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04:14, 25th April 2024 (GMT+0)

The Hourly Telepress: OOC Discussion.

Posted by GM BadCatManFor group 0
Farren
player, 29 posts
Major Farren Zander
Space Security Service
Wed 3 Jun 2015
at 21:27
  • msg #99

Re: The Hourly Telepress: OOC Discussion

Question: What is the current status of the Psychic Mutant Dalek Brains?  Did the power outage affect their life-support systems (i.e are they in "trouble") or are they still very alive & active (and dangerous/hostile)?
GM BadCatMan
GM, 95 posts
VWORP! VWORP!
Thu 4 Jun 2015
at 09:21
  • msg #100

Re: The Hourly Telepress: OOC Discussion

Trace didn't say he was trying to destroy them specifically, so they're still alive. I presume they can generate enough power to keep themselves alive, and the shutdown of power is slow yet progressive.

So, they're alive and kicking, but not hostile. Trace is still allegedly doing work and hasn't triggered the defenses.

Basically, they're machines with a built-in defense system, but they are organic and psychic rather than technological and electric.

So, fortuitously excellent timing with both parties achieving what they set out to do, simultaneously. If you have no more plans, I can move things forward, get the groups back together, and bump you along to the Temporal Exterminator.
Axander
player, 25 posts
Bookish Time Lord
Story Points: 12
Thu 4 Jun 2015
at 20:31
  • msg #101

Re: The Hourly Telepress: OOC Discussion

I'm ready and excited. Part of the idea is to send the prisoners to the bits of the Temporal Exterminator they know about and work together to sabotage the thing, and I'm not sure if that's what's already happening or if that requires more rolling, but once they've been sent on their way, we should definitely be able to regroup with the others with no further delay. :D

Also, I am completely loving that emergency door. "In Case Of Emergency, Kill Everyone"
Farren
player, 30 posts
Major Farren Zander
Space Security Service
Sun 7 Jun 2015
at 22:07
  • msg #102

Re: The Hourly Telepress: OOC Discussion

GM BadCatMan:
So, fortuitously excellent timing with both parties achieving what they set out to do, simultaneously. If you have no more plans, I can move things forward, get the groups back together, and bump you along to the Temporal Exterminator.

I'm cool with moving forward.  I imagine Trace did a "bang up job" on the power generators sufficient that repairing them is either not plausible or would take too much time?
GM BadCatMan
GM, 97 posts
VWORP! VWORP!
Mon 8 Jun 2015
at 08:42
  • msg #103

Re: The Hourly Telepress: OOC Discussion

That's right. The power is down for the foreseeable.

Some of the qualified prisoners will follow you to the Temporal Exterminator to perform sabotage. However, to avoid them being exterminated on sight, you'll need to make some kind of distraction or misdirection or find a way of getting them into position. That's what was outlined from Axander's post in #66.

I figured that realistically all doors could well lock up to stop prisoner escapes, loss of atmosphere, etc. Then I realised these were Daleks and safety and common sense weren't a priority. :)

And there you go, right to the finale. You may recall we started at the end of the campaign too. ;)
Tarys
player, 30 posts
Time Lord Seer
Wed 10 Jun 2015
at 04:30
  • msg #104

Re: The Hourly Telepress: OOC Discussion

GM BadCatMan:
Some of the qualified prisoners will follow you to the Temporal Exterminator to perform sabotage. However, to avoid them being exterminated on sight, you'll need to make some kind of distraction or misdirection or find a way of getting them into position. That's what was outlined from Axander's post in #66.

I find the way that the number of scientists goes from six, to five, to four in post #133 without any fuss rather disquieting. :)
Stirix
player, 24 posts
Ice Warrior Scientist
Wed 10 Jun 2015
at 04:36
  • msg #105

Re: The Hourly Telepress: OOC Discussion

... Not half as disquieting as having to use anything which is '#66' as a point of reference.
Axander
player, 27 posts
Bookish Time Lord
Story Points: 12
Wed 10 Jun 2015
at 10:06
  • msg #106

Re: The Hourly Telepress: OOC Discussion

I have issued Post 66. Soon we shall eliminate the Jedi Daleks. Once this battle station Temporal Exterminator is operational, Skywalker's fall to the Dark Side the Doctor's rescue will be complete. <s>I have</i> Tarys has foreseen it. Eh heheheh...
GM BadCatMan
GM, 100 posts
VWORP! VWORP!
Tue 16 Jun 2015
at 08:41
  • msg #107

Re: The Hourly Telepress: OOC Discussion

And here we are at last, what we've been waiting for, the climax of the finale! :)

You may want to remind yourselves of your answers to my questions in the RTJ. :) Writing all that was a chore.
Farren
player, 32 posts
Major Farren Zander
Space Security Service
Thu 18 Jun 2015
at 08:58
  • msg #108

Re: The Hourly Telepress: OOC Discussion

Sorry for the delay, got caught up with some RL issues.  I will post IC tomorrow when I get home from work.
GM BadCatMan
GM, 105 posts
VWORP! VWORP!
Tue 23 Jun 2015
at 08:35
  • msg #109

Re: The Hourly Telepress: OOC Discussion

Who here has played the old Robots/Daleks BSD game? :)

So, one hell of a cliffhanger coming up. ;) You get one post and one action before you're erased from time. Make it count. :p
Axander
player, 29 posts
Bookish Time Lord
Story Points: 12
Tue 23 Jun 2015
at 20:02
  • msg #110

Re: The Hourly Telepress: OOC Discussion

Now would probably be a good time to point out that you can spend Story Points to prevent having been hit at all. Each StP spent reduces the degree of failure. Bluetooth was hit for a "Bad" result, for instance, and one Story Point can bump that to a "Success", meaning he doesn't take any damage at all. Not sure if it's necessary to cover just 2 damage, but bearing in mind that one more point against him would have been Lethal damage instead of 4, it's a good investment of points.

Thinking of something to do. Might be able to dump story points for a flashy last action, but not sure what, and not sure if it would be useful. Ideas?
Stirix
player, 26 posts
Ice Warrior Scientist
Tue 23 Jun 2015
at 22:42
  • msg #111

Re: The Hourly Telepress: OOC Discussion

Guys, don't fret about it. I do not believe we've been put into a "Figure out exactly the right thing to do, or everyone dies!" scenario.

Yes, think carefully about that 'last' action; but don't burn all your story points or anything just to do it.
Tarys
player, 34 posts
Time Lord Seer
Wed 24 Jun 2015
at 02:01
  • msg #112

Re: The Hourly Telepress: OOC Discussion

GM BadCatMan:
You get one post and one action before you're erased from time. Make it count. :p

Um.  I feel like "a dark doorway" isn't much detail to make a post about.
GM BadCatMan
GM, 106 posts
VWORP! VWORP!
Wed 24 Jun 2015
at 06:30
  • msg #113

Re: The Hourly Telepress: OOC Discussion

Okay, I hope my temporal shenanigans won't be too confusing or frustrating for all of you. If they are,  I apologise.

Obviously, we started at the end of the campaign, and I said before we started that we'd go back and find out how you got here. It'll make sense soon, I promise. I have some ideas as to how you can get out of this, and that's largely going to be campaign setup. I'm just leaving this opportunity for you to either work it out yourselves or come up with something different I can work in. This is an epic, big, end of the universe, time war type of problem,  so a solution will be of the same magnitude, costing lots of story points. Consider your character's powers and gadgets, particularly Time Lords. But if you're stumped,  that's fine, just give your character's reactions and we'll move on.

A dark doorway (or other thing you're seeing) isn't much to go on,  no. The aim is to go inside.

Bluetooth, you jumped the gun in your previous post. I only asked for intentions for the round,  because the round itself was stolen by the Exterminator. I needed the Dalek Commander alive for the story,  so spent his SPs to avoid your attack. I forgot you could have used SPs to evade or ignore the Dalek's own attack. But it's a good indicator of what happened, so the Daleks will spend SPs to keep it.

In the next adventure, you'll be awarded SPs for this moment being a bit of a railroad.
Stirix
player, 27 posts
Ice Warrior Scientist
Wed 24 Jun 2015
at 06:53
  • msg #114

Re: The Hourly Telepress: OOC Discussion

GM BadCatMan:
Okay, I hope my temporal shenanigans won't be too confusing or frustrating for all of you. If they are,  I apologise.


... It's a Doctor Who game.

In my view; it's seeming like a Moffatt-era (who likes to use Time Travel as a plot hook, rather than just a means of getting there) or possibly Key to Time season. It's working.
Axander
player, 30 posts
Bookish Time Lord
Story Points: 12
Wed 24 Jun 2015
at 08:43
  • msg #115

Re: The Hourly Telepress: OOC Discussion

GM BadCatMan:
Okay, I hope my temporal shenanigans won't be too confusing or frustrating for all of you. If they are,  I apologise.

Obviously, we started at the end of the campaign, and I said before we started that we'd go back and find out how you got here. It'll make sense soon, I promise. I have some ideas as to how you can get out of this, and that's largely going to be campaign setup. I'm just leaving this opportunity for you to either work it out yourselves or come up with something different I can work in. This is an epic, big, end of the universe, time war type of problem,  so a solution will be of the same magnitude, costing lots of story points. Consider your character's powers and gadgets, particularly Time Lords. But if you're stumped,  that's fine, just give your character's reactions and we'll move on.


Hm. End of campaign, and we're probably gonna circle back to the beginning of the campaign before we understand what's going to happen, and we have the opportunity to set up a big finale.

Would it be a stretch to do something dramatic-looking, drop all of our Story Points at once, and come back to it when we finally finish off the whole thing?

Or something like that? I'm basically suggesting we all get our Gadgets ready and march into the darkness together, burning all of our Story Points as one mighty pool. Then go back to the beginning of the story, chronologically speaking, and not find out what happens until we get back here. Which doesn't sound like any more of a clarification than when I first said it. Dang.

GM BadCatMan:
Bluetooth, you jumped the gun in your previous post. I only asked for intentions for the round,  because the round itself was stolen by the Exterminator. I needed the Dalek Commander alive for the story,  so spent his SPs to avoid your attack. I forgot you could have used SPs to evade or ignore the Dalek's own attack. But it's a good indicator of what happened, so the Daleks will spend SPs to keep it.

In the next adventure, you'll be awarded SPs for this moment being a bit of a railroad.


Heh. The way I see it, getting hit with a Dalek weapon flat out kills you. It's never left a mark before, it just makes things flash negative for a second and you're dead. The book describes the "Bad" result, taking 4 damage, as managing to evade the shot but getting hurt or worn down in the process somehow. Which means, since the GM flat out described that Bluetooth /got hit/ and is /still alive/, anyone who noticed should be thoroughly freaked out because the laws of time and reality have hiccuped, and that's a huge flashing neon sign. Oh my goodness, that one description can be totally run with right now. :D
Stirix
player, 28 posts
Ice Warrior Scientist
Wed 24 Jun 2015
at 09:21
  • msg #116

Re: The Hourly Telepress: OOC Discussion

Dalek guns have injured before. If they were that good (which is a problem I have with RTD's love of Daleks), the Dalek Wars should have been over before they began. Ian, from memory, got injured by one in a Hartnell story.

I'll grant that the Daleks were severely upgraded with the relaunch; but... back in the day (gods I feel old), it was not the Dalek superior weaponry that made them a scarier prospect than, say, Cybermen. (Who scared me much more than Daleks ever did, especially in Tomb of the Cybermen). It was their ambition, their ruthlessness, and their intelligence. And that you couldn't anticipate exactly what they would do at any point, usually.

I'll stop now before I start comparing various Dalek stories.
Axander
player, 31 posts
Bookish Time Lord
Story Points: 12
Wed 24 Jun 2015
at 09:53
  • msg #117

Re: The Hourly Telepress: OOC Discussion

Hm. Only time I've seen Dalek guns not kill a target was one really weird Tennant story and their first appearance, when they specifically used stun settings. Unfortunately, I haven't seen all the old series stories. I've also never seen them miss until the new series, so it didn't seem like that much of a power increase to me, as much as a change in special effect.

Also the new series has the Doctor describe them in some way and then say "and that makes them more dangerous than evah!" Every time. Up until very recently, anyway. Still. Always more dangerous than ever. Can't we just accept that they're always dangerous?
Stirix
player, 29 posts
Ice Warrior Scientist
Wed 24 Jun 2015
at 10:28
  • msg #118

Re: The Hourly Telepress: OOC Discussion

I won't go into specifics right now; because people will get bored, but there definitely was a dramatic increase in power.
GM BadCatMan
GM, 107 posts
VWORP! VWORP!
Wed 24 Jun 2015
at 12:17
  • msg #119

Re: The Hourly Telepress: OOC Discussion

Yeah, my issues with the 11th-Doctor Moffat era have nothing to do with his use of temporal paradoxes and non-linear storytelling (I refuse to say the T-W word.) ;) It's extremely difficult to do that in an RPG, where I can't control the main character's actions or chance. So, I'm using this point of campaign set-up to have a go.

But I'm not going to engineer a TPK right out of the gate. We won't end if you do nothing. Failure is always an option. :)

Axander: Yes, you don't have to complete it now, or even reveal the plan. In fact, you'll probably need the intervening campaign to consider it and learn more about what else is going on (the odd things missed or overlooked in the current adventure). If anyone has a specific idea, run it by me privately so I can work it in or prepare it. Otherwise, just do something dramatic: stand and looked shocked, fight the Daleks, dive into the Exterminator...

BTW, you noticed the decreasing number of scientists and Stirix's disappearance and reappearance in a different capacity. It shows that you already would have been (temporal grammar) struck by the Temporal Exterminator, and that the broken time-line fluctuates. (My original plan was to remove any PC who disappeared in this way. One RTJ was abandoned at the proposal stage, so you've already lost one fellow time-traveller... ;) )


The Dalek guns do 4/L/L and both Tarys and Bluetooth got the 4 damage. To see what that could be, I checked the wiki at:
http://tardis.wikia.com/wiki/Dalek_gun
"The Daleks' Masterplan" apparently makes it like being struck by lightning, leaving electrical burns and charring. The other information from later stories seems to support that. It seems that if a Dalek gun doesn't kill outright, it leaves a typical energy weapon or electric burn. So that's what I described when Tarys was hit, and I repeated that with Bluetooth. Plus, I was going with a 60s Dalek aesthetic. :)

Of course, a lost story from the 60s isn't at the forefront of many a fan's mind. :)

Ian's legs were paralysed in "The Daleks", but that could have been a stun setting.
Bluetooth
player, 22 posts
Rakshasa (tiger-folk)
Inexperienced Youth
Wed 24 Jun 2015
at 21:29
  • msg #120

Re: The Hourly Telepress: OOC Discussion

Well, in that case, Bluetooth didn't jump the gun, he just... hiccupped.
Stirix
player, 30 posts
Ice Warrior Scientist
Wed 24 Jun 2015
at 21:44
  • msg #121

Re: The Hourly Telepress: OOC Discussion

... maybe the reason for the lost stories is they were the first adventures affected by the temporal exterminator.
GM BadCatMan
GM, 109 posts
VWORP! VWORP!
Fri 26 Jun 2015
at 07:39
  • msg #122

Re: The Hourly Telepress: OOC Discussion

That was the plan. :)

Not meaning to leave you hanging too long, I'll try to get the next posts up for the first proper adventure soon.
GM BadCatMan
GM, 113 posts
VWORP! VWORP!
Fri 26 Jun 2015
at 15:14
  • msg #123

Re: The Hourly Telepress: OOC Discussion

And finally done and ready!

So, we've gone back to the start of the campaign. :) A different start to what I summarised in the start to the last adventure, but your time-lines are taking a different track this time around, snaking a bit as they are slowly eaten away by the Temporal Exterminator. This time, you'll have to save yourselves. :)

That's not to say the last adventure was all a vision or never happened – it did, just not in this time-line. Okay, that's a cheat, sorry. But Tarys will remember (though not every detail) and you'll be able to use what you learned the first time around when you come again to the Eternity Citadel. When the time comes, we can either play the adventure out again, or just make some changes and skip forward to the confrontation or after Tarys's action, stronger and wiser and better armed

You can take this opportunity to make changes to your characters, if you like. They can be adjustments to personality, concept, or history, or mechanical changes to your stats and traits, if something didn't work for you in the starter adventure. That is, your characters can literally change in the new time-line.

I'm starting you off divided you into two groups: Time Lords and the archaeological expedition. I'm PMed Bluetooth, Farren, Stirix, and Trace with ideas for getting them involved in the expedition. You'll all be meeting each other for the first time again, though those on the ship may already know each other.
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