The party explain to Harliss that Lavinia's vessel,
The Blue Nixie, is moored a couple of hours up the coast and that they entered Kraken's Cove by walking through the jungle then coming down the cliffs. The pirate captains scoffs.
"If you'd tried that on any normal day you'd have been cut to ribbons by the lookouts. You lot were lucky that we were otherwise engaged..." It is agreed that Harliss will accompany them back through the jungle to
The Blue Nixie and then join them on the trip to Sasserine. The party therefore follow her out through the remains of the pirate base in Kraken's Cove, with a brief stop to pick up the remains of Logan.
When they get back out onto the beach the see two things. First of all, the fire has all but disappeared with only a few spluttering flames remaining on the impressive amount of wreckage that the waxing tide has pushed up on the beach. The bay seems very dark without the light of the fires.
Secondly, one of the ships has survived the blaze. A three masted caravel lies beached on the sandy shoreline, pretty much straight outside the cave entrance. Its sleek lines still obviously despite it wallowing in the shallows. It still flies the flag of the Crimson Fleet pirates - a skull and cross bones on a field of pure crimson - 'no quarter asked for or given'.
"Well by the dark shapes of the depths. If there was one ship that would manage to survive, I guess it makes sense that it would be The Sea Wyvern. That is Kilgante's own ship and she is a legend in these waters. There's no ship faster in the Sea of Dread." The name also makes sense. The figurehead on the brow of the vessel is a carved wyvern swooping in to pounce on its prey. Celene realises that this is the ship that tried to 'kill' her earlier during her swim to shore.
OOC: Say hello to your new party member - The Sea Wyvern.
"Look at this mess!" exclaims Harliss.
"Almost a dozen Crimson Fleet laid waste by that villain Vanthus Vanderboren. You will pay you cowering cur, I swear it!"
The fact that a ship remains in Kraken's Cove changes the calculations considerably. Rather than walking back to the Blue Nixie, they may as well sail back. Admittedly the party plus Harliss only make up the bare minimum number of crewmembers needed, and getting out through the reefs to the open sea is a difficult route. But Captail Javell says she counts as at least two men, Alohan also has a good amount of sailing experience and Urol is a damn good navigator who has piloted vessels through the route many times before. So it seems like braving the shoals is a better idea than heading back out into a jungle filled with Savage Fever infected animals. And they can swing by the Blue Nixie and 'borrow' a few crew members from that vessel.
Harliss does through a small spanner into the works. She announces that the tide is two low to make it through the harbour mouth and that they'll need to wait a few hours for the water to rise. The silver lining on this is that the party gets a chance to partake in its favourite activity -
looting finding valuables that would otherwise go to waste. Harliss Javell even helps them empty the cave complex - as long as she gets an equal share when they all get back to civilization.
Interrupted only by a small skirmish in the kitchens (three more savage pirates meet their end there), the party ransacks the dungeon and makes off with the entire contents, in addition to the items they had already found they also manage to get the three chests in the trophy room open - they use the key on Kigante's belt. The contents are a little disappointing: a very big sack of coins in the first that turns out to contain mostly silver pieces (1000 gp) and a small bag of semi-precious stones in the second (500 gp). The third contains a jumbled mess of small daggers, some of them actually worth a bit (1,500 gp total).
Kigante's quarters reveals some... interesting discoveries. In addition to a ring of swimming that the party didn't find on his body the first time around, forcing open his locked cupboard reveals a large collection of ladies dresses.
"Err... No doubt for guests," says Harliss defensively.
The party also find a large perfume collection in his room with scents from all over the world; Alfheim, Alphatia, Glantri, Sind. These are worth a lot of money (1,000 gp in total). Additionally there is one vial from Ylaruam. This magical scent gives a +10 competence bonus on diplomacy checks for one hour after use.
"Yes, definitely for guests," mutters the pirate captain.
All added to the loot thread.
This message was last edited by the GM at 16:03, Sun 10 July 2016.