Table Talk.   Posted by DM.Group: 0
Aldridge
 player, 67 posts
 Bard, Trader
Wed 20 May 2015
at 21:23
Re: Table Talk
Is that directed toward PTSD, or the plot trap into which Westra and I seem to be leading the party?
DM
 GM, 78 posts
Wed 20 May 2015
at 21:30
Re: Table Talk
PTSD, I suspect. Your characters currently have no actual knowledge that this bear bears a striking resemblance to a bear the other PbP campaign had to bear.
Alwanzatar
 player, 40 posts
Wed 20 May 2015
at 21:32
Re: Table Talk
These puns are bearly tolerable. This could get grizzly, and leave the party quite polarized. Someone's pants are likely to turn brown.
Aldridge
 player, 68 posts
 Bard, Trader
Wed 20 May 2015
at 21:33
Re: Table Talk
This is getting teddieous, guys.
Alwanzatar
 player, 42 posts
Wed 20 May 2015
at 21:43
Re: Table Talk
I don't see why the DM won't just panda to our needs by providing a mob we can all fight. Must have a black heart indeed.
Aldridge
 player, 69 posts
 Bard, Trader
Wed 20 May 2015
at 23:04
Re: Table Talk
Hopefully this discussion will give him paws.
Alwanzatar
 player, 43 posts
Wed 20 May 2015
at 23:17
Re: Table Talk
Perhaps we could write up some kind of contract and include a "no flamestone bears" claws.
Aldridge
 player, 71 posts
 Bard, Trader
Wed 20 May 2015
at 23:24
Re: Table Talk
I would be down fur that.
Alwanzatar
 player, 46 posts
Fri 22 May 2015
at 13:11
Re: Table Talk

Aldridge
 player, 73 posts
 Bard, Trader
Fri 22 May 2015
at 13:18
Re: Table Talk
I accidentally clicked on Chris's image in-game, turned around to do some stuff, then turned back to see Youtube playing Ylvis. I was fortunate that mute was on.
Alwanzatar
 player, 48 posts
Fri 22 May 2015
at 13:24
Re: Table Talk
Wow, didn't even notice it was a link. Also, the polygon tool has some kinks to work out, like the part where it totally lies about Ctrl+Z doing anything. Also also, it's really hard to trace gray gridlines on gray terrain.
Aldridge
 player, 83 posts
 Bard, Trader
Thu 28 May 2015
at 20:45
Re: Table Talk
Thank you, sorcerer, from saving me from a very spiky fate!
Alwanzatar
 player, 53 posts
Thu 28 May 2015
at 20:55
Re: Table Talk
You're welcome! I'd stay to help you climb out, but 1) Str dump stat, 2) thing that laid trap is likely to bullrush any aides into the pit along with you.
DM
 GM, 117 posts
Tue 30 Jun 2015
at 23:16
Re: Table Talk
I'll be out for a wedding (wife's sister), so my posting will be sporadic, if at all, until Monday. Happy 4th!
Aldridge
 player, 118 posts
 Bard, Trader
Wed 8 Jul 2015
at 18:33
Re: Table Talk
I am just now revisiting this board after running from this bear for over a month. While I feel like I did have a healthy fear of the bear before, my appreciation and fear seems to have increased after reading statements like:
quote:
As for the flammiferous ursid, it may yet make an appearance in Ir. It would be an excellent inhabitant for this setting, though encounters at this level would end very poorly for the players involved.

Also like:
quote:
He neglected to mention that it was stealthy, invisible, intelligent, and completely immune to magic. We never reached a high enough level for encounters not to end some level of poorly.

In short, should I start rolling a new character now, or wait for the battle to end sometime in the next week or two?
DM
 GM, 120 posts
Thu 9 Jul 2015
at 19:53
Re: Table Talk
I am surprised that nobody remembered that it breathes poison gas, too. (No, not actually surprised.) BTW, 5e totally does have ability damage, it just uses it less frequently. The mobs handle it inline, along with what it takes to cure it. Greater Restoration, for example, removes those penalties.
DM
 GM, 123 posts
Wed 15 Jul 2015
at 18:06
Re: Table Talk
Since it's not in the glossary, here is the definition for “slowed”...

Slowed: Your speed is halved, you have -2 to AC and Dex saves, and you can't use reactions.
Alwanzatar
 player, 75 posts
Tue 21 Jul 2015
at 19:26
Re: Table Talk
The nice thing about being completely ineffective in a combat is that if you try something stupid and it doesn't work, you've hardly lost anything!
Ethic
 player, 14 posts
Tue 21 Jul 2015
at 20:07
Re: Table Talk
As opposed to being completely ineffective at diplomacy in the case of Ethic. Though in his defense he is still pursuing diplomacy, just by a different means.
Westra
 player, 106 posts
Tue 4 Aug 2015
at 22:05
Re: Table Talk
Kind of hard to move the story along when Westra and Aldridge hate each other, but they seem to be the only ones talking. Just sayin'. We should do a poll. Whose character wants to punch Aldridge in his face? Say aye.
Aldridge
 player, 151 posts
 Bard, Trader
Tue 4 Aug 2015
at 22:18
Re: Table Talk
While I vote against punching Aldridge in the face, he is willing to part with the party due to split differences, if they decide they want nothing to do with him. Votes for the party to go south and send him on his separate route?
Ethic
 player, 25 posts
Wed 5 Aug 2015
at 12:57
Re: Table Talk
Being new to the party, I can only reply "I'm with you fellas."
Ethic
 player, 31 posts
Mon 10 Aug 2015
at 19:13
Re: Table Talk
Can't roll for crap on a perception check but I will do a running jump into a combat roll into the cave b/c I can nail an athletics check.
Aldridge
 player, 176 posts
 Bard, Trader
Mon 17 Aug 2015
at 22:13
Re: Table Talk
Overhanded comment about "chasing the dragon."

May have something to do with all those flowers Flutterwing ate.
DM
 GM, 170 posts
Mon 31 Aug 2015
at 15:47
Re: Table Talk
On this map, the light scattered stones (like what the party is currently standing on) are difficult terrain. The dark flat stones (you can see them just north of some light stones on the map) must be climbed. The giant stones on the map are big columns in the cave. You can't go over them, although some of them might be climbed if you had reason and were particularly athletic.