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1F - TiNH - Part Six: The Lotus Dragon Lair.

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 1144 posts
All Powerfull
DM
Mon 9 Nov 2015
at 13:44
  • msg #1

1F - TiNH - Part Six: Tracking Down Vanthus (2nd Attempt)

After the party finishes getting reunited with Logan they head over to the Vanderboren mansion in the Merchant District. The little Halfling housekeeper, Kora, meets them at the door and shows them to the private dining room where they'd had breakfast 1½ days ago.

Lavinia is happy to see them, although it is clear that she has been upset by something.
This message was last updated by the GM at 13:59, Mon 09 Nov 2015.
Lavinia Vanderboren
NPC, 27 posts
Mon 9 Nov 2015
at 13:46
  • msg #2

Meeting Lavinia

"Did you hear the news? Poor Keltar Islaran has been killed! How could anybody do something like that to a lovely old man like him?!"

"But enough of that, how is the search for my brother going? Have you located him yet? Is he still in the city?"

This message was last updated by the player at 13:59, Mon 09 Nov 2015.
Angati
PC, 323 posts
Mon 9 Nov 2015
at 14:42
  • msg #3

Meeting Lavinia

Angati looked at Lavinia for a long while with a cold stare that could have frozen a dozen penguins "Have a look at this first of all" she said handing her the hand-written document they had found in the dungeon. "This comes from a man, that like us, your brother tried to kill. Unlike us, he did not survive... nor did Logan here, whom we have just had to bring from the dead... we did meet your brother indeed..."

She paused for a second "Now... before you utter a word, read the paper and think twice what you are going to say, because I swear that if you insist on defending your brother after this, it will mean that you don't care one bit about reality or about your employees, and we will not take this lightly".
This message was last edited by the player at 14:42, Mon 09 Nov 2015.
Lavinia Vanderboren
NPC, 28 posts
Mon 9 Nov 2015
at 18:10
  • msg #4

Meeting Lavinia

Lavinia looks like she is going to say something. She looks like she is going to answer immediately, and jump to her brother's defence like always. But Angati's defiant challenge makes the young noble woman swallow hard, and stay quiet. She accepts the scribbled curse from Penkus and reads it is silence, but the look on her face goes from concerned, to disbelieving to outraged.

"And you have further proof? You said my brother tried to kill you, so am I to understand that you actually met him?" she asks hoarsely.
Logan
player, 380 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 9 Nov 2015
at 18:32
  • msg #5

Meeting Lavinia

Logan is unable to maintain a civil demeanor.  "Yeah, we met him.  Your wonderful peach of a brother stabbed a man I knew, dumped his corpse in a hole, then sealed us all in with a dozen undead and a mad undead priest."  The rogue stroked his stomach, wincing at the memory.  "Thanks to your brother, I actually fracking died, and it was only the luck of the gods that everyone else here lived, escaped and was able to bring me back."
Kassius
player, 236 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 9 Nov 2015
at 19:07
  • msg #6

Meeting Lavinia

Kassius started slightly when Lavinia mentioned the murder of Keltar Islaran. That was the dockmaster, the one who had been confused who Kassius was working for. He had told Kassius that he wouldn't be intimidated. Apparently that was correct, but perhaps the decrepit old man should have been scared. Someone in this city clearly meant business. He wondered what happened to those animals that Islaran had shipped off in such a hurry.

His mind lost in thought, Kassius didn't bother responding to the woman's ridiculous request for proof of Vanthus' deceit. Logan covered Kassius' own thoughts on the matter. He just wondered how she would respond to this news.
Lavinia Vanderboren
NPC, 29 posts
Mon 9 Nov 2015
at 19:37
  • msg #7

Lavinia Faces the Truth

Lavinia looks up at Logan, and sees him properly for the first time. His skin bears the sallow yellow pallor of one who is not in full health, and as Logan gestures to make his point his shoulder length hair moves and his missing left air becomes visible. "Oh my!" exclaims Lavina. "Oh no, no, no. You saw him actually stab someone? And not in self defence?" she asks them, as though imploring them to say her brother was still innocent in some way.

The young noblewoman sinks her head into her hands and begins to wail despairingly. "Oh, how could it come to this? My little brother who used to play and get into trouble with me!"

She wipes away tears from her face and looks up again. "This simply won't do. He must be brought to justice, and made to account for his actions. And I must try and put right the damage he has done... Starting with you Logan."

She claps he hands loudly. "Kora! Oh Kora!" The wizened old halfling woman appears a few seconds later, a tray of cold cuts for dinner in her hands. "Oh be a dear Kora, put down that tray in here and go out and get two potions of restoration." She pulls a purse from a small side table. "Use our regular apocrethy, and do hurry dear."

The old woman doesn't even blink an eye and is out the door on the errand in a flash. Lavinia turns back to the party. "I didn't want her to hear the next part of the conversation anyway." She swallows.

"I know you all probably think me silly, and also naive, but he is my brother and we should assume the best about our family. That has now proven to be incorrect. I want you to continue your investigation and bring my brother to justice, alive if possible but <sob> if... if that isn't possible then please just make his end merciful."
Alohan Nuari
player, 278 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Mon 9 Nov 2015
at 23:58
  • msg #8

Lavinia Faces the Truth

Alohan bit his tongue during this circumstance. He hadn't the wit, or the command over the common tongue to fully convey how he was feeling. How could he describe the desire to pummel a man -and not just best him in pa uma- but to truly beat a man's life through their face. He couldn't express to Lavinia how much he wanted to hurt her brother, no matter how justified. And he felt guilty. Not just for how he felt but for how much he would enjoy the act when the time came -if the time came. Despite Lavinia's desire to bring him back alive, Alohan would be hard pressed fulfilling her desire.

He remained silent finding a bowl of tropical fruit and nuts in the other room. He returned, and proceeded to eat.
Angati
PC, 326 posts
Tue 10 Nov 2015
at 08:02
  • msg #9

Lavinia Faces the Truth

Angati had held her breath throughout the conversation. When Lavinia finished speaking, she released it in a sigh.

"Good. I guess we can continue working for you then". She looked at the others for confirmation before moving on "So, first things first... as you may well imagine, we wish to keep the information that we are well alive secret for as long as we can, please do instruct Kora, and anyone else in your service about this".

"Now... I think we told you that your brother was planning on getting married, or at least had a girl convinced so,... one of the Santos family". She paused a bit before moving on "Now, this is conjecture, but I'd say that he has attacked her family, killed the ones that were in his way and kept the girl for him... taking control in one sweep of the docks, and the girl... When we last talked with her, she was pretty aggressive towards her father, as I think he forbade the wedding, so maybe she has seen the killing of a part of her family as necessary".

"Now, we were thinking of tracking the girl to try to get to your brother, but as she has disappeared, we are now a bit at a loss... so... any hints as to how we could track him would be ideal... or if you know of anything that might be able to pull him to you or us... that would be even better".
Dungeon Master
GM, 1149 posts
All Powerfull
DM
Tue 10 Nov 2015
at 18:16
  • msg #10

Lavinia Faces the Truth

"What? The whole Santos family?!" Lavinia looks like she is going to object, but then she sees the dark look forming on Angati's face and thinks better about it. She sighs, and continues.

"I don't think that following up on the Santos lead is going to work. I hear that many of them have been killed and the rest ran away when their home was set on fire. Any that remain in the city have gone to ground."


Lavinia lifts up Penkus' last note. "But what about this? It mentions the taxidermist's guildhall in the Sunrise district, and says that the Lotus Dragon's lair is under that. Surely that is a good place to start?"
Angati
PC, 330 posts
Tue 10 Nov 2015
at 18:29
  • msg #11

Lavinia Faces the Truth

Angati sighed, a little reddened.. of course, she had the perfect excuse "Oh dear... that's the ravaging of old age on me... you just wait till you get my age" she said with a little smile "Thank you I get forgetful at times".

Anansi was having the time of her live making fun at her sister  sitting on Lavinia's lap which made things really hard. "Please excuse me for a minute" she said as she stood up and moved a bits apart to deal with her sister out of sight.
Anansi
NPC, 1 post
Tue 10 Nov 2015
at 20:33
  • msg #12

Lavinia Faces the Truth

Anansi alternates between 'sitting' on Lavinia's lap - her ghostly buttocks not quite making contact with the fine lady's thighs - and turning around and sticking her tongue out at her.

"Silly fancy lady thinks she's so smart!" says Anansi with a pout. Then the ghostly child spreads her arms out wide. "Angati, look at me, I'm a bird! Let's go outside and fly! Or at least skip together!"

The apparition is very happy about 'surviving' Parrot Island and wants to celebrate in her own way.
This message was last edited by the player at 20:33, Tue 10 Nov 2015.
Angati
PC, 332 posts
Wed 11 Nov 2015
at 11:46
  • msg #13

Lavinia Faces the Truth

Angati replied to Anansi very softly "Tonight ok? I'll take you wherever you want to go within my power after we are done here ok ?" she whispered to her..
Angati
PC, 336 posts
Thu 12 Nov 2015
at 17:11
  • msg #14

Lavinia Faces the Truth

Angati finished calming down Anansi somehow and returned, her face recomposed. She sighed "Well.. I guess we will start there. How about we get going ?".

Turning towards Lavinia she said, "I am glad you see it this way, I will do all I can to bring him to justice and avoid his killing" she paused a bit before adding "We will keep you informed" 'if its in our interest' she added to herself.

She left the house with the others, and after a while walking, when they were all well out of risk from any prying ears she whispered to the others "We kill him, any chance we have, I don't want that kind of enemy in my back ever again".
Logan
player, 383 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 12 Nov 2015
at 18:05
  • msg #15

Lavinia Faces the Truth

Logan nods eagerly.  "Yes, I'm certainly eager to finish up this bit of business.  Trapping us in those tunnels..."  Logan shakes his head.

When they had separated from Lavinia, Logan was enthusiastic with his agreement to Angati's proposal.  "After what Vanthus put us all through?  There's no way he's living to try anything else.  I agree, he's got to be stopped.  At least Vanderboren's come around."

"Anyone know where the taxidermist's Guildhall is in Sunrise?  I thought that was mostly just houses for people?"
Dungeon Master
GM, 1154 posts
All Powerfull
DM
Thu 12 Nov 2015
at 18:29
  • msg #16

Tracking Down Vanthus

There was one person in the team who knew where the taxidermist's guildhall was. Kassius had lived in his grandfather's house in the Sunrise district since he was a boy, and the guildhall wasn't more than two blocks from his grandfather's house. But since it was now eight o'clock in the evening and dark, the party decided to meet again the next morning at the tavern Angati and Logan were now staying at - the 'Fifteen Horses and a Mule' in the Merchant's district. (This is location 63 in this district. Chosen by your DM since he got sick of waiting round for you guys to decide which one you were staying in!)

The next day was humid and hazy, even though it was only a few hours after dawn. The team set off from the tavern and Kassius led them directly to the guildhouse on Water Street. In was in the most run down part of the district (although still positively sparkling compared to Shadowshore) and sandwiched between two derelict buildings with boarded up doors. The taxidermist's premises don't look like much - all of the windows facing the street are also boarded up - but a side door down an alley does have a 'We're OPEN!' sign hanging in the window.


The Sunrise District
This message was last edited by the GM at 18:29, Thu 12 Nov 2015.
Logan
player, 384 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Thu 12 Nov 2015
at 18:32
  • msg #17

Tracking Down Vanthus

Logan looked up and down the street.  "Well, should we just barge in the...er, side door?  We could try and sneak in through one of those boarded-up windows.  Such things wouldn't get too much attention in Shadowshore, but I'm sure the local watch would be paying more attention here."
Celene
player, 651 posts
Sorcerer 1/Cleric 1
Thu 12 Nov 2015
at 20:17
  • msg #18

Tracking Down Vanthus

"well, one or two of us could just enter on a pretext. This is a taxidermist - stuffing animals and making displays of them, right? Say, Kassius, couldn't you come up with a reason to visit a taxidermist? Buying or selling trophies or something? I'll go along and back you up if you want?"
Kassius
player, 239 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 13 Nov 2015
at 01:52
  • msg #19

Tracking Down Vanthus

"Yeah, sneaking in through boarded up windows is usually frowned on around here." Kassius says with a chuckle.

"I'll go in, say that I'm looking to buy some live exotic animals. Figured that a taxidermist might know some suppliers. Has the advantage of actually begin true. Maybe he will know something. Still, keep an eye out for trap doors or other such things. Supposedly the lair is below here."

He glances over to Celene, seeing if she was coming, and then walks up to the door, knocking and pushing it open.
Angati
PC, 338 posts
Fri 13 Nov 2015
at 07:32
  • msg #20

Tracking Down Vanthus

"I think I'll go in too... in case some convincing might be useful..." said Angati as she entered with Kassius, straightening her back and looking a bit more noble-ish than she really felt, though still  wearing her armour and weapons "Just remember, he said below... but that doesn't mean necessarily that the entrance is here..." she said almost to herself as if trying to calm down her murdering instincts.
Dungeon Master
GM, 1157 posts
All Powerfull
DM
Fri 13 Nov 2015
at 08:38
  • msg #21

Tracking Down Vanthus

Angati, Celene and Kassius enter the shop, leaving Alohan, Logan and a despondent Kibeti out on the street to wait.

There is no answer to the hunter's knock, so he just pushes the door open which makes a small bell above the entranceway chime. The three adventurers find themselves in a large showroom filled with dozens of stuffed and preserved animals. The collection ranges from parrots, monkeys and bats to more exotic animals like a monstrous centipede, a wyvern and even a horrifically realistic looking rhagodessa. Other than the results of the taxidermical trade, there are a couple of tables to present the smaller specimens and a fine desk.



Within a few seconds a lanky, middle-aged man wearing a rather fine looking green hat enters the room from the door at the other end of the room.


Nemien Roblach
NPC, 1 post
Fri 13 Nov 2015
at 08:45
  • msg #22

Tracking Down Vanthus

"Ah! Welcome, welcome! Please come in and make yourselves at home. I am Nemien Robloch, master taxidermist, guildmaster and humble proprietor of these premises."

The man smiles widely, revealing a prominent gold tooth in the front of his mouth - Angati notices that the smile doesn't touch his eyes, as these are busy scanning the new arrivals.

A lady of advanced years whose clothes and bearing suggests a high birth - probable good customer.
A woodsman - possible supplier? No doubt bonded to the fine lady.
A young cleric of Wee Jas - wow, look at her!

"Hello Madam!" exclaims Nemien, bowing deeply to Angati. "I am at your service."

He turns to Celene. "And young mistress, I am doubly at YOUR service," he chuckles and twists one side of his elegant moustache while reaching out for her hand with the other. He bends down and attempts to kiss the young cleric's hand.
Dungeon Master
GM, 1158 posts
All Powerfull
DM
Fri 13 Nov 2015
at 08:48
  • msg #23

Tracking Down Vanthus

Meanwhile, back out on the street, the front line fighters are left cooling their heels. A few (5-6) ragged street urchins come around the corner from Monkey Street, playing some sort of game involving kicking rocks into the nearby buildings. The pull up short when the see the two men and the big cat and start whispering to themselves.

OOC: They are still about 60' (20m) away.
Kassius
player, 240 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 13 Nov 2015
at 11:57
  • msg #24

Tracking Down Vanthus

Kassius glances the man over. People like this were exactly why he had run away to the woods. He seemed slimy, condescending, and just generally aggravating. No doubt greedy and lecherous as well. He sighs in distaste, although he doubt the man even notices, to consumed with paying attention to the ladies. Instead, Kassius looks over the stuffed corpses, comparing it with his memory of the exotic beasts from the Blue Nixie. He had been wondering for a while where those animals had gone, perhaps he had found their final destination.


06:56, Today: Kassius rolled 10 using 1d20+8.  perception.
2. Ugh...

Celene
player, 653 posts
Sorcerer 1/Cleric 1
Fri 13 Nov 2015
at 12:57
  • msg #25

Re: Tracking Down Vanthus

Nemien Roblach:
He turns to Celene. "And young mistress, I am doubly at YOUR service," he chuckles and twists one side of his elegant moustache while reaching out for her hand with the other. He bends down and attempts to kiss the young cleric's hand.


Celene emits a slight but friendly giggle, letting the sleek bastard kiss his hand, all the while being on the lookout for any signs of magic og rogue-ish treachery. She's not taking any chances with this bunch.

"Oh, that is so... " <another giggle> "generous of you, Sir. In that case, I do hope you would first help my mother. She is looking for some particular impressive raptors and other ... predatious creatures. And she brought a friend to help us with the species."

Looking up at the top of the shelves, Celene spies a large Golden Eagle. "Oh, do look at that one. Marvelous, isn't it?"

While the slimy swashbuckler wannabe shuffles around and climbs his ladder to retrieve it, and Angati fills his ears with endless banter, Celene steps back halfway behind a shelf and utters her incantation.

OOC: Celene casts Charm Person. Will save DC16. Please use Misfortune if required.
You make perception checks for potential treachery, right?
Let me know if my presumptions on the setup move too fast. We can just rewind and edit it it anything hinders the plan.

This message was last edited by the player at 12:58, Fri 13 Nov 2015.
Dungeon Master
GM, 1160 posts
All Powerfull
DM
Fri 13 Nov 2015
at 13:54
  • msg #26

Re: Tracking Down Vanthus

Kassius:

06:56, Today: Kassius rolled 10 using 1d20+8.  perception.
2. Ugh...


Kassius looked around and tried to see if any of the other exotic stuffed animals matched what was in the hold of the Blue Nixie. But, now he actually thought about it, he couldn't remember what else had been in there other than the hypnotoad and the brass mountain snake... hmm... what else had there been in there besides parrots and the rhagodessa? No, it was useless, he obviously hadn't paid that much attention because he couldn't remember any of the other rare animals - or maybe it was that so much had happened since that day? Anyway, there are no stuffed hypnotoads or brass mountain snakes in this room.

Celene:
</Coral>Looking up at the top of the shelves, Celene spies a large Golden Eagle. "Oh, do look at that one. Marvelous, isn't it?"


"Why yes my dear! You have a good eye! They are a rare breed of bird indeed, that is why it is so important to catch as many of them as we can and stuff them before they are extinct!" Nemien gets a step ladder and places it so he can climb up and reach the stuffed animal.
Celene:
While the slimy swashbuckler wannabe shuffles around and climbs his ladder to retrieve it, and Angati fills his ears with endless banter, Celene steps back halfway behind a shelf and utters her incantation.


14:48, Today: Dungeon Master rolled 8 using 1d20+4.  Nemien's will save.
OOC: Oh! I so wanted him to make it!


Nemien turns in alarm as he hear incantations behind him, but there is little he can do as he is on top of a step ladder with a large eagle in hand. A second later the man's expression changes as the spell takes effect. His broad grin returns, much more honest looking this time. He returns to the pair of them, the animal in hand.

"And here is the bird my dear. What do you think? I am sure I could work out a good price for you and your mother. Perhaps the two of us could discuss it over dinner?"
This message was last edited by the GM at 07:59, Sat 14 Nov 2015.
Logan
player, 386 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 14:04
  • msg #27

Tracking Down Vanthus

Logan eyed the urchins carefully, knowing their type.  There were a few gangs of pickpockets in training running around Shadowshore, and these lot looked like they might fit in.  Prowling the city?  They should learn some restraint before they get nicked by the guard here.  Shaking his head at the folly of youth, Logan flicked his fingers in a quick gesture.

The toughs and gangs of Shadowshore generally didn't get along, but there were ways to signal someone to lay off.  As long as the potential rivals appreciated your standing and didn't feel like making a play for whatever heist you were planning.  If the urchins were from Shadowshore, or had been trained by some thief-maker there, they might recognize the signal, and leave Logan to his business.

Diplomacy
09:02, Today: Logan rolled 8 using 1d20+4.  Diplomacy.
If these are youths from Shadowshore, Logan also gets a +2 thanks to Child of the Shadows

Dungeon Master
GM, 1162 posts
All Powerfull
DM
Fri 13 Nov 2015
at 15:20
  • msg #28

Tracking Down Vanthus

In reply to Logan (msg # 27):

They're not from Shadowshore, they're local boys.


The boys look at Logan for a few long seconds, taking in the meaning of his hand signals. Then the biggest boy in the group makes a signal back - it isn't official thieves cant as such, but the single finger gesture is still very clear. The boys all snigger, and then run off the way they came. So that is sort of mission successful for Logan, although maybe not in the way he was trying for!

OOC: The street urchins were just to keep the characters out on the street busy and to provide some local colour. Feel free to enter the shop now.
This message was last edited by the GM at 15:20, Fri 13 Nov 2015.
Logan
player, 389 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Fri 13 Nov 2015
at 15:42
  • msg #29

Tracking Down Vanthus

Logan shrugs.  "I can handle a few hurt feelings.  Let's see what's going on in the shop."

The rogue turns and walks through the door of the store.
Angati
PC, 343 posts
Fri 13 Nov 2015
at 17:50
  • msg #30

Tracking Down Vanthus

"Well well, I am so glad we get to understand each other" said Angati with a smile, "Do you happen to know of the tunnels below your shop my dear fellow ?... we are looking for Vanthus, and I am sure that Celene here would be most delighted if you would show her and tell us all you know about these matters.".
Nemien Roblach
NPC, 2 posts
Fri 13 Nov 2015
at 19:15
  • msg #31

Tracking Down Vanthus

Nemien's eyes narrow at the mention of 'tunnels below your shop', despite the effect of the charm spell. When Vanthus' name is mentioned his eye grow wide and he quickly shakes his head.

"No. No. No. Ladies, let's not talk about that, it really would not be healthy... for any of us. How do you know about that anyway? Look, how about I throw in..." He reaches round for the smallest stuffed animal to hand. "...a stuffed rat as an extra? What price can we agree on for that?"

OOC: Opposed charisma check please Celene. ie 1d20 + you chr modifier versus Nemiem's roll.

20:11, Today: Dungeon Master rolled 13 using 1d20+1.  Nemien chr roll.
Celene
player, 654 posts
Sorcerer 1/Cleric 1
Sat 14 Nov 2015
at 00:13
  • msg #32

Tracking Down Vanthus

OOC: that's too blunt an approach. He has to not do something he wouldn't normally do, nor anything that's deadly or harmful for him to do. Betraying Vanthus would qualify for all of the above... Charisma roll for the previous blunt approach:
00:48, Today: Celene rolled 8 using 1d20+4.  Charisma roll.

I know retries aren't allowed, but I hope taking a different approach is..?


"Now now, mother didn't explain properly." Celene brushed a finger slowly on the end of Roblachs moustache. "Of course we don't want to disturb Vanthus below for no reason. No, we are here because we have news of the gold his sister hoarded beyond his grasp - the treasure their parents hid on a far-away island. But the fortune is this very minute being moved. If he is to get his due - and you have your part, of course - we are to act now. I dread what he would do if he hears of his inheritance slipping through his fingers, if we are too late to tell him of it - my end would be gruesome, I'm sure. But we'll both share plenty if we are those that deliver the news to him. Then we can have a proper dinner!"
Nemien Roblach
NPC, 3 posts
Sat 14 Nov 2015
at 07:57
  • msg #33

Re: Tracking Down Vanthus

Celene:
"Now now, mother didn't explain properly." Celene brushed a finger slowly on the end of Roblachs moustache.


OOC: Yuck. I mean, just...<shudder> yuck.

Celene:
"Of course we don't want to disturb Vanthus below for no reason. No, we are here because we have news of the gold his sister hoarded beyond his grasp - the treasure their parents hid on a far-away island. But the fortune is this very minute being moved. If he is to get his due - and you have your part, of course - we are to act now. I dread what he would do if he hears of his inheritance slipping through his fingers, if we are too late to tell him of it - my end would be gruesome, I'm sure. But we'll both share plenty if we are those that deliver the news to him. Then we can have a proper dinner!"


Nemien shakes his head and lowers his voice to a whisper. "No. Sush, my dear!" he puts one long finger onto her lips. It smells unpleasantly of some sort of preservation chemical. "I am not permitted to speak of the Lotus Dragons on pain of death - and it would probably mean your death too! If you want to contact them, do it in the normal way - ask around in the taverns in the merchant district. Then they will find you, not the other way around."

Celene:
OOC: that's too blunt an approach. He has to not do something he wouldn't normally do, nor anything that's deadly or harmful for him to do. Betraying Vanthus would qualify for all of the above... Charisma roll for the previous blunt approach:
00:48, Today: Celene rolled 8 using 1d20+4.  Charisma roll.

I know retries aren't allowed, but I hope taking a different approach is..?


OOC: It's not the betrayal factor, it is that he has been told not talk about the Lotus Dragons at all. You are ask him to do something very dangerous, possibly lethally so,  to both himself and his new 'friend'. If you want to use this 'charming' approach, then you'll need to use your daily MF reroll. Otherwise Alohan has a different way.

At this point Alohan, Lohan and the cat walk in. Nemiem takes in the sight of them and scowls. One native of the Perl Island - unlikely customer. Logan - OMG, call the watch! And a blue eyed albino panther with the beginnings of anthropomorphic appendages growing out of his shoulders.

"What is this?" he snarls, finally removing his grubby finger from Celene's lips. "I'm a busy man. I don't have time for door-to-door solicitors!" He pauses as he looks Kibeti over a second time. "Although... If you are here to talk about selling that fine specimen then that is something else. How much do you want for it?"
Kibeti
Cat, 5 posts
HP 14/14 | AC 14/13/11
Fort+4 | Refl+6 | Will+2
Sat 14 Nov 2015
at 07:58
  • msg #34

Re: Tracking Down Vanthus

"Yawl?!"
Celene
player, 655 posts
Sorcerer 1/Cleric 1
Sat 14 Nov 2015
at 08:13
  • msg #35

Re: Tracking Down Vanthus

OOC: i don't want to use MF for just any roll. Unless angati can force a better reroll out of Nemiem, i am (well celene is) fine with 'Alohan's approach', as now the man has admitted guilt.

Yuck, yeah i know what you mean. Ends justify the means, i guess?:-) Too adult for this game?

This message was last edited by the player at 08:15, Sat 14 Nov 2015.
Angati
PC, 346 posts
Sat 14 Nov 2015
at 08:22
  • msg #36

Re: Tracking Down Vanthus

Angati made a show of closing the door, turning the sign to closed and coming back towards the man, "I think you do not understand... Celene here, is just wanting to safe your life... Our friend there" she said pointing at Alohan "does not feel such compunction.... Now, you choose, for we know already that you are aware and you are going to end up very badly hurt if you don't share your information with the only friend you have here".

09:21, Today: Angati rolled 29 using 1d20+9.  Diplomacy.
Rolled Diplomacy because I wanted to push him towards trusting more Celene... rather than having the information towards me...

Nemien Roblach
NPC, 4 posts
Sat 14 Nov 2015
at 13:18
  • msg #37

Re: Tracking Down Vanthus

Celene:
OOC: i don't want to use MF for just any roll. Unless angati can force a better reroll out of Nemiem, i am (well celene is) fine with 'Alohan's approach', as now the man has admitted guilt.

Yuck, yeah i know what you mean. Ends justify the means, i guess?:-) Too adult for this game?


OOC: Oh, I am fine with a bit of moustache stroking :P :D Heck, even the Disney channel has moustache stroking.

Angati:
Angati made a show of closing the door, turning the sign to closed and coming back towards the man,


OOC: Flipping the 'WE'RE OPEN' sign to 'CLOSED' is always the most intimidating thing you can do to a shopkeeper :D

Angati:
"I think you do not understand... Celene here, is just wanting to safe your life... Our friend there" she said pointing at Alohan "does not feel such compunction.... Now, you choose, for we know already that you are aware and you are going to end up very badly hurt if you don't share your information with the only friend you have here".

09:21, Today: Angati rolled 29 using 1d20+9.  Diplomacy.
Rolled Diplomacy because I wanted to push him towards trusting more Celene... rather than having the information towards me...


OOC: Angati lands another massive diplomacy roll (as usual) and the taxidermists attitude is adjusted from friendly to helpful. Mind you, this is a sullen and defeated helpful, rather than a happy helpful.

Nemien's shoulders slump and the first incantation that was on his lips that would have unleashed his magic (and a really cool set piece battle) disappear as he looks towards Alohan and the barbarian does that thing to make his pectoral muscles jiggle up and down rhythmically. "Fine. Fine then," he grumbles with a defeated sigh. "I suppose you people aren't even going to buy anything?"

"Look. I don't work for those Lotus Dragon thieves - damn it, they come and take a quarter of whatever is in my till at the end of each day for fraks sake! But yes, apparently the Lotus Dragon's lair is under my shop. I have never been down there myself, and I'm not even meant to know how they get down there but I have seen them do it a couple of times. Out the back, in Dead Dog Alley, there is the ruins of one of those old water towers. In the middle of that is a hole that goes down to some sort of underground lake - I've seen them jump into that so apparently the water at the bottom is deep enough to break their fall."

"But look. You don't want to mess with those guys - especially that Vanthus creep, he has the manner of a cold blooded killer! And they claim they have a green dragon down there. I mean, just walk away now while you can."
Angati
PC, 347 posts
Sat 14 Nov 2015
at 13:45
  • msg #38

Re: Tracking Down Vanthus

Angati visibly relaxed her tension, "Hmmm... for what is worth, I am sorry for this. We are certainly not going to harm you. Vanthus has already tried to kill us once, and we want to return him the favour so there is really no choice for us here but to face him, else he will come for us anyway".

"You do not need to do anything special" she said as she opened back the entrance door and changed the sign back to open... "and if they come asking, just tell them the truth, do not risk your life for us... if you do raise the alarm though, we will come back for you. We have already survived Vanthus once... "

Turning to her companions she said "Come, let's go quick, while the charm lasts"
Alohan Nuari
player, 281 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 14 Nov 2015
at 15:16
  • msg #39

Re: Tracking Down Vanthus

Alohan was beginning to have a profound respect for Angati. Her ability to get things done -with the capabilities of a woman decades her junior- was something he was beginning to appreciate. She didn't carry herself like an older lady -nor did she speak like one- and thus the fact that she had continuously gotten what she needed from others was impressive. Celene was also equally resourceful -as were Kassius and Logan- but Angati's ability to manipulate people continued to amaze him.

As they exited the back door, Alohan made sure Dead Dog Alley was clear. He had a bad feeling about the damn street kids and wanted to have some semblance of stealth when approaching what might be the hideout of a prominent thieves guild.

Mage Armor: Normally, Alohan is fitted with a fancy studded vest. Now, seeing as that is only an armor bonus of 3, is it safe to assume we can put him in mage armor now? Especially with a wand? We would have to burn charges every so often but the upside is I dont have to wear the vest. I can be one step closer to going full nude. Now if only I had a replacement for this loincloth.
Dungeon Master
GM, 1165 posts
All Powerfull
DM
Sat 14 Nov 2015
at 15:32
  • msg #40

Re: Tracking Down Vanthus

In reply to Alohan Nuari (msg # 39):

OOC: The duration of mage armor from the wand is only one hour so you'd burn through the charges pretty quickly...
Nemien Roblach
NPC, 5 posts
Sat 14 Nov 2015
at 20:28
  • msg #41

Re: Tracking Down Vanthus

Nemien leads the party through the back door into his workshop area, then to the back door that leads straight out into 'Dead Dog Alley'.

"The entrance is about ten yards away, in the middle of that jumble of stones," he says, pointing out through the door across the overgrown square full of weeds and refuse. There is a small mound of big grey stone blocks in the middle of the courtyard, covered in grass and undergrowth.

"Oh, and please, when they capture you, don't mention my name," he pleads. "Although they've told me they have someone down there with the skills and equipment to pry any secret from anyone," he adds in a mutter.

As Celene heads out the door he clasps her hand against his hest. "Young miss! Please don't go down there with these fools and get eaten by that dragon. I don't know how they are making you do this, but stay with me and we can make sweet music together. Or at least sweet stuffed animals!"

After that fond farewell, the party heads over to the pile of stones and quickly locates a hole in the middle. Looking down they can just see the surface of the water below in the dim light filtering down from the hole - it looks to be about 30' down to the underground lake. There isn't enough light to see anything other than the area directly below them and the adjacent surroundings. The air from the cavern below is cool and moist, and only the sound of slowly dropping water can be heard.

There is also a thick rope handing from an iron spike hammered into a big flagstone, and stretching all the way to the surface of the water.

OOC: I haven't made a map for this. Due to limited light you can just see one 5' square in full light and then the surround 9 5' squares in dim light. He are the rules for diving into the water (assuming it is deep enough to break your fall like Nemein said the thieves did), or you can climb down on the rope.


quote:
Falling/Diving into Water: If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).

Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Acrobatics check, so long as the water is at least 10 feet deep for every 30 feet fallen. The DC of the check, however, increases by 5 for every 50 feet of the dive.

Logan
player, 393 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Sat 14 Nov 2015
at 21:34
  • msg #42

Re: Tracking Down Vanthus

Logan peers down into the water.  "There must be another entrance - they certainly can't get out this way.

The rogue turns to more closely examine the "helpful" taxidermist.  "You're sure this is the way down?"

16:33, Today: Logan rolled 12 using 1d20+2.  SEnse Motive.
Alohan Nuari
player, 282 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sat 14 Nov 2015
at 22:27
  • msg #43

Re: Tracking Down Vanthus

Despite Logan's inquiry Alohan slaps the man on the back and slips down the hole. As he descends he grabs the rope and releases his grip on the level above, quickly putting his full weight on the piton. He had been aggressive with it -making sure the device could hold him at a moments notice. He didn't want the device giving way when Angati and Celene made their descent. If it had loosened, Alohan was the best prepared to make the fall unscathed, especially since he spent so much time jumping from the waterfalls of Nuari island. 'What I did to impress the ladies. Doesn't look like much has changed' he thought to himself as he began to descend.
17:10, Today: Alohan Nuari rolled 17 using 1d20+4 ((13)) Climb
Swim is +4, Acrobatics is +6. Feel free to roll if the rope gives way. Also, at the first hint of the water below being deep enough to drop into, Alohan will.

Kassius
player, 241 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Sun 15 Nov 2015
at 03:06
  • msg #44

Re: Tracking Down Vanthus

Kassius glares at the man when he describes Kibeti as a speciman, although he keeps his mouth shut. His eyes however, promise pain and death should the man even touch Kibeti.


Kassius calls Kibeti in, and the two follow the rest of the party to the back, both with matching distrustful glares directed at the proprietor. As Kassius looks over the hole, he feels the need to comment.
"I don't like this. It's deja vu, all over again. How do we know this isn't yet another frakking trap?" Kassius says ominously, looking over yet another hole in the ground that they're expected to jump down with no assurance of being able to come back up.
Dungeon Master
GM, 1166 posts
All Powerfull
DM
Mon 16 Nov 2015
at 13:39
  • msg #45

Re: Tracking Down Vanthus

Logan:
Logan peers down into the water.  "There must be another entrance - they certainly can't get out this way.

The rogue turns to more closely examine the "helpful" taxidermist.  "You're sure this is the way down?"

16:33, Today: Logan rolled 12 using 1d20+2.  SEnse Motive.


OOC: Nemien didn't come out with you guys into the courtyard as he was too scared he would be seen helping the party which he said would be a death sentence for him - if you guys don't succeed. So let's say you asked that before you left his place.

Oh, and sense motive checks are made in secret by the DM, I will make one for you now.  :)


Nemien says that is the only way he has seen them get in, but agrees it is an inconvenient exit! Logan thinks the taxidermist is telling the truth. I mean, he is charmed and has also had the fear of god put into him by Angati. That usually works in getting the best out of people. He certainly wouldn't try and trap you.

Alohan tests the piton before and after entering the hole, and it seems that the stout metal spike is strong enough to take a lot of weight. Then the islander starts climbing down the rope hand over hand.

He gets about ten feet down when the rope suddenly breaks and he is dropped into the water. The barbarian twists in the air to ensure that he hits the water the right way, but it isn't really necessary. The water is deep (10') and cushions the fall. Within a few seconds the native is on the surface paddling and looking around his new location.

OOC: So at worst, you would be looking at 1-3 points of non-lethal damage if you jump in and fail your swim check.

Alohan is in a roughly circular cavern with a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. The ceiling is twenty feet high, except for the five foot wide hole directly above him which leads to the surface thirty feet above. To the west and the south are narrow beaches of grit and gravel, with the western beach sloping upwards at a shallow angle into the darkness. The cavern seems to be entirely natural with the exception of a two foot diameter lead pipe about fifteen feet above the water to the east.


Gut Tugger
NPC, 1 post
Green
Dragon
Mon 16 Nov 2015
at 14:07
  • msg #46

Re: Tracking Down Vanthus

OOC: Villain POV time!

With a slick swish of his tail that began at the base and travelled down to the tip like a giant wave, Gut Tugger moved a wall of wonderfully clean and warm water over the ridge of his back. Being hidden away in the Lotus Dragon lair could be claustrophobic at times, but he had to admit that it also had its perks. His metallic green scales sparkled like emeralds in the torch light of the hot pool room and he knew that he'd never looked better.

He had been born in the Elven Kingdom of Alfheim about twenty years ago, but had been cast out of his brood when he had killed a packmate over a treasure dispute. He had been young and naïve, and so was quickly captured by animal smugglers, taken to the Thyatian capital and sold to one of the Sasserine noble families who were secretly collaborating with their occupiers. Gut Tugger had assumed that he was destined to be used as an exotic opponent in the arena - a destiny that was a certain death sentence. Then he discovered that he would live, but thought maybe that the arena would've been a better option...

Muzzled and declawed, he was given to a 14-year old girl as a birthday present (OOC: Apparently her parents couldn't get a unicorn). To Gut Tuggers delight, he found out that not only would he now live a life of luxury, but his new 'owner' had a mean and evil streak just as big as his own. He formed a fast friendship with the little girl, and took to her lessons in thievery with shocking ease. The years passed, and the little girl grew up and eventually became the feared Lotus Lady, and Gut Tugger knew he had played a large part in her success.

Today he lived an easy, if a little cramped life as the Lotus Lady's 'pet' and was free to wander around the Lotus Dragon guildhall as he wished. But what he really needed was a bit of action - the Lotus Lady took him out for a run around on one of the nearby islands every now and again but that wasn't enough. He wanted to taste blood in his mouth and hear the screams of his victims. He looked forward to the next incursion into the Lotus Dragon lair with undisguised impatience.
Logan
player, 400 posts
Rogue 1 HP: 11/14
AC 18/ F0 R7 W2
Mon 16 Nov 2015
at 18:55
  • msg #47

Re: Tracking Down Vanthus

Logan winces as Alohan jumps into the hole, then gasps as the rope breaks and the islander splashes into the water below.  When Alohan seems to be fine, Logan smiles.  "At least it's not me!"

He pulls out another length of rope from his pack and ties it to the piton, then goes into the hole himself, hopefully a little more in control of his descent than the barbarian was.

Swim +5, Acrobatics +9 if needed
Dungeon Master
GM, 1170 posts
All Powerfull
DM
Mon 16 Nov 2015
at 19:01
  • msg #48

Re: Tracking Down Vanthus

Logan makes it down into the cavern with no difficulties, and joins Alohan in the water.

They hear the stretching noise of rusty metal scraping against rusty metal from the north-east and then the sound of rushing water from the same direction.
Kassius
player, 242 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Mon 16 Nov 2015
at 19:18
  • msg #49

Re: Tracking Down Vanthus

Kassius looks over at Kibeti, as if asking the cat if it wants to come. Kibeti just rolls his eyes, then glances back into the shop. Kassius can almost imagine the what the cat would say if it could.
"Yeah, I suppose he probably would try and turn you into a specimen. Dirty old frakker. All right, let's go."

With that, Kassius climbs down the rope, while Kibeti braces himself against the edge, and then leaps.


In any case, Kassius has +4 on his acrobatics, and +3 swim (if needed).
Kassius also switches Kibeti's animal focus to frog, granting +4 acrobatics to jump and swim, for a +12 acrobatics (jumping), and +5 swim.

Dungeon Master
GM, 1171 posts
All Powerfull
DM
Mon 16 Nov 2015
at 19:39
  • msg #50

Re: Tracking Down Vanthus

OOC: You can use either swim or acrobatics for jumping into water, since acrobatics is best for both of you let's go with that.

Kibeti jumps down without a problem, but Kassius belly flops into the water and it really hurts (3hp non-lethal).

Water starts coming out of the pipe in the east - a lot of it - the jet of water shoots out almost touching the ceiling of the room before arching down to add to the pool.

To the west the sound of clanking chains is heard.

20:34, Today: Dungeon Master rolled 5 using 1d20+4.  Kassius dive into water (using acrobatics) DC15.
20:35, Today: Dungeon Master rolled 18 using 1d20+12.  Kibeti jumps into water (using acrobatics) DC15.
20:36, Today: Dungeon Master rolled 3 using 1d3.  Kassius non-lethal damge.

Celene
player, 656 posts
Sorcerer 1/Cleric 1
Mon 16 Nov 2015
at 21:34
  • msg #51

Re: Tracking Down Vanthus

Celene looks over the side of the hole, pale with fear. "Will this never end? Always climbing, swimming, climbing, swimming..." She draws in a deep breath, swallows her fear, and puts on her gloves to get a better grip on the rope. She then waits for the water jet to subside and the chain sound to abate. Only when it all seems to quit down does she descend using Logans rope.

OOC: I don't follow. Since Logan put up a new rope, don't we just climb down that? No need to jump in before we're down...

I am assuming our gear (her scrolls) can somehow be kept dry, i.e. being in a waterproof canister or similar. If not, she would like to make arrangements to have it lowered down and kept out of the water. Do we need to rp that?

Anyway, her sorry skills are:
Climb: +0, swim -1, acrobatics +0

This message was last edited by the player at 21:38, Mon 16 Nov 2015.
Alohan Nuari
player, 284 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Tue 17 Nov 2015
at 00:41
  • msg #52

Re: Tracking Down Vanthus

As his companions followed him into the shallow water, Alohan was sure to take a defensive position next to the western exit. He didn't bother listening for an approaching enemy -not only did they make enough noise themselves but the streaming water was enough to mask anybodies approach. He instead readied himself if something stumbled around the corner, using breathing technique his master had taught him. He just hoped they were ready for what was about to be attempted. Taking down a crime syndicate was no small task.

At the clanking of chains, Alohan further steeled himself against the unknown. He glanced behind him to see his companion's progress, silently wishing they'd hurry their descent. Regardless, Alohan prepared.
Ready an attack if anything comes around the corner. Alohan would be on the southern-most square at the 4 square entrance.
Dungeon Master
GM, 1172 posts
All Powerfull
DM
Tue 17 Nov 2015
at 08:18
  • msg #53

The Crucible

Celene:
OOC: I don't follow. Since Logan put up a new rope, don't we just climb down that? No need to jump in before we're down...


Oh yeah, good point. I just assumed you'd want to dive in because that would be far cooler. But I suppose you can be a pussy and get out your climbing gloves ;P


Celene:
I am assuming our gear (her scrolls) can somehow be kept dry, i.e. being in a waterproof canister or similar. If not, she would like to make arrangements to have it lowered down and kept out of the water. Do we need to rp that?


Yeah, all scroll come in waterproof containers. No need to RP that.

Celene:
Anyway, her sorry skills are:
Climb: +0, swim -1, acrobatics +0


She can take a 10 since she's in no real hurry, can gets down the rope ok.



Alohan stands his ground as the clanking noise approaches and grows louder - it is loud enough to hear over the roar of the water pouring into the lake behind him. He strains his eyes, but he is at the limit of the natural light filtering in from the hole above and doesn't see the green reptilian shape until it is almost upon him. He sees a short snout filled with teeth, a long body and a tail. Then the barbarian stops watching and strikes.

OOC: Ron, take an attack in the surprise round. Your opponent is in dim light so there is a 20% chance that any hit you make will actually be a miss due to the darkness.

Of those still swimming in the water, three of them may have been able to use their superior sight to see what was approaching, but they have other things on their mind.

A crossbow bolt threshes into the water an inch from Kassius' elbow. It would have been a good body shot if it hadn't been for the protection that the water afforded. The hunter looks in the direction it came from - to the north and from above - but even with his very sharp darkvision he can't see the source. There is nothing to the north except solid cavern wall from ceiling to the water surface.

The water level in the pool rises slightly due to the water thundering in from the pipe above.

OOC: Alohan and Angati, you're the only ones who can respond in this surprise round, the rest of you just hang tight.

Angati is still above on the surface (which probably makes her the smartest party member). She can take the rope down (one full round action, DC5 climb check) or just jump down (DC15 swim or acrobatics check to avoid damage, else 1d3 non-lethal damage).

Some details on the water, dark blue is 10' deep calm water (DC10 swim check if you want to). Light blue is about waist height and is just difficult terrain.

09:03, Today: Dungeon Master rolled 2 using 1d4.  Target 1) Celene 2) Kassius 3) Logan 4) Kibeti.
09:04, Today: Dungeon Master rolled 11 using 1d20-5.  Attacking Kassius with crowbow bolt.




The Crucible

<ROUND ONE (SURPRISE ROUND)>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

OPPONENT 'C': <MF NOT USED>


SPELLS AND OTHER EFFECTS
NONE

Dungeon Master
GM, 1173 posts
All Powerfull
DM
Tue 17 Nov 2015
at 08:21
  • msg #54

Re: Tracking Down Vanthus

In reply to Celene (msg # 51):

Johannes, I just reread your post. So you don't want to go down until it's all over?!
Celene
player, 658 posts
Sorcerer 1/Cleric 1
Tue 17 Nov 2015
at 09:09
  • msg #55

Re: Tracking Down Vanthus

Oh, it's ok, she won't be any help up there anyway, so just leave her there. Now cover from water is a good thing!!:-)

Edit: poor wording used above: what I mean is leave her in the water where you put her, it's fine!
This message was last edited by the player at 22:41, Tue 17 Nov 2015.
Kassius
player, 243 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Tue 17 Nov 2015
at 14:20
  • msg #56

Re: The Crucible

Dungeon Master:
The hunter looks in the direction it came from - to the north and from above - but even with his very sharp darkvision he can't see the source.


Just to confirm, I have low-light vision, not dark-vision because of a half-orc variant trait. Sometimes Low-light vision is better than dark vision, sometimes worse depending on conditions, just wanted to confirm. So opponent C should be in regular light for me.
Angati
PC, 349 posts
Tue 17 Nov 2015
at 14:24
  • msg #57

Re: Tracking Down Vanthus

Sorry for the delay responding in this thread I was engrossed in other things and hadn't noticed this had moved so much... so... can Angati use her sling from the top or she doesn't see him ?.

In case she can:
15:23, Today: Angati rolled 12,2 using 1d20+2,1d4+1.  Sling shot.

In case she cannot, here is my failed Dive:
15:22, Today: Angati rolled 9 using 1d20+2.  Acrobatics dive.

Celene
player, 659 posts
Sorcerer 1/Cleric 1
Tue 17 Nov 2015
at 22:47
  • msg #58

Re: Tracking Down Vanthus

OOC: even though Celene is surprised, is it possible to look for the shooter above to the north? And if so, can she try and pierce an illusion hiding an archer (get a saving throw)?
Alohan Nuari
player, 286 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 18 Nov 2015
at 00:45
  • msg #59

Re: Tracking Down Vanthus

The green snouted, lizard creature took him off guard, so much so that he paused long enough for the creature to notice him. What transpired was Alohan throwing out a haphazard slug hoping to connect with the dragon. The drake reeled backwards preparing itself to strike. Half worried it would rip his arm off if he missed, he was reserved, embarrassingly so. Alohan wasn't sure exactly what he gotten himself into.

He steeled himself none-the-less, hoping his companions behind him saw the monstrous critter blocking their passage. With arms at the ready, Alohan flexed his muscles, ushering his pele forth.
19:34, Today: Alohan Nuari rolled 4,8 using 1d20+3,1d6+3.  Single Attack.
19:43, Today: Alohan Nuari rolled 12 using 1d20+4.  Initiative .
Standard Action: Throw out a kick.

HP: 22/22  AC: 17  CMD: 19 vs grapple  Saves: +6/+5/+0
Rage: 6  |  6  Stunning Fist: 1  |  1 Note:

Dungeon Master
GM, 1175 posts
All Powerfull
DM
Wed 18 Nov 2015
at 07:43
  • msg #60

The Crucible

Celene:
Oh, it's ok, she won't be any help up there anyway, so just leave her there. Now cover from water is a good thing!!:-)


Got to love that magic 'improved cover' (+8 AC bonus, +4 reflex save bonus) just from swimming in water! Just remember this only applies against opponents still on land, and as per my house rule, on against missile fire. Still, the water is the safest place to be.


Kassius:
Just to confirm, I have low-light vision, not dark-vision because of a half-orc variant trait. Sometimes Low-light vision is better than dark vision, sometimes worse depending on conditions, just wanted to confirm. So opponent C should be in regular light for me.


Opps, ok. Yes, opponent C is normally visible but you weren't looking at him because somebody was shooting at you. You can't see who shot the bolt, even when you look in the direction it came from.


Angati:
Sorry for the delay responding in this thread I was engrossed in other things and hadn't noticed this had moved so much... so... can Angati use her sling from the top or she doesn't see him ?.


She can't see either opponent 'C' or whoever shot the crossbow bolt.

Angati:
In case she cannot, here is my failed Dive:
15:22, Today: Angati rolled 9 using 1d20+2.  Acrobatics dive.


Angati holds her breath and tentatively jumps into the water 30' (10m!) below. Although her 'dive' is not elegant, she at least avoids being a sitting duck while climbing down the rope.

The rest of the party hear the old lady wail and then a big splash as she hits the water back first (2hp non-lethal damage).

08:42, Today: Dungeon Master rolled 2 using 1d3.  Angati non lethal damage.
This message was last edited by the GM at 08:00, Wed 18 Nov 2015.
Dungeon Master
GM, 1176 posts
All Powerfull
DM
Wed 18 Nov 2015
at 07:57
  • msg #61

The Crucible

<END OF SURPRISE ROUND>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

OPPONENT 'C': <MF NOT USED>


SPELLS AND OTHER EFFECTS
NONE


<ROUND TWO START OF OPPONENTS' TURN>


The creature that Alohan had tried to make an attack on rears up and hisses at him. He gets a better look at it:


Except the one facing Alohan is greener...

The large crocodile leaps to attack him in a whirl of snapping jaws, but slips in the soft gravel and ends up sprayed out in front of the barbarian. So is this the fantastic 'green dragon' that everybody in town has been saying the Lotus Dragons have stashed under the city? Rather underwhelming!

08:48, Today: Dungeon Master rolled 6 using 1d20+5.  Croc bit attack vs Alohan.

As the rest of the party splash around in the pool, another crossbow bolt cuts into the water with a harsh *thwirp*. Celene thinks it might have been meant for her head. Then another bolt, this one from the east, embeds itself into Angati's wooden shield.

08:49, Today: Dungeon Master rolled 4 using 1d6.  1) Alohan 2) Logan 3) Angati 4) Celene 5) Kassius 6) Kibeti.
08:50, Today: Dungeon Master rolled 2 using 1d20-5.
08:50, Today: Dungeon Master rolled 3 using 1d6.  1) Alohan 2) Logan 3) Angati 4) Celene 5) Kassius 6) Kibeti.
08:50, Today: Dungeon Master rolled 14 using 1d20-5.  Attack vs Angati.


<ROUND TWO START OF PLAYERS' TURN>
This message was last updated by the GM at 08:00, Wed 18 Nov 2015.
Dungeon Master
GM, 1177 posts
All Powerfull
DM
Wed 18 Nov 2015
at 08:00
  • msg #62

The Crucible


Updated Map
Celene
player, 660 posts
Sorcerer 1/Cleric 1
Wed 18 Nov 2015
at 08:00
  • msg #63

Re: Tracking Down Vanthus

OOC: still question about seeing through illusori wall, but also: what actions are possible while in the water? Using the wand? Casting spells? I'm not going to ask about a scroll... :-)
Dungeon Master
GM, 1178 posts
All Powerfull
DM
Wed 18 Nov 2015
at 08:27
  • msg #64

The Crucible

Celene:
OOC: still question about seeing through illusori wall, but also: what actions are possible while in the water? Using the wand? Casting spells? I'm not going to ask about a scroll... :-)


Illusionary Walls:
Oh, so you think there might be an illusionary wall or two? :P OK, if you spend an a standard action studying one of the walls (give me a direction) you get to make a will save to spot the illusion (sorry, but I am not telling you the DC) BUT even if you figure it out, you will still might not be able to see through it. Just warning you, that is the rules with this illusions and Celene knows that.

Casting spells:
Since you are on the surface of the water, it isn't so bad. You are treading water - I'll call that vigorous motion, so you need a DC10 concentration check. A concentration check = d20 + caster level + ability modifier. If you get to the shallower water (light blue) then you don't need the concentration check, but you loose your improved cover.

Using the wand:
Easy - just hold the wand and say the command word. No check needed.

Scrolls:
I'm glad you didn't ask about that!

This message was last edited by the GM at 08:28, Wed 18 Nov 2015.
Celene
player, 661 posts
Sorcerer 1/Cleric 1
Wed 18 Nov 2015
at 08:56
  • msg #65

The Crucible

Celene had learned enough about illusions to know they could be the reason their assailants were invisible. Or maybe not. But that was her line of thinking. Carefully reviewing the wall, looking for any discrepancies, she hoped to spot a flaw or tell-tale sign of an illusionary concealment

She tried to keep her head down, but an arrow swishing by her, made her thrash in the water. Her frantic, erratic movements had a surprising result. Her violent motions seemed to blur her! Further experimental movements astonished her: her blurred visage seemed to extract itself, and a whole new image of her appeared next to her, floating in the water! "What...." was all she managed to utter.

OOC: sorry alohan, mage armor is touch range, i just realised.
09:47, Today: Celene rolled 25 using 1d20+6 ((19)).


Standard Action: spot/disbelieve illusion
Move Action: Copycat
Free/Swift Action: 5 foot to H2
Full Action:
(De)Buffs :

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (4/5), Channeling (7/7, DC14), Blessing Faithful (-)

This message was last edited by the player at 11:00, Wed 18 Nov 2015.
Angati
PC, 350 posts
Wed 18 Nov 2015
at 10:12
  • msg #66

The Crucible

Angati moved to the south, it was the closest route to land, and it served her well. Once there, with her sling still in hand, she tried to get a good shot at the crocodile that was menacing Alohan.


Free : | Swft : | Move :  | Stnd :
11:11, Today: Angati rolled 18,4 using 1d20+2,1d4+1.  Sling Attack.
(Need to modify difficulty as crocodile in melee but I hope that it still hits).

HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 4/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune, Temporal Celerity

This message was last edited by the player at 11:29, Wed 18 Nov 2015.
Celene
player, 662 posts
Sorcerer 1/Cleric 1
Wed 18 Nov 2015
at 10:55
  • msg #67

The Crucible

OOC: can I add a "5 foot swim" to H2 for Celene? Maybe make the angle too steep for them to hit... It's still deep enough for full cover there, right? Otherwise she stays put.
Dungeon Master
GM, 1179 posts
All Powerfull
DM
Wed 18 Nov 2015
at 12:54
  • msg #68

The Crucible

Celene:
Celene had learned enough about illusions to know they could be the reason their assailants were invisible. Or maybe not. But that was her line of thinking. Carefully reviewing the wall, looking for any discrepancies, she hoped to spot a flaw or tell-tale sign of an illusionary concealment


Celene tries to concentrate on the locations where the crossbow bolts roughly flew in from, looking at the rock to see if she can detect discrepancies in lighting and texture.

It took her a couple of seconds - it was difficult to get a good look since she was relying on the natural light filtering in from outside via the hole - and since she was paddling in a broiling greasy sea of rotting seaweed with water raining in down on her, and being are shooting at her, but she manages to pull it off!

To the north she spies 15' of wall with a height of 10' and at an elevation of about 10' above the water level where the lighting wasn't quite right. It was a good illusion, actually, a damn good illusion and that in itself was worrying since it meant that the Lotus Dragons either had a high level wizard who could cast illusionary wall or at least knew a way to bribe one to do it. But the illusion wasn't perfect. After she spotted that she looked around to the east and south and her heart sank. There were also small sections of illusionary wall in these directions, also about 10' above the water. These ones were more like arrow slits, and not big enough for a person to squeeze through.

Even though she could spot they were illusions, she couldn't see through them... All in all, not a good position for the party to be in.


Updated mid turn map. Illusionary walls shown in green. The northern section is the only one big enough for someone to climb through, it would be a DC10 climb check to get up the 10' to it.

Celene:
OOC: can I add a "5 foot swim" to H2 for Celene? Maybe make the angle too steep for them to hit... It's still deep enough for full cover there, right? Otherwise she stays put.


Sorry, you can't 5' step in difficult terrain. Also, you'll need to be right under them to make the angle steep enough to avoid getting hit.


Angati:
Angati moved to the south, it was the closest route to land, and it served her well. Once there, with her sling still in hand, she tried to get a good shot at the crocodile that was menacing Alohan.


Angati sends a sling stone into the sprawled crocodile, hitting it on the snout.

13:51, Today: Dungeon Master rolled 56 using 1d100.  Angati miss chance (1-20).
Kassius
player, 244 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Wed 18 Nov 2015
at 14:14
  • msg #69

The Crucible

Kassius curses softly, as he gets his bearings, seizing up the situation. Arrows pelting him from invisible foes above, and a giant crocodile like thing ineffectively attacking Alohan, so far at least. Wait, giant crocodile? What the heck was that thing?

09:02, Today: Kassius rolled 16 using 1d20+3.  knowledge (nature) giant crocodile.

Not trusting himself to swim, Kassius edges around the North end of the pool. Hoping the water and cave edge would give him some cover, he draws his bow, aiming at the crocodile and firing a solid shot that burrows into the monster. "Kibeti, Kupu" He calls out, and the cat grins. None of this long-dead, unnaturally moving meat. Just an equal foe. Looks like seafood's still on the menu!

Kibeti easily paddles through the water, enhanced by the magic his bond with Kassius grants, and advances on the crocodile, hissing and biting down on the foe.


Kassius
09:06, Today: Kassius rolled 19,5 using 1d20+6,1d6.  attack, damage.
Move Action: Move to I2, and draw bow
Standard Action: Fire at crocodile. By my count, there's no cover, I can ignore firing into melee since I have precise shot, and he's just out of point blank range.

HP: 16/16 (3 non-lethal)  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 3/3;  Animal Focus Minutes Left: 2/2

Kibeti
09:11, Today: Kibeti rolled 24 using 1d20+5.  swim (if needed).
09:12, Today: Kibeti rolled 13,4 using 1d20+3,1d6+1.  Bite attack, damage on croc.
Move Action: Swim/walk to E5
Standard Action: Attack crocodile.

HP: 19/19 AC 14, Saves+4/+6/+3
Current Animal Focus: frog(+4 swim, jump)

Dungeon Master
GM, 1183 posts
All Powerfull
DM
Wed 18 Nov 2015
at 18:18
  • msg #70

Re: The Crucible

Kassius:
Kassius curses softly, as he gets his bearings, seizing up the situation. Arrows pelting him from invisible foes above, and a giant crocodile like thing ineffectively attacking Alohan, so far at least. Wait, giant crocodile? What the heck was that thing?

09:02, Today: Kassius rolled 16 using 1d20+3.  knowledge (nature) giant crocodile.


Kassius knows all about the crocs that inhabit the bayou around Sasserine and how to hunt them, and really, this isn't a giant one. Large, yes, but giant no.

The most important thing was to not let it grapple you as otherwise it could pull you into a 'death roll' and trap you under the water - but most people would have enough sense to not try and wrestle a crocodile.

OOC: Except Alohan, come on Ron! You know you want to!


Kassius:
Not trusting himself to swim, Kassius edges around the North end of the pool. Hoping the water and cave edge would give him some cover, he draws his bow, aiming at the crocodile and firing a solid shot that burrows into the monster. "Kibeti, Kupu" He calls out, and the cat grins. None of this long-dead, unnaturally moving meat. Just an equal foe. Looks like seafood's still on the menu!

Kibeti easily paddles through the water, enhanced by the magic his bond with Kassius grants, and advances on the crocodile, hissing and biting down on the foe.


Kassius gets into the shallower waist high water (partial cover +4 AC bonus, difficult terrain) and is happy to find that his bow's cover has kept the string dry. He sends an arrow into the reptile.

Kibeti launches himself into the croc and nearly delivers a great bite, but the skin of the old croc is deep and it manages to twist away.
Dungeon Master
GM, 1184 posts
All Powerfull
DM
Wed 18 Nov 2015
at 18:20
  • msg #71

Re: The Crucible

<ROUND TWO PARTY'S TURN MID TURN UPDATE>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

CROCODILE: <MF NOT USED> -4 -5


SPELLS AND OTHER EFFECTS
NONE


<ROUND TWO PARTY'S TURN CONTINUES>

Dungeon Master
GM, 1185 posts
All Powerfull
DM
Wed 18 Nov 2015
at 18:24
  • msg #72

Re: The Crucible


The party spreads out to take cover.

Alohan and Logan still to play.
Logan
player, 402 posts
Rogue 2 HP: 14/14
AC 18/ F0 R7 W2
Wed 18 Nov 2015
at 20:20
  • msg #73

Re: The Crucible

Logan wades forward, drawing his weapons as he gets to shallower water.  When the rogue is close enough, he darts forward, trying to jab the tip of his rapier into something soft on the crocodile, and bringing the shortsword in from a different angle to probe the croc.

Move to E6, draw Rapier & Shortsword
Standard: Attack

15:18, Today: Logan rolled 6 using 1d6.  Shortsword damage.
15:18, Today: Logan rolled 2 using 1d6+1.  Rapier Damage.
15:18, Today: Logan rolled 14 using 1d20+3.  Short Sword Attack.
15:17, Today: Logan rolled 19 using 1d20+4.  Rapier Attack.
HP: 14/14
AC 18/ F0 R7 W2

Alohan Nuari
player, 287 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Wed 18 Nov 2015
at 23:51
  • msg #74

Re: The Crucible

Even with the croc hilariously sprawled out in front of him Alohan still couldn't land a blow. He attempted to kick the beast, both with his heel and the ball of his foot but was too afraid of losing a leg. The thought of him attempting to seduce the many women in Sasserine on one leg was enough to deter him from being effectual. Instead, he made a show of kicking, hoping he could slap the animal from a distance.

With the half-orc's cat entering the fray and Logan joining his side Alohan took a moment to steady himself. Reinforcements had arrived. He didn't need to fight so reserved but also second guessed getting between the half-orc's cat and it's prey. It was exciting watching the animals ravage eachother. Throwing  grin Logan's way, Alohan gestured to the ferocious Kibeti "Get him kittah!" he hollered in excitement. 
18:42, Today: Alohan Nuari rolled 6,8,6,7 using 1d20+3,1d6+3,1d20+3,1d6+3 ((3,5,3,4)).
Full Action: Flurry of Blows vs Croc
Free Action: Stand Ground

HP: 22/22  AC: 17  CMD: 19 vs grapple  Saves: +6/+5/+0
Rage: 6  |  6  Stunning Fist: 1  |  1 Note:

Dungeon Master
GM, 1186 posts
All Powerfull
DM
Thu 19 Nov 2015
at 07:20
  • msg #75

Re: The Crucible

The hide of the crocodile is easily pierced by Logan's blades and inflicts several large wounds on the animal (8 hp damage). Alohan seems content to mainly cheer on Kibeti.

<END OF ROUND TWO PARTY'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

CROCODILE: <MF NOT USED> -4 -5 -8


SPELLS AND OTHER EFFECTS
NONE


<START OF ROUND THREE OPPONETS' TURN>

Dungeon Master
GM, 1187 posts
All Powerfull
DM
Thu 19 Nov 2015
at 07:42
  • msg #76

Re: The Crucible

Crossbow bolts fly out of the illusionary walls to the north and east, both aimed at Angati. Both miss and hit the waist deep water she is standing in.

A crossbow bolt files out of the southern wall for the first time, targeting Kassius. It misses and hits the wall behind him.

The crocodile hisses and studies its three opponents. It makes a decision to go after Kibeti, since he looks the tastiest... BIG MISTAKE.

Although the crocodile is successful in biting the cunning cat (6 hp damage), this encourages it to try and wrap Kibeti up in a 'death roll' (free grapple attempt, but no improved grapple feat). The bit cat never hesitates. With two flashes of its claws it disembowels the crocodile and leaves it dead of the gravel beach.

OOC: Are all thee of Kibeti's attacks primaries? His AoO is crazy!

08:38, Today: Dungeon Master rolled 6 using 1d8+4.  Croc bite damage.
08:31, Today: Dungeon Master rolled 5 using 1d6+3.  Claw 2 Damage.
08:31, Today: Dungeon Master rolled 4 using 1d6+3.  Claw 1 damage.
08:31, Today: Dungeon Master rolled 16 using 1d20+3.  Kibeti AoO Claw 2.
08:31, Today: Dungeon Master rolled 22 using 1d20+3.  Kibeti AoO Claw 1.
08:30, Today: Dungeon Master rolled 12 using 1d20+3.  Kibeti AoO bite.
08:29, Today: Dungeon Master rolled 13 using 1d20.  Tail slap vs Kibeti.
08:25, Today: Dungeon Master rolled 19 using 1d20+5.  Bite vs Kibeti.
08:23, Today: Dungeon Master rolled 3 using 1d3.  Bite target 1) Alohan 2) Logan 3)Kibeti.
08:22, Today: Dungeon Master rolled 4 using 1d20-1.  Crossbow bolt vs Angati again.
08:22, Today: Dungeon Master rolled 2 using 1d2.  1) Kassius 2) Angati.
08:22, Today: Dungeon Master rolled 3 using 1d20-1.  Crossbow bolt vs Kassius.
08:21, Today: Dungeon Master rolled 10 using 1d20-1.  Crossbow bolt vs Angati.


<END OF ROUND THREE OPPONENTS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 22/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 13/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

CROCODILE: DEAD


SPELLS AND OTHER EFFECTS
NONE


<START OF ROUND THREE CHARACTERS' TURN>

Angati
PC, 351 posts
Thu 19 Nov 2015
at 07:53
  • msg #77

Re: The Crucible

Knowing that she would not be able to get the whoever was firing those bolts from behind the arrow slits, Angati run cautiously towards the passage where Alohan, and the dead crocodile where, taking care to move crouched and give the least targeting area... thinking about this she couldn't help smiling thinking as she turn her big old ass towards the slits behind her.

Angati moved to the south, it was the closest route to land, and it served her well. Once there, with her sling still in hand, she tried to get a good shot at the crocodile that was menacing Alohan.


Free : | Swft : | Move : D6 | Stnd : Total Defense (+4AC)
11:11, Today: Angati rolled 18,4 using 1d20+2,1d4+1.  Sling Attack.
(Need to modify difficulty as crocodile in melee but I hope that it still hits).

HP: 19 |  AC: 19 | CMD : 14 | Saves: 2/1/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 4/4 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed)
      Abilities : Misfortune, Starlight Agility

Dungeon Master
GM, 1188 posts
All Powerfull
DM
Thu 19 Nov 2015
at 08:24
  • msg #78

Re: The Crucible

In reply to Angati (msg # 77):

The crocodile is actually dead, killed by Kibeti the supercat. Do you just want to do a full round move and reach the gravel beach where Alohan and Logan are?

Dungeon Master
GM, 1189 posts
All Powerfull
DM
Thu 19 Nov 2015
at 08:39
  • msg #79

Re: The Crucible

In reply to Dungeon Master (msg # 78):

Actually, it would just be a normal move since you are on land, you could also continue down the corridor to the west but there is no light in the direction.

Angati
PC, 352 posts
Thu 19 Nov 2015
at 09:02
  • msg #80

Re: The Crucible

OOC: No, for once I intended what I wrote... move while in full defence and showing my wet (though properly clothed) butt to the enemies. (That way I get AC = 23 (same as if I was covered from water... hoping to attire their desire to hit something round and pull the attention from the rest so they pull out and quit their jacuzzi.

Also I evilly plan to try to sell the crocodile to the stuffer up there.. see whats more powerful, his desire to stuff a magnificent specimen or his fear of the (hopefully by then dead) Lotus cultists... or was it Jade ? damn... will never get that straight.

This message was last edited by the player at 09:05, Thu 19 Nov 2015.
Celene
player, 664 posts
Sorcerer 1/Cleric 1
Thu 19 Nov 2015
at 12:17
  • msg #81

Re: The Crucible

With arrows whizzing out not just from the north but also the east and south, Celene no longer sees any chance of pacifying the snipers. Had it only been those to the north, she'd manage. The brunt of the attack fortunately taken by the brave Angati - who also fortunately was not hurt - Celene makes a dash for it, while shouting "Kassius, come on!"

Thrashing about in the water to reach the western shore as quick as possible, she does't make a fine impression, but that is the least of her worries at the time. She clambers up the brink, and runs quickly into the western corridor past the dead reptile. Her companions hopefully follow right after.

"There are Archers hidden behind illusionary walls, on all three sides!"
She blurts during her dash. "We are sitting ducks out there." She looks around the corridor, but not expecting anyone being foolish enough to follow in the trail of a large crocodile. Unless it's even more dangerous than the reptile.....

Standard Action:
Move Action: Move to C6 (no other action, i.e. double move)
Free/Swift Action:
Full Action:
(De)Buffs :

HP: 12/12  AC 10, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (4/5), Channeling (7/7, DC14), Blessing Faithful (-)

Kassius
player, 248 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Thu 19 Nov 2015
at 13:42
  • msg #82

Re: The Crucible

"Well done Kibeti!" Kassius calls, as the cat gives off a victorious yowl. Kassius grips his bow, looking up at where the arrows are coming from. Illusory walls, huh? A clever trick. Kassius hesitates, as if considering firing back at the foe, but decides against it. He's good with the bow, but getting into an archery competition when only one side can see the target seems blatantly unfair.

Instead, he scampers along the edge, pushing into the area where long experiences said human eyes would be unable to easily penetrate, calling Kibeti to follow him.


Kassius
Move Action: Move to F4, and draw bow
Standard Action: Move to B6
Swift Action: Change Kibeti's Animal Focus to Tiger

HP: 16/16 (3 non-lethal)  AC 18, Saves+4/+8/+3
Spells Slots: 1st: 3/3;  Animal Focus Minutes Left: 2/2

Kibeti
Move Action: Move to C6
Standard Action:

HP: 13/19 AC 14(15), Saves+4/+6(+7)/+3
Current Animal Focus: Tiger(+2 dex)

Dungeon Master
GM, 1191 posts
All Powerfull
DM
Thu 19 Nov 2015
at 13:54
  • msg #83

Re: The Crucible

So the best anyone in the party has is low-light vision, right? You guys are going to need a light source at some point, just saying...
Dungeon Master
GM, 1192 posts
All Powerfull
DM
Thu 19 Nov 2015
at 14:09
  • msg #84

Re: The Crucible

There is a rush for the passageway as Celene, Anagati, Kassius and Kibeti all try to scramble into it. The hunter's companion is jostled out of the way as the humans get in first (due to posting order!).

Kassius is now at the front of the party and his low-light vision (but not darkvision :D) is able to see a little further around the corner - not that there is much to see. The passageway stays tall (about 20' high) but continues to narrow as it slopes up from the gravel beach, and Kassius can see the beginnings of some sort of shallow mud puddle. The place reeks of crocodile shit, although only Kassius and Kibeti are au fait enough with the swamp to recognise this.

To the north and south there are small ledges jutting out of the rock about 10' off the ground. They are small and narrow (about 2' deep and 4' wide) and don't lead anywhere. (It would be a DC10 climb check to get up to one of them).


Updated map. It's dark in here! Logan and Alohan to move.
Logan
player, 403 posts
Rogue 2 HP: 14/14
AC 18/ F0 R7 W2
Thu 19 Nov 2015
at 17:09
  • msg #85

Re: The Crucible

With the crocodile down, Logan creeps forward, eyes straining against the darkness.  The rogue thought of the torches in his bag, but lighting them would take too much time.  He'd rather risk the unknown darkness than the archers firing into the room.

Move 30', using Fast Stealth to move at full speed and use stealth.
Angati
PC, 355 posts
Thu 19 Nov 2015
at 17:23
  • msg #86

Re: The Crucible

"Logan..." whispered Angati "Get a bits ahead if you want... I am going to light up something here to serve the rest of us".

With that, and waiting a bit for Logan to either move forwards a bit or to decide to stay with them, Angati cast light on a stone that she held on her left hand "If we meet something... I'll throw it ahead ok?"
Dungeon Master
GM, 1195 posts
All Powerfull
DM
Thu 19 Nov 2015
at 18:54
  • msg #87

Re: The Crucible

OOC: Let's cheat a little bit with the turns here and say that Alohan also moves forward (poor old Ron, we didn't even give him 24 hrs to respond - but what else would he do since there is nothing left to kill?).

As the party scampers deeper into the thin passage the crossbowmen unleash a volley at the final team member to leave - Kibeti the cat. The animal is quick enough that all three bolt thud harmlessly into the gravel.

19:07, Today: Dungeon Master rolled 6,7,7 using 1d20+3,1d20+3,1d20+3.  3 x bolts at Kibeti
OOC: Lucky...

Using Angati's light and with Logan and Alohan in the lead, the party are able to keep moving. Unfortunately not for very far as the passage only continues for a few more feet before coming to a smelly dead end. This is obviously the crocodile's lair. The source of the clanking noise they heard earlier also becomes apparent as they all see a long chain of thick metal links snaking from the very end of the tunnel along the floor to the corpse of the crocodile.

Those at the end of the party - that honour has ended up falling to Celene and Kibeti - try to take cover as best they can but cannot get far enough into the tunnel to avoid the archer in the eastern wall. He targets out the sorceress as the easiest target, but she is able to push back into the rocks enough that the bolt misses.

With crossbow bolts flying all over the place, no way out and the roar of the water thundering into the lake still making communication difficult, the situation is beginning to feel chaotic.



OOC: As they say on the busses 'Move on back! There's plenty of room!' At least they have partial cover.
19:46, Today: Dungeon Master rolled 1 using 1d2.  1) Celene 2) Kibeti.
19:47, Today: Dungeon Master rolled 4 using 1d20-1.  Crossbow bolt at Celene.

OOC: Am I using the dice roller correctly?!
This message was last edited by the GM at 18:57, Thu 19 Nov 2015.
Logan
player, 404 posts
Rogue 2 HP: 14/14
AC 18/ F0 R7 W2
Thu 19 Nov 2015
at 19:59
  • msg #88

Re: The Crucible

Logan stares around the tiny room.  "Hmm, there must be more here.  An illusionary wall or secret door or something"  He points to the chain.  "That beast can't get out of this room.  They must have a way to feed him, right?  Or what if one of their own people fell in here?"

Trying to ignore the terrible odor, the rogue feels along the walls, searching for another way out.  He scouts around the room, hoping to find something other than braving the "Crucible" room again, even climbing up onto the ledges and searching for additional doors, though he just manages to embarrass himself in the process.

"Alohan, can you give me a hand in getting up there?  I don't want to brave the outer room again until we've explored every inch of this cave."

14:58, Today: Logan rolled 4 using 1d20.  Climb Ledge 2.
14:58, Today: Logan rolled 7 using 1d20.  Climb Ledge 1.

Celene
player, 665 posts
Sorcerer 1/Cleric 1
Thu 19 Nov 2015
at 21:04
  • msg #89

Re: The Crucible

While pulling out her wand and activating it upon herself, Celene follows Logans line of thought. "Yes, there must be other entrances to this corridor. Those ledges - maybe they hold hidden entrances to the archery gallery out there? Or are covered by illusions too? I'll see if I can discern it, as soon as I've shielded myself a bit from the pelting rain here at the back..."

"But it might be simpler and faster if you get up there and feel around yourself, Logan. Take Alohan along quickly, if they suddenly start coming this way! Come on, get up there. What are you doing there?? We don't have time to fool around now!!"

As Celene turns around, waving in resignation at the stumbling rogue, it starts to happen again. First a shimmering blur sort of extrudes from her, before finally completely dislodging an exact image of her just a few feet from her, mimicing her perfectly. She stares dumbfound at it. "What is this? What is happening to me...? This.. this is wrong...."


I guess she can't try to spot/disbelieve illusions at the same time. :-(

Two empty ledges above an otherwise empty corridor... I see a rifle hanging on that wall, and it's about to go off... ;-)


Standard Action: Use wand on herself
Move Action: Copycat
(De)Buffs : Mage Armour (1 hour)

HP: 12/12  AC 1014, CMD: 11, Saves+2/+0/+6
Spells Slots (sorc.): 1st: 4/4
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (3/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Mage Armour (10 left)

Alohan Nuari
player, 289 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 20 Nov 2015
at 00:51
  • msg #90

Re: The Crucible

Despite the hail of crossbow bolts Alohan laughed at Logan attempting to climb. Celene's words further added sand to the wound making him chuckle even more. When he collected himself enough to act, he slid over to Logan and dropped to a knee. He adjusted his position and slapped his thigh, ushering Logan forward. Hopefully the young thief could hoist himself up.

Regardless, Alohan easily jumped the 10ft and grabbed the ledge. Effortlessly, the native pulled himself up onto the ledge.

19:47, Today: Alohan Nuari rolled 10 using 1d20+4.  Climb-Aid Another. DC 10 grants him a +2
19:49, Today: Alohan Nuari rolled 16 using 1d20+4 ((12)). Alohan's climb
Move Action: Aid Logan (+2)
Move Action: Hoist self up

HP: 22/22  AC: 17  CMD: 19 vs grapple  Saves: +6/+5/+0
Rage: 6  |  6  Stunning Fist: 1  |  1 Note: Not sure if you would allow two climb checks. One to help Logan, one for myself.

Kassius
player, 250 posts
HP 16/16 | AC 18/15/13
Fort+4 | Refl+8 | Will+3
Fri 20 Nov 2015
at 01:37
  • msg #91

Re: The Crucible

Kassius calls for Kibeti to fall back, and the cat does so, eager to get away from the arrows flying at him from the wall. Seeing Alohan and Logan investigating the ledges, Kassius instead knocks another arrow, aiming at the wall Celene had claimed was illusion. He didn't know where exactly the opening was, or the man behind it, but if he watched closely, maybe he could fire at wherever the arrow emerged. It was worth a shot.

Kibeti moves further up along the passage until he's out of line of sight.
Kassius readies an action to fire at the location where a crossbow bolt emerges.
Rules-wise, I'm hoping that I can identify the square when the foe fires, although I'd still have the 50% miss-chance for total concealment, plus any cover bonus if that's an arrow slit and not a larger opening the illusionary wall is concealing. Kassius would try it though. Feel free to roll my attack (1d20+6 to hit, 1d6 damage)

Angati
PC, 356 posts
Fri 20 Nov 2015
at 07:41
  • msg #92

Re: The Crucible

Angati readied her morningstar...she doubted they'd be able to get at them with the cross bolts from those slits, but they might try to run them over.
Dungeon Master
GM, 1196 posts
All Powerfull
DM
Fri 20 Nov 2015
at 09:49
  • msg #93

Re: The Crucible

Round Five

Logan:
Trying to ignore the terrible odor, the rogue feels along the walls, searching for another way out.  He scouts around the room, hoping to find something other than braving the "Crucible" room again...


Logan and Alohan search the smelly crocodile lair and find nothing but regurgitated bones.

Celene activates her 'copycat' ability and casts mage armour on herself.

Kassius:
Kassius calls for Kibeti to fall back, and the cat does so, eager to get away from the arrows flying at him from the wall. Seeing Alohan and Logan investigating... Kassius instead knocks another arrow, aiming at the wall Celene had claimed was illusion. He didn't know where exactly the opening was, or the man behind it, but if he watched closely, maybe he could fire at wherever the arrow emerged. It was worth a shot.


Kassius takes a spot at the rear of the party and prepares an action to fire (he also has partial cover in this position).

Kibeti moves out of LOS of the crossbowmen.

Angati:
Angati readied her morningstar...she doubted they'd be able to get at them with the cross bolts from those slits, but they might try to run them over.


Angati readies her melee weapon and takes cover.

Kassius doesn't need to wait long - within a few seconds a bolt flies out of what looks like a solid wall and moves in the hunters general direction. It hits the wall well wide of him.

Kassius:
Rules-wise, I'm hoping that I can identify the square when the foe fires, although I'd still have the 50% miss-chance for total concealment, plus any cover bonus if that's an arrow slit and not a larger opening the illusionary wall is concealing. Kassius would try it though. Feel free to roll my attack (1d20+6 to hit, 1d6 damage)


OOC: Your rule interpretation is exactly the same as what is written in the module. They get a +8AC bonus due to that. I'm giving you +4AC for being mostly behind rocks.

Kassius does his best to point-point the spot where the bolt came through - this is obviously very difficult and made even more tricky when a second bolt immediately comes through from another spot in the wall about 5' away. Kassius releases his arrow but it hits the solid rock, not the illusionary rock.

The second bolt is aimed at Celene but flies wide.

Round Six
Logan tries to climb the first ledge. It is only a 10' climb and the rock is rough with many handholds. The thief fails miserably.

Alohan spends this round laughing at Logan.

Angati takes cover.
Kibeti takes cover.
Celene takes cover.

Kassius prepares a shot.

Two bolts fly at the hunter - if nothing else he has succeeded in getting their attention! Both hit the rocks above his head.

Kassius aims for the same spot, but gets the same result - real rock, not fake rock.

Round Seven
Logan tries to climb the other ledge. Fails again!

Alohan laughs at him some more.

Celene starts bossy people around and telling Logan to 'just get up there!'

Angati & Kibeti take cover.

Kassius prepares action.

Two more bolts fly towards Kassius but he has found a good spot to observe from and they just hit the rock. He returns fire and hits the same spot of solid rock again!

Round Eight
Alohan stops being an asshole and help Logan up (assist other check passed). Logan comes agonisingly close to getting to the top but isn't strong enough to lift himself up (rolled 7 + 2 from assist = 9... need 10!)

Angati, Celene and Kibeti take cover.

Kassius prepares and action.

Two more bolts and two more misses!

Kassius fires and actually manages to hit the side of the hidden arrow slit this time - he sees the front half of his arrow disappear into the rock. But then it rickochets out. This is impossible!

Round Nine
Celene:
Two empty ledges above an otherwise empty corridor... I see a rifle hanging on that wall, and it's about to go off... ;-)


OOC: :D Boom!
Alohan rolls his eyes and just climbs up himself - he make it look easy. He climbs up the northern ledge and when he puts his hand out it goes right through the wall which is of course illusionary. He crawls through cautiously, and comes out in a long corridor. Freedom!

Logan follows him - this time he makes it! Yay!

The rest of the party take cover

Round Ten
Everyone follows them up into the corridor.
Dungeon Master
GM, 1197 posts
All Powerfull
DM
Fri 20 Nov 2015
at 09:59
  • msg #94

Re: The Crucible

The party lean against the walls of the narrow corridor, taking a few seconds to catch their breaths. The corridor is 5' wide and 30' long and ends to a stout wooden door. This part of the complex is obviously man made, as it has large grey stone blocks making up the walls and floor.

It has been a pretty crazy 48 hours. Hordes of zombies and their evil undead cleric master. Giant crabs. Rather large crocodiles and a lot of getting shot at. But as the old saying goes 'what doesn't kill you makes you stronger'. And in Logan's case, even what kills you makes you stronger. All of them feel like they have learnt things which will make them stronger in the future.

WELCOME TO LEVEL THREE PEOPLE! WELL DONE!!



Celene
player, 667 posts
Sorcerer 1/Cleric 1
Fri 20 Nov 2015
at 10:21
  • msg #95

Re: The Crucible

Once up, Celene voices a small concern. "This corridor seems to go off in a direction away from the archers behind us - maybe! Shouldn't we cover our back at least by checking if the other ledge holds a passage to the niches for snipets? And teach them a lesson..."

"Alohan, could you make a jump over there and have quick look?"

Dungeon Master
GM, 1199 posts
All Powerfull
DM
Fri 20 Nov 2015
at 13:40
  • msg #96

Re: The Crucible

OOC: So you want him to jump over the 5' gap? That is DC5 if using a running jump or DC10 if taking a standing start and not assuming the other side is an illusion. 1d6 damage for failing the jump. Or he can climb down, then climb up the other side (DC10) - but he may get shot at.

If he assumes it is an illusion and it isn't, then that's gunna be pretty funny!

Just want to point out that the illusionary wall spells are one-way ie inside the corridor you can see through the illusion like a faint mist. But if there is a corridor on the other side, they won't be able to see through the illusion on the other side, so they won't be able to snipe at you.

Alohan Nuari
player, 290 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Fri 20 Nov 2015
at 13:49
  • msg #97

Re: The Crucible

Alohan looks across the gap at Celene's gesture. "Ya be dinking der be a hall dere?" he asks with a grumble. Another arrow floated into the corridor, slapping the rocks around them. With a sigh, Alohan hoped back down into the croc's refuse, grabbing the ledge and lowering himself easily. He bounded over the sandbar to the opposite ledge, putting a foot onto stone and launching him upwards. Once a hold of the ledge Alohan easily heaved himself up.



08:48, Today: Alohan Nuari rolled 17 using 1d20+5 ((12)). Climb (+1 for level 3)

Dungeon Master
GM, 1200 posts
All Powerfull
DM
Fri 20 Nov 2015
at 15:12
  • msg #98

Re: The Crucible

Alohan gets down and up the other side okay, but struggles to find the other illusionary wall. It's just as well he DIDN'T just jump over because the other opening is offset from the first corridor they found. Just as he finds it, one of the crossbowmen manages to get his range in and a bolt thugs into Alohan's side. (4hp damage - ouch!). Alohan scrambles across the illusion and into safety.

On the other side of the illusion is a short corridor that turns to the left. When the barbarian peaks around the corner it is hard to see much since it is dark and at the edge of what he can see, but he does make out a door a few feet away.



16:04, Today: Dungeon Master rolled 21 using 1d20+3.  bolt vs Alohan
16:06, Today: Dungeon Master rolled 4 using 1d4.  Bolt damage.


HIT POINTS & MISFORTUNE
Angati  HP: 19/19   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 18/22   <MF NOT USED>
Celene  HP: 12/12   <MF NOT USED>
Kassius HP: 16/16   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 13/19   <MF NOT USED>
Logan   HP: 14/14   <MF NOT USED>

Kassius
player, 252 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 20 Nov 2015
at 16:30
  • msg #99

Re: The Crucible

While Alohan was jumping around doing his Alohan-ishness, Kassius was instead paying attention to Kibeti. Something, perhaps slaying and consuming some of the flesh of that giant crocodile, seemed to be causing the cat to change, and Kibeti was strange enough as it was. His blue eyes flash and sparkle, and his pale white fur seems to ripple mysteriously. The change finishes as quickly as it began, and Kibeti seems somehow more regal, noble, and powerful.

"What the frak was that?" Kassius demands, staring in confusion and awe at the cat. Kibeti looks behind him, as if looking for the thing Kassius was so curious about, before turning back to Kassius, and shrugging, as if bemused. Whatever change the cat had undergone Kibeti was still being mysterious.

Shaking his head in bewilderment, Kassius finally looks up at the others. "So where to now?"
Angati
PC, 361 posts
Fri 20 Nov 2015
at 19:47
  • msg #100

Re: The Crucible

"So now what ? we go that way ?" asked Angati a bit in disbelieve.
Logan
player, 405 posts
Rogue 2 HP: 14/14
AC 18/ F0 R7 W2
Fri 20 Nov 2015
at 19:54
  • msg #101

Re: The Crucible

Logan shrugs.  "We don't know what's either way, so I say we just go this way.  I have some caltrops in my bag; I could scatter them on the ground here, which might slow anyone trying to come in behind us."
Alohan Nuari
player, 292 posts
1 Savage Barbarian
1 Unchnd Martial Artist
Sun 22 Nov 2015
at 15:26
  • msg #102

Re: The Crucible

The bolt entering his hip damn near pitched him into an uncontrollable rage. He had been so careful and yet somehow the fates decided he would function better in life with a grazing bolt to the hip. He struggled to control his pele, feeling himself grow more infuriated. He grew warm and his attitude grew worse. 'Focus your mana,' Master Haku would say. 'Harness your mana. Control your mana.' Alohan heard him now, remembering the training he never bothered to take seriously. He closed his eyes, focused on nothing, and breathed.

He looked across the way to the others. "I be comin' ta ya. We go dat way." he said pointing to the opposite corner. Not waiting for a reply, Alohan set himself with a running start. "Move!" he shouted motioning everyone to give him room to jump. As he lept, the ledge gave way. He pitched forward at a horrible angle and cracked his head on the far side, falling to the crocodile pit  in a heap. 'Idiot boy' he heard Master Haku say.
10:23, Today: Alohan Nuari rolled 6 using 1d6.  Falling damage.
10:23, Today: Alohan Nuari rolled 9 using 1d20+5.  Reflex Save.
10:21, Today: Alohan Nuari rolled 9 using 1d20+7.  Acrobatics Jump.
Note: unbelievable...

This message was lightly edited by the player at 15:26, Sun 22 Nov 2015.
Angati
PC, 364 posts
Sun 22 Nov 2015
at 19:19
  • msg #103

Re: The Crucible

Angati saw Alohan taken a few steps back to jump and tried to reach out to help the man grab onto something when he jumped.

20:19, Today: Angati rolled 11 using 1d20+2.  Acrobatics aid another.
Celene
player, 670 posts
Sorcerer 1/Cleric 1
Sun 22 Nov 2015
at 21:04
  • msg #104

Re: The Crucible

Hearing the rest of the group discussing what to do, Celene shrugs and acknowledges that no-one else seemed to think covering their back first was a good idea. The tunnel turning left back towards the arrow slit holes is for her a pretty sure thing, but what does she know after all. She agrees with Logans idea to sprinkle some caltrops, and adds some oil herself to make a nasty surprise for anyone doing the jump across the ledges - after poor Alohan had finished, of course.

OOC: I have a feeling the GM has been needing a party caller? :-) As said before, I'm all fine with anyone else taking charge, just go ahead. Majority rules, we go north to the door, Logan checking etc.

Dungeon Master
GM, 1203 posts
All Powerfull
DM
Mon 23 Nov 2015
at 07:30
  • msg #105

Re: The Crucible

UPDATED HP AFTER THIRD LEVEL REACHED


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED> <-2 NONLETHAL>
Alohan  HP: 24/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED> <-3 NONLETHAL>
Kibeti  HP: 13/19   <MF NOT USED>
Logan   HP: 21/21   <MF NOT USED>


Alohan's return jump still to be resolved.

EDIT: I'm going to roll for Alohan's jump so we can move on:

08:31, Today: Dungeon Master rolled 8 using 1d20+7.  Alohan jumps.
Unbelievable!

But let's say that Angati's aid other is enough to get him up to 10.

Kibeti has taken 6 points of damage (didn't he get some extra hp in the level up? And Alohan has taken 4. Want to heal?

This message was last edited by the GM at 07:33, Mon 23 Nov 2015.
Celene
player, 672 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 07:46
  • msg #106

Re: The Crucible

OOC: that covers the non-lethal too, right?
BTW, dice roller still fine:-)

08:41, Today: Celene rolled 4 using 1d6 ((4)).
08:45, Today: Celene rolled 6 using 1d6 ((6)).

Dungeon Master
GM, 1204 posts
All Powerfull
DM
Mon 23 Nov 2015
at 07:49
  • msg #107

Re: The Crucible

In reply to Celene (msg # 106):

Yes, you get equal amounts of non-lethal damage healing for free. All healed up.


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 21/21   <MF NOT USED>

This message was last edited by the GM at 07:57, Mon 23 Nov 2015.
Dungeon Master
GM, 1205 posts
All Powerfull
DM
Mon 23 Nov 2015
at 07:49
  • msg #108

The Ring of Ruin

Celene:

OOC: I have a feeling the GM has been needing a party caller? :-) As said before, I'm all fine with anyone else taking charge, just go ahead. Majority rules, we go north to the door, Logan checking etc.


OOC: Yes, I just needed the party caller to say north or south :D


With the oracle playing with the threads or reality, and providing a helping hand, Alohan is able to make the jump.

Logan spreads some caltrops and Celene spreads some oil across the 'landing area' of the corridor - anyone jumping across now will have a very nasty surprise.

The thief listens at the door to the north and checks it for traps... nothing. He opens it and leads the party inside a circular 15' radius chamber. The room is made of the same grey stone and has vertical walls up to about 20', where a domed ceiling starts with the middle being about 30' above the floor of the room. In the middle of the dome is a trap door in the ceiling. A wooden ladder leads from the middle of the room up to the trap door, providing a quick if precarious way of getting to the top of the room. There is also a door to the east, as well as the one they came in through.


Updated map
Celene
player, 674 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 07:57
  • msg #109

The Ring of Ruin

"Logan, can you check the door and the trap door for surprises?"
Dungeon Master
GM, 1207 posts
All Powerfull
DM
Mon 23 Nov 2015
at 07:59
  • msg #110

The Ring of Ruin

Logan checks the door to the east (secret rolls made). No traps, no noise.

He carefully checks the ladder and then the trap door all the way up in the ceiling (secret rolls made). No traps, no noise.
This message was last edited by the GM at 07:59, Mon 23 Nov 2015.
Celene
player, 675 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 08:04
  • msg #111

The Ring of Ruin

"Logan, while you're up there, could you very carefully see if the trap door is locked? It's likely our way out..."
Dungeon Master
GM, 1208 posts
All Powerfull
DM
Mon 23 Nov 2015
at 08:21
  • msg #112

The Ring of Ruin

Logan cautiously opens the trap door an inch and peers out. He sees that the door opens inside a scruffy looking room filled with trash but with no furniture. An empty doorframe at each end of the room leads into rooms he can't see in the darkness. He also sees a couple of windows but they are boarded up with thick planks of wood nailed into the window frames. The room smells musty and damp.
Celene
player, 676 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 08:52
  • msg #113

The Ring of Ruin

"Kassius, should we search this room for other hidden exits, while Logan examines the obvious ones?"

If Kassius and celene finds nothing else, we proceed through the eastern door.

Action celene: aid another (kassius) in searching. Hidden DM rolls?
Angati
PC, 365 posts
Mon 23 Nov 2015
at 09:41
  • msg #114

The Ring of Ruin

"Ok guys.. just one thing, before we get past point of no return..." said Angati to Celene thinking back on the things she had learned so far, and a bit dubious on her interpretation "Do you think we can have a chance of convincing the leader of these guys that Vanthus is scheaming to kill her ?.... maybe that helps things out... or maybe they can turn that against us, and turn on us when we least expect... just asking before we go in and start killing people".
This message was last edited by the player at 16:35, Mon 23 Nov 2015.
Dungeon Master
GM, 1211 posts
All Powerfull
DM
Mon 23 Nov 2015
at 10:43
  • msg #115

The Ring of Ruin

While Logan is looking over the trap door Kassius searches the room with Celene helping as much as she can. The hunter notices that the floor around one portion of the western wall is more worn than the rest, and sure enough, he is able to find the faint outline of a door cunning built into the grey stone. He also finds a small metal foot pedal at the base which he thinks allows the door to swivel when it is depressed.

11:27, Today: Secret Roll: Dungeon Master rolled 15 using 1d20+3.  Celene aid another.
11:27, Today: Secret Roll: Dungeon Master rolled 27 using 1d20+11.  Kassius find secret door.


Updated map. Now with extra secret door!

Angati:
"Ok guys.. just one thing, before we get past point of no return..." said Celene thinking back on the things she had learned so far, and a bit dubious on her interpretation "Do you think we can have a chance of convincing the leader of these guys that Vanthus is scheaming to kill her ?.... maybe that helps things out... or maybe they can turn that against us, and turn on us when we least expect... just asking before we go in and start killing people".


OOC: Well this is a nice change to the usual 'murder-romp' technique of clearing every living thing in the dungeon!

This message was last edited by the GM at 10:51, Mon 23 Nov 2015.
Celene
player, 677 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 11:10
  • msg #116

Re: The Ring of Ruin

Angati:
"Ok guys.. just one thing, before we get past point of no return..." said Celene thinking back on the things she had learned so far, and a bit dubious on her interpretation "Do you think we can have a chance of convincing the leader of these guys that Vanthus is scheaming to kill her ?.... maybe that helps things out... or maybe they can turn that against us, and turn on us when we least expect... just asking before we go in and start killing people".

Huh? Celene said no such thing, I think...? :-)

"Yes, you're right to point that out, Angati. With us only wanting Vanthus, and having the death note penned by the dwarf, we may convince the lady lotus of how Vanthus plays this game and that she's better off letting us take him. But I doubt they'll let us go anyway, as we now know of their hiding place. Well, at least she might execute Vanthus after we're dead then..."

Celene
player, 678 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 11:11
  • msg #117

Re: The Ring of Ruin

"Logan, Kassius found us a better way on. This looks promising. Can you check it for any traps too?"
Dungeon Master
GM, 1213 posts
All Powerfull
DM
Mon 23 Nov 2015
at 13:15
  • msg #118

Re: The Ring of Ruin

Logan does his usual tricks - no traps found, no noise heard.
Kassius
player, 256 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 23 Nov 2015
at 13:53
  • msg #119

Re: The Ring of Ruin

"Remember Angati, these men are all part of an illegal syndicate, and this lady lotus is it's head. They are all criminals and scum. Sure, I'd prefer to capture them and send to the city guard, but I don't want to risk ourselves in the process. Kibeti isn't very good at restraint, and it's hard to subdue someone with an arrow."

Onwards through the secret door then!
Also, you asked earlier about Kibeti's hp. Animal Companions don't get extra HD every level, so Kibeti's HP didn't change from level 2->3.

Celene
player, 680 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 14:01
  • msg #120

Re: The Ring of Ruin

OOC: agreed, we take the secret door! Let's get going:-)! Did you get a standard order of movement from us earlier? Otherwise it's Alohan first i guess.
Celene
player, 681 posts
Mon 23 Nov 2015
at 14:01
  • [deleted]
  • msg #121

Re: The Ring of Ruin

This message was deleted by the player at 14:02, Mon 23 Nov 2015.
Angati
PC, 366 posts
Mon 23 Nov 2015
at 16:39
  • msg #122

Re: The Ring of Ruin

OOC: Oops sorry on typo, it was Angati said to Celene... somehow I left it at said Celene, sorry for the confusion.

quote:
"Remember Angati, these men are all part of an illegal syndicate, and this lady lotus is it's head. They are all criminals and scum. Sure, I'd prefer to capture them and send to the city guard, but I don't want to risk ourselves in the process. Kibeti isn't very good at restraint, and it's hard to subdue someone with an arrow."


"Dear Kassius you misunderstand my intentions... I think we should try to kill them all... I only point out, that maybe some can kill each other before we finish the job, and that they may well follow the same track of thoughts if we so try... (of killing us afterwards that is)" Angati chuckled "I'd never trust justice to do what's right... anyway, the occasion may not present itself.. but if it does... we should at least consider the option."
This message was last edited by the player at 16:40, Mon 23 Nov 2015.
Dungeon Master
GM, 1214 posts
All Powerfull
DM
Mon 23 Nov 2015
at 18:47
  • msg #123

Re: The Ring of Ruin

In reply to Angati (msg # 122):

OOC: <DM looks up from behind his DM shield and rolls eyes> So you ARE advocating a murder-romp then Beni, just a slightly more sophisticated one? :P

Dungeon Master
GM, 1215 posts
All Powerfull
DM
Mon 23 Nov 2015
at 18:56
  • msg #124

Re: The Ring of Ruin

Celene:
OOC: agreed, we take the secret door! Let's get going:-)! Did you get a standard order of movement from us earlier? Otherwise it's Alohan first i guess.


Yeah, I'm still using the marching order I was given before, although I think you should consider swapping Logan and Angati. The oracle is turning into a good front row fighter.

Logan pushes down on the foot pedal and then pivots the door around so it opens on both sides. Past the secret door is a short 15' corridor ending in what Logan recognises as another secret door - but this time you are on the 'non-secret' side of it.

Logan checks for traps and listens, and this time DOES hear something. He motions for the rest of the party to keep quiet and listens for a couple of minutes. What he hears is:

- whispered conversations... he thinks there are at least four people in the next room talking very quietly. He can't make out what they are saying.
- furniture being moved
- he hears a crossbow string being pulled back at least once

19:52, Today: Secret Roll: Dungeon Master rolled 20 using 1d20+10.  Logan hear noise.


Logan
player, 407 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Mon 23 Nov 2015
at 19:34
  • msg #125

Re: The Ring of Ruin

Logan turns back to the group behind him and relays he information in a whisper.  "I think they're setting up a trap for us in that room.  We could go in, try to disrupt the trap."  The rogue pulls out his weapons.  "I could turn myself invisible for a few rounds.  Maybe someone could open the door, I could sneak in, disrupt their fighting formation, give me a round or two, then the rest could charge in.  They might not be expecting that."

He looks around their chamber, then at the door.  "Or, maybe we could jam this door shut from this side, and continue around the other way, though they might be setting up 'welcoming committees' on both sides of where they think we are, and we end up blundering into one.  I'd rather take on the threat I know is there."
Celene
player, 682 posts
Sorcerer 2/Cleric 1
Mon 23 Nov 2015
at 19:51
  • msg #126

Re: The Ring of Ruin


Quietly pulling back the others for a moment, Celene activates her wand once again on Alohan, whispering all through.

quote:
He hears a crossbow string being pulled back

"Logan, that's a mighty good hearing there."

"Ok, so they are ready for us. Your plan sounds good, but are you sure you'll be able to match them once you're visible again? No more heroics here!"


Before I saw you post, Logan:"Anyone has any good ideas for barging in on them? If they've crossbows aimed at us, we need to come in covered. Perhaps the other door taken off its' hinges, just to cover the one in the front while he bashes in the door... Alohan? Or any other better ideas? If need be, I have some magic, that i'd otherwise kept for staving off magic missles, but if it's needed now...?"


Buff to Alohan: mage armour: +4 armour bonus to AC.
*sigh*, how quickly they go...

Standard Action: wand of mage armour - Alohan
Move Action:
Free/Swift Action:
Full Action:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 5/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Abilities: Flame lance (7/7), Divine Vessel (5/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)

Angati
PC, 367 posts
Mon 23 Nov 2015
at 19:56
  • msg #127

Re: The Ring of Ruin

"Last time you went in alone... didn't end up all that well... I am the best armoured here... I can advance behind the shield, and the rest of you cover behind me" whispered Angati as she moved forward looking visibly younger somehow.

OOC: Never tried that before, but there is no reason why that should not happen... I advance in total defence and you advance using me as partial cover, until we see thats behind.

@DM: murder unless of course they surrender.. plus I'd probably hold no ill will against the common thief, I quite admire their profession.. its just that they gave us a pretty unwelcoming bienvenue.


Free : | Swft : | Move : | Stnd :
[Private to DM: dice rolls]

HP: 28 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 6/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur).

This message was last edited by the player at 20:03, Mon 23 Nov 2015.
Kassius
player, 257 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Mon 23 Nov 2015
at 20:08
  • msg #128

Re: The Ring of Ruin

Kassius seems a bit uncomfortable about Angati's lack of trust of law enforcement, but doesn't say anything. He'd be the first to admit that the law was imperfect, and sometimes people needed to simply do what was right, but the casual dismissiveness bothered him slightly. He let it go as they discovered and went through the secret passage.

When Logan identified a possible threat on the other side, Kassius held up his hand.

"Wait. I've had this idea of how I can use my magic for exploration. Before opening the door, whether to attack or sneak, let me try this first."

Then, he walks silently up to the door, placing his hand on the wood. Closing his eyes, he pushes his senses to the other side, trying to see what lies hidden.
Activating Door Sight (http://www.d20pfsrd.com/classe...l-domain/exploration)
Alohan Nuari
player, 294 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 24 Nov 2015
at 01:04
  • msg #129

Re: The Ring of Ruin

He caught a glimpse of the soft shimmering magical protection as it enveloped him. It felt like a tight fitting pocket of air... one that would help him avoid a mortal wound. He understood its function, and while he wasn't adept in the magical ways, he was beginning to appreciate it's protective embrace. When Celene gave him the 'all ready' nod, he whispered "Dank you"

Alohan shuffled himself out of the hall when Kassius moved up, watching the half-orc press his vision through the door. He was ready, ready to follow the armored Angati through the door and ready to knock some heads but only after Kassius could learn what was to be learned.


Standard Action:
Move Action:
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5)/+0
Rage: 8  |  8  Stunning Fist: 1  |  1 Note: GOOD DAMNIT! You guys are fast! 25 some posts in one day!

This message was last edited by the player at 02:39, Tue 24 Nov 2015.
Dungeon Master
GM, 1216 posts
All Powerfull
DM
Tue 24 Nov 2015
at 10:14
  • msg #130

Re: The Ring of Ruin

Kassius:
Then, he walks silently up to the door, placing his hand on the wood. Closing his eyes, he pushes his senses to the other side, trying to see what lies hidden.
Activating Door Sight (http://www.d20pfsrd.com/classe...l-domain/exploration)


OOC: The DM's jaw drops as he reads the ability description and begins to comprehend the consequences. ANY SURFACE! ANY MATERIAL! 6' THICK PLUS ½ CLERIC LEVEL! And you have low light vision! So I never get to ambush you guys ever again?!

Don't you worry. I will adapt and overcome Kassius, adapt and overcome :D



The hunter walks up to the secret door and presses as much of his exposes flesh onto it as he can - his hands and forearms, his cheek... He spends the next minute or so concentrating hard as he tries to penetrate through the thick stone and finally succeeds.


Here is your ambush. Lotus dragon thieves 1-7. A thief with a black hood on (T). A merchant (M). A rough barricade (red highlighted area).

[Private to GM: 11:05, Today: Secret Roll: Dungeon Master rolled 13 using 1d20+9.  Kassius roll to detect caltrops.]

On the other side is a 30' by 15' room lit by shining stones in each cornber, and with an assortment of torture devices hung up on the walls. An ad hoc barricade has been formed out of various larger torture equipment and furniture piled five feet high, and behind this barricade stand eight dragon lotus thieves with crossbows at the ready. One of them is wearing a black hangman's hood which covers his face totally. In the far corner there is a 'rack' with a fleshy man wearing the flowing robes of a merchant sitting on it. He isn't being tortured right now though, and is sitting up looking at the secret door which Kassius is on the other side of.

There are two doors exiting the room in addition to the secret door, one in the eastern wall and one in the south. The door to the south has been jammed open.

OOC: But wait! If you're coming through a secret door, why are they expecting you? Well, there is a reason, but I can't tell you right now what that it.

OOC: The barricade provides them with cover (+4 to AC) from missile attacks and is difficult terrain.
Kassius
player, 258 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 24 Nov 2015
at 13:21
  • msg #131

Re: The Ring of Ruin

Kassius removes his hand from the door, and then whispers what he saw. They'd be outnumbered and out-positioned.

"They're torturing that poor bastard, whoever he is. It's a trap, but we'll be ready for it. I think Angati's plan is a good one. Let's hit hard, hit fast, and take down these frakkers."

He says to the others, still whispering so those on the other side of the door can't hear.

Kibeti pushes up against Kassius, rubbing his side in support. As he does so, Kassius feels a surge of power rush through him. It's small, but most welcome.

Kibeti can now cast guidance on myself at will as a full round action. I will flavor this as bunting.
Kassius has guidance for the next minute, +1 on one d20 roll of my choice.

This message was last edited by the player at 13:29, Tue 24 Nov 2015.
Dungeon Master
GM, 1218 posts
All Powerfull
DM
Tue 24 Nov 2015
at 14:19
  • msg #132

Re: The Ring of Ruin


Map with row and column references, since I know you guys like that sort of thing :P
Note that the coffin like object in the SE corner of the room is an 'iron maiden'. Excellent!

Logan
player, 408 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Tue 24 Nov 2015
at 15:38
  • msg #133

Re: The Ring of Ruin

Logan nods.  "Maybe that's a better plan.  Everyone heading it at once.  I'm not the sharpest stone in Shadowshore, but maybe even I can learn something.  Though it wasn't going in first that got me killed back on Parrot Island, it was getting caught in that melee with the zombies.  We need to hit these thieves hard and fast, before they know what's coming."
Angati
PC, 371 posts
Tue 24 Nov 2015
at 15:39
  • msg #134

Re: The Ring of Ruin

"Ok... I will try to pull their attention as much as possible ok ?" whispered Angati waiting for the rest to get ready and then concentrating for a second, and becoming somewhat blurry, her edges a bit indistinct from her surroundings.

She bounced the door open and entered behind her shield as she shrieked... literally shrieked "Let's see who of you pussies is capable of hitting an old frigging woman....".

.</Orange>
I suppose I can only move as far as E2. If as part of the movement I can pull down any boxes, to remove the cover they get, so much the better... though I guess not.

Free : | Swft : | Move : E2 | Stnd : Full defence
[Private to DM: dice rolls]

HP: 28 |  AC: 1923 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Time Flicker
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 6/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

This message was last edited by the player at 15:39, Tue 24 Nov 2015.
Dungeon Master
GM, 1219 posts
All Powerfull
DM
Tue 24 Nov 2015
at 18:16
  • msg #135

Re: The Ring of Ruin

OOC: Here we go! Please let me know what buffs you want to cast before we go into combat - time isn't an issue here so you can have as many as you want. In addition to Kassius' casting guidance on himself, I'll assume that Celene does her usual trick to give everybody else guidance via her divine vessel power.
Kassius
player, 262 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 24 Nov 2015
at 19:34
  • msg #136

Re: The Ring of Ruin

Kassius concentrates, allowing power to flow through him and Kibeti, making himself quicker while Kibeti becomes stronger. One of these days, he should try and understand his powers. Magic isn't exactly rare in the world, but some of what he does seems odd, although Kassius admits he doesn't have the formal training to know just how different what he does is from what Angati or Celene can do. Certainly there's something special about Kibeti and their bond.

Putting that thought aside, Kassius draws his bow, trying to aim carefully with the mass of people and barricades between him and the foe. His first attack goes high as he works hard to avoid hitting Angati, but his second shot gets the range and sails true.

Kibeti advances through the open door and climbs onto the barricade besides Angati before chomping down on the closest foe.


Kassius
Only buff is guidance and 1 minute of animal focus.
14:30, Today: Kassius rolled 13,20,7,7 using 1d20+8,1d20+7,1d6+1,1d6+1.  Rapid Shot vs 2, first attack has guidance.
Swift Action: Set Animal Focus for Kassius and Kibeti
Full-Round-Action: Fire bow Full Attack (rapid shot) at D2. I don't think cover adds, so the cover for the barricade and the soft cover just give a +4 AC.

HP: 21/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 2/3, Door Sight 5/6
Current Buffs: Animal Focus (Tiger +2 dex, round 1/10), Guidance (just used)

Kibeti
14:32, Today: Kibeti rolled 14,7 using 1d20+5,1d6+3.  bite attack, damage vs. 1.
Move Action: E1
Standard Action: Attack thief 1

HP: 19/19 AC 17, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Celene
player, 686 posts
Sorcerer 2/Cleric 1
Tue 24 Nov 2015
at 19:42
  • msg #137

Re: The Ring of Ruin

Dungeon Master:
<Red>OOC: Here we go! Please let me know what buffs you want to cast before we go into combat - time isn't an issue here so you can have as many as you want. In addition to Kassius' casting guidance on himself, I'll assume that Celene does her usual trick to give everybody else guidance via her divine vessel power.


yes please! Celene will cast guidance (as you said), but as the last just before entering also divine essence, for a total of +3 for everyone's first attack (during the first round of combat). That may affect the miss Kassius had?.</Red>
Logan
player, 409 posts
Rogue 3 HP: 21/21
AC 18/ F1 R7 W3
Tue 24 Nov 2015
at 19:49
  • msg #138

Re: The Ring of Ruin

Eager to prove himself an able combatant after his return to the world of the living, Logan rushes into combat, standing beside Angati and engaging the thief in front of her.

Move to E3
Standard Attack thief 2.
Guidance on Rapier attack.

14:46, Today: Logan rolled 2 using 1d6.  Short Sword Damage.
14:45, Today: Logan rolled 7 using 1d6+5.  Rapier Damage.
14:45, Today: Logan rolled 18 using 1d20+4.  Short Sword Attack.
14:45, Today: Logan rolled 23 using 1d20+7.  Rapier Attack. (Actually 25 with Celene's help)


HP: 21/21
AC 18/ F1 R7 W3

Dungeon Master
GM, 1220 posts
All Powerfull
DM
Tue 24 Nov 2015
at 21:26
  • msg #139

Re: The Ring of Ruin

In reply to Celene (msg # 137):

Devine vessel you mean, right? Ok, fair enough.
Celene
player, 687 posts
Sorcerer 2/Cleric 1
Tue 24 Nov 2015
at 22:14
  • msg #140

Re: The Ring of Ruin

Dungeon Master:
Devine vessel you mean, right?
OOC: Yep, that's it, sorry.

Staying low in front of Kassius firing his bow, Celene intones one of her longer incantations. It will take her a while to finish, but she hopes the others can handle themselves in the meantime. It should be worth waiting for.

Standard Action:
(Move Action:) stays in H2 perhaps? Depends where Kassius is...
Free/Swift Action:
Full Action: Cast sleep (1 round)
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 4/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)

Alohan Nuari
player, 296 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 25 Nov 2015
at 00:43
  • msg #141

Re: The Ring of Ruin

Alohan moved in right behind Angati but didn't get a chance to take her flank -he was too slow. He turned to the right, right as the ferocious Kibeti slid up onto the barricade. He spun to take the left but Logan was already stabbing with his rapier. "Kanapapiki," he swore, looking over his shoulder at the others.

The Native was left waiting -waiting for someone to withdraw. So... he waited, jumping in place to stay loose.




Standard Action: READY to do something. Use my standard action to swap places with me or if I need to duck (for Kassius). Use my body.
Move Action: F2
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1 Note: Question for Celene, does everyone get this divine favor on their first attack?

Dungeon Master
GM, 1222 posts
All Powerfull
DM
Wed 25 Nov 2015
at 07:29
  • msg #142

Re: The Ring of Ruin

Angati, Kibeti and Logan burst into the room intend on chopping down the Lotus Dragon's behind the barricade. Angati gets through ok, her upraised shield proving to be unnecessary since the thieves don't have a chance to react before she reaches them. Kibeti and Logan run into a problem - the floor immediately after the secret door has been littered with caltrops! Both the rogue and the big cat get one in their foot, the long spikes easily penetrating Logan's boot. What is ever worse, as that they feel the effects of a strong poison course through their bodies.

OOC: Logan & Kibeti, take 1hp of damage and please make a DC11 fort save or be nauseated for 10 rounds (and face secondary effects after that).

Alohan is a second after them and is warned enough to step gingerly through the spikes - fortunate since he is barefoot! (correct?).

OOC: Movement cost twice as much in the caltrop zone (coloured yellow) if you want to avoid the spikes.

08:13, Today: Dungeon Master rolled 5,19,15,12 using 1d20,1d20,1d20,1d20.  Caltrops vs Angati, Kibeti, Logan & Alohan.

The caltrops don't prevent anyone reaching the barricade though, with Logan grimacing and limping up to the jumble of furniture and torture equipment and taking his frustration out on a Lotus Dragon thief. The rogue hits with both his weapons and causes the Lotus Dragon to drop his crossbow and fumble for his rapier.

Kibeti is likewise successful in biting the thief opposing him. Angati kicks bits of the barricade out of the way and prepares to draw her weapon.

Alohan moves to one side so Kassius can fire two arrows over Angati's shoulder at a Lotus Dragon guildsman. One hits the barricade and the other sinks into the man's side, making him cry out and lower his crossbow.

Celene begins her spellcasting.
This message was last edited by the GM at 07:35, Wed 25 Nov 2015.
Dungeon Master
GM, 1223 posts
All Powerfull
DM
Wed 25 Nov 2015
at 07:33
  • msg #143

Re: The Ring of Ruin

<ROUND ONE END OF PARTY'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED> -1
Logan   HP: 21/21   <MF NOT USED> -1

Lotus Dragon 1: <MF NOT USED> -7
Lotus Dragon 2: <MF NOT USED> -7
Lotus Dragon 3: <MF NOT USED> -7
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED>
Lotus Dragon 6: <MF NOT USED>
Lotus Dragon 7: <MF NOT USED>
Torturer: <MF NOT USED>

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Divine Vessel on all (only valid for turns immediately after Celene casts it)
Alohan guidance (must be used before round 10)
Logan guidance (must be used before round 10)
Angati guidance (must be used before round 10)
Kibeti guidance (must be used before round 10)
Kassius guidance (must be used before round 10)

Celene guidance (must be used before round 10)



Updated map showing caltrops in yellow

<ROUND ONE START OF LOTUS DRAGON'S TURN>
This message was last edited by the GM at 07:44, Wed 25 Nov 2015.
Dungeon Master
GM, 1224 posts
All Powerfull
DM
Wed 25 Nov 2015
at 07:54
  • msg #144

Re: The Ring of Ruin

"Well, don't just stand there!" screams the figure with the black hangman's hood on. "Kill the frackkers!"

With that the room becomes a blur of crossbow bolts as five of the Lotus Dragons let loose with their loaded crossbows. Two bolts fly past Kibeti, one hits Angati's shield, one lands in the barricade in front of Logan - but one also hits the thief in the shoulder (3 hp damage). Sadly, this bolt is also poisoned!

OOC: Another DC11 fortitude save vs nausea please!

The three thieves at the barricade drop their crossbows and draw rapiers - none of them have any success in landing blows though.

The merchant on the torture rack tries to spring up, but the hooded man holds him in a sitting position easily with one hand. "That's it!" he screams. "Come on! Take them out!"

08:49, Today: Dungeon Master rolled 6 using 1d20+3.  Thief 3 vs Logan.
08:48, Today: Dungeon Master rolled 4 using 1d20+3.  Thief 2 vs Angati.
08:48, Today: Dungeon Master rolled 11 using 1d20+3.  THief 1 vs Kibeti.
08:48, Today: Dungeon Master rolled 15 using 1d20+3.  Torturer vs Kibeti.
08:48, Today: Dungeon Master rolled 7 using 1d20+3.  THief 7 vs Logan.
08:47, Today: Dungeon Master rolled 3 using 1d4.  Damage vs Logan.
08:47, Today: Dungeon Master rolled 22 using 1d20+3.  Thief 6 vs Logan.
08:46, Today: Dungeon Master rolled 16 using 1d20+3.  Thief 5 vs Angati.
08:46, Today: Dungeon Master rolled 18 using 1d20+3.  Thief 4 vs Kibeti.

This message was last edited by the GM at 07:57, Wed 25 Nov 2015.
Dungeon Master
GM, 1225 posts
All Powerfull
DM
Wed 25 Nov 2015
at 07:55
  • msg #145

Re: The Ring of Ruin

<ROUND ONE END OF LOTUS DRAGON'S TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED> -1
Logan   HP: 21/21   <MF NOT USED> -1 -3

Lotus Dragon 1: <MF NOT USED> -7
Lotus Dragon 2: <MF NOT USED> -7
Lotus Dragon 3: <MF NOT USED> -7
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED>
Lotus Dragon 6: <MF NOT USED>
Lotus Dragon 7: <MF NOT USED>
Torturer: <MF NOT USED>

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Divine Vessel on all
Alohan guidance (must be used before round 10)
Logan guidance (must be used before round 10)
Angati guidance (must be used before round 10)
Kibeti guidance (must be used before round 10)
Kassius guidance (must be used before round 10)

Celene guidance (must be used before round 10)


<ROUND TWO START OF PLAYERS' TURN>
Celene
player, 690 posts
Sorcerer 2/Cleric 1
Wed 25 Nov 2015
at 13:46
  • msg #146

Re: The Ring of Ruin

So many thugs remained that Celene saw no other option than just continue hammering them with all they had. Having launched one sleep spell, she continued on with the next. She peered over her shoulder, though, to be sure no-one was trying to sneek up on them - now that Kassius had moved up in front of her!

She focuses the sleep spell she started last round on C2, unless she can choose a specific point, in which case it's the point connecting C2 and D3 (away from the torture victim)

Standard Action:
(Move Action:) stays
Free/Swift Action:
Full Action: Starts casting sleep again (1 round)
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 4/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)

Logan
player, 411 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 25 Nov 2015
at 15:24
  • msg #147

Re: The Ring of Ruin

Logan winces but stumbles forth, every step agony as the caltrop works its way deeper into his foot.  Luckily, Logan is able to fight off the bout of nausea and act normally, but glares at the Lotus Dragon thieves.  "Poison?  Really?  I have a nice poison for you.  It's called '3 feet of steel to the gut!'"

Logan lunges forth with his blade again, trying to take down the injured thief in front of Angati and clear space for his allies to enter the room.  His rapier misses, but the short sword hits home, dealing more damage to the thief.


StandardAttack Thief 2. Hit for 5 damage

10:24, Today: Logan rolled 5 using 1d6.  Short Sword Damage.
10:23, Today: Logan rolled 20 using 1d20+6.  Short Sword Attack. (Supposed to be +4, so actually an 18 to hit)
10:23, Today: Logan rolled 13 using 1d20+6.  Rapier Attack.

10:19, Today: Logan rolled 19 using 1d20+1.  Fort Save 2.
10:19, Today: Logan rolled 14 using 1d20+1.  Fort Save 1.


HP: 17/21
AC 18/ F1 R7 W3

Angati
PC, 378 posts
Wed 25 Nov 2015
at 19:32
  • msg #148

Re: The Ring of Ruin

Angati went straight for it, pushing the boxes aside, she swung her morning star giving it all she had in her to the guy in front of her and hitting him squarely on the shoulder.


Free : | Swft : | Move :  | Stnd : Attack 2
20:28, Today: Angati rolled 22,6 using 1d20+3,1d8+1.  Morningstar to thief 2.

HP: 28 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Time Flicker
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 6/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

This message was last edited by the player at 19:32, Wed 25 Nov 2015.
Alohan Nuari
player, 298 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 25 Nov 2015
at 21:45
  • msg #149

Re: The Ring of Ruin

Seeing the front line of Lotusmen fall, Alohan quickly moved up and over the barricade. He leapt off their crude fortification with an almost barbaric sense of savagery, catapulting him over the dead, dying, and slumbering only to land in the thick of those remaining. "RELEASE HIM!" Alohan screamed, lunging forward to grab at the hooded figure. Yet he was careless with his lunge and left himself open with his leap. He worried more about the thieves counter-attack more than landing a successful blow.

16:33, Today: Alohan Nuari rolled 10 using 1d20+7 ((3)). Acrobatics vs CMD. Add +1 for Guidance for an 11.
Note: Have I angered the gods in some way? Persephanie doesn't have these problems with the dice roller, so why Alohan?  Anyway, my acrobatics of 10 is vs their CMD. If it fails, I provoke from thief 4 & 6. BUT, I have Mobility and thus get a +4 to my AC(22).
16:38, Today: Alohan Nuari rolled 13 using 1d20+6 ((7)).Grappling the T

Standard Action: Attempt to grapple the T
Move Action: C2
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1

Kassius
player, 263 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 25 Nov 2015
at 21:47
  • msg #150

Re: The Ring of Ruin

Kibeti shrugs off the poison, but glares balefully at the thief in front of him. Metal spikes on the floor are unacceptable to the great cat, and Kibeti advances with deadly intent. Claws and teeth strike out again and again, slashing into the poor man.

Kassius fires at the other thief still standing, planting a pair of arrows in the poor man's shoulder's. Kassius looks out at the leader, the only foe still standing uninjured. In the process of drawing yet another arrow, Kassius comments, "I think I misheard you. You obviously should have been saying "We Surrender, please have mercy on our foul deeds" but it sounded like some nonsense about killing us. Would you like to clarify those comments?" He asks with a deadly grin.


Kassius
16:41, Today: Kassius rolled 22,23,2,5 using 1d20+7,1d20+7,1d6+1,1d6+1.  Rapid shot vs thief 7 (not including cover penalty).
Swift Action: Set Animal Focus for Kassius and Kibeti
Full-Round-Action: Fire bow Full Attack (rapid shot) at D2. I don't think cover adds, so the cover for the barricade and the soft cover just give a +4 AC.

HP: 21/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 2/3, Door Sight 5/6
Current Buffs: Animal Focus (Tiger +2 dex, round 2/10)

Kibeti
16:35, Today: Kibeti rolled 12 using 1d20+4.  fort save vs. poison.
16:38, Today: Kibeti rolled 21,14,18,5,6,6 using 1d20+5,1d20+5,1d20+5,1d6+3,1d6+3,1d6+3.  Bite/Claw/Claw vs thief 2.
Free Action: Five foot step to D1
Full Round Action: Full Attack thief 4

HP: 18/19 AC 17, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Dungeon Master
GM, 1230 posts
All Powerfull
DM
Thu 26 Nov 2015
at 13:53
  • msg #151

Re: The Ring of Ruin

Logan chops down the thief in front of Angati. Then Angati clobbers the thief in front of Logan. Celene releases her spell and three of the thieves drop to the floor. Kibeti leaps forward over the barricade and the body of a sleeping thief and jumps on a Lotus Dragon guildsman who is frantically trying to reload his croassbow. It is never to be, as the big cat rips the man's face off with one powerful attack. (Go the super cat!).

Kassius smirks at his animal companions proficiency and sinks two arrows into the side of the last remaining thief (#6) - the man is alive but only just. Alohan runs past him to get at the torturer, and thief #6 strikes out feebly, but his wounds are two severe for him to catch the native.

Alohan tries to grapple the hooded thief, but the man is just able to twist away.

"You!" screams the torturer, pointing at the wounded thief. "Run and tell the others. And tell Cruncher to get his hairy frakken ass in here!"

The thief doesn't need to be told twice and starts off down the corridor to the south.

"Yeah, that's right!" yells the merchant. "Run you big sissy!"
Dungeon Master
GM, 1231 posts
All Powerfull
DM
Thu 26 Nov 2015
at 13:54
  • msg #152

Re: The Ring of Ruin


Updated Map
Dungeon Master
GM, 1232 posts
All Powerfull
DM
Thu 26 Nov 2015
at 13:59
  • msg #153

Re: The Ring of Ruin

<ROUND TWO END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED> -1
Logan   HP: 21/21   <MF NOT USED> -1 -3

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <MF NOT USED> -7
Lotus Dragon 7: <SLEEPING>
Torturer: <MF NOT USED>

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc


<ROUND TWO START OF LOTUS DRAGONS' TURN>
This message was last edited by the GM at 13:59, Thu 26 Nov 2015.
Celene
player, 693 posts
Sorcerer 2/Cleric 1
Thu 26 Nov 2015
at 14:02
  • msg #154

Re: The Ring of Ruin

If she can make it, Celene focuses the pending sleep spell on the fleeing thief (takes effect prior to our next round). If she can't she'll focus on the torturer.

EDIT: except of course if something crazy comes up, or if all are down, then she just drops it

This message was last edited by the player at 14:04, Thu 26 Nov 2015.
Dungeon Master
GM, 1233 posts
All Powerfull
DM
Thu 26 Nov 2015
at 14:06
  • msg #155

Re: The Ring of Ruin

The hooded man snatches up a red hot branding iron from a brazier, and stabs it into Alohan's side. No doubt it would have done a massive amount of damage by Angati merely blinks her eyes and then suddenly he is missing instead!

Thief six turns to run down the corridor (AoO from Alohan if you want it!).

At that second a huge furry creature that is the shape of a dog but much larger and shaggier bursts into the room. With a guttural cry it flings itself at Alohan trying to bite at his neck... and misses entirely.
Dungeon Master
GM, 1234 posts
All Powerfull
DM
Thu 26 Nov 2015
at 14:09
  • msg #156

Re: The Ring of Ruin


Updated Map. Note that thief 6 either gets killed (if Alohan hits AC13 with his AoO) or runs off down the corridor. Either way, he's not on the map anymore.
This message was last edited by the GM at 14:10, Thu 26 Nov 2015.
Dungeon Master
GM, 1235 posts
All Powerfull
DM
Thu 26 Nov 2015
at 14:09
  • msg #157

Re: The Ring of Ruin

<ROUND TWO END OF LOTUD DRAGONS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 17/21   <MF NOT USED>

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <MF NOT USED> -7
Lotus Dragon 7: <SLEEPING>
Torturer: <MF USED>

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc


<ROUND THREE START OF PLAYERS' TURN>
This message was last edited by the GM at 18:46, Thu 26 Nov 2015.
Kassius
player, 265 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 26 Nov 2015
at 14:15
  • msg #158

Re: The Ring of Ruin

What does Kassius know about the large shaggy dog-like thing?
09:14, Today: Kassius rolled 18 using 1d20+3.  knowledge (nature).

Dungeon Master
GM, 1236 posts
All Powerfull
DM
Thu 26 Nov 2015
at 14:24
  • msg #159

Re: The Ring of Ruin

In reply to Kassius (msg # 158):

Good roll. It is a 'Worg', a type of very large wolf like creature found in the surrounding mountains. They are very intelligent for animals and can usually speak few words of the common tongue. They are also usually evil aligned. No strengths or weaknesses come to mind.

Alohan Nuari
player, 299 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 26 Nov 2015
at 14:50
  • msg #160

Re: The Ring of Ruin

Alohan felt the branding iron burning his skin, smelling the putrid smell of his own flesh cooking -but then?... it must have been Angati for his skin was fresh of any brand and he felt no pain. With no time to dwell on alternate realities Alohan kicked out the fleeing thief's leg causing him to stumble but despite the angle in which the thief's leg had bent, he was still able to make it out of the room and down the corridor.

At the emergence of the fury hound, Alohan felt it would be prudent to allow his companions space (especially that terrifying super cat). The brander hadn't looked too threatening, how difficult could it be? Planting a foot on the side of the torture device, Alohan hurled himself up and -hopefully- over his enemies. Regardless of the outcome, his next course of action was to protect himself from brand, claw, and tooth. He attempted to do so.
09:31, Today: Alohan Nuari rolled 15 using 1d20+4 ((11)) AoO on Thief #6.
09:36, Today: Alohan Nuari rolled 3 using 1d6+1 ((2))  Damage on Thief # 6.
09:42, Today: Alohan Nuari rolled 16 using 1d20+7 ((9)). Acrobatics to move through the T.
Note: I dont know what the target number is- I believe its his CMD +5 for the T but the Worg's is CMD +2 since there is two enemies? I dont know how this works entirely. Regardless I have Mobility and thus get a +4 to my AC(22).

Move Action: Attempting -and failing- to get to A2
Standard Action:Total Defense (+4 AC[22])
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1

Celene
player, 694 posts
Sorcerer 2/Cleric 1
Thu 26 Nov 2015
at 15:12
  • msg #161

Re: The Ring of Ruin

@GM, what happened with the before-our-turn sleep spell? (Post #154)
This message was last edited by the player at 15:13, Thu 26 Nov 2015.
Dungeon Master
GM, 1237 posts
All Powerfull
DM
Thu 26 Nov 2015
at 15:25
  • msg #162

Re: The Ring of Ruin

In reply to Celene (msg # 161):

Opps, oh yeah, missed that. Ok, try this.

Celene concentrates on the two remaining men. The torturer is able to shrug off the effects of the sleep spell (and you can't MF him since that was used last round). But the man that was trying to limp out of the room falls face first on the ground.

The large worg shows no signs of being effected.
Dungeon Master
GM, 1238 posts
All Powerfull
DM
Thu 26 Nov 2015
at 16:01
  • msg #163

Re: The Ring of Ruin

Alohan Nuari:
Acrobatics to move through the T.
Note: I dont know what the target number is- I believe its his CMD +5 for the T but the Worg's is CMD +2 since there is two enemies? I dont know how this works entirely. Regardless I have Mobility and thus get a +4 to my AC(22).

Move Action: Attempting -and failing- to get to A2
Standard Action:Total Defense (+4 AC[22])
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1


OOC: You are exactly right with the DC calculation - you needed to get 20 and didn't.

Alohan tries to barge past the hooded man, but get shoved back. The native is able to avoid the snapping jaws of the worg and the red hot poker the torturer is waving around.

The wolf-like creature growls at him. "Cruncher. Eat. Coconut," it says in jagged common speak, its red eyes glowing at him.


This message was last edited by the GM at 16:05, Thu 26 Nov 2015.
Angati
PC, 379 posts
Thu 26 Nov 2015
at 22:06
  • msg #164

Re: The Ring of Ruin

"Eat this coconut see how you fare" said Angati hitting the word squarely on the head albeit without strength.


Free : | Swft : | Move :  C3 | Stnd : Attack Worg
23:03, Today: Angati rolled 21,2 using 1d20+4,1d8+1.  Attack worg w guidance.

HP: 28 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Time Flicker
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 6/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Dungeon Master
GM, 1239 posts
All Powerfull
DM
Fri 27 Nov 2015
at 07:49
  • msg #165

Battle in the 'Guestroom'

Cruncher ignores the minor amount of damage that Angati does with her Morningstar.

"Old. Woman. Weak." he growls, and continues snapping at Alohan.
Dungeon Master
GM, 1240 posts
All Powerfull
DM
Fri 27 Nov 2015
at 08:33
  • msg #166

Battle in the 'Guestroom'

OOC: I'm adding a 'kill-o-meter' so you murder-monkeys can keep track of your progress through the dungeon.

Dragon Lotus Guildsman Incapacitated: 7/30

Celene
player, 696 posts
Sorcerer 2/Cleric 1
Fri 27 Nov 2015
at 09:46
  • msg #167

Re: The Ring of Ruin

the beast emanating ferocity immediately grabbed Celene's attention. Reflexively, she uttered a short, divine command: "Kill". Only, not the one it had previously expected...


Sorry, it had to be quick. Can you look up the spell, john, or should i post it?
3 squares is half speed, so she is not affected by the caltrops, right?


Standard Action: "murderius command" spell on worg, will save dc14
(Move Action:) moves up ahead of kassius, and one south (F3)
Free/Swift Action:
Full Action:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 4/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)
<pre>
This message was last edited by the player at 09:54, Fri 27 Nov 2015.
Dungeon Master
GM, 1242 posts
All Powerfull
DM
Fri 27 Nov 2015
at 10:43
  • msg #168

Re: The Ring of Ruin

In reply to Celene (msg # 167):

OOC: Yes, she needs to move half-speed through the caltrops if she wants to avoid the spikes.

Celene shuffles forward carefully and then unleashes her spell. The worg looks confused and then turns towards the hooded Lotus Dragon, snarling in furry.

OOC: Looks like that dude is in trouble next round!
Kassius
player, 266 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 27 Nov 2015
at 15:11
  • msg #169

Re: The Ring of Ruin

Kassius steps forward and fires a pair of arrows into the warg. The first shot again goes awry, but the second shot streaks towards the warg's eye. At the last minute, the beast's abrupt move to target it's ally allows it to narrowly avoid the killing shot.

Kibeti meanwhile advances on the torturer, a biting, clawing embodiment of natural fury. The cat bites and claws the man viciously, tearing into his flesh.




Kassius
10:03, Today: Kassius rolled 14,27,4,2 using 1d20+7,1d20+7,1d6+1,1d6+1.  full attack on warg.
10:03, Today: Kassius rolled 11,10 using 1d20+7,2d6+2.  shortbow crit confirm.
Free Action: Five foot step to F2
Full-Round-Action: Fire bow Full Attack (rapid shot) at Warg. Attack doesn't include cover bonus +4 AC.

HP: 21/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 2/3, Door Sight 5/6
Current Buffs: Animal Focus (Tiger +2 dex, round 3/10)

Kibeti
10:07, Today: Kibeti rolled 20,15,21,4,6,5 using 1d20+5,1d20+5,1d20+5,1d6+3,1d6+3,1d6+3.  Bite/Claw/Claw vs Torturer.
Free Action: Five-foot step to C1
Full Round Action: Full attack Torturer

HP: 19/19 AC 17, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Dungeon Master
GM, 1243 posts
All Powerfull
DM
Fri 27 Nov 2015
at 15:29
  • msg #170

Re: The Ring of Ruin

Kibeti rips the torturer apart, to the shocked gasp of the merchant. The worg also takes some damage.

OOC: Only Logan left in this round. NB: since the torturer has been taken out, he can engage the worg in melee... If he dares!
Logan
player, 412 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Fri 27 Nov 2015
at 18:21
  • msg #171

Re: The Ring of Ruin

Logan moves forward, trying to find a good angle to attack the Worg.  Unable to flank the beast, he moves in with his weapons, hoping to end the threat.


Move to C3
StandardAttack Worg.  Hit for 6 damage.

13:20, Today: Logan rolled 6 using 1d6.  Correct Short Sword Damage.
13:20, Today: Logan rolled 17 using 1d20+4.  Short Sword Attack.
13:20, Today: Logan rolled 9 using 1d20+6.  Rapier Attack.


HP: 17/21
AC 18/ F1 R7 W3

Dungeon Master
GM, 1244 posts
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DM
Fri 27 Nov 2015
at 18:59
  • msg #172

The 'Guestroom'

The party closes in around the worg, which almost pushes Kibeti out of the way in its furry to rip its former master's throat open.


Logan gets to see down the corridor through the open door. The doors to the left are actually metal grills - looks like those are jail cells.

<ROUND THREE END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 17/21   <MF NOT USED>

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <MF NOT USED> -7
Lotus Dragon 7: <SLEEPING>
Torturer: <MF USED> <UNCONSCIOUS> <HELPLESS> <PRONE>-15
Cruncher: <MF NOT USED> -2 -4 -2 -6

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc
Alohan has mage armour (+4 armour bonus) until round 10


<ROUND THREE START OF DRAGON LOTUS' TURN>
This message was last edited by the GM at 19:00, Fri 27 Nov 2015.
Dungeon Master
GM, 1245 posts
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DM
Fri 27 Nov 2015
at 19:03
  • msg #173

The 'Guestroom'

The worg gets a firm grip on the man's throat and rips it out - the torturer is now well and truly dead.

"Ha! Served him right!"
shouts the merchant, still sitting on the rack but now pushing himself well back into the corner of the room.

Then with a shake of his head the worg comes to his senses. He backs into the corridor, snapping and biting (5' step).


He ain't no master strategist, but he has enough instinct to try and avoid getting flanked...
This message was last edited by the GM at 19:19, Fri 27 Nov 2015.
Dungeon Master
GM, 1247 posts
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DM
Fri 27 Nov 2015
at 19:07
  • msg #174

The 'Guestroom'

<ROUND THREE END OF LOTUS DRAGONS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 17/21   <MF NOT USED>

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <SLEEPING>
Lotus Dragon 7: <SLEEPING>
Cruncher: <MF NOT USED> -2 -4 -2 -6

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc
Alohan has mage armour (+4 armour bonus) until round 10


<ROUND FOUR START OF PLAYERS' TURN>
This message was last edited by the GM at 19:19, Fri 27 Nov 2015.
Celene
player, 698 posts
Sorcerer 2/Cleric 1
Fri 27 Nov 2015
at 19:18
  • msg #175

The 'Guestroom'

Regarding thief #6, didn't you say in msg #162 that he fell asleep? On your summary he's still active.
Dungeon Master
GM, 1248 posts
All Powerfull
DM
Fri 27 Nov 2015
at 19:19
  • msg #176

The 'Guestroom'

In reply to Celene (msg # 175):

THanks, fixed it.

Angati
PC, 380 posts
Fri 27 Nov 2015
at 22:21
  • msg #177

The 'Guestroom'

Angati tried again to hit the worg with her morningstar, but grunted in frustration as the big metal ball hit the corner to the corridor making bits of stone fall to the floor.


Free : | Swft : | Move :   | Stnd : Attack Worg
23:19, Today: Angati rolled 4,8 using 1d20+3,1d8+1.  Attack worg with morningstar.

HP: 28 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Time Flicker
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 6/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Celene
player, 699 posts
Sorcerer 2/Cleric 1
Fri 27 Nov 2015
at 23:00
  • msg #178

The 'Guestroom'

Is the danger of the caltrop handled with moving half speed into them? So Celene now can move full speed again? I'm doing this round on that assumption, otherwise let me know.

Having picked her way carefully through the spiky caltrops, Celene moved up to the front. Moving behind her friends, she managed to find some room next to the befuddled human on the strecher. She tried to get a good glimpse of him, to see if she recognised him.

Her focus was still on the hairy beast though. Getting in a free line of fire, she had room for her flames. She released them on the beast. She liked the feeling of letting it go, of the heat and scorching, roaring from her hands, so much that she didn't register whether it merely singed the creature, or actually hurt it.

23:55, Today: Celene rolled 12,3 using 1d20+1,1d6+2.  Flame lance (hit+dam) on Worg vs. its' touch AC.
OH! Forgot to add the +1 to hit from Guidance. If it matters...?

Standard Action: Flame lance on worg
(Move Action:) moves to A3 if that's possible safely
Free/Swift Action:
Full Action:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 4/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (6/7), Divine Vessel (4/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)
<pre>
This message was last updated by the GM at 17:32, Tue 01 Dec 2015.
Dungeon Master
GM, 1249 posts
All Powerfull
DM
Sat 28 Nov 2015
at 08:07
  • msg #179

The 'Guestroom'

Other than a dent in the wall, Angati does no damage. Celene fiery blast sprays the corner with red hot globules of jelly, but does not make any significant contact with the big wolf.

OOC: Yes Johannes, your assumption about the caltrops was correct. Even with the guidance you miss the target.

Do you know that the worg can actually attack 'around the corner' and get you in A3? You will have cover though.

This message was last edited by the GM at 17:33, Tue 01 Dec 2015.
Celene
player, 700 posts
Sorcerer 2/Cleric 1
Sat 28 Nov 2015
at 12:01
  • msg #180

Re: The Ring of Ruin

OOC: ah, damn!! My bad, i meant A2 (she has NO desire to get in touch range!!). If not taken by anyone else, i'd still like that grid, also to take a look at the prisoner.

EDIT: NO desire to get in melee range. Gee, These posts are going well for me... :-\

This message was last edited by the player at 13:52, Sat 28 Nov 2015.
Dungeon Master
GM, 1250 posts
All Powerfull
DM
Mon 30 Nov 2015
at 18:03
  • msg #181

Re: The Ring of Ruin

OOC: I hope thanks giving went well. I'm starting my new job tomorrow so wish me luck!

Kassius, Logan and Alohan still to play this round.

Logan
player, 413 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Mon 30 Nov 2015
at 19:13
  • msg #182

The 'Guestroom'

Logan advanced on the Worg, blades flashing.  Although his attack with the short sword was easily dodged by the beast, it left the creature wide open to a stinging assault with the rapier.


Move to A3
StandardAttack Worg.  Hit for 7 damage.

14:12, Today: Logan rolled 7 using 1d6+5.  Rapier Damage.
14:11, Today: Logan rolled 8 using 1d20+4.  Short Sword Attack.
14:11, Today: Logan rolled 23 using 1d20+6.  Rapier Attack.


HP: 17/21
AC 18/ F1 R7 W3

This message was last updated by the GM at 17:33, Tue 01 Dec 2015.
Alohan Nuari
player, 300 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 1 Dec 2015
at 00:21
  • msg #183

The 'Guestroom'

Alohan briefly recalled how horrible it had been underneath Parrot Isle -remembered how the animated corpses had been too resistant to fell with one true blow. He recalled his blows crunching bones and slopping off fleshy bits but how useless it had been against their endless hunger. Now, fighting cushy humanoids, Alohan and his companions were once again vindicated in their strength. Enemies fell with punch, sword, and arrow and he didn't need to stop and think of any of them would chew his innards out.

Enter the giant wolf. As with the croc, Alohan was a bit reserved but recognized he needed to protect his allies. So he stepped up, swinging his foot and promptly smacking the worg on the snout. The creature reeled in pain causing Alohan to miss his follow through but at least he did enough to draw the creatures attention.

Now, came the painful part.

19:18, Today: Alohan Nuari rolled 23,4,7,4 using 1d20+4,1d6+1,1d20+4,1d6+1 ((19,3,3,3)) Flurry of Blows vs Worg.

Move Action: 5footer to B3
Standard Action: Flurry of Blows the Worggie
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: Crap, didnt realize I was up! Good luck tomorrow John, may the force be with you. 

This message was lightly edited by the GM at 17:33, Tue 01 Dec 2015.
Dungeon Master
GM, 1251 posts
All Powerfull
DM
Tue 1 Dec 2015
at 17:35
  • msg #184

The 'Guestroom'

Kassius spends his round getting into position. Kibeti snarls but can't get next to the big wolf.


Positions at round four end of players' turn

<ROUND FOUR END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 17/21   <MF NOT USED>

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <SLEEPING>
Lotus Dragon 7: <SLEEPING>
Cruncher: <MF NOT USED> -2 -4 -2 -6 -7 -4

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc
Alohan has mage armour (+4 armour bonus) until round 10


<ROUND FOUR START OF LOTUS DRAGONS' TURN>
This message was last edited by the GM at 17:45, Tue 01 Dec 2015.
Dungeon Master
GM, 1252 posts
All Powerfull
DM
Tue 1 Dec 2015
at 17:48
  • msg #185

The 'Guestroom'

The big wolf, now bleeding from numerious wounds, snaps at Alohan again and again - but to no avail. The native is just too quick for 'Cruncher' despite using nothing but his bare hands and feet to attack.

The wolf falls back another few feet. (Well, 5' to be exact)


Oh no. The dreaded 5' corridor, guaranteed to drag out every combat.

If you do five more points of damage to this beast it dies, so feel free to include that in your post.

<ROUND FOUR END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 17/21   <MF NOT USED>

Lotus Dragon 1: <SLEEPING>
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: <SLEEPING>
Lotus Dragon 6: <SLEEPING>
Lotus Dragon 7: <SLEEPING>
Cruncher: <MF NOT USED> -2 -4 -2 -6 -7 -4

Merchant: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (4 hours) +5 CMD vs grapple, escape artist, etc
Alohan has mage armour (+4 armour bonus) until round 10


<ROUND FIVE START OF PLAYERS' TURN>
This message was last edited by the GM at 17:49, Tue 01 Dec 2015.
Logan
player, 415 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Tue 1 Dec 2015
at 18:06
  • msg #186

The 'Guestroom'

Sensing blood in the air, Logan spring forward into the corridor, his flashing blades leading the way.  Without moments, the huge worg has fallen to the nimble thief.


Move to B4
StandardAttack Worg.  Hit for 15 damage

13:03, Today: Logan rolled 5 using 1d6.  Short Sword Damage.
13:03, Today: Logan rolled 10 using 1d6+5.  Rapier Damage.
13:03, Today: Logan rolled 24 using 1d20+4.  Short Sword Attack.
13:03, Today: Logan rolled 23 using 1d20+6.  Rapier Attack.


HP: 17/21
AC 18/ F1 R7 W3

Dungeon Master
GM, 1255 posts
All Powerfull
DM
Tue 1 Dec 2015
at 18:42
  • msg #187

The 'Guestroom'

The huge wolf cries out a roar and sinks to the floor as the rogue effectively guts it. It is so large that it forms a furry little roadblock in the middle of the corridor.

The merchant back in the room claps his hands as Logan returns, the thief wiping his weapons clean on a piece of cloth. "Wonderful! Simply wonderful! You are all my saviours. Oh, but who are you all exactly?" The trader is a large fleshy man, dressed in what may have once been fine silk clothes but are now no more than rags. The dark stubble on his chin and short, greasy dark hair speak of recent mistreatment and he wrings his hands as he talks, caressing his bandaged palms.

The party get a better look at the room now they aren't under the pressure of fighting for their lives, and the purpose of this macabre chamber is obvious. A stretching rack dominates the NW corner, and this is where the merchant is still sitting hunched up hugging his knees. In the SE corner is an open iron maiden (excellent!). A sizzling brazier of coals sputters in the SW corner, giving the chamber a hellish red cast. The addition of eight dragon lotus thieves sprawled in various positions around the room and across the barricade reinforces the abyssal feeling. Four of them are dead, and four are just in a magical slumber. The torturer is one of the four who was killed - actually by the worg - and his body has been so horrifically savaged that his leather armour has been torn off his body revealing the dragon lotus tattoo that the party as seen once before - on the body of Penkus under Parrot Island.
This message was last edited by the GM at 18:43, Tue 01 Dec 2015.
Dungeon Master
GM, 1256 posts
All Powerfull
DM
Tue 1 Dec 2015
at 19:45
  • msg #188

The 'Guestroom'


Dragon Lotus Guildsman Incapacitated: 8/30

Alohan Nuari
player, 301 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 2 Dec 2015
at 00:10
  • msg #189

The 'Guestroom'

Alohan moved up behind Logan and grabbed his shoulder. "Ya be fightin' like a dead man, he rumbled, giving him a congratulatory shake. "good work" He stole a glance behind him at the captive merchant. Alohan hadn't a clue how to get the man out of this gods forsaken dungeon and quite frankly, he didn't want to be responsible for his well being. He would do everything in his power to keep him alive -that was to be expected- but he knew their mission got a little bit more complicated with the man's presence.

the Native quickly slipped down the hall, allowing the others to communicate with the merchant. He tried to keep as quiet as possible but the deceased worg required him to contort in a stressful manner. He found himself scrapping the dungeon walls and his movements disturbed the air about him. As quiet as he was, Alohan suspected anyone listening could hear his movements.
19:04, Today: Alohan Nuari rolled 15 using 1d20+6 ((9)) Stealth
Note:I want to move down the hall 20ft with the above stealth. I dont want to get in too much trouble.
Note #2: I have the itch to GM. It is contagious. Unfortunately, I have no time...

This message was lightly edited by the player at 00:10, Wed 02 Dec 2015.
Kassius
player, 268 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 2 Dec 2015
at 03:17
  • msg #190

The 'Guestroom'

Kassius had been hesitating to deliver the killing shot to the warg, hoping it would give some indication of backing down. He knew little about the creatures, but enough to know they were far more intelligent than usual wolves. Perhaps it could be negotiated with, despite the creature's usual repetition for savagery. There were so many intriguing things he could potentially learn about. "Cruncher's" continued aggression and Logan's killing blow ended whatever slim chance there was of that.

Looking over at the poor tortured man, Kassius is quiet at first, uncertain what to say. Seeing the other's being quite for now, Kassius finally responds to the man's question, "The Lotus Dragons tried to kill us, and we don't take kindly to that kind of thing, so here we are. Who are you, and what'd you do to warrant they're kindly treatment?"
Angati
PC, 381 posts
Wed 2 Dec 2015
at 10:02
  • msg #191

The 'Guestroom'

"Yesssss" said Angati as the worg fell to Logan's blades.

She turned back to look at the merchant and seeing that Kassius was already talking with him, she turned her attention to the unconscious members of the Lotus dragons... and then at the torture utensils, and the iron maiden.

She smiled.

"This is bound to be fun" she said... "quick, help me tie this guys... do that without waking them up if at all possible... meanwhile, I am going to prepare a bit these corpses... please, kindly remove that merchant out of my working table".

She placed one of the dead thiefs on the table, and burned his flesh and poked red hot irons on his eyes, and then placed another inside the iron maiden, making sure he was pierced enough to look like he had died because of it. Then, she took on the torturer's apron and wore it on top of her chainmail.

Then, she cast on herself and Celene, the cantrip for enhanced Diplomacy.

Once the setting was ready, she smiled again... she asked Celene to wake the first of the now tied Lotus members while heating a new iron... the air was thick with the smell of burned flesh from the other thief.

"Ahhh... thanks for waking my next subject... I am sorry I took so long with the ones before though dear... this one will be faster, I assure you... I am sick of waiting, and while bravery is commendable... well... look what you get from it" she said this last bit to the now thief.

She paused longer then, as if thinking for a while, and changing her opinion "But I am thinking, that maybe, there is a certain value to his bravery... after all. The cries he will make, will probably make his comrades frightened enough to think twice about opposing us... hmmm, that was what 7 of them and a worg, and we didn't get a scratch... maybe there is virtue in making them cry their way to their deaths one by one... slowly... you know I do not really care so much for their answers, and... I haven't had this much fun in years... I am getting old, when do you think I will have another chance like this ?"

"However, I will concede to your wishes my lady, so if you get him to answer, and tell us all he knows about the place, draw a plan, all traps, secret passages, money and all... well.. you know I am at your service".

"But I beg you... please consider this poor old woman's little joy's" she said as she continued heating the branding iron "Just a minute more and I am ready"

OOC: Ok Celene ball on your side now, Angati is clearly playing the bad cop. And the setting couldn't be more favourable... plus one misfortune on each of these fellows and an enhanced diplomacy on you... I love our DM for these joyful little opportunities :)
This message was last edited by the player at 10:03, Wed 02 Dec 2015.
Logan
player, 417 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 14:05
  • msg #192

The 'Guestroom'

Together with Kassius, Logan led the merchant from the room.  Try as he might, Logan can't help but shake a bad feeling about the man.  Something about him, the way he held himself, the way he observed the fight perhaps, his bandaged hands, which might been injured from hurting others, some detail just seemed off.  Logan suspected the 'merchant' might actually be one of the Dragon Lotus guildsman, disguised to trick them, betray them or somehow interfere with their plans.  A classic double-cross like that was something the rogue had certainly seen enough times in Shadowshore, and this would be the perfect opportunity to pull one on them.  Problem was, the merchant could be entirely honest, and just be acting strangely because of his recent experiences.  How to tell the difference? Logan pondered to himself.  Until he could, the rogue resolved to stick close to the merchant.

Maybe he'd trip up on a question... the rogue thought to himself.

He didn't know if Kassius had the same idea he did, but watched the man's face intently for any signs of deceit.

Assume you're rolling passive Sense Motive checks if this merchant is indeed a disguised Dragon Lotus, but just making sure.
Dungeon Master
GM, 1257 posts
All Powerfull
DM
Wed 2 Dec 2015
at 16:45
  • msg #193

The 'Guestroom'

Alohan climbs over the big furry mound that is Cuncher's body and makes his way down the corridor while using one of Angati's magical lights (since otherwise he would end up in total darkness). He passes no less than five cells on his right hand side, each consisting of a door of iron bars, a heap of straw, a wooden bucket in a small 5' room. They are all surprisingly clean, but hardly look comfortable.

At the far end of the corridor there is an open door that leads to a 15' square room with a floor cluttered with partially eaten bones and clumps of dark fur. This
room stinks like a filthy wet dog, so is presumably Cruncher's quarters. The door at the far end of this room is closed and Alohan doesn't open it - he returns to the other.


Enlarged map since Alohan has explored a bit

Ron:
Note #2: I have the itch to GM. It is contagious. Unfortunately, I have no time...


OOC: Yep, nothing scratches that creative itch like DM'img. But it is a time-sucker...
This message was last edited by the GM at 16:46, Wed 02 Dec 2015.
Dungeon Master
GM, 1258 posts
All Powerfull
DM
Wed 2 Dec 2015
at 16:54
  • msg #194

The 'Guestroom'

Kassius:
Looking over at the poor tortured man, Kassius is quiet at first, uncertain what to say. Seeing the other's being quite for now, Kassius finally responds to the man's question, "The Lotus Dragons tried to kill us, and we don't take kindly to that kind of thing, so here we are. Who are you, and what'd you do to warrant they're kindly treatment?"


"Oh, I am... Marchané, I'm a silk trader - at least I would be if these ignorant dogs would leave me alone." The flabby merchant stands and kicks the corpse of one of the Lotus Dragons in the head. "They said that I had to help them expand into my hometown, err... Have any of you ever been to Cauldron?" he asks, referring to the city about a hundred miles to the south of Sasserine. Seeing the blank looks on the party members he continues. "Oh, well that is a shame. That is where I am from and it is a beautiful place."

"A day ago they kidnapped me from the high market, and brought me here, demanding that I join their accused 'guild'! As though that would ever happen! They tried to break me, but I resisted - to the best of my abilities that is. Oh, but now you are here I want no more of this. Lead me out of this damned place and I will reward you all handsomely!"
Logan
player, 419 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 2 Dec 2015
at 17:16
  • msg #195

The 'Guestroom'

Logan stared at the 'merchant', trying to put on a friendly face and his his growing distrust.

"Marchané, Logan.  Pleased to meet you."  The half-elf smiles.  "Try not to judge our fair city by the example of these despicable thugs.  They're a sad and sorry lot, judging by the condition of their dungeon here.  A truly pathetic bunch."  Logan shook his head, sadly.  "I bet the reason they're all holed up down here is because they wouldn't last a day when confronted with the realities of Sasserine, whether it be the watch, or some of the real cutthroats in Shadowshore."  He points to the merchant.  "You should probably stay away from there.  If you think these Lotus Dragons are tough, you definitely don't want to go walking through the part of that district."

The rogue rubbed his chin.  "Cauldron, eh?  I've heard a little 'bout that place.  I think my father used to do business there.  Imported a lot from the city.  Always going on about...what was it in the middle of the town?  A little oasis?  Said it was beautiful."

OOC: Or maybe I can provoke a reaction by insulting the Lotus Dragons?
So, I assume the fact that Cauldron is a dormant volcano is common knowledge.  Hopefully that detail about the oasis is not, in fact, true.

Dungeon Master
GM, 1259 posts
All Powerfull
DM
Wed 2 Dec 2015
at 18:54
  • msg #196

The 'Guestroom'

OOC: Disclaimer. I have been drinking. You have been warned.

Logan:
Logan stared at the 'merchant', trying to put on a friendly face and his his growing distrust.

"Marchané, Logan.  Pleased to meet you."  The half-elf smiles.  "Try not to judge our fair city by the example of these despicable thugs.  They're a sad and sorry lot, judging by the condition of their dungeon here.  A truly pathetic bunch."  Logan shook his head, sadly.  "I bet the reason they're all holed up down here is because they wouldn't last a day when confronted with the realities of Sasserine, whether it be the watch, or some of the real cutthroats in Shadowshore."  He points to the merchant.  "You should probably stay away from there.  If you think these Lotus Dragons are tough, you definitely don't want to go walking through the part of that district."


"Oh!... well... I think the Lotus Dragons are plenty tough! I mean, they were tough on me!"
blusters the fleshy man, his pale blue eyes turning so watery that it almost looks like he is going to cry.

Logan:
The rogue rubbed his chin.  "Cauldron, eh?  I've heard a little 'bout that place.  I think my father used to do business there.  Imported a lot from the city.  Always going on about...what was it in the middle of the town?  A little oasis?  Said it was beautiful."


'Merchané the Merchant' just stares at Lohan, his mouth wide opening and closing like a fish gasping for air. He just keeps doing this over and over again, without seeming to know what to say.

Logan:
He didn't know if Kassius had the same idea he did, but watched the man's face intently for any signs of deceit.

Assume you're rolling passive Sense Motive checks if this merchant is indeed a disguised Dragon Lotus, but just making sure.


OOC: Jeez, this is the most suspicious party I have every DM'ed for! No John, I haven't made any secret rolls because there is no need. This guy is totally innocent.
[Secret to Logan: Result of Secret Roll: Logan gets a bad vibe from this guy and does not trust him at all.]
[Secret to Alohan Nuari: Result of Secret Roll: Alohan gets a bad vibe from this guy and does not trust him at all.]
[Secret to Celene: Result of Secret Roll: Celene gets a bad vibe from this guy and does not trust him at all.]
[Secret to Kassius: Result of Secret Roll: Kassius gets a bad vibe from this guy and does not trust him at all.]
[Secret to Angati: Result of Secret Roll: Angati gets a bad vibe from this guy and does not trust him at all.]

Logan:
OOC: Or maybe I can provoke a reaction by insulting the Lotus Dragons?
So, I assume the fact that Cauldron is a dormant volcano is common knowledge.  Hopefully that detail about the oasis is not, in fact, true.


OOC: Well, Cauldon is a big city. Maybe he's never visited the oasis in the middle?


At that point the very uncomfortable situation is broken by Angati's little performance.

Angati:
"However, I will concede to your wishes my lady, so if you get him to answer, and tell us all he knows about the place, draw a plan, all traps, secret passages, money and all... well.. you know I am at your service".

"But I beg you... please consider this poor old woman's little joy's" she said as she continued heating the branding iron "Just a minute more and I am ready"


OOC: OK, the setup is so perfect that I am not even going to make an opposed bluff roll.

The Dragon Lotus guildsmen are hand picked from the roughest characters in the city and then put through an extremely tough initiation ritual so that only the most determined and steadfast crooks make it through. They all know that they must remain silent about the guild... under pain of death. And not a pleasant death either - the penalty for even just talking about the guild to outsiders is being fed to Cruncher.

So imagine what the penalty for revealing all the secrets of the guild would be! Imagine how much the Lady Lotus would feel obligated to put her creative talents to the test to punish a person who revealed the entire layout, every secret door, trap and guard post! This is quite a factor in the creation of the steel-will discipline that the average Lotus Dragon footpad exhibits.

Buuuuuuuuuuuuut... the poor thief awakens to find himself in a room lit by red glowing coals, the stink of burnt flesh in the air and dead comrades on the rack and in the 'maiden (excellent!). The man looks around the room, from the old witch cackling over him, to the hungry giant cat, the half orc, the savage barbarian and... well, Celene isn't actually that scary looking, but the rest of you make up for it. His gaze finally settles on the merchant.

"Go on," sneers the merchant. "Spill ya guts like a filthy gnome wench or we'll put the tools in this 'guestroom' to good use on ya." The flabby trader seems to gained some confidence in this exchange of 'pleasantries'.

The speed at which the thief's words tumble over themselves in his haste to sell out his colleagues proves that truly... THERE IS NO HONOR... (among thieves).

OOC: Did you see what I did there? Incorporating the module title into the post? Shit. I should give myself an XP bonus or something.

"Okay! Okay!" yells the thief. "I'll tell you anything you want to know! I'll draw a map! I'll build you a frakken scale model out of frakken beeswax, just promise to let me go... unharmed!" All though this speech the thief doesn't take his eyes of Merchané who continues looking at the hapless man with distain.
This message was last edited by the GM at 18:54, Wed 02 Dec 2015.
Celene
player, 702 posts
Sorcerer 2/Cleric 1
Wed 2 Dec 2015
at 20:45
  • msg #197

The 'Guestroom'

OOC: from the time it must have taken to prepare the torture instruments, I gather that the introductions with the merchant were long completed once the thief was woken up. Hence, he hasn't heard the 'merchant' say his 'name', right?

Not having the stomach for torturing people, not even when faking it, Celene let Angati lead the process, confident that the old woman in fact wouldn't harm anyone (much) in reality. Seeing the man broken, she settled for taking the role of interogator. Stepping closer, actually much closer than she cared for, she triggering very different emotions in him, to throw him into utter confusion. Leaning over him, she whispered in his ear "very well, what we want to know first is that person's real name. Yes, the one you're staring at all the time. Whisper it to me, and I swear at least she'll let you live. Whether you become a cripple, well, that depends on the rest of the answers. But it would be a real shame to see you hurt, wouldn't it?"
Kassius
player, 270 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 2 Dec 2015
at 21:47
  • msg #198

The 'Guestroom'

Kassius narrows his eyes at the merchant. He always preferred animals to people. Even when they're trying to rip your throat out, they do it honestly. As much as Kassius wants to sympathize with a seemingly tortured man, there's something awfully slimy about this merchant fellow. Calling Kibeti to his side, Kassius walks to the side of the room, a hand going to an arrow.

From the sidelines, he positions himself where he can keep an eye on both the talking thug and the merchant simultaneously. If either try anything, Kassius wants to be ready.
Alohan Nuari
player, 304 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 3 Dec 2015
at 00:22
  • msg #199

The 'Guestroom'

The Native stayed away from the merchant. Marchane made his vest itch. Something about his doughy demeanor rubbed Alohan the wrong way and it wasn't just him! All of his companions were dead set on discovering the truth even if they had to torture every thief in this complex. It wasn't hard to pinpoint exactly when him and his allies had a change of heart -being betrayed by Fartelemous, the harbormaster, Vanthus- all of it was still fresh on their minds. Had he not thought Lavinia was a potential mate, he might consider her to be coming for his throat. He still might, especially since she utterly ignored his eye.

He refocused his mind at the task at hand and doubled back into the hall with Angati's magical light. He began to open each cell, attempting to remain as quiet as possible -but still not worried about anyone coming to threaten them- resigned to find anything meant to be found. No stone was left unturned. It kept him busy -he wasn't much for torture and the nervous anticipation permeating his companions made him uncomfortable.
1 Hero Point for the GM!
Dungeon Master
GM, 1261 posts
All Powerfull
DM
Thu 3 Dec 2015
at 19:02
  • msg #200

Re: The 'Guestroom'

Celene:
OOC: from the time it must have taken to prepare the torture instruments, I gather that the introductions with the merchant were long completed once the thief was woken up. Hence, he hasn't heard the 'merchant' say his 'name', right?


OOC: Correct

Celene:
...stepping closer, actually much closer than she cared for, she triggering very different emotions in him, to throw him into utter confusion. Leaning over him, she whispered in his ear "very well, what we want to know first is that person's real name. Yes, the one you're staring at all the time. Whisper it to me, and I swear at least she'll let you live. Whether you become a cripple, well, that depends on the rest of the answers. But it would be a real shame to see you hurt, wouldn't it?"


The thief stares at the merchant in alarm, his eyes wide with fear and his arms straining at his bonds.

Merchané stands at the foot of the rack, his hands hanging at his side. "Go on," he snarls in a low, menacing voice. "Tell her my name. I FRAKKING DARE YOU TO!"

The thief whispers into Celene lowered ear, never taking his eyes off the 'merchant'. "Kersh Reftun, master torturer," the man whispers in a barely audible tone drawn tight in terror.

"Die you frakken traitor!" roars Kersh as launches himself at the terrified thief lying helpless and bound on the floor. The torturer moves to get his hands around the man's neck and deliver a coup-de-grave.

OOC: He has the necessary feats to do this with his bare hands.

OK, Celene, Angati, Kassius and Kibeti may react, if they wish to, before the coup-de-grace is attempted.



Updated map
Angati
PC, 385 posts
Thu 3 Dec 2015
at 19:23
  • msg #201

Re: The 'Guestroom'

Angati reacted quickly summoning her will and projecting it onto the man making himself pass for a merchant, trying to make him cower in fear.


Free : | Swft : | Move :   | Stnd : Cast Cause Fear DC15

Misfortune ad-lib.


HP: 28 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Time Flicker
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 5/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Dungeon Master
GM, 1264 posts
All Powerfull
DM
Thu 3 Dec 2015
at 19:45
  • msg #202

Re: The 'Guestroom'

Kersh's demeanour changes in mid stride and he suddenly starts shaking with uncontrollable fear. The man barrels over the bound thief and crashes over the barricade, trying to reach the door on the far side (the normal door to the NE, not the secret one).

He somehow manages to avoid steeping on a caltrop - just blind luck probably - opens the door and steps inside the little room on the other side. Those of you in the 'guestroom' can see that it contains a bed and a few other small pieces of furniture.

The bound thief on the floor screams he willingness to assist in anyway possible.

OOC: He is now 'friendly' :P
Dungeon Master
GM, 1265 posts
All Powerfull
DM
Thu 3 Dec 2015
at 19:50
  • msg #203

Re: The 'Guestroom'


Updated map. To be fair the other characters should've gotten a chance to react last round as well, but I thought this way more fun.
Celene
player, 706 posts
Sorcerer 2/Cleric 1
Thu 3 Dec 2015
at 21:51
  • msg #204

Re: The 'Guestroom'

"Right, friend, first off, who were you expecting here? It was quite a party you had arranged. Surely not for us, but then who?", Celene starts off.

Depending on the answers, she goes on to ask "Did one of the snipers from the well get back here before us? And did he run further back? I gather that prison corridor leads further into the complex. You know, perhaps you SHOULD draw us a map."
Alohan Nuari
player, 305 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 4 Dec 2015
at 00:28
  • msg #205

Re: The 'Guestroom'

Alohan continues to search the rooms, unaware of what was transpiring behind him. Either that or he cared little, knowing his friends would holler if he was needed. He continued to open cell doors, now not particularly caring how loud he was being. He even broke out in song, rumbling in his native language in a deep baritone. "Nou e kawaipunahele ku`u lei aloha mae `ole. Pili hemo`ole, pili pa`a pono, e huli ho`i käua, e kawaipunahele"
Perform: I felt this 20 in my bones... I guess Alohan should take a level of bard since this is the first roll above a 12 in a lonnnnnng while.
19:26, Today: Alohan Nuari rolled 20 using 1d20 ((20))  Performing song.

Kassius
player, 272 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 4 Dec 2015
at 01:22
  • msg #206

Re: The 'Guestroom'

Kibeti just raises an eyebrow in surprise as the torturer leaps to assault his fellow thief, then runs away and cowers in terror. The great cat seems to think all of this is of incredibly amusing, and leans down on his haunches to watch, his blue eyes sparkling with mischievous amusement.

Kassius seems less bemused and more angered then his companion does, and knocks an arrow, considering. Finally, seeing the man cowering in fear and unwilling to attack a defenseless man, Kassius relaxes slightly, but does not let the arrow go. Instead, he keeps it aimed and ready, should Kersh do anything more threatening than whine piteously.

Readied action to shoot Kersh if he does anything threatening or aggressive.
Angati
PC, 386 posts
Fri 4 Dec 2015
at 07:27
  • msg #207

Re: The 'Guestroom'

"Let's go in and tie him up while we can... it won't be for lack of shackles and chains in this place" said Angati as she took some some shackles. Moving with care she opened the door, and threw them  at the man.

"Put them on, if you know whats good for your life".

OOC: Not sure what I need to roll on this if anything.
Logan
player, 426 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Fri 4 Dec 2015
at 14:49
  • msg #208

Re: The 'Guestroom'

Logan could do nothing but stare in mute fascination as the merchant/torturer lunged forward.  Luckily, his allies proved of more able mind than he, and the situation was quickly resolved.

"Angati, that was amazing!"  The rogue shook his head.  "I've never seen anyone react that fast!"

Then the rogue settled in to listen to the turned Lotus Dragon.
Dungeon Master
GM, 1267 posts
All Powerfull
DM
Fri 4 Dec 2015
at 19:51
  • msg #209

Re: The 'Guestroom'

Angati:
...moving with care she opened the door, and threw the shackles at the man.

"Put them on, if you know what's good for you.".

OOC: Not sure what I need to roll on this if anything.


OOC: Sorry, but I am going to judge that he wouldn't comply. He is terrified of you, but wants to escape more than anything and putting chains on is not going to help with that.

The master torturer is backed in the corner of the bed room, and raises his fists when the oracle also enters the room. "Stay... stay back you witch!" he cries.

Alohan Nuari:
aipunahele ku`u lei aloha mae `ole.


"You face is like the sun shining on the cresting waves, oh..."

Logan:
"Angati, that was amazing!"  The rogue shook his head.  "I've never seen anyone react that fast!"


But Kersh shows he can also move fast as the magical energies of the spell dissipate and he springs forward to throw a lightning fast punch at Angati. The old oracle flinches and it is enough to move the impact point of the blow onto her armour and dissipate the energy.

20:25, Today: Dungeon Master rolled 18 using 1d20+3.  Kersh unarmed attack.

OOC: Dang. Missed by one.


Alohan Nuari:
"Pili hemo`ole, pili pa`a pono,"


"...salty like the ocean, salty like your sea..."

TWANG! Kassius' bow sings as an arrow sinks into Kersh's thigh. The man screams and reaches to one side to grasp at the bloody shaft. His had never even makes it to the fletching. Kibeti flies over the bed and tackles the man to the ground. The torturer's started cry is silenced by a loud CRUNCH from the great cat.

Alohan Nuari:
"...e huli ho`i käua..."


"...in the hula, ho! The mighty hula, I see your..."

Alohan Nuari:
"...kawaipunahele..."


"########" (censored as this game is not even mature, let alone adult)

Alohan Nuari:
Perform: I felt this 20 in my bones... I guess Alohan should take a level of bard since this is the first roll above a 12 in a lonnnnnng while.
19:26, Today: Alohan Nuari rolled 20 using 1d20 ((20))  Performing song.


OOC: Sadly Alohan finds nothing but empty cells and his wonderful song is therefore witnessed by no-one but the bed bugs. Zero XP awarded.
This message was last edited by the GM at 19:53, Fri 04 Dec 2015.
Dungeon Master
GM, 1268 posts
All Powerfull
DM
Fri 4 Dec 2015
at 19:57
  • msg #210

Re: The 'Guestroom'

Celene:
"Right, friend, first off, who were you expecting here? It was quite a party you had arranged. Surely not for us, but then who?", Celene starts off.


The thief, stunned by the speed and efficiency with which the second in command of the Lotus Dragons just got taken down, leaps to answer.

"We weren't expecting anyone, but we have a 'viewing gallery' behind an illusionary wall in the cauldron - that's the underground lake you dropped into. There is always someone on guard there to check that only guildsman are entering."

Celene:
Depending on the answers, she goes on to ask "Did one of the snipers from the well get back here before us? And did he run further back? I gather that prison corridor leads further into the complex. You know, perhaps you SHOULD draw us a map."


"There were three men on duty. Yes, of course one of them got back and warned us - I assume all three got back and everybody has been warned. Okay, okay. I'll draw you a map if you untie my hands."
Dungeon Master
GM, 1269 posts
All Powerfull
DM
Fri 4 Dec 2015
at 20:03
  • msg #211

Re: The 'Guestroom'

The man tries to control his trembling hands and draws a map on a piece of parchment supplied by Celene. It isn't a work of art, but he seems to have done his best to show everything he knows about the entire Lotus Dragon complex.


Here it is. Any questions?

During all this Alohan returns from his fruitless search of the jail cells. Neither the 'guestroom' (torture chamber) or Kersh's room have been searched yet.
Alohan Nuari
player, 306 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 5 Dec 2015
at 15:25
  • msg #212

Re: The 'Guestroom'

Alohan was about to break into his second verse when he waltzed back into the 'guestrooms' and discovered Kibeti ravaging the poor merchant. A look of horror spread across his face... Angati looked at the scene with disgusted pleasure and Celene was too busy playing arts and crafts with a bounded thief. Kassius and Logan were both looking on with indifference and only Alohan had a feeling of alarm. He knew escorting the merchant out of the dungeons would be difficult but at least he never thought about killing the man! Or maybe everyone's blatant mistrust of the merchant proved useful. Maybe he was just another cultist.

"He be lookin' at ya lady garments Angati?" he asked, curiously. >"What he be doin' ta suffa so?"
Angati
PC, 387 posts
Sat 5 Dec 2015
at 19:08
  • msg #213

Re: The 'Guestroom'

"He was actually the master torturer in disguise..." said Angati as matter of fact "... but Kibeti and Kassius did short work of him". She paused as if something important had just come to her mind "By the way... that was you singing back there? it was a very very beautiful song... I didnt know you had such a voice".

"Oh well", she said turning back to the thief... "we still have some matters to settle... pray tell me, is there any password that we should know or any traps or monsters that we should be aware of ?... and were would they be ?"

Angati would wait on the answer on this one as well as any other questions that the others may have for him, and then say "Listen... you do know Vanthus right ?... well, he is planning a big scale betrayal, he ratting all of you out, he has already gained control of the docks, and killed all that opposed him from the Santos family, he will be marrying a girl there and employing the rest of the family as his retinue... you are dead weight to him, and his door to buying a good reputation with the authorities.... now. All that is a fact... our doubts lie with regards to the lady leading this lucrative organisation of yours... is she working hand in hand with him ? or is she also going to betray you like rats ?..."

"Would she have any quick ways of disposing of you that you'd know ?.... hmmm anyway, so... what I am trying to get onto is... how many of your friends might be willing to save their skin if you gave them fair warning of whats coming to them ?. You have seen we are not kidding around, and you will see also that we keep our word, we have come to settle matters with Vanthus, and the lady leading the Lotus Dragons only if she is aligned with Vanthus... although you probably don't want to be asking her first hand".

"To us one more to fight and kill or one less... means nothing. But you, you might have friends in there, and... maybe you can just slip out quietly with them safe them from being either ratted out by Vanthus or killed by us, and no one would be the wiser... and... well, these friends of you here... well, they will know all the information you have given us, so..." she chuckled "well, let's say that its probably in your best interest that this gets all dismantled before your bosses learn about it... what say you ?"
Dungeon Master
GM, 1270 posts
All Powerfull
DM
Sat 5 Dec 2015
at 20:10
  • msg #214

Re: The 'Guestroom'

Angati:
"He was actually the master torturer in disguise..." said Angati as matter of fact "... but Kibeti and Kassius did short work of him". She paused as if something important had just come to her mind "By the way... that was you singing back there? it was a very very beautiful song... I didnt know you had such a voice".


OOC: Ugh. Old lady hitting on handsome young native man!

Angati:
"Oh well", she said turning back to the thief... "we still have some matters to settle... pray tell me, is there any password that we should know or any traps or monsters that we should be aware of ?... and were would they be ?"


The thief scratches his head. "They're ain't no traps on the inside - that would be dangerous for us while we moved around during the day. And there ain't any other beasts down here, just old Cruncher," he looks down the corridor at the big mound of fur that had been the giant worg, "Oh, except the Lotus Lady's dragon of course! Heh heh!"

"Look, I did my bit. So you're gunna let me go, right?" The thief looks from side to side, aware that now he has handed over all his information he is of no further value to the party. "My name is Shefton, Shefton Rosk, and I'm just a poor Shadowshore boy who's trying to make a big of money and find steady work, ya know?" The thief looks up at Angati nervously and she realises that he isn't that old - only early twenties. He has messy shoulder length black hair that falls over the back of his leather armour, and very dirty hands that he keeps wiping on his also very dirty vest. "Fair's fair, right?"

Angati:
Angati would wait on the answer on this one as well as any other questions that the others may have for him, and then say "Listen... you do know Vanthus right ?... well, he is planning a big scale betrayal, he ratting all of you out, he has already gained control of the docks, and killed all that opposed him from the Santos family, he will be marrying a girl there and employing the rest of the family as his retinue... you are dead weight to him, and his door to buying a good reputation with the authorities.... now. All that is a fact... our doubts lie with regards to the lady leading this lucrative organisation of yours... is she working hand in hand with him ? or is she also going to betray you like rats ?..."


Shefton looks up and thinks. "Huh? Oh, yeah, I know Vanthus. He's that pretty boy that her Ladyship's been been messing around with for a while. She likes a pretty face, does the Lady Lotus. But... heh... you're dead wrong about the rest! It's us that have taken control of the docks, ain't it! And taken out the Harbourmaster and the Santos family. I hear that Kersh dealt with the old man of the harbour himself - that can't have been pretty."

"Vanthus betray us? I don't know. Maybe... But the Lotus Lady reckons we've got half the watches in the city in our pocket and lots of important folk, I don't see what he could do. Haven't seen him around for a couple of days anyway..."

"As for the Lotus Lady turning us in <shrug> she needs us to do the head bashing, who else will do it for her?!" Shefton runs his hands through his greasy black hair and then gives it a good scratch.

Angati:
"Would she have any quick ways of disposing of you that you'd know ?.... hmmm anyway, so... what I am trying to get onto is... how many of your friends might be willing to save their skin if you gave them fair warning of whats coming to them ?. You have seen we are not kidding around, and you will see also that we keep our word, we have come to settle matters with Vanthus, and the lady leading the Lotus Dragons only if she is aligned with Vanthus... although you probably don't want to be asking her first hand".


"Well... if ya mess up in the Lotus Dragons then you get 'demoted'. That means you get fed to Cruncher, but I guess that won't be happening anymore. Sure, if you manage to tie any single Lotus Dragon up, we'll spill our guts rather than be tortured to death!" Shefton looks across at the desecrated bodies of his former comrades on the rack and in the iron maiden. "But no, I ain't got no friends you need to give fair warning to. We're all in it for ourselves, fair's fair."

Angati:
"To us one more to fight and kill or one less... means nothing. But you, you might have friends in there, and... maybe you can just slip out quietly with them safe them from being either ratted out by Vanthus or killed by us, and no one would be the wiser... and... well, these friends of you here... well, they will know all the information you have given us, so..." she chuckled "well, let's say that its probably in your best interest that this gets all dismantled before your bosses learn about it... what say you ?"


Shefton looks down at the floor glumly. "I ain't got to beef with you lot. And now that I've gone and done the dirty on the Lotus Dragons it best for me if you win. But I ain't got no magical trick to make the rest of give up or change sides. They are gunna fight, and fight hard. No, fair's fair. Let me go!"

Angati
PC, 388 posts
Sat 5 Dec 2015
at 21:46
  • msg #215

Re: The 'Guestroom'

Angati nodded, "Fair is fair then Shefton... you go first then... if everyone is ok with that here... and I don't think they will oppose... stairs are just right here, according to your map.... Does the lady always keep the dragon with her ?".

OOC: I suppose we wake the others and tell them to leave too in exchange for their lives ...
Dungeon Master
GM, 1272 posts
All Powerfull
DM
Sun 6 Dec 2015
at 07:37
  • msg #216

Re: The 'Guestroom'

"<snigger> Yeah, 'Gut-tugger', that's what he calls himself, is around most of the time. You know he's not a real dragon, right? He's some sort of midget dragon, or maybe just a baby one. I dunno, doesn't look that dangerous although his claws are right sharp enough."

The other two sleeping thieves are woken, and after some initial alarm, they are unable to hide their surprise at being allowed to go free - under dire threats of what will happen to them if they return of course. Shefton leads them to the ladder in the 'silo-room' they'd found in the 'Ring of Ruin' and then with a last proffered hand to Angati which leaves a sticky smear, scampers up the 20' of wooden ladder to freedom.

OOC: OK people, three rooms to search (the guestroom, Kersh's little bedroom and Cruncher's den) and a whole dungeon to get through. Ron suggested checking that the Ring of Ruin was clear before advancing further into the complex. Any thoughts?

Angati
PC, 389 posts
Sun 6 Dec 2015
at 08:14
  • msg #217

Re: The 'Guestroom'

OOC: Yes... I think we need to do 2 things first. Check the rooms that we haven't checked, and then find and block the secret passage, so that they cannot come from the back to us while we are doing the ring...

I do think however, that it might be better to do the opposite... they won't be expecting that we know the secret passage. So... lets block the entrance to this torture room, and lets take the secret passage... I think that would be more sensible... if we take the ring first, even if we do it very nicely we will be using up resources before getting to the big fight... I'd rather be as fresh as possible, and count on their moral going down if we take their lead.

Celene
player, 709 posts
Sorcerer 2/Cleric 1
Sun 6 Dec 2015
at 15:29
  • msg #218

Re: The 'Guestroom'

Celene sighs. "So you're saying that Vanthus actually isn't down here? The Lady damn it all!"

"Well, at least we paid back for the gruesome end of the harbourmaster. But if Kersh was the master torturer, who was that with the hood there, then?", she points on the eaten remain on the floor.
Alohan Nuari
player, 308 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sun 6 Dec 2015
at 15:30
  • msg #219

Re: The 'Guestroom'

Alohan uncrossed his arms when the last of the thieves disappeared up the ladder. He had some reservations in keeping them alive but releasing them was the easier option. Hopefully their mercy wouldn't be their undoing. Besides, what would the alternative be? Leave them locked up in the cells until their return? 'Maybe that would have been easier...' Alohan thought, thinking about the cells he had spent ten minutes examining.

"I go and be lookin' at de dog's den." he muttered, moving back through the secret passage and into the torture chamber. He dwelled on Angati's compliment, curious if she was showing interest in him and -if she was- how he felt about the whole thing. She was older, sure, but one of his father's father's wives had been twenty years his senior. It wasn't an entirely foreign idea... He shook his head in frustration His recent vow of celibacy was giving him fits.

Doubling back to Cruncher's room, Alohan attempted to remain as quiet as he could, now knowing the animal's den connected directly into the depths of the Lotus's lair. He kept his eye on the far door, sifting through the debris the wolf left behind.
Go ahead and roll for me if it is required. I am also okay with ignoring the cauldron if everyone feels that to be better. My only fear is leaving everyone alive, battling the officers, and then having to fight out way out bloodied and depleted.
Angati
PC, 391 posts
Sun 6 Dec 2015
at 16:58
  • msg #220

Re: The 'Guestroom'

Meanwhile Angati went on to search the master torturer's quarters.
Kassius
player, 273 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 6 Dec 2015
at 17:50
  • msg #221

Re: The 'Guestroom'

"There will always be thugs like these rats."
Kassius says dismissively, pointing at the dead common thugs.
"Killing more of them won't really do anything except spill more blood. Take the officers, and cut things off at the head, and the organization will die."

Kassius follows Alohan to Cruncher's room, searching as well. Animals had certain patterns for hiding precious things, different than people. Kassius was curious whether cruncher was more similar to the animal he resembled, or the almost human-like intelligence the beast had.
Logan
player, 427 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Sun 6 Dec 2015
at 18:57
  • msg #222

Re: The 'Guestroom'

Logan joins in searching the torturer's room and the torture chamber itself while pondering the best way to assault the rest of the fortress.

Are you thinking the hard fight's going to be against the Lady Lotus?  To get to her room (likely where she might be), we have to get through the Bunk Room and the Mess Hall, where there's likely to be a lot of opposition.  And any foes in the the Ring of Ruin could still exit through a difference door and back her up from behind.  I think we want to take everyone out piecemeal in small engagements rather than having them join up.  I'd vote for going through the Ring of Ruin first.
Dungeon Master
GM, 1274 posts
All Powerfull
DM
Mon 7 Dec 2015
at 16:13
  • msg #223

Re: The 'Guestroom'

Celene:
Celene sighs. "So you're saying that Vanthus actually isn't down here? The Lady damn it all!"


Shefton shrugs. And then scratches. "I dunno. We didn't see him much really. He wasn't really part of the guild and stayed in the guest quarters most of the time - when he wasn't visiting the mistress in her private chambers of course. Oh! The REAL guest quarters of course, not here! So he might be done here somewhere."

Celene:
"Well, at least we paid back for the gruesome end of the harbourmaster. But if Kersh was the master torturer, who was that with the hood there, then?", she points on the eaten remain on the floor.


Shefton looks at the face, or at least what is left of it, of the man who'd had the hood on. "Oh, yeah, that was Boris. He was just one of the lads. Kersh made him put the hood on and play the part, you know? Said that he'd get a promotion if he did it proper. <tsk tsk> Poor little frakker. Always was a bit slow."

OOC: Yeah, yeah. Just like John/Logan said...
Dungeon Master
GM, 1275 posts
All Powerfull
DM
Mon 7 Dec 2015
at 17:57
  • msg #224

Re: The 'Guestroom'

The party spreads out and searches the three rooms.

Alohan and Kassius take Cruncher's Den, but the filthy room seems to contain nothing of value. Kibeti in particular is disgusted at the many rotting remains in the room - the big cat likes his meat fresh.

Logan and Celene search the torture chamber and find a wide variety of fiendish gear. Nothing worth anything as far as they can estimate.

OOC: But if your character has any bondage requirements then this is the time to speak up. Well, maybe PM me to avoid embarrassment.

Angati searches Kersh's quarters. The chamber sports a large bed covered with furs that smell unpleasantly musty. An iron cage sits at the foot of the bed - the oracle struggles to figure out its purpose is at first since it is so small that it could barely fit a person inside it - but then she realises that is entirely the point. A few feet away, only just out of reach, sits a small table heaped with salted fish, bread and bottles of rum.

OOC: What a jerk.

Angati searches the chewed corpse of the master torturer and finds a few silver coins and a small metal key, but nothing else. Placing her hands on her hips and turning 360, she realises that under the bed is the only other spot where something could be hiding - peaking underneath she sees a medium sized footlocker!

The Scion of Shadowshore is called in to wave his magical hands over the chest, and declares it 'non-trapped'... so it is dragged out. It is locked, but Kersh's key opens it.

Inside is quite a bit of gold (250 gp) and a set of silver flensing knives with ivory handlers - Logan reckons he can get 200 gp for them back in his home district, no questions asked.

OOC: Loot has been added to the loot thread.

BTW, did you guys add your treasure from the last dungeon. Remember, if you forget to write it onto you character sheet it doesn't exist!

Dungeon Master
GM, 1277 posts
All Powerfull
DM
Mon 7 Dec 2015
at 18:10
  • msg #225

Re: The 'Guestroom'

Confident that they have scavenged anything worth taking and that there are no more secret doors, the party decide to return to the 'Ring of Ruin' to ensure it is cleared out and no-one can sneak up on them. Then return to the silo room with the trap door in the ceiling (and probably let Shefton and his two friends out at that point), jam the secret door closed behind them (that's Beni's idea, but do any of you actually have iron spikes? Bah, never mind!) then head through the eastern door (Logan has already checked it for traps and listened for noise).

It opens into a 50' corridor with one door on the right and one at the very end. Close to the other end half of a metal pipe sticks out from the wall at about ankle height and crosses the floor at an angle, penetrating the other wall at a slightly higher level.

OOC: Party caller, south or east?



This is a map
Logan
player, 428 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Mon 7 Dec 2015
at 18:31
  • msg #226

Re: The 'Guestroom'

Logan takes the silver flensing knives, promising the party he'll divide them after he get fence them in Shadowshore.

Logan points to the door on the right.  "That should lead to the viewing gallery, if our new friend's information is correct.  Let's check that out.  It should only be one room, after all."
This message was last edited by the player at 18:32, Mon 07 Dec 2015.
Celene
player, 713 posts
Sorcerer 2/Cleric 1
Mon 7 Dec 2015
at 21:15
  • msg #227

Re: The 'Guestroom'

"yes, let's take a peek. Logan, can you sneak in to see if someone's there? If not, we'll barge in - your call!"

OOC: south door, as Logan says.
Celene
player, 714 posts
Sorcerer 2/Cleric 1
Mon 7 Dec 2015
at 21:24
  • msg #228

Re: The 'Guestroom'

Seeing Shefton off at the silo, Celene makes a last comment. "Shefton, you actually seem to have your common sense and quick thinking in working order. That's not a common thing around here. You just ended up with the wrong crowd is all. I think you're better than that - choose your next friends carefully. Oh, by the way, we may have need of more information that you possess. If you'd be willing there may be a good coin in it for you? We just need to know where to find you later - when all this has cooled down. Interested? Just give us a contact, or a place..."
Alohan Nuari
player, 312 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 8 Dec 2015
at 00:11
  • msg #229

Re: The 'Guestroom'

Alohan nudges Kassius. "Ya be seein' into de door again?" he asks, referring to what the half-orc had done before. It was a nifty trick (Alohan firmly believed it was a trick) and had no idea how often it could be performed. "And why do ya dink it be called de ring of ruin," he asked, now suddenly aware of how open him and his companions had become. Perhaps the entire ring was trapped... and would bring them ruin?

"It not be too late to be turning back." he mumbled.
Dungeon Master
GM, 1278 posts
All Powerfull
DM
Tue 8 Dec 2015
at 06:18
  • msg #230

Re: The 'Guestroom'

Celene:
Seeing Shefton off at the silo, Celene makes a last comment. "Shefton, you actually seem to have your common sense and quick thinking in working order. That's not a common thing around here. You just ended up with the wrong crowd is all. I think you're better than that - choose your next friends carefully. Oh, by the way, we may have need of more information that you possess. If you'd be willing there may be a good coin in it for you? We just need to know where to find you later - when all this has cooled down. Interested? Just give us a contact, or a place..."

Shefton actually seems a little surprised by the advance but recovers quickly. "Oh, well, sure ma'am," he says with a smirk as his uses some grease from the palm of his hand to slick down his hair. "Gee, I guess I'll have to be going back to the Velvet Hatch now, wouldn't I? It's in Shadowshore - I'll be there all hours, ya know," he says with a final grin.
Dungeon Master
GM, 1279 posts
All Powerfull
DM
Tue 8 Dec 2015
at 06:20
  • msg #231

Re: The 'Guestroom'

Logan listens at the door branching to the south and checks for traps. No noise and nothing suspecious. Logan notes that the roar of running water has also stopped - a apparently there is no more water coming into the cauldron from the pipe.

OOC: Want to use the see through the door trick?
Kassius
player, 275 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 8 Dec 2015
at 13:21
  • msg #232

Re: The 'Guestroom'

Kassius nods agreeably. "It's exhausting. I can't do it on every door we reach, but this one seems like it'd be worth using." he whispers. Kassius imagines his magic, whether rightly or wrongly, to be an extension of his bond with Kibeti. But this, like some of his other magic, involves his ability to associate and bond with the natural world around him. His experience with Kibeti taught him how to do it, but it was more exhausting, and thus limited.

Putting his hand to the door Kassius closes his eyes, and concentrates deeply, becoming one with the wood until his focus slips and he can suddenly see through it's nonexistent eyes on the other side.

Activate door sight for one minute: Door Sight: 4/6
Dungeon Master
GM, 1281 posts
All Powerfull
DM
Tue 8 Dec 2015
at 19:04
  • msg #233

The 'Ring of Ruin'

Kassius pushes his body up against the door, trying to get as much of his exposed flesh in contact with the wood as possible. This time it is much harder for him, and even after two minutes of full concentration he isn't sure what to make of what he is seeing. And then he realises... on the other side of the door is... another door. The next room is barely f' by 5'.


Updated map. Wah-hee, only 4 'door sights' left today.

Logan enters this little room and does the usual stuff on the next door. It checks out, so Kassius uses his ability on the new door (decided by DM fiat - only 3 left now). This time it is much more useful.

On the other side of the door is a 30' by 10' room with what is clearly an illusionary wall along 15' of the far wall. Half a dozen chairs are lined up facing through the wall, and there is also a table and a few comfortable arm chairs. No sign of any occupant, so the party enters.


This room is an HSE nightmare. No safety railing before the illusionary wall means that people can fall straight through it into the cauldron.

This is definitely the 'viewing gallery' marked on Shefton's map. A cosy little spot to watch Dragon Lotus candidates panic while they cope with the rising water level and a crocodile coming after them... or just a good spot to sniper from.
Dungeon Master
GM, 1282 posts
All Powerfull
DM
Tue 8 Dec 2015
at 19:10
  • msg #234

The 'Ring of Ruin'

The party continues onwards, exercising maximum care. The map they have been drawn proves remarkably faithful and they are able to explore the rest of the 'Ring of Ruin' without any difficulty - they even find the second secret door that serves as an exit from it.


The Ring of Ruin in its full glory. Also, each silo room has its own ladder to a trap door, meaning there are 4 ways out in total (just forgot to mark them on).

Logan spends a lot of time listening at this secret door, straining his ears to their maximum ability. He is pretty sure that he hears the occasional noise on the other side. A subdued cough, a whispered word or two, the creaking of leather armour... and most disturbingly the sound of breathing... it seems like somebody is very close to the secret door on the other side trying to be quiet.
[Private to GM:
20:07, Today: Secret Roll: Dungeon Master rolled 19 using 1d20+10.  Logan perception hear noise.
]
This message was last edited by the GM at 19:12, Tue 08 Dec 2015.
Celene
player, 716 posts
Sorcerer 2/Cleric 1
Tue 8 Dec 2015
at 19:18
  • msg #235

The 'Ring of Ruin'

Celene silently waves back Logan as she sees him first concentrate then open his eyes in alarm. Getting his report out of listening range, the group quickly decides to retreat to their already taken entrance, rather than storm yet another ambush.

They go back to Cruncher's den, and let Logan check out the door.


OOC: hope that's an ok party call to speed us up back on track?

Dungeon Master
GM, 1283 posts
All Powerfull
DM
Tue 8 Dec 2015
at 19:22
  • msg #236

The 'Ring of Ruin'

SPEED DUNGEON!!

The door checks out so through the party goes. There is a short corridor on the other side which turns to the east and ends in a door.

Dungeon Master
GM, 1284 posts
All Powerfull
DM
Tue 8 Dec 2015
at 19:23
  • msg #237

The 'Ring of Ruin'

Logan checks this next door. No traps. No sound.
Logan
player, 429 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Tue 8 Dec 2015
at 20:38
  • msg #238

The 'Ring of Ruin'

Logan shrugs.  "Nothing there that I can hear."  He turns to look at the ranger.  "Got enough left for another peek through the door?  Or should we just see who's there the old-fashioned way?"
Celene
player, 717 posts
Sorcerer 2/Cleric 1
Tue 8 Dec 2015
at 20:53
  • msg #239

The 'Ring of Ruin'

Seeing the hunter in doubt, Celene offers her oppinion. "Let's go the old-fashioned way, and save Kassius for a better time. It's unlikely they'll have mounted another ambush here right after the first - and you don't hear anything. Would you try edging it open just a bit? But If anything jumps at it, get back right away."
Logan
player, 430 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Tue 8 Dec 2015
at 21:32
  • msg #240

The 'Ring of Ruin'

Logan nods, and moves forward to the door, putting his shoulder into it and peeking through the crack.
Dungeon Master
GM, 1285 posts
All Powerfull
DM
Wed 9 Dec 2015
at 06:14
  • msg #241

The 'Ring of Ruin'

Logan opens the door a crack and nothing terrible happens, so he opens it fully. There is yet another corridor on the other side, this one with a few turns in it and also three doors – one on the immediate left, then two on the right.


Angati
PC, 393 posts
Wed 9 Dec 2015
at 07:17
  • msg #242

The 'Ring of Ruin'

"Do we have anything with which to block the way into the mess hall to the north ?... at any rate, its probably not worth it, there would be other ways to follow us, and we might make more noise... shall we head straight south towards the lady's quarters ?."

OOC: Wow, that was quite a lot of dungeon run in just one night...
Celene
player, 718 posts
Sorcerer 2/Cleric 1
Wed 9 Dec 2015
at 08:02
  • msg #243

The 'Ring of Ruin'

"Hmm, the sleeping quarters are just north of us. Anyone in there are probably easy to overcome? What about taking them out while we can, rather than setting off an alarm and preparing them? I could go around and make sure they don't escape that way? I could probably make a diversion or talk my way put of it if i meet someone or they are awake?"

"What do you guys think?"


Celene takes a peek and listen down the corridor to see if anyone are coming down there...

OOC: ok, speeding down to make descisions then:-)
Angati
PC, 394 posts
Wed 9 Dec 2015
at 09:18
  • msg #244

The 'Ring of Ruin'

"I sincerely doubt anyone is still asleep now... look how the guys at the ring retreated... they are waiting for us, at the entrance from the ring into their complex... at least some of them... the rest probably with their leader... but I doubt they'd be waiting for us sleeping there... "
Celene
player, 719 posts
Sorcerer 2/Cleric 1
Wed 9 Dec 2015
at 10:01
  • msg #245

The 'Ring of Ruin'

Celene shrugged, bowing to the wisdom of age. "Ok, where to then?"
Angati
PC, 395 posts
Wed 9 Dec 2015
at 10:19
  • msg #246

Re: The 'Guestroom'

"I'd say go south here, and block the door behind us... that way, all those thieves we leave behind won't be able to come to us, or at least will take longer to do so... and we go to the Mess hall, training room and to her quarters..."


This message was last edited by the player at 10:20, Wed 09 Dec 2015.
Kassius
player, 276 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Wed 9 Dec 2015
at 13:10
  • msg #247

Re: The 'Guestroom'

Kassius nods at Angati, her thoughts and ideas mirroring his own.

"It's almost certainly an ambush, but so is every other way. We're in their den. We should go straight for the Lady's quarters. From what we've heard of her, she seems proud. She might have guards, but I don't think she would flee. She will be there, waiting for us."
Kassius comments, his voice tense and quiet.
Logan
player, 431 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 9 Dec 2015
at 13:53
  • msg #248

Re: The 'Guestroom'

Logan nods as well.  "And this way, some of them will still be tied up back in that ambush.  I say we take down their leader.  Some of them are doubtless motivated by fear.  Once she's fallen, it might be easier dealing with the rest."
Celene
player, 720 posts
Sorcerer 2/Cleric 1
Wed 9 Dec 2015
at 14:25
  • msg #249

Re: The 'Guestroom'

OOC: to the south, if you need it spelled out GM:-)
Dungeon Master
GM, 1286 posts
All Powerfull
DM
Wed 9 Dec 2015
at 18:43
  • msg #250

Re: The 'Guestroom'

Celene:
Celene takes a peek and listen down the corridor to see if anyone are coming down there...


She hears nothing and sees no-one in the corridor.

Celene:
OOC: to the south, if you need it spelled out GM:-)


OOC: :D Okay!

The first door (the one leading south) is clear, so Logan opens it and find a small corridor on the other side (so many damn corridors!) with two doors. One is clearly labelled as the toilets, and both the smell and a quick check from the rogue confirms that it is a small room outfitted in the latest in chamber pot technology.

Logan listens at the southern door. He hears plates clanking, like the a being carried and then put down on a table. No traps.
Dungeon Master
GM, 1287 posts
All Powerfull
DM
Wed 9 Dec 2015
at 18:47
  • msg #251

Re: The 'Guestroom'


Updated map. <sarcasm>Good to see a dungeon with a toilet in it - I think the game would benefit if more designers thought about that sort of thing. </sarcasm>
Logan
player, 432 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Wed 9 Dec 2015
at 21:24
  • msg #252

Re: The 'Guestroom'

Logan listens.  "Plates?  Maybe a mess hall?  If so, we might still have the element of surprise here, and the entire compound hasn't been alerted, or at least didn't think it was important enough to interrupt meal time."  He smirks, and taps his rapier.  "Let's show them how wrong they are!"
Celene
player, 721 posts
Sorcerer 2/Cleric 1
Wed 9 Dec 2015
at 22:05
  • msg #253

Re: The 'Guestroom'

"Which is why I believed we could catch more unawares still asleep. But we'll face them later..." Celene snaps curtly and annoyed.

"Ok, we're all set. Logan, how about we simply open the door and wade in nonchalantly, and then position ourselves? They might not even look up before we're upon them? I can follow close by - neither of us hardly seem dangerous or particularly out of place?" She says this with a sidelong glance at the oversized, ebony skinned islander and the half-orc and his feline friend. "They may even be unarmed and, given enough convincing, surrender themselves?"

OOC: Yeah, those may be 'famous last words', I know :-) Just trying to break up the normal 'barge in, guns blazing' routine :-)
Alohan Nuari
player, 313 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 10 Dec 2015
at 02:23
  • msg #254

Re: The 'Guestroom'

Alohan followed along patiently, keeping as quiet as he could. Despite the threat of violence behind every door, his mind wandered to his parents. He wondered how they were doing and was greeted by a profound sense of sadness. He missed them. His mom's gentle humor and angry temper and his fathers carefree attitude towards everything. They were simpler times -at least- for him and his responsibilities. His father on the other hand was responsible for keeping the kingdom together. His mother? Responsible for keeping his father together. No wonder their boy left to seek adventure.

He nodded at Celene. "It be better ta take dey eels why de be eatin." he whispered. It was most likely nonsensical to his companions but to Alohan, it made perfect sense.
Dungeon Master
GM, 1288 posts
All Powerfull
DM
Thu 10 Dec 2015
at 07:08
  • msg #255

Re: The 'Guestroom'

Logan pushes the door open and enters a large room with a long wooden table running down its centre, leaving almost no clearance to the east and west. In the north-west corner there is a marge bamboo cage filled with listless tropical birds.



On the other side of the table a small female kobold is humming tunelessly as she carries a tall pile of crockery bowls and puts one at each place setting. Apparently she didn’t get the memo that the Dragon Lotus complex was under attack, because as she hears Logan enter she merely looks up and gives a friendly nod – the young half-elf actually makes a pretty good Dragon Lotus guildsman with his rough leather armour on. The dark Pearl Islander doesn’t attract much attention either, but the old lady entering the room makes the little kobold curious enough to pause in her work and when the cleric of Wee Jas enters… a panicked look appears on her simple humanoid face.

With a crash she drops the bowls on the floor and runs into the kitchen (SW door) and slams the door shut behind her. The birds squawk and screech at the unexpected noise, and hammer their tiny bodies against the walls of the cage.
Angati
PC, 396 posts
Thu 10 Dec 2015
at 07:25
  • msg #256

Re: The 'Guestroom'

"Apparently there is only the cook... knowing the map gives us a huge advantage... Let's just block that kitchen  door, and the one entering the mess hall with these chairs and tables quietly... " said Angati as she set herself to moving chairs and piling them so that the opening of the door would be, if not impossible at least quite a bit harder giving them at least time enough to know reinforcements were coming.
Dungeon Master
GM, 1289 posts
All Powerfull
DM
Thu 10 Dec 2015
at 08:41
  • msg #257

Re: The 'Guestroom'

Using a couple of chairs the party is able to block both the doors... although it wouldn't stop a determined attempt to get through, it would cost the attacker time and require some noise to be made.

Where to now?
Celene
player, 722 posts
Sorcerer 2/Cleric 1
Thu 10 Dec 2015
at 10:56
  • msg #258

Re: The 'Guestroom'

Celene blushes profusely at she realises the implications of what they have just learned, in relation to her earlier snappy comment. She tries, but doesn't quite manage, to mumble an apology. She instead makes herself very busy with barricading the doors, including the one to the kobold kitchen, so it won't be able to get out and remove their barricades from within.

OOC: is that possible to lock/barricade in the kobold? If not we'd have to go in and pacify the poor little thing...

That finished, she looks around. "Well, there aren't any reason to search the mess hall, so let's continue Down that corridor. The door straight ahead should be another latrine... Ugh, yes it is. But this one should lead to the training room. Logan?"
This message was last edited by the player at 10:58, Thu 10 Dec 2015.
Dungeon Master
GM, 1290 posts
All Powerfull
DM
Thu 10 Dec 2015
at 11:21
  • msg #259

Re: The 'Guestroom'

Actually, the door to the kitchen opens inwards so no you can't. You'll need to pacify the cook or accept that there might be one kobold on the loose. Mind you, she looked pretty scared...
This message was last edited by the GM at 15:16, Thu 10 Dec 2015.
Logan
player, 433 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 14:08
  • msg #260

Re: The 'Guestroom'

Logan looked to the kitchen door and shrugged.  "I say we continue on to the Lotus Lady's quarters.  We've got the element of surprise, and I don't think that cook is going anywhere for a few minutes, judging by how scared she seemed."
Celene
player, 723 posts
Sorcerer 2/Cleric 1
Thu 10 Dec 2015
at 14:23
  • msg #261

Re: The 'Guestroom'

OOC: onwards!
Dungeon Master
GM, 1291 posts
All Powerfull
DM
Thu 10 Dec 2015
at 15:52
  • msg #262

Re: The 'Guestroom'

Celene:
That finished, she looks around. "Well, there aren't any reason to search the mess hall, so let's continue Down that corridor. The door straight ahead should be another latrine... Ugh, yes it is. But this one should lead to the training room. Logan?"


OOC: Actually, we'll say that this second 'toilet' is actually a basic washroom, equipped with buckets and a drain in the centre of the room. But that doesn't matter! Because we are moving on!


The party leaves the dinning room and after checking out the washroom, end up in front of a single door. On its wooden surface the symbol of the Lotus Dragons has been carefully painted - a stylised dragon emerging from a lotus wreath - the colour of the flowers a dark purple.

According to Shefton's map, on the other side of this door is the training hall, but Logan hears nothing on the other side. He finds no traps either.




Logan
player, 434 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 15:56
  • msg #263

Re: The 'Guestroom'

Logan opened the door, walking into the room confidently, curious to see if the simple ruse that worked on the kobold cook would work if human were in the training room.
Dungeon Master
GM, 1292 posts
All Powerfull
DM
Thu 10 Dec 2015
at 20:46
  • msg #264

The Training Hall

Logan enters a large 50' x 30' room with high 20' ceilings, kitted out with every imaginable piece of equipment needed to train a thief. Along the sides of the room artificial walls have been made mimicking all of the surfaces a successful thief in Sasserine might be expected to climb - several types of brick, smooth stone and wood. Throughout the room stand all manner of target dummies made of clothes and armour stuffed with straw, some of which wear bell-studded coats with numerous pockets, and others of which are draped with manacles and chains hung with cheap-looking padlocks. There are also stands with many weapons appropriate for thuggery on them. Knives, daggers, cudgels, saps...

At first the rogue thinks that they are alone, but as he steps a few feet into the room he can see around a corner and along the western wall a low wooden stages sits about a foot of the floor. A padded throne sits in the middle of this, flanked by potted plants, and on it sits a woman dressed in expensive looking leather armour dyed dark green.

Her face is hidden from the thief and the rest of the party who enter the room, as she is reading a book bound in a mauve cover, and holding it at face height - Logan can just make out the title on the front cover... 'Lustful Amazonian Warrior Fantasies'. But one thing is visible. Her long red hair is tied back in a ponytail.

OOC: Who is she... Well, I guess most of you know, but just to make it more fun I can think of at least three red-headed women you have met.
Rowyn Kellani
NPC, 11 posts
Thu 10 Dec 2015
at 20:47
  • msg #265

The Training Hall

Rowyn Kellani - Alohan's one time love and up and coming business woman.
Amarilde Vanderboren
NPC, 38 posts
Thu 10 Dec 2015
at 20:47
  • msg #266

The Training Hall

Amarilde Vanderboren - also almost one of Alohan's loves, now (happily?) married.
This message was last edited by the player at 21:06, Thu 10 Dec 2015.
Brissa Santos
NPC, 9 posts
Thu 10 Dec 2015
at 20:49
  • msg #267

The Training Hall

Brissa Santos - apparently Vathus' girlfriend, now disappeared after her family's slaughter.
Dungeon Master
GM, 1293 posts
All Powerfull
DM
Thu 10 Dec 2015
at 20:49
  • msg #268

The Training Hall

And the answer is...

pls scroll down

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Rowyn Kellani
NPC, 12 posts
Thu 10 Dec 2015
at 21:04
  • msg #269

The Training Hall

Rowyn Kellani (of course!!) looks up from her book as though just noticing that they have entered. Her eyes sparkle like green jade, and even the simple movement of hitching one of her legs up onto the armrest of her high backed chair reveals an unsettling grace.



"Well done," she says with a broad smile as she tosses the book down beside her 'throne'. "Well done indeed! Alohan, I honestly didn't think you had it in you, but you have proven yourself to be capable and persistent far beyond my estimation. But... now here we are..."

"But this story can have a happy ending you know. If you are all sick of being Lavinia's flunkies then you should really come and work for me. You're obviously resourceful folk with strong fighting skills and... <chuckle> I assume that if you are standing here that I've had a few vacant positions open up - who better people to fill those positions than yourselves! Come and join the winning team!"

"Oh, and Alohan. There will be certain other benefits if you join. You may have noticed that this chair is rather large... certainly large enough for two..." Rowyn shuffles over a little. Actually, the chair is rather broad, good enough for two, and does look quite comfortable with all its padding.

OOC: This is a serious offer and the AP from here on offers advice to DM's on how to handle a party working for Rowyn rather than Lavinia. From what I read on the forums, you wouldn't be the first group to accept the offer...
Dungeon Master
GM, 1295 posts
All Powerfull
DM
Thu 10 Dec 2015
at 21:05
  • msg #270

The Training Hall


And here's the room. Shefton screwed the scale up on this room as he ran out of room at the bottom of the page.
Logan
player, 440 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Thu 10 Dec 2015
at 21:19
  • msg #271

The Training Hall

Logan takes in Rowyn's initial statement with a look of shock, turning to catch Alohan's eyes.  Really?  Her?  Of all the places to dip your eel...

After her offer, a moment of silence passes, and Logan can't help but laugh.  "After everything you and your goons have put us through, you expect us to come over to your side?"  Logan shakes his head.  "No, I'd like nothing better than to skewer you and end your menace to Sasserine once and for all.  There's thieves, lady, and there's thugs.  I'm the former, and you're the latter."

Logan does believe in honor among thieves, by the way.
Alohan Nuari
player, 315 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Dec 2015
at 00:45
  • msg #272

The Training Hall

The shock Alohan had felt was genuine. Not only had he slept with this woman he had also told her a bit more than he should have. They were intimate both physically and emotionally and Rowyn had allowed him to discover his new fetish for redheads (which -mind you- are not on his isles). Imagine his surprise to find out she was the headmaster of a criminal syndicate in Sasserine, one responsible for countless deaths and criminal doings that -to be frank- Alohan didn't care much about. Yet, she was a blight and his inner king inside of him required her to be snuffed.

"Ya!" he shouted at Logan's conclusion. "De last time someone be offerin' me a drone, I be runnin' away!" he hollered not noticing his companions questioning glance. Feeling the moment, Alohan continued anyway. "I be runnin' from dis one too Rowyn Kellani. But den.." he stopped, realizing what he was saying. "but den I be comin' back!" he shook his head in confusion, clearing his thoughts.

"I must decline Rowyn and be givin' ya a double offer. Put an end ta dis silliness. Step down and leave dis place. I be knowin' dere is a good girl in dere under all dat poison." 'I sure the hell went deep enough to find it..' his mind interjected. "Remember when we be first meetin. Ya showed me how ta eat de urchin. All dem poisonous spines but good inside." Then you ate their reproductive organs,' it interjected once more.

"Please Ipo Ahi-"

19:43, Today: Alohan Nuari rolled 14 using 1d20+4 ((10)).
Diplomacy: Did the forms say anything about Rowyn joining the party?!? I sure hope it did! Especially with Alohans smooth... tongue!

This message was last edited by the player at 13:01, Fri 11 Dec 2015.
Angati
PC, 397 posts
Fri 11 Dec 2015
at 07:39
  • msg #273

The Training Hall

OOC: And all oiled up....

For once Angati kept silent. She was afraid of hurting the islander's feelings, and... well, he was doing fine nonetheless.
Celene
player, 724 posts
Sorcerer 2/Cleric 1
Fri 11 Dec 2015
at 08:42
  • msg #274

The Training Hall

Celene sighed inaudibly.

That this woman was behind the Lotus Dragons came as no shock to Celene. She had only met Rowyn briefly, far from long enough to learn what she was capable of, but Celene had had a bad feeling about Rowyn from the start, her tattoos being impressive but ominous, and her interest in getting Alohan to talk of his friends far too obvious.

She was the one of the friends least likely to consider Rowyns offer for a second. The others each could have one inclination or another for thinking twice about rejecting it. Not as in betraying the rest, but as in wanting to commit them all to Rowyn's cause, and still be loyal to one another. However it was turned, Celene could not walk that path. And even though they all could have one reason or another for accepting Rowyns offer, Celene felt, almost knew, that neither would feel strongly enough for that reason to abandon their many other reasons NOT to accept.

For now, her friends sentiments and responses mirrored her own. Except... she knew that Rowyn had to be brought before justice. The countless killings and tortures, including that of the old Harbourmaster Islaran were on her shoulders. Blaming her underlings for the deeds was futile. Yet Alohan hoped to sway her over, have her repent - and then what? Simply let her repentance be her atonement instead of just punishment? Celene could see no such future, yet she may be wrong. She had been before, so of course she could not be certain she was not now. Strange things happened, around her, and even within her. Feelings she could not comprehend emerged and subsided. The future was never set in stone.

Celene settled for staying silent, as long as her friends did not stray too far from her own oppinion. For now they didn't. And they all knew where she stood, there was no need for her to tell them.
Kassius
player, 277 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 11 Dec 2015
at 14:02
  • msg #275

The Training Hall

Kassius thinks, trying to recognize this woman. Usually quite good, his memory seems to be failing him. Her identification by the others gives him her name, and the chat reminds him of the more ... salient details of how she knows the group, but he only vaguely remembers the meeting. Ah, the vagueries of memory And of character switching!

In any case, his reaction to her offer was a tightening of his lips, and one hand going to clench Kibeti's fur at his side. He was careful to clench the fold above the cat's neck, where as his fist tightens with anger it would not harm Kibeti, and the soft fur helped calm him. This... woman, who had done so much evil had the raw audacity to offer them a position? It was patently ridiculous, and insulting to his honor and his ideals. He waited for now to see her response to Alohan's offer, but had no expectation of Rowyn agreeing.
Rowyn Kellani
NPC, 13 posts
Fri 11 Dec 2015
at 17:06
  • msg #276

Re: The Training Hall

Logan:
After her offer, a moment of silence passes, and Logan can't help but laugh.  "After everything you and your goons have put us through, you expect us to come over to your side?"  Logan shakes his head.  "No, I'd like nothing better than to skewer you and end your menace to Sasserine once and for all.  There's thieves, lady, and there's thugs.  I'm the former, and you're the latter."


Rowyn Kellani's smile disappears a little and she mutters darkly, "Plenty more in Shadowshore where you came from gutter-rat..."

Alohan Nuari:

19:43, Today: Alohan Nuari rolled 14 using 1d20+4 ((10)).
Diplomacy: Did the forms say anything about Rowyn joining the party?!? I sure hope it did! Especially with Alohans smooth... tongue!


OOC. Sorry buddy, it ain't happening.

Alohan Nuari:
"I must decline Rowyn and be givin' ya a double offer. Put an end ta dis silliness. Step down and leave dis place. I be knowin' dere is a good girl in dere under all dat poison." 'I sure the hell went deep enough to find it..' his mind interjected. "Remember when we be first meetin. Ya showed me how ta eat de urchin. All dem poisonous spines but good inside."


Rowyn laughs with genuine tinkle of enjoyment in her voice. "Oh my dear Alohan, you really are a true naïve, aren't you? I'm not coming with you my love. Why would I? I will control this city in a week!"

[Language unknown: "Om di po n artal ekckas le day, teort chst waseie elcaiv antio omeessestder oresoneve lailteat,"] she adds in passible Nuari. Then she looks at the barbarian and shakes her head, as though trying to convince herself.

And then finally, and with some sadness: "Okay boys, take them."

<ROUND ONE START OF DRAGON LOTUS' TURN>

A number of the 'practice dummies' swivel revealing that each of them is actually a Dragon Lotus thief in disguise, and each of them hold a loaded crossbow. Without hesitation they let loose on you.

Logan takes a bolt in his thigh (the other one this time - 4hp). Angati catches one right in the chest but her armour absorbs most of the blow (2 hp). The rest of you are lucky as the hail of bolts go wide.

OOC: Angati and Logan please make a fort save vs poison DC11 or be nauseated for 10 rounds and then face secondary effects.


During this process Rowyn has been chanting - some sort of divine spell casting. Then the party is plunged into complete silence with no noise entering or leaving.

OOC: This is the green shaded area on the map.


Nine thieves and Rowyn. Oh, and a silence spell.

Logan:
After her offer, a moment of silence passes, and Logan can't help but laugh.  "After everything you and your goons have put us through, you expect us to come over to your side?"  Logan shakes his head.  "No, I'd like nothing better than to skewer you and end your menace to Sasserine once and for all.  There's thieves, lady, and there's thugs.  I'm the former, and you're the latter."


Rowyn Kellani's smile disappears a little and she mutters darkly, "Plenty more in Shadowshore where you came from gutter-rat..."

Alohan Nuari:

19:43, Today: Alohan Nuari rolled 14 using 1d20+4 ((10)).
Diplomacy: Did the forms say anything about Rowyn joining the party?!? I sure hope it did! Especially with Alohans smooth... tongue!


OOC. Sorry buddy, it ain't happening.

Alohan Nuari:
"I must decline Rowyn and be givin' ya a double offer. Put an end ta dis silliness. Step down and leave dis place. I be knowin' dere is a good girl in dere under all dat poison." 'I sure the hell went deep enough to find it..' his mind interjected. "Remember when we be first meetin. Ya showed me how ta eat de urchin. All dem poisonous spines but good inside."


Rowyn laughs with genuine tinkle of enjoyment in her voice. "Oh my dear Alohan, you really are a true naïve, aren't you? I'm not coming with you my love. Why would I?"

[Language unknown: "P ta liil m san icadll arint ing, eteen poen hoerho witsetoul ou naomesar erewileve hiiv-mian,"] she adds in passible Nuari.

And then finally, and with some sadness: "Okay boys, take them."

A number of the 'practice dummies' swivel revealing that each of them is actually a Dragon Lotus thief in disguise, and each of them hold a loaded crossbow. Without hesitation they let loose on you.

Logan takes a bolt in his thigh (the other one this time - 4hp). Angati catches one right in the chest but her armour absorbs most of the blow (2 hp). The rest of you are lucky as the hail of bolts go wide.

OOC: Angati and Logan please make a fort save vs poison DC11 or be nauseated for 10 rounds and then face secondary effects.


During this process Rowyn has been chanting - some sort of divine spell casting. Then the party is plunged into complete silence with no noise entering or leaving.

OOC: This is the green shaded area on the map.




<ROUND ONE END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF NOT USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Lotus Dragon 1: <MF NOT USED>
Lotus Dragon 2: <MF NOT USED>
Lotus Dragon 3: <MF NOT USED>
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED>
Lotus Dragon 6: <MF NOT USED>
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: <MF NOT USED>
Lotus Dragon 9: <MF NOT USED>
Rowyn: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc


<ROUND ONE START OF PLAYERS' TURN>
This message was last edited by the player at 17:07, Fri 11 Dec 2015.
Angati
PC, 398 posts
Fri 11 Dec 2015
at 17:25
  • msg #277

Re: The Training Hall

Angati bent over retching because of the poison. It was strange to see her retching the guts out while no sound came out of her. Probably it was for the best.

OOC: Are you sure its 10 rounds without any more saves ? It feels like a mighty powerful poison...
18:17, Today: Angati rolled 7 using 1d20+3.  Misfortune Repeat DC11 save.
18:17, Today: Angati rolled 10 using 1d20+3.  Fort Save DC11 vs poison Nauseated.

Dungeon Master
GM, 1297 posts
All Powerfull
DM
Fri 11 Dec 2015
at 17:54
  • msg #278

Re: The Training Hall

In reply to Angati (msg # 277):

OOC: You know me, I am never sure about any of the rules!

Urchin Venom: Injury DC 11, Initial
damage nauseated for 1 minute, Secondary
damage 1 Str, Price 25 gp.

1 minute is 10 rounds, right? Yeah, that is rough, although you can still take actions when you're nausiated. But at least they have to spend a round applying the poison if they want any after the first round.

This message was last edited by the GM at 17:54, Fri 11 Dec 2015.
Logan
player, 443 posts
Rogue 3 HP: 17/21
AC 18/ F1 R7 W3
Fri 11 Dec 2015
at 18:35
  • msg #279

Re: The Training Hall

Logan silently grunts as the bolt hits home, but is able to overcome the effects of the poison.  He opens his mouth to yell to his comrades, not yet putting together the fact that his grunt of pain went unheard.  Undaunted, the rogue moves up to the closest rogue, his twin blades flashing.

His features light up as sound returns to him and he turns to yell back to Kassius and Alohan: "Surround them!  We need to take them down fast and get Rowyn before she has a chance to interrupt us!"

He turns to glare at Rowyn.  "You don't understand what a Shadowshore gutter rat is capable of!"  And then the rogue vanishes.


Move: 5' to D3
Standard: TWF vs 1
Swift: Activate Fey Blood, turn invisible

13:32, Today: Logan rolled 11 using 1d20+4.  short Sword Attack.
13:32, Today: Logan rolled 10 using 1d20+6.  Rapier Attack.


HP: 13/21
AC 18/ F1 R7 W3


*Edit. Thanks, Celene. Hadn't updated HP
This message was last edited by the player at 03:15, Sat 12 Dec 2015.
Alohan Nuari
player, 317 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Fri 11 Dec 2015
at 18:46
  • msg #280

Re: The Training Hall

The speed at which Alohan leapt to action would have put Kibeti to shame. He broke into a sprint losing his grip on his patience in the process. The quicker Alohan could get into the fray -the safer his companions would be. At Logan's command, he aimed to break to the back.

Alohan shrugged past two dummy lotus's and leapt into the air. "AHHHHH!" he screamed, hurling himself forward. As he came down upon the lotusman, he kneed him in the sternum, feeling the bone snape below his leg. He caught himself as he fell, turning to face those that now surrounded him. Now it was time to dish out some pain.
13:34, Today: Alohan Nuari rolled 21,4 using 1d20+4,1d6+1 ((17,3)) lying knee into #9.
Move Action: 25ft to F6
Standard Action: Regular attack vs #9
Free/Swift Action:

HP: 28/28  AC: 18  CMD: 18 | 20 vs grapple Saves: +7/+5/+0
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: If they all still have their crossbows, I don't think any of them provoke an AoO. Regardless, I have that mobility. Ill bring up the rear and hopefully help flank with Kebti and Logan. GL everyone, see you on the other side.

Dungeon Master
GM, 1298 posts
All Powerfull
DM
Fri 11 Dec 2015
at 18:59
  • msg #281

Re: The Training Hall

In reply to Alohan Nuari (msg # 280):

OOC: You're right, they've still got their crossbows in hand so no AoO are provoked. When square are you in after you move?

To make this combat a bit easier I'm going to tell you the AC and HP of the grunts.

AC 13 / touch 13 / flat 10
HP 11

Dungeon Master
GM, 1299 posts
All Powerfull
DM
Fri 11 Dec 2015
at 19:00
  • msg #282

Re: The Training Hall

Oh, F6, got it
Kassius
player, 278 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 11 Dec 2015
at 21:01
  • msg #283

Re: The Training Hall

Kassius grimaces, and releases Kibeti's fur as the battle commences. He had suspected it would end this way. He watches confused as Logan steps up, and then shouts something at him. The magic prevents the sound from entering the area. Left to his own planning, Kassius steps up into the position Alohan had vacated, draws an arrow and aims at the Lady, then with only the slightest hesitation, fires.

Kibeti growls silently and advances on the man Logan had attacked, landing a vicious bite, although the man manages to remain standing after avoiding both claws.

Kassius
15:59, Today: Kassius rolled 22,9,4,4 using 1d20+7,1d20+7,1d6+1,1d6+1.  Rapid Shot Lady Lotus.
Free Action: Five foot step to F2
Swift Action: Set Animal Focus (me: Dex, Kibeti: Str)
Full-Round-Action: Fire bow Full Attack (rapid shot) at Lady Lotus. In point blank range (barely), and I believe I have a clear line of shot, so there's no soft cover.

HP: 21/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 1/3, Door Sight 3/6
Current Buffs: Animal Focus (Tiger +2 dex, round 1/10)

Kibeti
16:00, Today: Kibeti rolled 16,8,6,4,6,7 using 1d20+5,1d20+5,1d20+5,1d6+3,1d6+3,1d6+3.  full attack thief 1.
Free Action: Five-foot step to D2
Full Round Action: Full attack Thief 1

HP: 19/19 AC 17, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Celene
player, 725 posts
Sorcerer 2/Cleric 1
Sat 12 Dec 2015
at 00:41
  • msg #284

Re: The Training Hall

Celene had felt a chill down her spine as the talking went on, and realisation dawned on them. Rowyn was in no way surprised at their entrance. She was expecting them - and had had time to prepare! And she knew of them.

As silence descended upon them, Celene also knew that Rowyn had gotten information of Celenes and Angatis magic. Celene couldn't make out the words of the spell, but she knew enough to make a guess. And as divine energy tingled invisibly around her, she knew that Rowyn did not know of her clerical power - or didn't care about it. Instantly, Celene drew the residual energy to herself, and released it again to her own ends, thankfully not needing words to this.

What other surprises did Rowyn have for them? She looked around with anxiety, but it couldn't be helped, she had to get out of this silence. As Alohan smashed his way through the ranks of the archers fumbling with their crossbows, Celene bolted along with him. At least he found a way not littered with trip wires and other traps. She thanked her goddess as she heard the familiar sounds of swords, grunts and shouts again. Pulling up behind of Alohan, she locked eyes with the surprised rogue about to gang up on Alohan, and implored him: "Please, help me, cover me, or he'll kill me", pointing out the other thug she'd just passed further back. She prayed it would work - and that Alohan had learned enough of her tricks to not attack this one.

01:00, Today: Celene rolled 10 using 1d20+3.  Perception - any other surprises we haven't thought of looking for?
00:58, Today: Celene rolled 13 using 1d20+7.  Spellcraft id on spell - just practicing.

I'm assuming that Celene can move the same path that Alohan could, or does he have some special skill that she doesn't for moving through the two diagonal enemies - i don't know the rules there. If not, I'd like to undo this entire post...:-/ Is it ok?

Buff: some or all of you get +2 bonus on the next attack roll, skill check, or ability check (your choice) made before the end of your next turn. Who's within range with this simultaneous initiative gets a little tricky. GM, can you call out who she 'gets'?

Note to GM buffs: Alohan and Celene still has Mage Armour, I hope (1 hour).
Is Logan's current hp 13 as GM says or 17 as he says himself?

Standard Action: Charm Person on #6 (pointing out #7 to him). Will save DC16 and please use Misfortune if needed.
Move Action: Follow Alohan plowing through the non-AoO archers, to G6 (30 feet)
Free/Swift Action: Divine Vessel
Full Action:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 3/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (6/7), Divine Vessel (3/5), Copycat (3/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (9 left)

Dungeon Master
GM, 1300 posts
All Powerfull
DM
Sat 12 Dec 2015
at 09:44
  • msg #285

Re: The Training Hall

Just reminded myself what the nauseated condition means... Oh man, that sucks!
Angati
PC, 399 posts
Sat 12 Dec 2015
at 16:25
  • msg #286

Re: The Training Hall

Yeah... I don't know what the fuck to do... only thing useful that comes to mind is getting naked see if I get their attention... but I am afraid of distracting Alohan also.. :)
Dungeon Master
GM, 1301 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:04
  • msg #287

Re: The Training Hall

Angati:
Angati bent over retching because of the poison. It was strange to see her retching the guts out while no sound came out of her. Probably it was for the best.

Yeah... I don't know what the fuck to do... only thing useful that comes to mind is getting naked see if I get their attention... but I am afraid of distracting Alohan also.. :)


OOC: Considering Angati's current apparent age she is more likely to scare him than distract him!

But seriously, this is the one thing that a DM is not allowed to do... take away a character's turn. It is just so boring.

I must apologise (although it is really the module writer's fault!), I was mixing up the 'nauseated' and 'sickened' conditions in my head. Okay, let's say that when the toxin comes straight from the Lotus Urchin it has that effect, but by the time it has been extracted, turned into a poison that will stick to a weapon and then applied it's effects are lessoned to this:



quote:
Urchin Venom: Injury DC 11, Initial
damage nauseated for 1 round + sickened for 1d4 rounds, Secondary
damage 1 Str, Price 20 gp.


18:06, Today: Dungeon Master rolled 4 using 1d4.  Angati sickened duration.

OOC: Oh, okay, still pretty harsh but at least you get to do something next round:


quote:
Sickened
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Rowyn Kellani
NPC, 14 posts
Sat 12 Dec 2015
at 19:04
  • msg #288

Re: The Training Hall

Logan:
He turns to glare at Rowyn.  "You don't understand what a Shadowshore gutter rat is capable of!"  And then the rogue vanishes.


The tiniest crease of a frown touches Rowyn's brow - that was indeed something see didn't know he could do. "Whatever boy. Run away if you want, I'll just have my men hunt you down to whatever back-alley trash can you live in and gut you like a fish at their leisure."

Kassius:
Kassius grimaces, and releases Kibeti's fur as the battle commences. He had suspected it would end this way. He watches confused as Logan steps up, and then shouts something at him. The magic prevents the sound from entering the area. Left to his own planning, Kassius steps up into the position Alohan had vacated, draws an arrow and aims at the Lady, then with only the slightest hesitation, fires.


Rowyn jerks her body back and tries to avoid the arrow, but to no avail. It catches her in the side (4 hp). OOC: Good shot.
This message was last edited by the player at 19:05, Sat 12 Dec 2015.
Dungeon Master
GM, 1302 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:05
  • msg #289

Re: The Training Hall

18:14, Today: Dungeon Master rolled 19 using 1d20+13.  Rowyn acrobatic dodge vs 22.

Kibeti:
Kibeti growls silently and advances on the man Logan had attacked, landing a vicious bite, although the man manages to remain standing after avoiding both claws.


The cat grabs the man's arm and tries to pull it off with savage jerks of its head backwards and forwards, but the man is able to jerk it free (4 hp) OOC: That's not really a 'vicious' bite...

Alohan Nuari:
Alohan shrugged past two dummy lotus's and leapt into the air. "AHHHHH!" he screamed, hurling himself forward. As he came down upon the lotusman, he kneed him in the sternum, feeling the bone snape below his leg. He caught himself as he fell, turning to face those that now surrounded him. Now it was time to dish out some pain.


The native barges through the hapless thieves who are still in the process of dropping their crossbows and unsheathing their swords. He lands a good blow one of the thieves (4 hp), but despite being hoppled the man stays on his feet and draws his rapier.
This message was last edited by the GM at 19:06, Sat 12 Dec 2015.
Rowyn Kellani
NPC, 15 posts
Sat 12 Dec 2015
at 19:08
  • msg #290

Re: The Training Hall

Celene:
As silence descended upon them, Celene also knew that Rowyn had gotten information of Celenes and Angatis magic. Celene couldn't make out the words of the spell, but she knew enough to make a guess. And as divine energy tingled invisibly around her, she knew that Rowyn did not know of her clerical power - or didn't care about it.


The black and grey clerical robes that Celene is wearing would've given the game away, but it appears that Rowyn knew anyway.

"Oh yes, I heard you had managed to prostitute yourself enough in the temple of Wee Jas to gain some minor abilities. So you wish to test the tricks of the 'Ruby Sorceress' versus the insatiable power of the 'Lady of Porphyria'? <chuckle> Very well. Let us begin." Rowyn begins another clerical incantation.

Celene:
What other surprises did Rowyn have for them? She looked around with anxiety, but it couldn't be helped, she had to get out of this silence. As Alohan smashed his way through the ranks of the archers fumbling with their crossbows, Celene bolted along with him. At least he found a way not littered with trip wires and other traps. She thanked her goddess as she heard the familiar sounds of swords, grunts and shouts again. Pulling up behind of Alohan, she locked eyes with the surprised rogue about to gang up on Alohan, and implored him: "Please, help me, cover me, or he'll kill me", pointing out the other thug she'd just passed further back. She prayed it would work - and that Alohan had learned enough of her tricks to not attack this one.

01:00, Today: Celene rolled 10 using 1d20+3.  Perception - any other surprises we haven't thought of looking for?
00:58, Today: Celene rolled 13 using 1d20+7.  Spellcraft id on spell - just practicing.


Celene sees nothing else in the room that could hide another ambush. Celene wasn't able to hear enough of Rowyn's incantation to recognise the spell that was cast. Was is just a basic silence spell?

Celene:
I'm assuming that Celene can move the same path that Alohan could, or does he have some special skill that she doesn't for moving through the two diagonal enemies - i don't know the rules there.


OOC: No special skills being used, he is just taking advantage of being in a room full of men armed with discharged crossbows.

Celene:
If not, I'd like to undo this entire post...:-/ Is it ok?


OOC: Ahhh! Yeah, sure it would've been ok if required but no need!!

Celene:
Buff: some or all of you get +2 bonus on the next attack roll, skill check, or ability check (your choice) made before the end of your next turn. Who's within range with this simultaneous initiative gets a little tricky. GM, can you call out who she 'gets'??


OOC: Let's keep it simple and say all.

Celene:
Note to GM buffs: Alohan and Celene still has Mage Armour, I hope (1 hour).
Is Logan's current hp 13 as GM says or 17 as he says himself?


OOC: 1) What with interrogating Shefton and waiting for him to draw a map, and then searching three rooms and then exploring some more... one hour is definitely gone. But if you cross off two more charges then we'll say that you charged yourselves up before entering this new combat.

2)Logan's hp total is 13 - John noted that he's made the change in a post edit.

Celene:
Standard Action: Charm Person on #6 (pointing out #7 to him). Will save DC16 and please use Misfortune if needed.


09:46, Today: Dungeon Master rolled 17 using 1d20.  Save vs charm.
09:46, Today: Dungeon Master rolled 16 using 1d20.  Save vs charm reroll.

OOC: Oh wow, that has never happened before!

The thief shrugs off Celene's attempts to magically subdue him and advances to attack.
This message was last edited by the player at 19:09, Sat 12 Dec 2015.
Dungeon Master
GM, 1303 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:14
  • msg #291

Re: The Training Hall

<ROUND ONE END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 18/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Lotus Dragon 1: <MF NOT USED> -4
Lotus Dragon 2: <MF NOT USED>
Lotus Dragon 3: <MF NOT USED>
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED>
Lotus Dragon 6: <MF USED>
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: <MF NOT USED>
Lotus Dragon 9: <MF NOT USED> -4
Rowyn/Lady Lotus: <MF NOT USED> -4

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
All characters have 'Divine Vessel' until round two end of players' turn -> +2 bonus to next attack roll, skill check, or ability check.
Logan is invisible for XX rounds (how long John? I can't remember what we agreed for the ability in the end...)


Updated Map

<ROUND TWO START OF DRAGON LOTUS' TURN>
This message was last edited by the GM at 19:22, Sat 12 Dec 2015.
Dungeon Master
GM, 1304 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:43
  • msg #292

Re: The Training Hall

Thief 1 strikes back at Kibeti and catches the cat across the face with his rapier. It is a deep gash that is opened up on the animal companion's head (5). While the cat is recoiling, thief 2 tries to leap forward and take advantage of Kibeti's distraction but the panther is just able to avoid the blow. A third thief (#3) steps forward and plunges his rapier into the side of the cat (7 hp! - no, that is not a crit hit and therefore I didn't use MF).

Thief 4 gasps when Logan disappears from in front of him and aimlessly waves his rapier across the spoke where the rogue was last standing - of course Logan is clever enough to make sure he isn't there.

Thief 5 decides to ignore the vanished Logan and instead go after the hunter with his bow. Kassius proves to be an easy target without a melee weapon in hand and gets cut across the wrist (2 hp).

Thief 6, after shaking off the enchantment, draws his rapier. "You little witch, did you think your mind was strong enough to bend me to you will? Pathetic!" He steps forward and plunges his sword straight into her stomach (7 hp - no, again, not a crit).

OOC: Is that the first time Celene has actually been wounded? She is third level for goodness sakes and hasn't been touched before. Oh the benefits of hiding at the back of the party.

Thief 7 ventures into the silent area to attack the old lady puking her guts up. Perhaps he thought she was an easy target? But her armour proves up to the task and he isn't able to hurt her.

Thieves 8 and 9 try to squewer the leaping Islander but he is more than up to the task of avoiding them.

Rowyn finishes her enchantment (actually, it was just a single round spell... just using creative license). It seems like a sense of doubt settles over the heroes. They know it is hopeless and they will be defeated. They become aware of this and... they are afraid. Rowyn laughs... evilly.

OOC: Bane: "Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. Bane counters and dispels bless." I haven't drawn the 50' radius in because it effects every square in the room plus some more.

This message was last edited by the GM at 19:45, Sat 12 Dec 2015.
Dungeon Master
GM, 1305 posts
All Powerfull
DM
Sat 12 Dec 2015
at 19:46
  • msg #293

Re: The Training Hall

<ROUND TWO END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP:  7/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Lotus Dragon 1: <MF NOT USED> -4
Lotus Dragon 2: <MF NOT USED>
Lotus Dragon 3: <MF NOT USED>
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED>
Lotus Dragon 6: <MF USED>
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: <MF NOT USED>
Lotus Dragon 9: <MF NOT USED> -4
Rowyn/Lady Lotus: <MF NOT USED> -4

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
All characters have 'Divine Vessel' until round two end of players' turn -> +2 bonus to next attack roll, skill check, or ability check.
Logan is invisible for XX rounds (how long John? I can't remember what we agreed for the ability in the end...)
Bane until start of round 19 Dragon Lotus' turn
Silence until start of round 4 Dragon Lotus' turn
Angati is sickened until end of players' round 5


Updated Map

<ROUND TWO START OF PLAYERS' TURN>
This message was last edited by the GM at 20:05, Sat 12 Dec 2015.
Angati
PC, 400 posts
Sat 12 Dec 2015
at 19:57
  • msg #294

Re: The Training Hall

OOC: Please dearest DM, remember Misfortune !! it does NOT take an action to use... please do insert evil grin here .... (basically the only limitation is that I cannot do it twice in same round)... still would have tried to save that 7hp dmg on Celene...  never mind that now though :).

Angati tries to protect herself with the shield, and manages to actually puke on the thief's face "there... taste your... medicine"
Dungeon Master
GM, 1307 posts
All Powerfull
DM
Sat 12 Dec 2015
at 20:06
  • msg #295

Re: The Training Hall

Angati:
OOC: Please dearest DM, remember Misfortune !! it does NOT take an action to use... please do insert evil grin here .... (basically the only limitation is that I cannot do it twice in same round)... still would have tried to save that 7hp dmg on Celene...  never mind that now though :).


OOC: I know, but how am I meant to know which enemy rolls to apply it to? The deal is that it is triggered on the enemies' turn if they roll a crit - and none of them did. If that guy had only damage Celene for one point then you'd be grumpy that I wasted the MF on that guy. And you can't make me reroll the attack roll once the damage has been rolled... at that point we can only reroll the damage.

That said, if you want to trigger MF on any of the damage rolls now, just let me know. So should I reroll the damage on Celene?

<evil grin> (for no reason, just wanted to grin evilly

This message was last edited by the GM at 20:09, Sat 12 Dec 2015.
Alohan Nuari
player, 318 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 12 Dec 2015
at 22:06
  • msg #296

Re: The Training Hall

Alohan lost his control. The overwhelming dread summoned by Rowyn washed over him, breaking his resolve. The incredible sense of frustration and fury took control of his movements and he opened himself up to receive it. The Nuari fighting style had never been on of finesse. In fact, some even argue allowing your anger to cloud your judgement was foolhardy. In this moment, Alohan cared little. He would use his anger to smash Rowyns face upon her throne.

Fist hurtled forth, connecting with the thug's nose. Allowing his momentum to carry him, Alohan came down hard with the heel of his foot, snapping the thug's shoulder to his left. Both remained standing but Alohan was confident not for much longer. He was only vaguely aware of Celene behind him -not like he had much control. His panting, growl coupled with the savage look in his eyes couldn't have been too attractive.
16:54, Today: Alohan Nuari rolled 16,5,24,8 using 1d20+6,1D6+3,1d20+6,1d6+3 ((10,2,18,5)) Flurry of Blows

Move Action: --
Standard Action: Flurry of Blows. First attack hits #9 for 5 and second hits #8 for 8
Free/Swift Action: Enter rage.

HP: 34/34  AC: 16(-2 rage) CMD: 20 | 22 vs grapple Saves: +7/+5/(+2)
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: Pretty sure I had added the potions way back when... yea there they are, all the way at the bottom under equipment/potions. I also think now would be a good time to get that elemental out -what do you say Beni?
Note#2: Forgot to add Bane but also forgot Celene's vessel thing, Regardless, I believe both attacks still hi.

Celene
player, 727 posts
Sorcerer 2/Cleric 1
Sat 12 Dec 2015
at 22:11
  • msg #297

Re: The Training Hall

Dungeon Master:

That said, if you want to trigger MF on any of the damage rolls now, just let me know. So should I reroll the damage on Celene?


Moot point, as #6 has used up his reroll. :-/
Kassius
player, 280 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sat 12 Dec 2015
at 23:22
  • msg #298

Re: The Training Hall

Kassius swears furiously, although nothing is heard in the magical silence. The battle is surreal. All around him he can see his friends fighting and bleeding, but from his perspective, there is no noise, no sound in the slightest. The surrealness of this effect prevents him from noticing the thief approach and stabbing him through the gut.

Gasping in pain, Kassius steps back and fires a pair of shots at the thief in return. Both arrows sink into the man's flesh, albeit for minimal damage.

Kibeti snarls in pain, and lashes back, biting and slashing at his tormentors. However, well aware of his wounds, he fights cautiously, not wanting to risk further injury. A well placed bite takes out the foe he had injured, and his claws attacks do little harm, but force the enemies to back away for a second, covering his retreat to besides Kassius.


Kassius
18:12, Today: Kassius rolled 10,8 using 1d20+4,1d20+3.  Kassius, Kibeti Will saves (vs bane).
Free Action: Five foot step to F1
Full-Round-Action: Fire bow Full Attack (rapid shot) at Thief 5.
18:17, Today: Kassius rolled 19,23,2,3 using 1d20+8,1d20+6,1d6+1,1d6+1.  Rapid shot thief 5

HP: 19/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 1/3, Door Sight 4/6
Current Buffs: Animal Focus (Tiger +2 dex, round 2/10)

Kibeti
18:19, Today: Kibeti rolled 15,4,9,9,5,6 using 1d20+1,1d20+1,1d20+1,1d6+3,1d6+3,1d6+3.  Fighting Defensive full attack.
Full Round Action: Attack 1 defensively (after kill, remaining attacks miss #5)
Free Action: Five-foot step to E1

HP: 7/19 AC 17(19), Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Angati
PC, 402 posts
Sun 13 Dec 2015
at 07:43
  • msg #299

Re: The Training Hall

Angati could not shake the nausea she felt as the wave of dread poured all over them, she managed to gain control of it though and she started rummaging in her backpack looking for the statute.

It was her sister though that picked it up. Angati wanted to scream at her, but the silence still enveloped her, and so the puke covered thief could see in disbelief how she was shouting at some non-existing someone at her back.

08:40, Today: Angati rolled 22 using 1d20+3.  Will save vs BANE.

Ok, with haunted, I need a standard action to get something from backpack... so I am not sure, it feels like it makes no sense not to be able to pick anything from backpack until Angati is not nauseated but... your rule there

Dungeon Master
GM, 1308 posts
All Powerfull
DM
Sun 13 Dec 2015
at 08:33
  • msg #300

Re: The Training Hall

Kassius:
By the way, Bane allows a will save to negate:
http://www.d20pfsrd.com/magic/all-spells/b/bane


Doh! Yes, Will Save at DC13.

Kassius:
Edit: and Rowyn also needs to make a caster level check (DC 7) to affect Kibeti, since he has (pitifully weak) Spell Resistance.


This is the first time the cat has been the target of a spell, isn't it?

09:29, Today: Dungeon Master rolled 8 using 1d20+3.  Caster level check vs Kibeti.

Okay, she made it.

Kassius:
quote:
Logan is invisible for XX rounds (how long John? I can't remember what we agreed for the ability in the end...)

If the effect functions as invisibility, and not greater invisibility, it will end when he makes an attack as well or the duration expires, whichever happens first. I was assuming he moved, attacked, then became invisible so as not to get ganged up on.


It is something we cooked up ourselves - yes, it is normal invisibility and will be dispelled when he attacks. I think it was one minute per level, once per day.

Angati:
Angati could not shake the nausea she felt as the wave of dread poured all over them, she managed to gain control of it though and she started rummaging in her backpack looking for the statute.

It was her sister though that picked it up. Angati wanted to scream at her, but the silence still enveloped her, and so the puke covered thief could see in disbelief how she was shouting at some non-existing someone at her back.

08:40, Today: Angati rolled 22 using 1d20+3.  Will save vs BANE.

Ok, with haunted, I need a standard action to get something from backpack... so I am not sure, it feels like it makes no sense not to be able to pick anything from backpack until Angati is not nauseated but... your rule there


Shit. I had forgotten all about 'haunted'. Look, I think it should be fine that you retrieve the tiem if you use your entire round to do it - you cover your backback with vomit and have to fight Anasi, but you get it out.

Dungeon Master
GM, 1309 posts
All Powerfull
DM
Sun 13 Dec 2015
at 09:02
  • msg #301

Re: The Training Hall

In reply to Angati (msg # 299):

Actually, this is round two that we're dealing with here and Angati is only sickened... she can do a full round action now.

Angati
PC, 403 posts
Sun 13 Dec 2015
at 14:44
  • msg #302

Re: The Training Hall

I had understood it was 10 rounds nauseated.

Anansi seemed to be pulling out the statuette fighting against an unseen force. Finally she managed to pull it out, throwing it to the floor to summon the elemental.
Dungeon Master
GM, 1310 posts
All Powerfull
DM
Sun 13 Dec 2015
at 16:36
  • msg #303

Re: The Training Hall

In reply to Angati (msg # 302):

Yes, it was 10 rounds, but I changed that when I realised how shitty (and boring for you) it was. It's explained in post 287 in this thread.

Dungeon Master
GM, 1311 posts
All Powerfull
DM
Sun 13 Dec 2015
at 17:01
  • msg #304

Re: The Training Hall

In reply to Angati (msg # 302):

Also, which square do you want the elemental to appear in. You have enough range to make it appear anywhere in the room.

Angati
PC, 404 posts
Sun 13 Dec 2015
at 17:23
  • msg #305

Re: The Training Hall

Not really, Anansi would have made it drop 10ft away from where I wanted... so I'd have tried at C6 next to Rowyn...
Logan
player, 446 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Sun 13 Dec 2015
at 18:11
  • msg #306

Re: The Training Hall

Logan tumbles down from the platform, taking up position in front of the Lotus leader.  His flashing blades miss, but in her face, she should be unable to cast spells.


Move to C7, Acrobatics to avoid AoO.  29 vs Rowyn CMD.
Standard: TWF vs Rowyn.  14 misses.

20:18, Today: Logan rolled 14 using 1d20+6.  Short Sword Attack.
20:17, Today: Logan rolled 14 using 1d20+8.  Rapier Attack.
20:17, Today: Logan rolled 29 using 1d20+10.  Acrobatics.


HP: 13/21
AC 18/ F1 R7 W3
Used Invisibility

This message was last edited by the player at 01:19, Wed 16 Dec 2015.
Anansi
NPC, 2 posts
Sun 13 Dec 2015
at 18:54
  • msg #307

Re: The Training Hall

Angati:
Not really, Anansi would have made it drop 10ft away from where I wanted... so I'd have tried at C6 next to Rowyn...


OOC: The rules are very vague on exactly how the summoning location is selected, but I don't think you need to throw the gem at the spot and you are definitely not 'dropping' the gemstone so haunted isn't a problem here. I think you just need to focus on the spot where you want the elemental to appear to make it happen.

Also, I'm really sorry but you spend all round just getting the gemstone out of your backpack, so you'll have to smash it and active it next round as a move action.

Also, you trigger an AoO from thief 7.


Anansi squeals as Angati frantically tries to claw open her backpack in between puking on top of it and fending off the Lotus Dragon thief in front of her who was trying to sneak his rapier past her guard.

"Angati! Angati! We don't have time for this!" screams Anansi. "The nasty lady is going to kill us. Run! Run!"

Angati undid the buckle on one side of the backpack. Anansi pulled the strap back down. Angati pried the top open a fraction. Anansi screamed directly into her sister's face (not that anyone else could hear it) and grabbed the backpack in two hands trying to drag Angati towards the door. Angati finally gets the backpack open. The thief thrusts his rapier right through her chest (confirmed critical hit).

Angati staggers back, gasping. With the seconds of life left in her she screws up her eyes and tries desperately to find another reality, any reality that didn't involve her having a sword stabbed into her heart.

She finds one. The thief's attack becomes a minor wound on her arm (2hp) and the oracle is able to finally pull the brown gemstone out of her bag.

OOC: Whew! Close!

19:45, Today: Dungeon Master rolled 21 using 1d20+3.  Thief 7 AoO vs Angati.
19:46, Today: Dungeon Master rolled 22 using 1d20+3.  Confirm crit by thief 7 on Angati.
19:46, Today: Dungeon Master rolled 15 using 1d20+3.  Reroll (via MF) of crit confirm.
19:47, Today: Dungeon Master rolled 2 using 1d6+1.  Damage on Angati.

This message was last edited by the player at 19:06, Sun 13 Dec 2015.
Rowyn Kellani
NPC, 16 posts
Sun 13 Dec 2015
at 19:06
  • msg #308

Re: The Training Hall

Logan:
Invisible, Logan silently moved up to Rowyn, his glamour failing just as his blades plunged into Rowyn.  "How's that for a Shadowshore trick, fracker!"


OOC: You hit with the rapier but her flat-footed AC is higher than 14 so you miss with the short-sword.

19:56, Today: Dungeon Master rolled 30 using 1d20+13.  Rowyn acrobatic doge vs 18.
Nahh... I'm ruling she can't use this dodge when flat-footed.

Rowyn cries out as the rogue appears in front of her and his blade immediately plunges into her stomach (16 hp). She recovers quickly though, and dodges his short sword. With a growl she draws her own rapier and brings it up into ready position.
Celene
player, 728 posts
Sorcerer 2/Cleric 1
Sun 13 Dec 2015
at 21:28
  • msg #309

Re: The Training Hall

quote:
09:46, Today: Dungeon Master rolled 17 using 1d20.  Save vs charm.
09:46, Today: Dungeon Master rolled 16 using 1d20.  Save vs charm reroll.

OOC: had to happen sometime. Just sucks that it had to be now :-/ Yeah, go LOGAN, teach her some manners!

Celene felt the pain from the rapier well enough, but it wasn't as much the pain as an immediate nauseating feeling flowing throughout her body. She wanted to scream, but only gurgling came. She tried desperately to focus on something other than the blood seeping from her stomach.

Strangely fortunate, Rowyn next spell did that for her. The divine power again tingled around her, the well known sensation of magic coursed through her. Again her body instinctively sucked up the tingling power, and released it again. Her focus back, she looked up.

It was as Celene had feared. Rowyn had prepared not only herself, but also the men. They had been bolstered against magic attacks, but Celene guessed it unlikely they were completely impervious. Unless Rowyn was exceedingly rich, to procure complete magic resistance for her entire team. In her frantic state, Celene saw just one option: continue hammering her foe with the enchantment, until the accumulated power was too much for him to withstand. Either that, or she could die. She didn't spend more time considering that option.

She stepped back a step, and repeated the spell. But her fear made that step back come out very strange. One of her stepped back to the right, another her stepped to the left. Confused, she just managed to deliver her spell again.

"No, please, you misunderstand, it's ME!!"


Notes:
Alohan gets +2 bonus on the next attack roll, skill check, or ability check (your choice) made before the end of your next turn (he's the only one in range)
2 charges off wand, as requested.
Standard Action: Charm Person on #6. Will save DC16
Move Action: Copy Cat
Free/Swift Action: Divine Vessel
Misc.: 5-foot step to G7
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 2/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (6/7), Divine Vessel (2/5), Copycat (2/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (7 left)

Dungeon Master
GM, 1313 posts
All Powerfull
DM
Mon 14 Dec 2015
at 17:20
  • msg #310

Re: The Training Hall

Celene:
"No, please, you misunderstand, it's ME!!"
Notes:
Standard Action: Charm Person on #6. Will save DC16</b>


OOC: That's a high risk tactic, but here we go...


18:09, Today: Dungeon Master rolled 16 using 1d20+5.  Thief 6 vs save (with +5 bonus).

OOC: Damn, so close.


"What are you talking about you demented witch?! I'll learn you about who you are,"
says the man as he shrugs of her enchantment yet again and moves forward to strike at her with his rapier.
Dungeon Master
GM, 1314 posts
All Powerfull
DM
Mon 14 Dec 2015
at 17:26
  • msg #311

Re: The Training Hall

Alohan goes pyscho and starts pummelling the men around him with fists, elbows, knees... whatever he can lash out with. The two men real back but stay on their feet. They seemed amazed that someone can do that to them with his bare hands when they are holding swords.

OOC: BTW, Alohan stil owes me a will save versus the Bane (DC13)

Kassius lands two arrows into his opponent, but neither are killing shots.

Kibeti kills a man with one savage bite, then falls back while using his claws to keep his opponents at bay.
Dungeon Master
GM, 1315 posts
All Powerfull
DM
Mon 14 Dec 2015
at 17:26
  • msg #312

Re: The Training Hall

<ROUND TWO END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP:  7/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Lotus Dragon 1: DEAD
Lotus Dragon 2: <MF NOT USED>
Lotus Dragon 3: <MF NOT USED>
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED> -2 -3
Lotus Dragon 6: <MF USED>
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: <MF NOT USED> -8
Lotus Dragon 9: <MF NOT USED> -4 -5
Rowyn/Lady Lotus: <MF NOT USED> -4 -16

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
All characters have 'Divine Vessel' until round two end of players' turn -> +2 bonus to next attack roll, skill check, or ability check.
Logan is invisible for XX rounds (how long John? I can't remember what we agreed for the ability in the end...)
Bane until start of round 19 Dragon Lotus' turn
Silence until start of round 4 Dragon Lotus' turn
Angati is sickened until end of players' round 5


Updated Map

<ROUND THREE START OF DRAGON LOTUS' TURN>
Dungeon Master
GM, 1316 posts
All Powerfull
DM
Mon 14 Dec 2015
at 19:01
  • msg #313

Re: The Training Hall

Thief 2 and thief 3 follow the snapping Kibeti, and despite him being a tough target, thief 3 is able to make a small cut on one of the cat's front legs (2hp, natural 20 rolled).

Kassius is able to fend off thief 5 using no more than his bow.

Now that Angati has retrieved the gemstone and no longer has her backpack in hand she is easily able to block the attack from thief 7.

Thief 8 advances on Celene (using a 5' step past Alohan so to not trigger an AoO), pausing only a second when she activates her 'copycat' power and makes a perfect illusionary copy of herself. He backs both copies up against the wall, making sure she can't dodge left or right. "You are a tricky one, aren't you?" he mutters darkly. "Only one way to figure out which one is you and which is an illusion," he chuckles as he swings at her neck. Celene ducks and the blade sparks across the dungeon wall.

Thief 4 moves to help Rowyn with Logan, but she waves him away. "Don't bother. Go take down that native instead," she commands. The Lotus Dragon thief nods and teams up with the other thieves, making it FOUR thieves that are now slashing at him. Two of them manage to connect, thief 6 takes advantage of the distraction provided by thief 8, and the fact that Alohan has changed into a wild animal ignoring defence, to sneak in an attack (6hp incl sneak bonus damage) and thief 9 cuts the native across the chest (4hp).
Rowyn Kellani
NPC, 17 posts
Mon 14 Dec 2015
at 19:02
  • msg #314

Re: The Training Hall

Rowyn parries Logan's attacks with ease until she has managed to back away and put her wooden 'throne' between them. "I was saving this for your little blonde girlfriend, but I think it will work on you just as well." She makes a quick enchantment and purple electricity flies out of her hand like lightening ('Dread Bolt', 2d8 ranged touch attack versus good opponents). Logan is quick to duck away, and uses her high backed chair as cover. The chair is destroyed in a mauve explosion of sparks, and when the dust settles, Rowyn sees that Logan is totally unharmed. She curses at him, calling down all sorts of die threats, and then...

"That's it. Gut-tugger now! GET IN HERE NOW!"
This message was last edited by the player at 19:39, Mon 14 Dec 2015.
Gut Tugger
NPC, 2 posts
Mon 14 Dec 2015
at 19:02
  • msg #315

Re: The Training Hall

The eastern door bursts open and a green dragon leaps into the room.

I say 'green dragon', but this is really the smallest dragon-type creature you have ever seen as he is really about the size of a big dog. Gut-tugger laughs as he takes in the scene in the room - the party is being pushed back and overwhelmed by the shear numbers of the thieves. "Looks like I'm almost too late!"


Dungeon Master
GM, 1317 posts
All Powerfull
DM
Mon 14 Dec 2015
at 19:03
  • msg #316

Re: The Training Hall


Updated map. Oh man, so bad
Dungeon Master
GM, 1318 posts
All Powerfull
DM
Mon 14 Dec 2015
at 19:06
  • msg #317

Re: The Training Hall

<ROUND THREE END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 18/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP:  5/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Lotus Dragon 1: DEAD
Lotus Dragon 2: <MF NOT USED>
Lotus Dragon 3: <MF NOT USED>
Lotus Dragon 4: <MF NOT USED>
Lotus Dragon 5: <MF NOT USED> -2 -3
Lotus Dragon 6: <MF USED>
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: <MF NOT USED> -8
Lotus Dragon 9: <MF NOT USED> -4 -5
Rowyn/Lady Lotus: <MF NOT USED> -4 -16

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
All characters have 'Divine Vessel' until round two end of players' turn -> +2 bonus to next attack roll, skill check, or ability check. (Yes, again)
Bane until start of round 19 Dragon Lotus' turn
Silence until start of round 4 Dragon Lotus' turn
Angati is sickened until end of players' round 5

<ROUND THREE START OF PLAYERS' TURN>
Dungeon Master
GM, 1319 posts
All Powerfull
DM
Mon 14 Dec 2015
at 19:30
  • msg #318

Re: The Training Hall

KA-BOOM! A massive swirling tornadoe of rolling rock and grit appears in the room (in a square of Beni's choice) causing it to shake and dust to fall from the ceiling. A earth elemental roars and since it can't receive any instructions from Beni who is in the field of silence, immediately attacks the closest enemy.

OOC: Look at the stats on this dude! Beni, you are in control of him.

Large Earth Elemental


http://www.d20pfsrd.com/bestia...arge-earth-elemental

AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery (+1 attack and damage to targets touching the ground)

Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
Skills Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5

NB: As all targets are touching the ground, he will attack with 2 x slams+15 (2d6+8). He gets to move and attack in the round he is summoned.

This message was last edited by the GM at 19:30, Mon 14 Dec 2015.
Alohan Nuari
player, 319 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 15 Dec 2015
at 01:50
  • msg #319

Re: The Training Hall

As the blades come in carving his beautiful flesh, Alohan can see nothing but rage. One blade slipped into his abdomen at an upward angle, carving into organs. The pain was incredible but his rage allowed him to ignore most of it. Furthermore, there was a vague sense of doom that attempted to wash over him. He did not submit. He had some mental clarity, enough to recognize the thieves surrounding him wasn't exactly in his best interest but not enough to fight with any measure of control. Taking practiced actions to protect himself wasn't exactly the Nuari way.

Alohan slipped between the thieves ducking underneath and repositioning himself. As he rose to his feet, he uppercutted the thief threatening Celene with such force the man lifted off his feet. Upon descending, his legs would not hold his weight and the 'learnin' man crumpled to the pavement. He attempted to follow through with the thief to his side but the man was waiting, swinging his sword in wide arches to prevent Alohan's movement. He waited for an opening, glancing back to Celene to see if she was in good shape.
20:35, Today: Alohan Nuari rolled 19 using 1d20+2 ((17)) Will save vs Bane, Divine stuff brings it to 21
20:34, Today: Alohan Nuari rolled 21,9,8,5 using 1d20+8,1d6+3,1d20+6,1d6+3 ((13,6,2,2)). Flurry of Blows

Move Action: 5ft to E7
Standard Action: Flurry of Blows. First attack hits #8(flanking bonus). He should be KOed. Second attack #9 does not.
Free/Swift Action:

HP: 24/34  AC: 16(-2 rage) CMD: 20 | 22 vs grapple Saves: +7/+5/(+2)
Rage: 7  |  8  Stunning Fist: 1  |  1  Note: Make sure to update the main HP counter with my Rage bonus to hp (+6)

Kassius
player, 282 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 15 Dec 2015
at 03:11
  • msg #320

Re: The Training Hall

Kibeti bites down to the left, his jaws sinking into the exposed flesh of the man's stomach, who groans in pain and collapses. Then, turning his attention to the next man, Kibeti claws defensively. The claws would miss, unless the sudden appearance of an Earth Elemental distracts the man...?

Kassius meanwhile backs away and fires a pair of arrows at the thugs threatening his beloved cat. The arrows embed themselves in the man's flesh, and he falls bleeding out. Then, seeing how badly Kibeti is still injured, Kassius concentrates on making the cat faster and more nimble.


Kibeti
21:55, Today: Kibeti rolled 18,11,11,9,6,5 using 1d20,1d20,1d20,1d6+3,1d6+3,1d6+3.  Fighting Defensive full attack.
Full Round Action: Attack 5, then 3 defensively.
5 is dropped. If the attack happens after the Earth elementals, both attacks hit and drop the man. If it happens before, both miss.

HP: 5/19 AC 17(20), Saves+4/+7(+8)/+3
Current Animal Focus: Tiger(+2 Dex)

Kassius
22:03, Today: Kassius rolled 15,25,6,7 using 1d20+8,1d20+6,1d6+1,1d6+1.  Full Attack on Thug 2/3.
Free Action: Five foot step to G1
Full-Round-Action: Fire bow Full Attack (rapid shot) at Thief 3 (if Kibeti didn't kill), or 2 if he did.
Swift Action: Change Kibeti's Animal Focus to Tiger

HP: 19/21  AC 18(19), Saves+4/+8(9)/+4
Spells Slots: 1st: 4/4;  Animal Focus Minutes Left: 1/3, Door Sight 4/6
Current Buffs: Animal Focus (Tiger +2 dex, round 3/10)


Angati
PC, 406 posts
Tue 15 Dec 2015
at 10:16
  • msg #321

Re: The Training Hall

Angati managed to summon the elemental so as to corner the dragon, or whatever it was... now her predicament was how to get out of the silence area and get on to doing something practical... for the time being, hitting on the thief next to her seemed like the best alternative, so with a silent outraged cry, she made a downward sweeping move with her morninstar.


Free : | Swft : | Move :   | Stnd : Attack Worg

Summon Elemental at E-F/3-4

11:13, Today: Angati rolled 12,5 using 1d20+3,1d8+1.  Attack morningstar Thief 7, Sickened - cancel divine vessel.
Forgot +2 for flanking (so I guess it would be 14 to hit.... ?)


HP: 26 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Divine Vessel
     Conditions : Sickened
      L0 Spells : 4/4
      L1 Spells : 5/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Celene
player, 735 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 11:56
  • msg #322

Re: The Training Hall

12:54, Today: Celene rolled 23 using 1d20+7.  Spellcraft - spell id - Rowyns third spell (lightning).
12:54, Today: Celene rolled 17 using 1d20+7.  Spellcraft - spell id - Rowyns second spell (bane).
12:53, Today: Celene rolled 17 using 1d20+7.  Will save vs. Bane (DC13).

Spell craft check - here you have them, if it's possible.

This message was last edited by the player at 11:57, Tue 15 Dec 2015.
Celene
player, 736 posts
Sorcerer 2/Cleric 1
Tue 15 Dec 2015
at 11:59
  • msg #323

Re: The Training Hall

With a sigh of relief, Celene sees the thief crumble to the ground at Alohans blow. Looking up, it's apparent that he still could use a hand with the remaining thugs. She quickly slips into her spell casting trance, hoping for time enough to complete the enchantment.

Standard Action:
Move Action:
Free/Swift Action:
Full round action Action: Sleep spell. Will select target at end of Lotus Dragon round/start of next player round, but as is it'll be thug #4
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 1/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (6/7), Divine Vessel (2/5), Copycat (2/5), Channeling (5/7, DC14), Blessing Faithful (-), Wand of Mage Armour (7 left)

Dungeon Master
GM, 1326 posts
All Powerfull
DM
Tue 15 Dec 2015
at 16:25
  • msg #324

Re: The Training Hall

Angati makes the earth elemental appear directly behind the row of thieves facing her, Kassius and Kibeti. The defending roar stuns the Dragon Lotus' and allows Kibeti to kill two of them within a few seconds, and Kassius to take out another with some stunning bow work. Angati tries to thump her opponent but just misses (you don't get flanking - check out the map below to see why).

Alohan KN's his opponent, allowing Celene to start casting her spell. The two thieves who had been fighting Alohan quickly move to attack her and disrupt it - they have been well briefed by their 'Lady Lotus' who in turn has been told all about the sorceress by a certain friendly native.

Within a second, the swirling earth elemental envelops both men in a cloud of rotating rock and grit (these two were randomly selected from the five potential targets). The two men just... cease to exist. (Insta-hit and almost insta-kill). Celene is free to continue her spellcasting in peace.
Rowyn Kellani
NPC, 18 posts
Tue 15 Dec 2015
at 16:25
  • msg #325

Re: The Training Hall

Rowyn looks up from her combat with Logan. For obvious reasons she is simply too stunned to do anything for a second.

"Gut-tugger! Stay away from it! It's summoned and they can't keep it here for more than a few seconds," she says, totally underestimating the power of the brown elemental gem that Angati has just smashed..


Mid turn update

Logan still to play this round.
This message was last edited by the player at 16:35, Tue 15 Dec 2015.
Dungeon Master
GM, 1328 posts
All Powerfull
DM
Tue 15 Dec 2015
at 18:56
  • msg #326

Re: The Training Hall

Celene:
12:54, Today: Celene rolled 23 using 1d20+7.  Spellcraft - spell id - Rowyns third spell (lightning).
12:54, Today: Celene rolled 17 using 1d20+7.  Spellcraft - spell id - Rowyns second spell (bane).
12:53, Today: Celene rolled 17 using 1d20+7.  Will save vs. Bane (DC13).

Spell craft check - here you have them, if it's possible.


Celene is able to identify both the second and third spells that Rowyn cast.

'Bane' is effectively the opposite of the 'bless' spell that Celene was considering learning at some point. It hinders the opponents of the caster in attacking and resisting magic.

The third spell was a little more rare. This must have been a 'Dread Bolt' - a type of energy blast that is only used by evil clerics (or oracles) and is only effective on 'good' opponents. Considering Logan's kind heart, it is just as well that he managed to avoid it. Funny, but when Celene was reading in the library about it she always imagined that it must be a bolt of BLACK energy - she would've never guessed that it would come out purple.
Dungeon Master
GM, 1330 posts
All Powerfull
DM
Wed 16 Dec 2015
at 17:24
  • msg #327

Re: The Training Hall

Logan steps forward, dodging Rowyn's attacks so that he can trap her against the wall. He tries to slip past her guard but she fights with blinding speed and blocks his blows. The gathering sweat on her brow shows that she is working hard now though.

Angati has the same level of success with her opponent - despite having a whirling block of stone just a few feet from him the man keeps his composure enough to keep her morning star at bay.


Update map

<ROUND THREE END OF PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 18+6/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP:  5/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>
Earthy  HP: 68/68   <MF NOT USED>

Lotus Dragon 1: DEAD
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: DEAD
Lotus Dragon 6: DEAD
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: DEAD
Lotus Dragon 9: <MF NOT USED> -4 -5
Rowyn/Lady Lotus: <MF NOT USED> -4 -16
Gut-tugger: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
Bane until start of round 19 Dragon Lotus' turn
Angati is sickened until end of players' round 5

<ROUND FOUR START OF DRAGON LOTUS' TURN>
This message was last edited by the GM at 17:25, Wed 16 Dec 2015.
Rowyn Kellani
NPC, 19 posts
Wed 16 Dec 2015
at 19:05
  • msg #328

Re: The Training Hall

Thief 7 attacks Angati but misses since he keeps looking over his left shoulder at the earth elemental.

Thief 9 cuts Alohan as the native twists to attack (4hp).

Rowyn tries to step away from Logan, to get far enough away that she can launch a spell in peace - but that is exactly what the rogue has ensured can't happen. The Lotus Dragon leader begins to cast and...

OOC: Forgive me for this but I have done something I don't normally do, I have rolled for the AoO. That is because if Logan hits, then I need to make a spellcasting check and then the target has to make a saving throw... it takes too long.

...Logan shoots forward and cuts Rowyn on the arm (8 hp). The rogue's blow is perfectly timed... whatever spell the 'Lotus Lady' had just begun is wasted as she is forced to pull her hand back.

OOC: Damn! That was her charm person, and the target was going to be Alohan. That would have been cool...


"Ahhhh!" screams Rowyn. "I am going to cut you up Shadowshore scum!" She redoubles her efforts to attack him and her green dragon tattoo becomes a blur as she aims blow after blow at him.

Gut-tugger withdraws into the next room.

Also, the magical silence in the northern corner of the room disappears!
This message was last edited by the player at 19:13, Wed 16 Dec 2015.
Dungeon Master
GM, 1331 posts
All Powerfull
DM
Wed 16 Dec 2015
at 19:06
  • msg #329

Re: The Training Hall

<ROUND FOUR END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 14+6/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP:  5/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>
Earthy  HP: 68/68   <MF NOT USED>

Lotus Dragon 1: DEAD
Lotus Dragon 2: DEAD
Lotus Dragon 3: DEAD
Lotus Dragon 4: DEAD
Lotus Dragon 5: DEAD
Lotus Dragon 6: DEAD
Lotus Dragon 7: <MF NOT USED>
Lotus Dragon 8: DEAD
Lotus Dragon 9: <MF NOT USED> -4 -5
Rowyn/Lady Lotus: <MF NOT USED> -4 -16 -8
Gut-tugger: <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
Bane until start of round 19 Dragon Lotus' turn
Angati is sickened until end of players' round 5
Earth elemental lasts until round 11 end of players turn.

<ROUND FOUR START OF PLAYERS' TURN>
This message was last edited by the GM at 19:59, Wed 16 Dec 2015.
Dungeon Master
GM, 1332 posts
All Powerfull
DM
Wed 16 Dec 2015
at 19:15
  • msg #330

Re: The Training Hall


Updated map. Piece of cake from here...
Celene
player, 740 posts
Sorcerer 2/Cleric 1
Wed 16 Dec 2015
at 19:35
  • msg #331

Re: The Training Hall

At the beginning of the players' turn, the sleep spell comes into effect. Celene places it to affect #9 (can't reach both thugs), with a 10 feet range it's the point D-E/4-5 I think?

will saving throw AC16 , with misfortune.

Do we know how long the elemental lasts?

This message was last edited by the player at 19:37, Wed 16 Dec 2015.
Dungeon Master
GM, 1334 posts
All Powerfull
DM
Wed 16 Dec 2015
at 19:59
  • msg #332

Re: The Training Hall

In reply to Celene (msg # 331):

It lasts nine rounds, so until the end of round 11 player's turn. I'll add that to the effects list.
Dungeon Master
GM, 1335 posts
All Powerfull
DM
Wed 16 Dec 2015
at 20:01
  • msg #333

Re: The Training Hall

In reply to Celene (msg # 331):

21:00, Today: Dungeon Master rolled 12 using 1d20.  Thief 9 vs sleep.


The thief fails his save and falls to the ground.

And then there was one...
Celene
player, 741 posts
Sorcerer 2/Cleric 1
Thu 17 Dec 2015
at 07:57
  • msg #334

Re: The Training Hall

Her concentration no longer needed, Celene briefly wonders what that creature was. Was that really a dragon as spoken of in the annals of magic?

More interesting, who was that lady that Rowyn had bragged about in her moment of delusion? "Lady Porphyria", was it? Could that tell Celene enough that she could second guess their hostess about her abilities? So far they had been unusual...


Do knowledge checks take up an action for a round?
08:52, Today: Celene rolled 18 using 1d20+5.  Know religion: lady porphyria, who and what domain and powers?
08:51, Today: Celene rolled 9 using 1d20+5.  Know arcana, if that was a dragon??

Angati
PC, 410 posts
Thu 17 Dec 2015
at 07:57
  • msg #335

Re: The Training Hall

Finally free from the silence spell, Angati took a step back to be able to cast at ease and cast a fear spell on Rowyn.


Free : 5ft step to G1| Swft : | Move :   | Stnd : Cause Fear on Rowyn DC15


HP: 26 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs :
     Conditions : Sickened
      L0 Spells : 4/4
      L1 Spells : 4/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Dungeon Master
GM, 1337 posts
All Powerfull
DM
Thu 17 Dec 2015
at 11:13
  • msg #336

Re: The Training Hall

A shocked look appears on Rowyn's face as the spell takes effect and she becomes terrified of Angati. The Lotus Dragon leader knows that she is being effected by an enchantment - this is a spell she knows how to cast herself - but is powerless to avoid the effects.

OOC: But, this being DnD, she can't move until her turn so all th rest of you guys all get to move first. What do you want to do with the elemental?
Celene
player, 742 posts
Sorcerer 2/Cleric 1
Thu 17 Dec 2015
at 14:21
  • msg #337

Re: The Training Hall

Why not just order it to take out the thug, and then follow and take on the 'dragon'?
This message was last edited by the player at 15:03, Thu 17 Dec 2015.
Angati
PC, 411 posts
Thu 17 Dec 2015
at 14:51
  • msg #338

Re: The Training Hall

Those were my thoughts
Dungeon Master
GM, 1338 posts
All Powerfull
DM
Thu 17 Dec 2015
at 16:17
  • msg #339

Re: The Training Hall

The noise from the earth elemental increases at Angati's command to pursue the little dragon into the next room - it sounds like a rocky trumpet blaring a tuneless note. Maybe this is the gyrating cloud of rock's equivalent of a roar? It then heads towards the room, pushing thief number 7 out of the way like a ragdoll (actually it was an improved overrun). The man falls to the floor and his rapier skitters away across the flagstones. "I give up! I give up!" he screams and raises his hands over his head.

If Gut-tugger hoped that this door between the two rooms might stop the huge summoned creature then he was dead wrong - the earth elemental moves through the rock wall separating the chambers like it was just a curtain of water (how strong is this thing! that was 'Earth Glide'). Without pausing it hammers the dragon with rocks the size of grapefruit moving at the speed of a runaway horse. Gut-tugger is ripped to shreds in seconds. (Two power attacks for 41 points of damage).


Not that you need it now, but here is an updated map.

Rowyn Kellani
NPC, 20 posts
Thu 17 Dec 2015
at 16:17
  • msg #340

Re: The Training Hall

"No!" screams Rowyn in terror. "No! Gut-tugger, I am so sorry. I love you, and I will NOT forget you and... these frackers will pay." She looks around at the party, her eyes conveying hate even through the fear inspired by Angati's spell. "I swear upon my soul Alohan Nuari that YOU will pay!"

With that she grabs a potion from her waist and drinks it.

OOC: AoO to you Logan. Sorry Alohan, Logan & Kassius, you all miss out on a turn in the interests of storytelling.
Dungeon Master
GM, 1339 posts
All Powerfull
DM
Thu 17 Dec 2015
at 16:42
  • msg #341

Re: The Training Hall

Celene:
Her concentration no longer needed, Celene briefly wonders what that creature was. Was that really a dragon as spoken of in the annals of magic?

More interesting, who was that lady that Rowyn had bragged about in her moment of delusion? "Lady Porphyria", was it? Could that tell Celene enough that she could second guess their hostess about her abilities? So far they had been unusual...


Do knowledge checks take up an action for a round?
08:52, Today: Celene rolled 18 using 1d20+5.  Know religion: lady porphyria, who and what domain and powers?
08:51, Today: Celene rolled 9 using 1d20+5.  Know arcana, if that was a dragon??


It was the Lady OF Porphyria that she claimed the power of. Hmm. That was a DC20 check my friend. How sad! :D :P

As for the dragon... Celene really doesn't have any idea. That didn't look like a juvenile dragon though, some sort of strange subspecies?

Logan
player, 451 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Thu 17 Dec 2015
at 19:45
  • msg #342

Re: The Training Hall

His attention centered on Rowyn, Logan lands a nasty jab as the woman drinks the potion.  Moving in front of her to continue his harrying tactics, she is able to avoid his next two strikes.


AoO Criticals for 13 damage.
5' Step to C8
TWF, both miss.

14:43, Today: Logan rolled 13 using 1d20+6.  Short Sword Attack.
14:43, Today: Logan rolled 12 using 1d20+8.  Rapier Attack.
14:42, Today: Logan rolled 13 using 2d6+10.  Critical Damage.
14:39, Today: Logan rolled 23 using 1d20+10.  Crit Confirmation.
14:39, Today: Logan rolled 29 using 1d20+10.  AoO Rapier.


HP: 13/21
AC 18/ F1 R7 W3
Used Invisibility

Dungeon Master
GM, 1340 posts
All Powerfull
DM
Thu 17 Dec 2015
at 19:57
  • msg #343

Re: The Training Hall

The attack opens up a nasty gash in her stomach and actually knocks her off her feet. She looks up at Logan from her prone position, bleeding heavily and with chest heaving. "I'll make sure you pay too Shadowshore scum. Somehow, I'll make you pay for what you've taken from me."

Then she swallows the potion and suddenly disappears - her form replaced by a gaseous cloud of mist - then moves out of the room like water down a plughole. The party are now alone in the training room - a room that has been thoroughly trashed by the elemental and Rowyn's magics.

OOC: Well done, although the elemental did help just a little bit... What are you going to do with the big guy for the next 5 rounds or so?
Kassius
player, 284 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 17 Dec 2015
at 20:18
  • msg #344

Re: The Training Hall

Kassius breathes heavily, putting away an arrow that he had drawn, but now has no valid target. Seeing Kibeti badly injured, the situation under control, and himself able to speak again, Kassius lays a hand on the cat's back and channels healing energy, curing the worst of Kibeti's wounds.


15:16, Today: Kassius rolled 9 using 1d8+3.  CLW (on Kibeti).


"We won, but Rowyn escaped and can rally more of her men, and there's still no sign of that scum, Vanthus." Kassius comments darkly.
Dungeon Master
GM, 1341 posts
All Powerfull
DM
Thu 17 Dec 2015
at 20:23
  • msg #345

Re: The Training Hall

<ROUND FOUR END OF DRAGON LOTUS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP: 14+6/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP: 14/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>
Earthy  HP: 68/68   <MF NOT USED>

<SPELLS AND EFFECTS>
Alohan is greased up (1 hours) +5 CMD vs grapple, escape artist, etc
Alohan and Celene have Mage Armour (+4 armour bonus) for 1 hr
Earth elemental lasts until round 11 end of players turn.


Time for a channel or two perhaps?
This message was last edited by the GM at 20:23, Thu 17 Dec 2015.
Dungeon Master
GM, 1342 posts
All Powerfull
DM
Thu 17 Dec 2015
at 20:28
  • msg #346

Re: The Training Hall

Kassius:
"We won, but Rowyn escaped and can rally more of her men, and there's still no sign of that scum, Vanthus." Kassius comments darkly.


At the risk of removing some of the tension, I am calling time on this dungeon. The remaining Dragon Lotus men disperse when they realise that their leader(s) have deserted them. But you can choose from the following options about what to investigate:

- the Lotus Lady's quarters contain significant treasure but more danger
- the natural cave part of the dungeon (with the Dragon Lotus' avoided) contains a magical ring and a magical broach, but you will have to content with this regions inhabitants
- the secret harbour contains no cash or traditional treasure, but something that Kassius will value more highly than gold

Celene
player, 743 posts
Sorcerer 2/Cleric 1
Thu 17 Dec 2015
at 21:27
  • msg #347

Re: The Training Hall

It's a group decision, but my oppinion is that it would be most story appropriate for us to investigate Rowyns quarters, and if possible with the help of the elemental in the next 5 rounds. It could at least move in there and set off the first couple of traps(?)

On a less story appropriate, but perhaps fun(?) note, is going to the other two places, after resting, an option? I like dungeon crawling, but I don't know about the rest of you? Oppinions, please:-)

EDIT: Where does the gas cloud fly? Is following her gaseous form out of the question?

This message was last edited by the player at 22:54, Thu 17 Dec 2015.
Kassius
player, 285 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 18 Dec 2015
at 00:44
  • msg #348

Re: The Training Hall

Definitely agree that it makes sense to check out Rowyn's quarters.

Kassius is also still wondering where the animals from the blue Nixie were smuggled off to, and I have a suspicion they may be what's at the secret harbor. So I definitely vote for that.

I'm indifferent on the caverns. Magical loot is always nice though...

Dungeon Master
GM, 1343 posts
All Powerfull
DM
Fri 18 Dec 2015
at 15:01
  • msg #349

Re: The Training Hall

Okay, but I insist you heal yourselves first.
Logan
player, 452 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Fri 18 Dec 2015
at 15:21
  • msg #350

Re: The Training Hall

My vote is for exploring Rowyn's quarters first.  The head of a thieve's guild must have all sorts of great loot.
Alohan Nuari
player, 322 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 19 Dec 2015
at 00:39
  • msg #351

Re: The Training Hall

Alohan released his anger upon seeing his former lover erupt into a bout of gas. It was perhaps perfectly fitting. She never bothered to finished him the other night, why would he expect her to do the same now? As before, he was left unsatisfied and out of breath. He looked about the thieves at his feet, all unconscious and slowly dying. He cared little. The only ones he cared about were out of breath and littered about this room. But perhaps more importantly, the woman behind him.

"Celene. ya be okay?" he asked, turning to his dear friend. He placed a hand on her stomach where the rapier entered her body feeling somewhat guilty for what his eel had gotten them in. He didnt know it at the time but the pain Celene felt was almost amplified in his mind. A mix of guilt and and something truer. Something a friend felt when someone he loved was injured. After everything they had been through, Alohan was becoming closer and closer with his companions.
Investigate: Lotus Lady's quarters is my vote
Dungeon Master
GM, 1344 posts
All Powerfull
DM
Sat 19 Dec 2015
at 13:06
  • msg #352

Re: The Training Hall

Celene:
It's a group decision, but my oppinion is that it would be most story appropriate for us to investigate Rowyns quarters, and if possible with the help of the elemental in the next 5 rounds. It could at least move in there and set off the first couple of traps(?)


That's a deal mister party caller!

Celene:
On a less story appropriate, but perhaps fun(?) note, is going to the other two places, after resting, an option? I like dungeon crawling, but I don't know about the rest of you? Oppinions, please:-)


Yes, that is an option and it seems like at least Kassius is up for at least some of it. It won't take long compared to what you've already done, although the holiday season is obviously going to slow us down a bit.

Celene:
EDIT: Where does the gas cloud fly? Is following her gaseous form out of the question?


It disappears down one of the many small drains in the room. No, it can't be followed without digging up the floor of the room.

Dungeon Master
GM, 1345 posts
All Powerfull
DM
Sat 19 Dec 2015
at 13:28
  • msg #353

The Lotus Lady's Quarters

You have seven rounds of the earth elemental left. It takes one round to gather everybody up in the room to the east (leaving six rounds), then Angati commands it to 'go through that door and don't stop walking!'. With a playful toot like rocks crashing together, little Earthy moves to obey.


Round 6/11

The door disappears as the elemental threads it to wooden fragments and walks into a small corridor - most of the elemental is in the rock wall but it moves as quickly through this as it would through air (which is not that quick, only 40' a round).

This corridor turns south and there are two doors at the end. One is marked 'toilet', and at Angati's command the elemental bashes this down - yep, it's a toilet.


Round 7/11

Though the eastern door is a medium sized room with a few chairs in it - looks like it mark have been a guard post. The northern door looks like a cupboard so this is chosen as the earth elemental's next target.

Round 8/11
The door is destroyed and inside is a tiny 5' room. A rhagodessa is chained in this room, with the end of the chain disappearing through a slot in the wall. The creature leaps to attack but is eliminated in seconds

One trap sprung!



Round 9/11
The elemental heads east and enters a room with a large hexagonal table made of oak taking up a majority of the room, and surrounded by large chairs. The north wall bears a huge map of Sasserine, which flutters in the breeze made by the elemental's gyrating rocks. On the map are dozens of tiny flags on pin, pushed into various spots in the town - the flags are different colours... green, red, gold...

On the southern wall is a five-foot tall and ten-foot wide huge slate with a mess of chalk writings on it.

We'll have to come back to this... no time, follow that elemental!



Round 10/11
The elemental heads east and comes into a 25' foot corridor. It keeps walking with Angati close behind.


Round 11/11

This room looks like some sort of den. There is a basket with blankets in one corner and food sitting in one corner.

Earthy knows that his time has run out. With one last friendly toot that sends a stinging spray of marble sized pebbles across the party, the summoned creature is sucked back into his own place of existence.
Alohan Nuari
player, 324 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 23 Dec 2015
at 23:42
  • msg #354

The Lotus Lady's Quarters

Alohan followed patiently behind the walking chunk of earth, giving it the space it needed to barrel through Rowyn's personal chambers. He marveled at the thing's strength. Had the circumstances been different, Alohan couldn't picture himself going toe-to-toe with such an incredible being. While he walked, he struggled to regain his wind. His knuckles had hurt, his legs felt like a gelatinous cube, and his heart stung. He hadn't expected the betrayal of a former lover to sting -after all, he was the one usually doing the stinging- and was shocked how much it hurt. Regardless, the deed was done.

It took some time but his breath returned to him. Now, with the elemental leaving him and his companions in silence, he turned to them. "I... I be owing ya an apology" he began shrugging his shoulders. "I be tellin' Rowyn much about my... my friends when we be... between de sheets. Dis was wrong. Had I be knowin' she be using it against us dis day..." Alohan shook his head in frustration. "I be sorry"
Kassius
player, 286 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 24 Dec 2015
at 14:25
  • msg #355

The Lotus Lady's Quarters

""It's not like we're some frakking secret."
Kassius tells Alohan with a shrug. "Who knew she'd turn out to be the Lotus Lady herself? Besides, as I said she could find out how we fight easily enough through other means. We won, so there was no harm done."

Shrugging, Kassius heads over to the basket, casually rifling through for anything of interest.

09:25, Today: Kassius rolled 14 using 1d20+9.  perception, search.
Alohan Nuari
player, 325 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Thu 24 Dec 2015
at 15:21
  • msg #356

The Lotus Lady's Quarters

Alohan frowned at Kassius's bluntness. He knew the half-orc was right but still couldn't help feeling responsible. Shaking his head, Alohan looked to Logan in hopes he at least felt the heart behind them. Although he was losing his mind, Alohan recalled Rowyn spewing some pretty hateful stuff towards his friend. And then there was Celene -nullified by Rowyn's magics with relative ease. Perhaps the way Alohan spoke of Celene made Rowyn pay extra attention -forced her to channel her hate towards someone in particular.

Pushing the guilt from his thoughts, Alohan joined Kassius in his search, taking his time. He back tracked to the room he saw earlier, trying to make a mental image of whatever it is the Lotus Dragons were trying to find.
Finding Stuff: Alohan wants to back track to the 9/11 room (chalk writings, flags). Taking 20 should be an option, no?
This message was last edited by the player at 15:22, Thu 24 Dec 2015.
Angati
PC, 412 posts
Sat 26 Dec 2015
at 09:14
  • msg #357

The Lotus Lady's Quarters

"And there go 2500gp... well.. I guess at least we all get to see it, which makes quite a difference hey ?... let's search this place" said Angati starting to slowly look around.

10:14, Today: Angati rolled 19 using 1d20+3.  Perception Search.
Dungeon Master
GM, 1348 posts
All Powerfull
DM
Sat 26 Dec 2015
at 19:09
  • msg #358

The Lotus Lady's Quarters

OOC: All search rolls ignored... These are made by the DM in secret :P

The party spread out and search each of the five rooms – (1) the training room, (2) the room with the table where Gut-Tugger died, (3) the guard post with the little Rhagodessa room to the north, (4) the war-room with the hexagonal table and (5) Gut-Tugger's den.

Logan searches the training room finds every possible type of equipment that one would need to train a thief. Nothing that can be converted to hard cash though

OOC: Logan, do you want get a decent set of thieves tools or something similar? Here is a chance to pick up some masterwork quality equipment...

The next room was a sort of back office with a table - now battered to splinters. Angati searches it very carefully, but the room itself does not hold anything interesting. A search of Gut-Tugger's pulped corpse reveals a fully intact fine metallic collar with intricate runes on it. Angati checks and confirms it is magic.

OOC: It is a collar of armor +2 (functions as bracers of armor +2)

The next room was probably a guard post. Alohan searches it and finds nothing.

OOC: Sorry Ron!

The room with the hexagonal table contains a lot of VERY interesting stuff, and Celene takes her time shifting through it:
1) The map of Sasserine has dozens of flags pinned into it. There are red flags, mostly clustered around the Azure district and the outer harbour. The sorceress notices that there is a red flag on the Vanderboren mansion in the merchant district. There are many blue flags - mostly in the noble district and in the various district watches throughout the city. There are a couple of gold flags on the map as well - the only one not on one of the city watches is on the Kellani estate in the Sunrise district.

2) The slate board on the other side of the room is covered in all sorts of notes written in white chalk.  The coming and going of every ship in the harbour for the last couple of weeks is noted - several have been, or are scheduled for 'holing' - whatever that is. A note in large print in the top right hand corner, circled three times says "Make sure to pay the ixitxachitl at the end of the month!!"

OOC: What is an ixitxachitl? Anyone know without googling the answer?

Kassius and Kibeti search Gut-Tugger's lair. It is a lot cleaner than Cruncher's thankfully. In the basket Kassius finds a small collection of semi-precious stones worth 500 gp.

OOC: And that is it. Not an impressive haul, but there is a door leading east out of the "dragon's" den, maybe that is worth a shot.

Loot thread updated.

Logan
player, 453 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 28 Dec 2015
at 19:15
  • msg #359

The Lotus Lady's Quarters

Logan nods to Alohan.  "Well, we made her run in the end, so all of her vaunted preparations didn't account for anything.  Or at least that Earth Elemental caught her by surprise.  Look, I can't say I'm happy that you were sleeping with someone who was trying to kill us, but you didn't know.  And you broke up with her, which probably explains some of her anger over the whole thing.  But I can't pretend that I've never let anything slip to the wrong person."

Logan pats Alohan on the shoulder before setting off to search.  "I guess what I'm sayin' is, maybe think before you start talking in bed next time!"

Logan inspects the training room, pocketing a set of very-well made Thieve's tools before returning to regroup with the others.

He looks around, and shrugs at the loot.  "Not bad, I suppose."  The rogue grins and barks out an uneasy laugh.  "And none of us had to die to retrieve it!"

MW Thieve's Tools added to Character Sheet.
Dungeon Master
GM, 1352 posts
All Powerfull
DM
Mon 28 Dec 2015
at 19:23
  • msg #360

The Lotus Lady's Quarters

Soooooo..... through the eastern door?
Angati
PC, 413 posts
Tue 29 Dec 2015
at 07:17
  • msg #361

The Lotus Lady's Quarters

Angati nodded at Logan's words "Also, I hope you did her good too.... she was hot and there is no going back so at least... well, you got something out of her too which feels like a success to me, heh", she said though probably not much conviction could be heard through her words.

"Let's see what's behind this door" she said signalling the door to the east.
Kassius
player, 288 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 29 Dec 2015
at 15:03
  • msg #362

The Lotus Lady's Quarters

"Agreed."

Kassius says, short and succinct as usual.
Logan
player, 455 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 29 Dec 2015
at 15:44
  • msg #363

The Lotus Lady's Quarters

Logan nods, eager to see what lies behind the next door.
Dungeon Master
GM, 1354 posts
All Powerfull
DM
Tue 29 Dec 2015
at 16:12
  • msg #364

The Lotus Lady's Quarters

Logan does the usual, and finds no traps and hears no noise. Through the door is a short corridor with a door on either side at the end...

<AUTO DUNGEON EXPLORATION MODE ENGAGED!>

...and the party heads through the left hand door (after Logan's checks review nothing). The walls, floor, and ceiling of the 15' chamber they enter have been covered in white marble tile; every inch sparkles cleanly. In the middle of the room sits a five-foot-by-ten-foot pool of clear hot water. Iron braziers sit evenly spread around the room, making cheerful reflections bounce off every surface.

The party search but find nothing but some pleasant smelling bath salts.

The door on the other side leads into a chamber with décor so opulent that it's jarring. The smooth plaster walls are painted violet and delicately crafted silver lanterns flicker softly on the wall, lighting the entire room. A shelf to the north holds several books, statuettes, stuffed animals, a crystal ball with a smoky red light at its core, and two coffers; one of darkwood and one of iron decorated with tiny jade bats. A five-foot-wide landscape of the city of Sasserine hangs on the eastern wall, yet all of the ships in the harbor fly flags depicting a serpentine dragon coiled around a lotus.



A pair of overstuffed chairs sit beside a low table heaped with fruit and bottles of wine - next to the table is a polished liquor cabinet. To the south stands a lone wooden cupboard. The floor itself is adorned with a thick, deep purple carpet. An open door to the south leads to what appears to be a bedroom so the party continues cautiously.

The floor of the bedroom is carpeted with luxuriously deep purple woollen rugs, and the walls are smoothed with plaster and painted a soothing light velvet, except in one section where a large floor to ceiling mirror has been bolted on - its worn edges being the only thing in the room being anything less than perfect. A delicate crystalline chandelier hangs from the centre of the ceiling. To the south, a dressing table sits next to a padded stool, and a large canopied bed with silk sheets looms to the southeast. Between these two objects sits a heap of oversized cushions.

The party pillages the rooms... opps, sorry, searches the rooms and finds the following:

Books
All novels, mostly adventure stories or erotica of the type that the old ladies in the Shrine of Liir tended to favour. No particular value.

Statuettes
A large collection, all made of the same strange sort of polished purple stone -> no-one in the party has ever seen anything like it. All the little statuettes are of things like succubuses, displacer beasts doing unpleasantly sexual things to unicorns or other mythical creatures... Not a nice collection, but worth 1,000 gp to the right buyer!

Stuffed Animals
These consist of small but dangerous creatures like stirges, cobras, Small monstrous
spiders, and even what looks to be a giant shrew the size of a cat. None of these are worth much more than a few gold coins.

Crystal Ball
Darkwood Coffer
This box is worth 150gp by itself and inside are a dozen silver and gold necklaces worth a total of 500gp.

Iron Coffer
This box is also wroth 150 gp. Inside are dozens of rings and earrings worth a total of 750gp.

Painting of Sasserine Harbour
Considering what this picture depicts - every ship in the harbour taken over by the Lotus Dragon thieves guild - and you just killed most of the potential buyers who would be interested in that, this painting is now worthless. That said, Angati feels there is something familiar about this watercolour. What is it?

Perception check to figure it out or if you are man enough Beni, have a guess! :P

Wine
Two bottles of Alphatian red. The best! How on earth did it get all the way to Sasserine? 50gp or just enjoy them

Liquor Cabinet
Full of liquor! Good quality top shelf stuff, time to get the party started!

Wooden Cupboard
This contains lots of clothing sized for a human woman - ladies take up to three sets of any clothing type you feel like. Also, it contains three particularly spectacular outfits: a ball dress worth at least 75gp, a flowing robe of shimmering lavender silk worth an amazing 450 gp - but the cut of this is so scandalous that it could only be worn in very intimate company. Actually, Alohan actually recognises this last item of clothing :D

Crystal Ball
Celene gets all excited - for about five seconds until she realises that the smoky shimmer in the middle is just a simple illusion. With disgust she figures out that this trinket isn't worth more than 100gp.


So, 3,225gp in total, which isn't as good as Parrot Island. Who would have thought that zombie pirates would have more treasure than the real thing, but maybe the profit margins in the pirating industry were a little better back then.


Players? Bah, who needs 'em! I'm gunna explore this dungeon all by myself!!
This message was last edited by the GM at 16:15, Tue 29 Dec 2015.
Logan
player, 456 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 29 Dec 2015
at 21:34
  • msg #365

The Lotus Lady's Quarters

Logan hurries from new cache of tiny treasure to the next, his eyes glimmering like a youth set loose in a sweets-shop.  He passes over the books with too-eager haste, stopping to turn over a few of the deviant statues.  "I'm going to have to expand my list of fences...they're going to start asking questions..." the rogue muses to himself.

He smiles as he runs his fingers through the necklaces and rings.  "Jewelry is much easier..."

The rogue hefts the bottles of wine and sniffs at the labels, then puts them down, shrugging.  His eyes, however, light up at the liquor cabinet.  "Now this I can appreciate!  Alohan, maybe we can drink enough to forget about Rowyn.  Think of it as her parting gift."

The rogue slowly whistles at the silk robe, and he shakes his head, blushing when his gaze passes over Alohan.  "Can hardly blame you for talkin'.  That lady knew how to dress!"
Celene
player, 745 posts
Sorcerer 2/Cleric 1
Tue 29 Dec 2015
at 23:00
  • msg #366

The Lotus Lady's Quarters

OOC: ok, sorry, couldn't help myself from a smaaaaal breach in holiday curfew.

Celene wonders about two things: what good is that decorative crystal ball anyway (she'll take it along just for the curiosity or some odd use in the future). and why are the edges of that full wall-mirror so worn? Anything behind it, wearing down the edges by moving it back and forth a lot?

Or is this a GM-rail-road-only-lane, so there's no more to come after? :-)

Dungeon Master
GM, 1355 posts
All Powerfull
DM
Wed 30 Dec 2015
at 08:25
  • msg #367

The Lotus Lady's Quarters

Logan:
The rogue hefts the bottles of wine and sniffs at the labels, then puts them down, shrugging.  His eyes, however, light up at the liquor cabinet.  "Now this I can appreciate!  Alohan, maybe we can drink enough to forget about Rowyn.  Think of it as her parting gift."


OOC: Logan (and probably Alohan as well) if you take a drink please make 2 x fortitude saves at DC18 (it's strong stuff!) to see if you enter phase I or phase II drunkiness. Other characters are welcome to participate of course. The fancy wine is only DC 12.

http://www.d20pfsrd.com/extras...s-lab/drinking-rules

Celene:
Celene wonders about two things: what good is that decorative crystal ball anyway (she'll take it along just for the curiosity or some odd use in the future).


OOC: Pass. It's noted that Celene takes it.

Celene:
and why are the edges of that full wall-mirror so worn? Anything behind it, wearing down the edges by moving it back and forth a lot?


OOC: I was wondering if anyone would notice that!!

Celene has a look, grabs the edges and tries to move the mirror. She feels it budge a bit! Logan is called over to check for traps. The thief decalres it safe and together they manage to slide the mirror to one side. The mechanism is in need of maintenance and it is quite hard work, hence the sides being worn down.

On the other side is a short 15' corridor going due north with a door at the end on the eastern side.

OOC: Well done! Bonus XP or something to you.

Celene:
Or is this a GM-rail-road-only-lane, so there's no more to come after? :-)


Heh. Not this time!
Logan
player, 457 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Wed 30 Dec 2015
at 14:16
  • msg #368

The Lotus Lady's Quarters

Logan takes a long pull on one of the bottles, savoring the alcohol, then moving to inspect the mirror, almost giddy in the excitement of defeating the Lotus Dragons.

"Ha!  That'll teach 'em to hide stuff in plain sight.  Good job, Celene!"

The rogue gives a lopsided smile and steps into the corridor, examining it and the door in front for traps.  If all looks safe, he'll open that door.

1 pass, 1 fail.  Stage 1 drunkenness.
09:14, Today: Logan rolled 13 using 1d20+1.  Fort Save 2.
09:13, Today: Logan rolled 21 using 1d20+1.  Fort Save 1.

Dungeon Master
GM, 1357 posts
All Powerfull
DM
Sat 2 Jan 2016
at 08:54
  • msg #369

The Lotus Lady's Quarters



Logan doesn't find any traps or hear any noise, so he advances into the corridor and carefully <hick!> examines the door at the end <hick!>. It checks out, but when he tries to open it, he finds that it is locked. No doubt the person with the key just changed into a gaseous cloud and ran away, so other techniques are now called for...
Alohan Nuari
player, 328 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 2 Jan 2016
at 17:37
  • msg #370

The Lotus Lady's Quarters

The sheer amount of riches Rowyn had in her underground hideaway did not surprise Alohan. He hadn't thought much of it at the time but her 'house' -the one they had relations in- had been relatively untouched. Despite it's obvious affluence, Alohan now recalled how little it had been 'lived in.' As he strode about the room, he began to make the connection. She lived here, in this underground hole. She used her childhood home to keep up appearances -and to bang natives.

Alohan isn't particularly impressed with Rowyn's riches. He feigns enjoyment of course, but finds himself moving on to the statutes. The stone is unlike anything he had seen. Even the beats were exotic. Whether it be dinosaurs, a succubus, or a beholder- Alohan hadn't seen anything like them before.

At Logan's approach, Alohan places on the statues back on the table. He grabs the drink, takes a few swigs, and hands it back to the Shadowshore boy. "I drink ta remember" he mumbles, turning back to the statues. He wanted them. At the very least, this dungeon was not a fitting place for such a marvelous collection.

Looking about the room, Alohan marched over to the silk, four postered bed. He ripped off a sheet began to fold it. Satisfied, he began to wrap the statues in pillow cases and light fitting articles of clothing, using the sheet to bundle it all together. Her went at it with grim -alcohol infused- determination, hell bent on rescuing these statues from an eternity of darkness.

Once finished, Alohan was left with a big padded bundle. He hardly noticed Logan disappearing down the hall.
Angati
PC, 414 posts
Sat 2 Jan 2016
at 20:22
  • msg #371

The Lotus Lady's Quarters

Angati looked at the water color for a little while... "My guess is this is one of our cherished Vanthus finance's pieces of work..." she said smiling and picking it up to look at it more closely.

21:17, Today: Angati rolled 9 using 1d20+3.  Perception Check.

She then moved on to check the secret entrance that Logan had found out, and examined it trying to figure how it could be worked open.
Kassius
player, 289 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sat 2 Jan 2016
at 23:01
  • msg #372

The Lotus Lady's Quarters

Kassius waves off the alcohol, preferring to stay fully alert while still in enemy territory. The opulence that surrounds them is impressive. Clearly, thievery is a profitable business here, at least for the leaders. At the locked door, Kassius puts his hand on the wood, extending his senses beyond. It won't help him open the door, but at least he'll know what's on the other side, and perhaps if it's worth the effort of picking or smashing down.

Door Sight 2/6 remaining after this.
Dungeon Master
GM, 1358 posts
All Powerfull
DM
Sun 3 Jan 2016
at 16:15
  • msg #373

The Lotus Lady's Quarters

Angati:
Angati looked at the water color for a little while... "My guess is this is one of our cherished Vanthus finance's pieces of work..." she said smiling and picking it up to look at it more closely.


OOC: Yes! Spot on Beni!

The oracle checks the artist's signature in the bottom corner of the painting and sure enough it is a Brissa Santos original. Angati couldn't hold her hand on her heart and say the young girl was an exceptional artist but there was something about they way Brissa had been able to capture the surface of the water in the harbour. It was as though she'd caught the random movement of the waves in action, in a precise moment of time just in the way she'd caught the undulations of the carpet of green kelp in 'Journey's End' - a painting that now hung on the oracle's bedroom wall. As she stared, the waves in Sasserine harbour seem to start to flow and move and Angati begins to hear the slop of water against the sides of ships and wharves and then...

...Alohan bumped her as the native tossed the bundle consisting of the collection of strange porno statues onto his back. The moment was broken and the painting was just a static surface again, but Angati felt like she needed to talk with the young Brissa again, to find out where her inspiration came from to paint such captivating watercolours.

Alohan Nuari:
At Logan's approach, Alohan places on the statues back on the table. He grabs the drink, takes a few swigs, and hands it back to the Shadowshore boy. "I drink ta remember" he mumbles, turning back to the statues. He wanted them. At the very least, this dungeon was not a fitting place for such a marvelous collection.

Looking about the room, Alohan marched over to the silk, four postered bed. He ripped off a sheet began to fold it. Satisfied, he began to wrap the statues in pillow cases and light fitting articles of clothing, using the sheet to bundle it all together. Her went at it with grim -alcohol infused- determination, hell bent on rescuing these statues from an eternity of darkness.


OOC: Okay, well, that is a 'nice' memento of his relationship with her I guess. Fitting in a way...

Any more rolls for the alcohol? 2 x fortitude saves at DC18 (for the spirits) to see if you enter phase I or phase II drunkiness. The fancy wine is DC 12.


Kassius:
Kassius waves off the alcohol, preferring to stay fully alert while still in enemy territory.


OOC: Spoilsport! :P

Kassius:
The opulence that surrounds them is impressive. Clearly, thievery is a profitable business here, at least for the leaders. At the locked door, Kassius puts his hand on the wood, extending his senses beyond. It won't help him open the door, but at least he'll know what's on the other side, and perhaps if it's worth the effort of picking or smashing down.


Inside he sees a small room with three *big* treasure chests inside.


That worthwhile enough to pick a lock for? :D
Kassius
player, 290 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 3 Jan 2016
at 16:24
  • msg #374

The Lotus Lady's Quarters

Kassius reports the apparent treasure to the other, and looks doubtfully at Logan. Hopefully, the man's still sober enough to pick the locks, as Kassius has no talent in that particular skill.
Logan
player, 458 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 4 Jan 2016
at 16:33
  • msg #375

The Lotus Lady's Quarters

Logan moves over to the door, pulling his newly-acquired thieve's tools out and dancing them across his knuckles when while he does so.  "I see that look!  I'm not drunk, just relaxed.  You should try it some time."  The rogue kneels in front of the door, and applies the picks and tools with eager skill, the joy on the young man's face due to his utensils plainly evident.

Sleight of Hand to be flashy
+2 to Dexterity due to Stage 1 Drunkenness, +2 to Disable Device b/c of MW tools

11:20, Today: Logan rolled 30 using 1d20+13.  Disable Device.
11:19, Today: Logan rolled 21 using 1d20+10.  Sleight of Hand.

Dungeon Master
GM, 1359 posts
All Powerfull
DM
Mon 4 Jan 2016
at 18:51
  • msg #376

The Lotus Lady's Quarters

The joy on the young man's face is indeed evident as he picks the lock with a level of mastery that few in the city could have matched. The door swings open and the thief, still balanced on his knees to reach the lock, turns to the rest of the group with a flourish and a cheeky grin on his face.

That grin is frozen in place as Logan triggers the trap that he missed spotting earlier (sorry John, your passive perception roll sucked, see below) and a volley of a dozen barbed and poison tipped-darts fly out of the wall and down the corridor. The first dart strikes the rogue at point blank range and sinks deep into his neck (confirmed critical hit, see below) - staggering the thief and knocking him onto all fours (13 hp damage, reduces Logan to 0 hp).

Alohan takes a barb deep into his chest (8 hp), but the rest of the party are lucky enough to dodge or take cover behind armour - one dart embeds itself into Angati's shield and the ever alert Kibeti actually jumps out of the corridor to escape.


20:27, Today: Secret Roll: Dungeon Master rolled 17 using 1d20+10.  Logan to detect poison dart trap DC22.

19:37, Today: Dungeon Master rolled 28,27,16,9,13,17 using 1d20+8,1d20+8,1d20+8,1d20+8,1d20+8,1d20+8.  Darts vs Logan, Alohan, Angati, Celene, Kassius & Kibeti.
19:37, Today: Dungeon Master rolled 23 using 1d20+8.  Confirm crit on Logan.
19:39, Today: Dungeon Master rolled 13 using 2d4+8.  Damage to Logan.
19:39, Today: Dungeon Master rolled 8 using 1d4+4.  Alohan damage.


Ah yes, this is why we heal each other after combat people. :D :P

OH! And Alohan and Logan please make a DC 11 fortitude save or I'll be rolling up some constitution damage for you. :D


HIT POINTS & MISFORTUNE
Angati  HP: 26/28   <MF USED>
Alohan  HP:  6/28   <MF USED>
Celene  HP: 11/18   <MF NOT USED>
Kassius HP: 19/21   <MF NOT USED>
Kibeti  HP: 14/19   <MF NOT USED>
Logan   HP:  0/21   <MF NOT USED> <STAGGERED>

<SPELLS AND EFFECTS>
None
This message was last edited by the GM at 18:54, Mon 04 Jan 2016.
Dungeon Master
GM, 1360 posts
All Powerfull
DM
Mon 4 Jan 2016
at 18:56
  • msg #377

The Lotus Lady's Quarters

Johannes isn't able to post so I am going to jump in here.

As soon as the party is able to get clear of the corridor - the bleeding Alohan dragging the effectively unconscious Logan out - Celene calls out to her goddess for assistance again and again.

15 pts of healing and Celene is tapped out of channels now.

The good news at least is that there are no more darts - Logan is *pretty* sure that the trap was designed to just release a single volley and now that this has been done it is effectively disarmed.


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF USED>
Alohan  HP: 21/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 15/21   <MF NOT USED> <STAGGERED>

<SPELLS AND EFFECTS>
None
This message was last edited by the GM at 18:58, Mon 04 Jan 2016.
Logan
player, 459 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 4 Jan 2016
at 19:34
  • msg #378

The Lotus Lady's Quarters

Logan shudders as he regains conscious.  "Well...."  The rogue shakes his head and looks around, a blush filling in his cheeks.  "Perhaps I was being a bit too cocky.  I should have expected she'd have some sort of trap on her treasure chamber.  On the bright side, I was able to pick it, and I think that's the worst of the danger.  I say we avail ourselves to the riches..."  Logan trails off as his eyes dart down the almost-deadly passageway.

Carefully, the Shadowshore boy gets to his feet and enters the passageway, trying to search for more darts and (carefully) inspecting the now-revealed dart holes, using his tools to plug them up or otherwise disable the trap if it seems any more danger is imminent.

"They probably need to be manually reset," the rogue thinks out loud.  "Maybe take out anyone who sneaks in, but not a group, or a determined assault.  Rowyn was probably protecting it from a lone thief, but probably didn't foresee something like losing all the Lotus Dragons and being defeated herself."

If the coast looks (relatively) safe, the rogue makes his way into the treasure chamber itself, the time taking more care to inspect the three chests and then opening them, excited to see what his near-death has found.

14:28, Today: Logan rolled 19 using 1d20+2.  Fort Save.
In breaking news: being drunk also makes you better at fighting off poison!  Though Logan would have made the check anyway.

Dungeon Master
GM, 1361 posts
All Powerfull
DM
Mon 4 Jan 2016
at 19:56
  • msg #379

The Lotus Lady's Quarters

Logan inspects the slots that the darts came through and is 99% sure there are no more to come out, but plugs them all up to be sure. Then he turns his attention to the treasure room...

Maybe the attack has sobered him up a little because he spots the next trap - the floor of the next room has a dozens of fine slots in the floor, and by carefully inspecting them he can see that there is a thin blade in each primed to shoot up.
Logan
player, 460 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Mon 4 Jan 2016
at 20:59
  • msg #380

The Lotus Lady's Quarters

Logan pulls out his tools and bends, working hard to disable the next trap.

"I'll say this, Alohan.  You sure had guts for sleeping with her.  She seems mighty paranoid.  Treasure behind a secret door, double-trapped.  What to do want to bet the chests are trapped, too?"

"Hmm..."  The rogue starts to poke around.  "I can probably just gum up these works, but maybe I can disable the trigger and make this safe...."

Disable Device check, please.  +13 total bonus.
Angati
PC, 415 posts
Tue 5 Jan 2016
at 07:14
  • msg #381

The Lotus Lady's Quarters

Angati muttered "if what you are doing, does not work, I'll be handing you a bottle, and taking a step back... that seemed to work nicely as far as deactivation goes"...

She paused a bit before continuing, "...just come here before doing anything else..." she said as she cast a Cure Light Wounds on the thief, and another on Alohan.

OOC:
08:14, Today: Angati rolled 10 using 1d8+2.  CLW Alohan.
08:13, Today: Angati rolled 5 using 1d8+2.  CLW Logan.

Dungeon Master
GM, 1362 posts
All Powerfull
DM
Tue 5 Jan 2016
at 16:34
  • msg #382

The Lotus Lady's Quarters

Angati:
Angati muttered "if what you are doing, does not work, I'll be handing you a bottle, and taking a step back... that seemed to work nicely as far as deactivation goes"...

She paused a bit before continuing, "...just come here before doing anything else..." she said as she cast a Cure Light Wounds on the thief, and another on Alohan.

OOC:
08:14, Today: Angati rolled 10 using 1d8+2.  CLW Alohan.
08:13, Today: Angati rolled 5 using 1d8+2.  CLW Logan.


Angati heals up the front line of the party, bring them up to almost full health, although it really does seem like an endless job sometimes...


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF USED>
Alohan  HP: 28/28   <MF USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 20/21   <MF NOT USED> <STAGGERED>

<SPELLS AND EFFECTS>
None

Perhaps trying to redeem himself, the rogue takes a very long time to look over the trap in the treasure room...¨

17:23, Today: Dungeon Master rolled 30 using 1d20+13.  Logan disarm trap.

...and figures it all out. He traces the control cables and finds that floor trap is triggered by opening either the NE or SE chests. It is disarmed by opening the NW chest. Strange, but that is how it is.

Sending everybody else out of the room, Logan holds his breath and opens the NW chest a fraction. There is a gentle *click* as the trap mechanism disengages then nothing - no razor sharp blades slicing through his feet that it. Exhaling, he opens the lid fully and looks inside the chest. Nothing! The chest is totally empty.

He opens the NE chest and sees something much better. It is filled to the brim with gold coins, gold plates, fine silver cups, necklaces, broaches, gems... It is a fortune (10,000 gp).

OOC: How about dem apples? :D

He checks the final chest. This is also filled with a great amount of coins and gems, but all of these are packed neatly inside silk bags bearing the Vanderboren crest. (Also about 10,000 gp).
Kassius
player, 292 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 5 Jan 2016
at 19:45
  • msg #383

The Lotus Lady's Quarters

Kassius whistles appreciatively at the impressive collection of coins, gold, and riches. "Looks like we've found what was supposed to be in those chest's in the Vanderboren Vault. Returning this should allow her to continue paying us, as well as more than earning that pay I would think."
Logan
player, 463 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Tue 5 Jan 2016
at 20:03
  • msg #384

The Lotus Lady's Quarters

Logan's mind again whirls as he surveys the two chests.  If the money he had seen so far was incomprehensible to the rogue, this was...

Well, it was more money than he had ever dreamed of seeing in one place.  Even split five ways, it was a great deal more than he had ever dreamed of having.  For a split second, Logan regretted the other four with him - 20,000 gold would be enough to run off and vanish somewhere forever - leave his troubles in the past.  Find someplace nicer than Shadowshore and Sasserine.  But just for a moment.  The rogue could admit to himself that he could never have claimed such a treasure by himself - any one of the combats he had faced would have likely proven deadly had he been by himself.  And besides, Lavinia's employ would likely continually result in more such scores, and Tessera was being seen to as well.  Cutting now and running was surely the worse move, no matter how attractive it seemed.

Finally, that rogue nodded.  "I'm sure she'll be happy to have it back.  At least it's enough to justify our retainer for awhile longer."

A look of anger flashed over the half-elf's face.  "Though we still haven't found Vanthus!"
Alohan Nuari
player, 330 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Wed 6 Jan 2016
at 02:19
  • msg #385

The Lotus Lady's Quarters

Alohan felt his chest where the bolt had entered his skin. It itched after the magic had fixed his wounds. When he had retreated with Logan's unconscious body, Alohan revisited the bottle of booze, bringing the bottle with him after Logan regained his senses. He took a few more swigs while the Shadowshore boy went about disabling the traps, half listening to his friend's comments regarding Rowyn. He shrugged and looked to the others. "She be feedin' me her urchin..."

The native didn't have an opinion towards the gold. It was fair amount to be sure, but he cared little for its worth. If they took it with them, left it here, or gave it all away, Alohan cared not. Still, he knew who would be the one carrying it back out this awful place. He took another swig in exhausted anticipation.
19:33, Today: Alohan Nuari rolled 26 using 1d20+7 ((19)) Fort Save
21:18, Today: Alohan Nuari rolled 13 using 1d20+7 ((6)) Fort save vs Alchy

This message was last edited by the player at 02:19, Wed 06 Jan 2016.
Angati
PC, 417 posts
Wed 6 Jan 2016
at 07:21
  • msg #386

The Lotus Lady's Quarters

"Well, those 10000 split 5 ways should help  us a bit to better face Vanthus" said Angati looking at the first stack of coins. As she looked at the second, the ones marked from the Vandervoren she grinned "And those.. well, we did not get Vanthus, but we share have kicked him in his jewels, wouldn't you say ?".

"Anyway, much as I fear Lavinia might be incapable of keeping this money safe, I'd say that in-as-much as she has been punctually paying us, we owe that to her... shall we get out of this place ?".

"Talking about which... maybe we should do something about the place... I don't know... but at least these area here, seems cozy enough... maybe we could claim it as our base of operations... there is room for all... and maybe we can even get a cook all in one go... " she said reminding everyone of the kobold cook.
Dungeon Master
GM, 1366 posts
All Powerfull
DM
Wed 6 Jan 2016
at 17:24
  • msg #387

The Lotus Lady's Quarters

It could be a pretty good base of operations - maybe a little bit on the damp side but plenty of room. The kobold chef has run away, but I do know someone else that would like a shot at learning a new skill.... young greasy Shefton.

You will need to explore the entire complex before claiming it as your home though, so that means cleaning out both the natural caves and the secret harbour.

Dungeon Master
GM, 1369 posts
All Powerfull
DM
Thu 7 Jan 2016
at 16:57
  • msg #388

The Caverns

Now that all of the Lotus Lady's quarters have been explored, and its treasure claimed (added to loot thread) the party decides to rest for the night. Several of the doors leading back to the main complex are barricaded and then the group eats and sleeps for 8 hours (all hp healed, all spells restored) and awakens rested and ready for the next challenge.

Using Shefton's map they are able to find their way to the location marked 'Natural caves'. The final door before the caverns is secured with several strong bolts and has a ominous looking skull painted on it. The party obviously ignore all this and open the door.

On the other side is an irregular cavern that winds 80' downwards into the underground and ends in a large tide pool - its waters thick with seaweed and its bed clustered with a veritable carpet of red and black sea urchins. (Yeah, these are the ones where you need to make a DC11 fort check or be nauseated for 1 minute).

The pool looks pretty deep, you'll have to swim almost all of it, and traversing this 'sea urchin farm' will be no easy feat since the floor is uneven, with parts where slippery spikes of rock poke up almost to the surface to and are obscured by the thick green kelp. (DC15 acrobatics check while doing 'vigorous activity' or get spiked by an urchin and you'll have to make a save)

On the other side of the poor you can see the corridor continue past a pebbly beach.


Logan
player, 465 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Thu 7 Jan 2016
at 19:11
  • msg #389

The Caverns

Once inside the natural caverns, Logan took a quick look back towards the door.  "So here's it's urchins trying to poison us, and out there it was thieves using their poison?"  Logan shrugged.  "It can't be too much worse, right?  At least they're not hiding or anything.  Though the fact the door was barricaded..."

He looks into the darkness, trying to tease out details from the edge of his vision.  "You don't suppose they were trying to keep something out?  I mean, these caves must have a natural exit, or the water wouldn't be fresh enough to support sea urchins.  But they might keep it barricaded lest intruders find their way in or barricaded because something lives here.  Like that big croc we first encountered."

Logan prods a nearby urchin with the tip of his blade, and pats Alohan on the back.  "Fancy taking the first swim?"

So is it an Acrobatics check and a swim check we need to make?
This message was lightly edited by the player at 19:25, Thu 07 Jan 2016.
Kassius
player, 294 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Thu 7 Jan 2016
at 19:15
  • msg #390

The Caverns

"Wait, let's not get hasty. Ambush while in the water puts us at a marked disadvantage."
Kassius says.

Then, he draws out an arrow, casting a spell that causes the arrowhead to glow like a torch. Walking along the dry edge of the harbor, he knocks the glowing arrow and fires it into the shadowed recesses.

I can make an attack roll if you want, but it's just AC 5 to hit a square. I'm trying to get the arrow into the partially shadowed room in the upper left.
Dungeon Master
GM, 1370 posts
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DM
Thu 7 Jan 2016
at 20:51
  • msg #391

The Caverns

Logan:
So is it an Acrobatics check and a swim check we need to make?


Not even that. If you're happy with paddling across at 1/4 speed then you don't need a swim check OR an acrobatics check. You'll get across slow and safe. But, if for some reason you decide that you'd like to move 1/2 speed, then you need a swim check. As swimming is a 'vigorous activity' then you'd need the DC15 acrobatics check to avoid standing on a spike.

And yeah... combat would also count as a vigorous activity. Not that combat is likely of course...


Kassius:
Then, he draws out an arrow, casting a spell that causes the arrowhead to glow like a torch. Walking along the dry edge of the harbor, he knocks the glowing arrow and fires it into the shadowed recesses.


Kassius hits the small sandy bank that is almost due north of the party. The extra light reveals that this is actually a bend in the tunnel system and the water cave continues out to the NE. No sign of any danger though.
Dungeon Master
GM, 1371 posts
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Fri 8 Jan 2016
at 16:58
  • msg #392

The Caverns

Come on Alohan, I know you want to take a dip!
Kassius
player, 295 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Fri 8 Jan 2016
at 17:34
  • msg #393

The Caverns

Kassius glances around some more, checking for any hidden dangers. The sea urchins are obvious, but an attack here would be worrying. Seeing nothing react to the glowing arrow, and with it's light providing some assurance of nothing hidden further up, Kassius shrugs. "Nothin to it but to go on."
He says. Sheathing the bow to keep it dry, Kassius and Kibeti advance cautiously through the lake.

Moving at 1/4 speed to avoid having to make checks.
Logan
player, 466 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Fri 8 Jan 2016
at 18:07
  • msg #394

The Caverns

Logan nods and follows Kassius carefully into the water, keeping a few paces behind and watching the bend ahead for signs of any danger.
Dungeon Master
GM, 1372 posts
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DM
Fri 8 Jan 2016
at 19:32
  • msg #395

The Caverns

You guys are such good sports about this - I mean, I know this has AMBUSH written all over it - but what can you do?

Celene insists on using some charges from her wand on both herself and Alohan and doing her trick with divine vessel. Also, Kassius puts Gut-tugger's magical collar on Kibeti - the cat only whines for a few seconds, perhaps feeling how much it helps.

The collar gives Kibeti a +2 armour bonus


The party set across the water, swimming carefully out into the underground lake in single file and with great care. Alohan makes it across to the other side without incident.

Beyond the little beachhead, the walls and floor of the cavern her enters glisten with a thick, transparent ooze. Mushrooms protrude from the slop on the floor here and there, and a viscous puddle of florescent greenish-blue goo shimmers in the southern end of the room. The warrior has little time to admire the 'beauty' of this sight though, as soon some dark shapes start peeling themselves off the wall and advancing towards him with a chilling chitterous beat that the native recognises oh too well.


It's your old nemesis Ron. And this time there are three of them!

Meanwhile, things are happening out in the lake too. The party is neatly divided between the two shores and those still in the first cavern see the thick seaweed party as some swims through the water at high speed. This is happening both in the north and the south.


Here are your current positions

It can hardly be said that the party wasn't expecting an ambush, so there isn't complete surprise. Roll for initiative - we'll do it like 'Here be Dragons' and see if there are some sides who get a free round of actions. The three sides are the party, the Rhadogessa and the water things.

20:30, Today: Dungeon Master rolled 7 using 1d20+5.  Water things intiaitive.
20:29, Today: Dungeon Master rolled 14 using 1d20+1.  Rhagodessa initiative.
20:31, Today: Dungeon Master rolled 8 using 1d20.  Celene Initiative.


Celene's Status Notes
Notes:
Everyone in the party gets +2 bonus on the next attack roll, skill check, or ability check (your choice) made before the end of your next turn (he's the only one in range)
2 charges taken off wand
Standard Action: N/A
Move Action: N/A
Free/Swift Action: Divine Vessel
Misc.:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP: 18/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 5/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (7/7), Divine Vessel (4/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Mage Armour (5 left)

This message was last edited by the GM at 08:58, Tue 12 Jan 2016.
Alohan Nuari
player, 332 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 9 Jan 2016
at 01:12
  • msg #396

The Caverns

Alohan gingerly slid across the water, lifting himself onto the sandbar with his reflexes at the ready. Everything had a nasty goo about it -not a good sign to the native- and before he could voice his reluctance, the creatures emerged from their cove. His thoughts instantly returned to that of the ship, remember what it felt like to feel the beast's jaws enter his body. He remember losing consciousness, a first for him, however brief. He was stronger now -more in control- but he still felt a bit of a reluctance.

"Great," he thought, bringing his pele to the fore-front, 'we served the beasts a meal'. He shook his aprehensions aside and charged forth, allowing his anger to fuel his movements. The red curtain, the blowing volcano, the shroud of fire descend over his senses and only one thing remained -pure rage.

The native took a few steps away from the pond, using the opposite wall give himself leverage. With a foot on the wall, Alohan somersaulted into the air bringing his heel down onto the rhagodessa. Even with the magics guiding his foot, the creature was able to shy away but not from Alohan's follow-through. However glancing, he felt the carapace crack. With his feet under him, he waited for the impending pincers.
20:03, Today: Alohan Nuari rolled 24 using 1d20+4 ((20)) Init to Win it.
20:08, Today: Alohan Nuari rolled 13,7,21,4 using 1d20+8,1d6+3,1d20+6,1d6+3 ((5,4,15,1)) Flurry of blows.

Move Action: 5ft to F1
Standard Action: Flurry of Blows #1
Free/Swift Action:

HP: 34/34  AC: 16(-2 rage) CMD: 20 | 22 vs grapple Saves: +7/+5/(+2)
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: I'm scared. I also figured rolling a 20 merits a full post, seeing as how Ill probably be acting first. Not sure if this merits another attack or anything.

This message was last edited by the player at 01:13, Sat 09 Jan 2016.
Dungeon Master
GM, 1375 posts
All Powerfull
DM
Sat 9 Jan 2016
at 07:15
  • msg #397

The Caverns

<START OF ROUND ONE>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF NOT USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 20/21   <MF NOT USED>

Rhagodessa 1: <MF NOT USED> -11
Rhagodessa 2: <MF NOT USED>
Rhagodessa 3: <MF NOT USED>

Ixitxachitl A: <MF NOT USED>
Ixitxachitl B: <MF NOT USED>

<SPELLS AND EFFECTS>
Divine vessel (+2 to one roll before start of next turn)
Mage armour on Alohan and Celene (1 hr)


quote:
I also figured rolling a 20 merits a full post, seeing as how Ill probably be acting first. Not sure if this merits another attack or anything.


You get to move first and use their flat-footed AC. You hit with both attacks and give rhagodessa 1 a good bashing.

Logan
player, 468 posts
Rogue 3 HP: 13/21
AC 18/ F1 R7 W3
Sat 9 Jan 2016
at 17:39
  • msg #398

The Caverns

Logan moves forward, joining Alohan in attacking the giant spider-things.

"We need to move to flank them.  You'll be surrounded, but we can take 'em down quicker!"

Blades flashing, Logan jabs at the beast with all his weapons, catching it unprepared.


Move to F2
TWF vs R1.  Rapier hits vs AC 25 for 12 damage.  Short Sword vs AC 12 for 10 damage.

12:38, Today: Logan rolled 10 using 2d6.  Short Sword Damage.
12:38, Today: Logan rolled 12 using 2d6+5.  Rapier Damage.
12:37, Today: Logan rolled 12 using 1d20+6.  Short Sword Attack.
12:37, Today: Logan rolled 25 using 1d20+8.  Rapier Attack.


HP: 20/21
AC 18/ F1 R7 W3
Invisibility

Kassius
player, 296 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 10 Jan 2016
at 16:22
  • msg #399

The Caverns

Kassius swears, and draws out his bow again, trying to assess the situation. The Rhagodessa he had encountered before, and they are mindless hunters. He would love to capture one, but survival is of paramount importance of course.

The other things, however, emerging from the water. What were those? Could they possibly be tamed, or subdued more easily?

In the meantime, Kassius and Kibeti take a defensive posture, waiting to see what the foes do. He doesn't have a direct line to see much of the Rhagodessa, let alone hope to fit an arrow through the winding tunnel.

11:03, Today: Kassius rolled 14 using 1d20+3.  knowledge (nature) on Ixitxachitl.
Do I know anything useful?

Kassius<Orange>
Free Action: Five foot step to B11
Move Action: Draw Shortbow
Standard Action: Ready action to fire at Ixitxachitl if they make hostile action.

HP: 21/21  AC 18, Saves+4/+8/+4
Spells Slots: 1st: 3/4;  Animal Focus Minutes Left: 1/3, Door Sight 2/6
Current Buffs: none

Kibeti
Standard Action: Ready action to attack Ixitxachitl if they come within range and attack.
Free Action: Five-foot step to B10

HP: 19/19 AC 19, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)

Dungeon Master
GM, 1378 posts
All Powerfull
DM
Sun 10 Jan 2016
at 17:10
  • msg #400

Re: The Caverns

Kassius:
11:03, Today: Kassius rolled 14 using 1d20+3.  knowledge (nature) on Ixitxachitl.
Do I know anything useful?


The hunter sees a barbed tail break the surface of the water, followed by a rubbery 'wing'... and this is enough for him to figure out what they are up against.

Ixitxachitl, pronounced 'ish-it-SHACH-itl' or 'iks-it-ZATCH-i-til', although 'ik-zit-zah-chih-tull' or 'iks-it-ZAK-itl' are also considered acceptable, and Kassius has also heard it pronounced 'iks-it-SHAK-it-ul' or 'ih-SHIK-sha-chi-tul' and occasionally even 'iks-iks-a-CHIH-tul' and one time 'ick-ZIT-sah-chittle'... are often just called 'demon rays'. These are intelligent manta-rays with a strong tendency towards evil.

Kassius isn't any great sailor, but from the stories he's heard they have a nasty sting in their barbed tail - a sting that is poisonous.

Celene does the only sensible thing in her position. She screams in terror and starts swimming like a madwoman towards the shore, spiny sea urchins or not. She bumps into one almost immediately, somehow manages to overcome the nausea coursing through her body, but starts splashing round in the water without making any headway (failed swim check, only makes it to C9).

A devil ray approaches her from both the north and the south. Looks like Kassius needs to take a shot (at -8 since these guys are in the water).
Dungeon Master
GM, 1379 posts
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DM
Sun 10 Jan 2016
at 17:17
  • msg #401

Re: The Caverns

OOC: Celene is now 'off-balance' due to the failed swim check.
quote:
An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.


I rolled for Angati's initiative:

18:13, Today: Dungeon Master rolled 10 using 1d20+1.  Angati's Initiative.

Angati will be going after the devil rays, so Kassius gets his shot now - the rays are still in the locations shown on the map.

Kassius
player, 297 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 10 Jan 2016
at 19:35
  • msg #402

Re: The Caverns

Kassius fires a fair shot, but shooting swimming creatures requires more than simply a fair shot, and the arrow skims off the surface of the water.


14:34, Today: Kassius rolled 9,2 using 1d20+0,1d6+1.  Readied Attack, damage.

Question: Would having a swim speed (from spell or other effect) negate the need to make acrobatics checks to avoid the urchins while in combat? Or at least give a bonus to said check?

Dungeon Master
GM, 1380 posts
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Sun 10 Jan 2016
at 19:55
  • msg #403

Re: The Caverns

Kassius:
Kassius fires a fair shot, but shooting swimming creatures requires more than simply a fair shot, and the arrow skims off the surface of the water.


The shot does indeed get deflected by the water's surface.

Kassius:
Question: Would having a swim speed (from spell or other effect) negate the need to make acrobatics checks to avoid the urchins while in combat? Or at least give a bonus to said check?


In the interest of fun, let's say yes :D
Dungeon Master
GM, 1381 posts
All Powerfull
DM
Sun 10 Jan 2016
at 20:20
  • msg #404

Re: The Caverns

The two shapes speed towards the hapless Celene as the sorceress struggles to get out of the water. The first devil-ray is deflected by the magical armour surrounding Celene, but the second creature launches itself out of the water and savages her across the shoulder with a big bite (7hp). Kassius and Angati get a good view of the creature - it would be beautiful if it weren't for its savage mouth and the razor sharp barbs on the end of its fins and tail. It seems to smile as it carries out the attack.

Meanwhile...

Logan jumps to Alohan's side and chops down the rhagodessa facing them with two blows. The two remaining beasts leap forward - one of them wading into the greenish much without any apparent problems.

The rhagodessa in the sludge first tries to grab Alohan with its front legs - the ones that have razor sharp hooks attached - but the native has learnt the hard way that these must be avoided and dodges them. Unfortunately, this means he leaves himself open to the creature's bite and it savages his arm (13hp damage!).

Logan hasn't learn this lesson and is captured by a pedipalp immediately. The wailing thief is lifted up off the ground (grappled) and brought towards the big bug's slimy jaws. Somehow the thief manages to avoid getting bitten.

Logan and rhagodessa 3 now have the grappled condition.

FYI, no MF since Angati does not have line of sight.

Dungeon Master
GM, 1382 posts
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DM
Sun 10 Jan 2016
at 20:20
  • msg #405

Re: The Caverns

OOC: Now all party members move together. This is round two.
Angati
PC, 421 posts
Mon 11 Jan 2016
at 07:59
  • msg #406

Re: The Caverns

Angati cast Divine Favour on herself preparing for the Ray's to close on her.


Free : | Swft : | Move :   | Stnd : Cast Divine Favour

Question, can I choose to Fight defensively even if not attacking ?.


HP: 26 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 2/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (2/3 minutes blur).

Logan
player, 470 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Mon 11 Jan 2016
at 16:40
  • msg #407

Re: The Caverns

"Ah!  Let go of me you oversized bug!"  Logan begins wriggling, trying to break free from the grapple.


Escape Artist: 21 vs R3 CMD
11:39, Today: Logan rolled 21 using 1d20+10.  Escape Artist.


HP: 20/21
AC 18/ F1 R7 W3
Invisibility

Dungeon Master
GM, 1383 posts
All Powerfull
DM
Mon 11 Jan 2016
at 18:41
  • msg #408

Re: The Caverns

Logan:
"Ah!  Let go of me you oversized bug!"  Logan begins wriggling, trying to break free from the grapple.


Escape Artist: 21 vs R3 CMD
11:39, Today: Logan rolled 21 using 1d20+10.  Escape Artist.


HP: 20/21
AC 18/ F1 R7 W3
Invisibility

Logan breaks free from the creature's jagged claw, leaving some of his flesh in its hooks (2hp damage).

Angati:
Angati cast Divine Favour on herself preparing for the Ray's to close on her.


<center>Free : | Swft : | Move :   | Stnd : Cast Divine Favour

Question, can I choose to Fight defensively even if not attacking ?.


You can fight defensively as a standard action, which means -4 to hit for you but a +2 AC bonus.

Or you can go total defence as a standard action and get a +4 AC bonus.

But if you cast a spell, no, you can't be defensive.


Angati casts a spell and prepares for battle.
This message was last edited by the GM at 18:41, Mon 11 Jan 2016.
Dungeon Master
GM, 1384 posts
All Powerfull
DM
Mon 11 Jan 2016
at 18:47
  • msg #409

Re: The Caverns

Celene screams and struggles to get to shore. She makes better progress this time but draws two attacks from the adjacent evil manta-rays. The first creature gets her into its mouth and shakes its head vigorously backwards and forwards like a shark before letting go (4 hp damage). At least she gets to shore though (B9).

<MIDDLE OF ROUND TWO PLAYERS' TURN>


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 15+6/28   <MF NOT USED>
Celene  HP:  7/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 18/21   <MF NOT USED>

Rhagodessa 1: DEAD
Rhagodessa 2: <MF NOT USED>
Rhagodessa 3: <MF NOT USED>

Ixitxachitl A: <MF NOT USED>
Ixitxachitl B: <MF NOT USED>

<SPELLS AND EFFECTS>
Divine vessel on Angati
Mage armour on Alohan and Celene (1 hr)


Kassius, Kibeti and Alohan still to play.
This message was last edited by the GM at 18:53, Mon 11 Jan 2016.
Dungeon Master
GM, 1385 posts
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Mon 11 Jan 2016
at 18:53
  • msg #410

Re: The Caverns


Updated map


A devil-ray at work
Kassius
player, 298 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 12 Jan 2016
at 00:05
  • msg #411

Re: The Caverns

Kassius summons his magic and channels it into Kibeti, causing the cat's paws to stretch and elongate, gaining both flippers and opposable fingers, while still retaining the cat's vicious claws. "Kupu Kibeti, go get em!"
He says, and the cat gleefully enters the water, moving smoothly through the water until he is in front of Celene before chowing down on the evil manta.



Kassius
Move Action: none
Standard Action: Cast Monkey Fish on Kibeti (using share spells ability to cast personal spell on animal companion)

HP: 21/21  AC 18, Saves+4/+8/+4
Spells Slots: 1st: 2/4;  Animal Focus Minutes Left: 1/3, Door Sight 2/6
Current Buffs: none

Kibeti
19:02, Today: Kibeti rolled 20,4 using 1d20+5,1d6+3.  Bite attack, damage.
Move Action: Move to C9
Standard Action: Attack Ixitxachitl B

HP: 19/19 AC 19, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)
Current Buffs: Monkey Fish (10 ft swim and climb speed)

Alohan Nuari
player, 334 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Tue 12 Jan 2016
at 00:46
  • msg #412

Re: The Caverns

The rhagodessa was still clamped on his arm when Logan finished skewering him. He had to shake the deceased bug creature off his arm, gritting his teeth as he felt the creature's mandibles saw through his flesh. Blood flowed, cascading down his arm and pooling on the sand bar below. He felt his head begin to swim.

His fury regained control. He lashed out with his foot, looking to catch the second rhagodessa in the mouth. Regardless, he quickly brought his fist down on the creatures back, feeling the disgusting exoskeleton under his skin. Not exactly protecting his own person, Alohan continued  to press the issue.
19:39, Today: Alohan Nuari rolled 15,8,24,7 using 1d20+6,1D6+3,1d20+6,1d6+3 ((9,5,18,4)) Flurry of Blows #2

Move Action: I wanted to be at F2 for this round (Not F1). -5ft to F2
Standard Action: Flurry of Blows
Free/Swift Action:

HP: 15+6/34  AC: 16(-2 rage) CMD: 20 | 22 vs grapple Saves: +7/+5/(+2)
Rage: 7  |  8  Stunning Fist: 1  |  1  Note: I'm still  scared

Dungeon Master
GM, 1387 posts
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DM
Tue 12 Jan 2016
at 08:40
  • msg #413

Re: The Caverns

Alohan strikes well, getting numerous blows in against the rhagodessa opposing him (hits with both attacks).



This better?
This message was last edited by the GM at 08:46, Tue 12 Jan 2016.
Dungeon Master
GM, 1388 posts
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Tue 12 Jan 2016
at 08:43
  • msg #414

Re: The Caverns

Alohan Nuari:
Note: I'm still  scared


Bah. You are a totally different guy compared to who you were at first level.


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 15+6/28   <MF NOT USED>
Celene  HP:  7/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 18/21   <MF NOT USED>

Rhagodessa 1: DEAD
Rhagodessa 2: <MF NOT USED>
Rhagodessa 3: <MF NOT USED> -15

Ixitxachitl A: <MF NOT USED>
Ixitxachitl B: <MF NOT USED> -4

<SPELLS AND EFFECTS><RED>
Divine vessel on Angati
This message was last edited by the GM at 08:50, Tue 12 Jan 2016.
Dungeon Master
GM, 1389 posts
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DM
Tue 12 Jan 2016
at 08:53
  • msg #415

Re: The Caverns

In reply to Dungeon Master (msg # 413):

Oh, except Kibeti is in C9! This is the problem with doing this stuff while taking care of a sick kid. :D

PS: Kassius, you need to reset your spell slots and door sight since this is a new day. And does Kibeti have +2AC from the collar?
This message was last edited by the GM at 08:59, Tue 12 Jan 2016.
Dungeon Master
GM, 1390 posts
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Tue 12 Jan 2016
at 11:21
  • msg #416

Re: The Caverns

In the small cavern the rogue and the barbarian battle it out toe to toe with the two monstrous spider-like bugs. The creatures lash out with their pedipals - Alohan is fixed with one and poor old Logan gets TWO of the padded appendages lanced into his flesh.

As you'd expect from a pro like the Pearl Island wrestler, he throws off the rhagodessa's attempt to bundle him up into its mouth within a second - leaving yet another ring shaped scar on his body (1hp damage). Logan, by some miracle, also manages to escape (5hp damage), leaving some flesh and armour stuck to the critter's paws. The beast chitters in furry.

Out in the water, the first devil ray decides to make one last attempt on Celene's life despite her being in the shallow water and almost onshore. With a gigantic leap that sees it actually landing on the shallows of the pebbly beach, it slams its tail into the back of Celene's neck, injecting its venom deep (confirmed critical hit).

Angati grits her teeth and closes her eyes. Suddenly she is no longer swimming in water, she is swimming in time. The alternate timelines flash past her. Celene is being hit on the side. Celene is being pulled back into the water. Celene is just caught with a glancing blow and resists the poison. The oracle keeps searching again and again for a future where the sorceress isn't hit at all, and better yet, the devil-ray ends up beaching itself.

Angati sees herself lying face down on a bed of green sea-kelp so dense that it almost forms a mattress beneath her, but her weight is to form a shallow pool of water. Her mouth is submerged in that. She is not moving. The imagine pans out and Angati sees that the green kelp is so vast that it stretches from horizon to horizon beneath the cloudless blue sky...

The oracle gasps as a lung-full of salt water goes down her throat. She had been so preoccupied with swimming through time that she had forgotten to swim in the more mundane fluid all around her and she was now beneath the surface of the water looking up. Angati scrambles up to the air and just accepts the last timeline she looked at - Celene still gets hit by the barbed tail (5 hp) but manages to resist the poison.

Meanwhile, the other devil-ray is trying to attack Kibeti but really isn't sure what to make of the bizarre cat with the webbed paws. It misses entirely.
This message was last edited by the GM at 11:24, Tue 12 Jan 2016.
Dungeon Master
GM, 1391 posts
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Tue 12 Jan 2016
at 11:25
  • msg #417

Re: The Caverns

END OF MONSTERS' ROUND TWO

HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 14+6/28   <MF NOT USED>
Celene  HP:  2/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Rhagodessa 1: DEAD
Rhagodessa 2: <MF NOT USED>
Rhagodessa 3: <MF NOT USED> -15

Ixitxachitl A: <MF USED>
Ixitxachitl B: <MF NOT USED> -4

<SPELLS AND EFFECTS>
<Red>Divine vessel on Angati


START OF PLAYERS' ROUND THREE
Dungeon Master
GM, 1392 posts
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Tue 12 Jan 2016
at 11:33
  • msg #418

Re: The Caverns

Celene runs back from the shoreline and to safety. She cats CLW on herself (7 hp) and also triggers her special power to share a divine boon with her companions (15' radius, Kassius and Kibeti get a +2 on the next attack roll, skill check or ability check they make before the end of their next turn)

Celene's Status Notes
Notes:
Everyone in the party gets +2 bonus on the next attack roll, skill check, or ability check (your choice) made before the end of your next turn (he's the only one in range)
2 charges taken off wand
Standard Action: N/A
Move Action: N/A
Free/Swift Action: Divine Vessel
Misc.:
(De)Buffs : Mage Armour (+4 AC, 1 hour)

HP:  9/18  AC 1014, CMD: 12, Saves+2/+0/+7
Spells Slots (sorc.): 1st: 5/5
Spells Prepared: 0: Guidance, Resistance, [empty slot]
1: Murderous Command, Liberating Command, disguise self
Scrolls: Monkey fish, shield, burning hands, summon monster I (caster level 3)
Abilities: Flame lance (7/7), Divine Vessel (3/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Mage Armour (5 left)

Dungeon Master
GM, 1393 posts
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Tue 12 Jan 2016
at 11:35
  • msg #419

Re: The Caverns


Logan
player, 471 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Tue 12 Jan 2016
at 14:54
  • msg #420

Re: The Caverns

Logan blinks and vanishes from sight, the Rhagodessas in front of him giving another cry of anguish.  Seconds later, the rogue appears behind one of the creatures, flanking it with Alohan, his weapons already slick with the ichor of the massive bug.


Swift: Activate Invisibility
Move: To H2
Standard: TWF vs R3.  Hit for 19 damage

09:52, Today: Logan rolled 7 using 2d6.  Short Sword Damage.
09:52, Today: Logan rolled 12 using 2d6+5.  Rapier damage.
09:50, Today: Logan rolled 23 using 1d20+6.  Attack R3, Flanking.
09:50, Today: Logan rolled 13 using 1d20+8.  Attack R3, Flanking.

HP: 13/21
AC 18/ F1 R7 W3
Invisibility Used

Dungeon Master
GM, 1394 posts
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Tue 12 Jan 2016
at 15:48
  • msg #421

Re: The Caverns

Logan:
Hit for 19 damage


Holy shit, 19 points?! You are such a cheater!! :P


The rhagodessa goes down in a whirl of blades, its anguished chittering seemingly a cry of frustration at the munchkin-ish of its death.

The remaining bug is as-yet uninjured.
Kassius
player, 300 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 12 Jan 2016
at 18:17
  • msg #422

Re: The Caverns

Kibeti attacks, clawing the manta ray again and again, tearing into the enemy's flesh. Kassius meanwhile fires a pair of arrows at the same foe, managing to time the first shot for when the manta rises above the water to attack.


Kassius
13:15, Today: Kassius rolled 18,3,7,2 using 1d20+1,1d20-1,1d6+1,1d6+1.  Full Attack.
Swift Action: Animal Focus (Tiger)
Full Round Action: Rapid Shot Ixitxachitl B

HP: 21/21  AC 18, Saves+4/+8/+4
Spells Slots: 1st: 3/4;  Animal Focus Minutes Left: 2/3, Door Sight 6/6
Current Buffs: Animal Focus: Tiger (+2 Dex), round 1/10

Kibeti
13:12, Today: Kibeti rolled 9,15,23,8,8,9 using 1d20+5,1d20+5,1d20+5,1d6+3,1d6+3,1d6+3.  Full attack (bite/claw/claw), damage.
(First attack should include +2 from Celene, so actually an 11, which I'm guessing still misses).
Full Round Action: Attack Ixitxachitl B (or A if/when B drops)

HP: 19/19 AC 19, Saves+4/+7/+3
Current Animal Focus: Bull(+2 Str)
Current Buffs: Monkey Fish (10 ft swim and climb speed)

Dungeon Master
GM, 1395 posts
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Wed 13 Jan 2016
at 06:14
  • msg #423

Re: The Caverns

Kassius makes an impressive shot, releasing his first arrow at exactely the right time and squewering the devil-ray through the middle. It floats in the water lifelessly.

Kibeti bounds through the water and starts his fish dinner - the other devil-ray is dead within seconds

OOC: Yes, the 11 was still a miss but it doesn't matter!

Still to go this round: Angati (although she now has no opponents nearby) and Alohan.

Angati
PC, 425 posts
Wed 13 Jan 2016
at 08:16
  • msg #424

Re: The Caverns

The old woman had to choose either try to go help with the Ragodesha or fight in the water against the ray that was still alive. Seeing that the ray was closer, she opted for this last path, the images of Celene killed by the ray still flashing through her eyes, as well as the fear from drowning in that vast kelp sea.

Swinging her morning star with all her might on the ray's back, she saw with certain pride as the thick pointy ends of the morningstar bite on the manta's hide.


Free : | Swft : | Move :  swim 5ft | Stnd : Attack
09:14, Today: Angati rolled 15,9 using 1d20+7,1d8+2.  Attack on ray (+2 flanking).

HP: 26 |  AC: 19 | CMD : 14 | Saves: 3/2/3
Special Notes:
      (De)Buffs : Divine Favour
     Conditions :
      L0 Spells : 4/4
      L1 Spells : 5/6 Cure Light Wounds, Protect from evil, Cause Fear, Ill Omen (dual cursed),Divine Favour
      Abilities : Misfortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur).

This message was last edited by the player at 08:16, Wed 13 Jan 2016.
Dungeon Master
GM, 1396 posts
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Wed 13 Jan 2016
at 16:06
  • msg #425

Re: The Caverns

Angati helps Kibeti beat the last devil-ray to death.

Just Alohan left in the round and one undamaged rhagodessa to target.

Dungeon Master
GM, 1397 posts
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DM
Thu 14 Jan 2016
at 19:59
  • msg #426

Re: The Caverns

I'm gunna go ahead and process Alohan's turn.

The big warrior does what he does best - hits out with his fists and feet, striking at any vulnerable spots he can reach. He hits (once) and does good damage.

20:57, Today: Dungeon Master rolled 16,8,13,4 using 1d20+6,1D6+3,1d20+6,1d6+3.  Flurry of blows on last rhagodessa.
Dungeon Master
GM, 1398 posts
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Thu 14 Jan 2016
at 20:00
  • msg #427

Re: The Caverns

END OF PLAYERS' ROUND THREE

HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 14+6/28   <MF NOT USED>
Celene  HP:  9/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Rhagodessa 1: DEAD
Rhagodessa 2: <MF NOT USED> -8
Rhagodessa 3: DEAD

Ixitxachitl A: DEAD
Ixitxachitl B: DEAD

<SPELLS AND EFFECTS>

START OF MONSTERS' ROUND THREE
This message was last edited by the GM at 20:08, Thu 14 Jan 2016.
Dungeon Master
GM, 1399 posts
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Thu 14 Jan 2016
at 20:11
  • msg #428

Re: The Caverns

The last rhagodessa is the one that was attacking Alohan and it keeps focused on its target. It attacks with its pedipalps and hits with both again. With a whipping motion it tries to drag the native towards its mouth - but this is a man that cannot be grappled by anything! Alohan rips free yet again (4 hp).

END OF MOSTERS' ROUND THREE

HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 10+6/28   <MF NOT USED>
Celene  HP:  9/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 13/21   <MF NOT USED>

Rhagodessa 1: DEAD
Rhagodessa 2: <MF NOT USED> -8
Rhagodessa 3: DEAD

Ixitxachitl A: DEAD
Ixitxachitl B: DEAD

<SPELLS AND EFFECTS>

START OF PLAYERS' ROUND FOUR


And just to move things along, I am rolling for Alohan again. Please forgive me Ron!

21:04, Today: Dungeon Master rolled 10,9,26,9 using 1d20+6,1D6+3,1d20+6,1d6+3.  Flurry of blows on last rhagodessa again.
21:05, Today: Dungeon Master rolled 19 using 1d20+6.  Confirm crit on rhagodessa.
21:05, Today: Dungeon Master rolled 7,5 using 1d6+3,1d6+3.  damage from crit.


Alohan pummels the creature with elbow after elbow (confirmed crit). The last Rhagodessa is reduced to an oozing carcass.

Let's see, Alohan down by 18 hp, Logan down by 8 hp...

The party regroups in the small cavern and Celene calls down the blessings of her goddess several times (4 times actual) to heal the party. The bodies of the beasts are also searched and reveal nothing.

18 hp healed, all back to max.


HIT POINTS & MISFORTUNE
Angati  HP: 28/28   <MF NOT USED>
Alohan  HP: 28/28   <MF NOT USED>
Celene  HP: 18/18   <MF NOT USED>
Kassius HP: 21/21   <MF NOT USED>
Kibeti  HP: 19/19   <MF NOT USED>
Logan   HP: 21/21   <MF NOT USED>


<SPELLS AND EFFECTS>
This message was last edited by the GM at 20:16, Thu 14 Jan 2016.
Dungeon Master
GM, 1400 posts
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Thu 14 Jan 2016
at 20:27
  • msg #429

Re: The Caverns

And now for the reward!

The party move into the next chamber, and while although this one is also natural, it is bigger. Every inch of the walls, floor and ceiling is covered in a thick layer of grey paste of various levels of stickiness - a bit like what 'paper wasps' use to make their nests. In one corner of the room is a cluster of small eggs - about half a dozen - some of them gently undulating to the movements of the rhagodessa young inside them.

Although it is distasteful the party search as best they can, and besides the eggs, they find some good L00T:

- stuck to a wall with a sticky paste is the skeleton of what looks to be a Halfling. The poor creature's leather armour is rotted and his rapier rusted to ruin, but he still wears a gold ring (500 gp) on one and a silver ring on the other. Not to mention a nice shinny brooch with a green stone set in it.

The ring is identified as a ring of jumping and the other jewellery is a brooch of shielding capable of absorbing 42 more points of damage from magic missiles.

Who wants the magic stuff? Celene says she wants the brooch.


http://www.d20pfsrd.com/magic-...ings/ring-of-jumping
http://www.d20pfsrd.com/magic-.../brooch-of-shielding


Angati
PC, 426 posts
Fri 15 Jan 2016
at 09:22
  • msg #430

Re: The Caverns

Angati sighed checking the halfling "Poor dude... not a good way to pass along". As the images of Celene's death and her own passed through her head yet again she added "But then... which one is ?... Oh well" she added suddenly not caring about the halfling any more.

"I think we should check that other side and really clean all this up... need to rest some ?" Then suddenly attired by the eggs she went over to check them carefully.

[Private to GM: I am still missing my familiar... I think I'd go for a bat or a raven (or Thrush) (I like that they talk). Other option if we are going to go for initiatives would be to have something like centipede that gives bonus to init....

Still, the place is great to have something born of one of those eggs that attaches to Angati... I don't know what it could be though :)
]
Dungeon Master
GM, 1402 posts
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Sat 16 Jan 2016
at 13:53
  • msg #431

Re: The Caverns

OOC: That would be a little baby rhagodessa that is coming out of one of those eggs :D

Actually, I would be fine with you taking one of those as a familiar - we'll just find a similar familiar and use its stats. In oD&D, rhagodessa were great climbers and sneaky. In the rebooted Pathfinder version they are great at grappling. Would a monkey or a crab be good familiar stats to use?

Alohan Nuari
player, 336 posts
2 Savage Barbarian
1 Unchnd Martial Artist
Sat 16 Jan 2016
at 19:21
  • msg #432

Re: The Caverns

When Alohan regained his composure, he found himself staring at the clobbered rhagodessa carcasses in admiration of his own physical abilities. He had grown stronger -faster. Days before, one of these creatures had almost ended his story but now he was beating up on three -albeit smaller- specimens. It encouraged him -urged him forward. He wanted to see this come to it's conclusion and didn't mind breaking skulls to get there.

Once the ring and brooch had been identified, Alohan made a move to pick off the dead halfling. "I be dinking dis be of importance..." he muttered. He turned to his companions and held it up. "I be keepin?"

"What be left ta see?" he asked the rest, eager to get topside.
Items: I would like the ring of jumping but would also defer to Logan if he would like it as well. My reasoning is I could start using it to set up flanks for Logan (but he could argue the same points). Plus it might be more appropriate for a thief anyways.
Note: Rhagodessa familiar sounds bad ass -do it Angati!

Dungeon Master
GM, 1406 posts
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Sat 16 Jan 2016
at 20:21
  • msg #433

Re: The Caverns

Alohan gets the ring, Celene gets the brooch, Angati gets a familiar, Kibeti gets the collar (from Gut Tugger) and Kassis gets half a dozen rhagodessa eggs to start up his nefarious rhagodessa breeding program.
Dungeon Master
GM, 1407 posts
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Sun 17 Jan 2016
at 06:39
  • msg #434

Re: The Caverns

Once they have finished up in the rhagodessa lair (feel free to back post what you do in there) the party continues through the last rooms of the Dragon Lotus guildhall.



They find the barracks room, now bearing the remains of a hasty departure, with bedsheets and personal belongings left strewn over the dozen bunk beds. Angati notices with concern that all of the sheets are spotted with mildew - if she's going to make this her lair she'll have to sort out the dampness problem.

There is the 'rum room', which true to its name is stocked with numerous barrels of the cheap dark spirit. Logan notices that the door to it is not locked - presumably there wouldn't be much point locking it in a dungeon full of thieves - so there must have been another system to ensure that the Dragon Lotus guildsman didn't overindulge.

FYI - those found drunk on duty were fed to Cruncher.

The visitor's quarters are unremarkable except for what Celene finds wedged between the bed and the wall - several pages of paper folded up with line after line of the following written on them:

eye / choker / aboleth / ettin / beholder / render / spider
eye / choker / aboleth / ettin / beholder / spider / render
eye / choker / aboleth / ettin / render / beholder / spider
eye / choker / aboleth / ettin / spider / render / render
eye / choker / aboleth / spider / beholder / render / ettin

Each line has been crossed out, the early lines tidily and the later lines with an angry scribble.

Then they reach the place labelled 'secret harbour'.

The sound of lapping waves fills the chamber, which is a natural sea cave that incorporates a large sloshing tidepool. The beach on the south, where the party enters, is made of large, coarse pebbles and runs smoothly down into the water - the bottom here is clear and sandy with none of the thick seaweed and sea urchins that made the last sea cave so dangerous.

To the north is a thin strip of beach which seethes with brightly-coloured crabs, tapering into an illusionary wall like they had seen in 'The Cauldron'. From this side they can see through it into the open harbour beyond - it looks like the cave mouth exits under a pier (this is the pier under the 'Shivering Cat' tavern, location no 16 in Sunrise district in case anyone cares).

There is a short wooden jetty protruding from the beach into the sea cavern, and at the end of this is a simple barge loaded with crates. Kassius' heart leaps as he recognises the contents... the psychedelic colored hypnotoads... the chameleon-like brass mountain snakes... he has finally found the animal contents of the Blue Nixie that he saw two days ago. Everything he needs to realise his dream of starting a dangerous critter ranch!

OOC: Seriously dude, did you never see Jurassic Park? It will all end in tears.



As they step out onto the beach from the corridor, a figure appears on the jetty. I say 'appears', because he literally shimmers into view. He is a man dressed in the leather armour of a Lotus Dragon, but with seaweed in his hair.

"We're ou' pay?" he asks in a peculiarly accented form of the common tongue. "End of month. You give gems," he adds firmly. Angati notices that his words don't line up with his lip movements correctly.

Kibeti whines and nuzzles Kassius, drawing the hunter's attention to the bottom of the sandy sea floor in front of them. Although they have tried to disguise themselves into the coarse yellow sand, they are still visible in a few spots... There are about a dozen devil-rays lying just under the bottom of the tide pool.
This message was last edited by the GM at 06:41, Sun 17 Jan 2016.
Kassius
player, 301 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Sun 17 Jan 2016
at 21:47
  • msg #435

Re: The Caverns

Kassius smiles at having successfully located his quarry after so long. He wonders what the Lotus Dragon's plans were for these creatures. Presumably, something less than legal, but otherwise similar to his own plans but darker? Or something even more nefarious?

In any case, those plans are clearly foiled now, and the more urgent issue is some creature demanding to be paid in gems. Clearly, the thieves had some arrangement with some of the local creatures whereby they were given free passage in return for jewels. Looking over at the others he whispers,

"I doubt they know, or care, that we aren't the Lotus Dragons, so long as they get their regular payment. We have enough from what we get from Rowyn, we could pay them easily enough and save ourselves another nasty underwater fight."
Angati
PC, 428 posts
Mon 18 Jan 2016
at 08:25
  • msg #436

Re: The Caverns

Angati shrugged "Let us learn the terms of the contract before accepting blindly... perhaps we can renegotiate".

With that, she cast enhanced diplomacy on herself and Celene and took a step to answer the apparition "Dear sir, please do remind me of the terms of the accord"

She waited to say anything about them not being part of the Lotus Dragon to have a bit more information for negotiating in case that's what it took.

OOC: I am not sure on the Rhaghodessa. I really don't want climbing or grappling myself. What do you mean taking the stats of crab or monkey ? Would it loose the tremor sense or dark vision and grab attack ? because those are the good things that go for it not really the bonus to the skill... otherwise, from what I am reading, it will get to be as big as a horse, and scary as shit... frankly that for a familiar to take into town... its going to be a bit difficult to handle. The good thing on the monkey is the ability to use his hands and hand me things... but I frankly don't see a horse sized rhaghodessa handling me a wand when it grows.

Still, it is a good memento of this adventure and might be fun.

This message was last edited by the player at 08:32, Mon 18 Jan 2016.
Dungeon Master
GM, 1409 posts
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DM
Mon 18 Jan 2016
at 16:02
  • msg #437

Re: The Caverns

Angati:
"Dear sir, please do remind me of the terms of the accord"


The apparition holds out one clenched fist. "One month. This many gems. One month finished. You pay!"

You did find enough gems in Rowyn's treasury to pay, if you want to. It would be about 1,000 gp in gems.
Angati
PC, 430 posts
Mon 18 Jan 2016
at 18:56
  • msg #438

Re: The Caverns

"Oh well... and... what do were those thieves getting in exchange of that payment ?... because good sir... it was not us that received the service for that past month so, if we are to agree to something it will need to be as of now, not taking in account services you gave to some very dead people.".

OOC: Please do make diplomacy rolls as appropriate... I doubt this is going to finish well... but nevertheless :)
Dungeon Master
GM, 1410 posts
All Powerfull
DM
Mon 18 Jan 2016
at 20:41
  • msg #439

Re: The Caverns

Angati:
"Oh well... and... what do were those thieves getting in exchange of that payment ?... because good sir... it was not us that received the service for that past month so, if we are to agree to something it will need to be as of now, not taking in account services you gave to some very dead people.".


The figure on the dock makes a bizarre gargling noise in the back of its throat the sound in no reflected by any movement from its mouth. An indication of displeasure? Confusion? Amusement? Just clearing its throat? It is hard to tell, but one thing is for sure, it is not a noise an air breather could make.

"We make holes in ships. We make holes like deal. You pay. YOU PAY NOW!" The final sentence is loud, and it is disturbing how the figure does not move an inch, the seaweed in its hair staying plastered in place on one side of its head. In any case, it seems he is not grasping the fact that there might be more than one group of landlubbers in the caves.

Angati:
OOC: Please do make diplomacy rolls as appropriate... I doubt this is going to finish well... but nevertheless :)


No rolls made. He wants the payment and there is such a big cultural and language barrier (well you are talking to a fish, Beni) that you're not going to be able to persuade him otherwise.

Pay or fight.

Angati
PC, 431 posts
Tue 19 Jan 2016
at 10:00
  • msg #440

Re: The Caverns

"Ok, Let us see if we can pay for this past month then... we have the gems here... can we then cancel the contract for future months and you look for your life elsewhere ?"

She paused "Just so that we understand each other... if you say no, it will be you doing the dying... so think carefully".

OOC: I am not sure if the rest of you agree to this approach, I'd be willing to pay 1000 if that fixes the problem once and for all... else, we fight... you guys agree ?.
Kassius
player, 303 posts
HP 21/21 | AC 18/15/13
Fort+4 | Refl+8 | Will+4
Tue 19 Jan 2016
at 13:34
  • msg #441

Re: The Caverns

Sounds good to me
Logan
player, 473 posts
Rogue 3 HP: 20/21
AC 18/ F1 R7 W3
Tue 19 Jan 2016
at 14:57
  • msg #442

Re: The Caverns

Logan watches the bizarre exchange, carefully reaching down to be prepared to draw his weapons in case things continue to get worse.

Plan sounds good to me
Dungeon Master
GM, 1411 posts
All Powerfull
DM
Tue 19 Jan 2016
at 16:46
  • msg #443

Re: The Caverns

That is a majority vote for paying them off then. I think it is a good decision since the party has almost no way of fighting these guys other than just wading/swimming into the tide pool and bashing them. Considering your manoeuvrability in aquatic terrain, the fact that you are out-numbered, they have a poisonous attack and at least one spell caster... well, let's just say that I think things would get ugly.

The module remains silent on how the author expects a low level party to succeed in a combat like this, although it does provide a nifty artist's impression of what the combat might look like.



Alohan and Logan try to fight off the ixitxachitl horde - the barge is the little boat on the right.
Dungeon Master
GM, 1412 posts
All Powerfull
DM
Tue 19 Jan 2016
at 16:54
  • msg #444

Re: The Caverns

Angati:
"Ok, Let us see if we can pay for this past month then... we have the gems here... can we then cancel the contract for future months and you look for your life elsewhere ?"

She paused "Just so that we understand each other... if you say no, it will be you doing the dying... so think carefully".


The figure on the wharf gargles. He is definitely scoffing at you. "Only prince of savage tides tells us when come and go... but he has sent a sign that we should move on. This is.. deal."

At the apparition's instruction, Angati takes a fist full of the semi precious gemstones they took from Rowyn's rooms and casts them into the water. One of the hidden devil-rays wriggles out from under the sand at the bottom of the pool and scoops the stones up in its mouth. Then all of the ixitxachitl move in a flurry that stirs up enough sand to cloud the bottom for several minutes. When the sand clears... they are gone.

With that, the party realises that they are now alone in the dungeon.

WELL DONE. YOU HAVE COMPLETED THE FIRST MODULE IN THE SAVAGE TIDE ADVENTURE PATH.

JUST ELEVEN TO GO...


:D See you in thread 1G - wrapping up

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