Advancements.   Posted by Ashwolf.Group: 0
Ashwolf
 GM, 459 posts
Tue 2 Feb 2016
at 02:05
Advancements
For level up details so the DM doesn't lose his mind.
Ashwolf
 GM, 460 posts
Tue 2 Feb 2016
at 02:05
Level 6 advancements
Please reply to this with the advancement details for level 6.
Carrog Shieldsplitter
 player, 216 posts
 Dwarf Barbarian
 AC 16(18), HP 70/70
Tue 2 Feb 2016
at 03:23
Level 6 advancements
Advancement complete. After some debate, I kept paddling the canoe down barbarian.

HP gained: 9
Rage 4x per day, up from 3.
Aspect of the Beast gained, Bear selected. Doubles carrying and max capacity (push/pull/drag at 1,080 lbs now, eeee!), and advantage on STR checks to push, pull, lift, or break objects.

Tasty.
Fiona Quickseed
 player, 126 posts
 Lightfoot Halfling of the
 Laughing Carp Caravan
Tue 2 Feb 2016
at 03:29
Level 6 advancements
HP +5
Added expertise to Perception, Deception
Anton Stren
 player, 49 posts
 Charismatic Manipulator
 of Words & Arcane Energy
Tue 2 Feb 2016
at 19:33
Level 6 advancements
In reply to Fiona Quickseed (msg # 4):

...aaaaand I just got outclassed as the party face =P

At least until intimidation is needed ;)

Gotta love Rogue skill monkeyness!
Anton Stren
 player, 50 posts
 Charismatic Manipulator
 of Words & Arcane Energy
Tue 2 Feb 2016
at 21:34
Level 6 advancements
HP + 7
Spells Known = 7 (up from 6)
New Spell Learned: Fireball (from Fiend's Expanded Spell List)
Dark One's Own Luck: 1/rest roll 1d10 and add results to any ability check or saving throw.
Invocations: Swapped out Repelling Blast for Book of Ancient Secrets (which also granted me the 1st level rituals of Find Familiar and Identify)
Fargrim Frostbeard
 player, 167 posts
 Dwarven Ranger
 Orcs are bad.
Wed 3 Feb 2016
at 02:47
Level 6 advancements
HP +9

quote:
FAVORED ENEMY
Vou choose one additional favored enemy, as well as
an associated language, at 6th leveI. As you
gain leveis, your choices should reflect the types of
monsters you have encountered on your adventures.

Have we fought anything that would have a language I could have learned? Maybe in the time I was gone?

quote:
NATURAL EXPLORER
Vou choose additional favored terra in types aI leveI. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.

Fargrim has spent more time underground in this complex than ever before, but this doesn't seem to qualify as "The Underdark". Any suggestion?
Ashwolf
 GM, 466 posts
Wed 3 Feb 2016
at 02:52
Level 6 advancements
You've fought trolls, orcs, ogres and undead, plus one Naga.

For both choices you have I'm fine with you picking anything you want and then using a backstory reason for it - there hasn't been that much variety in the adventure so far.
Fargrim Frostbeard
 player, 169 posts
 Dwarven Ranger
 Orcs are bad.
Wed 3 Feb 2016
at 03:01
Level 6 advancements
Trolls! I remember the trolls now!

And lets go for Grasslands, since I traveled a bit in previous decades.
Korben var'Gedrick
 player, 160 posts
 HP 49/50 HD 4/6
 Life Cleric of Ulaa
Wed 3 Feb 2016
at 15:46
Level 6 advancements
Level 6:
+7 hp
Gained additional use of Channel Divinity per long rest
Gained Blessed Healer class ability
Gained additional 3rd level spell slot, added Mass Heal Wounds as spell
Tara Chartagnion
 player, 213 posts
 Holy Knight, Diplomat,
 Sentinel and Pious Healer
Sun 7 Feb 2016
at 16:47
Level 6 advancements
Level 6:

+7 hp for a total of 51

Aura of Protection: Every friendly creature (I think this includes most of you) gains a bonus of +3 (= Tara's Cha modifier) on their saving throws whenever they is within 10 feet of Tara.

P.S.: Now looking forward to 7th level when Tara (hopefully) will receive the Aura of Devotion: No more charming of her friends (at least within 10 feet of her) anymore.