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Chapter 1: Greetings and Salutations.

Posted by DMFor group 0
Airdsgainne
player, 40 posts
Wed 22 Jul 2015
at 14:48
  • msg #489

Re: Chapter 1: Greetings and Salutations

Airdsgainne swings viciously at the bear again. (Attack Critical, Damage 6)
DM
GM, 126 posts
Wed 22 Jul 2015
at 16:08
  • msg #490

Re: Chapter 1: Greetings and Salutations

The mighty bear succumbs to its injuries, unconscious and dying. The villagers stop attacking for a moment to begin to tend to the wounded and unconscious.

The flameskull screeches in anger at the bear. It commands something in Blood-tongue, and the villagers pause for a moment, puzzled. It screeches again and a few reluctantly raise weary weapons toward the party, still unsure of whether they wish to use them.

(The party has time for speech and short conversation with the villagers. Any substantive actions post-combat should wait for the next real round, including checking on wounded, the bear, the forest, as well as any attacks or spells. Diplomacy, Intimidate, Bluff or other speech checks may be appropriate. If you do not speak Blood-tongue, you can attempt to communicate simple ideas with an Intelligence check. Complex ideas will require a higher Intelligence check.)
Ryudo
player, 54 posts
Wed 22 Jul 2015
at 16:11
  • msg #491

Re: Chapter 1: Greetings and Salutations

Ryudo ignores the angry villagers and begins moving as though to help the nearest downed Terrorclaw.
This message was last edited by the GM at 16:18, Wed 22 July 2015.
Aldridge
player, 126 posts
Bard, Trader
Wed 22 Jul 2015
at 16:35
  • msg #492

Re: Chapter 1: Greetings and Salutations

Aldridge sheathes his bow behind him and allows the Dancing Lights to die. All of his survival instincts tell him that it's time to leave. However, the frightened small child hiding in the tent within a couple steps of him compels him to stay. He decides that any sudden moves, including a word of warning to his colleagues, would need to be delayed.

Aldridge shoots a glare at the skull and warily eyes the confused villagers before crouching down to offer a sympathetic hand to the lad.
This message was last edited by the GM at 16:39, Wed 22 July 2015.
Westra
player, 89 posts
Wed 22 Jul 2015
at 16:39
  • msg #493

Re: Chapter 1: Greetings and Salutations

Westra remains a bear just in case the villagers decide to attack her. However, she sits back on her haunches and grabs her back paws with her front paws, rocking back and forth and generally being as adorable as possible.
This message was last edited by the player at 16:54, Wed 22 July 2015.
Alwanzatar
player, 76 posts
Wed 22 Jul 2015
at 16:43
  • msg #494

Re: Chapter 1: Greetings and Salutations

Alwan attempts to somehow communicate through gestures that the party had no hostile intent, and to point out the great effort and risk the party went to in order to slay the bear. He finds the task rather difficult, however. (7 persuasion, 7 intelligence).
This message was last edited by the GM at 16:46, Wed 22 July 2015.
DM
GM, 127 posts
Wed 22 Jul 2015
at 16:48
  • msg #495

Re: Chapter 1: Greetings and Salutations

The villagers are easily swayed, as Alwanzatar's actions match his words.

(This begins the next round. The villagers appear unlikely to attack this round, although the flameskull circling above appears to be yelling something at them. You can take actions.)
Ethic
player, 15 posts
Wed 22 Jul 2015
at 16:52
  • msg #496

Re: Chapter 1: Greetings and Salutations

Ethic drops his hammer into it's hook on his belt and slings his shield on his back. His chest is heaving from the effort of the run and fight. He takes the time to examine the beast at his feet. (Nature:21)
This message was last edited by the GM at 17:08, Wed 22 July 2015.
Alwanzatar
player, 77 posts
Wed 22 Jul 2015
at 16:53
  • msg #497

Re: Chapter 1: Greetings and Salutations

Alwan scrutinizes the flaming skull (11 arcana) and its relationship to the villagers (5 insight).
This message was last edited by the GM at 17:01, Wed 22 July 2015.
Westra
player, 90 posts
Wed 22 Jul 2015
at 16:54
  • msg #498

Re: Chapter 1: Greetings and Salutations

While performing her circus act, Westra does a quick medicine check of the unconscious Terrorclaws around her, to determine if she can help them at all once back in human form (23 (Nat20)).
This message was last edited by the GM at 17:16, Wed 22 July 2015.
Ryudo
player, 55 posts
Wed 22 Jul 2015
at 16:54
  • msg #499

Re: Chapter 1: Greetings and Salutations

Ryudo moves to the nearest Terrorclaw and tries to stabilize them.
This message was last edited by the GM at 17:16, Wed 22 July 2015.
Airdsgainne
player, 41 posts
Wed 22 Jul 2015
at 17:03
  • msg #500

Re: Chapter 1: Greetings and Salutations

Airdsgainne grabs Aldridge by the collar and pulls him down to look him in the eye. He states coldly, "That is the last time I follow a plan of yours without knowing what it is."

He shoves Aldridge backwards onto a child's eviscerated torso, and walks off to tend the wounded. (Medicine check 17)
This message was last edited by the GM at 17:19, Wed 22 July 2015.
Aldridge
player, 127 posts
Bard, Trader
Wed 22 Jul 2015
at 17:23
  • msg #501

Re: Chapter 1: Greetings and Salutations

Aldridge stands back up and dusts himself off, scowling at the gnome. "Save your petty outrage when we're actually out of danger. Or have you noticed that the battle might not be over?" He takes a few disgusted forward steps away from skull, keeping a peripheral eye on it over his shoulder.
This message was last edited by the player at 17:24, Wed 22 July 2015.
Airdsgainne
player, 42 posts
Wed 22 Jul 2015
at 17:25
  • msg #502

Re: Chapter 1: Greetings and Salutations

After inspecting a few bodies, Airdsgainne shouts over to Westra, "The gas is paralysing! They're not dead. Do you have antitoxin?" He begins giving rescue breathing to the gassed villagers.
Aldridge
player, 128 posts
Bard, Trader
Wed 22 Jul 2015
at 17:33
  • msg #503

Re: Chapter 1: Greetings and Salutations

"[Language unknown: Ho rutpr din io ineredhouund, U lesiec reonit iche etulle ave tinit a ho whetinhat illntieen,]" Aldridge mutters to himself. He continues walking away from the battle field, checking to see if anything is approaching. His unease about the screaming skull interferes with his analysis (Perception 4).
Westra
player, 91 posts
Wed 22 Jul 2015
at 17:38
  • msg #504

Re: Chapter 1: Greetings and Salutations

Westra points a claw at Ryudo and grunts in answer to Airdsgainne's question. She gets up and jogs over to Ryudo, turning reluctantly back into a human as she goes. "Can I get a few of those vials of antitoxin you found? We need as many of them on our side as possible."
Ryudo
player, 56 posts
Wed 22 Jul 2015
at 17:41
  • msg #505

Re: Chapter 1: Greetings and Salutations

Ryduo goes through the items he had found in the tent, displaying 8 doses of antitoxin.  "Here, you know how to use them better than I."
DM
GM, 128 posts
Wed 22 Jul 2015
at 17:49
  • msg #506

Re: Chapter 1: Greetings and Salutations

Roll call for the village:

Healthy combatants:
  • Auhgan, 9yo boy
  • Shagar, 28yo woman
  • Rulfim, 49yo woman
  • Mor, 28yo woman
  • Zilug, 9yo boy
  • Borgakh, 8yo girl
  • Bruigig, 6yo boy
  • Winug, 9yo boy


Healthy children:
  • Lash, 2yo girl
  • Opeghat, 3yo boy
  • Dubok, 3yo boy
  • Zarfu, 3yo boy
  • Krugorim, 1yo boy
  • Garzong, 4yo boy
  • Trilug, 2yo boy
  • Shomdud, 1yo boy
  • Varthurg, 4yo boy (non-threatening burns from rescuing Burul)
  • Burul, infant boy
  • Ragash, 1yo girl
  • Hugolm, 1yo boy


Unconscious:
  • Vlog, 55yo man, bleeding out
  • Quordud, 14yo boy, stabilized
  • Bulfim, 16yo girl, stabilized (pregnant)


Paralyzed:
  • Gonk, 31yo woman
  • Sharog, 11yo girl
  • Shelur, 8yo girl
  • Mor, 10yo girl
  • Duma the Elder, 48yo man
  • Bogdub, 13yo girl
  • Vagan, 9yo boy
  • Xugagug, 50yo man
  • Gluronk, 18yo girl (pregnant)
  • Durz, 14yo girl (wearing druidic holy symbol)
  • Ghak, 15yo girl
  • Kegigoth, 12yo boy
  • Dul, 10yo boy
  • Lazgar, 63yo woman
  • Zahgorim, 27yo man
  • Borgahka, 72yo woman (wearing druidic holy symbol, previously healed Ryudo)
  • Bor, 1yo girl (worn by Ghak)
  • Ugak, infant girl (worn by Ghak)



Dead:
  • Shagar, 30yo woman: leg torn off, burned to death
  • Durgat, 11yo girl: decapitated, flaming head sent flying
  • Durgat, 50yo woman: torso ripped open, burned to death
  • Kegigoth, 7yo boy: bit in half
  • Homraz, 48yo woman: burned to death
  • Buomaugh, 51yo man: dismembered, burned to death
  • Yotul, 28yo woman: burned to death
  • Burub, 13yo girl: disemboweled, burned to death
  • Grat, 19yo girl: burned to death, infant rescued from corpse

This message was last edited by the GM at 23:11, Wed 22 July 2015.
DM
GM, 129 posts
Wed 22 Jul 2015
at 17:56
  • msg #507

Re: Chapter 1: Greetings and Salutations

Flutterwing immediately carries out Aldridge's instruction, dropping her shield and curing Westra of poison. (Westra is cured of poison, but the penalty to hp remains. Anything that removes a level of exhaustion will restore one hit die+con mod of max hp.)
Aldridge
player, 129 posts
Bard, Trader
Wed 22 Jul 2015
at 18:03
  • msg #508

Re: Chapter 1: Greetings and Salutations

"Good work, Flutterwing," Aldridge says. "Actually, if you wouldn't mind, go ahead and club the sleeping beast upside the head, just to be certain it doesn't surprise us."

Aldridge also sings a few begrudging healing words for the party druid, as well (+6 health).
DM
GM, 130 posts
Wed 22 Jul 2015
at 18:07
  • msg #509

Re: Chapter 1: Greetings and Salutations

The villagers, a few at a time, appear to decide that they are not going to attack a party that is helping them, skull or no skull. The flameskull appears to be getting impatient, however. The surviving villagers stand back from the party, as though they are afraid to associate with them.
Westra
player, 92 posts
Wed 22 Jul 2015
at 18:11
  • msg #510

Re: Chapter 1: Greetings and Salutations

Westra runs over to the old druid woman and uses a vial of antitoxin to stabilize her.
Aldridge
player, 130 posts
Bard, Trader
Wed 22 Jul 2015
at 18:14
  • msg #511

Re: Chapter 1: Greetings and Salutations

Aldridge immediately tenses. He is glad that the villagers appreciate the rest of the party's help, but their instincts sets his instincts on edge. He takes the bow in hand and stares down the monster as he takes a few more steps away from the skull. "Flutterwing, belay that order and put the bear between you and the skull!"
This message was last edited by the player at 18:15, Wed 22 July 2015.
Ryudo
player, 57 posts
Wed 22 Jul 2015
at 18:16
  • msg #512

Re: Chapter 1: Greetings and Salutations

"I think the skull is about to attack.  Be ready.  Don't attack first or else it might be taken as hostile by the villagers."  Ryudo says quietly as he attempts to help other injured.  "Does anyone know anything about it's origin?"
Aldridge
player, 131 posts
Bard, Trader
Wed 22 Jul 2015
at 18:26
  • msg #513

Re: Chapter 1: Greetings and Salutations

"It's a free flameskull," Aldridge explains, keeping his eye firmly on the monster and his bow firmly at his side. He edges away from the children. "I assume that before it became this, it was a necromancer that did this to itself before it died. If its tent is any indication, it seized control of the tribe, and is directly responsible for its most xenophobic tendencies. The increased sociopathic tendencies are a side effect of the form."
This message was last edited by the player at 18:45, Wed 22 July 2015.
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