RolePlay onLine RPoL Logo

, welcome to Trail of Cthulhu: Bad Blood

23:08, 27th April 2024 (GMT+0)

Meta-game & Rules Discussion.

Posted by Great Old OneFor group 0
Great Old One
GM, 587 posts
That is not dead
which can eternal lie
Tue 20 Dec 2011
at 17:36
  • msg #1

Meta-game & Rules Discussion

Hello folks, a word on clues.

There will be two kinds of clues in this game: core & supplementary.

Core clues are crucial to the eventual resulting of the story, and can simply be gather by having the right skill and announcing its use in the right place.

Supplementary clues are not essential to the plot but can give extra hints and suggest new avenues of investigation. These can be accesses by a 1 or 2 point spend in the relevant skill. You will note that on the Skill thread you see that all your skill pools are fully charged. Making spends will reduce these pools. They will reset at preset intervals, usually at the end of story chapters.

I may tell people with the relevant skill that they can make a 1  or 2 point spend if they wish. Alternatively you can suggest you own spends which I may or may not go with. In general a 1 point spend will grant you info and a 2-point spend some tangible advantage.

I have created this thread to discuss spends and other meta-game stuff.
Great Old One
GM, 595 posts
That is not dead
which can eternal lie
Thu 5 Jan 2012
at 21:07
  • msg #2

Re: Meta-game & Rules Discussion

OK, now the person with the highest Sense Trouble pool gets to make a check. At the moment that is Kit, who has 8 out of 8.

Kit must now decide how many points he spends on the roll (1 point = +1), which is made on a d6.

There is a target number. Normally you know it, but for Sense Trouble it is always a secret.

Points spent from both Investigative and General skills will be regained each chapter.

So Kit, chose your point spend and make the roll :)
Christopher 'Kit' Cavendish
player, 11 posts
Writer and Black Sheep
Thu 5 Jan 2012
at 21:55
  • msg #3

Re: Meta-game & Rules Discussion

I'm going to be conservative and only spend 2.  How bad can it be, whatever it is?

21:53, Today: Christopher 'Kit' Cavendish rolled 3 using 1d6+2. Sense Trouble (2 spend).

...Hopefully not very bad at all.  Whoops.

Edit: Wasn't sure whether to post in character as well; given that spectacular roll, though, I'm hoping an oblivious!post should be safe enough.
This message was last edited by the player at 23:13, Thu 05 Jan 2012.
Great Old One
GM, 599 posts
That is not dead
which can eternal lie
Sat 14 Jan 2012
at 09:59
  • msg #4

Re: Meta-game & Rules Discussion

OK as you leave the bank I'm going to need another Sense Trouble roll. Actually Kit still has 8 pool points left (he had 10 originally) so he still has the most. How many will you spend?
Jonathan Cavendish
player, 23 posts
Sat 14 Jan 2012
at 12:28
  • msg #5

Re: Meta-game & Rules Discussion

When will pool points refresh?

Is there any way the rest of us (presumably on our guard as well) can assist Kit?
This message was last edited by the player at 12:29, Sat 14 Jan 2012.
Great Old One
GM, 600 posts
That is not dead
which can eternal lie
Sat 14 Jan 2012
at 12:41
  • msg #6

Re: Meta-game & Rules Discussion

Pool points will refresh at the end of the chapter (which will depend on exactly what you do and how much you find out). Using RAW only the highest in the Sense Trouble pool gets to spend points. However, Captain Yates also has a bunch of points so if Kit spends a lot you will still have a backup Sense Troubler :)
Jonathan Cavendish
player, 24 posts
Sat 14 Jan 2012
at 16:02
  • [deleted]
  • msg #7

Re: Meta-game & Rules Discussion

This message was deleted by the player at 16:02, Sat 14 Jan 2012.
Christopher 'Kit' Cavendish
player, 14 posts
Writer and Black Sheep
Sun 15 Jan 2012
at 16:59
  • msg #8

Re: Meta-game & Rules Discussion

Well, I went for 4 points this time, which is good because apparently I can only roll 1s:

16:57, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+4. Sense Trouble (4 spend).

Hopefully that's enough...
Great Old One
GM, 602 posts
That is not dead
which can eternal lie
Wed 18 Jan 2012
at 20:47
  • msg #9

Re: Meta-game & Rules Discussion

Have edited my last post to reflext Captian Yate's preparedness :)
Great Old One
GM, 604 posts
That is not dead
which can eternal lie
Mon 23 Jan 2012
at 16:40
  • msg #10

Re: Meta-game & Rules Discussion

Captian Yates, do you want to make a 2-point spend on Intimidation?
Captain George Yates
player, 24 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 23 Jan 2012
at 18:16
  • msg #11

Re: Meta-game


O.K. boss.
Great Old One
GM, 606 posts
That is not dead
which can eternal lie
Wed 25 Jan 2012
at 18:21
  • msg #12

Re: Meta-game

Christopher 'Kit' Cavendish:
((OOC: Kit hasn't seen the three lurking men, as I understand it.))

Anything else other than a roll of one on your check you would have spotted them, or at least the pickpocket. Just so you know though, in a meta-game sort of way, the high target for your sense trouble indicates these guys are pretty streetwise.

Now if I understand things, next it's lunch, Scotland yard then lawyers, right?
Christopher 'Kit' Cavendish
player, 19 posts
Writer and Black Sheep
Wed 25 Jan 2012
at 21:53
  • msg #13

Re: Meta-game

I figure Kit will split off from the group to go visit his potential publisher after lunch.  (Assuming someone dissuades him from trying to stalk the pickpocket right now, anyway, although his own common sense might kick in regardless.)

I look forward to continuing to roll nothing but ones in this game. :)
Great Old One
GM, 612 posts
That is not dead
which can eternal lie
Sun 5 Feb 2012
at 19:05
  • msg #14

Re: Meta-game

Folks, you don't have to roll when I ask you for an Investigative spend.
Father Glenn Alden
player, 21 posts
Mon 6 Feb 2012
at 14:45
  • msg #15

Re: Meta-game

Ah, sorry, I went back and re-read the Spend vs Test threads.  I think I got it now. Thanks.
Great Old One
GM, 615 posts
That is not dead
which can eternal lie
Tue 14 Feb 2012
at 10:45
  • msg #16

Re: Meta-game

If Jonathan and George don't have any more questions at the lawyers, we can move on to the hotel in the evening, and backfill Kit's day later.
Jonathan Cavendish
player, 31 posts
Tue 14 Feb 2012
at 13:33
  • msg #17

Re: Meta-game

Good to go.
Captain George Yates
player, 32 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 14 Feb 2012
at 17:10
  • msg #18

Re: Meta-game

Yep.
Great Old One
GM, 626 posts
That is not dead
which can eternal lie
Sat 3 Mar 2012
at 11:07
  • msg #19

Re: Meta-game

BTW, you will refresh you Investigtive skill points once only in this adventure at a set point. Your General abilites will refresh each chapter.
Christopher 'Kit' Cavendish
player, 28 posts
Writer and Black Sheep
Sat 3 Mar 2012
at 15:22
  • msg #20

Re: Meta-game

Looks as though Kit may have a skeleton key after all! Spend of 2 on the roll.


10:21, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+2. Preparedness.
Great Old One
GM, 634 posts
That is not dead
which can eternal lie
Wed 14 Mar 2012
at 19:09
  • msg #21

Re: Meta-game

Here's the thing folks: after Bill helped with the suitcases he hurried off back outside to garage the car.

He didn't come back...

I'm not sure how long it would have been before you sent out a search party - probably when you were sitting down to the rather unpleasant stew Nana served you. But after dinner over a brandy is probably too long.

You can either just say you totally forgot about him and remember now, or edit a few posts - up to you :)
Christopher 'Kit' Cavendish
player, 40 posts
Writer and Black Sheep
Wed 14 Mar 2012
at 19:30
  • msg #22

Re: Meta-game

I forgot that he wasn't there--edited my post. And I'll ask about the lad in a few in-game minutes if he doesn't show :-)
Great Old One
GM, 635 posts
That is not dead
which can eternal lie
Wed 14 Mar 2012
at 19:31
  • msg #23

Re: Meta-game

Probably best to decide in this thread if we want to rewind events a bit. I take it your vote is to carry on from here?
Christopher 'Kit' Cavendish
player, 41 posts
Writer and Black Sheep
Wed 14 Mar 2012
at 19:33
  • msg #24

Re: Meta-game

That is, indeed, my vote!
Jonathan Cavendish
player, 49 posts
Wed 14 Mar 2012
at 19:41
  • msg #25

Re: Meta-game

I doubt we would have noticed during supper. Probably would think he was eating in the kitchen with Nana and Walter.

But I'm willing to retcon.

Oh, and Kit, we were still in the dining room, having brandy and cigars, not in the bedrooms.
This message was last edited by the player at 19:42, Wed 14 Mar 2012.
Great Old One
GM, 636 posts
That is not dead
which can eternal lie
Wed 14 Mar 2012
at 19:57
  • msg #26

Re: Meta-game

OK perfect, let's carry on from here.
Christopher 'Kit' Cavendish
player, 42 posts
Writer and Black Sheep
Wed 14 Mar 2012
at 20:19
  • msg #27

Re: Meta-game

Jonathan Cavendish:
Oh, and Kit, we were still in the dining room, having brandy and cigars, not in the bedrooms.


Easily fixed. Oh, and you haven't answered my question yet! :-)
Father Glenn Alden
player, 45 posts
Thu 3 May 2012
at 21:02
  • msg #28

Re: Meta-game

So I am rolling a 1D6 to see how I land, correct?
Great Old One
GM, 670 posts
That is not dead
which can eternal lie
Sat 5 May 2012
at 08:01
  • msg #29

Re: Meta-game

Yes. Jonathan can add points from his Athletics skill but you are rolling naked, so to speak :)
Father Glenn Alden
player, 46 posts
Sat 5 May 2012
at 11:10
  • msg #30

Re: Meta-game

I knew I felt a draft somewhere :)
Great Old One
GM, 675 posts
That is not dead
which can eternal lie
Thu 17 May 2012
at 14:43
  • msg #31

Re: Meta-game

BTW as you were loading the bags into the boot of the car, you did notice a first aid kit stowed there. Kit has enough First Aid skill to restore 6 Health points to George. Also, George's health is above zero, so while his wounds are painful at the moment they aren't disabling.

Just thought I'd let you know, as doctors are few and far between out here in the moors...
Christopher 'Kit' Cavendish
player, 79 posts
Writer and Black Sheep
Thu 17 May 2012
at 15:15
  • msg #32

Re: Meta-game

Okay, good to know! :-)
Great Old One
GM, 677 posts
That is not dead
which can eternal lie
Tue 22 May 2012
at 11:42
  • msg #33

Re: Meta-game

I'm going to fast forward to the next morning, but one question first. Will you be telling the authorities everything that occurred tonight (including bullets to the face)?
Christopher 'Kit' Cavendish
player, 81 posts
Writer and Black Sheep
Tue 22 May 2012
at 12:02
  • msg #34

Re: Meta-game

Kit would want to.
Jonathan Cavendish
player, 75 posts
Tue 22 May 2012
at 12:36
  • msg #35

Re: Meta-game

Jonathan will truthfully tell everything he knows from his own observation, but he will not speculate about what he did not witness.
Captain George Yates
player, 62 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 22 May 2012
at 12:37
  • msg #36

Re: Meta-game

George will respond only to direct questions and otherwise let Jonathan do the talking.
Christopher 'Kit' Cavendish
player, 82 posts
Writer and Black Sheep
Tue 22 May 2012
at 12:44
  • msg #37

Re: Meta-game

Kit would also defer to Jonathan to tell the story.
Great Old One
GM, 678 posts
That is not dead
which can eternal lie
Tue 22 May 2012
at 13:06
  • msg #38

Re: Meta-game

OK Jonathan will tell the story, but when he gets to the bit where he rushes in at the end of a scuffle with Walter, any half-way competent policeman will ask Kit and George is what happened. What will you two say?
Christopher 'Kit' Cavendish
player, 83 posts
Writer and Black Sheep
Tue 22 May 2012
at 13:16
  • msg #39

Re: Meta-game

Kit will defer to George.
Captain George Yates
player, 63 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 22 May 2012
at 16:04
  • msg #40

Re: Meta-game

I'll plead self defence.  Call the 'warning shot' alibi.  Show defence wounds in shoulder and arms.  Claim Walter was a raging psychopath!
Christopher 'Kit' Cavendish
player, 84 posts
Writer and Black Sheep
Tue 22 May 2012
at 17:06
  • msg #41

Re: Meta-game

Captain George Yates:
I'll plead self defence.  Call the 'warning shot' alibi.  Show defence wounds in shoulder and arms.  Claim Walter was a raging psychopath!


Kit will, of course, back him up. Kit's theory about the shots to the man's head is that he has a metal plate in his head or some such.  (Assuming that was possible in 1920, which I'm not sure it was.)
Father Glenn Alden
player, 53 posts
Tue 22 May 2012
at 21:52
  • msg #42

Re: Meta-game

And assuming it comes up Father Alden will describe exactly what Nana did, but he will take his lead from Jonathan as well.
Captain George Yates
player, 64 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 23 May 2012
at 10:01
  • msg #43

Re: Meta-game

George should be able to produce the licence allowing ownership of his weapons, explaining the use of which in self defence <wink> Thanks Kit.
Great Old One
GM, 683 posts
That is not dead
which can eternal lie
Tue 5 Jun 2012
at 16:06
  • msg #44

Re: Meta-game

Jonathan Cavendish:
"Tell me, where would you recommend we stay for the rest of this night before we return to Newcastle with this car?"

It's actually around 6am the next morning. You are all tired, obviously, but you probably can push through till the evening if you want. Your call.
Christopher 'Kit' Cavendish
player, 88 posts
Writer and Black Sheep
Tue 5 Jun 2012
at 16:07
  • msg #45

Re: Meta-game

Kit would want a rest.
Christopher 'Kit' Cavendish
player, 94 posts
Writer and Black Sheep
Tue 12 Jun 2012
at 17:37
  • msg #46

Re: Meta-game

Would love to make a Streetwise or Bargain spend to get a car for the duration of the story.
Christopher 'Kit' Cavendish
player, 98 posts
Writer and Black Sheep
Thu 21 Jun 2012
at 17:01
  • msg #47

Re: Meta-game

Did we talk to the lawyers already?
Jonathan Cavendish
player, 86 posts
Thu 21 Jun 2012
at 17:07
  • msg #48

Re: Meta-game

Jonathan Cavendish:
He will also wire Mr Everett to let him know that Walter almost killed George and Nana burned down Blenheim House and he is MOST UNHAPPY with the firm's stewardship of the house, though Black seems to have done a fine job with the land.


Since the lawyers are all the way back in London, we'll wait until we're back to follow up on this.
Great Old One
GM, 691 posts
That is not dead
which can eternal lie
Thu 21 Jun 2012
at 21:51
  • msg #49

Re: Meta-game

Actually I was assuming you had done it so I didn't mention it in my post. Shall we say it stands?
Jonathan Cavendish
player, 87 posts
Fri 22 Jun 2012
at 00:31
  • msg #50

Re: Meta-game

In reply to Great Old One (msg # 49):

Yes, it was done from Newcastle.
Great Old One
GM, 693 posts
That is not dead
which can eternal lie
Sun 1 Jul 2012
at 09:35
  • msg #51

Re: Meta-game

Quick question - do you want your night at the pub to be (relatively) restrained, or a real lock-in booze-up till the sunrise kind of affair?
Jonathan Cavendish
player, 90 posts
Sun 1 Jul 2012
at 10:41
  • msg #52

Re: Meta-game

Jonathan's intention is just:

a. stand the room to a round or two in thanks for their response the previous night;
b. shoot some darts and make himself known to 'his' people;
c. pick up any gossip about the past.

Any ideas where we should go from here, guys?
Great Old One
GM, 694 posts
That is not dead
which can eternal lie
Sun 1 Jul 2012
at 10:50
  • msg #53

Re: Meta-game

Presumably you will spend another night at the farm, right? If you let me know where you want to go the next morning can move on the action.
Christopher 'Kit' Cavendish
player, 102 posts
Writer and Black Sheep
Sun 1 Jul 2012
at 13:51
  • msg #54

Re: Meta-game

Actually, my idea was pretty different, o Great Old One.

Kit was going to find out everything he could about:

1. The history of the estate
2. Jonathan's dad and their family
3. Soran, if anything can be found of the guy.

At minimum, Kit wants to find out who the best information brokers are in town.

I was thinking of an investigative spend of an appropriate kind as suggested by the GM.
Jonathan Cavendish
player, 91 posts
Sun 1 Jul 2012
at 14:37
  • msg #55

Re: Meta-game

Jonathan can keep them distracted with bad dart-throwing while Kit works the crowd. Father Alden might want to chat up the local rector and George might be a hit with the older squires and sportsmen.
Father Glenn Alden
player, 66 posts
Sun 1 Jul 2012
at 20:11
  • msg #56

Re: Meta-game

That's a good call.  Father Alden will chat up the local rector/pastor and any alderman/church seniors.

He will focus on how the locals feel about Jonathan taking over for his father.  Although anything he can learn about Nana and the man that wouldn't die would be of interest as well.
Jonathan Cavendish
player, 92 posts
Sat 7 Jul 2012
at 11:38
  • msg #57

Re: Meta-game

Jonathan spends 2 points for Reassurance.
Great Old One
GM, 697 posts
That is not dead
which can eternal lie
Mon 9 Jul 2012
at 08:36
  • msg #58

Re: Meta-game

Actually was asking for one of the others to make the spend, as Jonathan was mixing with the masses!
Captain George Yates
player, 73 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 9 Jul 2012
at 09:07
  • msg #59

Re: Meta-game

I'll do it :o)
Christopher 'Kit' Cavendish
player, 104 posts
Writer and Black Sheep
Tue 10 Jul 2012
at 00:45
  • msg #60

Re: Meta-game

Where are the group staying this evening?
Jonathan Cavendish
player, 93 posts
Tue 10 Jul 2012
at 03:37
  • msg #61

Re: Meta-game

At Mr Black's, same as last night.
Great Old One
GM, 700 posts
That is not dead
which can eternal lie
Sun 15 Jul 2012
at 07:32
  • msg #62

Re: Meta-game

OK, what's the game plan for tomorrow?
Christopher 'Kit' Cavendish
player, 108 posts
Writer and Black Sheep
Sun 15 Jul 2012
at 18:35
  • msg #63

Re: Meta-game

See if there are any signs of Nana and Walter's associates, and Kit would also like to hire some security or muscle to keep an eye in the manor, if Jonathan is good with that.
Jonathan Cavendish
player, 96 posts
Sun 15 Jul 2012
at 19:00
  • msg #64

Re: Meta-game

I doubt there's enough left of the manor to require a watchman, even if there were such a thing as a security company.
Christopher 'Kit' Cavendish
player, 109 posts
Writer and Black Sheep
Sun 15 Jul 2012
at 19:03
  • msg #65

Re: Meta-game

Should we take time to look into the "gypsies?"
Father Glenn Alden
player, 69 posts
Tue 17 Jul 2012
at 00:23
  • msg #66

Re: Meta-game

Christopher 'Kit' Cavendish:
Should we take time to look into the "gypsies?"


That makes sense to me.  We could go separately, or we could all go to the local rector and introduce him to Jonathan and then go the gypsies.
Christopher 'Kit' Cavendish
player, 110 posts
Writer and Black Sheep
Tue 17 Jul 2012
at 00:25
  • msg #67

Re: Meta-game

I vote for sticking together, after the Manor incident :-)
Great Old One
GM, 701 posts
That is not dead
which can eternal lie
Sat 21 Jul 2012
at 08:27
  • msg #68

Re: Meta-game

OK, so you will be staying in the area today in case of news from the manor and trying to talk to the local priest, right?
Father Glenn Alden
player, 71 posts
Sat 21 Jul 2012
at 18:09
  • msg #69

Re: Meta-game

works for me
Christopher 'Kit' Cavendish
player, 112 posts
Writer and Black Sheep
Sat 21 Jul 2012
at 19:24
  • msg #70

Re: Meta-game

Sounds about right!
Great Old One
GM, 703 posts
That is not dead
which can eternal lie
Sat 28 Jul 2012
at 10:06
  • msg #71

Re: Meta-game

The local priest proves a washout, an effete young man in his first parish. He is simultaneously overly pious and indifferent to the area's history and traditions. After lunch, back at the farm, you do receive some news. First, Black informs you the body of Bill has been recovered from the ruins of the manor and hands you a telegram from the lawyers.

Must discuss situation with you soonest. Julius Everett.
Christopher 'Kit' Cavendish
player, 113 posts
Writer and Black Sheep
Mon 30 Jul 2012
at 01:35
  • msg #72

Re: Meta-game

Let's g see the guy, then!
Father Glenn Alden
player, 72 posts
Wed 1 Aug 2012
at 00:18
  • msg #73

Re: Meta-game

I can believe the young priest is overly pious, but he is indifferent to the area's history and traditions????  Who is teaching these young lads over here?  After all, what can do in his spare time anyway?

Aside from that, I have to agree with Kit.
Great Old One
GM, 707 posts
That is not dead
which can eternal lie
Sat 18 Aug 2012
at 19:01
  • msg #74

Re: Meta-game

Want to do anything in York? And are you heading directly to the lawyers tomorrow?
Christopher 'Kit' Cavendish
player, 118 posts
Writer and Black Sheep
Sun 19 Aug 2012
at 17:43
  • msg #75

Re: Meta-game

Kit wants to drink :-) He will want to look more into Jonathan's father's last few weeks, but that will only come when Jonathan seems open to suggestions.
Christopher 'Kit' Cavendish
player, 125 posts
Writer and Black Sheep
Thu 20 Sep 2012
at 20:29
  • msg #76

Re: Meta-game

Call me crazy, but I think some investigative point-spending is about to occur :-)
Great Old One
GM, 714 posts
That is not dead
which can eternal lie
Sun 23 Sep 2012
at 11:14
  • msg #77

Re: Meta-game

Jonathan Cavendish:
Jonathan rises and leaves the Everett & Everett offices. He is silent until they get back to Blenheim Place. He asks for brandy and cigars in the library. Once Mrs Hendersen has left the room, he pours for everyone and offers the cigars.

"Well, my friends, quite a blow. On the other hand, I'm still about a quarter of a million dollars richer than I was last month, let's keep that in mind.

"Now, how do we proceed vis-à-vis my father's enemies? And mine. Shall we decamp for Axbury and Soran's place in the morning? Or should we up stakes and head for the good old US of A and leave the old world to stew in its own juices?"


Whoa there Jonathan, you are having flashbacks to the last time we ran this :) You have not yet met Mrs Henderson, she is in your town house in Kingsate Square, which you have yet to visit. Is that where you were intending to go?
Jonathan Cavendish
player, 103 posts
Sun 23 Sep 2012
at 16:00
  • msg #78

Re: Meta-game

[oops!]

Indeed I was, it'll be like meeting old friends.
Christopher 'Kit' Cavendish
player, 137 posts
Writer and Black Sheep
Thu 18 Oct 2012
at 02:05
  • msg #79

Re: Meta-game

To speed this along, I was intending to do a 2-point spend on Library and a 2-point spend on Streetwise if either is an option to find out who we could ally with, and then do a 2-point social skill spend to milk them for info.

Let me know if I'm going overboard, GM :-)
Great Old One
GM, 718 posts
That is not dead
which can eternal lie
Sun 21 Oct 2012
at 08:10
  • msg #80

Re: Meta-game

We can fast forward through tomorrow if its a research day. I know what Kit plans to do, what about the rest of you?
Father Glenn Alden
player, 86 posts
Sun 21 Oct 2012
at 19:15
  • msg #81

Re: Meta-game

I would like to check with any of my church contacts, especially any of those related to the medical fields, including nuns/nurses.  Anything information I  can dig up on Soran or where he got his training.

If that draws a blank, my next option would be to hit the library and/or old newspapers.  Same categories, anything I can dig up about Soran or where he got his training.

I am still a little fuzzy on game mechanics but if it would be of any use I am willing to use Theology or Library Use points (2)
Christopher 'Kit' Cavendish
player, 139 posts
Writer and Black Sheep
Sat 27 Oct 2012
at 05:04
  • msg #82

Re: Meta-game

Captain George or Jonathan, any spends?
Captain George Yates
player, 81 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 27 Oct 2012
at 07:35
  • msg #83

Re: Meta-game

Still feeling under the weather after mu op.  Please NPC me for now :o)
Jonathan Cavendish
player, 110 posts
Sat 27 Oct 2012
at 11:52
  • msg #84

Re: Meta-game

No spends.
Great Old One
GM, 719 posts
That is not dead
which can eternal lie
Sat 27 Oct 2012
at 13:12
  • msg #85

Re: Meta-game

Jonathan, I know you said "Uncle George and I will see about getting our gear in order and replacing anything we lost", but could you give me a little more detail? Can't remember if you got your bags out of the burning manor, will go back and check, but presuming you didn't is that what you mean?
Great Old One
GM, 721 posts
That is not dead
which can eternal lie
Sun 28 Oct 2012
at 08:29
  • msg #86

Re: Meta-game

Glenn and Kit, asking about Soran did not yield any results, but once you hit the library and look through the newspaper archives it becomes clear why. Check the documents thread.

Will assumes you spend 1 Library Use point each. In light of what you have learnt there is still time for a follow-up enquiry.
Father Glenn Alden
player, 87 posts
Sun 28 Oct 2012
at 23:50
  • msg #87

Re: Meta-game

I would like to continue my research, staying in the Library if it makes sense, but change tack.  Based on this new information I would like to reflect on what I know about history, ancient history, magics, and/or the occult.  Then see if I can determine if anyone in the past used a fire to fake their death and see if I see any similarities to the Soran stories in 1899 and 1900.  And on the long shot chance that I can find evidence of how Soran faked his death, I want to see if it   leads me to anyone or anywhere.

It’s a long shot, but I will use Library Use (1 left I think), History (1), Languages(1), and Occult(1) if they will be of any use.
Christopher 'Kit' Cavendish
player, 140 posts
Writer and Black Sheep
Mon 29 Oct 2012
at 23:25
  • msg #88

Re: Meta-game

I'll use a Streetwise when we get to town to facilitate information about anyone left in town who knows about the fire or the hospital. Consider that spent when we get there and Kit starts talking with folks.
Great Old One
GM, 722 posts
That is not dead
which can eternal lie
Thu 1 Nov 2012
at 11:45
  • msg #89

Re: Meta-game

Game post at the weekend folks. Will assume you leave for Axbury right after your research and arrive late the next evening. Jonathan and George's shopping trip can be used to justify a Preparedness roll later on.
Jonathan Cavendish
player, 111 posts
Thu 1 Nov 2012
at 11:57
  • msg #90

Re: Meta-game

Thanks, GOO, I couldn't find anything in the previous Blenheim House thread that indicated any gear that was lost or damaged, but it seemed unlikely we came out of the conflagration with everything intact. This should cover us.
Captain George Yates
player, 82 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 1 Nov 2012
at 14:26
  • msg #91

Re: Meta-game

In reply to Jonathan Cavendish (msg # 90):

I nearly died getting my stuff out, as I recall...
Christopher 'Kit' Cavendish
player, 141 posts
Writer and Black Sheep
Thu 1 Nov 2012
at 15:48
  • msg #92

Re: Meta-game

Great Old One:
Game post at the weekend folks. Will assume you leave for Axbury right after your research and arrive late the next evening.


Sounds good to me.
Christopher 'Kit' Cavendish
player, 143 posts
Writer and Black Sheep
Sun 4 Nov 2012
at 13:47
  • msg #93

Re: Meta-game

I assumed we had rested the night and were headed to the ruin in the morning.
Great Old One
GM, 726 posts
That is not dead
which can eternal lie
Sun 4 Nov 2012
at 14:20
  • msg #94

Re: Meta-game

Wanted to give you all the chance to post once before moving to the next day, but can certainly do so. Let's give the others a day or two to respond first, if nothing then we'll start on Tuesday morning.
Christopher 'Kit' Cavendish
player, 144 posts
Writer and Black Sheep
Sun 4 Nov 2012
at 15:00
  • msg #95

Re: Meta-game

I'm good with backing up to roleplay the night before, too. Whatever the rest of you want.
Christopher 'Kit' Cavendish
player, 146 posts
Writer and Black Sheep
Fri 16 Nov 2012
at 19:14
  • msg #96

Re: Meta-game

I'm confused about how to know whether Kit is armed or not. Do I do a Preparedness spend?
Great Old One
GM, 730 posts
That is not dead
which can eternal lie
Sat 17 Nov 2012
at 08:13
  • msg #97

Re: Meta-game

You do not have a gun. Preparedness will not work for this in the UK (in a gun totin' country like the US that's another matter). Looks like George has a pistol or two to spare though...
Captain George Yates
player, 84 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 18 Nov 2012
at 14:04
  • msg #98

Re: Meta-game

I got spare weapons if you want 'em?

Bowie Knife,
1911A1 Auto
(Use of the Springfield when I'm slicing and dicing...)
Christopher 'Kit' Cavendish
player, 147 posts
Writer and Black Sheep
Mon 19 Nov 2012
at 19:27
  • msg #99

Re: Meta-game

What is the 1911A1 Auto? Pistol?
Captain George Yates
player, 85 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 19 Nov 2012
at 20:37
  • msg #100

Re: Meta-game

The original and the best (in this era), not beaten until the modern and still in popular use today 100 years later...

http://en.wikipedia.org/wiki/M1911_pistol
Christopher 'Kit' Cavendish
player, 150 posts
Writer and Black Sheep
Thu 29 Nov 2012
at 20:12
  • msg #101

Re: Meta-game

I am spending my point of Locksmith here.
Great Old One
GM, 733 posts
That is not dead
which can eternal lie
Sun 2 Dec 2012
at 10:04
  • msg #102

Re: Meta-game

Make your roll Kit, d6+1.
Christopher 'Kit' Cavendish
player, 151 posts
Writer and Black Sheep
Sun 2 Dec 2012
at 14:09
  • msg #103

Re: Meta-game

Um, thought that was an Investigative skill...
Great Old One
GM, 735 posts
That is not dead
which can eternal lie
Sun 2 Dec 2012
at 14:39
  • msg #104

Re: Meta-game

My bad, you're right. But given that the gate isn't really an obstacle (except to the car), do you still want to spend it?
Christopher 'Kit' Cavendish
player, 152 posts
Writer and Black Sheep
Mon 3 Dec 2012
at 20:34
  • msg #105

Re: Meta-game

No, no need.
Christopher 'Kit' Cavendish
player, 165 posts
Writer and Black Sheep
Sun 6 Jan 2013
at 14:14
  • msg #106

Re: Meta-game

I've edited my post IC to reflect the tunnel-ness--you can remove your comment from the story. Detracts from the story-ness :-)
Great Old One
GM, 747 posts
That is not dead
which can eternal lie
Tue 8 Jan 2013
at 17:23
  • msg #107

Re: Meta-game

Will do, but I still think I haven't got you all on my page yet. This is what has transpired.

You found a half open hidden door in the garden stooreroom.
This let to a narrow passageway, brick lined, only wide enough for single file.
Then you reach the start of the hospice cellars. But right away you see the ceiling has collapsed leaving a impenatrable wall  of rubble and timber.
However, someone (thing?) has dug a very narrow crawlway through the wreckage. You can squeeze inside, and wriggle along it to see where it leads. A torch will not provide much illumination, and you can't hold a gun at the same time.

So now you are all in the cellar in front of the rubble pile. Kit, are you going to wriggle inside? If so, do you want the gun or the torch ;)
Christopher 'Kit' Cavendish
player, 167 posts
Writer and Black Sheep
Tue 8 Jan 2013
at 18:34
  • msg #108

Re: Meta-game

I'm afraid it'll have to be the torch, though I have a bad feeling about this :-)
Great Old One
GM, 748 posts
That is not dead
which can eternal lie
Tue 8 Jan 2013
at 18:43
  • msg #109

Re: Meta-game

Jonathan, forgot to answer your question. The trail does inisde lead into the rubble pile...
Great Old One
GM, 750 posts
That is not dead
which can eternal lie
Sun 13 Jan 2013
at 10:22
  • msg #110

Re: Meta-game

BTW I recall someone asking me about mag pistols/rifles. They fire small metal flechettes accelerated magnetically.
Christopher 'Kit' Cavendish
player, 168 posts
Writer and Black Sheep
Sun 13 Jan 2013
at 17:21
  • msg #111

Re: Meta-game


3-point spend:

12:20, Today: Christopher 'Kit' Cavendish rolled 9 using 1d6+3. Sense Trouble 3-point spend.
Great Old One
GM, 752 posts
That is not dead
which can eternal lie
Fri 18 Jan 2013
at 19:31
  • msg #112

Re: Meta-game

Christopher 'Kit' Cavendish:
Kit whispers to the person behind him, "Back up! Back up!"

I might be wrong, but I was under the impression you went in alone.
Christopher 'Kit' Cavendish
player, 170 posts
Writer and Black Sheep
Fri 18 Jan 2013
at 20:32
  • msg #113

Re: Meta-game

Am I in there alone guys? If so, I'll adjust my post.
Captain George Yates
player, 91 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 18 Jan 2013
at 20:33
  • msg #114

Re: Meta-game

In reply to Christopher 'Kit' Cavendish (msg # 113):

Yep, none of us where that stupid...
Christopher 'Kit' Cavendish
player, 171 posts
Writer and Black Sheep
Fri 18 Jan 2013
at 20:35
  • msg #115

Re: Meta-game

(lol) Joy :-)

Edited my post. GM, let me know if I make it out back the other way, which would be the next time Kit says anything.
This message was last edited by the player at 20:36, Fri 18 Jan 2013.
Christopher 'Kit' Cavendish
player, 172 posts
Writer and Black Sheep
Fri 18 Jan 2013
at 21:09
  • msg #116

Re: Meta-game

Spend of 3, gets me a 6.

16:08, Today: Christopher 'Kit' Cavendish rolled 6 using 1d6+3. Stability.
Great Old One
GM, 754 posts
That is not dead
which can eternal lie
Sat 19 Jan 2013
at 09:16
  • msg #117

Re: Meta-game

OK Kit, this is going to be interesting! Combat begins...

First of all, are you going to stand you ground or keep trying to back out? The latter will mean your Hit Threshold drops to 3.

Getting to a weapon will take one round. Or you can use scuffle vs. scuffle.

Anyway, the creature is the aggressor so I have will its first attack and post. So you can either scuffle back or grab a weapon.
Christopher 'Kit' Cavendish
player, 174 posts
Writer and Black Sheep
Sat 19 Jan 2013
at 15:22
  • msg #118

Re: Meta-game

Question: how do firearms work at close range? Anything in particular I should know?
Great Old One
GM, 756 posts
That is not dead
which can eternal lie
Sun 20 Jan 2013
at 08:07
  • msg #119

Re: Meta-game

Nothing special. Your target number is 4, and you will do +2 damage due to close range.

Also, due to the circumstances of the fight, you can use Scuffle points as adds instead of Wepaons if you want.

What was the gun again? Depending on the model it will be +0 or +1 damage.
Captain George Yates
player, 94 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 20 Jan 2013
at 12:15
  • msg #120

Re: Meta-game

1911A1 Automatic Pistol
Great Old One
GM, 757 posts
That is not dead
which can eternal lie
Sun 20 Jan 2013
at 13:17
  • msg #121

Re: Meta-game

The Colt M1911A1 .45 ACP automatic pistol is +1. I guess they are close enough for government work...
Christopher 'Kit' Cavendish
player, 175 posts
Writer and Black Sheep
Mon 21 Jan 2013
at 00:35
  • msg #122

Re: Meta-game

Can I pull the gun and fire it in one action?
Great Old One
GM, 758 posts
That is not dead
which can eternal lie
Mon 21 Jan 2013
at 11:04
  • msg #123

Re: Meta-game

Me:
Getting to a weapon will take one round. Or you can use scuffle vs. scuffle.

Christopher 'Kit' Cavendish
player, 176 posts
Writer and Black Sheep
Mon 21 Jan 2013
at 20:07
  • msg #124

Re: Meta-game

How long will it take him to back all the way out of the tunnel?
Great Old One
GM, 759 posts
That is not dead
which can eternal lie
Mon 21 Jan 2013
at 22:38
  • msg #125

Re: Meta-game

Hard to say for sure. A good estimate would be five combat rounds minimum to get into "pull his feet" range.
Christopher 'Kit' Cavendish
player, 177 posts
Writer and Black Sheep
Mon 21 Jan 2013
at 22:55
  • msg #126

Re: Meta-game

Well, crap. That settles it, then.
Jonathan Cavendish
player, 125 posts
Tue 22 Jan 2013
at 12:09
  • msg #127

Re: Meta-game

Will Kit get the pointblank bonus to his pistol shot? And is there a contact damage bonus?
Great Old One
GM, 761 posts
That is not dead
which can eternal lie
Tue 22 Jan 2013
at 17:56
  • msg #128

Re: Meta-game

Kit will get +2 on damage from the point blank, for +3 in total. No contact damage bonus.
Christopher 'Kit' Cavendish
player, 179 posts
Writer and Black Sheep
Tue 22 Jan 2013
at 19:56
  • msg #129

Re: Meta-game

Okay, so just 1d6+3, since I have no skill per se with firearms?
Great Old One
GM, 762 posts
That is not dead
which can eternal lie
Tue 22 Jan 2013
at 20:27
  • msg #130

Re: Meta-game

Tha't for damage. For to hit, you roll a d6, target number 4. But as I said earlier, due to the nature of this fight you can use Scuffling points to add to the roll.
Christopher 'Kit' Cavendish
player, 181 posts
Writer and Black Sheep
Wed 23 Jan 2013
at 18:37
  • msg #131

Re: Meta-game

Got it. I hit the TN and did 6 damage.

13:35, Today: Christopher 'Kit' Cavendish rolled 6 using 1d6+3. Gun damage.
13:35, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+2. Gunfire.
Christopher 'Kit' Cavendish
player, 183 posts
Writer and Black Sheep
Tue 29 Jan 2013
at 19:19
  • msg #132

Re: Meta-game

Ruh-roh....

14:18, Today: Christopher 'Kit' Cavendish rolled 3 using 1d6+2. Gunfire.
Christopher 'Kit' Cavendish
player, 185 posts
Writer and Black Sheep
Tue 29 Jan 2013
at 20:22
  • msg #133

Re: Meta-game

Wow, got lucky there!

And got him this time. 3-point spend, just to be sure:

15:21, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+3. Damage.
15:21, Today: Christopher 'Kit' Cavendish rolled 7 using 1d6+3. GUNFIRE!!

That brings me down to 3 points left of Scuffle--yikes!
Great Old One
GM, 765 posts
That is not dead
which can eternal lie
Wed 30 Jan 2013
at 17:06
  • msg #134

Re: Meta-game

Kit manages to bring his gun to bear for a crucial second, then pulls the trigger. The bullet takes the top of your assailant's head off, splattering brains over the crawlway behind. For just a moment before, his face is clearly visible in the beam of Kit's discarded flashlight, and with a start of recognition Kit recalls the photograph in Jonathan's safety deposit box - the terrified old man chained to a bed.
Great Old One
GM, 766 posts
That is not dead
which can eternal lie
Wed 30 Jan 2013
at 17:09
  • msg #135

Re: Meta-game

That was indeed close, nice one! Kit please make another Stability roll or lose 3 for killing someone in a fight - whatever it is now, this creature was once human.
Christopher 'Kit' Cavendish
player, 187 posts
Writer and Black Sheep
Wed 30 Jan 2013
at 19:11
  • msg #136

Re: Meta-game

Great Old One:
Kit manages to bring his gun to bear for a crucial second, then pulls the trigger. The bullet takes the top of your assailant's head off, splattering brains over the crawlway behind. For just a moment before, his face is clearly visible in the beam of Kit's discarded flashlight, and with a start of recognition Kit recalls the photograph in Jonathan's safety deposit box - the terrified old man chained to a bed.


You probably want to post this in the IC thread :-) Once you do, I'll react, dragging myself out of the tunnel.

quote:
That was indeed close, nice one! Kit please make another Stability roll or lose 3 for killing someone in a fight - whatever it is now, this creature was once human.


I stay sane. For now :-)

14:12, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+3. Stability .
This message was last edited by the player at 19:12, Wed 30 Jan 2013.
Great Old One
GM, 769 posts
That is not dead
which can eternal lie
Wed 30 Jan 2013
at 20:27
  • msg #137

Re: Meta-game

Thanks for catching that!

BTW Kit, you added +3 to a Stability roll where the loss was 3 i.e. you spent as much as you would lose. Am I missing something rules-wise or misunderstanding your intent?
Christopher 'Kit' Cavendish
player, 189 posts
Writer and Black Sheep
Wed 30 Jan 2013
at 21:22
  • msg #138

Re: Meta-game

Having not read the rules in a while, is that a bad idea? I am a bit murky on how this works right now. I was pretty sure that the dicebot would have screwed me over had I only spent 1 or 2.
Captain George Yates
player, 97 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 31 Jan 2013
at 18:06
  • msg #139

Re: Meta-game

Using First Aid.  I've got 4 points in my pool and will use all of 'em if it looks like I need to.
Great Old One
GM, 770 posts
That is not dead
which can eternal lie
Thu 31 Jan 2013
at 18:14
  • msg #140

Re: Meta-game

Christopher 'Kit' Cavendish:
Having not read the rules in a while, is that a bad idea? I am a bit murky on how this works right now. I was pretty sure that the dicebot would have screwed me over had I only spent 1 or 2.


Well, in this case the loss if you fail your Stability roll is 3 points, and you spend 3 points of Stability for your +3, which gives you an auto pass (target is 4).

I think the best tactic would have been to spend nothing, then you have a 50% chance of making your test. As your roll was pretty bad anyway, we will leave it as a 3 spend.
Christopher 'Kit' Cavendish
player, 190 posts
Writer and Black Sheep
Thu 31 Jan 2013
at 18:18
  • msg #141

Re: Meta-game

I have to say that I'm not too happy with the way that ToC does Stability, then. I thought I was going to get to keep my Stability rating if I made the spend, but now it seems as if I'm less sane no matter what.

If that's the case, I would like to request that I roll over with a 1-point spend, which is the logical thing to do, now that I understand. If I fail (which I probably will, knowing this dicebot), no harm done.
Great Old One
GM, 771 posts
That is not dead
which can eternal lie
Thu 31 Jan 2013
at 18:36
  • msg #142

Re: Meta-game

No problem, but just one thing to watch out for: if you fail, you will lose 4 Stability (your spend of one, plus 3)

Also, George has spent 2 first aid to get you up to 4HP (First Aid can only get you to a third of your HP total, the remainder comes from rest)
Christopher 'Kit' Cavendish
player, 192 posts
Writer and Black Sheep
Thu 31 Jan 2013
at 19:06
  • msg #143

Re: Meta-game

I appreciate the flexibility and took the risk. The evil dicebot spared me for further humiliation later.

14:05, Today: Christopher 'Kit' Cavendish rolled 6 using 1d6+1. Stability roll, spend 1.

Hooray for George! :-)
Christopher 'Kit' Cavendish
player, 195 posts
Writer and Black Sheep
Sun 17 Feb 2013
at 13:03
  • msg #144

Re: Meta-game

We need a reaction from Jonathan or George. Kit is in no condition to offer guidance to the group :-)
Captain George Yates
player, 99 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 19 Feb 2013
at 16:17
  • msg #145

Re: Meta-game

George is stunned, as am I, and at a loss as to what to do.
Christopher 'Kit' Cavendish
player, 197 posts
Writer and Black Sheep
Tue 19 Feb 2013
at 20:31
  • msg #146

Re: Meta-game

Jonathan, if you're stunned too, Kit can snap out of it after a minute unless something comes out after us from the tunnel :-)
Jonathan Cavendish
player, 128 posts
Tue 19 Feb 2013
at 22:33
  • msg #147

Re: Meta-game

Not stunned, just not willing to crawl into that hole. It seems a sucker play.
Christopher 'Kit' Cavendish
player, 199 posts
Writer and Black Sheep
Sun 24 Feb 2013
at 01:22
  • msg #148

Re: Meta-game

What do you think, guys--is it worth a point spend of Peparedness to have a rope?
Jonathan Cavendish
player, 131 posts
Sun 24 Feb 2013
at 03:07
  • msg #149

Re: Meta-game

Let Jonathan crawl in and spend some Athletics instead, if necessary.

4 point spend:

Jonathan Cavendish rolled 6 using 1d6+4. Pulling a g-d corpse out of a g-d tunnel.
This message was last edited by the player at 03:13, Sun 24 Feb 2013.
Christopher 'Kit' Cavendish
player, 201 posts
Writer and Black Sheep
Wed 27 Feb 2013
at 22:46
  • msg #150

Re: Meta-game

Any spends we can make related to the corpse?
Father Glenn Alden
player, 106 posts
Wed 27 Feb 2013
at 22:52
  • msg #151

Re: Meta-game

I am thinking along the same lines as Kit, getting my post ready, but as I examine the body if my Theology or Occult skills would gain me any knowledge about how a person can take that kind of chest wound and survive I would like to spend up to 2 PTs.
Great Old One
GM, 777 posts
That is not dead
which can eternal lie
Sun 3 Mar 2013
at 09:19
  • msg #152

Re: Meta-game

Father Glenn Alden:
Sorry for the confusion.  Did I notice anything unusual or out of the ordinary when I was at the other end of the tunnel with the corpse?


In fact you didn't get to the room on the other side of the tunnel. The corpse completely blocked it. Now Jonathan has cleared the way.

Also, no spends on available for the corpse.
Christopher 'Kit' Cavendish
player, 203 posts
Writer and Black Sheep
Sun 3 Mar 2013
at 15:03
  • msg #153

Re: Meta-game

I'm thinking we kinda need to treat Kit's wound :-)
Jonathan Cavendish
player, 134 posts
Sun 3 Mar 2013
at 15:28
  • msg #154

Re: Meta-game

I thought George had done so while Jonathan was fetching the body out.

Yes, here it is, IC msg #287, though I'm not sure he ever rolled it.
This message was last edited by the player at 16:18, Sun 03 Mar 2013.
Christopher 'Kit' Cavendish
player, 205 posts
Writer and Black Sheep
Sun 3 Mar 2013
at 19:08
  • msg #155

Re: Meta-game

Yes, George, could you make a spend and roll for first aid? I want to know how badly injured I should be role playing Kit :-)
Captain George Yates
player, 101 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 3 Mar 2013
at 23:23
  • msg #156

Re: Meta-game

Yeah sorry, I'll spend a couple on First Aid to help, While the father dragged the body out
Great Old One
GM, 780 posts
That is not dead
which can eternal lie
Wed 6 Mar 2013
at 16:45
  • msg #157

Re: Meta-game

I used a 2 point spend, heals 4 Health.
Jonathan Cavendish
player, 138 posts
Wed 6 Mar 2013
at 17:45
  • msg #158

Re: Meta-game

Jonathan Cavendish rolled 7 using 1d6+1, Outdoorsman for Tracking.
Christopher 'Kit' Cavendish
player, 206 posts
Writer and Black Sheep
Wed 6 Mar 2013
at 19:54
  • msg #159

Re: Meta-game

Great Old One:
I used a 2 point spend, heals 4 Health.


Sweet. Busy day, look for an update tonight or early tomorrow.
Jonathan Cavendish
player, 141 posts
Sat 16 Mar 2013
at 14:35
  • msg #160

Re: Meta-game

Jonathan Cavendish rolled 4 using 1d6+1. Outdoorsman for Tracking.
Christopher 'Kit' Cavendish
player, 227 posts
Writer and Black Sheep
Sun 21 Apr 2013
at 19:43
  • msg #161

Re: Meta-game

Didn't mention it while we were inside to avoid metagaming, but I would not be shocked if the non-doctor body inside belonged to Jonathan's dad....
Jonathan Cavendish
player, 150 posts
Sun 21 Apr 2013
at 20:07
  • msg #162

Re: Meta-game

Nooooooo!

[but yeah]
Christopher 'Kit' Cavendish
player, 234 posts
Writer and Black Sheep
Mon 13 May 2013
at 19:36
  • msg #163

Re: Meta-game

I should take one of those spends, padre. Putting my Latin to use.
Father Glenn Alden
player, 122 posts
Sat 18 May 2013
at 16:12
  • msg #164

Re: Meta-game

That works, I will edit my post
Great Old One
GM, 799 posts
That is not dead
which can eternal lie
Wed 22 May 2013
at 16:12
  • msg #165

Re: Meta-game

Excuse the hiatus folks, game update tomorrow.

Just to clarify something, Glenn and Kit are spending 2 Language points (one on each book) out of a possible four point spend, right?
Christopher 'Kit' Cavendish
player, 236 posts
Writer and Black Sheep
Thu 23 May 2013
at 01:21
  • msg #166

Re: Meta-game

I would be willing to spend 2.
Christopher 'Kit' Cavendish
player, 243 posts
Writer and Black Sheep
Sat 22 Jun 2013
at 14:26
  • msg #167

Re: Meta-game

We're going to need to go to find a doctor, preferably one who won't ask a lot of questions. I would be willing to do a Streetwise spend to find one (spend of 1 or 2 to get me the non-inquisitive doctor, whichever it takes).
Christopher 'Kit' Cavendish
player, 255 posts
Writer and Black Sheep
Mon 5 Aug 2013
at 22:14
  • msg #168

Re: Meta-game

I am spending a point of Library Use, which means I believe I've exhausted my pool. (Unless we've refreshed recently.)
Father Glenn Alden
player, 133 posts
Tue 6 Aug 2013
at 01:35
  • msg #169

Re: Meta-game

Christopher 'Kit' Cavendish:
I am spending a point of Library Use, which means I believe I've exhausted my pool. (Unless we've refreshed recently.)


And I will spend a point in Latin.
Great Old One
GM, 818 posts
That is not dead
which can eternal lie
Sun 25 Aug 2013
at 09:48
  • msg #170

Re: Meta-game

Christopher 'Kit' Cavendish:
One point spend coming up, unless I can get something good for 2. And I say we head back to London.


You are already in London, you were at the British Library and then a nearby apothecary. Does this mean you want to spend the night in the city? If so don't forget to send Jonathan a telegram. Also, a hotel or Jonathan's Mayfair townhouse?
Christopher 'Kit' Cavendish
player, 262 posts
Writer and Black Sheep
Mon 26 Aug 2013
at 02:17
  • msg #171

Re: Meta-game

I'm confused. I want to rendezvous bad with Jonathan. Is he not in  London?
Great Old One
GM, 821 posts
That is not dead
which can eternal lie
Mon 26 Aug 2013
at 11:22
  • msg #172

Re: Meta-game

Jonathan went back to Axbury with the police, at least in my head :) Jonathan, is that how you imagined it too?
Jonathan Cavendish
player, 165 posts
Mon 26 Aug 2013
at 11:42
  • msg #173

Re: Meta-game

In reply to Great Old One (msg # 172):

Yes. Jonathan and George returned to the inn at Axbury.
Father Glenn Alden
player, 137 posts
Tue 27 Aug 2013
at 22:23
  • msg #174

Re: Meta-game

Christopher 'Kit' Cavendish:
I'm confused. I want to rendezvous bad with Jonathan. Is he not in  London?


I think I was the one that was confused.  My original post had us outside of London, thinking about heading back to London - which was exactly bass ackwards.  I edited the original.
Christopher 'Kit' Cavendish
player, 263 posts
Writer and Black Sheep
Wed 28 Aug 2013
at 15:25
  • msg #175

Re: Meta-game

I want to rendez-vous with Jonathan and George today, not remain where they are not. Presumably that means we leave London to head back to Axbury.
Father Glenn Alden
player, 138 posts
Thu 29 Aug 2013
at 22:33
  • msg #176

Re: Meta-game

Works for me
Christopher 'Kit' Cavendish
player, 270 posts
Writer and Black Sheep
Mon 9 Sep 2013
at 23:49
  • msg #177

Re: Meta-game

Though Kit is being dismissive, I'll ask metagamely--is there anything to be gained by going into town and investigating further?
Captain George Yates
player, 117 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 10 Sep 2013
at 05:41
  • msg #178

Re: Meta-game

I would like to think that even fro a meta-gaming perspective, we wouldn't be told that there was something to be found or nothing to be found until we tried.

But I could be wrong.
Christopher 'Kit' Cavendish
player, 271 posts
Writer and Black Sheep
Tue 10 Sep 2013
at 09:39
  • msg #179

Re: Meta-game

What I was gently suggesting is that we already spent time in the game investigating the institute pretty thoroughly, I thought. You would not necessarily know that, but what you are suggesting we do IC is a repeat of things we did already.
Captain George Yates
player, 120 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 11 Sep 2013
at 01:39
  • msg #180

Re: Meta-game

I don't recall suggesting another trip to the institute. Unless the burned out building doubles as the local tavern of course.
Great Old One
GM, 828 posts
That is not dead
which can eternal lie
Wed 11 Sep 2013
at 15:56
  • msg #181

Re: Meta-game

George, just a quick continuity message :) You are already staying in the only tavern in Axbury, the Stone Over Water. The previous conversation between the four of your took place in the small private parlor that adjoins two of the four bedrooms you have commandeered.

For the last time the investigators chatted  to the locals in the bar, see post 152 & 153 in the main thread.
Captain George Yates
player, 121 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 12 Sep 2013
at 00:54
  • msg #182

Re: Meta-game

I'm seeing a visit to the Speckled Pig, about five miles away.

Message 152:
Black directs you to your local, around five miles drive away, although he assures you it is closer on foot. The village is called Nettlestead, the pub The Speckled Pig.


Does that imply that there will be no new information at the Stone Over Water?

Does it also imply that there should be no role-playing that is not directly tied to the predefined points of interest?

Because George is thirsty.
Great Old One
GM, 829 posts
That is not dead
which can eternal lie
Thu 12 Sep 2013
at 05:11
  • msg #183

Re: Meta-game

That was a different pub near Jonathan's ancestral home (now a burned out ruin). And a hearty "No" to you second question :)
Captain George Yates
player, 122 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 12 Sep 2013
at 05:49
  • msg #184

Re: Meta-game

If expedience is an issue, and nothing more is to be learned in the pub, can we assume George doesn't figure that out until a pleasant night of darts and snooker, and a bit of gentle buzz off the local bitters?

He has no intention of interrogating anyone, in fact quite the opposite. He plans to share an abbreviated tale of the day, interjecting a wild animal for the entity while alive, then a mysterious corpse for the entity once dead. He will mentioning the police, and hint that more police might be expected in the area.

He will not mention the manuscript!

if anyone offers any insight, personal history or folklore he will be interested, if anyone seems upset about their going to the site or the thought that city policemen might be seen in the area he will store that knowledge away, but downplay the experience.

It doesn't seem unlikely that there might be a chap or two who was alive during the fire and George is of the opinion that most people who live in these rural areas tend to stay close to home their entire life. Even casual reminiscences might have a useful tidbit, but George is playing things light and does not intend to question, or show anything more than a casual interest in whatever might be said.

If someone does seem to want to talk, but perhaps not among the others, George is willing to plan something out, failing that, to bed by midnight.
Christopher 'Kit' Cavendish
player, 273 posts
Writer and Black Sheep
Thu 12 Sep 2013
at 13:07
  • msg #185

Re: Meta-game

Captain George Yates:
I don't recall suggesting another trip to the institute. Unless the burned out building doubles as the local tavern of course.


I phrased that poorly, apologies. I was saying that we went around to the locals (in a less detailed fashion than you're doing) and asked about the institute, Soran etc. I was suggesting that we've covered that ground already--specifically, GEORGE has covered that ground already--so that you didn't need to expend energy there.

Part of the beauty of this game system is that the players don't have to go to the level of detail that you are to ferret out details. The system provides you a way of turning up clues to keep the story moving if the players can't or won't dig into that detail.

If you want to go to the level of detail that you are, that's totally fine, of course, especially if the GM is going to reward you for that level of detail. Not trying to tell you what to do; as long as your investigations keep the story moving and don't create a red herring for the entire party, I'm good with whatever you want to do.
Captain George Yates
player, 123 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 13 Sep 2013
at 00:52
  • msg #186

Re: Meta-game

I guess I don't assume that having gone out once every possible thing was found. The tavern might have different people in, the new information we have might spark a chord with one of the people at the bar, etc.

As long as it didn't get in the way with leaving town, I'm fine with it.

I am concerned how much strain it will put on our relationship with our friends at the Yard that we are delaying turning the documents over to them...
Jonathan Cavendish
player, 169 posts
Fri 13 Sep 2013
at 12:47
  • msg #187

Re: Meta-game

Don't worry. I'm a noble now.
Captain George Yates
player, 124 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 14 Sep 2013
at 01:46
  • msg #188

Re: Meta-game

Excellent! I shall call the yard and let them know that have opted not to give then the documents... :C)
Jonathan Cavendish
player, 170 posts
Sat 14 Sep 2013
at 03:44
  • msg #189

Re: Meta-game

Not won't, just cannot at the present time.
Great Old One
GM, 835 posts
That is not dead
which can eternal lie
Sat 21 Sep 2013
at 07:56
  • msg #190

Re: Meta-game

If you decide to breathe in  the infusion, this is how it works:

Make a Health Roll target 6. You can spend Health points to add to the roll. If you reach six or higher the spores are burnt out.

You take the roll in Health damage. For each point over six, you take 2 points health damage.

If you do not make six you will have to try again, with a +1 on the roll.

Good luck!
Father Glenn Alden
player, 144 posts
Sat 21 Sep 2013
at 11:35
  • msg #191

Re: Meta-game

Great Old One:
If you decide to breathe in  the infusion, this is how it works:

Make a Health Roll target 6. You can spend Health points to add to the roll. If you reach six or higher the spores are burnt out.

You take the roll in Health damage. For each point over six, you take 2 points health damage.

If you do not make six you will have to try again, with a +1 on the roll.

Good luck!


Hmm, and me with my Health at 3 points of a possible 8.  So is the most I can spend 2 or 3 on the roll?  And what happens when one goes below 0 Health?
Great Old One
GM, 836 posts
That is not dead
which can eternal lie
Sat 21 Sep 2013
at 12:06
  • msg #192

Re: Meta-game

You are hurt up to -5, seriously wounded at -6 to -11 and dead at -12...
Jonathan Cavendish
player, 173 posts
Sat 21 Sep 2013
at 13:48
  • msg #193

Re: Meta-game

So we need to roll exactly 6 and if so, we lose our spend plus the roll. But if roll+spend exceeds 6, we lose an additional two Health for each point above 6. Very tricky.

I'll spend 4.

Jonathan Cavendish rolled 8 using 1d6+4 for inhaling the stuff.

So I lose 6 Health for spend plus roll up to six and lose 4 Health for the two points over 6, a total of 10 Health lost, leaving me at 2 Health.
Great Old One
GM, 838 posts
That is not dead
which can eternal lie
Sat 21 Sep 2013
at 14:01
  • msg #194

Re: Meta-game

BTW if you fail the roll you won't know until 24 hours later.
Christopher 'Kit' Cavendish
player, 275 posts
Sat 21 Sep 2013
at 15:57
  • [deleted]
  • msg #195

Re: Meta-game

This message was deleted by the player at 19:59, Sat 21 Sept 2013.
Great Old One
GM, 839 posts
That is not dead
which can eternal lie
Sat 21 Sep 2013
at 16:20
  • msg #196

Re: Meta-game

The whole idea is it is good to breathe in some of the fumes, enough to cause the 6 health points to burn them out, but extra fumes will really hurt your lungs while not enough damage means you have to do it all over again tomorrow. A real dilemma :)

So anyway, you lose 8 health and are now on -1, wounded but still ambulatory. Will post something in game. Father Glenn, you're up...
Christopher 'Kit' Cavendish
player, 276 posts
Writer and Black Sheep
Sat 21 Sep 2013
at 19:57
  • msg #197

Re: Meta-game

Crap, I forgot that I was wounded from the other day. I definitely over-spent, and the irony is that with 7 health instead of 12 I would have only spent 2 or 3, which would have made a difference.

Not fair for me to ask for a retcon--my fault for not reading carefully enough. Posting IC.
This message was last edited by the player at 20:02, Sat 21 Sept 2013.
Jonathan Cavendish
player, 176 posts
Sat 21 Sep 2013
at 20:37
  • msg #198

Re: Meta-game

In reply to Christopher 'Kit' Cavendish (msg # 197):

I cannot believe you nicked my handkerchief, Kit. But you can keep it now. ;P
This message was last edited by the player at 12:44, Sun 22 Sept 2013.
Jonathan Cavendish
player, 177 posts
Sun 22 Sep 2013
at 00:44
  • msg #199

Re: Meta-game

Doesn't Jonathan have a house here in London?
Great Old One
GM, 840 posts
That is not dead
which can eternal lie
Sun 22 Sep 2013
at 06:06
  • msg #200

Re: Meta-game

Yes, your Mayfair town house.
Father Glenn Alden
player, 145 posts
Wed 25 Sep 2013
at 00:29
  • msg #201

Re: Meta-game

Great Old One:
The whole idea is it is good to breathe in some of the fumes, enough to cause the 6 health points to burn them out, but extra fumes will really hurt your lungs while not enough damage means you have to do it all over again tomorrow. A real dilemma :)

So anyway, you lose 8 health and are now on -1, wounded but still ambulatory. Will post something in game. Father Glenn, you're up...


Sorry for the delay all, well I rolled and true to form I think it is going to get ugly.

So I spent 3, which takes me to 0 Health I believe and the roll was 4 which takes me to -4 Health, which I think makes me injured, ...... and no little wrigglers come shooting out.

20:25, Today: Father Glenn Alden rolled 4 using 1d6+3. Closing my eyes and rolling.
Great Old One
GM, 841 posts
That is not dead
which can eternal lie
Wed 25 Sep 2013
at 18:06
  • msg #202

Re: Meta-game

Aargh, unlucky! Game post tomorrow.
Christopher 'Kit' Cavendish
player, 280 posts
Writer and Black Sheep
Thu 26 Sep 2013
at 16:07
  • msg #203

Re: Meta-game

So, how do we seek medical care? Did they have hospitals in places besides big cities in those days? Or do you just call on a local doctor?
Great Old One
GM, 843 posts
That is not dead
which can eternal lie
Thu 26 Sep 2013
at 16:14
  • msg #204

Re: Meta-game

No National Health Service yet, but London is well supplied with healthcare options from charity hospices to upscale sanitariums as well as hundreds of private doctors.  With his credit rating should be no problem for Jonathan. If anyone has the First Aid skill they may well be able to help too.
Captain George Yates
player, 131 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 26 Sep 2013
at 19:11
  • msg #205

Re: Meta-game

Can he just suck in more of the vapors?
Great Old One
GM, 844 posts
That is not dead
which can eternal lie
Sat 28 Sep 2013
at 08:49
  • msg #206

Re: Meta-game

Father Glenn Alden:
So I spent 3, which takes me to 0 Health I believe and the roll was 4 which takes me to -4 Health, which I think makes me injured, ...... and no little wrigglers come shooting out.

In fact you only lose 4 Health, the spend (3) plus the roll (1), so you are on -1. Still Hurt though.

George, you have spent all your first aid points, but I like the quinine water idea. Kit, you still have 3 First Aid, if you like I will let you give those to George, which means +2 Health each if you agree.

Also Glenn cannot take a deep enough breath to try the infusion again. Maybe tomorrow...
Captain George Yates
player, 133 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 28 Sep 2013
at 21:08
  • msg #207

Re: Meta-game

I hope that was a good use of all my first aid.
Great Old One
GM, 845 posts
That is not dead
which can eternal lie
Sat 5 Oct 2013
at 06:51
  • msg #208

Re: Meta-game

George, actually it was Kit's points were used (assuming he agrees. Kit, you up for it?)

You did use your own points productively earlier, healing a stab wound if I recall.
Christopher 'Kit' Cavendish
player, 283 posts
Writer and Black Sheep
Mon 7 Oct 2013
at 21:02
  • msg #209

Re: Meta-game

Great Old One:
George, actually it was Kit's points were used (assuming he agrees. Kit, you up for it?)

You did use your own points productively earlier, healing a stab wound if I recall.


Yes, I was planning on spending the points.
Jonathan Cavendish
player, 181 posts
Tue 8 Oct 2013
at 01:40
  • msg #210

Re: Meta-game

Am I correct that Kit is rid of the spores?
Christopher 'Kit' Cavendish
player, 284 posts
Writer and Black Sheep
Tue 8 Oct 2013
at 12:37
  • msg #211

Re: Meta-game

Jonathan Cavendish:
Am I correct that Kit is rid of the spores?


As far as we know. :-)
Great Old One
GM, 846 posts
That is not dead
which can eternal lie
Sat 12 Oct 2013
at 12:31
  • msg #212

Re: Meta-game

Just to be clear, are you bringing the doc to Kit's friends house or are you decamping to Jonathan's Mayfair house? BTW the smell from the infusion is very pungent - the place reeks of it.
Jonathan Cavendish
player, 183 posts
Sat 12 Oct 2013
at 14:44
  • msg #213

Re: Meta-game

Can Glenn be moved? That is, can he get downstairs to a taxi or is he too weak?
Great Old One
GM, 847 posts
That is not dead
which can eternal lie
Sat 12 Oct 2013
at 14:48
  • msg #214

Re: Meta-game

He can move around (slowly).
Jonathan Cavendish
player, 184 posts
Sat 12 Oct 2013
at 20:28
  • msg #215

Re: Meta-game

Then let's say we are at Jonathan's house when he makes the call to the doctor.
Captain George Yates
player, 136 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 13 Oct 2013
at 02:33
  • msg #216

Re: Meta-game

I think we have sealed up the infusion for now, so hopefully the smell is contained. Having completed the process here, I feel it would look less note worthy for the doctor to find us at the Mayfair house, but I'll not argue the point should someone else think otherwise.
Christopher 'Kit' Cavendish
player, 286 posts
Writer and Black Sheep
Tue 15 Oct 2013
at 20:20
  • msg #217

Re: Meta-game

I vote for Jonathan's house as well.
Captain George Yates
player, 141 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 15 Oct 2013
at 20:36
  • msg #218

Re: Meta-game

Query: Would a credit rating spend be needed for something that should cost no more then a fifty to a hundred pounds? Not sure how that works, but in real world terms, credit is usually used for significant purchases like a car, or furniture.
Christopher 'Kit' Cavendish
player, 288 posts
Writer and Black Sheep
Tue 15 Oct 2013
at 20:44
  • msg #219

Re: Meta-game

Captain George Yates:
Query: Would a credit rating spend be needed for something that should cost no more then a fifty to a hundred pounds? Not sure how that works, but in real world terms, credit is usually used for significant purchases like a car, or furniture.


I don't HAVE to do a spend if it doesn't apply, I might add. Just offered. I burned all my Preparedness to get us a safe place to burn our lungs out, or I'd use that. :-)
Captain George Yates
player, 142 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 15 Oct 2013
at 21:17
  • msg #220

Re: Meta-game

Not complaining, just trying to get a better grip on game mechanics. I will certainly take your money! :C)
Christopher 'Kit' Cavendish
player, 291 posts
Writer and Black Sheep
Tue 22 Oct 2013
at 18:29
  • msg #221

Re: Meta-game

So...can I do a Library Research spend to find out more about "W?"
Great Old One
GM, 854 posts
That is not dead
which can eternal lie
Fri 25 Oct 2013
at 17:03
  • msg #222

Re: Meta-game

Gentle hints here Link back to this game then here link to a message in this game:)
This message was last edited by the GM at 17:05, Fri 25 Oct 2013.
Christopher 'Kit' Cavendish
player, 292 posts
Writer and Black Sheep
Sun 27 Oct 2013
at 01:30
  • msg #223

Re: Meta-game

Oh, dear heavens...

Looks like another spend is in order more along the lines of getting us to Bermuda...
This message was last edited by the player at 01:42, Sun 27 Oct 2013.
Great Old One
GM, 863 posts
That is not dead
which can eternal lie
Thu 31 Oct 2013
at 11:05
  • msg #224

Re: Meta-game

Jonathan Cavendish:
"I quite agree, George. Our first order of business is to see that Father Alden recovers his health. Beyond that..." his voice trails off and he gnaws at his lower lip, "Well, we'll see what's necessary then."

In that case will move the game on to tomorrow morning shortly. You can use the Appendix thread to continue your conversation of course.
Great Old One
GM, 868 posts
That is not dead
which can eternal lie
Mon 4 Nov 2013
at 16:43
  • msg #225

Re: Meta-game

Glenn, same procedures as before, except the Target is now 5, and you only get double the health damage for 7 or more. My advice: make a 2 or a 3 point spend. Here are the payoffs:

3 point spend
1: Lose 4 Health and the parasite remains
2: Lose 5 Health and cured
3: Lose 6 Health and cured
4: Lose 8 Health and cured
5: Lose 10 Health and cured
6: Lose 12 Health and cured <-  This will kill you!

2 point spend
1: Lose 3 Health and the parasite remains
2: Lose 4 Health and the parasite remains
3: Lose 5 Health and cured
4: Lose 6 Health and cured
5: Lose 8 Health and cured
6: Lose 10 Health and cured
Captain George Yates
player, 157 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 4 Nov 2013
at 18:30
  • msg #226

Re: Meta-game

In reply to Great Old One (msg # 225): ouch! I suggest two.
Christopher 'Kit' Cavendish
player, 299 posts
Writer and Black Sheep
Tue 5 Nov 2013
at 18:40
  • msg #227

Re: Meta-game

Good luck Father Glenn!
Father Glenn Alden
player, 156 posts
Wed 6 Nov 2013
at 23:25
  • msg #228

Re: Meta-game

Captain George Yates:
In reply to Great Old One (msg # 225): ouch! I suggest two.


Go Big or go home :)  The Father is going for it
Captain George Yates
player, 159 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 7 Nov 2013
at 01:01
  • msg #229

Re: Meta-game

Damnation!!!
Christopher 'Kit' Cavendish
player, 301 posts
Writer and Black Sheep
Thu 7 Nov 2013
at 01:55
  • msg #230

Re: Meta-game

Hoping for rather the opposite for the late Father Alden :-)

Great death scene, man. Time for the next character, eh?
Great Old One
GM, 869 posts
That is not dead
which can eternal lie
Thu 7 Nov 2013
at 16:36
  • msg #231

Re: Meta-game

Very unlucky, but as Kit said your last post was great. Please PM me if you would like to continue; I have a few ideas of characters coming at the adventure from a different angle. Also, you can brainstorm someone connected with the existing crew here.

Will post in-game at the weekend. Meanwhile, a Stability check Target 5 for Jonathan and 4 for Kit and George.
Captain George Yates
player, 161 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 7 Nov 2013
at 18:45
  • msg #232

Re: Meta-game

If I might make a suggestion, someone with a compelling reason to go to
Bermuda?
Christopher 'Kit' Cavendish
player, 302 posts
Writer and Black Sheep
Thu 7 Nov 2013
at 20:43
  • msg #233

Re: Meta-game

Could you re-phrase that question? I'm not sure I understand.

Question for GM: If the target is 4 for me, do I lose 4 if I fail? Trying to gauge my spend.
This message was last edited by the player at 20:44, Thu 07 Nov 2013.
Great Old One
GM, 870 posts
That is not dead
which can eternal lie
Thu 7 Nov 2013
at 20:54
  • msg #234

Re: Meta-game

Exactly.
Christopher 'Kit' Cavendish
player, 303 posts
Writer and Black Sheep
Thu 7 Nov 2013
at 23:36
  • msg #235

Re: Meta-game

Logical enough, then--spend of 2. And it was just enough:

18:35, Today: Christopher 'Kit' Cavendish rolled 4 using 1d6+2. Sanity 2-point spend.
Father Glenn Alden
player, 158 posts
Fri 8 Nov 2013
at 00:01
  • msg #236

Re: Meta-game

Christopher 'Kit' Cavendish:
Hoping for rather the opposite for the late Father Alden :-)

Great death scene, man. Time for the next character, eh?


Not sure what it says about my role playing, but I have a lot of experience at dying :)
Captain George Yates
player, 163 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 8 Nov 2013
at 05:55
  • msg #237

Re: Meta-game


21:55, Today: Captain George Yates rolled 3 using 1d6+2. two point stabiity spend.

I am imagining that this is bad.

I am not imagining a frustrating string of ones being rolled across all of my games...
Christopher 'Kit' Cavendish
player, 304 posts
Writer and Black Sheep
Fri 8 Nov 2013
at 20:15
  • msg #238

Re: Meta-game

RPOL's dicebot is a minion of the Elder One, just so you know :-p
Captain George Yates
player, 164 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 8 Nov 2013
at 21:04
  • msg #239

Re: Meta-game

Christopher 'Kit' Cavendish:
RPOL's dicebot is a minion of the Elder One, just so you know :-p

The elder 1... Hench the perverted tendancy to roll a 1.
Hehehe...
Jonathan Cavendish
player, 192 posts
Lord Deville
Sat 9 Nov 2013
at 02:43
  • msg #240

Re: Meta-game

Jonathan Cavendish rolled 6 using 1d6+2 for Stability check 2-point spend TN 5.

Hooray! I only lose two Stability.
Great Old One
GM, 871 posts
That is not dead
which can eternal lie
Sat 9 Nov 2013
at 08:01
  • msg #241

Re: Meta-game

OK, we can always make Glenn's new PC another relative of Jonathan's but that seems a little forced, plus why would he want to involve more family in this madness!

Now, if Bermuda is indeed your goal, am thinking Kit knows the seedy side of New Orleans, he might know someone who could recommend some local help?

Or George might know someone from his army days?

Any suggestions folks?
Jonathan Cavendish
player, 194 posts
Lord Deville
Sat 9 Nov 2013
at 14:10
  • msg #242

Re: Meta-game

It's certainly possible that the Cavendish family has business interests (maybe run by another cousin) in Bermuda or has been accustomed to vacation there.

The doctor who attended Father Glenn might be curious enough to want to come along, especially if he detected the parasites.

The idea of some sort of slightly dodgy type that George knows is also a good idea -- private investigator or smuggler, maybe?
Father Glenn Alden
player, 159 posts
Sun 10 Nov 2013
at 18:34
  • msg #243

Re: Meta-game

A doctor works, he could be curious enough about what he saw

Private Eye, Smuggler works extra muscle and some flexibility around skills.

A librarian might work, since the team has been spending some time at the library.

Perhaps a local from one Lord Johnathan's holdings, who has put some of the pieces together

That is all I can think of, any work for me, what ever helps the story
Christopher 'Kit' Cavendish
player, 306 posts
Writer and Black Sheep
Sun 10 Nov 2013
at 20:44
  • msg #244

Re: Meta-game

Different idea: what if someone else with ties to one of Soran's experiments comes looking for us? Maybe the son of a former business associate who was killed by Soran as part of the cover-up?
Great Old One
GM, 874 posts
That is not dead
which can eternal lie
Mon 11 Nov 2013
at 12:15
  • msg #245

Re: Meta-game

Actually that idea works well, as the discovery of the human remains under the manor will have made the news. Out of respect for the aristocracy, Jonathan's name will not have been mentioned in the story, but the patrons of the Stone over Water would be able to point someone in the right direction.

Glenn, any of these concepts take your fancy?
Father Glenn Alden
player, 160 posts
Thu 14 Nov 2013
at 00:44
  • msg #246

Re: Meta-game

How about we pair two of the idea? - a local from one of John's holding has a father who was killed by Soran as part of the cover up?
Captain George Yates
player, 165 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 14 Nov 2013
at 06:08
  • msg #247

Re: Meta-game

Sounds like a good start... would this youth already have done some research, perhaps discovering something pointing towards are next destination?
Great Old Six
GM, 875 posts
That is not dead
which can eternal lie
Sat 16 Nov 2013
at 08:20
  • msg #248

Re: Meta-game

Father Glenn Alden:
How about we pair two of the idea? - a local from one of John's holding has a father who was killed by Soran as part of the cover up?

DO you mean Jonathan? If so his estate is miles north of the Soran Institute, there isn't really a connection there. Just some random person who's father or grandfather was killed there is more what I was thinking.
Captain George Yates
player, 166 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 16 Nov 2013
at 08:27
  • msg #249

Re: Meta-game

Perhaps, but as a friend, servant or acquaintance of Jonathan's father and/or mother, this character's father could have traveled to the remains of the Soran institute, and been caught of, most fatally, in the post-fire goings on.

Or heck, he could have been there when the fire started.
Father Glenn Alden
player, 161 posts
Sun 17 Nov 2013
at 14:34
  • msg #250

Re: Meta-game

Great Old Six:
Father Glenn Alden:
How about we pair two of the idea? - a local from one of John's holding has a father who was killed by Soran as part of the cover up?

DO you mean Jonathan? If so his estate is miles north of the Soran Institute, there isn't really a connection there. Just some random person who's father or grandfather was killed there is more what I was thinking.


Ah, sorry lets keep it simple then, a local whose father was killed at the institute.
Great Old Six
GM, 876 posts
That is not dead
which can eternal lie
Tue 19 Nov 2013
at 16:38
  • msg #251

Re: Meta-game

OK, bear in mind this makes you middle-aged, unless it was your grandfather in the Institute. Come up with a concept and let's discuss in PMs.

Jonathan, am waiting for feedback from you on a PM.
Great Old Six
GM, 880 posts
That is not dead
which can eternal lie
Mon 2 Dec 2013
at 17:22
  • msg #252

Re: Meta-game

So what I'm getting is Jonathan stays there and deals with funeral stuff, Kit goes to a travel agency to look into Bermuda, and George is going to the agency - or will you ring your police contact first George? Bear in mind he may be a little peeved if he has heard that you haven't given the evidence back yet...
Christopher 'Kit' Cavendish
player, 310 posts
Writer and Black Sheep
Tue 3 Dec 2013
at 00:30
  • msg #253

Re: Meta-game

Great Old Six:
So what I'm getting is Jonathan stays there and deals with funeral stuff, Kit goes to a travel agency to look into Bermuda, and George is going to the agency - or will you ring your police contact first George? Bear in mind he may be a little peeved if he has heard that you haven't given the evidence back yet...


That works for me.
Jonathan Cavendish
player, 197 posts
Lord Deville
Tue 3 Dec 2013
at 15:27
  • msg #254

Re: Meta-game

Jonathan has given instructions for the funerary arrangements, leaving him free to accompany Kit.

George can tell those police chappies that Lord Deville is not yet ready to surrender the documents.
Captain George Yates
player, 171 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 4 Dec 2013
at 03:26
  • msg #255

Re: Meta-game

I was simply going to head over to the agency, but given Jonathan's okay and my own in-character belief that the documents (and all they stand for) are partially to blame for the death of the good father and the illness of the others, I will indeed go to the police and pass on the young Lord's message, that he is not yet ready to surrender the documents.

I will, however, do this after my visit to the agency, as I feel some haste and urgency are called for.
Great Old Six
GM, 884 posts
That is not dead
which can eternal lie
Sun 15 Dec 2013
at 12:37
  • msg #256

Re: Meta-game

Folks, my google-fu found this http://www.pelgranepress.com/s...uary2008-simonc.html, but it is frustratingly short on travel times, as is the core book. Anyone care to give me an estimate? I would imagine there is a regular service to the British Caribbean.
Jonathan Cavendish
player, 199 posts
Lord Deville
Sun 15 Dec 2013
at 13:36
  • msg #257

Re: Meta-game

The CoC core rulebook lists the speed of an Atlantic liner at 15 mph/25kph. The distance from England to Bermuda is about 3500 miles. Travel time would be about ten days, probably aboard one of the new Furness Steamship Company vacation ships, which had just begun service.
Captain George Yates
player, 174 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 16 Dec 2013
at 03:40
  • msg #258

Re: Meta-game

Only if there is a direct route to the Caribbean, which is possible but seems doubtful.

I looked about a bit and found routes to New York and what appears to be Trinidad.

I assume a smaller ship from there, so perhaps two to three weeks if we go south, longer if we go by way of New York.
Jonathan Cavendish
player, 200 posts
Lord Deville
Mon 16 Dec 2013
at 04:47
  • msg #259

Re: Meta-game

It looks like the Furness Steamship Company ran vacation cruises from Manhattan to Bermuda.

The England to Manhattan Transatlantic crossing time at this point was about five days, apparently, in the largest and most up-to-date liners. Voyages from Manhattan to Bermuda took about five days in smaller and slower ships. So we would probably allow about two weeks to allow for schedules and connections.

Bermuda isn't in the Caribbean, of course, but in the Atlantic, about as far north as South Carolina (450 miles from Charleston) and about as far west as the western end of Nova Scotia (almost 1000 miles north of the British Virgin Islands). The Caribbean extends south from the Bahamas to the coast of South America.
Captain George Yates
player, 175 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 16 Dec 2013
at 05:04
  • msg #260

Re: Meta-game

Oops. Not sure why I was so certain we were heading into Voodoo country.

Should we be concerned that our movements are being watched, by the way?
This message was last edited by the player at 05:04, Mon 16 Dec 2013.
Christopher 'Kit' Cavendish
player, 313 posts
Writer and Black Sheep
Fri 27 Dec 2013
at 22:25
  • msg #261

Re: Meta-game

Kit is not part of the Appendix thread meaningfully, so I'm waiting that out and buying tickets to Bermuda :-)

FYI, I will have some difficulty posting every day going forward. My new job is more fulfilling but also busier. I may have stretches of 1-2 days where I can't post at all, in fact, without warning. Let me know if that presents any concerns.
Father Glenn Alden
player, 162 posts
Mon 30 Dec 2013
at 14:13
  • msg #262

Re: Meta-game

Christopher 'Kit' Cavendish:
Kit is not part of the Appendix thread meaningfully, so I'm waiting that out and buying tickets to Bermuda :-)

FYI, I will have some difficulty posting every day going forward. My new job is more fulfilling but also busier. I may have stretches of 1-2 days where I can't post at all, in fact, without warning. Let me know if that presents any concerns.


I have concerns that real life is superceding your on line role playing experience.  :)  No concerns here.
Great Old Six
GM, 888 posts
That is not dead
which can eternal lie
Mon 30 Dec 2013
at 17:06
  • msg #263

Re: Meta-game

Just dealing with some chargen stuff, updates shortly.
Christopher 'Kit' Cavendish
player, 315 posts
Writer and Black Sheep
Mon 30 Dec 2013
at 19:11
  • msg #264

Re: Meta-game

Father Glenn Alden:
I have concerns that real life is superceding your on line role playing experience.  :)  No concerns here.


Thbbbbtt ;-)

Hey, when are we introducing the new character?
Great Old Six
GM, 889 posts
That is not dead
which can eternal lie
Wed 1 Jan 2014
at 12:58
  • msg #265

Re: Meta-game

Either now or in a bit, I left it to Percival to decide. Happy New Year all, will be a game post at the weekend at the latest.
Percival Naughton
player, 163 posts
Fri 3 Jan 2014
at 13:48
  • msg #266

Re: Meta-game

Father Glenn Alden:
Hey, when are we introducing the new character?


When your guard is down and you least expect it -  Mwha-ha-ha

Oh, wait I am not the GM in this game.
Great Old Six and I are working on it, but probably once you all are on the boat.
Great Old One
GM, 892 posts
That is not dead
which can eternal lie
Sun 5 Jan 2014
at 08:42
  • msg #267

Re: Meta-game

I'm back to Great Old One for 2014 so you'll just have to start rolling low again :)

What I have pencilled in to Jonathan's diary for the next few days:

Rest of today
- Undertakers come to take Glenn's body
Saturday Morning
- Police want their documents!
- Glenn is cremated
Sunday
- ??
Monday
- Leave for Bermuda

Depending on what else you want to do, we can move on fairly swiftly. So let me know what your plans are and if I've missed something.
Jonathan Cavendish
player, 202 posts
Lord Deville
Sun 5 Jan 2014
at 13:30
  • msg #268

Re: Meta-game

When George returns and tells us that the police are coming tomorrow, Jonathan hurries the servants' in their packing. Everything is to be placed in their trunks, except for two suitcases each with about two weeks' wear.

A footman is sent to to the railway station to secure tickets on the evening boat-train to Paris. The trunks will follow on to be held at the best hotel in Paris, where accommodations are to be secured by wire.

George, Kit, and Jonathan are driven by cab to the station with their cases (including the documents). On the way, Jonathan stops at his bank where funds are secured (in francs and gold sovereigns). Jonathan instructs them to honor any requests for funds from Paris, the South of France, and Monte Carlo where he will be motoring for the next three weeks.

At the station, they engage a different cab to take them to a non-descript hotel near the docks where they get rooms under the Cavendish name. None of Jonathan's servants are advised of this change in plans.

The butler will attend Glenn's funeral and arrange for the urn to be shipped to the Cavendish home in Boston.

After lying low on Saturday and Sunday, we board the ship for New York. Once out to sea, Jonathan sends a cable to the Paris hotel to have the trunks shipped back to his London address.
Jonathan Cavendish
player, 204 posts
Lord Deville
Sun 12 Jan 2014
at 17:04
  • msg #269

Re: Meta-game

Does the name Naughton mean anything to Jonathan, particularly in connection with my father?
Great Old One
GM, 894 posts
That is not dead
which can eternal lie
Sun 12 Jan 2014
at 17:16
  • msg #270

Re: Meta-game

No.
Christopher 'Kit' Cavendish
player, 317 posts
Writer and Black Sheep
Tue 14 Jan 2014
at 18:42
  • msg #271

Re: Meta-game

Jonathan Cavendish:
At the station, they engage a different cab to take them to a non-descript hotel near the docks where they get rooms under the Cavendish name. None of Jonathan's servants are advised of this change in plans.


Kit will acquire a bottle of very good wine in Paris on Jonathan's tab and insist that the trio toast the fallen Fr. Glenn on Saturday night. Other than that, he's mostly keeping an eye on his cousin right now and keeping an eye open for any shenanigans...
Jonathan Cavendish
player, 205 posts
Lord Deville
Tue 14 Jan 2014
at 18:58
  • msg #272

Re: Meta-game

In reply to Christopher 'Kit' Cavendish (msg # 271):

I'm afraid we're not going to Paris, Kit. That was a false trail to confuse the coppers.
Christopher 'Kit' Cavendish
player, 319 posts
Writer and Black Sheep
Wed 15 Jan 2014
at 00:38
  • msg #273

Re: Meta-game

Jonathan Cavendish:
In reply to Christopher 'Kit' Cavendish (msg # 271):

I'm afraid we're not going to Paris, Kit. That was a false trail to confuse the coppers.


Where are we, then, that I can buy a bottle of something there?
Jonathan Cavendish
player, 206 posts
Lord Deville
Wed 15 Jan 2014
at 04:28
  • msg #274

Re: Meta-game

Still at my town house, at least until we're through talking to Naughton.
Christopher 'Kit' Cavendish
player, 320 posts
Writer and Black Sheep
Thu 16 Jan 2014
at 02:31
  • msg #275

Re: Meta-game

Then I get the bottle of wine and bring it back to the townhouse :-)
Great Old One
GM, 896 posts
That is not dead
which can eternal lie
Wed 29 Jan 2014
at 11:07
  • msg #276

Re: Meta-game

OK, I would stay new character integration achieved with the minimum suspension of disbelief! I will move the game on to Chapter 4 ay the weekend, taking into account Jonathan's diversionary plan.

Chapter 3, The Soran Institute, should have started mid-way through Chapter 2. Once the functionality is released to split a thread I will create Chapter 2 for posterity :)
Christopher 'Kit' Cavendish
player, 326 posts
Writer and Black Sheep
Wed 29 Jan 2014
at 22:07
  • msg #277

Re: Meta-game

Great Old One:
OK, I would stay new character integration achieved with the minimum suspension of disbelief! I will move the game on to Chapter 4 ay the weekend, taking into account Jonathan's diversionary plan.

Chapter 3, The Soran Institute, should have started mid-way through Chapter 2. Once the functionality is released to split a thread I will create Chapter 2 for posterity :)


Huzzah!
Christopher 'Kit' Cavendish
player, 328 posts
Writer and Black Sheep
Sun 2 Feb 2014
at 03:33
  • msg #278

Re: Meta-game

FYI, Kit's laughter is actually normal behavior for him. It is not new or strange, and would be taken by those who know him as a good sign.

If anything, be worried when Kit is too serious.
Great Old One
GM, 897 posts
That is not dead
which can eternal lie
Sun 2 Feb 2014
at 09:44
  • msg #279

Re: Meta-game

Apologies for the non-update, busy weekend. Posting on Monday.
Captain George Yates
player, 185 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 2 Feb 2014
at 09:53
  • msg #280

Re: Meta-game

Christopher 'Kit' Cavendish:
FYI, Kit's laughter is actually normal behavior for him. It is not new or strange, and would be taken by those who know him as a good sign.

If anything, be worried when Kit is too serious.

Changes nothing. Laughing till you tear up over the comment that it gets hot in Bermuda would cause me to  doubt your sanity anyway, I have to guess I've simply felt that way a much longer time than previously thought.

:C)
Great Old One
GM, 898 posts
That is not dead
which can eternal lie
Mon 3 Feb 2014
at 18:21
  • msg #281

Re: Meta-game

Just waiting for an answer to a PM folks.
Captain George Yates
player, 186 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 4 Feb 2014
at 03:47
  • msg #282

Re: Meta-game

Not to me I hope!
Christopher 'Kit' Cavendish
player, 330 posts
Writer and Black Sheep
Tue 4 Feb 2014
at 18:21
  • msg #283

Re: Meta-game

I'd like to make a Reassurance spend with the inspectors, if that's possible. I don't see an active skill that would help in this situation, which is odd.
This message was last edited by the player at 18:21, Tue 04 Feb 2014.
Jonathan Cavendish
player, 213 posts
Lord Deville
Sun 9 Feb 2014
at 14:14
  • msg #284

Re: Meta-game

This raises the question of when and how our spent points return to us.
Great Old One
GM, 902 posts
That is not dead
which can eternal lie
Sun 9 Feb 2014
at 14:16
  • msg #285

Re: Meta-game

On the cruise.
Jonathan Cavendish
player, 214 posts
Lord Deville
Sun 9 Feb 2014
at 15:55
  • msg #286

Re: Meta-game

Ahhh, deck chairs and shuffleboard are so restorative.
Christopher 'Kit' Cavendish
player, 331 posts
Writer and Black Sheep
Mon 10 Feb 2014
at 05:09
  • msg #287

Re: Meta-game

Jonathan Cavendish:
Ahhh, deck chairs and shuffleboard are so restorative.


Indeed :-) And it also makes my question of whether Kit got to do a spend moot :-)
Great Old One
GM, 903 posts
That is not dead
which can eternal lie
Mon 10 Feb 2014
at 06:01
  • msg #288

Re: Meta-game

Sorry, a spend from you wouldn't have cut it Kit. But should have made that clear, apologies.
Christopher 'Kit' Cavendish
player, 332 posts
Writer and Black Sheep
Thu 13 Feb 2014
at 05:48
  • msg #289

Re: Meta-game

Great Old One:
Sorry, a spend from you wouldn't have cut it Kit. But should have made that clear, apologies.


No worries!
Great Old One
GM, 904 posts
That is not dead
which can eternal lie
Thu 13 Feb 2014
at 05:57
  • msg #290

Re: Meta-game

Game post tonight!
Great Old One
GM, 905 posts
That is not dead
which can eternal lie
Fri 14 Feb 2014
at 17:35
  • msg #291

Re: Meta-game

Apologies, real life bit. Posting on Saturday.
Great Old One
GM, 907 posts
That is not dead
which can eternal lie
Sat 15 Feb 2014
at 13:58
  • msg #292

Re: Meta-game

During the five day journey your general pool will refresh except for Stability and you will regain all lost health.

You may also pick one Investigative skill to refresh.

You will also gain 2 Stability. If you can find solace in one of your sources of stability this will be doubled (I'll leave it up to your own feelings of verisimilitude whether one applies, but if so make a post in-game related to it).

Let me know your plans for New York, depending on what you want to do we might fast forward to the next boat.

Also, if any of you want to open up to Percival, he might want to give someone some amateur therapy with his Psychoanalyst skill to restore some more Stability. Shame Glenn didn't get to use his 24 skill points!
Jonathan Cavendish
player, 215 posts
Lord Deville
Sat 15 Feb 2014
at 14:08
  • msg #293

Re: Meta-game

I chose Reasdsurance as my skill to refresh. Since George is a Source of Stability, I doubled my Stability regain.

I also belatedly realize that Father Glenn was my other SoS.
Great Old One
GM, 908 posts
That is not dead
which can eternal lie
Sat 15 Feb 2014
at 14:22
  • msg #294

Re: Meta-game

Just checked the rule, I guess that means your max stability is reduced by three.
Jonathan Cavendish
player, 216 posts
Lord Deville
Sat 15 Feb 2014
at 14:31
  • msg #295

Re: Meta-game

In reply to Great Old One (msg # 294):

Yikes! That means my max is 5 and I'm still down 4.

Maybe Jonathan should check in at Happy Dale when the ship docks in New York.
Great Old One
GM, 909 posts
That is not dead
which can eternal lie
Sat 15 Feb 2014
at 14:38
  • msg #296

Re: Meta-game

Unless I'm missing something, I reckon your max stability went from 10 to 7, while you current stability was raised from 2 to 6. Is that right??
Jonathan Cavendish
player, 217 posts
Lord Deville
Sat 15 Feb 2014
at 15:54
  • msg #297

Re: Meta-game

Yes! Yes, you are correct.
Christopher 'Kit' Cavendish
player, 333 posts
Writer and Black Sheep
Sun 16 Feb 2014
at 02:13
  • msg #298

Re: Meta-game

I don't get it--why is your Stability down permanently?

I had only spent Library Use, so I refreshed that. Unless I missed something else from before.

Can Kit paint or write on the boat? Those are sources of Stability for him.
Captain George Yates
player, 188 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 16 Feb 2014
at 04:56
  • msg #299

Re: Meta-game

Stability +2, refresh firearms. As much as I would like to get my stability up four, I don't see that any of my sources of Stability would be quite useful at this time.
Great Old One
GM, 911 posts
That is not dead
which can eternal lie
Sun 16 Feb 2014
at 08:06
  • msg #300

Re: Meta-game

George, firearms is a General ability, so is already refreshed. Pick an Investigative skill instead :)
Captain George Yates
player, 189 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 16 Feb 2014
at 21:59
  • msg #301

Re: Meta-game

Oopsy. Outdoorsman it is.

If all the general abilities are refreshed, shouldn't stability be in a different category? Odd...
Great Old One
GM, 912 posts
That is not dead
which can eternal lie
Mon 17 Feb 2014
at 16:35
  • msg #302

Re: Meta-game

Christopher 'Kit' Cavendish:
I don't get it--why is your Stability down permanently?

I had only spent Library Use, so I refreshed that. Unless I missed something else from before.

Can Kit paint or write on the boat? Those are sources of Stability for him.

Jonathan lost a Source of Stability (father Glenn) hence the permanent loss.

You could also refresh Credit Rating, but with Jonathan along you should be OK for cash :) Or Langauges.

You can certainly write on the boat, and almost certainly they would have the materials you would need to paint.
Christopher 'Kit' Cavendish
player, 334 posts
Writer and Black Sheep
Tue 18 Feb 2014
at 02:28
  • msg #303

Re: Meta-game

Cool, Kir will write a novella on the boat. More rp from me tomorrow.
Great Old One
GM, 914 posts
That is not dead
which can eternal lie
Sun 23 Feb 2014
at 11:55
  • msg #304

Re: Meta-game

So gents, any particular plans for New York?
Christopher 'Kit' Cavendish
player, 335 posts
Writer and Black Sheep
Mon 24 Feb 2014
at 01:48
  • msg #305

Re: Meta-game

How much time do we have on the ground in NYC?
Captain George Yates
player, 190 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 24 Feb 2014
at 03:43
  • msg #306

Re: Meta-game

George would like a trip to the library.
Great Old One
GM, 915 posts
That is not dead
which can eternal lie
Mon 24 Feb 2014
at 16:51
  • msg #307

Re: Meta-game

You are arriving Saturday morning and leaving on Monday morning.
Jonathan Cavendish
player, 218 posts
Lord Deville
Mon 24 Feb 2014
at 18:09
  • msg #308

Re: Meta-game

We should try to get some more of the 'antidote' made up, just in case.

Perhaps we could send a cable from the ship to a trusted associate who could find us a lab and arrange for weekend work.
Percival Naughton
player, 176 posts
Mon 24 Feb 2014
at 21:17
  • msg #309

Re: Meta-game

Percy would like to tag along with George to the library
Christopher 'Kit' Cavendish
player, 336 posts
Writer and Black Sheep
Tue 25 Feb 2014
at 15:15
  • msg #310

Re: Meta-game

Kit wants to prep for the trip to Bermuda by learning more about the locals there, safe and desirable places to visit, and maybe finding out some friends of friends that they can lean on.
Great Old One
GM, 916 posts
That is not dead
which can eternal lie
Wed 26 Feb 2014
at 17:20
  • msg #311

Re: Meta-game

OK, sounds good. Game post tomorrow.
Great Old One
GM, 917 posts
That is not dead
which can eternal lie
Thu 27 Feb 2014
at 17:26
  • msg #312

Re: Meta-game

OK, Jonathan, assuming you will be sorting out the chemist, how do you want to go about it? Kit, you may make a 1 point Streetwise spend to get hooked up with a Bermudan here in NY, or 2 points to get a contact in Bermuda. George and Percival, what are you up to in the library?
Christopher 'Kit' Cavendish
player, 337 posts
Writer and Black Sheep
Thu 27 Feb 2014
at 17:41
  • msg #313

Re: Meta-game

Great Old One:
OK, Jonathan, assuming you will be sorting out the chemist, how do you want to go about it? Kit, you may make a 1 point Streetwise spend to get hooked up with a Bermudan here in NY, or 2 points to get a contact in Bermuda. George and Percival, what are you up to in the library?


Two points it is!
Captain George Yates
player, 192 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 28 Feb 2014
at 01:50
  • msg #314

Re: Meta-game

Posted in the game thread, assuming Percival is in accord with my suggestions.
Percival Naughton
player, 178 posts
Sat 1 Mar 2014
at 12:32
  • msg #315

Re: Meta-game

Captain George Yates:
Posted in the game thread, assuming Percival is in accord with my suggestions.


Agreed.  If it makes a difference I will use 1 point of Library Use to research Soran, and 1 point of either History or Library Use to check on Bermuda and the occult.
Christopher 'Kit' Cavendish
player, 340 posts
Writer and Black Sheep
Mon 10 Mar 2014
at 00:29
  • msg #316

Re: Meta-game

I need to retcon a bit--I realized just now that if I wanted to buy supplies, I needed to do so on Saturday. Could Kit do the contact-making on Sunday and buy some supplies for the trip (like ammunition) on Saturday?
Great Old One
GM, 922 posts
That is not dead
which can eternal lie
Mon 10 Mar 2014
at 08:13
  • msg #317

Re: Meta-game

No need to retcon, finding the contact didn't take that long, so you have time on Saturday afternoon to shop. Am assuming it was not hard to buy ammunition in 1930s New York.
Captain George Yates
player, 193 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 10 Mar 2014
at 09:36
  • msg #318

Re: Meta-game

I can't think of anything George might like, except perhaps some warm weather clothing, perhaps jodhpurs and a pith helmet, the great white bwana look. Oh, and a swim suit.
Jonathan Cavendish
player, 222 posts
Lord Deville
Mon 10 Mar 2014
at 10:27
  • msg #319

Re: Meta-game

In reply to Great Old One (msg # 317):

Abercrombie & Fitch was then the largest sporting goods/outdoor equipment store in New York City and could supply all your needs.
Christopher 'Kit' Cavendish
player, 341 posts
Writer and Black Sheep
Mon 10 Mar 2014
at 15:02
  • msg #320

Re: Meta-game

Great Old One:
No need to retcon, finding the contact didn't take that long, so you have time on Saturday afternoon to shop. Am assuming it was not hard to buy ammunition in 1930s New York.


Excellent!

Jonathan Cavendish:
Abercrombie & Fitch was then the largest sporting goods/outdoor equipment store in New York City and could supply all your needs.


Too funny :-) Excellent.

Captain George Yates:
I can't think of anything George might like, except perhaps some warm weather clothing, perhaps jodhpurs and a pith helmet, the great white bwana look. Oh, and a swim suit.


I was thinking about rations, something to start fires and other survival goods just in case we're stuck out in the wild. Kit would want warm-weather clothing as well.

Anyone think of anything else they'd need.
Jonathan Cavendish
player, 223 posts
Lord Deville
Mon 10 Mar 2014
at 17:31
  • msg #321

Re: Meta-game

There's not much wild in Bermuda. It's really very small and very settled with no mountains or forests. It's about 20 miles long and no more than two miles wide at its widest point.

Also, it's at about the same latitude as Charleston South Carolina, but on the Gulf Stream, so quite balmy most of the year.
Christopher 'Kit' Cavendish
player, 342 posts
Writer and Black Sheep
Mon 10 Mar 2014
at 17:49
  • msg #322

Re: Meta-game

Was it mostly settled in our game's period, though?
Jonathan Cavendish
player, 224 posts
Lord Deville
Mon 10 Mar 2014
at 21:28
  • msg #323

Re: Meta-game

Very much so.
Christopher 'Kit' Cavendish
player, 343 posts
Writer and Black Sheep
Mon 10 Mar 2014
at 21:40
  • msg #324

Re: Meta-game

Okay, no survivalist stuff, then :-)

Mostly ammunition for guns. I forget if Kit has a gun, but he will want to acquire one after his last experience.
Great Old One
GM, 925 posts
That is not dead
which can eternal lie
Mon 17 Mar 2014
at 05:45
  • msg #325

Re: Meta-game

BTW, Angelo is the result of Kit's Streetwise spend.
Christopher 'Kit' Cavendish
player, 345 posts
Writer and Black Sheep
Tue 18 Mar 2014
at 00:41
  • msg #326

Re: Meta-game

Excellent!

First, we socialize, then we start nosing about for the institute...
Christopher 'Kit' Cavendish
player, 356 posts
Writer and Black Sheep
Sun 4 May 2014
at 21:42
  • msg #327

Re: Meta-game

Are we stymied yet?
Great Old One
GM, 939 posts
That is not dead
which can eternal lie
Sat 10 May 2014
at 08:49
  • msg #328

Re: Meta-game

Hello folks, anyone who wants to make Sense Trouble spend and roll, please do so now.

This is a "blind" roll. I don't want to tip you off in-game when it is needed, so am doing it in advance. This does not mean armed men are about to burst into your hotel room!
Christopher 'Kit' Cavendish
player, 358 posts
Writer and Black Sheep
Sat 10 May 2014
at 15:46
  • msg #329

Re: Meta-game

Just call  me Spidey! Spend of 2.

11:45, Today: Christopher 'Kit' Cavendish rolled 7 using 1d6+2. Sense trouble spend 2.
This message was last edited by the player at 19:12, Mon 12 May 2014.
Captain George Yates
player, 203 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 11 May 2014
at 04:40
  • msg #330

Re: Meta-game

Gonna save mine for later I think...
Jonathan Cavendish
player, 231 posts
Lord Deville
Tue 13 May 2014
at 04:45
  • msg #331

Re: Meta-game

I'll wait.
Great Old One
GM, 942 posts
That is not dead
which can eternal lie
Tue 20 May 2014
at 18:50
  • msg #332

Re: Meta-game

Percival, if I don't hear from you by tomorrow will assume you go with Jonathan, given your new-found book learning on voodoo.
Great Old One
GM, 943 posts
That is not dead
which can eternal lie
Wed 21 May 2014
at 16:02
  • msg #333

Re: Meta-game

Hmm, no log on for a month. I will NPC Percival for now.
Christopher 'Kit' Cavendish
player, 370 posts
Writer and Black Sheep
Mon 16 Jun 2014
at 20:06
  • msg #334

Re: Meta-game

I'm really confused. How does an Investigative Skill have a chance of failure?
Great Old One
GM, 958 posts
That is not dead
which can eternal lie
Mon 16 Jun 2014
at 20:15
  • msg #335

Re: Meta-game

If it isn't being used to reveal a prime clue (don't have the book handy for the correct term). Normally I would say "you can make a 2 points spend in X", but this time it's a little tougher. Breaking you tail is not on the "main clue list", but you might get some valuable intel, so I'm making it more uncertain and you may fail.
Christopher 'Kit' Cavendish
player, 371 posts
Writer and Black Sheep
Tue 17 Jun 2014
at 13:34
  • msg #336

Re: Meta-game

See, here lies a weakness of the system. In a traditional skills-based game, I would just make a roll and see if I succeed. In this case, I'm being asked to spend a valuable resource in return for a gamble. I don't gamble in real life in increments larger than a nickel, so I'm not going to do that here.

Is there anything I can do besides making an Investigative spend?
Great Old One
GM, 959 posts
That is not dead
which can eternal lie
Tue 17 Jun 2014
at 15:26
  • msg #337

Re: Meta-game

All I will say is you only see the risk, but I know the risk/reward :)

We can keep roleplaying things out for now and see what develops. I think someone has just spat on Kit as it happens!
Christopher 'Kit' Cavendish
player, 372 posts
Writer and Black Sheep
Tue 17 Jun 2014
at 22:22
  • msg #338

Re: Meta-game

I think I would have just been happier to have the roleplaying play out and then have you tell me what the spend is :-p

Responding IC. No spend yet.
Great Old One
GM, 961 posts
That is not dead
which can eternal lie
Sat 21 Jun 2014
at 12:06
  • msg #339

Re: Meta-game

Want to make a 1 point Asses Honesty spend Kit?
Captain George Yates
player, 212 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 21 Jun 2014
at 15:34
  • msg #340

Re: Meta-game

hehehe, you said asses.
Christopher 'Kit' Cavendish
player, 374 posts
Writer and Black Sheep
Sun 22 Jun 2014
at 00:04
  • msg #341

Re: Meta-game

Great Old One:
Want to make a 1 point Asses Honesty spend Kit?


Sure.
Christopher 'Kit' Cavendish
player, 375 posts
Writer and Black Sheep
Fri 27 Jun 2014
at 04:28
  • msg #342

Re: Meta-game

So, how much is a rich bribe? 2 points of Credit Rating?
Great Old One
GM, 963 posts
That is not dead
which can eternal lie
Sun 29 Jun 2014
at 07:44
  • msg #343

Re: Meta-game

Funny you should say that :) But it's an abstraction along the lines of "what can I offer someone who is afraid for their life...
Christopher 'Kit' Cavendish
player, 376 posts
Writer and Black Sheep
Sun 29 Jun 2014
at 14:36
  • msg #344

Re: Meta-game

2 points at least. Kit can offer to make the guy rich by his country's standard--or help him flee the country....
Great Old One
GM, 966 posts
That is not dead
which can eternal lie
Mon 7 Jul 2014
at 08:58
  • msg #345

Re: Meta-game

Exactly! But sadly you are out of Credit Rating spends...
Christopher 'Kit' Cavendish
player, 379 posts
Writer and Black Sheep
Mon 7 Jul 2014
at 19:31
  • msg #346

Re: Meta-game

I'm confused--when did I make a Credit Rating spend?
Great Old One
GM, 967 posts
That is not dead
which can eternal lie
Tue 8 Jul 2014
at 08:42
  • msg #347

Re: Meta-game

The previous Kit made the spends I believe. One of them was an initial 2 pointer that led Kit to get a good publishing deal for your work. At the end of the adventure it will give you a free point to your Credit Rating. Not much use now, obviously ;) Anyway, George has enough to spend so bring him in a and double-team the tail.
Jonathan Cavendish
player, 240 posts
Lord Deville
Tue 8 Jul 2014
at 11:47
  • msg #348

Re: Meta-game

I would humbly petition the Great Old One to allow refreshment of Investigative Abilities as this is a long, multi-part investigation, involving a significant change in locale.
Christopher 'Kit' Cavendish
player, 380 posts
Writer and Black Sheep
Tue 8 Jul 2014
at 18:43
  • msg #349

Re: Meta-game

Aye, seconded, especially since the prior Kit was a dipwad and failed to note the expenditure on my sheet :-)




George, could you do a CR spend for us to bribe this cat?
This message was last edited by the player at 18:44, Tue 08 July 2014.
Captain George Yates
player, 214 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 9 Jul 2014
at 02:46
  • msg #350

Re: Meta-game

I'd rather slit his throat, but okay.

What do I roll again?
Great Old One
GM, 968 posts
That is not dead
which can eternal lie
Wed 9 Jul 2014
at 09:42
  • msg #351

Re: Meta-game

You'll need to roleplay out the situation, with a spend coming at some point.

Regarding the refresh of skills, sorry gents but you're going to have to make do with what you've got, ratcheting up the dramatic tension and all that ;)
Christopher 'Kit' Cavendish
player, 381 posts
Writer and Black Sheep
Wed 9 Jul 2014
at 14:10
  • msg #352

Re: Meta-game

Okay, the only problem with that is that I have to go back and troll the prior threads to see what my predecessor spent, unless you have a tally for me that I can use to fix my sheet. I'm fixing the CR right now.
Great Old One
GM, 969 posts
That is not dead
which can eternal lie
Wed 9 Jul 2014
at 16:12
  • msg #353

Re: Meta-game

Christopher 'Kit' Cavendish
player, 384 posts
Writer and Black Sheep
Sun 27 Jul 2014
at 13:12
  • msg #354

Re: Meta-game

Make it so, sir. George will make the spend.
Great Old One
GM, 995 posts
That is not dead
which can eternal lie
Wed 19 Nov 2014
at 17:12
  • msg #355

Re: Meta-game

Folks, I think that there has been a miscommunication in-game, at least it looks like it.

George, did you go down to dinner by yourself assuming that the others were leaving now?? If you're all going to eat it would make sense to do it together, right? Now it looks like George left in a huff!

It's not that big of a deal if you don't want to retcon though, we can just move right on.
Jonathan Cavendish
player, 262 posts
Lord Deville
Wed 19 Nov 2014
at 18:46
  • msg #356

Re: Meta-game

I assumed that George wanted to get going and didn't want to chance being seen with Jonathan at this point.
Christopher 'Kit' Cavendish
player, 403 posts
Writer and Black Sheep
Thu 20 Nov 2014
at 01:50
  • msg #357

Re: Meta-game

That works for me.
Captain George Yates
player, 228 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 20 Nov 2014
at 08:43
  • msg #358

Re: Meta-game

Yeah, plan was just that. Some quick food alone for me downstairs with an eye for the door.

Then a swift leave through the kitchen vs the graveyard.

And I hope the other three are enough to handle the thugs if they make any moves on them.
Great Old One
GM, 996 posts
That is not dead
which can eternal lie
Thu 20 Nov 2014
at 17:45
  • msg #359

Re: Meta-game

Perfect, game update at the weekend.
Great Old One
GM, 997 posts
That is not dead
which can eternal lie
Sat 22 Nov 2014
at 16:19
  • msg #360

Re: Meta-game

Actually looking at the posts, I'm not exactly sure what everyone is doing after they have eaten.

Is George heading out the back? To go where? And what about the other three of you. Jonathan has plenty of time till midnight...
Christopher 'Kit' Cavendish
player, 404 posts
Writer and Black Sheep
Sat 22 Nov 2014
at 21:36
  • msg #361

Re: Meta-game

Kit and Percival are headed out shortly to rendezvous with their contact to finish the bribe.
This message had punctuation tweaked by the player at 16:19, Sun 23 Nov 2014.
Jonathan Cavendish
player, 263 posts
Lord Deville
Sat 22 Nov 2014
at 23:07
  • msg #362

Re: Meta-game

Jonathan is going to wait in the hotel until time to go to the church.
Great Old One
GM, 998 posts
That is not dead
which can eternal lie
Sun 23 Nov 2014
at 09:31
  • msg #363

Re: Meta-game

OK, understood. And you George?
Captain George Yates
player, 229 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 26 Nov 2014
at 12:41
  • msg #364

Re: Meta-game

Plan was to go out through the backdoor and hide around the graveyard and wait for Jonathan.

However, maybe it's a bit early for that? Then I think I'll just go there to find a place to hide for the night. Then perhaps it is best to just return and keep my eyes on Jonathan and the others, and not return until 23 or something for the wait.
Jonathan Cavendish
player, 264 posts
Lord Deville
Wed 26 Nov 2014
at 13:33
  • msg #365

Re: Meta-game

Except we don't know how early Madame Lowe might send someone to keep watch.

Jonathan isn't leaving the hotel until time to go to the churchyard.
Captain George Yates
player, 230 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 26 Nov 2014
at 13:59
  • msg #366

Re: Meta-game

Ok, I'll go to the graveyard after food, and I'll stay there. First scouting the area around the graveyard, then find myself a place to stay until Jonathan turns up. I want to be obscured, so people don't see me on post...
Great Old One
GM, 999 posts
That is not dead
which can eternal lie
Thu 27 Nov 2014
at 10:49
  • msg #367

Re: Meta-game

Excellent. I am going to handle things in various group threads. Posting tomorrow.
Christopher 'Kit' Cavendish
player, 414 posts
Writer and Black Sheep
Fri 2 Jan 2015
at 04:09
  • msg #368

Re: Meta-game

Really confused. Was that an Investigation spend or not?
Great Old One
GM, 1012 posts
That is not dead
which can eternal lie
Fri 2 Jan 2015
at 16:50
  • msg #369

Re: Meta-game

As far as I am aware Jonathan didn't want the pay the <substantial amount of cash> represented by a 2-point spend, so you were going to try and get away with a <much less substantial amount of cash> representing a 0-point spend (the contents of your wallet), but please chime in if I have the wrong end of the stick.
Great Old One
GM, 1045 posts
That is not dead
which can eternal lie
Tue 24 Feb 2015
at 22:07
  • msg #370

Re: Meta-game

OK, you're all waiting. It's 1215. At what time will you character decide to stop waiting, assuming nothing happens?
Christopher 'Kit' Cavendish
player, 434 posts
Writer and Black Sheep
Wed 25 Feb 2015
at 02:16
  • msg #371

Re: Meta-game

What was the plan?
Great Old One
GM, 1055 posts
That is not dead
which can eternal lie
Mon 23 Mar 2015
at 11:10
  • msg #372

Re: Meta-game

OK, I need one of you to make a Sense Trouble roll, DC5. If you make it, the group breaks in without alerting anyone, as you have the necessary skills between you to get inside.
Jonathan Cavendish
player, 280 posts
Lord Deville
Mon 23 Mar 2015
at 12:11
  • msg #373

Re: Meta-game

Jonathan has no points in Sense Trouble.
Christopher 'Kit' Cavendish
player, 442 posts
Writer and Black Sheep
Mon 23 Mar 2015
at 15:02
  • msg #374

Re: Meta-game

Aw, crap.

11:01, Today: Christopher 'Kit' Cavendish rolled 4 using 1d6+3. Sense Trouble spend 3.
Great Old One
GM, 1064 posts
That is not dead
which can eternal lie
Sat 2 May 2015
at 08:36
  • msg #375

Re: Meta-game

George, I understood from your post that you are going round the back of the house, rather than Kit's interpretation (you are next to Jonathan on the other side of the front door).

Which is correct. If it's me, Kit please edit you post.
Christopher 'Kit' Cavendish
player, 447 posts
Writer and Black Sheep
Tue 5 May 2015
at 15:20
  • msg #376

Re: Meta-game

George, is that correct? I read that you were flanking the door where Jonathan was.
Captain George Yates
player, 245 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 9 May 2015
at 17:25
  • msg #377

Re: Meta-game

No, other side of the house, sorry, Kit. I think someone wants to get away.
Christopher 'Kit' Cavendish
player, 448 posts
Writer and Black Sheep
Sat 9 May 2015
at 18:05
  • msg #378

Re: Meta-game

Good, then. I'll go with you. Revised my post.

GM, remind me: does Kit have a weapon?
This message was last edited by the player at 18:06, Sat 09 May 2015.
Great Old One
GM, 1065 posts
That is not dead
which can eternal lie
Mon 11 May 2015
at 10:17
  • msg #379

Re: Meta-game

No sure Kit, will go back and check. Game update on Wednesday.
Great Old One
GM, 1066 posts
That is not dead
which can eternal lie
Mon 11 May 2015
at 10:48
  • msg #380

Re: Meta-game

OK, George brought (legally) with him from the US to the UK: a Bowie Knife, a 1911A1 Auto and a Springfield rifle.

Although it wasn't covered at the time (a different player for George who had no doubt forgotten about the weapons) I will assume you arranged the necessary permits to bring them to Bermuda.

George, since you are the custodian of the weapons, would you have brought any with you? Except the rifle, obviously.

Also, going to update the thread today instead of Wednesday :)
Christopher 'Kit' Cavendish
player, 449 posts
Writer and Black Sheep
Mon 11 May 2015
at 15:17
  • msg #381

Re: Meta-game

Kit would gladly borrow the knife if George would let him :-)
Great Old One
GM, 1068 posts
That is not dead
which can eternal lie
Mon 11 May 2015
at 19:30
  • msg #382

Re: Meta-game

Kit, fyi the alley goes in both directions from her back door, you have come down a passageway to the left of the house. Just as you both stepped out she was closing the door.

In other words she has an escape route in the other direction, so you may want to reconsider your move. Or not, but I thought I'd get us all on the same page.

She is around 8ft from where you are standing, if she turns towards you she will see someone in the alley, but it's pretty dark so she may not recognise you.
Christopher 'Kit' Cavendish
player, 451 posts
Writer and Black Sheep
Tue 12 May 2015
at 15:53
  • msg #383

Re: Meta-game

Okay. George and I haven't met her, right?
Great Old One
GM, 1069 posts
That is not dead
which can eternal lie
Tue 12 May 2015
at 16:38
  • msg #384

Re: Meta-game

You did chase her through the streets earlier, but were sadly never introduced :) And George only spied her from afar.
Christopher 'Kit' Cavendish
player, 452 posts
Writer and Black Sheep
Tue 12 May 2015
at 18:59
  • msg #385

Re: Meta-game

Ahhhhh. Right. THAT girl.
Great Old One
GM, 1070 posts
That is not dead
which can eternal lie
Sat 16 May 2015
at 08:06
  • msg #386

Re: Meta-game

Kit, was going to ask you if you wanted to spend 2 Reassurance, which I see you don't have. So, if you want you can spend 1 Reassurance, with a 50% chance of it working (roll d6, works on 4-6)

Given your love for the dice roller you might be reluctant ;)
Christopher 'Kit' Cavendish
player, 454 posts
Writer and Black Sheep
Sun 17 May 2015
at 01:59
  • msg #387

Re: Meta-game

Took the gamble and lost.
Great Old One
GM, 1073 posts
That is not dead
which can eternal lie
Mon 18 May 2015
at 10:13
  • msg #388

Re: Meta-game

OK, to keep up with her you need to make an Athletics roll, 4 or better. Anyone who fails drops out of the chase. Then she must roll 4 or better to stay ahead. Rinse and repeat.

Please put your spends (if any) as a plus in the dice roller.

Jonathan, you will see them set off in pursuit as you reach the alley. You can join in, with a -1 on your first roll to catch up.

First rolls folks!
Jonathan Cavendish
player, 289 posts
Lord Deville
Mon 18 May 2015
at 12:34
  • msg #389

Re: Meta-game

In reply to Great Old One (msg # 388):

Seeing George and Kit chase a shadowy figure down the dark alley, Jonathan turns back to the house. He finds the back door open and peers in.

[Any light in there?]
Captain George Yates
player, 248 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 18 May 2015
at 20:15
  • msg #390

Re: Meta-game

George sprints:
22:14, Today: Captain George Yates rolled 5 using 1d6+2. run after the girl, add 2.
Great Old One
GM, 1074 posts
That is not dead
which can eternal lie
Tue 19 May 2015
at 09:47
  • msg #391

Re: Meta-game

Kit, care to make a spend/roll for the chase?
Christopher 'Kit' Cavendish
player, 456 posts
Writer and Black Sheep
Tue 19 May 2015
at 18:24
  • msg #392

Re: Meta-game

Spend of 1, and to good end!

14:24, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6+1. Athletics spend 1 to help George.
Great Old One
GM, 1076 posts
That is not dead
which can eternal lie
Mon 25 May 2015
at 10:39
  • msg #393

Re: Meta-game

OK, the two of you are all out of Reassurance. You can both see the girl is about to scream for help...

The only way out is the stick, rather than the carrot. George, do you want to make a 2-point Intimidation spend? If so, post and back it up with some intimidation.

If you don't want to go down that route you'd better let her go.
Captain George Yates
player, 251 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 27 May 2015
at 18:53
  • msg #394

Re: Meta-game

Yeah, take the 2 points.
Great Old One
GM, 1087 posts
That is not dead
which can eternal lie
Mon 14 Sep 2015
at 10:05
  • msg #395

Re: Meta-game

OK, we have a new Jonathan! It's just the three of us now. The good news is, I've know both of you for quite a while and are pretty sure you're not going anywhere. We may even get to finish the adventure! First of all though, we need to decide what to do about George and Percival.

I'm ruling out recruiting another player for for them. So here are the options:

1. We just stop mentioning them. Works well for Percival, who never really became part of the story, but not so well for George.

2. I NPC them.

3. You each play a secondary character. You would absolutely not have to post for them very often, just when their opinion and/or skills might come into play. This is my preferred option.

What do you think folks?

Also, I would really like to hear what you (the player not the PC) think is happening. Would like to get us all on the same page, especially as new Jonathan was once an old Jonathan (albeit one that never made it to Bermuda).
Christopher 'Kit' Cavendish
player, 464 posts
Writer and Black Sheep
Mon 14 Sep 2015
at 19:55
  • msg #396

Re: Meta-game

I would love to play George. I can play two very different characters at the same time without skipping a beat--comes with being a GM for 35 years :-)

My recollection of what's going on:

Jonathan recently found out that he has an English title and came to England with his cousin, Kit, a vicar friend and his old friend George to claim that right.

While in London, he ran into some clues that led him to a terrible revelation: his father was tied up with a mad scientist who may have lured the man to his death. We investigated these clues in a ruined sanitarium where we nearly got killed by a couple of seemingly-unkillable lunatics but discovered that the mad scientist was working on growing something weird inside people by way of making them immortal or some such.

In the process, we lost our vicar to a disease that he caught at the place, and several others of us nearly succumbed if not for some nasty treatment we received. The surviving three of us got a lead that this madman scientist might have had ties to Bermuda, and now we're in Bermuda tracking him down. This has caught the attention of a local crime syndicate.

Did I miss anything critical?
Captain George Yates
player, 257 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 19 Sep 2015
at 12:40
  • msg #397

Re: Meta-game

Hehe, you top me then. I Have only played for 31 years ;)

Sadly I have no feeling or knowing for Percy at all.

I have no probs playing two characters, even if I prefer only one. George is quite a bit more involved in the story, so he might need some attention. How about I take Jonathan and Percy (keeping him very silent) and you take Kit and George ?

About the story its about the same as last time? Just not nana and wilbur(?) Still alive but not hunting us? Mansion burnt to the ground.

Around here on Bahamas we actually dont know lots, the criminals seems to know at least a bit about what we are doing, but that we know more than they. Whatever that is :D

I havent read any info on this "new" Jonathan, perhaps he knows more but Please recap :D
Christopher 'Kit' Cavendish
player, 465 posts
Writer and Black Sheep
Sat 19 Sep 2015
at 15:44
  • msg #398

Re: Meta-game

I like that. You do Percy (for color) and Jonathan (as protagonist). I'll do the two secondary characters.

GOO, what do you think?
Great Old One
GM, 1088 posts
That is not dead
which can eternal lie
Mon 21 Sep 2015
at 08:32
  • msg #399

Re: Meta-game

Perfect, reassigning now! Feel free to continue ;)

Also FYI RPoL now allows you to assign a "default" character to post as so you don't have to choose every time.

And 35 years for me too. That's over 100 years of RPGing experience between us :)
This message was last edited by the GM at 08:36, Mon 21 Sept 2015.
Captain George Yates
player, 258 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 21 Sep 2015
at 10:50
  • msg #400

Re: Meta-game

Meh, I prefer to pick. Allows for fewer issues, really.

Update later today from me IC as George.
Jonathan Cavendish
player, 301 posts
Lord Deville
Wed 23 Sep 2015
at 20:13
  • msg #401

Re: Meta-game

Hmm. Do I need to scroll back to see if we have left lots at the hotel, to answer My last q to myself ;)
Christopher 'Kit' Cavendish
player, 466 posts
Writer and Black Sheep
Thu 24 Sep 2015
at 13:43
  • msg #402

Re: Meta-game

I think maybe so, yes :-)
Great Old One
GM, 1089 posts
That is not dead
which can eternal lie
Fri 25 Sep 2015
at 05:07
  • msg #403

Re: Meta-game

That's what the Preparedness skill is for :) As far as I recall no-one mentioned bringing anything special...
Jonathan Cavendish
player, 303 posts
Lord Deville
Mon 28 Sep 2015
at 21:53
  • msg #404

Re: Meta-game

Will be in France until Saturday.
Great Old One
GM, 1091 posts
That is not dead
which can eternal lie
Tue 29 Sep 2015
at 09:48
  • msg #405

Re: Meta-game

Captain George Yates:
George had an odd idea. "Say, have you got the brush that the maid left in your bag with you?"

It's pretty unlikely, but possible. You can make a Preparedness roll DC 7 to see if you have it if you like.

You roll 1d6 and add any points you want to spend from your Preparedness skill. You currently have 4 out of 4.

Once spent, they are gone until the next Chapter, so be careful what you spend it on...

Also everyone see here link to a message in this game

Once we're back we can have a Meta discussion on what to do next if you like, unless Jonathan has a definite plan already ;)
Christopher 'Kit' Cavendish
player, 467 posts
Writer and Black Sheep
Tue 29 Sep 2015
at 21:09
  • msg #406

Re: Meta-game

Works for me.
Great Old One
GM, 1093 posts
That is not dead
which can eternal lie
Wed 14 Oct 2015
at 05:37
  • msg #407

Re: Meta-game

Folks am back and catching up, Meta discussion this weekend!
Great Old One
GM, 1094 posts
That is not dead
which can eternal lie
Sat 17 Oct 2015
at 08:39
  • msg #408

Re: Meta-game

OK, I don't want to be too specific at the moment but what I will say is, rather than worrying about the future course of the investigation I would concentrate on what you will be doing for the rest of the evening i.e.are you going back to the hotel or somewhere else?
Great Old One
GM, 1101 posts
That is not dead
which can eternal lie
Wed 2 Dec 2015
at 11:06
  • msg #409

Re: Meta-game

Leaving aside the results of the Sense Trouble roll (it was a success though), is your next move to walk back to the hotel ignoring the watchers? Or something else?
Christopher 'Kit' Cavendish
player, 474 posts
Writer and Black Sheep
Sat 5 Dec 2015
at 03:48
  • msg #410

Re: Meta-game

We are going back to the hotel, regardless of the watchers.
Jonathan Cavendish
player, 311 posts
Sun 6 Dec 2015
at 02:37
  • [deleted]
  • msg #411

Re: Meta-game

This message was deleted by the player at 02:45, Sun 06 Dec 2015.
Captain George Yates
player, 268 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 8 Dec 2015
at 00:04
  • msg #412

Re: Meta-game

Can George get any good ideas on defending their position from a Preparedness spend/roll?
This message was last edited by the player at 00:05, Tue 08 Dec 2015.
Great Old One
GM, 1103 posts
That is not dead
which can eternal lie
Sun 13 Dec 2015
at 12:59
  • msg #413

Re: Meta-game

No, but the suite is fairly defensible. The is only one door that can be chained (it's not particularly sturdy though), and no access to the small semi-circular balcony overlooking the street.
Captain George Yates
player, 269 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 13 Dec 2015
at 15:28
  • msg #414

Re: Meta-game

What are our options for things to use to barricade the door?
Great Old One
GM, 1105 posts
That is not dead
which can eternal lie
Sun 13 Dec 2015
at 16:52
  • msg #415

Re: Meta-game

Plenty of sturdy wardrobes and a couple of dressers that could do the job.
Great Old One
GM, 1107 posts
That is not dead
which can eternal lie
Thu 31 Dec 2015
at 13:03
  • msg #416

Re: Meta-game

Just a quick question. I know you are preparing sheets to use as ropes. Are you also barricading the door?
Captain George Yates
player, 271 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 31 Dec 2015
at 16:37
  • msg #417

Re: Meta-game

Great Old One:
Just a quick question. I know you are preparing sheets to use as ropes. Are you also barricading the door?


Yes.
Captain George Yates
player, 272 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 3 Jan 2016
at 19:43
  • msg #418

Re: Meta-game

Is there a spyhole on the door through which we can see the hallway?
Great Old One
GM, 1109 posts
That is not dead
which can eternal lie
Mon 4 Jan 2016
at 11:14
  • msg #419

Re: Meta-game

Yes, and you can lean over the dresser and use it. Don't want to assume you will look, so letting you post.
Captain George Yates
player, 275 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 11 Jan 2016
at 11:48
  • msg #420

Re: Meta-game

You never answered my question--would an Investigative or General spend help me figure out if these guys are legit? I had suggested a Sense Trouble spend, but just basically trying to determine if these bunch are real.
Great Old One
GM, 1112 posts
That is not dead
which can eternal lie
Mon 11 Jan 2016
at 12:44
  • msg #421

Re: Meta-game

Apologies, basically no, at least not through a peep-hole. You would need Cop Talk for that and no-one took it. But as I said, they look legit...
Captain George Yates
player, 276 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 11 Jan 2016
at 14:03
  • msg #422

Re: Meta-game

Great Old One:
Apologies, basically no, at least not through a peep-hole. You would need Cop Talk for that and no-one took it. But as I said, they look legit...


Took what? I don't follow. Was Cop Talk offered as an option to get a clue?
Great Old One
GM, 1113 posts
That is not dead
which can eternal lie
Mon 11 Jan 2016
at 14:12
  • msg #423

Re: Meta-game

It's an Investigative skill, but none of the PCs took any points in it.
Christopher 'Kit' Cavendish
player, 480 posts
Writer and Black Sheep
Mon 11 Jan 2016
at 14:18
  • msg #424

Re: Meta-game

Ahhh, okay. Wouldn't have happened if I had actually been involved in chargen :-)
Captain George Yates
player, 280 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 17 Feb 2016
at 21:33
  • msg #425

Re: Meta-game

I'm confused. Why was George not already wearing his gun when we were on watch?
Great Old One
GM, 1117 posts
That is not dead
which can eternal lie
Thu 18 Feb 2016
at 11:17
  • msg #426

Re: Meta-game

Captain George Yates:
George shoots Jonathan a cautionary look, pointing to the holster behind him. He nods. "We'll come. After you, gentlemen."

I must have misunderstood, I assumed you were talking about a holstered pistol on a table or something. Can you clarify what you were pointing at?

It is certainly reasonable to assume George was already armed in any event.
Captain George Yates
player, 281 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 18 Feb 2016
at 13:43
  • msg #427

Re: Meta-game

I can see why you misunderstood, I wasn't clear.

I'll edit my post--disregard that movement, it doesn't make sense in context.
Jonathan Cavendish
player, 321 posts
Lord Deville
Thu 18 Feb 2016
at 19:17
  • msg #428

Re: Meta-game

Hmm, my second to last post was a bit weird. I must've had the post in an open windows while you answered... Sorry...
Captain George Yates
player, 282 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 21 Feb 2016
at 00:01
  • msg #429

Re: Meta-game

How many officers are there?
Great Old One
GM, 1119 posts
That is not dead
which can eternal lie
Sun 21 Feb 2016
at 10:32
  • msg #430

Re: Meta-game

Three constables plus the inspector. There were three thugs in the street when you came back to the hotel, but they are out of sight right now.
Captain George Yates
player, 283 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 21 Feb 2016
at 14:30
  • msg #431

Re: Meta-game

Were the thugs looking nervously at the van or looking at it as if they were expecting something from it?
Great Old One
GM, 1120 posts
That is not dead
which can eternal lie
Mon 22 Feb 2016
at 10:58
  • msg #432

Re: Meta-game

The latter!
Captain George Yates
player, 284 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 22 Feb 2016
at 19:47
  • msg #433

Re: Meta-game

Did they ever show us their badges or other authorization? And does a government like this require warrants to arrest?
Great Old One
GM, 1121 posts
That is not dead
which can eternal lie
Tue 23 Feb 2016
at 11:17
  • msg #434

Re: Meta-game

No ID shown, as I said they do look legit however.

At the moment you are not under arrest BTW. Not sure of whether an arrest warrant was necessary in 1930's Bermuda, or even 1930's UK for that matter! Anyone have any insight? I would say if it was done in the UK would probably be done in Bermuda, think they based their laws on the UK.
Great Old One
GM, 1126 posts
That is not dead
which can eternal lie
Thu 17 Mar 2016
at 18:32
  • msg #435

Re: Meta-game

If no-one wants to day anything special will move on the action. You have until Tuesday if you want to post.
Christopher 'Kit' Cavendish
player, 485 posts
Writer and Black Sheep
Fri 18 Mar 2016
at 01:31
  • msg #436

Re: Meta-game

Move the action along.
Captain George Yates
player, 289 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 4 Apr 2016
at 21:55
  • msg #437

Re: Meta-game

How far away from the policeman in the back are George and Kit?
Great Old One
GM, 1132 posts
That is not dead
which can eternal lie
Tue 5 Apr 2016
at 09:40
  • msg #438

Re: Meta-game

There are wooden benches fixed to both sides of the van. You are on the right hand bench, the three policemen on the other.
Captain George Yates
player, 290 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 6 Apr 2016
at 00:57
  • msg #439

Re: Meta-game

Are they all armed?
Great Old One
GM, 1133 posts
That is not dead
which can eternal lie
Mon 11 Apr 2016
at 10:25
  • msg #440

Re: Meta-game

You can't see any holsters or guns, but they may have something concealed. Apols for the lag in replying.
Captain George Yates
player, 291 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 12 Apr 2016
at 17:20
  • msg #441

Re: Meta-game

No worries, not going anywhere. And being really clear: George has his gun on him, correct?
Great Old One
GM, 1134 posts
That is not dead
which can eternal lie
Tue 12 Apr 2016
at 18:47
  • msg #442

Re: Meta-game

Correct!
Great Old One
GM, 1139 posts
That is not dead
which can eternal lie
Mon 2 May 2016
at 19:19
  • msg #443

Re: Meta-game

OK folks, it's going to be a fight! Will post the protocol in Meta shortly, but I just wanted to say George, your bluff would have worked if the police hadn't known more about you than you realise. Witness the way they called Jonathan Lord Deville despite him travelling under the name of Cavendish...
Great Old One
GM, 1140 posts
That is not dead
which can eternal lie
Tue 3 May 2016
at 15:59
  • msg #444

Re: Meta-game

The cops are going for their guns. The fight is on!

Order of combat is determined by the highest combat skill points. Firearms for George and the cops, scuffling for the rest of you. The order is:

Kit 12
George 8
Jonathan 6
Staring Cop ?
Two other cops ?
Percival 0.

If you want to do anything except fight you go to the end of the Init order.

You can jump the guys are try and wrestle for their guns using scuffling. Declare a spend and roll d6 (put the spend in the + part of the dice roller). I will do the same for the cops.

To shoot, declare any spends and roll a d6. You need 4 or better to hit the cops.

Kit, you're up, let's handle the mechanics here and just post the results in thread.
Christopher 'Kit' Cavendish
player, 491 posts
Writer and Black Sheep
Tue 3 May 2016
at 21:48
  • msg #445

Re: Meta-game

Kit is going for the gun of the first guy apart from the leader to pull it (apart from George), trying to bash his brain against the wall.

Good roll--an 8!

17:47, Today: Christopher 'Kit' Cavendish rolled 8 using 1d6+3.  Scuffle, spend 3.
This message was last edited by the player at 21:49, Tue 03 May 2016.
Captain George Yates
player, 294 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 3 May 2016
at 21:49
  • msg #446

Re: Meta-game

George is taking no chances--he shoots the guy in charge, assuming that's not the one that Kit attacked. If it is, he shoots one of the others.

17:48, Today: Captain George Yates rolled 7 using 1d6+3.  Shooting spend 3.
Great Old One
GM, 1141 posts
That is not dead
which can eternal lie
Thu 5 May 2016
at 09:41
  • msg #447

Re: Meta-game

OK, Jonathan you're up!
Jonathan Cavendish
player, 329 posts
Lord Deville
Fri 6 May 2016
at 04:05
  • msg #448

Re: Meta-game

Jonathan throws himself on any of the policemen to get the gun from one of the policemen.

06:01, Today: Jonathan Cavendish rolled 6 using 1d6+3.  Scuffling +3.
Percival Naughton
player, 189 posts
Fri 6 May 2016
at 04:07
  • msg #449

Re: Meta-game

Percy tries to open the door to get out.
Great Old One
GM, 1145 posts
That is not dead
which can eternal lie
Wed 18 May 2016
at 17:34
  • msg #450

Re: Meta-game

OK, so Jonathan and Kit are both wrestling for guns with the police. How this works is: both parties make a scuffle roll and the lowest roll gets shot.

George hits with his pistol, and Kit and Jonathan win the Scuffle context and may shoot the policeman. The Scuffle roll goes back and forth each round.

George, roll d6+3 damage
Kit and Jonathan roll d6+2 damage (assuming you want to shoot).
Captain George Yates
player, 296 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 18 May 2016
at 23:29
  • msg #451

Re: Meta-game

George wrecks his target.
16:29, Today: Captain George Yates rolled 9 using 1d6+3.  Damage on opponent.
Christopher 'Kit' Cavendish
player, 493 posts
Writer and Black Sheep
Wed 18 May 2016
at 23:30
  • msg #452

Re: Meta-game

Kit does almost as well.

16:29, Today: Christopher 'Kit' Cavendish rolled 7 using 1d6+2.  Damage on opponent.
Jonathan Cavendish
player, 331 posts
Lord Deville
Thu 19 May 2016
at 11:16
  • msg #453

Re: Meta-game

Just a scratch

13:15, Today: Jonathan Cavendish rolled 4 using 1d6+2.  Damage on opponent.
Captain George Yates
player, 297 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 22 May 2016
at 14:29
  • msg #454

Re: Meta-game

George is going to try to shoot the one he was fighting--the one who just took a shot and kept going--in the head. Spend of 4, rolled a 5, 9 damage.

10:28, Today: Captain George Yates rolled 9 using 1d6+4.  Damage on the crazy cop.
10:28, Today: Captain George Yates rolled 5 using 1d6+4.  Shooting the crazy cop.
Christopher 'Kit' Cavendish
player, 494 posts
Writer and Black Sheep
Sun 22 May 2016
at 14:31
  • msg #455

Re: Meta-game

Kit shouts for Jonathan to get back and shoots Jonathan's guy, rolled a 4 for 5 damage. (Kit has no spend to make on Firearms.)

10:30, Today: Christopher 'Kit' Cavendish rolled 5 using 1d6.  Damage.
10:30, Today: Christopher 'Kit' Cavendish rolled 4 using 1d6.  Firearms on Jonathan's guy when J lets go.
Jonathan Cavendish
player, 332 posts
Lord Deville
Sun 22 May 2016
at 16:30
  • msg #456

Re: Meta-game

Scuffling again. 1d6+2  roll 8
Great Old One
GM, 1148 posts
That is not dead
which can eternal lie
Tue 24 May 2016
at 10:03
  • msg #457

Re: Meta-game

Jonathan, you win the scuffle. Roll damage as before. Percival, you can try and kick the door open with an Athletics roll of 6. As you have no points in that skill that means you need a natural six.
Percival Naughton
player, 195 posts
Tue 24 May 2016
at 13:22
  • msg #458

Re: Meta-game

OOC: The gods of dice are at my side! :-)

10:21, Today: Percival Naughton rolled 6 using 1d6.

Percy forces the door again and succeeds.
Jonathan Cavendish
player, 333 posts
Lord Deville
Tue 24 May 2016
at 20:02
  • msg #459

Re: Meta-game

1d6+2=7
Damage
Great Old One
GM, 1150 posts
That is not dead
which can eternal lie
Sun 29 May 2016
at 16:21
  • msg #460

Re: Meta-game

George, in the exchange of gunfire you took 6 damage, taking you to -1 Health. There is some sort of roll involved, will revert after I've looked it up ;)
Captain George Yates
player, 300 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 30 May 2016
at 20:56
  • msg #461

Re: Meta-game

Wait, how much total damage did I take? I started out with 12.
Great Old One
GM, 1151 posts
That is not dead
which can eternal lie
Tue 31 May 2016
at 16:49
  • msg #462

Re: Meta-game

George was shot twice, for 7 and 6 Health points.

The second shot takes you to -1. You have to make a consciousness roll, a Health roll target 5. You can spend Health points on the roll, but that will take your health lower. Up to -5 you are Hurt (no investigative spend, 1 higher target on all rolls.

If you fail the consciousness roll I'll give you back your Athletics spend.
Captain George Yates
player, 301 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 1 Jun 2016
at 00:52
  • msg #463

Re: Meta-game

Made it! 20:51, Today: Captain George Yates rolled 7 using 1d6+1.  Health roll, spend 1
Christopher 'Kit' Cavendish
player, 497 posts
Writer and Black Sheep
Wed 1 Jun 2016
at 23:11
  • msg #464

Re: Meta-game

I presume it's okay for Kit to fire at the driver?
Great Old One
GM, 1153 posts
That is not dead
which can eternal lie
Thu 2 Jun 2016
at 04:57
  • msg #465

Re: Meta-game

Well I'm not making any moral judgments about it :) It's something he can do, certainly.
Christopher 'Kit' Cavendish
player, 498 posts
Writer and Black Sheep
Fri 3 Jun 2016
at 14:51
  • msg #466

Re: Meta-game

Great Old One:
Well I'm not making any moral judgments about it :) It's something he can do, certainly.


Har de har. I mean is there any physical reason why he can't, such as the gun being out of ammo or the like?
Great Old One
GM, 1154 posts
That is not dead
which can eternal lie
Fri 3 Jun 2016
at 15:28
  • msg #467

Re: Meta-game

With no skills points in firearms you've no idea by the weight, but it's a small automatic so you reckon it should have a few more bullets left.

Apols for being unlcear, wasn't trying to be facetious :)
Captain George Yates
player, 302 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 5 Jun 2016
at 02:42
  • msg #468

Re: Meta-game

What about George? What kind of penalty would he have to shoot?
Great Old One
GM, 1155 posts
That is not dead
which can eternal lie
Sun 5 Jun 2016
at 09:13
  • msg #469

Re: Meta-game

Target number one higher i.e. 5 to hit the ringleader.
Captain George Yates
player, 303 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 5 Jun 2016
at 14:36
  • msg #470

Re: Meta-game

Same TN to hit the driver? Trying to take out the undamaged guy.
Great Old One
GM, 1156 posts
That is not dead
which can eternal lie
Sun 5 Jun 2016
at 15:09
  • msg #471

Re: Meta-game

No, one less.
This message was last edited by the GM at 15:09, Sun 05 June 2016.
Christopher 'Kit' Cavendish
player, 499 posts
Writer and Black Sheep
Mon 6 Jun 2016
at 02:53
  • msg #472

Re: Meta-game

Great Old One:
Target number one higher i.e. 5 to hit the ringleader.


And this number is the same for George or Kit?
Great Old One
GM, 1157 posts
That is not dead
which can eternal lie
Mon 6 Jun 2016
at 10:39
  • msg #473

Re: Meta-game

No, George's target numbers are 1 higher as he is wounded.
Captain George Yates
player, 304 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 6 Jun 2016
at 21:58
  • msg #474

Re: Meta-game

George goes for broke and comes up empty, missing the driver.

17:57, Today: Captain George Yates rolled 2 using 1d6+1.  George on the driver.
Christopher 'Kit' Cavendish
player, 500 posts
Writer and Black Sheep
Mon 6 Jun 2016
at 21:58
  • msg #475

Re: Meta-game

Kit manages to hit and wings the guy.

17:57, Today: Christopher 'Kit' Cavendish rolled 3 using 1d6.  Damage on the driver.
17:57, Today: Christopher 'Kit' Cavendish rolled 4 using 1d6.  Kit on the driver.
Percival Naughton
player, 197 posts
Tue 7 Jun 2016
at 00:38
  • msg #476

Re: Meta-game

Just to have a "picture" of our situation:

We are in a van, in the middle of nowhere. It's four of us, plus two policemen, plus the driver, and the ringleader.

Percy is in the van with two policemen who couldn't hold themselves when the van stop suddenly. Kit and George are outside, trying to shot at the driver. Is Jonathan inside or outside the back of the van?

If the others are out, Percy will try to close the back door and keep the two policemen inside. Can he stand up fast enough to do that?
Great Old One
GM, 1158 posts
That is not dead
which can eternal lie
Wed 8 Jun 2016
at 10:01
  • msg #477

Re: Meta-game

Here's a snapshot:

Percival is still in the van, sprawled against the front panel with two unconscious or dead policeman, one of them still holding a gun.

Outside are Jonathan, George and Kit, as well as the large, menacing and somehow protected policeman, still holding his gun but evidently about to run away. Also, the driver of the van, who is armed with a truncheon.

You are in the middle of nowhere in the early hours of the morning.
Percival Naughton
player, 198 posts
Wed 8 Jun 2016
at 14:16
  • msg #478

Re: Meta-game

Percy will take the gun from the policeman and will proceed with the plan of locking the two of them, maybe some more if we are luck.

For now, he will stand up, pick up the gun and goes to the back door of the van. He will first look out carefully not to be caught in the middle of crossing fire. He will see what his colleagues are doing to decide how to act next (if he will leave the back of the van, where he has some "protection" or if he will try to shoot someone).

I think this action (stand up, pick up the gun, go to the back of the van and look outside) will represent one round (or more than one?)
Christopher 'Kit' Cavendish
player, 501 posts
Writer and Black Sheep
Thu 9 Jun 2016
at 03:04
  • msg #479

Re: Meta-game

How's the driver doing after my shot?
Jonathan Cavendish
player, 335 posts
Lord Deville
Fri 10 Jun 2016
at 20:27
  • msg #480

Re: Meta-game

I scuffled for the gun. Did I get it, so I can shoot the guy who refuses to die?
Great Old One
GM, 1159 posts
That is not dead
which can eternal lie
Sat 11 Jun 2016
at 06:40
  • msg #481

Re: Meta-game

No, the driver braked before you could secure it, it went back with the policeman.

Percival, you can grab the gun and exit the van this round.

Kit & George, you winged the driver.

Will make a post once Jonathan has decided what to do.
Jonathan Cavendish
player, 336 posts
Lord Deville
Sun 12 Jun 2016
at 04:00
  • msg #482

Re: Meta-game

Without a gun. Jonathan checks the wounds on George.
Great Old One
GM, 1160 posts
That is not dead
which can eternal lie
Sun 12 Jun 2016
at 07:17
  • msg #483

Re: Meta-game

Not in the middle of a shootout Jonathan!
Great Old One
GM, 1161 posts
That is not dead
which can eternal lie
Mon 13 Jun 2016
at 10:33
  • msg #484

Re: Meta-game

OK Jonathan, I will assume you have delayed your action, posting the resolution of the rest but you can still do something.
Great Old One
GM, 1163 posts
That is not dead
which can eternal lie
Mon 13 Jun 2016
at 10:39
  • msg #485

Re: Meta-game

For next round if you want to shoot at the ringleader the target number is 2 higher due to the darkness, undergrowth and speed of the target. However, you can also give chase... but please wait for Jonathan's action (see post above).
Percival Naughton
player, 199 posts
Mon 13 Jun 2016
at 15:44
  • msg #486

Re: Meta-game

Percival will close the back door of the van to keep the two policemen inside. He will try to look it. And he will try to be out of the line of fire. Maybe he stays down and seeks protection under the van.
Christopher 'Kit' Cavendish
player, 502 posts
Writer and Black Sheep
Mon 13 Jun 2016
at 20:01
  • msg #487

Re: Meta-game

Is it possible for Jonathan to get to the front of the van to get in the driver's seat?
Percival Naughton
player, 200 posts
Mon 13 Jun 2016
at 23:57
  • msg #488

Re: Meta-game

If it's possible for Jonathan to get in the front of the van, Percy will find this a very good idea, because we can use the van to leave this "nowhere" place and leave the policemen tied with a rope (in case we can find one).

But I'll wait and see what the other two will do regarding the driver and the ringleader.

If someone wants help to try to get the ringleader, just ask. Percy is not athletic, but he has a gun now and can try to help.
Jonathan Cavendish
player, 337 posts
Lord Deville
Wed 15 Jun 2016
at 01:45
  • msg #489

Re: Meta-game

Sorry for not really understanding the situation. My impression was that George is badly hurt and at risk of dieing, the ringleader is more or less unkillable? I really wanted to kill of the ringleader, but I have no gun.

As I understand it, there is noone in the drivers seat, and noone that can enter it the next couple of seconds, the cops are in the back of the truck and has to go out the back doors  before going into the drivers seat?

I'll run for the ringleader and tries to get him down, with weapon or not, for others to kill, or interrogate.
Great Old One
GM, 1164 posts
That is not dead
which can eternal lie
Wed 15 Jun 2016
at 10:07
  • msg #490

Re: Meta-game

George is wounded, but not seriously. After a bit of first aid he will probably be almost as good as new. The two cops still in the van are unconscious or dead

The ringleader is certainly protected, but not unkillable. Trying to bring him down is a good idea however, make a Scuffling roll (your max spend is +1). It will be opposed by his Athletics roll. If you win, you've brought him down in a splendid rugby tackle, equal you don't bring him down but you're hot on his heels and lower you end up sprawled on the road as he makes his getaway :) Good luck!

BTW you can also make it into the van's cab this round.
This message was last edited by the GM at 10:10, Wed 15 June 2016.
Christopher 'Kit' Cavendish
player, 503 posts
Writer and Black Sheep
Wed 15 Jun 2016
at 14:05
  • msg #491

Re: Meta-game

Kit's primary goal is to be in possession of the truck instead of the cops when this is said and done. He's going to keep shooting people until he's either in the driver's seat (literally) or there is no danger of the cops driving away with the van.
Captain George Yates
player, 305 posts
Boston Huntsmaster
Captain, US Army Retired
Wed 15 Jun 2016
at 14:06
  • msg #492

Re: Meta-game

How many of the police are still threats to the party, apart from the ringleader, whom Jonathan is going to tackle (literally)?
Great Old One
GM, 1165 posts
That is not dead
which can eternal lie
Wed 15 Jun 2016
at 14:27
  • msg #493

Re: Meta-game

None, two down and out and the driver hotfooting it into the bushes!
Great Old One
GM, 1166 posts
That is not dead
which can eternal lie
Wed 15 Jun 2016
at 15:55
  • msg #494

Re: Meta-game

Apologies for not making it clear, but we are still in the last round, waiting for Jonathan's action.

George and Kit, you can leave your posts there for now, but if Jon doesn't bring the ringleader down there will be no-one to point your guns at.

Also, I think we have different ideas of what the van looks like. Here is a picture:

http://www.exetermemories.co.uk/em/vehicles/fj8300.jpg

Maybe this one is a little longer and sturdier. There is no access to the cab from the back.
Percival Naughton
player, 201 posts
Wed 15 Jun 2016
at 16:27
  • msg #495

Re: Meta-game

Guys, have in mind that Percy is keeping the two policemen in the back of the van. He will leave the back and close the door. And will go to the driver seat. (edit part, I read this topic first).

He also got the gun from one of the policemen. If someone wants it, just ask!
This message was last edited by the player at 16:30, Wed 15 June 2016.
Jonathan Cavendish
player, 338 posts
Lord Deville
Thu 16 Jun 2016
at 04:02
  • msg #496

Re: Meta-game

Jonathan tries to tackle the Ringleader.

1d6+1=4
Great Old One
GM, 1168 posts
That is not dead
which can eternal lie
Sun 26 Jun 2016
at 09:23
  • msg #497

Re: Meta-game

Jonathan, I guess we are waiting for you lead...
Percival Naughton
player, 204 posts
Sat 2 Jul 2016
at 14:00
  • msg #498

Re: Meta-game

I did't ask but if someone else wants to drive, just let Percy knows. :-)
Christopher 'Kit' Cavendish
player, 506 posts
Writer and Black Sheep
Sat 2 Jul 2016
at 15:28
  • msg #499

Re: Meta-game

Jonathan should drive unless you have the skill.
Percival Naughton
player, 206 posts
Sat 2 Jul 2016
at 16:35
  • msg #500

Re: Meta-game

I don't have the skill. Jonathan, you drive. :-)
Percival Naughton
player, 207 posts
Mon 4 Jul 2016
at 12:09
  • msg #501

Re: Meta-game

quote:
BTW there is no window between the front and back of the van.

I thought we could just leave them at the side of the road, maybe hidden in some bush. Maybe the others will come back later and find them...
Christopher 'Kit' Cavendish
player, 509 posts
Writer and Black Sheep
Mon 4 Jul 2016
at 20:02
  • msg #502

Re: Meta-game

Or interrogate one, maybe.
Percival Naughton
player, 208 posts
Mon 4 Jul 2016
at 20:18
  • msg #503

Re: Meta-game

My question, Kit, is: do we have time to question one of them? I agree with you, it would be good, but I really don't know how fast we have to leave this place. If you think we can spare some time, I'll help to wake one to question him. :-)
Christopher 'Kit' Cavendish
player, 510 posts
Writer and Black Sheep
Mon 4 Jul 2016
at 20:20
  • msg #504

Re: Meta-game

To clarify: we can question one in the van while we are driving away. And where are we going to go, anyway?
Jonathan Cavendish
player, 342 posts
Lord Deville
Mon 11 Jul 2016
at 03:56
  • msg #505

Re: Meta-game

We don't know how much time we have to question officers, and if making the interrogation in the car, it won't take any either.
We don't know where to go to, question is if we can get anywhere with the girl.
We don't know where we were going, but maybe we are interested in finding out? Hopefully one of the Officers know.
Christopher 'Kit' Cavendish
player, 511 posts
Writer and Black Sheep
Mon 11 Jul 2016
at 19:44
  • msg #506

Re: Meta-game

I think you're onto something, Jonathan. Let's go that route.
Great Old One
GM, 1170 posts
That is not dead
which can eternal lie
Tue 12 Jul 2016
at 10:01
  • msg #507

Re: Meta-game

Jonathan is driving. So who else is up front (max 3) and who's in the back? One of the policeman looks close to death, the other will need some treatment before he can talk. First Aid skills will be needed. Will you carry on in the same direction or do a U-turn?
Captain George Yates
player, 309 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 12 Jul 2016
at 21:19
  • msg #508

Re: Meta-game

George is up front.
Christopher 'Kit' Cavendish
player, 512 posts
Writer and Black Sheep
Tue 12 Jul 2016
at 21:19
  • msg #509

Re: Meta-game

Kit is in back. I'll make a First Aid check to get the guy so he can talk. What's the TN?
Great Old One
GM, 1171 posts
That is not dead
which can eternal lie
Wed 13 Jul 2016
at 09:46
  • msg #510

Re: Meta-game

I'm on holiday at the mo :) This means I have plenty of time to post, but don't have my rulebook handy and can't find anything online. Can anyone summarise the rule for me?
Christopher 'Kit' Cavendish
player, 513 posts
Writer and Black Sheep
Wed 13 Jul 2016
at 18:59
  • msg #511

Re: Meta-game

Average TN for this sort of thing is 4, so if you want to assume this is an average "stabilise job" we can go with that.
Percival Naughton
player, 209 posts
Thu 14 Jul 2016
at 02:42
  • msg #512

Re: Meta-game

Percy is also at the back of the van.

Do we have both policemen with us? To interrogate them?

Jonathan is driving (getting out of where we were)?

I can try first aid too.


Reading from the book (sorry, translating from Portuguese to English)

Using First Aid you can relieve the "injured" condition by spending points. For each point you spend you can recuperate 2 points of vitality up to 1/3 of total vitality. This is for a character injured (0 to -5)

If the character is seriously injured (-6 to -11), you can only stabilize the character using 2 points of First Aid. You can't recuperate vitality.

I hope this helps...
Great Old One
GM, 1172 posts
That is not dead
which can eternal lie
Thu 14 Jul 2016
at 08:16
  • msg #513

Re: Meta-game

Thanks!

OK, to stablise the less seriously injured policeman so that he can talk will cost 2 points.

If you want to stabilise the other policeman it will also cost 2 points. Otherwise he will probably bleed out and die.

Finally you can heal George up to 4 Health by spending 3 more points.
Percival Naughton
player, 210 posts
Thu 14 Jul 2016
at 15:14
  • msg #514

Re: Meta-game

Kit, I think Percy has 5 points. I'll let you decide how many we should spend. Thanks! :-)
Christopher 'Kit' Cavendish
player, 514 posts
Writer and Black Sheep
Thu 14 Jul 2016
at 19:49
  • msg #515

Re: Meta-game

We will spend accordingly. Kit will move George to the back and work on him while Percy works on the police.
Great Old One
GM, 1173 posts
That is not dead
which can eternal lie
Fri 15 Jul 2016
at 08:47
  • msg #516

Re: Meta-game

While you are driving or stationary? Driving will make it harder (add another spend per treatment)
This message was last edited by the GM at 08:48, Fri 15 July 2016.
Christopher 'Kit' Cavendish
player, 515 posts
Writer and Black Sheep
Fri 15 Jul 2016
at 15:09
  • msg #517

Re: Meta-game

We don't have enough points to do it driving, so we'll fix up George now and then fix up one of the policemen while driving.
Percival Naughton
player, 211 posts
Sat 16 Jul 2016
at 00:34
  • msg #518

Re: Meta-game

Can we fix George and the policeman who is dying now and the other one on our way?

I imagine Percy can take care of one and Kit the other at the same time so we won't waste time. And we both can try during the way.

What do you think?
Christopher 'Kit' Cavendish
player, 516 posts
Writer and Black Sheep
Sat 16 Jul 2016
at 03:01
  • msg #519

Re: Meta-game

GM, is that feasible with our total of 7 First Aid points?
Great Old One
GM, 1174 posts
That is not dead
which can eternal lie
Sat 16 Jul 2016
at 12:35
  • msg #520

Re: Meta-game

Seven points (2+2+3) is enough to stabilse both cops and heal George to the max possible, but only if you're stationary. If you want to drive on quickly you will have to make sacrifices e.g you could only stabilse one cop or skip healing George.
Percival Naughton
player, 212 posts
Sat 16 Jul 2016
at 13:55
  • msg #521

Re: Meta-game

How long would it take for us to do the first aid in all of them? And just in two of them? Basically what is the difference in time to heal all three of them and just two?
Christopher 'Kit' Cavendish
player, 517 posts
Writer and Black Sheep
Sat 16 Jul 2016
at 14:45
  • msg #522

Re: Meta-game

George gets priority, IMO.
Percival Naughton
player, 213 posts
Sat 16 Jul 2016
at 16:55
  • msg #523

Re: Meta-game

Of course, that's why I'm considering we are going to help 2 or 3. 2: George + policeman; 3: George + 2 policemen.
Christopher 'Kit' Cavendish
player, 518 posts
Writer and Black Sheep
Sun 17 Jul 2016
at 00:52
  • msg #524

Re: Meta-game

I would go with George and policeman (singular). Honestly, keeping two police prisoners alive sounds bad to me, as callous as that sounds.
Great Old One
GM, 1175 posts
That is not dead
which can eternal lie
Mon 18 Jul 2016
at 10:54
  • msg #525

Re: Meta-game

Let's hear Jonathan's view, although he has warned us his posting will be sporadic over the holidays. No rush, I am enjoying the sunshine at our holiday home in Piazzogna :)

Check it out! http://www.flickriver.com/phot...s/72157624637905031/

Having a relaxing time, with plenty of time for posting :)
Christopher 'Kit' Cavendish
player, 519 posts
Writer and Black Sheep
Mon 18 Jul 2016
at 12:51
  • msg #526

Re: Meta-game

Pretty!
Percival Naughton
player, 214 posts
Tue 19 Jul 2016
at 16:06
  • msg #527

Re: Meta-game

How beautiful this place, Piazzogna! Made me wish to know it. :-)

Regarding our situation with the policemen:

- Of course George will be taken care. No questions on that.

- Policemen: one is serious injured and the other is just injured.

Options we could think about:

- First aid in both policemen.

- First aid in only one policeman.

If we do in both of them it will take more time (how long it would take to do first aid in both policemen?)

If we do in both we will have two policemen with us which represents a problem.

If we do in only one: which one we will do? In this case, maybe it's better to leave the injured policeman there (maybe the other two come back and help him) and we "keep" the serious injured one (which I think will give us less problem to control).

The question in this case is what exactly do we want to do with the policemen. Do we want them to die (then maybe leave the serious injured behind)? Do you want them alive just to ask questions? Then what are we going to do with them (or only one if we leave one behind).

Jonathan has a lot to think about. :-)
Christopher 'Kit' Cavendish
player, 520 posts
Writer and Black Sheep
Tue 19 Jul 2016
at 20:49
  • msg #528

Re: Meta-game

Agreed with your analysis. Jonathan?
Jonathan Cavendish
player, 343 posts
Lord Deville
Wed 20 Jul 2016
at 09:45
  • msg #529

Re: Meta-game

We can't just let them die. I doubt the others are coming back. Even the one that could stand up to George's gun. Let's help them both. I'll have my foot on the pedal, ready to go if something happens. How long does it take to fix'em up?
Great Old One
GM, 1181 posts
That is not dead
which can eternal lie
Sun 7 Aug 2016
at 09:23
  • msg #530

Re: Meta-game

OK, I am going to wait for Jonathan's post. He hasn't heard any of this, but is coming up on the outskirts of a settlement.
Captain George Yates
player, 315 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 8 Nov 2016
at 03:04
  • msg #531

Re: Meta-game

Can we get around to different sides of the shack, coming in from two angles?
Jonathan Cavendish
player, 347 posts
Lord Deville
Tue 8 Nov 2016
at 23:28
  • msg #532

Re: Meta-game

Waiting for the answer.
Great Old One
GM, 1188 posts
That is not dead
which can eternal lie
Wed 9 Nov 2016
at 06:05
  • msg #533

Re: Meta-game

Yes, but there is no cover on either side for the last dozen yards or so.
Captain George Yates
player, 316 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 10 Nov 2016
at 03:01
  • msg #534

Re: Meta-game

So they can see us coming?
Great Old One
GM, 1189 posts
That is not dead
which can eternal lie
Thu 10 Nov 2016
at 06:10
  • msg #535

Re: Meta-game

If there is anyone keeping watch, yes.
Captain George Yates
player, 317 posts
Boston Huntsmaster
Captain, US Army Retired
Fri 11 Nov 2016
at 00:13
  • msg #536

Re: Meta-game

That still work for you guys? George is crazy enough to take the chance, and Kit can be a tying vote if needs be.
Great Old One
GM, 1190 posts
That is not dead
which can eternal lie
Thu 17 Nov 2016
at 07:39
  • msg #537

Re: Meta-game

Percival, Jonathan, are you on board with the plan?
Jonathan Cavendish
player, 349 posts
Lord Deville
Sat 19 Nov 2016
at 21:29
  • msg #538

Re: Meta-game

Yup
Percival Naughton
player, 219 posts
Wed 23 Nov 2016
at 12:44
  • msg #539

Re: Meta-game

Hi everyone,

I'm back. I'm sorry, it was too much work, it was impossible to keep up with the game. Just give me some more days to get you to my time zone again. Probably by the beginning of next week.

Thanks! :-)
Jonathan Cavendish
player, 350 posts
Lord Deville
Thu 24 Nov 2016
at 00:22
  • msg #540

Re: Meta-game

Excellent, welcome back!
Great Old One
GM, 1191 posts
That is not dead
which can eternal lie
Thu 24 Nov 2016
at 06:01
  • msg #541

Re: Meta-game

Welcome back indeed! Update from me at the weekend :)
Christopher 'Kit' Cavendish
player, 525 posts
Writer and Black Sheep
Fri 25 Nov 2016
at 03:26
  • msg #542

Re: Meta-game

Very good!
Great Old One
GM, 1192 posts
That is not dead
which can eternal lie
Sun 27 Nov 2016
at 10:51
  • msg #543

Re: Meta-game

Both groups must make a Stealth roll DC4. Jonathan and Kit can spent Stealth points for their respective groups.
Christopher 'Kit' Cavendish
player, 526 posts
Writer and Black Sheep
Mon 28 Nov 2016
at 00:04
  • msg #544

Re: Meta-game

So, one roll per group? Or per PC?
Great Old One
GM, 1193 posts
That is not dead
which can eternal lie
Mon 28 Nov 2016
at 07:33
  • msg #545

Re: Meta-game

Per group.
Christopher 'Kit' Cavendish
player, 527 posts
Writer and Black Sheep
Mon 28 Nov 2016
at 13:39
  • msg #546

Re: Meta-game

Spend of 2. Smashing success for team Kit!

08:38, Today: Christopher 'Kit' Cavendish rolled 7 using 1d6+2 with rolls of 5.  Steath check, spend 2.
Jonathan Cavendish
player, 351 posts
Lord Deville
Thu 1 Dec 2016
at 03:07
  • msg #547

Re: Meta-game

Jonathan takes the lead, the sound of his steps disappearing into the mist.


04:01, Today: Jonathan Cavendish rolled 8 using 1d6+2.  Stealth, spend 2.
Christopher 'Kit' Cavendish
player, 529 posts
Writer and Black Sheep
Thu 1 Dec 2016
at 14:34
  • msg #548

Re: Meta-game

Were we going for the cabin or the boat? If we haven't decided, I say the boat.
Great Old One
GM, 1197 posts
That is not dead
which can eternal lie
Sun 18 Dec 2016
at 11:00
  • msg #549

Re: Meta-game

Jonathan, Percival, the boat or the cabin??
Percival Naughton
player, 221 posts
Sun 18 Dec 2016
at 21:22
  • msg #550

Re: Meta-game

Since Percy and Kit are together, I'll follow Kit' suggestion: the boat.
Great Old One
GM, 1198 posts
That is not dead
which can eternal lie
Mon 19 Dec 2016
at 06:03
  • msg #551

Re: Meta-game

FYI You split up on the approach, but now you are four.
Christopher 'Kit' Cavendish
player, 532 posts
Writer and Black Sheep
Mon 9 Jan 2017
at 00:35
  • msg #552

Re: Meta-game

How does the boat seem to move? If it's by rowing, are there oars or paddles in it?
Great Old One
GM, 1201 posts
That is not dead
which can eternal lie
Mon 9 Jan 2017
at 10:55
  • msg #553

Re: Meta-game

The boat looks more or less like this: http://www.whoi.edu/cms/images...sterias_en_43399.jpg

So it can travel under its own power.
Christopher 'Kit' Cavendish
player, 533 posts
Writer and Black Sheep
Mon 9 Jan 2017
at 22:14
  • msg #554

Re: Meta-game

Do any of us know how to pilot such a boat?
Percival Naughton
player, 224 posts
Thu 12 Jan 2017
at 22:22
  • msg #555

Re: Meta-game

Good question. Maybe Jonathan?...
Great Old One
GM, 1203 posts
That is not dead
which can eternal lie
Sat 14 Jan 2017
at 10:44
  • msg #556

Re: Meta-game

I think Outdoorsman will cover it. Also, Jonathan and George are both from Boston, so it's likely they've messed around on a boat before.
This message was last edited by the GM at 10:45, Sat 14 Jan 2017.
Percival Naughton
player, 228 posts
Tue 24 Jan 2017
at 11:44
  • msg #557

Re: Meta-game

I'm not sure, but do we have any guns? Percy can use the gun (if there is one) to intimidate whoever is in the boat.

If there is no gun, he will look for something to use as a weapon (a piece of wood, a metal bar, something like this).

Sorry, I did this post 2 days ago but it seems because internet problems it was not sent...
Jonathan Cavendish
player, 358 posts
Lord Deville
Thu 26 Jan 2017
at 20:33
  • msg #558

Re: Meta-game

Jonathan can pilot.
Great Old One
GM, 1206 posts
That is not dead
which can eternal lie
Sat 28 Jan 2017
at 10:58
  • msg #559

Re: Meta-game

BTW you do have at least one gun (will have to read back in some earlier posts to see how many, unless George/Kit remembers), and there are people who can use them too. I don't think things are so bad that Percival has to join in the gun play... yet ;)
Christopher 'Kit' Cavendish
player, 538 posts
Writer and Black Sheep
Sat 28 Jan 2017
at 23:41
  • msg #560

Re: Meta-game

Kit and George have guns at least.

Should one or more of us make a Sense Danger roll?
Percival Naughton
player, 229 posts
Mon 30 Jan 2017
at 14:45
  • msg #561

Re: Meta-game

Percy just want to intimidate, not start a fight. I'll post accordingly.
Great Old One
GM, 1207 posts
That is not dead
which can eternal lie
Thu 2 Feb 2017
at 13:29
  • msg #562

Re: Meta-game

BTW, you were only told you were being taken to an isolated island, not which one...
Percival Naughton
player, 231 posts
Thu 2 Feb 2017
at 16:04
  • msg #563

Re: Meta-game

Another reason for Percy to feel anticipation and fear... ;-) :-)
Captain George Yates
player, 324 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 4 Feb 2017
at 21:27
  • msg #564

Re: Meta-game

Um, is there any way we can retcon to have found a destination in mind?
Great Old One
GM, 1209 posts
That is not dead
which can eternal lie
Sun 5 Feb 2017
at 08:50
  • msg #565

Re: Meta-game

No, but I'm sure you will work something out!
Captain George Yates
player, 325 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 5 Feb 2017
at 14:54
  • msg #566

Re: Meta-game

Would an investigative spend in History or Outdoorsman help us identify a place to go?
Great Old One
GM, 1210 posts
That is not dead
which can eternal lie
Sun 5 Feb 2017
at 16:04
  • msg #567

Re: Meta-game

Let's just wait and see if Jonathan and/or Percival want to suggest something. Otherwise I will step in.

So, you've stolen a boat that was supposed to take you somewhere. How might you find out where that was?
This message was last edited by the GM at 16:06, Sun 05 Feb 2017.
Christopher 'Kit' Cavendish
player, 539 posts
Writer and Black Sheep
Tue 7 Feb 2017
at 02:58
  • msg #568

Re: Meta-game

Is there a radio on the boat? Presumably they'd be communicating with their base.
Great Old One
GM, 1212 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 05:57
  • msg #569

Re: Meta-game

No radio.
Percival Naughton
player, 232 posts
Tue 7 Feb 2017
at 09:50
  • msg #570

Re: Meta-game

Thanks for Jonathan. I didn't think about the (obvious) maps... :-)
Captain George Yates
player, 326 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 7 Feb 2017
at 19:26
  • msg #571

Re: Meta-game

What else do we know about the island? Did we acquire any information anywhere else?
Great Old One
GM, 1213 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 20:20
  • msg #572

Re: Meta-game

Nope, the fist you heard about it was from the policeman you interrogated.
Jonathan Cavendish
player, 361 posts
Lord Deville
Tue 7 Feb 2017
at 21:37
  • msg #573

Re: Meta-game

Oh dear. My mind thought of this as a spooky island in the middle of a lake in the scottish highlands. ;) But seeing Grace island shows it to be an island in the ocean. So, how do we plot a way to the island, can we understand where we are starting, so we can at least have a chance to navigate there?
This message had punctuation tweaked by the player at 21:38, Tue 07 Feb 2017.
Great Old One
GM, 1214 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 22:29
  • msg #574

Re: Meta-game

Check the scale on that google map :) It's not that far away. George or Jonathan can navigate just by the lights on the shoreline, no roll required... so if you want to head for there, you can.
Captain George Yates
player, 327 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 9 Feb 2017
at 04:01
  • msg #575

Re: Meta-game

That is precisely where we shall head, then!
Captain George Yates
player, 330 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 27 Feb 2017
at 20:21
  • msg #576

Re: Meta-game

We'll tether the boat at the boathouse and head into the mansion. Dum-dum-dummmmm!
Great Old One
GM, 1233 posts
That is not dead
which can eternal lie
Mon 22 May 2017
at 10:17
  • msg #577

Re: Meta-game

One of Percival/George/Kit please make a Sense Trouble roll.

As usual, put any spend as a plus in the Dice Roller.

Apols again for the slowdown!
Captain George Yates
player, 340 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 22 May 2017
at 11:41
  • msg #578

Re: Meta-game

Spend of 2 for a TN of 5.
07:40, Today: Captain George Yates rolled 5 using 1d6+2.  Sense Trouble spend 2.
Great Old One
GM, 1235 posts
That is not dead
which can eternal lie
Fri 26 May 2017
at 09:32
  • msg #579

Re: Meta-game

To sneak past the guard Steath DC3. To go in the other direction (there are a corridor and several doors on the other part of the landing) DC2. To sneak back down the stairs: automatic. Over to you!
Christopher 'Kit' Cavendish
player, 547 posts
Writer and Black Sheep
Sat 27 May 2017
at 00:10
  • msg #580

Re: Meta-game

I'm thinking the other way (DC 2). What do you guys think?
Jonathan Cavendish
player, 372 posts
Lord Deville
Mon 17 Jul 2017
at 17:28
  • msg #581

Re: Meta-game

Agreed.

(Sorry mates, I thought I answered this more than a month ago!)

Rolled for safetys sake:
19:28, Today: Jonathan Cavendish rolled 4 using 1d6+1.  Stealth spend 1.
This message was last edited by the player at 17:30, Mon 17 July 2017.
Christopher 'Kit' Cavendish
player, 548 posts
Writer and Black Sheep
Mon 17 Jul 2017
at 18:26
  • msg #582

Re: Meta-game

No worries. We sneak! Good thing I did a spend of 1 for Kit.

14:26, Today: Captain George Yates rolled 3 using 1d6.  Stealth.
14:25, Today: Christopher 'Kit' Cavendish rolled 2 using 1d6+1.  Stealth.
This message was last edited by the player at 18:26, Mon 17 July 2017.
Christopher 'Kit' Cavendish
player, 549 posts
Writer and Black Sheep
Mon 24 Jul 2017
at 00:51
  • msg #583

Re: Meta-game

Sorry, clarification: what approaching party? And where is the guard?
Great Old One
GM, 1238 posts
That is not dead
which can eternal lie
Mon 24 Jul 2017
at 09:53
  • msg #584

Re: Meta-game

Will post a map shortly. Re the approaching party, see post 343 & 344.
Christopher 'Kit' Cavendish
player, 550 posts
Writer and Black Sheep
Mon 24 Jul 2017
at 12:40
  • msg #585

Re: Meta-game

I missed that there was a post 343; that was my gap. Thanks.

Can I make a Filch roll to take the sleeping guard's gun?
This message was last edited by the player at 12:42, Mon 24 July 2017.
Jonathan Cavendish
player, 373 posts
Lord Deville
Tue 25 Jul 2017
at 21:40
  • msg #586

Re: Meta-game

Great Old One:
Will post a map shortly. Re the approaching party, see post 343 & 344.


Should we answer before or after the map? :)
Christopher 'Kit' Cavendish
player, 551 posts
Writer and Black Sheep
Tue 25 Jul 2017
at 22:01
  • msg #587

Re: Meta-game

I don't care about a map, personally. I just want to know if I can make my Filch roll.
Great Old One
GM, 1239 posts
That is not dead
which can eternal lie
Thu 27 Jul 2017
at 08:50
  • msg #588

Re: Meta-game

Apols folks, got a busy two days ahead, updates at the weekend.

On the Filch, the answer is you can, but you would need to make another Stealth roll DC3. You can, however, carry over the spend from the original roll.
Christopher 'Kit' Cavendish
player, 552 posts
Writer and Black Sheep
Thu 27 Jul 2017
at 22:02
  • msg #589

Re: Meta-game

Done and done! Made a 2-point spend on Filch and crushed it.

18:01, Today: Christopher 'Kit' Cavendish rolled 5,8 using 1d6+1,1d6+2.  Stealth, Filch .
Great Old One
GM, 1240 posts
That is not dead
which can eternal lie
Sun 30 Jul 2017
at 09:49
  • msg #590

Re: Meta-game

======o===/=====     This is a map of the entrance hall gallery
           G
  == * * * * ==      @ - you are here
   o  SSSSS@ o       = - wall
   = *  S  * =       o - closed door
   = *  s  * =       / - ajar door
   = *     * =       * - balcony rail
   o *     * o       S - stairway
   = *     * =       D - front door
   = *     * =       G - guard asleep on chair
==== *==D==*====

OK folks, here is a map of the scene. You can head for the door in front of you or the door to the right and get there just in time to be hidden.

Let me know if anything's not clear. BTW the voices are coming from beyond the half open door and the approaching party are seconds away from the front door...
Christopher 'Kit' Cavendish
player, 554 posts
Writer and Black Sheep
Sun 30 Jul 2017
at 22:39
  • msg #591

Re: Meta-game

We make for the door to the right, I say.
Great Old One
GM, 1241 posts
That is not dead
which can eternal lie
Mon 14 Aug 2017
at 10:14
  • msg #592

Re: Meta-game

The door to the right it is! Update later this week.
Captain George Yates
player, 345 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 1 Oct 2017
at 00:33
  • msg #593

Re: Meta-game

Is the room next door to us connected to our room, or is the door we're watching the only way into the room?
Great Old One
GM, 1246 posts
That is not dead
which can eternal lie
Sun 1 Oct 2017
at 09:13
  • msg #594

Re: Meta-game

Only one door in. There presumably a couple of windows behind the mouldering curtains.
Captain George Yates
player, 346 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 2 Oct 2017
at 11:35
  • msg #595

Re: Meta-game

That's perfect. We wait for them to come.
Captain George Yates
player, 349 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 12 Dec 2017
at 00:30
  • msg #596

Re: Meta-game

Waiting for the results of Jonathan's actions, as I'm not opening fire until he's out of the way.
Great Old One
GM, 1260 posts
That is not dead
which can eternal lie
Sun 21 Jan 2018
at 13:29
  • msg #597

Re: Meta-game

For reference in the main thread. Any questions, ask here.

======o===/==========     This is a map of the entrance hall gallery

  == * * * * ========     @ - you are here / Kit is here
   o  SSSSS  /      =     = - wall
   = *  S  * =      =     o - closed door
   = *  s  * =      =     / - ajar door
   = *     * ========     * - balcony rail
   o *     K / @    =     S - stairway
   = *  W  * =      =     D - front door
   = *     * =      =     W - group from outside
==== *==D==*=========
Christopher 'Kit' Cavendish
player, 567 posts
Writer and Black Sheep
Mon 5 Feb 2018
at 13:25
  • msg #598

Re: Meta-game

Definitely, definitely not leaving our little fortified position.

How many bullets does each gun have left at this point? I know we picked up a gun from one of the enemies.
Great Old One
GM, 1270 posts
That is not dead
which can eternal lie
Mon 9 Apr 2018
at 10:24
  • msg #599

Re: Meta-game

Just to be clear, will George stay outside when the door is closed?
Captain George Yates
player, 355 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 10 Apr 2018
at 00:24
  • msg #600

Re: Meta-game

Um, George is on the balcony, not on the other side of the door. There isn't a door between him and the party, I believe.
Great Old One
GM, 1271 posts
That is not dead
which can eternal lie
Tue 10 Apr 2018
at 10:46
  • msg #601

Re: Meta-game

There is, but it is currently open. Which door is Kit referring to here??

I'm not sure we are on the same page in our theater of the mind :)

Christopher 'Kit' Cavendish:
Kit's eyes narrow. <darkgreen>"Jonathan, move the lamp. Check it to make sure there aren't any surprises. And you--CLOSE THE DOOR. Last warning."</lavender> He cocks the hammer on his pistol, ready to shoot the man.

Christopher 'Kit' Cavendish
player, 573 posts
Writer and Black Sheep
Tue 10 Apr 2018
at 11:33
  • msg #602

Re: Meta-game

Then let's clarify--did the man with the lantern close the door that he just walked through as instructed?
Great Old One
GM, 1272 posts
That is not dead
which can eternal lie
Fri 13 Apr 2018
at 05:55
  • msg #603

Re: Meta-game

Not yet, but he was about to, which is why I wanted to clarify which side of the door George will end up on :)
Christopher 'Kit' Cavendish
player, 574 posts
Writer and Black Sheep
Fri 13 Apr 2018
at 19:26
  • msg #604

Re: Meta-game

Okay, to clarify: the man is closing the door to the STAIRS, but the door to the BALCONY is remaining open, correct?
Great Old One
GM, 1273 posts
That is not dead
which can eternal lie
Sun 15 Apr 2018
at 12:00
  • msg #605

Re: Meta-game

OK, clearly I have not done a good job. I'm going to post a couple of pictures. The first shows the staircase (but without the balcony on the other two sides of the room).

https://www.google.ch/imgres?i...;iact=mrc&uact=8

The second shows the balcony without the staircase. Your room is the one to the right, except there is a (currently open) door there. Just to the right of the stained glass window is the door leading to the bad guys.

http://www.alamy.com/stock-pho...-hall-134516385.html

In other words, there is no door to the stairs, only a door to the balcony.
Christopher 'Kit' Cavendish
player, 575 posts
Writer and Black Sheep
Sun 15 Apr 2018
at 19:43
  • msg #606

Re: Meta-game

Oh, okay. I'll revise my post accordingly. No door closing.
Christopher 'Kit' Cavendish
player, 578 posts
Writer and Black Sheep
Mon 21 May 2018
at 20:27
  • msg #607

Re: Meta-game

Great Old One:
Have to go back and add all the point spends for the last year!


Whose point spends are you talking about? I have been managing my own point spends on my characters. Don't deduct anything on my guys, please :-)
Great Old One
GM, 1278 posts
That is not dead
which can eternal lie
Tue 22 May 2018
at 17:26
  • msg #608

Re: Meta-game

Christopher 'Kit' Cavendish
player, 579 posts
Writer and Black Sheep
Wed 23 May 2018
at 18:33
  • msg #609

Re: Meta-game

Okay, cool. As long as your counts match what's on my sheet, we're good :-)

Next question--how many bullets do Kit, Jonathan and George have left in their guns?
This message was last edited by the player at 18:34, Wed 23 May 2018.
Sign In