Captain George Yates:
I don't recall suggesting another trip to the institute. Unless the burned out building doubles as the local tavern of course.
I phrased that poorly, apologies. I was saying that we went around to the locals (in a less detailed fashion than you're doing) and asked about the institute, Soran etc. I was suggesting that we've covered that ground already--specifically, GEORGE has covered that ground already--so that you didn't need to expend energy there.
Part of the beauty of this game system is that the players don't
have to go to the level of detail that you are to ferret out details. The system provides you a way of turning up clues to keep the story moving if the players can't or won't dig into that detail.
If you
want to go to the level of detail that you are, that's totally fine, of course, especially if the GM is going to reward you for that level of detail. Not trying to tell you what to do; as long as your investigations keep the story moving and don't create a red herring for the entire party, I'm good with whatever you want to do.