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23:22, 28th March 2024 (GMT+0)

Meta-game & Rules Discussion.

Posted by Great Old OneFor group 0
Christopher 'Kit' Cavendish
player, 550 posts
Writer and Black Sheep
Mon 24 Jul 2017
at 12:40
  • msg #585

Re: Meta-game

I missed that there was a post 343; that was my gap. Thanks.

Can I make a Filch roll to take the sleeping guard's gun?
This message was last edited by the player at 12:42, Mon 24 July 2017.
Jonathan Cavendish
player, 373 posts
Lord Deville
Tue 25 Jul 2017
at 21:40
  • msg #586

Re: Meta-game

Great Old One:
Will post a map shortly. Re the approaching party, see post 343 & 344.


Should we answer before or after the map? :)
Christopher 'Kit' Cavendish
player, 551 posts
Writer and Black Sheep
Tue 25 Jul 2017
at 22:01
  • msg #587

Re: Meta-game

I don't care about a map, personally. I just want to know if I can make my Filch roll.
Great Old One
GM, 1239 posts
That is not dead
which can eternal lie
Thu 27 Jul 2017
at 08:50
  • msg #588

Re: Meta-game

Apols folks, got a busy two days ahead, updates at the weekend.

On the Filch, the answer is you can, but you would need to make another Stealth roll DC3. You can, however, carry over the spend from the original roll.
Christopher 'Kit' Cavendish
player, 552 posts
Writer and Black Sheep
Thu 27 Jul 2017
at 22:02
  • msg #589

Re: Meta-game

Done and done! Made a 2-point spend on Filch and crushed it.

18:01, Today: Christopher 'Kit' Cavendish rolled 5,8 using 1d6+1,1d6+2.  Stealth, Filch .
Great Old One
GM, 1240 posts
That is not dead
which can eternal lie
Sun 30 Jul 2017
at 09:49
  • msg #590

Re: Meta-game

======o===/=====     This is a map of the entrance hall gallery
           G
  == * * * * ==      @ - you are here
   o  SSSSS@ o       = - wall
   = *  S  * =       o - closed door
   = *  s  * =       / - ajar door
   = *     * =       * - balcony rail
   o *     * o       S - stairway
   = *     * =       D - front door
   = *     * =       G - guard asleep on chair
==== *==D==*====

OK folks, here is a map of the scene. You can head for the door in front of you or the door to the right and get there just in time to be hidden.

Let me know if anything's not clear. BTW the voices are coming from beyond the half open door and the approaching party are seconds away from the front door...
Christopher 'Kit' Cavendish
player, 554 posts
Writer and Black Sheep
Sun 30 Jul 2017
at 22:39
  • msg #591

Re: Meta-game

We make for the door to the right, I say.
Great Old One
GM, 1241 posts
That is not dead
which can eternal lie
Mon 14 Aug 2017
at 10:14
  • msg #592

Re: Meta-game

The door to the right it is! Update later this week.
Captain George Yates
player, 345 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 1 Oct 2017
at 00:33
  • msg #593

Re: Meta-game

Is the room next door to us connected to our room, or is the door we're watching the only way into the room?
Great Old One
GM, 1246 posts
That is not dead
which can eternal lie
Sun 1 Oct 2017
at 09:13
  • msg #594

Re: Meta-game

Only one door in. There presumably a couple of windows behind the mouldering curtains.
Captain George Yates
player, 346 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 2 Oct 2017
at 11:35
  • msg #595

Re: Meta-game

That's perfect. We wait for them to come.
Captain George Yates
player, 349 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 12 Dec 2017
at 00:30
  • msg #596

Re: Meta-game

Waiting for the results of Jonathan's actions, as I'm not opening fire until he's out of the way.
Great Old One
GM, 1260 posts
That is not dead
which can eternal lie
Sun 21 Jan 2018
at 13:29
  • msg #597

Re: Meta-game

For reference in the main thread. Any questions, ask here.

======o===/==========     This is a map of the entrance hall gallery

  == * * * * ========     @ - you are here / Kit is here
   o  SSSSS  /      =     = - wall
   = *  S  * =      =     o - closed door
   = *  s  * =      =     / - ajar door
   = *     * ========     * - balcony rail
   o *     K / @    =     S - stairway
   = *  W  * =      =     D - front door
   = *     * =      =     W - group from outside
==== *==D==*=========
Christopher 'Kit' Cavendish
player, 567 posts
Writer and Black Sheep
Mon 5 Feb 2018
at 13:25
  • msg #598

Re: Meta-game

Definitely, definitely not leaving our little fortified position.

How many bullets does each gun have left at this point? I know we picked up a gun from one of the enemies.
Great Old One
GM, 1270 posts
That is not dead
which can eternal lie
Mon 9 Apr 2018
at 10:24
  • msg #599

Re: Meta-game

Just to be clear, will George stay outside when the door is closed?
Captain George Yates
player, 355 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 10 Apr 2018
at 00:24
  • msg #600

Re: Meta-game

Um, George is on the balcony, not on the other side of the door. There isn't a door between him and the party, I believe.
Great Old One
GM, 1271 posts
That is not dead
which can eternal lie
Tue 10 Apr 2018
at 10:46
  • msg #601

Re: Meta-game

There is, but it is currently open. Which door is Kit referring to here??

I'm not sure we are on the same page in our theater of the mind :)

Christopher 'Kit' Cavendish:
Kit's eyes narrow. <darkgreen>"Jonathan, move the lamp. Check it to make sure there aren't any surprises. And you--CLOSE THE DOOR. Last warning."</lavender> He cocks the hammer on his pistol, ready to shoot the man.

Christopher 'Kit' Cavendish
player, 573 posts
Writer and Black Sheep
Tue 10 Apr 2018
at 11:33
  • msg #602

Re: Meta-game

Then let's clarify--did the man with the lantern close the door that he just walked through as instructed?
Great Old One
GM, 1272 posts
That is not dead
which can eternal lie
Fri 13 Apr 2018
at 05:55
  • msg #603

Re: Meta-game

Not yet, but he was about to, which is why I wanted to clarify which side of the door George will end up on :)
Christopher 'Kit' Cavendish
player, 574 posts
Writer and Black Sheep
Fri 13 Apr 2018
at 19:26
  • msg #604

Re: Meta-game

Okay, to clarify: the man is closing the door to the STAIRS, but the door to the BALCONY is remaining open, correct?
Great Old One
GM, 1273 posts
That is not dead
which can eternal lie
Sun 15 Apr 2018
at 12:00
  • msg #605

Re: Meta-game

OK, clearly I have not done a good job. I'm going to post a couple of pictures. The first shows the staircase (but without the balcony on the other two sides of the room).

https://www.google.ch/imgres?i...;iact=mrc&uact=8

The second shows the balcony without the staircase. Your room is the one to the right, except there is a (currently open) door there. Just to the right of the stained glass window is the door leading to the bad guys.

http://www.alamy.com/stock-pho...-hall-134516385.html

In other words, there is no door to the stairs, only a door to the balcony.
Christopher 'Kit' Cavendish
player, 575 posts
Writer and Black Sheep
Sun 15 Apr 2018
at 19:43
  • msg #606

Re: Meta-game

Oh, okay. I'll revise my post accordingly. No door closing.
Christopher 'Kit' Cavendish
player, 578 posts
Writer and Black Sheep
Mon 21 May 2018
at 20:27
  • msg #607

Re: Meta-game

Great Old One:
Have to go back and add all the point spends for the last year!


Whose point spends are you talking about? I have been managing my own point spends on my characters. Don't deduct anything on my guys, please :-)
Great Old One
GM, 1278 posts
That is not dead
which can eternal lie
Tue 22 May 2018
at 17:26
  • msg #608

Re: Meta-game

Christopher 'Kit' Cavendish
player, 579 posts
Writer and Black Sheep
Wed 23 May 2018
at 18:33
  • msg #609

Re: Meta-game

Okay, cool. As long as your counts match what's on my sheet, we're good :-)

Next question--how many bullets do Kit, Jonathan and George have left in their guns?
This message was last edited by the player at 18:34, Wed 23 May 2018.
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