RolePlay onLine RPoL Logo

, welcome to Savage Tide (Pathfinder, Mystara)

19:51, 6th May 2024 (GMT+0)

2C - TBG - Part Three: Carnevale!

Posted by Dungeon MasterFor group archive 0
Dungeon Master
GM, 1902 posts
All Powerfull
DM
Wed 13 Jul 2016
at 20:06
  • msg #1

2C - TBG - Carnevale!

The party are woken after a few precious hours' sleep by the crew and come on decks to see the wondrous city of Sasserine dominating the shoreline. But something is strange - it is the middle of the night and the city should be slumbering, but instead is a riot of colour and sound. Of course! Carnevale! [1] They had forgotten about that thanks to all of the distractions of the last 12 hours.

[1] Damn, damn, damn! I totally meant to foreshadow this, but forgot what with all the foreshadowing I was doing to show that the Jade Ravens were back in Lavinia's employment and responsible for security at the manor-house. Well, you'll have to excuse me. One thing is for sure, your characters are not surprised about this at all since it is an annual celebration. Three days (of which this is the first day) which celebrate the overthrowing of a century of Thyatian occupation and get increasingly crazy as the festival progresses.

The Sea Wyvern is steered towards the main harbour but it soon becomes apparent that there will be no entry on this evening. Thousands of water borne vessel crowd the harbour from the entrance right up into the grand cannel, vessels of every size ranging from gondolas to caravels and every one of them fitted out with colourful garlands of flowers, magical lights of every possible colour twinkling on and off, paper streamers and a seemingly endless release of lethal looking fireworks.
This message was last edited by the GM at 20:07, Wed 13 July 2016.
Harliss Javell
NPC, 12 posts
Wed 13 Jul 2016
at 20:07
  • msg #2

2C - TBG - Carnevale!

Harliss curses. "What a mess! The harbourmaster should be strung and quartered for not keeping this lot under control," she says, unaware that the grandson of the new harbourmaster is standing right behind her.

A new plan is quickly made. The Sea Wyvern docks at the Azure outer harbour and the party will travel by foot from there to the Vanderboren mansion. The streets will no doubt be as clogged as the waterways, but the characters feel confident that they will be able to force their way through. The pirate Captain guides the ship into dock with impressive speed and precision, and leaves the crew to the business of mooring. Then Harliss tightens her armour and checks the two swords at her side. "Right. Are we really going to do this? We could just leave Drevoraz to it - I know some great spots to party in this town and this is a perfect night to be partying! All Hail the Prince of Savage Tides!"
This message was last edited by the player at 20:07, Wed 13 July 2016.
Dungeon Master
GM, 1903 posts
All Powerfull
DM
Wed 13 Jul 2016
at 20:16
  • msg #3

2C - TBG - Carnevale!


Map of the planned route from the Outer Harbour to the Vanderboren Mansion. You'll start in the Azure district, head south into the Sunshine district and then up into the Merchant district.
Alohan Nuari
player, 452 posts
Barbarian 3 / Monk 2
Wed 13 Jul 2016
at 23:50
  • msg #4

2C - TBG - Carnevale!

Alohan looks at Harliss sideways unsure why she kept praising the prince of tides or what have you. He adored her ability to twist curses into poetry but the savage tide nonsense was beginning to make him anxious. He glanced at Angati recognizing symptoms in her.

The naked warrior was now just that -naked. He had forgone his vest (although that itself didn't offer much protection) and had decorated his body with both chalk and grease. He had etched intricate patterns onto his ebony skin before sealing it with lubricant. Looking upon Alohan didn't require you to avert your eyes -his privates were cloaked in a subligaculum, the rest of his supplies were tied by hempen rope and twine fixed to his cloths. In his hands he kept his taiaha ready, giving the stoneface a glance before steeling himself vs what was to come.

Before they departed, he inched closer to Celene. "Dat magic, de one dat offers protection..." he begins, unsure how to ask his friend. "When de dime comes for fightin' I be needin it. If ya can spare..." He smiled, quickly adding. "I be dinkin of changin' it up a bit." he mentioned idly. "please?"
This message was last edited by the player at 23:51, Wed 13 July 2016.
Kassius
player, 429 posts
Hunter 4
Thu 14 Jul 2016
at 01:16
  • msg #5

Re: 2C - TBG - Carnevale!

Harliss Javell:
Harliss curses. "What a mess! The harbourmaster should be strung and quartered for not keeping this lot under control," she says, unaware that the grandson of the new harbourmaster is standing right behind her.


"You could try, but I think the old man would prove himself to stubborn to be worth the attempt."
Kassius mutters. His trouble's with his grandfather had lessened now that the two had made peace, and even engaged in business together, but Kassius still had some bitter feelings towards the man. He had never liked Kassius' Father, and Kull had been worth 10 of any man, let alone a poncy nobleman.

Kassius glances over at Alohan, returning the man's concern about Harliss. If the captain went bonko in the middle of a dangerous fight, that might be more dangerous than keeping her along. Those pirates had been magically enhanced, and Harliss seemed a dangerous enough fighter even without that. Best to keep a very close eye on her. All he said though was "No, we need to get to Lavinia's. Fast."
Celene
player, 933 posts
Sorcerer 3 / Cleric 1
Thu 14 Jul 2016
at 15:38
  • msg #6

Re: 2C - TBG - Carnevale!

Celene had spent most of the trip either in thought or asking questions of Urol. She had been interested in anything he could tell her about alchemical substances especially how they might interact with her own innate magicks. As they neared the harbor she had taken the time to pray and collected her thoughts. She was standing nearby when Alohan asked for her assistance "I'm afraid the wand was spent back in the caves. I can't offer you any protection going forward." she said sadly.
Angati
PC, 613 posts
Oracle 4
Fri 15 Jul 2016
at 07:33
  • msg #7

Re: 2C - TBG - Carnevale!

"Yes, all hail the prince of the savage tides !!!." shouted Angati happily following Harliss lead on the matter, and pausing preoccupied for a while after the burst.

"We really should stop somewhere to buy a potion to help us with this disease... we will be making a big round around the city, so we should spend a few minutes on this... it's getting really dangerous for both of us", she said meaning Harliss and herself.

OOC: I suppose many temples should have this right ?
Dungeon Master
GM, 1905 posts
All Powerfull
DM
Fri 15 Jul 2016
at 09:15
  • msg #8

Re: 2C - TBG - Carnevale!

OOC: Sure, potions of lesser restoration are available for purchase in both the major temples e.g. Wee Jas and Kord, and also in the major markets i.e. the upper marker in the Noble District. But...

...not at 3am. And time is of the essence. So you'll just have to tough it out a little longer.

Oh, that reminds me. Angati looses another two points of intelligence and starts developing a nasty black, scaly rash on her back. :)

Since mage armour is not available, are the preparations over and done with? If Celene does decide to take it as a replacement spell then we will retrospectively cast it.

This message was last edited by the GM at 09:23, Fri 15 July 2016.
Angati
PC, 614 posts
Oracle 4
Fri 15 Jul 2016
at 11:58
  • msg #9

Re: 2C - TBG - Carnevale!

OOC: Ok, at 9 Int now. a total of -5 int.  so I sport a -1 bonus to int thingies.
It was more the cure disease that I wanted... to at least stop loosing point.

This message was last edited by the player at 11:58, Fri 15 July 2016.
Dungeon Master
GM, 1907 posts
All Powerfull
DM
Fri 15 Jul 2016
at 12:44
  • msg #10

Re: 2C - TBG - Carnevale!

With their preparations complete as far as possible, and the crew watching the moored Sea Wyvern, the party starts its bullrush towards Vanderboren Manner.

It doesn't take long for the madness that is Carnevale to envelope them. It seems that every citizen of Sasserine is out on the streets and almost every one of them is dressed up in some bizarre masked costume, intoxicated to some level and half out of their brains with the shear joy of the festival. The party and Harliss are forced to cajole and abuse their way through the thronging crowds, with the constant stopping and zig-zagging turned what would be a 10 minute journey down a steep hill to the bottom of the Azure district into a ½ hour slog.

When they get half way down Spice Street they have to cross over onto Drake Street to bypass as massive congregation of Mariachi bands surrounded by a salsa dancing population. This proves to be a good decision as they make slightly better time - Drake Street is also crowded with masked, drunk revellers, bunting slug from building to building, street performers including stilt walkers juggling burning torches and fireworks launched at ground level into the crowd - but at least no one is dancing. They have almost reached the southern end of Drake Street when the proverbial hits the fan.

At the north end of the street, at the top of this hill, a series of floats are making their way down the slope. They are led by a magnificent paper-mâché representation of 'Temauhti-tecuani', the infamous thunder lizard of legend standing twenty feet tall and sporting flames from his mouth. A cry of 'oh my goodness, he's gotten loose!' draws the characters' attention to the fact that the float wagon is free of its tether and now rolling down the street with increasing speed towards the crowded tavern at the bottom - with a huge open vat of dwarvern spirits in the middle of the beer garden. The people in the street will be okay - they will just jump out of the way - but those at the bottom will not see it until it is too late and will be caught up in a terrible inferno as the spirits burst into flames. The characters will need to act fast to save the day.
Dungeon Master
GM, 1908 posts
All Powerfull
DM
Fri 15 Jul 2016
at 12:49
  • msg #11

Re: 2C - TBG - Carnevale!

Back by popular demand, here is a skill challenge!

Each character must select one obstacle to make a DC check against. Once everybody has done one check, we will do a second round. Each FAILED check will add one round to the number of rounds you will be fighting in difficult terrain in the next encounter.

Available Skill Challenge Options

1) The Belligerent Gnome
A gnome by the name of Jilanth Turtoso, normally one of Sasserine's more docile citizens, becomes an unholy terror when he gets his third drink in him. As the party tries to hinder the parade float/clear the street one of the characters accidentally bumps into Jilanth, aka 'Punchy the Gnome' and he immediately accuses them of being a 'rude, oversized lout'. A DC15 Diplomacy check is enough to calm Punchy down and make him clear the area.

2) Avner the Jackass
Right in the middle of the street sits a young nobleman astride his impressive stallion. The man is arguing with a street vendor over the cost of a corndog "Three silver pieces?! I don't care if it is carnevale night my good man, that is outrageous and I am not paying it!!" and refuses to move on and allow others to pass. The party recognise him as Avner Meravanchi, the odious young man who tried to carry Angati off in the Mermaid's Secret. A DC14 handle animal check would be enough to know how to slap his stead just right and send Avner on his way out of the street at an uncontrolled gallop.

3) Hurry up, m'lady!
Nylaria Absalee, the enormous manageress of the Sasserine Opera House is decked out in a magnificent costume with an elaborate mask and outlandish hair style. She will need to be strongly/firmly encouraged to move her amble frame out of the way with a DC15 intimidate check.

4) Push over the bales of hay
A couple of big bales of hay are stacked up against one of the buildings. Pushing these over into the path of the oncoming wagon won't stop it, but it may buy a few precious seconds and allow a few more people to be cleared from the tavern. DC13 strength check.

5) Weave through the crowd
As the first people in the street realise that there is a run away wagon, panic sets in and moving down the street to the bar becomes progressively more difficult. A DC15 escape artist check is needed to weave your way through the throne of people.

6) Short Cut
Your character realises that they have been to this part of town before and they might know a back alley that would allow them to bypass the busy main street and get to the tavern quicker. DC12 Local Knowledge check.

7) Where did that kid go?
As you are clearing out the street you see a young child get knocked over in the rush and disappear under the throng. You try desperately to locate the child and get them out of harms way. DC15 perception check.

8) Jam the wheels!
As the burning wagon hurtles past you try and jam the wheels with some nearby pieces of wood. It will take perfect timing. DC14 reflex save.

9) I got to keep going...
You run around, yelling, swearing and cursing at people in the tavern to get the frac out. It is hard work and your lungs are burning, but you need to keep going... DC14 fortitude save.

10) Jump onto the tables
You reach the tavern and jump onto the tables in an effort to get the crowd's attention. DC15 acrobatics check.

11) Climb onto the roof
You climb onto the roof od the tavern in order to get the crowd's attention. DC15 climb check.

12) Which way will he turn?
You are clearing out the middle of the street when a rider enters from a side street. You yell out and the horse rears up. You need to guess which way the horse is going to come down, otherwise you'll be knocked over (no damage taken). DC14 sense motive check.

13) Yeah, I'm hip with the young people

You are clearing out the top of the street and need to encourage a group of surely 'too cool for school' youths to move on. Putting the 'request' into words they can relate to will probably help... DC14 survival check.

14) Everybody out, it's the watch!
The district watch are no where in sight, but someone claiming to be them would have enough authority to clear the inside of the bar quicker. DC15 bluff check.
Dungeon Master
GM, 1909 posts
All Powerfull
DM
Fri 15 Jul 2016
at 12:52
  • msg #12

Re: 2C - TBG - Carnevale!

Harliss gladly accepts the potion of lesser restoration once Angati has proven it can work - it helps her a lot more than the oracle.

14:51, Today: Dungeon Master rolled 4 using 1d4.  Int regained by Harliss.

Celene
player, 936 posts
Sorcerer 3 / Cleric 1
Fri 15 Jul 2016
at 13:37
  • msg #13

Re: 2C - TBG - Carnevale!

Celene will take #3. I'll hold this spot for my post when I have time to write it.
Alohan Nuari
player, 456 posts
Barbarian 3 / Monk 2
Fri 15 Jul 2016
at 14:02
  • msg #14

Re: 2C - TBG - Carnevale!

The situation was dire. They were in a great position to act but time was of the essence -any distractions now could cost Lavinia her life. To Alohan, the decision was clear. He would not trade one noble woman's life for that of those celebrating if he could help it. The runaway, fire breathing arts & crafts temauhti-tecuani needed to be dealt with.

He tapped on Angati's shoulder and pointed to the bar in trouble below. "I BE WARNIN' DE PEOPLES!" he hollered over the crowd. Immediately he dove into the crowd, bending and meandering through the throng of people with finesse. Now, not worried of outpacing his companions, Alohan was able to slip through the mass of bodies, dipping and dodging. He contorted his body in ways to move with the flow rather than confront and times where he was unable to slip past, his greased body became the difference, popping out of bottlenecks with ease. Before the runaway float had time to pick up speed, Alohan found himself at the base of the tavern.

"OUT! OUT! OUT!" he began to shout although the celebratory roar drowned him out. He would need to get a better vantage point.
Escape ArtistAlohan is greased and pretty good at slipping about like a slippery eel (+12). Here goes nothing (attempting #5)-
09:51, Today: Alohan Nuari rolled 22 using 1d20+12.  Escape Artist.
Success!! Next round I plan to climb the roof or jump the tables but feel free to do either if you are confident in it.
http://www.d20pfsrd.com/equipm...OC-Grease-Alchemical

This message was last edited by the player at 14:03, Fri 15 July 2016.
Urol Forol
PC, 24 posts
Sun 17 Jul 2016
at 18:28
  • msg #15

Re: 2C - TBG - Carnevale!

Riding the crest of his loco-weed buzz, Urol was in awe of the Carnevale specacals of Sasserine.  Each costume seems more elaborate than the last, and the gnome finds his attention captivated by an amazing new sight every few steps.  Luckily, his larger companions keep pace, and he able to make his way through the dense crowd.

When the thunder-lizard float breaks loose, Urol stands in awe of the fire-breathing monstrosisty, unable to seperate fiction from reality in the press of excitement.  The gnome, however, is at a perfect height to see a child fall in the throng of panicked partiers, and points the panicked parents towards their progeny.  "I saw the little one fall, right over there!" the excited gnome shouts.

Perception
10:38, Today: Urol Forol rolled 21 using 1d20+13.  Perception.

This message was last updated by the player at 18:28, Sun 17 July 2016.
Angati
PC, 615 posts
Oracle 4
Sat 16 Jul 2016
at 12:17
  • msg #16

Re: 2C - TBG - Carnevale!

Angati was quick on the gnome, doing short of any other affronts he might have had she just said "Surely, we can make up for this affront by pointing you to the finest free beer in Sasserine right ?. Here, have this, it will make your way even more enjoyable" She said handing him the half smoked rolled shit that Urol had handed her before.

"I was saving it for an special occasion.. but what the heck...  all hail the prince of the savage tides !!!". She shook her head noticing how much more often this was coming to happen, and looking worriedly at the back of her hands as they started to get some kind of scales on them.

She quickly pulled her sleeves down covering them and moved on, with determination.

13:13, Today: Angati rolled 30 using 1d20+17.  Diplomacy roll Gnome.
This message was last edited by the player at 12:19, Sat 16 July 2016.
Dungeon Master
GM, 1910 posts
All Powerfull
DM
Sat 16 Jul 2016
at 13:58
  • msg #17

Re: 2C - TBG - Carnevale!

Alohan Nuari:
"OUT! OUT! OUT!" he began to shout although the celebratory roar drowned him out. He would need to get a better vantage point.


Alohan slips down to the bar with the ease of a professional football player, but indeed, no-one heeds his warning over the roar of the festivities.

1 pass, 0 fails.

Urol:
When the thunder-lizard float breaks loose, Urol stands in awe of the fire-breathing monstrosisty, unable to seperate fiction from reality in the press of excitement.  The gnome, however, is at a perfect height to see a child fall in the throng of panicked partiers, and points the panicked parents towards their progeny.  "I saw the little one fall, right over there!" the excited gnome shouts.


The child is quickly picked up and saved.

2 passes, 0 fails.

Angati:
Angati was quick on the gnome, doing short of any other affronts he might have had she just said "Surely, we can make up for this affront by pointing you to the finest free beer in Sasserine right ?. Here, have this, it will make your way even more enjoyable" She said handing him the half smoked rolled shit that Urol had handed her before.


"Oh, free beer! And herbs! Oh my, all is forgiven!" Angati moves on leaving the happy gnome to get clear of the rampaging wagon.

3 passes, 0 fails.

Kassius and Celene to go in this round.

Kassius
player, 431 posts
Hunter 4
Sun 17 Jul 2016
at 18:27
  • msg #18

Re: 2C - TBG - Carnevale!

Kassius groans in despair at Avner's appearance, blocking the group from passing. Smirking, he walks up the horse and gooses the poor beast, causing it to rear and through Avner directly into the stall. Kassius and the others move past quickly, letting the angered shout of both man and vendor drift off into the background.

14:24, Today: Kassius rolled 15 using 1d20+7.  survival. (whoops, I meant and used the bonus for the correct skill, which is handle animal).
Celene
player, 937 posts
Sorcerer 3 / Cleric 1
Mon 18 Jul 2016
at 15:04
  • msg #19

Re: 2C - TBG - Carnevale!

Celene quickly rushed over towards the corpulent opera singer. She first tried to gain some kind of purchase on the woman but even with the many ruffles and protuberances she was unable to guide the woman out of the street to safety. The sorceress tried a more direct approach snatching the mask from the woman's face "Miss Absalee! While I have no doubt that your ample frame would do well to cushion you from most impacts I'm afraid that float careening down the street won't be one of them. Now move out of the way! she screeched.

11:04, Today: Celene rolled 15 using 1d20+8.  Intimidate.
Dungeon Master
GM, 1913 posts
All Powerfull
DM
Wed 20 Jul 2016
at 19:00
  • msg #20

Re: 2C - TBG - Carnevale!

Well done on getting through the first round with no fails - please feel free to start round two.
Celene
player, 938 posts
Sorcerer 3 / Cleric 1
Wed 20 Jul 2016
at 19:10
  • msg #21

Re: 2C - TBG - Carnevale!

Turning away from the obese opera singer Celene sees a horse and rider bearing down on her. She quickly anticipates the riders intentions and manages to avoid being trampled.

15:10, Today: Celene rolled 16 using 1d20+7.  Sense Motive.
Urol Forol
PC, 25 posts
Wed 20 Jul 2016
at 19:42
  • msg #22

Re: 2C - TBG - Carnevale!

Watching the wagon come closer, Urol is flush with his success at saving the child.  Thinking quickly, he snatches up a piece of wood and, waiting until the perfect moment, jams it into the wheel of the speeding cart.

Success!
15:41, Today: Urol Forol rolled 25 using 1d20+5.  Reflex Save.

Kassius
player, 432 posts
Hunter 4
Thu 21 Jul 2016
at 02:01
  • msg #23

Re: 2C - TBG - Carnevale!

21:57, Today: Kassius rolled 17 using 1d20+11. survival.
Success!
I honestly have no idea how survival and being hip with the young people are supposed to be related.


Kassius practically growls with frustration as the crowd of teenagers blocks the group's path. Too big to push aside, and too obnoxious to listen to their shouts, Kassius decides on another tactic. Large dumb herbivorous animals can be induced to stampede when they see a predator. As it turns out, Kibeti can induce the same behavior on a group of teenagers, given a proper setup.

The trick, of course is getting them to stampede out of the way!
This message was last edited by the player at 02:02, Thu 21 July 2016.
Angati
PC, 619 posts
Oracle 4
Thu 21 Jul 2016
at 07:13
  • msg #24

Re: 2C - TBG - Carnevale!

07:48, Today: Angati rolled 29 using 1d20+15.  Bluff.

People were piling up and were making passage next to impossible, men and women were blocking the street some drunk as hell others just tipsy and having a great time. The masses were oblivious to elbowing and  pulling out steel on them would be a sure path into catastrophe.

A sudden mischievous idea went by her head, maybe it was the sexual tension of a carnival, but before she could help it, she was shouting as she brandished the pin on her clothes and pushed Alohan in the middle telling the others in the group to make a circle around him "OUT of the way... Give way to the Authorities of Sasserine... before it's too late for your wife's and daughters...", she made a grand gesture as she pointed at Alohan again shouting loudly "Behold THE IMPREGNATOR from the distant islands of Bliss a mere touch of his skin will leave any woman pregnant... grant us passage before Sasserine's next generation looks like him, before you need to answer to your husbands and parents uncomfortable questions. Move !!! half the women from last corner already have cravings, move !!!".

"AND MEN !!!!.... Men be even more careful, the Bliss is so powerful, that you won't be longing for a woman's touch ever again... don't look at him you fool" she said as they advanced "Already feeling butterflies down there ? already feel like licking his bare skin ? oh my... you are doomed !!!"

OOC: it's a drunken partying carnival after all
This message was last edited by the player at 07:15, Thu 21 July 2016.
Alohan Nuari
player, 461 posts
Barbarian 3 / Monk 2
Thu 21 Jul 2016
at 13:50
  • msg #25

Re: 2C - TBG - Carnevale!

Alohan couldn't help but grin. Angati's genius was in full display and even he himself began to wonder if he had some mythical seeding power. He caught himself straightening his back, puffing out his chest and tilting his head higher so all could see his naked, greased body in all it's glory. He lifted his arms, held them to their sides, gesturing to the crowd as seductively as he could. It wasn't terribly convincing -actually quite comical- but all Alohan had to do was ride Angati's eloquent display.But he needed to do more. He stole a glance behind him and noticed their time was running out. So, as his first act as resident Impregnator, Alohan leapt onto a table.

The table gave a wobble and the grease that had collected on the bottom of his feet threatened to topple him into the crowd but with the aid of magiks, the Impregnator was looming high above them. He straightened his back, and hollered. "Behold! DE IMPRGNATER!," his broken Sasserinese butchering the word. "Now go! Flee in terror!"

And with a wink and a nod, he bowed.
Acrobatics: (attempting #10) and aided by my ring of jumpin' around
08:46, Today: Alohan Nuari rolled 17 using 1d20+12 ((5)).
Success!!

Nylaria Absalee
NPC, 7 posts
Thu 21 Jul 2016
at 20:17
  • msg #26

Re: 2C - TBG - Carnevale!

Celene:
...the sorceress tried a more direct approach snatching the mask from the woman's face "Miss Absalee! While I have no doubt that your ample frame would do well to cushion you from most impacts I'm afraid that float careening down the street won't be one of them. Now move out of the way! she screeched.


The large face of the former opera diva turns towards Celene and changes, twisting and contorting until it resembles some sort of snarling demon. Nylaria, or at least what had formerly been the wearing the face of Nylaria hisses at the sorceress - until a second later when a look of recognition flashes across it.

"Oh! Celene! Yes, of course I will clear the way." The torrid lady clears the path and is enveloped by the crowd - before Celene has a chance to decide what to do the young cleric sees a horse bearing right down on her from a side street.

4 passes, 0 fails.
This message was last edited by the player at 20:18, Thu 21 July 2016.
Dungeon Master
GM, 1915 posts
All Powerfull
DM
Thu 21 Jul 2016
at 20:18
  • msg #27

Re: 2C - TBG - Carnevale!

Celene:
Turning away from the obese opera singer Celene sees a horse and rider bearing down on her. She quickly anticipates the riders intentions and manages to avoid being trampled.


5 passes, 0 fails.

Kassius:
Kassius groans in despair at Avner's appearance, blocking the group from passing. Smirking, he walks up the horse and gooses the poor beast, causing it to rear and through Avner directly into the stall. Kassius and the others move past quickly, letting the angered shout of both man and vendor drift off into the background.


Avner never knows what hits him - or rather his horse - and sent face first into a tub of tomato sauce (Sasserine's favourite corn dog topping). The path is now clear for others to escape.

6 passes, 0 fails.

Urol Forol:
Watching the wagon come closer, Urol is flush with his success at saving the child.  Thinking quickly, he snatches up a piece of wood and, waiting until the perfect moment, jams it into the wheel of the speeding cart.


The jammed wheel pulls the wagon to the left where it careens off the side of the wall of a shop and back into the street - knocking the piece of wood free from the wheel but slowing the float down a bit and buying crucial seconds.

Flame spurts from the mouth of Temauhti-Tecuani, showing his displeasure.

7 passes, 0 fails.

Kassius:
21:57, Today: Kassius rolled 17 using 1d20+11. survival.
Success!
I honestly have no idea how survival and being hip with the young people are supposed to be related.


Urban survival? Yeah, it's a stretch...

Kassius:
Kassius practically growls with frustration as the crowd of teenagers blocks the group's path. Too big to push aside, and too obnoxious to listen to their shouts, Kassius decides on another tactic. Large dumb herbivorous animals can be induced to stampede when they see a predator. As it turns out, Kibeti can induce the same behavior on a group of teenagers, given a proper setup.

The trick, of course is getting them to stampede out of the way!


The young men clear the way.

7 passes, 0 fails.

Angati:
"Behold THE IMPREGNATOR!""

Alohan Nuari:
"Behold! DE IMPRGNATER!,"


'nuf said!


10 passes, 0 fails.
This message was last edited by the GM at 20:18, Thu 21 July 2016.
Dungeon Master
GM, 1916 posts
All Powerfull
DM
Thu 21 Jul 2016
at 20:55
  • msg #28

Re: 2C - TBG - Carnevale!

The party does a stupendous job of clearing the street and by the time that the thunder lizard float slams into the side of dwarven spirits the tavern is empty and the street is mostly clear. The huge tub of high concentration spirits splits apart as it is hit, spilling its contents into the street where they are immediately ignited by the fire on the float. The resulting fireball that rises vertically up out of the blaze is impressive...

...and that is when the team of assassins launch their attack. The stiltwalkers that had been impressing the crowd with their fire juggling turn in unison and throw their burning flasks at the party.

Alohan suffers without his mage armour and both flasks hit him for 9hp of damage. Both flasks miss Celene, and instead land to the NE and S of her - she is still hit by the splash damage but her magical fire resistance wards off the damage. Urol is likewise lucky and both of the flasks miss him - he takes 2hp of fire splash damage.

Kassius and Kibeti are not so lucky. Kassius is hit by both flasks and takes 5hp of damage - Kibeti also takes 2hp of splash damage from these attacks. Kibeti is likewise hit by two flasks and takes a further 2hp damage from this - and Kassius is hit by the splash damage (2hp).

The stiltwalkers hang back, probably hoping on their height advantage to save them, as they each prepare a second flask to throw.

Alohan, Kassius and Kibeti release that that they stuff they have been hit with is sticky and they will take another 1d6 damage from each flask next round if they don't spend the entirety of next round scrapping it off.

Angati is for some reason spared from the alchemist's flames, but the reason becomes clear soon enough. A shadow detaches itself from the wall, a feminine form dressed in a full body black form fitting suit with a white skeleton stitched into it...
Diamondback
NPC, 7 posts
Thu 21 Jul 2016
at 20:58
  • msg #29

Re: 2C - TBG - Carnevale!

"Death has a thousand doors to let out life Mistress Lidu..." whispers the shadow into Angati's ear as it strikes. "...and I have saved one just for you..."

The assassin's aim is precise - a stunning blow into the small of the oracle's back that would have left her fatigued for the rest of the battle. But the dull clank of fist against metal followed by a muffed gasp of pain from her assailant is the only result. The figure takes a step back, clutching her stinging hand and cursing in Alphatian. Angati releases that they have met before.
Dungeon Master
GM, 1917 posts
All Powerfull
DM
Thu 21 Jul 2016
at 21:03
  • msg #30

Re: 2C - TBG - Carnevale!

Well the plan was that the street would still be full of people for a couple of rounds, causing it to be difficult terrain for the party but the stiltwalkers would still have full mobility. But now they are just caught out and left looking a little stupid. The stiltwalkers are AC 13, tough 12, flat 11. You can go after their stilts if you wish - you can do this with a sunder weapon action, which replaces a melee attack. Make a normal attack, but you trigger an AoO. If you hit, subtract the hardness value of the stilts (5) from the damage. The stilts have 10 hp.

Edit: Can everyone please post their status blocks in their next post, I don't know if you have all updated your hp totals in your character sheets since levelling...

This message was last edited by the GM at 21:10, Thu 21 July 2016.
Dungeon Master
GM, 1918 posts
All Powerfull
DM
Thu 21 Jul 2016
at 21:09
  • msg #31

Re: 2C - TBG - Carnevale!


Celene and Alohan take on the stiltwalkers. Can you spot Diamondback? She is tough to find!
Dungeon Master
GM, 1919 posts
All Powerfull
DM
Thu 21 Jul 2016
at 21:15
  • msg #32

Re: 2C - TBG - Carnevale!


Combat map
Alohan Nuari
player, 463 posts
Barbarian 3 / Monk 2
Thu 21 Jul 2016
at 21:43
  • msg #33

Re: 2C - TBG - Carnevale!

Alohan was able to narrowly duck one flask but the second caught him on his legs, splashing down searing flames. Almost immediately, the table he was perched upon flared to life causing him to look for a quick exit. He looked about for his assailant finding a man perched on stilts isolated alone in an alley. He snickered. This ambush would not succeed.

Reflexively, Alohan touched the ring on his hand and leapt.

Acrobatics: I want to leap off the table, potentially jump onto a chair and leap at the stiltwalker. I am trying to grapple him and potentially suplex him down until the pavement. I don't know what the rolls will be so I rolled two acrobatics (which are not suprisingly the same dman value).
17:33, Today: Alohan Nuari rolled 17 using 1d20+12 ((5)). crobatics to reach the stilt walker.
17:35, Today: Alohan Nuari rolled 17 using 1d20+12 ((5)). Acrobatics #2 To close the distance.
Here is what I want to do: If them acrobatics checks were enough to reach the stilt walker via catapulting through the air like a luchador, I want to initiate a grapple. The 24 would then be a 25 (additional +1 for improved grapple).
If the acrobatics DOES NOT reach him, I want to run up with my taiaha (provoke the AoO) and try and sunder his stilts.
17:40, Today: Alohan Nuari rolled 24 using 1d20+8 ((16)).


Standard Action:
Move Action:
Free/Swift Action:

HP: 40/45  AC: 15  CMD: 21  | 23 vs grapple Saves: +8/+6/+1
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: I have Uncanny dodge so I can't be caught flat-footed thus I don't think that AC 13 flask hits me. The AC22 most definitely does so I went ahead and took the 5 damage. Let me know if the additional 4 hits as well.

This message was last edited by the player at 21:44, Thu 21 July 2016.
Dungeon Master
GM, 1920 posts
All Powerfull
DM
Fri 22 Jul 2016
at 08:16
  • msg #34

Re: 2C - TBG - Carnevale!

In reply to Alohan Nuari (msg # 33):

Oops, forgot about uncanny dodge. Yes, only one flask hits then.

Alohan launches himself through the air and reaches stiltwalker 2 easily - the startled man stumbles back, trying to avoid the native's grapple and falls off his stilts (2hp damage). The assassin does have enough presence of mind to stop the burning flask of alchemical fire he is holding from smashing though.

Alohan follows up and puts the man in tight headlock.
Kassius
player, 434 posts
Hunter 4
Fri 22 Jul 2016
at 22:12
  • msg #35

Re: 2C - TBG - Carnevale!

Could you clarify who/what the green H and red D are? I'm assuming the numbers are stiltwalkers, but want to make sure about everything else.
Celene
player, 939 posts
Sorcerer 3 / Cleric 1
Fri 22 Jul 2016
at 23:44
  • msg #36

Re: 2C - TBG - Carnevale!

The D is Diamondback I assume. No idea about the H.
Dungeon Master
GM, 1921 posts
All Powerfull
DM
Sat 23 Jul 2016
at 06:29
  • msg #37

Re: 2C - TBG - Carnevale!

H is Harlis  Javell
Urol Forol
PC, 26 posts
36/38 HP
Sat 23 Jul 2016
at 16:33
  • msg #38

Re: 2C - TBG - Carnevale!

Urol swears as the bombs go off on either side of him.  "Ah, the circus folk are attacking!  Hey, we just saved everyone!  Why attack us?"

When the gnome realizes it wasn't some accident, he whirls and faces one of the performers, aiming a flask of explosives at a closer one.  The little gnome's aim is true, and the flask of fire explodes against the stiltwalker, enveloping him in a explosion.

Attack Stiltwalker #5.

12:31, Today: Urol Forol rolled 13 using 4d6+4.  Crit Damage.
12:30, Today: Urol Forol rolled 20 using 1d20+5.  Crit Confirmation.
12:30, Today: Urol Forol rolled 25 using 1d20+5.  Ranged Touch.

Standard Action: Fire bomb vs Stiltwalker 5.  Critical hit for 13 damage.
Move Action:
Free/Swift Action:

HP: 36/38  AC: 15  CMD: 21  |  Saves: +6/+5/+4
Bombs: 5  |  Level 1 Formula: 5  |  Level 2 Formula: 3

Kassius
player, 435 posts
Hunter 4
Sun 24 Jul 2016
at 02:17
  • msg #39

Re: 2C - TBG - Carnevale!

"Who are you frakking people?"
Kassius calls out in surprise and pain as fire rains down on him. Gritting his teeth and ignoring the fire, he draws out his bow and returns fire.

Kibeti, confused and burnt rolls around, quickly smothering the flame.

Can the stiltwalker's be attacked in melee? Or do we need to first sunder the stilts?


Kassius
22:13, Today: Kassius rolled 18,6 using 1d20+10,1d8+2.  attack, damage.
22:14, Today: Kassius rolled 3 using 1d6.  fire damage.
Swift Action: Set Kibeti's animal focus to tiger
Move Action: Draw Bow
Standard Action: Fire at 8

HP: 23/33  AC 19, Saves+6/+9(+10)/+4
Spells Slots: 1st: 4/4; 2nd: 2/2;  Animal Focus Minutes Left: 4/4, Door Sight 6/6
Current Buffs: none!

Kibeti
Full Round Action: Extinguish fire

HP: 29/36AC 19(20), Saves+6/+8(+9)/+3
Current Animal Focus: tiger(+2 dex)
Current Buffs:
</Orange>
Dungeon Master
GM, 1922 posts
All Powerfull
DM
Sun 24 Jul 2016
at 06:55
  • msg #40

Re: 2C - TBG - Carnevale!

Yes, you can still melee attack them. The stilts are only about 6' tall.
Celene
player, 940 posts
Sorcerer 3 / Cleric 1
Mon 25 Jul 2016
at 01:22
  • msg #41

Re: 2C - TBG - Carnevale!

Celene looked down at the holes burned in her dress and was not pleased. She turned and moved ten feet further down the street and reached into the burning fire that coursed through her blood. Her right hand wreathed in flame that she cast towards the stilt walked to her right. The flames caught the stilt walker flush in the chest and roiled over him.


Free :  | Swft :  | Move : Move 10' (5' SE, 5' S)  | Stnd : Flame Lance | Full :

21:20, Today: Celene rolled 21 using 1d20+2.  Flame Lance Touch Attack on #4 .
21:20, Today: Celene rolled 10 using 1d6+4.  Fire Damage.

Flame Lance says it catches things on fire does this count clothing? Or only paper and other very flammable items?


HP: 25/25 |  AC: 10/10/10  | CMD : 11 | Saves: +4/+2/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Read Magic, [empty slot])

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 7/7    : Burning Disarm (DC 15), Burning Hands (DC 15), Cause Fear,
                  Charm person (DC16), Sleep (DC16), Summon Monster

       - 1/day  : Bless, Command (DC14), [empty slot], (Cure Light Wounds)
      L2 Spells :
       1 4/4    : Glitterdust (DC 18)
      Abilities : Flame lance (6/7), Divine Vessel (5/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Magic Missile (47),

Dungeon Master
GM, 1923 posts
All Powerfull
DM
Mon 25 Jul 2016
at 08:52
  • msg #42

Re: 2C - TBG - Carnevale!

Urol Forol:
Urol swears as the bombs go off on either side of him.  "Ah, the circus folk are attacking!  Hey, we just saved everyone!  Why attack us?"


"Nothing personal buddy," yells stiltwalker #5 as he prepares to throw another flask of alchemical fire at the gnome. "It's just business..."

The little gnome responds by throwing his own bomb. His aim is perfect and the stiltwalking acrobat is consumed in a fiery blaze. The man screams and swirls around and around in an attempt to put out the flames but soon topples over and falls silent.

Kassius:
"Who are you frakking people?"Kassius calls out in surprise and pain as fire rains down on him. Gritting his teeth and ignoring the fire, he draws out his bow and returns fire.


"When you arrive at the gates of the abyss don't forget to tell them that Diamondback's gang sent you!" laughs one of the stiltwalkers. Kassius replies by putting an arrow into the man's leg.

Kibeti succeeds in putting out the flames.

Celene:
Celene's right hand is wreathed in flame that she cast towards the stilt walked to her right. The flames caught the stilt walker flush in the chest and roiled over him.


The man doesn't even have time to gasp before the sorceress' magical flames envelope him and ignite the flask of alchemical fire in his hand. The acrobat becomes a stiltwalking fireball, somehow still on his feet and moving around until he comes into contact with the thatched roof of a nearby shop and sets it on fire. The fire engulfed man plunges through the roof and disappears.

Celene:
Flame Lance says it catches things on fire does this count clothing? Or only paper and other very flammable items?


Only highly flammable items like the decks of ships, thatched roofs, paper, etc. It's isn't alchemical fire and doesn't set people's clothes on fire.

Dungeon Master
GM, 1924 posts
All Powerfull
DM
Mon 25 Jul 2016
at 09:02
  • msg #43

Re: 2C - TBG - Carnevale!

I'm going to post for Angati since it has been a while. Let me see what would Beni do? I don't know, so I will so something defensive.

Angati takes a few steps back, playing for enough space to sling her morning star and use an ability. Suddenly the edges of her silhouette become blurry and indistinct. (She uses her time flicker/blur ability).

ROUND ONE - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 40/45 <MF NOT USED> <GRAPPLED>
Angati  HP: 46/46 <MF NOT USED>
Urol    HP: 36/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 23/33 <MF NOT USED>
Kibeti  HP: 29/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <MF NOT USED>
Stiltwalker 2 <MF NOT USED> -2 <GRAPPLED> <PRONE>
Stiltwalker 3 <MF NOT USED>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <MF NOT USED>
Stiltwalker 7 <MF NOT USED>
Stiltwalker 8 <MF NOT USED> -3
Stiltwalker 9 <MF NOT USED>
Stiltwalker 10 <MF NOT USED>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND TWO - START OF ASSASINS' TURN
Dungeon Master
GM, 1925 posts
All Powerfull
DM
Mon 25 Jul 2016
at 09:27
  • msg #44

Re: 2C - TBG - Carnevale!


Battlemap at the end of players' round one / start of opponents' round two. Note that I move Kassius and Kibeti 5' as I forgot to mention that in my homerules alchemical fire burns for a couple of rounds and they would have taken some damage if they'd stayed in the same square.

The acrobats redouble their attack. The one that was attacking Alohan, and didn't get tackled, looks over to where the native now has his companion on the ground and is in the process of applying a sleeper hold. He realises that he can't throw another flask of fire into this without hitting his friend so throws it at Angati instead. Despite the blur effect he manages to hit her (6hp and another 1d6 if she doesn't spend a standard action next round to clean it off).

Stiltwalker 2 tries to escape from Alohan's grapple but is totally outclassed and has no chance.

SW3 screams at Celene. "You killed him you frakken freak!!", moves 5' to get a clear shot and then throws a second flask at Celene, but only succeeds in landing the oil in the square NW of her.

SW6 hits Urol with a flask (2hp damage + 1d6 more if don't clean off).

Two more flasks are thrown at Kassius, but he is ready now and both miss. He takes 2hp splash damage and Kibeti takes 1hp spash from the nearby misses. One flask is thrown at Kibeti and misses, Kassius and Kibeti both take 1hp splash damage from it.

The final stiltwalker (SW19) is lining up the perfect shot on Kibeti but Harliss' blades suddenly appear through the front of his legs - the man squeals for a second but the pirate his dispatched him before he hits the ground.

The black clad feminine form calmly steps forward and launches a brutal wave of punches and kicks - some of them connect (5hp damage despite blur)
This message was last edited by the GM at 09:32, Mon 25 July 2016.
Dungeon Master
GM, 1926 posts
All Powerfull
DM
Mon 25 Jul 2016
at 09:29
  • msg #45

Re: 2C - TBG - Carnevale!

ROUND TWO - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 40/45 <MF NOT USED> <GRAPPLED>
Angati  HP: 35/46 <MF NOT USED>
Urol    HP: 34/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 20/33 <MF NOT USED>
Kibeti  HP: 27/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <MF NOT USED>
Stiltwalker 2 <MF NOT USED> -2 <GRAPPLED> <PRONE>
Stiltwalker 3 <MF NOT USED>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <MF NOT USED>
Stiltwalker 7 <MF NOT USED>
Stiltwalker 8 <MF NOT USED> -3
Stiltwalker 9 <MF NOT USED>
Stiltwalker 10 <DEAD>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND TWO - START OF PLAYERS' TURN
This message was last edited by the GM at 09:32, Mon 25 July 2016.
Dungeon Master
GM, 1927 posts
All Powerfull
DM
Mon 25 Jul 2016
at 09:35
  • msg #46

Re: 2C - TBG - Carnevale!


Updated battlemap.
Celene
player, 941 posts
Sorcerer 3 / Cleric 1
Mon 25 Jul 2016
at 12:12
  • msg #47

Re: 2C - TBG - Carnevale!

Celene watched as the fire to the south continued to burn ever larger; and now she had set a building on fire. It would need to be contained but not until they were safe to do so. She whirled to the screaming stilt walker "As you say it's just business." she said with a sneer as she gathered fire and launched it at the rogue.


Free :  | Swft :  | Move : Draw Wand  | Stnd : Flame Lance | Full :

08:11, Today: Celene rolled 14 using 1d20+2.  Flame Lance Touch Attack on #3.
08:12, Today: Celene rolled 9 using 1d6+4.  Fire Damage.


HP: 25/25 |  AC: 10/10/10  | CMD : 11 | Saves: +4/+2/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Read Magic, [empty slot])

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 7/7    : Burning Disarm (DC 15), Burning Hands (DC 15), Cause Fear,
                  Charm person (DC16), Sleep (DC16), Summon Monster

       - 1/day  : Bless, Command (DC14), [empty slot], (Cure Light Wounds)
      L2 Spells :
       1 4/4    : Glitterdust (DC 18)
      Abilities : Flame lance (5/7), Divine Vessel (5/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Magic Missile (47),

Alohan Nuari
player, 464 posts
Barbarian 3 / Monk 2
Mon 25 Jul 2016
at 14:51
  • msg #48

Re: 2C - TBG - Carnevale!

Alohan's greased body was becoming a detriment. His foe was firmly in his arms, his opponent's neck nestled in the crook of his elbow but the Islander was unable to get a firm grasp. He slip and slide, threatening to break free. Alohan had to adapt. Instead, Alohan settled on brute strength, squeezing his arm into his body attempting to crush the man's windpipe. He stole a Glance at Angati, praying she could hold her own until he could get to her.
Grapple - Damage: Maintain grapple and squeeze the life out of him.
10:44, Today: Alohan Nuari rolled 16,3 using 1d20+14,1d6+2 ((2,1)) CMB to Maintain Grapple, Damage.
Standard Action: Maintain Grapple and squeeze
Move Action: none
Free/Swift Action:

HP: 40/45  AC: 15  CMD: 21  | 23 vs grapple Saves: +8/+6/+1
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: Love these damn rolls.

This message was last edited by the player at 14:52, Mon 25 July 2016.
Urol Forol
PC, 27 posts
36/38 HP
Mon 25 Jul 2016
at 18:10
  • msg #49

Re: 2C - TBG - Carnevale!

Urol yelps as the flask of alchemical fire hits him.  "Ah, I'm supposed to be the one throwing explosives!  Didn't the pirates tell you anything?  That's my thing!"  Stopping what he is doing, the little gnome works quickly to clean the gunk of his clothes, rolling on the ground to extinguish the flames and moving from the burning square.

5' Step to west, extinguish flames

Standard Action: Extinguish flames
Move Action: 5' step
Free/Swift Action:

HP: 34/38  AC: 15  CMD: 21  |  Saves: +6/+5/+4
Bombs: 4  |  Level 1 Formula: 5  |  Level 2 Formula: 3

This message was last edited by the player at 15:00, Wed 27 July 2016.
Dungeon Master
GM, 1928 posts
All Powerfull
DM
Mon 25 Jul 2016
at 18:39
  • msg #50

Re: 2C - TBG - Carnevale!

Celene's aim is good and the next acrobat dies a horrible death atop his stilts.

Alohan begins the slow process of choking the life out of his opponent. (He really needs to figure out a quicker way to get that done.)

Urol puts out the flames on his clothes. The fire on Kassius naturally burns itself out.
Kassius
player, 436 posts
Hunter 4
Mon 25 Jul 2016
at 22:23
  • msg #51

Re: 2C - TBG - Carnevale!

About to be Dead Stiltwalker:
"When you arrive at the gates of the abyss don't forget to tell them that Diamondback's gang sent you!" laughs one of the stiltwalkers.

"Good to know, but why don't you take your own message?" Kassius calls back. The arrow that follows takes the man in the throat, who falls, gurgling, and Kassius turns around and fires another arrow. He has no mercy for people throwing fire in a crowd of innocents.

Kibeti splits away from Kassius, attacking the nearest stiltwalker. Leaping, he misses with the bite, but one claw lands a solid blow.


Kassius
18:14, Today: Kassius rolled 16,8 using 1d20+8,2d8+4.  confirm crit.
18:13, Today: Kassius rolled 28,24,4,7 using 1d20+8,1d20+8,1d8+2,1d8+2.  Rapid shot attack, damage.
Swift Action: Set Kibeti's animal focus to Bull
Full Round Action: Rapid Shot dropping 8, then hitting 7

HP: 20/33  AC 19, Saves+6/+9(+10)/+4
18:18, Today: Kibeti rolled 10,9,25,10,6,7 using 1d20+5,1d20+5,1d20+5,1d6+5,1d6+5,1d6+5.  Full Power attack (bite/claw/claw), damage.
18:18, Today: Kibeti rolled 12,14 using 1d20+5,2d6+10.  confirm crit.
(Crit Damage was wrong, but didn't confirm anyways)
Spells Slots: 1st: 4/4; 2nd: 2/2;  Animal Focus Minutes Left: 4/4, Door Sight 6/6
Current Buffs: none!

Kibeti
Free Action: Five-foot step to directly next to 9.
Full Round Action: Full Attack 9

HP: 27/36AC 19, Saves+6/+8/+3
Current Animal Focus: bull(+2 str)
Current Buffs:

Dungeon Master
GM, 1929 posts
All Powerfull
DM
Tue 26 Jul 2016
at 20:30
  • msg #52

Re: 2C - TBG - Carnevale!

Kassius:
About to be Dead Stiltwalker:
"When you arrive at the gates of the abyss don't forget to tell them that Diamondback's gang sent you!" laughs one of the stiltwalkers.

"Good to know, but why don't you take your own message?" Kassius calls back.


"Ha!" scoffs the man. "Is that the best comeback you've got? Pathetic! It doesn't even make sense. I got another one for ya..." Unfortunately, at that moment Kassius' arrow takes the stiltwalker in the throat so we'll never find out what the witty retort was - the man is killed instantly.

Kassius' second arrow hits the next acrobat, and Kibeti rakes his claws across him. This is enough to send the man to the ground - unconscious and bleeding out.
This message was last edited by the GM at 20:42, Tue 26 July 2016.
Dungeon Master
GM, 1930 posts
All Powerfull
DM
Tue 26 Jul 2016
at 20:41
  • msg #53

Re: 2C - TBG - Carnevale!

OOC: I'll take Angati's turn again.

Angati is conscious that between the roaring and spreading fire, the nearby houses and her opponents she doesn't have much room to manoeuvre. She is also aware that Alohan will be busy with his opponent for a couple more rounds. She figures the best thing to do it try and quickly take out one of the weaker assassins. The oracle moves back 5' and casts 'cause fear' on SW1.

22:35, Today: Dungeon Master rolled 2 using 1d20+1.  SW1 save vs cause fear.

The man is powerless to resist her powerful magic and runs away with a lopping awkward gait.

Harliss casually walks forward to an acrobat that is fumbling in his belt for a throwing dagger and disembowels him with practised ease.

Suddenly there are only three opponents left: SW6 close to Urol, SW2 whose eyes are slowly rolling back in his head due to Alohan's headlock and Diamondback herself.

ROUND TWO - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 40/45 <MF NOT USED> <GRAPPLED>
Angati  HP: 35/46 <MF NOT USED>
Urol    HP: 34/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 20/33 <MF NOT USED>
Kibeti  HP: 27/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <FEAR>
Stiltwalker 2 <MF NOT USED> -2 -3 <GRAPPLED> <PRONE>
Stiltwalker 3 <DEAD>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <MF NOT USED>
Stiltwalker 7 <DEAD>
Stiltwalker 8 <DEAD>
Stiltwalker 9 <DYING>
Stiltwalker 10 <DEAD>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND THREE - START OF OPPONENTS' TURN
This message was last edited by the GM at 20:41, Tue 26 July 2016.
Dungeon Master
GM, 1931 posts
All Powerfull
DM
Tue 26 Jul 2016
at 20:58
  • msg #54

Re: 2C - TBG - Carnevale!

Stiltwalker #6 (the one closest to Urol) looks around, sees all of his comrades dead or dying and curses. The acrobat grabs onto the rushes of the roof next to him and hauls himself up onto of the little shop. He kicks of his stilts and looks to be planning a get-away.

SW#2 fails to escape from Alohan's death grip again.

Diamondback either doesn't notice that her men have fallen or doesn't care. She flips around Angati and takes the easier target - Alohan's back. She punches into the base of his exposed neck and lands a blow that makes his spine rattle. (4hp damage and DC16 fort save or stunned for 1 round and become fatigued.)

ROUND THREE - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 36/45 <MF NOT USED> <GRAPPLED>
Angati  HP: 35/46 <MF NOT USED>
Urol    HP: 34/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 20/33 <MF NOT USED>
Kibeti  HP: 27/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <FEAR>
Stiltwalker 2 <MF NOT USED> -2 -3 <GRAPPLED> <PRONE>
Stiltwalker 3 <DEAD>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <MF NOT USED>
Stiltwalker 7 <DEAD>
Stiltwalker 8 <DEAD>
Stiltwalker 9 <DYING>
Stiltwalker 10 <DEAD>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND THREE - START OF PLAYERS' TURN
This message was last edited by the GM at 21:02, Tue 26 July 2016.
Dungeon Master
GM, 1932 posts
All Powerfull
DM
Tue 26 Jul 2016
at 21:01
  • msg #55

Re: 2C - TBG - Carnevale!


Updated battlemap
Celene
player, 942 posts
Sorcerer 4 / Cleric 1
Tue 26 Jul 2016
at 22:48
  • msg #56

Re: 2C - TBG - Carnevale!

Having no immediate threat in her area Celene surveys the area seeing Alohan and Angati engulfed in a combat that was quickly being overtaken by flames. She turned her attention to the skeleton suited leader of the gang and wove her hands through a series of incantations finally conjuring a field of golden particles to cover the end of the alleyway.


Free :  | Swft :  | Move : None  | Stnd : Cast Glitterdust | Full :

Casting Glitterdust to only affect Diamondback.

Will Save DC 18 or be blinded for four rounds. A save may be attempted at the end of her turn every round to end the blindness effect.

Also imposes a -40 to stealth checks.


HP: 25/25 |  AC: 10/10/10  | CMD : 11 | Saves: +4/+2/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Detect poison, Dancing Lights, Daze (DC15), Flame Burst,
                  Mage Hand, Message,
                  Guidance, Read Magic, [empty slot])

       - 1/day  : Detect Magic, Light , Prestidigitation
      L1 Spells :
       - 7/7    : Burning Disarm (DC 15), Burning Hands (DC 15), Cause Fear,
                  Charm person (DC16), Sleep (DC16), Summon Monster

       - 1/day  : Bless, Command (DC14), [empty slot], (Cure Light Wounds)
      L2 Spells :
       1 3/4    : Glitterdust (DC 18)
      Abilities : Flame lance (5/7), Divine Vessel (5/5), Copycat (5/5), Channeling (7/7, DC14), Blessing Faithful (-), Wand of Magic Missile (47),


Spell Area of Effect


Dungeon Master
GM, 1933 posts
All Powerfull
DM
Wed 27 Jul 2016
at 05:56
  • msg #57

Re: 2C - TBG - Carnevale!

A rain of purple shinning glitter flows down on Diamonback and the area behind her - the acrobat shakes her head a couple of times in confusion, but then her resolve kicks in and she is successful in avoiding being blinded.

07:54, Today: Dungeon Master rolled 26 using 1d20+8.  DB will save vs glitterdust .
This message was last edited by the GM at 06:20, Wed 27 July 2016.
Celene
player, 943 posts
Sorcerer 4 / Cleric 1
Wed 27 Jul 2016
at 11:29
  • msg #58

Re: 2C - TBG - Carnevale!

She will still be covered in particles giving her the penalty to stealth and outlining her should she become invisible. That's something at least.
Alohan Nuari
player, 465 posts
Barbarian 3 / Monk 2
Wed 27 Jul 2016
at 14:57
  • msg #59

Re: 2C - TBG - Carnevale!

Alohan takes the blow to the neck and slumps over.
10:54, Today: Alohan Nuari rolled 12 using 1d20+8 ((4)) Con Save vs Diamond.
10:56, Today: Alohan Nuari rolled 11 using 1d20+8 ((3)) Using MF.

Standard Action: Stunned
Move Action: Stunned
Free/Swift Action: Stunned
HP: 36/45  AC: 15  CMD: 21  | 23 vs grapple Saves: +8/+6/+1
Rage: 8  |  8  Stunning Fist: 1  |  1  Note:

This message was last edited by the player at 14:57, Wed 27 July 2016.
Urol Forol
PC, 27 posts
34/38 HP
Thu 28 Jul 2016
at 01:05
  • msg #60

Re: 2C - TBG - Carnevale!

Urol eyes the fleeing stilt-walker.  "Oh ho!  Think you're getting away that easily!"  The gnome lobs another bomb towards the escaping performer, then his eyes snap to the south, where his new allies are apparently busy with the leader.  "Yeah, you keep on running!  Don't want any more where that come from, eh?"  The gnome starts to move towards his friends.

Bomb at #6, Move to South
11:03, Today: Urol Forol rolled 14 using 2d6+2.  Damage.
11:03, Today: Urol Forol rolled 12 using 1d20+5.  Ranged Touch.

Standard Action: Bomb vs 6
Move Action: Move 20' South
Free/Swift Action:

HP: 34/38  AC: 15  CMD: 21  |  Saves: +6/+5/+4
Bombs: 3  |  Level 1 Formula: 5  |  Level 2 Formula: 3

This message was last updated by the player at 01:05, Thu 28 July 2016.
Dungeon Master
GM, 1934 posts
All Powerfull
DM
Wed 27 Jul 2016
at 19:02
  • msg #61

Re: 2C - TBG - Carnevale!

In reply to Celene (msg # 58):

Agreed. Her will save vs that spell should have been +10 as well, I forgot an ability that would have given her a +2 bonus.


Urol manages to hit the fleeing man on the rooftop with his bomb and the acrobat instantly becomes a big ball of flame. The unfortunate street performer screams at the top of his lungs and collapses, rolling off the roof and down into the street in front of the gnome. The man's clothes continue to burn merrily and the assassin does not get up.

OK, just Diamondback and the one that Alohan was grappling left.
Kassius
player, 437 posts
Hunter 4
Fri 29 Jul 2016
at 02:39
  • msg #62

Re: 2C - TBG - Carnevale!

Kassius fires two arrows, hitting once, and Kibeti follows the arrow's path, arriving in front of diamondback teeth gleaming.
"Surrender and get out of our way! You've lost" Kassius shouts.



Kassius
22:35, Today: Kassius rolled 14,26,4,5 using 1d20+7,1d20+7,1d8+1,1d8+1.  Rapid Shot vs diamondback.
Note: above don't include the +4 AC for soft-cover, but I'm pretty sure the 26 still hits and the 14 does not.
Full Round Action: Rapid Shot diamondback

HP: 20/33  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 4/4; 2nd: 2/2;  Animal Focus Minutes Left: 4/4, Door Sight 6/6
Current Buffs: none!

Kibeti
Full Round Action: Double Move (80 ft) to directly next to Alohan.

HP: 27/36AC 19, Saves+6/+8/+3
Current Animal Focus: bull(+2 str)
Current Buffs:

Diamondback
NPC, 8 posts
Fri 29 Jul 2016
at 05:40
  • msg #63

Re: 2C - TBG - Carnevale!

The second arrow catches Diamondback back in the shoulder, and the assassin stumbles back at the arrival of the great cat. But she isn't in the mood to give up. "I have a job to do little half-man," she yells to Kassius. "Let me take the barbarian and the rest of you can go unharmed..."
Diamondback
NPC, 9 posts
Fri 29 Jul 2016
at 15:48
  • msg #64

Re: 2C - TBG - Carnevale!

OOC: Opps! As I drove home today and thought about this combat I realised that I'd made a mistake.

The second arrow catches Diamondback back in the shoulder is deflected by the acrobat with a quick swipe of her hand. But the assassin does stumble back at the arrival of the great cat. One thing is clear - she isn't in the mood to give up. "I have a job to do little half-man," she yells to Kassius. "Let me take the barbarian and the rest of you can go unharmed..."
This message was last edited by the player at 16:04, Fri 29 July 2016.
Dungeon Master
GM, 1941 posts
All Powerfull
DM
Fri 29 Jul 2016
at 16:10
  • msg #65

Re: 2C - TBG - Carnevale!

Angati takes in the situation and decide that all things considered, the battle has turned in the favour of the party and there isn't much point in using another spell. She unslings her morning star and steps forward to strike at Diamondback with it and hopefully give Alohan some time to recover his poise. Diamondback easily dodges her clumsy attack.

ROUND THREE - END OF PLAYERS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 36/45 <MF USED> <STUNNED> <FATIGUED>
Angati  HP: 35/46 <MF NOT USED>
Urol    HP: 34/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 20/33 <MF NOT USED>
Kibeti  HP: 27/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <FEAR>
Stiltwalker 2 <MF NOT USED> -2 -3 <GRAPPLED> <PRONE>
Stiltwalker 3 <DEAD>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <DEAD>
Stiltwalker 7 <DEAD>
Stiltwalker 8 <DEAD>
Stiltwalker 9 <DYING>
Stiltwalker 10 <DEAD>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND FOUR - START OF OPPONENTS' TURN

SW#2 positions himself to setup Diamond back for a flanking attack and strikes at Alohan with a dagger. He misses despite Alohan hardly even being able to stand up.

Diamondback does manage to take advantage of the barbarian's weakened state and strikes another stinging blow. (5 hp damage and DC16 fort save or stunned for 1 more round).

ROUND FOUR - END OF OPPONENTS' TURN

HIT POINTS & MISFORTUNE
Alohan  HP: 31/45 <MF USED> <STUNNED> <FATIGUED>
Angati  HP: 35/46 <MF NOT USED>
Urol    HP: 34/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 20/33 <MF NOT USED>
Kibeti  HP: 27/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>

Stiltwalker 1 <FEAR>
Stiltwalker 2 <MF NOT USED> -2 -3
Stiltwalker 3 <DEAD>
Stiltwalker 4 <DEAD>
Stiltwalker 5 <DEAD>
Stiltwalker 6 <DEAD>
Stiltwalker 7 <DEAD>
Stiltwalker 8 <DEAD>
Stiltwalker 9 <DYING>
Stiltwalker 10 <DEAD>

BUFFS & DE-BUFFS
Anati has blur until round 50.


ROUND FOUR - START OF PLAYERS' TURN
This message was last edited by the GM at 16:26, Fri 29 July 2016.
Dungeon Master
GM, 1942 posts
All Powerfull
DM
Fri 29 Jul 2016
at 16:25
  • msg #66

Re: 2C - TBG - Carnevale!


Updated battlemap - look at that fire go!
Celene
player, 950 posts
Sorcerer 4 / Cleric 1
Fri 29 Jul 2016
at 16:31
  • msg #67

Re: 2C - TBG - Carnevale!

Celene didn't know how much she could add to the battle the other's seemed to have the woman surrounded. She took a moment to take in the spread of the flames and decided to try and stop their advance. She looked for anything that might aid them and also called to Urol "Do you have anything that might help stop the spread of the fire!" she called to the gnome.

12:30, Today: Celene rolled 13 using 1d20+3.  Perception Check.
Kassius
player, 438 posts
Hunter 4
Fri 29 Jul 2016
at 23:03
  • msg #68

Re: 2C - TBG - Carnevale!

"Sorry, not happening!" Kassius shouts back, and fires a pair of arrows at the last man on stilts.

Kibeti doesn't quip, he simply attacks. Sadly, the cat is more enthusiastic then careful, and diamondback easily dodges the cat's bites and claws.



Kassius
19:00, Today: Kassius rolled 19,14,4,5 using 1d20+6,1d20+6,1d8+3,1d8+3.  rapid shot+deadly aim vs. stiltwalker.
Full Round Action: Rapid Shot last stiltwalker

HP: 20/33  AC 19, Saves+6/+9/+4
Spells Slots: 1st: 4/4; 2nd: 2/2;  Animal Focus Minutes Left: 4/4, Door Sight 6/6
Current Buffs: none!

Kibeti
19:02, Today: Kibeti rolled 12,7,8,7,8,6 using 1d20+5,1d20+5,1d20+5,1d6+5,1d6+5,1d6+5.  Full power attack vs. diamondback.
Full Round Action: Full Attack diamondback

HP: 27/36AC 19, Saves+6/+8/+3
Current Animal Focus: bull(+2 str)
Current Buffs:

Dungeon Master
GM, 1943 posts
All Powerfull
DM
Sat 30 Jul 2016
at 18:17
  • msg #69

Re: 2C - TBG - Carnevale!

Celene looks around, searching for something, anything that could be useful for putting out the fires now spreading across the tavern and nearby shops. Nothing jumps out as immediately useful.

The sorceress hears a noise above her and looks up. High up in the sky a wave of thick, heavy clouds are quickly cutting across the stars, accompanied by rolling thunder. The young cleric feels the first droplet of rain on her cheeks as one of Sasserine's famous downpours begins to build.

OOC: Well, we couldn't let the city burn down could we?

Both of Kassius' arrows hit home and the acrobat is knocked back with the fletching of both missiles sticking out of his chest. The man clutches at the wounds and screams. "I surrender! I give up!"

OOC: Just Diamondback left.


The anorexic Alphatian assassin continues fighting, untroubled by Kibeti's attacks.
This message was last edited by the GM at 18:17, Sat 30 July 2016.
Alohan Nuari
player, 468 posts
Barbarian 3 / Monk 2
Sun 31 Jul 2016
at 15:11
  • msg #70

Re: 2C - TBG - Carnevale!

Alohan shakes himself from his forced reverie, listing to the side in anticipation of Diamondback's strike. She wasn't able to dislodge his spine but her blow still connected. "Ya be one angry woman" he muttered, finally getting his wits about him. But the damage was done -his energy was sapped and he found himself feeling sick to his stomach. He was sore, battered, cut, and still needed to get to Lavinia.

As Daimondback skipped out of the way of Kibeti, Alohan lashed out, attempting to grab her wrist. Her evasive maneuvers to protect herself from the large cat left him utterly open -an why shouldn't they? The extent of Alohan's usefulness in this fight had been a couple of seconds of hugging a stiltwalker.

Now, things changed. He snatched her wrist and pulled her close. "Ya did a bad thing today," he whispered, setting his feet for what was to come.
10:44, Today: Alohan Nuari rolled 20 using 1d20+8 ((12)) Con Save vs Diamond.
11:07, Today: Alohan Nuari rolled 27 using 1d20+8 ((19)).


Standard Action: Grab for Diamondback
Move Action:
Free/Swift Action:

HP: 31/45  AC: 15  CMD: 21  | 23 vs grapple Saves: +8/+6/+1
Rage: 8  |  8  Stunning Fist: 1  |  1  Note: Fatigued -2 STR and DEX

Dungeon Master
GM, 1944 posts
All Powerfull
DM
Sun 31 Jul 2016
at 18:36
  • msg #71

Re: 2C - TBG - Carnevale!

Angati does her best to help Alohan subdue the wiry acrobat but it is unnecessary - the barbarian has her locked up in his vicelike grip. Diamondback executes a series of wild manoeuvres to try and dislodge the native's hold on her (escape artist) and genuinely seems surprised when she can't break free.
This message was last edited by the GM at 18:53, Sun 31 July 2016.
Diamondback
NPC, 10 posts
Sun 31 Jul 2016
at 18:38
  • msg #72

Re: 2C - TBG - Carnevale!

"Ugh. She said to watch out for the others but that you were an amateur. I guess I should have given you more credit..." Diamondback mutters darkly.
Dungeon Master
GM, 1945 posts
All Powerfull
DM
Sun 31 Jul 2016
at 18:52
  • msg #73

Re: 2C - TBG - Carnevale!

With that the fight is effectively over as with the help of the rest of the party Alohan is in no danger of loosing his prey - he quickly succeeds in tieing her up and the last living stiltwalker is also put under close watch. As the barbarian drags the bound Diaminback to her feet a roaring crash of thunder announces the arrival of the storm proper and it begins to rain heavily - the deep, thick, tropical rain of Sasserine.

As the fires begin to splutter and die, the square around the tavern clears of its final panicking party goers. Alohan notes that one person, a dark hooded figure who is seemingly immune to the pelting rain, is not running. The figure's face is hidden in the shadow of their hood, but the barbarian can feel their eyes on him, watching as the fleeing civilians part and run up the street either side of them. The figure turns, Alohan thinks that perhaps he catches a flicker of red hair beneath the hood, but then his view is obscured by the crowd. When he can see up the street again the figure is gone.

OOC: Well that is that disaster of an ambush finished. Whoever thought it was a good idea to put them on stilts? Mind you, if you'd done worse on the skills challenge it might have been a different story.

The party needs to be fully healed before you continue. Alohan has taken 14, Angati 11, Urol 4, Kassius 13 & Kibeti 9. A few channels perhaps?

Celene
player, 951 posts
Sorcerer 4 / Cleric 1
Sun 31 Jul 2016
at 20:45
  • msg #74

Re: 2C - TBG - Carnevale!

Celene attempts to heal her allies.

16:44, Today: Celene rolled 9 usimg 2d6.  Channel x3.
This message was last edited by the player at 20:46, Sun 31 July 2016.
Dungeon Master
GM, 1946 posts
All Powerfull
DM
Tue 2 Aug 2016
at 05:53
  • msg #75

Re: 2C - TBG - Carnevale!

Celene heals most of the party's damage.

Actually, I just remembered that Alohan has fire resistance 2, so should have taken 2 hp less damage in that combat. Damage is now as follows:

Alohan 3, Angati 2, & Kassius 4. Good enough?


HIT POINTS & MISFORTUNE
Alohan  HP: 42/45 <MF USED>
Angati  HP: 44/46 <MF NOT USED>
Urol    HP: 38/38 <MF NOT USED>
Celene  HP: 25/25 <MF NOT USED>
Kassius HP: 29/33 <MF NOT USED>
Kibeti  HP: 36/36 <MF NOT USED>
Cpt. Harliss Javell <MF NOT USED>


Anybody want to question the prisoner(s)? Time to move on?
This message was last edited by the GM at 05:54, Tue 02 Aug 2016.
Alohan Nuari
player, 469 posts
Barbarian 3 / Monk 2
Tue 2 Aug 2016
at 14:34
  • msg #76

Re: 2C - TBG - Carnevale!

"Dank ya Celene" he muttered, scratching the freshly closed burn marks on his abdomen. His head still continuing to throb as if he had one too many Shadowshore grogs and all Alohan really wanted was a nap. He stood amongst his companions, a bit worse for wear but unphased by what had transpired. Everyone was alive -save for the foolish stiltwalkers lying dead in the square.

Now they had a moment to catch their breath, Alohan unslung the taiaha from his abdomen and pressed the blunt end firmly onto the small of Dimaonback's back. He pushed down on her spine, giving it as much force as he could without feeling too guilty. He left the weapon there for a long moment, using the  time to funnel his aggression. Before he knew it the water pelting his skin turned to steam, thin wisps of vabor dispersing into the night's air.

"Who sent you?" he asked in an anger filled tone.
10:30, Today: Alohan Nuari rolled 15 using 1d20+8 ((7)) Volcanic Child intimidate
This message was last edited by the player at 14:34, Tue 02 Aug 2016.
Diamondback
NPC, 11 posts
Wed 3 Aug 2016
at 10:49
  • msg #77

Re: 2C - TBG - Carnevale!

OOC: Sorry Ron, but DC18 so you are a few points short.

The Alphatian street performer laughs. "Nice trick with the steam and all, maybe I should bring you on to my crew since I seem to need a few replacements, but you're not fooling anyone. Whatever you will do to me will be far less than what my employer would do if I gave you any information. So let's just sit here and wait for the authorities, shall we?"
Harliss Javell
NPC, 13 posts
Wed 3 Aug 2016
at 10:50
  • msg #78

Re: 2C - TBG - Carnevale!

Harliss Javell joins the conversation, nonchalantly strolling up behind bound prisoner. She has pulled a big, wide-brimmed, black pirate captain's hat out of her backpack and placed it on her head for some cover from the rain.

"This broad given ya some problems, bucko?" asks the pirate in a low voice. "She's right though, yer should all go on ahead, I'll hang back a bit and make sure that this trash gets handed over to the authorities then catch yer up. Shouldn't take too long to catch her up."

The crimson fleet mistress suddenly convulses and almost collapses into the street. "Worship the all mighty savage prince! Worship him! Sacrifice to him! TEAR FLESH FOR HIM!" Harliss screams at the top of her voice and the irises of her eyes cloud over until they are totally black. Her canine teeth start to grow and darken and then... She seems to regain control and these things slowly fade back to normal.

12:34, Today: Dungeon Master rolled 29 using 1d20+17.  Harliss intimidate.
Diamondback
NPC, 12 posts
Wed 3 Aug 2016
at 10:50
  • msg #79

Re: 2C - TBG - Carnevale!

"Oh good god! What is wrong with you people?! It was just business, I swear it!" blurts Diamondback as she starts to strain against her bonds again.

"Look, I was hired by a noble woman. Apparently your steaming pretty boy here slept with the wrong daughter of nobility and it is payback time. But I can't tell you who, she will kill me!"

Obviously the party don't really need the information since Alohan hasn't slept with THAT many noblemen's daughters, at least, not yet, but the pirate captain snarls.

"Okay, okay! It was Helldrath Kellani," the acrobat says, giving the name of the Lotus Lady's mother. "Now let me and what remains of my crew go. We need to get out of town right now!"

OOC: BTW, Angati looses another TWO points of intelligence as the disease also builds in her.
Dungeon Master
GM, 1949 posts
All Powerfull
DM
Thu 4 Aug 2016
at 05:23
  • msg #80

Re: 2C - TBG - Carnevale!

OOC: Feel free to jump in. It doesn't need to be Alohan who responds! Or we can move on to the next scene...
Alohan Nuari
player, 470 posts
Barbarian 3 / Monk 2
Thu 4 Aug 2016
at 23:57
  • msg #81

Re: 2C - TBG - Carnevale!

Alohan frowned and glanced at his companions apologetically. It would seem that his actions have once again put his friends in danger. Helldrath Kellani was a very powerful enemy to have, one very few people would have the nerve to cross. Ironic as it was that Alohan and his friends were equally dangerous. They easily trounced Diamondback and her stiltwalkers -Helldrath would need to try a bit harder to successfully stop him and his friends. Still, the idea that they would proceed with a target on their backs wasn't something Alohan was particularly used to. While his people weren't the most honorable, using subterfuge and sneak attacking your enemies was a bit of an anomaly. Alohan prefered to attack his problems head on. He would need to seek out Helldrath and potential solve this feud -with or without the aide of his companions.

But something more pressing first.

He looked curiously at Harliss, waiting patiently for whatever bout of crazy had consumed her to pass."Dank ya. Get dis.. assassin to de audorities. We be going ahead to help Lavinia." He nodded to his companions, hoping they were in agreement. Before leaving, he turned back to Harliss. "Ya be more den helpful Harliss and I be hopin to see you again when all dis be ova." He gave her a smile and turned to head toward the Vanderboren Manor.
Harliss Javell
NPC, 14 posts
Fri 5 Aug 2016
at 06:54
  • msg #82

Re: 2C - TBG - Carnevale!

Harliss unsheathes her sword. “Sure, no problems. Yer go on ahead, I be catching yer up. I know my way around old Sasserine enough to get to the merchant’s district.”
This message was last edited by the player at 06:56, Fri 05 Aug 2016.
Dungeon Master
GM, 1950 posts
All Powerfull
DM
Fri 5 Aug 2016
at 06:55
  • msg #83

Re: 2C - TBG - Carnevale!

The party heads onwards over the wet, slippery cobblestones of Sasserine. The rain continues to pelt down through the dark night, driving all but the most robust reveller off the streets and clearing a path for them, so they begin to make good time. Harliss also catches them up with surprising speed – only a couple of minutes pass before she jogs up behind the party who are limited to the speed that Urol’s little legs set.
Harliss Javell
NPC, 15 posts
Fri 5 Aug 2016
at 06:55
  • msg #84

Re: 2C - TBG - Carnevale!

“Okay bucko. All taken care of. Are we gunna join this party at the Vanderboren mansion or what?”
Dungeon Master
GM, 1951 posts
All Powerfull
DM
Fri 5 Aug 2016
at 06:55
  • msg #85

Re: 2C - TBG - Carnevale!

About 30 minutes later Urol is close to collapse, his abused respiratory system wheezing and complaining at the unexpected exercise, but they have reached the outer wall of Lavinia’s mansion grounds. The rain water streams over the black wrought iron gate that for once is actually closed and locked – maybe the Jade Ravens have made a few improvements in the security since the young noble woman took them back into her employment after all. But the crude lock is child’s play for Urol to force open, despite the downpour making everything slippery.

Through the gate there is about 60’ of slightly overgrown garden between them and the house, with the garden thick with tropical trees and shrubs and offering good opportunity for the party to make an unseen approach. It is still about an hour before dawn, about five o’clock they estimate, so with the heavy clouds in the sky there is no natural light and only the flickering torch light in the mansion lights up the garden. It seems that every room in the house has a light on, and combined with there being no signs of trouble it makes the house look cosy and inviting – but Harliss laughs off any suggestion that her first mate, Drevoraz Kabran, hasn’t arrived or was unsuccessful in his assault on the house.
Harliss Javell
NPC, 16 posts
Fri 5 Aug 2016
at 06:55
  • msg #86

Re: 2C - TBG - Carnevale!

“That half-orc of mine spend his youth in the streets of Thyatis City working as a burglar and he ain’t one to forget a trick once he’s learnt it, yer understand? He’ll be in there all right, along with those Bullywug cretins. And yeh basic bug eater won’t take no orders from me! If I can talk to their chief or high priest I might be able to explain the situation, but otherwise we need to find Drevoraz so I can rescind my order.”

OOC: What's the plan of attack? I'll post a map of what you know of the manor house tonight, but you only know of two doors: the front door and a side door that leads to the servant's quarters.
Urol Forol
PC, 28 posts
34/38 HP
Fri 5 Aug 2016
at 14:37
  • msg #87

Re: 2C - TBG - Carnevale!

Urol peers into the lush garden, unable to make out many details of the house.  "Well," the gnome begins, but stops to hack and catch his breath, absently patting his loco-weed pouch before continuing, "I don't know much about this house, but we should probably come in a way they aren't expecting, right?  I mean, they'd expect someone to come in the front door, so we probably shouldn't go that way."
Celene
player, 954 posts
Sorcerer 4 / Cleric 1
Fri 5 Aug 2016
at 15:03
  • msg #88

Re: 2C - TBG - Carnevale!

Celene was ringing out her skirts when Urol offered his opinion ”I don’t think we can assume anything at this point. This wasn’t a robbery it was a raid. If they haven’t arrived, then we would be welcomed. If they have arrived, I would assume their group is searching the manor looking for Lavinia and battling the Jade Ravens room by room.” she mused.
Dungeon Master
GM, 1953 posts
All Powerfull
DM
Fri 5 Aug 2016
at 19:40
  • msg #89

Re: 2C - TBG - Carnevale!


Map showing what the party knows about the Vanderboren mansion and the surrounding grounds. They have unfortunately on ever been into a couple of the room on the ground floor.
Celene
player, 955 posts
Sorcerer 4 / Cleric 1
Fri 5 Aug 2016
at 19:49
  • msg #90

Re: 2C - TBG - Carnevale!

"I'm betting they entered through the water. If we can manage it we may be able to catch them from behind. Not expecting anyone to use the same egress." Celene added.
Dungeon Master
GM, 1956 posts
All Powerfull
DM
Fri 5 Aug 2016
at 20:11
  • msg #91

Re: 2C - TBG - Carnevale!

OOC: That's good enough for me!

The party creep around the side of the house, being careful to move from tree to tree and stay out of line of sight of the house as much as possible. Despite most of the party not having much expertise in sneaking, they are greatly helped by the night being pitch black and the driving rain reducing visibility even more and masking any noise they make. Kassius also points out that Bullywugs have neither dark vision nor low light vision, so they figure that their approach is made unnoticed.

The reach the northern wall of the mansion where the small creek of water gurgles out through a hole in the wall to cross a small gap to the outer water of the garden and disappear into the canal beyond. The party find that the metal bars that let the stream flow past but otherwise block access through both the outer wall and into the cellar of the house have both been removed - they are rusted through and only a few jagged shards of the once thick bars remain. There are also great swaths of mud staining the sides of the river bank that are being slowly washed away by the rain. A large number of 'things' have came in by this route recently.

As they party form themselves up by the hole and ready their weapons for the assault, noises reach their ears from inside the cellar. The screams of a terrified woman and a strange chittering sound. Kassius (who has low light vision) peers inside but the cellar curves away to the west and he can't get a good enough angle to get line of sight to whatever is making the noise. There is also flickering torchlight coming from the west.

The way in is large enough to fit one of you at a time, three of you could go through each round if you really push in through the outgoing water.

OOC: Please post preparations (if any) and character order for the assault.
Kassius
player, 439 posts
Hunter 4
Fri 5 Aug 2016
at 22:47
  • msg #92

Re: 2C - TBG - Carnevale!

"Swimming. Why is it always swimming?" Kassius mutters darkly. He shares a glance with Kibeti who responds by glancing away. "I'm not going there!" the look seems to say.

Still there was little time to waste. Kassius pauses, concentrating on his magic to enhance his body. First his skin grows tough and leathery, and his hands and feet become webbed to aid in swimming. Finally, he makes his bow glow with suppressed energy.

He looks over at Kibeti, who is still adamantly refusing to enter. Concentrating on their bond, Kibeti seems to ... shrink. Within a few seconds, Kibeti is replaced by a small cat statue, no bigger than Kassius' fist. Kassius carefully places the statue in his pocket, and then heads towards the stream. "Let's go."


Cast: Barkskin on self, then Gravity Bow. Then cast Carry Companion on Kibeti. Finally, activate Animal Focus (Frog) on self to grant +4 to swim checks.

Kassius

HP: 29/33  AC 19(21), Saves+6/+9/+4
Spells Slots: 1st: 3/4; 2nd: 0/2;  Animal Focus Minutes Left: 3/4, Door Sight 6/6
Current Buffs: Gravity Bow, Barkskin, Animal Focus: Frog

Kibeti
Currently a statue.

Dungeon Master
GM, 1957 posts
All Powerfull
DM
Sun 7 Aug 2016
at 18:41
  • msg #93

Re: 2C - TBG - Carnevale!

OOC: I'll post a little bit more so that you have something to chew on. Please feel free to inform me in the first combat round about what preparations you made.

See you in thread 2D!

Alohan Nuari
player, 471 posts
Barbarian 3 / Monk 2
Mon 8 Aug 2016
at 21:35
  • msg #94

Re: 2C - TBG - Carnevale!

The Sasserine downpour had all but washed the grease from his skin and he was becoming shockingly aware of just how 'naked' he was. He reminisced on the magic protection energies granted by his friends beginning to understand how fundamental it was becoming -especially after Diamondback had her way with him. The wound on his back continued to itch from magical healing, a constant reminder of how open he was.

Still, he had a contingency and Alohan figured now would be the perfect time to use it. He reached to his hip, grabbing one of the many corked gourds that dangled. He found the one he looked for and drank it swiftly. His skin hardened almost immediately. And odd feeling but something he could get used to.

Alohan smirked at Kassius- "Swimmin & fightin'" he added. The islander was set, about to traverse the hole only to stare in awe as Kibeti was reduced to a statuette. He wanted to see the statue but figured now wouldn't be the time.

Maybe if they survived.
Drinking my Barkskin potion
Dungeon Master
GM, 1960 posts
All Powerfull
DM
Tue 9 Aug 2016
at 18:22
  • msg #95

Re: 2C - TBG - Carnevale!

Opps, check the other thread.
This message was last edited by the GM at 18:25, Tue 09 Aug 2016.
Sign In