Re: 2C - TBG - Carnevale!
Back by popular demand, here is a skill challenge!
Each character must select one obstacle to make a DC check against. Once everybody has done one check, we will do a second round. Each FAILED check will add one round to the number of rounds you will be fighting in difficult terrain in the next encounter.
Available Skill Challenge Options
1) The Belligerent Gnome
A gnome by the name of Jilanth Turtoso, normally one of Sasserine's more docile citizens, becomes an unholy terror when he gets his third drink in him. As the party tries to hinder the parade float/clear the street one of the characters accidentally bumps into Jilanth, aka 'Punchy the Gnome' and he immediately accuses them of being a 'rude, oversized lout'. A DC15 Diplomacy check is enough to calm Punchy down and make him clear the area.
2) Avner the Jackass
Right in the middle of the street sits a young nobleman astride his impressive stallion. The man is arguing with a street vendor over the cost of a corndog "Three silver pieces?! I don't care if it is carnevale night my good man, that is outrageous and I am not paying it!!" and refuses to move on and allow others to pass. The party recognise him as Avner Meravanchi, the odious young man who tried to carry Angati off in the Mermaid's Secret. A DC14 handle animal check would be enough to know how to slap his stead just right and send Avner on his way out of the street at an uncontrolled gallop.
3) Hurry up, m'lady!
Nylaria Absalee, the enormous manageress of the Sasserine Opera House is decked out in a magnificent costume with an elaborate mask and outlandish hair style. She will need to be strongly/firmly encouraged to move her amble frame out of the way with a DC15 intimidate check.
4) Push over the bales of hay
A couple of big bales of hay are stacked up against one of the buildings. Pushing these over into the path of the oncoming wagon won't stop it, but it may buy a few precious seconds and allow a few more people to be cleared from the tavern. DC13 strength check.
5) Weave through the crowd
As the first people in the street realise that there is a run away wagon, panic sets in and moving down the street to the bar becomes progressively more difficult. A DC15 escape artist check is needed to weave your way through the throne of people.
6) Short Cut
Your character realises that they have been to this part of town before and they might know a back alley that would allow them to bypass the busy main street and get to the tavern quicker. DC12 Local Knowledge check.
7) Where did that kid go?
As you are clearing out the street you see a young child get knocked over in the rush and disappear under the throng. You try desperately to locate the child and get them out of harms way. DC15 perception check.
8) Jam the wheels!
As the burning wagon hurtles past you try and jam the wheels with some nearby pieces of wood. It will take perfect timing. DC14 reflex save.
9) I got to keep going...
You run around, yelling, swearing and cursing at people in the tavern to get the frac out. It is hard work and your lungs are burning, but you need to keep going... DC14 fortitude save.
10) Jump onto the tables
You reach the tavern and jump onto the tables in an effort to get the crowd's attention. DC15 acrobatics check.
11) Climb onto the roof
You climb onto the roof od the tavern in order to get the crowd's attention. DC15 climb check.
12) Which way will he turn?
You are clearing out the middle of the street when a rider enters from a side street. You yell out and the horse rears up. You need to guess which way the horse is going to come down, otherwise you'll be knocked over (no damage taken). DC14 sense motive check.
13) Yeah, I'm hip with the young people
You are clearing out the top of the street and need to encourage a group of surely 'too cool for school' youths to move on. Putting the 'request' into words they can relate to will probably help... DC14 survival check.
14) Everybody out, it's the watch!
The district watch are no where in sight, but someone claiming to be them would have enough authority to clear the inside of the bar quicker. DC15 bluff check.