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05:16, 2nd May 2024 (GMT+0)

Meta-game & Rules Discussion.

Posted by Great Old OneFor group 0
Christopher 'Kit' Cavendish
player, 538 posts
Writer and Black Sheep
Sat 28 Jan 2017
at 23:41
  • msg #560

Re: Meta-game

Kit and George have guns at least.

Should one or more of us make a Sense Danger roll?
Percival Naughton
player, 229 posts
Mon 30 Jan 2017
at 14:45
  • msg #561

Re: Meta-game

Percy just want to intimidate, not start a fight. I'll post accordingly.
Great Old One
GM, 1207 posts
That is not dead
which can eternal lie
Thu 2 Feb 2017
at 13:29
  • msg #562

Re: Meta-game

BTW, you were only told you were being taken to an isolated island, not which one...
Percival Naughton
player, 231 posts
Thu 2 Feb 2017
at 16:04
  • msg #563

Re: Meta-game

Another reason for Percy to feel anticipation and fear... ;-) :-)
Captain George Yates
player, 324 posts
Boston Huntsmaster
Captain, US Army Retired
Sat 4 Feb 2017
at 21:27
  • msg #564

Re: Meta-game

Um, is there any way we can retcon to have found a destination in mind?
Great Old One
GM, 1209 posts
That is not dead
which can eternal lie
Sun 5 Feb 2017
at 08:50
  • msg #565

Re: Meta-game

No, but I'm sure you will work something out!
Captain George Yates
player, 325 posts
Boston Huntsmaster
Captain, US Army Retired
Sun 5 Feb 2017
at 14:54
  • msg #566

Re: Meta-game

Would an investigative spend in History or Outdoorsman help us identify a place to go?
Great Old One
GM, 1210 posts
That is not dead
which can eternal lie
Sun 5 Feb 2017
at 16:04
  • msg #567

Re: Meta-game

Let's just wait and see if Jonathan and/or Percival want to suggest something. Otherwise I will step in.

So, you've stolen a boat that was supposed to take you somewhere. How might you find out where that was?
This message was last edited by the GM at 16:06, Sun 05 Feb 2017.
Christopher 'Kit' Cavendish
player, 539 posts
Writer and Black Sheep
Tue 7 Feb 2017
at 02:58
  • msg #568

Re: Meta-game

Is there a radio on the boat? Presumably they'd be communicating with their base.
Great Old One
GM, 1212 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 05:57
  • msg #569

Re: Meta-game

No radio.
Percival Naughton
player, 232 posts
Tue 7 Feb 2017
at 09:50
  • msg #570

Re: Meta-game

Thanks for Jonathan. I didn't think about the (obvious) maps... :-)
Captain George Yates
player, 326 posts
Boston Huntsmaster
Captain, US Army Retired
Tue 7 Feb 2017
at 19:26
  • msg #571

Re: Meta-game

What else do we know about the island? Did we acquire any information anywhere else?
Great Old One
GM, 1213 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 20:20
  • msg #572

Re: Meta-game

Nope, the fist you heard about it was from the policeman you interrogated.
Jonathan Cavendish
player, 361 posts
Lord Deville
Tue 7 Feb 2017
at 21:37
  • msg #573

Re: Meta-game

Oh dear. My mind thought of this as a spooky island in the middle of a lake in the scottish highlands. ;) But seeing Grace island shows it to be an island in the ocean. So, how do we plot a way to the island, can we understand where we are starting, so we can at least have a chance to navigate there?
This message had punctuation tweaked by the player at 21:38, Tue 07 Feb 2017.
Great Old One
GM, 1214 posts
That is not dead
which can eternal lie
Tue 7 Feb 2017
at 22:29
  • msg #574

Re: Meta-game

Check the scale on that google map :) It's not that far away. George or Jonathan can navigate just by the lights on the shoreline, no roll required... so if you want to head for there, you can.
Captain George Yates
player, 327 posts
Boston Huntsmaster
Captain, US Army Retired
Thu 9 Feb 2017
at 04:01
  • msg #575

Re: Meta-game

That is precisely where we shall head, then!
Captain George Yates
player, 330 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 27 Feb 2017
at 20:21
  • msg #576

Re: Meta-game

We'll tether the boat at the boathouse and head into the mansion. Dum-dum-dummmmm!
Great Old One
GM, 1233 posts
That is not dead
which can eternal lie
Mon 22 May 2017
at 10:17
  • msg #577

Re: Meta-game

One of Percival/George/Kit please make a Sense Trouble roll.

As usual, put any spend as a plus in the Dice Roller.

Apols again for the slowdown!
Captain George Yates
player, 340 posts
Boston Huntsmaster
Captain, US Army Retired
Mon 22 May 2017
at 11:41
  • msg #578

Re: Meta-game

Spend of 2 for a TN of 5.
07:40, Today: Captain George Yates rolled 5 using 1d6+2.  Sense Trouble spend 2.
Great Old One
GM, 1235 posts
That is not dead
which can eternal lie
Fri 26 May 2017
at 09:32
  • msg #579

Re: Meta-game

To sneak past the guard Steath DC3. To go in the other direction (there are a corridor and several doors on the other part of the landing) DC2. To sneak back down the stairs: automatic. Over to you!
Christopher 'Kit' Cavendish
player, 547 posts
Writer and Black Sheep
Sat 27 May 2017
at 00:10
  • msg #580

Re: Meta-game

I'm thinking the other way (DC 2). What do you guys think?
Jonathan Cavendish
player, 372 posts
Lord Deville
Mon 17 Jul 2017
at 17:28
  • msg #581

Re: Meta-game

Agreed.

(Sorry mates, I thought I answered this more than a month ago!)

Rolled for safetys sake:
19:28, Today: Jonathan Cavendish rolled 4 using 1d6+1.  Stealth spend 1.
This message was last edited by the player at 17:30, Mon 17 July 2017.
Christopher 'Kit' Cavendish
player, 548 posts
Writer and Black Sheep
Mon 17 Jul 2017
at 18:26
  • msg #582

Re: Meta-game

No worries. We sneak! Good thing I did a spend of 1 for Kit.

14:26, Today: Captain George Yates rolled 3 using 1d6.  Stealth.
14:25, Today: Christopher 'Kit' Cavendish rolled 2 using 1d6+1.  Stealth.
This message was last edited by the player at 18:26, Mon 17 July 2017.
Christopher 'Kit' Cavendish
player, 549 posts
Writer and Black Sheep
Mon 24 Jul 2017
at 00:51
  • msg #583

Re: Meta-game

Sorry, clarification: what approaching party? And where is the guard?
Great Old One
GM, 1238 posts
That is not dead
which can eternal lie
Mon 24 Jul 2017
at 09:53
  • msg #584

Re: Meta-game

Will post a map shortly. Re the approaching party, see post 343 & 344.
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