on her chin, the index finger tapping her temple. She stands well away from the statues near the entrance. "Well, one detail is that there isn't any monster here with seven eyes, but that may not be important. Other than that, you're absolutely right; the statues show them to have increasing numbers of eyes. So yes, the chimera with six eyes would correspond to the gray render, also with six eyes... then what?"
OOC: Huh? No, the spider has seven eyes, I photoshoped it to make sure it had seven, but the lower left-hand eye is small and dark so hard to see.
Celene:
"Kassius has a point in that the note implies directions, east and west. Perhaps we should walk from one statue to the other, touching them in the order of the note? Meaning gray render for chimera, floating eye for cyclops... but how many eyes does a medusa have? With her snake hair, it would be quite a lot, I guess? And the basilisk? Does it simply have two eyes - I really don't know?"
Lavinia speaks up.
"Actually, medusa only have two eyes - the snakes on their head are blind."
OOC: At least in this game...
Celene:
"But if not walking or touching them, then perhaps something else? Can that pillar in the center be turned, or is it completely solid? Or what about the star in the ceiling, can anyone tall enough turn that?" Celene is obviously very reluctant to get near anything, hoping to coax the others to touch or manipulate the content of the room.
OOC: Meaning that you want Logan to take the hit if there is a trap ;D Fine, that is what he is there for I guess. :P
Logan inspects the shiny metal pillar in the middle of the room. After checking for traps and hidden devices, he grabs a longitudinal groove in each hand and then gently twists. To his surprise the column rotates easily - but not smoothly. It moves in little increments and makes a soft *click* *click* *click* noise and rotates each step.
Furthermore, the entire ceiling rotates with the pillar! There must be some sort of magic involved because there is no way that Logan should be able to move the entire green marble ceiling with such ease otherwise. The arms of the star rotate, including the red arm which moves off its starting position in the south.
Celene:
OOC: sorry if that suggestion is odd, but looking at the map it just made me think of one of these numbered dials on a safety deposit box (before the age of key cards, of course :-) ) Where is the Vanderboren star situated relative to the pillar? Does the 'red south' point toward the pillar?
OOC: The suggestion is not odd at all, it is in fact spot on! Yeah, I should have described the star better. The center of the star is the center of the pillar, so the arms spread out from this central point. The 'red south' therefore points directly AWAY from the pillar, to its starting position which is above the door they came in from.
Celene:
OOC: you've named the choker as 'gasper' on the map. Is that important?
OOC: That is an error, it should read 'choker'
Angati:
As they moved into the room Angati walked from one image to the next. She had not noticed the eye ordering and that made her feel stupid and old... "I'd say that its the pillar that must turn.... all the monsters look at the center now, lets see if we can align the pillar so it shows a sunrise or sunset according to each of the sides of the room".
Angati moved then to investigate the pillar without touching anything until Logan or someone that knows what he is doing gives an ok.
OOC: The pillar has now been touched and it is confirmed that it can turn. What do you mean by 'align the pillar so it shows a sunrise or sunset'? The metal pillar has the groves, but otherwise nothing that looks like the sun...