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Renovated Editor's Room (OOC Chat 2)

Posted by ScriptsFor group 0
Scripts
GM, 203 posts
The King
of Comics Canon
Thu 2 Jun 2016
at 11:53
  • msg #1

Renovated Editor's Room (OOC Chat 2)

Here we can continue our out-of-character discussions about the game, our days, comics, movies, and what have you!
Kane Isaiah Armani
player, 131 posts
Killed In Action
Thu 2 Jun 2016
at 12:53
  • msg #2

Renovated Editor's Room (OOC Chat 2)

:3
Mister Khaos
player, 8 posts
Thu 2 Jun 2016
at 14:27
  • msg #3

Renovated Editor's Room (OOC Chat 2)

@ The Commander.

Yugioh Abridged was pretty great. Little Kuriboh's (the YTAS creator) portryal is pretty close to the original, just exaggerated and with a lot more flamboyant. Evidantly him saying Yugi-boy was supposed to match him saying 'Yugi-kun' in Japanese, but in English it makes him sound either condescending or creepy.

Little Kuriboh also has a big part in Dragon Ball Z abridged. If you haven't seen it I suggest giving it a watch. They don't hit stride until maybe episode 4 or so but it becomes outright superior to the original show.
Ma Nature
player, 89 posts
Thu 2 Jun 2016
at 23:16
  • msg #4

Renovated Editor's Room (OOC Chat 2)

Hey, renovated huh?  Do we have a coffee pot in here yet?  I will be posting  in a few as soon as I write my noncanon post -- but I been planning it for three days now.  And I will actually be entering my first battle post EVER.  Damn Khaos and Commander Goonds, how lucky for y'all!  LOL

Peace and roses,
Ma
Ma Nature
player, 90 posts
Fri 3 Jun 2016
at 00:56
  • msg #5

Renovated Editor's Room (OOC Chat 2)

In reply to Ma Nature (msg # 4):

Howdy ho friends and neighbors, both good and bad:


I am forced to take a small time out in writing my post to ask a newbie question as I thought that I knew the answer, but obviously not.  Should I want to say see Mr. Khaos' sheet to have some notion about his character  other than stuff he watches and reads that I have no clue on cuz I am old and bitchy and etc., where might I find it?  Thanks in advance and feel free to point and laugh.

Peace and roses,
Ma
The Commander
player, 182 posts
His word is law.
His plans, patient.
Fri 3 Jun 2016
at 01:10
  • msg #6

Renovated Editor's Room (OOC Chat 2)

I'm looking forward to your post, although I think it's hilarious that you were one of the first characters in-game and you still haven't made a battle post. Welcome to the jungle!

From my understanding Khaos is meant to be portrayed as a bit 'off', without being full on insidiously mad like the Joker (or Kane, or Cheshire, very roughly speaking). He's flamboyant, and slightly immature, but not to the extent that it negatively affects his work. Also, I think that he's not necessarily supposed to take a side with either the good or the bad guys- but is mainly motivated by sitting back and keeping things interesting.

Khaos's player could undoubtedly express it better than me- or just straight up confirm that I'm still getting it wrong, though.


Also:
Damn it Kane! How am I meant to conquer a new thread for the glorious Commander Empire with you shitposting everywhere?! OOC Chat 3 will be mine for sure!
Ma Nature
player, 91 posts
Fri 3 Jun 2016
at 01:39
  • msg #7

Renovated Editor's Room (OOC Chat 2)

Dear Commander

Much thanks for the info, and I will also be waiting for Mr. Khaos who will either correct you or not and also tell me if he can fly or whatnot.  Also, a note of gratitude that he is not as mad as the Joker!

And it is funny that I was amongst the first here.  I was nervous as heck when I posted myself in Central Park.  And I was gonna whup up on that brat whassisname that Scrips ran or runs or whatever.  I even asked Thor to bring him to me, but that got sideways due to a character not wanting to be hauled anywhere.  So I have been waiting and watching from the sidelines, cheering for the excellent writing when I could read it all.  Not enough time!  And running my smart mouth on the OOC.

And Commander, just let me give you a hint:

rats.

Peace and roses,
Ma
Ma Nature
player, 92 posts
Sat 4 Jun 2016
at 17:46
  • msg #8

Renovated Editor's Room (OOC Chat 2)

Found him after a more careful search through credits!
Kane Isaiah Armani
player, 132 posts
Killed In Action
Sat 4 Jun 2016
at 19:36
  • msg #9

Renovated Editor's Room (OOC Chat 2)

I'm not even sure where Kane's going to go next. Probably Maine, whether he gets caught or not. I'm hesitant to send him to NY, because my other character is there.
The Commander
player, 183 posts
His word is law.
His plans, patient.
Sat 4 Jun 2016
at 20:03
  • msg #10

Renovated Editor's Room (OOC Chat 2)

Kane! Come to Vegas and meet Oculus, or Chicago and fight Crimson.

Commander's getting sick of having to replace all his lieutenants, and my other other characters need the occasional kick up the arse too.
Kane Isaiah Armani
player, 133 posts
Killed In Action
Sat 4 Jun 2016
at 21:04
  • msg #11

Renovated Editor's Room (OOC Chat 2)

While Kane has already been to Vegas, that isn't such a bad idea.

Crimson could turn Kane to paste easily enough, but Kane's not dumb enough to let him.
Ma Nature
player, 94 posts
Sat 4 Jun 2016
at 22:58
  • msg #12

Re: Renovated Editor's Room (OOC Chat 2)

The Commander:
Commander's getting sick of having to replace all his lieutenants, and my other other characters need the occasional kick up the arse too.



OOPS!  heh

It is submitted!  And to celebrate,  I send you all a couple of these inspirations for Ma.  I am sure that there are more.

Peace and roses,
Ma







https://www.youtube.com/watch?v=LLrTPrp-fW8


https://www.youtube.com/watch?v=ijVijP-CDVI
Black Magic
GM, 117 posts
Sat 4 Jun 2016
at 23:58
  • msg #13

Re: Renovated Editor's Room (OOC Chat 2)

I would like to thank everyone for their immeasurable patience, and announce that the judging is complete. You all submitted wonderful entries which did not make my task easy yet were a joy to read, and I hope you all are pleased with the final result. I tried to meld all your posts into one, requiring me to add some material here and there yet I tried to keep as much original material as possible. I do hope everyone is pleased with the outcome, I am sorry it took so long, and if anyone spots any mistakes please let me know and I will edit them post haste.:)

Also, a warm welcome to all our new players!
Meta
player, 66 posts
Sun 5 Jun 2016
at 00:44
  • msg #14

Re: Renovated Editor's Room (OOC Chat 2)

Great work Black Magic! It had to be no easy task!
Scripts
GM, 205 posts
The King
of Comics Canon
Sun 5 Jun 2016
at 01:57
  • msg #15

Re: Renovated Editor's Room (OOC Chat 2)

A round of applause for the man of mysterious magic! Excellent work; glad you were able to weave some of each of our best bits together. Commander's Dieter vs. Kane battle is really the tensest fight we've had so far and I'd like to know how he thought that scene through. Plus, Kane's conclusion helps move things along very nicely.

Overall, I think my favorite bit that I wrote was the heroes' preparations, while my favorite bit that Commander wrote was the DvK fight and his overall usage of Kane (plus, Dieter's encounter with Brianna was great). I'm glad those bits were all included. Thanks for putting in all the work to write this out, Homer!

--------------------------------------------------

With the conclusion of this, I think we're ready to skip a few weeks or month ahead. What do you all think? Kane could be in prison, the ITSDA could be wildly discredited, Frank and his team could be made to face interrogating/ court marshaling, and The Commander could be concocting a new plan. And don't worry, I won't forget (and haven't forgotten) about writing the conclusion of New York's battle. Any thoughts sbout this possible jump?
This message was last edited by the GM at 01:58, Sun 05 June 2016.
Kane Isaiah Armani
player, 134 posts
Killed In Action
Sun 5 Jun 2016
at 04:15
  • msg #16

Re: Renovated Editor's Room (OOC Chat 2)

Erm... Wow. You managed to put all three of Kane's scenes together.

As pleased as I am that this is over, I feel like people repeatedly messed up parts of Kane's personality. For instance, the nuclear bomb thing is not something he would do. He's too into killing people to just make something happen at a distance. More likely, he'd bomb the spot he was in, just because, but considering it would kill everyone there, It's probably best that you didn't do that. Gives me an idea though.

In the meantime, skipping ahead sounds fine! I was hoping he would make it to the prison eventually, so this is just an extra challenge. My initial plan was for him to steal an experimental ITSDA aircraft and go Kamikaze on the place. That would have been fun, but this is better.
Scripts
GM, 206 posts
The King
of Comics Canon
Sun 5 Jun 2016
at 04:28
  • msg #17

Re: Renovated Editor's Room (OOC Chat 2)

(Unless he figured she would catch it and just wanted to drive her crazy and get her out of his shockingly bright, white hair).

Nah, but really... point taken. I'll make him more of a personal killer next time. I think that's part of why I liked The Commander's fight between Dieter and your character so much; he seemed to have a better handle on Kane than I do. At least I think so.

I agree that there's plenty of potential for Kane in prison. You could have him interact with the other prisoners and guards and/or use his newfound army in some twisted plot to harass the world while he sits there in the rec room, watching reruns. I don't know, actually, how it'll go. But I can't wait to find out.
Kane Isaiah Armani
player, 135 posts
Killed In Action
Sun 5 Jun 2016
at 14:47
  • msg #18

Re: Renovated Editor's Room (OOC Chat 2)

Yeah, that does sound like fun.
Mister Khaos
player, 9 posts
Sun 5 Jun 2016
at 15:24
  • msg #19

Re: Renovated Editor's Room (OOC Chat 2)

For the final please get my powers right.

@ Ma Nature I like how you showed MK being seemingly supportive towards one side while egging on the other but then leaving the two sides at their throats.

A few nitpicks though. He may be eccentric but he's a bit more subdued, more inclined to lean back or lazily dodge. Also 'toodles' is a little too flamboyant if you get what I mean. He's supposed to be dramatic and theatrical not outright flaming for lack of a better phrase. Also he doesn't use portals to move, he uses portals as storage or to teleport others, but he himself doesn't use them (though that's my fault for being unclear).

Overall though you came the closest to portraying Khaos correctly though.
The Commander
player, 184 posts
His word is law.
His plans, patient.
Sun 5 Jun 2016
at 16:20
  • msg #20

Re: Renovated Editor's Room (OOC Chat 2)

The post is out! Hurrah!

Commander took a bit of a beating, but a busted hand and the loss of his 'Keepers' unit isn't so bad- considering that his objectives were all still accomplished. I think that he'll probably take not getting a 'clean win' pretty hard, though. That's kind of his whole thing.

I don't really mind who judges the NYC battle. Ma's post is worryingly good, and I don't really have any complaint about it. The one change is that 'Killer Queen' isn't young- but It's a minor detail, and I'm not sure if Ma' was just making a whippersnapper joke at her expense or not.
This message was last edited by the player at 16:24, Sun 05 June 2016.
Black Magic
GM, 118 posts
Sun 5 Jun 2016
at 17:46
  • msg #21

Re: Renovated Editor's Room (OOC Chat 2)

I did try to work it out for the best of all involved; The Commander got away and managed to steal Military information, Dieter only lost a double, Kane has new playmates and his own Army Unit to toy with, and Frank was enjoying a nice cigar.:)

I am sorry some of you seem a bit displeased with the outcome of the post, I tried my best yet I know such is not always good enough.:( I would like to remind those involved in the Gaultown contest that, if you wish, a request may be made for a new judgement.

As for the time skip, all seems well for me regarding that.:)
The Commander
player, 185 posts
His word is law.
His plans, patient.
Sun 5 Jun 2016
at 17:56
  • msg #22

Re: Renovated Editor's Room (OOC Chat 2)

Oh, right!

To elaborate when I say that Commander's gonna be unhappy that's literally what I meant. As a writer the outcome suits me just fine. I have no issues with the post at all, and think that the end product does an excellent job of wrapping everything up.
Ma Nature
player, 95 posts
Sun 5 Jun 2016
at 21:45
  • msg #23

Re: Renovated Editor's Room (OOC Chat 2)

I was very nervous when I posted my NCBP and kept checking to see if anyone was going to comment on  the writing.  By the time I went to bed, I was down to hoping that someone would notice!  LOL

@Khaos:
  I am glad that I did a decent job with Khaos.  I sort of fell in love with the idea of the character after reading his sheet.  I will watch out for flamboyance in the future.  In my inner movie, he was portrayed by a taller, thinner Gene Wilder's Willy Wonka in the proper makeup.  I was thinking that 'Toodles' was more of a taunt to incite riot.  And I would have had him be meaner to Ma except that he was using her as a tool against the guy chasing him by allowing her to fall on him.

@Commander:
I admit that I forgot to research your villains, mea culpa!  And as far as Ma is concerned, she is older than anyone except maybe Frank.  But the turnip truck comment had more to do with being naive from having "not been to town before" than age.

And thank both of you for your kind words!

Peace and roses,
Ma
Kane Isaiah Armani
player, 136 posts
Killed In Action
Sun 5 Jun 2016
at 22:55
  • msg #24

Re: Renovated Editor's Room (OOC Chat 2)

Now we time-skip, and I come up with an excuse to post...
The Commander
player, 186 posts
His word is law.
His plans, patient.
Mon 6 Jun 2016
at 16:49
  • msg #25

Re: Renovated Editor's Room (OOC Chat 2)

I'm good to timeskip. It'll be interesting to see where we end up- and a reshuffle will make it easier to start new fueds >:)
We should probably start off with some kind of narrative 'Intro scene' like last time, since that would help establish what exactly has changed.

-incidentally, I really like what Revenant is doing up in the Colombian Highlands. Just thought I'd mention that.
This message was last edited by the player at 16:51, Mon 06 June 2016.
Black Magic
GM, 119 posts
Mon 6 Jun 2016
at 17:15
  • msg #26

Re: Renovated Editor's Room (OOC Chat 2)

For my part of it, Black Magic and Frank Jackson will be involved in hearings performed at The Hague.:)
Meta
player, 67 posts
Tue 7 Jun 2016
at 08:30
  • msg #27

Re: Renovated Editor's Room (OOC Chat 2)

I think Meta will start the Fantastic Foundation. ^_^

Any takers?
The Revenant
player, 4 posts
Every muzzle-flash means
one more monster gone.
Tue 7 Jun 2016
at 10:06
  • msg #28

Re: Renovated Editor's Room (OOC Chat 2)

Thanks Commander.  I'm worried I might be being a little self-indulgent in regards to giving myself set-up time, but, it's the start-up for the character so I want to give him a little room to stretch and be him.

Next post should be Murder Time, Fun Time.
Kane Isaiah Armani
player, 137 posts
Killed In Action
Tue 7 Jun 2016
at 11:42
  • msg #29

Re: Renovated Editor's Room (OOC Chat 2)

Is... Is it safe to assume that the time-skip has happened?
The Commander
player, 187 posts
His word is law.
His plans, patient.
Tue 7 Jun 2016
at 15:19
  • msg #30

Re: Renovated Editor's Room (OOC Chat 2)

So which Gifted characters are currently in prison anyway?

Assuming that nothing major happens in the time skip, and that only the Gifted get sent to Maine, here's who I remember:
-Kane
-Spurt
-Mister Green
-Bohemian (Only if he loses his battle. Not technically gifted, but definitely not suitable for gen-pop)
-Destroyer
-Scrap (Jesus Jovellanos)

Status uncertain:
-Redcap
-Vincent Lee

I'm gonna' assume that the ITSDA don't attempt to arrest Black Magic or Meta for vigilantism, because that would be hella rude.
Meta
player, 68 posts
Tue 7 Jun 2016
at 16:06
  • msg #31

Re: Renovated Editor's Room (OOC Chat 2)

They'd save face by stating that Meta and Black Magic were ITSDA all along. ^_^
Scripts
GM, 207 posts
The King
of Comics Canon
Wed 8 Jun 2016
at 02:38
  • msg #32

Re: Renovated Editor's Room (OOC Chat 2)

I'll write a post soon detailing the changes that occurred during the gap. Just gotta finish the New York post. =)

Brianna, I hope that you don't feel that our Gaultown post removed your character from the game. Are you okay with the temporary damage to Valorum?
This message was last edited by the GM at 02:38, Wed 08 June 2016.
Brianna Teresa Invictus
player, 36 posts
Ignore and dismiss me,
but fight me and I win.
Wed 8 Jun 2016
at 03:27
  • msg #33

Re: Renovated Editor's Room (OOC Chat 2)

Oh, believe me, I'm relishing in that. I can't wait to see how Brianna fares without him. :D

I'm just trying to get a handle on who died and who was captured. Does anyone have an accurate tally of the body-count?
Dieter Sievold
player, 187 posts
Thu 9 Jun 2016
at 03:38
  • msg #34

Re: Renovated Editor's Room (OOC Chat 2)

Hehe. Sorry I dropped off the face of the earth back there. I was at the epicenter of a couple things I know, but life got... crazed for several months. Got engaged, changed my near future plans, worked incredible amounts of over time. You know.. the usual "life craps on your plans" stuff. Still, Dieter and the game are tons of fun and I am back on RPoL for the foreseeable future.

If you are willing to have Dieter back, I can try and find a place to jump in.

That said, what has happened since last I was around?
Brianna Teresa Invictus
player, 37 posts
Ignore and dismiss me,
but fight me and I win.
Thu 9 Jun 2016
at 03:56
  • msg #35

Re: Renovated Editor's Room (OOC Chat 2)

We've got a canon battle-post in Gaultown and we have a few new players; The Revenant is on the scene and killing coke-sellers, Boomer is lounging around in the ITSDA's home base, and Mister Khaos is starting some shenanigans in New York with Ma Nature.
This message was last edited by the player at 03:57, Thu 09 June 2016.
Black Magic
GM, 121 posts
Thu 9 Jun 2016
at 04:12
  • msg #36

Re: Renovated Editor's Room (OOC Chat 2)

I cannot offer you a new chair at the table, for your other was never counted as empty.:)

Allow me to give you a warm welcome back, and tell you how pleased I am that our happy world will be slowly ripped apart by cold hearted cunning and... wait a minute...

Just a little humor, yet I truly am glad you are once more with us.:)
Dieter Sievold
player, 188 posts
Thu 9 Jun 2016
at 05:15
  • msg #37

Re: Renovated Editor's Room (OOC Chat 2)

Haha! Let's see. What devilry can I get up to.. Did the bosses need a Namidian mastermind anywhere?
Meta
player, 69 posts
Thu 9 Jun 2016
at 07:59
  • msg #38

Re: Renovated Editor's Room (OOC Chat 2)


How would you feel about being recruited to the Meta-Foundation? ^_^
Dieter Sievold
player, 189 posts
Thu 9 Jun 2016
at 08:03
  • msg #39

Re: Renovated Editor's Room (OOC Chat 2)

Now, that depends on what that is and how Dieter was approached...
The Commander
player, 188 posts
His word is law.
His plans, patient.
Thu 9 Jun 2016
at 08:09
  • msg #40

Re: Renovated Editor's Room (OOC Chat 2)

Dieters back, awesome! Congratulations on your engagement! :)

The game's going to undergo a timeskip in the near future, so that should bring a ton of opportunities for new Namidian shenanigans.
Meta
player, 70 posts
Thu 9 Jun 2016
at 08:11
  • msg #41

Re: Renovated Editor's Room (OOC Chat 2)

Well it's not a thing just yet, but conceptually it's a Gifted think-tank for solving problems in the world. It will focus on the grey area between ITSDA and Namidianism. Sound fun?
The Commander
player, 189 posts
His word is law.
His plans, patient.
Thu 9 Jun 2016
at 10:12
  • msg #42

Re: Renovated Editor's Room (OOC Chat 2)

That sounds like the Illuminati team from Marvel; ProfessorX, Doctor Strange, and the rest trying to solve things without resorting to punching their problems in the face.

Commander would want to be all over that.
Although he would probably question the logic of Meta naming the organisation after himself.
Dieter Sievold
player, 190 posts
Thu 9 Jun 2016
at 10:33
  • msg #43

Re: Renovated Editor's Room (OOC Chat 2)

The idea has merits. Not sure that Dieter has that much interest though. HE is pretty happy where he is at...

hehe!

Meta can try to recruit him if he wants!
Meta
player, 71 posts
Thu 9 Jun 2016
at 18:22
  • msg #44

Re: Renovated Editor's Room (OOC Chat 2)

Yeah, it would be interesting at least. Meta is not quite so selfish as to name it after himself, but the it's a bit easier to explain that way. Just a concept at this point.
Scripts
GM, 209 posts
The King
of Comics Canon
Fri 10 Jun 2016
at 14:01
  • msg #45

Re: Renovated Editor's Room (OOC Chat 2)

Meta, you may want to approach a brand new character known as "Vector" when starting up your organization. Whether she wants to join in, however, is up to her and her player.

In other news, I haven't forgotten about New York. That post will come sooner rather than later and then I will post the timeskip announcement. I love this game in general, but I'm really excited about the Season Two initiative and I hope you all are too.

Welcome back, Dieter! I truly did miss your character (he's one of the game's backbones, after all) and presence in the OOC community. I believe we've treated your character with respect in Gaultown and hope that you're okay with his copy's fate there. On a more personal note, congratulations on your engagement!
This message was last edited by the GM at 14:29, Fri 10 June 2016.
Vector
player, 1 post
Let us lift up our hands
and take our own heaven
Fri 10 Jun 2016
at 14:58
  • msg #46

Re: Renovated Editor's Room (OOC Chat 2)

Hello everyone, I'm the aforementioned potential recruit for the third-party think-tank ^_^ Looking forward to writing this story with you all!
Dieter Sievold
player, 191 posts
Fri 10 Jun 2016
at 15:15
  • msg #47

Re: Renovated Editor's Room (OOC Chat 2)

Okay, Gaultown was awesomely epic, but was the card captured Dieter actually held? What is the status of that card that Jump made off with...

That could be important to what Dieter does next... Also, E.Nigma has so become one of my faves! It was a well written use of Dieter's tactics and powers. I love how his experience with his own abilities lead him to victory several times as that is an essential part of Dieter's schtick. Hehe, he certainly is a monster when he puts his mind to it. Gaultown is sort of a mess, isn't it! hahaha...
Scripts
GM, 210 posts
The King
of Comics Canon
Fri 10 Jun 2016
at 15:33
  • msg #48

Re: Renovated Editor's Room (OOC Chat 2)

It is a joyous, chaotic mess of several people's design. And Dieter was a big part of it; in a way, it took Vandal, Valorum, Meta, Frank, Kane, Black Magic, and Jump to take him down.

I intended for Jump to deliver Magic's card to the prison in Maine, where Dieter would be "released" from the card and turned over to the facility. However, if the possibility of Dieter's copy in prison doesn't seem too enticing right now, it is possible that Black Magic's enchanted cards faltered while he was unconscious. What do you think?
Kane Isaiah Armani
player, 138 posts
Killed In Action
Fri 10 Jun 2016
at 16:17
  • msg #49

Re: Renovated Editor's Room (OOC Chat 2)

In reply to Vector (msg # 46):

Nice to meet another Level 5 Threat, especially one so pretty.

In other words, welcome aboard.
Dieter Sievold
player, 192 posts
Fri 10 Jun 2016
at 16:41
  • msg #50

Re: Renovated Editor's Room (OOC Chat 2)

A captured Dieter double is not optimal, no, but that is hardly a reason to have the effect falter. I leave it up to you. All I need to know is what happened to it. Dieter will be applying his considerable will and resources to finding it/himself. He cannot have the smoke and mirrors removed from his trick yet. I mean, one of the  ajor reasons Dieter always refrained from combat was revealing his own tricks, so that he remained more of a trump when he does engage.

Also, what is the exact effect and what can Dieter do from within that status? Inside a pocket dimension, what the heck is it? IS the copy aware of the situation, can he strain against it? I doubt there is such a thing as the perfect prison... maybe it does require Magic's conscious effort to contain a being as powerful as Dieter in there?

I am going to save myself some headaches and let the two minor villains from that combat die or be captured. Red Cap has some potential as does Nigma, so keeping them around. The Smith was a fun time against Frank but needs to be dead. You DON'T double cross Dieter and live to talk about it..

That leaves me Crimson, Green, Black, Vincent, and Nigma as pawns... erm, important pieces like bishops and such... OK ok, Nigma is probably a Knight at least. I need to gather resources, assess situations, and apply pressure to certain points. Whatever I got from it, the loss of resources and moneies in Gualtown will be a blow to SA for sure. Luckily, events elsewhere have been quite lucrative.
Black Magic
GM, 122 posts
Fri 10 Jun 2016
at 18:23
  • msg #51

Re: Renovated Editor's Room (OOC Chat 2)

quote:
Also, what is the exact effect and what can Dieter do from within that status? Inside a pocket dimension, what the heck is it? IS the copy aware of the situation, can he strain against it? I doubt there is such a thing as the perfect prison... maybe it does require Magic's conscious effort to contain a being as powerful as Dieter in there?


This is only how I myself read it while judging the battle, yet it seems to me the card trap would be based on Will; Diet looked to be in shock at the time of his capture, of course after surviving a mushroom cloud who could blame him? Black Magic's will infused in the card was greater than the villain's so in he went. Once said shock wears off however, Dieter will grow more and more like his old self, straining against the boundaries of 'cage'. Inside the pocket dimension there is most likely nothing, save for a window to look out of which serves as the surface of the card now depicting Dieter.

As for the location of that card, given whom was in it, the pasteboard was most likely delivered directly into the prison by Jump, and is sealed away in a room under the heaviest guard possible awaiting the inevitable event when the magick wears off and Dieter emerges from it

So, to recap, Dieter was in shock and unable to fight against the card, then probably confused immediately after yet his will keeps going; when it is strong enough, he will break free and the remains of the card itself will simply cease to be. Given whom he is, the card was most likely ordered to be directly transported inside the prison, where everything that could be done to prepare for Dieter emerging has been.

This is simply my take on things, and since none of it was written into the Canon post feel free to use it in whole, part, or not at all as you like.:)
Meta
player, 72 posts
Fri 10 Jun 2016
at 20:51
  • msg #52

Re: Renovated Editor's Room (OOC Chat 2)

Vector:
Hello everyone, I'm the aforementioned potential recruit for the third-party think-tank ^_^ Looking forward to writing this story with you all!


I'd be glad to have you! Welcome to the game by the way!

I'll figure out a way to contact you in-game as well as other potential recruits! Anyone can let me know if you'd like to be party to that and I'll see if I can drum something up for an invite!
Dieter Sievold
player, 193 posts
Fri 10 Jun 2016
at 21:31
  • msg #53

Re: Renovated Editor's Room (OOC Chat 2)

Hmm, let me think. I have a long day of travel ahead, but I will try and post something up in the prison thread about Dieter's circumstances.

His incarceration had to be a likelihood considered and factored for. Hehe. Time for a prison break! Anyone think that sounds like fun? Hmmm, what is this timeskip and when is it occurring?
The Commander
player, 190 posts
His word is law.
His plans, patient.
Fri 10 Jun 2016
at 21:43
  • msg #54

Re: Renovated Editor's Room (OOC Chat 2)

Welcome to the game, Vector!

Loving the character. You wouldn't be interested in turning some of your scientific talents toward doomsday devices, would you? :3
This message was last edited by the player at 21:44, Fri 10 June 2016.
Vector
player, 2 posts
Let us lift up our hands
and take our own heaven
Fri 10 Jun 2016
at 21:53
  • msg #55

Re: Renovated Editor's Room (OOC Chat 2)

In reply to The Commander (msg # 54):

Lol, nope. And she better not catch you using her research for such devices >=(

Also, thanks all for the welcome :)
This message was last edited by the player at 21:53, Fri 10 June 2016.
Black Magic
GM, 123 posts
Sat 11 Jun 2016
at 01:06
  • msg #56

Re: Renovated Editor's Room (OOC Chat 2)

The time skip was suggested to be anywhere from one week to a month, and I vote for a month as that would be enough time for everyone to heal up, get their strength back, resupply, get new vehicles, and what have you.

As for when it happens, if everyone is ready I see no reason to wait any longer. I would however like to double check and make sure we are set to move forward, lest someone's plans get messed up by a misunderstanding.:)
Brianna Teresa Invictus
player, 38 posts
Ignore and dismiss me,
but fight me and I win.
Sat 11 Jun 2016
at 02:12
  • msg #57

Re: Renovated Editor's Room (OOC Chat 2)

As much as I'd like to play Brianna with a half-broken Valorum, I agree. A month-long time-skip would probably be best.

As for when the Gaultown party gets back into things, I see no reason we should hold it up. I'm ready.
Dieter Sievold
player, 194 posts
Sat 11 Jun 2016
at 02:22
  • msg #58

Re: Renovated Editor's Room (OOC Chat 2)

A month is a good time tablr and I am as ready as I can be.
Scripts
GM, 212 posts
The King
of Comics Canon
Sat 11 Jun 2016
at 04:32
  • msg #59

Re: Renovated Editor's Room (OOC Chat 2)

The New York battle post is done and done! Everyone did a good job with their posts; I did my best to weave some great bits from each one into a coherent whole. And Mister Khaos, I hope you like my attempt to portray your character in the scene I added!
Scripts
GM, 214 posts
The King
of Comics Canon
Sat 11 Jun 2016
at 05:36
  • msg #60

Re: Renovated Editor's Room (OOC Chat 2)

And now the two-month time skip (though we can shorten it to one month) is complete. I hope everyone is alright with the changes I've announced. If not, they can certainly be altered!

And Revenant; since your story is still ongoing, you do not have to work the time-skip into it. Just know that the story jumps some time ahead following the conclusion of your character's introduction.
The Commander
player, 191 posts
His word is law.
His plans, patient.
Sat 11 Jun 2016
at 11:02
  • msg #61

Re: Renovated Editor's Room (OOC Chat 2)

I for one loved the post, and I think that your additions and the way that you tied in the other two narratives definitely helped to patch up the weaker parts of my contribution. Good show!

I'm also hyped for the Timeskip! Considering that he got off fairly unscathed The Commander will definetly be pursuing his true objectives far more aggressively this season. I'm also going to try to get my other characters to be a little more proactive, which could have some fun scenes.
Mister Khaos
player, 10 posts
Sat 11 Jun 2016
at 12:41
  • msg #62

Re: Renovated Editor's Room (OOC Chat 2)

neat the canon battle is finally up.
Vector
player, 3 posts
Let us lift up our hands
and take our own heaven
Sat 11 Jun 2016
at 21:24
  • msg #63

Re: Renovated Editor's Room (OOC Chat 2)

So, I've been doing a little research on particle physics and CERN. Currently it looks like UC Berkeley (Berkeley, California) and Fermilab (Batavia, Illinois) are our two largest cooperators with CERN research. Any chance either or these two places could be future locations in the story? Both could easily be targets for super-villians and super-heroes alike, looking for an edge against each other.

Just looking for places and ways to tie super-science characters together / into the plot ^_^
Meta
player, 73 posts
Sat 11 Jun 2016
at 21:33
  • msg #64

Re: Renovated Editor's Room (OOC Chat 2)

Just so people are aware I also got a Seattle thread approved as the location for the foundation's base of ops. I want to set it up as the next silicon valley.
Vector
player, 4 posts
Let us lift up our hands
and take our own heaven
Sun 12 Jun 2016
at 00:35
  • msg #65

Re: Renovated Editor's Room (OOC Chat 2)

Ooooh, Seattle's got me stoked! xD
Scripts
GM, 217 posts
The King
of Comics Canon
Sun 12 Jun 2016
at 01:10
  • msg #66

Re: Renovated Editor's Room (OOC Chat 2)

And there is the location you requested, Autumn. I hope all these locations help our characters and world grow to even greater heights than they ever have before.
Ma Nature
player, 96 posts
Sun 12 Jun 2016
at 01:23
  • msg #67

Re: Renovated Editor's Room (OOC Chat 2)

Good job Scrips!  It was a very enjoyable read!

Congrats Commander!  I will getcha next time ... and Mr. Khaos too!

::cackle, cackle::

Peace abnd roses,
Ma
Meta
player, 75 posts
Sun 12 Jun 2016
at 01:49
  • msg #68

Re: Renovated Editor's Room (OOC Chat 2)

Whoa, I just realized that Vector is at least inspired by Cosima from Orphan Black! Awesome!

Is that true?
This message was last edited by the player at 02:37, Sun 12 June 2016.
Dieter Sievold
player, 196 posts
Sun 12 Jun 2016
at 03:01
  • msg #69

Re: Renovated Editor's Room (OOC Chat 2)

Soooo, Chicago and Gaultown might require Season 2 description updates... or just new, Season 2, threads? Spitballing as I try to decide where to start my current plans off.

Well, actually, I already know I am coming to New York. Finally!
Kane Isaiah Armani
player, 140 posts
Killed In Action
Sun 12 Jun 2016
at 03:37
  • msg #70

Re: Renovated Editor's Room (OOC Chat 2)

Damn it Dieter!

Oh, I'll pick somewhere else.
Brianna Teresa Invictus
player, 39 posts
Ignore and dismiss me,
but fight me and I win.
Sun 12 Jun 2016
at 04:04
  • msg #71

Re: Renovated Editor's Room (OOC Chat 2)

So, in a nutshell, the Gaultown team is confined to ITSDA Headquarters and under surveillance, and possibly escort, until they're ordered somewhere else?
Black Magic
GM, 124 posts
Sun 12 Jun 2016
at 04:24
  • msg #72

Re: Renovated Editor's Room (OOC Chat 2)

Black Magic, Vandal, and Frank Jackson will be on trial soon, though everyone else on the ITSDA team in Gaultown I do not speak for.:)
Dieter Sievold
player, 198 posts
Sun 12 Jun 2016
at 06:07
  • msg #73

Re: Renovated Editor's Room (OOC Chat 2)

Was anyone going to keep Revenant company? He seems an awesome writer and someone should give him some company! I could... But wanted to let others decide first.
Meta
player, 76 posts
Sun 12 Jun 2016
at 06:14
  • msg #74

Re: Renovated Editor's Room (OOC Chat 2)

I would make a character to hang out with The Revanant if no one else has plans already!
This message was undeleted by the player at 07:33, Sun 12 June 2016.
Dieter Sievold
player, 199 posts
Sun 12 Jun 2016
at 06:31
  • msg #75

Re: Renovated Editor's Room (OOC Chat 2)

Well, he is targeting criminals and it would be FAIRLY easy for SA to be in the same scenes... just saying.
Meta
player, 77 posts
Sun 12 Jun 2016
at 06:46
  • msg #76

Re: Renovated Editor's Room (OOC Chat 2)

Well I potentially have a lot on my plate so feel free!
Dieter Sievold
player, 202 posts
Sun 12 Jun 2016
at 09:18
  • msg #77

Re: Renovated Editor's Room (OOC Chat 2)

I am a busy bee again...

Will try and get into south america soon!
Vector
player, 6 posts
Let us lift up our hands
and take our own heaven
Sun 12 Jun 2016
at 10:41
  • msg #78

Re: Renovated Editor's Room (OOC Chat 2)

Meta:
Whoa, I just realized that Vector is at least inspired by Cosima from Orphan Black! Awesome!

Is that true?



Nope xD She's actually originally inspired by Brandon Sanderson's Stormlight Chronicles.

I'm now going to Google this Cosima >_>
Scripts
GM, 218 posts
The King
of Comics Canon
Sun 12 Jun 2016
at 10:54
  • msg #79

Re: Renovated Editor's Room (OOC Chat 2)

Brianna Teresa Invictus:
So, in a nutshell, the Gaultown team is confined to ITSDA Headquarters and under surveillance, and possibly escort, until they're ordered somewhere else?

While they're under surveillance ,they can continue to live their lives until they're called to the stand, basically.
Vector
player, 7 posts
Let us lift up our hands
and take our own heaven
Sun 12 Jun 2016
at 11:07
  • msg #80

Re: Renovated Editor's Room (OOC Chat 2)

Lulz, you're right, Faye looks like a total ripoff xD Berkeley grad with dreads. Uniqueness is so hard these days T_T
Mister Khaos
player, 11 posts
Sun 12 Jun 2016
at 13:54
  • msg #81

Re: Renovated Editor's Room (OOC Chat 2)

Where shall I spread Khaos to next?
Kane Isaiah Armani
player, 141 posts
Killed In Action
Sun 12 Jun 2016
at 14:33
  • msg #82

Re: Renovated Editor's Room (OOC Chat 2)

Hey Rev, I've got some folks to keep you busy!

EDIT: Never mind, apparently Dieter is fucking everywhere I look.
This message was last edited by the player at 14:34, Sun 12 June 2016.
Dieter Sievold
player, 205 posts
Sun 12 Jun 2016
at 14:38
  • msg #83

Re: Renovated Editor's Room (OOC Chat 2)

I do run a world spanning criminal organization.... Besides, aren't you still in jail?
Kane Isaiah Armani
player, 142 posts
Killed In Action
Sun 12 Jun 2016
at 17:36
  • msg #84

Re: Renovated Editor's Room (OOC Chat 2)

That's not the point! *wah's*
Mister Khaos
player, 12 posts
Sun 12 Jun 2016
at 17:39
  • msg #85

Re: Renovated Editor's Room (OOC Chat 2)

I could open your cell door and let you cause chaos in your escape.
The Red Scarves
NPC, 1 post
Sun 12 Jun 2016
at 18:46
  • msg #86

Re: Renovated Editor's Room (OOC Chat 2)

Actually, we're trying to cause a little mayhem on Mr. Armani's behalf. We appreciate the offer, sir, but we will handle our master's escape when the time is right. In the meantime, I hope you have a wonderful day.
This message was last edited by the player at 18:46, Sun 12 June 2016.
Mister Khaos
player, 13 posts
Sun 12 Jun 2016
at 18:59
  • msg #87

Re: Renovated Editor's Room (OOC Chat 2)

Then maybe I should hamper the escape.
The Red Scarves
NPC, 2 posts
Sun 12 Jun 2016
at 19:00
  • msg #88

Re: Renovated Editor's Room (OOC Chat 2)

You forgot the "try to" in that sentence.
Vector
player, 8 posts
Let us lift up our hands
and take our own heaven
Sun 12 Jun 2016
at 19:42
  • msg #89

Re: Renovated Editor's Room (OOC Chat 2)

Oh... btw Commander, your doomsday device is operational. Come get it if you dare ^_^
The Commander
player, 193 posts
His word is law.
His plans, patient.
Sun 12 Jun 2016
at 19:57
  • msg #90

Re: Renovated Editor's Room (OOC Chat 2)

I'll put it on my shopping list:

Minions x12

Blackhawk helicopter missiles x400

XL Protein Powder mix

Big explosion machine
Ring particle collider
Mister Khaos
player, 14 posts
Sun 12 Jun 2016
at 20:20
  • msg #91

Re: Renovated Editor's Room (OOC Chat 2)

I said hamper it, I didn't say I would prevent or stop it.
Phoenix Crimson
player, 45 posts
I won't forgive
your petty crimes!
Sun 12 Jun 2016
at 20:51
  • msg #92

Re: Renovated Editor's Room (OOC Chat 2)

Dieter, are you good to move onto battle posts in NYC?

Or do you want to hold off a little while to see if anyone else feels like getting involved?
Vector
player, 9 posts
Let us lift up our hands
and take our own heaven
Sun 12 Jun 2016
at 23:31
  • msg #93

Re: Renovated Editor's Room (OOC Chat 2)

Deiter's a left-shifter. Just thought I'd point that out >_> And in doing so I have grown curious. I am right-handed and right-shift. Which side of the keyboard does everyone use to Shift, and which hand is dominant? I'd love to get everyone's answer :D
Meta
player, 81 posts
Sun 12 Jun 2016
at 23:44
  • msg #94

Re: Renovated Editor's Room (OOC Chat 2)

I'm also a right-handed left-shifter primarily, but I've learned to use both when my laptop keyboard's left side had a sticky spill that I couldn't get clean for a while.
This message was last edited by the player at 23:49, Sun 12 June 2016.
The Commander
player, 194 posts
His word is law.
His plans, patient.
Sun 12 Jun 2016
at 23:52
  • msg #95

Re: Renovated Editor's Room (OOC Chat 2)

For me it depends a lot on what side of the keyboard the letter I need is on, but I guess I mainly use the left side.

How do you know Dieter is a left shiftier?
Vector
player, 10 posts
Let us lift up our hands
and take our own heaven
Mon 13 Jun 2016
at 00:00
  • msg #96

Re: Renovated Editor's Room (OOC Chat 2)

zkent. He missed the left-shift and hit z instead xD I used to do it all the time before I switched to the right-Shift. Weird monkey-fingers ftw!
Black Magic
GM, 126 posts
Mon 13 Jun 2016
at 00:14
  • msg #97

Re: Renovated Editor's Room (OOC Chat 2)

I use both hands equally, so I guess I am both a left and right shifter?:)
Scripts
GM, 221 posts
The King
of Comics Canon
Mon 13 Jun 2016
at 00:18
  • msg #98

Re: Renovated Editor's Room (OOC Chat 2)

Left-shifting, dangerous Southpaw here. I love the recent flow of activity; you all are keeping this game highly intriguing. And though I understand we can't all constantly be available, I cherish the moments when everyone's here!

I think I should write up a post as Jill and her formal "First Response Team" next. Even though she was unconscious during the Gaultown incident, I'm sure she'll have something to say about it.
Kane Isaiah Armani
player, 143 posts
Killed In Action
Mon 13 Jun 2016
at 01:14
  • msg #99

Re: Renovated Editor's Room (OOC Chat 2)

Right hand, right shift. 'Murica!
Vector
player, 12 posts
Let us lift up our hands
and take our own heaven
Mon 13 Jun 2016
at 01:39
  • msg #100

Re: Renovated Editor's Room (OOC Chat 2)

In reply to Black Magic (msg # 97):

Omni-shifter? I'm not an omni-shifter. I can only shift to the right.






Spoiler text: (Highlight or hover over the text to view)
There's a reference there, I promise.

Dieter Sievold
player, 207 posts
Mon 13 Jun 2016
at 01:54
  • msg #101

Re: Renovated Editor's Room (OOC Chat 2)

I am a left shifter because I am right handed.. I reach for most kets with my right hand, so the utility of shifting is given over to the left hand indeed. Though, that post was made on an iPad, so does that count?

Hehe, let's go read some posts!

I would be okay with a battle post Crimson...
Brianna Teresa Invictus
player, 41 posts
Ignore and dismiss me,
but fight me and I win.
Mon 13 Jun 2016
at 02:30
  • msg #102

Re: Renovated Editor's Room (OOC Chat 2)

Same here, Deiter. It's easier to leave shifting to your off hand, at least in my experience.

I hear you, Scripts. We've jumped almost a hundred posts in 2 days. It's kind of insane, considering how slow this forum usually is.
Vector
player, 14 posts
Let us lift up our hands
and take our own heaven
Mon 13 Jun 2016
at 04:29
  • msg #103

Re: Renovated Editor's Room (OOC Chat 2)

Thanks all for so much candid response :) I appreciate your cooperation in my curiosity xD
Scripts
GM, 223 posts
The King
of Comics Canon
Mon 13 Jun 2016
at 20:49
  • msg #104

Re: Renovated Editor's Room (OOC Chat 2)

Forgive the accidental preview I gave you all; my actual post is now ready to go.
Meta
player, 89 posts
Mon 13 Jun 2016
at 20:55
  • msg #105

Re: Renovated Editor's Room (OOC Chat 2)

Oh man, nicely done Scripts! Talk about an ominous situation with the ITSDA.
Phoenix Crimson
player, 46 posts
I won't forgive
your petty crimes!
Mon 13 Jun 2016
at 21:44
  • msg #106

Re: Renovated Editor's Room (OOC Chat 2)

I'm writing up my battle post now, and I think I might have underestimated 'Nigma in some of my other posts. With preptime I can think of some worrying uses for her. I'm a little mad that I didn't think of them before having her lock horns with Phoenix, though.

Also, Heh. Popinjay. Works on so many levels.
Dieter Sievold
player, 215 posts
Tue 14 Jun 2016
at 04:50
  • msg #107

Re: Renovated Editor's Room (OOC Chat 2)

Heh, I can talk words good at times. I am going to have to think carefully about my non-canon. Will try to have it up tonight. Yours was impressive though. Nigma is really a pain in the butt! Don't worry too much as I am nurturing her as a counter to Brian more than Crimson.

You wrote Vincent well, too. Plans that depend on your healing factor to make you more than a sacrificial lamb are unpleasant.

Didn't see Sue Steel coming from nowhere! Da faq?

Hehe. Let's see if I can write  post that forwards my agenda but conceals that agenda at the same time... can't let peeps know what I am planning running around the world like this.
Phoenix Crimson
player, 48 posts
I won't forgive
your petty crimes!
Tue 14 Jun 2016
at 08:17
  • msg #108

Re: Renovated Editor's Room (OOC Chat 2)

You don't have to rush a non-cannon immediately, if you want to consider your story.
I over-did mine and I mainly posted it so that I could edit it at work today since the ScratchPads in all my games are full. I'm hoping that I can remove about 1,000 words from it since I've really been struggling to keep my posts short lately (if there are any writers in the house advice would be appreciated!).

I kind of had to guess Vincent's plan, but I felt that what I came up with made sense given the background, the characters involved, the timer things and the way everything was set up.

I was kind of rough on Phoenix this post. He's my favourite character to write action scenes for, but I hate stories where the lead roles walk away unscathed or don't even have to exert themselves (physically or emotionally) to win- which is why he ends most of his fights in an ambulance. Unfortunately since I've already had him fight two of your lieutenants in the past I had to make Vincent a significant threat, which is why I only gave Crimson a costly win.

Using Sue was a close decision. Once the point of view shifted onto S.A I had to put them in danger to make their escape interesting. I'd been constantly upping the stakes for Phoenix all fight, so did the same to your guys and asked 'what would be the worst thing that could possibly happen to them, right now'? Sue is a convenient plot device, for that sort of thing.
Also, I wanted to write a dogfight scene :/
The big problem with Sue was that I struggled to emulate her writing style since she hasn't posted in so long. You don't want to know how close I came to doing the entire last few scenes in first-person.
Dieter Sievold
player, 216 posts
Tue 14 Jun 2016
at 12:01
  • msg #109

Re: Renovated Editor's Room (OOC Chat 2)

No worries. I will write tonight and coukd give some minimalist writing pointers. First pointer? Read Old Man and the Sea. Hemingway wS the master of minimalist writing! Hehe.

I thought I was the only one that remembered Sue... She was the character that got Dieter into Gaultown after all... Way back when... But if you had written that in first person, I'd have thrown a fit! Ha!

Will post tonight I hope after reading your post again.
Dieter Sievold
player, 218 posts
Tue 14 Jun 2016
at 14:02
  • msg #110

Re: Renovated Editor's Room (OOC Chat 2)

Serious props to Revenant!

Sorry for the double post, but even I feel the struggle to keep up with that writing! It's so good! Haha! This game has another solid writer.
Phoenix Crimson
player, 49 posts
I won't forgive
your petty crimes!
Tue 14 Jun 2016
at 17:54
  • msg #111

Re: Renovated Editor's Room (OOC Chat 2)

Oooh, that was a good read- Deets, I'm going to study it for future reference because there's some smart tricks in there- like the perspective shifts breaking up what would otherwise be a big wall of text. I also like the characterisation of Vincent, and how in your version Phoenix technically does better in his fight- but ends up with a worse overall result.

I can't wait to see what ends up being cannon. I would honestly be happy with yours- but either way should be interesting.
Scripts
GM, 224 posts
The King
of Comics Canon
Tue 14 Jun 2016
at 21:47
  • msg #112

Re: Renovated Editor's Room (OOC Chat 2)

Thanks, Meta! So much to read; and so much of it is great.
Meta
player, 93 posts
Tue 14 Jun 2016
at 23:08
  • msg #113

Re: Renovated Editor's Room (OOC Chat 2)

Hey folks, gonna be a bit hard for me to respond much in the near term. I'll still try to get on to do some posting daily, but I have family in town and that will make spending more than a little time each day on posting, kind of a jerk move.
Scripts
GM, 225 posts
The King
of Comics Canon
Wed 15 Jun 2016
at 00:51
  • msg #114

Re: Renovated Editor's Room (OOC Chat 2)

That's quite alright by us, Meta! We here at "The Gift of Power (TM)" are a patient breed!
Vector
player, 18 posts
Let us lift up our hands
and take our own heaven
Wed 15 Jun 2016
at 00:52
  • msg #115

Re: Renovated Editor's Room (OOC Chat 2)

Gravity is timeless friend :) Thanks for writing with me! You're amazing!! Have fun with the fams
Kane Isaiah Armani
player, 144 posts
Killed In Action
Wed 15 Jun 2016
at 01:59
  • msg #116

Re: Renovated Editor's Room (OOC Chat 2)

I swear to god, I'm going to make an animated Youtube series of this game with my three brothers and it is going. To be fucking. Awesome.
Scripts
GM, 226 posts
The King
of Comics Canon
Wed 15 Jun 2016
at 02:13
  • msg #117

Re: Renovated Editor's Room (OOC Chat 2)

I would really love to see that, Kane. Not to demean my visual imagination, but people usually come up with better looks for the characters than the ones I have in my head. So I'd especially love to see your visual designs for the various characters.
Dieter Sievold
player, 220 posts
Wed 15 Jun 2016
at 02:16
  • msg #118

Re: Renovated Editor's Room (OOC Chat 2)

This game is a gem and has some pretty excellent writing! Ha! Looking forward to the canon battle in New York.
Meta
player, 94 posts
Wed 15 Jun 2016
at 07:17
  • msg #119

Re: Renovated Editor's Room (OOC Chat 2)

Thanks everyone! You're awesome!
Phoenix Crimson
player, 50 posts
I won't forgive
your petty crimes!
Fri 17 Jun 2016
at 19:23
  • msg #120

Re: Renovated Editor's Room (OOC Chat 2)

I gotta say that I'm super happy that the games running ahead as quick as it is. After the whole Gaultown thing I was a little concerned by how much it had slowed down; but I'm really, really, loving season 2 so far.

Has anyone started judging the NYC fight? I have to admit that the outcome for that really has me anxious- although either outcome would give me a lot of fun writing opportunities.
Vector
player, 19 posts
Let us lift up our hands
and take our own heaven
Fri 17 Jun 2016
at 19:48
  • msg #121

Re: Renovated Editor's Room (OOC Chat 2)

Dude, I'm honestly hooked on Columbia. Fucking whaaaaaaaaaaaa...
Phoenix Crimson
player, 51 posts
I won't forgive
your petty crimes!
Fri 17 Jun 2016
at 19:58
  • msg #122

Re: Renovated Editor's Room (OOC Chat 2)

In reply to Vector (msg # 121):

Also yes! I can't wait to see how that gets resolved, especially now that it's kicked into high-tension mode.
Meta
player, 98 posts
Fri 17 Jun 2016
at 22:48
  • msg #123

Re: Renovated Editor's Room (OOC Chat 2)

I'll drink to that!
Scripts
GM, 227 posts
The King
of Comics Canon
Fri 17 Jun 2016
at 22:53
  • msg #124

Re: Renovated Editor's Room (OOC Chat 2)

I'll do the NYC fight; sorry for the delay!
The Revenant
player, 9 posts
Every muzzle-flash means
one more monster gone.
Fri 17 Jun 2016
at 23:36
  • msg #125

Re: Renovated Editor's Room (OOC Chat 2)

Whelp.

Now I'm all self conscious about the way I write at 6 in the morning.  I'm glad you guys are enjoying the thread, though I'm sorry you had to wade through that grammar to get at it.  Hopefully the tweaks I did will make it a smoother read for future generations.

A lot of credit for the tension goes to Dieter.  Without Schwartz Augen there, things would be significantly more lopsided.  As it is, there's a certain train wreck-like quality to it that's compelling.
Dieter Sievold
player, 222 posts
Sat 18 Jun 2016
at 03:38
  • msg #126

Re: Renovated Editor's Room (OOC Chat 2)

I am humbled to be able to bring such good writing to light! Hehe, Columbia is turning into a great fight and I think will be the kicking off a certain plot thread that I discussed months ago with the GMs. They are going to be getting a heads up about it, but yeah. There it is!

New York and Columbia have both been proving to be just awesome. I enjoyed the lawyers scene and MR. Green's chat with meta is going really well too!
Meta
player, 100 posts
Sat 18 Jun 2016
at 07:55
  • msg #127

Re: Renovated Editor's Room (OOC Chat 2)

When I'm able these last few days I've been enjoying the heck out of all the threads going forward!  I hope the new characters and the old characters can get into a mix soon!

Damn autocorrect!
This message was last edited by the player at 08:32, Sat 18 June 2016.
Scripts
GM, 228 posts
The King
of Comics Canon
Sun 19 Jun 2016
at 03:33
  • msg #128

Irregularly Scheduled Update

I'm currently reading the Columbia thread and working on the New York City canon post. I must say, one thing I'm excited about and have rarely experienced in other games is the sense of an overall plot. While there are several independent plot threads, you all are working together to craft a story for the world in a way that is shockingly effective.

In other news, Happy Father's Day to everyone who will be celebrating in about half an hour EST.
Meta
player, 102 posts
Sun 19 Jun 2016
at 07:36
  • msg #129

Irregularly Scheduled Update

Thanks Scripts, I'll be celebrating raising a 14 yeast old this year!

Happy Father's Day everybody!
Black Magic
GM, 128 posts
Mon 20 Jun 2016
at 01:22
  • msg #130

Irregularly Scheduled Update

Everyone, please help me welcome the Prodigal Son!
Kane Isaiah Armani
player, 145 posts
Killed In Action
Mon 20 Jun 2016
at 02:36
  • msg #131

Irregularly Scheduled Update

So the Prodigal Son returns.

Or I guess this is the first time we've met so...

Hrm.

Just a second.

*gets out a graph*
This message was last edited by the player at 02:36, Mon 20 June 2016.
Black Magic
GM, 129 posts
Mon 20 Jun 2016
at 02:49
  • msg #132

Irregularly Scheduled Update

Kane, you know full well we try to keep this game family friendly, so I cannot allow you to be graph-ic.:P
Vector
player, 22 posts
Let us lift up our hands
and take our own heaven
Mon 20 Jun 2016
at 02:53
  • msg #133

Irregularly Scheduled Update

Welcome preacher :)
Prodigal Son
player, 1 post
Mon 20 Jun 2016
at 03:49
  • msg #134

Irregularly Scheduled Update

Yo! I'm excited to be here playing with you all, seems like a good group of folks.
Meta
player, 106 posts
Mon 20 Jun 2016
at 05:17
  • msg #135

Irregularly Scheduled Update

Welcome PS! Hope Quinn doesn't bump into Meta, he's into the Church of Science....or maybe that's just what you should do, eh? Eh?
Prodigal Son
player, 2 posts
Mon 20 Jun 2016
at 05:36
  • msg #136

Irregularly Scheduled Update

In reply to Meta (msg # 135):

Don't worry, eventually all sinners and blasphemers shall fall beneath Prodigal Son's crusade, it's just a matter of time ;)

By the way, this character is something a bit out of my comfort zone. Please don't hesitate to tell me if I'm doing/saying anything that goes too far!
The Commander
player, 196 posts
His word is law.
His plans, patient.
Mon 20 Jun 2016
at 09:19
  • msg #137

Irregularly Scheduled Update

Welcome to the game, Prodigal Son!

I like your character a lot. The fact that you've obviously given him some interesting flaws and a solid personality should make him a lot of fun to write with or against. There's also a lot of room there for him to tell an awesome story.

I also kind of want to see how he'd bounce off Brianna, if the two were ever to meet :3
Kane Isaiah Armani
player, 146 posts
Killed In Action
Mon 20 Jun 2016
at 13:51
  • msg #138

Irregularly Scheduled Update

In reply to Black Magic (msg # 132):

...

Is a chart OK?
The Revenant
player, 10 posts
Every muzzle-flash means
one more monster gone.
Mon 20 Jun 2016
at 16:00
  • msg #139

Irregularly Scheduled Update

Hey there, penitent crusade buddy.  Welcome aboard, hope you enjoy yourself.

Not sure I'm going to get a lot of posting done this week, I'm afraid.  Doing some last-minute preparations for a friend's wedding this week, and I managed to get a fingernail infection over the weekend.  I'm all medicated 'n' such, typing is just something of a trial at the moment, and I have less time to do it in.
Kane Isaiah Armani
player, 147 posts
Killed In Action
Tue 21 Jun 2016
at 00:12
  • msg #140

Irregularly Scheduled Update

Ah! I was going to suggest we bring Detroit into this! For reasons.
Vector
player, 24 posts
Let us lift up our hands
and take our own heaven
Tue 21 Jun 2016
at 01:46
  • msg #141

Irregularly Scheduled Update

Sorry for the slow/low postrate guys >_< Trying to find a new apartment in a new city. Running my ass off
Prodigal Son
player, 4 posts
Tue 21 Jun 2016
at 04:55
  • msg #142

Irregularly Scheduled Update

Whew! First IC post made, hope it looks good, you all are excellent writers.
Meta
player, 110 posts
Tue 21 Jun 2016
at 06:27
  • msg #143

Irregularly Scheduled Update

I say just write what makes sense to you and moves your story forward in someway.  Looks really good to me PS!
Dieter Sievold
player, 229 posts
Tue 21 Jun 2016
at 07:42
  • msg #144

Irregularly Scheduled Update

Welcome Prodigal. I liked it well enough.

SA is not getting embroiled in Detroit. I am spread thin enough as is! Have at it Kane!
Dieter Sievold
player, 232 posts
Wed 22 Jun 2016
at 17:01
  • msg #145

Irregularly Scheduled Update

Updated Seattle and Vegas posts.

Waiting for New York though, badly.
Phoenix Crimson
player, 52 posts
I won't forgive
your petty crimes!
Wed 22 Jun 2016
at 20:46
  • msg #146

Irregularly Scheduled Update

Same! I can't wait, especially since our stories seemed to match up so well but it was the significant details which made the ultimate differences, and that we wrote everything in our own perspective.

If Phoenix wins then he can help take some of the flack off the ITSDA- which it really needs at the moment.

If he loses then he'll still get a great chance to get some character development. Especially given everything that's going on in the background at the moment, and particularly with the future of the ITSDA.



Either way, big plans in the works for Phoenix. We'll see.
This message was last edited by the player at 21:34, Wed 22 June 2016.
Meta
player, 112 posts
Wed 22 Jun 2016
at 21:06
  • msg #147

Irregularly Scheduled Update

Yeah, I'm really interested too. It's the hallmark of a great game (at least on RPOL) when we can see any kind of character development going on, that's one major reason why I'm getting really invested in this one.
Vector
player, 27 posts
Let us lift up our hands
and take our own heaven
Thu 23 Jun 2016
at 19:29
  • msg #148

Irregularly Scheduled Update

So, are all the players in place for the Berkeley - Seattle express? ^_^ We've quite the show planned ladies and gents
Meta
player, 114 posts
Thu 23 Jun 2016
at 19:36
  • msg #149

Irregularly Scheduled Update

I'm all set I think.
The Commander
player, 197 posts
His word is law.
His plans, patient.
Thu 23 Jun 2016
at 21:01
  • msg #150

Irregularly Scheduled Update

Commander has his peices in place.

I may have disgraced the ITSDA with a few phonecalls... but this job will require a more direct approach, I think.
The Commander
player, 198 posts
His word is law.
His plans, patient.
Thu 23 Jun 2016
at 21:29
  • msg #151

Irregularly Scheduled Update

Also, I'm sorry but I gotta whine in OOC for a bit. I've just set an eleven match loss streak in my fencing club tonight, and my concentrated butthurt is incredible.

I WILL be channeling my salty tears into my writing. Your characters might suffer as a result.
Kane Isaiah Armani
player, 148 posts
Killed In Action
Thu 23 Jun 2016
at 22:01
  • msg #152

Irregularly Scheduled Update

Assuming you could reach him, Kane doesn't mind suffering.
Vector
player, 28 posts
Let us lift up our hands
and take our own heaven
Thu 23 Jun 2016
at 22:55
  • msg #153

Irregularly Scheduled Update

Damn... You know we're just gonna have to make it an even dozen. Sorry, but there may be more salt incoming xD I feel your pain tho, and you have my sympathy
Scripts
GM, 230 posts
The King
of Comics Canon
Fri 24 Jun 2016
at 04:01
  • msg #154

Another Update? It cannot be!

Canon post for New York is up and running! Overall, I liked Dieter's structure and the threat that SA presented in it, but there was too much good in Crimson's post to leave all of it behind. So I stapled my favorite bits of Crimson's post into the structure Dieter developed. I hope you two do not feel that this is too much of a "cop-out" or "half-solution" and I feel that you both pulled this off excellently.

Sorry to hear about your recent defeat, Commander. But if you're as clever with a sword as your are with your keyboard, you will have your revenge before too long.

Seriously, the chase through the sky you wrote for Sue Steel is much stronger than the one I wrote for Vandal; how do you keep action scenes tense like that (if you don't mind me asking)? I feel like I have a bad habit of deflating a scene's tension quickly and I really would like a tip from you.

My next move will probably be an ITSDA post. But where? Should they get involved in Vector's movement of the Ring? Or will I be needed somewhere else?
Phoenix Crimson
player, 53 posts
I won't forgive
your petty crimes!
Fri 24 Jun 2016
at 08:50
  • msg #155

Another Update? It cannot be!

Great job with the post, I thoroughly enjoyed the read. Generally I agree with what parts of Dieters story you considered to be stronger than mine, and the outcome still gives me a good prompt to continue Phoenixes story. Getting to save the hostages, but still screwing up, puts him in a tough spot.



I'm not sure what the ITSDA should do next. I would personally avoid getting involved in the train-mission since it's already going to be a pretty full battle, and because someone needs to stay neutral to judge the thing- but of course that's just my personal opinion. The ITSDA might have it's hands full in the near future with 'Operation Atlantis'... whatever that is.



On writing action scenes, I find that there's a few things you need to consider to make sure that the reader gets properly sucked in. I'm in no way a professional writer, but I've noticed that my scenes play out a lot stronger if I consider the following:

-First of all the scene has to have stakes. They don't need to be complex, or even particularly high, but the reader should have a strong understanding early on of what each combatant stands to win or lose depending on the fights outcome. Make the characters willing to really push themselves hard to achieve victory. Just having them fight because 'One's a goodie and the others a baddie' usually isn't enough- but can be easily remedied by putting bystanders at risk, for example.

-Secondly, I personally like to write a lot of complications and twists into scenes. If two people are just punching each other it's kind of boring; but what if they have a grudge against each other? What if they don't yet understand each others Gifts? What if there's a time limit? What if one of the combatants has a secret ulterior objective? Are they trying to kill each other, or simply cause some bruises? How could these questions swing a fight convincingly to a surprising outcome?

-Third, I think characters should have to fight hard to achieve victory and should suffer in defeat. If a Gifted can enter the battlefield and prance around without ever being at risk then I have great difficulty empathising with them, and likewise having someone spring back from a defeat without it seeming to affect them wastes any built up tension of the previous fight. That doesn't mean that powerful or fast recovering characters can't be good, but even if they're never at risk of injury they should have something else to lose; such as money, reputation or carefully laid out plans being fouled.

-If a character is vastly out-matched (Oculus vs Zeus,Ma,and Mary, as an example) to the point where victory is completely implausible it's also worth noting that Readers love an Underdog, and just having them put up a gutsy fight can make an excellent story. By introducing plot twists you can even swing the 'Underdog' of a battle around multiple times, which is what I did by introducing Sue to S.A during their escape. Suddenly some readers actually wanted S.A to make their getaway, because they were no longer the biggest threat in the room.

EDIT, more ideas I remembered:

-Varying the length of your sentences makes them more dynamic to read. Like so. Controlling the readers reading pace can make time appear to pass faster which builds tension, adds emphasis, and stops text from becoming dry.

-A surprising outcome is almost always better than a predicted one. If Phoenix were to fight an unGifted mugger everyone expects him to win and so it's hardly worth writing about. If the mugger turned out to have a trick up their sleeve, such as being someone that Phoenix knows out-of-costume, the fight suddenly becomes a lot more interesting.
This message was last edited by the player at 09:11, Fri 24 June 2016.
Scripts
GM, 231 posts
The King
of Comics Canon
Fri 24 Jun 2016
at 10:55
  • msg #156

Another Update? It cannot be!

Thank you for the tips! They are very well-thought out and I'm glad you enjoyed the battle post. You're probably right about the ITSDA; I'll give it some thought.
Kane Isaiah Armani
player, 149 posts
Killed In Action
Fri 24 Jun 2016
at 15:31
  • msg #157

Another Update? It cannot be!

I wrote this 'cuz I wondered what would happen if Jump decided to teleport Kane into the middle of the ocean.

***

Wind whooshed across the beaches of Miami, Florida. Sand was blown aside in waves, imitating the ocean a few meters away.

Feet?

Whatever.

The people on the beach were as happy as could be. Building sand castles, playing tennis, or volleyball, or keep-away in the water. Several people were surfing.

One particular young girl was paddling herself out to sea, in an attempt to catch a particularly large wave she saw building on the horizon.

Just as she was getting close, she saw a dorsal fin cut through the surface of the water, Jaws-style.

"SHARK!" She shouted, standing on her board. "SHARK IN THE WATER!"

Abruptly, the water itself seemed to split her surfboard in half, until she saw the "water" grab her leg, and drag her under.

Beneath the water, She stared terrified at a scarred face, blue with a lack of oxygen, like a corpse from the bottom of the ocean. Grabbing her face, Kane Isaiah Armani smiled.

"Much worse, sweetie. Much, Much worse." he chuckled, speaking through lungs full of water, making it sound echoey and ominous.

Next to them, a young bull shark swam casually past Kane.

"Oh."" Kane blinked a few times. ""What d'ya know, there are sharks in the water, too."" He looked back and grinned.

"Lucky you."" He said, the water darkening around him like ink.

***

In fifteen minutes, Kane had surfaced, puked up several lungfuls of water, and was strolling down the beach beating people to death with an adolescent bull shark.

Nothing out of the ordinary.
Vector
player, 32 posts
Let us lift up our hands
and take our own heaven
Sat 25 Jun 2016
at 02:19
  • msg #158

Another Update? It cannot be!

Gonna be posting later tonight everypony. Got wrapped up in some stuff today and haven't had a chance to sit down at my PC and get some good writing in >_<
Kane Isaiah Armani
player, 150 posts
Killed In Action
Sat 25 Jun 2016
at 18:54
  • msg #159

Another Update? It cannot be!

msg #34.

Jesus Christ.
Vector
player, 34 posts
Let us lift up our hands
and take our own heaven
Sat 25 Jun 2016
at 18:55
  • msg #160

Another Update? It cannot be!

In reply to Kane Isaiah Armani (msg # 159):

Lulwhat?
Kane Isaiah Armani
player, 151 posts
Killed In Action
Sat 25 Jun 2016
at 20:26
  • msg #161

Another Update? It cannot be!

Dieter's post with Mr. Green.
Mr. Green's reaction.
Jesus.
Meta
player, 118 posts
Sat 25 Jun 2016
at 20:31
  • msg #162

Another Update? It cannot be!

It was a good post, no doubt, I don't think Meta would let such a glaring error occur without reason or conversely, not considering it's merits and flaws before dismissing it's importance.
Kane Isaiah Armani
player, 152 posts
Killed In Action
Sat 25 Jun 2016
at 20:34
  • msg #163

Another Update? It cannot be!

Question. Where does one post if they were hypothetically intercepting a convoy?
Vector
player, 36 posts
Let us lift up our hands
and take our own heaven
Sat 25 Jun 2016
at 20:38
  • msg #164

Another Update? It cannot be!

Depends on whether or not the train is closer to Berkeley or Seattle. I'd say whichever location is closer is the location to post in...
This message was last edited by the player at 20:39, Sat 25 June 2016.
Meta
player, 119 posts
Sat 25 Jun 2016
at 20:51
  • msg #165

Another Update? It cannot be!

Nice, I'm hoping someone does try to attack the convoys!
Meta
player, 120 posts
Sat 25 Jun 2016
at 23:58
  • msg #166

Another Update? It cannot be!

Actually it might be nice to get a 'hold up', from anyone interested in making a move so we don't move things along too quickly, or on the reverse side, wait when no one is going to post up.
The Red Scarves
NPC, 9 posts
Sun 26 Jun 2016
at 00:56
  • msg #167

Another Update? It cannot be!

Erm... should I do a battle post for hijacking the train? I feel like I should do a battle post.
Vector
player, 37 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 01:39
  • msg #168

Another Update? It cannot be!

That seems likely to kick off bloodshed. Lol
The Red Scarves
NPC, 10 posts
Sun 26 Jun 2016
at 01:42
  • msg #169

Another Update? It cannot be!

But then again, I know the machine is on the train, and by that logic, so are the five guards, but I don't know if that's metagaming, or...?
Vector
player, 38 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 02:15
  • msg #170

Another Update? It cannot be!

Do you know that? Why don't you attack the train and find out?
The Red Scarves
NPC, 11 posts
Sun 26 Jun 2016
at 03:29
  • msg #171

Another Update? It cannot be!

...You said it in your post.

But my point is, the Red Scarves plan to attack the train either way, so do I assume that they stop the train or assume that the train has the cargo on it?
Meta
player, 121 posts
Sun 26 Jun 2016
at 03:33
  • msg #172

Another Update? It cannot be!

Well that's up to you, don't you think? We tried to set up a scenario that was interesting so don't assume anything.
Dieter Sievold
player, 237 posts
Sun 26 Jun 2016
at 03:34
  • msg #173

Another Update? It cannot be!

Rememeber, for this game only what is written in an IC post is true. They could have intended to move it secretly by another route, but I see no hints of that IC, so it doesn't matter unless their Battle Post establishes that somehow.

Hehe, so just steal it and be happy!

ALso, edited and moved a post to the correct thread.
Meta
player, 122 posts
Sun 26 Jun 2016
at 03:37
  • msg #174

Another Update? It cannot be!

You might not be looking hard enough if that's the case.
Dieter Sievold
player, 238 posts
Sun 26 Jun 2016
at 03:39
  • msg #175

Another Update? It cannot be!

*shrugs*

I haven't read wall-o-text as of yet. But you and I both know that hints only matter if that is how the canon gets written.
Meta
player, 123 posts
Sun 26 Jun 2016
at 03:50
  • msg #176

Another Update? It cannot be!

Sure, I suppose but if you have the GMs in on your plans from the get-go, there's a lesser chance that what gets written will end up in canon. Don't you think?
Dieter Sievold
player, 239 posts
Sun 26 Jun 2016
at 04:15
  • msg #177

Another Update? It cannot be!

I really, really hope not... that would seem to decide the "battle" without all participants knowing. In this game, I have been operating on the assumption that if it is not in the text, it is not real and cannot be argue for.

Your post hints at a shell game, but does not explain it, so if I wrote a Canon post, I could interpret that any way I want and I hope the GMs would not play favorites but judge the outcomes on writing alone.

This happened to me a couple times now where what I wanted but did not explicitly write into my posts didn't make it into the Canon, so I adapted and evolved. It is one of the parts of this game that I really like! The writing comes first.
Meta
player, 124 posts
Sun 26 Jun 2016
at 04:44
  • msg #178

Another Update? It cannot be!

If that were exactly so, then there would be no point in hiding anything because the moment you post something someone will write that they have in fact discovered your plan. So how would you deal with that?

I had this exact conversation with the others yesterday, so it's not like I'm not agreeing with you there.
This message was last edited by the player at 04:45, Sun 26 June 2016.
Dieter Sievold
player, 240 posts
Sun 26 Jun 2016
at 05:33
  • msg #179

Another Update? It cannot be!

Par example: I hope you don't think New York went my way. My number oen goal for that scene went unachieved and I am not bitter as I never put it into my posts directly but hinted at it with indirect writing and the things I wrote happening. I try not to control the Canon posts that much. I'd rather leave the room for things to go wrong. I think you also do this.

This conversation does border on the area where we all can be metagamers or powergamers in this format. It's a tough line to walk honestly and I worry about it all the time. I think we all do, mostly. That is one of the reasons this keeps working. One selfish writer could destroy this game! Hehe
Meta
player, 125 posts
Sun 26 Jun 2016
at 05:42
  • msg #180

Another Update? It cannot be!

It's very true. Also my point, how big that hint is can be extremely subjective, otherwise it's completely pointless because it'll be too obvious.
This message was last edited by the player at 06:03, Sun 26 June 2016.
Vector
player, 39 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 06:19
  • msg #181

Another Update? It cannot be!

Gonna throw my 2 pennies in here... regardless of the outcome of the shell game, the battle is still occurring under the assumption that the Ring is in the train. Regardless of whether or not the Ring is actually on the train, right now the opposition only knows what they've seen and what they've intercepted from secure, encrypted, non-public transmissions between sibling artificial minds... i.e. that the plan was to take the Ring via train.

And I'm gonna go ahead and point out (for 100% clarity) that I specifically stated that the transfer to the train occurred outside of vision... meaning that the ten minutes of loading could just as easily have been 10 minutes of everyone looking busy. Also, remember we have a master illusionist and a psychic in the defense group; just because the text is visually describing an event does not mean all is as it seems. And just because you see pieces in motion doesn't mean you see all the pieces... magic is all about misdirection, after all.

And that is literally the extent of the helping hand I'm offering OOC xD
Dieter Sievold
player, 241 posts
Sun 26 Jun 2016
at 06:31
  • msg #182

Another Update? It cannot be!

Okay. Duly noted.

However, you never say where the device is... never.

Thus, if I write a post where I recover the device from the train, that post is taken as Canon, then you cannot explain how the Canon post was wrong and it was in another place all along. That is what I am saying. Too, if my post were taken in all ways but that the device was in another location, I will get angry.

My point is that any detail you do not put into a canon post cannot then be assumed by anyone. I don't assume this when I leave certain details out of my posts and don't complain when I don't get my way. So, if you have left a detail out and want people to assume it... don't be angry when we don't, whether intentionally or accidentally.

Now, I like the idea of the shell game and will probably weave it into any non-canon post I write, but you won't be able to argue about my interpretation of how it goes, just hope the GM chooses your version. Heh, I am still trying to decide how I want it to end and what I want to gain from it. Brian's good will verse that sort of technology in the hands of... anyone. Currently, I lean toward Commander's view of it but that position has no direct benefit for Dieter and I am searching for that benefit.

So, happy hunting!
Vector
player, 40 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 07:13
  • msg #183

Another Update? It cannot be!

I'd have to agree with you if IC attempts to scout the area, obtain building schema and layouts, discover the properties and structure of the Ring and Box themselves, or searches to find possible hidden alternative routes had been made during the prep phase. But in this case... the only inquiry made was simply whether or not it was moving, when it was moving, where it was moving to, and how it was moving; and that inquiry was made in a place nowhere near Berkeley. An empty train-car simply means there were areas of oversight and assumption made on the end of those trying to steal it; areas that creative use of powers, slight-of-hand, and ample planning on part of the defenders took advantage of.

Speaking of assumptions... since there's a question of where it is, at all, you can't really write a post assuming 'We got it'. The best you can really hope to do is write a post saying, 'We got to where it's supposed to be.' Fairness will be upheld, believe me, which is why a GM was included in the planning to verify its validity (which was what I think Meta was trying to say when he mentioned the GM being in on it)

Trust me, it's well-documented where the Ring actually is. Which is why we felt safe moving forward as we have, and why I've been taking great care to write a very specific set of easily IC challenge-able conditions, and a couple of key events that could have been challenged via intrusion (or clever/sneaky observation) to reveal the entire plan.

In short, please don't be mad if the car is empty. We're defending with super-science + magic. That's a heavy stack of smoke and mirrors that the thieves haven't tried very hard to pierce *shrugs*

Personally, I'm just happy to see my character in action, and I've already got plans on plans for either the Ring arriving safely or it being stolen, Gwen being captured/killed, and a slew of other possible scenarios. Just not the Ring being stolen from a location its been documented not to be. That's a quantum conundrum @_@ In either case, good luck all and I still expect this to be a fun show :)
Dieter Sievold
player, 242 posts
Sun 26 Jun 2016
at 07:33
  • msg #184

Another Update? It cannot be!

Hehehe, but you don't get to decide what I write in my version of the battle. I have to admitmof and factor in all public knowledge of the situation when I write my version. That is how the non-canon/canon writing system has worked so far. The Gm who decides the battle and writes the final version can also inky take in what is publicly known! To account for any information behind the scene is perfectly unfair to all participants and amounts to favoritism. Your hints have put it in question where the item is, but we all get to write our version of the battle.

So. What documentation have you provided as to its actual, factual location? When I write my Non-canon Battle post will it be invalidated even before I write it because of your PM or something that I had no knowledge of? You cannot possibly justify that. Look at the system we use to decide conflicts between parties. I will faithfully write the characters of all parties involved and incorporate all public knowledge; I may also incorporate private knowledge I have about motivations and other possible plots.

If I write in my post that I get it from a place and there is nothing narratively in my post to make that impossible except that it conflicts with private planning on your part...? Phah! Feel free to write what you want in your battle post, but I'll write what I want with the infirmation I have. Private planning and posting better not be a factor in anything except your non-canon post. I have planned things before behind the scenes and then wrote them into my noncanon post but I never expected them to affect other noncanon posts.

This is what I am saying...
Black Magic
GM, 131 posts
Sun 26 Jun 2016
at 08:01
  • msg #185

Another Update? It cannot be!

You have nothing to worry about Dieter, I was the consulting GM and will be involved in the contest myself so the judging will go to Scripts; I believe those of us who have been here a time can all agree he is very honest and fair, does not play favorites, and will decide the outcome he deems best without any favoritism.:)
Vector
player, 41 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 08:11
  • msg #186

Another Update? It cannot be!

Sorry Meta, BM, but I'm gonna go ahead and give it away to just nip this whole thing so everyone can write appropriately and we can press ahead with this.

The train / convoy plan is an elaborate trap designed to field test a mobile version of Meta's Gift-box inhibitors and completely distract from the true transport; thus the use of an automated fleet of transport vehicles, and only the 3 extra Gifted guards (strict information control).

The Ring isn't even in either. It's being towed by two diesel subs out of the San Francisco bay, under stealth-tech and magic/psychic illusion, with Faye riding atop it in a drysuit as the only Gifted protection (utilizing Gwen and BM's Gifts locally via meld). The Faye with the train is Gwen in disguise, maintaining a meld with Faye. Neither the Ring nor the Box can even be broken down (non-public information that could have possibly been hacked from GIPS).

I was kind of hoping for a lot more interaction early on in the form of surveillance and planning, which was why I had GIPS interact with Johnny in Cyberland in order to launch counter-measures against such information gathering, and give a more realistic feel to the planning/prep phase. Almost all the information about the Vault, Box, and Ring is known by a tiny selection of individuals that have all been fully scanned by Gwen, or stored in un-connected databanks inside the research center (most research machines are offline to prevent errors from being introduced from the outside, and to prevent research or false readings being released prematurely to the public)

But since that didn't happen, there was no observation in place to see the subs arrive, or the Ring be moved through the failsafe flood-gate built connecting the research center to the Bay (non-public construction funded by Faye herself along with the Vault, and information that *could* have possibly been hacked from the now inert research center). So without observation... no trees fell in the forest.

So, out in OOC and so everyone knows, the train is empty, the truck convoy is empty. Now, moot arguments all around xD Let's play.
Meta
player, 126 posts
Sun 26 Jun 2016
at 08:16
  • msg #187

Another Update? It cannot be!

Yeah, I'm not worried. It was either do this or continue to drop ignorable bread crumbs.
Dieter Sievold
player, 243 posts
Sun 26 Jun 2016
at 08:34
  • msg #188

Another Update? It cannot be!

/sigh.

This is going to be a doozie of a battle round. Why anyone would have suspected or been able to breach that security is beyond me. It seems that your security was air-tight or something. Congratulations. I look forward to how you are going to write that as a non-canon battle post...

I think one of the strongest points of this game is that when you write a Battle Post, you control all parties and person involved... You can have anyone have done any security sweeps you wanted them to as part of it. You can have someone breach her security in any way as long as it is fair and true to their character. SO, you want someone to have noticed this submarine, when there was no IC reason for them to, then write it that way. This is one of the true benefits of the battle post format and why I like it a lot.

And BM, I super trust both you and Scripts. You have both proven impartial and interested only in the best writing and story consistently.

The most important factor for me is going to be that I still don't know what I want Dieter to get from this scenario. Not absolutely, neither IC nor OOC as the controlling writer. We'll see how I write the transport when I get around to it. IT is one of the big reasons that I have written little in the plot so far, as I really got dragged into the plot by Meta. I am enjoying it, but we'll see...
Meta
player, 127 posts
Sun 26 Jun 2016
at 08:41
  • msg #189

Another Update? It cannot be!

I'd say Deiter could get an ally in a pinch.

Come to think of it though,  that might not be villainous enough for Deiter. ;)
This message was last edited by the player at 08:46, Sun 26 June 2016.
Vector
player, 42 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 08:51
  • msg #190

Another Update? It cannot be!

Lol, hardly air-tight. I even wrote in the presence of spies at the initial powering-on of the system (INSIDE the core group of researchers), as well as pointing out the flaws in the hired security in follow-up posts. This was why the move was wanted. The simple fact that she was so eager to move it, so willing to shut it down mid-test, reveals Faye's worry that information would leak. Now, the new location is air-tight. Impregnable. The Ring was only ever at risk in the research center (a very low-security civilian installation) and en-route.

All it would have taken is one post asking the right kind of questions and information would have been available :p But nobody tried to hack GIPS, nobody tried to put a character-agent in a key position, and nobody tried to weasel their way into any information. No sir, not airtight at all. I simply cannot write "HEY, LOOK HERE FOR CRITICAL WEAKNESSES" any louder than I already did. I assumed information and snooping could be done pro-actively outside of a battle post (see Commander meets Occulus), but even IF it had been a battle post, it still requires someone to start asking questions in order for information to be made available.

Psh... airtight -_-
The Commander
player, 199 posts
His word is law.
His plans, patient.
Sun 26 Jun 2016
at 10:02
  • msg #191

Another Update? It cannot be!

I've literally just woken up. Seems like I missed a good argument.

To throw my unsolicited two-cents in I think that keeping information in reserve is fine, but expecting people to have to do research to find it isn't really practical. Battle posts have been written before where one or both sides have a secret 'Trump card', but they've only ever been a part of the battle post itself. In that kind of situation it should be perfectly allowable for them to steal the Ring off the train if that's where they believe it is, although even that situation is still far from ideal.

If I had spent a long afternoon writing a train heist battle to steal the device, and then I was told that I've been mislead outside the battle post and that my version of the story suddenly has a massive gaping plot hole, my main thoughts wouldn't have been 'Oh! Foiled again!', my main thoughts would be 'Well, I'm just not going to write against this player any more. It's not interesting.'

Regarding Oculus snooping I've always had a hard time deciding how much she does or does not know. For a non-cannon posts I try to limit her to only what she might know by making phone calls and performing google searches, and anything that would actively require her to use her drones to steal obscure information probably would require a battle post. I think that my post between herself an Commander was vague enough not to cross any kind of lines, but if that's ever not the case feel free to message me and I'm willing to edit posts if her non-battle investigations ever go too far.

With that said, I'm glad that we're actually opening up on what resources are in play for this battle. I have a huge scratchpad file of what details I have been able to figure out from the various other posts- and which of the details Commander would and would not know. I've not been very pro-active in describing my own resources, for which I apologise.

Commander is currently under the belief that the Ring will be transported via train car. Oculus warned him that it would be moved but has not given him many other details, he would have eyes on the campus and upon seeing that events were in motion he would almost certainly assume that the Ring was placed in the same place as Jackson, Vector and 'Magic. He would deploy one of his Unmanned Drones to keep an eye on the train and to keep them on guard, but Commander has no intention of actually attacking until he knows that the ring is actually a threat (since he currently only knows about it's capabilities from rough rumours), Even if it meant letting the Ring slip into Metas control where it'd be far better defended (although, I completely deny that even that building is 'Impregnable'. Commander knows that no form of security is ever absolute).
At this time Commanders intentions are still based around deciding whether the Ring needs to be destroyed or not. For this he intended to use the transportation as his chance to attack the UC of Bekerly itself, raid research notes, and steal loose concept technology to inform his decision. Unfortunately he does not realise that Vector has already anticipated that move and cleaned up shop, so he's more likely to take a well-informed hostage instead. For this ground mission he would probably deploy his Numberd Brethren unit, with a high chance of attending the battle personally.
This message was last edited by the player at 10:15, Sun 26 June 2016.
Scripts
GM, 232 posts
The King
of Comics Canon
Sun 26 Jun 2016
at 12:27
  • msg #192

Legalities and Fun Times To Come

I missed this argument, too. Darn EST. But truthfully, I'm glad you all could work this out between yourselves; I couldn't ask for a more thoughtful group to write with. In general, I think that I should have laid out how trickery works in this game in the rules so as to avoid this. Clever heroes fooling fiendish villains and horrible evil plots are a staple of the genre!

I agree that writing out a battle post only to find yourself tricked by something you couldn't have full knowledge of would feel like a ripoff. But I can still see how you'd want to plan a trap and spring it on your in-character enemies; I think the key here is to be convincing. If you reveal something shocking but clearly well-thought out in your non-canon battle post, that will truly be a point in your favor. Still, it shouldn't necessarily be a guarantee of success. Also keep in mind, the GMs don't have to stick to either non-canon strictly; more often than not, we mix continuities and simply use one of the posts as a base. Thus, if a trick is revealed but we prefer the other post, we may settle on a mix of the endings.

Thank you for trusting everyone enough to reveal the information to them, Meta and Vector. The Commander and Dieter's characters apparently don't know everything about this yet, so I'm sure they will act fairly when deciding how to apply that information to the battle.

Come to think of it, there is a lot of trust involved in this game. I thank everyone for maintaining that bond so well throughout the game's existence. And I'm sure that whatever happens with the Ring will be incredible; it's looking to be that way so far.
The Red Scarves
NPC, 12 posts
Sun 26 Jun 2016
at 17:42
  • msg #193

@#$%.

See, what the hell do I post now? There's almost nothing to do but attack the decoy and maybe piss off Faye because we killed Gwen -- which is still a grey area because we don't know what she can do anyways, because like the location of WHATEVER THE @#$% IT IS WE'RE STEALING,  we weren't told.

Here's the issue with this whole @#$%ing fiasco of a scene: keeping secrets. This game is based on collaborative writing, and the word collaborative implies that we share information. If the Ring/Box/whateverthe@#$% isn't on the train or in the truck convoys, and you don't tell me, I can't write the scene properly! Like Dieter said, unless this information is available to everyone, you can't force people to comply with it! There have been exceptions in the past, some of which apply to me, but those were relatively little things, and this is a BIG @#$%ING DEAL. You can't just withhold information like that! It's like children playing at superheroes and giving their character new powers every time something is brought to the table that would beat them.

WHEW, OK, sorry for all the swearing, I just had to get that off my chest, because I've got an exam tomorrow and this complicates things a LOT for me.
This message was last edited by the player at 17:42, Sun 26 June 2016.
Prodigal Son
player, 8 posts
Sun 26 Jun 2016
at 17:47
  • msg #194

@#$%.

Just blow everything up and see how things are afterwards.
Vector
player, 43 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 18:34
  • msg #195

-_-

But... now you have been. Before posting >_> And the whole secret thing was supposed to be a fun role-play opportunity, a chance for people to infiltrate and screw up all the plans. I was hoping the plans got interrupted/revealed early on, because I have a killer set of ideas for an underwater battle with Faye. And Gwen's powers are known; she's not only in the credits, I've taken care to give numerous examples of her power use and show how it combines with Faye's. Whether or not the item was there shouldn't change what your characters do, although meta-knowledge almost always influences choices... thus the idea that we would keep the thing secret so that when the secret was up, your people would be forced to scramble to figure out just wtf is going on. Right now it just sounds like you want your plot to be the unilaterally successful one, and from what I've seen this game doesn't work that way.

Ultimately though, we came to the same conclusion, which is why I put everything out for transparency sake before any battle commenced. As far as withholding info goes, I dare say nobody is 100% transparent with their gadgets, gizmos, and plans. For instance, what are YOUR plans for the train heist, hm? None of us are complaining because we don't know what you're going to do, other than to ask to see if you need more info/time to actually do it. Besides, nobody was ever going to just have extra power pop up (no way GMs would allow that) and like Meta said originally, we were discussing it with a GM to determine viability of the strategy. Nothing new was ever going to be introduced that wasn't already discussed and nailed down. If the subs had been revealed and the attack had taken place underwater, we had no way in place of getting the other defenders to Faye's location, meaning Faye would be the ONLY threat (with Gwen and BM chipping in powers via meld to help). The idea of a risky silent gamble was that, if nobody investigated, then the thieves would bite the trap hook line and sinker, the GTF would get a major PR boost for capturing several Gifted terrorists in one swoop, and the Ring would make it safely to Seattle. It would have been a really "AH!" plot twist, in either direction.

Look. I care about the overall story WAY more than my plans for it, and I want to write gripping, compelling plot that isn't immediately obvious to everyone. That results in boring, linear writing and leaves very little need for intellectual investment. I have a few big secret moves to make to shake things up, true, and none of you (other than Meta and the GMs) are going to know about them until they start going into effect because IC the only other person who knows about them is Meta. But in every case there is no chance anyone is going to just be like 'poof, it's over there, no poof it's over there, no poof it was here the whole time' in reaction to the other side making it to the decoy Rings. The plan was already in place (and the making of it was carried out IC in Cyberland btw, if you'd read through and notice the names of the packet down/uploads between GIPS and Johnny), and the IC posts were written with our characters playing their roles in the deception. We set the scene with as much information as your observation would provide you, and when that turned out to be causing problems we clarified, crumb-trailed, and eventually just came clean. We trusted you guys, but I'm feeling no trust coming back, whatsoever, either personally or for the GMs for running a fair game.

Nobody else is accusing anyone of child-like behavior either, and that's kind of really not cool. As far as I know we're all responsible adults capable of realizing that these characters are just words on paper, and whatever our attachment to them might be we are obligated to write them realistically. Exams aren't an excuse for rudeness and insults.

In short, do more homework / legwork IC (hell, even OOC you can always just ASK questions to clarify) and you won't ever run into this problem -_-
Dieter Sievold
player, 244 posts
Sun 26 Jun 2016
at 18:54
  • msg #196

Blah

I read a lot of threads, I did not read the Cyberworld thread; it isn't my scene and I wasn't able to follow the little I did read. But, you've invited it now and the Battle posts haven't started. So, tomorrow is research, note-taking, and plotting time.

On other notes, Scripts or someone, I'd like to see the "meet" between lawyers and Dieter move forward and I am also prepping a post for Atlantis stage two which ought to be a real slobberknocker.
Meta
player, 128 posts
Sun 26 Jun 2016
at 19:10
  • msg #197

-_-

Yeah, for us on the inside of this thing we didn't want to convey everything all at once because for instance without doing anything to earn it,  the red scarves would disregard the train and decoy trucks and go straight for the subs.

To be honest, we thought that we were being relatively open to scrutiny and were really trying to set up something worth exploring, and I think that's the biggest issue we had with how this had to go down.

It's a learning thing so we will get better at this as well but I'm glad we are having the conversation.
This message was last edited by the player at 19:25, Sun 26 June 2016.
The Commander
player, 200 posts
His word is law.
His plans, patient.
Sun 26 Jun 2016
at 19:59
  • msg #198

The Gift of Power - salty edition

Well, for what it's worth I'm sorry that your conspiracy thing didn't go down as you'd hoped- I really actually am- but I have to say that it really wasn't clear in the slightest that that's what you were hoping for. I had no idea you were all communicating privately, and I assumed that that's what all your network chat was about. Not to mention that IC Commander would have no reason to start hacking into anything, since... what?... you've got some kind of insane ai-to-ai semi psychic network... thing. Trying to steal information from that would feel more like Metagaming than investigation, to be honest. Plus, you all seemed pretty eager to drop a match on the UC Berkley thread, so I thought it'd be safe to assume you wanted to get this heist started ASAP- which was something that made perfect sense when the train robbery didn't have a billion layers of obstufication and counter plans.

In all honesty, this probably isn't even that bad. I'm personally taking it pretty hard since we only just got done with SIX MONTHS of judging a stupidly convoluted Gaultown post, and now we have to deal with this. It servers as a very strong incentive not to bother getting involved at all, which is what it kind of feels like you're hoping to achieve, so I'm going to bow out of this one and enjoy my weekend.

My MAJOR complaint about the whole situation is that I now have no idea what the hell is going on. So it's impossible to write anything. 'Filling in' the missing details myself won't help since Vector, Meta and Blackmagic are all going to be working off a script no one else even had reason to think existed. Also other things, like Dieter's private security company is using tanks... I think? Are they? Mister Green mentioned them in like one sentence. Do I write tanks in or don't I?! What about the device itself, clearly I can't write that into any of my posts because there's no way that Commander can use his elaborate plan of holding the machine and Gwen hostage if they're not even in the same location. If I need to scour three threads, ooc chat, private chat and a fucking spreadsheet just to know who's doing what then there's hardly any point in me trying. Plus asking to do 'homework' on top of that just to get basic details?! Nah.
My plan was to write the post up today, but now I've had to throw my unfinished script out the window because up is down and down is up- which pisses me off, but not nearly as much as it'd have done If I were finished.

Plus, I find it funny that'd you'd accuse us of trying to force a 'unilaterally successful' plot for ourselves, when that's what the original outcome of your plan would have been anyway. If the details weren't revealed, but we ended up 'Winning' the battle post were you really planning to just turn around and say "Oh, you don't have the machine after all! You only captured where it should have been! Ah! Plot point!". I mean, really? Really? How would that be any fun to write in the slightest?

Anyway, I've had a stressful time lately so that's probably why I'm being far ruder than normal. I apologise, and will leave the battle post up to the other villains this time around.
The Red Scarves
NPC, 13 posts
Sun 26 Jun 2016
at 20:14
  • msg #199

The Gift of Power - salty edition

Commander, I hear you on that. This is EXACTLY why I made Kane, because Kane doesn't HAVE to plan, or analyze, or give a half of a fuck what's even happening!

Eugh. So I'm going to assume this requires a battle post and have the Red Scarves fuck up the train and everyone on it.
Brianna Teresa Invictus
player, 44 posts
Ignore and dismiss me,
but fight me and I win.
Sun 26 Jun 2016
at 21:09
  • msg #200

The Gift of Power - salty edition

That's the KIA way, though, right?
Vector
player, 44 posts
Let us lift up our hands
and take our own heaven
Sun 26 Jun 2016
at 21:30
  • msg #201

I got your salt right here

I had hoped for nothing more than an interesting plot that involved more than just, "We walked up and smashed it and took it." Something in-line with the science-minded nature of this venture, something with a little depth and backstory. Clearly I barked up the wrong tree expecting people to go to already established characters and use covert means to acquire the info that would normally be desired before making a plan of attack; info that would have been made available had a single question been directed to the defending team; info that has ALREADY been made available AS SOON AS there was a hint of plot trouble brewing.

Do you REALLY think that a device capable of producing a freaking BLACK HOLE would just be openly transported without plans on plans on plans being made to make it safe? REALLY? We're just gonna, what, dangle it in front of everybody on the planet with only 5 guards, begging people to steal it and then letting them? We offered you a doomsday device, you said you wanted it, so we took 2 IN-GAME days figuring out how we were going to defend it given the resources and manpower we had. And for the record, there are 3 layers of subterfuge. No need for hyperbole. Seriously. Also, focusing on one word "homework" and trying to use that as a bludgeon excuse for not doing IC scouting and info-gathering is boorish. Resorting to "if" statements when they are no longer applicable is likewise boorish. Taking real-life problems out in a social game on people who are unrelated is also incredibly, mind-numbingly boorish.

Any interpretation of metagaming and whatnot is on your end. Everything and everyone is interact-able and can be attacked / penetrated with the proper effort and creative writing. Just write the attack better than we can write the defense; but I'm personally not giving things away for free to people uninterested in looking for it, or even asking OOC before getting upset and throwing accusations >=( The three of us worked together far longer than you did to write whatever draft you had, cooperating to put an interesting story in place with plenty of devices and opportunities for plans to be penetrated and sabotaged, and nobody took the initiative. So we went for open honesty for the sake of plot cohesion on both sides, and even that was ATTACKED instead of simply being accounted and adjusted for. THE ONLY POINT OF CONTENTION ANYONE HAS HAD IS THE FACT THAT THE RING'S LOCATION WAS A MYSTERY. Nobody ever said we desperately had to have the Ring actually make it to Seattle... I couldn't care less about the thing. It's a plot device, nothing more, designed to get my character involved in the game and raise the stakes. I DO care about my hard work in cooperating with my co-conspirators simply being overtrod because 'we didn't think to ask or look and now we have to roll with that.'

None of us have clue 1 what the Scarve's powers even are (or at least I certainly don't since there isn't a description, display of ability, or credit-roll for them) Doesn't stop me from wanting to fight them; just means when its time to react to their presence I'm gonna ask a few questions as to what they're capable of and how resistant they are to a few things, then roll with the answer/what's written IC.

And how do you no longer have an idea what's going on? You now know where the Ring is and is not, where every person is, and even the fact that the whole thing is a trap. Can't follow multiple threads? Absolutely unacceptable excuse! I've spent plenty of time reading through all the threads, tracking characters and plots, learning my opponents, and researching geography and train routes in order to create the most realistic scenario possible; all while dealing with my boyfriend leaving me penniless, college finals, moving to a new apartment, and finding a new job. You want real life salt; THERE. THAT's real life salt.

The ONLY reason our plan is working successfully SO FAR is because we put in the legwork to make it so and nobody challenged it. You have no right to be upset at us for your own lack of pro-active information gathering and communication when we've ALL bared our hands to you. I'm washing my hands of this OOC until I see a post in either Berkeley or Seattle. Enjoy your salty weekend.
The Commander
player, 201 posts
His word is law.
His plans, patient.
Sun 26 Jun 2016
at 21:58
  • msg #202

Saltmine city

Walking away from the OOC is probably the smart decision, since we're clearly not going to see eye to eye on this issue. I'm going to be boorish one last time and make a reply.

You seem to think that giving us the full scope of the somehow puts you at a disadvantage, which I don't believe to be the case. Simply 'Walking up, smashing, and taking' wouldn't make a great story, I agree, but that's why we already have the non-cannon battle post system in place. If one player has a smart and sophisticated plan, and the other one is straight forward and dull, then that would be reflected in whatever post got judged to be be better one. We should use the existing to judge what situations are the best for the game, rather than try to use external tricks to force certain outcomes (or in the case of investigation warfare, give certain outcomes secret prerequisites).

All I want from my characters is for them to wind up in exciting situations, meet other players, and interact in surprising ways. I think that's what we all want, yeah?
I argue that misinforming us OOC-wise makes that harder rather than easier.
Meta
player, 129 posts
Mon 27 Jun 2016
at 01:53
  • msg #203

Saltmine city

I don't think there's any misinformation now, because we've got the whole thing in this thread, in one post even. So there shouldn't be much more to say except how creative you can be at coming up with ways of introducing your baddies to the real location of the machine.

What I'm saying is that, sure, we held stuff too close to our chests, now we aren't, now it's all on the table.

Let's get past the bickering part of this and have fun again.
Kane Isaiah Armani
player, 153 posts
Killed In Action
Mon 27 Jun 2016
at 01:53
  • msg #204

Saltmine city

Deal.
Dieter Sievold
player, 245 posts
Mon 27 Jun 2016
at 12:50
  • msg #205

Saltmine city

Right, need to locate some information. Wasn't there a Namidian Villian in charge of some chunk of California? I seem to recall this in the background information somewhere, but can't find it.

Anyone recall this? Trying to get a post together on the west coast.
Scripts
GM, 233 posts
The King
of Comics Canon
Mon 27 Jun 2016
at 13:06
  • msg #206

Info For Dieter

Dieter Sievold:
Right, need to locate some information. Wasn't there a Namidian Villian in charge of some chunk of California? I seem to recall this in the background information somewhere, but can't find it.

Anyone recall this? Trying to get a post together on the west coast.


Scripts:
Hello everybody, everybody. To answer the question about the Wave's presence, the Namidian Wave hasn't so much destroyed entire regions of the world so much as "carved" pieces out of it. The West Coast was one of the very first targets attacked by a Namidian Villain who felt "trapped" in SoCal. Los Angeles is a wasteland, Hollywood is dead (although the movie industry is slowly recovering), and San Diego is long gone. Lastly, San Francisco was ruled over by an authoritarian Namidian Villain for some time, but he was eventually killed by one of his Gifted followers, which allowed the ITSDA to reclaim the city.

As for the other continents, the Mediterranean region has been a major ITSDA stronghold. Meanwhile, Russia and Eastern Europe have had constant revolutions and "Wave Wars." Russia, in particular, is being openly assaulted by three different Namidian task forces who are carving up the country into their own personal kingdoms. They currently surround the Russian governments' forces on three sides. Some of Namidias' closest associates are planning on subverting China's government through leading subversive protest movements that they can "protect" with their military might. However, their operations there have not yet begun in Earnest. In Japan, Shikoku is "secretly" controlled by the Namidian Wave. That is to say, the government there protects the Wave in exchange for money, protection from destruction, and the assurance that the rest of Japan will not be infiltrated by Namidias' forces.

Australia is not a battleground, but a training ground. They attack it, or retreat to one of their bases in the wilderness, in order to test and practice their abilities. Africa is home to an independent, aggressive nation controlled by Namidias and the only powerful group of heroic, government-funded Gifted individuals that can compare to the ITSDA. The group is fiercely independent, but more than willing to cooperate with the ITSDA when they feel it is necessary. They are known as the "Gifted Defenders of Greater Africa," or, more commonly, the GDGA.

South America is the Wave's hidden economic center. A full half of Brazil has been destroyed, the Amazon Jungle is home to a huge trading center and banking institution (Dieter, naturally, leads the operations there), and a huge force of "useless" Gifted has been convinced to harvest the Jungle's resources for the Wave's profit (and promised eventual promotions for their efforts). A hidden "City of Gold" is located elsewhere in the rainforest; some believe this to be the headquarters of Namidias (it is not).

Finally, Antartica is home to a missile base and the best satellite and radar cloaking devices Gifted minds can conceive of. I hope that about covers it.


I think a full half of Brazil being destroyed could be cut down to "a full quarter," but I think this is still largely the state of things. Considering the condition of much of the West Coast, a Namidian village certainly wouldn't be out of place there. Would you like me to make a location for one?
This message was last edited by the GM at 13:08, Mon 27 June 2016.
Scripts
GM, 234 posts
The King
of Comics Canon
Mon 27 Jun 2016
at 13:27
  • msg #207

Law Codification - Prototype, First Draft, Etc.

It appears things are going well now. In light of that, the following rule addition is not designed to open old wounds. I just want to avoid similar situations in the future.

--------------------------------------------------

Information not explicitly revealed in a post (especially one prior to a battle) cannot be assumed to be canon from this point onward. For example, if minor characters' powers are not yet established, each and every player involved in a battle can decide what the NPC's abilities are in their version of the battle (though the creator should perhaps be contacted as a matter of good form). This shouldn't keep people from planning things out in advance. In fact, I love the plans that people have worked on so far.

Nevertheless, if the others don't know something, they can't be expected to write with that information in mind. So opposing players can either get a "heads-up" before a battle begins (even if the heads up is a simple PM), or you can rely on the strength of the twist to help you win the day. And Meta and Vector's twist was a strong one that was foreshadowed and not a deus ex machina at all, so I absolutely wouldn't think of it as a cheap trick when judging the battle.

In light of this ruling, Meta and I should inform Dieter of some of the twists we plan to use in our plot to trick his character's lawyers into thinking they'd be meeting him in person. We must trust him to not use that knowledge to "game the system," and I honestly do.

I'm well aware that this makes exciting reveals harder to play with, but I promise that secrets can still be kept and revealing things to the "audience" of the other players will still be an element of this game.

Both sides of this argument have great players and I'd rather not lose any of you. So before we stamp this into the rulebook, how does that work for everyone?
This message was last updated by the GM at 13:28, Mon 27 June 2016.
Black Magic
GM, 133 posts
Mon 27 Jun 2016
at 13:41
  • msg #208

Law Codification - Prototype, First Draft, Etc.

In the run of this game, I believe this to date is the first time we have had something like this develop in the OOC. I would like to take this opportunity to say something, if I may;

When I was young boy, I wanted to write a story; in it I said a child found a dog, and it lived five days away from the main character's home. I found out later that was about the time it took to drive from coast to coast across the United States, and went on to write other things that also contained mistakes. Each time a learned a little more, honed my skill a little sharper.

We are a community, and up until this point I have been proud of how supportive and encouraging of each other we were. And I still am: problems and rules issues were bound to come up eventually, but I hope we've emerged a stronger and more aware group now that we've dealt with this one.

We need to keep supporting each other and help our little community continue to work. Also, like everyone agreed, we need to get back to the fun part!
Kane Isaiah Armani
player, 154 posts
Killed In Action
Mon 27 Jun 2016
at 14:59
  • msg #209

Law Codification - Prototype, First Draft, Etc.

I think this is just what we need to prevent an argument like this.
Meta
player, 130 posts
Mon 27 Jun 2016
at 16:29
  • msg #210

Law Codification - Prototype, First Draft, Etc.

Seems really good to me. Anything to make things run smoothly.
Vector
player, 45 posts
Let us lift up our hands
and take our own heaven
Mon 27 Jun 2016
at 16:44
  • msg #211

Law Codification - Prototype, First Draft, Etc.

>bows to all<

Sorry for letting my temper grab me yesterday everybody. Scripts, BM, Meta, I appreciate the support and the effort to understand my idea ^_^ I'm good with that system of working out secret plots, and in the future I will be more careful to play my hand a little more loosely, and keep those I'm writing with(against) more in the loop :D
Dieter Sievold
player, 246 posts
Mon 27 Jun 2016
at 17:05
  • msg #212

Law Codification - Prototype, First Draft, Etc.

Heh, all good boss. Good to hear about the west coast. That was hard information to track down!

I think we all discussed it and resolved it in a calm and collected manner. No hard feelings on any sides, I hope.

Should have that post done soon then.

EDIT: There, Dieter's preparations and whatnot for the upcoming fight. I think I managed to show how he had prepared for things while leaving lots of room for creativity, which I invite. Any ambiguity is intentional and not a void left by a secret plan. When I write, I tend to insert lots of ambiguous things which I define later on as I need to. Case in point, the contents of those safe deposit boxes, which I am still not sure about having set in stone as I did!
This message was last edited by the player at 17:27, Mon 27 June 2016.
The Commander
player, 202 posts
His word is law.
His plans, patient.
Mon 27 Jun 2016
at 17:35
  • msg #213

Law Codification - Prototype, First Draft, Etc.

I would like to apologise as well, learning that I'd missed some (in retrospect, obvious) plot opportunities put me into 'defensive asshole' mode. I was too concerned with thinking that I'd been booked into a powergamed battle that I didn't really stop to consider the other players positions, and that maybe things weren't as bad as I'd thought. In particular I didn't really acknowledge that you'd been willing to lay your plans out, and that I was essentially getting angry over something that'd already been solved.

I am fine with the rule changes, although in truth I think the previous less-formal rules would still suffice. I'm confident that this kind of thing will be a one off incident, since I think there was a lot of panic and knee-jerk outrage that we can probably avoid in future. We just have to be cool in future, and try to make things easy for our fellow authors- and in my case not to let my paranoia act out again.
Dieter Sievold
player, 248 posts
Mon 27 Jun 2016
at 17:46
  • msg #214

Law Codification - Prototype, First Draft, Etc.

Come on buddy! We could use you in this fight! Obviously, the villains need to win... obviously... or, at least we need to decide what we are trying to win here! Dieter lacks Commander's moral compass... and ain't that saying something! LOL
Meta
player, 131 posts
Mon 27 Jun 2016
at 17:49
  • msg #215

Law Codification - Prototype, First Draft, Etc.

Ok, awesome. Also, to lighten the mood here is a real life super hero in Seattle, this article is from a couple years ago now...he's famous in Seattle. Pheonix Jones!



The whole story from the picture:
http://www.reuters.com/article...dUSTRE79B4DI20111013

He's even got a real archnemesis:
https://www.youtube.com/watch?v=Ivkzosgyx-U

...and a team, the Rain City Superhero Movement (RCSM). ^_^
This message was last edited by the player at 18:04, Mon 27 June 2016.
Vector
player, 46 posts
Let us lift up our hands
and take our own heaven
Mon 27 Jun 2016
at 17:58
  • msg #216

Law Codification - Prototype, First Draft, Etc.

Hehe, love the post Deiter :) Excited to see which way the wind turns there!
The Commander
player, 203 posts
His word is law.
His plans, patient.
Mon 27 Jun 2016
at 19:23
  • msg #217

Law Codification - Prototype, First Draft, Etc.

I've heard of those guys. Apparently a 'super villain' once showed the RCSM up by raising more money for a certain charity. Their Namidian invitation is in the mail.

Ah, right. I've had a talk about this in private and I will be making a battle post after all. Smaller scale stakes than the full battle, but enough to close the distance between all the factions a bit.
'Megalodon' will be in the air, so 'Nigma will have a chance to irritate Commander again.
The Revenant
player, 11 posts
Every muzzle-flash means
one more monster gone.
Mon 27 Jun 2016
at 19:40
  • msg #218

Law Codification - Prototype, First Draft, Etc.

Hey guys.  I’m back, and healthy.  It seems like I missed a fair amount while I was out though … just getting caught up, and then I can get back to posting.

The wedding was great, for the record.  Dancing in a historical building turned dance hall, great acoustics without needing to set up a microphone, excellent chow, and a beautiful wedding dress.  Easily the best catered wedding I’ve attended too, I’ll be working that off for a while.
The Commander
player, 204 posts
His word is law.
His plans, patient.
Mon 27 Jun 2016
at 21:56
  • msg #219

Law Codification - Prototype, First Draft, Etc.

The real question is, of course, did they have an open bar?
Kane Isaiah Armani
player, 155 posts
Killed In Action
Mon 27 Jun 2016
at 23:21
  • msg #220

Law Codification - Prototype, First Draft, Etc.

#hehadahangover #whoaaaaaa #Hebeendrinkingtoomuch #foshooo
The Commander
player, 205 posts
His word is law.
His plans, patient.
Tue 28 Jun 2016
at 17:53
  • msg #221

Law Codification - Prototype, First Draft, Etc.



#CommanderAndDieterMeetTheRedscarves

Edit: I doubt that Marvels 'swimsuit' issue was cannon- but apparently this was a real panel.
This message was last edited by the player at 17:55, Tue 28 June 2016.
Dieter Sievold
player, 249 posts
Tue 28 Jun 2016
at 18:10
  • msg #222

Law Codification - Prototype, First Draft, Etc.

In reply to The Commander (msg # 221):

Phah! At least the Namidian stable is getting deeper and we don't have to be the villain everywhere!

Wait, are we Dr. Doom and the Kingpin or... Black Panther and Daredevil? I assume the Red Scarves are the monkeys either way...

hehehehe...
Vector
player, 47 posts
Let us lift up our hands
and take our own heaven
Tue 28 Jun 2016
at 18:41
  • msg #223

Law Codification - Prototype, First Draft, Etc.

Worry not villainous ones! I've got a badguy on the way as well ^_^ Pending approval and editing ofc
Brianna Teresa Invictus
player, 45 posts
Ignore and dismiss me,
but fight me and I win.
Tue 28 Jun 2016
at 19:39
  • msg #224

Law Codification - Prototype, First Draft, Etc.

You and me both, Vector. Well, maybe not a villain, but someone sinister regardless.
This message was last edited by the player at 19:40, Tue 28 June 2016.
Vector
player, 48 posts
Let us lift up our hands
and take our own heaven
Tue 28 Jun 2016
at 19:42
  • msg #225

Law Codification - Prototype, First Draft, Etc.

Hehehe...

Evil: The Resurgence

This summer, in a neighborhood near you
The Commander
player, 206 posts
His word is law.
His plans, patient.
Tue 28 Jun 2016
at 19:56
  • msg #226

Law Codification - Prototype, First Draft, Etc.

Oh, great! More villains would be very much appreciated! Even if they don't necessarily end up on the Namidian side.

A big problem of the superhero format is that the heroes need someone to battle- which is why I suspect so many of their villains have lots and lots of minions to throw around. More antagonists would definitely take the pressure off a lot- and let me focus a little more on Phoenix and Oculus.

Oh, on that note. Is Prodigal Son planning to stay in Detroit? I was considering moving Oculus up there to butt heads with him once I had the time, since no one else has taken the chance to leap in yet.


Heh. I'm claiming dibs on Dr Doom, Dieter. Commander is partially inspired by him- although I have to admit that Commander doesn't own a pair of pink beach-shades. Or an inflatable doll. God, that picture is all kinds of messed up stupid- which is why I had to share it.
Meta
player, 133 posts
Tue 28 Jun 2016
at 20:23
  • msg #227

Law Codification - Prototype, First Draft, Etc.

Heheh, I've thought about making some unique but ultimately throw-away villains for people to mess up or get messed up by. You know, the Absorbing Man, guys like that.

Edit: So also, can I make guys that aren't Meta but are employed by Meta?
This message was last edited by the player at 23:53, Tue 28 June 2016.
Prodigal Son
player, 9 posts
Wed 29 Jun 2016
at 17:41
  • msg #228

Law Codification - Prototype, First Draft, Etc.

In reply to The Commander (msg # 226):

Anyone is welcome in Detroit! I'm mostly just having Prodigal Son do his thing in the city as of now, but opposition is always welcome.
Dieter Sievold
player, 250 posts
Thu 30 Jun 2016
at 04:57
  • msg #229

Law Codification - Prototype, First Draft, Etc.

Wait, hadn't we rescued Ash and Zenith when we attacked the prison convoy? That was when MR. Green was captured!
The Commander
player, 207 posts
His word is law.
His plans, patient.
Thu 30 Jun 2016
at 07:43
  • msg #230

Law Codification - Prototype, First Draft, Etc.

Oh, yeah!

I'd almost totally forgotten that they were part of that scene.

Eh. They're not in use for the moment, anyway. Scripts  could use one of the many other captured villains, or could always just say that they were captured at some other point in the last two months.
Scripts
GM, 237 posts
The King
of Comics Canon
Thu 30 Jun 2016
at 10:44
  • msg #231

In-Series Continuity Error.

Oh crab! You're right! I had actually forgotten where they were. We can remove that bit or say they were captured, though I'm not sure who would've captured them in the past few months.
Kane Isaiah Armani
player, 156 posts
Killed In Action
Thu 30 Jun 2016
at 13:37
  • msg #232

In-Series Continuity Error.

I'm very happy with this. Not just because I'm being noticed, but I just love the bit where Ash is like "Boi, we have Spurt with us, the f@#$ you mean 'muscle'?"
The Red Scarves
NPC, 14 posts
Thu 30 Jun 2016
at 14:39
  • msg #233

Battle Post UP!

So uh... yeah.
Dieter Sievold
player, 251 posts
Thu 30 Jun 2016
at 16:35
  • msg #234

Battle Post UP!

Scarves, did you mean to post as Kane?

Also, guh, the pain in my ass of trying to write with Nitro's breathing schtick! Okay, working ON dieter's approach. Maybe post it tomorrow.
The Commander
player, 208 posts
His word is law.
His plans, patient.
Thu 30 Jun 2016
at 16:59
  • msg #235

Battle Post UP!

I take it battle posts are a go, then?

I'll get mine up as soon as I can. Luckily it doesn't look like I should overlap too badly with Kane, which might make it easier to edit everything together if the battle gets too big.
Kane Isaiah Armani
player, 159 posts
Killed In Action
Thu 30 Jun 2016
at 17:13
  • msg #236

Battle Post UP!

Same player, and they work for him. Doesn't matter.
Black Magic
GM, 135 posts
Thu 30 Jun 2016
at 18:32
  • msg #237

Battle Post UP!

I just got my own finished, I hope everyone enjoys the read.:)
Kane Isaiah Armani
player, 160 posts
Killed In Action
Thu 30 Jun 2016
at 18:58
  • msg #238

Battle Post UP!

BM, I have so many problems with what I just read. As usual, I enjoyed your style, but I'm incredibly confused, as usual.
Black Magic
GM, 136 posts
Thu 30 Jun 2016
at 19:25
  • msg #239

Battle Post UP!

If you have any issues with my work, you are more than free to take them up with me in a PM. By the way, I sent you one Kane, in hopes of explaining my post a bit more clearly for you.:)
Vector
player, 49 posts
Let us lift up our hands
and take our own heaven
Thu 30 Jun 2016
at 19:27
  • msg #240

Battle Post UP!

I'll have my post up within the next couple days. Moving into a new place and dealing with all my plans for the weekend being trashed... hopefully I'll have it up tomorrow, and I can say it'll be up no later than Monday night
The Commander
player, 209 posts
His word is law.
His plans, patient.
Thu 30 Jun 2016
at 21:30
  • msg #241

Battle Post UP!

I am constantly amazed by how quickly you guys can get posts out. Geez! Don't you know that the Steam sales are on?!

My post looks as though it'll have very little overlap with the rest of the UC thread, since it doesn't take place on the train. If you'd prefer I can hold off on Commanders post, and let them be judged separately for legibility. Or we could just roll with it. I kinda wanna get Occulus involved as well, but I have a thing about letting my characters bump into each other too often.

Is SA working with or against the gtf? The posts are giving me mixed messages, since they seem to alternate between reluctantly helping him to outright aggression. Especially with Blue Horizons involvement.
Black Magic
GM, 137 posts
Thu 30 Jun 2016
at 21:37
  • msg #242

Battle Post UP!

quote:
I am constantly amazed by how quickly you guys can get posts out.


It is not difficult at all; simply replace your daily water intake with caffeine, eat only starch foods at every meal, give up sleeping, and have no life whatsoever outside of your computer. Easy.:D
Meta
player, 134 posts
Thu 30 Jun 2016
at 21:43
  • msg #243

Battle Post UP!

That's the crux of what I'm attempting to deal with. Crazy with family and work at the moment, so I'll be slow to post. Though I will try to get something out in the meantime.

I hear ya on the steam sales Commander!
Scripts
GM, 239 posts
The King
of Comics Canon
Sat 2 Jul 2016
at 02:43
  • msg #244

Days of Roleplays...

Kane Isaiah Armani:
BM, I have so many problems with what I just read. As usual, I enjoyed your style, but I'm incredibly confused, as usual.

Critique and criticism is certainly welcome here, KIA. And the writing you do and the characters you make is more than solid, so your opinion is respected. Please just keep it constructive and provide more details (though you can take it to PMs if you prefer to address the writer directly). Similarly, players, please keep an open mind to criticism. You don't have to listen and agree with everything another player says about your work, but a fresh perspective often helps us improve our writing.

That goes for all of us, though I'd say every single player in this group has done a good job of keeping things encouraging and helping each other improve our work so far. I just want to make sure it stays that way.

As for your reminder that Kane the character was in a straightjacket; oops! I did make a mistake there, but I really enjoyed your explanation of how he could possibly break free of his restrictions. A little bit of metafiction and cleverness can work wonders. I'll try to double-check my colleagues' posts next time so that I don't make a mistake like that (or Ash and Zenith's sudden second capture) again.

In other news, how is everyone? What are you looking forward to in the coming days of the game? And should I bump the ad so as to get more new blood or keep it down so as to maintain the momentum of the storylines that are currently ongoing? I hope to keep updating the Prison and Dieter's visitations storylines regularly.
This message was last edited by the GM at 02:50, Sat 02 July 2016.
Brianna Teresa Invictus
player, 48 posts
Ignore and dismiss me,
but fight me and I win.
Sat 2 Jul 2016
at 02:51
  • msg #245

Battle Post UP!

In reply to Black Magic (msg # 242):

Can confirm. That is my life. XD

The steam sales are pretty awesome, though. I feel you, Commander.
Kane Isaiah Armani
player, 162 posts
Killed In Action
Sat 2 Jul 2016
at 03:38
  • msg #246

Battle Post UP!

I don't feel like bumping is something to do right now, but considering Argent and I will be gone for about six weeks starting Thursday, some new blood might be a good idea.

And, si vous plait, call me Blaze. Makes it easier.
Scripts
GM, 240 posts
The King
of Comics Canon
Sat 2 Jul 2016
at 10:51
  • msg #247

Battle Post UP!

Will do, Blaze. Sorry about that.
Kane Isaiah Armani
player, 163 posts
Killed In Action
Sat 2 Jul 2016
at 15:23
  • msg #248

Battle Post UP!

No biggie. Just a preference. :I
This message was last edited by the player at 15:23, Sat 02 July 2016.
The Commander
player, 211 posts
His word is law.
His plans, patient.
Sun 3 Jul 2016
at 15:06
  • msg #249

Battle Post UP! -mine too!

Right battle post is up. You can probably see what I mean about it not merging well, so depending on how the other Authors write you might want to split it apart from them.

Also, I'm sorry to hear about your potentially rough weekend, Vector. Hopefully watching all your established NPC's get beaten up will give you something less... real lifey... to worry about.
Vector
player, 50 posts
Let us lift up our hands
and take our own heaven
Sun 3 Jul 2016
at 15:08
  • msg #250

Battle Post UP! -mine too!

I'm so sorry it's taking me so long to get my post up guys. I have no internet at my new place, so I'm trying to do this off my phone >_< Thanks for your patience, and I promise I'll have it for you soon!
Black Magic
GM, 138 posts
Sun 3 Jul 2016
at 15:24
  • msg #251

Battle Post UP! -mine too!

I assure you Vector I am in no rush, and Commander once again wonderfully done!:)
Kane Isaiah Armani
player, 164 posts
Killed In Action
Sun 3 Jul 2016
at 15:55
  • msg #252

Battle Post UP! -mine too!

Dope! Great work, Commander.
Dieter Sievold
player, 253 posts
Sun 3 Jul 2016
at 17:55
  • msg #253

Battle Post UP! -mine too!

That IS good work. Now I gotta get mine finished. Need a lot of work as it is working in multiple theaters, not one. What a pain...

EDIT: My two cents. I avoided a lot of the flashy battle for a more, meta style post. See what it gets me and roll with it. someone had to mess with that sub and I was the only one who had set myself up to find it. Plus, this opens up possibility for a second battle!

Look forward to Meta dealing with this fallout!
This message was last edited by the player at 19:30, Sun 03 July 2016.
The Commander
player, 212 posts
His word is law.
His plans, patient.
Sun 3 Jul 2016
at 23:12
  • msg #254

Battle Post UP! -mine too!

I see what you mean about the multiple theatres- lol. Even if none of our individual posts carry on for too long the final one might have to be a two-parter- like Gaultown.

Also, ughh! I should have realised that Deets would start betraying people. In retrospect it was kinda obvious. Well played.

I'm glad everyone's seemed to enjoy my post. I put a lot of work into it, but I'm always worried that they're gonna fall flat once they're actually released.
This message was last edited by the player at 23:12, Sun 03 July 2016.
Dieter Sievold
player, 255 posts
Mon 4 Jul 2016
at 03:22
  • msg #255

Battle Post UP! -mine too!

Pshshshs! Dieter does not see it as betrayal. He did the job he was hired to. He also did ofher things.
Black Magic
GM, 141 posts
Mon 4 Jul 2016
at 03:27
  • msg #256

Battle Post UP! -mine too!

I have heard of two-faced men, yet I suspect Dieter has about one hundred or so...;)
This message was last edited by the GM at 03:29, Mon 04 July 2016.
Dieter Sievold
player, 256 posts
Mon 4 Jul 2016
at 04:44
  • msg #257

Battle Post UP! -mine too!

Dieter only has one face. You made the mistake of thinking it was on anyone's side but his. But, hey, I foreshadowed it a lot!
Kane Isaiah Armani
player, 165 posts
Killed In Action
Mon 4 Jul 2016
at 14:24
  • msg #258

Battle Post UP! -mine too!

In reply to Dieter Sievold (msg # 257):

Dayum son.
Meta
player, 135 posts
Mon 4 Jul 2016
at 16:18
  • msg #259

Battle Post UP! -mine too!

Pretty great everyone! I love the story thus far!
Dieter Sievold
player, 257 posts
Mon 4 Jul 2016
at 16:27
  • msg #260

Battle Post UP! -mine too!

Don't envy you that mess Scripts. There are a lot of points to track. Might want to break it into three canon posts for each scene.
Meta
player, 136 posts
Tue 5 Jul 2016
at 00:45
  • msg #261

Battle Post UP! -mine too!

It wasn't too hard to see this coming Dieter, but I think it should be fun, so I couldn't resist the idea of a team up. ^_^
Dieter Sievold
player, 258 posts
Tue 5 Jul 2016
at 03:01
  • msg #262

Battle Post UP! -mine too!

Ah well, we'll see what the fallout is. Asking to let Meta have the Ring was too much. That item is something I want removed from the story completely. I don't like the implications it has for the plot line at all. Needed to get rid of it. Still, there is every chance our alliance survives. It depends on what information Brian gets!

After all, Dieter obeyed the law if not the spirit of their contract.
Vector
player, 51 posts
Let us lift up our hands
and take our own heaven
Tue 5 Jul 2016
at 06:22
  • msg #263

Battle Post UP! -mine too!

So my phone is an asshole. It deleted my draft :( I'll try and redo it all tonight in one go and have it up by tomorrow
Meta
player, 137 posts
Tue 5 Jul 2016
at 06:33
  • msg #264

Battle Post UP! -mine too!

If you're on your phone, the best thing you can do is post to your scratch pad, first. It'll save it and then you can post when you finish.
Brianna Teresa Invictus
player, 50 posts
Ignore and dismiss me,
but fight me and I win.
Tue 5 Jul 2016
at 14:26
  • msg #265

Battle Post UP! -mine too!

Or get an app like GNotes or Writer, so your work is saved as you write it. I was in Greece last summer and I wanted to write my posts without consuming what limited data and battery I had, and Writer was perfect for that.

Oh, and it's free. That's always a plus, right?
The Commander
player, 213 posts
His word is law.
His plans, patient.
Tue 5 Jul 2016
at 14:47
  • msg #266

Battle Post UP! -mine too!

Much sympathy Vector. I've had to use my phone for a lot of posting, lately, and I get how much it sucks.

I've found that the most dangerous bit is trying to copy and paste your text somewhere safe, since if you misclick a little you'll end up destroying all your saved text rather than copying it. Also, setting text colours is a total pain.
Meta
player, 138 posts
Tue 5 Jul 2016
at 17:15
  • msg #267

Battle Post UP! -mine too!

By the way the Detroit thread is looking amazing. Crazy, full of outlaws, but amazing too.
Phoenix Crimson
player, 60 posts
I won't forgive
your petty crimes!
Wed 6 Jul 2016
at 07:48
  • msg #268

Battle Post UP! -mine too!

Right, I'll be away from any kind of internet (or civilisation) for the next 4-5 days. -but I'll be good to go again once I get back. Just as a quick heads up.
Vector
player, 53 posts
Let us lift up our hands
and take our own heaven
Wed 6 Jul 2016
at 09:50
  • msg #269

Battle Post UP! -Look at mine!

Hehe, post up. Me asleep now xD
Dieter Sievold
player, 259 posts
Wed 6 Jul 2016
at 13:51
  • msg #270

Battle Post UP! -Look at mine!

An interesting and excellent little story, but I have deep, deep reservations at the scope of the gravity powers as your write them. Well, let's see what makes it as official. I don't think we need our version of Scarlet Witch here.

Still, the philosophical implications are almost worth keeping it around. Dieter's view of humanity and what it should strive for is radically different from Vector and Meta. Ha!
Kane Isaiah Armani
player, 166 posts
Killed In Action
Wed 6 Jul 2016
at 13:56
  • msg #271

Battle Post UP! -Look at mine!

Nice post. I was falling out of my chair when I read "Ackbar Protocol" but the hashtag killed me.

Hrm. Is it done? I didn't see any sort of fight between Black Magic and Nitro, and this irks me. I am irked, and this will not do.*



*I had to.
This message was last edited by the player at 13:56, Wed 06 July 2016.
Vector
player, 54 posts
Let us lift up our hands
and take our own heaven
Wed 6 Jul 2016
at 16:29
  • msg #272

Battle Post UP! -Look at mine!

The bit between BM and Nitro was on the list, but it was late and I was nearing the end of my mental stamina xD I decided to hold onto my characters' perspectives and say that the Gift-box inhibitors ended that fight. I wanted to focus on the Kane vs Faye/Gwen aspect, since I think Kane's mental chaos was the true beast of that fight. I'm excited to see what makes it where :D
Kane Isaiah Armani
player, 167 posts
Killed In Action
Wed 6 Jul 2016
at 17:25
  • msg #273

Battle Post UP! -Look at mine!

Well, I'm leaving for six weeks starting tomorrow morning, so I won't be able to post for a while.

So could Scripts kindly, ah, update the events of Social Hour?
Meta
player, 139 posts
Wed 6 Jul 2016
at 18:09
  • msg #274

Battle Post UP! -Look at mine!

Yeah, I'm just effing blown away by that post Faye. Nicely done, great plot hooks should anyone look a bit harder, love, loss, the sting of double betrayal, even awesomely described technical shenanigans. Fantastic, I couldn't have hoped for a better story for any of the battle posts. Awesome sauce all over everyone.

I was going to add my own after Faye wrote hers so I had some of her perspective to play with too, but I don't think I need to now, everyone contributed awesome to the Berkley thread. Great reads all of you.

On the subject of the scope of Faye's gravity powers, we had talked about the use of not just Faye and Gwen's shared abilities, but also Black Magic's teleportation abilities added into the mind meld too, and I was happy to see it come to fruition on Faye's end.

I'm under no illusions that if Faye and I do end up getting the win on this one, there will be major repercussions in the next battle most likely. I'm okay with that too. It's a trading game of sorts at it's meta-game level and I feel that's what makes it really fun.
Dieter Sievold
player, 260 posts
Wed 6 Jul 2016
at 18:42
  • msg #275

Battle Post UP! -Look at mine!

In reply to Meta (msg # 274):

Oofdah! I will agree on most of that. It isn't the gravity powers I dislike, it is the meld thingy... that is dangerous; like, the why I never really liked DC comics type of dangerous. But it is something Dieter will just deal with in the game. Regardless of what bits are made canon, I think I come away with quite a bit. If certain parts go my way, then hooray! Big red targets may have been painted on certain peoples as well...

Hmm, I wanted to offer some writing advice. Take it with a grain of salt if you will, but the highly technical stuff... I just gloss over it. I reads bits and pieces, but I don't stay and it annoys me because... *shock* I don't understand more than a 1/3 of it. There is a reason that movies don't show what particle physicists or software engineers actually do! Too highly technical language alienates the audience without the background to understand it! It also throws the pacing off for those outside the jargon as well as we feel dragged down. I get the same feeling with Kane's writing sometimes as he can go super-heavy on the detail and that slows his pacing down too. This is something I have struggled with in my own writing as I often wax into highly technical philosophical or linguistic jargon as that is my training background and thought I would try to pass along!

I am just trying to be helpful! I mean, that IS the reason why despite trying several times, I just cannot read that chain of posts in Cyber Central! It might as well be Greek to me...
Kane Isaiah Armani
player, 168 posts
Killed In Action
Wed 6 Jul 2016
at 19:05
  • msg #276

Battle Post UP! -Look at mine!

Me? Super-heavy with detail? I'm surprised if I have detail at all! It's my biggest weakness!
Meta
player, 140 posts
Wed 6 Jul 2016
at 19:18
  • msg #277

Battle Post UP! -Look at mine!

I agree, but detail can be interesting too. I try to only include stuff that gives some impetus to my character's work. The ACKBAR protocol is in the cyber central thread too, I tried, and Faye succeeded in giving that thread some fun inside that technical stuff.

Some of it is based on coding stuff we have around now, the file name stuff for instance, and most is completely made up crap between Faye and I, but most of it is also not there without reason, it's for some semblance of realism and drawing an arrow at what we are trying to do - as much as fudging it can make it look real.

We could if we wanted to, just say that we compelled the computers to do something, but that's not going into the entire story of what's happening inside for us. And I think I can speak for Faye somewhat on this as well when I say, cyberpunk is an acquired taste, but that's what I was going for in the cyber stuff. We are being cyberpunks describing the digital realm.

Something that I would never want to strip out of my character now, though I try to keep my cyber posts to a minimum and not make a lot of totally unnecessary posts, when I can just jump to the end like I did with the AI battle.

That said, I can make it more understandable if that's the issue, drop more of the technical references and nuances. ^_^

Edit: I happen to love your tech writing Deiter, Commander's too, it's been fun attempting to get on your tech in the past. Just so you know you can when you want to, jump in with your own made up tech stuff too - it doesn't go unappreciated over here.
This message was last edited by the player at 19:31, Wed 06 July 2016.
Vector
player, 55 posts
Let us lift up our hands
and take our own heaven
Wed 6 Jul 2016
at 20:00
  • msg #278

Battle Post UP! -Look at mine!

Worry not about the power of the meld. Assuming key parts make it into the Cannon post, the brush with Kane's fuckedupedness has compromised that particular ability for the time being. Gwen lost a core piece of who she is, and both Faye and Gwen have a piece of Kane's essence in them. In effect, a shadow version of Faye and Gwen's permalink has been established with Kane. It's going to take a long time for the pair to reach that capability again, not to mention for Gwen to physically be able to handle the strain. She's going to lose the arm and be slightly crippled from the hip injury (without Gifted healing) At which point they will then have to deal with Kane figuring out how to tap into Gwen's powers as well.

Dieter thanks for the advice! I can see a couple spots where I should have summarized, now that you've mentioned it. I'll work on the formula :)

Meta, I'm glad you approve of the post! I pulled on all our legwork! xD Lol, thanks for all the assistance in the setup. You made all the cool stuff possible!
Meta
player, 141 posts
Wed 6 Jul 2016
at 20:23
  • msg #279

Battle Post UP! -Look at mine!

Of course, it was immensely fun and satisfying even if things don't work out exactly as we planned.
The Commander
player, 214 posts
His word is law.
His plans, patient.
Wed 6 Jul 2016
at 20:28
  • msg #280

Battle Post UP! -Look at mine!

I have no problem with the Tech stuff TBH. I have a tech background IRL so I understand most of the jargon, and even if I didn't I feel like I would still understand what the general effects and outcomes you are trying to achieve are. I can't claim to be a big cyberpunk fan but I have seen a lot of Ghost in the Shell so... meh. Maybe. The game also takes place in the future, so a technological twist makes thematic sense.

Sometimes all the tech-stuff sounds a little dense- but then again the Cyber thread is literally made for that sort of thing, and it's a conversation between two computers... so... ehh.

I do kinda' agree with Dieter on the power-level thing though. It feels like every member of the GTF is well past power level five at the moment.
Please don't get the wrong idea. That's actually fine by me, since I love writing against powerful characters- and the most powerful character in existence still only stands a 50/50 chance against an equally matched writer. In this setting the most overpowered 'power' is proof reading. -but I would like to point out that it makes it difficult to write interesting stories if one character is say... a woman with extendable hair and pheromone powers... and the other is, say... god.

Again, entirely an opinion I'd like to share. I wouldn't have mentioned it if the conversation didn't come up.
With the current setup I can still imagine a few ways that Commander can pose a threat to you guys, and the fact that it's difficult for him only serves to make his plans more compelling, and even if he doesn't I can always leave it up to one of the higher PL villains to deal with you. -but my point is that it'd be about three times more rewarding for Commander to attack the ITSDA headquarters, than it would be to attempt to tackle Seattle, at this point. If that's your intention then that's fine- I have no complaint with your writing in that direction- but I feel like it's worth me mentioning strictly author to author.

Anyway. Leaving soon, and if Meta isn't making a post then I want to note that everyone's done a great job. I love how it's shaped up- and I wonder what the final post will end up looking like with everyone's subtle overlaps and the fact that everyone seems to have something at stake. Whoever wins, the outcome will doubtless shift the story dramatically.

EDIT: I'm also extremely impressed that Vector managed to write all that on a phone. If it were me I'd have just given up and waited until a computer became available, or conceded defeat. Genuine props.
This message was last edited by the player at 20:51, Wed 06 July 2016.
Meta
player, 142 posts
Wed 6 Jul 2016
at 21:07
  • msg #281

Battle Post UP! -Look at mine!

I read you on the power level thing Commander. Making it more fun is always top of my mind when I'm thinking of stuff, so I will tone it down on the super science bit. I tried as much as I felt I could to not play over-powered super genius but I can see places where I may have crossed into OP territory. It's definitely not my intention, I want to keep him on par with other heavy hitters like Commander and Deiter but also establish that he's new to the game of foundation CEO and without his tech he's basically just a smart guy with a gift for analysis.

I'm glad you can feel free to say so here, I rely on that as much as anything to gauge my portrayal of Meta. So everyone, please feel free to keep giving me the "yay or nay" on that.

I'm also willing to take all kinds of measures to keep the tech stuff readable, short of just tossing it out.
Vector
player, 56 posts
Let us lift up our hands
and take our own heaven
Wed 6 Jul 2016
at 21:22
  • msg #282

Battle Post UP! -Look at mine!

Ditto for me. Conextually, Faye-lyn is womperstomp when the two work together, that much is clear. 5 isn't an accurate number for that particular combo xD Honestly though, the only reason they got to shine that strong was because I had such challenging plots to write against! I hope my post gives everyone some more insight into my characters and the way their personas and goals line up with their actions. I can promise that Faye-lyn is not going to be a regularly appearing entity. In fact Faye herself is most likely going into defense / research mode for the foreseeable future, and won't be a major player unless GTF is attacked. The entity known as Faye-lyn is, for all intents and purposes, dead. Kane's infection has made it impossible for the two to connect like that again, at least for quite a while.

That being said, Faye's in proximity to a cold-fusion reactor now. Be ye warned... Attacking GTF is ill advised unless you have a way to neutralize Faye first. With that reactor she can peel the Earth like an orange.

Happy hunting! :D

And remember all this is stated in the context of those key plotpoints making it to cannon. I assume nothing outside that situation
Kane Isaiah Armani
player, 169 posts
Killed In Action
Wed 6 Jul 2016
at 21:27
  • msg #283

Battle Post UP! -Look at mine!

In reply to Vector (msg # 278):

Oh, fucking HELL YES.

I am going to have fun with that. So what, he's got minor copies of their powers, like with Hotel Squad, but permanent?
Vector
player, 57 posts
Let us lift up our hands
and take our own heaven
Wed 6 Jul 2016
at 21:56
  • msg #284

Battle Post UP! -Look at mine!

Ideally, he has a piece of Gwen's power. Because of that, he shares a portion of mental real estate with the duo. Anytime their minds touch each other, he can interact as well. When they meld and Gwen gains access to Faye's power, Kane does as well. That's my idea of the core structure, with future ingress and mental/ego influence possible from both sides.

Nigma also has a trophy from the fight in the form of GIPS. The AI is backed up on her drives, which were hardened against EMP as was the aircraft, (for the most part) which is fairly normal for military aircraft since the cold war.

Finally, there is a hidden power-grab that Gwen saw but did not notice (a bleedover occurred). I'll drop a hint... As soon as the duo escaped Kane's mind, the meld was entirely gone.
Kane Isaiah Armani
player, 170 posts
Killed In Action
Wed 6 Jul 2016
at 22:12
  • msg #285

Battle Post UP! -Look at mine!

OH BABY A TRIPLE!

And even if only Nitro survives, Kane's gallery of minions can return...
Dieter Sievold
player, 261 posts
Thu 7 Jul 2016
at 04:18
  • msg #286

Battle Post UP! -Look at mine!

1) Let's wait for the canon post before we speculate?

2) There are interesting ramifications of all the ideas. Personally, I'd love to see the follow up fight over the sunken sub rather than the Seattle Tower. But, you know,biases and stuff. I just think it would be a more even and interesting battleground. Still, the Seattle Tower has one big weakness. HUGE!! You'll see.

3) We have a definite power creep going on! I am trying to hold Dieter back to the level and types of technology predicated without adding, but its hard in the face of certain things. Dieter was meant to be an armchair type, but I have to keep throwing him in to even compete!
Scripts
GM, 243 posts
The King
of Comics Canon
Fri 8 Jul 2016
at 06:07
  • msg #287

Battle Post UP! -Look at mine!

Wow. It seems like whatever I establish as the canon version of the battle will have major ramifications for the game to come... While that is a good thing and proves how important this battle is, I will have to keep repeating "no pressure" to myself for a while. Haha. I also hope that Blaze will forgive me for failing to get a Social Hour post in before he left for a few weeks...

And Dieter, I made a new post in the International Criminal Court thread continuing the meeting storyline. The creepy warden really needs an ITSDA codename, but I'm not sure what to call him yet.
Metal Wraith
player, 2 posts
Fri 8 Jul 2016
at 17:27
  • msg #288

Battle Post UP! -Look at mine!

Hehehe, psychoteen #2 enters the scene...
Meta
player, 143 posts
Fri 8 Jul 2016
at 19:31
  • msg #289

Battle Post UP! -Look at mine!

So much fun!
Black Magic
GM, 142 posts
Fri 8 Jul 2016
at 21:03
  • msg #290

Battle Post UP! -Look at mine!

Considering two of the battle posts now have to do with overtaking the mind of another, plus the Red Scarves are under such sway from Kane, it got me to thinking about mind control which can be a job hazard regardless if you happen to be a hero or villain. So by calling upon years of intense psychological training and experience which I do not have, and a copy of the self help book 'Does This Cape Make Me Look Fat?' which I do (and yes, it is a real book), I wanted to provide the following helpful tips to see if your Gifted happens to be under the sway of mind control;

-The little voice in your head sounds different.

-You're experiencing blackouts.

-You've recently been kidnapped by a sorcerer/magus/demon lord/egg implanting alien queen.

-You've gone on a rampage at the White House.

-You just don't feel like yourself.

-Your eyeballs are all swirly.

If any of these symptoms match with your character, have them do absolutely nothing about it as their Master will not allow it anyway.:)
Meta
player, 144 posts
Sat 9 Jul 2016
at 04:52
  • msg #291

Battle Post UP! -Look at mine!

I'm gonna post randomly, that Meta's eyes are going swirly... ^_^
Dieter Sievold
player, 263 posts
Sat 9 Jul 2016
at 06:02
  • msg #292

Battle Post UP! -Look at mine!

I am both happy and a bit sad to see an allomancer. I, too, am a big fan of Brandon Sanderson's novels... though I have not finished them yet so no gushing.
Brianna Teresa Invictus
player, 51 posts
Ignore and dismiss me,
but fight me and I win.
Sat 9 Jul 2016
at 17:15
  • msg #293

I LIIIIIVE!

I'm in Athens with a stable connection now. I'll be trying to get posts out as best as I can, but no promises. The family is acting like a phone is an affront to God.
Oculus
player, 32 posts
I always feel like...
...somebody's watching me
Sun 10 Jul 2016
at 10:42
  • msg #294

I LIIIIIVE!

Right, I'm back from my festival and good to post again!

Welcome to the game Ashe! I can't say that I'm familiar with your character concept but I'm sure I'll figure out what a metalmind is soon enough :)
Regardless, I look forward to playing against you - or potentially on the same side.
Metal Wraith
player, 3 posts
Sun 10 Jul 2016
at 16:56
  • msg #295

I LIIIIIVE!

Welcome back and thankee :) All of Asher's abilities and whatnot are described in her sheet. A more in-depth explanation can be found here http://coppermind.net/wiki/Allomancy here http://coppermind.net/wiki/Feruchemy and here http://coppermind.net/wiki/Hemalurgy ^_^
Kane Isaiah Armani
player, 171 posts
Killed In Action
Mon 11 Jul 2016
at 18:15
  • msg #296

I LIIIIIVE!

I am having such intense Deja Vu it hurts. I'm out of the country and when I return, madness will ensue. I feel like i just joined again.
Metal Wraith
player, 4 posts
Thu 14 Jul 2016
at 20:54
  • msg #297

Fair warning

Kane's getting the most violently aggressive hug ever as soon as he gets back and posting at the prison pops off >=D
Scripts
GM, 245 posts
The King
of Comics Canon
Fri 15 Jul 2016
at 15:18
  • msg #298

Quick Updates and Slick, Tough Rates?

Hello, again! The battle post has not been forgotten; it'll get done before the sun ever rises in the West.
Phoenix Crimson
player, 62 posts
I won't forgive
your petty crimes!
Fri 15 Jul 2016
at 15:19
  • msg #299

Fair warning

♪ Asher and Kane... ♪

♪ sitting in a tree... ♪

♪ K I L L I N G ! ♪

Those psychopathic kids are my OTP. Something about them just makes me want to punch them into little peices, and then send them to prison together.

Any updates on the UC/Seattle post? I'm pretty excited about that one, but I appreciate that it must be a pain to edit into something readable.

I also gotta say that I'm concerned about how well everyone else has been writing lately. I definetly think that I've improved my own style since starting the game, but a lot of the current players seem to have started out strong. The bekerly, detroit and highlands threads make me especially but cheerfully concerned.

Edit: literally as I wrote this scripts posted. Aces!
This message was last edited by the player at 20:22, Fri 15 July 2016.
Meta
player, 145 posts
Fri 15 Jul 2016
at 19:49
  • msg #300

Fair warning

Awww, no love for the Seattle scenes? Any advice?
The Commander
player, 215 posts
His word is law.
His plans, patient.
Fri 15 Jul 2016
at 19:56
  • msg #301

Fair warning

Seattle's fine, but I already got a chance to kick your ass once already. Back in Gaultown. >:)

You're big opportunity at competitive writing will probably come later on after the current battle scene's done with and focus shifts to the GTF as a whole. Unless of course you write your own battle post for UC right now. If the current plotlines play out in my predicted directions it looks like you're due to live in interesting times reasonably soon, anyway.
Meta
player, 146 posts
Fri 15 Jul 2016
at 20:18
  • msg #302

Fair warning

Absolutely! I'm looking forward to it actually!
Dieter Sievold
player, 265 posts
Sat 16 Jul 2016
at 03:26
  • msg #303

Fair warning

Anyone seen Revenant? I want to meep writing the Highlands! We had just decided to dk battle posts when he dropped off the planet. I think he had a thing but that was a while back.
Vector
player, 58 posts
Let us lift up our hands
and take our own heaven
Sun 17 Jul 2016
at 20:23
  • msg #304

I AM RETURNED!!

GOT DAT INTARWEBZ BACK!!!

I get to play with my beautiful monster PC again :D No more phone posting for this bad bitch #whitegirldance
Brianna Teresa Invictus
player, 53 posts
Ignore and dismiss me,
but fight me and I win.
Sun 17 Jul 2016
at 22:02
  • msg #305

I AM RETURNED!!

Glad to hear it...

*stewing in an apartment in Athens with bad wifi and Android auto-correct* #whiteboysulk
This message was last edited by the player at 22:05, Sun 17 July 2016.
Vector
player, 59 posts
Let us lift up our hands
and take our own heaven
Mon 18 Jul 2016
at 16:31
  • msg #306

-_- I hate this world

Apparently I don't have internet back -_- Asshats at Metro told me I have unlimited hotspot. 8gb later and apparently unlimited means "none". Yay for liars
The Commander
player, 216 posts
His word is law.
His plans, patient.
Mon 18 Jul 2016
at 17:03
  • msg #307

-_- I hate this world

Metro's Namidian invitation is also in the mail. That's some A-Game villainy right there.

Everyone seems to be on holiday or moving homes lately! Jealous.
Prodigal Son
player, 12 posts
Tue 19 Jul 2016
at 19:27
  • msg #308

-_- I hate this world

Excited about the Detroit thread, I've been trying to get myself caught up on everyone else's threads and whatnot, really cool stuff.
Metal Wraith
player, 5 posts
Tue 19 Jul 2016
at 19:30
  • msg #309

-_- I hate this world

Just a note (because I re-read all of the newest posts daily) I noticed that Vivian's HUD lit up on Asher. When burning copper (which she always does when infiltrating / assaulting) she can't be seen by electronics / psychics. Only naked eyeballs can actually see her ^_^ It doesn't affect anything now, so it's no big deal. Just, ya know, for future reference
Brianna Teresa Invictus
player, 54 posts
Ignore and dismiss me,
but fight me and I win.
Tue 19 Jul 2016
at 21:09
  • msg #310

OOC

I like how Oculus has taken an interest in Detroit, but the fact that she thinks a Gifted priest roaming the streets is less likely than a lovecraftian horror lurking about is kind of hilarious.
Oculus
player, 34 posts
I always feel like...
...somebody's watching me
Tue 19 Jul 2016
at 21:15
  • msg #311

OOC

Hah. True!

Writing motivations is tough, but in 'Deep One's' profile there's at least a precedent for people knowing definitively about it's existence- whereas Prodigal Sons seemed a little more ambiguous to me. Striking a balance between Oculus knowing a lot of stuff and not trying to abuse OOC knowledge is tough. I liked writing them both from the point of view of just being rumours, though.

Lynne can probably get some more concrete knowledge on them once she's actually encountered the pair. >8)
Prodigal Son
player, 14 posts
Fri 22 Jul 2016
at 05:12
  • msg #312

OOC

Parents tell their children of Prodigal Son to scare them into shaping up rather than the boogeyman ;)

Just kidding, but I really like the way you wrote them as rumors. My latest post will tie into the current Detroit story soon, and i'm excited with how it may turn out.
Kane Isaiah Armani
player, 173 posts
Killed In Action
Fri 22 Jul 2016
at 11:14
  • msg #313

OOC

I have a little WiFi at the beach IF i buy something.

So question: who can Kane kill here at the prison, baddies giftless guards?
The Commander
player, 217 posts
His word is law.
His plans, patient.
Mon 25 Jul 2016
at 13:13
  • msg #314

OOC

I plan to get a paragraph out describing Commanders involvement in the prison break scene soon- which will probably be using the Numbered Brethren, so long as nothing unfortunate happens to them during their heist in Bekerly.

Both those threads are powder kegs waiting to go off. Looking forward to it.
Metal Wraith
player, 6 posts
Tue 26 Jul 2016
at 16:48
  • msg #315

OOC

So many pieces lined up under the sea... Scripts' job is starting to look never-ending. Of course, Kane and I could make the job easier... Just make everyone else bodies for the fishes to nom >=}
The Commander
player, 219 posts
His word is law.
His plans, patient.
Tue 26 Jul 2016
at 16:59
  • msg #316

OOC

On that subject Asher might be happy to know that I consider all my characters except the ones on the 'Credits' page to be expendable NPC's who aren't protected by the 'agree to kill off' rule. So go nuts.

Obviously I don't want you to kill N.B, since I've grown quite fond of writing them- but... mehh... whatever. If it makes an interesting scene go for it. They will totally be putting up a fight, though.
Scripts
GM, 246 posts
The King
of Comics Canon
Tue 26 Jul 2016
at 17:21
  • msg #317

OOC

As GM of this game, I command you not to hate me for the delays! Berkeley fight is nearly there (you all made it a tough nut to crack, though. Five excellent posts with several ideas shared throughout does not make for an easy canon-making. But I'm proud of all the work everyone put in and would love to continue to see work that high-quality from you all). And Blaze, Ash and Spurt can be killed off if you wish! I think zenith's power is to cool to give up just yet. =P
The Commander
player, 220 posts
His word is law.
His plans, patient.
Tue 26 Jul 2016
at 18:01
  • msg #318

OOC

Protip for Scripts: Commanding works better if you do the voice.

-but yeah, I can see why it might take a while. Things got very spread out, and we all have a weird mix of post dependency on some of the parts. Good luck on your judgement, but I'm glad to know that it's nearly there!
Dieter Sievold
player, 267 posts
Wed 27 Jul 2016
at 03:13
  • msg #319

OOC

I'd say keep Ash and Zenith as their banter is too valuable!
Scripts
GM, 249 posts
The King
of Comics Canon
Thu 28 Jul 2016
at 05:46
  • msg #320

DONE & DONE WITH THE BRAWL IN BERKELEY

The Commander:
Protip for Scripts: Commanding works better if you do the voice.

-but yeah, I can see why it might take a while. Things got very spread out, and we all have a weird mix of post dependency on some of the parts. Good luck on your judgement, but I'm glad to know that it's nearly there!


Thank you. I can't say that the difficulty excuses the delay entirely; I had a free day last week, but I was just too lazy to do much of anything that day. Then I had nine days of work.

Anyway, it's finally, finally done. And you'd better believe I took something from all of your posts. Magic's excellent action prose, Blaze's creative "set pieces" (battle inside the mind, anyone?), The Commander's tension-building structure, Dieter's intricate plotting, Vector's exciting prose (she made an AI battle interesting!) and her great idea as to how the ring should work. I don't know if I fit it together perfectly, but I took my best crack at it. Thank you for your patience and I hope you like how it turned out.

Haha, I'm glad to hear you like Ash and Zenith, Dieter. I'll make posts for the other storylines soon.
This message was lightly edited by the GM at 05:46, Thu 28 July 2016.
Meta
player, 147 posts
Thu 28 Jul 2016
at 05:56
  • msg #321

DONE & DONE WITH THE BRAWL IN BERKELEY

Yes, awesome post Scripts! Love it! New Meta post incoming soon!
The Commander
player, 221 posts
His word is law.
His plans, patient.
Thu 28 Jul 2016
at 10:46
  • msg #322

DONE & DONE WITH THE BRAWL IN BERKELEY

Woo! Great post, I really enjoyed reading it. It definitely sets up some interesting scenarios- Tudor having some motivations of his own could be interesting, and I'll figure out a nice way to work with that, I'm sure >:)

Also, with the Ring now sunken somewhere Commander might have to stage two successive underwater operations. One there, and one at the prison. I'll need to ask Meta where he rents his submarines from, since it seems they're way more useful than I first thought.



I only have two concerns, but they're strictly grammatical so don't feel too bummed out about them. They might not even require edits so much as just me just quickly clarifying them:

In the first post within the section starting with 'A bloodied Rocket-' Commanders drone is refereed to as being owned by S.A. Which is obviously not Commanders organisation. I suspect that this is mostly just an issue with the stories being merged across, though. Or maybe I've misread it and it's referred to that way because 'Nigma was currently knocking out it's controls... eh, whatever. It's not a huge concern either way :)

In the second last section of the second post Tudor is refereed to as 'young'. While it's true that he's Commanders subordinate, and 'in-training' to take over Brett's rank should something happen to him, it's worth noting that he's significantly older than the current Commander and already a war veteran in his own right. The detail doesn't really affect the story, but I thought I'd mention it since it stuck out to me.

Besides those two singular sentences the rest of it is fantastic. Give yourself a well deserved pat on the back.
Scripts
GM, 250 posts
The King
of Comics Canon
Thu 28 Jul 2016
at 11:34
  • msg #323

DONE & DONE WITH THE BRAWL IN BERKELEY

Thank you for the compliments, Meta and Commander. As for your corrections, Commander, I had no idea why I made the first mistake and just got a little too cute with a character whose details I didn't fully remember for the second. But hopefully the edits I've made address the issues you presented. I truly appreciate your honesty and eye for detail.
This message was last edited by the GM at 13:14, Thu 28 July 2016.
The Commander
player, 222 posts
His word is law.
His plans, patient.
Thu 28 Jul 2016
at 12:42
  • msg #324

DONE & DONE WITH THE BRAWL IN BERKELEY

Fair enough, I think that scene had upwards of thirty characters anyway so I'm actually impressed by how well it all turned out. The edits are appreciated, however :D

I wonder what Commanders next move should be. Probably he'll return to his secret skull-shaped island fortress to lick his wounds, and then try to assimilate his new information. IC-wise I think he's still largely unaware of the devices current location, so that'll need to be dealt with. I also plan to have him contact Vector at some point to discuss how much his hostages are worth.
Kane Isaiah Armani
player, 174 posts
Killed In Action
Thu 28 Jul 2016
at 13:53
  • msg #325

Banana...

I will have stable WiFi by tomorrow evening, so expect my battle post at the prison soon.
Black Magic
GM, 143 posts
Thu 28 Jul 2016
at 21:23
  • msg #326

Banana...

An impressive job as always Scripts!:)
Scripts
GM, 251 posts
The King
of Comics Canon
Thu 28 Jul 2016
at 23:57
  • msg #327

Banana...

Thank you, BM. I'm going to be doing a bit of reworking of the post in the near future; Vector pointed out some relatively small mistakes I made with her characters that I feel should be corrected. That being said, the overall conclusion and plot-line (with the damaged sub in the ocean, both Commander and Dieter trailing it, The Scarves defeated, and the train crew intact) will be kept. As such, the story can and should be continued!
This message was last edited by the GM at 23:58, Thu 28 July 2016.
Dieter Sievold
player, 268 posts
Fri 29 Jul 2016
at 02:47
  • msg #328

Banana...

Awesome! Plotting must commence. What would Dieter's plan be for what comes next? He has to already have a plan, he is a notorious plotter! I like how Dieter's behind the scenes style of leadership has been strong in this game so far! I modeled the character a bit off the Kingpin and that seems to be working. The occasional direct in involvements are cool too!

Hope to plot aomething for the prison too!
Dieter Sievold
player, 269 posts
Fri 29 Jul 2016
at 02:52
  • msg #329

Banana...

Correct me if I am wrong but Kane's tegen should not be working right now. He could decapitate himself but not regen...
Meta
player, 148 posts
Fri 29 Jul 2016
at 05:24
  • [deleted]
  • msg #330

Banana...

This message was deleted by the player at 05:25, Fri 29 July 2016.
Dieter Sievold
player, 270 posts
Fri 29 Jul 2016
at 08:03
  • msg #331

Banana...

Meta, the sub went down in the Pacific Ocean. Hehe. Sad he assumed Dieter was involved. Not shre there was enough evidence for that assumption, but it makes for good drama!
Meta
player, 150 posts
Fri 29 Jul 2016
at 08:13
  • msg #332

Banana...

...they teleported to the Atlantic though.
Dieter Sievold
player, 271 posts
Fri 29 Jul 2016
at 08:14
  • msg #333

Banana...

Oh! Heh, I did a quick read on my phone earlier. Will read again more in depth! That makes for interesting developments.
Meta
player, 151 posts
Fri 29 Jul 2016
at 08:21
  • msg #334

Bana, Eric...

Yeah, I like the way it shook out, disaster or no. Interrupted teleportation accident while under the EMP. So lucky they landed at all. ^_^

EMP, that's where Brian's assumption came, as well as the fact that nothing went as agreed. ^_^
Dieter Sievold
player, 272 posts
Fri 29 Jul 2016
at 08:34
  • msg #335

Bana, Eric...

What! Dieter was not at fault for any of the issues with the agreement! He killed no one, he did not activate the device nor an attacker...

Dieter is not at fault for deviations from the plan originating with the plan never being in place! The submarine convoy was never part of any deal Dieter was involved in. I checked the wording. That was fair game seeing as Meta never saw fit to ask for Dieter's help or word on it. Hehe. Give me loopholes and they will be exploited. Your fault for not making the deal airtight? If you had asked him to protect that sub, it would be safe in Seattle right now! Dieter does not break his word...

Hehehehehe, it did shake out nicely thought! Meta even misunderstands Dieter's motives..
Meta
player, 152 posts
Fri 29 Jul 2016
at 08:39
  • msg #336

Bana, Eric...

It's true, he assumed that Dieter's motives were like his own, scientific advancement. I definitely played into the loopholes, it was fun to see what happened as a result. He's still blaming Dieter though. ;P
Brianna Teresa Invictus
player, 55 posts
Ignore and dismiss me,
but fight me and I win.
Fri 29 Jul 2016
at 10:22
  • msg #337

Bana, Eric...

I officially have a stable wifi connection, so my posts should start being less erratic now and for about two weeks.
The Commander
player, 223 posts
His word is law.
His plans, patient.
Fri 29 Jul 2016
at 11:51
  • msg #338

Bana, Eric...

Welcome back, Brianna! Or at least, welcome back until your relatives chase you back into real life again.

The situation in Seattle looks interesting. Poor Green, though. I think we might have to send Brian a Namidian welcome-kit if he keep sliding in his current direction.

So, wait- the submarine is now in a completely unknown location because it teleported right? How did it move? Did Faye use Peter's powers, or did she remotely link up to Sol2 and create some kind of wormhole? Or am I just being dumb and misreading something?
This message was last edited by the player at 11:52, Fri 29 July 2016.
Kane Isaiah Armani
player, 175 posts
Killed In Action
Fri 29 Jul 2016
at 14:48
  • msg #339

Bana, Eric...

Without the collar, he could use any  power without repercussions. It just shocked him whenever he tried to use one.
Dieter Sievold
player, 273 posts
Fri 29 Jul 2016
at 14:54
  • msg #340

Bana, Eric...

Uhh, but the whole prison is laced with Meta's Gift suppression devices..
Kane Isaiah Armani
player, 176 posts
Killed In Action
Fri 29 Jul 2016
at 15:03
  • msg #341

Bana, Eric...

Nvm.

EDIT: I fixed my post.
This message was last edited by the player at 16:21, Fri 29 July 2016.
Meta
player, 153 posts
Fri 29 Jul 2016
at 19:32
  • msg #342

Bana, Eric...

They are currently big and bulky and delicate though, probably under the floors or walls, if that helps.
Kane Isaiah Armani
player, 177 posts
Killed In Action
Sat 30 Jul 2016
at 13:58
  • msg #343

Bana, Eric...

Also, what can Ash and Zenith do?
The Commander
player, 224 posts
His word is law.
His plans, patient.
Sat 30 Jul 2016
at 14:13
  • msg #344

Bana, Eric...

Scripts can probably explain it better than me, but from memory;

Ash can create and direct large volumes of fire. He needs dust to do so, however. He used to carry a big gym bag of the stuff around. He is generally portrayed as excitable and immature.

Zenith can alter his own blood, sweat and other bodily fluids into other chemicals. He is considered a genius pharmacist, and plays the professional and somewhat nihilistic straight-man to Ash.

Both characters were introduced during the Chicago event, which I highly recommend reading. They were subdued by Phoenix, liberated by Namidians, and have been currently recaptured somehow.
Metal Wraith
player, 6 posts
Sat 30 Jul 2016
at 16:49
  • msg #345

Banana!!!

So, these inhibitor things... They have metal in them, right? And they short out when exposed to seawater, right? Otherwise I need to rewrite my thing too...
This message was last updated by the player at 16:49, Sat 30 July 2016.
Meta
player, 154 posts
Sat 30 Jul 2016
at 15:55
  • msg #346

Banana!!!

Yep,  probably easy for a gifted metal master.
Metal Wraith
player, 7 posts
Sat 30 Jul 2016
at 16:51
  • msg #347

MORE Banana!!!

Awesome :D There shall be a Resident Evil scene very shortly...
Meta
player, 155 posts
Sat 30 Jul 2016
at 17:01
  • msg #348

MORE Banana!!!

Oh one thing that could be interesting is what happens to a gifted under the influence of a inhibitor while it's being screwed up? Two months isn't long to test these things. ;)
This message was last edited by the player at 17:06, Sat 30 July 2016.
The Commander
player, 225 posts
His word is law.
His plans, patient.
Sat 30 Jul 2016
at 17:04
  • msg #349

MORE Banana!!!

Uh oh. Are we getting right to the prison battle post then?

Alrighty then! I will start predrafting ideas. I have a lot of cool scenes to write with a setup like this.

Who's defending the prison in the ITSDA team? I know that they have various ungifted gaurds, but don't they also have some in-house Agents who're dedicated to watching over the prison? Do we know anything about them, or can we just write in whoever we want?
Dieter Sievold
player, 274 posts
Sat 30 Jul 2016
at 17:10
  • msg #350

MORE Banana!!!

I have a dossier pending for a Gifted that I hope to make my first hero, but we'll see. He ought to make an excellent defender in the prison for reasons. I have been writing and drafting for a couple hours now and need a break now! It's a hot mess really and I need to go back to outline and organize. There are a lot of players in this fight.. again. I want to write a few good scenes without writing a small novel after all..

Highlights include, planning a showdown between Lady Scarlet and Metal Wraith as well as Dieter getting to strut his stuff a bit. Not sure if I am just going to sideline Zenith, Ash, Spurt, and Kane in my version for the most part.
Kane Isaiah Armani
player, 178 posts
Killed In Action
Sat 30 Jul 2016
at 19:17
  • msg #351

MORE Banana!!!

See I thought the inhibitors were the collars.

Any who, my prison break scenes are being drafted. Mostly stuff involving  Kane, but I've taken a liking to Ash and Zenith. They get to live...
The Commander
player, 226 posts
His word is law.
His plans, patient.
Sat 30 Jul 2016
at 19:28
  • msg #352

Stop messin' with the subject, you guys!

Prior to the timeskip the only way to prevent powers was either with another Gift, or with shock-collars (which were only introduced at the end of Gaultown, anyway).

Now Meta has made GiftBox things. I'm still not totally sold on the concept of being able to turn players powers off remotely using a machine- or gifts being understood scientifically- but right now inhibitors are kind of rare and only really defensive in nature, so they don't really complicate the storytelling in a bad way. Since the technology exists it definitely makes sense that the ITSDA would want some of them for their prisons.

In my version of the story I plan to write the collars as being the first defence against Gifts, but with 'Anti-Gift' fields being able to be activated in some parts of the prison as a secondary precaution. Since the situation doesn't look like it's been 100% spelled out I think that the usual protocal is just to write whatever would be the most fun- and everyone just rolls with whatever becomes cannon.
This message was last edited by the player at 19:34, Sat 30 July 2016.
Meta
player, 156 posts
Sat 30 Jul 2016
at 22:21
  • msg #353

Stop messin' with the subject, you guys!

In reply to The Commander (msg # 352):

I hadn't intended for them to be in wide circulation yet,  as I was trying to demonstrate that they were extremely prototypical, meaning they may or may not work correctly given that they would have had to be rushed for almost all the applications currently in game(have fun with it I tell you!). But the direction I was attempting to go with Meta was that of a Forge style character from Xmen mythos. Someone who was trying to make headway in the field,  mostly to help gifted with out of control powers.

I'll tell you my main thought about it.  I feel that in 13 years someone would have made a little headway on that concept and if we take that into our own hands (I'm totally open to ideas on thsee kinds of things) to shape the narrative on it them we can do it in a way that we like. So please collaborate with me on it if you dislike how it works.
This message was last edited by the player at 23:05, Sat 30 July 2016.
Jet
player, 1 post
Sun 31 Jul 2016
at 02:16
  • msg #354

Stop messin' with the subject, you guys!

So, I will be a guard at the Prison. You can see my powers and tricks in the characters thread but feel free to ask questions. I will post up in the thread later for a sample of my personality and writing styles.
The Commander
player, 227 posts
His word is law.
His plans, patient.
Sun 31 Jul 2016
at 09:35
  • msg #355

Stop messin' with the subject, you guys!

Oh yeah, fair point. The general impression I was picking up was that the sole person with the ability to produce anti-gifted tech at the moment are super-geniuses like Brian, and i dunno who else... possibly 'Nigma if she gets ahold of enough research notes. Scrap (the villain one) could probably emulate something similar, albeit something that only works if he's standing nearby. -and that Brian had only produced enough to protect his own interests, which currently includes making sure that the ITSDA's prison stays secure.

You also have a fair point about the whole thirteen years thing. I rather like the idea of Gifts being unknown and unpredictable, but you're definetly right in the thoughts that a lot of people would definetly be highly invested in trying to learn how to manipulate powers. I guess my real concern at the moment is that I don't really understand how your version of inhibitors work- particularly in terms of limitations. I'm pretty sure it has something to do with sucking superhuman particles out of its target, but I'm still uncertain whether their effects are selective or not, or how long it takes for the effect to take hold. My concerns about this are mainly based around trying to avoid wasting time writing an inaccurate story, rather than any problem with the devices themselves. On the contrary, having a counter to the powerful Gifts people are slinging around could make for some interesting writing scenarios.

I'm less certain about the versions of your devices that purport to be able to remove people's gifts permantly, or cover an entire country at once. That sort of power sounds significantly stronger than any kind of Gifted ability currently in play  -but you've already established that those kinds of machines are still a work in progress - so I really can't justify having a sick up my ass about that. Especially since it seems to be a major goal for Brian, and could nevertheless be very fun to write a scene where it's actually in effect.

Anyway, yeah, that's pretty much it. If you could elaborate a bit on how you see Gifts and gift suppression devices working that would really help me out with my writing, however.


Also, welcome to the game Jet! Your powerset should definetly make the prison scene interesting. Is this Dieters new character, or a new player?
Dieter Sievold
player, 275 posts
Sun 31 Jul 2016
at 13:08
  • msg #356

Stop messin' with the subject, you guys!

Jet is Sheng's concoction, I have nothing to do with it... Sheng is also the player responsible for my actions though, if that is what you meant... hehe
Meta
player, 157 posts
Mon 1 Aug 2016
at 09:29
  • msg #357

Stop messin' with the subject, you guys!

In reply to The Commander (msg # 355):

I'll try to get something up tomorrow at some point!
The Commander
player, 228 posts
His word is law.
His plans, patient.
Mon 1 Aug 2016
at 12:04
  • msg #358

Stop messin' with the subject, you guys!

Thanks, man. I really appreciate it. I'm just trying to keep my head above all the possible situations that could happen in this prison scene, which looks as though it could get very strange depending on what ends up coming into play.

I'll start writing the scene itself soon, after I've done a wrap-up scene for the Bekerly fight. I've just realized that I probably ought to write something about how N.B ended up getting from one fight into another, and their motivations for doing so.
I look forward to being able to write Ash and Zenith again, though, and trying to see if I can write Wraiths powerset convincingly- there's a lot of interesting material to work with, and I'm honestly not sure what the final fight might end up looking like. Fun, fun, fun.
Meta
player, 158 posts
Mon 1 Aug 2016
at 21:43
  • msg #359

Stop messin' with the subject, you guys!

 Yeah, I get that. I'm happy to outline the things I've been considering about the nullifier concept.

 So starting with the basic idea I've been toying with is basically about a subatomic particle that grants powers in certain individuals. It has properties that have made it very hard to detect, because it acts like other particles at times (borrowing heavily from quantum ideas here), and exerts control over many different types of energy and matter particles. This is what I've termed the "Gift Box Particle", there may be other terms for it. However it never acts by itself, always under the direction of a gifted individual. This could point to some specific quality of a Gifted person, or it could be that these particles just aren't found anywhere else but within Gifted. Stuff that we can play with if we want to.

 The Nullifier as I've tried to put it down, is a machine that can cause the Gift Box Particles to become inert through a wave/field of some sort, though I wouldn't want to say there wouldn't necessarily be other mechanisms for this to occur. So the net result is just a temporary loss of power, I don't mind if this isn't necessarily always effective, I would not argue it for the sake of interesting stories.

 If others do want to put their super geniuses to the task, I would appreciate if this mechanism is sort of patently Meta's, unless there is a recovered version to be reverse-engineered or something, which is totally possible. Obviously the fun of having an inventor is that he's doing the inventing, not just copying someone else's work.

 Here's some of the potential branches of tech or side effects of malfunction I see coming from this potentially:

- An enhancement field: Boosts powers or develops new ones.

- An on/off switch: The ability to shut down otherwise 'always on' powers, someone with a midas touch for instance would be able to shut down their powers in a controlled fashion.

- Creation of Gifted individuals(accidental or purposefully).

- Gifted Scanners: Detecting the signature of a Gifted person.

- Taking or Restoring Powers of individuals from a 'storage'. Definitely needs GM approval or story agreement.

- Replicating powers of a Gifted individual in an artificial device.

 These would have to be controlled/approved by GMs, but it seems like it could be in the realm of possibility.

 The idea for me came from X-men comics where they describe the genetic X-Factor of mutants and conclude that all powered mutations arise from this genetic combination. We don't have mutants per se in this game, so I thought of a more baseline route, particles that actually are used by Gifted to grant them power.

 I think any gift including physical ones would be granted by the Gift Box Particles. So for example if a hulk came into the scene and was hit by the nullifier his strength would be sapped. The structure of a person remains but the momentous amount of energy used by the muscles would be gone. Leaving someone like Frank Jackson or Val to be virtually out of breath from trying to move normally. Regeneration would be gone as well, from what I can tell.

These are just ideas so I'm not married to any of them yet, just trying to shape a narrative around it and keep it somewhat mysterious black science sort of stuff. I'd love to hear alternatives.
This message was last edited by the player at 21:48, Mon 01 Aug 2016.
Kane Isaiah Armani
player, 179 posts
Killed In Action
Tue 2 Aug 2016
at 08:04
  • msg #360

Stop messin' with the subject, you guys!

Hey, were Zenith and Kane's capsules amtidotes to the gas, or...?
Brianna Teresa Invictus
player, 57 posts
Ignore and dismiss me,
but fight me and I win.
Tue 2 Aug 2016
at 12:52
  • msg #361

Stop messin' with the subject, you guys!

Sorry for the delayed response, Phoenix. I had absolutely no clue how to respond to what you posted until a few hours agom
Phoenix Crimson
player, 63 posts
I won't forgive
your petty crimes!
Tue 2 Aug 2016
at 13:31
  • msg #362

Stop messin' with the subject, you guys!

Fair enough! Thank you for getting a post out!

I can easily see what you mean. Phoenix has some pretty stubborn views about morality, Gifted, and the concept of heroism which don't always translate well into rationality or empathy. Val and Brianna's reaction makes total sense.

I didn't even know that Valorum had a 'civilian' form. I'm sure that it'll be a surprise to Crimson as well!
Scripts
GM, 252 posts
The King
of Comics Canon
Wed 3 Aug 2016
at 01:43
  • msg #363

Re: Stop messin' with the subject, you guys!

Kane Isaiah Armani:
Hey, were Zenith and Kane's capsules amtidotes to the gas, or...?

I actually meant, no joke, to leave the contents of the beads up to you and everyone else in the battle posts.
Kane Isaiah Armani
player, 180 posts
Killed In Action
Wed 3 Aug 2016
at 07:45
  • msg #364

Re: Stop messin' with the subject, you guys!

Dope!
Ma Nature
player, 97 posts
Thu 4 Aug 2016
at 00:11
  • msg #365

Re: Stop messin' with the subject, you guys!

Dear Fellow Gamers:

Long time, no see!  I have been working on various projects and enjoying the bloody blue Hades out of Pokemon Go stories on YouTube.  But  for those of you playing the game, be careful and do not either walk off a cliff or out into traffic.  Be aware of your surroundings so as not to show up on one of my subscribed channels!  Pass this on to any friends or children you may either have ort be aware of.  Do not be like the lady whose daughter got hit by a car while playing the game.  The mom wants to sue the game because her child is incapable of walking and chewing gum.

Just take care!

Peace and roses,
Ma who will say that she told you so
Scripts
GM, 253 posts
The King
of Comics Canon
Sat 6 Aug 2016
at 02:21
  • msg #366

Re: Stop messin' with the subject, you guys!

Thanks, Ma. The slight revision of UC Berkley is coming along well. So, two things: 1) am I holding up the prison storyline? 2) how is everyone lately?
Kane Isaiah Armani
player, 181 posts
Killed In Action
Sat 6 Aug 2016
at 07:58
  • msg #367

Re: Stop messin' with the subject, you guys!

I'm working on my own post, but it depends on who wants to tussle. My go-to method is to correct people's interpretations of Kane and go from there.
Phoenix Crimson
player, 65 posts
I won't forgive
your petty crimes!
Sat 6 Aug 2016
at 08:07
  • msg #368

Re: Stop messin' with the subject, you guys!

I think everyone's in the middle of writing battle posts, which is why the prison thread is quiet. I'm about 10% done with mine- it's a tough one to write since there's a lot going on with the multiple simultaneous breakouts, and the unique battlefield. So we'll have to wait and see how it all turns out.

I'm doing fine. I downloaded 'Tabletop Simulator' to play Edge of the Empire with my friends, which means that pen and paper RPG's are now encroaching on my videogame time. It's been fun, though. I'm seeing Suicide Squad today, the reviews have been crappy but I've been looking forward to it since it was announced, so whatever.
Scripts
GM, 254 posts
The King
of Comics Canon
Sat 6 Aug 2016
at 11:10
  • msg #369

Re: Stop messin' with the subject, you guys!

Good to hear from you two. SS's trailers looked good, so I was surprised at the reviews. Hopefully you and I like it better than the critics we've heard from.
Metal Wraith
player, 8 posts
Sat 6 Aug 2016
at 15:25
  • msg #370

Re: Stop messin' with the subject, you guys!

Got a battle post in the pipeline for the prison ^_^ Should probably finish it by the middle of the week, homework allowing. Yay for graduation time though!
Oculus
player, 35 posts
I always feel like...
...somebody's watching me
Fri 12 Aug 2016
at 13:16
  • msg #371

Re: Stop messin' with the subject, you guys!

As a heads-up I will be struggling to post for a little while, since work's due to shut down hard on me for the next week.

I have five days to write a new gambling machine for the company, when I was initially scheduled for three weeks. As a result I might be a little late to the prison break party, or to reply to either of the Detroit posts.
Scripts
GM, 255 posts
The King
of Comics Canon
Sun 14 Aug 2016
at 10:07
  • msg #372

Re: Stop messin' with the subject, you guys!

That's understandable, Oculus. I've had a cold for a few days then had to help host a family reunion event, but I'm "Back in Business" (TM) now!
Metal Wraith
player, 9 posts
Mon 15 Aug 2016
at 13:59
  • msg #373

Re: Stop messin' with the subject, you guys!

Post coming today :D

Meanwhile, at HQ... Lol, poor Phoenix. No love from angels or bad guys. Why not come play with the more liberal, free-minded crowd over here at anti-hero central? Forget all these balony rules and systems and expectations from ITSDA and Namidia and public morality (yuck). Just have fun and Phoenix Punch!! You're sure to still have tons of fans, even as a wicked wanderer like us. As an added bonus, you'll get all the bad girls... and everyone knows bad girls are best ;)

**This campaign paid for by the unaffiliated and independent "Take What I Want" movement. Get yours! Seriously, go get yours, this is mine.**
Kane Isaiah Armani
player, 182 posts
Killed In Action
Mon 15 Aug 2016
at 20:58
  • msg #374

7 days...

Doesn't this sound familiar?

Yeah, Phoenix, Team Kane is open for business!
Meta
player, 159 posts
Mon 15 Aug 2016
at 21:10
  • msg #375

7 days...

No Man's Sky is taking up a huge chunk of my time currently. Amazing,  that's all I can say.
Brianna Teresa Invictus
player, 59 posts
Ignore and dismiss me,
but fight me and I win.
Mon 15 Aug 2016
at 21:11
  • msg #376

7 days...

To be fair, Brianna still likes Phoenix. Valorum is just sick of people acting so cavalier about the aftermath of Gaultown and disregarding the obvious trauma Brianna went through. Phoenix just triggered him, basically.
Phoenix Crimson
player, 66 posts
I won't forgive
your petty crimes!
Mon 15 Aug 2016
at 21:41
  • msg #377

6 Days, now! -Wait, what are we counting down for?

You're saying that there's a group that not only overlooks my tenancy to blow things up, but encourages it? Sign me up!

For real though, Crimson and Valorum don't seem like they're going to get along very well- they're both very direct and confrontational, which means that it's unlikely that they're going to back down from their argument. If they were seeing eye-to-eye on something they'd probably get along really well, though.
This message was last updated by the player at 23:21, Mon 15 Aug 2016.
Metal Wraith
player, 11 posts
Tue 16 Aug 2016
at 01:44
  • msg #378

6 Days, now! -Wait, what are we counting down for?

Ok, so part 1 of 2 is up xD I ended up writing waaaaaaaaaaaay too much. So, I split it up into 2 acts. I'll post the second one immediately if you guys prefer, or we can take turns if you guys are putting up large posts as well. Or whatever. There's a shitton of characters in this one, and I couldn't think of any good ways to overlap everyone without scrubbing out main characters >_< I am even now realizing I still haven't written the N.B. into Act II. Goddamn all this writing!!

Part 2 posted >_>
This message was last edited by the player at 08:47, Tue 16 Aug 2016.
Dieter Sievold
player, 276 posts
Tue 16 Aug 2016
at 16:41
  • msg #379

6 Days, now! -Wait, what are we counting down for?

Sheesh, gonna be a bit for me to digest that and write my own post.
Kane Isaiah Armani
player, 183 posts
Killed In Action
Tue 16 Aug 2016
at 16:45
  • msg #380

6 Days, now! -Wait, what are we counting down for?

Wow. Your interpretations of Kane is pretty spot-on. I'm going to wait out all these other posts and them throw my version of Kane's Great Escape.
Dieter Sievold
player, 277 posts
Wed 17 Aug 2016
at 03:36
  • msg #381

6 Days, now! -Wait, what are we counting down for?

1) Vivianne is gifted...

2) You didn't quite capture Dieter's style.

;but, 3) Nice read!
Jet
player, 3 posts
Wed 17 Aug 2016
at 03:39
  • msg #382

6 Days, now! -Wait, what are we counting down for?

Nicely done with Jet. Everything except the C-word. Certainly not his style to curse like that. Too much effort! Haha
Metal Wraith
player, 13 posts
Wed 17 Aug 2016
at 13:49
  • msg #383

6 Days, now! -Wait, what are we counting down for?

Ah, she is? Damn... It took me a while to just figure out Scarlet was Vivianne xD What's her Gift? Let me re-write a little of Act II to account for that.

As to Dieter's style... I'm so'z Dx It's the Trump picture I think. I can't take Trump seriously, ever. J/k. Truthfully, I hope whatever version of the Dieter fight you write is the winning version (if it's a cannon event at all, and not some crazy whacked out other shit!), because you write Dieter best, and I guess I still don't quite grasp how his mind works.

A Rioted Jet would swear quite vehemently, I think *nods*
Dieter Sievold
player, 278 posts
Wed 17 Aug 2016
at 14:05
  • msg #384

6 Days, now! -Wait, what are we counting down for?

Vivianne and Lady Scarlet are the same. She has fights in Chicago if you want to see her style. She has increased strength and reflexes as well as an ability to produce acid from her palms that does injure her as well.

Yes, I am working on jet and Dieter's posts. Hit a road block with Dieter this afternoon, but it should be interesting. Planning to work with the Rioting thing quite a bit actually.

The big thing with others writing Dieter has always been a misinterpretation of his "time " ability. He does not speed his physical form up at all. I see it as an extension of his telekinesis. He slows his own perceptions of events down or up. This, in effect, allows him supernatural reflexes as an attack that takes a second can be viewed by him as taking a couple minutes. He can watch bullets and start reacting milli-seconds earlier, but he cannot speed his own form up. Thus, he doesn't go in for augmented physical attacks, per se, or have the ability to dodge speedy attacks (though he can dodge most mundane attacks) but prefers to use his telekinesis since it then also functions quicker as his accelerated mind directs it. He is less likely to dodge a bullet of punch than he is to use a nearby piece of metal to block it or cut the offending appendage off. Hmm, the best analogy of when Dieter has his ability functioning at highest is like he is directing himself in a video game. He depends a lot on his telekinetic sense as his eyes can't move too fast and audible sounds are distorted. He doesn't talk because... it is hard to make the micro adjustments for speech at those speeds. He directs his physical form almost effortlessly but is still limited by the physical stunts of a telekinetically augmented very fit human, so he depends on his very fast mind for attack and defense really. It is why his ability requires so much experience to use effectively. One of the reasons I have always seen Kaine as struggling with it.

Hope that helps.
The Commander
player, 230 posts
His word is law.
His plans, patient.
Wed 17 Aug 2016
at 16:14
  • msg #385

6 Days, now! -Wait, what are we counting down for?

I've finally found the time to read your battle post all the way through, Wraith.

Congratulations, It's a great read!
I think I'm going to have to dig deep for my own post- your version of the cannon absolutely blows the balls off my current draft.
This message was last edited by the player at 16:15, Wed 17 Aug 2016.
Kane Isaiah Armani
player, 184 posts
Killed In Action
Wed 17 Aug 2016
at 18:48
  • msg #386

5 days...

Almost home! My next 4-5 days are in Rome!
Jet
player, 5 posts
Fri 19 Aug 2016
at 05:21
  • msg #387

5 days...

Part 1, Jet's fight with Metal Wraith is up. Took a lesson from a friend on using chemicals to deal with regenerators. Jet Part 2 will be along after Dieter Part 1...
Metal Wraith
player, 14 posts
Fri 19 Aug 2016
at 05:51
  • msg #388

5 days...

Hahaha, that's dope xD Acid bath ftl
Metal Wraith
player, 15 posts
Mon 22 Aug 2016
at 14:39
  • msg #389

5 days...

Updated Act 2. Reasoning in the bottom of the Act
The Commander
player, 231 posts
His word is law.
His plans, patient.
Tue 23 Aug 2016
at 20:20
  • msg #390

5 days...

My post is pretty much done for the prison, and hopefully I can edit it into something readable before the weekend- although that all depends on work.

As an aside I did an online personality test from the perspective of my characters out of curiosity, the results were fun:

The Commander: (ESTJ) PERSONALITY (“THE EXECUTIVE”)- same as: John D. Rockefeller.
"Good order is the foundation of all things." - Edmund Burke

Phoenix Crimson: (ENFP, -A/-T) PERSONALITY ("CAMPAIGNER")- same as: Will Smith, Robin Williams.
"I want to know if you will risk looking like a fool – for love – for your dreams – for the adventure of being alive." - Oriah Mountain Dreamer

https://www.16personalities.com/free-personality-test
This message was last edited by the player at 21:25, Tue 23 Aug 2016.
Vector
player, 61 posts
Let us lift up our hands
and take our own heaven
Wed 24 Aug 2016
at 02:59
  • msg #391

5 days...

Personality type: “The Protagonist” (ENFJ-A) Like: Oprah
Individual traits: Extraverted – 58%, Intuitive – 65%, Feeling – 52%, Judging – 85%, Assertive – 87%.
Role: Diplomat
Strategy: People Mastery

"Everything you do right now ripples outward and affects everyone. Your posture can shine your heart or transmit anxiety. Your breath can radiate love or muddy the room in depression. Your glance can awaken joy. Your words can inspire freedom. Your every act can open hearts and minds."
-  David Deida
Metal Wraith
player, 16 posts
Wed 24 Aug 2016
at 03:23
  • msg #392

5 days...

Personality type : "The Architect" (INTJ-T) Like: Christopher Nolan
Blah blah
“You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.” -  Harlan Ellison
Frank Jackson
NPC, 35 posts
Wrong Side of Heaven
Righteous Side of Hell
Wed 24 Aug 2016
at 04:07
  • msg #393

5 days...

(ESTP)Personality type: “The Entrepreneur” Like: Ernest Hemingway

'Life is either a daring adventure or nothing at all.'

— Helen Keller
This message was last edited by the player at 04:19, Wed 24 Aug 2016.
Black Magic
GM, 145 posts
Wed 24 Aug 2016
at 04:20
  • msg #394

5 days...

I got the same result as Phoenix; I demand a recount!:P
Kane Isaiah Armani
player, 185 posts
Killed In Action
Wed 24 Aug 2016
at 07:12
  • msg #395

The wait is over.

I am en route to home! The CARNAGE BEGINS!

...tomorrow.
Phoenix Crimson
player, 68 posts
I won't forgive
your petty crimes!
Wed 24 Aug 2016
at 07:57
  • msg #396

1 day...

In reply to Black Magic (msg # 394):

Sorry, 'Magic, but it sounds as  though your character's been diagnosed as a thick-headed moron! One of us. One of us.

I'm not outrageously surprised, though. Dan and Peter have both always struck me as extroverted, idealistic, egotists who love showing off. -and who probably care too much what other people think of them, yet who aren't likely to change their behaviour.
This message was last edited by the player at 09:59, Wed 24 Aug 2016.
Kane Isaiah Armani
player, 186 posts
Killed In Action
Wed 24 Aug 2016
at 11:21
  • msg #397

1 day...

Kane is an ENTP.

wat
The Commander
player, 233 posts
His word is law.
His plans, patient.
Thu 25 Aug 2016
at 22:28
  • msg #398

1 day...

In reply to Kane Isaiah Armani (msg # 397):

That's the same as the Joker. Or 'Weird Al', if that's your bag. Which is probably the closest that the test will come to diagnosing Kane as a dangerous sociopath with a long history of violence.


Speaking of violence, my post is up! I may do some minor edits for readability, but I don't plan on changing too much else about it. This was a tough one to write.
Dieter Sievold
player, 279 posts
Fri 26 Aug 2016
at 15:39
  • msg #399

1 day...

Oofdah! I will cede to that post Commander. Extremely well done! Everything I was trying to get done in my post is accomplished there, so...
Kane Isaiah Armani
player, 187 posts
Killed In Action
Fri 26 Aug 2016
at 16:34
  • msg #400

Then the ball is in my court...

I won't disappoint. Hopefully.
Dieter Sievold
player, 280 posts
Fri 26 Aug 2016
at 17:38
  • msg #401

Then the ball is in my court...

Heh, the post might be brilliant Kane, but I doubt I will like the outcome! I look forward to it.

For the life of me though, why does everyone assume Dieter has some sort of weird vendetta against Kane? He really sees the psycho as a moderate inconvenience at best and would not square off in some silly duel...

Duels are not Dieter's style. Especially when they contravene his intended goals!

Heh, meh.
The Commander
player, 234 posts
His word is law.
His plans, patient.
Fri 26 Aug 2016
at 17:52
  • msg #402

Then the ball is in my court...

The fact that Dieter stayed behind on my post is more to do with the fact that he didn't want to be followed off the prison, rather than any particular beef against Kane.

I'm glad you like it, though! I still think that you ought to write a post for Dieter though, since reading these posts always brightens my day.

Phoenix might be about to lose a friend in the HQ thread. I'll have a post written up for that soon, hopefully.
Scripts
GM, 256 posts
The King
of Comics Canon
Fri 26 Aug 2016
at 21:07
  • msg #403

Then the ball is in my court...

I think Dieter and Kane make good evil foils. One's the calm, cool, collected badass who's always in control of the situation. The other's a fiery maniac with a psychosexual urge to destroy or toy with everything that stands before him. They're ice and fire, basically. And that's always a good matchup! Maybe that's why people tend to pit them against each other.
This message was last edited by the GM at 21:07, Fri 26 Aug 2016.
Dieter Sievold
player, 281 posts
Sat 27 Aug 2016
at 02:32
  • msg #404

Then the ball is in my court...

That may well be Scripts, but with the dearth of villains... we should focus on tormenting the heroes! Alright, I'll finish the Dieter post that is half-done... I got some inspiration now!

Also, anything on the lawyer thread Scripts?
Cimmeria
player, 57 posts
Sat 27 Aug 2016
at 02:33
  • msg #405

Then the ball is in my court...

Who thinks Cimmeria is healed up by now?
Kane Isaiah Armani
player, 188 posts
Killed In Action
Sat 27 Aug 2016
at 03:57
  • msg #406

Renovated Editor's Room (OOC Chat 2)

I could fix that... >;D
This message was last updated by the player at 03:57, Sat 27 Aug 2016.
Dieter Sievold
player, 282 posts
Sat 27 Aug 2016
at 04:48
  • msg #407

Then the ball is in my court...

In reply to Cimmeria (msg # 405):

WOOT! Yay! Awesome! I do I do! Welcome back!!!!
Black Magic
GM, 146 posts
Sat 27 Aug 2016
at 04:48
  • msg #408

Then the ball is in my court...

In reply to Cimmeria (msg # 405):

Welcome back!
Metal Wraith
player, 17 posts
Sat 27 Aug 2016
at 06:46
  • msg #409

Then the ball is in my court...

WELCOME BACK KANE!!! :D

In other news...


The Commander
player, 235 posts
His word is law.
His plans, patient.
Sat 27 Aug 2016
at 08:35
  • msg #410

Then the ball is in my court...

Cimmeria liiiives! Welcome back!
This message was last edited by the player at 09:32, Sat 27 Aug 2016.
Metal Wraith
player, 18 posts
Sat 27 Aug 2016
at 09:04
  • msg #411

Then the ball is in my court...

Whodis?
Cimmeria
player, 58 posts
Sat 27 Aug 2016
at 12:52
  • msg #412

Then the ball is in my court...

I missed everyone, thank you for the warm welcome; it's good to be back. I'm going to read through everything you guys have done so far before trying to find where I should squeeze myself back in. If anyone has any suggestions let me know!

I played when the game first started Wraith. Cimmeria is a teleporter I guess you could say. She was badly injured in Gaultown and I went on a extended hiatus since then. Nice to meet you. :)
This message was last edited by the player at 13:23, Sat 27 Aug 2016.
Kane Isaiah Armani
player, 189 posts
Killed In Action
Sat 27 Aug 2016
at 14:03
  • msg #413

Then the ball is in my court...

Welcome back! Just so you know, I'm Blaze. I'm relatively new here, and my characters include Kane Isaiah Armani and Bloody Mary.
Dieter Sievold
player, 283 posts
Sat 27 Aug 2016
at 15:13
  • msg #414

Then the ball is in my court...

Your talents were sorely missed in Gaultown, Cimm! I might have a job for Cimm if she is willing!
The Commander
player, 236 posts
His word is law.
His plans, patient.
Sat 27 Aug 2016
at 16:13
  • msg #415

Then the ball is in my court...

Okay, if you want to catch up on events here is my suggested reading order sorted chronologically by major events;

Chicago (start from the church fight, with Frank and Cimmeria, read to the end).
Boura (End of a chicago fight takes place here).
Vegas (Kane is introduced)
Gaultown (Read from black magic breakout to end.)

At this point the game enters season 2. There is a two month Timeskip between the seasons. Posts are usually marked out with a convenient note at this point.

United Nations.
New York.
Boura.
Seattle.
Bekerly.
ITSDA prison.

Some of the threads have content split across various timetables. And some of the other ones are worth reading but don't really cross over with any other events (such as detroit and the columbian highlands).
For the most part, though, that reading order covers the games main Namidian conflicts. Since you've been away there were certainly a few :)
Cimmeria
player, 59 posts
Sat 27 Aug 2016
at 16:37
  • msg #416

Then the ball is in my court...

Thank you for the list! I'm finishin up Gaultown as of now since that's the last one I posted in. XD I'm getting a new modum today so I'll be able to read the others much quicker on my laptop. Currently Ive been using my phone which has been a pain. I'm very impressed  with all the battles and can't wait to jump back in.

And Cimmeria has been looking forward to working with Dieter again. I was thinking that she's been recuperating from her injuries from the last battle and is just waiting to be contacted. I have a second character I created before disappearing, Salome, that I need to throw somewhere too.
This message was last edited by the player at 17:07, Sat 27 Aug 2016.
Metal Wraith
player, 19 posts
Sat 27 Aug 2016
at 18:34
  • msg #417

Then the ball is in my court...

Hello and welcome back :) Like Kane I'm a new arrival. Vector and Metal Wraith are my two characters.

So, I have a pertinent question. Are you Lady Scarlet? I see Vivienne and I have to ask, because Scarlet is at the bottom of the ocean. And I may or may not be writing a lethal post for her >_>
Kane Isaiah Armani
player, 190 posts
Killed In Action
Sat 27 Aug 2016
at 22:01
  • msg #418

Then the ball is in my court...

I need to stop getting twisted up with you Namidians. It's hazardous to my time.
Dieter Sievold
player, 284 posts
Sun 28 Aug 2016
at 02:59
  • msg #419

Then the ball is in my court...

Nah, the two Vivienne's are different villains with the same name. That does happen after all!

Well, Dieter is in a complicated situation right now... Hah! Let's say you were recuperating at SA's Curacao facility then?

EDIT: P.S. I really wanted to keep writing the Columbian Highlands scene but Revenant seems to have disappeared... Sad Pandas!
This message was last edited by the player at 03:00, Sun 28 Aug 2016.
Metal Wraith
player, 20 posts
Sun 28 Aug 2016
at 03:28
  • msg #420

Then the ball is in my court...

Ah, fantastic :) I shall continue apace then
Scripts
GM, 258 posts
The King
of Comics Canon
Sun 28 Aug 2016
at 03:54
  • msg #421

Then the ball is in my court...

I'm glad Blaze is back in town and Cimmeria's return is sure to add something to the game (though the rmail conversation we had shortly before her return was a total spoiler!). Plus, I missed having another great player in this OOC chat!

I had filed the lawyer storyline away in my mind as "completed." Whoops; that should be fixed now. And speaking of fixed, the high writing quality of the prison battle posts rigs the battle in everyone else's favor, ensuring my loss! Seriously though, a full reread of all the battle posts in that thread today proved that you all can still surprise me with the amount of effort and inspiration you put into this RP. Great work. Magic, I hope you're ready; this is gonna be a tough one to judge.
This message was last edited by the GM at 04:00, Sun 28 Aug 2016.
Meta
player, 160 posts
Sun 28 Aug 2016
at 06:19
  • msg #422

Then the ball is in my court...

Hello Cimmeria! I'm one of those other new guys too.
Brianna Teresa Invictus
player, 62 posts
Ignore and dismiss me,
but fight me and I win.
Sun 28 Aug 2016
at 15:55
  • msg #423

Then the ball is in my court...

When you're just sitting there reading and someone walks in, calls you ugly and tells you to leave;


Why u do dis
Prodigal Son
player, 16 posts
Sun 28 Aug 2016
at 16:29
  • msg #424

Then the ball is in my court...

In reply to Brianna Teresa Invictus (msg # 423):


Phoenix Crimson
player, 71 posts
I won't forgive
your petty crimes!
Sun 28 Aug 2016
at 19:33
  • msg #425

Then the ball is in my court...

There, there. *pat* *pat*

Is there a funny story behind that? Or was it just someone being a pratt?
Brianna Teresa Invictus
player, 64 posts
Ignore and dismiss me,
but fight me and I win.
Sun 28 Aug 2016
at 19:38
  • msg #426

Then the ball is in my court...

Read the Detroit Thread and you'll get it, Phoenix.

Speaking of which, I imagine Battle Posts are going to be needed there ASAP, right?
Phoenix Crimson
player, 72 posts
I won't forgive
your petty crimes!
Sun 28 Aug 2016
at 19:59
  • msg #427

Then the ball is in my court...

Oh! Right! Of course, I'd forgotten that deep one was your other character. Herp, derp.
Vector
player, 62 posts
Let us lift up our hands
and take our own heaven
Mon 29 Aug 2016
at 04:56
  • msg #428

Then the ball is in my court...

Lulz. Deep One suddenly morphed into Brianna. *twist*
Meta
player, 161 posts
Mon 29 Aug 2016
at 05:51
  • msg #429

Re: Then the ball is in my court...

Vector:
Lulz. Deep One suddenly morphed into Brianna. *twist*


Haha, I love it!
Black Magic
GM, 147 posts
Mon 29 Aug 2016
at 07:07
  • msg #430

Then the ball is in my court...

In reply to Scripts (msg # 421):

They are all difficult to judge due to the high level of talent employed in each entry, yet as always I will give the win to whomever bribes me the most strive to do my very best and create an outcome that is pleasing to all.:)
Kane Isaiah Armani
player, 191 posts
Killed In Action
Mon 29 Aug 2016
at 14:08
  • msg #431

Then the ball is in my court...

Hey, wait for my post, man!
Dieter Sievold
player, 286 posts
Mon 29 Aug 2016
at 17:27
  • msg #432

Then the ball is in my court...

New plots not withstanding, hope to have my post done as soon as I can find time to type the last bits. Hopefully, Wednesday?
Dieter Sievold
player, 288 posts
Tue 30 Aug 2016
at 16:13
  • msg #433

Then the ball is in my court...

Right, bashing my head against that thing won't make it any better. There you go!

Lawyer post coming, prison break not affecting it at all really...
Scripts
GM, 259 posts
The King
of Comics Canon
Fri 2 Sep 2016
at 02:16
  • msg #434

Then the ball is in my court...

Okay, the rewrite/revision of the Berkeley post is up. Now I'm on to completing a (TOTALLY WORLD BEATING AND NOT AT ALL NOT AS GOOD AS EVERYONE ELSE'S) prison post.

How is everyone? And how, I've been wondering, did this game grow into something of a superhero war story as its continued? Is it because of the battle system, because of the ITSDA vs. Namidian Wave conflict I established as part of the backstory, or because many of our players utilize NPC minions? I'm certainly not complaining; I love the game and the tone it has taken on. I'm just wondering: why do you think it has it played out the way it has so far?
Dieter Sievold
player, 291 posts
Fri 2 Sep 2016
at 02:47
  • msg #435

Then the ball is in my court...

Hmm, a bit of all three plus adding in the specific personalities you got. Hmm, we could have gone a route where went all cooperated and wrote without battleposts, but I think that was a counter-intuitive path. I think it also had something to do with noone latching onto the one plot thread that existed at the start, locating Namidias and figuring out the puzzle of the Gift. Then, as long as there were heroes and villains, they were going to conflict. Last, you're villains at the start were Commander, Dieter, and Cimm... all Namidians, so we banded together for mutual self-protection.

Ultimately, I think it was a complex sent of circumstances and personalities that caused this game to be what it is. I think it evolved a lot like Godgames do and that it ducked a lot of bullets to get here! Luckily, it is so writing heavy, I think it scares off most of the bad players.

Also, can we get a really quick decision in the Seattle Thread? Nothing fancy there...
The Commander
player, 237 posts
His word is law.
His plans, patient.
Fri 2 Sep 2016
at 07:55
  • msg #436

Then the ball is in my court...

I don't think the 'Gift of Power' is totally completely a war story, but it certainly has elements of it in places.

I think that the biggest factor is that the characters have a sense of continuity, and are all undergoing their own little arcs. Because of that a lot of them have grudges, rivals or ulterior motivations from what they started from- which helps establish a sense of continued conflict across storylines. Examples; Fallout from Gaultown affecting the moral of several Agents, Namidians taking Chimeras (greatly exaggerated) demise personally.

For another thing the game heavily rewards teamwork, and also rewards enemies developing rivalries against one another. Besides having more authors to help push your point of view in battle posts, working in a team allows dynamics to develop between characters which makes them overall more read-able and overall stronger to write. Examples; Commander has a large pool of friends and rivals that he can use to add flavour to his actions and get drawn into new scenes, whereas the solitary Occulus is only able to ever write stories that hinge off of her own perspective and motivations.

Finally, I would suggest that the setting has developed a semi-realistic 'What if superhumans were real' tone that lends itself well to wartime scenarios.
Almost all of the characters in the game avoid playing the 'moustache-twirling Dick Dastardly' or 'unflappable Defender of Justice' archetypes all the way to the hilt. All of the villains act like they want to actually win their battles instead of just building elaborate death-traps or giant robots like some of their comic book counterparts. If someone gets their butt kicked they're more likley to have the event influence their future actions, rather than shrug it off before the next scene. Etc. Etc.

I think the main bulk of the war-theme comes from the conflict between the ITSDA and Namidians, though. Especially following their organised attack on Chicago. The game is still very much a super-hero story if you look at individual battles, or the stories of players not directly involved in the 'main' conflicts.
This message was last edited by the player at 07:57, Fri 02 Sept 2016.
Meta
player, 162 posts
Fri 2 Sep 2016
at 23:53
  • msg #437

Re: Then the ball is in my court...

Dieter Sievold:
Also, can we get a really quick decision in the Seattle Thread? Nothing fancy there...


Not so lucky I'm afraid, I'm planning to get to that post tonight, but it probably won't be incredibly difficult to make.
Scripts
GM, 260 posts
The King
of Comics Canon
Sat 3 Sep 2016
at 00:54
  • msg #438

Re: Then the ball is in my court...

Meta:
Dieter Sievold:
Also, can we get a really quick decision in the Seattle Thread? Nothing fancy there...


Not so lucky I'm afraid, I'm planning to get to that post tonight, but it probably won't be incredibly difficult to make.


I thought you two just wanted me to decide whether or not Mr. Green manages to die before Meta gets his hands on the man's brain?

By the by, thanks for the answers. I do think what you've both said is very true - the game's structure and starting situation did lend itself to this kind of tone.
Meta
player, 163 posts
Sat 3 Sep 2016
at 03:05
  • msg #439

Re: Then the ball is in my court...

Actually that's pretty fair. Go for it Scripts. Less work for me and goes with what I wanted to happen. ^_^
Dieter Sievold
player, 292 posts
Sat 3 Sep 2016
at 03:25
  • msg #440

Re: Then the ball is in my court...

Now, now: tick to what is being fought over in the posts. The battle is what are the results of the device being activated and Mr. Green trying to stop it to some degree. Other plans are in the works regarding the situation as well! Hehe. So, stick to the scope of the battle please!
Meta
player, 164 posts
Sat 3 Sep 2016
at 07:59
  • msg #441

Re: Then the ball is in my court...

I was merely agreeing that Scripts was about to post on the outcome of the current situation and not a hypothetical break-in, which is what I would've been posting about anyway.

Meta's never met Cimmeria, she wasn't in Gaultown when Meta was there so he has no idea of her capabilities or even that she exists outside of a mention or two in ITSDA profiles. She's an unknown quantity.

Dieter on the other hand, is a known quantity. So if I do decide to write a post about a possible break-in, it will be with Meta's power of Hyper-Analysis in mind. He knows Dieter(or Double?) gets reports and check-ins from Mr.Green, so he knows that Dieter will reprise. How and when, well Meta's going to be thinking of all the options. ^_^

Although I think that Black Magic has dealt with her, is that right?

I love it Scripts, I've been on here reading these stories for almost a year now I think and I think it's a great tone. All the players here are amazingly collaborative writers, and as the Commander said, able to keep things going smoothly and dodging some of the 'bullets'. Easily enough, for me it's become a bit of a strategy game mixed in with some great role-playing story opportunities, amazing stuff. I'm pleased that there's give and take on all sides.
This message was last edited by the player at 08:10, Sat 03 Sept 2016.
Dieter Sievold
player, 293 posts
Sat 3 Sep 2016
at 08:10
  • msg #442

Re: Then the ball is in my court...

Magic? Yeah, I think there was a battle of teleporters at some point between Cimm, Magic, and Jump. Hmm, New York thread I believe?

Yes, the break in at Meta HQ will be an interesting scene. Smaller than Prison and San Fran I should hope though! I have only an NPC involved so would probably leave the Namidian side to Cimm. DOn't think too many others would be involved outside Magic, Meta, Cimm, and Frank?
Meta
player, 165 posts
Sat 3 Sep 2016
at 08:12
  • msg #443

Re: Then the ball is in my court...

Don't forget the building is kind of a character too.
The Commander
player, 238 posts
His word is law.
His plans, patient.
Wed 7 Sep 2016
at 16:07
  • msg #444

Re: Then the ball is in my court...

Am I right in thinking that the prison thread is still waiting for a few new battle posts?

I know that some of them are split into two parts that I've kind of broken up with my own post. The ITSDA still have to respond, as well as Kane, right?
Scripts
GM, 262 posts
The King
of Comics Canon
Thu 8 Sep 2016
at 03:03
  • msg #445

Re: Then the ball is in my court...

Short canon battle post is up for the Meta/Green conflict. I chose to give Meta the nod here because I liked the solid character development in his initial battle post, and because I think that allowing him to win by using a somewhat shady tactic presents very interesting future possibilities. What will become of the GTF now that their leader is losing his faith in heroism? Just how far will Meta go in order to protect and advance the world? These are questions I think we'll develop great answers to as the story continues.
Scripts
GM, 263 posts
The King
of Comics Canon
Thu 8 Sep 2016
at 03:03
  • msg #446

Re: Then the ball is in my court...

And Commander, I think you're right: Kane and I are the only ones who still have to release posts. They will be done!
This message was last edited by the GM at 03:05, Thu 08 Sept 2016.
Meta
player, 166 posts
Thu 8 Sep 2016
at 08:25
  • msg #447

Re: Then the ball is in my court...

In reply to Scripts (msg # 445):

There's no doubt that Meta is being shady. He's gone from idealistic to jaded futurist. It's been a good arc for him.
Prodigal Son
player, 17 posts
Sat 10 Sep 2016
at 04:03
  • msg #448

Re: Then the ball is in my court...

Ugh, well my very first battle post was so close to being complete, then my browser crashed...
Brianna Teresa Invictus
player, 67 posts
Ignore and dismiss me,
but fight me and I win.
Sat 10 Sep 2016
at 19:55
  • msg #449

Re: Then the ball is in my court...

In reply to Prodigal Son (msg # 448):

That's why you write it all out in a Word File, my friend. I learned that the hard way too.
Scripts
GM, 264 posts
The King
of Comics Canon
Thu 15 Sep 2016
at 00:59
  • msg #450

Re: Then the ball is in my court...

So my game plan has been, so far, to make a large part of the battle post sort of an "infiltration" rather than an out-and-out fight as the SA and NB try to stealthily enter the compound. I'm having trouble, though, with making the sneaking around as tense as it needs to be. Any general tips for how to make high-stakes hide-and-go-seek as intense as it should be?
Kane Isaiah Armani
player, 192 posts
Killed In Action
Thu 15 Sep 2016
at 01:24
  • msg #451

Re: Then the ball is in my court...

Make it as confusing as possible to tell who`s on whose team.
The Commander
player, 239 posts
His word is law.
His plans, patient.
Thu 15 Sep 2016
at 07:35
  • msg #452

Re: Then the ball is in my court...

Stealth is a great opportunity to build tension! Being able to write dramatic scenes is great for stories, and I personally think a well-written encounter can be just as compelling to read as any action scene.

To build tension I like to make things go wrong, or to have a constant threat of things going wrong. Writing a scene where S.A and N.B just walk into the prison uncontested and effortlessly breeze past the buildings defences isn't much fun to read- but if they were forced to make a sudden unplanned detour, or leave some of their soldiers behind so that the rest can remain undetected, or they almost get discovered because N.B accidentally left a wet footprint somewhere, or anything else are all excellent ideas to build higher stakes into a scene.

In one of my favourite scenes from the Justice League cartoon there was also an excellent moment that you might draw inspiration from. The Suicide Squad had been tasked to infiltrate the Justice Leagues watchtower- and the first half of the episode revolved around the C-lister villains arguing, dressing up as janiors, and circumventing the stations security (for example, Captain boomerang was using concealable ceramic weapons). One especially tense moment from that episode was when they had successfully infiltrated the station and were simply walking down a corridor in disguise towards their objective, as they walked Superman was hovering idly down the corridor in the opposite direction and came within a few feet of the group. Although they didn't actually fight the knowledge that Superman could defeat them all effortlessly if their disguise slipped for even a moment really made the short scene. Maybe you could do something similar- such as making N.B and S.A sneak through a section of the prison that Asher and Kane are busy fighting in.
Meta
player, 167 posts
Fri 16 Sep 2016
at 21:24
  • msg #453

Re: Then the ball is in my court...

I completely agree. Making mistakes or having close calls and racing against a clock are all great ways of bringing tension to a story.
Phoenix Crimson
player, 75 posts
I won't forgive
your petty crimes!
Sat 24 Sep 2016
at 10:00
  • msg #454

Re: Then the ball is in my court...

Hey, how is everyone doing?

Work has taken it's breather and back to kicking my ass. I've also been told that school has started back up, so suddenly all my rpol games have gone shockingly quiet :P
Kane Isaiah Armani
player, 193 posts
Killed In Action
Sat 24 Sep 2016
at 17:14
  • msg #455

Re: Then the ball is in my court...

Yeah, but it's a long weekend. Maybe I'll get something done.
Scripts
GM, 265 posts
The King
of Comics Canon
Mon 26 Sep 2016
at 18:12
  • msg #456

Re: Then the ball is in my court...

Phoenix Crimson:
Hey, how is everyone doing?

Work has taken it's breather and back to kicking my ass. I've also been told that school has started back up, so suddenly all my rpol games have gone shockingly quiet :P

I'm doing pretty alright. My brother's gone off to college, then visited home; work's having trouble deciding whether it wants to be super busy or completely dead. How is everyone else?
And thank you very kindly for the tips, Blaze and Commander. I'm (hopefully) putting them to good use.
This message was last edited by the GM at 02:20, Tue 27 Sept 2016.
The Commander
player, 240 posts
His word is law.
His plans, patient.
Sun 2 Oct 2016
at 12:40
  • msg #457

Re: Then the ball is in my court...

Right, the week after next I will be on holiday- so I won't be posting much until I get back. Once I have the time I might try to write up a battle post for retrieving the ring, or the Detroit fight.
Scripts
GM, 266 posts
The King
of Comics Canon
Tue 4 Oct 2016
at 01:49
  • msg #458

Re: Then the ball is in my court...

You got it, Commander. Enjoy your holiday!
This message was last updated by the GM at 03:00, Tue 04 Oct 2016.
Dieter Sievold
player, 295 posts
Wed 5 Oct 2016
at 03:59
  • msg #459

Re: Then the ball is in my court...

I am waiting on the Prison battle to finish...
The Commander
player, 241 posts
His word is law.
His plans, patient.
Thu 6 Oct 2016
at 09:25
  • msg #460

Re: Then the ball is in my court...

Same, to be honest...
Brianna Teresa Invictus
player, 68 posts
Ignore and dismiss me,
but fight me and I win.
Thu 6 Oct 2016
at 15:13
  • msg #461

Re: Then the ball is in my court...

I'm still trying to settle into my new University life. The workload's been kicking my ass. When I have a moment to breathe, my battle-post for Detroit will be put up.
Metal Wraith
player, 21 posts
Thu 6 Oct 2016
at 20:24
  • msg #462

Re: Then the ball is in my court...

Soz everyone, I've been dealing with graduation and job hunting, interviewing, and just all around being away from my PC. My last post in the prison will be up by the end of the week though, promise
Scripts
GM, 267 posts
The King
of Comics Canon
Mon 10 Oct 2016
at 02:05
  • msg #463

Re: Then the ball is in my court...

I'm not gonna lie to ya: I went to New York Comic Con this weekend. It was quite fun. I'm sorry for the waiting.
The Commander
player, 242 posts
His word is law.
His plans, patient.
Mon 10 Oct 2016
at 07:33
  • msg #464

Re: Then the ball is in my court...

The new part of the metal wraith trilogy is a good 'un! Well written, and i enjoyed the read!

@Scripts was it any good? I heard that San Diego and NY were the big one, but that getting tickets for any of then was mega tough.
Scripts
GM, 268 posts
The King
of Comics Canon
Mon 10 Oct 2016
at 12:44
  • msg #465

Re: Then the ball is in my court...

We didn't plan things out well enough, so we didn't go to that many panels. And I was at work when the tickets went on sale so we only got tickets for Friday and Sunday (so we just explored The Big City on Saturday). But it was really great fun. Alas, now it is time to get back to normal.
Kane Isaiah Armani
player, 194 posts
Killed In Action
Mon 10 Oct 2016
at 13:14
  • msg #466

Re: Then the ball is in my court...

Man. Metal Wraith, you are just too damn good at writing Kane.

But I think I can do better ;P
Prodigal Son
player, 18 posts
Mon 10 Oct 2016
at 13:56
  • msg #467

Re: Then the ball is in my court...

Hey everyone, I'm still alive, just trying to find a new car(wrecked my old beater) and figuring out college stuff. I'll get my part of the Detroit battle out as soon as possible.
The Commander
player, 243 posts
His word is law.
His plans, patient.
Sat 15 Oct 2016
at 04:22
  • msg #468

Re: Then the ball is in my court...

I'm back from Spain and ready to rock! I'll try to get some kind of post out soon.
Scripts
GM, 270 posts
The King
of Comics Canon
Tue 25 Oct 2016
at 05:54
  • msg #469

Re: Then the ball is in my court...



Hello, everyone. My version of the prison battle is up and running. I tried something a little different with this one; the battle was designed to be more focused on traps and stealth rather than regular combat. And honestly, I think it was a great creative exercise for me. As such, even if nothing from my version gets used, the slightly more experimental nature of the post made it more than worth my while.

Please do not think that my delays are due to not caring about this game; I genuinely believe that this is one of the best things I've ever helped create. I just struggle with the fact that when I'm working on a difficult-seeming project, even one I enjoy, it's easy to procrastinate and convince myself that I'll never do it justice when I'm tired after work / listless and uninspired / in a bad mood / whatever I'm. That doesn't really excuse my regular hold-ups, but I hope this acknowledgement shows you that I'm trying to work on that quirk of mine. =P

I thank you for all the hard work you've put into this game and look forward to continuing it with a better outlook. So how is everyone doing? And how will we carry on from here?
The Commander
player, 245 posts
His word is law.
His plans, patient.
Tue 25 Oct 2016
at 12:55
  • msg #470

Re: Then the ball is in my court...

Thanks for posting, Scripts! I've thourally enjoyed reading the scene from the N.B's perspective, and I think it's very well put together overall! I feel a little bad for Spurt though.

Am I right in thinking that everyone's now posted?

I am doing fine, but work is going to be kicking my butt for a few weeks- so I have been posting far less than I would have liked to.
Kane Isaiah Armani
player, 195 posts
Killed In Action
Tue 25 Oct 2016
at 17:26
  • msg #471

Re: Then the ball is in my court...

Still polishing up on Kane's version.
Kane Isaiah Armani
player, 196 posts
Killed In Action
Wed 26 Oct 2016
at 01:58
  • msg #472

chuck it in the fuck it bucket.

I can't keep re-writing my post. It's too much effort, and it's going to get passed up in favor of someone else's version. FUCK IT.

Just get someone to judge, I need my goddamn sleep.
The Commander
player, 246 posts
His word is law.
His plans, patient.
Wed 26 Oct 2016
at 07:28
  • msg #473

chuck it in the fuck it bucket.

In reply to Kane Isaiah Armani (msg # 472):

We've all been there, Kane. *Pat* *Pat*

I enjoy reading your posts, though. If you don't think it's -too- rough I think that it would still be worth posting.
Scripts
GM, 271 posts
The King
of Comics Canon
Wed 26 Oct 2016
at 14:03
  • msg #474

chuck it in the fuck it bucket.

I agree with The Commander, Blaze. Your posts have never failed to entertain and excite, nor have they ever failed to show off your talent for natural-sounding dialogue. It's always up to you, though - in any event, I'm looking forward to whatever comes next for Kane.
Kane Isaiah Armani
player, 197 posts
Killed In Action
Wed 26 Oct 2016
at 15:58
  • msg #475

chuck it in the fuck it bucket.

I... Can still put it up. Might take a little while, and it's far from my best work.
This message was last edited by the player at 15:59, Wed 26 Oct 2016.
Scripts
GM, 272 posts
The King
of Comics Canon
Wed 26 Oct 2016
at 16:22
  • msg #476

chuck it in the fuck it bucket.

You have my support, but maybe not my axe. It's mine and I need it.
Black Magic
GM, 148 posts
Fri 28 Oct 2016
at 11:22
  • msg #477

chuck it in the fuck it bucket.

I am the judge of the prison challenge Blaze, please take all the time you require. I find myself in no hurry, and can remember many a time when frustration built on me too like that. This has been said before, yet please allow me to echo the others by saying your talent would be missed in the contest.:)
Scripts
GM, 273 posts
The King
of Comics Canon
Tue 8 Nov 2016
at 09:18
  • msg #478

Greetings, True Believers

Hello, everyone. Remember, if you're American, to breathe today amidst all the chaos and anxiety that election day brings!

How are you all?
Brianna Teresa Invictus
player, 69 posts
Ignore and dismiss me,
but fight me and I win.
Tue 8 Nov 2016
at 17:53
  • msg #479

Greetings, True Believers

Changing my pants. Not just because of the election, even though I'm Canadian, but also because I've been trying to finish this Battle-Post while getting settled into my university schedule and I've had little luck balancing the two.

Saturday is my final deadline for the Deep One's battle post, and that'll be the bottom line.
The Commander
player, 247 posts
His word is law.
His plans, patient.
Tue 8 Nov 2016
at 20:42
  • msg #480

Greetings, True Believers

I'm not doing great. Work is kicking my ass all over the place- but one way or another I should be due for a reprieve this week. Then I can hopefully relax, write, and play videogames until Christmas! Or at the very least work a little less hard.

I'm disinterested in the election. Neither candidate really strikes my chords, and I'm mostly just disappointed that after today all the dank Hillary vs Trump memes will dry up. Luckily I don't live in America, so I can probably get away with ignoring the whole thing.
Dieter Sievold
player, 296 posts
Fri 11 Nov 2016
at 05:30
  • msg #481

Greetings, True Believers

Sorry. Been absentee after the long, long pause. Will try to catch up soon.
Scripts
GM, 275 posts
The King
of Comics Canon
Mon 21 Nov 2016
at 03:03
  • msg #482

Greetings, True Believers

Welcome, welcome our newest player Scrivener, who will be playing a GTF character named David Henderson, a.k.a., "The Mighty."

How is everyone doing during this slow, laborious season? Are you also feeling slow and laborious?
The Mighty
player, 1 post
Massive Canadian
Crisis Responder
Mon 21 Nov 2016
at 03:34
  • msg #483

Greetings, True Believers

Glad to be aboard, everyone!   The Mighty is that annoying Canadian superhero, with positive press presence and a few marketing deals. He has given several interviews, has avoided any legal charges being brought against him, and they even sell copies of his costume shirt at Walmart!

Smug bastard....
Kane Isaiah Armani
player, 198 posts
Killed In Action
Mon 21 Nov 2016
at 04:00
  • msg #484

Greetings, True Believers

Heeeeeey, Big Man! Can't wait to play with you!
Vector
player, 64 posts
Let us lift up our hands
and take our own heaven
Mon 21 Nov 2016
at 04:32
  • msg #485

Greetings, True Believers

Welcome welcome :D
Black Magic
GM, 149 posts
Mon 21 Nov 2016
at 07:33
  • msg #486

Greetings, True Believers

A bit belated, yet welcome aboard anyway.:)
The Commander
player, 248 posts
His word is law.
His plans, patient.
Mon 21 Nov 2016
at 09:45
  • msg #487

Greetings, True Believers

Welcome to the game! I look forward to writing with you, Mighty!

@Scripts work has been kicking my butt, but it's almost Christmas break so I might get a little free time to write. So yeah, slow and laborious sums it up, but maybe a little superhero acton might liven things up!
Meta
player, 168 posts
Mon 21 Nov 2016
at 11:53
  • msg #488

Greetings, True Believers

Welcome aboard! Sorry I've been tied up recently, but I should have something up soon to help get you in. Till then feel free to assume Brian's been in contact if you'd like to keep you moving.
Brianna Teresa Invictus
player, 71 posts
Ignore and dismiss me,
but fight me and I win.
Mon 21 Nov 2016
at 13:52
  • msg #489

Greetings, True Believers

Nice to have you on board, mighty!

On a related note, I know I said I'd have my post up last Saturday, but university just dropped a metric assload of work on me, plus I have some lifeguarding credentials to recertify. It's going to be a little longer, but the post is nearly done.
The Mighty
player, 2 posts
Massive Canadian
Crisis Responder
Mon 21 Nov 2016
at 16:14
  • msg #490

Greetings, True Believers

Kane, you crazy psychopath!  It's generally considered polite to at least buy a guy dinner before making a pass like that. ;)

Thanks for the welcome, all -- really looking forward to playing with a group this interested in the writing aspect of gaming. :)
Black Magic
GM, 150 posts
Mon 21 Nov 2016
at 17:34
  • msg #491

Greetings, True Believers

There is no write or wrong here...

Yes, it was a terrible pun, yes I actually made it, and no you cannot do anything to me because I am the co-GM.:P
The Mighty
player, 3 posts
Massive Canadian
Crisis Responder
Mon 21 Nov 2016
at 18:21
  • msg #492

Greetings, True Believers

Of course we can do something -- we can fight back in kind, pun-ishing you with more of the same in some dark rite of black puns.
Vector
player, 65 posts
Let us lift up our hands
and take our own heaven
Mon 21 Nov 2016
at 18:55
  • msg #493

Greetings, True Believers

Guys this isn't pun-ny >_>
Brianna Teresa Invictus
player, 72 posts
Ignore and dismiss me,
but fight me and I win.
Mon 21 Nov 2016
at 20:23
  • msg #494

Greetings, True Believers

I'm already pun with this.
Black Magic
GM, 151 posts
Mon 21 Nov 2016
at 20:58
  • msg #495

Greetings, True Believers

See, this started as a harmless joke, and now we are all trying to pun up each other...
Kane Isaiah Armani
player, 199 posts
Killed In Action
Mon 21 Nov 2016
at 21:56
  • msg #496

Greetings, True Believers

The moving hand rights?

I dunno.
This message was last edited by the player at 21:56, Mon 21 Nov 2016.
Scripts
GM, 276 posts
The King
of Comics Canon
Tue 22 Nov 2016
at 01:41
  • msg #497

Re: Greetings, True Believers

The Commander:
Welcome to the game! I look forward to writing with you, Mighty!

@Scripts work has been kicking my butt, but it's almost Christmas break so I might get a little free time to write. So yeah, slow and laborious sums it up, but maybe a little superhero acton might liven things up!

I think it shall. It's good to hear from you all again.
Dieter Sievold
player, 297 posts
Tue 22 Nov 2016
at 07:02
  • msg #498

Re: Greetings, True Believers

Where is the next big battle and... I miss Revenant! That arc in Coloumbia was shaping up in so many interesting ways... was Cimmeria still around now?

I feel like Cheschire might need resurrection for a bit, Dieter might be best served in the background for a bit.
The Commander
player, 249 posts
His word is law.
His plans, patient.
Tue 22 Nov 2016
at 10:18
  • msg #499

Re: Greetings, True Believers

As far as I know the only ongoing battles at the moment are in the prison, and in detroit. I had Brett try to pick a fight with the GTF but that hasn't really taken off. Occulus might post in detroit, but I'm going to wait until the prison thread is judged before starting on that. Phoenix is idle, but I might let him rest for a little while before I use him again.

Getting Cheshire back in the mix would be interesting, I think. There's always a demand for active villains in this game.
Kane Isaiah Armani
player, 200 posts
Killed In Action
Tue 22 Nov 2016
at 12:48
  • msg #500

Re: Greetings, True Believers

I haven't used Bloody Mary in a while, either...
The Commander
player, 250 posts
His word is law.
His plans, patient.
Fri 25 Nov 2016
at 21:17
  • msg #501

Re: Greetings, True Believers

Achtung! I'll be away for the next week or two on holiday to Mexico. I'll think up some things to write in the meantime, but if anyone else posts for Myself/Phoenix/Oculus in the meantime please wait for me to get back!
Vector
player, 66 posts
Let us lift up our hands
and take our own heaven
Fri 25 Nov 2016
at 22:55
  • msg #502

Re: Greetings, True Believers

Right now I'm putting Gwen in the mix at GTF, just so she's in place whenever the next arc kicks off. Faye's out of reach for the time being, so she's not gonna see any action for a little bit. Asher is awaiting judgement for excessive brutality >_>
This message was last edited by the player at 22:56, Fri 25 Nov 2016.
Phoenix Crimson
player, 77 posts
I won't forgive
your petty crimes!
Sun 4 Dec 2016
at 23:53
  • msg #503

Re: Greetings, True Believers

Back from holidays soon! I'm glad to see that Brian is back as well! I've settled on something to write during my ten hour flight back home tomorrow!

How is the prison thread going?
Kane Isaiah Armani
player, 201 posts
Killed In Action
Mon 5 Dec 2016
at 00:29
  • msg #504

Re: Greetings, True Believers

Everyone's just waiting on me to find a second to myself...

I'll be on it as soon as I can, time permitting.
Meta
player, 173 posts
Mon 5 Dec 2016
at 11:31
  • msg #505

Re: Greetings, True Believers

Yeah, more or less. Being a business owner is fun but tiring. Tends to kill the motivation for other stuff sometimes.
Phoenix Crimson
player, 78 posts
I won't forgive
your petty crimes!
Tue 6 Dec 2016
at 08:00
  • msg #506

Re: Greetings, True Believers

I'm back, and since I had ten hours stuck in turbulence behind a screaming kid and only 1 bar service I had enough time to write up some posts! Once I edit then a little I'll get them put up.
This message was last edited by the player at 08:00, Tue 06 Dec 2016.
Meta
player, 174 posts
Tue 6 Dec 2016
at 08:19
  • msg #507

Re: Greetings, True Believers

Also just to let you know Commander, we will be responding to your message.
The Commander
player, 251 posts
His word is law.
His plans, patient.
Tue 6 Dec 2016
at 08:25
  • msg #508

Re: Greetings, True Believers

Oh, goodie!

Having to execute his hostages would totally ruin Commander's Christmas!
Meta
player, 175 posts
Tue 6 Dec 2016
at 08:51
  • msg #509

Re: Greetings, True Believers

Well you could always dress them up like candy canes first! Where's that villain!
Brianna Teresa Invictus
player, 73 posts
Ignore and dismiss me,
but fight me and I win.
Tue 6 Dec 2016
at 15:39
  • msg #510

Re: Greetings, True Believers

Can we talk about the fact that someone who appears to be a necromancer just joined the roster?
Black Magic
GM, 153 posts
Tue 6 Dec 2016
at 15:50
  • msg #511

Re: Greetings, True Believers

If you like.:)
Metal Wraith
player, 23 posts
Tue 6 Dec 2016
at 15:53
  • msg #512

Re: Greetings, True Believers

NECROMONGERS!!!
Craft
player, 1 post
Tue 6 Dec 2016
at 20:56
  • msg #513

Re: Greetings, True Believers

Oh Hai! Just your above average monster here to say, you have nothing to fear!

Seriously, don't mind me!
Kane Isaiah Armani
player, 202 posts
Killed In Action
Tue 6 Dec 2016
at 23:09
  • msg #514

Re: Greetings, True Believers

He-he-hey, DAMN you're ugly! Lemme guess, another immortal-type fella, huh? Yeah, no surprise there. Hey, maybe we'll get to fight once I'm out of the slammer, Nikky-boy! Lookin' forward to it!
Craft
player, 2 posts
Wed 7 Dec 2016
at 03:56
  • msg #515

Re: Greetings, True Believers

Immortal-type? Nah, just the power of the Elder gods coming to help me out. :P

The only immortal type is you pony-tail boy!
Kane Isaiah Armani
player, 203 posts
Killed In Action
Wed 7 Dec 2016
at 04:47
  • msg #516

Re: Greetings, True Believers

The picture is not an accurate depiction of Kane's hairstyle. I have difficulty with Rpol's avatar library.
Meta
player, 177 posts
Thu 8 Dec 2016
at 22:46
  • msg #517

Re: Greetings, True Believers

Just waiting on Black Magic to pick who he wants to get into the lineup to meet Brett.
Brianna Teresa Invictus
player, 74 posts
Ignore and dismiss me,
but fight me and I win.
Fri 9 Dec 2016
at 04:02
  • msg #518

Re: Greetings, True Believers

Oh cool. My home province and city is now part of the RP.

...I give Toronto two weeks in-game before its levelled.
The Mighty
player, 4 posts
Massive Canadian
Crisis Responder
Fri 9 Dec 2016
at 05:11
  • msg #519

Re: Greetings, True Believers

No no, The Mighty is there to hold it all together.  All is good.

What could happen?
Brianna Teresa Invictus
player, 74 posts
Ignore and dismiss me,
but fight me and I win.
Fri 9 Dec 2016
at 06:06
  • msg #520

Re: Greetings, True Believers

MERRY CHRISTMAS, EVERYONE!

It's been 3 months in the making, but my non-canon for the Detroit thread is finally up. Consider this my Christmas present to the RP.
This message was last updated by the player at 06:06, Fri 09 Dec 2016.
Scripts
GM, 278 posts
The King
of Comics Canon
Fri 9 Dec 2016
at 13:04
  • msg #521

Re: Greetings, True Believers

Merry Christmas! That is a nice present; I'll take a look at it soon. Thank you for putting in the work and getting it done.
Kane Isaiah Armani
player, 204 posts
Killed In Action
Fri 9 Dec 2016
at 13:12
  • msg #522

Re: Greetings, True Believers

On a related note, I'm almost done Kane's Prison Riot, so...

That'll be nice to get off my chest.
Oculus
player, 37 posts
I always feel like...
...somebody's watching me
Fri 9 Dec 2016
at 13:24
  • msg #523

Re: Greetings, True Believers

Fantastic work with the Detroit thread, Brianna! Really great work, and really excellent to read! I think that I'm going to struggle to top it!
Brianna Teresa Invictus
player, 75 posts
Ignore and dismiss me,
but fight me and I win.
Fri 9 Dec 2016
at 16:26
  • msg #524

Re: Greetings, True Believers

Thanks. After 3 months of writing, I'd hope it was good. My only regret is that it looks like Prodigal Son hasn't logged on in a month.
Vector
player, 68 posts
Let us lift up our hands
and take our own heaven
Sat 10 Dec 2016
at 22:09
  • msg #525

Re: Greetings, True Believers

Lol, Commander's ticking down the clock...

Meanwhile, Gwen sobs in the corner... Rofl, Gwen is loveless xD

Ba'dump
Kane Isaiah Armani
player, 205 posts
Killed In Action
Sat 10 Dec 2016
at 23:02
  • msg #526

Re: Greetings, True Believers

Good one!
Mystic
player, 1 post
Sat 10 Dec 2016
at 23:10
  • msg #527

Re: Greetings, True Believers

Hello there everyone. Cant wait to see what kind of trouble I am going to(accidentaly) get in to :)
This message was last edited by the player at 23:13, Sat 10 Dec 2016.
Kane Isaiah Armani
player, 206 posts
Killed In Action
Sat 10 Dec 2016
at 23:44
  • msg #528

Re: Greetings, True Believers

Jesus Christ, where are all these new players coming from?
Mystic
player, 2 posts
Sat 10 Dec 2016
at 23:49
  • msg #529

Re: Greetings, True Believers

Im an old one. Just needed a fresh start lol

Just waiting to hear where I do start.
This message was last edited by the player at 23:50, Sat 10 Dec 2016.
The Mighty
player, 5 posts
Massive Canadian
Crisis Responder
Sat 10 Dec 2016
at 23:59
  • msg #530

Re: Greetings, True Believers

Sounds like someone is afraid of a little competition. Tsk tsk, what kind of psychopath are you? :P
Phoenix Crimson
player, 79 posts
I won't forgive
your petty crimes!
Sun 11 Dec 2016
at 00:05
  • msg #531

Re: Greetings, True Believers

Kane just means welcome to the game.

Welcome to the game, Mystic! Although if you're an old player perhaps that's unnecessary.

At the moment a lot of players are waiting for a good jumping on point it seems. It's an issue because a lot of the most active players are tied up in non-cannon threads or waiting for some of the other threads to resolve.
Mystic
player, 4 posts
Sun 11 Dec 2016
at 01:41
  • msg #532

Re: Greetings, True Believers

Well...Toronto WAS a nice place.
Metal Wraith
player, 24 posts
Sun 11 Dec 2016
at 01:46
  • msg #533

Re: Greetings, True Believers

Hey Crimson, if you stick around in the ring you might get a shadowy challenger looking to throw fists down soon :3

One who might help you find your path...
This message was last edited by the player at 01:46, Sun 11 Dec 2016.
Vector
player, 69 posts
Let us lift up our hands
and take our own heaven
Sun 11 Dec 2016
at 01:48
  • msg #534

Re: Greetings, True Believers

Welcome Mystic. Look out for that Mighty guy if you're accident prone. Misunderstandings happen all the time when Gifts are involved
Phoenix Crimson
player, 81 posts
I won't forgive
your petty crimes!
Sun 11 Dec 2016
at 01:57
  • msg #535

Re: Greetings, True Believers

In reply to Metal Wraith (msg # 533):

I was hoping for something like that! The whole reason why I made Crimson use vague 'third party recruiters' was so that anyone could sneak in, so bring it on!

Crimson won't just roll over to the side of Darkness, however! I think the game needs more villains, but Crimson probably doesn't share my opinion- so I hope you have a good exit strategy once he tries to throw you out the ring!
Meta
player, 179 posts
Mon 12 Dec 2016
at 06:45
  • msg #536

Re: Greetings, True Believers

I'm working on helping out The Mighty, but I might just wrap Mystic into the whole shebang as well if he's amiable to it.
The Commander
player, 256 posts
His word is law.
His plans, patient.
Tue 13 Dec 2016
at 00:46
  • msg #537

Re: Greetings, True Believers

God! I've been waiting forever to have a good villain-monologue!

Edit: It's also worth noting that Commander's in-character opinions are entirely his own. OOC I actually quite like Frank, but Brett is... ehh...
This message was last edited by the player at 01:01, Tue 13 Dec 2016.
Mystic
player, 5 posts
Tue 13 Dec 2016
at 10:26
  • msg #538

Re: Greetings, True Believers

HE can run into me now if you want. It would be a funny encounter considering my character would know who he was and assume he was there to bring him in.
Meta
player, 182 posts
Tue 13 Dec 2016
at 22:03
  • msg #539

Re: Greetings, True Believers

I'm bringing him there Mystic. I dunno if that place is a likely place to find your character but hopefully it'll work?
Mystic
player, 7 posts
Tue 13 Dec 2016
at 23:26
  • msg #540

Re: Greetings, True Believers

Considering his speed. I would say i'm only a few more blocks away from where the event happened. and he is obviously walking away from it while everyone is going towards so if Mighty is perceptive he would notice.
Scripts
GM, 279 posts
The King
of Comics Canon
Wed 14 Dec 2016
at 02:08
  • msg #541

Re: Greetings, True Believers

The Commander:
God! I've been waiting forever to have a good villain-monologue!

Edit: It's also worth noting that Commander's in-character opinions are entirely his own. OOC I actually quite like Frank, but Brett is... ehh...

Dang, that's some tasty character work for The Commander. And while you did say he was a soldier, the Semper Fi tattoo amplifies that bit of background information in a very evocative way. And speaking of excellent character-building scenes, Gwen and Meta's grieving and Vandal's discussion of her possible future with Jackson are building these characters up into something great I couldn't even imagine they'd become when I first read their sheets.

I enjoyed The Mighty's and Mystic's debut in Toronto, and I'm excited to see where this Phoenix Crimson storyline is going. I'm impressed with all of you and need to find a place to jump back in myself.
This message was last edited by the GM at 02:31, Wed 14 Dec 2016.
Brianna Teresa Invictus
player, 76 posts
Ignore and dismiss me,
but fight me and I win.
Wed 14 Dec 2016
at 04:56
  • msg #542

Re: Greetings, True Believers

What exactly is the verdict on the Prison thread? It's a mess of non-canons, near as I can see. I'm assuming Brianna can't drop in just yet?
Kane Isaiah Armani
player, 207 posts
Killed In Action
Wed 14 Dec 2016
at 12:01
  • msg #543

Re: Greetings, True Believers

I'm  uh ... almost done my battle post amd then judging happens.
Meta
player, 185 posts
Mon 19 Dec 2016
at 10:09
  • msg #544

Re: Greetings, True Believers

Sorry for delay on my end, went to see Rogue One then also played some xwing assault. Good times, but I should have an update later today.
Meta
player, 192 posts
Sat 24 Dec 2016
at 22:41
  • msg #545

Re: Greetings, True Believers

Happy holidays everyone!
The Commander
player, 259 posts
His word is law.
His plans, patient.
Sun 25 Dec 2016
at 00:37
  • msg #546

Re: Greetings, True Believers

Merry Christmas all! I hope Santa has been nice to you!


Meanwhile Commander is unfortunately about to hand out a few presents of his own- though a few days before my next post might be necessary before I get the time to post a reaction to Gwen, what with the holidays and everything. Diplomatic relations have just imploded like a neutron star! Surprising exactly no one!
This message was last edited by the player at 00:37, Sun 25 Dec 2016.
Scripts
GM, 280 posts
The King
of Comics Canon
Sun 25 Dec 2016
at 02:44
  • msg #547

Re: Greetings, True Believers

Merry Christmas to everyone in this little community of ours. I'm glad you're all here.
Meta
player, 193 posts
Sun 25 Dec 2016
at 02:53
  • msg #548

Re: Greetings, True Believers

The Commander:
Surprising exactly no one!

Best line of 2016!

The same to you Scripts and everyone!

Also I might have to attempt to diffuse the situation, if thats alright.
This message was last edited by the player at 03:11, Sun 25 Dec 2016.
Brianna Teresa Invictus
player, 77 posts
Ignore and dismiss me,
but fight me and I win.
Sun 25 Dec 2016
at 03:18
  • msg #549

Re: Greetings, True Believers

Merry Christmas indeed! And a happy New Year!
Brighteyes
player, 75 posts
Let us lift up our hands
and take our own heaven
Sun 25 Dec 2016
at 16:37
  • msg #550

Re: All hail Cthulhu!!

Happy days of holiness everyone :) I hope everyone has a wonderful day and gets exactly what they wanted

As to negotiations imploding, Commander broke his own rule. Not my fault. :p
Oculus
player, 39 posts
I always feel like...
...somebody's watching me
Mon 26 Dec 2016
at 18:24
  • msg #551

Re: All hail Cthulhu!!

Sorry for the wait, Brianna! I've been working on a Detroit post for a while- but I've had to finish it off on my flakey laptop, so please forgive the vast amount of errors that I'm sure t has!


Boura is next. It seems like Meta, Brighteyes and Commander are all going to be saying a lot in a very short space of time. I don't want to put words in any characters mouth, but would you mind if I put Commanders reaction into a short battle post just for the sake of legibility? A lot of our actions in the last three posts get a big chronologically muddled up.
Brianna Teresa Invictus
player, 78 posts
Ignore and dismiss me,
but fight me and I win.
Mon 26 Dec 2016
at 19:28
  • msg #552

Re: All hail Cthulhu!!

That subject line, though...

I'm loving the battle-post, Oculus! I feel like The Deep One wouldn't make such liberal use of its nightmare telepathy, but it made for an interesting battle, so kudos regardless!
Meta
player, 195 posts
Tue 27 Dec 2016
at 06:13
  • msg #553

Re: All hail Cthulhu!!

No problem, after we cut the Commander short, there was always the possibility of it being countermanded. No pun intended.
This message was last edited by the player at 07:28, Tue 27 Dec 2016.
The Commander
player, 261 posts
His word is law.
His plans, patient.
Tue 27 Dec 2016
at 21:33
  • msg #554

Re: All hail Cthulhu!!

That's my 'battle' post. Battle in quotation marks because it's kinda' trying to be the opposite... :P

I mostly just compiled all your posts, and what I would expect would be Commanders reaction, into a single post. I felt like I needed to do that since we would all end up intersecting each other slightly. Myself especially, since Commander would naturally want to react at the same time as his men. I've tried to use as much text from your posts as possible, as well as their intention, but If I've misrepresented you in any way (Especially Black Magic, since I had to invent your bits) feel free to speak out.
This message was last edited by the player at 21:41, Tue 27 Dec 2016.
Brighteyes
player, 76 posts
Let us lift up our hands
and take our own heaven
Tue 27 Dec 2016
at 23:13
  • msg #555

Re: All hail Cthulhu!!

I support the non-cannon, non-battle post wholeheartedly!
Meta
player, 196 posts
Tue 27 Dec 2016
at 23:33
  • msg #556

Re: All hail Cthulhu!!

As do I even though I'm predicting something you actually said prior now. It's minutia though, I don't really mind.
Brighteyes
player, 77 posts
Let us lift up our hands
and take our own heaven
Tue 27 Dec 2016
at 23:39
  • msg #557

Re: All hail Cthulhu!!

Oh wait... fuck... Commander Commanded again...

WTF DUDE!! Try'na make me scramble everyone's brains? There were supposed to be rules dammit >_<

Jim, I didn't sign up for this...
The Commander
player, 262 posts
His word is law.
His plans, patient.
Tue 27 Dec 2016
at 23:42
  • msg #558

Re: All hail Commander!

Ah, great! 2/3 are happy with it then! 'Magic? You have the most 'unscripted' actions in the scene, so I expect that I wrote something not quite right.

I edited Brian's prediction a little. Now it's just a 'statement', but basically reads the same. Good catch!

Also, if Brighteye's has set up her Gift to go off every time Commanders does... maybe she ought to rethink the whole 'hostage' thing. Everyone's already jumpy!
Brighteyes
player, 78 posts
Let us lift up our hands
and take our own heaven
Tue 27 Dec 2016
at 23:57
  • msg #559

Re: All hail Commander!

Not so much set it up as just being very cautious. She sees Commander's Gift as one of the most dangerous ones, especially after the fight on the way to Seattle. Having her will overridden is the last thing she wants right now, since her will is kind of focused on murder. But on the justification side of things, dude keeps breaking his rules and he IS something of a terrorist. Plus, until his command is actually made, there's no way to know what command he's gonna give... there is no room for reactivity at that level, especially if will is robbed as soon as the first word leaves his lips >_> The whole gang gathered here are huge huge HUGE high-profile targets, in that they are mass-media covered, influential in the Gifted and non-Gifted spheres, and have a redonkulous amount of connections. Assassination or control of these people would be an insanely crushing blow to ITSDA and GTF.

2 birds, one Command

I'll mull it over for a tic...
Brighteyes
player, 79 posts
Let us lift up our hands
and take our own heaven
Tue 27 Dec 2016
at 23:59
  • msg #560

Re: All hail Commander!

Ok, if you make the man's name "Huxley" part of the Command, Gwen will let it slide. However, there will be a shitty third-strike comment made
This message was last edited by the player at 00:12, Wed 28 Dec 2016.
The Commander
player, 263 posts
His word is law.
His plans, patient.
Wed 28 Dec 2016
at 00:22
  • msg #561

Re: All hail Commander!

Fair does, let's agree on that compromise! The commands are useless unless they're directed at you specifically anyway. (group commands work, but not very well)

Also I resent the insinuation that Commander is a bit of a terrorist; He is a COMPLETE terrorist! He's not quite a dick dastardly mustache-twirler, but he's miles away from being any of the 'good guys'.
Brighteyes
player, 80 posts
Let us lift up our hands
and take our own heaven
Wed 28 Dec 2016
at 01:12
  • msg #562

Re: All hail Commander!

Oh, and just for clarity's sake, the tinnitus wasn't something that was meant to be painful. Gwen did it to herself and her team as well. It was just about making a loud enough squeal in everyone's ears to keep Commander's words from being fully understood.
Scripts
GM, 281 posts
The King
of Comics Canon
Fri 30 Dec 2016
at 03:56
  • msg #563

Re: All hail Commander!

Detroit is ready for review, while the battle in Boura is ongoing, correct? I loved the buildup in Boura, so I will absolutely need to read all your posts there ASAP.
Black Magic
GM, 156 posts
Fri 30 Dec 2016
at 07:56
  • msg #564

Re: All hail Commander!

Hello one and all, and a warm welcome to Brighteyes. I am so very sorry I have been absent for so long, I went visiting for the Holidays and planned to have much more time for posting than I actually ended up having.:( So my apologies to everyone for  that oversight, and if all goes well I will be able to start playing catch up in a couple of days. Again, very sorry for being away for so long without notice, and I very much look forward to getting back to things here.:)
Brighteyes
player, 82 posts
Let us lift up our hands
and take our own heaven
Fri 30 Dec 2016
at 08:17
  • msg #565

Re: All hail Commander!

Luls, you funny Magic Man. Just a rename and rebrand for the dead ;)
The Commander
player, 264 posts
His word is law.
His plans, patient.
Fri 30 Dec 2016
at 14:07
  • msg #566

Re: All hail Commander!

Detriot is good to go, I believe. So long as Prodigal Son does not plan to make a post.

Boura is almost ready. The main point there is that I just want to make sure that Black Magic is okay with the current situation.
The Commander
player, 265 posts
His word is law.
His plans, patient.
Sun 1 Jan 2017
at 14:39
  • msg #567

Re: All hail Commander!

I take it that the Boura thread is good to be made canon, then?
Meta
player, 198 posts
Mon 2 Jan 2017
at 10:02
  • msg #568

Re: All hail Commander!

Looks good to me.
Meta
player, 199 posts
Wed 4 Jan 2017
at 19:47
  • msg #569

Re: All hail Commander!

 Anyone else planning to respond to Commander's latest before I do?
Black Magic
GM, 159 posts
Thu 5 Jan 2017
at 03:47
  • msg #570

Re: All hail Commander!

Everyone, please join me in welcoming our newest player, Tim!
The Mighty
player, 13 posts
Massive Canadian
Crisis Responder
Thu 5 Jan 2017
at 05:31
  • msg #571

Re: All hail Commander!

Welcome, Tim the Enchanter!
Mystic
player, 13 posts
Thu 5 Jan 2017
at 05:36
  • msg #572

Re: All hail Commander!

Do you know about the great beast that guards the cave to the holy grail?
The Commander
player, 267 posts
His word is law.
His plans, patient.
Thu 5 Jan 2017
at 08:33
  • msg #573

Re: All hail Commander!

Welcome to the game, Tim!

I'm loving your character!
Meta
player, 200 posts
Thu 5 Jan 2017
at 11:15
  • msg #574

Re: All hail Commander!

Yeah, really cool idea! Any ideasuggestions about who you want to interact with? It always helps to set things up or you can do as I did and just insert yourself into the craziness.
Li Zhiquan
player, 1 post
Thu 5 Jan 2017
at 14:42
  • msg #575

Re: All hail Commander!

I was going to look through some threads and find someplace interesting for him to show up and then make the appropriate arrangements.

If anyone is particularly interested in encountering him, let me know.
Brianna Teresa Invictus
player, 80 posts
Ignore and dismiss me,
but fight me and I win.
Thu 5 Jan 2017
at 16:31
  • msg #576

Re: All hail Commander!

Nice to have a new player, as always.

And can someone give me a hand? I have Brianna set on the path to go to the prison in Maine, or what's left of it, but aside from that and her pending trial, I have no clue what I can have her do. Any ideas?
Kane Isaiah Armani
player, 208 posts
Killed In Action
Thu 5 Jan 2017
at 16:36
  • msg #577

Re: All hail Commander!

I'll be dropping my prison post soon enough. That should get your BOMBSHELL of an assignment some traction.
Meta
player, 201 posts
Mon 9 Jan 2017
at 20:01
  • msg #578

Re: All hail Commander!

 Sorry for the late response, working on some now.
Scripts
GM, 282 posts
The King
of Comics Canon
Sun 15 Jan 2017
at 04:13
  • msg #579

Re: All hail Commander!

The tension is Boura is brewing nicely. I am curious as to what direction this scene will move the plot in next. And Toronto, ironically enough, seems to be a powder keg and a breeding ground for newer heroes.

As for the request for Brianna's next story, perhaps she could engage with Phoenix Crimson in his quest to repair some of the damage done by the Namidian Wave? I know you two have interacted a great deal already, but the new story could color the next round of interactions and make them significantly different.
Scripts
GM, 284 posts
The King
of Comics Canon
Sun 15 Jan 2017
at 06:26
  • msg #580

Re: All hail Commander!

Speaking of the story with Phoenix Crimson, it felt good to finally put something out there again. I hope my usage of the story hook you left out there intrigues you, Hydro!
Phoenix Crimson
player, 82 posts
I won't forgive
your petty crimes!
Sun 15 Jan 2017
at 09:13
  • msg #581

Re: All hail Commander!

Oh dayum! Things just got real!

Nice post, scripts.  I'll get Crimson on that right away; I'm sure that Phoenix thinks there's only room for one loudmouth blonde kid in -his- octagon!
Black Magic
GM, 160 posts
Sun 15 Jan 2017
at 15:37
  • msg #582

Technical Difficulties

Hello everyone, I am afraid my computer died on me today for good. I have another one ordered, yet it will take some days to arrive and until then I fear I will have little access to the Internet. I will post if possible, yet know that if it is not that I very much enjoy being a part of this game and look forward to returning as promptly as possible.:)
Metal Wraith
player, 25 posts
Sun 15 Jan 2017
at 17:17
  • msg #583

Technical Difficulties

Hurry back Magic!

Vegas is looking good! I'd like to get Asher in on that action as well. Promise, she'll only use Pewter, Steel, Tin, and Gold ;) Mebbe Electrum
The Mighty
player, 16 posts
Massive Canadian
Crisis Responder
Tue 17 Jan 2017
at 04:27
  • msg #584

Technical Difficulties

I agree!  Seeing what's going on in Vegas, I imagine that the Mighty's PR people will try to get him in on that for some good charity publicity.
Meta
player, 205 posts
Tue 17 Jan 2017
at 07:24
  • msg #585

Technical Difficulties

 So just to find out how to handle things in the Boura thread, should we ice it until Magic gets back?
The Commander
player, 269 posts
His word is law.
His plans, patient.
Tue 17 Jan 2017
at 07:37
  • msg #586

Technical Difficulties

I'm not so sure that's a good idea. When he gets back he's going to be busy, and as it stands at the moment Commander isn't too likely to pick on any of his characters.
Meta
player, 206 posts
Tue 17 Jan 2017
at 09:18
  • msg #587

Technical Difficulties

Fair point, I'll follow your lead in that case.
Metal Wraith
player, 26 posts
Tue 17 Jan 2017
at 16:15
  • msg #588

Technical Difficulties

Another pertinent question might be, "What happens to everyone in jail?" Magic was judging the prison thread, and even when Kane does submit his, it could still be a while until the Canon goes up?

Scripts, can we get an interim primary plot call to free up those characters for other things? It looks like everyone agrees that Kane, Dieter, and co. all get loose and the prison is wrecked. Potential dead subcharacters are Scarlett, Ash(not er), and Zenith.

I'm sorry for assuming, but I'm thinking it's at least safe to say Kane's version is also likely to include his own character's magnificent escape. Anyway, just a question/thought because of Vegas popping off :)
Oculus
player, 40 posts
I always feel like...
...somebody's watching me
Wed 18 Jan 2017
at 11:18
  • msg #589

Technical Difficulties

There's also Detriot, which i believe is good to be judged now.
Kane Isaiah Armani
player, 210 posts
Killed In Action
Thu 19 Jan 2017
at 02:44
  • msg #590

Technical Difficulties

THERE! I MADE THE @#$%ING POST! IT'S DONE! THERE'S BLOOD EVERYWHERE! aRe YoU hApPy NoW!?
The Mighty
player, 18 posts
Massive Canadian
Crisis Responder
Thu 19 Jan 2017
at 03:15
  • msg #591

Technical Difficulties

Go to your happy place, Kane....
Brianna Teresa Invictus
player, 81 posts
Ignore and dismiss me,
but fight me and I win.
Thu 19 Jan 2017
at 03:31
  • msg #592

Technical Difficulties

Did you read his post? He was in his happy place.
Metal Wraith
player, 27 posts
Thu 19 Jan 2017
at 13:26
  • msg #593

Technical Difficulties

Haha, that was the impression I got as well :D Happiness is a fresh mound of steaming entrails. Murder them all Kane!
Scripts
GM, 285 posts
The King
of Comics Canon
Sat 21 Jan 2017
at 04:58
  • msg #594

The Gears of Our Great Machine!

Alright! We're in motion. Thanks for the post, Blaze. I'll update the Las Vegas scene soon, Homer will work his magic on the prison upon his return, and I need to judge the fight in Detroit. As for the interim plot trick, anything that everyone agreed on in all the battle posts can be considered canon for those looking to move on. Thanks for the continued support, everyone. I'm looking forward to the future of this game.
The Commander
player, 271 posts
His word is law.
His plans, patient.
Sat 21 Jan 2017
at 17:04
  • msg #595

The Gears of Our Great Machine!

Glad to hear it, I'm excited as well!

-though when the GM says that they're excited for the future that has ominous implications. The last time you got excited Namidians wiped Chicago off the map :3
Phoenix Crimson
player, 84 posts
I won't forgive
your petty crimes!
Mon 23 Jan 2017
at 22:27
  • msg #596

The Gears of Our Great Machine!

Oh no! Poor Crimson!

...all he want's to do is punch bad guys in the face, and get a big twitter following. Is that too much to ask? I thought this was America, damn it!
Kane Isaiah Armani
player, 211 posts
Killed In Action
Tue 24 Jan 2017
at 01:02
  • msg #597

The Gears of Our Great Machine!

Wait. Can we do things when we're still technically involved in an unjudged battle?
Metal Wraith
player, 29 posts
Tue 24 Jan 2017
at 01:17
  • msg #598

The Gears of Our Great Machine!

Scripts said whatever is common can be considered canon. Nobody wrote Asher being caught, so she at least gets away Scott free. I think Kane gets a freebie too
Kane Isaiah Armani
player, 212 posts
Killed In Action
Tue 24 Jan 2017
at 04:53
  • msg #599

The Gears of My Mind are turning...

Oh... Cool...
Metal Wraith
player, 31 posts
Sun 29 Jan 2017
at 15:41
  • msg #600

The Gears of My Mind are turning...

You know, it occurs to me that this goodwill showcase in Vegas is a big publicity grab. I wonder if a certain Canadian analog to Phoenix wouldn't jump at the opportunity for some good international press >_> Plus hey, who doesn't want to show off and win the title? I bet Mao-san wouldn't mind throwing fists in the ring either, especially with such an esteemed gathering of Gifted with similar powers... Anywho, just a thought *whistles innocently*
The Mighty
player, 21 posts
Massive Canadian
Crisis Responder
Sun 29 Jan 2017
at 16:51
  • msg #601

The Gears of My Mind are turning...

Oh, the Mighty and his PR people would probably be all over that sort of exhibition; of course, he's currently involved in another ongoing storyline, so....
Metal Wraith
player, 32 posts
Sun 29 Jan 2017
at 17:46
  • msg #602

The Gears of My Mind are turning...

Well of course... but ya know, it's just the first day so far. Might be the Mighty Man has a day or two before his first bout comes up >_> I mean, I'm sure nobody expects Toronto's favorite son to just up and abandon his heroic duties for the entire duration.

*stuffs hands in pockets and aimlessly kicks rocks*

Just sayin' it might be fun for all the knuckle-bruiser types to gather for a little non-lethal pvp :p Stir up the pot a bit and see if Asher and Phoenix can actually battle their way past everyone gathered (instead of just bashing through NPCs).
Phoenix Crimson
player, 86 posts
I won't forgive
your petty crimes!
Sun 29 Jan 2017
at 17:49
  • msg #603

The Gears of My Mind are turning...

In reply to Metal Wraith (msg # 602):

I was thinking that Bloody Mary could work out well, actually. Her, Phoenix and Mighty are the three least camera-shy Gifted in the game, by my current count.
Bloody Mary
player, 26 posts
Sun 29 Jan 2017
at 19:37
  • msg #604

aww THANKS!

I appreciate you noticing! ♥w♥ Unfortunately I'm all the way over in NYC, and Mary's always gotta keep a lookout!
This message was last edited by the player at 19:39, Sun 29 Jan 2017.
Metal Wraith
player, 33 posts
Thu 2 Feb 2017
at 15:52
  • msg #605

So booooooooored... Are we there yet?

Meeeeeeeer -__-

What's everyone upto these days? Awful quiet lately
Phoenix Crimson
player, 87 posts
I won't forgive
your petty crimes!
Thu 2 Feb 2017
at 16:04
  • msg #606

So booooooooored... Are we there yet?

Crimson is waiting for the Vegas thread, but if no one else is gonna' take initiative I'll probably post a little out of turn.

Commander is still stomping around, being angry at the GTF- and right now he's directing that mainly at Brian.

Oculus is waiting for her battle post.

...

I am doing good, though! I have a job interview in a week or so, and I'm doing some revision for it. I think I have a pretty good chance of getting through!
My girlfreind bought us both tickets to an NFL game without warning me, and I'm trying to think of a tasteful way to tell her that I don't want to waste my holiday days watching what I'm sure must be the worlds most boring sport without getting in the shit with her... hurm.
Metal Wraith
player, 34 posts
Thu 2 Feb 2017
at 18:28
  • msg #607

So booooooooored... Are we there yet?

@Phoenix ~ Good luck dude with the job app! I just got hired as well, after 3 months of teeth-grinding and sweating >_<

As to football, is it the super bowl? Granted, sitting in the stands feels like a huge waste of time imo, but the bowl is pretty neat. Just a one-time thing can't be that bad either... get really drunk/faded, pick one team, and mercilessly talk shit about that team the whole time xD AND so long as the team you're shit-talking is not the one your girl is rooting for, if her team wins you're likely to get some bow chicka bow bow. So... you know... possible perks >_>
Scripts
GM, 287 posts
The King
of Comics Canon
Thu 2 Feb 2017
at 23:54
  • msg #608

So booooooooored... Are we there yet?

I'm working on Detroit at the moment, but I'll do a Vegas post in a quick second.

As for me, I've gotten a new job too (sort of). Same building, same pay grade, more responsibility, but a different pace. And I felt like I needed a change, so I'm good with that.

I hope your interview goes well. I've seen you put a lot of thought and effort into this game, so I think you'll do the same for real life career advancement! So I think your chances are good. But good luck, anyway!
The Mighty
player, 22 posts
Massive Canadian
Crisis Responder
Fri 3 Feb 2017
at 00:20
  • msg #609

So booooooooored... Are we there yet?

I'm on the opposite end of things -- two jobs, so I'm off to finish my third 12hr workday in a row.  Posting tomorrow, when I have time to do more than commute, work, eat, and sleep!
Metal Wraith
player, 36 posts
Sun 5 Feb 2017
at 17:21
  • msg #610

Rage Against the Machine!!

@The Mighty ~ Dude, good luck with that. I can't imagine working 2 jobs, although I'm familiar with consecutive 12's T-T Stay strong!
The Mighty
player, 23 posts
Massive Canadian
Crisis Responder
Sun 5 Feb 2017
at 17:26
  • msg #611

Rage Against the Machine!!

Oh, it's better than 12 hour shifts!  Like tomorrow -- leave the house at 7:15, start work at 8:00, work until 5:00, have an hour for travel and food, start at 6:00 until 10:00, then over to where my boy works and pick him up at 11:00, get home by about 11:30.  :D

But hey -- it's a living! ^_^;
Scripts
GM, 289 posts
The King
of Comics Canon
Mon 6 Feb 2017
at 16:46
  • msg #612

Tech Troubles

My laptop charger started sparking so I only have my phone. Good news is that the site is readable on mobile so I can rereview the posts I'm judging with ease. Hey Homer, any updates on your computational condition?
Black Magic
GM, 161 posts
Fri 10 Feb 2017
at 00:43
  • msg #613

Tech Troubles

Sorry to keep everyone in the dark; I did receive it, yet ran into a problem when I was setting it up because it wanted to update the BIOS. This is, sadly, the first computer I have had that is advanced enough to need any such thing; usually my laptops are akin to something you toss into the backseat to keep children quiet.:P

Now for some reason the computer keeps crashing and auto restarting, making it very difficult to concentrate on anything for any length of time before it is gone and one must try to recall one's place.

It would of course make sense for me to simply cut and paste the sections into a word processing program, which I plan to do once my hunt for an alternative to Windows Office is over; if anyone has any suggestions, please feel free to IM them to me.:)

I have been checking different reliable websites to fix my computer issue, an activity which doubly annoys me because the thing is brand new and just out of the box, for a way to correct the problem. I know for certain it is not a virus, or a mislaid bit of data, nor did the download or installation of the new BIOS update become interrupted at any time.

I have a relative who used to deal with computers, self taught and very knowledgeable. In fact they were hired on for one position, and when their bosses found out what this person could do with a PC my relation ended up working with them until they retired decades later and never once took a class in the subject. I am hoping they will have some ideas, and this will be resolved soon.

Yet, come heck or high water, I AM going to get this prison contest dealt with. Even if I need to borrow or buy an ancient desktop until my laptop is functioning correctly I will.

I know this gets said more than a few times here, yet it makes it no less true when I tell you all, including Scripts whom has been dodging nastily-worded PMs about the delay, that I truly and fully am sorry for this delay.

By the way, can someone tell me why I can never win with a laptop? I know someone who just bought their second one a year ago, and had their first for many faithful years. In less time than that, I have had twelve and each has suffered a different ailment than the others before or after it; one I recall had the keys falling off like rain, another the screen suddenly stopped working, and my last as best as I can explain it committed full out suicide; I was using it as normal, when it gave me the Blue Face of Death and said it needed to restart which it did on its own. This happened three times, before a program installed by the company which made the machine appeared and was trying to write missing code from what I could make out. After it was done the laptop shut down, and when I turned it back on the hard drive was completely still; no light, no sound, nothing.

So I finally guessed that perhaps it was because I kept trying to keep my costs down by buying refurbished machines, and low powered ones at that. So I put the cash out to buy one far and beyond anything I had owned before. Then it developes this problem, and if I cannot fix it and the company refuses to take it back then I have one very expensive drink tray...:*(

I am all done venting now, and full better.:)

On a more game-related note, I WILL get that judging completed; we live in the Age of Computers, how hard could it possibly be for me to get ahold of one just long enough to do that? Well, I guess I will find out...:/

Oh, and this came up in another game I was in, a topic for the players to respond to. I thought I might try it here too;

What is the all time greatest movie ending you have ever seen? Not best horror movie ending according to you, yet the absolute best film ending you have ever witnessed from all genres?

This is secretly a test to see if players bother to read my OOC posts. (j/k):P
Kane Isaiah Armani
player, 213 posts
Killed In Action
Fri 10 Feb 2017
at 01:32
  • msg #614

Tech Troubles

Technically the Information Age, but... whatev.

Anywho, I'm sorry to hear you're having such trouble.  My current laptop has melted partially from playing Borderlands, and now works only as a makeshift desktop, so I can sympathize.
Brianna Teresa Invictus
player, 82 posts
Ignore and dismiss me,
but fight me and I win.
Fri 10 Feb 2017
at 01:56
  • msg #615

Tech Troubles

Not to sound pushy, but with Prodigal Son looking unlikely to post, the Detroit Thread's battle posts need a judge too.
Scripts
GM, 290 posts
The King
of Comics Canon
Fri 10 Feb 2017
at 02:47
  • msg #616

Tech Troubles

I'm judging the Detroit fight. You're not pushy at all, my friend. You all have waited a long enough time.
Scripts
GM, 291 posts
The King
of Comics Canon
Fri 10 Feb 2017
at 02:56
  • msg #617

Tech Troubles

And the greatest ending? My personal favorite would probably be from the semi-obscure 1980s film Creator; Peter O'Toole's character finally decides to get rid of the (working) cloning project designed to recreate his wife and move on with his life. Meanwhile, the girlfriend of the younger man he's mentoring wakes up out of a coma. If it all sounds a little hokey and glurgy, it may very well be. But the actors sell the heck out of the script and it all feels heartwarming in a way that's true to life. It truly feels like one of those peaceful moments in which you feel like everything is going to be alright even though things have gone downhill lately. Or maybe I was just feeling sappy when I watched it...

So yes, Homer, I did read all the way to the bottom of your post. Ha ha!
The Commander
player, 272 posts
His word is law.
His plans, patient.
Fri 10 Feb 2017
at 08:51
  • msg #618

Tech Troubles

Open office is a reliable alternative to Ms Word.

Sorry to hear about your troubles. Computers are -super- important, so it's always a hassle when they fail on you.

Best film ending, imo, was the entire last act of 'hot fuzz'. The movie took such a sharp tone shift that I don't think anyone in the theatre wasn't laughing their guts out.
The Mighty
player, 26 posts
Massive Canadian
Crisis Responder
Sat 11 Feb 2017
at 19:06
  • msg #619

Tech Troubles

I can second Open Office -- it even has the option of saving documents in a .doc format that Word can read and edit.

I can't think of a 'best all-time ending' off the top of my head, because all too often I see them coming -- I called the twist in Sixth Sense early on, I figured out the brothers about halfway through The Accountant, etc.

I know there are movie's I've seen where I've been pleasantly surprised by how it wraps up, but I can't recall specifics at the moment.  I'm always, however, thrilled when I uncover a movie that totally lacks any sort of romantic subplot.  Things like '9' (2009) or even The Magnificent Seven (2016) reremake.

As for gaming here, I'm still settling into the mindset of being able to write things for other people.  For decades now I've been doing gaming where one of the cardinal rules is no godmodding, and it's hard to get out of that mindset. :D
Bloody Mary
player, 27 posts
Sun 12 Feb 2017
at 00:32
  • msg #620

Tech Troubles

Damn. Now I ship Wraith with Crimson.
Metal Wraith
player, 39 posts
Sun 12 Feb 2017
at 15:16
  • msg #621

Tech Troubles

Haha, Asher does too. Just gotta get Crimson on board ;)
Phoenix Crimson
player, 91 posts
I won't forgive
your petty crimes!
Sun 12 Feb 2017
at 16:13
  • msg #622

Tech Troubles

At the moment Crimson ships his fist with your face. Unfortunately, my adorable anarchist, our bad romance is doomed to be violent and short.

Maybe we can still be frenemies?
This message was last edited by the player at 16:14, Sun 12 Feb 2017.
Bloody Mary
player, 28 posts
Sun 12 Feb 2017
at 16:14
  • msg #623

Tech Troubles

(With benefits.)
This message was last edited by the player at 16:14, Sun 12 Feb 2017.
Metal Wraith
player, 40 posts
Sun 12 Feb 2017
at 16:36
  • msg #624

Tech Troubles

Oh Crimson, you say the sweetest things! You can be as violent as you want ^//^ It's the best kind of foreplay...
Metal Wraith
player, 41 posts
Sun 12 Feb 2017
at 16:40
  • msg #625

Tech Troubles

Also, Asher absolutely LOVES how she's the Girl... Capital G makes her feel super special <3
Phoenix Crimson
player, 93 posts
I won't forgive
your petty crimes!
Sun 12 Feb 2017
at 19:05
  • msg #626

Tech Troubles

BTW sorry for the short posts. I'm on a trip today, and can only pay from my phone until... Tuesday, probably.
Metal Wraith
player, 43 posts
Mon 13 Feb 2017
at 20:49
  • msg #627

Re: Tech Troubles

Bloody Mary:
(With benefits.)


Asher has plenty of benefits to spread around... if you're interested ;)
Meta
player, 207 posts
Thu 16 Feb 2017
at 07:42
  • msg #628

Re: Tech Troubles

Hot dang, sorry for disappearing this last couple weeks. I have been crazy at work as well, from what I hear it's the season for it(tax season). Anyways, I've been pretty wiped out this last month and I just wanted to hop in really quick to let everybody know I'm still alive. I should have a few posts pretty soon.
Dieter Sievold
player, 298 posts
Sat 18 Feb 2017
at 14:45
  • msg #629

Re: Tech Troubles

Rah! Holidays! Then a wedding! I am trying to get back into things though. Sorry!
Meta
player, 210 posts
Sun 19 Feb 2017
at 05:35
  • msg #630

Re: Tech Troubles

Was it your wedding Sheng? If so congratulations!
Dieter Sievold
player, 299 posts
Sun 19 Feb 2017
at 11:46
  • msg #631

Re: Tech Troubles

It was my wedding! Thanks! Hah. Anyone wanna throw me a quick synopsis since the prison battle?
The Commander
player, 273 posts
His word is law.
His plans, patient.
Sun 19 Feb 2017
at 16:31
  • msg #632

Re: Tech Troubles

Welcome back, and congratulations!

The prison thread is still waiting to be resolved.

Since then we have some new supers causing trouble in Toronto, Crimson has attempted to host a event in Vegas, and Commander is having a nice chat with the GTF.
Brighteyes
player, 85 posts
Let us lift up our hands
and take our own heaven
Mon 20 Feb 2017
at 04:15
  • msg #633

Re: Tech Troubles

Welcome back everyone :) Congrats on the wedding Dieter! Much happiness to you and yours
The Mighty
player, 30 posts
Massive Canadian
Crisis Responder
Mon 20 Feb 2017
at 04:32
  • msg #634

Re: Tech Troubles

Trouble?  Nonsense -- The Mighty goes out his way to avoid causing trouble!  Any that nonetheless occurs is totally not his fault.
Black Magic
GM, 162 posts
Thu 23 Feb 2017
at 03:34
  • msg #635

Re: Tech Troubles

The prison battle judging is going slowly due to ongoing computer issues, yet I am slowly working through the material and hope to have a decision in not too much longer.:)
Kane Isaiah Armani
player, 214 posts
Killed In Action
Thu 23 Feb 2017
at 03:35
  • msg #636

Re: Tech Troubles

Frank, did you just fucking name-drop me? Holy shit, bro.
This message was last edited by the player at 03:35, Thu 23 Feb 2017.
Frank Jackson
NPC, 44 posts
Wrong Side of Heaven
Righteous Side of Hell
Thu 23 Feb 2017
at 03:40
  • msg #637

Re: Tech Troubles

Of course I did; Frank and Kane are both immortals, and though Frank beat him the last time around who knows how round two is going to go? In fact in a century in the game, I wouldn't be at all surprised if those two weren't still duking it out.;)
Metal Wraith
player, 46 posts
Thu 23 Feb 2017
at 05:05
  • msg #638

Re: Tech Troubles

Oho... So confident...
Meta
player, 211 posts
Thu 23 Feb 2017
at 09:59
  • msg #639

Re: Tech Troubles

I'm glad you posted Magic, I was thinking this was going to turn into another fight. lol
Dieter Sievold
player, 300 posts
Sun 26 Feb 2017
at 11:24
  • msg #640

Re: Tech Troubles

Okay, not of a mood to mess with Dieter or Jet until prison is sorted. Anyone wanna play with Cheschire?
The Red Scarves
NPC, 16 posts
Sun 26 Feb 2017
at 15:16
  • msg #641

Re: Tech Troubles

The Scarves are down for some mutual mayhem 25/8
Brianna Teresa Invictus
player, 83 posts
Ignore and dismiss me,
but fight me and I win.
Wed 1 Mar 2017
at 16:48
  • msg #642

Re: Tech Troubles

I'm ready for anything the moment the Prison or Detroit Battles get resolved.

And let it be known that Black Magic has performed his greatest trick; breaking the Commander.
Kane Isaiah Armani
player, 215 posts
Killed In Action
Wed 1 Mar 2017
at 16:50
  • msg #643

Re: Tech Troubles

[Speech Check: Nat 20]
This message was last edited by the player at 16:51, Wed 01 Mar 2017.
The Commander
player, 276 posts
His word is law.
His plans, patient.
Wed 1 Mar 2017
at 17:05
  • msg #644

Re: Tech Troubles

In Commanders defence there aren't many dignified ways to respond to someone casually throwing out into a conversation that they own a 3.8 megaton bomb (almost 200 times the strength of the fatman). He likes to negotiate from a position of power, but there's not a whole lot that can trump something like that.
Scripts
GM, 293 posts
The King
of Comics Canon
Thu 16 Mar 2017
at 01:13
  • msg #645

Re: Tech Troubles

Brianna Teresa Invictus:
I'm ready for anything the moment the Prison or Detroit Battles get resolved.

And let it be known that Black Magic has performed his greatest trick; breaking the Commander.


I hope so! 'Cuz Detroit is done and done. And both of you put in excellent work; Oculus' prose was particularly incredible. But the plot and the tightness of The Deep One's post won me over this time. Even so, your endings, Oculus, were too well written for me not to use. I hope that you all enjoy the outcome and that we eventually hear from Prodigal Son's player again. Seriously, he established a great character in what few posts he made.

Now I should head back over to Vegas and see what's going on there. I see there's been some developments in Boura, but how are you players doing?
Oculus
player, 41 posts
I always feel like...
...somebody's watching me
Thu 16 Mar 2017
at 09:26
  • msg #646

Re: Tech Troubles

In reply to Scripts (msg # 645):

Ayyyy! Thank you for the canon, Scripts!
It looks as though Oculus gets what she wants even without having to risk herself in battle- which is good enough for me!
I too hope that we hear from P.S's player again, since his character is just too much fun to write with and has so much unexplored potential left.

So, now I just need to find some more trouble for Oculus to get wrapped up in. Does Kane still want a meeting about that train-robbery he held?

I'm doing good. Work has been hideously slow this week, so I've had a lot of time for writing.
Black Magic
GM, 163 posts
Thu 16 Mar 2017
at 11:14
  • msg #647

Re: Tech Troubles

I myself am feeling embarrassed; I was recently made aware of just how long ago my last OOC post regarding the Prison Battle judging had been.

A friend and GM in a different game gave me a free resource to use, which should make things run much more smoothly. I plan to throw all the free time I can muster at this log jam until it is cleared, and sadly I can offer nothing but yet another apology for the wait.:(

I would like to take a moment to say one thing;

I have read Eagar Allen Poe's works, visited the worlds of Steve King more than once, heard many fictitious and supposedly true stories of fright and horror, and viewed many attempts by Hollywood in those Genres; all that said, I feel no shame in freely admitting the character of Metal Wraith sent cold shivers up my spine...

This is not declaring a winner, I am still sorting through material which is always difficult due to the wonderful job everyone continually does.:)
Brianna Teresa Invictus
player, 84 posts
Ignore and dismiss me,
but fight me and I win.
Thu 16 Mar 2017
at 14:11
  • msg #648

Re: Tech Troubles

Woohoo! Detroit has a Canon Post!

And even more surprising, it's mostly my post.
Scripts
GM, 294 posts
The King
of Comics Canon
Thu 16 Mar 2017
at 23:52
  • msg #649

Re: Tech Troubles

You shouldn't be too surprised; you always put in some great work. And this time was no exception!
Oculus
player, 42 posts
I always feel like...
...somebody's watching me
Fri 17 Mar 2017
at 00:59
  • msg #650

Re: Tech Troubles

In reply to Scripts (msg # 649):

I agree. I always play to win, but this time (at least!) I don't mind losing- well played, but next time I'll be back with a vengeance!
Most importantly I had fun writing the story. I hope that The Deep One continues to make an impact on the games overall plot.
Brianna Teresa Invictus
player, 85 posts
Ignore and dismiss me,
but fight me and I win.
Fri 17 Mar 2017
at 02:01
  • msg #651

Re: Tech Troubles

In reply to Oculus (msg # 650):

I want him to find a reason to slither out of Detroit and eventually join one of the two main sides. It's just a matter of when, how, and why.
Scripts
GM, 295 posts
The King
of Comics Canon
Tue 21 Mar 2017
at 15:41
  • msg #652

Check-In Like A Hospital

How is everyone doing? I plan on posting in Vegas very soon.
Mystic
player, 26 posts
Tue 21 Mar 2017
at 15:44
  • msg #653

Check-In Like A Hospital

Pretty good. Don't know where to take Mystic though lol
Phoenix Crimson
player, 98 posts
I won't forgive
your petty crimes!
Tue 21 Mar 2017
at 15:55
  • msg #654

Check-In Like A Hospital

I quit my job! Things are going to be a mixture of dead quiet and crazy rushed from me for at least a month. I'll post when I can, though.

What's your take on Vegas, scripts? Any idea of how you'd prefer Combo to get sorted into this little tourney we're stirring up?
Brighteyes
player, 86 posts
Let us lift up our hands
and take our own heaven
Tue 21 Mar 2017
at 19:18
  • msg #655

Check-In Like A Hospital

Things are going well! About to get a biiiiiig promotion (min wage to $24/hr ;) Already spending the money in my head.

Mystic, I'm gonna have a couple of younger characters popping into the game soon (possibly next Arc). Could easily have them all attend a kind of Xavier's School for Gifted Youngsters >_> ITSDA feeder program... stuff and things
Prodigal Son
player, 19 posts
Tue 21 Mar 2017
at 19:18
  • msg #656

Check-In Like A Hospital

Hey everyone.

Sorry about my disappearing act a few months ago. There was a death in the family and it hit me pretty hard. I'm doing a lot better now and it looks like I'll be back to cause some more mayhem ;) Hope you all have been well, I missed being here.
Metal Wraith
player, 49 posts
Tue 21 Mar 2017
at 19:23
  • msg #657

Check-In Like A Hospital

OMFG HE'S BACK!!!

Guys!

The Prodigal Son has returned...


Hue hue hue
Metal Wraith
player, 50 posts
Tue 21 Mar 2017
at 19:24
  • msg #658

Check-In Like A Hospital

Seriously though, welcome back. My condolences for the loss in your family
Kane Isaiah Armani
player, 216 posts
Killed In Action
Wed 22 Mar 2017
at 02:13
  • msg #659

OOOOH!

In reply to Mystic (msg # 653):

Mystic! You could go anywhere, and the Red Scarves will gladly fight you!
Prodigal Son
player, 20 posts
Wed 22 Mar 2017
at 02:14
  • msg #660

Check-In Like A Hospital

In reply to Metal Wraith (msg # 657):

Hahaha, I was expecting that :P

Thank you though, it's good to be back.
The Mighty
player, 34 posts
Massive Canadian
Crisis Responder
Wed 22 Mar 2017
at 02:21
  • msg #661

Check-In Like A Hospital

Wraith, really bad puns are MY schtick.

Fight me.


Welcome back PS, congratulations to those with promotions, good luck to those who have lost jobs, and general well-wishing to everyone else!
Metal Wraith
player, 51 posts
Wed 22 Mar 2017
at 17:19
  • msg #662

Check-In Like A Hospital

@ The Mighty - Your fight is on its way my robust friend. Hope you're ready to have your giant ass stomped out by a tiny girl ;)
The Mighty
player, 35 posts
Massive Canadian
Crisis Responder
Wed 22 Mar 2017
at 17:40
  • msg #663

Check-In Like A Hospital

I usually have to pay extra for that!

But no -- the Mighty lost to a little girl in his first exhibition fight -- it wouldn't be cinematic to have him lose again.  Sorry. ^_^
Metal Wraith
player, 52 posts
Wed 22 Mar 2017
at 17:55
  • msg #664

Check-In Like A Hospital

Guess it's a good thing Asher cares naught for cinematics >_>
Mystic
player, 27 posts
Wed 22 Mar 2017
at 22:31
  • msg #665

Check-In Like A Hospital

He isn't one to just go popping up places.
Scripts
GM, 296 posts
The King
of Comics Canon
Thu 23 Mar 2017
at 11:56
  • msg #666

Re: Check-In Like A Hospital

Phoenix Crimson:
I quit my job! Things are going to be a mixture of dead quiet and crazy rushed from me for at least a month. I'll post when I can, though.

What's your take on Vegas, scripts? Any idea of how you'd prefer Combo to get sorted into this little tourney we're stirring up?

Asher seems to want to take on The Mighty, so maybe Phoenix should take on Combo? That would make the tourney seem a little short, however. Anyone else want to get in on this little event? We could have a short series of rapidly-judged (by various people), rapidly written battles leading up to a final confrontation.

P.S. Congrats on your career movement! Don't worry about your posting schedule too much; you've earned plenty of credit for your long-term regular posts and real life does come first.
This message was last edited by the GM at 12:04, Thu 23 Mar 2017.
The Mighty
player, 36 posts
Massive Canadian
Crisis Responder
Thu 23 Mar 2017
at 15:10
  • msg #667

Re: Check-In Like A Hospital

If we don't have active characters that can take part in the tourney, we can always write little solo stories of us vs an NPC, like Combo did before laying out his challenge?  Gives us a chance to better showcase our restrained arena fighting style too. :)
Phoenix Crimson
player, 99 posts
I won't forgive
your petty crimes!
Thu 23 Mar 2017
at 15:31
  • msg #668

Re: Check-In Like A Hospital

In reply to The Mighty (msg # 667):

I like that idea. Each of us doing a 'oneshot' to show off our fighting styles and characterizations, before getting into 'the final four'.
Metal Wraith
player, 53 posts
Thu 23 Mar 2017
at 16:25
  • msg #669

Re: Check-In Like A Hospital

I like that idea as well. It also gives Phoenix time to develop his reaction to Asher's claims and the data on the drive.

In my opinion more people are definitely most welcome to show... But the more people in the game, the greater the odds of another Gaultown happening...

Bum bum buuuuuuum
The Mighty
player, 37 posts
Massive Canadian
Crisis Responder
Thu 23 Mar 2017
at 20:07
  • msg #670

Re: Check-In Like A Hospital

I take it the Vegas ring is larger than standard UFC due to its intended Gifted use?
Phoenix Crimson
player, 100 posts
I won't forgive
your petty crimes!
Thu 23 Mar 2017
at 20:14
  • msg #671

Re: Check-In Like A Hospital

Yeah, it's a bit of a cross between a traditional wrestlers square and an mma octagon. Though obviously tailored to give gifted fighters enough room to use a few of their more flashy Gifts.
Scripts
GM, 297 posts
The King
of Comics Canon
Fri 24 Mar 2017
at 02:26
  • msg #672

Re: Check-In Like A Hospital

One-shots could be great. No waiting, lots of time for character development and a great way to show off how other writers can use your characters during the battles. It might be great. If this is a 16-invitee tournament, each of our four characters has got two matches before they make it to the semi-finals. Combo cleared one so far. If this is an 8-fighter competition, we just need one great fight from every character. I'll leave it up to you three, but I'd be more than happy to write another fight for Combo and/or some backstage intrigue.
Black Magic
GM, 166 posts
Sun 26 Mar 2017
at 16:34
  • msg #673

Re: Check-In Like A Hospital

We have yet another creepy character swelling our PC ranks; this one is so blood chilling, I would not be surprised at all if at Kane checked under his bed to make sure Seven is not there...:D
Kane Isaiah Armani
player, 217 posts
Killed In Action
Sun 26 Mar 2017
at 16:52
  • msg #674

Re: Check-In Like A Hospital

"Bitch please, the darkness itself fears me."
This message was last edited by the player at 16:53, Sun 26 Mar 2017.
Phoenix Crimson
player, 101 posts
I won't forgive
your petty crimes!
Sun 26 Mar 2017
at 18:23
  • msg #675

Re: Check-In Like A Hospital

Well, I guess 'Seven' would qualify as one of those ITSDA missteps that Wraith warned Crimson about. 'Guess it's time to go vigilante!

I look forward to seeing seven in the game. I wonder who he's going to be deployed against first...
Seven
player, 1 post
Sun 26 Mar 2017
at 18:56
  • msg #676

Re: Check-In Like A Hospital

Haven't decided yet, there's too many good candidates to choose from... ;)
The Mighty
player, 38 posts
Massive Canadian
Crisis Responder
Sun 26 Mar 2017
at 19:44
  • msg #677

Re: Check-In Like A Hospital

Huh -- I was working on a character that has a number of similarities to Seven --guess I'll change tracks. :D
Metal Wraith
player, 54 posts
Sun 26 Mar 2017
at 20:14
  • msg #678

Re: Check-In Like A Hospital

Oooooooh snap. Chilling new character AND the result of unethical and illegal experimentation AND possessing a bevy of abilities that fall in line with Wraith's greed? What perfectly serendipitous timing your arrival presents! I look forward to seeing what happens when you find Asher... Or vice versa >:}
Seven
player, 2 posts
Sun 26 Mar 2017
at 20:50
  • msg #679

Re: Check-In Like A Hospital

The Mighty:
Huh -- I was working on a character that has a number of similarities to Seven --guess I'll change tracks. :D

Hey, the more the merrier. That just means we'll have to fight to see who the supreme champ is.
The Mighty
player, 39 posts
Massive Canadian
Crisis Responder
Mon 27 Mar 2017
at 23:43
  • msg #680

Re: Check-In Like A Hospital

Whoop -- looks like someone's feelings might have gotten hurt.  ;P
Scripts
GM, 298 posts
The King
of Comics Canon
Thu 30 Mar 2017
at 04:22
  • msg #681

Re: Check-In Like A Hospital

Is our first bout Mighty vs Phoenix? Hydro's some stiff competition, so it'd be a good way for Mighty to show us what he can do. And I promise, promise - that any battles posted in the near future will get much quicker resolutions.

Gaultown is going along nicely; we haven't had many discussions between our opposing characters yet that haven't devolved into fights. Therefore, the whole scene works well for the development of both Namidian and GTF characters.

So how are things with all of you? Any cool books, movies, or games you're all digging into at the moment? I'm doing well, but narrowly avoided a mistake at work today that could've resulted in a 300+ dollar loss for the business and (obviously) a major reprimand. At least I figured it out before I drove all the way home!
The Commander
player, 277 posts
His word is law.
His plans, patient.
Thu 30 Mar 2017
at 11:45
  • msg #682

Re: Check-In Like A Hospital

I'm not sure who the first bout is. I'll happily face off against Mighty, but I thought we were going to do some NPC bouts first. Although I guess we've each already done one NPC battle, already. If I were to start pushing Vegas into some battle-posts would that be alright for the rest of you?

Did you mean Boura, Scripts? I'm kinda digging it, but I'm mostly surprised that it still hasn't imploded. Commander is maybe the most moderate out of all the dedicated 'villains', and the GTF have already been shown to be kinda' neutral-good rather than outright heroes, so I'm glad that it didn't immediately devolve into another gunfight. I don't see them seeing eye to eye on anything soon, though... so who knows?

It has been a hell of a week for me! I'm completely disengaged from my job now, and I have about a month before my tenancy agreement stops. This weekend I'm going to be doing a ton of house viewings, then over the next month I'm moving house, and then I should be settled down again! The net gain from this is that some days are going to be hectically busy, but the rest of the time I'll have literally nothing else to do but write and play videogames.
This message was last edited by the player at 11:46, Thu 30 Mar 2017.
Scripts
GM, 299 posts
The King
of Comics Canon
Thu 30 Mar 2017
at 14:22
  • msg #683

Re: Check-In Like A Hospital

The Commander:
I'm not sure who the first bout is. I'll happily face off against Mighty, but I thought we were going to do some NPC bouts first. Although I guess we've each already done one NPC battle, already. If I were to start pushing Vegas into some battle-posts would that be alright for the rest of you?

Did you mean Boura, Scripts? I'm kinda digging it, but I'm mostly surprised that it still hasn't imploded. Commander is maybe the most moderate out of all the dedicated 'villains', and the GTF have already been shown to be kinda' neutral-good rather than outright heroes, so I'm glad that it didn't immediately devolve into another gunfight. I don't see them seeing eye to eye on anything soon, though... so who knows?

It has been a hell of a week for me! I'm completely disengaged from my job now, and I have about a month before my tenancy agreement stops. This weekend I'm going to be doing a ton of house viewings, then over the next month I'm moving house, and then I should be settled down again! The net gain from this is that some days are going to be hectically busy, but the rest of the time I'll have literally nothing else to do but write and play videogames.

Oh we could still do NPCs, I wouldn't mind. I just misread the situation and thought that P.C. (did you use that acronym on purpose, player character?) was responsing to The Mighty. But in any event,  I'd be happy to read whichever of the two you all produce. I hope your house hunt goes well (and your gaming and writing, of course). And I really did mean Boura; my mind was on Gaultown because of the GTF's name.
The Mighty
player, 40 posts
Massive Canadian
Crisis Responder
Thu 30 Mar 2017
at 15:13
  • msg #684

Re: Check-In Like A Hospital

I'm working on my NPC battle post -- it's just that my brother in law has moved back in with us, and so last weekend was spent rearranging everything to make room, and this week is a 60 hour work week.  But it's coming -- I have time to work on it tonight! ^_^;
Black Magic
GM, 168 posts
Mon 3 Apr 2017
at 15:08
  • msg #685

Re: Check-In Like A Hospital

To let everyone whom is waiting know, the Prison Battle post judging is temporarily paused while I review some updated information submitted for the Metal Wraith character. If anyone else wishes to have their information updated, because of using their Gift in a new way IG, learning a new skill, accidental omitting when the PC was first submitted, etc., I ask that you do so now. Otherwise, continue on as you were.:)
The Commander
player, 278 posts
His word is law.
His plans, patient.
Mon 3 Apr 2017
at 15:41
  • msg #686

Re: Check-In Like A Hospital

I think I'm good. Commander has more men than he did at the start of the game, but fundamentally he hasn't changed a whole bunch.

Crimson might need a small amendment if/when he goes rouge from the ITSDA, but his powerset will stay the same.
Brighteyes
player, 88 posts
Let us lift up our hands
and take our own heaven
Mon 3 Apr 2017
at 17:37
  • msg #687

Re: Check-In Like A Hospital

Well... So much for a peaceful resolution to Boura...
The Commander
player, 280 posts
His word is law.
His plans, patient.
Mon 3 Apr 2017
at 20:32
  • msg #688

Re: Check-In Like A Hospital

In reply to Brighteyes (msg # 687):

Well, it should only be a problem if you've been cheating and using your Gift.

You haven't been using your Gift, have you? ¬_¬ *paranoia*
This message was last edited by the player at 20:33, Mon 03 Apr 2017.
Meta
player, 214 posts
Tue 4 Apr 2017
at 07:03
  • msg #689

Re: Check-In Like A Hospital

Heheh, it was only wishful thinking that we emerge unscathed Autumn!
Brighteyes
player, 89 posts
Let us lift up our hands
and take our own heaven
Tue 4 Apr 2017
at 16:17
  • msg #690

Re: Check-In Like A Hospital

Wishful thinking apparently runs my life right now -_- I don't know when/if I'm going to be posting in the near future. The person I rent space from has decided that, since I asked if it was ok to skip paying rent this month so I could buy a bed and stop sleeping on their couch, I'm no longer fit to live in their space and need to have my shit packed and out by the end of the week. So... I hope to be back soon, but we shall see
The Commander
player, 281 posts
His word is law.
His plans, patient.
Tue 4 Apr 2017
at 16:27
  • msg #691

Re: Check-In Like A Hospital

Oh, shit! That sounds rough! If he did all that just for asking then I don't think your rentor is a very reliable person. Also, Legally speaking don't most places need to give you a longer notice than just one week? In Britain you can sometimes get DSS housing benefits and things like that to help you pay for rent in a pinch- maybe there's some equivalent for where you live?

Don't worry about taking time to get your life straitened out, we'll all still be here when you get back.
Brighteyes
player, 90 posts
Let us lift up our hands
and take our own heaven
Tue 4 Apr 2017
at 17:04
  • msg #692

Re: Check-In Like A Hospital

Unfortunately, there's no legal protection here :/ We had a verbal agreement based on the fact we used to be in a relationship, but he's changed it so many times over the past few months... I'm hoping my job can help me out. Might be sleeping in my car for a week or two while I wait on the promo I'm supposed to be getting -_- No offense to anyone here, but fuck people.
Scripts
GM, 300 posts
The King
of Comics Canon
Tue 4 Apr 2017
at 17:14
  • msg #693

All I want for Christmas is a new subject line

That's awful. I'm very sorry to hear about that; take whatever time you need. Like Hydro said, we'll all still be here.
Meta
player, 216 posts
Thu 6 Apr 2017
at 06:19
  • msg #694

All I want for Christmas is a new subject line

 I'm sorry to hear that as well. Feel free to get back to us an any time. Everyone was super patient with me when I was gone for a bit, so I say take as much time as you need.
The Commander
player, 282 posts
His word is law.
His plans, patient.
Thu 6 Apr 2017
at 15:21
  • msg #695

All I want for Christmas is a new subject line

'Oh boy, here I go killing again.'

How do you want to handle the battle posts, Meta? Your battle post only goes a few seconds into the fight, so do you maybe want to try sorting out the battle in small stages- or is the plan still to write it all as a big lump sum like usual?

Also, we might need to consider the fact that BM is already occupied with sheet changes and prison posts and that Brighteye's player's position is a little uncertain for now. It won't stop me posting, but it might factor into how many battle posts end up being written.
Brighteyes
player, 91 posts
Let us lift up our hands
and take our own heaven
Thu 6 Apr 2017
at 16:02
  • msg #696

Merry Christmas :p

It's all good. I was planning on retaliating, but needed to run it by Meta to make sure what his reaction would be. I'll have time to post at work, and I'm Ok tying this character up waiting on Black Magic. Just remember, you started this. Commander was sternly and thoroughly warned ^_^#
Meta
player, 217 posts
Thu 6 Apr 2017
at 20:25
  • msg #697

Merry Christmas :p

Mostly I only wanted my post to be a set up for Gwen, but then I realized that taking action as I did could be construed as non-canon or at the very least maybe disputable, so I just put the disclaimer up top.

I don't mind if we want to go through a few stages of battle if it works better that way. Battle is never as neat and clean as we'd like so I tend to think that we'll each have some part in the finale.
The Commander
player, 283 posts
His word is law.
His plans, patient.
Thu 6 Apr 2017
at 20:34
  • msg #698

Merry Christmas :p

@Brighteyes
Oh wow! You're kidding, right?

Commander said right from the start that he didn't want any use of Gifts in his meeting, and that he was going to be screening for them. What happens next is all on your head, even if it was inevitable from the start! Commander only really has one course of action to take if he's warned that someone's breached his security... Plug all the leaks!

In any case the next battle post should be lots of fun. I'm in the middle of moving house so I'll be a little delayed with my post, but I'm still playing to win!
This message was last edited by the player at 21:50, Thu 06 Apr 2017.
Seven
player, 3 posts
Thu 6 Apr 2017
at 21:47
  • msg #699

Merry Christmas :p

Hope everything works out for ya, Brighteyes. I know that feeling of uncertainty.
Meta
player, 218 posts
Fri 7 Apr 2017
at 05:20
  • msg #700

Merry Christmas :p

Uncertainty never entered the equation, we might be the most savvy opponents the Commander's ever faced.
Ma Nature
player, 98 posts
Fri 7 Apr 2017
at 18:00
  • msg #701

Merry Christmas :p

Hello dearies!  I'm baaaack!

So what is going on and where would be a good spot to start getting up to speed?

Peace and roses,
Ma
Kane Isaiah Armani
player, 219 posts
Killed In Action
Fri 7 Apr 2017
at 18:18
  • msg #702

Merry Christmas :p

Well, the Prison is almost definitely in pieces on the bottom of the ocean. How many pieces  that is, and who got out in what condition is still up in the air, as are recent increases in power (mwahaha). But the GTF and The Commander are about to throw down. Some stuff also happened in Detroit, the Red Scarves are wandering about, and Maria's going to look into some people's disappearances in NYC.
This message was last edited by the player at 18:19, Fri 07 Apr 2017.
Scripts
GM, 301 posts
The King
of Comics Canon
Sat 8 Apr 2017
at 01:26
  • msg #703

Re: Merry Christmas :p

Ma Nature:
Hello dearies!  I'm baaaack!

So what is going on and where would be a good spot to start getting up to speed?

Peace and roses,
Ma

Welcome back! The new battle in Boura and the prison are the major ITSDA vs. Namidian storylines at the moment. But a war for the heart and soul of the populace is taking place in Las Vegas, so you could read that first if that's what you're in the mood for! Plus, Detroit's battle was finally resolved in a way that leaves the door open for the characters involved to return in interesting ways...

There's a lot to read, but I hope my general descriptions help!
Ma Nature
player, 99 posts
Sat 8 Apr 2017
at 19:07
  • msg #704

Re: Merry Christmas :p

thanks y'all!  I have some reading to do, and I look forward to it as the writing here has always been excellent!

Peace and roses,
Ma
Scripts
GM, 302 posts
The King
of Comics Canon
Sun 9 Apr 2017
at 15:59
  • msg #705

Re: Merry Christmas :p

Hey everyone, a few of us have been discussing the nature of Gifted powers and how they could possibly be taken away, given, or replicated. My basic idea is that the ring was a piece of alien technology that infected people with superpower-granting nanites and that the superpowers a person receives depends upon their personal brain chemistry, genetic code, and subconscious desires. Some players have suggested that the nanites should be "living" things (hence why people can so finely manipulate their own Gifts). And though I initially felt that the little bugs should grant the superpowers then die off, that group does bring up interesting, well-thought out points. But before I made a decision that could possibly alter the game's lore so significantly, I wanted to give everyone the chance to speak.

So, everyone, what do you think? Is that explanation sufficient? Is my alien tech thought too sci-fi or generic? If not, should the things be a living part of Gifts and Gift control?

No matter what happens, I'm thinking that most storylines won't be eroded or heavily altered by this discussion. And while I don't think it will, given that you're all very dedicated and thoughtful writers, we definitely shouldn't let the lore kill the mystique and magic of the "Gifts!"
Kane Isaiah Armani
player, 220 posts
Killed In Action
Sun 9 Apr 2017
at 16:07
  • msg #706

Re: Merry Christmas :p

My theory was that because the Ring was a bunch of fusion reactors, when it exploded those reactors unlocked strings of latent genetic code when a human ingested or breathed them in. And personally, I don't know how I feel about bringing aliens into this. If it was an ancient human civilization's creation, kind of "Ancient Aliens" style, then maybe, but I dunno otherwise.
The Mighty
player, 42 posts
Massive Canadian
Crisis Responder
Sun 9 Apr 2017
at 19:06
  • msg #707

Re: Merry Christmas :p

Having the source being nanites certainly has potential -- that allows for someone to isolate some and deliberately infect someone to spawn powers.  I can think of a number of fun plot lines to do with that.

The downside of having continually active nantes would be that it opens up a technopath to start seriously messing with every Gifted they come across.

Perhaps...some of the nanites lie dormant in some hosts, and are activated at moments of need for that fine tuning, then die off as usual?  Certain subsets of human genomes reacting this way?
The Commander
player, 284 posts
His word is law.
His plans, patient.
Sun 9 Apr 2017
at 19:51
  • msg #708

Re: Merry Christmas :p

I've always assumed that it was done in the same style that Kane thought of, personally.
That some kind of ancient civilisation, or alien, had developed a special device- which when prodded nuked everyone's brains with radiation, that slowly started to give everyone superpowers. Although just because that was my assumption it doesn't necessarily make it the most compelling option story-wise.

I personally like the idea of Gifts being secret, and not wholly understood. I feel like the story is driven by the characters in it, and not by the players trying to deconstruct the setting down to the last nut and bolt.

I've always imagined Gifts as being Psionic/Metaphysical. The ring exploded and some people had their brains irradiated with comicbook-ionium, which let them warp reality in very specific unconscious ways and also gave them an urge to accomplish their Gifted dreams.

I kinda prefer my way, or with particles re-writing DNA, slightly over nanobots.
If you put nanobots on the table I can gaurentee you that someone will be mass producing them to create their own Gifted before the next few months. If not that then battle posts might get screwy with technopaths/magnetic powers/emp bombs and so on acting in annoying ways during scenes. My main concern at the moment is how establishing detail for the setting might lend itself more towards power-creep, which we already have to keep a close eye on.
Metal Wraith
player, 55 posts
Sun 9 Apr 2017
at 20:27
  • msg #709

Re: Merry Christmas :p

To bring out private thread out into the open, I actually like the idea of radiation activating genes over persistent nanobots. Regardless of what the bots are made of, they could eventually be exploited to create hordes of Gifted.

One of the big reasons this is actually coming to light is because of Asher... the method of theft/propagation that she uses to harvest powers and hand them out has been brought into question, which sort of lead to this conversation.

The core of my particular position in this matter is actually wrapped around the definition of 2 mechanics: "copying" of Gifts, and "stealing" of Gifts. However Gifts are activated, I'm of the opinion that both copying and stealing differ fundamentally (Gwen vs Asher) and because of this the method for each should differ. My opinion in the case of "copied" Gifts is that some placeholder marker (extra genetic code, extra nanobots, etc) is generated to store the new Gift, and so that Gift is then affected by the genetic structure and psychological profile of the new host, resulting in a "copied" Gift being altered or potentially diminished by the new host's psyche. On the opposite side of that coin, a "stolen" Gift would be a Gift is that wholly preserved in full function and full strength; and due to the fact that all Gift thieves to date physically (or metaphysically) take or insert something into the victim that ultimately kills them, "stealing" a Gift should be defined as the taking, preserving, and using of whatever genetic material and activator the original host had.
This message was last edited by the player at 20:27, Sun 09 Apr 2017.
Meta
player, 219 posts
Sun 9 Apr 2017
at 23:42
  • msg #710

Re: Merry Christmas :p

 Sure ultratech nanobots are interesting. If they are high enough on the tech scale could make these act like radiation even, activating genetic code or altering it to become a Gift then disappearing(or dying, etc.) or remaining. That part doesn't really matter unless we want to protect from those kinds of stories that might arise from getting some kind of control of these things.

 My 'Gift Box' idea even still works if they are nanites. If they are atomic scaled or subatomic scaled nanobots then they are still a particle or group of particles. At that level it won't matter if they are artificial, they'd act like any other particle of whatever makes them up(metals, organic elements, etc.) and wouldn't necessarily be a 'Bot' as we think of it, it would just be artificial chemistry designed with a specific purpose. Might as well be a nanobot made of "hand-wavium" or "Ring-ite". See what I'm saying?

 Just my two cents. I'm great with whatever way everyone wants to go. I agree we should try to keep the mystery and awe of the powers intact, no need to go into the real nut's and bolts to be honest.

 In Metal Wraith's situation, 'copying' a gift and 'stealing' it require differing limitations, but I don't think this means that it needs to be mutually exclusive. The end result is similar but how it is achieved can vary greatly I would suspect, since it doesn't appear that anyone in our shared universe can do exactly the same thing anyway. While intelligently designed perhaps, these nanobots obviously aren't making a whole bunch of carbon copied Gifted folks.
This message was last edited by the player at 00:02, Mon 10 Apr 2017.
Kane Isaiah Armani
player, 221 posts
Killed In Action
Mon 10 Apr 2017
at 00:00
  • msg #711

Re: Merry Christmas :p

I agree with Meta, for sure. I like this game just fine because it doesn't go into the painstaking details. We don't need 'em to have fun, and that's what this is about in the long run, right?
This message was last edited by the player at 00:02, Mon 10 Apr 2017.
Meta
player, 220 posts
Mon 10 Apr 2017
at 05:32
  • msg #712

Re: Merry Christmas :p

Don't get me wrong, I'm all in favor of setting some Lore type precedents, but the specifics, like is it irradiating us, magically bestowing upon us or just genetically altering us via direct robotic intervention, seems a bit like semantics and could be decided by the players for their own characters.

It's like the X-men vs. Inhumans actually. Inhumans are genetically different with latent powers, but powers are activated by Terrigen mist. Mutants have latent powers that are activated by distress and sometimes dangerous exposure to varying chemicals or energies. The common point is that they are all genetically predisposed to get powers. Honestly I like that there are details, but I'm afraid that I could care less about what weird changes in their brains have been made to make these things possible.

I guess what i'm trying to say is like I don't care that their pancreas now has a secondary function that renders them effectively immortal. That might be cool for an individual player and maybe taken into account when working together on a battle or such, but it doesn't matter much on a scale more than "They have another power that renders them effectively immortal".

What I'd like is to have a clarity on where powers come from (Script's nanobots idea is cool and we could dress it up however our individual characters want maybe), I'd also like to know what's good on the meta-game side of tinkering with it all.

-Should power manipulation be off the table?
-Is any portion of "gifts" considered physical(like would the Mighty's strength fail him vs. nullifier field, or Li Zhiquan's cat eyes vs. nullifier)?
-For that matter is there any inherent weaknesses with our chosen power origin? (ie. Do our nanites all have an issue with microwave radiation?)
This message was last edited by the player at 05:36, Mon 10 Apr 2017.
Scripts
GM, 303 posts
The King
of Comics Canon
Mon 10 Apr 2017
at 17:59
  • msg #713

Re: Merry Christmas :p

Meta:
Don't get me wrong, I'm all in favor of setting some Lore type precedents, but the specifics, like is it irradiating us, magically bestowing upon us or just genetically altering us via direct robotic intervention, seems a bit like semantics and could be decided by the players for their own characters.

It's like the X-men vs. Inhumans actually. Inhumans are genetically different with latent powers, but powers are activated by Terrigen mist. Mutants have latent powers that are activated by distress and sometimes dangerous exposure to varying chemicals or energies. The common point is that they are all genetically predisposed to get powers. Honestly I like that there are details, but I'm afraid that I could care less about what weird changes in their brains have been made to make these things possible.

I guess what i'm trying to say is like I don't care that their pancreas now has a secondary function that renders them effectively immortal. That might be cool for an individual player and maybe taken into account when working together on a battle or such, but it doesn't matter much on a scale more than "They have another power that renders them effectively immortal".

What I'd like is to have a clarity on where powers come from (Script's nanobots idea is cool and we could dress it up however our individual characters want maybe), I'd also like to know what's good on the meta-game side of tinkering with it all.

-Should power manipulation be off the table?
-Is any portion of "gifts" considered physical(like would the Mighty's strength fail him vs. nullifier field, or Li Zhiquan's cat eyes vs. nullifier)?
-For that matter is there any inherent weaknesses with our chosen power origin? (ie. Do our nanites all have an issue with microwave radiation?)


On some level, it is semantics. But you're right, the language we use might color our future. Power manipulation, I think, needn't be off the table. In fact, the story seems to be building more toward the GTF developing things that will grant and/or alter powers. However, to make it a good story, there will always have to be heavy risks and costs involved in developing such hardware. And so far, there always have been! You are a bunch of good writers, after all. As such, so long as we cooperate whenever a major change needs to be made, I'm sure we can keep things on the right track.

I understand that pinning down the basics of Gifts would not only make writing about Gift research easier, but also help make that plot more consistent and engaging. On the other side of the coin, Hydro is right in that not pinning it down could help keep things stable power wise and keep us from getting lost in the haunted woods of lore!

To that end, my proposed solution is a very partial pindown. The best and brightest know that the ring released both a large amount of energy and a swarm of fine particles whose presence is nearly impossible to detect. And, in turn, the GTF both understand and understood how these two elements interacted well enough to piece together remnants of the Ring (hypothesized to contain the mystery particles), "charge" it with the incredible power Faye and her team learned to harness over years of study, and create their own device.

Now, because Faye is gone and the second ring is on the bottom of the ocean, the fact that it needed pieces of the first could make the "race for the ring" an important plotline going forward (should we chose to make it into one). The GTF can't just build another one. But if they find the one they did construct, their creation could forever change the course of history once more.

I think that solution preserves the lovely ambiguity without losing the opportunities solidifying the origins grants us. But what do you think? I'm still open to any and all ideas. To better answer your other questions, Meta, the Gifts do seem to cause permanent physical changes. And nullifiers do seem to impact those changes(we established that Kane lost some of his physical strength in prison). However, it doesn't seem to completely shut them down (he was still able to break free of a straightjacket).

My thoughts are that physical Gifts' relatively permanent nature dampens the affect of nullifiers somewhat. In other words, it takes time to reverse the extreme physical changes people's Gifts have forced them to undergo. However, an immediate affect is noticeable. For example, The Mighty might not lose all his strength when in the presence of a null field. However, it will begin to fade fast! Over time, his muscles would probably decay and return back to their normal state. Just the same, Li Zhiquan's eyes would almost immediately lose their night vision, then lose their ability to see at all. And eventually, his eyes would return to normal. This may lend credence to the thought that Gifts are some sort of reality warping, like Hydro suggested. However, I think that we can still leave it ambiguous.

Additionally, I don't think an inherent weakness (besides the known nullifier technology) is really needed. If it is tech, it would probably be shielded somehow. If it is mental reality warping, well, messing with someone's mind already affects how they use their powers.

Lastly, Autumn, Gift-copying does seem to produce different results than Gift-stealing. I think that is a great detail that could reveal to our characters that the person granted the Gift affects the Gift as much as it affects them.

So again I ask, how does all of this sound to you players? I'm more than happy to listen to the people who've made this thing we have going really great.
This message was last edited by the GM at 18:00, Mon 10 Apr 2017.
Scripts
GM, 304 posts
The King
of Comics Canon
Mon 10 Apr 2017
at 18:18
  • msg #714

Re: Merry Christmas :p

In reply to Scripts (msg # 713):

By the way, before I forget: my proposal wouldn't necessarily mean that the only way Gifts could be copied/granted would be via the ring. If a researcher can study Asher or Kane close enough, they may be able to discover what changes within them when they attain someone else's Gift. Just a footnote; still willing to give this some thought!
Kane Isaiah Armani
player, 222 posts
Killed In Action
Mon 10 Apr 2017
at 18:57
  • msg #715

Re: Merry Christmas :p

In reply to Scripts (msg # 714):

I'm sorry, I'm losing it over this visual: Kane, strapped to a surgery table, and they pull a chunk of Ring the size of a fist out of his chest like "OH SHIT!"
Meta
player, 221 posts
Tue 11 Apr 2017
at 05:17
  • msg #716

Re: Merry Christmas :p

 Yeah that's a hilarious visual Kane, is almost like to try it just for recreating that picture. Something to think about for down the line anyways. ^_^

Looks good to me Scripts, I like the options in this game to create an original character, leaving it a little ambiguous gives room for that while still giving us some shared references.
This message was last edited by the player at 05:19, Tue 11 Apr 2017.
The Commander
player, 285 posts
His word is law.
His plans, patient.
Tue 11 Apr 2017
at 22:21
  • msg #717

Re: Merry Christmas :p

This all seems reasonable. I can't really say any more than that since I'm in the middle of moving and can't really get any Internet - but It all seems okay to me.
Seven
player, 5 posts
Wed 12 Apr 2017
at 22:58
  • msg #718

Re: Merry Christmas :p

First Seven post is up!

Also, with the alien tech, that all sounds just fine to me. Opens up a lot of potential narratives, maybe even one with an alien invasion :P
The Mighty
player, 43 posts
Massive Canadian
Crisis Responder
Thu 13 Apr 2017
at 02:15
  • msg #719

Re: Merry Christmas :p

I've got no objections.  Nice intro post, Seven.

And to add an opinion:

Scripts:
My thoughts are that physical Gifts' relatively permanent nature dampens the affect of nullifiers somewhat. In other words, it takes time to reverse the extreme physical changes people's Gifts have forced them to undergo. However, an immediate affect is noticeable. For example, The Mighty might not lose all his strength when in the presence of a null field. However, it will begin to fade fast! Over time, his muscles would probably decay and return back to their normal state.


In such a circumstance, I believe that the Mighty would immediately lose the majority portion of his strength and durability, and all of his 'metaphysical' mass, but would still be about twice the density of a normal person of his volume and perhaps four times as strong -- a genuine physical transformation remaining after more 'active' powers are suppressed.  He'd lose the rest of it over time as suggested above, but at a rate of days if not weeks.

Oh, and he'd be able to be mussed again, which would annoy him. :P
Meta
player, 222 posts
Thu 13 Apr 2017
at 02:38
  • msg #720

Re: Merry Christmas :p

I agree, awesome intro post Seven!

@Mighty: I was only asking about Mighty and Li since they are some of the more obviously physically enhanced individuals to kind of get a sense of how that would work out.

I fear Meta would know some of this already probably, having paid some poorly Gifted guy with one huge bicep to be his guinea pig. Yes, let's call him Bill...

It's all new to me the player though so getting the a lay of the land is nice.
Scripts
GM, 305 posts
The King
of Comics Canon
Sun 16 Apr 2017
at 04:00
  • msg #721

Re: Merry Christmas :p

Happy Easter, gamers! I sincerely hope you all enjoy your holiday (if you celebrate) or your Sunday (if you don't)!
The Commander
player, 286 posts
His word is law.
His plans, patient.
Wed 19 Apr 2017
at 22:41
  • msg #722

Re: Merry Christmas :p

I've got internet again! Hurrah!

I'm still in the process of moving home, but I hope to get some legitimate posts for Vegas and Boura out soon. I should start to pick up lots more time for RPOL now, as opposed to the last few weeks where I've been too busy to even eat half the time. This whole experience has been a nightmare, but things are at least looking a little nicer now that I have wifi again!
Meta
player, 223 posts
Wed 19 Apr 2017
at 23:36
  • msg #723

Re: Merry Christmas :p

Welcome back Hydro!
Scripts
GM, 306 posts
The King
of Comics Canon
Thu 20 Apr 2017
at 03:49
  • msg #724

Re: Merry Christmas :p

Welcome back! Now please grab something to eat; wouldn't want you to starve before you unpack.
Kane Isaiah Armani
player, 223 posts
Killed In Action
Thu 20 Apr 2017
at 11:31
  • msg #725

Re: Merry Christmas :p

>please grab something to eat

MFW Scripts is best mom.
This message was last edited by the player at 11:31, Thu 20 Apr 2017.
Scripts
GM, 307 posts
The King
of Comics Canon
Thu 20 Apr 2017
at 14:34
  • msg #726

Re: Merry Christmas :p

Kane Isaiah Armani:
>please grab something to eat

MFW Scripts is best mom.

Put on a coat in bad weather or you'll catch your death. You're supposed to be serving up death, not getting served by it, Blaze.
Brighteyes
player, 93 posts
Let us lift up our hands
and take our own heaven
Fri 21 Apr 2017
at 17:39
  • msg #727

Wait, wasn't it just Easter?

Sorry for the delay all, but my Non-Cannon for Boura is now up. Hydro, can't wait to see your take ^_^
This message was last edited by the player at 19:22, Fri 21 Apr 2017.
Meta
player, 224 posts
Sat 22 Apr 2017
at 05:53
  • msg #728

Wait, wasn't it just ______?

 Awesome! I was hoping you'd have one before the Commander's version came up. I may end up doing one after that, maybe...I dunno. *Runs to read*

Edit: Wow, that's an awesome, game changing post Autumn! I love it! Thanks for using some of my previous post! It provides an amazing in for Seven and changes the whole dynamic going forward.
This message was last edited by the player at 06:09, Sat 22 Apr 2017.
Brighteyes
player, 94 posts
Let us lift up our hands
and take our own heaven
Sat 22 Apr 2017
at 16:49
  • msg #729

____, wasn't it just ______?

I actually edited it a little just now, because I derped on the first write in not including something I had meant to use... and because I totally short-sold a character that I shouldn't have >_<
The Mighty
player, 44 posts
Massive Canadian
Crisis Responder
Sat 22 Apr 2017
at 20:04
  • msg #730

Subject to Approval

I have to agree, nicely done Brighteyes -- that's what I'm most nervous about, getting the actions and voices of others true to character when writing on their behalf.

That, and making sure I don't screw up important details through misunderstandings. :D
Frank Jackson
NPC, 46 posts
Wrong Side of Heaven
Righteous Side of Hell
Sun 23 Apr 2017
at 05:28
  • msg #731

Subject to Approval

Yes, I very much am looking forward to seeing what happens to me.:)
This message was last edited by the player at 05:54, Sun 23 Apr 2017.
Black Magic
GM, 169 posts
Mon 24 Apr 2017
at 14:56
  • msg #732

Subject to Approval

The player of Brighteyes has been removed from the game, ffor rude and unreasonable behavior as well refusing to reasonably cooperate with a GM. Their talent and skill will be missed, and hopefully they will be able to rejoin us in the future.:(
Kane Isaiah Armani
player, 224 posts
Killed In Action
Mon 24 Apr 2017
at 15:13
  • msg #733

Subject to Approval

Aww, there goes Asher, the space race arc, and the resurrection arc.

Back to the drawing board...
The Commander
player, 287 posts
His word is law.
His plans, patient.
Mon 24 Apr 2017
at 16:44
  • msg #734

Subject to Approval

What? Oh no! I was about halfway done with my battle post as well!

Well that's a shame as she really was a very good writer, but at the same time I can also understand why it might have come to this. OOC and IC she seemed to be a person of very strong opinions, and I can see how it might have ended up becoming an issue.
Can you go into detail about what exactly happened, or will we keep our dirty laundry unaired? What about her other characters, like Metal Wraith?

I either case I'm still grinding out this battle post. It's real tough to make a battle with so many Gifted feel interesting without short-selling anyone, and I'm suffering a little bit for time as well;
Stupid me went and tore a ton of paint off a wall of their new apartment with 'stainless' adhesive wall hangers that worked a little bit too well. I'm not forfeiting a £450 secuirity deposit for a £30 fix, though, so I've spent all my writing time today learning how to DIY.
Seven
player, 6 posts
Mon 24 Apr 2017
at 16:55
  • msg #735

Subject to Approval

Damn, that sucks to hear. I'd also be interested in hearing more about what happened if you'd be willing to share, but if not that's understandable.

What other characters did they play?
Black Magic
GM, 170 posts
Mon 24 Apr 2017
at 17:34
  • msg #736

Subject to Approval

quote:
Can you go into detail about what exactly happened


They tried to use Gifts MW did not have approved, and plainly said they planned to use even more. They were not pleased when I asked them to submit the new Gifts, claiming one of them was the entire point of having the character to begin with.

They said all the powers existed in some RL series they based their character on, and as such they should be allowed to have them in this game as well regardless of me pointing out to them this fictional world is not that one.

They even at one point, when I told them a Gift had not been included on their original sheet, said that it was not stated in the material they submitted originally that MW did not have that power. That to me would be like saying Frank Jackson can burp up nuclear missiles, for I did not specificly state on his sheet he could not...

When I read the new material, I discovered in addition to more Gifts what few weaknesses MW had were removed. I could not find a single pre-existing character whom could defeat the improved Asher in a fight, which pretty much makes challenges pointless.

I told them I could not approve the new version, however they could keep the old one whom had the most Gifts of any character in the game.

They also wished to know about Frank Jackson's Gift, which I tried to explain to them in roughly five PMs; they kept claiming I was changing things about him which was not true, what I said was not Canon (even though I gave examples), and my definition of Immortal was wrong because it did not match their own which led me to give them the definition from Dictionary.com.

Shortly after I turned down their revised Ash, they complained about me to Scripts including swearing; stating I was unwilling to define my own character while demanding they do (regardless of the five PMs sent to them to this point), and that MW was now completely invalid. They went on to say they wanted Scripts to reign me in completely, that there was a problem with me, and if they stayed I was to have nothing to do with them as a GM at all.

@Seven: Metal Wraith
This message was last edited by the GM at 19:26, Mon 24 Apr 2017.
Lee McDouglas
player, 74 posts
Tue 25 Apr 2017
at 01:33
  • msg #737

Subject to Approval

Sounds like a serious marry sue.

*waves* I'm alive.
The Mighty
player, 45 posts
Massive Canadian
Crisis Responder
Tue 25 Apr 2017
at 02:12
  • msg #738

Subject to Approval

Can't say as I'm entirely surprised -- the Mighty was going to, in character, call Wraith a Mary Sue. He read all those books before she was even born, and nobody has even close to all of those capabilites in one person.

Ah well -- sometimes you just can't get people to see eye to eye, and somethings gotta give.
Black Magic
GM, 171 posts
Tue 25 Apr 2017
at 02:49
  • msg #739

Subject to Approval

The character of Brighteyes was powerful, and there was no issue with that one so when they requested a second I thought it would be alright. Even when stated they could have powers that were not approved simply because they existed in the series the character was based on, I tried to work with them.

However, when a player complains to one GM because another will not give them everything they want, that behavior to me is akin to asking a second parent for a cookie when the first said no.

Kane is also a powerful character, and when I requested people whom felt they needed to update their sheets, he did so willingly and without issue. His changes were approved easily, and there was no problem even when I told him I would need to wait after the prison battle post to add them to his sheet.

I became a GM here to help provide a fun environment for all players, not simply one. I will not allow a person to break this game so it fits their character idea, no matter how dim a view of me that might give them.

In the entire time this game has been running, that player is the only one to be removed; I hated doing it, I hoped I would not have to, and here is hoping I never will have to again.:*(
This message was last edited by the GM at 02:54, Tue 25 Apr 2017.
Seven
player, 7 posts
Tue 25 Apr 2017
at 03:07
  • msg #740

Subject to Approval

Ah man, sorry you had to deal with something like that.

Also sorry you had to eject them from the game, but it's probably better for everyone that they got the boot.
Meta
player, 225 posts
Tue 25 Apr 2017
at 05:33
  • msg #741

Subject to Approval

Well I'm gonna say it sucks for me, but I understand why you did it. That player was a hot pistol, and I feel like the rest of us can agree on this game's core player contracts, right? Like we are playing with some structure here, it's not completely freeform. It's a give and take, and I feel like she lost sight of that. I happened to be privy to the conversation that lead to this, so I saw some of why Magic had to put the foot down.

At any rate, I'm sad to see her go, I, like Hydro, enjoyed her writing which was smart and concise, entertaining even.
The Commander
player, 288 posts
His word is law.
His plans, patient.
Tue 25 Apr 2017
at 17:42
  • msg #742

Subject to Approval

Well, as good a writer as she was I need to agree with all the other points as well. All her characters have pulled new powers out of their butts fairly often.

Gwen quietly gained the ability to make telekinetic sheilds in her last battle post. Not to mention that her entire Gifted motivation was just 'Help Vector', or that she also had all the Gifts of whoever she felt like melding with at the time. She also gave herself a power buff after the UC thread,and retroactively changed it's canon outcome.

Vector, a gravity manipulator, teleported herself and two submarines from one ocean into another. Somehow. There was also that whole thing a few months ago when there was a bit of a spat about her introducing an important story hook in PM instead of public chat.

Asher has a ton of powers to begin with, but then she also introduced herself having a bunch of clones of herself, and even rewrote a significant part of the lore so that she could have a thousand year old vampire as her lover.

The big problem that I often found with her was that she didn't seem to want to stick to one concept, and that she ended up making her characters absurdly powerful just to keep herself in the spotlight. In a solo game it might work, but it really wasn't in the spirit of shared storytelling.
Meta
player, 226 posts
Tue 25 Apr 2017
at 20:58
  • msg #743

Subject to Approval

Nods to Commander, that. I was really confused about why people were cool with that happening as well. She enjoyed turning her characters powers up to a 10, or maybe 15.
The Commander
player, 289 posts
His word is law.
His plans, patient.
Tue 25 Apr 2017
at 21:43
  • msg #744

Subject to Approval

Well, one the plus side we've lost one player and gained another who I've sorely missed.

Welcome back, Lee! NYC has been quiet without you, but you'll be gratified to know that your holding pen back in Gaultown has been utterly blown to pieces in your absence!
Black Magic
GM, 172 posts
Tue 25 Apr 2017
at 21:56
  • msg #745

Subject to Approval

quote:
a thousand year old vampire as her lover.


quote:
his only request from her in exchange for his offering of assistance was that he had access to her blood. Being a Bloodmaker made such a trade-off more than acceptable for her, although she did give him one simple stipulation on that price: he had to take it from her. At first, despite his titanic strength, speed, and ability to remain unseen, he had been unsuccessful; Asher's Gift and combat ability were simply beyond even his


The second quote I included was from a post submitted via PM for approval before posting; the fact she was more powerful than an ancient vampire however was not what she wanted approved;

quote:
When I came to you with that post for Asher it was because I wanted approval introducing an NPC that exceeded the current Gifted timeline. NOT because Asher needed any sort of revision herself, or altering to her Gift


That was in a PM for Scripts, sent shortly after I declined to upgrade Asher. In the spirit of full disclosure, this is what I told them;

Black Magic:
After reviewing the new Asher sheet, I regret to say it cannot be allowed in the game;

Metal Wraith is already massively powerful in her own right, on top of which she can steal the Gifts of others to add permanently to her own. Even if she does not own the Gift of another, she can manipulate it regardless of the type or strength of the Gift, up to and including Time itself which in RPGs generally is such a big one by its lonesome it is not allowed or strongly limited.

I can see no way at all that another character could hope to defeat her, which means it would be unfair to the other players. On top of which, she can on a whim infuse someone else with the same powers she has.

Not only can she steal Gifts, she can store multiple ones in metal with no limit as to the number, then burn them all at once.

One possible weakness would have been to remove the metal, yet the revision says this is now about impossible. The only other one would be one exact kind of metal which removes all her powers, which no one could force her to burn even if they could get it into her body.



You may keep the previously approved Gifts, however as much as I like the character I cannot agree to making her unstoppable and all powerful as it would break the game and be unfair to the other players in challenges. There is to date no one IG that stands a chance against her, since she could just control their powers until she stole them for herself.

As I pointed out to you before, there was nothing in her sheet that said she could share her power; you said there was nothing that said she could not, which while true could be used in an argument that Frank Jackson could burp up A-Bombs for the simple fact that nowhere on his sheet does it say specifically he cannot.:P

Before you mention the Mistborn series again, please let me remind you that Ash is not an actual Mistborn; she was a young woman whom wanted to be one, and was exposed to unknown technology that allowed her to mimic that state. This is not a Mistborn game, it is in no way connected to that series, and no matter what that author wrote it has no more influence here than what the GMs decide to allow.

While you might think this has something to do with our discussion of Frank, I assure you it does not; seriously, no other character in this game had the laundry list of powers you requested when I approved Ash, check for yourself. The most Gifted of characters are next to nothing compared to her, regardless of what their Gift might be; Super Strength, no problem. Metal Control, easy. Time manipulation, child's play.

The only way I could see it win in a fight with her would be to remove the metal, yet this rewrite says that is about impossible too.



I believe your a talented player, and truth be told I enjoyed reading your entry in Boura; however as a GM I must keep this game fair for others, and letting in a GOD character simply because it exists in some other form of fiction is not something I can allow myself to do. Believe me I tried, I even attempted to created pretend scenarios between her and other characters, using all the stuff you want approved and still have the other person win; it was not possible, regardless of whom I picked or what situation I put them in. I thought this would be a fast process, yet I dragged my feet because I was trying very hard to figure out someway for this to work because you seemed to imply you would not continue to play Asher without the changes.

If you want to trim down her powers, or give her weaknesses others could use against her, then please resubmit and I will review it again. Also please consider using her, even if in an altered means than you at first meant, because she really is a most fascinating character.:)


This was their response;

quote:
(Script's Note: Please be careful when posting PMs, Homer. I understand your intention with posting this, but Asher's player RMailed me and they felt it violated their privacy.


I know PMs are intended to be private, however I am putting these here because the player of Brighteyes and Metal Wraith is no longer here to speak for themselves and I did not wish this to be one sided with the players hearing only my half.
This message was last edited by the GM at 16:17, Fri 05 May 2017.
Black Magic
GM, 173 posts
Tue 25 Apr 2017
at 23:53
  • msg #746

Subject to Approval

Welcome back, Lee. You have been missed.:)
Kane Isaiah Armani
player, 225 posts
Killed In Action
Wed 26 Apr 2017
at 00:30
  • msg #747

Subject to Approval

Jeez. That`s... intense. Should I edit my Prison post, or...?
Black Magic
GM, 174 posts
Wed 26 Apr 2017
at 00:43
  • msg #748

Subject to Approval

I have already removed all of Metal Wraith's posting involving the prison scene per the stipulation of their material being removed from the game, though I was just going to go along with anything anyone else had about her in their posts; however, I will put it to a vote.

Of all those whom are involved in the Prison challenge, how many would like a chance to edit or redo their entries? This is not required, and completely up to your own desires.
Kane Isaiah Armani
player, 226 posts
Killed In Action
Wed 26 Apr 2017
at 01:07
  • msg #749

Subject to Approval

I would indeed like a chance to edit my post. Kane's thoughts and actions would be different, for lack of meeting Asher along the way.
Ma Nature
player, 100 posts
Wed 26 Apr 2017
at 03:50
  • msg #750

Subject to Approval

Oh goodness gracious!  Someone forgot their anti-psychotics that morning!  I am myself only on anti depressants and anxiety meds ... and magic Geritol that has a tribble floating in it  ::guzzles happoly::



Ok, personal goofiness aside, I thought that I had a rough time back in 'Prodigy: City of Supers' where I was the newbie mod and got to talk to folks who said that, even though they had been told that all characters had to be able to die, that their one and only fundamental vulnerability was that they could die or that their major personal flaw was that their character was just too handsome for his own good.  Brother, I would not trade with you for the world!  That was ludicrous!  You should be awarded a purple  heart, or at least a purple popsicle.

And I know all those words!  She did not use my personal favorite for the moment: fuck nugget!  Ah well.

Meanwhile, as Ma Nature, I plan on drinking a ton of this magic elixir and either beef myself up threat wise or bring in a new character.  As Ma Nature, I could decide that the Commander's pet fish is evil and wipe that lil bugger out -- as long as the Commander is on the other side of the planet or even on another planet!  Cheers!

Peace and roses,
Ma who would not want your job, but admires how you all do it
The Commander
player, 290 posts
His word is law.
His plans, patient.
Wed 26 Apr 2017
at 08:43
  • msg #751

Subject to Approval

You'd kill Commander's pet fish? Dick move! I don't think he'd forgive you for that.

I quite like Ma' as she is power wise, I think it's really an excuse to get involved in other parts of the story that she really needs. How about 'Francine Underwood; agent of Namidias'?
Bloody Mary
player, 30 posts
Wed 26 Apr 2017
at 11:51
  • msg #752

Subject to Approval

Pssh. Nice try, sucka! You're not recruitin' Ma any time soon. Or, at least I don't think so.

In the meantime, I'm going to step up to bat for a little bit while the Prison gets edited and judged. Hopefully we can get some non-combat fun in for the likes of myself! Hey Brianna, aren't you still in NYC right now?
Scripts
GM, 308 posts
The King
of Comics Canon
Wed 26 Apr 2017
at 13:51
  • msg #753

Hello Subject My Old Friend

Alright. I wasn't consulted about this removal before it happened. However, since the player asked to be removed from the game under the current circumstances, I think you did what was best. I appreciate your attempts to be diplomatic with this player in your rejection of the alterations they intended to make, Homer.

The player was a good, talented writer and will certainly be missed. In time, if and once things cool down, we can try to reach out to them and discuss this. I'm glad you're all willing to talk about this publicly and hope we can move on as smoothly as possible.

Thank you all again for taking the time to play and enjoy this game. We recently passed the two year anniversary of this thing's creation and I've never been more proud of a long term project I've helped work on. I hope you all are also proud of the work you put into this, because I'd say it's transformed this game into something great.
The Mighty
player, 46 posts
Massive Canadian
Crisis Responder
Wed 26 Apr 2017
at 15:18
  • msg #754

Hello Subject My Old Friend

Don't take steroids, Ma! Us TL3 people need to stick together! :D
Ma Nature
player, 102 posts
Wed 26 Apr 2017
at 22:13
  • msg #755

Hello Subject My Old Friend

@ Commander
Exactly how large is Dick in case I need tartar sauce?  Oh and who would never forgive me?  If it is Dick, I will just have to fillet the little bugger; if it is the Commander, I will have to carefully consider my options.  And no thanks!  Neither a white nor a black hat will I wear -- I prefer purple!

@ Bloody Mary

You go girl!

@ Scrips
Congrats!  There is some of the best writing in this game that I have seen anywhere.  Rock on!
Mighty
I would never take steroids -- except in my sinuses and injected into my hip.  I can bench press a VW with my sinuses!  And I will be contacting you soon to plot against them all ....MUHWAHAHAHAHAh!

Peace and roses,
Ma
@T he
Meta
player, 228 posts
Fri 28 Apr 2017
at 21:27
  • msg #756

Hello Subject My Old Friend

Got a revised battle post in. First one, hopefully it fits the tone. I'm bad with writing conversation.
The Commander
player, 291 posts
His word is law.
His plans, patient.
Sat 29 Apr 2017
at 22:48
  • msg #757

Hello Subject My Old Friend

I've just read Brians (first?) battle post, and oooohhh... It's a goo 'un!

I'll need to plan mine carefully. I like how you portrayed some other characters, and I'm glad that you gave Huxley some screentime, and the trick with the kevlar-table was perfectly in character for Brett. Good show!
Meta
player, 229 posts
Sat 29 Apr 2017
at 23:37
  • msg #758

Hello Subject My Old Friend

Woo! Thanks for the upvote Commander! I tried to do everyone justice while not overdoing it on any particular character.

I usually opt out of battle-posts, so this was kinda new for me.
This message was last edited by the player at 23:41, Sat 29 Apr 2017.
Dieter Sievold
player, 301 posts
Sun 30 Apr 2017
at 13:01
  • msg #759

Hello Subject My Old Friend

Arghh, why do I never have time to post here? I really should and I have the writing bug.  Hmm, anyone need Dieter to show up? Alternatively, anyone want to have some fun with Cheschire? I might like to bring him back around. Jet might be neat, but I believe he is still tied up at the Prison?
Phoenix Crimson
player, 103 posts
I won't forgive
your petty crimes!
Sun 30 Apr 2017
at 17:41
  • msg #760

Hello Subject My Old Friend

In reply to Dieter Sievold (msg # 759):

Bring Cheshire into the Vegas fight! Have him sneak into the event for evil shenanigans!
Seven
player, 8 posts
Sun 30 Apr 2017
at 22:02
  • msg #761

Hello Subject My Old Friend

Just got around to reading your post, Meta. Good stuff indeed! I'll get a non-canon out soon.
Meta
player, 230 posts
Mon 1 May 2017
at 09:21
  • msg #762

Hello Subject My Old Friend

@Deiter: We miss you! Come back for more funs!

@Seven: I'm excited to see everyone's posts, don't keep us in too much suspense!
This message was last edited by the player at 09:23, Mon 01 May 2017.
Seven
player, 10 posts
Wed 3 May 2017
at 04:49
  • msg #763

Hello Subject My Old Friend

First Non-Canon is up and ready, hope it looks alright!
Meta
player, 231 posts
Thu 4 May 2017
at 00:56
  • msg #764

Hello Subject My Old Friend

Looks awesome! I like the integration!
The Commander
player, 292 posts
His word is law.
His plans, patient.
Fri 5 May 2017
at 14:52
  • msg #765

Hello Subject My Old Friend

I've just given it a read.

It's super good! I'm a little concerned about how you're all able to write so fast, but I promise that I'll get -something- out this weekend, even if it's just a 'part one' or something.
Scripts
GM, 309 posts
The King
of Comics Canon
Fri 5 May 2017
at 16:14
  • msg #766

Hello Subject My Old Friend

My hours have changed at work (we got two new trainees and one person left) and my twin brother is returning from being away for several months. I haven't forgotten my commitment to Vegas, however!

How is everyone?
Seven
player, 11 posts
Fri 5 May 2017
at 16:28
  • msg #767

Hello Subject My Old Friend

In reply to The Commander (msg # 765):

We're androids, we type super fast.

But really it's no rush, don't stress about it ^_^


quote:
How is everyone?

Good but tired, I'm up in Breckinridge Colorado for a wedding(not mine).
The Mighty
player, 47 posts
Massive Canadian
Crisis Responder
Fri 5 May 2017
at 17:57
  • msg #768

Hello Subject My Old Friend

I'm having fun juggling a 60+ hour work week and yard improvement season (deck reno!), but I promise I haven't forgotten about y'all.
The Commander
player, 294 posts
His word is law.
His plans, patient.
Sun 7 May 2017
at 21:23
  • msg #769

Hello Subject My Old Friend

Post up!

I'll try to get part2 out soon. It's not very large, but it'll take time to write up. I#ll probably want to do some reading and editing as well...

I haven't forgotten about Vegas! I hope that I can get something out for there sooner rather than later as well!
Seven
player, 12 posts
Mon 8 May 2017
at 01:23
  • msg #770

Hello Subject My Old Friend

Good post, Commander! Excited to see Part 2. As always, no rush.
Meta
player, 232 posts
Mon 8 May 2017
at 02:24
  • msg #771

Hello Subject My Old Friend

Well written as always Commander,  and for that I commend you!
Frank Jackson
NPC, 47 posts
Wrong Side of Heaven
Righteous Side of Hell
Thu 11 May 2017
at 06:30
  • msg #772

Hello Subject My Old Friend

As much as I hate to do it Commander, I'm not in Boura; the boss sent me up to Toronto, my last post is in that thread of me touching down and leaving the transport.
Meta
player, 233 posts
Thu 11 May 2017
at 06:38
  • msg #773

Hello Subject My Old Friend

 Well I think the Commander was just demonstrating his power of reality manipulation. Just kiddin! Wouldn't that part just not be entered into cannon though Black Magic? ^_^
Black Magic
GM, 175 posts
Thu 11 May 2017
at 06:43
  • msg #774

Hello Subject My Old Friend

While it could be discounted by whomever Judges it, since the point of entering a contest is to try and make one's post Canon, is it not something of a wasted effort to include what is destined to be cut?
Meta
player, 234 posts
Thu 11 May 2017
at 07:03
  • msg #775

Hello Subject My Old Friend

True, just wondering about the edge cases. ^..^
The Commander
player, 295 posts
His word is law.
His plans, patient.
Thu 11 May 2017
at 17:14
  • msg #776

Hello Subject My Old Friend

Good point, I noticed that but I forgot to change my post before I put it out. I'll edit it around about the same time I write part 2.

So, if Frank is in Toronto (while Mighty is in Vegas, I might add) who's serving as the GTFs ride home? It's probably worth mentioning that leaving some famous and stranded 'good guys' right in the middle of the villains home city is probably a bad idea. In fact my current strategy pretty much hinges on getting you stuck behind enemy lines...
Meta
player, 235 posts
Thu 11 May 2017
at 20:36
  • msg #777

Hello Subject My Old Friend

I wrote in that Johnny-5 was piloting a pickup craft. That was my solution, but write anything you want in the cannon Hydro. The meeting was on a time crunch so if it suits you, put in a getting out of Boura scene in there, that seems like it would be really cool. ^_^
This message was last edited by the player at 06:48, Fri 12 May 2017.
Black Magic
GM, 176 posts
Fri 12 May 2017
at 04:58
  • msg #778

Hello Subject My Old Friend

quote:
(while Mighty is in Vegas, I might add)


That was worked out with The Mighty in a PM, Frank is looking for him at a different time then when the famous hero is in Vegas.:)
Meta
player, 236 posts
Wed 17 May 2017
at 06:38
  • msg #779

Hello Subject My Old Friend

How's everybody?
The Commander
player, 296 posts
His word is law.
His plans, patient.
Wed 17 May 2017
at 08:08
  • msg #780

Hello Subject My Old Friend

I'm doing okay. I have a busy few days making kids video games (I graduated from gambling machines, yayy!). Tonight I'm either going to a poker tournament or playing nerdy board games with workmates, depending on how the wind blows.

I have some pretty hardcore tasks to do today, which I'm currently blowing off by surfing RPOL.
Meta
player, 237 posts
Thu 18 May 2017
at 00:11
  • msg #781

Hello Subject My Old Friend

Whoa! You make videogames? Very cool! That's something I'd love to do. I'm pretty alright at coding, not so good with coding graphics. That's a complicated beast. Bravo!
Kane Isaiah Armani
player, 227 posts
Killed In Action
Thu 18 May 2017
at 00:42
  • msg #782

Hello Subject My Old Friend

That does sound like an awesome gig to have, man. I'd love to work for a company like that, even if I was just a secretary or a voice actor.
The Commander
player, 297 posts
His word is law.
His plans, patient.
Mon 22 May 2017
at 13:15
  • msg #783

Hello Subject My Old Friend

I work on Kids videogames exclusively, nowadays. It's a fun job, but I'm still working hard not to get fired! Luckily we use a lot of tools and stuff in the company to do a lot of the heavy lifting programming for me.
Scripts
GM, 310 posts
The King
of Comics Canon
Tue 23 May 2017
at 03:22
  • msg #784

Hello Subject My Old Friend

I'm doing alright. Memorial Day Rush at work is gonna be huge, they say, but I've got enough time before then to get things flowing here.

Combo's big return to Vegas is on its way (and as it stands currently, I'm setting up for PC to be Combo's next match, but if The Mighty would prefer a fight I can do that). I like the Boura battle posts I've seen so far. And I, too, wonder how Hydro got such an interesting job. That being said, I don't mean to fixate on this if we're being too nosy, Hydro!

How are things going with you, Homer?
Scripts
GM, 312 posts
The King
of Comics Canon
Fri 26 May 2017
at 19:18
  • msg #785

Hello Subject My Old Friend

Vegas battle is up and my laptop's screen is nearly falling off! These two things aren't related, but what if they were? What if I wrote so hard it broke my computer?!

Nevermind, I'd just like to say hello. Hello, fellow players! I hope you're all doing well. Besides this, what are you all doing for entertainment nowadays?
Brianna Teresa Invictus
player, 86 posts
Ignore and dismiss me,
but fight me and I win.
Sat 27 May 2017
at 16:57
  • msg #786

Hello Subject My Old Friend

Sorry for being absent. Work, school, you know the drill. In any case, when is the Canon post for the prison coming? Brianna's basically in limbo as long as that's in the air.
Scripts
GM, 313 posts
The King
of Comics Canon
Sat 27 May 2017
at 20:24
  • msg #787

Hello Subject My Old Friend

Homer had the potential problems with the canon cleared up via PM, so it should be on its way soon.
Dieter Sievold
player, 302 posts
Sun 28 May 2017
at 09:04
  • msg #788

Hello Subject My Old Friend

I had an idea for a  new villain, but he would need a cerebral or detective style hero. Anyone up for a short, one off style episode? It would involve solving the puzzle this villain's power presents and capturing him. Not sure I would do more than the one story with him for now...
Kane Isaiah Armani
player, 228 posts
Killed In Action
Sun 28 May 2017
at 11:59
  • msg #789

Hello Subject My Old Friend

I ain't got no heroes like that. Sorry.
Ma Nature
player, 107 posts
Sun 28 May 2017
at 21:19
  • msg #790

Hello Subject My Old Friend

Frank/Black Magic sends apologies for not being backsooner.  As soon as he gets settled in at his folks' place, he will be back.

Peace and roses,
Ma
Scripts
GM, 314 posts
The King
of Comics Canon
Wed 31 May 2017
at 03:36
  • msg #791

Re: Hello Subject My Old Friend

Ma Nature:
Frank/Black Magic sends apologies for not being backsooner.  As soon as he gets settled in at his folks' place, he will be back.

Peace and roses,
Ma

I may be able to come up with a hero like that, but I'd also like to give someone else a chance to get involved as well.

As for Homer, I look forward to hearing from him again and hope that settling in goes well. Thank you for the update, Ma.
Scripts
GM, 316 posts
The King
of Comics Canon
Fri 2 Jun 2017
at 19:01
  • msg #792

Re: Hello Subject My Old Friend

Alright, everyone! Please welcome Dieter's new character, Nemo, into the fold. I'm interested in seeing where you're going with this character, Shen.  Also, keep an eye or two out for the return of Jump in the near future.
Nemo
player, 1 post
Fri 2 Jun 2017
at 19:52
  • msg #793

Re: Hello Subject My Old Friend

I will be trying to get my introduction post up this weekend, in New York or Chicago, and anyone who wishes can try to track me down. Should be a fun game of cat and mouse.

I hope the introduction post able to show his M.O.and his current mental instability as well as his goals.
Ma Nature
player, 108 posts
Fri 2 Jun 2017
at 20:43
  • msg #794

Re: Hello Subject My Old Friend

In reply to Scripts (msg # 791):

No worries!  Now pardon me while I kick Lee's player's arse!


And welcome Nemo!  Are you as scary as Dieter?

Peace and roses,
Ma
Kane Isaiah Armani
player, 229 posts
Killed In Action
Sat 3 Jun 2017
at 00:21
  • msg #795

Re: Hello Subject My Old Friend

Probably the only people just as scary as Dieter are The Deep One and I. Even then:
 Only just.

Dieter Sievold
player, 303 posts
Sat 3 Jun 2017
at 05:48
  • msg #796

Re: Hello Subject My Old Friend

True, I operate as one of the true powers of the game. Hehe. And no fear, Dieter is planning his next move. I should start discussing a few things and make a post I have been planning for some time. hopefully it should be as epic and Chicago, Gaultown, and the Prison were..


Can I say that I still miss Cimmeria and Revenant?! I really really want to finish that Columbian plot. I was doing something very interesting
And potentially inportant there...

Last, Kane rivals me only in personal power.. Dieter has far more impact upon the wirkd I think. Now, who is this Deep One?!
Kane Isaiah Armani
player, 230 posts
Killed In Action
Sat 3 Jun 2017
at 14:06
  • msg #797

Re: Hello Subject My Old Friend

Can we maybe, dial back the epic a little? These last few fights have been tiring even without me in some of them.
Jump
player, 79 posts
Sun 4 Jun 2017
at 15:56
  • msg #798

Re: Hello Subject My Old Friend

Does anybody know roughly how much time in game has passed since I last posted something? My last post would be a little bit more than a year and a half ago, if that helps discern any kind of time-frame. Last thing Jump was involved with was a fight in Chicago with Black Magic and I believe some of Dieter's agents attempting to free Ash and Zenith from the caravan.
Meta
player, 238 posts
Sun 4 Jun 2017
at 23:19
  • msg #799

Re: Hello Subject My Old Friend

I could be wrong but I think the main events of the first chapter only happened a few months and weeks ago.
Dieter Sievold
player, 304 posts
Mon 5 Jun 2017
at 05:36
  • msg #800

Re: Hello Subject My Old Friend

In reply to Jump (msg # 798):

Yeah, we are 2-3 months after the Gaultown/Chicago episodes. About two months arter the prison break?
Meta
player, 239 posts
Sun 11 Jun 2017
at 00:07
  • msg #801

Re: Hello Subject My Old Friend

Everyone in the prison break scene is frozen in time since post Ring battle. That literally happened within the last week or so. Of course, time is a bit timey-whimey here....
Brianna Teresa Invictus
player, 87 posts
Ignore and dismiss me,
but fight me and I win.
Sun 11 Jun 2017
at 01:25
  • msg #802

Re: Hello Subject My Old Friend

In reply to Dieter Sievold (msg # 796):

It certainly wouldn't be little old me. XD
Scripts
GM, 317 posts
The King
of Comics Canon
Mon 12 Jun 2017
at 17:21
  • msg #803

Re: Hello Subject My Old Friend

Brianna Teresa Invictus:
In reply to Dieter Sievold (msg # 796):

It certainly wouldn't be little old me. XD

You are absolutely correct. Brianna has no relation at all to The Deep One and I shall neither hear nor house anymore of this slander!

But seriously, times does get funky sometimes in this game. And that's not always a bad thing. Like I told a player some time back, anything agreed upon by all the non-canon prison battles can be considered if someone wants to "jump ahead." That way, everyone can get in some playtime again.

Does the summer heat leave anyone else a drained zombie or is it just me? =P
Kane Isaiah Armani
player, 231 posts
Killed In Action
Mon 12 Jun 2017
at 22:48
  • msg #804

Re: Hello Subject My Old Friend

Same. I'm up to two showers a day now: One to wake up, and one to get all the sweat off. Seriously, it's like squeezin' a sponge.
Jump
player, 80 posts
Tue 13 Jun 2017
at 03:30
  • msg #805

Re: Hello Subject My Old Friend

I turn into a catatonic vegetable in heats over 85 degrees, and my house is sadly absent of any kind of central cooling. The only benefit is I can at least be catatonic in a room of my own now. Certainly doesn't make for very exciting days though.
Dieter Sievold
player, 305 posts
Tue 13 Jun 2017
at 03:35
  • msg #806

Re: Hello Subject My Old Friend

I, uh, live in a subtropic nation... I come from Minnesota. late spring to early autumn is a disaster for me. I lose a ton of weight every year... then gain it back during the rainy season!

Also, if no one wants to jump in on Nemo's story now, I will post another passage from what I have prepped. Feel free to jump in whenever you wish.
Jump
player, 81 posts
Tue 13 Jun 2017
at 03:40
  • msg #807

Re: Hello Subject My Old Friend

Let me make sure I'm appropriately caught up and I'll see about jumping in.
Scripts
GM, 318 posts
The King
of Comics Canon
Tue 20 Jun 2017
at 02:41
  • msg #808

Re: Hello Subject My Old Friend

I see Frank's new posting is up, and Jump and Nemo are continuing their tale. I like this and what I've read of those posts so far. I've posted a new advertisement on the RPOL boards. In honesty, I've been hesitating on that front for some time now. You're all fantastic players and I don't want to disrupt the friendly "ecosystem" we've been developing here. Still, I ultimately decided to do so because you've always adapted to new blood in the past and I wanted to see how the story will warp and grow with a few new faces.

If anyone objects, I can pull the ad. And just to finish off this update: how is everyone doing? Personally, I'm feeling better since I finished installing the AC (and no longer have to worry about dropping it out of my place's second-story window). I'm looking forward to hearing from everyone!
Meta
player, 240 posts
Tue 20 Jun 2017
at 05:53
  • msg #809

Re: Hello Subject My Old Friend

This isn't a complaint because I'm fine with our pace, but I feel like adding more players right now with delayed judging basically stopping several threads currently might be a mistake. I mean that's my take anyway. Adding more people won't make things pick up necessarily. Getting characters unstuck in battle canon judging might though.
Scripts
GM, 319 posts
The King
of Comics Canon
Tue 20 Jun 2017
at 11:28
  • msg #810

Re: Hello Subject My Old Friend

That's a very fair point, Meta. The pace has been bottlenecked by that to an extent. So that I can better perform my part, I do not know whether Boura is awaiting judgement or not; has everyone involved posted all that they want to?
Dieter Sievold
player, 306 posts
Tue 20 Jun 2017
at 12:12
  • msg #811

Re: Hello Subject My Old Friend

Yay! Cimmeria! Now, if only Dieter can remember what all that cryptic talk meant... Hmm, I wonder if that mission is still viable? Not totally sure.

Was the Mr. Green arc ever finalized Meta? I believe Cimmeria might be Two months behind the canon time.
Seven
player, 13 posts
Tue 20 Jun 2017
at 16:07
  • msg #812

Re: Hello Subject My Old Friend

I believe The Commander was going to post a part 2 to his non-canon, but he seems to be swamped with RL going-ons.

As for new faces, I have no objection. Im not exactly sure how many stories are held up currently, but it could possibly give stuck players a chance to get back into the swing of things.
Cimmeria
player, 63 posts
Wed 21 Jun 2017
at 21:51
  • msg #813

Re: Hello Subject My Old Friend

I probably am. D:

I think we were just talking about money. XD
Meta
player, 241 posts
Thu 22 Jun 2017
at 18:48
  • msg #814

Re: Hello Subject My Old Friend

In reply to Dieter Sievold (msg # 811):

Depends on what you mean by done wit that arc? Green is still alive but in a coma. It's been a week or so since that happened in-game I believe.
This message was last edited by the player at 18:49, Thu 22 June 2017.
Scripts
GM, 321 posts
The King
of Comics Canon
Sun 25 Jun 2017
at 13:04
  • msg #815

Re: Hello Subject My Old Friend

Please welcome new player Venerable, and his character Obdurate, into the game! His character, while difficult to injure, can be captured and is no more powerful than a normal man. As such, I feel that he could add some interesting elements to combat situations. I hope you enjoy yourself here, Venerable!
Scripts
GM, 322 posts
The King
of Comics Canon
Sun 25 Jun 2017
at 13:16
  • msg #816

Re: Hello Subject My Old Friend

Seven:
I believe The Commander was going to post a part 2 to his non-canon, but he seems to be swamped with RL going-ons.

As for new faces, I have no objection. Im not exactly sure how many stories are held up currently, but it could possibly give stuck players a chance to get back into the swing of things.

I see. Real life happens, as it is wont to do! Still, if there's anything I can do to help in Boura I'd like to do so.
Kane Isaiah Armani
player, 232 posts
Killed In Action
Sun 25 Jun 2017
at 15:25
  • msg #817

Re: Hello Subject My Old Friend

EEEEEEYYY! Good to see some new blood. I mean we've had several new players over the last few months, but I always like to see more.
Meta
player, 242 posts
Mon 26 Jun 2017
at 07:45
  • msg #818

Re: Hello Subject My Old Friend

Oh I didn't realize the prison thread was concluded. My bad!
Brianna Teresa Invictus
player, 88 posts
Ignore and dismiss me,
but fight me and I win.
Tue 27 Jun 2017
at 03:27
  • msg #819

Re: Hello Subject My Old Friend

In reply to Meta (msg # 818):

Wait, the prison thread is concluded? Where's the canon battle post, then?
Kane Isaiah Armani
player, 233 posts
Killed In Action
Tue 27 Jun 2017
at 22:23
  • msg #820

Re: Hello Subject My Old Friend

I think Meta means "ready to BE concluded."
Meta
player, 243 posts
Wed 28 Jun 2017
at 09:24
  • msg #821

Re: Hello Subject My Old Friend

 Well I didn't think Scripts forgot about that thread per se, but there is that possibility. I mean, I know that he's involved so he can't judge it, but that's still a bit of a hold up.

Whatever though, honestly I might just make a new character to play while we wait. I'm just enjoying the game is all and hunger for resolution. ^_^
This message was last edited by the player at 09:25, Wed 28 June 2017.
Scripts
GM, 323 posts
The King
of Comics Canon
Thu 29 Jun 2017
at 00:27
  • msg #822

Re: Hello Subject My Old Friend

I think they were referring to an earlier canon battle post, and I haven't forgotten about the prison battle. I've been in contact with Homer, who's judging the contest, and I can tell you he's actively working on it. I'm sorry things seem so held up lately. I'll be sure to get to your character profile quickly if you want to submit a new one and I can still work on the one battle and edit it based on The Commander's player's part two adds before I post it up.
Cimmeria
player, 64 posts
Thu 29 Jun 2017
at 02:00
  • msg #823

Re: Hello Subject My Old Friend

Cim is still trying to rescue Mr. Green. My other character Salome is wide open to insert somewhere. I'm just trying to find the right spot. I'm not sure if I've even used her yet.
Meta
player, 244 posts
Fri 30 Jun 2017
at 06:22
  • msg #824

Re: Hello Subject My Old Friend

Scripts: Thank you, sorry if I sounded like I was pressuring you. I really wasn't trying to do that. This is my favorite game on rpol!

Cim: You can feel free to jump into Seattle if you want. I'd love to see someone break into the building, it's the reason I made it. I hope it provides a fun scene to write. The first part of that thread describes the building in detail for reference. I had fun making it and trying to anticipate security,  I hope it's fun to write about for ya too.

By the way, hello Obdurate! Welcome!
This message was last edited by the player at 06:36, Fri 30 June 2017.
Seven
player, 14 posts
Fri 30 Jun 2017
at 08:48
  • msg #825

Re: Hello Subject My Old Friend

In reply to Meta (msg # 824):

I can't wait to have Seven bust into your HQ. I have it all planned out, I think you'll like what I have in store.
Meta
player, 245 posts
Fri 30 Jun 2017
at 20:36
  • msg #826

Re: Hello Subject My Old Friend

It would be really funny if you both meet up while breaking in. ;)
Cimmeria
player, 65 posts
Sat 1 Jul 2017
at 07:19
  • msg #827

Re: Hello Subject My Old Friend

I like the sounds of that as well.
Seven
player, 15 posts
Wed 5 Jul 2017
at 07:02
  • msg #828

Re: Hello Subject My Old Friend

It definitely would, but for now Seven is stuck in Boura until we wrap up the fight.

Thinking of bringing in another character to spice things up elsewhere, or I might try to put Prodigal Son somewhere interesting.
Scripts
GM, 326 posts
The King
of Comics Canon
Wed 5 Jul 2017
at 13:18
  • msg #829

Re: Hello Subject My Old Friend

Please welcome new player Arch, and his character, Shard, into the game. And Seven, I did enjoy the Prodigal Son character; I certainly wouldn't mind if he showed up somewhere in this game again. That said, I haven't and won't forget about my duty to Boura!

P.S. I like what you're doing in Seattle, Cim.
Kane Isaiah Armani
player, 234 posts
Killed In Action
Wed 5 Jul 2017
at 14:04
  • msg #830

Re: Hello Subject My Old Friend

What up Arch?
Shard
player, 1 post
Let's be clear...
Crystal clear.
Wed 5 Jul 2017
at 19:12
  • msg #831

Re: Hello Subject My Old Friend

Hey guys!  Still pretty fresh in the character creation process.  Slapping stuff together in terms of my in-game description and what not.  Shard is fine, or Arch, Archy (main handle is Archangel).

Looking forward to getting involved in the game!
Cimmeria
player, 67 posts
Thu 6 Jul 2017
at 00:12
  • msg #832

Re: Hello Subject My Old Friend

Hey Arch!

And thank you Scripts, though, I must admit, I got sloppy and rushed the second half of the post. >.<

I also can't get over how Dieter's portrait is of my *shudders* president.
This message was last edited by the player at 00:15, Thu 06 July 2017.
Dieter Sievold
player, 307 posts
Thu 6 Jul 2017
at 04:21
  • msg #833

Re: Hello Subject My Old Friend

He is one if my clones; proof that I am evil!
Obdurate
player, 2 posts
No, nothing will ever
leave a mark.
Thu 6 Jul 2017
at 05:56
  • msg #834

Re: Hello Subject My Old Friend

A clone? That explains the orange glow, but what caused the nerve damage?
Meta
player, 246 posts
Thu 6 Jul 2017
at 06:41
  • msg #835

Re: Hello Subject My Old Friend

Hey all! Welcome Arch and Obdurate!

Cim: I'll respond probably tomorrow to your post. Work has been crushing me the last couple weeks, but it's starting to slow down.
Cimmeria
player, 68 posts
Thu 6 Jul 2017
at 06:56
  • msg #836

Re: Hello Subject My Old Friend

No worries love.
Cimmeria
player, 69 posts
Wed 12 Jul 2017
at 04:18
  • msg #837

Re: Hello Subject My Old Friend

I swear I didn't disappear. . . again. . . A lot has been going on with work. Lost two residents. I'm just trying to figure out how Cim & Co. are going to tackle Meta's Tower.

Still trying to figure out where to stuff Salome in as well.
Kane Isaiah Armani
player, 235 posts
Killed In Action
Wed 12 Jul 2017
at 16:25
  • msg #838

Re: Hello Subject My Old Friend

There's a vacancy with Kane and the Red Scarves.
This message was last edited by the player at 16:25, Wed 12 July 2017.
Black Magic
GM, 177 posts
Thu 13 Jul 2017
at 21:37
  • msg #839

Re: Hello Subject My Old Friend

Hi one and all, just wanted to apologize for my recent absence and explain about it a bit;

So I had a history of laptops dying on me, they'd last about a year and that was it. I figured it was because I always bought cheaper refurbished ones, so back in Jan. of this year I decided to put out a lot of money on a brand new, name brand, fancy one. It was worse than any cheap one I've had to date...

So I get it, turn the thing on, it starts updating, and all's going good until it updates the BIOS and then it flashes some error too fast for me to read. I try to figure out what the problem is, but everything I check says all is good. But from then on, it crashes about once a day, sometimes twice. I look up the info from the reason given on the blue screen, try what's suggested to no effect, and then it gives me another reason the next time it goes down that as far as I can tell has nothing to do with the last message.

I keep trying to fix it, having no luck. It's an HP so I tried their website, only instead of a phone number or chat option they just link you to a do it yourself page. I go there and start searching for a description that matches my problem, and downloading drivers offered hoping to fix it finally. Interesting side note, most of the drivers I get off an actual HP site my compture tells me are older than what I already have.

Instead of getting better, my laptop starts crashing every several minutes. I tried watching a video and have five crashes in one half hour of the film. Then it loaded up really slowly and nothing on the screen worked when I clicked it, so I did a hard reboot only to have it tell me there was no hard drive. Then the computer siad there was one but there was a problem, and then there wasn't one again.

So I asked someone to go to the main HP site and get me the name of a place nearby I could take it, that would respect my warranty and charge HP instead of me. They found me a place, I went there July 3rd, and the woman at the front desk told me they only worked on business computers. Thankfully she felt sorry for me and went into the back to try and find me a number to call, then family matters prevented me from getting in touch with someone until yesterday. They had me do stuff to prove to them it was broken and finally agreed to send me a box, but are sending it to the wrong address. I told them this, but they said I'll have to wait two days and then tell them I didn't get it, because until then they already have an open trouble ticket with my name on it and it can't be changed. But if I don't get the box in the two days they give for them to reach their destination, then they can open a new trouble ticket and copy all my information while entering a new address.

So tomorrow is the earliest I can call and tell them I didn't get the box, then sit on the phone with them for probably an hour reconfirming all the other information if I don't get someone who can speak English better than the last guy. Then two more days for the second box to get to me, and probably a day or two to get the laptop packed up, forms filled out, then get it all to the post office. After that, I have no idea how long it'll take for them to get to it, fix the hard drive, then check it out to figure out why it kept crashing and fix that too.

So until then I'll sneak online whenever I can, but I won't have a solid, permanent means until my computer comes back. Thought I should let everyone know.:)
Brianna Teresa Invictus
player, 89 posts
Ignore and dismiss me,
but fight me and I win.
Thu 13 Jul 2017
at 23:33
  • msg #840

Re: Hello Subject My Old Friend

Yikes. Sorry you had to go through that, B.
Seven
player, 16 posts
Thu 13 Jul 2017
at 23:47
  • msg #841

Re: Hello Subject My Old Friend

Sounds rough, sorry to hear :(
Scripts
GM, 327 posts
The King
of Comics Canon
Fri 14 Jul 2017
at 03:39
  • msg #842

Whispered Words to the Wise

That sounds like a horrible, messy experience. I'm sorry you've been going through that, Homer.
Meta
player, 248 posts
Sat 15 Jul 2017
at 00:38
  • msg #843

Whispered Words to the Wise

Sorry about that Homer, that would stink big time. Hope you can resolve things quickly. I can sympathize, I got a Lenovo that came to me with a bad 8gb sticks of RAM. Not the fun experience you expect when you break open that box.
Obdurate
player, 4 posts
No, nothing will ever
leave a mark.
Sat 15 Jul 2017
at 01:55
  • msg #844

When the chips are down, and the drives crash, too.

Strangely, most of the laptops at work have had to be rolled back after a recent spate of windozer updates. For anyone with a laptop at home, this would be a dealbreaker.
Black Magic
GM, 179 posts
Sat 15 Jul 2017
at 09:46
  • msg #845

When the chips are down, and the drives crash, too.

Everyone, I am pleased to announce that the ITSDA Prison battle has officially been judged and the result made Canon. As always everyone did a marvelous job, yet I would like to give a shout out to Kane whom almost blew me away with his entry. Excellent work my friend, well done indeed!

This was not the post I had been working on, that is on my dead computer. However I thought it unfair to punish all of you whom had waited so patiently for my own technical issues. I apologize if I left any rough spots in there, I spent a couple of hours editing it and yet I never do seem to catch them all.

So now it is over, I hope everyone likes the result as rough as it might be, and again sorry for the wait.
Kane Isaiah Armani
player, 236 posts
Killed In Action
Sat 15 Jul 2017
at 15:21
  • msg #846

When the chips are down, and the drives crash, too.

Thank you, Magic, I assure you I'm equally blown away by the fact that so much of my post made it in. Hats off to Dieter and the Commander though, your sheer organization of all the assets your characters possess is mind-numbing.

On another note... The Red Scarves have work to do, and when I have more access to my computer, I will get right on that. For now, I'm under a strict schedule of limited writing time, so I'm going to get some personal projects done.

Ciao for now!
Black Magic
GM, 181 posts
Fri 21 Jul 2017
at 00:02
  • msg #847

Perplexing Population Ponderings

Hello one and all, I hope the hour finds you of good health and fortune.

I have recently been asked a question that intrigued me, so I thought I would put it to the community;

What is the current population of the IG world?

I know the RL one has a count of over seven billion currently, and our fictional reality takes place some years in the future from now.

The one whom voiced the query offered the possibility of ten billion, and I find myself comfortable within the range of that and twelve.

I would now like to open the floor to any other suggestions, comments, guesses, and discussion.:)
Obdurate
player, 6 posts
No, nothing will ever
leave a mark.
Fri 21 Jul 2017
at 00:22
  • msg #848

Perplexing Population Ponderings, et. al

Personally, I'm curious as to the distribution of the population, as well. Has communication technology advanced to the point that telecommuting is the norm? If this is the case have we had a great exodus from population centers and something of a 'suburban sprawl'?
It's just that I have this image in my head of endless lawns being mowed by an endless mob of pipe-smoking men in shorts and fishing hats.
Meta
player, 249 posts
Fri 21 Jul 2017
at 09:01
  • msg #849

Perplexing Population Ponderings, et. al

Some really interesting questions here, I like setting development and worldbuilding. When I first joined this game I didn't really notice anyone playing up the futuristic vibe much except for Deiter description of his men's equipment, which was pretty neat. Other than that, I've tried to push the envelope a bit but I think everyone is more or less playing as if it was modern day with a few upgrades.

I tend to think a little less in population, maybe closer to our current population at 8 or 9 million, the good guys are, after all, basically fighting a losing battle against absolute terrorists who can take out cities with enough effort.
Jet
player, 6 posts
Sat 22 Jul 2017
at 02:19
  • msg #850

Perplexing Population Ponderings, et. al

Wow! Jet was written really well in that post, now I just need to show up somewhere else!
Scripts
GM, 328 posts
The King
of Comics Canon
Mon 24 Jul 2017
at 01:54
  • msg #851

Perplexing Population Ponderings, et. al

Your suggestions have made me think about the world's population quite a bit, and here's what I think would make sense: The Gift of Power's world indeed features "suburban sprawl" and a massive, highly destructive ongoing war with combatants whose attacks can rival nuclear blasts. Putting it concretely, there is less secure, habitable, and peaceful space wherein regular people can live regular lives. However, thanks to suburban sprawl, the population is spread out more evenly across that "secured" space than ever before. Indeed, even the largest metropolises of "secured" spaces feature a far lower population density than we'd see today.

As for the number itself, I think that while the population has grown, the Namidians have taken many victims. Thus, the total has hovered around 10,200,000,000 for the past five years. Since the Gifted are roughly "one in a million," there are probably about 10,200 Gifted individuals in the world. How does all of this sound to all of you?
Kane Isaiah Armani
player, 237 posts
Killed In Action
Mon 24 Jul 2017
at 03:29
  • msg #852

Perplexing Population Ponderings, et. al

Terrifying and awesome! I'm cool with this!
Obdurate
player, 7 posts
No, nothing will ever
leave a mark.
Mon 24 Jul 2017
at 03:50
  • msg #853

Perplexing Population Ponderings, et. al

Yes! The lawn-mower mob lives!
Meta
player, 250 posts
Mon 24 Jul 2017
at 19:03
  • msg #854

Perplexing Population Ponderings, et. al

I like it, good compromise. It strikes me as terrifying as well, and well 10 billion people is also terrifying. It gives me the feeling that this is more of a dystopia than we have thought about before maybe.
Jet
player, 7 posts
Wed 26 Jul 2017
at 06:40
  • msg #855

Perplexing Population Ponderings, et. al

I have been considering Jet's place and would anyone be opposed to starting a thread set outside the USA? I was thinking Rio, Manila, Taipei, or Shanghai. I wanted to explore the order and government lresence outside the USA and its strong regulatory organizations. Each of the places above provides a coast and ocean to play in as well as some unique and interesting geopolitics to play with!

Otherwise, Jet was going to surface in California or Seattle. Anyone wanna write?
The Red Scarves
NPC, 17 posts
Wed 26 Jul 2017
at 14:32
  • msg #856

Perplexing Population Ponderings, et. al

The Seattle Branch eagerly awaits your arrival.
Meta
player, 251 posts
Thu 27 Jul 2017
at 05:39
  • msg #857

Perplexing Population Ponderings, et. al

Oh snap! A four-way fight in Seattle!
Dieter Sievold
player, 309 posts
Thu 27 Jul 2017
at 05:43
  • msg #858

Perplexing Population Ponderings, et. al

I am thinking of bringing Dieter back into action in Las Vegas actually.

Jet, maybe he should pop up in Seattle after all? Might be interesting. Hmmm... Little worried that Cim disappeared again though.
Meta
player, 252 posts
Thu 27 Jul 2017
at 08:10
  • msg #859

Perplexing Population Ponderings, et. al

Hopefully not, that looked like a challenging infiltration team!
Dieter Sievold
player, 310 posts
Thu 27 Jul 2017
at 09:00
  • msg #860

Perplexing Population Ponderings, et. al

Yes, I also want to tie up the Mr. Green story thread at this point. I might instigate an operation of my own if we don't hear from here soon.
Meta
player, 253 posts
Thu 27 Jul 2017
at 09:23
  • msg #861

Perplexing Population Ponderings, et. al

Can I just say Dieter, not to wax political, but you picked the best villain portrait possible. ^_^
Dieter Sievold
player, 312 posts
Thu 27 Jul 2017
at 09:34
  • msg #862

Perplexing Population Ponderings, et. al

Haha, I did pick it a long time ago though... May of 2015? This game is two years old plus now!?! I do find it has gained additional potency during its tenure though.
Scripts
GM, 329 posts
The King
of Comics Canon
Thu 27 Jul 2017
at 13:13
  • msg #863

Re: Perplexing Population Ponderings, et. al

Jet:
I have been considering Jet's place and would anyone be opposed to starting a thread set outside the USA? I was thinking Rio, Manila, Taipei, or Shanghai. I wanted to explore the order and government lresence outside the USA and its strong regulatory organizations. Each of the places above provides a coast and ocean to play in as well as some unique and interesting geopolitics to play with!

Otherwise, Jet was going to surface in California or Seattle. Anyone wanna write?

Shanghai caught my eye. I know we've discussed China's current situation in this world before, but I don't recall the details. What kind of scenario could we set up there?
Jet
player, 9 posts
Thu 27 Jul 2017
at 13:20
  • msg #864

Re: Perplexing Population Ponderings, et. al

Jet is in Seattle for now so we can discuss it and do something latter.

How would the Chinese respond to Gifted people? How about Hong Kong and Taiwan? Anyone have thoughts? Oh, and Tinet?
Obdurate
player, 9 posts
No, nothing will ever
leave a mark.
Thu 27 Jul 2017
at 13:26
  • msg #865

Re: Perplexing Population Ponderings, et. al

Would the Chinese have pursued their miniaturization program to the point that the air is filled with their microscopic countrymen?
It sounds interesting, but I think it's been done.
Meta
player, 254 posts
Fri 28 Jul 2017
at 08:05
  • msg #866

Re: Perplexing Population Ponderings, et. al

I think China would see high strategic value in the most dangerous Gifted, most governments would probably be constantly scrambling to find their own Nuclear Deterrents/Gifted.

What's a good term for the study of Gifted and their power mechanisms?
This message was last edited by the player at 08:14, Fri 28 July 2017.
Dieter Sievold
player, 313 posts
Fri 28 Jul 2017
at 08:25
  • msg #867

Re: Perplexing Population Ponderings, et. al

Term for the study, probably has been around long enough for a consistent terminology. It is probably still hotly debated though and there should be multiple terms.

China: maybe we should have a geopolitics discussion IC/OOC thread.
Obdurate
player, 10 posts
No, nothing will ever
leave a mark.
Sat 29 Jul 2017
at 00:43
  • msg #868

Re: Perplexing Population Ponderings, et. al

As a specific artifact orginally caused the 'event' that instigated the occurrence of The Gifted, there's likely to be a term for the study of the artifact, and the study of the 'event' is a branch of that study. In that vein, the study of The Gifted is likely to be seen as a branch of the study of the 'event'.
I propose artificiumistry as the study of the original device (perhaps itself a branch of archaeology). The event could be termed dissiliunt artificiumistry. The Gifted could then be termed quirerumessets and the study of The Gifted would be quirerumessetology.
Of course, I have a tendency to over-elaborate these things. Please pay no attention to the ravings of the old man in the raincoat*.


*It's not what you're thinking, my washer's broke down and this is all I have left.
Kane Isaiah Armani
player, 238 posts
Killed In Action
Sat 29 Jul 2017
at 03:27
  • msg #869

Re: Perplexing Population Ponderings, et. al

I'd stab at "Dorology," Doro being Greek for Gift of course.
Frank Jackson
NPC, 67 posts
Wrong Side of Heaven
Righteous Side of Hell
Sat 29 Jul 2017
at 14:48
  • msg #870

Re: Perplexing Population Ponderings, et. al

*Not knowing Greek, Frank mistakenly spends many hours in a hardware store staring at doors*
Obdurate
player, 11 posts
No, nothing will ever
leave a mark.
Sun 30 Jul 2017
at 00:02
  • msg #871

Re: Perplexing Population Ponderings, et. al

Dorology is Greek for the art of gifting. I'm not sure the term would stand up to dual usage. It's been awhile since I played any of those card games, but I don't think Dorology is up for duel usage, either.
Dieter Sievold
player, 314 posts
Sun 30 Jul 2017
at 04:54
  • msg #872

Re: Perplexing Population Ponderings, et. al

"-ology" s also a bit antiquated. Most new fields of study are called just that,"___ studies." So, it would make sense for universities and agencies to open departments of "Gifted Studies." It would almost guaranteed, in today's academic climate, to be an interdisciplinary field combining sociology, psychology, biology, and maybe even the Humanities? That's how it would probably occur at first. If a more distinct term rose from it, I am unsure what it would be.

But it takes decades to construct and accredit new fields whole-cloth: take as an example the development of Computer Science and related fields. There wouldn't be any professor of "Gifted Studies" just people from other fields who have written and published in the field. A few universities might try to roll out a Bachelor's Degree in the area to drum up publicity, a few research institutions would have teams dedicated to it of course (SA certainly does), but the is a developing field still, yeah?

Hmmm, that actually gives me an idea for a story arc. Hehe, one of the rare few people on Earth that could be considered an expert in Gifted Studies is up for grabs somewhere? Hmm, now, how to kick that off? I am going to come up with the idea and then run it past the GMs. It oughta be fun!
Brianna Teresa Invictus
player, 90 posts
Ignore and dismiss me,
but fight me and I win.
Tue 1 Aug 2017
at 00:42
  • msg #873

Re: Perplexing Population Ponderings, et. al

Does anybody else find it a little ironic that Gaultown is now at the bottom of all the Gift of Power threads?
Scripts
GM, 330 posts
The King
of Comics Canon
Tue 1 Aug 2017
at 02:17
  • msg #874

Re: Perplexing Population Ponderings, et. al

Dieter Sievold:
"-ology" s also a bit antiquated. Most new fields of study are called just that,"___ studies." So, it would make sense for universities and agencies to open departments of "Gifted Studies." It would almost guaranteed, in today's academic climate, to be an interdisciplinary field combining sociology, psychology, biology, and maybe even the Humanities? That's how it would probably occur at first. If a more distinct term rose from it, I am unsure what it would be.

But it takes decades to construct and accredit new fields whole-cloth: take as an example the development of Computer Science and related fields. There wouldn't be any professor of "Gifted Studies" just people from other fields who have written and published in the field. A few universities might try to roll out a Bachelor's Degree in the area to drum up publicity, a few research institutions would have teams dedicated to it of course (SA certainly does), but the is a developing field still, yeah?

Hmmm, that actually gives me an idea for a story arc. Hehe, one of the rare few people on Earth that could be considered an expert in Gifted Studies is up for grabs somewhere? Hmm, now, how to kick that off? I am going to come up with the idea and then run it past the GMs. It oughta be fun!



I'll look forward to your idea! As for you question, Argent, it is definitely an odd sight. One of (if not the) biggest, baddest fight is the most distant from us. Perhaps the thread is just laying dormant after the huge events that took place there, though.

P.S. Argent, I feel like I've neglected working on getting your characters involved in the game for a while. I'm sorry about that. How can I help, if I can?

Gifted studies sounds reasonable to me, though I freely admit I thought Dorology sounded really cool. I like Meta's suggestion that governments are gathering/stockpiling Gifted fighters. The ITSDA and the more directly-controlled UN group are still the main organizations through which the world's governments project Gifted power across the globe, but it always pays to have a little extra leverage in your back pocket. Thus, each and every nation probably has at least a few squadrons of Gifted soldiers ready and waiting.
Brianna Teresa Invictus
player, 91 posts
Ignore and dismiss me,
but fight me and I win.
Tue 1 Aug 2017
at 18:44
  • msg #875

Re: Perplexing Population Ponderings, et. al

In reply to Scripts (msg # 874):

Actually, my main problem has been time management. IRL stuff has been getting in my way for the past few months; house-work, a summer course, course selections, job hunting, etc. I've written up most of a post where Brianna is flown to the prison in Maine, only to find a small fleet of warships cleaning up what's left of it in the water. If you could run an NPC, like the admiral in charge of the cleanup, that'd help. I'm also concerned about what I could do when Brianna gets to the Hague, but that may be a long way down the line.

As for my other character...I think trouble's going to come to him sooner than you can make it. He'll be fine.
Black Magic
GM, 182 posts
Wed 2 Aug 2017
at 03:56
  • msg #876

Re: Perplexing Population Ponderings, et. al

quote:
If you could run an NPC, like the admiral in charge of the cleanup, that'd help.


She is there now, anything else you require?
Meta
player, 256 posts
Wed 2 Aug 2017
at 08:21
  • msg #877

Re: Perplexing Population Ponderings, et. al

 I like everyone's ideas too, and I have to admit, getting a Doctorate in 'Biodorology', sounds pretty cool, or Dorological Physics. Gifted Studies is a really good catchall term though, so it should probably be the preferred choice of descriptors. Though Quantum-Dorology might have to be brought up somewhere just for kicks. ^_^
Frank Jackson
NPC, 69 posts
Wrong Side of Heaven
Righteous Side of Hell
Wed 2 Aug 2017
at 09:11
  • msg #878

Re: Perplexing Population Ponderings, et. al

Everyone who refused to laugh at my doors joke will now lose all Gifts, perks of being a co-GM NPC.:P
Craft
player, 4 posts
Wed 2 Aug 2017
at 09:21
  • msg #879

Re: Perplexing Population Ponderings, et. al

Ahahahahahahaha!
Brianna Teresa Invictus
player, 92 posts
Ignore and dismiss me,
but fight me and I win.
Thu 3 Aug 2017
at 06:19
  • msg #880

Re: Perplexing Population Ponderings, et. al

In reply to Black Magic (msg # 876):

Nothing as of yet, but thanks. I'll have my post finished in less than 24 hours.

UPDATE: I swear if I ever accurately predict when I'll be able to make a post, then you should check to make sure the sky isn't falling.
This message was last edited by the player at 21:29, Sat 05 Aug 2017.
Jump
player, 88 posts
Thu 10 Aug 2017
at 13:13
  • msg #881

Re: Perplexing Population Ponderings, et. al

So out of curiosity, what does everyone here believe happens when two solid objects very suddenly intersect each other? (Aka, something is teleported into something else, whether that be a living thing or not?)

I always imagined that one or both things would end up exploding in some fashion or another. If a block of Iron were suddenly intersecting a stone wall, according to the physical laws that I'm aware of, at least, they wouldn't stay stable. The chances that atoms weren't placed on top of, inside of, or intersecting each other are extremely slim, especially when it comes to dense objects like stone and iron. And atomscan't be that close to each other. The magnetic forces that maintain their stability would 1. Rip each other apart or 2. Throw each atom away from the other at extreme velocities. Or both. Or more. Whether that constitutes an actual explosion or simply both materials crack or break however they normally do is beyond me.
This message was last edited by the player at 13:17, Thu 10 Aug 2017.
Kane Isaiah Armani
player, 239 posts
Killed In Action
Thu 10 Aug 2017
at 17:43
  • msg #882

Re: Perplexing Population Ponderings, et. al

Well, I would imagine one of two things:

A. The materials become intermingled, e.g. the iron and stone would form a sort of checkered pattern of molecules.

or B. assuming that some of the air around the teleported object is taken with then (because they aren't being warped out of a vacuum) the stuff being teleported into would explode, leaving the teleported object where it was sent, but with a big, irregular hole around it.
This message was last edited by the player at 17:43, Thu 10 Aug 2017.
Scripts
GM, 331 posts
The King
of Comics Canon
Fri 11 Aug 2017
at 03:23
  • msg #883

Re: Perplexing Population Ponderings, et. al

Jump:
So out of curiosity, what does everyone here believe happens when two solid objects very suddenly intersect each other? (Aka, something is teleported into something else, whether that be a living thing or not?)

I always imagined that one or both things would end up exploding in some fashion or another. If a block of Iron were suddenly intersecting a stone wall, according to the physical laws that I'm aware of, at least, they wouldn't stay stable. The chances that atoms weren't placed on top of, inside of, or intersecting each other are extremely slim, especially when it comes to dense objects like stone and iron. And atomscan't be that close to each other. The magnetic forces that maintain their stability would 1. Rip each other apart or 2. Throw each atom away from the other at extreme velocities. Or both. Or more. Whether that constitutes an actual explosion or simply both materials crack or break however they normally do is beyond me.

That's an intriguing scientific question and I honestly don't know how you'd even test it or look up a hypothesis. It is truly beyond me; physics is my worst science. That said, I believe I heard that the space between atoms, even in the densest matter, is huge when compared to the space occupied by said atoms. So my guess is, if I'm right about that, that the instability might not be super-catastrophic. I can see how it could cause all kinds of destruction and all kinds of pain for Jump, though.

P.S. I just remembered Jump teleported The Commander's hand into a computer panel during the battle of Gaultown. I don't think that fact has to have any impact on what you decide on being the standard effect of an "intercepted" teleportation. I just think it provides one example of one more thing you could do as you explore this cool facet of your Gifted character's ability.
Obdurate
player, 14 posts
No, nothing will ever
leave a mark.
Fri 11 Aug 2017
at 04:45
  • msg #884

Perplexing Physics Ponderings

The space between atomic building blocks is immense, but most of the space is between the nucleus and the orbiting electrons. The nucleus of any given atom could be considered a single object in this case. So the chances of one of them, say an iron atom, occupying the same space as another nuclei is very small. Let's arbitrarily say one in a trillion (1:1,000,000,000,000). SO, how many nuclei would there be in, oh, a one liter block of iron? Avogadro's hypothesis indicates approximately 45000000000000000000000000. So how many nuclei would interfere with other nuclei? Approximately 45000000000000.
So, mashing two blocks of iron into a single spot converts a trillionth of the iron to... tellurium. However, because the rest of the iron atoms are now shoved too close together and Coulomb's Law indicates they will repel each other with the same force that held the iron in solid form to begin with. Teleport two one liter volumes of iron into the same spot and both volumes liquefy, mix, and spurt one liter into the surrounding area.
Black Magic
GM, 183 posts
Fri 11 Aug 2017
at 09:22
  • msg #885

Perplexing Physics Ponderings

Hello everyone, I just wanted to let one and all know that I have to head out of town around the 16th, and will most likely not be getting back any sooner than the 22nd of this month. My guess is I will not have Internet available during this time, however if I do i will sneak over here if at all possible.
Ma Nature
player, 110 posts
Sun 20 Aug 2017
at 15:37
  • msg #886

Perplexing Physics Ponderings

Ok folks, I have been here, though silent -- weird, right?  But I will be taking about a two or three week sabbatical to allow the doc to make me into a bionic woman by replacing my stupid him with some titanium and kevlar.  Bad news is that the doc says that I cannot have the worthless bone to take home and beat the holy blue hell out of, but alas...

I will be off (more than usual) for about three weeks or so and will holler at y;all when I get back.

Peace and roses,
Ma
This message was last edited by the player at 15:42, Sun 20 Aug 2017.
Scripts
GM, 332 posts
The King
of Comics Canon
Tue 22 Aug 2017
at 02:40
  • msg #887

Perplexing Physics Ponderings

I'll miss both of you (though Homer may be back by the time he reads this)! Can I get a brief roll call?
Dieter Sievold
player, 315 posts
Tue 22 Aug 2017
at 03:26
  • msg #888

Perplexing Physics Ponderings

All my characters are here even if I am busy with various things!
Black Magic
GM, 184 posts
Tue 22 Aug 2017
at 04:01
  • msg #889

Perplexing Physics Ponderings

Ma Nature went in for an operation today, everything went fine and she's resting comfortably in a hospital room.:)
Seven
player, 17 posts
Tue 22 Aug 2017
at 04:04
  • msg #890

Perplexing Physics Ponderings

All here, just waiting on the Boura thread!
Obdurate
player, 15 posts
No, nothing will ever
leave a mark.
Tue 22 Aug 2017
at 04:21
  • msg #891

Throwing a roll

Obdurate is as here as he usually is.
Meta
player, 257 posts
Tue 22 Aug 2017
at 10:40
  • msg #892

Re: Perplexing Physics Ponderings

Seven:
All here, just waiting on the Boura thread!

Agreed!
Kane Isaiah Armani
player, 240 posts
Killed In Action
Tue 22 Aug 2017
at 18:52
  • msg #893

Re: Perplexing Physics Ponderings

Present, sorta. Working on a lot of different projects at the moment. Are we still on for Seattle with Jet and the Scarves?
Black Magic
GM, 186 posts
Tue 22 Aug 2017
at 18:59
  • msg #894

Re: Perplexing Physics Ponderings

In reply to Kane Isaiah Armani (msg # 893):

Is it just me, or does that sound like a sports event to anyone else?

"The Jets and Scraves, battling for the championship this weekend! Reserve your tickets now!"
Kane Isaiah Armani
player, 241 posts
Killed In Action
Tue 22 Aug 2017
at 22:38
  • msg #895

Re: Perplexing Physics Ponderings

Pffhahaha! Alright that made me laugh. Well done, sir.
Black Magic
GM, 187 posts
Tue 22 Aug 2017
at 22:45
  • msg #896

Re: Perplexing Physics Ponderings

*bows*
Obdurate
player, 16 posts
No, nothing will ever
leave a mark.
Wed 23 Aug 2017
at 00:22
  • msg #897

Re: Perplexing Physics Ponderings

I just figured it was one of those leftover grunge bands. Jet and the Scarves pushing their new album 'Still On for Seattle'.
Kane Isaiah Armani
player, 242 posts
Killed In Action
Wed 23 Aug 2017
at 03:23
  • msg #898

Re: Perplexing Physics Ponderings

PFFFFFFFFFF

I can't, that took me off-guard. I mean, stick to your day jobs, but DAMN.
Jump
player, 89 posts
Wed 23 Aug 2017
at 16:40
  • msg #899

Re: Perplexing Physics Ponderings

I am also present
Lee McDouglas
player, 82 posts
Wed 23 Aug 2017
at 20:20
  • msg #900

Re: Perplexing Physics Ponderings

Im not dead
Lee McDouglas
player, 83 posts
Thu 24 Aug 2017
at 04:16
  • msg #901

Re: Perplexing Physics Ponderings

So a few things.... to start off I was told taking about things that there was this problem trying to figure out power canseling ablilities and things had gone like majority rule so I though I would trow my two cents it.

Not trying to create lore how ever it works what ever it is that gives the powers there are are few ways the power could work and my veiws on it and how it should work:


    1
  • The power targets the gifteds abilities and shuts them down.
  • This would indicate that the power some how locks into the sorce of the power and over powers it some how....   this is a bit ..  ehhh  it messes with things and starts pissing contests and just is a bad thing generally all around as it implies there power is more powerfull than the other persons power if they can do this and still do other powers.
  • How this wold work in any of my games is it would only work for a VERY short time (like a single round) and likely only affect one person or a small number, and if it affected more than one couldn't be spammed on them. Possibility required them to concentrate on the individual they are shutting down or was some device that could be broken or removed. Most likely unless they where NPCs or very powerful using this would shut down any other abilities they had while in use as they are using there power to over power the others powers so they can't use there powers... there in use currently.

    2
  • This power dose something that 'shuts off' the powers.
  • This kinda indicates it sends out a singnal or radiaction or the like so for one it's going to have an affective range that is much shorter than the other method, and two it's going to affect EVERYONE in that area....   also they are not going to have any other power unless they do not work when this power is in affect, this would be a totally different kind of power.   Perhapse maybe if there a diffrent kind of gifted it wouldn't affect them or it would have a diffrent affect... idk.. maybe they are a diffrent kind themselves...


    3
  • There power shorts out powers
  • This goes into the same area as one but it wouldn't last very long relay or it would just make there powers act weird, not the way they intend them to.


    All in all in EVERYTHING the ability to cancel out others powers follows a few rules:
    A - it ether reserved to an NPC that is VERY powerful and can only target one person at a time.
    B - makes EVERYONE powerless....
    C - has some NASTY NASTY drawbacks

Lee McDouglas
player, 84 posts
Thu 24 Aug 2017
at 04:35
  • msg #902

Re: Perplexing Physics Ponderings

Now on to what I want to talk about.....   when I first joined I talked over things with scrips but have come to find out that the things have gone to a comunity thing now..


Orginaly things where set up that Lee had a fragment of the ring in his head and it was active and funtioning with nanites in his body.

Now if that is not ok with everyone I can just say that the ring fragment is not funtioning and all that is going on is coming 100% from the nanites... the nanites have nothing to do with the prossess that created the gifted just the base funtions of the ring (like maintance funtions?) and they are the sorce of all the things that have happened and the char story.... not the functional ring fragment.  (i should add it's near microscopic)




Also we talked about the aliens language so for the stance of my story I though I would get canon the facts about the aliens language.

I was going for hyper complex.

Something like Japanese where a single character could be a letter that is part of a word, or it could be a word in and of itself.

As well each and every character of the language is made up of two characters kinda like hexadecimal code only instead of 16 chars in two posisions it would be more like 25 in 3 or 16 in 4

this is in computer coding.... in wrighting it's 3/4 markings in one symbol

Each one is it's own word in the language or can be used to spell out a word.

Standard language would have a fair number making up the spelling system while to the aliens they would hardly ever use the individual wording of the system anymore like in japan, however unlike the Japanese the individual wording would be used by there computers to save space as each word only takes up 3/4 char that way..... how ever it makes translation .... well... more than a pain ..... way way more....



Black magic also had the idea that maybe some lanagues on earth are based off what people remember of the lanaguage, because maybe the first ring isn't the first ring and mythical creatures in the past where just people and animals messed around with by the aliens or the aliens themselves.  (ANCIENT ALIENS CONFIRMED!)
This message was last edited by the player at 04:39, Thu 24 Aug 2017.
Meta
player, 258 posts
Mon 28 Aug 2017
at 04:09
  • msg #903

Re: Perplexing Physics Ponderings

 I think the tech that Meta is working which negates powers to some degree has been decided on. It's a radiation field which affects the power's origins. Non-physical powers seem to be affected immediately, shutting them off while in range of the radiation field. The longer one is under the effects, the more it affects physical Gifts, ie: the Hulk wouldn't be effected immediately, though he might note a sapping of strength still or tired quicker.

 No one else has the Gift to negate powers as I understand it, though your ideas were very well thought out.

 I like your Ring fragment idea, as I understand it, not much has changed. There's still nanites(as ruled upon by Scripts). We had a super-genius character that recreated an artificial human-made ring while you were gone, but it was abruptly destroyed and no one knows where it is.

 So your concept doesn't bother me at all. I say the more fun the merrier. I like the idea of aliens visiting previously and as I understand it, ring aliens have always been apart of the universe.
Obdurate
player, 17 posts
No, nothing will ever
leave a mark.
Mon 28 Aug 2017
at 05:51
  • msg #904

Re: Perplexing Physics Ponderings

Ok. So if the negation power is pn and the target power is pt. What I'm seeing is that pn is effected through radiation impinging upon the source of the pt it intends to turn off. However, in the case of certain individuals the source of pt is displaced in such a way that this impinging radiation might need to traverse space, time, and other dimensions or there would be incidents of immunity.
Meta
player, 259 posts
Tue 29 Aug 2017
at 09:44
  • msg #905

Re: Perplexing Physics Ponderings

 If I'm reading you right, that's it precisely. ^_^

 Basically, if your gift is physical, ie: claws, cat eyes, body armor, super strength, etc. It takes a while for your ability to disappear. Otherwise it's instant.

Edit: took out some nonsensical phone autocorrect words and replaced them with "your". ^_^
This message was last edited by the player at 02:08, Thu 31 Aug 2017.
Ma Nature
player, 111 posts
Fri 15 Sep 2017
at 15:44
  • msg #906

Re: Perplexing Physics Ponderings

Hop, hop Hurray!  Ok, I am not hopping yet, But I am heading that direction.  My sister is a PTA at the rehab center  I was sent to; she says,

"I cannot do your therapy since we are related."

My response?

"Thank God!"

I knew that it would take hard work, but I did not need to be nagged while doing it!

Thanks Scrips for missing me!  Well, honey I am home!

Peace and roses,
Ma

PS - thanks for giving an update BM!
Scripts
GM, 334 posts
The King
of Comics Canon
Wed 4 Oct 2017
at 03:47
  • msg #907

Re: Perplexing Physics Ponderings

October already? Well, yours truly just dropped his latest umm... album in the Boura thread. And it is, in my opinion, at least reasonably hot fire. I apologize for the lack of communication lately; Homer and I have been working on something related to the game, but I really do need to keep everyone up to date.

So how do you all like the result of the Boura thread? If any of you have questions, comments, concerns, or disputes, feel free to address them either here or to me via PM. I will be reading and listening to them carefully!
Seven
player, 18 posts
Wed 4 Oct 2017
at 03:49
  • msg #908

Re: Perplexing Physics Ponderings

Looks great, excited to get back into things.

Seven is probably gonna hit Meta at his HQ whenever he gets back.
Scripts
GM, 335 posts
The King
of Comics Canon
Wed 4 Oct 2017
at 03:54
  • msg #909

Re: Perplexing Physics Ponderings

While Meta's was the basis for the ending, I absolutely had to use pieces from each of your posts. There tended to be a bit of agreement regarding what was going to happen in each piece, so they fit together nicely. On top of that, all of you had great ideas for incredible twists and turns in the battle inserted into your posts. It was difficult to shave the combination down into a coherent narrative, honestly. But I hope it came out well!
Meta
player, 260 posts
Wed 11 Oct 2017
at 03:52
  • msg #910

Re: Perplexing Physics Ponderings

I think it looks great, thanks Scripts! That was a fun battle to write so I've been chomping at the bit in anticipation over the last few months. I'm glad you left some threads open there for Seven and Commander too, I'm happy some resolution was able to happen there though. Try as I might, I just can't find the extra effort to put into developing another character.

My life is getting more complicated though, which is why no one has heard from me much this past few months. My wife and I had our first baby in July, which was about two months before he was due. Baby's totally fine now but he's needed a lot of extra care and attention over on time newborns, which has frankly absorbed most of my free time. This is one of the last games I still play on RPoL though, so that makes it easier to focus on now that things are starting to resemble 'normal' for our house.

So in other words, great timing on getting this resolution. ^_^
Seven
player, 19 posts
Wed 11 Oct 2017
at 16:33
  • msg #911

Re: Perplexing Physics Ponderings

In reply to Meta (msg # 910):

Congrats to you guys, Meta. Glad to have you back.
Meta
player, 261 posts
Wed 11 Oct 2017
at 19:54
  • msg #912

Re: Perplexing Physics Ponderings

Thanks, now perhaps we can get these threads moving! I'm not sure what to do about the headquarters though, Brian and the team go back now it will change the whole dynamic of the current events in that thread...and maybe mess them up too for people who might be waiting. Unless you want to get into another pitched battle immediately Seven?

Any thoughts on where to go next then?



So I don't double post...

Anyone else think that Kane becoming a good guy, ala Deadpool, would be a really terrific story arc? What would you say to that Kane?
This message was last edited by the player at 03:55, Thu 12 Oct 2017.
Kane Isaiah Armani
player, 243 posts
Killed In Action
Thu 12 Oct 2017
at 21:16
  • msg #913

Re: Perplexing Physics Ponderings

Hm.

HMM.

HMMMMM.


Argent and I have discussed the possibility of something similar. But it will require that Kane meet/fight Angel a few times so that they become familiar with each other in combat. Also, it can't really happen while I'm doing the Red Scarves arc, so we'll have to have that wind to a close first.
This message was last edited by the player at 21:26, Thu 12 Oct 2017.
Brianna Teresa Invictus
player, 103 posts
Ignore and dismiss me,
but fight me and I win.
Fri 13 Oct 2017
at 01:54
  • msg #914

Re: Perplexing Physics Ponderings

In reply to Meta (msg # 912):

What Kane said. XD
Meta
player, 262 posts
Fri 13 Oct 2017
at 06:01
  • msg #915

Re: Perplexing Physics Ponderings

That would be righteous!
The Red Scarves
NPC, 19 posts
Tue 17 Oct 2017
at 23:27
  • msg #916

Re: Perplexing Physics Ponderings

Meanwhile, JET do you want to jump into a fight with the Red Scarves Seattle branch, or did you want to build things up a bit more?
Meta
player, 263 posts
Wed 1 Nov 2017
at 05:44
  • msg #917

Re: Perplexing Palanese Ponderings


Happy Halloween everyone!
Brianna Teresa Invictus
player, 104 posts
Ignore and dismiss me,
but fight me and I win.
Wed 1 Nov 2017
at 15:51
  • msg #918

Re: Perplexing Palanese Ponderings

In reply to Meta (msg # 917):

Happy Halloween indeed. I've been working on some art for the Deep One to celebrate.
Kane Isaiah Armani
player, 244 posts
Killed In Action
Wed 1 Nov 2017
at 15:52
  • msg #919

Re: Perplexing Palanese Ponderings

Heh. Spent it playing Overwatch and doing homework, not in that order. Happy Halloween indeed.
Meta
player, 264 posts
Thu 2 Nov 2017
at 05:02
  • msg #920

Re: Perplexing Palanese Ponderings

In reply to Kane Isaiah Armani (msg # 919):

Depends on how much homework or how little Overwatch was played? I'm a casual pubg player myself. ^_^
Kane Isaiah Armani
player, 245 posts
Killed In Action
Thu 2 Nov 2017
at 16:15
  • msg #921

Re: Perplexing Palanese Ponderings

Ohh, PUBG looks dope as hell, but I kind of want to form a squad with my brothers and stream our games and also I don't have a job.
Scripts
GM, 336 posts
The King
of Comics Canon
Wed 8 Nov 2017
at 04:51
  • msg #922

Re: Perplexing Palanese Ponderings

Happy week after Halloween, everyone. I'm not too current on video games; I've been playing a little Dishonored 2 and Evil Genius lately. I'd love to see some art of the Deep One, if and when you'd like to show it off.
Obdurate
player, 19 posts
No, nothing will ever
leave a mark.
Wed 8 Nov 2017
at 05:08
  • msg #923

Re: Perplexing Palanese Ponderings

I've been doing retro, finished Neverwinter Nights and got halfway through Shadows of Undrentide. Plus a bud hooked me up with the new Red Dwarf episodes, that took some time.
Meta
player, 265 posts
Wed 8 Nov 2017
at 05:55
  • msg #924

Re: Perplexing Palanese Ponderings

When I'm not playing other games lately I've been playing kerbal space program. It's the first game that made me want to learn a whole science branch so I can play better.   ^_^"

I would live to see some Deep One art too! I'm a fool for Lovecraftian stuff!
Kane Isaiah Armani
player, 246 posts
Killed In Action
Thu 9 Nov 2017
at 00:52
  • msg #925

Re: Perplexing Palanese Ponderings

I feel like it goes without saying, but The Gift of Power could be a great T.V. show. The only question is... Live-action, or Animated?
Meta
player, 266 posts
Thu 9 Nov 2017
at 03:49
  • msg #926

Re: Perplexing Palanese Ponderings

 It seems too cheap to make it an animated show, in my opinion. I think it could be pulled off kinda like the Flash tv show. They do nice work I on that one.
This message was last edited by the player at 10:33, Thu 09 Nov 2017.
Kane Isaiah Armani
player, 247 posts
Killed In Action
Thu 9 Nov 2017
at 15:53
  • msg #927

Re: Perplexing Palanese Ponderings

I mean we have some sickos on here. Animated, we'd have to be Adult Swim material at the least.
Brianna Teresa Invictus
player, 106 posts
Ignore and dismiss me,
but fight me and I win.
Fri 10 Nov 2017
at 17:39
  • msg #928

Re: Perplexing Palanese Ponderings

Kane Isaiah Armani:
I mean we have some sickos on here.


Yeah, we sure do...


Kane Isaiah Armani
player, 248 posts
Killed In Action
Fri 10 Nov 2017
at 23:47
  • msg #929

Re: Perplexing Palanese Ponderings

In reply to Brianna Teresa Invictus (msg # 928):

Only if you ask me nicely~
Jump
player, 90 posts
Mon 13 Nov 2017
at 00:47
  • msg #930

Re: Perplexing Palanese Ponderings

There are a lot of characters as well, and might be a bit confusing to turn into any kind of TV Show. Unless each 'series' focused only on a single set of characters, with minor drop-ins from others.
Kane Isaiah Armani
player, 249 posts
Killed In Action
Wed 15 Nov 2017
at 12:30
  • msg #931

Re: Perplexing Palanese Ponderings

In reply to Jump (msg # 930):

More confusing than Game of Thrones or The Walking Dead? I don't know...
Meta
player, 267 posts
Wed 15 Nov 2017
at 21:01
  • msg #932

Re: Perplexing Palanese Ponderings

I think it would play like an episode of Buffy, where Kane is the dramatic male lead and messes some one up every week then it's up to the rest of us to teach him the error of his ways. Also, although the conclusion would be a satisfying battle against mostly inconsequential baddies, we wouldn't really be sure if any one learned anything useful. ^_^

Either that or like Hannibal...
The Red Scarves
NPC, 20 posts
Fri 8 Dec 2017
at 14:57
  • msg #933

Re: Perplexing Palanese Ponderings

Is Jet still with us? I'm wondering if we're going to jump into a fight in Seattle. Who's Jet's player?
Obdurate
player, 20 posts
No, nothing will ever
leave a mark.
Sat 9 Dec 2017
at 06:16
  • msg #934

Re: Perplexing Palanese Ponderings

It really doesn't matter. Just consider the recent 'handling' of source material by either a network or a movie studio; once either entity got hold of these stories the final product would have only a passing resemblance to anything here.
Meta
player, 268 posts
Sat 9 Dec 2017
at 08:03
  • msg #935

Re: Perplexing Palanese Ponderings

I agree Obdurate, by the way,  are you looking to tangle with other PCs by chance?

I think Jet's player is the Commander, so unsure of his current status right now.
Obdurate
player, 21 posts
No, nothing will ever
leave a mark.
Sun 10 Dec 2017
at 05:48
  • msg #936

Re: Perplexing Palanese Ponderings

I've been lazing along, trying to build something meaningful around the midwest portion of the big muddy. Entanglements, like other quantum phenomena, are mostly out of my control.
Meta
player, 269 posts
Sat 23 Dec 2017
at 20:34
  • msg #937

Re: Perplexing Palanese Ponderings

Gotcha, well as they sometimes say, "ask and ye shall receive."

At any rate, I'll be getting a post into Toronto pretty soon, sorry for the holdup on my end.
Black Magic
GM, 193 posts
Sat 23 Dec 2017
at 21:29
  • msg #938

Re: Perplexing Palanese Ponderings

I would like to take a moment and wish those whom celebrate holidays at this time of year to have happy ones, and to all else good health and fortune in general.:)
Kane Isaiah Armani
player, 250 posts
Killed In Action
Sun 24 Dec 2017
at 02:05
  • msg #939

Re: Perplexing Palanese Ponderings

Merry Christmas, folks! This year, I'm giving you all the gift of my absence! I'll be chilling overseas for the break!

In-character, that's not the least bit true, on account of it isn't wintertime, and out of character I'm still stuck in miserable little Bumfruck, Quebec*

*Not my actual location, or an actual location for that matter.
Scripts
GM, 337 posts
The King
of Comics Canon
Mon 1 Jan 2018
at 04:44
  • msg #940

Re: Perplexing Palanese Ponderings

Happy belated Christmas and New Year’s Celebratoon, everyone! I really do appreciate you all. May this year bring you all the joy, knowledge, creativity, and superhero action you could ever desire!
Ma Nature
player, 112 posts
Mon 8 Jan 2018
at 19:28
  • msg #941

Re: Perplexing Palanese Ponderings

In reply to Black Magic (msg # 938):

Dear Black Magic:

Much thanks for the refreshing lack of ethnocentricity in your holiday greetings!  Being myself, I tend to go the long way around --

Merry Christmas

Yippy Yule

Happy Chaunika
(mispelled most likely)

Quality Kwanza

and any other midWinter holidays  blessed be the day for you.

Peace and roses,
Ma
Meta
player, 271 posts
Fri 12 Jan 2018
at 06:08
  • msg #942

Re: Perplexing Palanese Ponderings

....and a happy new year!
The Red Scarves
NPC, 21 posts
Tue 6 Feb 2018
at 21:29
  • msg #943

Re: Perplexing Palanese Ponderings

So, who here would like to tangle with some Scarves? Some small-time good-guys looking for a good time? Anyone, anyone at all?
Jump
player, 91 posts
Wed 7 Feb 2018
at 13:08
  • msg #944

Re: Perplexing Palanese Ponderings

I guess I'm not doing anything right now. I have no idea what happened to the guy I was posting with in Chicago, but it's been a while, so I'm going to assume that's done.
Jump
player, 92 posts
Thu 8 Feb 2018
at 22:40
  • msg #945

Re: Perplexing Palanese Ponderings

I however have no idea who or where the Red Scarves are, so that might help.
The Red Scarves
NPC, 22 posts
Thu 8 Feb 2018
at 23:59
  • msg #946

Re: Perplexing Palanese Ponderings

Well, they're a gang of semi-Gifted troublemakers with a sort of hive-mind connection. And they can be found in NY, Seattle, Chicago, Detroit, and Vegas as of right now, but they may spread to other areas in due time.
Brianna Teresa Invictus
player, 108 posts
Ignore and dismiss me,
but fight me and I win.
Thu 15 Feb 2018
at 19:51
  • msg #947

Re: Perplexing Palanese Ponderings

I have been gone far too long from this with nothing to show for it, and mark my words, that is going to change.
Black Magic
GM, 194 posts
Fri 16 Feb 2018
at 01:15
  • msg #948

Re: Perplexing Palanese Ponderings

Welcome back! I should have a response for you IG by tomorrow, at the latest.:)
Brianna Teresa Invictus
player, 109 posts
Ignore and dismiss me,
but fight me and I win.
Fri 16 Feb 2018
at 17:52
  • msg #949

Re: Perplexing Palanese Ponderings

Thanks. I'm assuming you'll run this girl as an NPC, or is that wrong?
Black Magic
GM, 195 posts
Fri 16 Feb 2018
at 23:31
  • msg #950

Re: Perplexing Palanese Ponderings

My current plans are indeed to run her as a NPC, and of course if that changes I will let you know post haste.:)
Meta
player, 280 posts
Mon 5 Mar 2018
at 09:43
  • msg #951

Re: Perplexing Palanese Ponderings

Welcome back Deep One! I was wondering if I was ever going to get a chance to recruit you!?
The Deep One
player, 10 posts
Sweet Dreams.
Can I have them?
Tue 6 Mar 2018
at 17:50
  • msg #952

Re: Perplexing Palanese Ponderings

*Gurgle*
Black Magic
GM, 196 posts
Wed 7 Mar 2018
at 20:29
  • msg #953

Re: Perplexing Palanese Ponderings

Welcome back, Deep One!:)
Kane Isaiah Armani
player, 251 posts
Killed In Action
Tue 29 May 2018
at 02:50
  • msg #954

Re: Perplexing Palanese Ponderings

OOF. How's everyone doing over here? Been a while.
Kane Isaiah Armani
player, 252 posts
Killed In Action
Tue 10 Jul 2018
at 16:46
  • msg #955

*dusts off microphone*

Hello? Anyone still here?
Black Magic
GM, 197 posts
Tue 10 Jul 2018
at 21:33
  • msg #956

*dusts off microphone*

I am, my good man.
Brianna Teresa Invictus
player, 112 posts
Ignore and dismiss me,
but fight me and I win.
Wed 11 Jul 2018
at 00:03
  • msg #957

*dusts off microphone*

Present!
Obdurate
player, 23 posts
No, nothing will ever
leave a mark.
Wed 11 Jul 2018
at 03:33
  • msg #958

down the hall, leaning around the corner

For what it's worth, I'm still here.
Meta
player, 284 posts
Wed 11 Jul 2018
at 04:00
  • msg #959

down the hall, leaning around the corner

Doing good over here, life's been a little crazy, but good! Opened a second business and put on a hometown comicon in the last month!
Kane Isaiah Armani
player, 253 posts
Killed In Action
Wed 11 Jul 2018
at 22:00
  • msg #960

down the hall, leaning around the corner

Oh, sweet. Well, I've got more time on my hands now that summer's here, so if anyone would like to tangle with the Scarves, now would be the time. Just let me know here or in PM!
Black Magic
GM, 198 posts
Fri 13 Jul 2018
at 00:43
  • msg #961

Blowing On The Embers

Ah it is so very good to see familiar faces once more! As I am loath to allow this wonderful game to anguish in limbo any longer, does anyone present have any ideas or requests to rekindle some role play here?
Brianna Teresa Invictus
player, 113 posts
Ignore and dismiss me,
but fight me and I win.
Fri 13 Jul 2018
at 02:48
  • msg #962

Blowing On The Embers

Doesn't the Deep One still have things to do and people to scare in Detroit? THAT could be a catalyst for something.
Dieter Sievold
player, 316 posts
Fri 13 Jul 2018
at 07:07
  • msg #963

Blowing On The Embers

I do still exist for what it is worth..
Brianna Teresa Invictus
player, 114 posts
Ignore and dismiss me,
but fight me and I win.
Sat 14 Jul 2018
at 03:59
  • msg #964

Blowing On The Embers

In reply to Dieter Sievold (msg # 963):

Good to hear; that avatar always brought a smile to my face.
Dieter Sievold
player, 317 posts
Sat 14 Jul 2018
at 08:34
  • msg #965

Blowing On The Embers

In reply to Brianna Teresa Invictus (msg # 964):

Yeah, it always fit the character's appearanace. I did pick it like... three years ago or something? Before the current nonsense when he was just an actual joke though.
Kane Isaiah Armani
player, 254 posts
Killed In Action
Thu 26 Jul 2018
at 19:45
  • msg #966

Blowing On The Embers

Alright well, nobody's going at it so I'm going to update the Scarves in each branch.
The Red Scarves
NPC, 25 posts
Thu 18 Oct 2018
at 16:43
  • msg #967

Put your hats on...

It's Blaze! The Detroit Branch, featuring Red Scarf captain Nitro is officially making moves! If any of our resident do-gooders like Prodigal Son or the Deep One want to tussle, let me know and we can trade notes beforehand for a better smackdown!
Brianna Teresa Invictus
player, 116 posts
Ignore and dismiss me,
but fight me and I win.
Sun 4 Nov 2018
at 18:11
  • msg #968

Put your hats on...

>'The Real Slim Shady' starts playing
>door gets kicked in


I'm back, boys!

And I think we should do a role call; not a lot has happened in a while
This message was last edited by the player at 18:12, Sun 04 Nov 2018.
Black Magic
GM, 199 posts
Sun 4 Nov 2018
at 19:15
  • msg #969

Put your hats on...

That is a fine idea my dear, will all players please make themselves known? Also if there are any ideas to breathe life once more into this wonderful game, feel free to put those forth as well.
Brianna Teresa Invictus
player, 117 posts
Ignore and dismiss me,
but fight me and I win.
Mon 5 Nov 2018
at 04:44
  • msg #970

Put your hats on...

I already see some movement happening in Detroit; some Red Scarf shenanigans might be what we're looking for.
Obdurate
player, 24 posts
No, nothing will ever
leave a mark.
Mon 5 Nov 2018
at 05:29
  • msg #971

Put your hats on...

I'm working on a reappearance montage, but it's not an easy shift.
Kane Isaiah Armani
player, 255 posts
Killed In Action
Mon 5 Nov 2018
at 11:09
  • msg #972

Put your hats on...

*Mexican accent* been here all along.

In all seriousnesss, I've been cooking up stuff for my characters for a while now. Just glad there are still some of us around to enjoy it.
Kane Isaiah Armani
player, 257 posts
Killed In Action
Wed 26 Dec 2018
at 02:01
  • msg #973

MERRY CHRISTMAS BITCHES

Here's hoping your all stuffing your fat faces with turkey and chocolate right about now! And here's hoping we can get this story moving again soon!
Dieter Sievold
player, 318 posts
Wed 26 Dec 2018
at 12:00
  • msg #974

MERRY CHRISTMAS BITCHES

Would love to make some trouble again.
Brianna Teresa Invictus
player, 119 posts
The body may fail,
but the soul endures.
Thu 27 Dec 2018
at 20:14
  • msg #975

M-Merry Christmas, everyone.

I'm definitely having fun, and can't wait for the shenanigans to resume.
This message was last updated by the player at 20:14, Thu 27 Dec 2018.
Black Magic
GM, 200 posts
Fri 28 Dec 2018
at 06:46
  • msg #976

M-Merry Christmas, everyone.

If I may be of assistance to anyone in resuming in game activities, please let me know.
Dieter Sievold
player, 319 posts
Fri 28 Dec 2018
at 08:24
  • msg #977

M-Merry Christmas, everyone.

Think it is worthwhile to prune characters and threads maybe? There’s a lot of dead, useless space here now. Kane, wanna restart the Seattle thread? Was Meta still about?
Obdurate
player, 26 posts
No, nothing will ever
leave a mark.
Fri 28 Dec 2018
at 09:12
  • msg #978

Hippy Huladays, or something like them

I'm still here, with the lowest profile possible.
Kane Isaiah Armani
player, 258 posts
Killed In Action
Fri 28 Dec 2018
at 15:23
  • msg #979

Hippy Huladays, or something like them

Right, Jet's one of yours isn't he? I've got a few people I can target right now, actually. Well, I'm not one too look a Gift horse in the mouth. Let's rock!
Brianna Teresa Invictus
player, 120 posts
The body may fail,
but the soul endures.
Fri 28 Dec 2018
at 21:30
  • msg #980

Hippy Huladays, or something like them

I'm still sifting through the wreckage of the Supermax Prison, and am able to continue basically whenever.

And there's that squid-thing in Detroit still hanging around too; can't forget about him.
Black Magic
GM, 201 posts
Sat 29 Dec 2018
at 05:50
  • msg #981

Hippy Huladays, or something like them

Ah, it is delightful to the game alive and ideas flowing once more. I have delayed pruning in the hopes Scripts would return from his extended sabbatical, as we had agreed to make all decisions as partners; however it should be all right I suppose, if I tidy up a bit. As to the prison storyline, I will be most glad to resume that on about the third of the new year or so once current Holiday activates for me have ceased.
Kane Isaiah Armani
player, 259 posts
Killed In Action
Wed 6 Feb 2019
at 01:38
  • msg #982

New York

Kane's popped up in New York and I don't feel like killing off Maria (yet). I'd be down to fight Ma Nature though. I think it'd be a fun matchup.
Jump
player, 93 posts
Wed 6 Feb 2019
at 15:27
  • msg #983

New York

When it comes to cleaning up, just instituting a 6 month rule clears out 17 people from the game. I feel like there should be no deletion of threads though. Everything's part of the story. Archiving untouched threads would probably work wonders though, just on general orderliness.
Shard
player, 2 posts
Let's be clear...
Crystal clear.
Fri 15 Feb 2019
at 11:51
  • msg #984

New York

So, uh, Hi!

Applied for this game a LONG time ago...never played. Mostly because life got incredibly crazy shortly afterwards and then never really stopped. But here I am, trolling Rpol, and checking on my old games...and here we are.

Sooooooooooooo hows everyone? How many is everyone?
Kane Isaiah Armani
player, 261 posts
Killed In Action
Fri 15 Feb 2019
at 15:19
  • msg #985

New York

I'm here, and ready to rumble any time. If you want to throw down with an unkillable psychopath in the streeys of NY, I'm your guy!

As for the others, there are a few of us still here. Hard to say who exactly, but I know Black Magic'd still with us...
Obdurate
player, 28 posts
No, nothing will ever
leave a mark.
Fri 15 Feb 2019
at 16:08
  • msg #986

New York

Some of us have been quietly building a small, dark corner to call our own.
I'm strangely reminded of El Guapo's question when Steve Martin's character got the drop on him, and would be forced to mimic that answer, as well.
Dieter Sievold
player, 320 posts
Fri 1 Mar 2019
at 04:52
  • msg #987

New York

I'm still willing to commit to this game as long as one of the GMs is still around. I'd rather have fresh threads. A few plot lines need to continue but there are more than a few characters "stuck" in non-progressing plots as well.

Hmmm?
Black Magic
GM, 204 posts
Fri 1 Mar 2019
at 08:26
  • msg #988

New York

As long as this game continues to exist, I shall always be found here. If anyone has a character they cannot move from a scene for various reasons and requires my assistance to address this, they have but to ask.
Kane Isaiah Armani
player, 262 posts
Killed In Action
Fri 1 Mar 2019
at 16:14
  • msg #989

New York

I hear that!
Meta
player, 285 posts
Fri 1 Mar 2019
at 19:38
  • msg #990

New York

I've been about, just busy but waiting for someone to say they want to play. Things came to a standstill for me when Commander broke ranks almost two years ago now so I'd pretty much lost hope of things picking up.
Black Magic
GM, 205 posts
Tue 5 Mar 2019
at 02:05
  • msg #991

New York

If anyone has any suggestions or requests for help to move things along, I am always available via private messenger.
Kane Isaiah Armani
player, 263 posts
Killed In Action
Tue 5 Mar 2019
at 03:01
  • msg #992

New York

Kane has been sighted in New York City, and the ITSDA HQ is literally right next door. Any ITSDA agent has an excuse to show up.
Dieter Sievold
player, 321 posts
Sat 16 Mar 2019
at 09:22
  • msg #993

New York

Black Magic, the game needs Direction. I think we have a core of a few good writers dedicated to the concept of this game right now after the last couple years of tribulation, but the game has always struggled because there is no... vision. I always thought Scripts had a plot running in the background, but it was hard to see.

My suggestion, clean up threads best as possible, clean out characters, and then get a discussion going of what things need doing to advance a PLOT. Yes, side threads ought to keep going as well, but a I think a central narrative we were all working on would be great.

Further suggestion to the above, get three or four of us who have been the consistent core since the get-go together in a private thread to hash out the BIG arch as to discuss what threads to start to push it forward. Then we can blend those threads into the various side stories here and there. Even add little details to other plots people are writing.

Just saying, the big thing this game needs to make a good group of writers and a great central cast into something amazing is direction, and by that I mean a Director(s)

When I was actively writing Dieter, I was trying to invent my own plotline in the game, but when others wouldn't bite on the larger narratives, it got frustrating to me... The combat writing and details were really cool and some of my favorite writing came out of this game, but the lack of a story was hard to deal with. I just did some reading and recalled a lot of what I had planned then. That I still have most of it in mind speaks a LOT to how invested I was in it, but... meh happened, yeah?

EDIT: Meta, if you wanted to try picking that thing we were working on in Seattle back up? I would need to read it all again though...
This message was last edited by the player at 09:24, Sat 16 Mar 2019.
Black Magic
GM, 208 posts
Mon 18 Mar 2019
at 09:10
  • msg #994

Gift of Power Restart

In the past I assisted Scripts, though they referred to me as their partner they were in the forefront of the two of us more often than not. However they are gone now, and if this game is to survive if and until they return then it requires a proactive GM. The Gift of Power has wilted from what it was, however us here now is proof it is not yet dead. I will not let it fade into that good night, not without a fight.

Dieter, a planning thread has been created that you should have access to. If you cannot find it let me know, it has been a while since I linked players to others groups and I might be a bit rusty. If anyone else wants to help put wind in the sails of this ship, allow me to know and I shall add you as well. I also placed a new OOC Chat for us, as this one is about to its one thousand post limit.

I know these deeds are minor in the face of the work left to do, yet I will tackle as much as I can as often as I am able until it is all completed. This game was special to all of us once upon a time, so much so that we still remain in the shadows of what once was; let us make it great once more.
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