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Episode 4: Wave Echo's Cave.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 80 posts
Thu 2 Nov 2017
at 04:33
  • msg #1

Episode 4: Wave Echo's Cave

The party make their way to Wave Echo Cave using Gundren's map and are unaccosted along their journey. Upon arrival they begin their journey inside unaware of any danger that they may face in the upcoming caverns.
This message was last edited by the GM at 04:34, Thu 02 Nov 2017.
Dungeon Master
GM, 81 posts
Thu 2 Nov 2017
at 04:35
  • msg #2

Episode 4: Wave Echo's Cave

The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock, are three bedrolls and a heap of ordinary supplies-sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.
Og
NPC, 12 posts
Thu 2 Nov 2017
at 04:37
  • msg #3

Episode 4: Wave Echo's Cave

Og goes over to the body and while he's unsure has to assume this must be one of Gundren's brothers.  He says a quick prayer to Lathander and bows his head in contemplation before gathering his senses.
Taten
NPC, 8 posts
Thu 2 Nov 2017
at 04:41
  • msg #4

Episode 4: Wave Echo's Cave

Taten searches over the body and the surrounding area for any valuables and finds a pair of boots that look nicer than usual which he shows to the rest of the party.  Though some such as Og are a bit disgusted he's looting the body of what is likely Gundren's brother they all understand that every little bit is needed to survive while adventuring.
Yarabon
NPC, 5 posts
Thu 2 Nov 2017
at 04:41
  • msg #5

Episode 4: Wave Echo's Cave

Yarabon at Og's request picks up the body and carries it outside of the cave into a nice spot just outside of the cavern.
Xelael
NPC, 6 posts
Thu 2 Nov 2017
at 04:43
  • msg #6

Episode 4: Wave Echo's Cave

Xelael says a prayer to nature and specifically the great coasts that they may take this man and return him to the earth that the cycle may continue as is best for all things.
Dungeon Master
GM, 82 posts
Thu 2 Nov 2017
at 04:53
  • msg #7

Episode 4: Wave Echo's Cave

The party decides to travel a bit outside of the cave and spend the time to investigate the boots to learn what they are and if magical what they do. They find out after about 2 hours of identifying and testing them that they are Boots of Striding and Springing.  Group consensus is to give them to Og as it will speed up his ability to move with his little legs in his heavy armor.

They also identify a golden sun elf statuette that can answer one question from any person who carries it but after that it will no longer work for the user.
This message was last edited by the GM at 05:27, Fri 03 Nov 2017.
Dungeon Master
GM, 83 posts
Thu 2 Nov 2017
at 04:54
  • msg #8

Episode 4: Wave Echo's Cave

The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.
Dungeon Master
GM, 84 posts
Thu 2 Nov 2017
at 04:56
  • msg #9

Episode 4: Wave Echo's Cave

Og pulls rope from his bag ties it off and uses it to easily get everybody down to the bottom of the pit. They get down there and find there are exits to the Northwest and to the East but after some deliberation the party decides they will head to the East.
This message was last edited by the GM at 04:29, Fri 03 Nov 2017.
Dungeon Master
GM, 85 posts
Fri 3 Nov 2017
at 04:33
  • msg #10

Episode 4: Wave Echo's Cave

Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Below them, nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit.
Dungeon Master
GM, 86 posts
Fri 3 Nov 2017
at 04:35
  • msg #11

Episode 4: Wave Echo's Cave

The party begins investigating the room full of skeletons when they all hear flapping noises and are set upon by ten stirges seeking fresh blood.
Dungeon Master
GM, 87 posts
Fri 3 Nov 2017
at 05:19
  • msg #12

Episode 4: Wave Echo's Cave

The party is swarmed and Yarabon and Taten are drained of quite a bit of blood but with the healing of Xelael they are able to overcome it.  they stand in a four way intersection they can go north south or east, west is back whence they came.  They deliberate quietly while Xelael heals up the injured party members wounds.  The consensus ended up being that they should go down the eastern path.
This message was last edited by the GM at 05:04, Sat 04 Nov 2017.
Dungeon Master
GM, 88 posts
Sat 4 Nov 2017
at 05:05
  • msg #13

Episode 4: Wave Echo's Cave

Down the path they enter a large cavern where Dense carpets of weird fungi cover large sections of the floor. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.
Dungeon Master
GM, 89 posts
Sat 4 Nov 2017
at 05:11
  • msg #14

Episode 4: Wave Echo's Cave

As the party crosses this cave the seemingly harmless fungi release spores into the air along with a strange gas.  This gas gets into Yarabon and Og's lungs forcing them into puking fits followed by extreme abdominal pain, there is clearly blood in the vomit from the two whom are affected..  Taten and Xelael are able to get through the cavern without inhaling too many of the spores, and get to the other side seemingly unaffected.
Dungeon Master
GM, 90 posts
Sat 4 Nov 2017
at 05:32
  • msg #15

Re: Episode 4: Wave Echo's Cave

Dungeon Master:
As the party crosses this cave the seemingly harmless fungi release spores into the air along with a strange gas.  This gas gets into Yarabon and Og's lungs forcing them into puking fits followed by extreme abdominal pain, there is clearly blood in the vomit from the two whom are affected..  Taten and Xelael are able to get through the cavern without inhaling too many of the spores, and gets to the other side seemingly unaffected.



As the party heads down the only pathway left the exposure from the poison continues to linger heavily weakening Og and Yarabon
This message was last edited by the GM at 05:33, Sat 04 Nov 2017.
Dungeon Master
GM, 91 posts
Sat 4 Nov 2017
at 23:51
  • msg #16

Re: Episode 4: Wave Echo's Cave

The party progresses north from the fungus cave. Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons-many crushed under fallen debris-are scattered across the floor.The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you've seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched. The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west.
Xelael
NPC, 7 posts
Sat 4 Nov 2017
at 23:54
  • msg #17

Re: Episode 4: Wave Echo's Cave

"I can sense a subtle aura of magic in this part of the cave.  It seems to be getting stronger the closer I get to the building up the stairs."
Dungeon Master
GM, 92 posts
Sat 4 Nov 2017
at 23:57
  • msg #18

Re: Episode 4: Wave Echo's Cave

The party decide not to enter the first building but instead enter the building up the stairs that gives off the magical aura.

This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area. Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you. "Hello," says a thick, burbling voice inside your head.
This message was last edited by the GM at 23:57, Sat 04 Nov 2017.
Dungeon Master
GM, 93 posts
Sun 5 Nov 2017
at 00:05
  • msg #19

Re: Episode 4: Wave Echo's Cave

The spherical creature says in your minds "Do not remove anything from this place or I will take action. Everything in this room is property of the human wizards and the miners who work in this place."
Dungeon Master
GM, 94 posts
Sun 5 Nov 2017
at 00:09
  • msg #20

Re: Episode 4: Wave Echo's Cave

The party investigates the fire keeping their hands off of anything while the floating spherical creature watches.  Xelael is the only one who through her past study knows that this is a Brazier of Green Flame.
Xelael
NPC, 8 posts
Sun 5 Nov 2017
at 00:10
  • msg #21

Re: Episode 4: Wave Echo's Cave

"This brazier is the source of the magic that suffuses the surrounding caverns.  Its weakened by this is definitely it."
Yarabon
NPC, 6 posts
Sun 5 Nov 2017
at 00:12
  • msg #22

Re: Episode 4: Wave Echo's Cave

Yarabon stares  at the spectator her weapon in hand. "What are you going to do eyeballs, theres nobody here the wizards and miners are dead and gone. So why don't you get out of our way and let us take what we need."
Dungeon Master
GM, 95 posts
Sun 5 Nov 2017
at 00:12
  • msg #23

Re: Episode 4: Wave Echo's Cave

The eye stalks on this creature begin to flare up with magic before Og jumps in front of Yarabon and begins to speak.
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