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3B - SWW - Part Two: Life on the Ocean Waves.

Posted by Dungeon MasterFor group 0
Logan
player, 759 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Tue 14 Feb 2017
at 15:51
  • msg #98

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Back on the deck of the ship, Logan scrambles back from the ooze, quickly downing a potion before preparing to return to the fight.


Move: Retreat 10' back from ooze
Standard: Drink Potion of Cure Moderate Wounds


HP: 29/39 AC: 21/16/16 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil

10:51, Today: Logan rolled 14 using 2d8+2.  Potion.

Dungeon Master
GM, 2510 posts
All Powerfull
DM
Tue 14 Feb 2017
at 17:01
  • msg #99

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan takes a few steps back and heals himself (let's say no AoO because he landed far enough away).

OOC: BTW, the hydra has a reach of two so Celene is in a threatened square. Just as well she made the defensive casting check last round then!

<END OF PLAYERS' ROUND THREE>

HIT POINTS & MISFORTUNE
Kinstal AC:23/T14/F21 HP: 78/78 <MF NOT USED>
Angati  AC:22/T13/F20 HP: 56/56 <MF NOT USED>
Logan   AC:21/T16/F16 HP: 29/39 <MF NOT USED>
Celene  AC:10/T10/F10 HP: 29/29 <MF NOT USED>
Kassius AC:19/T15/F14 HP: 12/37 <MF NOT USED>
Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>

Alohan  AC:17/T16/F13 HP: 52/52 <MF USED>

Flotsam Ooze AC:14/T6/F14 <MF NOT USED> -41 <SLOWED> <CURSED> <MENACED> -9 -20 -4 -12
8-headed Hydra AC:18/T9/F17 <MF USED> <SLOWED> -3 <MENACED> -13 -5 -6 -6 -5 -11

(De-)Buffs
Whole Party
None
Alohan
None
Angati
None
Logan
None
Kassius
Gravity bow until round 62
Kibeti
None
Celene
None
Omi
None


<START OF OPPONENTS' ROUND FOUR>
Dungeon Master
GM, 2511 posts
All Powerfull
DM
Tue 14 Feb 2017
at 17:05
  • msg #100

Re: 3B - SWW - Part Two: Life on the Ocean Waves


Updated at start of monsters' turn
Dungeon Master
GM, 2512 posts
All Powerfull
DM
Tue 14 Feb 2017
at 17:30
  • msg #101

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Since Logan has escaped its grasp, the ooze randomly chooses Kinstal as its next victim. A new tentacle forms out of the ooze, creeping up around the warrior's legs. Before he realises it the fighter is firmly held by the sticky tentacle up to his thighs and then he is swept off his feet and whammed from side to side against the gunnel, the mast, the decking... the damage is horrific (26 hp and grappled), but at least he is too heavy to fully lift off the deck.

OOC: Same deal as Logan, you can sudden it by doing 10 points of damage or try to escape.

The hydra tries the same trick as before... rearing up on the lower half of its body. This triggers an AoO from: Amella, sailor #8, Alohan & sailor #7. (But not Kassius as he is equipped with his bow).

The native does not waste the opportunity, and plunges the tip of his jade taiaha deep into the belly of the beast (10 hp). The first mate misses, but the two sailors hit doing substantial damage (10 hp in total).

The hydra's heads squeal and it comes crashing down on the side of the boat in agony. The ship lists even further to starboard than last time and again everybody is thrown off their feet and towards the water.

OOC: DC12 acrobatics check or move 2 squares left. And the monsters don't block you, you just slide right over them into the drink.  :D
Dungeon Master
GM, 2513 posts
All Powerfull
DM
Tue 14 Feb 2017
at 18:50
  • msg #102

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Skald and sailor #8 fail to regain their feet in time (I am not wasting the MF on those guys now that we are limited to one a round), and both slide into the water to join the two crewmembers already there. The hydra's front claws rake along the deck as it struggle to hold its purchase on the ship, and there is a sound of snapping timber from below as it is clear that structural damage is taking place. Finally, the huge creature seems to weaken from the blood spurting out of the wounds on its chest and it fails to entirely maintain its grip, causing it to slip back a bit. This allows the ships keel to return to the water and the vessel to return to a 45° angle. Seawater pours out of the portholes on the lower decks as the ship rights itself.

The hydra appears to be close to death (2 hp remaining).

Sailor #6 swims forwards in the water, and manages to grab a rope hanging from the ship's dingy, be begins climbing up the rope hand over hand...

...and is suddenly ripped from it by the giant great white shark that burst out of the water below him.

The man doesn't even have time to scream before he is pulled beneath the waves. There is a second of thrashing and then the sea turns crimson.

A second dark fin bares down on sailor #4 who starts screaming.

<END OF MOSTERS' ROUND FOUR>

HIT POINTS & MISFORTUNE
Kinstal AC:23/T14/F21 HP: 52/78 <MF NOT USED> <GRAPPLED>
Angati  AC:22/T13/F20 HP: 56/56 <MF NOT USED>
Logan   AC:21/T16/F16 HP: 29/39 <MF NOT USED>
Celene  AC:10/T10/F10 HP: 29/29 <MF NOT USED>
Kassius AC:19/T15/F14 HP: 12/37 <MF NOT USED>
Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>

Alohan  AC:17/T16/F13 HP: 52/52 <MF USED>

Flotsam Ooze AC:14/T6/F14 <MF NOT USED> <SLOWED> <CURSED> <MENACED> -86
8-headed Hydra AC:18/T9/F17 <MF USED> <SLOWED> <MENACED> -49 -10 -10
Shark #1 AC:18/T14/F17 <MF NOT USED>
Shark #2 AC:18/T14/F17 <MF NOT USED>

(De-)Buffs
Whole Party
None
Alohan
None
Angati
None
Logan
None
Kassius
Gravity bow until round 62
Kibeti
None
Celene
None
Omi
None


<START OF PLAYERS' ROUND FOUR>
Dungeon Master
GM, 2514 posts
All Powerfull
DM
Tue 14 Feb 2017
at 18:54
  • msg #103

Re: 3B - SWW - Part Two: Life on the Ocean Waves


Ever play that game 'the floor is an ocean full of sharks' when you were a kid? I'm looking forward to seeing the results of those DC12 acrobatics checks... :D
Logan
player, 761 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Tue 14 Feb 2017
at 19:32
  • msg #104

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan easily keeps his feet, and charges to ooze, intent on ending the menace.  However, the rocking deck proves too much for the rogue, and he completely misses his attacks.


Move: Adjacent to ooze.
Attack: Two-weapon fighting


HP: 29/39 AC: 21/16/16 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil

+14 Acrobatics. Impossible to fail.
14:29, Today: Logan rolled 12 using 1d20+8.  Short Sword Attack.
14:29, Today: Logan rolled 11 using 1d20+8.  Rapier Attack.

Celene
player, 1254 posts
Sorcerer 6
Wed 15 Feb 2017
at 03:55
  • msg #105

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Celene slides down beneath the hydra but not quite off the ship. She reaches into herself one last time hoping to finish off the creature; with hopes that it isn't able to react to her fast enough to intervene. If the one of the many heads leaves Celene unmolested three motes of purple light flare into its belly tearing burning holes in the flesh and sending it sprawling off the Sea Wyvern.


Free :  | Swft :  | Move : None | Stnd : Cast Magic Missile | Full :

22:48, Today: Celene rolled 11 using 1d20.  Acrobatics.

Hoping it is out of AoO's for the round.

22:52, Today: Celene rolled 14 using 3d4+3.  Force Damage. Almost Max Damage.

I did expend a spell last turn was attempting to cast vanish.


HP: 29/29 |  AC: 10/10/10  | CMD : 12 | Saves: +4/+4/+9
Special Notes:
      (De)Buffs :
     Conditions :
      L0 Spells :
       - Unlim. : Dancing Lights, Daze (DC15), Detect Poison, Drench, Flame Burst,
                  Light, Mage Hand, Message,

       - 1/day  : Detect Magic, Light, Prestidigitation
      L1 Spells :
       - 08/10  : Burning Disarm (DC 16), Burning Hands (DC 16),
                  Charm person (DC17), Enlarge Person, Grease (DC 18), Hydraulic Push,
                  Mage Armor, Magic Missile, Summon Monster I, Vanish

      L2 Spells :
       - 5/6    : Create Pit (DC 19), Glitterdust (DC 19), Scorching Ray,
                  Summon Monster II

      L3 Spells :
       - 3/4    : Slow (DC 18)

      Abilities : Flame lance (8/8), Wand of Magic Missile (41),
                  Wand of Alter Self (25), Wand of Cure Light Wounds (50)

Angati
PC, 823 posts
Oracle 6
Time does bend
Wed 15 Feb 2017
at 07:45
  • msg #106

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Seeing that the Hydra was dead or close to dying, the Archon lantern dropped the cannon ball on top of the slime (off the ship), and teleported back to continue pestering with it's rays.

Angati, on her side, managed to keep her footing thanks to being next to the mast. She took the opportunity to tangle one of her arms around it in case more movement was coming, and concentrated on casting her next spell... this time, it was Kinstal that needed help liberating himself so.. she repeated the liberating spell on him.


HP: 56 |  AC: 22 | CMD : 15 | Saves: 4/4/5
Casting spell as Standard action to have Swift action ready for MF if needed this round (that means on your attacks guys !!!).
Free : | Swft : | Move : | Stnd : Liberating command on Kinstal
Kinstal you get +12 to your escape or grapple check
08:41, Today: Angati rolled 12 using 1d20-1.  Acrobatics Check (Frigging Armor....).
Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.
Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.</small>


Special Notes:
      (De)Buffs :
     Conditions :
      L1 Spells : 5+1/6+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command
      L2 Spells : 4+1/4+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony
      L3 Spells: 3+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur),Temporal Celerity

This message was last edited by the player at 07:45, Wed 15 Feb 2017.
Dungeon Master
GM, 2515 posts
All Powerfull
DM
Wed 15 Feb 2017
at 08:17
  • msg #107

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan misses the ooze.

Celene slides in underneath the hydra as the deck tilts, but keeps her wits about her and casts magic missile right up unto its soft under belly. The hydra's eight heads hiss and then collapse onto the deck. The creature starts sliding back into the sea and the ship returns to its normal footing.

OOC: I couldn't be bothered working out if the hydra had an AoO left or not, so you probably got a bit lucky there.

The shinning lantern archon teleports straight up 50' with the cannonball anchor and then...

OOC: I'm using the falling objets rules:

http://www.d20pfsrd.com/gamema...les/#Falling_Objects

...and saying that he is dropping a small object from 30' above the slime and trying to hit its touch armour class. Since the range increment for dropping objects is 20', this attack is at -1 and I the archon's BAB is +2 and the archon doesn't have a dex bonus.


09:12, Today: Dungeon Master rolled 17 using 1d20+1.  Archon drops anchor.
09:13, Today: Dungeon Master rolled 9 using 2d6.  Anchor damage.


...the little archon takes careful aim, straining under the heavy weight (for it) of the cast iron anchor. Finally it lets go and the anchor speeds down into the middle of the ooze, punching out a big circle in the middle of the slime. Ka-SPLOOSH goes the seawater as it flies up from the middle of the hole like a small geyser (9 hp damage).

"Angati!" screams Alohan from his spot overlooking the body of the hydra. "Damn it, we be needing de anchor!"

OOC: Kassius and Kinstal still to play
Dungeon Master
GM, 2516 posts
All Powerfull
DM
Wed 15 Feb 2017
at 08:19
  • msg #108

Re: 3B - SWW - Part Two: Life on the Ocean Waves

OOC: The slime has 10 hp left...
Kassius
player, 555 posts
Hunter 4
Wed 15 Feb 2017
at 21:59
  • msg #109

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Kassius just barely keeps his footing and takes careful aim. The hydra's bulk makes it an easy target, and his enhanced bow makes the arrows fly with incredible momentum, slamming into the beast's body time and again.

Kibeti does his part as well, clawing the ooze apart.



Kassius
16:56, Today: Kassius rolled 12 using 1d20+10.  acrobatics.
16:53, Today: Kassius rolled 21,24,11,11 using 1d20+9,1d20+9,2d6+6,2d6+6.  Rapid shot attack, damage.

HP: 12/37  AC 19 (FF=14, Touch=15),
Full Round Action: Rapid Shot vs Hydra (attacking body, not a head)
Saves+8/+11(+12)/+6
Spells Slots: 1st: 4/5; 2nd: 4/4;  Animal Focus Minutes Left: 5/6, Door Sight 6/6
Current Buffs: Animal Focus (tiger), Gravity Bow

Kibeti
16:57, Today: Kibeti rolled 13,17,10,8,11,11 using 1d20+5,1d20+5,1d20+5,1d6+7,1d6+7,1d6+7.  Full attack (bite/claw/claw), damage.
16:59, Today: Kibeti rolled 61,93,58 using 1d100,1d100,1d100.  miss chance.
11 damage vs AC 17+
Full Round Action: Full Attack Ooze

HP: 42/42 AC 21 (FF=17,Touch=14), Saves+7/+9/+6
Current Animal Focus: bull(+2 str)
Current Buffs: None!

Dungeon Master
GM, 2517 posts
All Powerfull
DM
Thu 16 Feb 2017
at 07:45
  • msg #110

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Kassius continues venting his fury on the corpse of the hydra as it slips into the sea, his arrows pounding into the bulk of the beast.

Kibeti goes berserk and jumps into the middle of the ooze, his claws randomly ripping things apart... it seems to work as the slime stops moving and the tentacle holding Kinstal becomes flaccid, letting the fighter return to his feet. The slime slow rips in two along the gunnel, with the part on the deck gently quivering like a dead jellyfish.

The action continues in the water as the men try to escape the great white sharks hunting them. Ropes are thrown over and the men start climbing up. Sailor #4 makes it up on deck okay, but one of the sharks catches Skald as he clambers up the rope, fixing its jaws around the half-elf's right leg (13 hp).

"Don't worry, I got him," yells out Urol. The gnome takes careful aim with his heavy crossbow and fires off the last bolt in the magazine - it catches the shark in one eye and it releases its prey. Urol drops his weapon and then pulls the wounded Skald up on deck (well, that last bit happens in the next round, but whatever).

The sea returns to a deceptive foggy tranquility as the sharks disappear.

A porthole in the stern of the ship snaps shut.

OOC: Congrats, another combat under your respective belts.

Are you going to heal up? And if yes, how?

This message was last edited by the GM at 07:46, Thu 16 Feb 2017.
Celene
player, 1256 posts
Sorcerer 6
Thu 16 Feb 2017
at 12:44
  • msg #111

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Celene wrings some of the water from her dress as she stands up. She surveys the damage to the ship. She didn't know much about keeping a ship afloat but assumed if the hull's integrity had been compromised they'd be sinking by now.

The sorceress observed her friends and the crew next some of them were dead, others only injured, for a moment she almost called to Wee Jas out of pure reflex. She lamented that her powers of healing were gone if only for a moment. She approached Angati instead.

"We have a number injured. I have a wand we could use if you would rather conserve your magic." she said quietly. "I no longer have the power to heal..." she barely whispered.
Kinstal Minare
player, 17 posts
Thu 16 Feb 2017
at 13:02
  • msg #112

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Kinstal starts to flex all his muscles, preparing to burst forth from the Ooze's grasping tentacle,
"RRRAAAAGGH....whoa, whoaaaaaa!"

The Ooze's tentacle releases it grip on Kinstal as it dies and Kinstal is unceremoniously dropped to the deck.

Looking around the deck he notices that the hydra is also dead and sliding back into the sea.  Shrugging off his injury he looks around to see how he can help the others.
Logan
player, 762 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Thu 16 Feb 2017
at 19:18
  • msg #113

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan looked around the chaos of the ship's deck.  "It'll be an easy journey," he half-whispered to himself.

What catches his attention, however, is the porthole slamming shut.  Another attempt at sabotage?  Without pausing to confer, Logan sprints below decks, trying to get to the interior cabin that contained the porthole as quickly as possible.
Kassius
player, 557 posts
Hunter 4
Thu 16 Feb 2017
at 22:24
  • msg #114

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Seeing the fight was over, Kassius heads to the side of the ship. He thought that several sailors had gone overboard during the fight, and they would certainly need help. He needed some help himself, and called on his natural magic to heal the worst of his wounds as he looked around for a rope to help any who had fallen in.

17:24, Today: Kassius rolled 13 using 1d8+5. CLW on self.

HP: 25/37  AC 19 (FF=14, Touch=15),

Angati
PC, 825 posts
Oracle 6
Time does bend
Fri 17 Feb 2017
at 07:45
  • msg #115

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Angati cleared up a space on the deck, where she'd have most of the light to check on the injured and try to heal them as she best could.

OOC: As I said, she'd go up to half her casting power... so mostly getting people out of death risk and maybe a little more.
Dungeon Master
GM, 2521 posts
All Powerfull
DM
Fri 17 Feb 2017
at 08:21
  • msg #116

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Angati:
OOC: As I said, she'd go up to half her casting power... so mostly getting people out of death risk and maybe a little more.


OOC: Great, please go ahead and make the rolls for the healing.

Angati heals those that need it using some of her spells and then also the wand of cure light wounds (you might as well us it up, it is going to be pretty useless at high levels). Kassius, Kinstal and Celene stay on deck for the moment to help with this. Father Feres is unfortunately somewhere below decks and not available to help... no doubt he is tending to the many colonists that must have been injured during the fight.

Unfortunately, four of the sailors (#) on the Sea Wyvern are beyond help. Eaten, strangled and ripped apart they are dead and will n

Logan sprints down to the spot where the porthole was closed at the end of the battle - he knows the spot well - it is the galley.

When the thief kicks open the door to the little room, he finds two people inside. Shefton Rosk is backed into a corner, a meat cleaver in his hand held up in front of him and a wild look in his eyes. Father Feres is standing in the middle of the room with his back to Logan. The cleric is leaning against one of the galley tables, the palms of both his hands on the tabletop as though to steady himself.

"Stay away!" screams Shefton as he waves the cleaver around threateningly. "You stay away from me you hear!"

Father Feres groans, but makes no other response.
Angati
PC, 826 posts
Oracle 6
Time does bend
Fri 17 Feb 2017
at 08:53
  • msg #117

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Angati concentrated on healing those she could, trying to deal with the most urgent first.

(Let me know how many would be left, if not too many, I'd use wand)


HP: 56 |  AC: 22 | CMD : 15 | Saves: 4/4/5
09:48, Today: Angati rolled 9,16 using 2d8+5,2d8+5.  2 Cure Moderate Wounds (spells).
09:46, Today: Angati rolled 10,10,9,6 using 1d8+5,1d8+5,1d8+5,1d8+5.  CLW (Spell) Casting 4.
@DM: You are wrong with regards to Wand of CLW, it is the most cost effective means of out of combat healing all the way up.
Free : | Swft : | Move : | Stnd : Liberating command on Kinstal


Special Notes:
      (De)Buffs :
     Conditions :
      L1 Spells : 3+0/6+1 CLW, Ill Omen, Protect from evil, Obscurring Mist, Divine Favor, Summon Monster ,Sanctuary, Liberating command
      L2 Spells : 2+1/4+1 Oracles Burden, Cure Moderate Wounds, Spiritual Weapon, Restoration Lesser, Instrument of Agony
      L3 Spells: 3+1/4+1 Cure Serious Wounds, Bestow curse, Summon monster III
      Abilities : Misfortune, Fortune, Starlight Agility (dodge), Time Flicker (3/3 minutes blur),Temporal Celerity

Dungeon Master
GM, 2523 posts
All Powerfull
DM
Fri 17 Feb 2017
at 13:36
  • msg #118

Re: 3B - SWW - Part Two: Life on the Ocean Waves

OOC: Here is who is injured and by how much. PS: I took into account the CLW spell that Kassius cast.

Kinstal 26
Logan 10
Kassius 12
Skald 13


After Angati's healing splurge...

Kinstal 1
Kassius 2

The fighter and the hunter have 1-2 points of damage each. Acceptable, so on with the show...

Logan
player, 763 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Sat 18 Feb 2017
at 01:40
  • msg #119

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan draws his weapons.  "Both of you!  Stand down!  Shefton!  Drop the cleaver!  Father, turn around so I can see you!
Dungeon Master
GM, 2524 posts
All Powerfull
DM
Sat 18 Feb 2017
at 10:13
  • msg #120

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Father Feres, his back still to Logan, grips the table edge and makes a series of low growls interspaced with some choked words. "Gggg... my stomach... what have you done to me you cur?" The cleric looks down at his belly.

Shefton glances at Logan. "Are you fracken crazy? I ain't fracken standing down! He's got some sort of plague or something!"

Father Feres makes a choking noise in the back of his throat. "Not...gggggggaaaah! ...plague...it was the.... ggggaaaaagh! ...the dates!"

"Oh, I wondered who was stealing them," says Shefton, lowering his cleaver a little. He chuckles. "Heh. I thought it was you Logan. You know, no honour among thieves and all that."

Father Feres finally turns around. The bottom of his shirt hangs open, revealing an unnaturally distended belly hanging over his belt. Within the stomach, underneath the skin, something can be seen to be moving around inside.

Father Feres clutches at his stomach and screams. A high pitched cry of agony that changes mid-way to a deep throated roar of rage and hunger. A series of jagged black spikes burst out of the back of his shirt and the hands that clutch the table sprout grey pustule tipped fur. The cleric turns around and opens out his hands for Logan's throat, all trace of the man who was once Father Feres totally gone.

OOC: Please toll for initiative Logan...  you get a +2 bonus since you have the drop on this guy.

11:11, Today: Dungeon Master rolled 12 using 1d20+6.  Savage Father Feres initiative.
11:12, Today: Dungeon Master rolled 14 using 1d20+6.  Shefton initiative.

This message was last edited by the GM at 10:15, Sat 18 Feb 2017.
Logan
player, 764 posts
Unchained Rogue 5
Gwynharwyf's Blade 1
Sat 18 Feb 2017
at 14:36
  • msg #121

Re: 3B - SWW - Part Two: Life on the Ocean Waves

Logan is caught by surprise by the transformed priest.  He barely manages to squeak out: "Shefton, what did you do?!" before Feres is upon him.

Lost initiative

HP: 29/39 AC: 21/16/16 CMD:19  F2 R12 W4

Abilities: Invisibility, Resiliency, Smite Evil

09:33, Today: Logan rolled 10 using 1d20+7.  Init.

Dungeon Master
GM, 2526 posts
All Powerfull
DM
Sat 18 Feb 2017
at 16:58
  • msg #122

Re: 3B - SWW - Part Two: Life on the Ocean Waves

<quote Logan>"Shefton, what did you do?!" </Orange>

"What? Me?! I don't have anything to do with this. There ain't know way that a couple of stolen dates could do this to him!"

Logan blocks the savage priest's clawed hand but the creature grabs his hand and bites him on the arm (8 hp). When the rogue kicks the savage man back, he has a chunk of Logan's flesh in his mouth. The cleric roars in delight.

OOC: You know the drill, make a DC14 fort save or contract savage fever. PS: No MF allowed since Angati doesn't have LOS.

Shefton shrinks back into the corner, obviously shaken by the turn of events. He doesn't come forward to offer any aid as Logan fights for his life.

OOC: The rest of the party are on deck healing up, but I will bring them down in a couple of rounds. Think you can survive until then? ;)

<END OF SAVAGE PRIEST'S ROUND ONE>

HIT POINTS & MISFORTUNE
Kinstal AC:23/T14/F21 HP: 77/78 <MF NOT USED>
Angati  AC:22/T13/F20 HP: 56/56 <MF NOT USED>
Logan   AC:21/T16/F16 HP: 31/39 <MF NOT USED>
Celene  AC:10/T10/F10 HP: 29/29 <MF NOT USED>
Kassius AC:19/T15/F14 HP: 35/37 <MF NOT USED>
Kibeti  AC:21/T14/F17 HP: 42/42 <MF NOT USED>
Omi     AC:14/T14/F12 HP: 28/28 <MF NOT USED>

Alohan  AC:17/T16/F13 HP: 52/52 <MF USED>

Father Feres AC:17/T12/F15 <MF NOT USED>

(De-)Buffs
Whole Party
None
Alohan
None
Angati
None
Logan
None
Kassius
Gravity bow until round 62
Kibeti
None
Celene
None
Omi
None


<START OF PLAYERS' ROUND ONE>
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