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1E - TiNH - Part Five: Peril Under Parrot Island.

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 785 posts
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Mon 24 Aug 2015
at 11:30
  • msg #1

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

The group decide that taking Alohan's new boat is the best idea and also set about ensuring that they have sufficient rope and torches. With the final plans made the party disbands for the night.

The next morning finds them all down at the eastern boundary of Barge End and Panchi's boat yard. Alohan welcomes them onto his new purchase - he has done as much as he could in the short time possible and has at least gotten the broken mast out of the way - but even to those with no sailing talent it is obvious that this is not a vessel that should be taken a great distance. But since Parrot Island is just a few hundred yards into the main channel, everyone decides to chance it and with Alohan manning the oars they pull away from the wharf and out into the great lagoon.

Water traffic is light that early in the morning and they get to the eastern end of the island without encountering anyone, and the three men get out and drag the boat up onto the island through the mud flats.

The isle is thickly vegetated, the trees above serving as the roost for hundreds of noisy, brightly coloured parrots. They are disturbed as the party pull the boat well up onto the shore and into some of the undergrowth, so that Kassius can make an attempt to disguise it and make sure it is still there when they come back (OOC: DC check if you want to do a good job Kassius).

There is not much else to see - true to Fartellamous' words the island is boggy with a thick layer of parrot shit covering almost everything. It looks like a very unlikely spot for the lair of a thieves guild but presumably that is the point...

OOC: Where to now?
Logan
player, 300 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Mon 24 Aug 2015
at 15:19
  • msg #2

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Logan inspects the land, before carefully stepping foot onto the boggy, messy surface.  At first, the rogue tries to step around the piles of guano, but after a few steps, gives up.  "Looks like there's no choice here."

He scans the island, looking for Farty's landmarks.  "Our information said we might be able to see some flagstones, and we were supposed to follow up those up a bamboo stand which was roughly in the center of the island.  There we'd find a hatch that led down into the tunnels.  Anyone see the flagstones?  I suppose if not we can just hike until we spot the bamboo, though I'd rather not wander around this place any longer than we have to."

Logan tries to scrape a particularly foul-smelling piece of excrement from his shoes. "Ugh, I never thought I'd think Shadowshore was a clean place!"

11:19, Today: Logan rolled 23 using 1d20+9.  Perception.
Trying to spot any of Farty's landmarks.

Dungeon Master
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Mon 24 Aug 2015
at 17:35
  • msg #3

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Logan skirts along the line of the undergrowth, each step coming free from the mud with a soft *plop* and leaving behind a hole that smelt of sulphur and then quickly filled with mucky greyish fluid. Up above the parrots continued their screeches of protest... It was becoming clear why this part of Sasserine was not inhabited.

But the rogue does manage to find an old paving stone after a few minutes of looking -  it had been originally about two feet square but was now fractured like glass and overgrown with weeds. After searching a little more Logan finds the next stone and sure enough there is a sort of path leading away from the shoreline and into the middle of the dense jungle of the low island.
Kassius
player, 132 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Mon 24 Aug 2015
at 17:38
  • msg #4

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Kassius and Kibeti dismount the rickety boat, rather glad to be back on solid land. Kibeti in particular seems to stare distastefully at the boat, as if it was a hated enemy. Finally, the cat gives it a distasteful hiss and stalks off. Kassius starts gathering some vines and undergrowth and draping it over the boat, to hopefully conceal it.
Wasn't sure what check you meant, so I'm trying survival?
13:32, Today: Kassius rolled 17 using 1d20+8.  survival.


Having done the best he can, Kassius looks up, taking in the sights of Parrot Island. He breathes in deeply, enjoying the many strong, natural odors. "Logan, I at least still don't think Shadowshore is a clean place." Kassius says with a straight face. "This place is natural and clean of the city muck. Welcome to the jungle." the half-orc says.

After Logan finds the path, Kassius relates one final thought. "The advantage of surprise might be valuable. Perhaps Logan and I should sneak ahead?"

EDIT: I should probably include this:
13:36, Today: Kassius rolled 19 using 1d20+8.  perception (doesn't include +2 if a hidden object).
I had rolled it intending to search for the path that Logan had mentioned, but the GM posted before me indicating it had been found so I just didn't bother.

This message was last edited by the player at 21:43, Mon 24 Aug 2015.
Dungeon Master
GM, 787 posts
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Mon 24 Aug 2015
at 18:20
  • msg #5

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

OOC: yeah, survival was what I was after

Kassius does a good job of covering the boat with branches he cuts off from the surrounding jungle - it is not going to be spotted unless someone gets very close.
Celene
player, 414 posts
Sorcerer 1/Cleric 1
Mon 24 Aug 2015
at 21:31
  • msg #6

1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Slowly and meticulously climbing out of the derelict pram, Celene silently thanks her goddess for not granting her a watery grave. With a satisfied sigh for being on solid ground again, she looks around.

Seeing Logan search the place, she queries "Logan, did you see any signs of other people while searching for the path? Tracks in the mud, broken plants and such?" Obviously he would have said if he had, but she thought she'd just remind them all to be on the lookout.

For the moment, finding any tracks set here would be easy, considering the muddy ground, but people expecting them could very well avoid setting tracks, and take cover behind all this dense foilage. On top of that, any sound they made would be drowned out by the cacophony of the parrots. She could not shake the feeling of being watched, but maybe it was just all those parrots.

But they sure were pretty. Yet, the sounds and sight sent jolts of hidden memories through her mind, of a time long forgotten, stumbling through endless jungle and other wilderness. Alone and orphaned. Fleeing a certain death sentence...

But now was not the time for flash backs. Mumbling a few prayers to her goddess, Celene made her own observations on the area. Seeing nothing except the expected, she continued "Ok, if we are sure we're not watched, let's head out slowly. You're right, you two should scout ahead, then Alohan, Angati and I will follow. How about a signal, in case you get in trouble and need us? Can you make some kind of sound signal we can hear over this noise? We'll follow close after you, and try to keep you in sight, ok?"

Despite not seeing any dangers present, Celene kept close to Alohan. Not too close, though!



23:29, Today: Celene rolled 21 using 1d20+4.  Perception, for hidden ambushers or tracks of them.

Dungeon Master
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Tue 25 Aug 2015
at 10:23
  • msg #7

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Celene:
Slowly and meticulously climbing out of the derelict pram, Celene silently thanks her goddess for not granting her a watery grave. With a satisfied sigh for being on solid ground again, she looks around.

Seeing Logan search the place, she queries "Logan, did you see any signs of other people while searching for the path? Tracks in the mud, broken plants and such?" Obviously he would have said if he had, but she thought she'd just remind them all to be on the lookout.


OOC: Logan didn't see any tracks. Mind you, he doesn't know anything about spotting tracks in a jungle environment.


Celene:
For the moment, finding any tracks set here would be easy, considering the muddy ground, but people expecting them could very well avoid setting tracks, and take cover behind all this dense foilage.


OOC: Actually no, tracks won't be that easy to spot...

Celene scans the mud-flats between the water's edge and the high tide mark where the jungle begins. She can't spot anything that suggests that anybody passed by recently (OOC: Not least because doing so requires the 'survival' skill, not the 'perception' skill'! Perhaps Kassius should take a shot at it?) but then again, as she looks back at her own footprints she sees the holes filling up and smoothing out in the mud as she watches. Considering that the beach is also swept by a high tide every six hours, maybe it isn't surprising that she can see no trace of anyone passing before.

The sorceress lifts her grey robes clear of the smelly mud and looks up at the jungle tress and screeching birds. She can't see anyone hiding in there but... the jungle is just so dense here.

OOC: I'll assume that all of the character as looking for trouble and will make perception rolls for all of you.

Celene:
But now was not the time for flash backs. Mumbling a few prayers to her goddess, Celene made her own observations on the area. Seeing nothing except the expected, she continued "Ok, if we are sure we're not watched, let's head out slowly. You're right, you two should scout ahead, then Alohan, Angati and I will follow. How about a signal, in case you get in trouble and need us? Can you make some kind of sound signal we can hear over this noise? We'll follow close after you, and try to keep you in sight, ok?"


OOC: Cool, we'll just give Kassius the chance to check for tracks and then move the action 'inland' with the hunter and rogue leading.

Celene:
Despite not seeing any dangers present, Celene kept close to Alohan. Not too close, though!


OOC: Yes, considering the barbarian hasn't had sex in three days. Your character should probably give him as wide a berth as possible...
Kassius
player, 133 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 25 Aug 2015
at 11:16
  • msg #8

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Kassius rolls his eyes at Logan's bumbling efforts to look for tracks. The man clearly had a good eye, and absolutely no idea what he was looking for. City-boys , he thinks derisively to himself, remembering when he himself was the same.

07:14, Today: Kassius rolled 22 using 1d20+9.  survival (tracking).
Dungeon Master
GM, 789 posts
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Tue 25 Aug 2015
at 12:51
  • msg #9

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Kassius doesn't waste anytime on the muddy shoreline, and instead focuses his efforts on the jungle around the big flagstones. He quickly finds what he is looking for - some of the undergrowth bears evidence of having been recently cut with something sharp - probably a machete Kassius judges from the marks left in a nearby tree. The cut branches and vines have only just started to heal over so the half-orc estimates that this was done only a couple of days ago.

The hunter also searches several yards left and right of the first stone and finds a spot where he is sure a small boat was dragged up into the jungle and hidden in a similar way that he has done to their vessel.

OOC: Feel free to share as much of this as you wish. I'm going to move the story on a bit now.

With the hunter and his cat taking the lead and the rogue close behind him, the party heads into the interior of the island by following the route that the old flagstones make. They quickly come to realise that 'Parrot Island' really is very tiny - only five hundred feet in length and one hundred feet at its widest point excluding the coastal mudflats. It is also low lying with the highest point being about 10 feet above the high water mark, although the height of the trees disguises this flatness a little. It is a sand bar with a few trees on it.

The pair locate the bamboo thicket that Fartellamous spoke of in the highest and driest point on the island, and notice that several of the plants have been cut down in order to allow easy access to the middle of the thicket. Kassius again estimates that this was done only a couple of days ago. And in the middle of the thicket, just as the fat thief had said, there is a stone trap door with a rusty iron handle on top. The trap door is closed.
Logan
player, 301 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 25 Aug 2015
at 14:58
  • msg #10

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Logan smiles sheepishly as Kassius leads the group towards their destination.  "Thanks.  All this," Logan gestures to the parrots, trees, greenery and everything alive, "stuff everywhere!  How can you find anything with all these animals?  Give me a nice city any day, and I can track someone from rooftop or rooftop, or find someone who someone who's talked to someone.  But this?"  The rogue shakes his head in disgust.  "Well, too each his own, I suppose."

The rogue lights up when he sees the trap door.  "This, though, is more like it."  Logan steps up and, with a theatrical flourish, bends down to examine the trap door.  "I think it's probably safe, given that they went through the trouble of hiding it all the way out here where no one ever comes, but it never hurts to be sure, right?"  Pulling out his thieve's tools, Logan inspects the trap door for any signs of traps.

10:58, Today: Logan rolled 14 using 1d20+9.  Perception (For Traps).
Dungeon Master
GM, 790 posts
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Tue 25 Aug 2015
at 16:12
  • msg #11

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

OOC: Secret roll for detect traps made... Public roll ignored.

Logan carefully inspects the surface of the stone trap door and the surrounding area. The stone slab is quite old and in poor repair - the thief thinks it must be have been put in place more than 100 years ago - but bears no sign of a lock let alone any traps.

OOC: Taking a little liberty here.

Once the rest of the part is also in the thicket, the rogue heaves open the trap door with Alohan's help and they peer down into the hole.

There is a five foot wide shaft leading down into the darkness below. It is difficult to see in the low morning sun, but the bottom is about 30' below. A rope hangs from a hook in the side of the shaft.

The air escaping from the cavern below smells wet and musty... plus something else. It smells like a butcher's shop on a hot summer's day - like sweet rotting meat.
Logan
player, 302 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 25 Aug 2015
at 17:36
  • msg #12

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Logan wrinkles his nose at the smell coming up.  "That can't be a good sign.  Something dead down there?"  The rogue thinks back to the rumors of the Lotus Dragons.  "I hope it's not an actual dragon."

Logan grabs a hold of the rope, staring into the inky blackness, straining to make out what he could with low-light vision.  Then he looked to Celene.  "Have anything to light our way?  Or should it be torches?"
Celene
player, 415 posts
Sorcerer 1/Cleric 1
Tue 25 Aug 2015
at 19:31
  • msg #13

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Seeing Logan bending over the trap door, starting to examine it, Celene holds him back for a moment. "Wait Logan, just to guide your hand and perhaps avoid mishaps, let me give you the aid of the goddess." Celene goes through a short prayer, touching Logan briefly on the shoulder, and nods her approval. "Go ahead, she is with you".


OOC: Group, meet Celene, your new level 1/1 enchantress/buffress. After intense negotiations with her goddess (me figuring out her new level), she is now ready to use her new powers and spells. She is geared toward maximum boosting of you, but I am, as you know, new at this, so I may misinterpret rules and spells along the way. Bear with me, and John will surely let me know when I err!

First the simple one: Celene has nearly always prepared Guidance, with which she grants one +1 competence bonus for the person it's cast on (touch range), to one attack roll, saving throw or skill check within one minute, and you choose which roll to use it for. There is some issues regarding duration of the spell vs. duration of the skill use. John will steer us along, I hope.

She'll cast it anytime you want it, as long as she has the opportunity to do so. She can cast it unlimited times per day, lasting until used or for 1 minute (max).

If it's okay with our GM (John, is it ok?), and to save time and bother, i'd suggest you always presume she'll cast it when you want a free +1 bonus, AND she has the opportunity/time to cast it, i.e. is not preoccupied elsewhere, such as in a battle, or when a magic spell would be unwise to flag around. Else, you just ask for her guidance if you need it. You'll just have to suffer her sermons, sorry :-)

She has much more buffing up her sleeve, but she'll take it one at a time.

Celene
player, 416 posts
Sorcerer 1/Cleric 1
Tue 25 Aug 2015
at 19:48
  • msg #14

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

"A light? Sure, but it will only last us for a while. But it is actually a rather common incantation, so perhaps Angati can supply a longer lasting light?"

"But hold on a minute. Am I the only one getting an odd feeling about this? THIS is supposed to be the den of a powerful criminal gang? The only sign of life we have seen is probably from Vanthus and Penkus. A large gang coming and going could hardly cover up their tracks, when those two could not. Oh, and they have a green dragon down there too? I don't think so."

"And so far it's been all to easy. You said it yourself, Logan, your contact gave up the information far too fast - what for then? The question is, what would those two really want down here? Are they still down there? Or lurking around us? I for one do not relish the idea of being stuffed down a narrow hole underground, with a potential heavy lid above us. Any way you can disassemble the trap door, Logan? Or should we keep a guard behind?"


OOC: Celene has light only as a Sasserine Native trait, hence only usable once per day. But as both our other casters has it spontaneous and unlimited, I did not bother to have her prepare it as part of her clerical orisons

Alohan Nuari
player, 173 posts
Tue 25 Aug 2015
at 23:20
  • msg #15

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

He couldn't help but think they should have moved last night. Each bit of evidence discovered of someone's recent travel had irked Alohan but he had kept his mouth shut. And now they stood above a 30 foot drop leading down into the depths of Parrot Island with not a clue about what was below. Thankfully, Celene echoed his sentiments. "I be getting a bad feelin' about dis," he muttered to himself.

Despite all the glaring signals and the feeling in his stomach, going down the pit had to get done. They had to be positive Vanthus wasn't lying dead down below eaten by a green dragon. And who but himself? Alohan was the best suited for the job. Plus, he hadn't wanted any of the others to put themselves in harms way despite knowing they were walking into something nefarious. Alohan wouldn't be surprised if Fartellmous himself was own there, ready to skewer his ebony skin in some jealous rage.

"It be okay Celene. Set de rope." He said promptly. "and give me a light. A torch or magiks. I be going in."
Kassius
player, 134 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 26 Aug 2015
at 01:39
  • msg #16

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

"Wait Alohan." Kassius suggests, and reaches around, grabbing a small pebble. With a quick prayer, he enchants it with light, causing it to glow brightly. Then, walking to the the hole, he casually tosses it in, causing the light to illuminate the bottom of the pit.

Celene:
"Or should we keep a guard behind?"

"Kibeti at least will stay behind. He hasn't quite figured out how to climb a rope yet." Kassius says with a smile. Kibeti just stretches luxuriously and curls into a ball for a brief nap. It's always important to stay catched up on one's beauty sleep after all.
Dungeon Master
GM, 792 posts
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Wed 26 Aug 2015
at 07:13
  • msg #17

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

As the incandescent pebble drops down through the shaft its light travels along the nearby walls, and then out to the walls of the room below. The five foot square shaft is only about ten feet deep, below this it opens out into a small ten by ten square room with a passageway leading off to the east from the south-western wall. The pebble reaches the floor and lands with a soft *plop* - no bounce. The floor of the room is covered is a thin layer of wet sand and silt.

OOC: Map will be delivered tonight, although there isn’t much to see at this point.

Logan ‘disables’ the trap door, which in actual fact just means that he unscrews the iron hinges and then with Alohan’s help drags the stone slab off to one side. The thief then checks both the old iron hook at the top of the shaft and the rope hanging from it, making absolutely sure that they are suitable for taking the islander’s weight. The hook is rusty, but thick and solid. The rope is very new, Logan reckons it can’t have been hanging there for more than a week or so.

Alohan then lowers himself down the rope into the pit (OOC: DC 5 climb check needed and passed) and stops a foot from the bottom to test the floor of the room with a tentative step. It is solid enough, and underneath the sand he finds the same flagstones that were used to mark the trail from the beach. He stands on the floor and hangs onto the rope with one hand. The room has red brick walls that are crumbling with age and have rivulets of water streaming down them on many sides to reach the floor where they travel across the dirty sand to combine into a thicker thread of water running off down the passageway to the west – apparently the floor runs a little downhill in that direction – but when he looks that way he only sees a few feet until the passageway turns to the north and his view is blocked. The room is about 20’ high, then closes over to the central shaft he just came in through. It is difficult to see more because the pebble on the floor provides like at a strange angle and Alohan makes strange shadows loom on the walls as he passes between the light source and what he is looking at.

The smell is thicker down here. It reminds the prince of the cured pork they used to serve as a delicacy at royal feasts - a smoked pig was buried deep in the sand just above the high water mark and left there for a month so that it would be salted. An acquired taste to be sure, but it did make the meat deliciously soft and succulent.
This message was last edited by the GM at 07:14, Wed 26 Aug 2015.
Dungeon Master
GM, 793 posts
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Wed 26 Aug 2015
at 07:18
  • msg #18

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

quote:
First the simple one: Celene has nearly always prepared Guidance, with which she grants one +1 competence bonus for the person it's cast on (touch range), to one attack roll, saving throw or skill check within one minute, and you choose which roll to use it for. There is some issues regarding duration of the spell vs. duration of the skill use. John will steer us along, I hope.

She'll cast it anytime you want it, as long as she has the opportunity to do so. She can cast it unlimited times per day, lasting until used or for 1 minute (max).

If it's okay with our GM (John, is it ok?), and to save time and bother, i'd suggest you always presume she'll cast it when you want a free +1 bonus, AND she has the opportunity/time to cast it, i.e. is not preoccupied elsewhere, such as in a battle, or when a magic spell would be unwise to flag around. Else, you just ask for her guidance if you need it. You'll just have to suffer her sermons, sorry :-)


OOC: I'm cool with that approach. It just needs to be a task that can be completed quickly e.g. within 1 minute. So it couldn't be used on a knowledge checking using a library for assistance as this takes 1d4 hours. Or crafting an item.

And please be fair when you are assuming Celene is nearby and able to use this on you. She can't teleport (yet!).

A very useful ability. I hope you guys can remember to use it.

Celene
player, 419 posts
Sorcerer 1/Cleric 1
Wed 26 Aug 2015
at 09:42
  • msg #19

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Unable to hide her surprise completely, an eyebrow goes up slightly as Kassius intones a prayer. "Or perhaps Kassius can" Celene mumbled, mainly to herself. Knowing of many kinds of magic, she shouldn't really be surprised, but Kassius really never struck her as devout or magically inclined. The ranger prowed full of more tricks.

Despite Alohans confidence, Celene is not keen on this. Neither splitting up nor all of them descending seemed a good idea. Well, it couldn't be helped, they had to investigate. "I've grown fond of your cat, Kassius, but can she handle herself up here? Can she alert us in case of trouble?"

After Kassius having confirmed this, Celene slowly climbs down the rope, using her magic for aid. "Can you give me a hand here, Kassius?". Celene hopes for more worldly help too, climbing not being her favourite pasttime activity!

OOC: can't remember if she has seen K casting before. If she has, please excuse me!
This message was last edited by the player at 09:49, Wed 26 Aug 2015.
Kassius
player, 135 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 26 Aug 2015
at 12:51
  • msg #20

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

"Kibeti can warn us if something comes. Whether he will choose too I don't know." Kassius says with a shrug, before ordering Kibeti to stay. Hopefully Kibeti would be ok here on his own. Kassius had long since learned not to underestimate his cat.

Kassius climbs down easily, not even really paying attention to his own movements. Instead, he concentrates on Celene, staying close by to catch her briefly when she slips.

08:50, Today: Kassius rolled 10 using 1d20+5.  climb (Aid another Celene).
Celene, you get a +2 on this climb check.
Kassius automatically passes a DC 5 climb check, so I didn't bother rolling.

Celene
player, 420 posts
Sorcerer 1/Cleric 1
Wed 26 Aug 2015
at 13:03
  • msg #21

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Going down the rope slowly, Kassius can surely sense Celene being tense and nervous. Once she feels herself slipping, but Kassius quickly grabs hold of her, helping her the last feet down. Once again thankful of solid ground beneath her feet, she stands to the side, letting the others down. "Kassius, before we all mess up the floor with our own prints, are there any tracks to tell us how many have been this way earlier?" She looks around herself, but mainly to learn what Kassius looks for when tracking.

quote:
15:05, Today: Celene rolled 11 using 1d20+2.  Check for tracks.

This message was last edited by the player at 13:09, Wed 26 Aug 2015.
Kassius
player, 136 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 26 Aug 2015
at 13:07
  • msg #22

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

09:06, Today: Kassius rolled 11 using 1d20+9.  survival (tracking).
Any (fairly obvious) signs of tracks?

Dungeon Master
GM, 795 posts
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Wed 26 Aug 2015
at 14:16
  • msg #23

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

There are some clear and recent tracks, but Alohan has somehow managed to blunder through most of them. That said, Kassius is able to see the imprint of about half a dozen boots in the shallow sand covering the floor and figures that they were made 1 - 2 weeks ago. They all lead off in the same direction to the west.

The hunter scouts out towards the western passageway and discovers one set of tracks returning - probably to the bottom of the rope, but the barbarian has made such a mess that he can't confirm that.
Alohan Nuari
player, 174 posts
Wed 26 Aug 2015
at 15:16
  • msg #24

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Alohan attempted to make himself small, pushing against the redbrick walls careful to not touch the torrents of water pouring out of the ceiling. Based off of Kassius's unforgiving looks and grunts of disapproval, the damage was done and he had accidentally disturbed tracks that might otherwise be useful to the half-orc. He frowned and picked up the illuminated pebble. With light in hand, the Native slips further to the west to make room.

He paused at the turn north. With a glance back at the others, he silently put his hands to the wall and peeked around the corner. Holding the pebble in front of him, Alohan illuminated the path ahead.
Logan
player, 303 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 26 Aug 2015
at 16:25
  • msg #25

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Logan watches as the others climb down, maintaining a vigil as Kassius and Celene join Alohan.  He motions to Angati.  "You go next.  I'll keep watch with Kibeti here until everyone is down."  Once the party is safely down, Logan shimmies down the rope and joins them.

12:23, Today: Logan rolled 14 using 1d20+1.  Climb (w/ Guidance).
Dungeon Master
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Wed 26 Aug 2015
at 17:03
  • msg #26

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Angati goes next and manages to navigate the rope, although she doesn't find it easy, the Logan follows leaving just Kibeti on the surface looking down at them.

Alohan creeps a few feet down the passage way and looks to the north - all he sees is that the passageway continues to the west, with sagging wooden beams holding up the ceiling every five feet. The barbarian presses himself against the wall to try and avoid disturbing the tracks that continue down the hall, but he feels the brick behind him crumbling under his weight. When he pulls his body away he sees that a couple of new little trickles spring out from the friable blocks where he'd touched them - the bricks were so old and rotten that it was a miracle the wall was still standing.


Celene
player, 421 posts
Sorcerer 1/Cleric 1
Wed 26 Aug 2015
at 19:49
  • msg #27

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Celene sniffs the air. "Logan, this smells familiar to you? Is it similar to what we found - and smelled - in that basement some days ago?"

GM? Smells the same, or different?
Dungeon Master
GM, 797 posts
All Powerfull
DM
Wed 26 Aug 2015
at 20:05
  • msg #28

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

OOC: It smells about the same.
Alohan Nuari
player, 176 posts
Wed 26 Aug 2015
at 21:36
  • msg #29

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Seeing no sign of danger, Alohan glances back to his comrades. Noticing Angati safely touching down within the subterranean hovel Alohan motions for them to follow. Satisfied he had their attention, the native dips around the corner, sliding along the wall ever so carefully. He quickly shuffles across the sandy channel.

At the next bend he pauses, attempting to hear if anything was waiting. Upon working up the courage, he peeked around the corner, looking into the darkness.
Dungeon Master
GM, 798 posts
All Powerfull
DM
Thu 27 Aug 2015
at 07:12
  • msg #30

Re: 1E - TiNH - Part Five: Assaulting the Lotus Dragon Lair

Alohan slips along the passageway to the next bend and peeks around the corner – by the light of the pebble he can see that the crumbling corridor continues another 20’ before turning north again. Kassius stands at the previous corner, covering Alohan's back. When the barbarian motions that it is safe to continue, Kassius conveys the signal back to the rest of the group in the main chamber.

But, back in the first chamber a yelp of alarm draws the attention of the rest of the party to Kibeti at the top of the shaft. To their shock, the cat has been shoved half over the edge of the hole so that his back legs are now hanging down into the shaft, and he is desperately scrabbling with his front claws to try and regain his grip. The animal is hit by another invisible wall of force and with a despairing wail is flung into the hole back first! Fortunately the cat is agile enough to swivel in mid-air and land on his feet in the soft muck of the chamber floor, and Celene, Angati and Logan are able to leap back and make space for him in the middle of the room.

OOC: 2d6 points of damage from 20 feet + 1d6 points of non-lethal damage for the last 10 feet thanks to the sand cushioning the fall.
08:52, Today: Dungeon Master rolled 4 using 2d6.  Normal damage from fall.
08:52, Today: Dungeon Master rolled 2 using 1d6.  non-lethal damage from fall.


Kibeti roars in rage – the first time that anybody in the party beside Kassius have ever heard him do so and it is an impressive noise in such a confined space – and looks up at the top of the shaft above. A second later a hand reaches down and slices the rope free from the iron hook - it falls to the ground with a heavy thump.

Then a face appears above them…
This message was last edited by the GM at 07:32, Thu 27 Aug 2015.
Fartellamous
NPC, 9 posts
Thu 27 Aug 2015
at 07:12
  • msg #31

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

“<chortle>well, well, well Logan. Looks like you went a step too far this time, doesn’t it?” mocks Fartellamous as he leans over the top of the hole. “I told you boy. One day you were going to get yourself in big trouble and it looks like today is that day.”

The pudgy crook laughs roughly as he takes in the expressions on their faces. “Oh look. It’s nothing personal. Well, okay, maybe I am enjoying it a bit Logan, but Vanthus just made me a better offer! And gave me the potions of flying and invisibility I needed to pull off this little coup – then it just came down to my little ring that I use to help with my dice rolls and here we all are. Any last words before I seal you in your tomb boy?!”

This message was last updated by the player at 07:18, Thu 27 Aug 2015.
Kassius
player, 137 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 27 Aug 2015
at 18:12
  • msg #32

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Kassius dashes over, his face dark with rage as Kibeti is assaulted and thrown into the pit. While this Fartellamous fellow begins taunting Logan, Kassius has only one response, the one the law of the jungle demands. Animals don't respond to treachery with words, demanding reasons. An eye for an eye, blood for blood.
Kassius draws his bow, taking careful aim.

Initiative rolls? Do we get to take actual actions, or just free talking?
Dungeon Master
GM, 799 posts
All Powerfull
DM
Thu 27 Aug 2015
at 18:20
  • msg #33

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Usually we do actions in big blocks ie the entire party at the same time and then the enemy all at once. But I think just this one time we should roll for initiative.

20:19, Today: Dungeon Master rolled 12 using 1d20+2.  Fartellamous Initiative.
Dungeon Master
GM, 800 posts
All Powerfull
DM
Thu 27 Aug 2015
at 18:21
  • msg #34

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Ho-hum. That means we have to wait for every player to roll before anyone takes an action though. Suddenly I am remembering why we abandoned this method.
Dungeon Master
GM, 802 posts
All Powerfull
DM
Thu 27 Aug 2015
at 18:49
  • msg #35

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Initiative as below.

20:45, Today: Kassius rolled 22 using 1d20+5.  initiative.
20:47, Today: Dungeon Master rolled 22 using 1d20+4.  Logan Initiative.
20:46, Today: Dungeon Master rolled 14 using 1d20.  Celene Initiative.
20:19, Today: Dungeon Master rolled 12 using 1d20+2.  Fartellamous Initiative.
20:47, Today: Dungeon Master rolled 7 using 1d20+1.  Agnati Initiative.
20:46, Today: Dungeon Master rolled 6 using 1d20+4.  Alohan Initiative.

Logan
player, 304 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 27 Aug 2015
at 18:50
  • msg #36

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Logan stares up at the treacherous man.  "Farty!  This is low even by your standards!  You know I'm going to get out of here!  And when I do..."  Logan broke off, obviously surprised by Kassius's sudden actions.  Not that I hadn't dreamed of doing the same thing to him more than a few times myself...

With a quick motion, Logan had drawn his own bow and sent an arrow on its way as well.  "And if I don't, at least you'll have that to remember me by!  Or at least that you slip and get all covered in that parrot guano!  You deserve that treacherous waist of space!  Especially given how much space you actually waste!  Ugh!  How can someone from Shadowshore get so fat?  It doesn't even make sense.  You're probably the reason children are starving in the streets there!"  Logan trails off into incoherence, shouting random syllables in frustration.


14:47, Today: Logan rolled 13 using 1d20+4.  Initiative.
14:48, Today: Logan rolled 1 using 1d6.  Damage.
14:48, Today: Logan rolled 14 using 1d20+5.  Short Bow Attack.


*Edit.  Strangers crossing in the night!  At least I won initiative either way!
This message was last edited by the player at 18:53, Thu 27 Aug 2015.
Kassius
player, 139 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 27 Aug 2015
at 18:50
  • msg #37

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Kassius moves with impressive speed, but less impressive effectiveness, his arrow careening off to the side. "Frak! That was a warning shot, my next one will go through your heart." Kassius shouts, rather unconvincingly.

Kibeti gets to his feat and hisses angrily out at the man who had shoved him down into the hole.

14:45, Today: Kassius rolled 22 using 1d20+5.  initiative.
14:46, Today: Kassius rolled 8,6 using 1d20+6,1d6.  bow attack, damage (assuming not point blank).
14:48, Today: Kassius rolled 4 using 1d20-1.  bluff.
When my turn comes, whenever that is, my actions are:
Move Action: Draw Bow
Standard Action: Attack
Free/Swift Action: Talk

HP: 16/16  AC 18 (22), Saves+4/+8/+3
Spells Slots: 1st: 3/3

Kibeti

HP: 19/19 AC 15, Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)
Move Action: Stand from prone
Standard Action: total defense
Free/Swift Action: yowl angrily

Celene
player, 422 posts
Sorcerer 1/Cleric 1
Thu 27 Aug 2015
at 20:42
  • msg #38

Re: 1E - TiNH - Part Five: Peril Under Parrot Island

Celene realizes with dread how the two brutes are on the werge of scaring off their captor. The only outcome would be their escape being covered over more quickly. Her mind races for better alternatives. With a bit of talking, her best bet would have been to charm him, but now aggression is imminent. Instead she quickly calls forth a new and quick spell from her goddess, before Farty has the chance to move back from the whizzing arrows. Death threats and curses drowning out her quick prayer, the only word loud enough to suddenly register with the scoundrel bending over the rim of the hole to see them is "Fall!"

Celene casts Command, with the word 'Fall', DC 14. Misfortune if needed and possible, please. Fingers crossed...
Fartellamous
NPC, 10 posts
Fri 28 Aug 2015
at 07:09
  • msg #39

Farty gets his just deserts

Logan:
Logan stares up at the treacherous man.  "Farty!  This is low even by your standards!  You know I'm going to get out of here!  And when I do..."


Kassius:
Kassius moves with impressive speed, but less impressive effectiveness, his arrow careening off to the side. "Frak! That was a warning shot, my next one will go through your heart." Kassius shouts, rather unconvincingly.

Kibeti gets to his feat and hisses angrily out at the man who had shoved him down into the hole.


Logan:
Logan is obviously surprised by Kassius's sudden actions.  Not that I hadn't dreamed of doing the same thing to him more than a few times myself...

With a quick motion, Logan had drawn his own bow and sent an arrow on its way as well.  "And if I don't, at least you'll have that to remember me by!  Or at least that you slip and get all covered in that parrot guano!  You deserve that treacherous waist of space!  Especially given how much space you actually waste!  Ugh!  How can someone from Shadowshore get so fat?  It doesn't even make sense.  You're probably the reason children are starving in the streets there!"  Logan trails off into incoherence, shouting random syllables in frustration.


Fartellamous steps back in alarm as Kassius’ arrow shoots out of the hole and past his head, but just laughs when Logan’s shot careens off the side of the shaft. “Oh ho ho! You aren’t going to do anything but rot down there boy! Oh, and don’t worry about your old Mom. I will figure out which insane asylum you have stashed her away in and I’ll pay a visit. Yeah, I think I have a little ‘package’ that will wake even her up from her catatonic state if I ‘deliver’ it right.” The fat man capers on the rim of the hole. “Oh, I’m sure Mrs Farty won’t mind this one time, it being for a good cause and all. Ha ha ha!”

Celene:
Celene quickly calls forth a new and quick spell from her goddess, before Farty has the chance to move back from the whizzing arrows. Death threats and curses drowning out her quick prayer, the only word loud enough to suddenly register with the scoundrel bending over the rim of the hole to see them is "Fall!"


Fartellamous pauses in his mockery and a confused look appears on his face as his right foot starts to move of its own accord and lifts out into the space above the 30’ drop. Suddenly he is grabbed from behind and yanked back from the edge, and he disappears from view although everyone in the party hears him cry out in a gargling scream of pain. A second later he reappears, but this time falling back first down the hole (like Kibeti did actually) and sailing down until he hits the ground – the back of his head makes contact first – at the feet of the party. Even if the terrible landing hadn’t been enough to kill him, the dagger wedged into his throat would have definitely done the job. The dagger has a very prominent coat of arms on the hilt -  an eight armed star…

*clap*... *clap*... *clap*...

A slow mocking clap starts from somewhere far above them. Then another head appears over the rim.
Vanthus Vanderboren
NPC, 1 post
Fri 28 Aug 2015
at 07:10
  • msg #40

Farty gets his just desserts

A handsome young man with an impeccably well groomed beard grins down at them, he is apparently on all fours as his head is only just peeking above the edge of the shaft. “I say chaps,” he states in a cultured Noble district accent. “Are you alright down there? I can throw you a rope if you need one?”
Celene
player, 423 posts
Sorcerer 1/Cleric 1
Fri 28 Aug 2015
at 08:34
  • msg #41

Farty gets his just desserts

That voice. And that face, even with the beard, there is no doubt it is him. And he now looks just like on the wall in lavinias dining room.

All color drains from Celenes head, she hardly even registers Fartys gruesome end. She can just shy away in terror, staring,  as unwelcome memories come flooding in.
Logan
player, 305 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Fri 28 Aug 2015
at 14:37
  • msg #42

Farty gets his just desserts

Logan looks up in surprise as Farty is pulled back from his own fall, the rogue's incoherent ramblings quieting as he listens to the unseen events up top.  When Farty's lifeless body hits the wet sand at their feet and the new man looks over the edge, Logan looks up, first in confusion, and then, finally registering what's happening, in understanding.

"Vanthus!  You came with Fartellamous to tie up loose ends?  I just want to know how far back all this goes.  Did you hear we were on your trail before or after 'It Still Floats?'  Or was it actually Farty who ratted us out?  What's your plan for all this?  You've obviously got us trapped here, or you wouldn't be pausing to gloat and murdering this old excuse for a thief in front of us."
Alohan Nuari
player, 177 posts
Fri 28 Aug 2015
at 14:53
  • msg #43

RIP in Peace Fartellamous. You probably had Diabeetus

Alohan had been so focused on the front that the Native was unaware of what was occurring behind. He assumed the jungle cat's mewing had been normal. 'Maybe he be having detachment issues,' Alohan thought to himself. The subsequent yelling had drawn his attention but it it took Fatty's gruesome end to make Alohan come running.  Now convinced something nefarious was afoot, Alohan gave the western tunnels one last look before sprinting back to his comrades.
Meta: I love how ridiculously meta this thread has gotten. I honestly have no clue anymore what is part of the adventure path and what isn't. Great job GM.

This message was last edited by the player at 14:53, Fri 28 Aug 2015.
Kassius
player, 140 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 28 Aug 2015
at 16:20
  • msg #44

RIP in Peace Fartellamous. You probably had Diabeetus

Kassius reaches back reflectively, as if thinking of drawing another arrow before thinking better of it, at least for now. Best to stay silent for now, and see if Vanthus would say more. They were tasked with finding the man and returning him, not killing him. Instead, Kassius walked over to Kibeti, and pet the cat, soothing his injuries with nature magic.

Kibeti responds by quieting, and purrs gratefully as his wounds knit up.

Kassius moves to Kibeti, and casts Cure Light Wounds on the cat.
12:18, Today: Kassius rolled 7 using 1d8+2.  CLW (on Kibeti).

Kassius<Orange>

HP: 16/16  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 2/3

Kibeti

HP: 19/19 AC 15, Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Vanthus Vanderboren
NPC, 2 posts
Fri 28 Aug 2015
at 18:06
  • msg #45

RIP in Peace Fartellamous. You probably had Diabeetus

Logan:
"Vanthus!  You came with Fartellamous to tie up loose ends?  I just want to know how far back all this goes.  Did you hear we were on your trail before or after 'It Still Floats?'  Or was it actually Farty who ratted us out?  What's your plan for all this?  You've obviously got us trapped here, or you wouldn't be pausing to gloat and murdering this old excuse for a thief in front of us."


"Oh dear me, you are the chatty one, aren't you. No, I didn't come with Fartellamous... I heard on the grapevine that my sister had hired some bozo's to try and track me down, so I put the word out on the street that I would provide a substantial reward to whomever let me find you buffoons first, and dear Farellamous was clever enough to claim that reward..." The young man strokes his beard - a difficult action to make since he is still on all fours with just his head poking over the edge.

"...fortunately the fat little frakker wasn't TOO clever, and therefore accepted a proposal to lure you here. Now, of course, I couldn't just pay him what I owed him - I'll never get rich THAT way. So I thought it better to tie up all the loose ends on this shitty little island instead." The man cocks his head to one side. "Clever, huh?"

"Anyhoo... I am not an unreasonable man. I understand that none of you knew what you were getting yourselves into - I mean, taking on a man of my talents was a foolishness of first rate proportions. So... if one of you apologies on behalf of the group, whole heartily and sincerely for taking advantage of my poor little sister in her time of need and emotional turmoil, then I will throw down a rope and we will be done with this whole messy business. Otherwise... Well, let's just say that I was down there myself about a week ago and it is not a safe place - I was the only one to survive from a group of ten! But the decision is yours in the end." The man smiles down calmly from 30' above.
Dungeon Master
GM, 804 posts
All Powerfull
DM
Fri 28 Aug 2015
at 18:08
  • msg #46

Re: RIP in Peace Fartellamous. You probably had Diabeetus

Alohan Nuari:
Meta: I love how ridiculously meta this thread has gotten. I honestly have no clue anymore what is part of the adventure path and what isn't. Great job GM.


OOC: Heh heh. Well you can thank John/Logan for that. When I saw how he reverse engineered the location of the next encounter from the thread title I realised I needed to up my game a little.
Angati
PC, 232 posts
Fri 28 Aug 2015
at 19:06
  • msg #47

Re: RIP in Peace Fartellamous. You probably had Diabeetus

Angati spoke up "Well I thought you were not such an amiable man, but I am glad to be shown wrong in this matter. Of course we were completely convinced by the frailty of the situation your sister was in, as she described it to us" she paused a bit "Of course, not having your input at hand to show us wrong we couldn't but fall for her arguments and in the process try to take advantage of your sister... in our defense I will say that we have done our best to try to learn first hand from you what was going on, but it has been impossible for several reasons".

"Now, I hope you will accept my sincere apollogies that I offer in the name of us all, and care to show us to the reality of this situation so that we may be of better help to you... what is more, I think this may even please your sister".

Dungeon Master
GM, 805 posts
All Powerfull
DM
Fri 28 Aug 2015
at 19:19
  • msg #48

Re: RIP in Peace Fartellamous. You probably had Diabeetus

OOC: Okay, so Beni, does Angati really mean that? Or is she bluffing? Because if she is lying I need a diplomacy roll thanks...
Celene
player, 425 posts
Sorcerer 1/Cleric 1
Fri 28 Aug 2015
at 19:27
  • msg #49

Re: RIP in Peace Fartellamous. You probably had Diabeetus

OOC: huh? Isn't bluffing a Bluff skill check....? Here I thought I was almost getting the hang of these rules... ;-)
Dungeon Master
GM, 807 posts
All Powerfull
DM
Sat 29 Aug 2015
at 05:02
  • msg #50

Re: RIP in Peace Fartellamous. You probably had Diabeetus

Huh? Oh yeah, I mean bluff.
Vanthus Vanderboren
NPC, 3 posts
Sat 29 Aug 2015
at 17:42
  • msg #51

Angati says sorry

OOC: I think Beni has much more important things to do right now, so I'm gunna roll for him.

19:28, Today: Dungeon Master rolled 27 using 1d20+9.  Angati bluff check.

OOC: Wow. That is one hell of a bluff check...

Vanthus pauses for a second after Angati speaks, taking in her words. Then he says. "Thank you. That was a heartfelt and humble apology and... look, I'll tell you what I'm going to do. I'm going to accept that apology in the spirit in which it was given, and therefore as agreed I will..." his words become muffled as he reaches back behind himself to grab something "...throw down a rope."

The young noble lobs a coil of rope down the shaft - it is not tied on at the top so it just falls uselessly to the floor of the cavern. He also angles it so it hits Kibeti in the head.

"Ha ha ha!" he laughs mockingly. "What a bunch of bozos! My sister is never going to get anywhere hiring clowns like you guys..." He crawls away from the rim of the shaft and out of site, but keeps talking. "...oh, but while you're down there. Do me a favour will ya?" The party hear him start to slide the trap door over the top of the entranceway. "Say hello to Penkus' ghost for me! Ha ha ha! Ya bunch of frackers!"

The man slides the big stone in place, and for a few more minutes the party hear the sound of additional rocks being rolled and dropped on top of the trap door. Then the noises cease and then they are alone in the slimy foul smelling room, with just the glowing pebble in Alohan's hand to shed light.

Then the spell's duration expires and the light winks out, so they are standing in complete darkness.
Celene
player, 426 posts
Sorcerer 1/Cleric 1
Sat 29 Aug 2015
at 21:28
  • msg #52

The gloves get off

Scenes of doors slammed shut, sealing her in, while flames roared about her, flashed through Celenes head. And all through, that face reappeared. Now again...

What...? He just wanted an apology, to talk about it? Maybe he would let them up? Maybe this time would not be the same? Maybe... Then the rope fell.

Stunned, Celene heard the lid close. At the thud from the stone, something closed in her, and something else opened. As the stones were heard piled, a new sensation started roiling in her. As the last sounds faded above, the rage had found her again, but it was a colder, seething rage, brought on by an unfamiliar emotion.

Simply grabbing a torch from her bag, she wrapped her hand around it, and with a word, flames erupted within her palm, instantly igniting the wood. The flickering light illuminated her clenched, cold face, and those around her. "Come, let us find a way out. Afterwards... he is mine!" Beckoning Logan or Alohan up front to scout, Celene turned down the corridor.

Revenge. She would have hers eventually.
This message was last updated by the player at 21:33, Sat 29 Aug 2015.
Kassius
player, 142 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Tue 1 Sep 2015
at 11:41
  • msg #53

The gloves get off

As it becomes obvious that the apology is not going to be "accepted" Kassius reaches for another arrow, but he is to slow. Instead, he curses under his breath as the rock covers up the entrance and any natural light source.

Kassius grits his teeth at the treachery. So it seems Lavinia's optimism about her brother's character was far to hopeful. Somehow, Kassius wasn't surprised. She seemed nice enough but flightly and quite naive. Now if they were going to warn her, they'd have to survive long enough to get out of this trap.

Grabbing his bow with one hand and holding Kibeti with the other, the pair stalk down the corridor alongside Celene.
Alohan Nuari
player, 180 posts
Tue 1 Sep 2015
at 14:04
  • msg #54

The gloves get off

All he could do was shake his head in disbelief. He felt like something nefarious was going to happen. Sure enough, it did. Had they left immediately perhaps they would have gotten here before Vanthus and Fartellmous. Then again, perhaps not. Alas, it was done and Alohan forced himself to focus at the task at hand -leading them out of the cave.

"Koa pumehana," he says, addressing Celene. "Give de fire to Logan. I be needin' de light and me hands free." When ready, Alohan leads them to the west, rounding the corners until he is once again at the furthest junction.

"Dis be as far as I gotten. Come, lets move silently," he ordered, leading them towards the unknown corner.
Angati
PC, 234 posts
Tue 1 Sep 2015
at 18:25
  • msg #55

The gloves get off

As much as the situation was dire, Angati laughed out loud as she saw her sister actually sticking out her tongue at Vanthus... surprisingly clearly despite the lack of light "That's my sister right on... not much we can do about it dear".

Celene light the torch and made Angati blink a couple of times to re-adjust her eyes. After that, she concentrated casting a light spell on her morning star, and held it on her hand... "There is bound to be something down here if what Vanthus said is true... better be ready".
Dungeon Master
GM, 811 posts
All Powerfull
DM
Tue 1 Sep 2015
at 18:27
  • msg #56

The gloves get off

OOC: So one light source, the torch? And it is centred on Logan. OK, noted.

Ron, how do you do that trick in GIMP to show which areas only have dim lighting?


Being unwilling to stoop to rifling through the pockets of a dead man, the party leave Fartellamous' body untouched and move off down the only exit. Alohan and Logan quickly reach the last turning that the barbarian had spied out, but when they go round it they see that it is the end of the corridor.

The tunnel of decaying red brick ends in a thick but rotting wooden door. The small rivulet of water that drains the first room and had been zig-zagging across the sandy floor also ends at the door, where it forms a small puddle about half an inch deep and then slowly drains under the door.

Logan does his usual thing and states that he doesn't think the door is trapped and doesn't hear any noise on the other side.


The part is squished into the three squares 'upstream' of the door. Alohan & Logan in the first, Celene and Angati in the second and Kassius and Kibeti in the third. They would need to spread out a bit to fight effectively.

OOC: Here comes our first dungeon...

Dungeon Master
GM, 812 posts
All Powerfull
DM
Tue 1 Sep 2015
at 18:39
  • msg #57

The gloves get off

The foul smell is stronger here.
Celene
player, 428 posts
Sorcerer 1/Cleric 1
Tue 1 Sep 2015
at 19:33
  • msg #58

Re: The gloves get off

Dungeon Master:
OOC: So one light source, the torch? And it is centred on Logan. OK, noted.

Being unwilling to stoop to rifling through the pockets of a dead man, the party leave Fartellamous' body untouched


OOC: Ehh, hehe, well, you see, i kind of forgot that. Any chance of turning back time for that? :-) I seem to at least remember something about a ring...
Logan
player, 309 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 1 Sep 2015
at 20:01
  • msg #59

Re: The gloves get off

Logan sniffs the air, then looks back to Celene.  "I'm worried about that smell...it's reminding me of something before, something I encountered with Celene.  Some sort of undead, zombies, I guess?"

Logan eyes the dungeon around him.  "But undead or not, this is likely our only way out.  So I'll open this door, and Alohan can run through, then I'll go next.  If there are undead, we'll have to figure it out.  Celene and I managed last time we fought them, barely."

Logan looked back into the darkness, where the body of Fartellamous lay and swore again.  "Frak that man.  Never anything but trouble."
Alohan Nuari
player, 181 posts
Wed 2 Sep 2015
at 11:36
  • msg #60

Alohan Treks: Into the Darkness

Alohan jumped in place unable to avoid brushing his larger frame against the subterranean walls. He rotated his shoulders, stretched his muscles, and prepared himself for an impending fight. Inside of him, his pele bubbled forth. He could feel it near the surface. Waiting. He was ready to explode on an unexpected victim.

"Logan, stay close. I be needin' de light for dings ta come." With one last look to the group, Alohan nodded confidently and prepared to charge through the door.
Light: Message #55 (Angati) has her casting light on her morning star.
Gimp/Photoshop: I would work exclusively in PS but I dont see how you cant recreate this in Gimp. Step one is to fill a layer with black. Then a second layer with black but at opacity 20%. Put both of these in front of your map layers.

Your 20% opacity layer works like Dim Light and the 100% dark layer is total darkness.  Go to each of these layers and begin to delete the areas which we currently can 'see.' So like, 40ft from the closest PCs would all be visible in total darkness but only 20ft from the closest PC would be illuminated within the dimlight. It can get tedious but I also began to make 'illumination' layers where I would fill in a 40ft diameter Circe that I would then just center on a PC, select, then easily delete in my darkness layers.

This message was last updated by the player at 11:37, Wed 02 Sept 2015.
Dungeon Master
GM, 814 posts
All Powerfull
DM
Wed 2 Sep 2015
at 12:22
  • msg #61

Re: The gloves get off

Celene:
OOC: Ehh, hehe, well, you see, i kind of forgot that. Any chance of turning back time for that? :-) I seem to at least remember something about a ring...


OOC: Oh man, I am a far too nice DM  :D

Just as the party is about to move out, Celene tells them to hang on for a second and darts back to the squished remains of the pudgy Fartellamous and quickly searches his body. She finds fifteen golden crowns – the amount that Alohan paid for the information the previous night – and a few loose silver coins. She also finds a grey bundle of fine felt, and when the sorceress unrolls it she sees it is a collection of fine tools and instruments. Logan immediately recognizes these as theives’ tools, but far superior to the cheap set he currently owns.

OOC: It’s a set of masterwork theives’ tool providing a +2 circumstance bonus on related skill checks.

Celene
player, 429 posts
Sorcerer 1/Cleric 1
Wed 2 Sep 2015
at 12:24
  • msg #62

Alohan Treks: Into the Darkness

Coming back, Celene informed the rest what she'd found. She handed back the 15 crown to Logan with a "I believe these were yours?" Also, she handed him the tools. "Do you know what these might be? You knew him best I suppose?"


Celene looked around. Everybody seemed tense but ready. "We're right behind you Alohan, and ready!" She was ready with an incantation, from herself or her goddess, whatever would be most useful.

OOC: Our post overlapped, so did not respond to the loot. Edited in above now. No ring then?

This message was last edited by the player at 12:33, Wed 02 Sept 2015.
Dungeon Master
GM, 815 posts
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DM
Wed 2 Sep 2015
at 12:54
  • msg #63

Re: The gloves get off

Once Alohan is ready, Logan pushes the door open… only to find that after moving it a fraction of an inch it becomes stuck fast. After a few unsuccessful attempts to shove it open by himself, the barbarian comes to his aid and with their combined strength they are able to fling the door open in an action that spills them both out into the room beyond.

They find themselves in a wide corridor made out of the same old brickwork and running east-west, with double doors at either end. The small pool streams out as the door is open and makes a small flood which traces a path along the existing rivulet running towards the east – this corridor has the same dark gritty silt on the floor but it is thinner than in the previous passageway. The double doors to the west are firmly closed, but the double doors to the east have been hacked open at some point in the past and one of them now hangs at an angle off its hinges.

As the barbarian recovers his footing he sees that the corridor is not empty, as three corpses are slumped against the wall at the eastern end. No, not corpses. As he watches he sees that they are moving and in fact one is chewing on the gnawed remains of a body. Alohan and Logan suddenly become away of the stench in here – the air is stale and foul with the smell of rotting cured pork. As they take in their surroundings the zombies climb to their feet and open their mouths in a terrifying screech, revealing disjointed jaws that are able to open to an abnormal extent. The creatures waste no time in stumbling towards the pair in a quick limping gait.

OOC: These are not the slow, lumbering ‘Day of the Dead’ zombies, nor the Olympic sprinting zombies from ’28 days later’. These are D&D zombies which means they have a 20’ movement rate.

Party has initiative.





<ROUND ONE: START OF PARTY'S TURN>

HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

This message was last edited by the GM at 18:17, Wed 02 Sept 2015.
Kassius
player, 143 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Wed 2 Sep 2015
at 13:39
  • msg #64

Re: The gloves get off

Hearing the noise of battle, but not yet able to see what's going on from the back,  Kassius and Kibeti hurry forward, squeezing past a few of the others. Finally emerging, Kassius stares in horror at the unnatural monstrosities. He had heard of this type of abomination, but to actually see it...

Barely recovering his wits, he sets up behind the front line, drawing an arrow a nd firing it into the nearest corpse. He casually leans around Logan and the arrow flies straight and true, burying itself in the zombie's eye. Hopefully that will accomplish something! He thinks.



Kassius
09:25, Today: Kassius rolled 26,6 using 1d20+7,1d6+1.  attack, damage.
Note: does not include +4 soft cover bonus to AC,but I'm assuming it still hits!
Move Action: move to behind logan
Standard Action: Fire shortbow at Zombie  1
Free/Swift Action: none

HP: 16/16  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 2/3

Kibeti
Kibeti needs to be pushed to attack unnatural creatures like undead, and Kassius already spent his move action.
Move Action: move next to Kssius
Standard Action: total defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Dungeon Master
GM, 816 posts
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Wed 2 Sep 2015
at 14:25
  • msg #65

Fighting the first zombies

The arrow flies straight and true and buries itself deeply in the zombie’s eye with such force that it jerks the creature’s head back. But the beast seems little affected by it and continues its limping run towards Alohan, all the time making the same awful gargling screeching. It seems that although the arrow hit the zombie, the undead is little damaged by such piercing damage – and this reminds Logan of the difficulty he had using his rapier on the zombie in Aubrek’s cellar. It seems like a different type of weapon is needed… one that can slash pieces off the creature rather than just piercing it.

OOC: Soft cover? Is that because Logan/Alohan was in between? I don’t think that should grant it soft cover, I mean, only if it was directly behind one of those guys and actually hiding behind him.

Logan
player, 311 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 2 Sep 2015
at 14:54
  • msg #66

Fighting the first zombies

Logan looks at the zombies, shakes his head, then looks again.  "Frak it all.  I was prepared for spelunking, not fighting zombies.  My weapons will mostly go right into these guys.  Anyone have anything that cuts meat, not just pokes holes in it?"

Logan moves forward, fighting cautiously and hoping for a lucky strike.

A critical can probably make it past their DR, and given that both my weapons are piercing, that's probably the only chance Logan has.  Unless I can get in position to sneak attack.

Move: 5' step east.
Attack Zombie 1, Two Weapon Fighting, Fighting Defensively
AC: 20

10:53, Today: Logan rolled 3 using 1d6.  Short Sword Damage.
10:53, Today: Logan rolled 6 using 1d6+1.  Rapier Damage.
10:51, Today: Logan rolled 16 using 1d20-1.  Short Sword, fighting Defensively.
10:51, Today: Logan rolled 14 using 1d20.  Rapier, Fighting Defensively.

Alohan Nuari
player, 183 posts
Wed 2 Sep 2015
at 15:27
  • msg #67

Fighting the first zombies

Despite Logan's calm, Alohan had never seen -or fought- such creatures before. There were rumors that such foul magics existed but very rarely would a Pearl Islander ever experience such an anomaly. To Alohan, the undead existed in stories. It unnerved him. Discovering new things and experiencing the world were partially why Alohan was in Sasserine. This was just another obstacle to overcome.

With one controlled exhale, Alohan unleashed his pele. Immediately he felt his temperature rise, felt the anger swell. His vision tunneling towards the enemy. He threw caution into the wind knowing full well engaging these creatures with fist would be foolhardy. He cared little. He would trust is training and believe in his own competence.

The Native hurled into the air, lunging forward with a knee. As he impacted the creature he came down with his elbow, looking to cave the creatures skull. Yet the attack was grazing and Alohan had to focus on keeping his feet in wake of his reckless attack.
Alohan
1:23, Today: Alohan Nuari rolled 22,4,16,5 using 1d20+5,1d6+3,1d20+5,1d6+3 ((17,1,11,2)).  Attack 1, Damage 1, Attack 2, Damage 2
Move Action:5ft Forward
Standard Action: Flurry of Blows target 1
Free/Swift Action: Enter Rage

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 5  |  6  Stunning Fist: 1  |  1

Dungeon Master
GM, 822 posts
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Wed 2 Sep 2015
at 18:03
  • msg #68

Fighting the first zombies

Logan pokes the first zombie through the neck with his short sword - the beast doesn't even seem to notice. The thief changes tactics with his rapier and repeatedly jabs the weapon into the undead creature trying to dismember its joints... this is seems to do little damage despite him connecting many times.

Alohan flails around with his knee and elbow and connects solidly, but it is just like hitting a punching bag - the zombie shows no sign of being affected.

ZOMBIE 1: <MF NOT USED> -1 -1
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>


Celene and Angti left this round.
This message was last edited by the GM at 18:03, Wed 02 Sept 2015.
Celene
player, 430 posts
Sorcerer 1/Cleric 1
Wed 2 Sep 2015
at 18:16
  • msg #69

Fighting the first zombies

From the smell, Celene had feared what lay ahead, and by Logans exclamation, she realised her friends at the front were in dire straits.

Moving along with Kassius into the room, behind her brothers in arms, she thought "This is it. Time for your latest trick, girl." She pulled forth her amulet with the symbol of her goddess, a skull wreathed in flames. These creatures would already know the goddess, and her powers. And now Celene could wield it. They would yield to her walk of life.

Yet, it was so far away, the teachings she had receieved at the temple. And this would be her first attempt to use it for real. Maybe she would fail it...

"Goddess of death, let these abominations wither!"
, she almost yelled. She felt a Joy at the connection to her goddess, and almost instantly a massive surge of energy rolled like a wave of warmth, sheltering them all in her comfort. But the undead creatures felt only intense pain - if that was even possible. They did notice somehow. As one, they let forth a shriek she had never endured before, turning their hating eyes towards her.

She did not notice their hateful glares. She only felt so full of the divine presence of the Ruby Sorceress.

"I can take care of these creatures, I just need a little more time. Hold them back, just a little longer. And defend yourselves! You too Logan - don't play the local hero this time!!"

quote:
19:55, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead.

Boom, like that. :-)
Will Save DC 14 for ½ damage. I don't know if their save is worth a Misfortune if needed? You guys with more experience in this be the judge of that...


Move Action: Move to 5' behind Alohan, allowing room for others.
Standard Action: Channel energy vs. undead
Free/Swift Action: talk
Full Action:

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless, [empty slot]
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (6/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 07:56, Thu 03 Sept 2015.
Dungeon Master
GM, 823 posts
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DM
Wed 2 Sep 2015
at 18:19
  • msg #70

Fighting the first zombies

OOC: I need one damage roll per bad guy thanks!

Also isn't the save DC 15?

Dungeon Master
GM, 824 posts
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Wed 2 Sep 2015
at 18:40
  • msg #71

Fighting the first zombies

OOC: Zombie 1 & 3 fail, zombie 2 passes unless MF used.
This message was last edited by the GM at 18:41, Wed 02 Sept 2015.
Celene
player, 431 posts
Sorcerer 1/Cleric 1
Wed 2 Sep 2015
at 20:17
  • msg #72

Re: Fighting the first zombies

Dungeon Master:
OOC: I need one damage roll per bad guy thanks!

Also isn't the save DC 15?


OOC: No, the save is 14 (10 + ½ level (round down) + CHA (+4) )... I think?

Oh, but it's an area of effect - like a fireball. Don't we roll them just once per effect?

This message was last edited by the player at 20:18, Wed 02 Sept 2015.
Dungeon Master
GM, 825 posts
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DM
Thu 3 Sep 2015
at 07:49
  • msg #73

Re: Fighting the first zombies

OOC: For a fireball, yeah sure, just one roll for everyone in the blast area because they all get hit by the same fireball. But channelling is different, isn't it?

OK, one roll it is then!

As for the save DC... I thought there was a 'minimum 1' rule, but now I check there isn't, so you are right, it is just DC14.

Dungeon Master
GM, 826 posts
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Thu 3 Sep 2015
at 07:51
  • msg #74

Re: Fighting the first zombies

As Celene sends the wave of positive energy flooding over the three zombies they are covered by wreathes of magical blue flame, and they scream out in agony. The effect is impressive and leaves two of the undead heavily damaged.

ZOMBIE 1: <MF NOT USED> -1 -1 -6
ZOMBIE 2: <MF NOT USED> -3
ZOMBIE 3: <MF NOT USED> -6


Angti left this round. I'll give Beni until tonight and then figure something out.
Dungeon Master
GM, 830 posts
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DM
Thu 3 Sep 2015
at 11:26
  • msg #75

Re: Fighting the first zombies

Angati also runs out of the passageway into the main corridor, and stands behind the front row of fighters. She realises that a sling stone would be useless against these creatures and casts a spell and touches Alohan's back - he now receives some modest protection from evil creatures such as these undead.

The protection from evil spell gives the barbarian +2 to his AC until the end of players turn #7.

Sling: Useless
Morningstar: Useless
Cause Fear: Useless
Ill Omen: Very little use
Get holy water from Celene: Since Angati is haunted, this would take a full round action and she has already taken a move action.
CLW on undead: OK, but would need to enter melee, probably unwise



<ROUND ONE: END OF PLAYER'S TURN>
<ROUND ONE: START OF ZOMBIE'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> -1 -1 -6
ZOMBIE 2: <MF NOT USED> -3
ZOMBIE 3: <MF NOT USED> -6

SPELL EFFECTS
Protection from Evil on Alohan (Expires end of player's turn #7)


The first zombie - the one that Alohan has been kneeing and elbowing in the head - roars and tries to grab the monk with its long arms. The Islander is shocked to see how wide the mouth can open and notes with horror that the creature's tongue is long and forked. The terror disables his normally impressive wrestling skills and the creature successes in pulling his head into its mouth so it can bite him with its two rows of jagged teeth...

...untill Angati closes her eyes and reaches back into time to pull out one of the many other possible results that the creatures attack may of had. She is able to find a more favourable one, and by screwing up her eyes in concentrate, makes THAT results the one that occurs instead.

...despite the terror, Alohan is able to jerk his head free of its grasp and slaps it in the face with a strong elbow instead. The monk will never know how close he came to having his face eaten off.

The second zombie scurries along the floor as quickly as it can - one of its legs it bent at a strange angle so it doesn't get a chance to attack Logan when it draws level with the thief. The third zombie fills in behind them, trying to shove past to get at the fresh meet.

13:01, Today: Dungeon Master rolled 24 using 1d20+4.  Zombie 1 grapple vs Alohan.
13:01, Today: Dungeon Master rolled 15 using 1d20+4.  Zombie 1 grapple vs Alohan reroll.



<ROUND ONE: END OF ZOMBIE'S TURN>
<ROUND TWO: START OF PLAYER'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF USED> -1 -1 -6
ZOMBIE 2: <MF NOT USED> -3
ZOMBIE 3: <MF NOT USED> -6

SPELL EFFECTS
Protection from Evil on Alohan (Expires end of player's turn #7)

Dungeon Master
GM, 832 posts
All Powerfull
DM
Thu 3 Sep 2015
at 11:29
  • msg #76

Re: Fighting the first zombies

OOC. Alohan, please take an AoO on zombie 1.

I'll redo the map tonight.

Alohan Nuari
player, 187 posts
Thu 3 Sep 2015
at 13:58
  • msg #77

Re: Fighting the first zombies

A wave of dread washed over him. It was as if his light was snuffed out in some unforeseen existence. He -of course- hadn't a clue how close he was to death but what Alohan felt was tangible. His light was still aflame and the Native wanted to keep it that way.

Alohan took advantage of the undead's positioning, kicking at one of his knees. He felt the crunch of decrepit bone and watched as the creature buckled, listing to the side. He followed through with a second kick, pivoting on his already placed foot. With a graceful pirouette, the ebony skinned Islander brought his pivoted foot to bare, slicing into the undead's side.
Alohan
I forgot about the machete until after making these rolls... soy malo. But when does a Barbarian ever think clearly?
09:52, Today: Alohan Nuari rolled 22,8 using 1d20+5,1d6+3 ((17,5)). AoO on Zomb
09:54, Today: Alohan Nuari rolled 11,9,19,9 using 1d20+5,1d6+3,1d20+5,1d6+3 ((6,6,14,6)).
Move Action:--
Standard Action: Flurry of Blows target 1
Free/Swift Action: --

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 4  |  6  Stunning Fist: 1  |  1

Dungeon Master
GM, 834 posts
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DM
Thu 3 Sep 2015
at 14:04
  • msg #78

Re: Fighting the first zombies

Alohan pounds the zombie as hard as he can, with knees and kicks landing again and again upon the nearly unresisting creature. Finally, after the barbarian curbstomps its skull into the hard floor, the small gargling croak escapes from the undead beast and it stops moving.

OOC: That really was a flurry of blows.

Zombie 1 is down, zombie 2 is still in contact with the front line.

Celene
player, 439 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 14:19
  • msg #79

Re: Fighting the first zombies

Celene can barely think to hand over her vials of holy water to her companions. She's much too exhilarated at feeling so much in touch with her Witch Goddess. She manages to think clearly for a moment, quickly grasping two vials from her bag, and almost tosses one to Kassius and Angati each. She then promptly returns to her fervor, opening up another conduit to Wee Jas.

Too quickly, apparently, as this time the channel only just establishes, letting forth only a much smaller wave of energy. Coming back to reality, Celene gasps for the breath she has forgotten to take.

16:11, Today: Celene rolled 1 using 1d6.  Channel energy vs. undead.
OOC: Well, at least she got in one solid blow first - it goes up and down :-)
Awesome series there, Alohan. You've been praticing that die roller, haven't you? :-)



Move Action: hand over two bottles of holy water
Standard Action: channel energy vs. undead

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless,  [empty slot]
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (5/7, DC14) Blessing Faithful (-)

Dungeon Master
GM, 836 posts
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DM
Thu 3 Sep 2015
at 18:16
  • msg #80

Re: Fighting the first zombies

Celene calls forth the magic power of her deity again, but this time it is different - it is as though the flow is being interrupted - and when the effect does hit the two remaining zombies it is so weak that they shrug it off.

Sensing weakness, the pair roar and redouble their attacks. Concerningly, their roars are answers by similar screams of hunger from beyond the eastern double doors. And then there is something else screaming. It sounds almost as though it is crying out in some sort of garbled language, but none of them can make out the words.

The water running out of the double doors swishes as though something is passing through it, but only Angati can see the reason why.

"The dark man! The dark man can see us sister! And he will kill us! Waaaaaaiiilll!" screams Ansisi as she sweeps in from the far doors and along the surface of the water. She flies right through Logan and wizzes around her sister.

"He is hooded to hide his face but I could tell he was dark and powerful. Run! Run now sister!"


Celene rains down righteous fire on the infidels (ignore the dwarf)

Updated map for the middle of players' turn round two. Kassius, Kibeti, Angati and Logan to play.
Kassius
player, 147 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Thu 3 Sep 2015
at 18:19
  • msg #81

Re: Fighting the first zombies

Kassius drops his bow, freeing up a hand for Celene's flask. Kassius pauses for a second, not sure exactly what she wanted him to do with it. Was it a potion or a weapon. Making a decision, he waits patiently for a break in the melee. The skill is remarkably similar to that for archery. With the timing right, Kassius hurls the flask directly into the zombie's face, where it shatters, splashing bits of water over everyone nearby.

Then, he reaches into his belt, drawing his scimitar before tossing it hilt first to Logan. "You might find this more effective than those blades!"

He glances over at Kibeti, but the cat just glares back at him. He prefers his game a little bit less moldy and rotted than either of these fellows."Fair enough my friend. I think we can handle this without you." He says to the cat.



Kassius
14:09, Today: Kassius rolled 20,4 using 1d20+7,1d6+1.  Holy Water attack, damage.
14:34, Today: Kassius rolled 4 using 2d4+1.  Holy water damage (with correct dice!).
Move Action: Draw Scimitar, hand it to Logan
Standard Action: Throw flask at Zombie 2
Free/Swift Action: Grab Flask

HP: 16/16  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 2/3

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

This message was last edited by the player at 18:35, Thu 03 Sept 2015.
Dungeon Master
GM, 837 posts
All Powerfull
DM
Thu 3 Sep 2015
at 18:43
  • msg #82

Re: Fighting the first zombies

The water washes over the zombie's face, making it scream in pain and anger, but it stays on its feet. The zombie behind is also slightly burnt by a splash.

Logan and Alohan also get a few drops of holy water on them, but happily neither of them appears to mind it.
Logan
player, 313 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 3 Sep 2015
at 18:58
  • msg #83

Re: Fighting the first zombies

Logan catches the weapon, and awkwardly stows his own blades before turning back to the zombies.  "Remind me to get a dagger when we get back to town!"

He steps forward and slashes into the decaying flesh of the lead zombie, almost landing an excellent blow, save for his complete lack of familiarity with the weapon.

5' Step NE
Attack Zombie 2.  Hit for 1 damage.

14:57, Today: Logan rolled 4 using 1d20-3.  Crit confirm.
14:56, Today: Logan rolled 1 using 1d6.  Scimitar Damage.
14:56, Today: Logan rolled 15 using 1d20-3.  Attack Zombie 2 (w/o Weapon Proficiency).

Dungeon Master
GM, 838 posts
All Powerfull
DM
Thu 3 Sep 2015
at 19:03
  • msg #84

Re: Fighting the first zombies

Angati feels frustrated that she can't do more - but she is an oracle, not a cleric and has no power over the undead. She decides that finding out how bad the situation is might be useful at least.

Swotting away Ansisi, she picks up a loose brick from the floor and enchants it so that it glows with a strong light. Then she hefts it is far as she can into the next room (to the east). What the party sees is not encouraging.


Now with dim light areas shown, thanks to Ron!

Two more zombies are running into their corridor as quickly as they can. Angati notices something about them since their clothes and bodies are in slightly better condition - from the tattoos, sandaled feet and sailing shorts she judges that these zombie were pirates in their original lives.

OOC: You are fighting ravenous zombie pirates - please adjust your tactics accordingly.
Celene
player, 444 posts
Sorcerer 1/Cleric 1
Thu 3 Sep 2015
at 19:15
  • msg #85

Re: Fighting the first zombies


OOC: Arrr, matey, nary a zombie pirate shall pass.
Question: do we hear anything from behind the closed double doors behind us?


Dungeon Master
GM, 839 posts
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DM
Thu 3 Sep 2015
at 19:28
  • msg #86

Re: Fighting the first zombies

OOC: Super good question Johannes, and frankly one I expected to hear earlier from you. Are you mellowing in your old age, Mr Paranoid?

But teasing aside, no, you don't hear anything and we can say the Kibeti it keeping an eye on it since the cat has nothing else to do.
Dungeon Master
GM, 841 posts
All Powerfull
DM
Fri 4 Sep 2015
at 10:42
  • msg #87

Re: Fighting the first zombies

<ROUND TWO: END OF PLAYERS' TURN>
<ROUND TWO: START OF ZOMBIE'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF NOT USED> -3 -4 -1
ZOMBIE 3: <MF NOT USED> -6
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of player's turn #7)

Dungeon Master
GM, 842 posts
All Powerfull
DM
Fri 4 Sep 2015
at 11:00
  • msg #88

Re: Fighting the first zombies

Logan pushes forward, but is mostly ineffective with his scimitar. The zombie he is fighting maintains its focus on him, and tries to drag him into its maw… and is very successful in this since it manages to latch onto the side of Logan’s face and bite into his cheek…

12:44, Today: Dungeon Master rolled 6 using 1d6.  zome 2 attackes alohan (1-3) Logan (4-6).
12:45, Today: Dungeon Master rolled 22 using 1d20+4.  Zombie 2 grapple Logan.
12:45, Today: Dungeon Master rolled 22 using 1d20+4.  Zombie 2 grapple Logan reroll.
12:46, Today: Dungeon Master rolled 7 using 1d6+3.  zombie 2 bite damage.

OOC: It automatically hits with its bite with a successful grapple check.

OOC: Logan, please take an AoO against the zombie, but unless you do more than 8 points of damage it still grabs you.


…Angati concentrates and does the same trick with peering back at the multitude of possibilities and tries to find a better one… but the nightmarish scenario is the one that keeps jumping into her mind and she is unable to change it!

…the thief is now caught up in the zombie’s grip. The other zombie in the hall lashes at the rogue’s arm but he is able to move it out of the way in time.

12:51, Today: Dungeon Master rolled 15 using 1d20+4.  Zombie 3 'slams' Logan.
OOC: Still misses, even with the grappled condition.

The two zombies from the next room run into the corridor and push towards Logan – he now has zombies to the S, SE & E of him.

<ROUND TWO: END OF ZOMBIES’ TURN>
<ROUND THREE: START OF PLAYERS’ TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> -3 -4 -1
ZOMBIE 3: <MF NOT USED> -6 -1
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of player's turn #7)

This message was last edited by the GM at 11:40, Fri 04 Sept 2015.
Celene
player, 450 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 11:31
  • msg #89

Re: Fighting the first zombies

OOC: is it possible to get a map? How did Logan end up surrounded, I thought he was next to Alohan, allowing only two zombies to attack each round? Did the zombie drag him with his grapple?

Oh, and zombie 2 has used MF, right (sorry...)

This message was last edited by the player at 11:32, Fri 04 Sept 2015.
Dungeon Master
GM, 843 posts
All Powerfull
DM
Fri 4 Sep 2015
at 11:41
  • msg #90

Re: Fighting the first zombies

OOC: For some crazy reason Logan did a 5ft step to the NE, therefore allowing himself to be surrounded on 3 sides! Will update the map tonight. MF usage noted, thanks. Also put in splash damage to zombie 3.
This message was last edited by the GM at 11:41, Fri 04 Sept 2015.
Kassius
player, 150 posts
HP 9/9 | AC 18/15/13
Fort+3 | Refl+7 | Will+3
Fri 4 Sep 2015
at 12:04
  • msg #91

Re: Fighting the first zombies

The situation was getting steadily more dire. How many more of these blasted things were there? "kupu!" Kassius urges Kibeti. The panther simply looks at him deliberately, making no move to follow the instructions and attack. Sighing, Kassius draws a dagger and advances into the fray, taking up the spot that Logan had left behind.


Kassius
08:00, Today: Kassius rolled 21 using 1d20+7.  handle animal, push.
Move Action: Push Kibeti to attack; fails
Standard Action: Move to Logan's previous spot
Free/Swift Action: Draw dagger (as part of move)

HP: 16/16  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 2/3

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

This message was last edited by the player at 12:04, Fri 04 Sept 2015.
Celene
player, 452 posts
Fri 4 Sep 2015
at 12:59
  • [deleted]
  • msg #92

Re: Fighting the first zombies

This message was deleted by the player at 13:00, Fri 04 Sept 2015.
Alohan Nuari
player, 191 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 4 Sep 2015
at 13:06
  • msg #93

Re: Fighting the first zombies

Alohan's pele alerted him to how ineffectual his blows had become. Every fist, knee and foot bounded off the undead flesh as if he were attacking a padded bag. Despite having just KOed one of the ghastly ghouls, Alohan felt he needed to change his tactics.

Logan slipped in front of Alohan, blocking the native's path. Unfortunately, the boy was suffering a price for this bravery. Now, with the undead focusing on his companion, Alohan reached to his waist, unhooking the machete from the hemp holding up his loin-cloth.

The weapon felt weird in his hand. He knew how to use one but preferred not to. He tossed it back and forth, deciding which hand to use. He decided to use his off hand, and thus, his attack sailed hilariously short of the zombie.
Alohan
09:05, Today: Alohan Nuari rolled 7,7 using 1d20+5,1d6+3 ((2,4)).
Move Action: Draw Machete
Standard Action: Attack closest
Free/Swift Action: contemplate life

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 3  |  6  Stunning Fist: 1  |  1

This message was last edited by the player at 13:07, Fri 04 Sept 2015.
Celene
player, 454 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 13:29
  • msg #94

Re: Fighting the first zombies

OOC: Ok, I guess the only course of action would be for Celene, Angati and Logan himself just to get that zombie down. Best shot from Celene is her channeling, fingers crossed.

Coming out of her trance for a moment, Celene sees Kassius moving away, wondering why he didn't keep up his good tossing - she had more vials, but of course he didn't know that. Seeing Angati besides her, she hands her another vial. "Holy water, make good use of it."

"Logan, you got your holy water vials?"
And then she sees him gone in between three undead horrors. "LOGAN, WHAT ARE YOU DOING? Get out of there! Dear goddess, he can't get loose. Not again!"

No longer thinking of the blissful presence of her divine mistress, Celene just instantly releases her positive energy once again, engulfing all four remaining zombies. But this time, the force of the wave is unimaginably enhanced by her own fury and despair, almost feeling more powerful than the first time. She is much to occupied to notice this peculiar effect.

quote:
15:17, Today: Celene rolled 6 using 1d6.  Channel energy.

Booya!

Move Action:
  hand over another vial to angati
Standard Action: Channel energy, save DC14 for half damage (he can't be lucky again!?)
Free/Swift Action:
Full Action: SCREAM

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless,  [empty slot]
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (4/7, DC14), Blessing Faithful (-)

Dungeon Master
GM, 845 posts
All Powerfull
DM
Fri 4 Sep 2015
at 13:58
  • msg #95

Re: Fighting the first zombies

Celene:
Coming out of her trance for a moment, Celene sees Kassius moving away, wondering why he didn't keep up his good tossing - she had more vials, but of course he didn't know that. Seeing Angati besides her, she hands her another vial. "Holy water, make good use of it."


Angati is now holding a flask of holy water in each hand and stares down at them dumbly, but eventually nods in understanding.

OOC: Your DM forgot about that last time, will do better this round.

Celene:
"Logan, you got your holy water vials?" And then she sees him gone in between three undead horrors. "LOGAN, WHAT ARE YOU DOING? Get out of there! Dear goddess, he can't get loose. Not again!"


OOC: Yeah, I reckon. What is with that guy and zombies? If he stopped trying to tongue kiss them all the time we would be able to get a lot further into this module.

Celene:
No longer thinking of the blissful presence of her divine mistress, Celene just instantly releases her positive energy once again, engulfing all four remaining zombies. But this time, the force of the wave is unimaginably enhanced by her own fury and despair, almost feeling more powerful than the first time. She is much to occupied to notice this peculiar effect.


The positive energy rips across all four zombies, cloaking them for a few seconds is solid blue flame. The one furthest away is able to shake the effect off a little (despite Angati's best attempts), but the other three are hurt bad.

The zombie holding Logan is looking particularly hurt and is struggling to hold onto the squirming thief.



HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> -3 -4 -1 -6
ZOMBIE 3: <MF NOT USED> -6 -1 -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED> -3



15:50, Today: Dungeon Master rolled 43 using 4d20+3.  Zombies 1, 2, 3 & 4 save versus turning.
15:50, Today: Dungeon Master rolled 23 using 1d20+3.  zombie 5 reroll versus turning.

Celene
player, 455 posts
Sorcerer 1/Cleric 1
Fri 4 Sep 2015
at 14:37
  • msg #96

Re: Fighting the first zombies

OOC: can i add a small free action for Celene? Five foot step back to allow Logan room next to the healer. If he gets free.
Dungeon Master
GM, 846 posts
All Powerfull
DM
Fri 4 Sep 2015
at 16:59
  • msg #97

Re: Fighting the first zombies

OOC: Sure, although it'll need to be to the NW so you don't step on Kibeti. I'll include it on the map update.
Angati
PC, 235 posts
Fri 4 Sep 2015
at 17:04
  • msg #98

Re: Fighting the first zombies

Anansi had kept all her attention on Angati, almost more afraid of what she might do with the flasks than anything else "Don't you dare, don't you dare.. this is damn serious Anansi !" she said starting on a whisper and finishing almost on a scream as she retrieved the flasks from Celene.

She was pretty nervous, but either because of that or because of Anansis intervention, the truth is that the flask went wide from the piece of floor she was aiming at.


Free : | Swft : | Move : | Stnd :
[Private to DM: 19:02, Today: Angati rolled 3 using 1d20+2.  Throw Holy water.
Not sure how it goes with splash weapons... she was aiming at the grid where the one holding Logan is... you go wild on it :)
]

HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 3/4
      L1 Spells : 3/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune, Temporal Celerity

This message was last edited by the player at 15:50, Mon 07 Sept 2015.
Dungeon Master
GM, 847 posts
All Powerfull
DM
Fri 4 Sep 2015
at 17:08
  • msg #99

Re: Fighting the first zombies

Angati lobs the flask of holy water at the zombie holding and biting Logan. She hits and the zombie fizzes like it is being burnt by acid. With a groan the creature falls to the floor and Logan is released.

19:05, Today: Dungeon Master rolled 17 using 1d20+2.  Angati throws holy water at Z2.
19:06, Today: Dungeon Master rolled 5 using 2d4.  Damage vs Z2.


OOC: Heh heh. Hi Beni!
This message was last edited by the GM at 17:09, Fri 04 Sept 2015.
Dungeon Master
GM, 848 posts
All Powerfull
DM
Fri 4 Sep 2015
at 17:14
  • msg #100

Re: Fighting the first zombies

19:10, Today: Dungeon Master rolled 8 using 1d8.  d8 for holy water miss direction.


Angati's throw goes very wild and ends up hitting Kassius in the back of the head! Fortunately the blow does him no damage, but most of the holy water goes over him rather than the intended zombie target - only a few drops hit Logan's captor.

OOC: Logan still to play this round.


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>  <GRAPPLED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> <GRAPPLED> -3 -4 -1 -6 -1
ZOMBIE 3: <MF NOT USED> -6 -1 -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED> -3

This message was last edited by the GM at 19:54, Fri 04 Sept 2015.
Dungeon Master
GM, 849 posts
All Powerfull
DM
Fri 4 Sep 2015
at 17:18
  • msg #101

Re: Fighting the first zombies

OOC: Updated map.


This message was last edited by the GM at 17:18, Fri 04 Sept 2015.
Celene
player, 460 posts
Sorcerer 1/Cleric 1
Sat 5 Sep 2015
at 11:56
  • msg #102

Re: Fighting the first zombies

OOC: btw, I've been thinking, can I (Celene) roll to know about monster's abilities, weaknesses, strengths etc., to better understand and combat them? If so, what should I roll here?

EDIT: looked it up, is it a knowledge (religion)? I'm guessing they're 'common'? I'll just roll and see what you say :-)

quote:
14:06, Today: Celene rolled 18 using 1d20+5.  Zombie knowhow, DC 5+CR ?

Rules:
Religion (gods, ... , undead)

You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more.


While I am at it, is it possible to deduce what kind of creature that wailing came from? Another Knowledge (religion) roll perhaps?


This message was last edited by the player at 12:09, Sat 05 Sept 2015.
Dungeon Master
GM, 852 posts
All Powerfull
DM
Sun 6 Sep 2015
at 13:51
  • msg #103

Re: Fighting the first zombies

Celene:
OOC: btw, I've been thinking, can I (Celene) roll to know about monster's abilities, weaknesses, strengths etc., to better understand and combat them? If so, what should I roll here?

EDIT: looked it up, is it a knowledge (religion)? I'm guessing they're 'common'? I'll just roll and see what you say :-)

<quote>14:06, Today: Celene rolled 18 using 1d20+5.  Zombie knowhow, DC 5+CR ?


Sure, knowledge (religion) covers undead. With that roll you figure out the following:

1) They are resistant to attacks with piercing and bludgeoning weapons... need slashing weapons to do reliable damage.

2) Staggered: These zombies have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) A zombie can move up to its speed and attack in the same round as a charge action. Additionally they may not take AoO. (This last point is my accidental house rule)

Celene:
While I am at it, is it possible to deduce what kind of creature that wailing came from? Another Knowledge (religion) roll perhaps?


OOC: No, there is nothing to work with as it sounded like a normal human. It may not have even come from an undead. Try again when you see who made it.

This message was last edited by the GM at 13:53, Sun 06 Sept 2015.
Angati
PC, 238 posts
Mon 7 Sep 2015
at 09:46
  • msg #104

Re: Fighting the first zombies

So... I am not sure, are we in next round waiting to post all actions again ?
Dungeon Master
GM, 854 posts
All Powerfull
DM
Mon 7 Sep 2015
at 09:52
  • msg #105

Re: Fighting the first zombies

Angati:
So... I am not sure, are we in next round waiting to post all actions again ?

OOC: We're waiting for Logan to take his turn. It's a big turn so I don't want to roll for him...
Dungeon Master
GM, 858 posts
All Powerfull
DM
Mon 7 Sep 2015
at 12:38
  • msg #106

Re: Fighting the first zombies

14:09, Today: Dungeon Master rolled 18 using 1d20+9.  Logan escape artist check vs zombie CMD.

Logan squirms and manages to break out of the zombie's hold before it can chomp down on him again. The thief limps back to the empty spot in the middle of the party.

<ROUND THREE: END OF ZOMBIES’ TURN>
<ROUND FOUR: START OF PLAYERS’ TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>  <GRAPPLED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> <GRAPPLED> -3 -4 -1 -6 -1
ZOMBIE 3: <MF NOT USED> -6 -1 -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED> -3


14:15, Today: Dungeon Master rolled 4 using 1d6.  Z2 attack Alohan (1-3) or Kassius (4-6).
OOC: MF used, so no reroll.

The zombie that had been grabbling Logan screams out in rage at loosing it's prey, and turns to grapple Kassius instead... and it is successful in latching onto the hunter. It immediately drags his head into its mouth and bites down firmly.

14:18, Today: Dungeon Master rolled 8 using 1d6+3.  Z2 bites Kassius.


The other creatures shuffle closer, pushing back on the party like a fleshy wall of force.

Another figure appears at the far end of the corridor, behind the broken double doors. It is man sized, but wearing thick robes covered in muck and filth, and hooded with a cowl so deep that its face can't be seen. The figure holds out something in front of it - maybe it is some sort of symbol but it is covered is so much dirt that it can't be seen clearly. Then it cries out in a language that is at least familiar to everyone in the party, but only one of them can understand it.

[Language unknown: "U ioles neal sti theatiect ar eauvirhas te moeidi iless laes icsese po paer cesanaof omearttic ove sewastmi uslo ateromiou!"]

14:32, Today: Dungeon Master rolled 11 using 2d6.  Channel dark energy.

OOC: KA-BOOM! Oh, did I mention that this is one of the top three TPK spots in the entire AP? Better start rolling up those new characters boys.

A wave of dark energy rolls out across the corridor and heals almost ALL of the damage on ALL of the zombies. The dark figure taking shelter behind the double doors (hard cover) laughs menacingly.

<ROUND THREE: END OF PLAYERS’ TURN>
<ROUND THREE: START OF ZOMBIES’ TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF NOT USED>  <GRAPPLED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> <GRAPPLED> -3 -1
ZOMBIE 3: <MF NOT USED> -2
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF USED>

This message was last edited by the GM at 12:40, Mon 07 Sept 2015.
Dungeon Master
GM, 859 posts
All Powerfull
DM
Mon 7 Sep 2015
at 12:39
  • msg #107

Re: Fighting the first zombies

Zombie 5 is now in the spot where Logan was. Zombie 4 has moved into zombie 5's old spot.
Celene
player, 462 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 13:40
  • msg #108

Re: Fighting the first zombies

Actually way back in #88 you asked logan for an AoO, before his turn (his escape)...?

Sooo it could get killed before it's healed...?

This message was last edited by the player at 13:45, Mon 07 Sept 2015.
Dungeon Master
GM, 860 posts
All Powerfull
DM
Mon 7 Sep 2015
at 13:51
  • msg #109

Re: Fighting the first zombies

15:49, Today: Dungeon Master rolled 13 using 1d20+4.  AoO Versus zombie.

Actually, this should have been at -3, not +4 because Logan doesn't know how to use martial weapons and a scimitar is a martial weapon.

So he rolls a 6, that is a miss.

Dungeon Master
GM, 861 posts
All Powerfull
DM
Mon 7 Sep 2015
at 13:52
  • msg #110

Re: Fighting the first zombies

Oh, but Kassius gets a AoO on zombie 2 due to the grapple. Now that could be interesting...
Kassius
player, 154 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 7 Sep 2015
at 14:03
  • msg #111

Re: Fighting the first zombies

Dungeon Master:
Oh, but Kassius gets a AoO on zombie 2 due to the grapple. Now that could be interesting...


09:57, Today: Kassius rolled 3,1 using 1d20+1,1d4.  Attack of Opportunity.
Nope, not interesting at all.

Kassius
player, 156 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 7 Sep 2015
at 15:38
  • msg #112

Re: Fighting the first zombies

Kassius slashes ineffectively with his dagger, unable to ward off the zombie, which latches onto him and gives him a vicious bite. Kassius cries out in pain as the zombie rips off a chunk of flesh. Desperate, Kassius calls on natural forces to quicken his reflexes, and dodges about frantically, trying to escape. Everything goes blurry, as he is sure that his efforts failed horribly when suddenly he is free of the zombie, and backs off, trying to find a safe place.

Vaguely aware of Logan's ineffectiveness with the scimitar, Kassius offers up his dagger to the man, trying to take the scimitar back. "Logan, you don't just jab with a scimitar like you do with a short sword. Here, switch weapons with me!"


Kassius
11:30, Today: Kassius rolled 6 using 1d20+5.  escape artist.
11:31, Today: Kassius rolled 25 using 1d20+5.  Escape Artist (misfortune reroll).
Free/Swift Action: activate animal focus (Tiger: +2 dex)
Free/Swift Action: Five foot step back
Not an Action (Angati immediate action) MF for a reroll
Standard Action: Escape grapple
Move Action: exchange weapon with Logan

HP: 8/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Dungeon Master
GM, 863 posts
All Powerfull
DM
Mon 7 Sep 2015
at 17:47
  • msg #113

Re: Fighting the first zombies


Updated Map, is Alohan the only one brave/crazy enough to stay in combat with these guys?
Celene
player, 463 posts
Sorcerer 1/Cleric 1
Mon 7 Sep 2015
at 18:07
  • msg #114

Re: Fighting the first zombies

OOC: Is the figure behind the broken doors still visible? (albeit in cover)

Already disturbed by these ghastly zombies, Celene is horrified by this latest appearance. She realises their grave situation though, and tries to figure out if they are dealing with another undead controlling the zombies, or a human - living - cleric.

Does she know of any undead that can channel energy? Judging from the voice, can she tell if it's a living person (most undead - I figure - has a rather odd voice, due to dead or missing tissue, lack of breathing etc.)?

Knowledge check if possible:
quote:
20:04, Today: Celene rolled 17 using 1d20+5.  Undead knowledge - voice and channeling ability.

Dungeon Master
GM, 864 posts
All Powerfull
DM
Mon 7 Sep 2015
at 18:51
  • msg #115

Re: Fighting the first zombies

Celene:
OOC: Is the figure behind the broken doors still visible? (albeit in cover)

Already disturbed by these ghastly zombies, Celene is horrified by this latest appearance. She realises their grave situation though, and tries to figure out if they are dealing with another undead controlling the zombies, or a human - living - cleric.

Does she know of any undead that can channel energy? Judging from the voice, can she tell if it's a living person (most undead - I figure - has a rather odd voice, due to dead or missing tissue, lack of breathing etc.)?

Knowledge check if possible:
quote:
20:04, Today: Celene rolled 17 using 1d20+5.  Undead knowledge - voice and channeling ability.

OOC: Yes, he is visible. Yes, there are many undead that can channel energy - and this is pathfinder so undead can even have class levels.

The voice sounded strange to her ears - wet and too filled with fluid - no sound of an intake of breath after his little speech either.

Alohan Nuari
player, 198 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Sep 2015
at 14:05
  • msg #116

Re: Fighting the first zombies

Upon hearing his native language be uttered by such a foul individual he felt himself burn with a righteous desire to extinguish such a blight on the world. Realizing that one of his people might have been responsible for such an undead menace fueled his anger. He wanted to get to the creature and kick its face in. Alas, he couldn't. A hoard of undead patiently waited to chew his face off and he couldn't get through them without taking a tremendous risk. His only option was cutting through them, like one would the ferns and foliage of the rain forest. With machete in hand, Alohan aimed to do just that.

Alohan shifted his weapon. "[Language unknown: I menartate Asckss t  rutro Ngultr ISWHTH thhou m ivouho of oertr tesipe]!!," he said, hollering at the cleric. "[Language unknown: Tra theingnte, tedtinughear, resaredin onek comil esreou sihi t tadionei a eau sanwitbut e pa ain ill essos ro p ta anouou een ic hisnteand at caplpo]"

Fueled by his own feelings of responsibility, Alohan came up quickly with the machete, swinging the blade into the zombies side. Unsure of his success, Alohan quickly stepped forward, looking to reach the cleric with great haste.
Alohan
10:01, Today: Alohan Nuari rolled 14,6 using 1d20+5,1d6+3 ((9,3)).
Move Action: 5fter forward
Standard Action: Danny Trejo Zomb #2
Free/Swift Action: Yell and Stuff

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 2  |  6  Stunning Fist: 1  |  1

Dungeon Master
GM, 868 posts
All Powerfull
DM
Tue 8 Sep 2015
at 15:40
  • msg #117

Re: Fighting the first zombies

Alohan manages to hit the zombie he is moving past, and opens a wide gash in its neck with his machete.

At the young prince's bellicose words the hooded figure shrinks back in the doorway... Or maybe it isn't the words, maybe it is the fact that the 6' native is furiously hacking down his comrades while screaming out wild threats and foaming at the mouth...
Dungeon Master
GM, 869 posts
All Powerfull
DM
Tue 8 Sep 2015
at 15:42
  • msg #118

Re: Fighting the first zombies


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> -3 -1 -6
ZOMBIE 3: <MF NOT USED> -2
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF USED>


OOC: Celene, Logan & Angati still to play.
Logan
player, 316 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Tue 8 Sep 2015
at 17:21
  • msg #119

Re: Fighting the first zombies

Logan nods, happily handing the scimitar back to Kassius.  He rubs his face, feeling the terrible wounds of the zombies.  "I need to get behind them, hit them when they aren't looking, and get lucky.  If I can just get a nice strike to their head or something in, maybe they'll go down."

Logan hefts his own weapons again, looking for an opportunity to do more than poke ineffectual holes in the zombies.

Move: Hand Scimitar back to Kassius
Move: Draw Rapier & Short Sword

Celene
player, 472 posts
Sorcerer 1/Cleric 1
Tue 8 Sep 2015
at 20:55
  • msg #120

Re: Fighting the first zombies

Sensing the hooded figure showing doubt or even fear at Alohans apparent challenge, whatever he said, Celene decides to try and press the advantage, shaking the creature and perhaps making it hide. Holding his the symbol of Wee Jas again, she yells "Creatures of undeath, bow before your mistress". She feels the wrathful energy of Death's Guardian. This particular aspect of Wee Jas should, if any, shake this creature to the core. A flash of warmth floods around Celene, as the positive energy tears into the undead around her. She takes care to observe what happens with the hooded figure, especially if it moves.

Wiping cold sweat from her brow, she quickly adds "Angati has holy water for anyone else needing. I also drop a dagger here if you want one! Angati, do you dare step forward to keep them back? You're pretty well covered for a charge in that armor."

quote:
22:15, Today: Celene rolled 4 using 1d6.  Channel energy vs. undead.

Move Action:  drop a dagger on the ground between Angati and Kassius, for anyone needing one
Standard Action: Channel energy, save DC14 for half damage
Free/Swift Action: talk, look where BBEG is going (down the side corridor or?)</b>
Full Action:

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless,  [empty slot]
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 21:19, Tue 08 Sept 2015.
Celene
player, 474 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 05:19
  • msg #121

Re: Fighting the first zombies

Added: knowledge check for any vulnerabilities on that thing...

07:17, Today: Celene rolled 22 using 1d20+5.  Knowledge religion.

Dungeon Master
GM, 871 posts
All Powerfull
DM
Wed 9 Sep 2015
at 08:22
  • msg #122

Re: Fighting the first zombies

At Celene's wrath-filled words, positive energy again moves across the undead and they squirm under the withering blue flame. None of them are able to resist its effects, including their leader at the back. He bellows out in fear and alarm.

10:20, Today: Dungeon Master rolled 34 using 4d20+3 ((3,8,11,9)).
10:23, Today: Dungeon Master rolled 9 using 1d20+7.  Enemy cleric save vs turn.



Celene:
Added: knowledge check for any vulnerabilities on that thing...

07:17, Today: Celene rolled 22 using 1d20+5.  Knowledge religion.


OOC: I'll handle that roll in the enemy's turn.
This message was last edited by the GM at 08:25, Wed 09 Sept 2015.
Dungeon Master
GM, 872 posts
All Powerfull
DM
Wed 9 Sep 2015
at 08:25
  • msg #123

Re: Fighting the first zombies


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> -3 -1 -6 -4
ZOMBIE 3: <MF NOT USED> -2 -4
ZOMBIE 4: <MF NOT USED> -4
ZOMBIE 5: <MF USED> -4
BBEG: <MF NOT USED> -4


OOC: Angati still to play.
This message was last edited by the GM at 09:16, Wed 09 Sept 2015.
Dungeon Master
GM, 873 posts
All Powerfull
DM
Wed 9 Sep 2015
at 08:31
  • msg #124

Re: Fighting the first zombies

OOC: Taking Angati's turn

The oracle throws the other flask of holy water at the nearest zombie. Unfortunately she is wildly inaccurate again and it lands 5' away from the creature, at least splashing it and the others with a little holy water.

10:26, Today: Dungeon Master rolled 5 using 1d20+2.  Angati throws her last holy water at Z2.

OOC: I'm not going to use her MF.


10:26, Today: Dungeon Master rolled 1 using 1d8.  Holy water direction, 1=N then clockwise.
OOC: 2,3 & 5 get splashed.




HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: <MF USED> -3 -1 -6 -4 -1
ZOMBIE 3: <MF NOT USED> -2 -4 -1
ZOMBIE 4: <MF NOT USED> -4
ZOMBIE 5: <MF USED> -4
BBEG: <MF NOT USED> -4 -1

<ROUND FOUR: END OF PLAYERS’ TURN>
<ROUND FOUR: START OF ZOMBIES’ TURN>


This message was last edited by the GM at 09:16, Wed 09 Sept 2015.
Dungeon Master
GM, 874 posts
All Powerfull
DM
Wed 9 Sep 2015
at 09:00
  • msg #125

Re: Fighting the first zombies


Situation at the start of the zombie's turn
Celene
player, 475 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 09:04
  • msg #126

Re: Fighting the first zombies

I rolled 4 on the channel damage, not 3...?
Dungeon Master
GM, 875 posts
All Powerfull
DM
Wed 9 Sep 2015
at 09:15
  • msg #127

Re: Fighting the first zombies

The heavily wounded zombie (Z2) tries to grab at Alohan as the native pushes past.

OOC: Please take an AoO.

The hooded figure hiding behind the doors takes half a step back as he sees the raging native bearing down on him, as he does so his hood falls back and the party see what they are facing.

http://www.milesteves.com/gall...0-2/Black+Ceaser.jpg

He is a rotting and decaying humanoid dressed in a pirate's shirt and breaches but with blank eyes that burn with hate. He snarls as he sees the group has noticed him, but the snarl disappears as Alohan continues to bellow and scream in Nuari at him. With a quick movement the figure turns away from the doors and runs to the north.

A memory clicks into place in Celene's mind - huecuva - the risen corpses of heretical clerics who blasphemed or somehow renounced their deities before meeting death. They burn is a poison that can drain strength from their foes if they get close enough to attack with their clawed hands. Huecuvas also have a spark of intelligence that makes them cunning and deceptive foes. Oh, and worse of all. Only weapons of silver are effective against them...
Dungeon Master
GM, 876 posts
All Powerfull
DM
Wed 9 Sep 2015
at 09:15
  • msg #128

Re: Fighting the first zombies

Celene:
I rolled 4 on the channel damage, not 3...?

OK, I'll fix that.
Alohan Nuari
player, 202 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Sep 2015
at 12:06
  • msg #129

Re: Fighting the first zombies

Alohan's training alerted him of the zombies lurching movements. He was able to identify what it had looked like when the undead aimed to feast on one of his companions. He waited, biding time until the creature had over extended, coming up hard with his machete. He almost waited to long, as the blow was misdirected by the creature's jawbone and into its neck. He watched as it ceased its struggle on his blade, turning his attention to the horde in front.
Alohan
08:04, Today: Alohan Nuari rolled 12,9 using 1d20+5,1d6+3.  AoO
Note: Again, sorry for confusion. Raging CMD = 21
Move Action:
Standard Action: Danny Trejo Zomb #2
Free/Swift Action:

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 2  |  6  Stunning Fist: 1  |  1

This message was last edited by the player at 13:53, Wed 09 Sept 2015.
Dungeon Master
GM, 877 posts
All Powerfull
DM
Wed 9 Sep 2015
at 12:56
  • msg #130

Re: Fighting the first zombies

Alohan Nuari:
Placeholder.  Will update with full post
08:04, Today: Alohan Nuari rolled 12,9 using 1d20+5,1d6+3.  AoO


It's a hit, and a kill.
This message was last edited by the GM at 12:56, Wed 09 Sept 2015.
Dungeon Master
GM, 878 posts
All Powerfull
DM
Wed 9 Sep 2015
at 13:01
  • msg #131

Re: Fighting the first zombies


Updated map. Angati also takes a 5ft step to protect Kassius.
Dungeon Master
GM, 879 posts
All Powerfull
DM
Wed 9 Sep 2015
at 13:17
  • msg #132

Re: Fighting the first zombies

quote:
The heavily wounded zombie (Z2) tries to grab at Alohan as the native pushes past.


Alohan stikes out with his machete and imbeds it into the creature's head with so much force that it gets stuck. The zombie sinks to its knees and its brain juices seep out, but Alohan needs to put his boot on the creature's shoulder to get the leverage required to jerk the blade free. Meanwhile, the other two zombie clamber at him, trying to use their hands to drag him into their jaws. One of them succeeds in grappling the native and lands a huge bite on the barbarian. But the barbarian is too strong and neither can get a firm grip on him.

15:03, Today: Dungeon Master rolled 5 using 1d20+4.  Z3 grapple Alohan.
15:07, Today: Dungeon Master rolled 19 using 1d20+4.  Z5 grapple Alohan.

OOC: He has CMD 21 when raging.
15:14, Today: Dungeon Master rolled 9 using 1d6+3.


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: <MF NOT USED> -2 -4 -1
ZOMBIE 4: <MF NOT USED> -4
ZOMBIE 5: <MF USED> -4
BBEG: <MF NOT USED> -4 -1

<ROUND FOUR: END OF ZOMBIES’ TURN>
<ROUND FIVE: START OF PLAYERS’ TURN>


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of player's turn #7)

This message was last edited by the GM at 13:41, Wed 09 Sept 2015.
Kassius
player, 161 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 9 Sep 2015
at 14:19
  • msg #133

Re: Fighting the first zombies

Kassius pants heavily, wiping blood out of his eyes. His head throbbed with pain from the bite. Nodding thankfully at Angati for covering for him, he desperately tries to think of a plan. Getting an idea, he begins a chant and gestures, pointing at the barely visible far wall. Suddenly, roots and vines on the floor grow with tremendous speed, grasping at everything in their reach, primarily the zombies.

"Be careful!" Kassius warns the others, primarily Alohan. "They'll try and grab you as well as the enemy if you get too close!"

Kassius again tries to urge Kibeti into the fight, but despite his best efforts, the cat refuses, still hissing with his hair on end.



Kassius
10:16, Today: Kassius rolled 22 using 1d20+7.  handle animal, push.
Standard Action: Cast entangle on the far wall. That should just reach up to zombies 3 and 5 without getting any of us. May also get the big bad, depending on where he is. Reflex save DC 14 partial: http://www.d20pfsrd.com/magic/all-spells/e/entangle
Move Action: Handle animal to push Kibeti into attacking: fail!
Free/Swift Action: none

HP: 8/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 1/3;  Animal Focus Minutes Left: 1/2 (current round: 2/10)

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

This message was last edited by the player at 14:21, Wed 09 Sept 2015.
Alohan Nuari
player, 204 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 9 Sep 2015
at 14:32
  • msg #134

Re: Fighting the first zombies

With the tide of undead held at bay -momentarily- Alohan had a chance to catch his breath. He was beginning to feel the impending fatigue loom in around him, dampening his senses. He had a few more precious seconds of over exertion before he was too weak to even lift his weapon. He had to make an impact. His companions needed him.

"AHHHHHHH!" he screamed, taking the machete in two hands and swinging. The blade hit with a sickening crunch, biting deep into the undead's rib cage. He could hear the bones snapping, giving way to his weapon. The Native -not noticing the vegetation grasping at the undead's legs- kicked the creature off his weapon, hoping the menace was dead before it hit the turf.

One last bout of heroics before the exhaustion overwhelmed him.
Alohan
10:28, Today: Alohan Nuari rolled 12,6 using 1d20+5,1d6+3.  Possible Crit vs Zomb 5.
10:27, Today: Alohan Nuari rolled 25,7 using 1d20+5,1d6+3.  Machete vs Zomb#5.
Move Action: Hold.
Standard Action: Danny Trejo Zomb #5
Free/Swift Action: Yell and Stuff

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 1  |  6  Stunning Fist: 1  |  1

Dungeon Master
GM, 883 posts
All Powerfull
DM
Wed 9 Sep 2015
at 15:23
  • msg #135

Re: Fighting the first zombies

Kassius' entangle spell is successful in covering the entire area of the next room and half of the corridor they are in. The zombies groan as slimy roots break out of the wall and floor and start covering their feet. There is no way to tell if the evil undead cleric has also been affected.

Alohan unleashes a mighty blow with the last of his raging strength (yes, it was a crit!). The zombie he is facing (Z3) gets a hole carved out of its side with a hit that is so strong that the blade of the machete quivers alarmingly. The beast is almost cut in half and falls to the floor where the roots quickly cover it.

The two remaining zombies thrash at the roots and weeds swarming over them. One is able to keep the worst of them of it, the other is entangled.

17:26, Today: Dungeon Master rolled 2 using 1d20.  Reflex save vs entangle Z4 DC14.
17:27, Today: Dungeon Master rolled 20 using 1d20.  Reflex save vs entangle Z5 DC14.

OOC: MF already used, not that you would waste it on an entangle anyway.


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: DEAD
ZOMBIE 4: <MF NOT USED> -4 <ENTANGLED>
ZOMBIE 5: <MF USED> -4
BBEG: <MF NOT USED> -4 -1


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of players' turn #7)
Entangle (Expires end of players' turn #17

This message was last edited by the GM at 15:30, Wed 09 Sept 2015.
Dungeon Master
GM, 885 posts
All Powerfull
DM
Wed 9 Sep 2015
at 16:55
  • msg #136

Re: Fighting the first zombies


Updated the map while waiting for my youngest to fall asleep. Entangled spell shown in green.
This message was last edited by the GM at 16:55, Wed 09 Sept 2015.
Logan
player, 318 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Wed 9 Sep 2015
at 17:03
  • msg #137

Re: Fighting the first zombies

Logan moved forward, trying to stay far enough away from Kassius's roots to be safe, but trying to land a few blows on the last unaffected zombie.

12:58, Today: Logan rolled 11 using 1d20+3.  short Sword Attack.
12:58, Today: Logan rolled 7 using 1d20+4.  Rapier Attack.

Move Action: Move next to Alohan
Standard: Attack Z5

HP: 6/9  AC 18 Saves+0/+6/+2

Dungeon Master
GM, 886 posts
All Powerfull
DM
Wed 9 Sep 2015
at 17:16
  • msg #138

Re: Fighting the first zombies

Logan misses with both attacks.
Celene
player, 479 posts
Sorcerer 1/Cleric 1
Wed 9 Sep 2015
at 20:42
  • msg #139

Re: Fighting the first zombies

At first calling upon a simple orison of her goddess, Celene felt the surge of divine magic around her. It felt like a field around her, saturating her to the core with divine power.

Celene then quickly waved her arms with outstretched fingers through the air, almost as if gliding her hands through water. She felt a tingling in her fingertips, siphoning the residual magical energies that fizzled and escaped from any divine spell. It was the inevitable wasted essence that spilled from mortals handling the divine, as the Goddess of Magic taught her dilligent students.

Only the most magically inclined learned how to harness and utilize this waste energy. Celene had learned. Thrusting her arms to her sides, a wave of divine power rolled around her, energizing her friends around her, but likely only felt like a a slight tingling. "This is the divine aid of the Ruby Sorceres, friends! Use it well!" she tried to say to explain what she had done.

"Alohan, i'm moving forward to throw something at it, if you move to the side when you're finished. Or maybe just behind me..."
, she adds, eyeing the cluttered right side of the hallway dubiously. She moved up close behind him, ready to let him pass her.

OOC: Celene can use Divine Vessel as a swift action, but only when she herself is the target of a divine spell in the same round. Our GM has graciously allowed that it can be used if Celene is targeted by a divine spell during a given round, meaning it doesn't have to be her own spell. Feel very free to boost Celene with a spell (Angati and Kassius) any time, perhaps a 'free' orison, allowing her to use it. In fact, any time she is affected by a divine spell, I'll take it as a cue to use DV.

It grants a one-time +2 sacred bonus to all allies, usable on the next attack roll, skill check, or ability check made before the end of their next turn, to be used on your next turn. But she has only 5 uses per day, so she won't be using it all the time. Feel free to ask her for divine aid when you think it could be useful!


Move Action: Move 10 feet forward, right behind Alohan
Standard Action: cast Guidance on herself
Free/Swift Action: Divine vessel, talk
Full Action:

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless,  [empty slot]
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 20:43, Wed 09 Sept 2015.
Angati
PC, 242 posts
Thu 10 Sep 2015
at 08:03
  • msg #140

Re: Fighting the first zombies

Angati moved forward, and even knowing that it would not be the most effective of things, she dropped the morningstar on the zombie in front of Alohan with all the might she could muster.

The zombie bent a bits to the side though and the attack glanced at it's side. Then she took a step back to let Celene move to the front line in case Alohan couldn't make it.


Free :  5ft step | Swft : | Move : | Stnd : Attack Zombie
OK, basically staying in the same place. Moving 5ft towards, and then taking free 5ft back to same spot without provoking AoO.
09:59, Today: Angati rolled 7,4 using 1d20+4,1d8+1.  MorningStar Attack.
SOMEONE PLEASE REMOVE THIS CURSE FROM MY DICE ROLLER

HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 3/4
      L1 Spells : 3/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Dungeon Master
GM, 887 posts
All Powerfull
DM
Thu 10 Sep 2015
at 10:37
  • msg #141

Re: Fighting the first zombies

OOC: Actually, Logan already took the position next to Alohan so Angati can't get into the melee without entering the entangled zone. Also, you can't move and take a 5 ft step in the same round - you can only take a 5 ft step if you don't move any other distance - so you can't step in, attack, and then step back. But since you missed, no worries anyway!
Dungeon Master
GM, 888 posts
All Powerfull
DM
Thu 10 Sep 2015
at 10:43
  • msg #142

Re: Fighting the first zombies

12:38, Today: Dungeon Master rolled 20 using 1d20.  Z5 attacks Alohan (1-10) or Logan (11-20).
OOC: Heh heh, perfect...

12:38, Today: Dungeon Master rolled 12 using 1d20+4.  Z5 tries to grapple Logan.
OOC: Lucky!

The zombie at the edge of the entangle spell (Z5) decides to give its attention to Logan and goes for the grapple (OOC: Logan, take an AoO). Fortunately the wily thief is able to shake it off.

The other zombie (Z4) trudges forward until it is facing off against Logan. The roots and weeds drag it down.


<ROUND FIVE: END OF PLAYERS’ TURN>
<ROUND FIVE: START OF ZOMBIES’ TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: DEAD
ZOMBIE 4: <MF NOT USED> -4 <ENTANGLED>
ZOMBIE 5: <MF USED> -4
BBEG: <MF NOT USED> -4 -1


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of players' turn #7)
Entangle (Expires end of players' turn #17


<ROUND FIVE: END OF ZOMBIES’ TURN>
<ROUND SIX: START OF PLAYERS’ TURN>

This message was last edited by the GM at 10:44, Thu 10 Sept 2015.
Logan
player, 319 posts
Rogue 1 HP: 6/9
AC 17/ F0 R6 W2
Thu 10 Sep 2015
at 13:04
  • msg #143

Re: Fighting the first zombies

Logan lunges at the approaching zombie, but misses it.  Second later, the rogue flashes forward again, again missing with his rapier, but connecting with his short sword.  The small weapon manages to do little more than punch superficial holes in the rotting corpse.

"Frak it!  These zombies are mighty hard to hit.  I wish I could just get around and hit them when they're distracted.  Then maybe I could land a good hit."


08:59, Today: Logan rolled 2 using 1d6.  Short Sword Damage.
08:59, Today: Logan rolled 20 using 1d20+3.  Short Sword Attack.
08:59, Today: Logan rolled 7 using 1d20+4.  Rapier Attack.
08:59, Today: Logan rolled 10 using 1d20+6.  AoO on zombie.


Full Attack

HP: 11/14  AC 18 Saves+0/+7/+2

This message was last edited by the player at 16:22, Thu 10 Sept 2015.
Celene
player, 481 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 13:25
  • msg #144

Re: Fighting the first zombies

OOC: entangled creatures takes -4 to dex, right? So your first attack (AoO) may hit?

Both your footnote and signature to the left is a little outdated (6/9 hp):-)

This message was last edited by the player at 13:27, Thu 10 Sept 2015.
Dungeon Master
GM, 889 posts
All Powerfull
DM
Thu 10 Sep 2015
at 14:05
  • msg #145

Re: Fighting the first zombies

Celene:
OOC: entangled creatures takes -4 to dex, right? So your first attack (AoO) may hit?

Both your footnote and signature to the left is a little outdated (6/9 hp):-)

Yes, the AoO hits. Pls roll for damage.
This message was last edited by the GM at 14:06, Thu 10 Sept 2015.
Alohan Nuari
player, 208 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 10 Sep 2015
at 14:15
  • msg #146

Re: Fighting the first zombies

Whether it was his success this day or Celene's divine favor, Alohan had a momentary second wind. His pele continued to burn fierce within despite the exhaustion he felt. He had one last swipe of the machete left in him before succumbing to debilitation.

Seeing Logan feebly lash out at his enemy, Alohan took the creatures defensive maneuvers to his advantage. Dropping low, Alohan swung hard with a backhand chop, landing the blow on the creature's flank. The blade bit deep and Alohan found himself pulling recklessly to free the weapon. With one hard yank he pulled the weapon free, lost his footing, and stumbled back into Celene. When he collected himself, she had already spun him about to come to a rest deeper in their formation.

Thank goodness, as Alohan needed a moment to collect his breath. "Dis be going well.." he muttered, in between breaths.

Alohan
09:29, Today: Alohan Nuari rolled 19,39 using 1d20+5,1d6+37 ((14,2)).
Should only by 5 damage... not 39...
Move Action: Move back behind Celene | Next to Kassius
Standard Action: Attack Zomb in front of Logan.
Free/Swift Action: Drop Rage | END

HP: 22/22  AC 15 Saves+8/+5/+2
Rage: 0  |  6  Stunning Fist: 1  |  1

Celene
player, 482 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 14:51
  • msg #147

Re: Fighting the first zombies

OOC: not fully understanding cover. Does zombie 4 have soft cover (+4 AC)? Are they both in melee (-4 to my attack?)
Celene
player, 483 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 15:04
  • msg #148

Re: Fighting the first zombies

Calling upon her friends, Celene asks "Angati or Kassius, can you cast an orison on me? Anything that targets me, as long as it is not harmful?"

Seeing a fatigued Alohan falling back in the ranks, Celene takes the opening. Determined to abolish these abomination from the world of the living, she unleashes her flames of fury . Unfortunately, Logan is still battling the zombies, requiring Celene to be careful, but she target the most visible zombie.

OOC: Assuming a spell targets Celene, she will use Divine Vessel. If you (angati or kassius) have other plans than casting on Celene then go ahead, it's just if you lack other options... GM has approved retroactive "activation" as we have simultaneous initiative, and it's an instant action.

17:00, Today: Celene rolled 9 using 1d20.  Flame lance on zombie #5.
It's vs. touch AC, but still i don't think so...?


Move Action: hold, staying for next round
Standard Action: use Flame Lance on zombie #5
Free/Swift Action: Divine vessel
Full Action:

HP: 12/12  AC 10, CMD: 9, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Read Magic, [empty slot], 1: Bless,  [empty slot]
Abilities: Flame lance (6/7), Divine Vessel (3/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-)

Logan
player, 320 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 10 Sep 2015
at 16:26
  • msg #149

Re: Fighting the first zombies

Logan's strike against the oncoming zombie manages to inflict a little actual damage.

12:25, Today: Logan rolled 6 using 1d6+1.  AoO Damage.

HP: 8/14  AC 18 Saves+0/+7/+2
Also, updated biography and status line.  I think I just copied that from earlier and forgot that I had leveled up!  I was wondering why Alohan's HP looked so much higher than mine.

This message was last edited by the player at 17:39, Thu 10 Sept 2015.
Angati
PC, 243 posts
Thu 10 Sep 2015
at 16:31
  • msg #150

Re: Fighting the first zombies

Angati looked at Celene and started concentrating... "Thats mighty weird what you can do there... let's see... hmmm.. I'll go for something a bit more useful at least for now" she said as she cast "Protection from evil" on Celene.

A soft light emanated from Angati briefly, passing onto Celene and disappearing right away.


Free :  | Swft : | Move : | Stnd : Cast Prot from evil

HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 3/4
      L1 Spells : 2/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Dungeon Master
GM, 890 posts
All Powerfull
DM
Thu 10 Sep 2015
at 17:07
  • msg #151

Re: Fighting the first zombies

Celene:
17:00, Today: Celene rolled 9 using 1d20.  Flame lance on zombie #5.
It's vs. touch AC, but still i don't think so...?


So that was on Z5, which was NOT entangled and is in combat (with Logan).

So the calculation is:

9 + 0 BAB + 0 Normal Dex + 2 Divine Vessel Dex - 4 in melee = 7
That is a miss even against their touch AC.

NB: No soft target this time around because Alohan vacated the square between you and the zombie before you fired.

Dungeon Master
GM, 891 posts
All Powerfull
DM
Thu 10 Sep 2015
at 17:10
  • msg #152

Re: Fighting the first zombies


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP:  8/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:  8/14   <MF NOT USED>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: DEAD
ZOMBIE 4: <MF NOT USED> -4 <ENTANGLED>
ZOMBIE 5: <MF USED> -4 -5 -1
BBEG: <MF NOT USED> -4 -1


SPELL EFFECTS
Protection from Evil on Alohan (Expires end of players' turn #13)
Protection from Evil on Celene (Expires end of players' turn #18)
Entangle (Expires end of players' turn #17


Kassius still to play

Dungeon Master
GM, 892 posts
All Powerfull
DM
Thu 10 Sep 2015
at 17:15
  • msg #153

Re: Fighting the first zombies


Updated map. It's starting to get pretty lonely up at the front. Just as well Logan likes zombies...
This message was last edited by the GM at 17:16, Thu 10 Sept 2015.
Dungeon Master
GM, 893 posts
All Powerfull
DM
Thu 10 Sep 2015
at 17:20
  • msg #154

Re: Fighting the first zombies

Logan:
12:25, Today: Logan rolled 6 using 1d6+1.  AoO Damage.

HP: 11/14  AC 18 Saves+0/+7/+2
Also, updated biography and status line.  I think I just copied that from earlier and forgot that I had leveled up!  I was wondering why Alohan's HP looked so much higher than mine.


I've got Logan at 8/14 HP. Did he get healed somewhere long the line?
Logan
player, 321 posts
Rogue 1 HP: 8/14
AC 18/ F0 R7 W2
Thu 10 Sep 2015
at 17:39
  • msg #155

Re: Fighting the first zombies

No, you're right.  I have absolutely no idea what my past self was doing with HP and stuff.
Kassius
player, 164 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 10 Sep 2015
at 18:24
  • msg #156

Re: Fighting the first zombies

Seeing that Angati had powered Celene's ability, however that worked, Kassius advances to stand besides Logan. He advances at a steady trot, giving off a feral growl that expose his pointy orc teeth. "Ragh!" He shouts incoherently as he reaches the un-entangled zombie, swinging a ferocious curving arc straight at the undead monstrosity's neck.

Taking a breath and surveying the deadly wound, Kassius glances over at Logan.


Kassius
14:20, Today: Kassius rolled 23,6 using 1d20+3,1d6.  Scimitar Attack, damage.
14:20, Today: Kassius rolled 19,1 using 1d20+3,1d6.  Scimitar confirm crit Attack, damage.
Move Action: move up (next to Logan)
Standard Action: Attack Zombie 5 (the non-entangled one)
Free/Swift Action: none

HP: 8/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 1/3;  Animal Focus Minutes Left: 1/2

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Celene
player, 484 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 18:36
  • msg #157

Re: Fighting the first zombies

OOC: No, Celene moved up right behind Alohan on the previous round - and now right behind Kassius I see (you big oaf, pushing you in the way:-)). She's trying hard to get the attention of zombie #5! But that's likely too late?

Thanks for detaling her attack. She also has +1 from guidance, but I remembered wrong on another +1. I'm guessing neither 7, 8 or 9 matters :-)

Do you want to note the +2 for everyone from the new Divine Vessel in your status posts?

Add Move action (if that's ok?): She also takes out her serpentine dagger

EDIT: I was going to mention to Kassius that DV also could be used for handle animal, but this he did pretty good in his own way...:-)

This message was last edited by the player at 18:40, Thu 10 Sept 2015.
Dungeon Master
GM, 894 posts
All Powerfull
DM
Thu 10 Sep 2015
at 18:53
  • msg #158

Re: Fighting the first zombies

Celene:
OOC: No, Celene moved up right behind Alohan on the previous round - and now right behind Kassius I see (you big oaf, pushing you in the way:-)). She's trying hard to get the attention of zombie #5! But that's likely too late?


Next time I will add column and row references! As it turns out, it isn't going to matter.

Celene:
Thanks for detaling her attack. She also has +1 from guidance, but I remembered wrong on another +1. I'm guessing neither 7, 8 or 9 matters :-)


Umm... Yeah, you need to have a first pass at what buffs are active and I'll check.

Celene:
Do you want to note the +2 for everyone from the new Divine Vessel in your status posts?


No, I don't think I can. I mean, I would need to jump in right after Celene casts it. I think people just need to remember and I will also make an effort to catch it.

Celene:
Add Move action (if that's ok?): She also takes out her serpentine dagger


Cool

Celene:
EDIT: I was going to mention to Kassius that DV also could be used for handle <quote Celene>animal, but this he did pretty good in his own way...:-)


Yeah, he had other ideas :D

Dungeon Master
GM, 895 posts
All Powerfull
DM
Thu 10 Sep 2015
at 18:57
  • msg #159

Re: Fighting the first zombies

"Ragh" indeed! Kassius cuts down the zombie with a practiced swipe of his scimitar.


20:54, Today: Dungeon Master rolled 12 using 1d20.  Z4 attacks Kassius (1-10) or Logan (11-20).
OOC: The zombies love Logan. What can I say?

20:54, Today: Dungeon Master rolled 11 using 1d20+4.  Z4 grapples Logan.
OOC: A miss. Also, Logan gets yet another AoO.


The last zombie tries to grab the thief but it is too weighed down by the magical plants swirling around it. The party then makes short work of the last beast, using plain steel so that no more resources are wasted.

They are then left alone in the corridor, with the entangle spell eventually expiring...
Dungeon Master
GM, 896 posts
All Powerfull
DM
Thu 10 Sep 2015
at 19:02
  • msg #160

Re: Fighting the first zombies

Villain POV - as inspired by Kingdom of Opportunity

Kyd Albrosie had been born 130 years ago on Dwair, the most western and most unruly of the Pearl Islands. It was so many years ago now that although he still recalled most of the terrible times of his childhood... the storms, the constant pirate raids, the lack of interest and neglect from the more central islands... one thing he had forgotten his original name. Kyd Albrosie was the name he had created for himself when he had arrived in Sasserine at the age of 16, ready and willing to do whatever it took to become rich, powerful and hopefully more than a little notorious.

The Azure district had been just as tough back then as it is now, and breaking into the network of the stevedores had proven far beyond his abilities, although he blamed the handicap of his ethnicity for that - they didn't like 'coconuts' down on the docks.

So he decided 'frak them' and turned to the only slightly more illegal methods of the various thieves guilds in town, and quickly had more success. It was a wild time for him, as evidenced by the fact that he woke up one morning with no memory of the night before but with a massive hangover, a crudely pierced ear and a silver holy symbol round his neck of a lopsided grinning mask. Apparently he was now a cleric of Olidammara.

Being a servant of the god of wine (the drinking of it, not the making of it), women (or more accurately having sex with women) and song (to make it easier to get the first two things) suited Kyd well enough, but he was never what one would exactly call devout. He continued his climb up the ranks of one of the thieves' guild until he was put in charge of building a new smuggling operation under Parrot Island.

He took the task very seriously and a lot of cash was spent to make it an impressive and almost impenetrable fortress which allowed a secret storage place for ENTIRE SHIPS right in the middle of the grand lagoon. Dwarven maesters were called in to set up pumps which allowed the chambers to remain mostly dry even though they were well under the harbour. At the eastern end, a magical dock was created which allowed ships to be safely brought below at night via a magical whirlpool. All in all, Kyd's gang were on track to be the most powerful crime syndicate in the city...

...until the Thyatians invaded and declared open war on every thieves' guild within the city walls.

They were betrayed and the lair was discovered, but Kyd sat tight, known that it would be almost impossible to take the tunnels through force of arms, but then the Thyatians did something unexpected. They weren't interested in claiming the chambers below the island for themselves, they just wanted the thieves dead. So they blew the sea entrances and covered up the single trap door that provided land access.

Seeing that his men (there were about 30) were near panic, Kyd calmed them and said that they had plenty of stores and should merely wait until their comrades outside of the subterranean prison came to rescue them. So they sat tight and waited... and waited...

Either their comrades could not provide assistance, or maybe they had just ceased to exist - caught up in one of the bloody purges the Thyatians had unleashed on the Sasserine at the beginning of the occupation. Eventually the stores ran out, and Kyd realised his mistake, but by then they had exhausted every avenue of escape and the men were growing weak with hunger so he made a fateful decision.

He called together about a dozen of his closest followers and together they slaughtered the rest while they slept - then at least there was food for the strongest! His men ate well, and tried their best to forget the source of their sustenance, but still help did not come and eventually more food was needed...

The remaining men slew each other in an orgy of pain and hunger, until only Kyd was left. He did his best, gorging himself on the fresh meat until he was close to vomiting, but it rotted before he could eat it all. He came close to starving, but died while trying to amputate his own leg in order to get one last good meal. And as he slipped away from blood loss, he smiled, happy in some small way to be free of the ravenous hunger...

...only to open his eyes a split second later. Cursed by Olidammara, he was forced to continue on in the world, forever blighted by his hunger and unable to satiate it. He brought back the loyal men who had joined him in his cannibalistic binge, and together they wanted the tunnels through the decades, pouncing on any who had the misfortune to discover the secret of Parrot Island.
Celene
player, 487 posts
Sorcerer 1/Cleric 1
Thu 10 Sep 2015
at 20:20
  • msg #161

Re: Fighting the first zombies

Celene quickly picks up her dagger from the ground, before adressing the others.

"That... thing out there, I recognized it. It is a huecuva. Alive they were clerics, true believers , but before their death they renounced their faith and god, damning themselves forever, in undeath. More powerful and smart than these oblivious stalkers. Fortunately, it did not have heart, hearing Alohans challenge - or whatever it now was." She looks questioningly at the islander.

"But I doubt it gone for good. Before we meet it again, you need to know - it it said they can only be damaged by silver or magic! And even if we can hurt it, you need to avoid its' touch. Their claws will drain your strength from your very bones!"

"So we need to think - do we have any silver weapons?"

"And what else might hurt it. I believe fire would also hurt it. I have two oil flask, if any of you know how to fix it up to light on impact? Do any of you have oil with you? What have we got?"

"I have two vials of holy water left. That will hurt it too! Logan and Kassius, one for each? Or whose aim is best? Oh, and Logan, where are the vials I gave you?"
- sharp stare at the young rascal -

"And should we run into more zombies, you need weapons that'll hurt them. Logan, I have a dagger here. From what Kassius said, that'll hurt them." She hands him her normal dagger, so he has one for each hand, with the one Kassius gave him. "Oh, and if you don't want it, please return it to me!"

"Healing magic should also harm both zombies and huecuva. But perhaps they are needed elsewhere. Perhaps even now?" She looks questioning at Logan and Kassius, their faces still caked with blood.

 "Now what?"

OOC: I'm pretty confused about the DR rules, but am I correct in assuming fire, such as from burning oil, will hurt it?
Kassius
player, 165 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 10 Sep 2015
at 22:32
  • msg #162

Re: Fighting the first zombies

Kassius listens intently as Celene describes the last foe. An unholy cleric sounds like a dangerous enemy, especially one only silver will harm. Suddenly, a thought comes to him.
"Silver eh?"
He digs into his pack, emerging with a brilliantly made knife. One that shines of pure silver. "This should work, eh? I found it on one of Vark's thugs on the Blue Nixie. I wonder if they were planning on coming here, and knew what they would face, or if it was simple luck...

In any case, it should cut through the frakker like he was butter. It will need Strength or skill to be truly effective though. I could take the vials, and Logan or Alohan can pierce the foe's flesh."


Kassius has a silver dagger! Unfortunately, he has no str bonus, or weapon finesse, so he'd have a mediocre attack bonus and do 1d4-1 damage with the thing (silver weapons deal -1 damage). Probably be more useful with Sneak Attack or Alohan's strength adding to the damage! Let Kassius with his precise shot feat fire the vials!

"Healing magic would be frakking wonderful" Kassius says, poking at the blood drying on his face. "I have only one spell left, but could use it to heal myself, but I'd prefer to save it for an emergency."

Using a channel for healing might be a more efficient use of resources, to heal both Kassius and Logan simultaneously?


Yes, energy damage (like from burning oil, or your flame lance) will bypass DR. So will cure spells. Someone could throw the oil and then you hit the target with flame lance to ignite it and do extra damage?
Alohan Nuari
player, 209 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Sep 2015
at 01:15
  • msg #163

Re: Fighting the first zombies

Alohan found himself pressed against the wall, squat-sitting in the sandy corridor. He could not wait to tell Remmi of this particular 'adventure.' He hardly expected to be underneath Parrot Island trying to catch his breath after battling a scourge of undead, let alone having been so good at it. Even with a machete, he felt himself remembering pa uma. It was coming to him naturally. His wind was coming back to him. Slowly.

But his mind was only half interested in Celene and Kassius's discussion (even tho it was relevant). 'How did a Nuari come into such foul magics?' he found himself pondering. It was odd that one of his people would be so... misguided. He almost felt responsible, even tho the creature wandering these halls was no doubt older than his father's father. At the very least, Alohan needed to end this creature's life. The peace it needed would come by his fist.

"I be a good throw," Alohan interjected. "Ya be givin' me de oils. Let me be going first. Get de ding lookin' to me... Oh, I be dinkin' Logan be best wit dat silver dagger." he said pointing to the boy. He was turning out to be brave and effective. Alohan was coming to respect and even like the Shadowshore boy.
Celene
player, 488 posts
Sorcerer 1/Cleric 1
Fri 11 Sep 2015
at 07:44
  • msg #164

Re: Fighting the first zombies

Kassius:
"This should work, eh? I found it on one of Vark's thugs on the Blue Nixie. I wonder if they were planning on coming here, and knew what they would face, or if it was simple luck...

"You have point. Though I guess we'll never know..."

"But that reminds me - I never looked for any weapon on that Farty guy. Maybe he had one that could be of use? He had at least one - sticking out his throat. And Vanthus' dagger may be worth keeping as proof of the deed. Or what about these guys?"


OOC: GM, can we go back for that dagger, or any other weapons he had. We can also look for that ring...?
We take a look at the corpses for anything left of value (a ring or similar might be left)



Kassius:
In any case, it should cut through the frakker like he was butter. It will need Strength or skill to be truly effective though. I could take the vials, and Logan or Alohan can pierce the foe's flesh."

"Good plan! Kassius with vials, Logan with silver dagger, and Alohan with oil in one hand and a torch in the other. Just be careful with that stuff. I am not sure I can hit with my flame lance in the chaos of battle. It would be better if we can rig it to ignite itself. Can any of you fix that?"
Rules:
OOC:
Oil: A pint of oil burns for 6 hours in a lantern or lamp. You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.

Celene takes back the dagger she handed Logan, and gives Kassius two holy water vials and Alohan two oil flasks. "Here, this is what I have. But didn't any of you bring anything at all along??"

"Angati could maybe step in with a spell to hurt it - if you have enough spells left? Else stepping in to distract it, maybe with a torch, would be valuable! And I can channel the energy of Wee Jas - that will surely hurt it again. "




Kassius:
Using a channel for healing might be a more efficient use of resources, to heal both Kassius and Logan simultaneously?

OOC: I'd rather use a spell for healing from Celene than channelling - you can do without the bless I guess, and perhaps Angati has enough left too? I have a potion of cure moderate wounds, can that be shared with half for each of you? Since channelling is a sure hit on both huecuva and zombies, i'd like to conserve them, especially if we're meeting large groups of undead again...
Backstory:
"Seeing that his men (there were about 30)..."

Hmm... We're frakked!


Alohan Nuari:
"I be a good throw," Alohan interjected. "Ya be givin' me de oils. Let me be going first. Get de ding lookin' to me... Oh, I be dinkin' Logan be best wit dat silver dagger." he said pointing to the boy. He was turning out to be brave and effective. Alohan was coming to respect and even like the Shadowshore boy.


"Yes, you are a dead sure diversion to this creature. What did it say, and what did you say, that it reacted so to you?"

"So Logan needs you, or us, to distract it. Maybe if we could lure it towards us, with Logan hiding up front? But then you need to stay ahead of us, Logan, creeping silently and listening good for any danger. Is that safe? Or do you have any suggestions how to do it?"


EDIT:

"I'm thinking it'll be too timid to lure to us like that. It'll likely hide behind another group of zombies, or ambush us. Do you dare go behind enemy lines like that, Logan??"

This message was last edited by the player at 07:52, Fri 11 Sept 2015.
Logan
player, 324 posts
Rogue 1 HP: 8/14
AC 18/ F0 R7 W2
Fri 11 Sep 2015
at 20:41
  • msg #165

Re: Fighting the first zombies

Logan eagerly nodded as the silver dagger was presented to him, then blushed at the reminder of the holy water.  "Sorry, I wasn't thinking.  I left that behind in town when we came out here.  I'm used to...traveling rather light on jobs.  And, our little excursion into Aubreck's manor aside, I don't usually encounter that many zombies on a daily basis!  Maybe I should start, though."

He looks up at the notion of grabbing anything of value from Farty's corpse.  "We might as well.  That'll be the most useful thing he's ever done for...well, probably anyone."

Okay, dagger marked on sheet.  Just a mundane silver dagger, right?
Kassius
player, 167 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 11 Sep 2015
at 21:53
  • msg #166

Re: Fighting the first zombies

Logan:
Okay, dagger marked on sheet.  Just a mundane silver dagger, right?


It's a masterwork silver dagger.
Celene
player, 496 posts
Sorcerer 1/Cleric 1
Sat 12 Sep 2015
at 05:43
  • msg #167

Re: Fighting the first zombies

OOC: i've removed two holy water and two oil on my sheet, please mark them on yours, Kassius and Alohan.
Angati
PC, 244 posts
Sat 12 Sep 2015
at 20:17
  • msg #168

Re: Fighting the first zombies

Angati searched the corpses and the objects that had fallen from them before joining in the conversation "I only brought very essential equipment... what you see on me basically. So no, no fancy stuff nor silver things...  As for healing... we should really time things a bit, I have but two spells left of use... that is either healing or protection from evil.",  she spoke on her ussual style with frequent pauses.

"I do not know, I think I should keep this for healing, and not hurting them... but you should know that I am no priest, I cannot channel energy to heal you guys"

OOC: Kassius if you need healing just write down that I am giving it to you in your post. It would be a cure light wounds lvl 2.  You are 8/16 right ?
Alohan Nuari
player, 211 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 12 Sep 2015
at 20:36
  • msg #169

Re: Fighting the first zombies

Alohan nodded along with the others. He hadn't thought to bring anything but his loincloth, especially since they weren't leaving the city. It was short sighted yes, but he assumed they'd be trudging through the shit covered Parrot Island, not facing off against flesh hungry undead. He took the oil from Celene and fastened it to a loop on his cloth. He returned his machete as well.

At Celene's question, Alohan paused to think. "I be... I be tellin' dem dat I be looking to end dey life. Warned de undead cleric of his folly. " He wasn't lying.. but he wasnt telling the whole truth either. "I be ready. Let us leave dis gods forsaken place."
Celene
player, 497 posts
Sorcerer 1/Cleric 1
Sat 12 Sep 2015
at 21:38
  • msg #170

Re: Fighting the first zombies

Celene nodded, with a slight smile. "Well, that certainly caught his attention. You do sound very convincing when you decide to talk. Good thing you chose to do so just then. But perhaps he just smelled which way the tide was going, and decided to abandon ship. We did good just now! We were hard pressed, but we came through, through grit and blood. I am glad to be here with you! Well, I'd rather be anywhere else with you, but, you know what I mean." Feeling silly, and realising she was talking too much again, Celene just giggled and went quiet.

Rising from leaning against the wall, sighing tiredly, she continued. "Right, so Logan, should the two of us go back for that dagger in Farty? Can the three of you... sorry, four, Kibete - hold the fort for a minute? We'll be right back."

OOC: Still wondering if it is possible to split a potion of CMW into two doses for half heal each? Seem to remember something, but it may be some old D&D i'm remembering? But if it is possible, Celene will split the potion between K and L.
Kassius
player, 168 posts
HP 8/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sat 12 Sep 2015
at 23:02
  • msg #171

Re: Fighting the first zombies

Angati:
OOC: Kassius if you need healing just write down that I am giving it to you in your post. It would be a cure light wounds lvl 2.  You are 8/16 right ?

Thank you kindly.
18:57, Today: Kassius rolled 8 using 1d8+2.  CLW (from Angati).
Perfect!


Kassius nods graciously, accepting the rush of healing energy from Angati that closed and binded his wounds. There was still dried blood caulking his face, but the wound itself was closed and sealed. Feeling refreshed, he took the vials of holy water from Celene.

Celene:
We were hard pressed, but we came through, through grit and blood. I am glad to be here with you! Well, I'd rather be anywhere else with you, but, you know what I mean."</Coral>


Kassius looks down at his feet, feeling the awkwardness of emotions. He was feeling similarly, and was glad someone else had said the words. "Agreed." He says in his terse way, hoping the others got the emotion that he was trying to suppress. "Anyways, we'll look out from here. Check the body, then let's get out of this frakking place."

Celene:
OOC: Still wondering if it is possible to split a potion of CMW into two doses for half heal each? Seem to remember something, but it may be some old D&D i'm remembering? But if it is possible, Celene will split the potion between K and L.

It cannot ordinarily be done. There may be some unusual magic items/class features that can do it (I'm not aware of any that split a potion off-hand, but I know of some somewhat similar abilities so they might exist), but by default potions cannot be split. I don't know any rules pre-3.0, it's before my time!

Celene
player, 498 posts
Sorcerer 1/Cleric 1
Sun 13 Sep 2015
at 11:19
  • msg #172

Re: Fighting the first zombies

"I agree, Kassius, but there is one more thing I'd like to do before we move on. I'm worried about those zombies, so I'd like to prepare a little something for that. Can you wait a quart hour more?"

OOC: If flanking is the best bet, I'll skip Hide from Undead. I'm more worried about meeting more grappling zombies, so I'll prepare liberating command, if you don't object, Logan/John?

Dungeon Master
GM, 898 posts
All Powerfull
DM
Sun 13 Sep 2015
at 13:57
  • msg #173

Re: Fighting the first zombies

quote:
am I correct in assuming fire, such as from burning oil, will hurt it?


Just to back up Kassius' answer, yes, fire (or spells) will bypass DR

quote:
GM, can we go back for that dagger, or any other weapons he had. We can also look for that ring...?
We take a look at the corpses for anything left of value (a ring or similar might be left)


The party search the bodies of the zombie pirates, but unfortunately they have nothing of interest - they weren't even wearing much in the way of clothing. It looks like they have been down here a long time.

Some of the party then circle back and return to the first chamber - the one with the trap door in the roof. Fartellamous' body still lies there and they search it thoroughly. They find 15 gold crowns (the money that Logan and Alohan paid to him for the information the night before!) and of course Vanthus' dagger that is lodged in the thief's throat. What they don't find is any rings... The ring finger on the pudgy crimelord's right hand is missing - cut off at the base. Looks like Lavinia's little brother had the piece of mind to relieve Fartellamous of the ring before he pushed him down the shaft.

Seeing that nothing else can be found, the party re-unites in the main corridor again.

quote:
OOC: I'd rather use a spell for healing from Celene than channelling - you can do without the bless I guess, and perhaps Angati has enough left too? I have a potion of cure moderate wounds, can that be shared with half for each of you? Since channelling is a sure hit on both huecuva and zombies, i'd like to conserve them, especially if we're meeting large groups of undead again...


Huh? Can you heal living creatures with positive channelling? I thought that was a variant that Celene didn't have?


quote:
quote:
Backstory:
"Seeing that his men (there were about 30)..."


 Hmm... We're frakked!

OOC: Hmm... no comment.
quote:
OOC: Still wondering if it is possible to split a potion of CMW into two doses for half heal each? Seem to remember something, but it may be some old D&D i'm remembering? But if it is possible, Celene will split the potion between K and L.


No. Potions cannot be split or sipped for partial effects.

Dungeon Master
GM, 899 posts
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DM
Sun 13 Sep 2015
at 14:03
  • msg #174

Re: Fighting the first zombies

As part of searching the zombie corpses, Logan also does his standard trick with the intact double doors to the east. He finds no traps and can hear no noise. Disturbingly, he notes an awful lot of dried blood on the door and some marks as though someone has tried to claw through with their bare fingernails at some point in the past.

The rogue very carefully tries to edge the doors open a fraction - there is no keyhole but he wants to see if they are free to move - but he finds that they don't budge. This is not because they are stuck, but because they are barred or otherwise obstructed on the other side.

As previously mentioned, the doors to the east are damaged and partially hanging off their hinges. It looks like someone has tried to hold them closed at some point by nailing them shut, but then the zombies just ripped the doors off the hinges. There is a large room to the east, but they can't see more without entering.
Kassius
player, 170 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 13 Sep 2015
at 14:46
  • msg #175

Re: Fighting the first zombies

Celene:
"I agree, Kassius, but there is one more thing I'd like to do before we move on. I'm worried about those zombies, so I'd like to prepare a little something for that. Can you wait a quart hour more?"


Kassius nods agreeably, fetching his bow and checking to make sure the string was undamaged when he dropped it earlier. That attended to, he dragged one of the dead zombies over to Kibeti, and fetched a few treats from his pack. If they were going to find such monstrosities again, it'd be good to get a little more assistance from the cat.

15 minutes isn't enough time to accomplish anything mechanically in using Handle Animal to teach a new trick, so this is just roleplay for now.
Dungeon Master
GM, 901 posts
All Powerfull
DM
Sun 13 Sep 2015
at 19:18
  • msg #176

Re: Fighting the first zombies

OOC: ok party caller, which way? To the west through the blocked double doors somehow or to the east through the broken doors?
Celene
player, 500 posts
Sorcerer 1/Cleric 1
Sun 13 Sep 2015
at 20:02
  • msg #177

Re: Fighting the first zombies

Celene looks at the dagger and the family crest, before depositing it in her bag.

OOC: I assume it's just a standard dagger?

Celene then sits and prepares the spell for the coming encounters, and uses another on curing the wounds of Logan. Unfortunately, her experience with this use of her clerical spells is still slight, and she notices that his wounds are still red and running. She reaches into her bag for a bottle.

"Here, Logan, have this potion in case you're hurt again. Don't be a hero again, we all need, and we need all, to survive this!"

"So, the door west is barred. Somebody probably came down here, met the zombies and fortified themselves in there. I doubt we'll have any luck with the doors, and we'd always risk the undead coming at our backs anyway. Let's go east and find that thing."



OOC: handed potion of Cure Moderate Wounds (2d8+2) to Logan - please note it down in sheet.

No other oppinions than Rons OOC that we go east. East it is.

Cure light wounds on logan:
quote:
21:51, Today: Celene rolled 3 using 1d8+1.


Dungeon Master
GM, 902 posts
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DM
Mon 14 Sep 2015
at 07:22
  • msg #178

Re: Fighting the first zombies

OOC: Yes, just a normal dagger with a fancy hilt.

The group cautiously slinks into the next room.

It is 30’ square and has two red brick columns in the middle which support a network of soggy and rotting wooden beams that sag precariously under the weight of the roof above. The room has the same sour smell of rancid bacon that was out in the corridor, but there are no zombies in sight. It appears that there is some sort of gentle slope in the room because the water flowing in though the double doors has gathered in the southern half of the room and formed a scummy shallow pond before it drains out under another double door to the southern portion of the eastern wall. The northern half of the room is relatively drier and contains a mishmash of crates, barrels and all sorts of old storage containers all mixed up and tumbled on top of each other. There is another single door in the northern part of the western wall.

OOC: This is the zombies’ ‘treassure’, such as it is. By searching, each character can find one item worth 10 gold or less with the following restrictions
1) The item cannot be primarily a weapon. Ie it can be a rusty but serviceable machete (for slashing through the jungle) but not a longsword. It can be a handaxe with a moldy handle (for chopping firewood) but not a battleaxe. 2) The items  must be things that could have survived storage in a rather damp atmosphere for 90 years. Ie no rations, rope, cloaks… but flasks of oil or spikes would be ok.

This message was last edited by the GM at 15:56, Mon 14 Sept 2015.
Dungeon Master
GM, 903 posts
All Powerfull
DM
Mon 14 Sep 2015
at 15:56
  • msg #179

Re: Fighting the first zombies


Updated Map
Celene
player, 501 posts
Sorcerer 1/Cleric 1
Mon 14 Sep 2015
at 20:51
  • msg #180

Re: Fighting the first zombies

Delighted that Logan has found a stash of oil, Celene absent-mindedly pick through the trash. Her eyes catch on some old rusty tools. Pulling forth an old, but still useable and slim saw, she wonders if that may prove useful. That just might be able to bring them through a door if need be. Maybe that double door back the corridor... She stores it in her bag for later use.
Angati
PC, 247 posts
Tue 15 Sep 2015
at 09:54
  • msg #181

Re: Fighting the first zombies

Angati almost bumped with a jar, that she picked up before Anansi had anything to say about it. It did not have a label, but rather the jar itself had an engraving indicating that it contained a paste of paper wall. "Oh ! now, this is weird... though I guess if one is a thief it might be convinient to have something of the sorts... I guess it might come in handy too... though I fear to think when or how it may be".

She put it in her backpack with care, so that it would not be easily broken.
Alohan Nuari
player, 213 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 15 Sep 2015
at 14:24
  • msg #182

Re: Fighting the first zombies

Alohan found himself sifting through the crates and boxes for something he could use. Most of it was degraded supplies; clothes, blankets, boots, even a few rusty weapons. A leather bag -which in of itself was falling to pieces- boasted a large amount of caltrops. Logan had to explain their use -the Nuari hadn't seen such devices before. Deciding it best to keep them, he did his best to secure the sack of caltrops to his loincloth, pulling scraps of fabric and bits of hemp from the degraded supplies to fasten a make-shift container. He'd have to get something proper once they escaped this decrepit dungeon.

In a second crate, he found a slab of solidified grease wrapped up in a thick skin of banana leaves. It was still bounded with hemp and the moisture in the dungeon kept the leaves relatively fresh. Within that same crate of supplies, Alohan found several pounds of tobacco -Nuari tobacco. Most had succumbed to the elements but the Nuari was able to find three pounds worth harvesting. What he would do with it, he didn't know, tucking it under his arm and putting it aside.

"I be dinkin' he went dis way," he announced at last, pointing to the sole door along the western wall.

Shopping List: Alchemical Grease, Caltrops, 3 lbs of tobacco, which I would imagine in this climate would keep fine.

Dungeon Master
GM, 909 posts
All Powerfull
DM
Tue 15 Sep 2015
at 16:40
  • msg #183

Re: Fighting the first zombies

OOC: This is probably a good time to introduce what we are doing with the rest of the dungeon:

PERIL UNDER PILOT ISLAND OPEN SKILLS CHALLENGE

The outcome of this skill challenge will decide the number of zombies accompanying the BBEG at the end of the dungeon. The skills challenge will be conducted with one challenge round per room in the dungeon, there will be 1 to 4 rooms depending on what route the party takes.

In each room, each character (excluding Kibeti) MUST make a skills check at DC 16. The player may decide the skill (although they must present a logical reason for why this skill is being used) BUT, each character may only use each skill ONCE in the entire challenge.

The player may add a +2 circumstance bonus to their roll by using an ability or 1st level spell. This must be done before they roll.

Each pass reduces the number of zombies by 0.5, each fail increases the number of zombies by 0.5.

The party may rest/sleep at any point for 8 hours to regain all spells and abilities, but this increases the number of zombies by THREE.

The starting number of zombies is 7 (SEVEN). The number of zombies can not go over 12 (although anything over 10 is probably a TPK really).

Note, this is not a fair challenge in that some characters will find it easier to contribute that others since some have several skills with high bonuses and some do not. Let's just recognise this and live with it! It is a team event.
Logan
player, 326 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 15 Sep 2015
at 18:55
  • msg #184

Re: Fighting the first zombies

Logan sifts through the debris, finding some lamp oil scattered in the crates.  He carefully stows them in his pack, smiling to his comrades.  "These might come in handy.  At least give me something to do rather than poke ineffectually with my weapons."

Logan inspects the two doors leading from the room.  "Anyone have any idea which way is better to go from here?"

Logan moves to listen to each door, struggling to hear any sounds from beyond, as well as checking for traps as has become his usual pattern.

"All other things equal, I'd rather stick to the drier part of this dungeon, so would vote for going north."
Dungeon Master
GM, 910 posts
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Tue 15 Sep 2015
at 19:19
  • msg #185

Re: Fighting the first zombies

Logan finds no traps on either doors, and the northern door is quiet. The thief notes that the northern door has been opened recently.

He does hear something strange from the southern door. A sort of rhythmic thumping like a large drum being softly struck away in the distance with a very regular beat. *thump* ... *thump ... *thump* ... the beat is about that of a heartbeat at rest, although this sounds mechanical, and doesn't have the timbre of a real heartbeat.

OOC: So, if you go straight after the BBEG you will only encounter one room - which is fine as long as that's the strategy you want to go for. If you explore the rest of the dungeon you might be able to whittle down the number of zombies or get to rest and get all your strength back without having to face more bad guys.
Celene
player, 502 posts
Sorcerer 1/Cleric 1
Tue 15 Sep 2015
at 19:45
  • msg #186

Re: Fighting the first zombies

Dungeon Master:
The player may add a +2 circumstance bonus to their roll by using an ability or 1st level spell. This must be done before they roll.


Please clarify that a little more. Any 1st level spell grants +2, yes? Can we use additional abilities that specifically grant a bonus (and not circumstance bonus), on top of the +2, or is that max?

Can we use items that confer an additional bonus to a skill check, on top of the +2?

This message was last edited by the player at 19:46, Tue 15 Sept 2015.
Celene
player, 503 posts
Sorcerer 1/Cleric 1
Tue 15 Sep 2015
at 20:13
  • msg #187

Re: Fighting the first zombies

OOC: Celenes initial 4 cp saw may have been too humble, can she add the crowbar and some oil (how much)? Or is it strictly ONE item?

Seeing the others engrossed in scavenging among the crates and boxes, Celene takes a minute more. Along with the saw she pulls up a crowbar, supplementing the saw perfectly. No door will be barred for them now.

Searching around where Logan found his oil, Celene then looks for more oil to replenish her stores given to Alohan.

OOC: Hint for the weapons users: Weapon blanch, silver!

This message was last edited by the player at 20:20, Tue 15 Sept 2015.
Kassius
player, 173 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 16 Sep 2015
at 00:26
  • msg #188

Re: Fighting the first zombies

Kassius' sharp eyes detect a small vial with a slight sparkle in the heap of rubbish. He picks it up, looking it over. After some consulting with the others, they quickly reach a consensus. Silver Weapon blanch, enough for at least 10 arrow-heads. With this perhaps he can take down the heucava from afar!

He quickly starts a small fire to heat up the blanch and apply it to the arrows, making sure to separate them from his regular shots. These have one intended target only.

Celene: Excellent idea!

"I didn't bring any food here. Whatever we do, we should move quickly. We could sneak around, and see if we could ambush a few of the regular zombies before attacking the main group. Celene, Angati, do you know anything about these creatures that might help in an ambush?"

Kassius would like to use Stealth and Perception as part of the sneak + ambush plan. Logan and Alohan could probably do the same. Angati and Celene could use knowledge (religion) for one at least?
Celene
player, 504 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 06:31
  • msg #189

Re: Fighting the first zombies

OOC: is the sneaking plan for the skill contest? Then we need to wait for the next room, right? Or is this room also part of the contest?

Is the room behind the barred doors (back in the corridor) part of the contest, or can we go back and check that out seperately "for free" (now that we have tools?)

This message was last edited by the player at 06:37, Wed 16 Sept 2015.
Dungeon Master
GM, 912 posts
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DM
Wed 16 Sep 2015
at 08:59
  • msg #190

Re: Fighting the first zombies

Celene:
<Red>Please clarify that a little more. Any 1st level spell grants +2, yes?


Yes, if you can make a logical argument for  it.


Celene:
Can we use additional abilities that specifically grant a bonus (and not circumstance bonus), on top of the +2, or is that max?


Um, yes.

Celene:
Can we use items that confer an additional bonus to a skill check, on top of the +2?


Yes


Celene:
OOC: is the sneaking plan for the skill contest?


No, it is not. Sorry Kassius - you can still sneak of course, it just won't be part of the skills challenge.

Celene:
Then we need to wait for the next room, right? Or is this room also part of the contest?


This room is not part of the challenge, you have to wait for the next room.

Celene:
Is the room behind the barred doors (back in the corridor) part of the contest, or can we go back and check that out seperately "for free" (now that we have tools?)


It is hard to answer that without giving away too much information... OK, this time I will. Chopping/sawing your way through the barred doors will take you straight to the BBEG - with no chance for sneaking.

Dungeon Master
GM, 914 posts
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Wed 16 Sep 2015
at 09:11
  • msg #191

Re: Fighting the first zombies

Logan finds ten flasks of lamp oil, still in good condition except for being a bit dusty.

Alohan finds 2 lbs of caltrops (enough to cover one 5ft square), a batch of nasty smelling grease and enough tobacco to make a mighty cigar if they ever make it out of this trap alive.

Celene finds a crowbar and saw, plus 5 flasks of lamp oil.

Angati finds a strange paste which could be used to fabricate a thin wall - like wasps make in their nests - that would allow hiding if necessary.

Kassius finds the material he needs to make 10 silver arrows.

OOC: Thanks to Celene's knowledge roll, all of the party now know the information in the official monster file:

http://paizo.com/pathfinderRPG...stiary3/huecuva.html

Party caller, take a little time to see what people want to do and then let me know which way you are going: through the barred double door and straight in, follow the BBEG to the north and do 1-2 rooms, go to the east and do 3-4 rooms.

Celene
player, 509 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 09:40
  • msg #192

Re: Fighting the first zombies

Dungeon Master:
OOC: Thanks to Celene's knowledge roll, all of the party now know the information in the official monster file:

http://paizo.com/pathfinderRPG...stiary3/huecuva.html

 

but did it not channel?
Dungeon Master
GM, 917 posts
All Powerfull
DM
Wed 16 Sep 2015
at 13:43
  • msg #193

Re: Fighting the first zombies

Yes it did. It seems this huecuva has been busy and gotten some cleric levels... at least 3 based on the channelling damage he was doing. Quite a tough enemy at second level!
Celene
player, 513 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 18:15
  • msg #194

Re: Fighting the first zombies

OOC: Aha, a lich in the making. We better stop his career before he really takes off...!

Seeing Kassius at work with his arrowhead gives Celene an idea. Scavenging amongst the crates, she manages to dig up some stone useable for a sling. Walking over to Kassius, she ask him "Kassius, do you have enough of that silver stuff for a few of these? Just two or three? It's a surprise - hopefully a good one - for Angati."

If Kassius agrees, she adds "I just need to remember it before we meet that cuehuva again..."
This message was last edited by the player at 18:38, Wed 16 Sept 2015.
Dungeon Master
GM, 919 posts
All Powerfull
DM
Wed 16 Sep 2015
at 18:45
  • msg #195

Re: Fighting the first zombies

OOC: OK, the sling stones are the last thing. The shop is now closed. No more items can be found!

Which way?

Kassius
player, 175 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 16 Sep 2015
at 19:00
  • msg #196

Re: Fighting the first zombies

Kassius nods, burning the powder onto three slingstones.
Celene
player, 515 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 19:16
  • msg #197

Re: Fighting the first zombies

Looking around, Celenes thinks out loud. "Ok, going towards where we think that undead monster left may be tempting, but let's go through those double doors first, to be sure we're not ambushed from behind at a critical moment - being attacked from front and rear would kills us." Letting Logan check the door one last time, with that odd thumping sound, they nod at him when they're ready for him to open it for a peek in.
Dungeon Master
GM, 920 posts
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DM
Wed 16 Sep 2015
at 19:41
  • msg #198

Re: Fighting the first zombies

Logan opens one of the doors, letting the shallow pool gently drain away through the gap, and peers out into the darkness. Behind the door runs a wide corridor that slopes gently downwards and lets the water trickle down the middle of the corridor. About 10' ahead there is another set of double doors.

Logan checks the next doors and says there are no traps and he can't hear anything behind them. He can definitely hear something from the east though. It is that same rhythmic noise keeping a steady beat going. The keen eyed half-elf can just make out some sort of larger body of water to the east.


Updated map. Take the doors to the south or continue east.

OOC: This is not a room! So no rolls here. Which way, south through the doors or east down the slope?
Celene
player, 516 posts
Sorcerer 1/Cleric 1
Wed 16 Sep 2015
at 19:57
  • msg #199

Re: Fighting the first zombies

The rest of the group watches tensely as Logan slowly opens the doors in the south wall a smidgen, and peers through the gap.
This message was last edited by the player at 19:57, Wed 16 Sept 2015.
Dungeon Master
GM, 922 posts
All Powerfull
DM
Thu 17 Sep 2015
at 10:27
  • msg #200

Re: Fighting the first zombies

Logan sees an oddly shaped room with three red brick pillars in the centre. There are four 5’ openings along the walls that may be passageways, or might be just alcoves – they are so covered in cobwebs and dirt that it is hard to tell. Although the air smells stale in this room, it at least doesn’t smell like zombie.

OOC: Welcome to room one in the skills challenge, each character must make a DC16 skill check to do something in this room.

So what is in this room? The module says that ‘it is up to the DM to populate the individual rooms’. Damn! If I wanted to populate dungeons myself I wouldn’t have bought the magazine! But here are some ideas:

1) The openings need to be investigated – they are all dead ends, but maybe they had a purpose long ago.
2) There are strange writings on the pillars that might give some indication into what the purpose of this room originally was.
3) There might be a carrion crawler or two hiding in the dirt, more scared of the party than wanting to attack.



Updated Map. Room 1 of the skills challenge.
Celene
player, 518 posts
Sorcerer 1/Cleric 1
Thu 17 Sep 2015
at 11:48
  • msg #201

Re: Fighting the first zombies

Celene walks hesitantly into the abandoned room. Strange that the zombies avoid it. Why is that?

Sensing no imminent danger she takes a look around. Spotting the pillars has been written on, she steps closer. When she's close enogh to the center pillar to make out the writing, she suddenly discover that this pillars writing is not just dead runes. The runes start moving and writhing - she takes a step back in shock. It's not just writing, it's a creature! It has somehow been trapped inside the pillar. And it's still alive!

Celene contemplates the implications. It must have happened long ago, the room obviously being undisturbed for very long, and the undead keeping any trespassers away. This creature must be very long lived. Maybe a summoned creature from one of the outer planes?

A face seems to form, turning slowly towards Celene. Not knowing what to expect, she ponders her options. The shape seems humanoid, vaguely female, but just maybe. Taking no chances, she quickly casts a spell to avoid hostility, hoping it works on this creature.

Relaxing a bit, she start to think this as an opportunity. Maybe this ... someone, has knowledge of this place. Of what is going on, and what to expect. She tries to adress the figure. "Hello Friend. I am so sorry to see you like this. Is there anything I can do for you? Perhaps if you told me what has happened, I can help you? What is going on here?"

Cast Charm person, use diplomacy to get information. I leave the end open to the GM, for anything he wants to use it for, is that ok?:-)
quote:
13:41, Today: Celene rolled 21 using 1d20+10.  Diplomacy DC16, +2 from charm person.

Dungeon Master
GM, 923 posts
All Powerfull
DM
Thu 17 Sep 2015
at 11:59
  • msg #202

Re: Fighting the first zombies

OOC: Interesting idea, and we'll definitely need to use it. I'm going need a little bit of time on it, so maybe the rest of the group can continue exploring the room while Celene works out how to communicate... hmm, it needs to be something that would be affected by a charm person spell.
Celene
player, 519 posts
Sorcerer 1/Cleric 1
Thu 17 Sep 2015
at 13:34
  • msg #203

Re: Fighting the first zombies

OOC: well i just needed a logical argument to use it. Now that she's succeded (without need for the +2), you're free to change it to some non-humanoid, non-mindaffected, undead. As long as it's longlived or for some reason has lived beyond its years.
Angati
PC, 253 posts
Thu 17 Sep 2015
at 14:06
  • msg #204

Re: Fighting the first zombies

Seeing the figure form in front of Celene, Angati approached too, her skills were best set at dealing with other beings in a non harmful way... well, at least not directly harmful. So she hoped that her skills at dealing with others could be of use to Celene helping with the diplomacy involved however alien it may seem.

OOC: 15:05, Today: Angati rolled 26 using 1d20+9.  Diplomacy Check DC 16.
Just setting the friendly move with whatever's in there.

Nice idea by the way Celene. :)

Kassius
player, 176 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 17 Sep 2015
at 17:22
  • msg #205

Re: Fighting the first zombies

Kassius say's nothing, not wanting to offend the creature with his uncouth manner of speech. Instead, he examines the pillar, looking for any sign of a flaw or weakness. Perhaps there would be a gap where the column could be opened. If not, perhaps it meant the pillar was formed directly around the creature. Either way, hopefully there would be some evidence.

13:21, Today: Kassius rolled 13 using 1d20+8.  perception.
Whoops! Guess that wasn't helpful.

Dungeon Master
GM, 924 posts
All Powerfull
DM
Thu 17 Sep 2015
at 17:38
  • msg #206

Re: Fighting the first zombies

As Celene,  Angati and Kassius stare at the pillar, they see the runes shift and move across the surface of the bricks. Then the spidery writing swirls so that a face is visible, superimposed on top of the stones of the column. It is as though the face is swimming in water which is somehow kept inside the rock, and yet this image is only visible from one angle. The face turns abruptly, and long hair swirls around it showing that it is a female - as they watch they make out more details and see it is the face of a beautiful young woman that is now peering out at them from the other side of the brick surface.

The girl makes a distressed face, and then tries to say something, but no noise comes out of her mouth. She moves back a bit and raises up hands that had so far been hidden. She makes a motion like and overhead swing coming down and striking the side of the pillar.


ROOM ONE
Celene   Diplomacy   PASSED  -0.5
Angati   Diplomacy   PASSED  -0.5
Kassius  Perception  FAILED  +0.5

CURRENT RESULT               -0.5
CURRENT ZOMBIE TOTAL          6.5

Dungeon Master
GM, 926 posts
All Powerfull
DM
Thu 17 Sep 2015
at 17:42
  • msg #207

Re: Fighting the first zombies

Kassius:
Kassius say's nothing, not wanting to offend the creature with his uncouth manner of speech. Instead, he examines the pillar, looking for any sign of a flaw or weakness. Perhaps there would be a gap where the column could be opened. If not, perhaps it meant the pillar was formed directly around the creature. Either way, hopefully there would be some evidence.

13:21, Today: Kassius rolled 13 using 1d20+8.  perception.
Whoops! Guess that wasn't helpful.

Kassius does his best but the pillars and the runes mean nothing to him and he isn't able to spot anything useful.
Celene
player, 520 posts
Sorcerer 1/Cleric 1
Thu 17 Sep 2015
at 19:25
  • msg #208

Re: Fighting the first zombies

"She wants to be free, of course. The poor creature. But what creature is she? It's like she's swimming, fully submerged in water. Yet she doesn't drown?"
Alohan Nuari
player, 219 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 17 Sep 2015
at 23:08
  • msg #209

Re: Fighting the first zombies

Celene echoed his thoughts exactly. He didn't understand what he was looking at but one thing was clear -it wanted out. As much as he would love to help it -whatever it was- Alohan was still feeling the effects of their recent encounter with the undead. His muscles ached, his head hurt, and he was as hungry as ever. Still, it was better than nothing. If he couldn't tip it, maybe he could smash it with his machete.

Alohan waltzed in past the others and put his shoulder against the cylinder. He squatted low and lifted, using every muscle in his core and lower body to lift the thing off it's pedestal. It groaned. It shifted. It even tilted but Alohan found himself unable to fully pitch the thing forward.

"Kōkua!" he yelped, looking to his allies

19:03, Today: Alohan Nuari rolled 15 using 1d20+1 ((14)).
Check: A 15!!!!!! come on! If logan can beat a DC 10 STR, he Aids me, giving me a +2. Would that negate his chance?

This message was last edited by the player at 23:08, Thu 17 Sept 2015.
Dungeon Master
GM, 929 posts
All Powerfull
DM
Fri 18 Sep 2015
at 07:01
  • msg #210

Re: Fighting the first zombies

Alohan finds that he is able to move and tilt the brick cylinder a couple of inches, breaking the crumbling brickwork and making small pieces rain down on the party from the point where the pillar meets the ceiling. Unfortunately, after these few inches the structure refuses to move anymore, no matter how much the native man strains.

Logan sees the problem. There is something inside it the brickwork which is providing additional resistance - some sort of metal cylinder which has just been bricked over. This goes all the way up into the ceiling and is stopping the object from being pushed over. The thief looks carefully and sees that there is a flanged connection at the top of the metal pipe - maybe he could use his tools to undo this if Alohan gave him a boost up?

OOC: No, sorry. Logan needs to help with his own DC 16 check. That is the way the maths has been worked out.



ROOM ONE
Celene   Diplomacy   PASSED  -0.5
Angati   Diplomacy   PASSED  -0.5
Kassius  Perception  FAILED  +0.5
Alohan   Strength    FAILED  +0.5

CURRENT RESULT                  0
CURRENT ZOMBIE TOTAL          7.0

Logan
player, 329 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 18 Sep 2015
at 13:13
  • msg #211

Re: Fighting the first zombies

Logan pulls out his thieve's tools and points to the contraption above.  "Alohan, give me a lift.  Let me take a closer look at that and see if there's something I can do!"

09:12, Today: Logan rolled 10 using 1d20+9.  Disable Device.
Pah!  Filthy dice roller.

Celene
player, 521 posts
Sorcerer 1/Cleric 1
Fri 18 Sep 2015
at 17:16
  • msg #212

Re: Fighting the first zombies

Celene sighs with a sad look on her face. "So neither force nor skill would avail. What can then? And what are you? Can you even hear and understand us in there? Tap on the wall if you can." Celene taps lightly on the surface of the pillar to show what she means.

Doing that suddenly makes her remember the letters. She tries touching them, and looks for any meaning in them.
This message was last edited by the player at 17:19, Fri 18 Sept 2015.
Dungeon Master
GM, 930 posts
All Powerfull
DM
Sat 19 Sep 2015
at 19:12
  • msg #213

Re: Fighting the first zombies

Logan gets lifted up on the barbarian's broad shoulders and uses a set of pliers to try and loosen the bolts on the pipe flange. These really aren't the right tools for the job, and it shows has the rogue strains to rotate the first bolt free. He slips, and nearly falls off of Alohan, and the native has to take a couple of staggering steps to keep his balance. All in all, they look like an amateur acrobatic troupe, and Logan quickly admits defeat.

Celene:
Celene sighs with a sad look on her face. "So neither force nor skill would avail. What can then? And what are you? Can you even hear and understand us in there? Tap on the wall if you can." Celene taps lightly on the surface of the pillar to show what she means.

Doing that suddenly makes her remember the letters. She tries touching them, and looks for any meaning in them.


OOC: Taking a little liberty here since I think Alohan did mentions something about using his machete at some point...


Celene realises that all of the runes have gone - they sort of swam together to make the girl's face. The girl keeps making the same movement imploringly - the overhead swing emphasising that the tube of the tube should be struck. She makes no indication that she heard what Celene said.

As Celene is standing there wondering what else she can do, she hears a roar from behind her and Alohan charges up and starts hammering at the side of the cylinder, screaming out something about how the girl needs to get out. He welds his machete in both hands and starts whacking the side of the pipe with mighty two handed blows that quickly dent the metal and make the machete sing in protest.

The look on the girl's face turns to alarm, and she starts shaking her head and waving her arms furiously as if saying "No! No!". But it is too late, the barbarian has ruptured the side of the tube in the spot where the runes had been before, rather than the empty pipe above. Black oily water starts spurting out rhythmically.

The girl's face becomes fearful and she glances around at something, Suddenly her face starts stretching and blowing up like a balloon. With a noiseless underwater scream her head pops like a soap bubble and at the same time a massive gush of water rips the metal tubing right out of the ceiling, spilling the dark fluid everywhere.

The room quickly starts filling up with the oily and slippery water that has a bitter acrid smell to it. The party realises they have done what they can and have to leave.

OOC: You have failed this room. Which way party caller?



ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT RESULT                   +0.5
CURRENT ZOMBIE TOTAL          7.5

Celene
player, 522 posts
Sorcerer 1/Cleric 1
Sat 19 Sep 2015
at 23:29
  • msg #214

Re: Fighting the first zombies

Seeimg the girl gone, for good, Celene looks in disbelief at the column.

Resingedly accepting defeat, she drag the rest of the group down the corridor, towards the watery end. Logan leads the way, checking the way.
Dungeon Master
GM, 932 posts
All Powerfull
DM
Sun 20 Sep 2015
at 05:12
  • msg #215

Re: Fighting the first zombies

The party heads down the corridor leading to the east. The immediately notice that the soft rhythmic thumping they're heard before has stopped.

The passageway slopes down and ends in a 20' by 60' room with four pillars in it - these pillars are normal and not like the magical pillar in the last room. This room is filled with sea water that is gushing up from an entrance point below the surface. The eastern wall terminates in a cave in - it looks like there used to be a tunnel that continued further out of the complex.

OOC: Welcome to room two. Please use one of the following starting points for this room.

- This is the old sea dock that was caved in. Maybe there is a way out that needs to be investigated?
- The pumping system could be looked at - but can't be fixed since you broke the power source in the last room.
- Monstrous sea crabs!


Celene
player, 523 posts
Sorcerer 1/Cleric 1
Sun 20 Sep 2015
at 12:21
  • msg #216

Re: Fighting the first zombies

Celene is alarmed at the water gushing up, threatning to eventually filling the entire cave complex. Going to the rim of the wet area, she sees a contraption just below the surface. It's an odd apparatus. It seems likely that it's the controlling mechanism of the pump, now stopped due to lack of power to drive it.

But perhaps be controller can be altered to jam the pump, instead of simply leaving an open pipe for the water to gush through. Jammed, it would make the water seep much slower into the caves, leaving them time to escape.

But this is not what the contraption was intented for, so it requries a complete changing of the item. And the item obviously being magic, driven by the otherworldly power from the last room, Celene gets to work with her skills in magical crafting, after drawing upon her goddess' aid.

To no avail. Either the item is beyond her skills, or it's not possible. She fails either way.

"We have to stop this water from flooding everything. Maybe the tubing further out, below the surface, could be further hindered with more normal means, if it's possible to get to?"


Used Blessing of the Faithful + Spellcraft (altering magic item)
14:17, Today: Celene rolled 12 using 1d20+9.  spellcraft, alter magic item.
Crap!

OOC: are those skills that fails in one room also off-limits in another, or can a failed skill be used in another room?

Kassius
player, 178 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 20 Sep 2015
at 13:06
  • msg #217

Re: Fighting the first zombies

Kassius decides to try and be helpful by distracting the mosntrous sea crabs. He's mostly dealt with forest animals before, but sea crabs can't be that different, right? A bit of food, a stern presence, and they'll fall in line.

After a few minutes and several uncomfortably painful bites, Kassius learns that crabs act very differently then land animals, and it's hard to maintain a stern presence while trying to maintain one's balance in the water and covered with biting crabs. Kibeti, standing safe on the shore and yowling softly in what appears to be mocking laughter does not help Kassius' mood.

09:03, Today: Kassius rolled 4 using 1d20+3.  handle animal (monstrous sea crabs).
Dungeon Master
GM, 933 posts
All Powerfull
DM
Sun 20 Sep 2015
at 15:04
  • msg #218

Re: Fighting the first zombies

OOC: No, skills failed in other rooms are still locked out for the rest of the challenge.


ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Anfati
Kassius  Handle Animal   FAIL    +0.5
Alohan
Logan

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              8.5

Logan
player, 330 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sun 20 Sep 2015
at 16:18
  • msg #219

Re: Fighting the first zombies

Logan ventures into the water, taking advantage of Kassius' distraction to slip into the water, trying to spot an alternate way to jam the water pump.  Unfortunately, the ranger doesn't give Logan very long for a through investigation, and he is unable to find anything of use below the murky water.

12:16, Today: Logan rolled 13 using 1d20+9.  Perception.
Okay...if I could roll decently for once, that'd be awesome.  Thanks!

Alohan Nuari
player, 220 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 20 Sep 2015
at 18:44
  • msg #220

Re: Fighting the first zombies

The filling water didn't bother Alohan. His past failures had. He felt embarrassed he wasn't able to separate the column even if it probably wouldn't had mattered. But it mattered to him and he found himself drawing from the memory of his recent failure to spur himself forward.

He quickly started to pull off his weapons and miscellaneous items fixed to his waist, tossing them into a pile. He shifted his leather vest and turned to his companions. "I go down and see what be seein'"

With not much else left to be said, Alohan submerged himself into the water.


14:40, Today: Alohan Nuari rolled 20 using 1d20+5 ((15)).


Dungeon Master
GM, 935 posts
All Powerfull
DM
Mon 21 Sep 2015
at 07:52
  • msg #221

Re: Fighting the first zombies

Alohan finds the spot where water is coming in. It is not one gap, but a series of small routes through the jumbled rocks with strong jets of seawater pushing through them. The native takes some time, and many diving trips, to grab heavy rocks from the side of the cavern and drop them over the jets and reduce the flow somewhat.

One thing is for sure, there is no feasible route to the surface through this room.



ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              9.5

Kyd Albroise
NPC, 1 post
Mon 21 Sep 2015
at 08:15
  • msg #222

Re: Fighting the first zombies

As he had run back through the underground complex, Kyd Albrosie had tried to analyze what had just happened. Five of his boys cut down! Sure, over the decades many dozens of groups had visited his lair and he would often lose one or two of his men and have to bring them back afterwards. But to lose five in one encounter and it looked like not a single one of the visitors had been taken out. Their cleric was the cause of that. He had gotten a glimpse of her down the corridor and she looked succulent and fresh – he would make sure he was the one to consume her so he could gain some of her powers – but more importantly she must be the priority and be killed first. And then there was the one who had spoken Nuari. No, the one who had COMMANDED him in Nuari. Bah! It had been a century since Kyd had last heard his native tongue spoken by another, and hearing it had been a shock, but it was easy enough to claim to be a prince. But seeing the Nuari warrior run berserk through his men with that machete had been disturbing… He didn’t want to face that one in hand to hand combat. As for the rest… a stringy elf, a crusty-looking orc and an old women without much meat on her. He would leave them for the others to munch on. He needed to focus on that young cleric who had done so much damage.

He shook his head angrily as he reached the large room that served as his main quarters. His men had been out of position and disorganized, no wonder they had been cut down. Curses! It was his fault. It had only been about a week since the last group had some through – about a dozen thief types all with a strange tattoo of a dragon emerging from a lotus flower on their shoulders. His boys had killed all of them except two – one had escaped into the flooded caverns in the west and the other had actually climbed out – the other ten had served as delicious meals for his men and they had feasted… and been complacent.

But no more. What he needed now was time. He roused a few of his zombie pirate comrades and then quietly opened the barred double doors at the end of the corridor. With relief he saw that the all of the corpses were still there and the way was clear, so he commanded his crew to drag the five brothers that had been felled into the main room while he ran into the room with the trap door in the ceiling. A smile touched his lips when he saw the closed trap door, the cut rope and the body at the bottom. He dragged the fat man back into his main room, checked that all the broken boys had been moved and then quickly barred the door closed behind them. Within a few hours all five zombie pirates would be back on their feet and as ravenous as ever, and maybe he could use the fat man as well. Kyd then started searching through the caverns for enough remains to make further zombies or at least skeletons. There was no escape from the caverns. They would come to him eventually and he would be ready for them.
Angati
PC, 254 posts
Mon 21 Sep 2015
at 08:58
  • msg #223

Re: Fighting the first zombies

Angati had heard tales told about these caverns, she had always been fascinated that there could be a system to open or close the water influx from the sea into a subterranean cavern and now, she smiled remembering this... it was said that there was a lever in the souther wall.

She searched for a while, and after a moment indecission trying to work out the courage to put her hand on a hole in the wall, she found the lever and pulled.

OOC:09:52, Today: Angati rolled 17 using 1d20+8.  Knowledge History dc16.
Dungeon Master
GM, 938 posts
All Powerfull
DM
Mon 21 Sep 2015
at 09:38
  • msg #224

Re: Fighting the first zombies

As Angati lowers the lever there is the sound of a distant crunching. As she thought, this is a shut off valve, but it appears that it is rusted from age and isn't able to fully stop the flow. That said, between her actions and Alohan's rocks, the flow is greatly reduced.


ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              8.0

Dungeon Master
GM, 940 posts
All Powerfull
DM
Mon 21 Sep 2015
at 11:01
  • msg #225

Re: Fighting the first zombies

With the situation in the eastern room somewhat under control and no possibility of a way out, the group return to the storage room. Logan listens to the door in the north-west corner and still hears no noise, so opens it.

Inside is a narrow (5') corridor which heads to the west, before twisting north and then west again. The passageway is in terrible condition - its paving stones are cracked and covered in a green sludge which is growing in the water seeping in from the northern wall. The floor is also as a 45° angle which is going to make traversing this corridor difficult. The thin film of water drains down into cracks against the southern wall.

OOC: Welcome to room three. Challenges to face in this room:

- slimy slippery floor (the slime is not dangerous other than being slippery)
- maybe there is a trap that needs to be disarmed
- monster of the day = baby gelatinous cubes (cublings!)



Kassius
player, 180 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 21 Sep 2015
at 14:07
  • msg #226

Re: Fighting the first zombies

Kassius watches the cublings carefully. They seem reasonably harmless, at least so far. Still, that shape can hardly be amenable to climbing up steep slopes, yet they seem to have managed. Getting an idea, Kassius searches the room for tracks. The cubelings probably have a good feel for texture; perhaps they move around where the rock is gritty and more easily climbable.

10:05, Today: Kassius rolled 10 using 1d20+8.  survival (not counting tracking bonus).
Rolling above a 2 would be nice...


Kassius finds a promising path, but when he tries to climb, he slips immediately. Maybe it had been rougher, but the cublings apparently left a slippery slime in their wake that made the walk more difficult, not less.
Dungeon Master
GM, 941 posts
All Powerfull
DM
Mon 21 Sep 2015
at 14:19
  • msg #227

Re: Fighting the first zombies

OOC: This is turning into a real mess!


ROOM THREE
Celene
Angati
Kassius  Survival        FAIL    +0.5
Alohan
Logan

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              8.5

This message was last edited by the GM at 14:19, Mon 21 Sept 2015.
Alohan Nuari
player, 221 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 21 Sep 2015
at 14:25
  • msg #228

Re: Fighting the first zombies

Alohan started to gingerly step on the slime when Kassius went down. The native could help himself and -despite their situation- let out a hearty chuckle. It would be his doom. His legs flew outwards. His body pitched forward. He couldn't save himself. Down he flew into the muck, joining Kassius in a tangle heap of mediocrity.

"Dis not goin' so well" he muttered, attempting to pick himself up.

10:16, Today: Alohan Nuari rolled 9 using 1d20+6 ((3)) Acrobatics -sorry!
WOW -100 zombies, bring it!


This message was last edited by the player at 18:49, Mon 21 Sept 2015.
Dungeon Master
GM, 942 posts
All Powerfull
DM
Mon 21 Sep 2015
at 18:19
  • msg #229

Exploring the Dungeon

OOC: Zombie horde, here we come! What skill did Alohan use?


ROOM THREE
Celene
Angati
Kassius  Survival        FAIL    +0.5
Alohan   Skill           FAIL    +0.5
Logan

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              9.0

Celene
player, 524 posts
Sorcerer 1/Cleric 1
Mon 21 Sep 2015
at 20:13
  • msg #230

Exploring the Dungeon

Traversing the sloping floor is not Celenes idea of a good time, like Alohan. Half way through, walking very slowly, she feels herself sliding inevitably. Her only nearby anchor is... an albino panther. The cat easily walks along the corridors, without a care. The sliding going slowly, Celene has time test the waters. "Uh, Kibeti.. Good cat there. I'll just hold on to you for a moment to stay upright.... right?". The cat lazyly turns its' head towards her - and bares its' fangs.

Celene retracts her hand, wordlessly falling and sliding down the slope, grime and slime smearing along her clerical robe. She sighs with resignation.

Frustrated, Celenes gets up on her knees and looks around on the others. "So, am I the only one here feeling it's futile to carry on any more for the moment? We're tired, we're spent, and that thing is just waiting for us up the road. Should we take the hint, and make a retreat and regroup - meaning finding a secure location and rest ourselves. At the moment I feel as helpless as a baby."


quote:
22:02, Today: Celene rolled 11 using 1d20+5.  Handle animal DC16.
Of course... (and yeah, it was a stretch of the skill here too!)

Dungeon Master
GM, 943 posts
All Powerfull
DM
Tue 22 Sep 2015
at 07:08
  • msg #231

Exploring the Dungeon

OOC: What are you proposing? The team needs to finish this room, but we could make the last room a normal location and not part of the skills challenge.

Or, maybe you should just finish this room, then go rest for 8 hours and accept the +3 zombies this will give (bringing you up to the max of 12 zombies!) and then you can go into the last room of the skills challenge risk free since things couldn't get worse...

Dungeon Master
GM, 944 posts
All Powerfull
DM
Tue 22 Sep 2015
at 07:09
  • msg #232

Exploring the Dungeon


ROOM THREE
Celene   Handle Animal   FAIL    +0.5
Angati
Kassius  Survival        FAIL    +0.5
Alohan   Acrobatics      FAIL    +0.5
Logan

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL              9.5

Angati
PC, 256 posts
Tue 22 Sep 2015
at 07:19
  • msg #233

Exploring the Dungeon

There was a round stone that had some kind of glimmer right at the entrance next to the door of the room with the slope. Angati spent quite a long time trying to figure out how the thing worked, hoping it would make the slime dissapear or something, but to no avail.

08:17, Today: Angati rolled 14 using 1d20+9.  Use Magic Device.
Ok, so even with a +9 its a fail :P

Dungeon Master
GM, 945 posts
All Powerfull
DM
Tue 22 Sep 2015
at 07:25
  • msg #234

Exploring the Dungeon

OOC: nice work team! :P


ROOM THREE
Celene   Handle Animal   FAIL    +0.5
Angati   Use Mag Device  FAIL    +0.5
Kassius  Survival        FAIL    +0.5
Alohan   Acrobatics      FAIL    +0.5
Logan

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL             10.0

Logan
player, 331 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 22 Sep 2015
at 17:52
  • msg #235

Exploring the Dungeon

Logan carefully walks onto the slime, intent on investigating the room.  The rogue is well-equipped to deal with the slippery floor, or so he thinks.  Trying to keep his feet, Logan begins an intricate almost-dance around the room, before finally spilling to the floor in a tangle of limbs.

13:51, Today: Logan rolled 14 using 1d20+9.  Acrobatics.
I'm just getting all the bad rolls out now.  I'm sure combat will be easier!

Dungeon Master
GM, 951 posts
All Powerfull
DM
Wed 23 Sep 2015
at 06:49
  • msg #236

Exploring the Dungeon

The party decides to pull back and rest before continuing their disastrously amateurish exploration of the dungeon.

They go back to the big storeroom since at least that chamber was dry in the northern half, and make an ad hoc fort out of the crates and barrels there. Then they rest for 12 hours, with two people on watch at all times. Their rest passes without incident and everyone manages to get 8 hours of sleep.

The part is now fully recharged. You may as well keep going with the skills challenge since you have now maxed out the number of zombies at 12... Nothing to loose.


RESTING 12 HOURS                 +3.0

ROOM THREE
Celene   Handle Animal   FAIL    +0.5
Angati   Use Mag Device  FAIL    +0.5
Kassius  Survival        FAIL    +0.5
Alohan   Acrobatics      FAIL    +0.5
Logan    Acrobatics      FAIL    +0.5

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

CURRENT ZOMBIE TOTAL             12.0

Celene
player, 531 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 07:04
  • msg #237

Exploring the Dungeon

Before going to sleep, the healers use another healing spell to restore Logan to full health.

Repcuperated, the group sets out for the next chamber.

OOC: only way forward, right? As John said, we might as well take the contest too.

It's ok with the CLW on Logan, right? Anybody else down on hp that I forget?

Dungeon Master
GM, 952 posts
All Powerfull
DM
Wed 23 Sep 2015
at 07:07
  • msg #238

Exploring the Dungeon

Celene:
Before going to sleep, the healers use another healing spell to restore Logan to full health.

Repcuperated, the group sets out for the next chamber.

OOC: only way forward, right? As John said, we might as well take the contest too.

It's ok with the CLW on Logan, right? Anybody else down on hp that I forget?


OOC: Yes, don't bother to roll. All party members are now fully healed.

OOC: Please post in the OOC page if you want to change your spell selection or do something different.


The party re-enter the slippery corridor with renewed energy and focus. This time they are able to transverse it without any issues, and reach the door at the other end. Logan makes sure there are no traps and he can't hear anything, then slowly opens it.

On the other side is a 15' by 20' chamber in the worse condition of any room they have seen so far in this underground complex. Water seeps in from the ceiling and has made stalactites which hang down a couple of feet. The water drains through many cracks in the floor, and the paving stones are broken and uneven, although not covered to slippery slime. There is another of the brick columns in this room. This one sits mostly in the centre and is visibly deformed from struggling to hold the damp load of the ceiling and the rock above it. The column, and every surface of every wall is covered in a thick layer of brown muck. From the way it is spread from ceiling to floor it is clear that this dirt has been purposely layered onto this room, and has not naturally formed there.

In addition to the door they came in from, there is one door to the west.

OOC: Welcome to room four. In this room you must conquer the following challenges:

- The stalactites are actually 'cutedrop', a type of dungeon fungus which clings to the ceiling and releases when it senses a living creature beneath it. When it hits the ground it sprays out a cloud of spores which affect the mind of those who breathe it, and make them believe that the fungus is their most precious child who must be protected at all costs. An affected character (will check to save, but we aren't going to bother with that) will carry the cutedrop around for a couple of hours until they come to their senses, at which point they will throw it away and this is how the fungus spreads.
- Maybe this room was once a shrine of Olidammara? Note that his shrines were very informal places. More like private bars or 'man caves' than a typical shrine. It is covered in filth because the BBEG has mixed feelings about being made into a ravenous undead huecuva.


Celene
player, 533 posts
Sorcerer 1/Cleric 1
Wed 23 Sep 2015
at 10:01
  • msg #239

Exploring the Dungeon

Celene had a feeling some divine tragedy was behind all this. To undo this, she had to get to the bottom of what had happened, and why. This room felt like it could hold a clue.

Wiping muck and grime from the walls, while keeping well away from those strange stalagmites, she discovered something. Crude and haphazard, albeit recognisable, wall painting and reliefs appeared from behind. They depicted men and women in all manner of revelry. Drinking, partying, and much more. This kind of portrail was not normally seen in any drinking establishment or normal mess hall.

Celene realised this was a sign of the involvement of Olidammara - the moral opposite to Wee Jas, Celenes deity of her heart. Despite being opposites, and Celene's disapproval of the god of revelry and trickery, Celene knew Olidammara was unlikely to actively set up such a situation as they had found down here. Mischevious yes, but not evil. Something else must have happened. She had no idea what, or any clue as what to do about it.

11:50, Today: Celene rolled 8 using 1d20+5.  Knowledge religion DC16.
If this dice roller doesn't get a change of Heart before the battle, we're done for either way...

I assume we don't know anything from the back stories you've written for flavour. Even though I write that she finds clues, I know the roll failed.I just tried to stretch the story a little for flavour, but left it without any positive practical result

Logan
player, 334 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 23 Sep 2015
at 13:12
  • msg #240

Exploring the Dungeon

Logan stares at the stalactites, then clears his throat.  "Watch out for those.  I've heard of them, and while not dangerous per se, they can be a bit of a nuisance."  Logan pulls out his belt pouch and carefully approaches one.  With a single fluid motion, he steps under it, catches the falling fungus in his bag, and quickly ties it shut.  The rogue steps over to a puddle made by the water, quickly filling the bag and rinsing it, sending the water-logged fungus on its way.  He turns to the rest of the group, smiling.  "But the little fungus-bloom gets waterlogged and can't get into the air if you do that."  He stares down at the mess dripping out of his bag and shrugs.  "Of course, it takes a little work to get all the residue out of the bag, but it's better than the alternative."

09:08, Today: Logan rolled 21 using 1d20+9.  Sleight of Hand.
Alohan Nuari
player, 225 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 23 Sep 2015
at 15:38
  • msg #241

Exploring the Dungeon

Alohan crept forward, finding his footing easily. The room had been slippery but it was more due to the dampness and abundance of sea water -not the result of some kind of organic slime. He was used to slippery stones. Water underfoot reacted in a predictable way. His entire life was spent jumping between stones out on the surf. This was no different.

Heeding Logan's words, the Native watched the ceiling above, dancing about the stones to not find himself underneath one of the cutedrops. As he did, something out of the corner of his eye caught his attention. Buried in the muck was... something. As he got closer he noticed the sheer amount of cutedrops hovering above would make retrieving the device difficult. He was adept at contorting his body, especially after the rest he had gotten.

He twisted his body, bent in an unnatural way and found himself easily avoiding the cutedrops above. When he had finished his back was arched, one of his legs was elevated and both arms were outstretched to whatever it was that caught his eye. Snatching it up, Alohan unwound himself quickly, retreating out of the precarious situation.

11:35, Today: Alohan Nuari rolled 26 using 1d20+6 ((20)).
Escape Artist Waste of a 20? Nah..

Dungeon Master
GM, 953 posts
All Powerfull
DM
Thu 24 Sep 2015
at 07:23
  • msg #242

Exploring the Dungeon

OOC. I'll have a little think about what Alohan found and provide details later.

SUB-TOTAL AT BEGINNING OF DAY TWO
                                 12.0

ROOM FOUR
Celene   Know: Religion  FAIL    +0.5
Angati
Kassius
Alohan   Escape Artist   PASS    -0.5
Logan    Sleight of Hand PASS    -0.5

CURRENT ZOMBIE TOTAL             11.5

-----------------------------------------------


RESTING 12 HOURS                 +3.0

ROOM THREE
Celene   Handle Animal   FAIL    +0.5
Angati   Use Mag Device  FAIL    +0.5
Kassius  Survival        FAIL    +0.5
Alohan   Acrobatics      FAIL    +0.5
Logan    Acrobatics      FAIL    +0.5

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

This message was last edited by the GM at 07:06, Fri 25 Sept 2015.
Kassius
player, 184 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 24 Sep 2015
at 08:39
  • msg #243

Exploring the Dungeon

Kassius decides to bypass the fungus through magic-assisted stealth. Quiet as a Mouse He thinks, moving forward steadily. Unfortunately, it seems that the fungus senses more by heat than by sound, and Kassius' stealth is for nought.


Use 1 minute of animal focus (this room is before resting, right?) to gain bonus on stealth.
04:36, Today: Kassius rolled 13 using 1d20+11.  stealth (with animal focus).
And still not enough to deal with another dreadful roll. Sigh. Sorry guys, I've added two zombies all by myself with terrible rolls.

Dungeon Master
GM, 954 posts
All Powerfull
DM
Thu 24 Sep 2015
at 10:09
  • msg #244

Exploring the Dungeon

OOC: Nope, this room is after the rest.

SUB-TOTAL AT BEGINNING OF DAY TWO
                                 12.0

ROOM FOUR
Celene   Know: Religion  FAIL    +0.5
Angati
Kassius  Stealth         FAIL    +0.5
Alohan   Escape Artist   PASS    -0.5
Logan    Sleight of Hand PASS    -0.5

CURRENT ZOMBIE TOTAL             12.0

-----------------------------------------------


RESTING 12 HOURS                 +3.0

ROOM THREE
Celene   Handle Animal   FAIL    +0.5
Angati   Use Mag Device  FAIL    +0.5
Kassius  Survival        FAIL    +0.5
Alohan   Acrobatics      FAIL    +0.5
Logan    Acrobatics      FAIL    +0.5

ROOM TWO
Celene   Spellcraft      FAIL    +0.5
Angati   Know(History)   PASS    -0.5
Kassius  Handle Animal   FAIL    +0.5
Alohan   Swim            PASS    -0.5
Logan    Perception      FAIL    +0.5

ROOM ONE
Celene   Diplomacy       PASSED  -0.5
Angati   Diplomacy       PASSED  -0.5
Kassius  Perception      FAILED  +0.5
Alohan   Strength        FAILED  +0.5
Logan    Disable Device  FAILED  +0.5

This message was last edited by the GM at 07:06, Fri 25 Sept 2015.
Dungeon Master
GM, 956 posts
All Powerfull
DM
Fri 25 Sep 2015
at 07:13
  • msg #245

Re: Exploring the Dungeon

Alohan Nuari:
Heeding Logan's words, the Native watched the ceiling above, dancing about the stones to not find himself underneath one of the cutedrops. As he did, something out of the corner of his eye caught his attention. Buried in the muck was... something. As he got closer he noticed the sheer amount of cutedrops hovering above would make retrieving the device difficult. He was adept at contorting his body, especially after the rest he had gotten.

He twisted his body, bent in an unnatural way and found himself easily avoiding the cutedrops above. When he had finished his back was arched, one of his legs was elevated and both arms were outstretched to whatever it was that caught his eye. Snatching it up, Alohan unwound himself quickly, retreating out of the precarious situation.


Alohan had discovered the remains of what had once been a cupboard in the room, but was now a jumble of rotting wooden shelves. A shinny object had caught his eye and once he was back in a safe part of the room he wiped it free of the decades of grim covering it to have a look.

It was a small pewter shot glass with a very unusual motive carved into the front - a sort of twisted mask. Angati was the closest and got a good look at it.



OOC: An opportunity for know religion at +6... A successful check backs up Celene guess of the involvement of Olidammara.
Dungeon Master
GM, 957 posts
All Powerfull
DM
Fri 25 Sep 2015
at 07:14
  • msg #246

Re: Exploring the Dungeon

Kassius:
Sorry guys, I've added two zombies all by myself with terrible rolls.


OOC: As long as you kill them again you will be forgiven.
Dungeon Master
GM, 959 posts
All Powerfull
DM
Fri 25 Sep 2015
at 10:37
  • msg #247

Re: Exploring the Dungeon

OOC: I'm going to move things along here a little bit.

12:25, Today: Dungeon Master rolled 22 using 1d20+6.  Angati Know: Religion.

Angati takes the small pewter vessel from Alohan's hand and studies the strange symbol on the front. She recognises it from a book she'd read in the Shrine of Liir - one of the books that was very popular with the bored older ladies in the city... "The Tales of Olidammara - Bard, Braggart and Lover" describes the most infamous of the god of bards' exploits.

The oracle informs the rest of the group of the significance of this - this roomw as definitely once a 'shrine' to the god of wine, women and song.

STARTING BALANCE                  7.0 

RESTING 12 HOURS                 +3.0      10.0

ROOM ONE
Celene   Diplomacy       PASSED  -0.5       9.5
Angati   Diplomacy       PASSED  -0.5       9.0
Kassius  Perception      FAILED  +0.5       9.5
Alohan   Strength        FAILED  +0.5      10.0
Logan    Disable Device  FAILED  +0.5      10.5

ROOM TWO
Celene   Spellcraft      FAIL    +0.5      11.0
Angati   Know(History)   PASS    -0.5      10.5
Kassius  Handle Animal   FAIL    +0.5      11.0
Alohan   Swim            PASS    -0.5      10.5
Logan    Perception      FAIL    +0.5      11.0

ROOM THREE
Celene   Handle Animal   FAIL    +0.5      11.5
Angati   Use Mag Device  FAIL    +0.5      12.0
Kassius  Survival        FAIL    +0.5      12.5
Alohan   Acrobatics      FAIL    +0.5      13.0
Logan    Acrobatics      FAIL    +0.5      13.5

ROOM FOUR
Celene   Know: Religion  FAIL    +0.5      14.0
Angati   Know: Religion  FAIL    +0.5      14.5
Kassius  Stealth         FAIL    +0.5      15.0
Alohan   Escape Artist   PASS    -0.5      14.5
Logan    Sleight of Hand PASS    -0.5      14.0

GRAND TOTAL                                14.0


As the maximum possible number of zombies is 12, that is how many you will face


OOC: Congrats on finishing the skills challenge. End result: You utterly failed this challenge. :)

Next action?

Angati
PC, 259 posts
Fri 25 Sep 2015
at 11:07
  • msg #248

Re: Exploring the Dungeon

Angati finished inspecting the object frowning a bit at its implications "Hmmm if this was their god's shrine... the one that cursed them... shouldnt we try to bring the fight here ?".

"Do you guys think we could try to pull the fight here ?...  to start with it might be the best place to rest at... but maybe they will be at a disadvantage if we bring them here.... Damn I must be getting old, I am repeating myself right ?"
Celene
player, 540 posts
Sorcerer 1/Cleric 1
Fri 25 Sep 2015
at 21:42
  • msg #249

Re: Exploring the Dungeon

Contemplating Angatis suggestions, Celenes deductive minds went to work. "hm, let's think about it. First off, as I understand it, these curses are not brought about by their own god cursing them, but themselves cursing themselves by their deeds. I believe in fact that very few deities would ever put this upon any mortal, unless that deity is itself utterly corrupt and evil. And although a trickster, Olidammara is hardly evil. Olidammara likely played no part in it - they simply lost their faith in him, and was swallowed up by some power of ancient evil, as punishment for some crime or other.

Hence, I doubt Olidammara plays a part in their minds - well, in the mind of the only one able to think, the huecuva.

We have to include the fact that it has moved through this chamber countless times before. Had the room any effect on it, it would stay out, I think.

And finally, the followers of Olidammara can hardly be called a ordered church, with ordained shrines or temples, and most a tavern, drinking establishment, or whorehouse would count as a place of worship to them. That  doesn't mean Olidammara invests his power in all drinking houses in Sasserine - or the world.

My conclusion would be that we have no reason to assume before hand that there is an advantage of taking the fight here. I see no objects or areas we can use for a tactical advantage. So, I would prefer some better defendable area - if we can find one!

But that's just me blabbering. What do you others think?"

This message was last edited by the player at 21:43, Fri 25 Sept 2015.
Angati
PC, 261 posts
Sat 26 Sep 2015
at 07:55
  • msg #250

Re: Exploring the Dungeon

Angati shrugged, that was too much talking even for her "Well, the slippery corridor behind us could be a great place... if we stay on the upper half...and they dont decide to take the long route to us... that is.... maybe we could block something out... or prepare this room with oil or the one behind us, so that if they decide to come that way we burn them...."
Dungeon Master
GM, 964 posts
All Powerfull
DM
Wed 30 Sep 2015
at 18:30
  • msg #251

Re: Exploring the Dungeon

Logan examines the door at the western end of the shrine of Olidammara (that's the northern room). He finds no traps and doesn't think it is locked - in fact there is not even a keyhole to look through. His comrades wish him good luck, Celene casts 'invisibility to undead' and then most(some?)only ALohan of them then head down to the double doors in the south. Once he is alone, Logan makes sure there is no light source nearby (hmm... well he only has low light vision, not dark vision, but anyway...) and waits...

After about a minute of standing alone in the dark room, Logan hears the rest of the party start making a huge ruckus to the south. There are blood curdling screams, bashing noises and the unmistakable sound of sawing (Alohan is loud!). After then has been going on for about half a minute he crosses his fingers, and slowly swings open the door.

Inside he sees a very large room - 50ft by 30ft with a large irregular area to the south which is submerged and has a collapsed wall. Fortunately, this room is lit by braisers around the walls which are burned some sort of pungent fuel and allow him to see what is happening. The strange looking zombie pirate - the huecuva is what Celene called it - is frantically trying to put his troops into some semblance of order. With a sinking feeling, Logan sees that there are A LOT of zombies here - there must be at least a dozen. And he recognises some of them that were chopped down before as well!

Their boss is shouting commands, which are mostly being ignored, and he is having to come in a physically manhandled them into position in front of the double doors while making comments like:

"Come now Patrick m'lad! Put ya' back into it mohn!"

Zombie 11 (Patrick): "Grrrrraaag" <drool>

"That's the way m'hearty! When they come through, give 'em hell mohn!"

The zombie master abruptly looks up, sniffing the air. He looks over towards the direction where Logan came in and see the door slightly a jar.

20:24, Today: Dungeon Master rolled 23 using 1d20+5.  Huecuva perception check.
OOC: Heh! I rock!

"What is that m'maties? An open door? Look sharp m'lads, we don't want them flanking us!" He keeps looking in that direction, a suspicious scowl on his face.
This message was last edited by the GM at 07:39, Thu 01 Oct 2015.
Dungeon Master
GM, 965 posts
All Powerfull
DM
Wed 30 Sep 2015
at 18:32
  • msg #252

Re: Exploring the Dungeon


Updated map. Now with extra zombies!
Dungeon Master
GM, 966 posts
All Powerfull
DM
Wed 30 Sep 2015
at 19:02
  • msg #253

Re: Exploring the Dungeon

The two doors in the northern wall of the new room hang off their hinges and Logan can see into a bit of them - they are both empty.
Dungeon Master
GM, 968 posts
All Powerfull
DM
Thu 1 Oct 2015
at 07:39
  • msg #254

Re: Exploring the Dungeon

OOC: Edited early post to show that only Alohan is at the double doors.
Logan
player, 337 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 2 Oct 2015
at 03:10
  • msg #255

Re: Exploring the Dungeon

Logan takes a deep breath and slowly moves into the room, trusting that the huecuva can merely see the doors, not him.

Move to F4 (Using Fast Stealth Rogue Talent)

HP: 14 AC 18/Touch 14
Fort: +0 Reflex +7 Will +2

Dungeon Master
GM, 971 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:05
  • msg #256

Re: Exploring the Dungeon

Logan sneaks in behind the huecuva, ready to strike with a sneak attack. The undead master gives no indication that it senses the rogue.

Logan is in F4.

With a roar, Alohan finishes sawing through enough of the bar that he is able to force the doors open, causing the front row of zombies to stumble back. As per the plan, the barbarian falls back to draw the zombies down the corridor after him.

Alohan is in K7.Let me know how far back he goes

The rest of the party rushes in from the northern room.

Angati, Celene, Kassius and Kibeti need to use a move action to get into the room. They may end up anywhere north of row 6 and east of column D. Please note the square you want to be in when you post.

The party gets the first round obviously.



Small edit: THE WATER COUNTS AS DIFFICULT TERRAIN IN SQUARES WITH OVER 50% WATER
This message was last edited by the GM at 08:28, Fri 02 Oct 2015.
Dungeon Master
GM, 972 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:21
  • msg #257

Re: Exploring the Dungeon


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF not USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF NOT USED>
ZOMBIE10: <MF NOT USED>
ZOMBIE11: <MF NOT USED>
ZOMBIE12: <MF NOT USED>
KYD ALBROSIE: <MF NOT USED>


SPELLS AND OTHER EFFECTS
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12

This message was last edited by the GM at 08:27, Fri 02 Oct 2015.
Angati
PC, 270 posts
Fri 2 Oct 2015
at 07:31
  • msg #258

Re: Exploring the Dungeon

Angati rushed in and, aimed with her sling at the huecuva priest, she saw her bullet flying a bit off to the priest, and almost instinctively made time skip by a second correcting her shooting to the movement of the huecuva and hitting him right in the plexus.

Finally hitting the huecuva was a rather satisfying feeling that maybe would not last long... but for the time being she shouted"Hah!" with pleasure as she saw the stone badly hurt the undead.


Free :  | Swft : | Move : H3 | Stnd : Sling Silver Bullet Huecuva Priest
I guess he is flatfooted so AC for this round is 13, rather than the normal 15. Thought it was worth it using missdirection already.
08:25, Today: Angati rolled 14 using 1d20+3. MISSDIRECTION USED.
08:22, Today: Angati rolled 11,9 using 1d20+3,2d6+3.  Sling attack. Silver Bullet + Magic Stone.


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs : Magic Stone
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 3/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Dungeon Master
GM, 975 posts
All Powerfull
DM
Fri 2 Oct 2015
at 07:58
  • msg #259

Re: Exploring the Dungeon

OOC: I forgot to copy and paste the huecuva's stats into the scratchpad so I will have to check this tonight.
Celene
player, 566 posts
Sorcerer 1/Cleric 1
Fri 2 Oct 2015
at 11:33
  • msg #260

Re: Exploring the Dungeon

Rushing in behind Angati in an effort to get as far from the zombie horde as possible, Celene almost fell over the older woman as she stopped before her. Celene just managed to twist her way around Angati, finding a safe spot in the back of the room. Dismayed, she realised why Angati stopped there. Logan and a pillar being in the way, it was hard to fire at the huecuva without something covering it. There was just too little room.

She had been pondering what to do when it all started, but now few options were open. Her flame bolt was out of the question. She had not time for a more lengthy spell she thought of. Most of her friends were not near enough for her to aid them with divine power. Only Logan was near. Acting upon that, she bolstered her friend for the coming attack.


OOC: Having no use of oil, she is carrying a scroll of Summon Monster I and a torch

Buff to Logan: +2 (sacred) bonus on attack rolls, skill checks, ability checks, or saving throws OR to AC until the Celene's next turn. E.g. to ALL attacks until next round, but THEN not to any skills, saves etc. His choice what type of rolls to use it for. Stacks with guidance +1

Move Action: E3
Standard Action: Blessing of the faithful on Logan
Free/Swift Action:
Full Action:
(De)Buffs : +1 to one attack/skill/save

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-)

Kassius
player, 193 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 2 Oct 2015
at 17:55
  • msg #261

Re: Exploring the Dungeon

Kassius moves into the room, followed by Kibeti. With a quick chant, he grants rapid life to the roots and vines in the room, starting from the far corner. The roots grow rapidly, soon filling most of the room.


Kassius
Free/Swift Action: activate animal focus (Tiger: +2 dex)
Move Action: Move to I3
Standard Action: Cast Entangle, starting at the bottom right corner of D11. With a 40 ft radius, that should go to J7, I6, H6, E 5, F5, E4,D4, C5,B5,A6, getting all of the zombies but number 3 (unless they've already been lured out?

HP: 16/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2


Kibeti
Standard Action: Total Defense
Move Action: Move to J3

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Celene
player, 567 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 06:54
  • msg #262

Re: Exploring the Dungeon

OOC: did you get all those clarifications over in the OOC-thread, Ron-Alohan? You're back with the group, which waited for you before entering, so we need your move in - unless Alohan's afraid? :-)

What's your plan, Logan?

This message was last edited by the player at 06:54, Sat 03 Oct 2015.
Dungeon Master
GM, 981 posts
All Powerfull
DM
Sat 3 Oct 2015
at 08:56
  • msg #263

Re: Exploring the Dungeon


Updated map. Logan and Alohan still to move.

Alohan manages to pull about half the zombies into the corridor before he runs north to join the others. Angati launches a magic sling stone and stikes the Huecuva a stunning blow to the head, making him reel back and hesitate in following his minions as he tries to work out what is happening.

As soon as the BBEG sees the party coming in from the other door he starts screaming and cursing for his followers to turn around...

Kyd Albrosie: "Get back here you lilly livered cut-throats! They're coming in the other door me maties!"

...but the zombies are slow to respond. Kassius casting entangle on the area makes it even more difficult to get a response from the lethargic undead, and about half of them end up in the corridor - of the four that are immediately in the entangle area, only the one closest to the wall escapes being caught up in the roots (zombie 9).

Celene aids Logan in his actions with a spell. How will the thief's big sneak attack go?

10:53, Today: Dungeon Master rolled 38 using 4d20.  Zombie vs entagle x 4 DC 14.
10:48, Today: Dungeon Master rolled 18 using 1d20+6.  Kyd vs entangle.

Dungeon Master
GM, 982 posts
All Powerfull
DM
Sat 3 Oct 2015
at 08:58
  • msg #264

Re: Exploring the Dungeon


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF not USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF NOT USED>
ZOMBIE10: <MF NOT USED> <ENTANGLED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> -9


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 12
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12

Angati
PC, 274 posts
Sat 3 Oct 2015
at 11:58
  • msg #265

Re: Exploring the Dungeon

Angati didn't think twice about what to do. Without hesitation she plucked another silver bullet on her sling and started spinning it again, knowing that now it would be harder the hit the undead priest.

The sling started to gain speed, but a second hesitation made Angati miss the throw by what it seemed a mile.


Free :  | Swft : | Move : -- | Stnd : Sling Silver Bullet Huecuva Priest
12:57, Today: Angati rolled 8,9 using 1d20+3,2d6+3.  Sling attack. Silver Bullet + Magic Stone.


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs : Magic Stone
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 3/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Celene
player, 568 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 12:35
  • msg #266

Re: Exploring the Dungeon

OOC: errr, aren't we waiting for Logan and Alohan??
Dungeon Master
GM, 983 posts
All Powerfull
DM
Sat 3 Oct 2015
at 13:11
  • msg #267

Re: Exploring the Dungeon

No probs, we'll use that for next round if it still makes sense.

PS Logan will need to save vs the entangle
.
Celene
player, 569 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 14:33
  • msg #268

Re: Exploring the Dungeon

OOC: Ok, sure. I just thought Angati would consider other options, as the huecuva would probably be in melee and behind cover, giving -8 to hit...? :-)
Dungeon Master
GM, 984 posts
All Powerfull
DM
Sat 3 Oct 2015
at 15:01
  • msg #269

Re: Exploring the Dungeon

If you only roll a five it doesn't really matter though, does it?!

PS Alohan used his full turn to run into the room so I only need a location from him.

Logan
player, 339 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 3 Oct 2015
at 22:20
  • msg #270

Re: Exploring the Dungeon

Invisible behind the undead priest, Logan took his time, letting the magic of Kassius's spell wash over him as he lined up the perfect shot...and struck directly into the back of the pirate priest.  Logan quickly steps out of the reach of the spell, leaving his motion unhindered for next round.


Free :  | Swft : | Move : 5' Step to F4 | Stnd : MW Dagger vs Huecuva Priest.  Hit for 4 damage.  :-(
18:12, Today: Logan rolled 4 using d4+d6.  Damage.
18:11, Today: Logan rolled 27 using 1d20+9.  MW Dagger Attack with Buffs.
18:18, Today: Logan rolled 21 using 1d20+7.  Reflex Save vs Entangle.



HP: 14 |  AC: 20 | CMD : 14 | Saves: 2/9/4

Special Notes:
  (De)Buffs : Guidance, Protection from Evil (included in stats above)

Celene
player, 571 posts
Sorcerer 1/Cleric 1
Sat 3 Oct 2015
at 23:19
  • msg #271

Re: Exploring the Dungeon

As blows of silver struck the undead abomination, Celene sucked in a quick gasp of air - the first since rushing through the doors, she realised - and allowed the first thought of hope to enter her mind. Yet this was far from enough she was sure, the battle was just about to begin. All wound up, scared stiff, and dread freezing her spine over, she desperately tried to jerk her mind into gear.

(OOC: just fluff, anxiously waiting for Alohan to enter and it all to blow up :-))
Dungeon Master
GM, 985 posts
All Powerfull
DM
Sun 4 Oct 2015
at 19:27
  • msg #272

Re: Exploring the Dungeon

OOC: I'm going to go ahead and stick Alohan in the room somewhere - it doesn't matter much I think.

Alohan runs in from the northern door and sprints towards the huecuva (finishing in G4).

<END OF PLAYERS' TURN ONE>



HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF not USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF NOT USED>
ZOMBIE10: <MF NOT USED> <ENTANGLED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> -9


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 1222
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12


<START OF ZOMBIES' TURN ONE>


Kyd takes a step back and raises his holy symbol. A dark appears in the heart of each living thing within the room, and begins to build as the creature calls out again in the tongue that only one of them can understand.

[Language unknown: "Ca sansomter! Ngreur addi paisre onsdinvirure n terdayame inatlo ivsa evbe ul th pous..."]

Kyd's chant is interrupted by Alohan's curses and howling. The evil creature's words falter and the chill dies before it almost has a chance to take effect!

18:03, Today: Dungeon Master rolled 4 using 2d6 ((3,1)).
OOC: Lucky break for the team. You may all make a will check at DC 12 for half damage.

He screams in terror, now in the common tongue. "Get back in here you dogs! Have at them mohn!" The zombies start shuffling towards the party, but since the three closest are entangled in the vines and roots sprouting up through the floor they don't get far. The huecuva though is successful in staying clear of the slow moving roots.

18:12, Today: Dungeon Master rolled 64 using 7d20 ((17,17,13,8,4,4,1)). Z5, 6, 7, 8, 9, 11, 12 vs entangle DC14.
21:26, Today: Dungeon Master rolled 17 using 1d20+6.  Kyd vs entangle DC14 (2nd time).

Z1-4 shuffle west
Z5 enters entangle area = saves
Z6 enters entangle area = saves
Z7 enters entangle area = fails and stops
Z8 enters entangle area = fails and stops
Z9 is initially not entangled, moves across entangle area = fails at start of players turn and becomes entangled
Z10 is entangled, moves north one square, leave area of effect = no longer entangled
Z11 is entangled, moves one square
Z12 is entangled, moves one square


<END OF ZOMBIES' TURN ONE>


This message was last edited by the GM at 07:13, Mon 05 Oct 2015.
Dungeon Master
GM, 986 posts
All Powerfull
DM
Sun 4 Oct 2015
at 19:29
  • msg #273

Re: Exploring the Dungeon

OOC: So please make your will saves vs channel (DC12) and take damage as appropriate. Angati has already taken her turn for this round. If you end your turn in the entanglement please make a DC14 reflex save.
Celene
player, 573 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:10
  • msg #274

Re: Exploring the Dungeon

OOC: Remember Logans 4 hp damage too. And he's still/again in F4 :-) (see the map)
Does Logan get a AoO when Kyd moves back? Don't know, just asking.

Celene
player, 575 posts
Sorcerer 1/Cleric 1
Sun 4 Oct 2015
at 20:44
  • msg #275

Re: Exploring the Dungeon

Feeling the terrible darkness cover her heart, albeit interupted by Alohans intervention, Celene sees no other option than try and remedy it by her own faith. She had hoped to save her energy for the zombies, but there really is no choice. One more of these attacks could kill them.

Her God replies but faintly. Those of strong will can shake the death effect, but others may hurt from it still.

Moving back a bit to catch her breath, she calls out to Angati: "One more bullet, Angati, be ready when I give you my aid in a moment!", hoping to be able to boost Angati before her last shot - if she doesn't hold it back.


22:21, Today: Celene rolled 18 using 1d20+6.  Will save vs. harm channel, DC12.
22:20, Today: Celene rolled 2 using 1d6.  Channel energy - heal living.

Healing : +2 hp to all in the party


Standard Action: Channel energy - heal living
Move Action: Fall back to A3 after channeling
Free/Swift Action: Drop torch
Full Action:
(De)Buffs :

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (5/5), Channeling (6/7, DC14), Blessing Faithful (-)

Kassius
player, 195 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 5 Oct 2015
at 02:22
  • msg #276

Re: Exploring the Dungeon

Kassius grunts in pain as the negative energy flows through him, but Kibeti shrugs off the worst of it. Celene's counter flow of healing energy is still quite welcome. Kassius tries to spur Kibeti on to attack, but the cat simply hisses at the zombies, still unwilling to advance on the unnatural foes.

Temporarily giving up, Kassius nocks the first of his silvered arrows, and fires it at the heucava, watching with some satisfaction as the arrow sinks into undead flesh and the silver burns the foe.


Kassius
22:12, Today: Kassius rolled 9,14 using 1d20+3,1d20+3.  Kassius, Kibeti Will saves.
22:16, Today: Kassius rolled 23 using 1d20+8.  handle animal (with guidance) push.
22:18, Today: Kassius rolled 18,5 using 1d20+8,1d6+1.  shortbow attack, damage (vs heucava).
Standard Action: Fire Shortbow (hit for 5 damage)
Move Action: push Kibeti (fail)

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 0/2 (round 8/10)
Silvered Arrows Left: 6/7

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Dungeon Master
GM, 989 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:17
  • msg #277

Re: Exploring the Dungeon

Celene:
OOC: Remember Logans 4 hp damage too.


Yep, I got that. I am just waiting for you to all attempt your saves so I can correctly represent your current hp.

Celene:
And he's still/again in F4 :-) (see the map)


Opps, totally missed that move. OK, will get it in the next map update.

I also got some of the zombies mixed up and will fix their order next update.

Celene:
Does Logan get a AoO when Kyd moves back? Don't know, just asking.


Apparently yes.

This message was last edited by the GM at 07:19, Mon 05 Oct 2015.
Dungeon Master
GM, 990 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:25
  • msg #278

Re: Exploring the Dungeon

OOC: So, this round:

Angati used a sling stone and missed.
Celene channelled to heal 2 points of damage. (passed channel save)
Kassius used an arrow and hit. (failed channel save)
Kibeti refused to move. (passed channel save)

Angati still needs to attempt her save vs channel.
Logan still to play.
Alohan still to play.

Celene
player, 579 posts
Sorcerer 1/Cleric 1
Mon 5 Oct 2015
at 07:33
  • msg #279

Re: Exploring the Dungeon

Dungeon Master:
Celene:
OOC: Remember Logans 4 hp damage too.

Yep, I got that. I am just waiting for you to all attempt your saves so I can correctly represent your current hp

No, i meant he did 4 hp damage you didn't write on the huecuva (every bit counts!)

Angati
PC, 277 posts
Mon 5 Oct 2015
at 07:42
  • msg #280

Re: Exploring the Dungeon

08:41, Today: Angati rolled 16 using 1d20+3.  Save vs Channel DC12.
Dungeon Master
GM, 991 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:45
  • msg #281

Re: Exploring the Dungeon

Celene:
Dungeon Master:
Celene:
OOC: Remember Logans 4 hp damage too.

Yep, I got that. I am just waiting for you to all attempt your saves so I can correctly represent your current hp

No, i meant he did 4 hp damage you didn't write on the huecuva (every bit counts!)

I know! Hang on, I will post the stats again.

Angati passes her save and only takes 2 hp damage.

Dungeon Master
GM, 992 posts
All Powerfull
DM
Mon 5 Oct 2015
at 07:49
  • msg #282

Re: Exploring the Dungeon


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 22/22   <MF NOT USED>  (still awaiting channel save)
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF not USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>  (still awaiting channel save)

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED>
ZOMBIE 7: <MF NOT USED> <ENTANGLED>
ZOMBIE 8: <MF NOT USED> <ENTANGLED>
ZOMBIE 9: <MF NOT USED> <ENTANGLED>
ZOMBIE10: <MF NOT USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> -9 -4 -5


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 1222
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12

This message was last edited by the GM at 07:50, Mon 05 Oct 2015.
Alohan Nuari
player, 234 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 5 Oct 2015
at 16:57
  • msg #283

Re: Exploring the Dungeon

Alohan's quick jaunt through the complex resulted in him charging into what appeared to be a battle between religions. His mind was flooded with horrible visages only then to be quelled by the loving embrace of Wee Jas. It was psychological torment when he expected physical, a pounding pain beckoning him to flee.

He steeled himself for what was to come. He let his pele bubble forth, inner fire consuming his soul. Stepping forward, he made sure to keep a safe distance from the rush of zombies but lashed out with foot and hand, aiming to catch the creature unaware. But the Nuari blight was ready for Alohan and easily batted the native's careless attacks aside.

Will save - 16:56, Today: Alohan Nuari rolled 8 using 1d20 ((8)).
Atack -12:55, Today: Alohan Nuari rolled 10,5,7,4 using 1d20+5,1d6+3,1d20+5,1d6+3 ((5,2,2,1)).
Move Action: 5ft to H5
Standard Action: Flurry of Blows vs Huecuva
Free/Swift Action: Enter Rage (round 1)

HP: 20/22  AC 16  CMD: 21 vs grapple Saves+8/+5/+2
Rage: 6  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

Dungeon Master
GM, 997 posts
All Powerfull
DM
Tue 6 Oct 2015
at 17:15
  • msg #284

Re: Exploring the Dungeon

Logan lashes out with Kassius' silver dagger as the huecuva tries to back away through the roots sprouting from the ceiling and floor. He makes a small cut in its back, and tries to follow up and moves after the undead beast. Logan strikes out from behind a pillar (moves to F7) and catches it again, making another small cut. Best of all, he also keeps clear of the writhing roots of the entangle spell.

18:56, Today: Dungeon Master rolled 19 using 1d20+8.  Logan AoO vs Huecuva.
19:00, Today: Dungeon Master rolled 3 using 1d4-1.  Logan damage with silver dagger.
19:17, Today: Dungeon Master rolled 18 using 1d20+10.  Flank attack vs Huecuva.
19:18, Today: Dungeon Master rolled 1 using 1d6.  sneak attack damage.
19:18, Today: Dungeon Master rolled 3 using 1d4-1.  Normal silver dagger damage
19:19, Today: Dungeon Master rolled 20 using 1d20+7.  Logan Reflex Save vs Entangle.


<END OF PLAYERS' TURN TWO>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED>
ZOMBIE 7: <MF NOT USED> <ENTANGLED>
ZOMBIE 8: <MF NOT USED> <ENTANGLED>
ZOMBIE 9: <MF NOT USED> <ENTANGLED>
ZOMBIE10: <MF NOT USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> -9 -4 -5 -3 -4


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 1222
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12


<START OF ZOMBIES' TURN TWO>

The huecuva retreats a few feet back to his zombie horde and then faces the party. With a smirk on his face he present his holy symbol, cries out a few words in the Nuari tongue and then some of the wounds on his body heal over as though they were never there. His joy is short lived as a root extends down from the ceiling and encircles his outstretched arm - he becomes entangled in it.

Zombies (Z10, Z11 & Z12) crowd around the native until he is almost hidden from view. They try again and again to grapple him to the ground so they can feast, but the nimble native weaves and dives and escapes them all.

A few of the other zombie make their way north towards Kassius and Kibeti, but do not get close enough to attack.

One zombie (Z9) tries to grapple Logan, but struggles to reach the thief in the waist high water.

A couple more zombies try to enter the room but instantly get entangled and have to stop. They form a bottle neck preventing those behind them from entering. All of the zombies within the area of effect of the spell are entangled now, but they push ahead rather than trying to free themselves.

19:02, Today: Dungeon Master rolled 7 using 2d6.  Huecuva heal.
19:04, Today: Dungeon Master rolled 14 using 1d20+4.  Z12 grapples Alohan.
19:04, Today: Dungeon Master rolled 18 using 1d20+4.  Z11 grapples Alohan.
19:06, Today: Dungeon Master rolled 7 using 1d20+4.  Z10 grapples Alohan.
19:07, Today: Dungeon Master rolled 10 using 1d20+4.  Z9 grapples Logan.
19:08, Today: Dungeon Master rolled 4 using 1d20.  Z3 vs entangle DC14.
19:09, Today: Dungeon Master rolled 12 using 1d20.  Z4 vs entangle
19:13, Today: Dungeon Master rolled 2 using 1d20.  Z6 vs entangle DC14. DC14.
19:14, Today: Dungeon Master rolled 9 using 1d20+6.  Kyd vs entangle DC14

This message was last edited by the GM at 17:34, Tue 06 Oct 2015.
Dungeon Master
GM, 998 posts
All Powerfull
DM
Tue 6 Oct 2015
at 17:16
  • msg #285

Fighting the Zombies

<END OF ZOMBIES' TURN TWO>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF not USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED> <ENTANGLED>
ZOMBIE 4: <MF NOT USED> <ENTANGLED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED> <ENTANGLED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF NOT USED> <ENTANGLED>
ZOMBIE10: <MF NOT USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> <ENTANGLED> -9 -4 -5 -3 -4 +7


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 22
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12


<START OF PLAYERS' TURN TWO>

This message was last edited by the GM at 17:34, Tue 06 Oct 2015.
Dungeon Master
GM, 999 posts
All Powerfull
DM
Tue 6 Oct 2015
at 17:23
  • msg #286

Fighting the Zombies


Updated map. The zombie horde approaches.
Kassius
player, 196 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 6 Oct 2015
at 17:47
  • msg #287

Fighting the Zombies

Kassius growls with frustration as the zombies approach further. He knows they need to take out the leader fast. Fighting the horde is pointless if the heucava can simply heal them back up. Nimbly, he leaps to the side, avoiding the slow zombie in front of him and trusting Kibeti to take care of himself. The cat will either fight, or run and hopefully draw away some of the zombies. It clearly won't listen to Kassius though!

However, while his graceful leap is sufficient to get him away from the zombie, he stumbles a bit catching his footing, and the arrow goes wild. He blinks a second; Hadn't the arrow missed left? Why had it hit the far wall to the right of Heucava? Well, a miss was a miss, and he was to busy bracing himself for the next onslaught to do much else.


Kassius
13:40, Today: Kassius rolled 21 using 1d20+4.  acrobatics to avoid AoO.
13:42, Today: Kassius rolled 11,6 using 1d20+7,1d6+1.  shortbow attack, damage (vs heucava).
13:42, Today: Kassius rolled 9 using 1d20+7.  misfortune reroll attack vs heucava.
Standard Action: miss (even with MF reroll)
Note: attack bonuses should have been one higher (forgot about animal focus), but still a miss)
Move Action: move (using Acrobatics to avoid AoO) to F3

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2 (round 7/10)
Silvered Arrows Left: 5/7

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 15(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

This message was last edited by the player at 17:48, Tue 06 Oct 2015.
Logan
player, 342 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Tue 6 Oct 2015
at 17:57
  • msg #288

Fighting the Zombies

Wriggling free of the undead, Logan waits until the heucava is distracted, then strikes it with the silver dagger.


Free :  | Swft : | Move :  | Stnd : MW Dagger vs Huecuva Priest.  Hit for 7 damage. 

13:56, Today: Logan rolled 7 using 1d4+1d6.  Damage.
13:55, Today: Logan rolled 19 using 1d20+10.  Logan Attack, Flanking.



HP: 14 |  AC: 20 | CMD : 14 | Saves: 2/9/4

Special Notes:
  (De)Buffs : Protection from Evil (included in stats above)

This message was last edited by the player at 20:51, Tue 06 Oct 2015.
Celene
player, 584 posts
Sorcerer 1/Cleric 1
Tue 6 Oct 2015
at 19:28
  • msg #289

Fighting the Zombies

Cursing outwardly at the glee of the healing huecuva, but inwardly relieved that it is forced to use its' energy for this instead of harming, Celene looks around. Seeing the huecuva still between Logan and Alohan, but not covered on the northwestern side, she moves quickly. "Angati, your last bullet. It looks like it's wrapped up in the roots! I will do what I can to aid you, but get clear of Alohan to get an open shot." She knows that this last bullet blessed with the power of Wee Jas is their most powerful remaining weapon. It has to make a telling blow!

Opening a condiut to her goddess, she calls upon a spell that she may need in the coming seconds herself, if Angati cannot bring down the huecuva. Swiftly, she then gathers up the residual energy from the spell, using it to fuel her companions.

The divine power uleashed from her deity was yet another feeling to her magical senses. Arcane spells emerged as she set her mind to it - Synapses (so her teacher Alduran at the temple had called it) triggered, and power surged from her mind. Her own innate sorceres' powers stemmed from the core of her being, her solar plexus - yet another term from her teachers - and they were for some reason attuned to her feelings and her state of mind. Rage or panic would set the world around her aflame. But this new feeling of divine magic was not of her. Rather, it was all around her, soothing her, supporting her, as if she was afloat in a sea of the divine essence of Wee Jas. All she had to do was to reach out, and pull that essence towards her, gather it up, and fling it forth again as she needed it. It made herself feel tiny and insignificant, but the power was undeniable - and very useful.

At the same time, this power was more reassuring than anything else she could think of. The feeling of it made her mind at ease, and she felt herself gaining control of her fear.

Party buff (all except Kibeti who's too far away): +2 sacred bonus on one attack roll, skill check, or ability check made before the end of their next turn


OOC: sorry for all the frills and fluff, can't help it, she just looooves magic :-)


Standard Action: Cast Divine favour
Move Action: move to F4
Free/Swift Action: Use Divine Vessel
Full Action:
(De)Buffs : +1 (luck) to weapon attack and damage (expires end of player round 12), +2 (sacred) to next attack roll, skill check, or ability check (expires end of player round 3)

HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (5/5), Channeling (6/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 20:54, Tue 06 Oct 2015.
Alohan Nuari
player, 237 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 6 Oct 2015
at 23:06
  • msg #290

Fighting the Zombies

The impending doom of zombies washing over him was something he couldn't address -his positioning was required in order for Logan to get some advantageous attacks on their enemy. If he shifted in anyway, Logan would be off on his own. Even now, Alohan could take advantage of Logan's positioning -just not in the same way as the Shadowshore boy. Despite the encroaching scourge, Alohan stood his ground.

It wasn't enough. Even with Celene's blessing and Logan's positioning, Alohan found himself unwilling to overextend himself. The thought of being on the verge of death had consumed his focus. Even his pele couldn't burn through the hesitation. With unsteady nerves, the Native haphazardly punched and slapped at the well armored huecuva. This would not do. If he didn't right the ship and focus on the task at hand, they would all die.

19:03, Today: Alohan Nuari rolled 13,5,11,7 using 1d20+9,1d6+3,1d20+7,1d6+3 ((4,2,4,4)).
LOOK AT THIS SHIT. TWO FOURS?!
Move Action:
Standard Action: Flurry of Blows vs Huecuva
Free/Swift Action: (round 2)

HP: 20/22  AC 16  CMD: 21 vs grapple Saves+8/+5/+2
Rage: 5  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

Angati
PC, 278 posts
Wed 7 Oct 2015
at 07:27
  • msg #291

Fighting the Zombies

Angati heard Celene clear and loud and moved further away to try to minimise the risk of hitting Alohan, all the while slowly spinning her sling and concentrating on the task ahead.

Once her position allowed for a clear shot, she spun faster and faster, and the bullet flew true to its target. However, she saw, the damage was not as good as she would have hoped, and she wondered if the magic in the bullets was already dimming.


Free :  | Swft : | Move : G3 | Stnd : Sling Silver Bullet Huecuva Priest

08:24, Today: Angati rolled 21,6 using 1d20+5,2d6+3.  Sling attack. Silver Bullet + Magic Stone + Divine Int.


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs : Magic Stone
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 3/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

This message was last edited by the player at 12:06, Wed 07 Oct 2015.
Celene
player, 592 posts
Sorcerer 1/Cleric 1
Wed 7 Oct 2015
at 08:25
  • msg #292

Fighting the Zombies

OOC: sorry, that seat is already taken (F3) by Kassius. How about G3 or G4 instead? There's a great view from there, too :-)
Dungeon Master
GM, 1003 posts
All Powerfull
DM
Wed 7 Oct 2015
at 17:35
  • msg #293

Fighting the Zombies

EDIT: Added the 6 damage from Angati's last stone.

Kassius shoots and misses. Kibeti hisses but refuses to attack. Logan strikes another good blow with the silver dagger. Celene buffs the party with her Divine Vessel ability. And Alohan punches the huecuva, connecting once, but not doing any damage.

<END OF PLAYERS' TURN THREE>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED>
ZOMBIE 2: <MF NOT USED>
ZOMBIE 3: <MF NOT USED> <ENTANGLED>
ZOMBIE 4: <MF NOT USED> <ENTANGLED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED> <ENTANGLED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF NOT USED> <ENTANGLED>
ZOMBIE10: <MF NOT USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> <ENTANGLED> -9 -4 -5 -3 -4 +7 -7 -6


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 22
Guidance on all - expires after first round.
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Magic stone to create 3 silvered bullets for Angati (+1 to hit, 2d6+2 damage, 30 minute duration)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12


<START OF ZOMBIES' TURN THREE>

This message was last edited by the GM at 14:40, Thu 08 Oct 2015.
Dungeon Master
GM, 1004 posts
All Powerfull
DM
Wed 7 Oct 2015
at 17:54
  • msg #294

Fighting the Zombies

EDIT: Added the 6 damage from Angati's last sling stone

The huecuva grunts as Logan's dagger blow finds his flank again, but just laughs at Alohan's feeble flailing around.


[Language unknown: "Alulen th ort anyvorlin i erssntho rend! Hersetnde ic u menma Tamoul i Beceha!"], he says mockingly. He takes another step back, allowing his minions to envelop and protect him (Alohan and Logan, take an AoO), then raises his crud covered unholy symbol again and makes the wounds from Logan's attack close over again.

OOC: That is his third channel today.


19:35, Today: Dungeon Master rolled 6 using 2d6.  Huecuva channels for healing.

The horde of zombies around Alohan try to pin him down, but are unsuccessful, although Angati needs to intervene once to ensure this.

The zombie close to Logan looks like it is going to grab onto Logan, but after a wink from Angati it misses instead.

A zombie approaches the hissing and spitting Kibeti and nearly succeeds in lifting the cat into its shark toothed jaws, the cat looks uncertain of what to do...

19:45, Today: Dungeon Master rolled 1 using 1d6.  Kibeti response 1-4 = fight 5-6 = flee.

...but decides to fight! It wriggles out of the zombies grip and strikes with claws and bite. (Take an AoO because of the grapple attempt).

A zombie lumbers ahead and gets close to Angati. Two more zombies try and enter the room but get instantly entangled.

19:45, Today: Dungeon Master rolled 1 using 1d6.  Kibeti response 1-4 = fight 5-6 = flee.
19:45, Today: Dungeon Master rolled 1 using 1d20.  Z1 vs entangle DC14.
19:45, Today: Dungeon Master rolled 3 using 1d20.  Z2 vs entangle DC14.
19:43, Today: Dungeon Master rolled 15 using 1d20+4.  Z7 tries to grapple Kibeti.
19:41, Today: Dungeon Master rolled 15 using 1d20+2.  Z9 tries to grapple Logan REROLL.
19:41, Today: Dungeon Master rolled 22 using 1d20+2.  Z9 tries to grapple Logan.
19:41, Today: Dungeon Master rolled 15 using 1d20+2.  Z10 tries to grapple Alohan REROLL.
19:41, Today: Dungeon Master rolled 21 using 1d20+2.  Z10 tries to grapple Alohan.
19:41, Today: Dungeon Master rolled 13 using 1d20+2.  Z11 tries to grapple Alohan.
19:40, Today: Dungeon Master rolled 18 using 1d20+2.  Z12 tries to grapple Alohan.
19:35, Today: Dungeon Master rolled 6 using 2d6.  Huecuva channels for healing.


<END OF ZOMBIES' TURN THREE>

HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED>
ZOMBIE 2: <MF NOT USED> <ENTANGLED>
ZOMBIE 3: <MF NOT USED> <ENTANGLED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF NOT USED>
ZOMBIE 6: <MF NOT USED> <ENTANGLED>
ZOMBIE 7: <MF NOT USED>
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF USED> <ENTANGLED>
ZOMBIE10: <MF USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: <MF NOT USED> <ENTANGLED> -9 -4 -5 -3 -4 +7 -7 -6 +6


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12

<START OF PLAYERS' TURN FOUR>


OOC: Don't forget the Divine Favour
This message was last edited by the GM at 14:41, Thu 08 Oct 2015.
Dungeon Master
GM, 1005 posts
All Powerfull
DM
Wed 7 Oct 2015
at 17:57
  • msg #295

Fighting the Zombies


Updated Map
Logan
player, 347 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Wed 7 Oct 2015
at 20:03
  • msg #296

Fighting the Zombies

Logan's blade flashed out at the retreating huecava, slicing open recently closed wounds.  Celene's gaze caught the rogue's, and he waited for a moment while his allies targeted the caster with attacks before closing in again.
He moved in again, unable to flank Kyd, but doing his best to keep the pressure on him.



Free :  | Swft : | Move :5' to G8  | Stnd : MW Dagger vs Huecuva Priest. 
AoO: 7 damage vs AC 18.  Attack: 2 damage vs AC 17

16:00, Today: Logan rolled 2 using 1d4.  Damage.
16:00, Today: Logan rolled 17 using 1d20+8.  Attack Heucava.
16:33, Today: Logan rolled 5 using 1d6.  sneak Attack damage.
15:56, Today: Logan rolled 2 using 1d4.  Dagger Damage.
15:55, Today: Logan rolled 18 using 1d20+8.  Logan AoO.
16:34, Today: Logan rolled 15 using 1d20+9.  Reflex Save.



HP: 14 |  AC: 20 | CMD : 16 | Saves: 2/9/4

Special Notes:
  (De)Buffs : Protection from Evil (included in stats above)

This message was last edited by the player at 20:34, Wed 07 Oct 2015.
Dungeon Master
GM, 1007 posts
All Powerfull
DM
Thu 8 Oct 2015
at 07:31
  • msg #297

Fighting the Zombies

OOC: Logan triggers an AoO from Z9 as he can't 5-foot step due to being in difficult terrain.

Logan tries to step around the nearest zombie and notices at the last minute that its right hand has been removed at the wrist and replaced with a rusty handaxe (OOC: for colour purposes only, it is still a zombie 'slam' attack). As he moves past the zombie pirate howls and brings the axe down towards the thief's fleshy side, but Logan just manages to sidestep it (thanks to the protection from evil spell).

09:27, Today: Dungeon Master rolled 18 using 1d20+4.  Z9 attacks Logan with AoO slam.
This message was last edited by the GM at 07:33, Thu 08 Oct 2015.
Celene
player, 600 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 09:00
  • msg #298

Fighting the Zombies

Relieved of fear by her goddess, and instilled with hope from the succes of her friends, Celenes had moved from dread, to calm, and now finally to rage, as something snapped within her. That devious creature was bent on their destruction, purely because it loathed them. It was ready to kill and devour them just for being alive. Enough! These abominations, pure insults to her and her goddess, would be erradicated now! And this blight, this usurper of divine power, was at the cause of it all. It should burn in eternal hell for its' doings. Burn!

Alas, her rage left her uncontrolled, and her flames went wide. Flustered, Celene moved back to catch her breath for a moment.

EDIT: She takes the moment to ponders the power of the huecuva. How long will it be able to keep up with channeling?

OOC:Bah! Beat that, Alohan :-)
10:51, Today: Celene rolled 4,4 using d20+3,d6+2.  Flame lance.
OOC: never mind the moral dubiousness of being angry at the inhabitants of these caves, after invading a native territory, and attacking the innocent native zombies standing around eating scraps peacefully ;-)

EDIT: 13:04, Today: Celene rolled 18 using 1d20+5.  Know (religion) - #channelings deducted from power?
If it's spellcraft instead, she's even better (+7)


Standard Action: Flame bolt.. sorry, Lance
Move Action: B3
Free/Swift Action:
Full Action:
(De)Buffs : +1 (luck) to weapon attack and damage (expires end of player round 12), +2 (sacred) to next attack roll, skill check, or ability check (expires end of player round 3)

HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (5/5), Channeling (6/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 11:08, Thu 08 Oct 2015.
Alohan Nuari
player, 238 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 8 Oct 2015
at 13:54
  • msg #299

Fighting the Zombies

As the Nuari priest flees into his hoard, Alohan takes a haphazard swing. He was late, far too late, and the undead Nuari was beginning to make a mockery out of him. The distractions of combat continue to be insurmountable. Anymore of this ineffectual battling would lead to their undoing.

Despite the impending horde, Alohan catapulted himself sideways, jaunting into a handspring. As he contorted his body around the enemy, he launched himself into the air only to come down hard with a heel kick that he felt connected with his enemy. The sheer surprise of having been effectual unbalanced him and his second attack only grazed the cleric.
08:47, Today: Alohan Nuari rolled 7,6 using 1d20+5, 1d6+3 ((2,3)).  -AoO on Huecuva. If there are any additional bonuses, I didnt add them. Not like it would help.
08:45, Today: Alohan Nuari rolled 24 using 1d20+6 ((18)). -Acrobatics to avoid AoO
08:48, Today: Alohan Nuari rolled 19,7,10,9 using 1d20+5,1d6+3,1d20+5,1d6+3 ((14,4,5,6)). -Flurry of blows vs Huecuva
Reflex: 13:38, Today: Alohan Nuari rolled 7 using 1d20+5 ((2)).
Move Action: Acrobatics to G6
Standard Action: Flurry of Blows vs Huecuva
Free/Swift Action: (round 3)

HP: 20/22  AC 16  CMD: 21 vs grapple Saves+8/+5/+2
Rage: 4  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

O
This message was last edited by the player at 17:38, Thu 08 Oct 2015.
Angati
PC, 285 posts
Thu 8 Oct 2015
at 15:14
  • msg #300

Fighting the Zombies

Angati dropped the sling, for she needed a free hand to concentrate and accumulate the energies necessary for casting a protection from evil for herself.

Then, she strutted behind her shield and took a step forward in diagonal, leaving the other zombie to her left so that she could block the passage of further zombies.


Free :  | Swft : | Move : H4 | Stnd : Prot from Evil (self)


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3HP: 19 |  AC: 21 | CMD : 14 | Saves: 4/3/5
Special Notes:
      (De)Buffs : Protection from Evil
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 2/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Dungeon Master
GM, 1010 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:09
  • msg #301

Fighting the Zombies

Alohan's second attack is unnecessary as his heel kick slams into the side of the huecuva's head with such force that caves its skull in like a dry husk. The creature falls to its knees without making a sound and is quickly swarmed by its former minions, now free to act as they will.

OOC: Congrats Alohan, you get the final blow on it.

Celene figures out that the creature can probably channel 4 times a day, and has done three so far. Enjoy that information :P

Dungeon Master
GM, 1011 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:10
  • msg #302

Fighting the Zombies

Kassius and Kibeti still to play.
Dungeon Master
GM, 1012 posts
All Powerfull
DM
Thu 8 Oct 2015
at 17:18
  • msg #303

Fighting the Zombies


Updated mid round map. What is Celene doing? Why is she always running away?
Kassius
player, 201 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 8 Oct 2015
at 17:59
  • msg #304

Fighting the Zombies

Kassius gives a brief cheer as the heucava is destroyed. Now to deal with the zombies. Ignoring his bow, Kassius draws out one of Celene's vials of holy water. However, rather than throw it right away, he makes one more attempt to exhort Kibeti to continue the fight. Kibeti attacks, but Kassius can't tell if that's because of anything he did, or just the cat defending himself.

Kibeti dodges the zombie's grapple attempt, an then responds, savaging the zombie with a vicious bite, but the unexpectedly foul taste causes the cat to back off with a look of disgust, his claws missing harmlessly.


Kassius
13:52, Today: Kassius rolled 24 using 1d20+9.  handle animal, push (with divine vessel).
Standard Action: attempt to push kibeti into regular attacking (fail)
Move Action: Draw vial of holy water

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2 (round 6/10)
Silvered Arrows Left: 5/7

Kibeti
13:57, Today: Kibeti rolled 6,5 using 1d20+3,1d6+1.  AoO (bite).
13:54, Today: Kibeti rolled 14,6,6,5,8,5 using 1d20+3,1d6+1,1d20+3,1d6+1,1d20+3,1d6+1.  attack, damage (bite/claw/claw).
Action: Full Attack

HP: 19/19 AC 14(15), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Dungeon Master
GM, 1017 posts
All Powerfull
DM
Thu 8 Oct 2015
at 18:51
  • msg #305

Fighting the Zombies

<END OF PLAYERS' TURN FOUR>

HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED>
ZOMBIE 2: <MF NOT USED> <ENTANGLED>
ZOMBIE 3: <MF NOT USED> <ENTANGLED>
ZOMBIE 4: <MF NOT USED>
ZOMBIE 5: <MF USED>
ZOMBIE 6: <MF NOT USED> <ENTANGLED>
ZOMBIE 7: <MF USED> -7
ZOMBIE 8: <MF NOT USED>
ZOMBIE 9: <MF USED> <ENTANGLED>
ZOMBIE10: <MF USED>
ZOMBIE11: <MF NOT USED> <ENTANGLED>
ZOMBIE12: <MF NOT USED> <ENTANGLED>
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires and of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12

<START OF ZOMBIES' TURN FOUR>


Oblivious to the demise of their master, the zombies push on. The zombie facing Kibeti shrugs off the damage from the bite and tries to get hold of the big cat with so as to drag him into its mouth - with Angati's help the cat is able to escape.

Angati stands firm against three grappling attacks, Logan and Alohan likewise fend off one each.

The rest of the zombies push inwards.


20:49, Today: Dungeon Master rolled 12 using 1d20+4.  Z7 tries to grapple Kibeti REROLL.
20:46, Today: Dungeon Master rolled 6 using 1d20+4.  Z10 tries to grapple Angati.
20:45, Today: Dungeon Master rolled 12 using 1d20+4.  Z8 tries to grapple Angati.
20:45, Today: Dungeon Master rolled 6 using 1d20+4.  Z5 tries to grapple Angati REROLL.
20:45, Today: Dungeon Master rolled 17 using 1d20+4.  Z5 tries to grapple Angati.
20:43, Today: Dungeon Master rolled 16 using 1d20+4.  Z7 tries to grapple Kibeti.
20:42, Today: Dungeon Master rolled 19 using 1d20+2.  Z12 tries to grapple Alohan.
20:42, Today: Dungeon Master rolled 15 using 1d20+2.  Z9 tries to grapple Logan.


<END OF ZOMBIES' TURN FOUR>
<START OF PLAYERS' TURN FIVE>

This message was last edited by the GM at 18:57, Thu 08 Oct 2015.
Dungeon Master
GM, 1018 posts
All Powerfull
DM
Thu 8 Oct 2015
at 18:56
  • msg #306

Fighting the Zombies


Updated Map
Logan
player, 352 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 8 Oct 2015
at 19:21
  • msg #307

Fighting the Zombies

When Kyd falls, Logan draws his rapier in a fluid motion and transfers the dagger in a fluid motion, the sibilant hiss surprisingly audible over the moan of zombies and grunts of combat.  Weapons in hand, Logan lunges forward with the rapier while slashing across the zombie's legs with the dagger


Free :  | Swft : | Move :  | Stnd : TWF vs Z9 
6 damage vs AC 15, Z9

15:20, Today: Logan rolled 6 using 1d4+1d6.  Dagger Damage.
15:20, Today: Logan rolled 15 using 1d20+6.  Dagger Attack vs Z9.
15:20, Today: Logan rolled 8 using 1d20+7.  Rapier Attack vs Z9.



HP: 14 |  AC: 20 | CMD : 16 | Saves: 2/9/4

Special Notes:
  (De)Buffs : Protection from Evil (included in stats above)

Celene
player, 606 posts
Sorcerer 1/Cleric 1
Thu 8 Oct 2015
at 20:26
  • msg #308

Re: Fighting the Zombies

"Yeah!" An cry of exaltation escaped Celenes lips!

Moving quickly forward again, now free of the threat of the oppressive aura of death from the monster, Celene cheered with the others! Now to handle the mindless shamblers.

"I will send these pitiful creatures back to sleep. Just take care of yourselves for a few moments more. Fall back if you need to, we'll just slowly move backwards."

Moving into position next to Kassius, she holds up the symbol of the Death Goddess, the fiery skull. It was time for these people to rest, they had endured their punishment here, and should move on to the afterlife. With an expectant breath, she called out "Wee Jas!". Crashing waves of energy, heard only by her, surged around her - she was as one with her goddess.


21:49, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead#1.

Standard Action: Channel energy - harm undead, 6 hp, DC14 will save for half damage
Move Action: F3
Free/Swift Action: Talking!
Full Action:
(De)Buffs : +1 (luck) to weapon attack and damage (expires end of player round 12)

HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (5/5), Channeling (5/7, DC14), Blessing Faithful (-)

Kassius
player, 202 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 8 Oct 2015
at 22:13
  • msg #309

Re: Fighting the Zombies

Kibeti finishes ripping apart the zombie in front of him, yowling in satisfaction as bite and claw sinks into the foe. Kassius tries to spur the cat on to further violence and throw a flask. His attention is divided, but the clumsy target and his own enhanced reflexes are enough to hit.


Kassius
18:03, Today: Kassius rolled 22 using 1d20+7.  handle animal, push.
18:06, Today: Kassius rolled 9,6 using 1d20+7,2d4+1.  Holy Water attack, damage.
But wait! I forgot the +2 dex from animal focus. That makes the attack a 10, which hits vs touch AC!
18:07, Today: Kassius rolled 7 using 1d8.  (splash weapon miss).

Move Action: Handle animal (fail)
Standard Action: Throw flask at Z11. It takes 6 damage, and Z8, 10, 12, and 2 take 1 splash damage each.

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2 (round 5/10)
Silvered Arrows Left: 5/7

Kibeti
18:01, Today: Kibeti rolled 11,4 using 1d20+3,1d6+1.  confirm crit.
18:00, Today: Kibeti rolled 21,3,23,4,6,5 using 1d20+3,1d6+1,1d20+3,1d6+1,1d20+3,1d6+1.  attack, damage (bite/claw/claw).
Action: Full Attack

HP: 19/19 AC 14(15), (CMD 17) Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

This message was last edited by the player at 22:13, Thu 08 Oct 2015.
Dungeon Master
GM, 1020 posts
All Powerfull
DM
Fri 9 Oct 2015
at 11:37
  • msg #310

Re: Fighting the Zombies

The zombie that almost grabs hold of Alohan fails due to Anagati's ability.

13:38, Today: Dungeon Master rolled 8 using 1d20+2.  Z12 tries to grapple Alohan REROLL.

Logan connects with his dagger and slashes open a large wound on a zombie's (Z9) chest. (OOC: BTW, why are you using a rapier instead of a second dagger? Just curious)

Celene channels a furious burst of positive energy into all of the zombies. Such is its power that ALL but one of the zombies (Z7 saves) are subjected to its maximum effect.

13:28, Today: Dungeon Master rolled 60 using 12d20+3 ((7,4,4,9,4,7,14,9,7,4,11,13)).
OOC: Manually corrected to add +3... that was 4 natural ones in the there!

Kassius lobs a flash of holy water into a zombie and splashes several others close by. (Yes, a 10 is a hit for a ranged touch attack)

Kibeti rips apart the zombie tackling him (Z7) with bites and slashing claws. He then falls back into a defensive posture, hissing and spitting at the advancing zombies.

<PLAYERS' TURN FOUR MID ROUND UPDATE>

HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 2: <MF NOT USED> <ENTANGLED> -6 -1
ZOMBIE 3: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED> -6
ZOMBIE 6: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 7: DEAD
ZOMBIE 8: <MF NOT USED> -6 -1
ZOMBIE 9: <MF USED> <ENTANGLED> -6 -6
ZOMBIE10: <MF USED> -6 -1
ZOMBIE11: <MF NOT USED> <ENTANGLED> -6 -6
ZOMBIE12: <MF USED> <ENTANGLED> -6 -1
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15


Angati and Alohan still to play this round.
This message was last edited by the GM at 11:41, Fri 09 Oct 2015.
Angati
PC, 286 posts
Fri 9 Oct 2015
at 12:00
  • msg #311

Re: Fighting the Zombies

Angati continued to fight behind her shield, while picking a flask of oil from her pack, and aiming it to the middle of the group of zombies that were between the columns.

The flask however, bounced against one of the zombies bellies without breaking and dropped to the floor close to Alohan, splashing the two zombies next to him, as well as himself.


Free :  | Swft : | Move : Fetch oil  | Stnd : Attack defensively (splash weapon)

CURRENT AC: 23

Splash to GRID intersection: You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can't target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you're aiming at the creature.

12:53, Today: Angati rolled 3 using 1d8.  Splash miss... rolling where it hit.
It hit G-H/5-6 that means Alohan, and zombies 11 12 if I am not mistaken.... be careful lighting a fire next to our greased and now OILED islander. (Sorry dude).
12:53, Today: Angati rolled 0 using 1d20-2.  Thrown Oil to grid 5-6/H-I  (AC 5) -4 for fight defensively.


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3HP: 19 |  AC: 21 | CMD : 14 | Saves: 4/3/5

Special Notes:
      (De)Buffs : Protection from Evil
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 2/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Alohan Nuari
player, 241 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 9 Oct 2015
at 12:32
  • msg #312

Re: Fighting the Zombies

Alohan couldn't describe the thrill he felt upon ending the corrupted Nuari's life. He knew it was a group effort but he allowed himself to feel the closure of ending it. Gone was the menace. There chances of survival increased tenfold.

Despite the plant life reaching and grabbing, Alohan was able to unhook the machete dangling by his loincloth. He cut through one particularly nasty vine wrapping around his manhood but otherwise left the entanglement alone. Instead, he focused on the zombie horde, particularly one creature caught in the middle of Logan and he.

With and overhand chop, Alohan felt the machete bite deep into the zombie. He shoved the creature off his weapon, looking to those encroaching on his side.

07:58, Today: Alohan Nuari rolled 23,4 using 1d20+5,1d6+3.  Entangled Attack vs 9.
Move Action: Sit tight/draw machete
Standard Action: Attack zomb #9
Free/Swift Action: (round 4)

HP: 20/22  AC: 16  CMD: 21 vs grapple(-4 Entangled) Saves: +8/+5(-4)/+2
Rage: 3  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

Dungeon Master
GM, 1025 posts
All Powerfull
DM
Wed 14 Oct 2015
at 17:52
  • msg #313

Re: Fighting the Zombies

Angati's tries to through some oil into the crowd of zombies, but it lands wide and sprays oil over a different area. Alohan cuts into a zombie, but despite it now suffering massive wounds, it keeps clawing at Logan.

<END OF PLAYERS' TURN FOUR>

HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 2: <MF NOT USED> <ENTANGLED> -6 -1
ZOMBIE 3: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED> -6
ZOMBIE 6: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 7: DEAD
ZOMBIE 8: <MF NOT USED> -6 -1
ZOMBIE 9: <MF USED> <ENTANGLED> -6 -6 -4
ZOMBIE10: <MF USED> -6 -1
ZOMBIE11: <MF NOT USED> <ENTANGLED> -6 -6
ZOMBIE12: <MF USED> <ENTANGLED> -6 -1
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15

<START OF ZOMBIES' TURN FOUR>
Dungeon Master
GM, 1026 posts
All Powerfull
DM
Wed 14 Oct 2015
at 18:09
  • msg #314

Re: Fighting the Zombies

Logan is under siege is multiple zombies clamber to rip his body apart and eat the pieces - but thanks to some help from Angati he is able to doge them.
OOC: Logan, take a AoO again Z3, Z6 or Z9 as you wish.

Alohan is never is trouble despite having three of the monsters on him.
OOC: Alohan, likewise take an AoO vs Z11 or Z12

Angati also does ok at first, but the last zombie (Z5 - MF already used) grabs her from behind and almost bites the back of her head off (9 points of damage)
OOC: Angati, take an AoO again Z5, Z8 or Z10. Even if you hit Z5 you won't do enough damage to stop the grapple.

Zombies pirates shuffle forward to take the spots made empty by their zombie comrades.

19:53, Today: Dungeon Master rolled 18 using 1d20+2.  Z3 tries to grapple Logan.
I thought I finally had him, but then I saw that MF hadn't been used on this one!
19:57, Today: Dungeon Master rolled 8 using 1d20+2.  Z3 tries to grapple Logan REROLL.
Boo!
19:57, Today: Dungeon Master rolled 5 using 1d20+2.  Z6 tries to grapple Logan.
19:57, Today: Dungeon Master rolled 12 using 1d20+2.  Z9 tries to grapple Logan.
Pathetic
19:58, Today: Dungeon Master rolled 10 using 1d20+2.  Z12 tries to grapple Alohan.
19:58, Today: Dungeon Master rolled 14 using 1d20+2.  Z11 attacks Alohan (1-3) or Angati (1-3).

Opps, try again with a d6
19:58, Today: Dungeon Master rolled 2 using 1d6.  Z11 attacks Alohan (1-3) or Angati (1-3).
19:59, Today: Dungeon Master rolled 15 using 1d20+2.  Z11 tries to grapple Alohan.
20:00, Today: Dungeon Master rolled 9 using 1d20+4.  Z10 tries to grapple Angati.
20:00, Today: Dungeon Master rolled 13 using 1d20+4.  Z8 tries to grapple Angati.
20:00, Today: Dungeon Master rolled 19 using 1d20+4.  Z5 tries to grapple Angati.

Ha! And MF already used on number 5.
20:02, Today: Dungeon Master rolled 9 using 1d6+3.  Z5 bites Angati.
Ouch!
This message was last edited by the GM at 18:13, Wed 14 Oct 2015.
Dungeon Master
GM, 1027 posts
All Powerfull
DM
Wed 14 Oct 2015
at 18:12
  • msg #315

Re: Fighting the Zombies

NB: Damage trom AoO not included yet.

<END OF ZOMBIES' TURN FOUR>

HIT POINTS & MISFORTUNE
Angati  HP: 10/19   <MF USED> <GRAPPLED> <DEFENDER IN GRAPPLE1>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 2: <MF NOT USED> <ENTANGLED> -6 -1
ZOMBIE 3: <MF USED> <ENTANGLED> -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED>  <GRAPPLED> <ATTACKER IN GRAPPLE1> -6
ZOMBIE 6: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 7: DEAD
ZOMBIE 8: <MF NOT USED> -6 -1
ZOMBIE 9: <MF USED> <ENTANGLED> -6 -6 -4
ZOMBIE10: <MF USED> -6 -1
ZOMBIE11: <MF NOT USED> -6 -6
ZOMBIE12: <MF USED> <ENTANGLED> -6 -1
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15

<START OF PLAYERS' TURN FIVE>
This message was last edited by the GM at 06:12, Thu 15 Oct 2015.
Dungeon Master
GM, 1028 posts
All Powerfull
DM
Wed 14 Oct 2015
at 18:15
  • msg #316

Re: Fighting the Zombies


Updated Map
Logan
player, 359 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 15 Oct 2015
at 13:25
  • msg #317

Re: Fighting the Zombies

With Angati's assistance, Logan avoids another bite from the filthy zombies and becomes a blur of motion, spinning and stabbing like a steel-tipped dervish, desperate to bring the wounded zombie down.


Free :  | Swft : | Move :  | Stnd : TWF vs Z9
With DR 5 for the Rapier, I think that's 3 hits and 14 damage to Z9


09:22, Today: Logan rolled 8 using d4+d6.  Dagger Damage.
09:22, Today: Logan rolled 7 using d4+d6+1.  Rapier Damage.
09:22, Today: Logan rolled 22 using 1d20+6.  Dagger Attack Z9.
09:21, Today: Logan rolled 24 using 1d20+7.  Rapier Attack Z9.
09:21, Today: Logan rolled 9 using d4+d6.  Rapier Attack Z9.
09:21, Today: Logan rolled 4 using d4+d6.  Dagger AoO damage.
09:21, Today: Logan rolled 18 using 1d20+6.  Dagger AoO vs Z9.



HP: 14 |  AC: 20 | CMD : 16 | Saves: 2/9/4

Special Notes:
  (De)Buffs : Protection from Evil (included in stats above)

Angati
PC, 290 posts
Thu 15 Oct 2015
at 20:34
  • msg #318

Re: Fighting the Zombies

Angati tried to continue fighting behind he shield while trying to release the hold that the zombie had on her.


Free :  | Swft : | Move : Fetch oil  | Stnd : Attack defensively (release grapple)

21:32, Today: Angati rolled 17 using 1d20.  Release grapple.

CURRENT AC: 23


HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3HP: 19 |  AC: 21 | CMD : 14 | Saves: 4/3/5

Special Notes:
      (De)Buffs : Protection from Evil
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 2/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune

Kassius
player, 203 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 16 Oct 2015
at 01:36
  • msg #319

Re: Fighting the Zombies

Kassius draws his final vial of holy water, and effortlessly tosses it into the crowd of zombies, bursting off one foe and splashing others nearby. He grimaces at how many of the foe are still moving, appearing to swarm Angati and the others.

Kibeti meanwhile, seeing that the meat that had attacked him was back to acting like proper meat, and not moving around returns to a defensive stance. Still hissing with irritation, he makes no move to attack the rest of the enemies.


Kassius
21:31, Today: Kassius rolled 24,7 using 1d20+8,2d4+1.  holy water attack, damage.
Move Action: Draw vial of holy water
Standard Action: throw holy water at Z12. He takes 7 damage, Z11,Z10,Z12,Z2,Z6, and Z9  all take one splash damage.

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 2/3;  Animal Focus Minutes Left: 1/2 (round 5/10)
Silvered Arrows Left: 5/7

Kibeti
Standard Action: Total Defense

HP: 19/19 AC 14(19), Saves+4/+7/+3
Current Animal Focus: Tiger (+2 dex)

Dungeon Master
GM, 1030 posts
All Powerfull
DM
Fri 16 Oct 2015
at 07:21
  • msg #320

Re: Fighting the Zombies

Logan:
With Angati's assistance, Logan avoids another bite from the filthy zombies and becomes a blur of motion, spinning and stabbing like a steel-tipped dervish, desperate to bring the wounded zombie down.


The rogue actually finishes off the first zombie (Z9) as it lunges at him for a grapple, and then turns his swirling blades to another of the undead (Z6).

OOC: But Logan doesn't get the sneak attack bonus against the next zombie, since Alohan isn't flanking, so I am reducing the damage by 3 points (the average of a sneak attack). This means that the rapier ends up doing no damage because of the DR, but the silver dagger does 5 again Z6.

Angati:
Angati tried to continue fighting behind her shield while trying to release the hold that the zombie had on her.


Angati easily breaks free, and assumes a defensive posture, nursing the bleeding wound in her head.

Kassius:
Kassius draws his final vial of holy water, and effortlessly tosses it into the crowd of zombies, bursting off one foe and splashing others nearby. He grimaces at how many of the foe are still moving, appearing to swarm Angati and the others.


The zombie pirate that receives the full effects is horribly burned and screams in rage as it claws at Alohan.

Kassius:

Standard Action: throw holy water at Z12. He takes 7 damage, Z11,Z10,Z12,Z2,Z6, and Z9  all take one splash damage.


OOC: What?! <DM looks out from behind DM screen in disbelief at the sheer number of targets named. Studies map.> Geez. OK, yes.

Didn't you play an alchemist in Ron's game and it was a character that used lots of splash weapons? ;D

Dungeon Master
GM, 1031 posts
All Powerfull
DM
Fri 16 Oct 2015
at 07:24
  • msg #321

Re: Fighting the Zombies

<PLAYERS' TURN FIVE MID TURN UPDATE>

HIT POINTS & MISFORTUNE
Angati  HP: 10/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> -6
ZOMBIE 2: <MF NOT USED> <ENTANGLED> -6 -1 -1
ZOMBIE 3: <MF USED> <ENTANGLED> -6
ZOMBIE 4: <MF NOT USED> -6
ZOMBIE 5: <MF USED>  -6
ZOMBIE 6: <MF NOT USED> <ENTANGLED> -6 -5 -1
ZOMBIE 7: DEAD
ZOMBIE 8: <MF NOT USED> -6 -1
ZOMBIE 9: DEAD
ZOMBIE10: <MF USED> -6 -1 -1
ZOMBIE11: <MF NOT USED> -6 -6 -1
ZOMBIE12: <MF USED> <ENTANGLED> -6 -1 -7 -1
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15

Celene still to play.
This message was last edited by the GM at 07:29, Fri 16 Oct 2015.
Alohan Nuari
player, 244 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 17 Oct 2015
at 12:12
  • msg #322

Re: Fighting the Zombies

Alohan prided himself on his battlefield awareness but the sheer amount of moving combatants -the ebb and flow of combat- had him unable to focus. He needed to cut down those around him, then tend to his allies. Despite the vegetation crawling up his lathered body, he made no attempt to free himself. With machete in hand, he stood firm, and hacked away at zombified limbs.

Seeing Logan finish their prey Alohan turned to the zombie at his side. Like himself, this one had been engulfed by a blanket of vines. It was covered in the holiest of water, dead skin burning away. It was inches from destruction and Alohan aimed to finish it.

Alohan brought the machete across his body but his greased up palm caused the weapon to shift. Violently. Rather than attack the zombie, the native had to reach out and 'catch' the weapon before it sailed off into the crowd of hungry zombies.
08:07, Today: Alohan Nuari rolled 4,4 using 1d20+3,1d6+3 ((1,1))..  Entangled Attack vs 12.
Move Action: be entangled
Standard Action: Attack zomb #12
Free/Swift Action: (round 5)

HP: 20/22  AC: 16  CMD: 21 vs grapple(-4 Entangled) Saves: +8/+5(-4)/+2
Rage: 2  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

Celene
player, 614 posts
Sorcerer 1/Cleric 1
Sat 17 Oct 2015
at 14:55
  • msg #323

Re: Fighting the Zombies

Celene swallowed hard as she steeled herself for the zombie wave. But her belief in her friends and her faith in the goddess was unwavering. "Hold out!"she cried!

Then Angati was bitten. "Angati!", Celene cried out involuntarily. Yet she could not help her. She prayed the woman could manage to heal herself, and move out of the fray, as Celene herself had no option but to keep up the pressure on the zombies.

But Angatis predicament fueled her fervor. Calling out her matron's name yet again, she felt divine favour being upon them. The Ruby Goddess was truly with them, if not amongst them! Celene entered a state of exaltation, as the roar of pure power filled her ears and soul.

16:00, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead2.

I'd vote for using Misfortune for those making their Will save, as it's unlikely the high rolls will keep up...


Standard Action: Channel energy - harm undead, 6 hp, DC14 will save for half damage
Move Action: F4 - no zombies near, if the map is updated? (i thought I was at F3, but I see Kassius is there instead)
Free/Swift Action: Talk
Full Action:
(De)Buffs : +1 (luck) to weapon attack and damage (expires end of player round 12)

HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (5/5), Channeling (4/7, DC14), Blessing Faithful (-)

Dungeon Master
GM, 1035 posts
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DM
Sat 17 Oct 2015
at 15:36
  • msg #324

Re: Fighting the Zombies

While Alohan struggles to keep hold of his makeshift weapon, Celene's channeling causes blue electricity to wrack across the assembled undead pirates. Two zombies immediately fall to its power.

Angati notices that three of the undead have managed to avoid the worse of the magic - she screws up her face and her mind drifts out to find more favourable outcomes for two of the them. One of these falls to the ground, burnt beyond recognition.

About half of the undead are now destroyed and the rest are seriously damaged.

17:19, Today: Dungeon Master rolled 12,21,19,7,11,21,15,10,11,5 using 1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3.  Will save versus turn DC14 (x10).
OOC: Z1 fails, Z2 passes, Z3 passes, Z4 fails, Z5 fails, Z6 passes, Z8 passes, Z10 fails, Z11 fails, Z12 fails.
MF reroll for Z2, Z6, Z8 (can't on Z3 as already MF'ed)
17:30, Today: Dungeon Master rolled 6,7,19 using 1d20+3,1d20+3,1d20+3.  REROLL on channeling for zombies x3.
OOC: Z2 & Z6 now fail, Z8 passes.

<END OF PLAYERS' TURN FIVE>

HIT POINTS & MISFORTUNE
Angati  HP: 10/19   <MF USED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> -6 -6
ZOMBIE 2: <MF USED> <ENTANGLED> -6 -1 -1 -6
ZOMBIE 3: <MF USED> <ENTANGLED> -6 -3
ZOMBIE 4: <MF NOT USED> -6 -6
ZOMBIE 5: <MF USED>  -6 -6
ZOMBIE 6: DEAD
ZOMBIE 7: DEAD
ZOMBIE 8: <MF USED> -6 -1 -3
ZOMBIE 9: DEAD
ZOMBIE10: <MF USED> -6 -1 -1 -6
ZOMBIE11: DEAD
ZOMBIE12: DEAD
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15

Dungeon Master
GM, 1037 posts
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Sat 17 Oct 2015
at 16:07
  • msg #325

Re: Fighting the Zombies

With no hint that they can sense the that tide of the battle has changed, the zombies keep clawing at the party. One has Kibeti backed up against the wall and tries to grab hold of the cat's front legs.

17:37, Today: Dungeon Master rolled 2 using 1d6.  Kibeti 1-3 fight, 4-6 flee.
17:38, Today: Dungeon Master rolled 12 using 1d20+4.  Z4 tries to grapple Kibeti.


Although he is unnerved by the smell of the rotting undead, the big cat stands his ground - spitting and with hackles up it strikes back. The undead can't scoop him up.

OOC: Take and AoO and Kibeti can attack Z4.

Meanwhile, one of the two zombies grappling Logan (Z1) manages to get him to the ground - Angati tries to change the future but with so much going on she just can't bring her power into her conscious mind. The zombie bites into the rogue's neck as the thief is wrapped up in the grapple and takes a chunk out of his flesh (8 hp). In an instant the other zombie is also on him, and uses its claws and teeth to inflict numerous wounds (9 hp). Logan is unconscious within seconds.

17:42, Today: Dungeon Master rolled 22 using 1d20+2.  Z1 grapple Logan.
17:42, Today: Dungeon Master rolled 21 using 1d20+2.  Z1 grapple reroll.
17:46, Today: Dungeon Master rolled 8 using 1d6+3.  Z1 bite damage on Logan.
17:47, Today: Dungeon Master rolled 19 using 1d20+2.  Z3 tries to 'slam' Logan.
17:48, Today: Dungeon Master rolled 9 using 1d6+4.  Z3 slam damage on Logan.


OOC: Take an AoO, but I don't see how you can do enough damage to avoid the grapple. Make a DC10 constitution check at -3 to stabalise. Although with two zombies feasting on your intestines, 'stabalise' is a relative term.

Angati is now surrounded and weaponless. A zombie batters her shield to one side, and with a howl of glee grabs her head in its hands and bites her straight in the face (hp 9). Locked up in this embrace she is a sitting duck for the next zombie which take the opportunity to begin feasting on her flesh. Fortunately, these second zombie knocks the third zombie out of the way in its eagerness to continue feeding. But Angati is now unconscious and only held on her feet by the zombie taking big bites out of her face - the blood spurting out of her wounds is visibly loosing pressure and it is clear that she only has seconds left to live.

OOC: Sorry Beni. Take a constitution check at DC10 at -8 to stabilise.

17:50, Today: Dungeon Master rolled 18 using 1d20+4.  Z5 grapple vs Angati.

Success, zombie takes free bite attack
17:52, Today: Dungeon Master rolled 9 using 1d6+3.
17:56, Today: Dungeon Master rolled 24 using 1d20+4.  Z8 slams Angati.

Confirm crit.
17:56, Today: Dungeon Master rolled 13 using 1d20+4.  Z8 confirm crit vs Angati.
Not a crit, just normal hit.
17:57, Today: Dungeon Master rolled 9 using 1d6+4.  Slam damage vs Angati.
Ouch!
17:58, Today: Dungeon Master rolled 9 using 1d20+4.  Z10 slams Angati.
Last zombie misses, Z2 uses its turn to get into position since it was entangled.
This message was last edited by the GM at 16:13, Sat 17 Oct 2015.
Dungeon Master
GM, 1038 posts
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Sat 17 Oct 2015
at 16:09
  • msg #326

Re: Fighting the Zombies

<END OF ZOMBIES' TURN FIVE>

HIT POINTS & MISFORTUNE
Angati  HP: -8/19   <MF USED> <GRAPPLED>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: -3/14   <MF NOT USED> <GRAPPLED>

ZOMBIE 1: <MF NOT USED> <ENTANGLED> <GRAPPLED> -6 -6
ZOMBIE 2: <MF USED> <ENTANGLED> -6 -1 -1 -6
ZOMBIE 3: <MF USED> <ENTANGLED> -6 -3
ZOMBIE 4: <MF NOT USED> -6 -6
ZOMBIE 5: <MF USED> <GRAPPLED> -6 -6
ZOMBIE 6: DEAD
ZOMBIE 7: DEAD
ZOMBIE 8: <MF USED> -6 -1 -3
ZOMBIE 9: DEAD
ZOMBIE10: <MF USED> -6 -1 -1 -6
ZOMBIE11: DEAD
ZOMBIE12: DEAD
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15


<START OF PLAYERS' TURN SIX>
Dungeon Master
GM, 1039 posts
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Sat 17 Oct 2015
at 16:14
  • msg #327

Re: Fighting the Zombies


Updated Map
Alohan Nuari
player, 247 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 17 Oct 2015
at 16:28
  • msg #328

Re: Fighting the Zombies

Divine energy coursed through the room peeling back the zombies decrepit skin to the point of no return. Most around Alohan dissolved away, collapsing in a heap while the ferns and vines grasped helplessly. His own person was greeted by a wave of fatigue, reminding him he was close to having over exerted himself. Yet zombified corpses remained.

Twirling on his heel, Alohan brought his machete in a backwards chop. He couldn't turn his whole body -the ferns held him tight- yet he felt he had enough on the swing to take the creature out. It bit -hard- but the angle prevented Alohan from seeing what had transpired. Furthermore, his breath exploded out of him, his muscles burned, and his head swam with fatigue.

He had reached his effective end and now his allies were going to suffer for it.
2:18, Today: Alohan Nuari rolled 16,9 using 1d20+3,1d6+3 ((13,6))..  Entangled Attack vs 2.
Move Action: be entangled
Standard Action: Attack zomb #2
Free/Swift Action: (round 6) -Rage ends at the beginning of my turn.

HP: 20/22  AC: 16  CMD: 21 vs grapple(-4 Entangled) Saves: +8/+5(-4)/+2
Rage: 1  |  6  Stunning Fist: 1  |  1 Note: Greased up +5 to CMD to Escape Grapples

Dungeon Master
GM, 1043 posts
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Sat 17 Oct 2015
at 18:11
  • msg #329

Re: Fighting the Zombies

Alohan cuts down one of the four zombies (Z2) fighting for a spot at the dinner table that Angati has become.

Alohan is now fatigued until the start of players' turn 16.
Celene
player, 615 posts
Sorcerer 1/Cleric 1
Sat 17 Oct 2015
at 21:45
  • msg #330

Re: Fighting the Zombies

Celene screamed.

Denial at seeing her friends ripped apart, mixed with a pleading to her goddess, to help them - here and now, on the brink of death. That she may take back those already gone to her, and leave those whose time had not yet come, with the living.

"Nooooooo! My Goddess, aid us!"

The Death Goddess heard her, again.


23:31, Today: Celene rolled 6 using 1d6.  Channel energy vs. undead3.


Standard Action: Channel energy - harm undead, 6 hp, DC14 will save for half damage
Move Action:
Free/Swift Action:
Full Action:
(De)Buffs : +1 (luck) to weapon attack and damage (expires end of player round 12)

HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (5/5), Channeling (3/7, DC14), Blessing Faithful (-)

Dungeon Master
GM, 1044 posts
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Sun 18 Oct 2015
at 06:24
  • msg #331

Re: Fighting the Zombies

Yet again bright energy arcs across the zombie horde, and this time FOUR of them are torn apart by its power.

The zombie holding Angati up and eating her face is one of those which is destroyed, and the oracle falls to the ground lifelessly, blood oozing out of the terrible pulped remains of her face. The remaining zombie next to Angati squeals in delight at the opportunity for uninterrupted feeding.

Likewise, the zombie that has Logan pinned to the ground is also taken out but there is one that shrugs of the worst of the channelling and, pushing the body of its fallen comrade off the rogue, goes for thief's soft stomach.


OOC: Z1, Z4, Z5 & Z10 go down.

08:11, Today: Dungeon Master rolled 22,16,7,4,23,4 using 1d20+3,1d20+3,1d20+3,1d20+3,1d20+3,1d20+3.  Save vs channel DC14 x6.

Z1 passes (dead)
Z3 passes
Z4 fails (dead)
Z5 fails (dead
Z8 passes
Z10 fails (dead)


08:15, Today: Dungeon Master rolled 5 using 1d20+3.  Z1 save vs channel REROLL.
No MF possible and not needed anyway.

<PLAYERS' TURN SIX MID TURN UPDATE>

HIT POINTS & MISFORTUNE
Angati  HP: -8/19   <MF USED> <DYING> <HELPLESS> <UNCONSCIOUS>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>  <FATIGUED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: -3/14   <MF NOT USED> <DYING> <HELPLESS> <UNCONSCIOUS>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: <MF USED> <ENTANGLED> -6 -3 -3
ZOMBIE 4: DEAD
ZOMBIE 5: DEAD
ZOMBIE 6: DEAD
ZOMBIE 7: DEAD
ZOMBIE 8: <MF USED> -6 -1 -3 -3
ZOMBIE 9: DEAD
ZOMBIE10: DEAD
ZOMBIE11: DEAD
ZOMBIE12: DEAD
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15
Alohan is fatigued until start of players' turn 16

This message was last edited by the GM at 07:54, Sun 18 Oct 2015.
Dungeon Master
GM, 1046 posts
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Sun 18 Oct 2015
at 06:30
  • msg #332

Re: Fighting the Zombies


Updated map.
Kassius and Kibeti left to play. Need saves from Angati and Logan.
This message was last edited by the GM at 07:52, Sun 18 Oct 2015.
Angati
PC, 293 posts
Sun 18 Oct 2015
at 11:47
  • msg #333

Re: Fighting the Zombies

OOC: 12:44, Today: Angati rolled 8 using 1d20.  Save roll. Unmodified. Not sure whats DC or vs what I had to roll.
Kassius
player, 206 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 18 Oct 2015
at 13:04
  • msg #334

Re: Fighting the Zombies

Kassius blinks, confusion and shock almost overwhelming him. One second, Angati and Logan were both going down, bleeding and almost dead, and the party still overrun by foes. Next, Celene screamed, and all but two of the foe were lifeless and once again properly dead. "Well frak me!" he announces, still slightly confused.

He stumbles slightly, and looks down, realizing that Angati's blood is pooling near his feet. Shaking his head to clear it, he calls forth nature's healing power, channeling it into her inert form. Hopefully it will help.

He absent mindedly calls on Kibeti to try and take out the last zombie, not really expecting the albino panther to listen to him. The animal hadn't before. Kibeti responds by tearing into the undead, biting and clawing furiously. Surprised, Kassius subconsciously uses their bond to make Kibeti even stronger. Kibeti responds by literally tearing the zombie apart in a shocking display of brutality.


Kassius
08:56, Today: Kassius rolled 9 using 1d8+2.  CLW on Angati.
08:55, Today: Kassius rolled 25 using 1d20+7.  handle animal, push (because why not?).
Holy cow, it worked! Also, of course it worked now!
Standard Action: Cast Cure Light wounds
Move Action: Push Kibeti to attack Z8
Swift Action: Change Kibeti's animal focus to bull (+2 str)
Free Action: Five foot step to G4, touch Angati (Angati, you gain 9 hp)

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 1/3;  Animal Focus Minutes Left: 1/2 (round 5/10)
Silvered Arrows Left: 5/7

Kibeti
09:02, Today: Kibeti rolled 15,3,19,4,14,5 using 1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2.  full attack Z8.
Action: Full Attack (I forgot to put it in the dice roller, but it's bite/claw/claw)

HP: 19/19 AC 14, Saves+4/+6/+3
Current Animal Focus: Bull (+2 Str)

This message was last edited by the player at 13:05, Sun 18 Oct 2015.
Dungeon Master
GM, 1048 posts
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Sun 18 Oct 2015
at 15:02
  • msg #335

Re: Fighting the Zombies

Angati:
OOC: 12:44, Today: Angati rolled 8 using 1d20.  Save roll. Unmodified. Not sure whats DC or vs what I had to roll.

OOC: It was a DC18 save since you have -8 hp, and you have a +2 bonus to your constitution roll, so you got 10... not enough I am afraid.

Angati's blood continues to flow out of her wounds into the dungeon floor.

OOC: Angati takes an addition 1 hp of damage from bleeding out and still has the 'dying' condition.

Kibeti jumps onto the back of the zombie attacking the unconscious Angati and tears it to pieces.

Kassius meanwhile heals the oracle and manages to stabilise her, although she is still unconscious and breathing shallowly.

OOC: Nice rolling! OK, that just leaves Logan's constitution save, but unfortunately I don't think it is going to matter. :(

<END OF PLAYERS' TURN SIX>

HIT POINTS & MISFORTUNE
Angati  HP:  0/19   <MF USED> <HELPLESS> <UNCONSCIOUS>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>  <FATIGUED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: -3/14   <MF NOT USED> <DYING> <HELPLESS> <UNCONSCIOUS>

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: <MF USED> <ENTANGLED> -6 -3 -3
ZOMBIE 4: DEAD
ZOMBIE 5: DEAD
ZOMBIE 6: DEAD
ZOMBIE 7: DEAD
ZOMBIE 8: DEAD
ZOMBIE 9: DEAD
ZOMBIE10: DEAD
ZOMBIE11: DEAD
ZOMBIE12: DEAD
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15
Alohan is fatigued until start of players' turn 16


<START OF ZOMBIES' TURN SIX>
Dungeon Master
GM, 1049 posts
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Sun 18 Oct 2015
at 15:10
  • msg #336

Re: Fighting the Zombies

OOC: OK, so Logan has an AC of 9 when unconscious. e.g. he has a dex of 0, so -5 modifier. Additionally, the zombie gets a +4 to hit him because Logan is prone. Zombie tries a 'slam' attack which is +2 because it is entangled.


17:06, Today: Dungeon Master rolled 2 using 1d20.  Logan constitution check DC 13.
OOC: Failed, Logan takes 1hp damage from bleeding out.
17:04, Today: Dungeon Master rolled 17 using 1d20+6.  Z3 'slams' Logan.
17:05, Today: Dungeon Master rolled 6 using 1d6+4.  Slam damage on Logan.

OOC: Oh dear, that is -10 hp and equal to Logan's constitution if I am correct.

The remaining  zombie claws into Logan's chest cavity, gorging itself on his red bloody intestines. The damage is too much, and the rogue breathes his last breath.

OOC:  :(

<END OF ZOMBIES' TURN SEVEN>
This message was last edited by the GM at 15:11, Sun 18 Oct 2015.
Dungeon Master
GM, 1050 posts
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Sun 18 Oct 2015
at 15:11
  • msg #337

Re: Fighting the Zombies

<START OF PLAYERS' TURN SEVEN>

HIT POINTS & MISFORTUNE
Angati  HP:  0/19   <MF USED> <HELPLESS> <UNCONSCIOUS>
Alohan  HP: 20/22   <MF NOT USED> <ENTANGLED>  <FATIGUED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 14/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:-10/14   <MF NOT USED> DEAD

ZOMBIE 1: DEAD
ZOMBIE 2: DEAD
ZOMBIE 3: <MF USED> <ENTANGLED> -6 -3 -3
ZOMBIE 4: DEAD
ZOMBIE 5: DEAD
ZOMBIE 6: DEAD
ZOMBIE 7: DEAD
ZOMBIE 8: DEAD
ZOMBIE 9: DEAD
ZOMBIE10: DEAD
ZOMBIE11: DEAD
ZOMBIE12: DEAD
KYD ALBROSIE: DEAD


SPELLS AND OTHER EFFECTS
Entangle - expires end of zombies' round 22
Mage armour on Alohan (+4 AC, 1 hour duration)
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours)
Protection from evil on Logan (+2 AC, +2 on saves, expires player's round 12
Protection from evil on Angati (+2 AC, +2 on saves, expires player's round 15
Alohan is fatigued until start of players' turn 16

Kassius
player, 208 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 18 Oct 2015
at 19:00
  • msg #338

Re: Fighting the Zombies

Seeking Angati back up, Kassius next looks to his other companion. Looking over at Kibeti, he nods. "sic' em"
Kibeti yowls and charges the zombie, seeking vengeance and the feel of enemy flesh in his maw.

Hurrying over to the fallen rogue, Kassius sends a desperate surge of healing magic at Logan's fallen body, hoping the man is somehow still alive despite all of the bleeding.

Kassius
</i>Standard Action: Cast stabilize on Logan
Move Action: move next to Logan G7

HP: 14/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 1/3;  Animal Focus Minutes Left: 1/2 (round 4/10)
Silvered Arrows Left: 5/7

Kibeti
14:55, Today: Kibeti rolled 17,6 using 1d20+6,1d6+2.  charge attack (bite) attack, damage.Action: Charge Z3

HP: 19/19 AC 14, Saves+4/+6/+3
Current Animal Focus: Bull (+2 Str)

Alohan Nuari
player, 252 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 18 Oct 2015
at 20:45
  • msg #339

Re: Fighting the Zombies

The nausea hit him suddenly as yet another wave of divine energy flooded the room. He retched, mostly to the smell of rot and decay. His pele flashed suddenly, only to recede. He grasped at it, hoping to get a second wind only to find nothing but fatigue and pain. Yet despite the overwhelming exhaustion, Alohan's mind returned.

He looked about the dank room to survey what had transpired. Most of the dead lay in shambles -and much to his horror- two of their numbers were also down. Angati was alive -thank the gods- but she lay unconscious within feet of him. A look of pure shock was fixed on Celene's face but Alohan couldn't figure out why. Kassius was rushing over to what looked like the final zombie but the sheer amount of flesh and blood made recognizing difficult. 'dat be Logan' he thought, looking at the bloody body at Kassius's feet. 'He be dead'.


"NO!" he screamed. He needed to escape these bounds. He pulled. Pushed. Twisted. The vines slid down his person. The grease made it easy for him to squirm but his muscles hollered at him to stop. He concurred, collapsing to the floor. "no..." he whispered, hanging his head.
16:38, Today: Alohan Nuari rolled 14 using 1d20+7 ((7)). Lubed up Escape Artist DC 20Full Action: Escape Entangle via Escape Artist
This message was last edited by the player at 13:16, Mon 19 Oct 2015.
Dungeon Master
GM, 1055 posts
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Mon 19 Oct 2015
at 11:54
  • msg #340

Re: Fighting the Zombies

Kassius:
Seeking Angati back up, Kassius next looks to his other companion. Looking over at Kibeti, he nods. "sic' em"
Kibeti yowls and charges the zombie, seeking vengeance and the feel of enemy flesh in his maw.


OOC: The entangle spell is still in effect and its not possible to charge over difficult terrain, but in the interests of poetic efficiency, let's say that Kibeti manages to get over and dispatch the final zombie.


The big cat darts through the entangling roots and pounces onto the back of the zombie munching on Logan. The undead doesn't even register Kibeti's approach as he has his head buried deep in the rogue's rib cage, and the animal companion is able to shred the monster easily.

Kassius:
Hurrying over to the fallen rogue, Kassius sends a desperate surge of healing magic at Logan's fallen body, hoping the man is somehow still alive despite all of the bleeding.


Unfortunately the young man is beyond help - his heart has been ripped out and is sitting on the dungeon floor about a foot away from his corpse. He is very dead.
Dungeon Master
GM, 1058 posts
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Mon 19 Oct 2015
at 18:41
  • msg #341

Re: Fighting the Zombies

OOC: BTW, is someone going to heal Angati so she can at least be conscious? :)

The party looks around the cavern which now resembles a charnel house. Bits of zombies are splashed everywhere and the stench of rancid pork is overpowering. Even so, an effort is made (mainly by Kassius) to try and find anything useful in the room once the entangle spell has been dispelled. The zombies themselves are a dead loss in terms of treasure, as just like the ones they encountered before (actually five of them ARE the ones encountered before brought back to undead life) these zombies hardly even have clothes on let alone anything valuable.

The hunter does manage to find the body of their leader - the huecuva - and notices that the creature's holy symbol flashes silver under all the muck. He carefully washes it off in the water at the southern end of the room and is rewarded with a brightly shinning miniature mask made out of solid silver. It has the same twisted face on it as the party saw in the last room. What did Celene reckon was the name of that god? Olidammara? Kassius hefts it his hand and thinks it is worth about 50 gp.



OOC: Added to party treasure. 5,450 gp here we come!!


The rooms to the north are a total loss. They are filled with the grisly remains of decades of meals and contain nothing that the party wants to mess with.

The water in the southern half of the room is shallow, and although it looks like there is a small cave in in the southern wall, it is totally impassable now.

That just leaves the single door to the west.
Celene
player, 619 posts
Sorcerer 1/Cleric 1
Mon 19 Oct 2015
at 19:26
  • msg #342

Re: Fighting the Zombies

In utter disbelief, tears trickling down her face, Celene looks from one dying friend to another. She cannot believe it. One second the huecuva drops, and success is within their grasp, as the shambling undead start falling - the other second the zombies reach her friends, and start tearing them apart. Just a few more seconds, and all this could have been averted.

The undead gone, Celene sends a wave of healing energy throughout the room, reacing all her friends. She finds only a small comfort in her goddess - grief overshadows it. She doubts it will do any good, but she must try. Seeing colour return to the face of Angati, Celene breathes a sigh of relief. Alohan is at her side, protecting her.

Celene walks slowly to kneel at Logans side. He is torn to pieces, only partly recognisable. And the healing energy did not touch him. He is beyond her. Bowing her head, she weeps from a short time, as allowed by their circumstances. But time is now of the essence. They must escape, as soon as possible. In mute silence she starts to carefully collect the remains of her friend. Clothing, bits of skin, innards, and his heart. Raising her watery eyes to the others, she simply states "we must carry him back up."


21:20, Today: Celene rolled 4 using 1d6.  Channel energy - heal living.
Pah, just a 4.
Angati, Alohan and Kassius, regain 4 hp.


HP: 12/12  AC: 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (5/5), Channeling (2/7, DC14), Blessing Faithful (-)

Kassius
player, 210 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 19 Oct 2015
at 21:26
  • msg #343

Re: Fighting the Zombies

Kassius stands over Logan's fallen body, his head bowed respectfully. Death had walked among them, quite literally, and Logan had fallen. He supposed he should be grateful that against such a foe they had only had one death, but the loss was tragic nonetheless. "He died well. Fighting evil, and protecting his friends." Kassius says, trying to comfort the grieving Celene. The words seem hollow, even to himself.

Trying to keep his mind off of the death, Kassius searches the room, finding the holy symbol. A pitiful gain for such a cost, but perhaps the door to the west would lead out of this trap. Kassius suddenly remembers the harsh laughter of Vanthus. The man who trapped them down here, leaving Logan to die. Kassius and the others would escape. And then, that man would pay, their employer's brother or not.
Angati
PC, 296 posts
Mon 19 Oct 2015
at 21:59
  • msg #344

Re: Fighting the Zombies

Celene's healing energy brought Angati from the unconscious state she had been at.

Her face ached like hell, she brought her hands to it, but inmediatelly pulled them back as touching her now, sensitive skin sent waves of pain throughout her body. "Ungh"

She tried to incorporate to a sitting position but he arm failed her, looking around she saw her friends gathering around Logan, so she tried again to incorporate and stand up, by getting close to the wall. She managed to do so, and then approached the rest. Seeing Logan on the floor with his chest torn open, she dropped to her knees unable to hold her own weight for the time being.

She did not utter a word. Staying there for a while as she tried to gather strength to either cry or move on.
Dungeon Master
GM, 1060 posts
All Powerfull
DM
Tue 20 Oct 2015
at 06:59
  • msg #345

Re: Fighting the Zombies

Celene:
In mute silence she starts to carefully collect the remains of her friend. Clothing, bits of skin, innards, and his heart. Raising her watery eyes to the others, she simply states "we must carry him back up."


Pulp Fiction:
You need to go in the backseat, scoop up all those little pieces of brain and skull.  Get it out of there.  Wipe down the upholstery...


Celene gathers as many of the little bits of Logan that she can find, minus the intestine that is in the zombie's stomach.

OOC: When he is raised he will be missing a couple yards of lower intestine and will have IBS.

Kassius:
"He died well. Fighting evil, and protecting his friends."


OOC: At least he died doing what he loved - being mauled by zombies.

Angati:
Her face ached like hell, she brought her hands to it, but inmediatelly pulled them back as touching her now, sensitive skin sent waves of pain throughout her body. "Ungh"


OOC: Fortunately this is D&D and you are only 2-3 CLW aware from having your fabulous good looks restored. Are you going to heal yourself at all?
Angati
PC, 297 posts
Tue 20 Oct 2015
at 07:20
  • msg #346

Re: Fighting the Zombies

Angati concentrated on healing herself before moving or talking any further. She looked again at Logan's corpse and sighed. "< Periwinkle >Poor man... didn't deserve dying like this...</Periwinkle >".

She sighed again and looked around the place... "Do you know where those two doors lead to ?"


08:17, Today: Angati rolled 9 using 1d8+2.  CLW Niccolo.
That piccolo is the orthographic corrector... :P

Alohan Nuari
player, 254 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 21 Oct 2015
at 00:11
  • msg #347

Re: Fighting the Zombies

Alohan couldn't bring himself to look upon Logan. Instead the islander sat upon the floor, tears streaming about his face. He wanted to remain strong for the others -lead through example- but the native was unable to shake Logan from his thoughts. So he sobbed, thankful Celene's own sorrow drowned out his.

After a time, the vines and foliage that held him firm had dissipated. His strength returned and he found himself rising. The sorrow remained but Alohan had allowed himself to grieve as much as he could. They needed to escape this forsaken dungeon and put parrot island behind him.

"I be checkin' dis door.." he mumbled walking to the western door. Grabbing the handle, Alohan made a move to open it.
This message was last edited by the player at 00:12, Wed 21 Oct 2015.
Dungeon Master
GM, 1061 posts
All Powerfull
DM
Wed 21 Oct 2015
at 09:16
  • msg #348

Re: Fighting the Zombies

Angati:
She sighed again and looked around the place... "Do you know where those two doors lead to ?"


OOC: Actually, I described the contents of the two northern rooms in an earlier post - they are filled with the grisly remains of earlier meals. It isn't very clear on the map, but there is actually a door in the western wall that needs to be explored.

Alohan:
"I be checkin' dis door.." he mumbled walking to the western door. Grabbing the handle, Alohan made a move to open it.


The party bags up the pieces of Logan as best they are able to. Celene checks the walls to the south, but they offer no way out. Then the barbarian takes the lead, and without bothering to listen at the door or check for traps he opens it.

On the other side is a natural tunnel, with walls made of water carved rock rather than the red bricks in the rest of the dungeon. A sandy slope descends from the
door downwards into a submerged corridor with water that gently laps and splashes backwards and forwards against the sides of the twisting natural passageway leading to the west. There is also a sloshing sound that sounds like it is coming from churning waters deeper in the sea cave.

Alohan takes a few steps forward to let the others enter, and by the light of his torch (I guess he is holding the torch that Logan previously had) he sees something in the water. Dozens of purple and red sea urchins glisten in shallow divots along the ground and lower walls, their spines glittering with water. The barbarian realises they are familiar - they are the same type of lotus urchins that he ate at Amarilde's wedding feast.

The water isn't that deep - only knee high as far out as he can see with the torchlight - but the bottom looks a little slippery.

OOC: It counts as difficult terrain and is a DC10 acrobatics check unless moving at quarter speed.


Updated map. How big IS this dungeon?!
Celene
player, 620 posts
Sorcerer 1/Cleric 1
Wed 21 Oct 2015
at 10:00
  • msg #349

Re: Fighting the Zombies

After composing Logan as best as possible, and saying her goodbyes, Celene steels herself to carry through their effort to escape. Logans sacrifice must not be in vain.

She takes his bag in case something of personal value is in there. She retrieves the potion she lent him, in case someone else may need it yet. She also tucks away Logans favoured rapier.

Looking unsuccesfully in the watery pool to the south for anything of use, she talks with Kassius about how best to move Logan. They try as best they can to carry him between them, but it is difficult going.

They then follow Alohans lead out the room. "Alohan, you guide us as best you can, but be careful, and watch out for more surprises!"
Angati
PC, 298 posts
Wed 21 Oct 2015
at 11:37
  • msg #350

Re: Fighting the Zombies

Angati advanced slowly, her head trying to accept the weight of their loss, and of their current situation, quite a bit disheartened with what they may find.

"Yes.. better slow than sorry... we are in no situation to risk anything now. If you need more light, let me know... hmm here" she said taking a small stone and casting light on it, so that it would not be affected by the water.
Alohan Nuari
player, 255 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 21 Oct 2015
at 11:54
  • msg #351

Re: Fighting the Zombies

Alohan doesnt seem to listen. 'Take it slow,' he thought to himself. My friend just died. I need a drink.'

With the torch held high above his head, the native prances through the waist high water, stepping gingerly -but surefooted- on the slick stones underneath. He is careful to not touch any of the sea urchins remembering vaguely that their spindles were poisons. He even momentarily considers eating a few, just now remembering how long ago his last meal was. It was clear he wants to exit this gods forsaken place and pt the whole thing behind him.
07:48, Today: Alohan Nuari rolled 22 using 1d20+6 ((16)) Acrobatics 20ft west
Dungeon Master
GM, 1062 posts
All Powerfull
DM
Wed 21 Oct 2015
at 12:37
  • msg #352

Re: Fighting the Zombies

Angati:
"Yes.. better slow than sorry... we are in no situation to risk anything now. If you need more light, let me know... hmm here" she said taking a small stone and casting light on it, so that it would not be affected by the water.


When it becomes clear that Alohan isn't paying attention, Angati tucks the stone away in a pocket so she can use her hands for her shield and mace. At least if Alohan and Celene (who is carrying a second lit torch) fall into the water, there will be one person ready to produce light.

OOC: Well, I think it is a good idea anyway!

Alohan:
07:48, Today: Alohan Nuari rolled 22 using 1d20+6 ((16)) Acrobatics 20ft west


OOC: No check needed as long as you crawl along slowly at quarter speed, ie 10 ft per round for Alohan and 5 ft per round for everyone else.


The islander leads them to the west until natural passageway branches off to the south. Just wanting to get out, he continues ahead and reaches another southern branch. Looking down this, he figures out that it connects up with the previous tunnel (stupid module design!), so he just keeps going west.

The party comes out into a large natural cavern where the water is deeper and moves up and down with enough force that it suggests a connection to some unseen swell. Water fills the entire room, and its sloshing makes sounds echo around the cavern. Around the outside of the big pool the water is still relatively shallow - about waist height - except for the northern end where it is so deep that the bottom can't be seen. There are more sea urchins on the floor here - and it will require carefully navigation to avoid their sharp spines

OOC: Well, still just DC10 if moving over quarter speed.


On the western side of the room there is a small sandy beach that slopes up to a thick wooden door.


Celene
player, 621 posts
Sorcerer 1/Cleric 1
Wed 21 Oct 2015
at 19:45
  • msg #353

Re: Fighting the Zombies

The up and down swelling of the water level suggests to Celene there must be a underwater connection to the outside. She starts looking around the submerged floor for openings - and anything else of interest.

"Let's first see what we can here in the water, before we check that door. But remember to check it before openingen this time - when we get to it. "

"Careful with the deeper waters - they can hold more surprises than the shallow."

Dungeon Master
GM, 1065 posts
All Powerfull
DM
Thu 22 Oct 2015
at 08:40
  • msg #354

Re: Fighting the Zombies

Celene tries to peer down through the murky water but visibility is very poor due to the silt that is being stirred up through the continuous wave movement. The torch light doesn't penetrate far into the water. Someone will have to go down and have a look if the deeper waters are going to be thoroughly explored - no easy task with all the sharp sea urchins spread around on the rocks.

OOC: If only the party had a light source that would work underwater...
Angati
PC, 299 posts
Thu 22 Oct 2015
at 09:42
  • msg #355

Re: Fighting the Zombies

Angati gave Celene the stone she had cast light on, but did not want to swim unless it was absolutely necessary as she had her amor on.

She then went to the dry patch of land to check on the door before helping underwater. She tried to listen and check for obvious traps, and helped settle logan's corpse on the dry sand.

OOC: So, let me know if door opens, while Celene checks underwater (as she doesn't have any amor) Celene if you see anything, I'll try swimming after removing my armour.
Celene
player, 622 posts
Sorcerer 1/Cleric 1
Thu 22 Oct 2015
at 10:12
  • msg #356

Re: Fighting the Zombies

Celene held Angatis light stone underwater, to thoroughly search the bottom. She did not, however, go swimming, until it was their last option. She had never swum before in her life! The darker end of the pool scared her...

If a more extensive search of the deep area was needed, she handed over the stone to Alohan.
Dungeon Master
GM, 1066 posts
All Powerfull
DM
Thu 22 Oct 2015
at 10:33
  • msg #357

Re: Fighting the Zombies

Angati and Alohan (who is carrying the corpse) carefully skirt the deep water and the barbarian then places Logan's body on the dry sand. The oracle searches for traps - not that she really knows what she is looking for - but doesn't find anything suspicious. When she listens at the door, Angati hears no noise from the other side although the sloshing water in the cavern makes it a tricky task.

Celene sticks the magically glowing rock under the water to try and see a bit better, but it doesn't make much difference. All she figures out is that the murky, silty middle of the pool is quite deep. She passes the rock to Alohan.
Kassius
player, 211 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 22 Oct 2015
at 12:10
  • msg #358

Re: Fighting the Zombies

Kassius had been simply walking along, his mind ablaze. Could he have fought more effectively, more efficiently and kept Logan alive. Ought to have rushed and healed Logan, rather than Angati? His method of fighting, staying in the back and firing arrows meant it was his friend's in the frontlines who risked their lives.

"Before any swimming, let's try something simple." Kassius says with a grunt, picking up his own pebble to infuse with magical light. Then, he chucks it into the deep part of the water, watching intently as it sinks down. The torch hadn't penetrated down, but maybe the light spell could shine upwards?
Dungeon Master
GM, 1067 posts
All Powerfull
DM
Thu 22 Oct 2015
at 15:45
  • msg #359

Re: Fighting the Zombies

As the stone sinks quickly through the water the sphere of light it projects moves with it. Within a few seconds the light from the stone is almost lost in the muddy water, with just the barest trace of light betraying its position on the bottom. Kassius estimates the water is between ten and twenty feet deep in the middle of the room where he threw the rock.
Angati
PC, 300 posts
Fri 23 Oct 2015
at 07:44
  • msg #360

Re: Fighting the Zombies

Angati looked back to check on Kassius progress as she tried to open the door, figuring that it would be blocked somehow. She didn't want to try the murky waters if it was an option, she told herself as she made a good push at the door.
Dungeon Master
GM, 1069 posts
All Powerfull
DM
Fri 23 Oct 2015
at 08:04
  • msg #361

Re: Fighting the Zombies

Angati tries to push the door open - it moves a little but something on the other side is obstructing it. It takes a good shove from both her and Alohan to slowly creek the door open enough to squeeze in.

The smell in this small ten by ten room is revolting. It isn't the rancid fatty smell of the zombies, but more the traditional sweet smell of rotting flesh. Angati and Alohan see the cause of it once they are inside. There was a corpse sitting with its back to the door, and they'd had to push it out of the way to enter.

The body now lies slumped on its side, the cloying stink of putrid meat rising from its bloated and fluid seeping flesh. The rot is so bad that the flesh has turned almost black from it, and the flesh bulges against its armour, looking like it will burst at the slightest touch. It is the corpse of a bearded dwarf, and has an intricate tattoo of a dragon springing out of a purple flower visible on his shoulder. In one hand is a crumpled scroll.

The room is made of the same crumbling red brick as the rest of the complex (minus the natural sea caves they just walked through). The western wall has been scraped and attacked, resulting in it bearing numerous scratches and broken bricks.
Kassius
player, 212 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 23 Oct 2015
at 21:11
  • msg #362

Re: Fighting the Zombies

Abandoning the pool as a danger not worth further investigation, Kassius joins Angati an Alohan in the next room. He winces at the unpleasant smell, but he's encountered long-dead corpses before while hunting. Kassius points out the tatoo, "Must've been a member of that Lotus Dragon group we've been hearing about." he says.

Bending down, he reaches for the crumpled scroll, carefully trying to pry it out of the deceased dwarf's hands in order to read whatever information it might contain.
Dungeon Master
GM, 1070 posts
All Powerfull
DM
Sat 24 Oct 2015
at 05:49
  • msg #363

Penkus' Doom

Perhaps 'scroll' is the wrong word. Kassius retrieves the object from the corpse's tight grasp, being careful to not otherwise disturb it, and finds that it is a single sheet of paper. He unfolds it and finds a roughly scrawled message written on one side, which he reads to the rest of the party.

"These bones once be Penkus the dwarf, so if ye read this, I be dead, laid low by the sick put on me by that foul dead thing. Yet even as me flesh wracks, know t'was not the dead what brought me doom, but one I 'til recently called friend."

"Vanthus Vanderboren! Your name fills me with bile. Spineless, treacherous cur! You left us here to die. You left ME here to die, after all what I done t'get ye into the Lotus Dragons. Yer designs on the Lady Lotus be clear now, and with meself out th'way.... ye doubtless move even now into power, slithering amid my vacancy like a hermit crab in a shell, or a cadaver worm to still warm flesh. CURSE UPON YE!"

"To th'one what reads this. If ye have any honor or vengeance in yer soul, know that Vanthus must die. He dwells in the lap of the lotus, below th'Taxidermist's Hall. Seek him there, but 'fore he dies, he must know it were Penkus what undid him and guides yer killing blow."

"And if, by some cruel spite of fate, it be ye what read this, Vanthus... know with certainty I wait for ye in the Abyss, where I intend t'rival the pit itself in yer torment!"

This message was last edited by the GM at 05:58, Sat 24 Oct 2015.
Dungeon Master
GM, 1071 posts
All Powerfull
DM
Sat 24 Oct 2015
at 05:57
  • msg #364

Penkus' Doom


Updated map showing the new small room
This message was last updated by the GM at 05:58, Sat 24 Oct 2015.
Angati
PC, 301 posts
Sat 24 Oct 2015
at 07:40
  • msg #365

Penkus' Doom

"That will do nicely for the blind idiot of her sister if we do get out of here..." said Angati rather bitterly.

She stopped and sighed looking around the place, her eyes a bit humid with the realisation of their feeble chances of getting out. "I guess the only thing left is checking out that current under the water... that surely leads out... question will be wether we can do it without drowning, and wether we can fit through".
Celene
player, 623 posts
Sorcerer 1/Cleric 1
Sat 24 Oct 2015
at 07:58
  • msg #366

Penkus' Doom

Coming into the room, despite the awful stench, Celene continues Angati's comments. "That, and perhaps have a look at that wall there. Why is it so scratched and harmed - with neither north or south wall perturbed in the least?" Celene looks up and down the wall, running her hands along the surface, encouraging the others to join.
Dungeon Master
GM, 1072 posts
All Powerfull
DM
Sat 24 Oct 2015
at 10:57
  • msg #367

Penkus' Doom

Angati:
"That will do nicely for the blind idiot of her sister if we do get out of here..." said Angati rather bitterly.


OOC: Heh. Yeah, Lavinia has been pretty blind to her brother's faults so far. Will this letter be enough to sway her? We shall see...

Celene:
Coming into the room, despite the awful stench, Celene continues Angati's comments. "That, and perhaps have a look at that wall there. Why is it so scratched and harmed - with neither north or south wall perturbed in the least?" Celene looks up and down the wall, running her hands along the surface, encouraging the others to join.


OOC: Bang! That was Chekhov's Gun firing. I really need to work on more subtler methods for hinting at secret doors.

Celene tries to encourage the others to search the western wall, but Alohan just shrugs (natural one rolled) and Kassius is still studying Penkus' letter. Angati does her best, but it is Celene herself that detects there is a small gap under a portion of the wall - perhaps a secret door? Unfortunately the method of opening it is much harder to find, and with the party's 'skills monkey' current lying dead outside the room, there doesn't seem to be much hope of figuring it out. Apparently Penkus faced the same issue, because he had been using a rock to try and bash through the brick wall but lacked the strength to finish the job.

12:49, Today: Secret Roll: Dungeon Master rolled 5 using 1d20+4.  Alohan perception.
12:51, Today: Secret Roll: Dungeon Master rolled 7 using 1d20+3.  Kassius Perception.
12:50, Today: Secret Roll: Dungeon Master rolled 9 using 1d20+1.  Angati Perception.
12:50, Today: Secret Roll: Dungeon Master rolled 11 using 1d20+3.  Celene Perception.

OOC: Celene rolled enough to detect the door, but lacks the skills to find the method of opening it, even if she take's 20. You need Logan!
Kassius
player, 214 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 25 Oct 2015
at 00:25
  • msg #368

Penkus' Doom

Kassius investigates the small crack, looking for some hint as to how it could open. He was quick with his hands, but lacked the training to solve this puzzle.

"We could try forcing it open. The dwarf failed, but there's four of us. Maybe together we could do more than he could on his own?"

Mechanically, I'm proposing a strength check to break the door. Essentially, Alohan would make the check, and the rest of us would aid another to give him a +2. Taking 20, we could at least hit a DC 25.
Dungeon Master
GM, 1074 posts
All Powerfull
DM
Sun 25 Oct 2015
at 12:14
  • msg #369

Penkus' Doom

OOC: You could give it a try. It will take a little time and make some noise, but I don't suppose that matters.
Alohan Nuari
player, 257 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 25 Oct 2015
at 12:51
  • msg #370

Penkus' Doom

Alohan was focused less on the not so secret door. He firmly believed their ticket to freedom was in the previous room. "Let me be swimmin' ta see what we be seein'. Maybe I be findin' de key. Please" he asks, holding the glowing rock out to Kassius and passing the torch. "Give me some time and den we be pushing de door."

The native returned to the sea caverns and waddled out to the deeper end. He took a few quick breaths and submerged himself. He open his eyes under the murky mess but saw very little. Even with the magical rock Alohan could only see about a foot in front of him. He did what he could to maneuver about, attempting to feel himself along the wall. But without anything to orient himself -without seeing anything to figure out what was 'up'- Alohan began to panic.

He couldn't find a way out let alone where the surface was. Alohan was taking Logan's death very badly. Even mundane actions for him were ending in failure.
08:46, Today: Alohan Nuari rolled 11 using 1d20+4.  Swim
08:48, Today: Alohan Nuari rolled 8 using 1d20+4.  Perception.

Dungeon Master
GM, 1075 posts
All Powerfull
DM
Sun 25 Oct 2015
at 13:57
  • msg #371

Diving for Trouble

Old Papa Crab had lived in the pump outlet pipe for decades, having earned his spot by slaying any other crab with the boldness to approach his lair. The water streaming out of the cave provided a good source of food and he didn't need to go too far to get it. And the spiky sea urchins coating the pipe didn't pose any threat to him.

Then one day the outlet pump just stopped. The nutrient rich flow from the cave ceased and then the flow reversed, bringing in salter water from the harbour. Papa Crab didn't have enough brains to be upset, but he did get very hungry. So when a soft skinned animal started floundering around on the other side of the stilled pump, he took the initiative and decided to have an early breakfast.

Alohan succeeds in swimming down the 10' to the bottom of the pool (DC10 swim check passed), but doesn't succeed in finding anyway out (8 on perception roll is not enough). He succeeds in avoid the many sea urchins on the rocks.

OOC: DC10 acrobatics check required each round to avoid accidentally touching a sea urchin.

14:41, Today: Dungeon Master rolled 22 using 1d20+6.  Alohan acrobatics check DC10 vs urchin.


OOC: Note that the aquatic terrain rules are in effect and Alohan is holding his breath. He has been holding his breath for one round already when combat starts.

http://www.d20pfsrd.com/gamema...rain/aquatic-terrain

They are pretty complex, so I am not going to copy and past them. Then is calm water, and Alohan has passed a swim check.


14:44, Today: Dungeon Master rolled 1 using 1d4.  Rounds Alohan holding breath already.

Papa crab takes Alohan by surprise and blindsides the native through the murky water, one claw gives Alohan a nasty nip, but at least the barbarian is able to twist away and stop the creature grappling him.

14:42, Today: Dungeon Master rolled 9,20 using 1d20+4,1d20+4.
14:50, Today: Dungeon Master rolled 6 using 1d4+2.
14:50, Today: Dungeon Master rolled 8 using 1d20+2.  Crab free grapple attack.


OOC: A few further points. Alohan is ten feet down in murky water, those at the surface can't see or target the crab (not even with MF) or target Alohan. The water is difficult terrain, DC10 swim check needed to swim down to the bottom. Make a DC10 acrobatics check each round or touch a sea urchin.

Light blue water is waist height, and difficult terrain - move at quarter speed or you can move at half but a failed DC10 acrobatics check means you've fallen on a sea urchin.

Darker blue water can only be swam through with the usual rules. Still need a DC10 acrobatics check if moving at speeds faster than quarter speed.



This message was last edited by the GM at 14:03, Sun 25 Oct 2015.
Dungeon Master
GM, 1076 posts
All Powerfull
DM
Sun 25 Oct 2015
at 14:01
  • msg #372

Crab Attack

<END OF CRAB'S TURN ONE>

<START OF PLAYERS' TURN ONE>

HIT POINTS & MISFORTUNE
Angati  HP: 13/19   <MF USED>
Alohan  HP: 16/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:-10/14   DEAD

PAPA CRAB: <MF NOT USED>


SPELLS AND OTHER EFFECTS
Alohan is greased up (+5 to CMD/escape artist, duration 4 hours) (Not water proof, so washed off)
Alohan has been holding his breath for 1 round

This message was last edited by the GM at 14:02, Sun 25 Oct 2015.
Kassius
player, 217 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 25 Oct 2015
at 16:34
  • msg #373

Crab Attack

"More fracking zombies, or some other horror?" Kassius curses, unable to see the foe. Fighting underwater is not his forte. Arrows will be useless, even if he could see what to shoot at.

Instead, he begins the process of summoning upon his last bit of magical power. Summoning allies requires a great deal of time and focus, but perhaps he can call a more effective ally than he himself is.




Kassius
Full Round Action: Begin casting Summon Nature's Ally I
Swift Action: Change Kibeti's animal focus to tiger (+2 dex)

HP: 16/16  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 0/3;  Animal Focus Minutes Left: 1/2
Silvered Arrows Left: 5/7

Kibeti
Action: Total Defense (kibeti doesn't have any ranks in swim

HP: 19/19 AC 14(15), Saves+4/+6(+7)/+3
Current Animal Focus: Tiger (+2 Dex)

Angati
PC, 302 posts
Mon 26 Oct 2015
at 07:32
  • msg #374

Crab Attack

Angati stood there dumbfounded looking at the water unsure of what was going on down there..  A few seconds after Alohan disappeared from sight, she started counting "One, two... three..." meanwhile, she was breathing deeply, preparing for the plunge.

After a little while, she headed into the water

OOC:
08:31, Today: Angati rolled 2 using 1d20+1.  Swim.
08:31, Today: Angati rolled 14 using 1d20+2.  Acrobatics DC10.

Lol at that swim check... let me know how it goes.

Dungeon Master
GM, 1080 posts
All Powerfull
DM
Mon 26 Oct 2015
at 09:08
  • msg #375

Crab Attack

Kassius:
Full Round Action: Begin casting Summon Nature's Ally I


OOC: Yay! We're gunna see a dolphin! Or a poisonous frog.

Angati:
Lol at that swim check... let me know how it goes.


OOC: Oh man :D


Angati takes a deep breath, moves forward (diagonally to the NE) five feet to the edge of the deeper water and dives in. Her intention han been to swim across the surface of the pond until she was closer to Alohan, and then dive down to help. But she'd never tried to swim in scale mail before and totally underpredicted the effect of the weight. She made it five more feet (to the nE) before disappearing under the surface of the water with a startled *glug *glug* and starting thrashing widely.

OOC: She is now at 5 feet depth and holding her breath
This message was last edited by the GM at 09:29, Mon 26 Oct 2015.
Angati
PC, 303 posts
Mon 26 Oct 2015
at 10:02
  • msg #376

Crab Attack

OOC: DAMN my memory  !!!,
quote:
OOC: So, let me know if door opens, while Celene checks underwater (as she doesn't have any amor) Celene if you see anything, I'll try swimming after removing my armour.

I posted before she was removing it before getting onto the water, but then forgot to make it IC. Anyway, take it however you think best.

Dungeon Master
GM, 1081 posts
All Powerfull
DM
Mon 26 Oct 2015
at 10:57
  • msg #377

Re: Crab Attack

OOC: OK, I also messed up the distance travelled as I got mixed up between you and Celene on the map. How is the below?

Angati takes a deep breath, and dives into the water (diagonally to the NE). Her intention han been to swim across the surface of the pond until she was closer to Alohan, and then dive down to help, but it was hard swimming with her shield and she made slow progress.

OOC: You only move 5 ft to the NE, but at least you are on the surface.
Alohan Nuari
player, 260 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 26 Oct 2015
at 22:30
  • msg #378

Re: Crab Attack

Alohan must have had a sliver of grease still upon his skin. It was the only way he could have wiggled free of.... whatever it was. A crab? Something with pincers. The pain was horrible. Even in the murky deluge of subterranean water he could feel his blood flowing. Even caught the sight of it pooling about his twisting frame.

He needed to get away. He would have loved to remain the break the thing but it was an unfavorable circumstance. Not particularly caring where he placed his feet, Alohan spun about in the water and stomped down on the wall. His carelessness costed him. He felt the urchin under his foot but pushed off none-the-less. With great haste he swam up and away hoping the crab wasn't particularly adept at swimming.
18:22, Today: Alohan Nuari rolled 8,10 using 1d20+6,1d20+4.  Acrobatics, Swim DC10.Of course...
18:24, Today: Alohan Nuari rolled 18 using 1d20+4 ((14)) Perception to see where this crab is living. Reads like its in a tunnel or valve or something. Looking for an exit.
Move: Going diagonally up plus withdraw. Full action to move at half speed (20ft). So 5ft up/south. 10 ft up/south (this should break the surface), then 5ft south.

Dungeon Master
GM, 1082 posts
All Powerfull
DM
Tue 27 Oct 2015
at 08:04
  • msg #379

Re: Crab Attack

CRB:
You may not withdraw using a form of movement for which you don't have a listed speed.


Sorry, but you can't withdraw out of this one, as you don't have a swim speed. I'm going to saw that Alohan goes total defense (+4 to AC), and then use your move action to swim up. That gives you 10' which is enough to reach the surface and get some assistance.

This does mean that you trigger an AoO though.


Alohan keeps his hands in front of his face to defend himself as he pushes off from the bottom, and has to fend off another attack from the hidden attacker (2 x miss). A thin spine from one of the Lotus Sea Urchins penetrates his foot and it hurts a lot worst than the thing that had been attacking him.

OOC: Alohan, I need a DC11 fortitude save please, or be nauseated for 10 rounds and then face secondary effects.
OOC: Celene passes this round.


08:59, Today: Dungeon Master rolled 6,15 using 1d20+4,1d20+4.  Crab AoO.

<END OF PLAYERS' TURN ONE>

<START OF PLAYERS' TURN ONE>

HIT POINTS & MISFORTUNE
Angati  HP: 13/19   <MF USED> <SURFACE>
Alohan  HP: 16/22   <MF NOT USED> <SURFACE>
Celene  HP: 12/12   <MF NOT USED> <SURFACE>
Kassius HP: 16/16   <MF USED> <SURFACE>
Kibeti  HP: 19/19   <MF NOT USED> <SURFACE>
Logan   HP:-10/14   DEAD

PAPA CRAB: <MF NOT USED> <10' DEPTH>


SPELLS AND OTHER EFFECTS
NONE


<START OF CRAB'S TURN TWO>

As the native flounders to the surface, he keeps his eyes firmly fixed on the bottom of the pool in the direction the first attacks came from. He sees the silt swirl up as something big darts out from a metal cylinder poking out of the wall at the bottom - no, not a cylinder - a metal pipe about 5 feet in diameter. A huge crab shoots out of the drainage pipe and swims up at Alohan much quicker than he can get away. The barbarian kicks out with his legs but the crab succeeds in biting him on the foot with one of its pincers (4hp damage). It also tries to latch on and drag Alohan back down, but the native is quick enough to jerk his leg free.

OOC: Alohan is now on the surface and can be helped. The crab is at 5' depth and is visible to all.

08:51, Today: Dungeon Master rolled 14,23 using 1d20+4,1d20+4.  Crab attacks Alohan.
08:55, Today: Dungeon Master rolled 4 using 1d4+2.  Crab damage.
08:54, Today: Dungeon Master rolled 8 using 1d20+2.  Crab free grapple attack.


<END OF CRABS' TURN TWO>


HIT POINTS & MISFORTUNE
Angati  HP: 13/19   <MF USED> <SURFACE>
Alohan  HP: 12/22   <MF NOT USED> <SURFACE>
Celene  HP: 12/12   <MF NOT USED> <SURFACE>
Kassius HP: 16/16   <MF USED> <SURFACE>
Kibeti  HP: 19/19   <MF NOT USED> <SURFACE>
Logan   HP:-10/14   DEAD

PAPA CRAB: <MF NOT USED> <5' DEPTH>


SPELLS AND OTHER EFFECTS
NONE


<START OF PLAYERS' TURN TWO>
This message was last edited by the GM at 08:31, Tue 27 Oct 2015.
Dungeon Master
GM, 1083 posts
All Powerfull
DM
Tue 27 Oct 2015
at 08:29
  • msg #380

Re: Crab Attack


Small map update - most of the changes were in depth
Kassius
player, 218 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 27 Oct 2015
at 12:46
  • msg #381

Re: Crab Attack

Kassius smiles a wicked grin when he sees that the foe is a giant crab, rather than more zombies. At least we'll have something to eat as we try and puzzle how to get out of this trap! He thinks.

As Kassius finishes his chant, a dolphin appears from the depths beneath Alohan, seemingly from nowhere. It surges forward and slams into the crab ineffectively.

Kassius meanwhile circles around the edge carefully, drawing his bow as he does so. Knocking an arrow, he waits for Alohan to duck out of the way and fires. The arrow flies true, but Kassius can't tell if it hits a soft spot or just bounces off the crab's armor.

Kibeti just follows Kassius around the edge, staring at the crab with interest. Eating seafood, or staying dry. It is a difficult conundrum.



Kassius
08:39, Today: Kassius rolled 17,6 using 1d20+5,1d6+1.  bow attack, damage.
08:36, Today: Kassius rolled 7,5 using 1d20+3,1d4+1.  dolphin attack, damage on papa crab.
Free Action: Finish casting Summon Nature's Ally, summon a dolphin underneath Alohan.
dolphin stats: http://www.d20pfsrd.com/bestia...cean/dolphin/dolphin
Dolphin Action: Attack crab (and miss!)
Move Action: Move (slowly) along edge, I think I can end up behind Angati. Draw bow as free action while moving
</i>Standard Action: Fire. The attack does include the -2 penalty for firing 5 ft under water, but does not include the +4 AC from soft cover from my allies. So it should hit on an AC of 13 or less.

HP: 16/16  AC 18(19), Saves+4/+8(9)/+3
Spells Slots: 1st: 0/3;  Animal Focus Minutes Left: 1/2
Summon Nature's Ally Duration: 1/2

Kibeti
Action: total defense, move alongside Kassius

HP: 19/19 AC 14(15), Saves+4/+6(+7)/+3
Current Animal Focus: Bull (+2 Str)

Celene
player, 625 posts
Sorcerer 1/Cleric 1
Tue 27 Oct 2015
at 13:17
  • msg #382

Re: Crab Attack

Seeing Kassius has spotted whatever it is, Celene stammers "what.. What IS that thing down there, Kassius? How do we fight it?"
Dungeon Master
GM, 1085 posts
All Powerfull
DM
Tue 27 Oct 2015
at 18:57
  • msg #383

Re: Crab Attack

The dolphin hammers at the crab cheerfully but with no effect.

Kassius looses an arrow at the beast but it is too deep in the water to have any chance of hitting.

http://www.d20pfsrd.com/gamema...rain/aquatic-terrain
quote:
Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.


quote:
Total Cover
If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.


OOC: You need to draw this thing at least up to the surface, and preferably onto land to have a chance of hitting it with missile fire.
Dungeon Master
GM, 1086 posts
All Powerfull
DM
Tue 27 Oct 2015
at 19:11
  • msg #384

Re: Crab Attack

Kassius:
Standard Action: Fire. The attack does include the -2 penalty for firing 5 ft under water, but does not include the +4 AC from soft cover from my allies. So it should hit on an AC of 13 or less.


OOC: I think that the '-2 to attack for each 5' you shoot through the water' rule only applies when bother the attacker and the target are under the surface. When the attacker is on land and firing a missile weapon at a target in the water, the target either...

1) ...gets a improved cover bonus (+8 bonus to AC, +4 bonus on Reflex saves) if the target is swimming on the surface

2) ...total cover, ie it can't be hit, if the target is submerged.

HOUSE RULE! This doesn't apply for melee weapons. If anything, it should be easier to hit somebody in the water with a melee weapon, when the attacker is standing on dry land.

This message was last edited by the GM at 07:26, Wed 28 Oct 2015.
Kassius
player, 220 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 27 Oct 2015
at 19:57
  • msg #385

Re: Crab Attack

Dungeon Master:
Kassius:
Standard Action: Fire. The attack does include the -2 penalty for firing 5 ft under water, but does not include the +4 AC from soft cover from my allies. So it should hit on an AC of 13 or less.


OOC: I think that the '-2 to attack for each 5' you shoot through the water' rule only applies when bother the attacker and the target are under the surface. When the attacker is on land and firing a missile weapon at a target in the water, the target either...

1) ...gets a improved cover bonus (+8 bonus to AC, +4 bonus on Reflex saves) if the target is swimming on the surface

2) ...total cover, ie it can't be hit, if the target is submerged.

HOUSE RULE! This doesn't apply for melee weapons. If anything, it should be easier to hit somebody in the water with a melee weapon.


Makes sense. Well, Kassius doesn't know the rules.
Oh, and: 15:57, Today: Kassius rolled 12 using 1d20+3.  knowledge (nature) identify crab.

Celene
player, 626 posts
Sorcerer 1/Cleric 1
Tue 27 Oct 2015
at 20:04
  • msg #386

Re: Crab Attack

Seeing her friend in dire trouble, Celenes only thougt is to aid him  however she can, in getting back solid ground. At first, she sends the blessing of Wee Jas to him, hoping it will aid him in his efforts. Also, should he get trapped or stuck by that .. thing, she prepares to support him in getting free. "Alohan, get back up here!"


OOC: GM: Celenes uses Liberating Command (immediate action) if the crab grapples Alohan succesfully. Alohan, I expect you don't want to grapple with this thing?

Alohan, you get: +2 sacred bonus on attack rolls, skill checks, ability checks, OR saving throws OR to AC until Celene's next turn (i.e. for one round). You choose what you want to have the bonus on. Let the GM know soon if you want it for AC.

Standard Action: Blessing of the faithful on Alohan
Move Action: Move 5 feet to NE, to get in 25' range of Alohan
Free/Swift Action:
Full Action:
(De)Buffs :

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (5/5), Channeling (2/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 20:05, Tue 27 Oct 2015.
Alohan Nuari
player, 261 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 27 Oct 2015
at 23:41
  • msg #387

Re: Crab Attack

The sickening feeling ushered by the urchin made his head reel but the sheer amount of adrenaline coursing through him allowed him to ignore the critters poisons. Breaking the surface, he gasped at the air treading water while the thing continued to pinch and carve gashes into his lower body. Blood was beginning to pool around him, no doubt ushering the crab forward.

'Was that a dolphon?' he thought to himself, turning and swimming away from what was below. He contorted himself, kicked through the water, and sped away.

19:31, Today: Alohan Nuari rolled 16 using 1d20+6.  Fort Save vs spines.
19:32, Today: Alohan Nuari rolled 24 using 1d20+4 ((20))  Swimming
Full Action: Full action to move at half speed (20ft) south.

HP: 20/22  AC: 16  CMD: 21 vs grapple(-4 Entangled) Saves: +8/+5(-4)/+2
Rage: 0  |  6  Stunning Fist: 1  |  1 Note: Mobility gives me +4 vs AoO when moving out of threatened areas. I will also use Celene's Command to help with this AC.

Celene
player, 627 posts
Sorcerer 1/Cleric 1
Wed 28 Oct 2015
at 05:26
  • msg #388

Re: Crab Attack

OOC: remember Mage Armour was 1 hour duration (+4AC), and blessing for another +2
Dungeon Master
GM, 1087 posts
All Powerfull
DM
Wed 28 Oct 2015
at 07:40
  • msg #389

Re: Crab Attack

Kassius:
15:57, Today: Kassius rolled 12 using 1d20+3.  knowledge (nature) identify crab.


OOC: A 12, ehh? OK, with that roll you get this:


Kassius hasn't fought one of the giant crabs that populate the rivers leading into Sasserine before - he has too much sense and these creatures are generally easy to avoid since they aren't looking for much more than their next meal. He's heard that their armoured body and legs are just as tough as they look, so aim for the mouth (AC16) or figure out a way to bypass the armour (tough AC11).

Unfortunately he also remembers being told that in addition to being very quick swimmers, they can also move pretty fast on land and survive out of the water for up to an hour.

Celene:
OOC: GM: Celenes uses Liberating Command (immediate action) if the crab grapples Alohan succesfully. Alohan, I expect you don't want to grapple with this thing?


OOC: Fine, except that you have to give up your normal action to set up an immediate prepared action. It is sort of like passing on your turn so you can use it later if you want. Since you are using a standard action to do 'Blessing of the Faithfull', you can't set a prepared action.


Alohan:
'Was that a dolphin?' he thought to himself, turning and swimming away from what was below...


OOC: That brought a smile to my face :D

Celene:
OOC: remember Mage Armour was 1 hour duration (+4AC), and blessing for another +2


OOC: It's been more than an hour since you cast 'mage armour'. You've done heaps of things since then! I'll remember the blessing though. And Alohan's mobility bonus.

I'll give Beni a chance to post before I process the turn. Not that Angati can do too much right now!

Dungeon Master
GM, 1088 posts
All Powerfull
DM
Wed 28 Oct 2015
at 08:04
  • msg #390

Re: Crab Attack


Mid turn updated map, with Angati still to move. I had to do some optimization with positions since people wanted to end up on the same spot. Oh, and Kassius, you can only move 5' per round if you don't want to make a acrobatics' check ie quarter speed.

d = Dolphin!

This message was last edited by the GM at 08:05, Wed 28 Oct 2015.
Dungeon Master
GM, 1089 posts
All Powerfull
DM
Wed 28 Oct 2015
at 08:06
  • msg #391

Re: Crab Attack

OOC: Ron, I am sorry, but I need yet another DC10 acrobatics check to avoid touching a sea urchin. The water is shallow in spots and they are all over the place.
Celene
player, 628 posts
Sorcerer 1/Cleric 1
Wed 28 Oct 2015
at 08:14
  • msg #392

Re: Crab Attack

Dungeon Master:
Celene:
OOC: GM: Celenes uses Liberating Command (immediate action) if the crab grapples Alohan succesfully. Alohan, I expect you don't want to grapple with this thing?


OOC: Fine, except that you have to give up your normal action to set up an immediate prepared action. It is sort of like passing on your turn so you can use it later if you want. Since you are using a standard action to do 'Blessing of the Faithfull', you can't set a prepared action.

OOC: sorry, i should have explained (my bad!): Liberating command is a spell with casting time "immediate" (ultimate combat). So i am saying if Alohan gets caught, Celene will cast it right away (immediately) - not preparing an action or anything. Gives him an immediate action (extra) escape artist attempt to get free, with an additional +2 bonus on the roll. I'm telling you as a contingency, as we're not around a table and i may not be quick enough to speak up if it happens.:-)

Dungeon Master
GM, 1090 posts
All Powerfull
DM
Wed 28 Oct 2015
at 08:32
  • msg #393

Re: Crab Attack

In reply to Celene (msg # 392):

OOC: oh, well tha't ok then!
Angati
PC, 304 posts
Wed 28 Oct 2015
at 11:42
  • msg #394

Re: Crab Attack

OOC: I really do not know what to do.... If I move closer I run the risk of making things worse.... I was thinking maybe trying to get the thing to grab the morningstar and then pull from it to bring it to the surface....

I mean, it is an animal, and should not behave any more intelligently than a normal crab right ?. dunno how you guys fished crabs, but in the river if you did not have a crab trap you used a little stick to have it pince it, and then pull him out.

Kassius
player, 221 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 28 Oct 2015
at 12:27
  • msg #395

Re: Crab Attack

Kassius calls out what he knows tersely,
"The crabs are tough little frakkers, and mean. Go for the mouth and try and lure it out of the water. It'll fight fine on land, but at least we can concentrate on killing the thing instead of not drowning. Celene, those fires of yours might be nice. Pre-cook the frakker!"
He finishes with a gleeful smile.

Angati: I don't know what spells you have, but any buffs would be good. Alternatively, ready an action to attack if it approaches?
Dungeon Master
GM, 1091 posts
All Powerfull
DM
Wed 28 Oct 2015
at 19:06
  • msg #396

Re: Crab Attack

Kassius:
Angati: I don't know what spells you have, but any buffs would be good. Alternatively, ready an action to attack if it approaches?


Angati is a debuffer, and a great one, it is just that this little critter is immune to her most effective debuff e.g. cause fear. 'Ill Omen' is an option, but seems a little underpowered against a foe with so many attack rolls, so I understand Beni's frustration. I'm just going to say that she swims back to the ledge in her move, and readies an attack action with her morning star. Shame she doesn't have any armour on! ;)

<END OF PLAYERS' TURN TWO>
This message was last edited by the GM at 19:20, Wed 28 Oct 2015.
Dungeon Master
GM, 1092 posts
All Powerfull
DM
Wed 28 Oct 2015
at 19:16
  • msg #397

Re: Crab Attack

<START OF CRABS' TURN THREE>

20:07, Today: Dungeon Master rolled 6 using 1d6.  1-4 = crab attacks dolphin, 5-6 goes after Alohan.
OOC: Heh. Perfect.

The crab ignores the summoned dolphin - maybe it can't see it through the swirling silt - and charges after Alohan's sweet soft flesh. The summoned marine mammal takes the opportunity to bash into the softer underbelly of the crab, inflicting quite a bit of damage(5hp). The crab catches the native easily, and crunches his leg again in a claw. Angati concentrates, finds a preferable future, and it's as though it never happened. In this new future Alohan reaches the shallow water (waist height) without being eaten. (Although I still need an DC10 acrobatics check to see if he steps on an urchin again).

20:08, Today: Dungeon Master rolled 21 using 1d20+3.  Doplhin AoO.
20:08, Today: Dungeon Master rolled 5 using 1d4+1.  Dolphin damage.

OOC: Oh, come on. That's ridiculous.
20:11, Today: Dungeon Master rolled 6,20 using 1d20+4,1d20+4.  Crab attack vs Alohan.
OOC: One hit, even with the buffing. I'm going to go ahead and MF that.
20:13, Today: Dungeon Master rolled 12 using 1d20+4.  Crab attack MF REROLL.

OOC: Miss. Angati strikes again.

<END OF CRABS' TURN THREE>


HIT POINTS & MISFORTUNE
Angati  HP: 13/19   <MF USED> <SURFACE>
Alohan  HP: 12/22   <MF NOT USED> <SURFACE>
Celene  HP: 12/12   <MF NOT USED> <SURFACE>
Kassius HP: 16/16   <MF USED> <SURFACE>
Kibeti  HP: 19/19   <MF NOT USED> <SURFACE>
Logan   HP:-10/14   DEAD

PAPA CRAB: <MF USED> <SURFACE> -5


SPELLS AND OTHER EFFECTS
NONE


<START OF PLAYERS' TURN THREE>
This message was last edited by the GM at 19:22, Wed 28 Oct 2015.
Dungeon Master
GM, 1093 posts
All Powerfull
DM
Wed 28 Oct 2015
at 19:20
  • msg #398

Re: Crab Attack


Updated Map. At least Papa Crab is on the surface now. It still has 'improved cover' (+8 bonus to AC, +4 bonus on Reflex saves) against missile attacks though. On the other hand, spells (even fire spells) can be used against it now.
This message was last edited by the GM at 19:24, Wed 28 Oct 2015.
Dungeon Master
GM, 1094 posts
All Powerfull
DM
Wed 28 Oct 2015
at 19:39
  • msg #399

Re: Crab Attack

Angati:
OOC: I really do not know what to do.... If I move closer I run the risk of making things worse.... I was thinking maybe trying to get the thing to grab the morningstar and then pull from it to bring it to the surface....

I mean, it is an animal, and should not behave any more intelligently than a normal crab right ?. dunno how you guys fished crabs, but in the river if you did not have a crab trap you used a little stick to have it pince it, and then pull him out.


It's a pretty big crab this one! In fact it weighs considerably more than Angati so she wouldn't be able be able to pull it out of the water even if it did grab onto something. Good idea though!
Kassius
player, 222 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 28 Oct 2015
at 20:05
  • msg #400

Re: Crab Attack

The dolphin charges the crab, furiously slamming into again with a loud cracking sound as its tail slams into the dolphin's armored side.

Kassius however decides to change tactics, and carefully stows away his bow before drawing his scimitar with a flourish. "Kibeti, Kupu!" Kassius orders, and the cat grins. Looks like seafood for dinner after all!

Kibeti prowls forth and then lashes out at the crab, lifting it up slightly and biting at the softer tastier underside.



Kassius
15:55, Today: Kassius rolled 24,3 using 1d20+5,1d4+1.  dolphin charge attack, damage.
Note: I forgot to include the flanking bonus, but it didn't matter.
Dolphin Move Action: Move to attack crab (and flank with alohan)
Dolphin Standard Action: Attack crab
Move Action: Stow Bow
Standard Action: Draw Scimitar

HP: 16/16  AC 18, Saves+4/+8(9)/+3
Spells Slots: 1st: 0/3;  Animal Focus Minutes Left: 1/2
Summon Nature's Ally Duration: 0/2 (persists until start of my next turn for the sake of flanking and AoOs, but doesn't get another action)

Kibeti
16:01, Today: Kibeti rolled 17,4 using 1d20+4,1d6+2.  Bite attack, damage.
Move Action: Move to North of Alohan (I think that's still shallow water, so he can move without a check at 1/4 speed (10 ft), right?
Standard Action: Attack Crab

HP: 19/19 AC 14, Saves+4/+6/+3
Current Animal Focus: bull (+2 str)

Celene
player, 629 posts
Sorcerer 1/Cleric 1
Wed 28 Oct 2015
at 21:04
  • msg #401

Re: Crab Attack

OOC: +8 to AC (cover) and -4 to hit (in melee), that's pretty impossibly (for Celene at +0 to hit), even for a touch attack, bar a natural 20 :-)

Celene shudders at the sight of the giant arthropod rising menacingly out of the water. She has always feared the sea, and for good reason, she now realises.

Seeing her friends enter the fray, she is cut off from the creature. Blocked from getting a clear shot at it, she instead settles for boosting them all, and hoping for a better chance in a moment.

Everyone (except papa crab) get a +2 bonus to next attack roll, skill check, or ability
check made before the end of their next turn


Standard Action: Cast Guidance on herself
Move Action: retrieve scroll
Free/Swift Action: Divine Vessel
Full Action:
(De)Buffs : next round: +3 to hit (guidance + DV)

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, spark,
1: Hide from undead, liberating Command, divine favour
Abilities: Flame lance (7/7), Divine Vessel (3/5), Copycat (5/5), Channeling (2/7, DC14), Blessing Faithful (-)

Alohan Nuari
player, 262 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 28 Oct 2015
at 23:16
  • msg #402

Re: Crab Attack

Alohan managed to find soil under his feet -and urchin- but he thankfully didn't step on an spine. He rose out the water, tall, dark, and bloody. "Dis Dolphin be savin' our lives!" he hollered, pointing to the water behind the crab. If Alohan knew Kassius was responsible for flipper, he did not show it."Dere be a pipe! And de way out!"

Fueled by his desire to help the dolphin help him -and seeing his companions join battle- Alohan spun in the waist high water. But his feet gave out below him as the gravel gave way to a slippery slope of rocks and embarrassment. He pitched backwards in the water attempting to kick the crab so as to not be a total fool. It was hopeless. Alohan found himself neck up in waist deep water, partially on his rump and partially on his knee.

He did not see the wet, partially revealed Angati.

18:59, Today: Alohan Nuari rolled 11 using 1d20+6.  Acrobatics avoid Urchin (previous round).
19:13, Today: Alohan Nuari rolled 13,6 using 1d20+5,1d20+5.  Flanking Flurry of Blows vs Crab.
Full Action: Full action to Flurry of Blows the thing.

HP: 12/22  AC: 18  CMD: 19 vs grapple  Saves: +6/+5/+0
Rage: 0  |  6  Stunning Fist: 1  |  1 Note: fixed my stats to correctly reflect character (when not in rage)

This message was lightly edited by the player at 23:16, Wed 28 Oct 2015.
Angati
PC, 307 posts
Thu 29 Oct 2015
at 07:38
  • msg #403

Re: Crab Attack

Angati moved diagonally to her right, keeping to the shallower water while trying not to step on any sea urchin but failing to do so and stepping on one.

Then, swinging her morningstar on a wide circle she crashed it against the crab's left rear side. However, the slick surface of the crab's rear made the morningstar almost glide without doing much damage.


Free : 5ft step | Swft : | Move : - | Stnd : Attack
08:31, Today: Angati rolled 7 using 1d20+2.  Acrobatics DC10.
Not entirely sure if for walking on shallow it was also necessary to do the acrobatics roll. Anyway, if it wasn't, then let's just say my boots protected me...

08:35, Today: Angati rolled 3 using 1d8+1.  Damage.
08:34, Today: Angati rolled 23 using 1d20+6.  Morningstar +2 flank +2 celenes buff.

HP: 13 |  AC: 1913 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 3/4
      L1 Spells : 1/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune, Temporal Celerity

Dungeon Master
GM, 1095 posts
All Powerfull
DM
Thu 29 Oct 2015
at 11:48
  • msg #404

Re: Crab Attack

Kassius:
15:55, Today: Kassius rolled 24,3 using 1d20+5,1d4+1.  dolphin charge attack, damage.

Man, that is one angry dolphin.

Celene:
OOC: +8 to AC (cover) and -4 to hit (in melee), that's pretty impossibly (for Celene at +0 to hit), even for a touch attack, bar a natural 20 :-)

It feels wrong to me. Being in the water shouldn't be such a big advantage. I mean, the best thing to do when in missile combat against someone in this game would be to jump into a pool of water. Just feels wrong, but those are the rules.

Celene:
Celene shudders at the sight of the giant arthropod rising...

And I thought I was getting fancy by calling the dolphin a 'marine mammal'.

Angati:
Not entirely sure if for walking on shallow it was also necessary to do the acrobatics roll. Anyway, if it wasn't, then let's just say my boots protected me...

You only moved 5 ft (ie quarter speed) so you didn't need to roll. We'll say that your boots were nice and thick - although you'd normally take those off if going for a swim!

Angati:
Then, swinging her morningstar on a wide circle she crashed it against the crab's left rear side. However, the slick surface of the crab's rear made the morningstar almost glide without doing much damage.


True, it wasn't much damage, but still Angati's blow was the final hit needed to dispatch the giant crustacean. The creature writhes in a series of death throws and slips down into the water.

The summoned dolphin disappears and the party is alone again.

OOC: Well done!

Just to remind you, there are two options to follow up on. The drainage pipe, and the secret door.

Celene
player, 632 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 16:46
  • msg #405

Re: Crab Attack

Celene emits an audible sigh of relief as the marine monster disappears back into the water.

"Alohan, you look hurt! I have a little more power left to heal you, if you need it? If not I'll save it for later, if we get in a more dire emergency. Just let me know."

"But please, no more hasty descisions on going swimming by yourself. There is a hidden trap door in the room with the dead body in there. We need to see if we can open that, and if it could lead us somewhere."

Celene doesn't mention the tube Alohan found in the deep, for some reason.
Dungeon Master
GM, 1100 posts
All Powerfull
DM
Thu 29 Oct 2015
at 18:18
  • msg #406

Re: Crab Attack

In order to avoid any more nagging from Celene, the rest of the party agrees to try and force the secret door open, even if that does mean that they'll have to go back into the stinking room with Penkus' diseased corpse. Alohan double checks the crab is dead while Angati dons her armour, then they re-enter the little 10' x 10' room.

It takes some time, and several pairs of hands, but the group does manage to pry the door fully open with a loud *crunch*. Presumably, whatever fancy mechanism there was to make door gently pivot open is now well and truly broken thanks to the party's clumsy efforts - what would Logan say?

Inside is a slightly larger room that measures 10' x 15'. The air in this chamber is stale, but mercifully free of the terrible stench of rotting dwarf - for the time being at least. And unlike the rest of the complex this place seems quite dry, and even a little bit dusty. Along the northern wall sit three large sea chests.


Behold the mighty power of GIMP. Map before secret door found...


...and map after door found and secret room entered.
Celene
player, 638 posts
Sorcerer 1/Cleric 1
Thu 29 Oct 2015
at 20:01
  • msg #407

Re: Crab Attack

Celene stepped a few feet into the room and looked around. Turning to the chests, she rhetorically ask "so, are these the treasures of the pirate gang we just evicted?"

"I wonder if pirates trap their chests? Traps probably won't work after so long, like that door, but we ought not to take any chances, right? I wish Logan was here in more than body. For more than just this of course"
, she adds as an embarrased afterthought.

Celene looks around the room for any signs of sneaky traps from behind, before turning her attention to the chests, looking them over too.

"Perhaps if we try opening them with something long? That scimitar of yours, Kassius?"

OOC: it's a secret perception roll by you GM, right?

Alohan Nuari
player, 263 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 29 Oct 2015
at 23:09
  • msg #408

Re: Crab Attack

"No danks." he muttered, waving Celene away. "Save de magics." Alohan looked upon Logan's fallen corpse and quickly averted his gaze. He was struggling with the loss of his friend and wasn't ready to face his grief. He did what all strong men did, buried it deep for a later date.

Upon discovering the chests, Alohan promptly ignored Celene's advice and marched into the room. He grabbed the far right chest and with one hand on the lid, and a foot on the base, attempted to pry the thing in two.
9:03, Today: Alohan Nuari rolled 17 using 1d20+1 ((16)) STR Check
This message was last edited by the player at 23:09, Thu 29 Oct 2015.
Dungeon Master
GM, 1103 posts
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DM
Fri 30 Oct 2015
at 07:31
  • msg #409

Inside the Secret Room

Alohan brushes aside Celene, enters the secret room and attempts to open the first chest. The barbarian grunts, and he strains and pulls with all his might but despite his best efforts he is not able to open the lid. The chest is apparently locked tight. Alohan tries the next two chests and it is the same story.

OOC: The locks look pretty simple, what a shame you don't have somebody who can take a shot at opening them!

The Bad News: These are impressive looking chests and are made of strong iron as much as hard dark wood. Alohan is pretty such he can beat them open. Is there anything Alohan couldn't beat open given enough time and beating sticks? Unfortunately these things are going to take a lot of beating and in the process anything inside which is fragile is definitely going to be destroyed.

The Good News: The first two chests are reassuringly heavy... which is a good thing, right? They weigh about 100lb each (Beni and Johannes, that is 45.4kg) which means they are filled with good stuff. The third chest is only about 40lb. All three chests have handles at each end so they are easy enough to transport, although obviously it would be tough to drag them through a submerged drainage pipe covered in spiny sea urchins.
This message was last edited by the GM at 08:00, Fri 30 Oct 2015.
Angati
PC, 310 posts
Fri 30 Oct 2015
at 07:50
  • msg #410

Inside the Secret Room

Angati sighed "Leave them there... we will take them out the way we came, and open them when we can... that is... if that drainage takes us out... so... if you are the best swimmer Alohan, let me heal you if you want to try again that route... otherwise, I'll give it a try."

OOC: one CLW if you want to try the drainage again:
08:50, Today: Angati rolled 7 using 1d8+2.  CLW Alohan.

Dungeon Master
GM, 1105 posts
All Powerfull
DM
Fri 30 Oct 2015
at 09:01
  • msg #411

Swim Rules

OOC: OK, no pressure, but if someone does try to swim through the drainage pipe here are the rules:

DC15 swim check required each round due to the current flowing into the cave and the confined space making the swim challenging
It is a 20' swim just to get down to the pipe
Keep track of how long you have held your breath - moving counts as two 'rounds'
DC10 acrobatics check needed at the end of each round to see if you touched a sea urchin.
If you do touch a sea urchin, then it is a DC11 fortitude check else be nausiated for 10 rounds - this will have a big effect on your swimming ability if you fail as you will no longer be able to take full round moves.
Do this until you get to 50' then let's talk....

Celene
player, 639 posts
Sorcerer 1/Cleric 1
Fri 30 Oct 2015
at 10:45
  • msg #412

Swim Rules

Celene balked loudly. "Alohan!! Stop it." But it was too late, he'd moved carelessly to the chests. Celene reacted differently in her grief, talking even more, and going far to strengthening the social ties between them all further. Her latent (but strict) maternal instincts also kicked in, which would hopefully avert more losses.

"Alohan, will you please try and calm down, at least as long as we're down here in unknown surroundings? I know you grieve about Logan, but getting killed yourself, or having one of us killed from your recklessness will just make it all worse for those left. We need you, and we need your strength, as always - don't waste it."


Moving back to discus their escape options and Alohans state. "You are - our best swimmer - and also most adept at navigating the confines down there. But if you're not up to it after the last trip we understand? I have magical means of swimming myself - just not for avoiding the dangers. But let's give the swimmer a rope along, to signal those above if there's another crab, or worse, to haul the swimmer back. As far as the rope can stretch, that is..."
Dungeon Master
GM, 1107 posts
All Powerfull
DM
Fri 30 Oct 2015
at 14:23
  • msg #413

Inside the Secret Room

In reply to Angati (msg # 410):

OOC: That bumps Alohan up to 19.


HIT POINTS & MISFORTUNE
Angati  HP: 13/19   <MF USED>
Alohan  HP: 19/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:-10/14   DEAD

Kassius
player, 223 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 30 Oct 2015
at 15:10
  • msg #414

Inside the Secret Room

Kassius looks over the locked chests. Most likely this treasure belonged to the zombies, before whatever it was that happened to them. "Has anyone tried checking the destroyed undead for keys?" He asks.

As for the pipe, and swimming away Kassius announces.
"I'm a fair swimmer, and can use some magic to be better for short times, but I think Alohan's better for a long swim. It doesn't seem like we have any way out of this frakking pit unless someone tries to swim though. I've got some rope too."
Dungeon Master
GM, 1108 posts
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DM
Sun 1 Nov 2015
at 07:08
  • msg #415

Inside the Secret Room

It wasn't possible to search the undead as those guys hardly even had clothes on, just rags, so there wasn't anything to search. The exception was the huecuva and Kassius searched that guy himself and the holy symbol was the only item of interest. It appears that the key(s) have been lost over the decades that this treasure has been locked up here.
Dungeon Master
GM, 1109 posts
All Powerfull
DM
Sun 1 Nov 2015
at 07:19
  • msg #416

Inside the Secret Room

Kassius has +3 to swim checks (+4 with no armour on) and can use frog animal focus to push this up to +8 (with no armour) for 10 rounds.

Alohan has +4 (+5 with no armour, there is an error on the character sheet I think Ron).

Swimming in the pipe requires DC15 checks due to the strong current, but failure just means that you only move 5' so isn't the end of the world.

When it comes to breath holding Alohan has a slight advantage as Kassius has constitution 13, and Alohan has constitution 14.

In terms of avoiding the sea urchins, Kassius has +4 acrobatics and Alohan has +6. Kassius makes fort saves at +4, Alohan makes them at +6. So Alohan wins in that comparison.

Alohan is a better melee fighter of course, which may be important if there are more problems in the pipe.

Additionally, Celene can use the scroll of 'monkey fish' and give herself a 20' swim speed. Unfortunately this spell(scroll) is self only, and sending the sorceress through the pipe seems... shortsighted.

Kassius
player, 224 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 1 Nov 2015
at 12:17
  • msg #417

Inside the Secret Room

In reply to Dungeon Master (msg # 416):

Kassius could also use the scroll of monkey-fish; it's on his spell list. It's only a swim speed of 10 ft though, and I assume it's CL 1, so it only lasts a minute. So between the scroll and his animal focus, Kassius could out-swim Alohan for 2 minutes. But as Ronald described, Alohan's better at everything else.
Dungeon Master
GM, 1110 posts
All Powerfull
DM
Sun 1 Nov 2015
at 12:55
  • msg #418

Inside the Secret Room

Correct on both points Kassius. 10' swim speed and only 10 rounds duration.
Celene
player, 641 posts
Sorcerer 1/Cleric 1
Sun 1 Nov 2015
at 15:04
  • msg #419

Inside the Secret Room

In reply to Dungeon Master (msg # 418):

Almost - except he can't read celenes scroll, which is an arcane scroll, of course...

quote:
Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)

Celene
player, 642 posts
Sorcerer 1/Cleric 1
Sun 1 Nov 2015
at 20:12
  • msg #420

Inside the Secret Room

While the friends discuss how best to escape this nightmare cavern, Celene takes the opportunity to heal the hurt.

+4 hp to everyone. That's the last of the channeling.

I don't want to push anyone into it (the water :-)), but my oppinion is that both Kassius and Alohan go, as one alone is too risky, as Kassius pointed out.

21:08, Today: Celene rolled 2 using 1d6.  Channel energy - heal living #2.
21:05, Today: Celene rolled 2 using 1d6.  Channel energy - heal living.

Kassius
player, 227 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 1 Nov 2015
at 20:22
  • msg #421

Inside the Secret Room

I'm willing, as long as Alohan doesn't mind if I slow him down!
Dungeon Master
GM, 1111 posts
All Powerfull
DM
Sun 1 Nov 2015
at 20:38
  • msg #422

Re: Inside the Secret Room

Celene:
In reply to Dungeon Master (msg # 418):

Almost - except he can't read celenes scroll, which is an arcane scroll, of course...

quote:
Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)

That rule doesn't mention the 'hunter' character class as it was created in a later rulebook. Hunters have access to druid spells of 6th level and below, and 'monkey fish' is a 1st level druid spell:

http://www.d20pfsrd.com/magic/.../spell-lists---druid

So Kassius can use your scroll if you will let him.

Dungeon Master
GM, 1112 posts
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Sun 1 Nov 2015
at 20:40
  • msg #423

Re: Inside the Secret Room

Celene:
I don't want to push anyone into it (the water :-)), but my oppinion is that both Kassius and Alohan go, as one alone is too risky, as Kassius pointed out.


Fine, as long as it is understood that the pipe is only 5' in diameter and it will be hard to pass each other in it due to inner diameter being covered in spiky sea urchins.

Are you still going to tie a rope around them?

Dungeon Master
GM, 1115 posts
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Mon 2 Nov 2015
at 07:12
  • msg #424

Inside the Secret Room

In reply to Celene (msg # 420):


HIT POINTS & MISFORTUNE
Angati  HP: 17/19   <MF USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP:-10/14   DEAD

Dungeon Master
GM, 1120 posts
All Powerfull
DM
Mon 2 Nov 2015
at 20:45
  • msg #425

Inside the Secret Room

What do Celene and Angati do while the rest of the team are away (or dead).
Celene
player, 643 posts
Sorcerer 1/Cleric 1
Mon 2 Nov 2015
at 22:20
  • msg #426

Inside the Secret Room

Before their brave, manly protectors leave them, the girls go back to check that all undead are still dead, so to speak.

They then part with the guys, but give Alohan the end of their longest rope (not tied to him as it may get stuck, but held in hand or tugged loosely in belt or something), agreeing on tugging signals for 'reel in', 'wait', and 'end of rope'.

If, no when, the end of the rope is reached, Angati and Celene go back to the shaft up, hoping to hear the two from above - yet being too wary to shout or show themselves before they know it's the good ones coming.

This message was last edited by the player at 22:25, Mon 02 Nov 2015.
Celene
player, 644 posts
Sorcerer 1/Cleric 1
Mon 2 Nov 2015
at 22:22
  • msg #427

Inside the Secret Room

By the way, the back story on papa crab mentioned the stream one day stopping/reversing? Can we see any signs of changes in flow etc.? Such as after we destroyed the pumping mechanism/power source?
Alohan Nuari
player, 266 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 3 Nov 2015
at 01:33
  • msg #428

Inside the Secret Room

Alohan had stripped his armor off while everyone was discussing actions. He was sulking -especially since Celene had scolded him and wanted to be left alone. It was a forgone conclusion he'd be going into the pipe. They'd have to tie him up to prevent him. After what felt like an entirety trapped in this subterranean hell, they'd be hard pressed keeping Alohan out of that pipe.

With machete in hand, Alohan proceeded to carve up the crab. He was hungry and wanted to attempt this underwater jaunt with a full stomach. Thankfully, due to the size the crustacean, there was more than enough to go around. After two very large crab legs, Alohan had his fill.

He turned to the half-orc, stretching the kinks from his arms. "Ya be ready?" he asked, waddling out into the pool.
Swim: I know I have 5 on the character sheet -that is just to remind me what it would be WITHOUT my armor. Dont worry, I have been using 4 this entire time.
Dungeon Master
GM, 1121 posts
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Tue 3 Nov 2015
at 08:02
  • msg #429

Inside the Secret Room

OOC: Cross posted from the swimming thread for completeness.

Kassius:
Kassius takes out his own rope, carefully tying it around his waist, before handing the other end to the ladies. Then, he strips off his leather armor, and rests his bow, quiver, and pack with it. Those can all be dragged up once the cap is removed, but will just slow him down underwater. He does however take a dagger, securing it firmly his his belt. The short weapon will be useful if there are anymore foes to fight, or if he gets caught in anything.

He looks over at his companion, the faithful Kibeti. This trip will have to be without him. "Kibeti kuka" he says firmly, ordering the cat to stay.

Then, suitably prepared, he looks over at Alohan, checking to see if the other man was prepared. Once he is, Kassius takes an enormous breath of air. As he does so he activates his magic. His eyes becomes bulbous, and the skin between his fingers web together in a strange parody of a frog. Then, with a run, he dives into the water. As he does, another change, elongated legs becomes readily apparent, as he practically flies through the air before landing gracefully in the water just above the pipe. He then dives down easily.

Dungeon Master
GM, 1123 posts
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Tue 3 Nov 2015
at 08:12
  • msg #430

Inside the Secret Room

Angati takes one end of the rope wrapped around Kassius waist and feeds out the line as the hunter swims deeper through the pipe. Eventually she reaches the end of the rope (after 50') and then must simply let go - what else is there to do? The end of the rope disappears into the water, at least the hunter is apparently making good progress.
Dungeon Master
GM, 1128 posts
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Tue 3 Nov 2015
at 16:26
  • msg #431

Wrap-up

Kassius and Alohan whack and bash their way into the interior of the tiny island and very quickly locate the tall stand of bamboo that marks the location of the stone trap door. They approach with their weapons in hand - the barbarians well used and notched machete and Kassius' dagger - but Vanthus is of course long gone.

The result of his handy work is visible though. The trap door and the surrounding area have been covered with many heavy and jagged rocks. Even if the party had somehow managed to get the trap door open, it would have been certain death for anyone in the room below.

The pair set about removing all of the debris so they can get the stone door open.

Meanwhile, Angati and Celene use their time productively by picking up one end each of one of the heavy chests, and carrying it through the dungeon. Kibeti whines, but stays in the spot his master commanded, and the spellcasters make sure to leave a light for him to see by.

Carrying the chest is difficult work (although still possible, even Celene can lift half of 100lb) especially since they need to hold it above waist height when navigating the flooded sections just in case something inside is sensitive to water damage. They are comforted to see that the huecuva's main room is just as they left it and that the undead are definitely vanquished.

After carrying and dragging the chest through almost the entire dungeon they are back at the trap door room and hear the encouraging sounds of rocks being moved up above. Within ten minutes the men above have the door open.

OOC: Final steps? Please describe how you get the remaining two chests, Kibeti and of course your dead rogue back to the surface. Also, let me know what your plan is to get the chests unlocked.
Kassius
player, 233 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 3 Nov 2015
at 17:03
  • msg #432

Wrap-up

What would the climb DC be to climb up the wall of the pit without using the rope? With animal focus, Kibeti has a +5 check (DC 15 taking 10).


Kassius takes a breather by the edge of the pit as he removes the last of the stones. He calls for Kibeti, who ambles over, glancing up at Kassius. The cat glances over at the walls appraisingly, but doesn't jump or climb just yet.

Tossing his rope down to Celene and Angati, Kassius calls out,
"Tie it around the handle, and Alohan and I will drag it up."
Kassius grimaces, look at poor Logan's body. We'll probably have to do the same thing with him. As for the chests, once we get them up, maybe Alohan can smash them. Logically, the two heaviest ones are probably filled with coins, which are unlikely to be damaged. Hopefully, they have enough to pay for Logan to be raised, and he can then pick the last one. If not there are surely locksmiths in Sasserine.
Angati
PC, 313 posts
Tue 3 Nov 2015
at 17:45
  • msg #433

Wrap-up

Angati shouted up... "Kassius, Kibeti won't budge  I think it might be best if you descend to get him, and we pull you two while you hold Kibeti".

"Once we are all up, I think we could descend Alohan and myself, or maybe with Kasius too to bring the other two chests"
Dungeon Master
GM, 1129 posts
All Powerfull
DM
Tue 3 Nov 2015
at 18:21
  • msg #434

Wrap-up

It would be DC20 to climb the walls of the room rather than using the rope, but this only gets you 20' of the 30'. The last section is very difficult as it is a 135° slope ie an overhang leading up to the final shaft, this is DC35.

I mean, I guess it isn't impossible for him to climb it, but for the last bit the cat will need to hang by his front paws and treat it like some sort of demented monkey bars over a 20' drop. Want to give it a go? :P

Beni is right. In this room there is currently only one chest and the two ladies. All the other stuff: treasure chests, mutant feline animal companions and corpses are on the other side of the dungeon.

But I don't know if Beni is right about Kassius holding Kibeti while Kassius is pulled up. How big is the cat? If he is bigger than Scoopy Doo then I don't see it happening.

Celene
player, 645 posts
Sorcerer 1/Cleric 1
Wed 4 Nov 2015
at 07:41
  • msg #435

Wrap-up

Celene listened a while to the debate, then suggested "why don't we find a large fallen palm tree, or fell one, then lower it into the hole? Kibeti can surely climb a tree! Or several small ones if need be?"
This message was last edited by the player at 07:43, Wed 04 Nov 2015.
Dungeon Master
GM, 1130 posts
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Wed 4 Nov 2015
at 08:28
  • msg #436

Wrap-up

Cool!

Kassius and Alohan look around for a suitable tree, but there isn't anything tall enough on the swampy little island. They make do with cutting down a couple of the biggest trees and lashing them together with bamboo strips and rope. It takes a couple of hours, during which time Angati and Celene transport Logan's body and the remaining two chests to the trap door room. They are just in time with moving Logan's remains - they find that the water level in the dungeon is rising and the dry spot they had put him on was now an inch deep in water and his corpse was in danger of floating away. Additionally, a couple of crabs (normal sized thankfully) had begun to nip at his flesh. They prioritise moving him before the chests.

Kibeti is also a problem as the cat becomes more frantic as time passes. Finally, Kassius has to descend the makeshift scaffold himself and lead his relieved animal companion through the dungeon, then up the ramp.

Eventually everyone is out safely along with the three chests and Logan's body. By thus point the bottom of the trap door room is flooded with a couple of inches of water - it appears that the dungeon under Parrot Island is doomed now that the pumping system has been disabled.

Well done team, you have faced the Peril under Parrot Island and triumphed with less than average casualties. This is recognised as one of the big TPK spots in the early part of the AP as I am sure you can all now understand why.

What are your plans now?
Angati
PC, 314 posts
Wed 4 Nov 2015
at 18:52
  • msg #437

Wrap-up

I guess go back, find out who could rez Logan and for how much. I can probably pull favours from my stay at the shrine... but Celene probably can do even better.

Other than that, go to our place and find someone of confidence to unlock the chests... we pay without letting him/her see contents.. just for the unlock. Check out how much we would have, rez Logan up...


By the way, I'd go to a different tavern to do all this... and would NOT go to stupid lavinia until we are all done... I'd keep it all hidden (including ourselves) until we are in full force, and only then go visit her.
One proposal I'd have would be talking with my sister so that she finds us somewhere hidden to stay, but maybe you have better proposals.

Not go to taverns or previous places until we are full ok?

After that I'd go to Lavinia and slap the bitch senseless...

Then try to find her brother or else kidnap his wife to be... if he doesn't come, at least he looses his wife (not because of killing her, but because she'd see how he is...) hmmm that's about it

This message was last edited by the player at 18:54, Wed 04 Nov 2015.
Kassius
player, 234 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 4 Nov 2015
at 19:19
  • msg #438

Wrap-up

Kassius smiles with delight as he and Kibeti carefully climb their way up the makeshift scaffold. For a short time at least, he allows himself to not worry about the locked chests, the murderous treachery of Vanthus or the naivete of Lavinia. He doesn't even worry about poor Logan. Instead, he simply revels in surviving the pit of death.

I agree with Angati re: hiring someone to open the chests. Seems like it makes the most sense for how to get into them. We might want to lay low for a while; Vanthus think's we're dead, and as long as that continues, he won't try and kill us again...
Alohan Nuari
player, 271 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Thu 5 Nov 2015
at 00:23
  • msg #439

Wrap-up

It had been a tiring two days. Alohan wanted nothing more than undisturbed sleep, free to dream and not worrying if his brains would be inside some forsaken, undead zombie. As much as he hated to admit it, he wanted to give up. No, not on life, just on his silly adventure into Sasserine. He lost a friend and -had things gone a different way- almost lost himself. He was beginning to think his soul searching escapade into unfamiliar cultures was a mistake. Maybe his parents were right. Maybe he should retreat to Nuari, marry several nice Nuari women, and -in time- take his father's throne. Hells, it sure would have been easier that way.

Alohan sighed and turned to his companions. "Come, let us be seein' if de Punani still remains." Tried as he might, he couldn't help but smile at his ridiculous choice of name.
Plan: Wouldn't it make sense to just... bury Logan and keep the money? or maybe Alohan can muscle the chests open and we see what is actually in there? I know there is a problem of 'where' we are going to be doing this -it will be hard to hide four individuals, a cat, and three overly large chests. I am out of ideas. We could maybe open them in the chuch we plan to use to rez Logan but that seems a bit meta-gamey. This is a hard decision, especially since it would draw a bunch of attention.

We could also open them on Parrot island and transport them back to civilization via another means. What if we go, get a bunch of sacks and fill those instead of these chests. Then, we would know if we have enough money to Res Logan and just take it directly to the church.

Dungeon Master
GM, 1131 posts
All Powerfull
DM
Thu 5 Nov 2015
at 08:22
  • msg #440

Wrap-up

Angati:
I guess go back, find out who could rez Logan and for how much. I can probably pull favours from my stay at the shrine... but Celene probably can do even better.


Sorry, but no one in the shrine of Liir is able to perform a raise dead. There are only about a dozen clerics in the whole city who can do that, so competition for their services is fierce and just having the money isn't enough and you also need  connections. Of course, Celene's mentor Magnus Eseriel is one of those who can do such a thing...

Angati:
Other than that, go to our place and find someone of confidence to unlock the chests... we pay without letting him/her see contents.. just for the unlock. Check out how much we would have, rez Logan up...

By the way, I'd go to a different tavern to do all this... and would NOT go to stupid lavinia until we are all done... I'd keep it all hidden (including ourselves) until we are in full force, and only then go visit her.


Yeah, the module describes her as 'naïve' but she seems to have crossed that line over to 'stupid'. :D

Angati:
One proposal I'd have would be talking with my sister so that she finds us somewhere hidden to stay, but maybe you have better proposals.


That's actually a really good plan. The Lidu's have the contacts to get anything done without a fuss, and Angati seems to have a good relationship with her older sister Zeline. How about we proceed with that plan?

Angati:
Not go to taverns or previous places until we are full ok?


Damn, I thought you might head back to Logan's favourite tavern 'The Skinned Man' and give it a try. Good to see the party is smarter than that!

Angati:
After that I'd go to Lavinia and slap the bitch senseless...

Then try to find her brother or else kidnap his wife to be... if he doesn't come, at least he looses his wife (not because of killing her, but because she'd see how he is...) hmmm that's about it.


:D

I never understood what a CN character was until I met Angati. She isn't mean... unless she needs to be. She is in fact sometimes nice to people... until they piss her off or prove to be not worth the effort. She feels the rules don't apply to her, but she isn't trying to take over the world, she just trying to make her way in it. Yes, Lavinia would probably benefit from some tough love at this point.

Kassius:
I agree with Angati re: hiring someone to open the chests. Seems like it makes the most sense for how to get into them. We might want to lay low for a while; Vanthus think's we're dead, and as long as that continues, he won't try and kill us again...


OK, I've got that too. Low profile.

Alohan Nuari:
Alohan sighed and turned to his companions. "Come, let us be seein' if de Punani still remains." Tried as he might, he couldn't help but smile at his ridiculous choice of name.


Heh heh. Just googled it. Of course the rest of the party don't know the meaning in Nuari and think it's a great name.

Alohan Nuari:
Wouldn't it make sense to just... bury Logan and keep the money?


Well that's what I said! And then spend the cash on lots of equipment to help battle the next bad guys. I am worried about the feedback loop of spending 5,250gp on raising someone - it will mean the party has less stuff which means they are more likely to die next time which means more raising which means less equipment...

Oh well, it has been decided that Logan is coming back, and I don't want the story building efforts in the afterlife thread to do to waist. Maybe the cash expenditure wouldn't seem so bad after you look back in a few levels time.

Alohan Nuari:
or maybe Alohan can muscle the chests open and we see what is actually in there? I know there is a problem of 'where' we are going to be doing this -it will be hard to hide four individuals, a cat, and three overly large chests. I am out of ideas. We could maybe open them in the chuch we plan to use to rez Logan but that seems a bit meta-gamey. This is a hard decision, especially since it would draw a bunch of attention.


This is the 'alien world' problem players face when making these decisions, since you don't know what is and is not possible in Sasserine. The good news is that since this isn't a homebrew, neither do I! I am going to go with the Lidu manor and Angati's sister solution.

And a final quote from Beni:
Angati:
Wether we are going to be rezzing Logan or buying equipment... risking breaking whatever is inside seems like a bad approach... also, as the chests can be more easily transported later on I think.

Angati can have his sister work out someone of her trust to help us open this... or we can surely work out someone to do it. At the very worse, we could even buy some "open" scrolls and work with that.

As for razzing, as I said, I think it really just depends on Logan, and he said he'd be interested... so, if it is within our possibilities, I really do not mind.


Cool, that is the plan then.
Dungeon Master
GM, 1132 posts
All Powerfull
DM
Thu 5 Nov 2015
at 08:36
  • msg #441

Wrap-up

The party travel the path back along the broken paving stones and find the HMS Punani still hidden under the bivouac that Kassius made yesterday. It takes two trips to transport the three heavy chests down to the beach, but it is easy enough to put them into the rickety boat and then slide the boat across the mud into the water. Logan's remains are wrapped up in an old sail and stowed under a seat.

The party slips into the early morning traffic on the lagoon and Alohan pilots them across the enclosed bay to the Noble District. Even though they are very early, Angati is pretty sure that four mud covered adventurers accompanied by a big cat carrying three chests and a corpse shaped bundle through the streets of Sasserine's best district is going to bring the watch down on them very quickly. The work around is that she and Celene clean themselves up as well as they can and then get dropped off at the high market docks. Kassius and Alohan pull out 100 yards or so into the harbour and await their return.

The two ladies are still dirty despite their best efforts, but at least a they both below there and they get no more than sidelong glances as they cover the short distance to Angati's childhood home. The dual cursed oracle hammers on the outside gate until the door man arrives - he recognises 'Aunti Angati' despite her being covered in stinky parrot shit and zombie brain matter and quickly opens the gate while asking after her health in shocked and concerned tones. Ten minutes later Angati is talking to her older sister, Zelina, with Celene standing to one side.
Zelina Lidu
NPC, 4 posts
Thu 5 Nov 2015
at 08:39
  • msg #442

Wrap-up

"By the goddess Angati, whatever have you been up to?!"

OOC: I can't wait to hear this explanation. :D

Celene
player, 646 posts
Sorcerer 1/Cleric 1
Thu 5 Nov 2015
at 13:10
  • msg #443

Wrap-up

Standing before the young head of no less than the Lidu family, Celene found it best just to step back and let Angati do the talking. Celene had been more than happy when Angati suggested her relative here, rather than going to one of their temples straight away. Celene had no trouble imagining the rumours and gossiping soon flying around the temple of Wee Jas if they had waded in, filthy and bruised, three treasure chests and a dead man. The other novices in particular were awful. But she'd also have quite a bit of explaining to do before Magus Eseriel.

Her mind going to Lady Eseriel, Celene contemplated their intentions. Assuming they could raise enough money, they were going to BRING BACK LOGAN FROM THE WORLD OF THE DEAD! Of course, Celene had had enough schooling about these matters that she knew Logan most likely was on the plane of existence where his true faith lay. And from where he could be called back. It contradicted all Celene had been raised with as a child, and she had a hard time coming to terms with it, but her later teaching ensured her of the possibility.

But if they were hoping to get aid at the temple of Wee Jas, they could be in for a nasty surprise. Death was one of the aspects of Wee Jas, but one that Celene had not considered much during her time at the temple. Magic and law was more upon her mind and in her soul. Yet it was undeniable part of the great design of the Goddess of Death, and many other clerics of Wee Jas felt deeply for the natural order of life and death constituted upon mortal man by the Stern Lady. One should not meddle with the sanctified order of the world, they would say. Bringing back Logan certainly would not sit well on these. Even Celene herself had qualms about touching something as inherently basic in life as the finality of death. Lady Eseriel, Celene hoped and believed, was fortunately more pragmatic in the ways of their Goddess.

But that assumed they could gather the wealth required to compensate the church for their compliance. The chests recovered from the pirate hoard was their hope. But they could as well just be filled with sand or rubble.

Celenes focus returned to her present location, and Angati talking to her... niece, was it?

OOC: hope this in line with what you're playing about Angati's backstory, Beni?
Angati
PC, 317 posts
Thu 5 Nov 2015
at 14:52
  • msg #444

Wrap-up

Angati kissed her sister* twice on her cheeks... she then made presentations, and once they were over, she started telling a much abbreviated version of the story "Ohhh dear, you wouldn't believe... as I told you, I had struck upon an adventuring state of mind, and started working for Lavinia... well.. we were investigating the disappearance of her brother Vanthus, with great suspicions upon his involvement in shadowy things like the Jade Dragons... and following his tracks, we came to Parrot island" she paused waiting for recognition of the place from Zelina "You surely know the one... anyway... he has tried to kill us and get rid of our corpses all in one go, leaving us imprisioned in a dungeon beneath the island infested with zombies and huecuva".

She waited again, this time trying to recover her voice recalling the events that she was about to tell "Anyway, we lost a dear friend below the caves... and now that we are out, we need to find a place to hide until we deal with the resurrection of our friend, if it can be done by selling whatever treasure we have found below the caves... so we need someone discreet to open three cofres, and a place to hide for a few days until we can deal with this... and, if you have any high cleric of confidence someone to do the resurrection, although we would need to know beforehand how much money we have at our disposal".

"Anyway... as much as I know how much our families care for each other, I know that this might well be a mess too big... to have any kind of links between your family and this Vanthus business might prove dangerous, and unless you want to profit from this once we finish with him.... well... so... let us know how you would want us to proceed, and if there is anything that we could do for you in return".

She looked around and sighed "I am so sorry to bring all this onto your door... Vanthus is becoming dangerous.. still, if you can think of a way in which your family might profit from what we want to do, or from exposing all his affiliations in any certain way, I would be most happy to oblige."

* Though the rest don't know her yet as such
[Private to GM: Clearly she is not speaking as openly as she would have, had this been a private meeting. She is basically leaving the door open to her sister to say no or to ask for a payment or some favour trading should she want to.]
Dungeon Master
GM, 1135 posts
All Powerfull
DM
Thu 5 Nov 2015
at 18:50
  • msg #445

Wrap-up

OOC: Fast speed flashback mode engaged.
OOC: Add what you want, or nothing if you're not in the mood.


SCENE ONE

Zelina didn't hesitate to help Angati, although she did ensure that the help was given discretely and did seem a surprised about her little sister's new occupation.

"When you said that you were going to leave the shrine and 'establish yourself on your own' this wasn't what I expected!"

"... Parrot Island? That's what they call that little sand bar out in the harbour right? ..."

"... well, what the frac is a huecuva!..."


Zelina tells Angati to return to the Punami, wait for an hour, and then sail to one of the family warehouses in the quiet end of the Merchant's District. Zelina will have help ready there and will arrange for a locksmith.


SCENE TWO

The Lidu heir is as good as her word and when the party sails into the open doors of the warehouse about 1½ hours later, several trustworthy and discrete family workers are there to help offload the chests and Logan's corpse. A short while later a wiry looking many in flimsy looking spectacles turns up. He is a locksmith and is able to pop the lids of all three chests with ease. The party are allowed to look at the contents privately.

CHESTS ONE & TWO:
Full of coins of mixed denominations - copper, silver, gold and even a few platinum. The total value is 5,450 gp. Exactly what is needed to get Logan raised from the dead!

CHEST THREE: This was the lighter chest and turns out to have an exciting contents:
3 x potions of cure light wounds
1 x potion of lesser restoration (1,400 gp)
1 x potion of invisibility (300 gp)
1 x potion of barkskin +3 (300 gp)
1 x potion of cure serious wounds (750 gp)
1 x elixir of swimming (250 gp)
1 x wand of mage armour with 11 charges (200 gp)

The potions are all labelled. The wand is checked by Celene who successfully figures out what it is. Then there is the pièce de résistance, a small wooden box with a light brown gemstone sitting on a tiny velvet cushion. A strip of paper tucked under the paper identifies it as:
1 x earth elemental gem (2,250 gp)
A mighty haul of treasure!

SCENE THREE

Then the serious business of bringing Logan back is discussed. It is decided that exploiting their contact in the temple of Wee Jas is the best shot, so Celene is sent off to meet with Magnus Eseriel. The young sorcerer/cleric is at least sensible enough to bath and change her robes before meeting her mentor - she suspects it might be best to burn her old robes which is a shame because she'd only gotten to wear them for one day!

Eseriel is open to the idea to raising Logan. Actually, surprisingly open. She has none of the qualms about it that Celene thought she might. She does however demand the full payment of 5,450gp and that Logan's body be brought to her before the end of the day.

OOC: Is it a deal?
This message was last edited by the GM at 18:46, Fri 06 Nov 2015.
Angati
PC, 319 posts
Fri 6 Nov 2015
at 08:00
  • msg #446

Wrap-up

SCENE 1
"Yes.. that very same piece of curse sand... as for the huecuva, if you have five minutes later I'll tell you in all detail".

Angati was really grateful for her sister's aid, and she did all she could to tell her all the details and all the information that was there to be told, after they were all gone. It was doubtful that it would be useful to her, but one never knew and her sister was the intelligent type that managed to make good use of most things. So taking the time to inform her in detail was well worth it.

"You know sis... I do not really know about the interest of gaining some favours from the Santos family... but... I am thinking that, given that the Santos patriarch is against the marriage of his daughter with Vanthus, presenting him with proves against Vanthus, might be worth it, and even more, if we find somewhere safe and we concoct something that proves the stupid girl how her husband to be does not care for her while keeping her safe, and hidden... there is also the matter of her unborn child.. but that is delicate, for I don't know how the patriarch might act to that, and we don't want to gain a friend by making an enemy that we would not crush.. Anyway, just saying, I think there might be game and gain there".

SCENE 2
"Well... thats one hell of a lot of money..." said Angati whistling as the coffers opened full of coins ".. I guess the one that payed dearest for it was Logan though... hmm let's check on that priest of yours.. with some luck we might even have enough for ourselves..."


SCENE 3
Angati had done all she could think off to keep the corpse in as much a good state as she could given the situation.

She kept pacing the floor... " hmmm have you checked if Eseriel has some divination abilities or something ? not that I am doubting him but.. this is too damn fate like if you get my meaning, don't you think ?" she asked Celene.

"Oh well, we were gonna do it anyways, and if it's fate or divination.. it's something we are not gonna risk. We got the chance so lets take it... come... I'll help you with the corpse"
This message was last edited by the player at 08:00, Fri 06 Nov 2015.
Kassius
player, 235 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 6 Nov 2015
at 16:55
  • msg #447

Wrap-up

SCENE 2

Kassius looks over the potions, his eyes widening slightly at the potion of swimming. Now that would have been useful a bit earlier! Still, both he and Alohan had gotten through the pipe no worse for wear after a bit of rest, and now they still had the potion for future use. As for the rest of the items, Kassius could see how they would be quite helpful, if the group continued encountered life-threatening experiences. "How are we distributing them?" He wonders out-loud.
Dungeon Master
GM, 1136 posts
All Powerfull
DM
Fri 6 Nov 2015
at 18:18
  • msg #448

Re: Wrap-up

Kassius:
"How are we distributing them?" He wonders out-loud.


OOC: You are dicing for them! Everyone roll a d20 and then go in the order from highest to lowest in selecting a magical item.

EDIT: Added some values to the items to help you decide.

This message was last edited by the GM at 18:47, Fri 06 Nov 2015.
Zelina Lidu
NPC, 5 posts
Fri 6 Nov 2015
at 18:28
  • msg #449

Re: Wrap-up

Angati:
SCENE 1
"You know sis... I do not really know about the interest of gaining some favours from the Santos family... but... I am thinking that, given that the Santos patriarch is against the marriage of his daughter with Vanthus, presenting him with proves against Vanthus, might be worth it, and even more, if we find somewhere safe and we concoct something that proves the stupid girl how her husband to be does not care for her while keeping her safe, and hidden... there is also the matter of her unborn child.. but that is delicate, for I don't know how the patriarch might act to that, and we don't want to gain a friend by making an enemy that we would not crush.. Anyway, just saying, I think there might be game and gain there".


"Oh, the Santos family! Frac, I totally forgot to tell you the news, what with you coming in covered in zombie gore! So, guess who got himself vivisected last night? Keltar Islaran, the harbourmaster himself! Somebody killed his bodyguards, snuck into his room and performed indecencies on him... the watch reckons that the old man was alive through most of it. Couldn't they just have waited for the old fellow to die?"

"And the Santos family was hit at the same time. You know how they basically ARE the stevedores guild, right? Well, someone has come down hard on them and one third of them are dead, one third missing and the rest are running like heck! I don't know if the young Santos girl you are looking for was caught up in it, she may have gotten out of the Santos house before it was burnt to the ground..."

"And the word around town is that these *Lotus Dragons* are responsible for it. They are making a play to take over the harbour. A thieves guild in charge of the harbour, can you imagine that?!"


Zelina seems very upset about it - as well she should. Sassarine lived and breathed around its harbour. Whoever controlled this would be a great power in the town.
This message had punctuation tweaked by the player at 18:47, Fri 06 Nov 2015.
Dungeon Master
GM, 1137 posts
All Powerfull
DM
Fri 6 Nov 2015
at 18:34
  • msg #450

Re: Wrap-up

Angati:
SCENE 3
Angati had done all she could think off to keep the corpse in as much a good state as she could given the situation.

She kept pacing the floor... " hmmm have you checked if Eseriel has some divination abilities or something ? not that I am doubting him but.. this is too damn fate like if you get my meaning, don't you think ?" she asked Celene.

"Oh well, we were gonna do it anyways, and if it's fate or divination.. it's something we are not gonna risk. We got the chance so lets take it... come... I'll help you with the corpse"


OOC: Sorry, but I don't follow this. Do you want to cast divination to check if Logan is willing to come back? Or do you mean that it's strange that Eseriel is asking for EXACTELY the amount you all brought back from the dungeon? That was because your DM is nice, and also didn't want to mess with the book-keeping! Actually, in the module the amount was less but then you guys fought more zombies and in two big groups rather than in lots of groups of 2-3. Also, your huecuva was turbo-charged, so I felt you deserved more in any case.

5,250gp is the standard amount for a raise dead and everyone in town knows that. 250gp for the church and 5,000 gp for the big mother diamond that gets powdered and then dusted onto his chest!

Angati
PC, 320 posts
Fri 6 Nov 2015
at 18:47
  • msg #451

Re: Wrap-up

quote:
OOC: Sorry, but I don't follow this. Do you want to cast divination to check if Logan is willing to come back? Or do you mean that it's strange that Eseriel is asking for EXACTELY the amount you all brought back from the dungeon? That was because your DM is nice, and also didn't want to mess with the book-keeping! Actually, in the module the amount was less but then you guys fought more zombies and in two big groups rather than in lots of groups of 2-3. Also, your huecuva was turbo-charged, so I felt you deserved more in any case.

5,250gp is the standard amount for a raise dead and everyone in town knows that. 250gp for the church and 5,000 gp for the big mother diamond that gets powdered and then dusted onto his chest!


Oh I know its because DM is nice... its just that I wanted to notice the coincidence IC.  Both fate, or the priest using divination seem great options for a quick laugh.
Dungeon Master
GM, 1138 posts
All Powerfull
DM
Fri 6 Nov 2015
at 18:48
  • msg #452

Re: Wrap-up

In reply to Angati (msg # 451):

:D


Do you have a dice roll for the treasure selection, Beni?

This message was last edited by the GM at 18:48, Fri 06 Nov 2015.
Dungeon Master
GM, 1140 posts
All Powerfull
DM
Fri 6 Nov 2015
at 19:02
  • msg #453

Re: Wrap-up

SCENE 3

The party uses the next few hours to divide up the treasure, get cleaned up and have a little rest. Then, just as the sun is going down, Logan's body is placed in a cart and they all accompany it to the temple of Wee Jas.

His corpse is placed on a stone slab in the central prayer area - the same place where Celene had her unusual initiation ceremony - but this time only Eseriel is present. The Magus is very matter of fact about the procedure, and accepts the cash from the party with no comment other than a thin lipped 'ah-hm'. She certainly doesn't ask where the small fortune require to raise a rogue from Shadowshore came from. The cleric goes to a small metal cupboard one side of the alter, unlocks it with a key produced from under her robes and slides back the draw inside. Inside are probably 100 perfect diamonds of identical size and cut, all about the size of a chestnut. She nonchalantly takes out the first one her hand happens to come across, and then locks up the rest. Then she puts the flawless diamond into a small machine and activates a lever - there is a loud noise inside it like if someone had put a pebble into a nutcracker. A few seconds latter this stops and she opens up the machine. The only thing left of the diamond is a small pile of white crystal dust! This is swept onto a small dish and brought over Logan's body.

The cleric sprinkles the valuable dust over the thief's face and upper chest, discards the bowl and then begins to pray.

"Great goddess! Ruler of our emotions over life and death. Powerful and strong-willed goddess! Mistress of the inner love! If it serves your purpose, bring the soul of this creature back to its body so it may serve you."
Angati
PC, 321 posts
Fri 6 Nov 2015
at 22:05
  • msg #454

Re: Wrap-up

SCENE 3

Angati just shrugged "You guys choose first... I really don't mind much".

She was however really interested about the resurrection procedure, and followed it closely... she doubted she'd be able to do something like that herself.. but maybe it would give her some clues about the next life.
Magus Eseriel
NPC, 16 posts
Sat 7 Nov 2015
at 20:18
  • msg #455

Re: Wrap-up

SCENE 3

Logan's body spasmed, then he pulled in a long hard breath which ended in a choking dry reach over the side of the stone table. The thief is helped into a sitting position by his friends, and tries to catch his breath.

Then his entire left ear slides off, and lands on the ground with a soft *plop*.

"By the goddess!" exclaims Eseriel, her hands flying to her face. "Was his ear like that before?!"

OOC: Welcome back Logan. Your fatal belly wound has been closed over, and you are now back in the land of the living, but you feel very week. As you were too low level to take a 2 level drop, you take a 2 point constitution drop instead. Please adjust this on your character sheet and subtract the associated hp.

As you wear your hair long, the missing ear isn't a big problem, and when you get you missing constitution points 'restored' via a lesser restoration you can get your ear stuck back on as well. Actually, this is very cheap to get done - just 300gp for each point.

Also, you are missing about a yard of intestine which was left on the dungeon floor. You now have a sensitive stomach.

Celene
player, 648 posts
Sorcerer 1/Cleric 1
Sun 8 Nov 2015
at 21:16
  • msg #456

Re: Wrap-up

Celene stepped in to soothe Logan, who probably was in utter shock after this ordeal. Hell, none of them could imagine how this would feel - having your innards ripped out, dying, going beyond to.. somewhere, but then suddenly being ripped back into the hard, cold world of suffering, pain and mortality. But she would be there for him, comfort him, and ease his return to life.

Then his ear fell off.

Celene was just as baffled as Eseriel. She just blurted "Oh no! What's going on? It's not supposed to happen! No, no, it was all normal earlier, and it hasn't been touched after he... well died..."

"How can this be? What's happened, Eseriel?"

"Logan, can you hear us? Are you alright ... except for .. that?"

Dungeon Master
GM, 1143 posts
All Powerfull
DM
Mon 9 Nov 2015
at 13:12
  • msg #457

Re: Wrap-up

OOC: Continue here as you wish, then I'll see you in thread 1F!
Logan
player, 379 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 9 Nov 2015
at 15:59
  • msg #458

Re: Wrap-up

Logan looks up, startled to see the world of the living again.  He looked around, trying to spot the mysterious eladrin, before giving up hope.  The rogue let out a deep sigh.  "Ah, lost my chance..."  He shook his head, then bent down and picked up his ear, packing it away in his vest before looking around again.

"So," he started, looking at the state of the group.  "I guess you won that fight after the zombies had me for chow, then.  And escaped?  Did you find V...."  Logan trailed off, finally realizing that a stranger was in the room.  "Hmmm, I suppose we should talk with our employer soon?  And you can catch me up on everything that happened?"
Alohan Nuari
player, 277 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 9 Nov 2015
at 23:35
  • msg #459

Re: Wrap-up

Alohan waited in anxious anticipation, hoping the Lady Eseriel could truly bring Logan from the land of the deceased. He watched as she had poured ground diamond dust upon his body and proceeded to pull Logan's spirit from the nethers. It was miraculous. No one on the Pearl Islands commanded such magical power. Alohan had never seen such superior casting and he hadn't an idea how it worked. Perhaps adding to its mystery.

"Lowgan!" he blurted, thrusting his arms into the air in celebration. "Ya be back!" he cheered. As the thief went to pick up his ear Alohan slapped him on the back, half jostling, half hugging. "Dis is cause for celebration! to de Skinned Man for more rotgut!" After seeing the questionable stares from Celene and Angati, Alohan only shrugged. Of course his plan to do a heavy amount of day drinking at the Skinned Man was vetoed by the rest, but Alohan didn't care. Logan was back and he didn't have to deal with the grief no more.

"We be finding de way out under a pool of water. But de ding was de home of a giant papa'i... what be de word.. cab! Giant Cab!" Alohan continues to talk, informing Logan on what he had missed, not particularly caring what remained to be accomplished. Today was a victory.
Backstory: Guess we can assume Alohan filled Logan in
Claim: Alohan doesn't really need any of those potions but he wouldn't mind carrying the Barkskin and maybe the Cure serious wounds due to my presence on the front lines. Also, wouldn't it make sense for Logan to drink that lesser restoration now? If there are no objections of course.

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