Setting.   Posted by The Watcher.Group: public
The Watcher
 GM, 1 post
Mon 9 Feb 2015
at 00:09
Setting
Nations

Fania:A nation that has remained loyal to the Phoenix Throne, despite Paradise's fall. Smaller than the nations surrounding it, Fania is a peaceful nation, known best for its beautiful scenery and agricultural abundance. With the intervention by the nation, taking in the Crown Prince and the Princess of Paradise, as well as unofficially assuming the role of Capital of the Ascendant Empire, Fania has become a target to many. This has forced the nation to begin focusing efforts into increasing their military strength, although with limited numbers and Combat Armatures that lag behind their neighbors, the nation is in dire straights. There are a few officials that believe turning over the royal family is the best course of action, though these are few in number. Fania is represented by a leaping Elk, and it's national colors are green and brown, for its agricultural history.

Ivax: Fania's closest neighbor. One of the conspirator's in the attack against Paradise, though they played only a minor role overall. While not incredibly powerful, their military might is still superior in both numbers and production. Internal strife, caused by popular dissent against the attack on Paradise by many lower officials, has lead to a severely slowed response to Fania's interference in the Fall of Paradise. This has also led to the defection of a number of Ivaxian pilots, many heading either to Fania to fight beside the Phoenix Throne or forming resistance groups within Ivax itself. Ivax is represented by the lion, and its colors are deep red and bronze.

Paradise: The fallen nation of Paradise once existed as little more than a city-state floating among the clouds above the surface. Home to a group calling themselves Paradisians, the nation was the leader of the Ascendant Empire, and ruled by the Phoenix Throne. They were once the most powerful nation both in military might and technological advancement, having weapons that far outstripped the best of the surface dwelling nations. Still, they grew complacent, and were eventually brought down by a coalition of envious nations seeking to take such power for their own. The military was overwhelmed by sheer numbers, and Paradise, and more than 80% of its inhabitants would be destroyed within days of being brought down out of the sky. Quite obviously, the national symbol of Paradise is the Phoenix, spreading its wings in glory, with gold and hues of red, orange, and yellow as its colors.

Cofines: The last nation to be taken into the fold of the Ascendant Empire in the Imperial Wars. They were seen as the largest and most competitive of Paradises enemies at the time, and had technology that rivaled theirs, and even Paradisian historians recognize that victory was obtained only through massive and bloody battles for both sides. While weaker than Paradise after strict laws were placed on them, Cofines and its citizens bear an ancestral hatred for Paradise, bordering on an almost national vendetta against the hated nation, and while it was rarely ever acknowledged openly, most Paradisians share no love for Cofinians. It is commonly believed that Cofines is behind the conspiracy to bring down Paradise. The national symbol of the rebel nation is a snarling wolf, with blue and silver being its colors.

Sawana: One of the few nations to join the Ascendant Empire through means other than open war or peaceful diplomacy. Sawanans, though few in number thanks to their mountain homes and warrior traditions, are fiercely loyal to those they pledge themselves to. All citizens of Sawana follow the rule of their four "royal" families, each representing one of the four cardinal directions. In ages past, a fifth member, chosen as the greatest of the four families, represented the center, but in modern times this position has been assumed by the Phoenix King. Recent years, however, have shown a distancing of the Sawanan people from Paradise, as more and more the Eld family line has removed itself from military matters entirely. This has led many Sawanan to believe separating from the Ascendant Empire would be the best policy. Sawana remains on reasonable terms with Fania, as it is Fania that supplies many of the food necessities the nation requires. In exchange, Sawana has been known to come to their defense when needed. The national symbol of the mountain nation is a pouncing tiger, with its colors being steel grey and white.

Endica: A nation bordering Cofines. Highly industrial and rich in natural minerals, Endica is renowned for its ability to produce weapons and armatures. Long ago, they were in a strong alliance with Cofines, though that loyalty has since faded. With the recent fall of Paradise, however, old alliances are reawakening, and the nobility within Endica are considering once more renewing their ties with the more militant nation. Still, there are many within an opposing party, pushing for neutrality in the coming war, though hotter heads are swiftly moving to remove those voices from circulation. Endica is represented by the bull, and its colors are smoke blacks and oranges.

Quelsis:
An island nation, generally cut off from the rest of the empire if it weren't for the great ships that ply the waters between it and the mainland. It is known for the vast ambrosia fields that exist in the seas that surround the nation, and it has grown wealthy off of the trade in the precious resource it exports. It has no traditional allies upon the mainland, having been brought to heel by the Phoenix Throne early during the Imperials wars, and because of such has staunchly refused to involve itself in the coming conflict, retaining that it will trade with all nations equally. Despite this outward appearance, many of its nobility are concerned and pushing for allying with a nation eventually, as if war is brought to the nations shores its trade could suffer greatly, particularly if the great rigs that dredge the ambrosia from the seas are damaged. Quelsis is represented by the sea serpent, its colors being bright blue and purple.

This message was last edited by the GM at 21:44, Sun 24 Jan 2016.

The Watcher
 GM, 2 posts
Mon 9 Feb 2015
at 00:29
Re: Setting
Technology

Combat Armatures: Large mecha originally conceived by the military of Paradise. Eventually, these machines would see wide scale use among the nations of the world, although Paradise would remain the front-runner in their development. Combat Armatures stand just over 10 meters tall, with the pilot sitting within a cockpit housed inside the torso of the machine. Versatile and capable of rapid movement thanks to the Boost-Engine, Combat Armatures run on highly-efficient generators that use a fuel simply called Ambrosia to function. Combat Armatures come in many designs, varying widely on what they are designed to do, from the OA-11 "Hornet" for recon to the IA-16 "Ballista", used for indirect fire support.

Boost-Engines: A system invented just before Combat Armatures were first put into production, the Boost-Engine(or simply "Boosters") is a series of engines that work together to push a machine along. Used most commonly on Combat Armatures as agility enhancers. The Boost-Engine is provided energy from an ambrosia-fueled generator, and turns that energy into thrust, allowing anything equipped with one to "boost" in any conceivable direction, as long as a Boost-Engine is in the correct place. Regardless, this system consumes large quantities of energy, limiting their usage to simple "jumps" instead of sustained flight.

CH-20 "Condor": The carrier craft that transport Armatures to their mission destinations, allowing the machines to conserve their fuel for actual combat. These aircraft use quad rotors for lift, and are capable of carrying up to two Armatures at once, usually releasing them from their bellies for aerial insertion, the Armatures using their boost-engines to land safely. They rarely enter hot zones themselves, as they are easy targets for destruction.

Energy-based Weaponry: Only just beginning to see usage. With a recent streamlining in Paradisian generator technology, more energy could be produced and less had to be expended in order to power an armature and its basic systems. While at first this excess was put towards increased power towards sensors and other electronic systems, scientists had begun experimenting with ideas like plasma-lined melee arms, high-velocity railguns and energy-based firearms. Many prototypes were developed, some in secret, other not so, however with the fall of Paradise, many of these technological advancements have fallen into the hands of the conspirators. Recovery would be useful only in preventing the enemy from completing the research, as the current armature chassis of Fania lack the capabilities to power them.

Armature Flight-Technology: A piece of tech that has evaded scientists for generations. While the technology used to keep Paradise floating among the clouds seems to be sound for the massive engines, reducing this technology to the size of an armature has so far been deemed impossible. Other methods have also been tried, but nothing has so far has worked. Further attempts at the technology, of course, are somewhat lacking now that Paradise, and its research centers, are gone.

This message was last edited by the GM at 19:38, Wed 13 Jan 2016.