Editor's Lounge (OOC Chat 3)
I don't know that much about yugioh unfortunately, besides a bit of the abridged series. So I probably won't be able to contribute to that. @Brianna
Part of what I liked about this game was the option to have multiple villains to play as/against. 'Namidias' was the over-arching threat of the game, but I think that was just a mechanism for Scripts to stir the pot if things weren't moving. The best parts of the game IMO were always what the players came up with, and we had some great independent stories based on those interactions.
In a reboot, I think we could re-analyze the system. Judging the outcome of a fight based off writing quality is a good idea on paper, but the 'battles' ended up being quite long towards the end. Also, the stories that ended up being 'canon' often ended up having to use various plot points blended together from different stories, and have the gaps filled in by the GM writing OC, which I didn't really love.
Maybe in V2 a word limit and a hidden voting system might be the way to go.