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History: Investigating the Labrysians.

Posted by FateFor group archive 0
Fate
GM, 918 posts
Roll for dodge!
Fri 17 Jun 2016
at 03:22
  • msg #1

Investigating the Labrysians

A month later, bases are established on all two of the Labrysian rebel planets as well as a Labrysian base on 1339. Needless to say, the Terran colony is no longer secret, with several Government scouts being chased from the system, and some destroyed.

Trade has now been set up, with two Cruisers being fitted with massive Jump-2 drives. The Terran base back at Chrysolite is working hard to accommodate the new alliance, especially as Andrew has agreed to hand over the two cruisers to their control in return for considerable resources and assistance. In fact, Andrew is now officially recognized as Governor of Aegir, as the colony has become known. Andrew is in the process of getting a third cruiser built for himself, but Captain Maya is being re-assigned to one of two massive 6,000 dTon freighter they have repaired. A carrier, two other freighters and two cruisers are being refitted with Fusion power plants and Jump 2 engines, but it will be some time before they are operational. Chrysolite are trying to negotiate to get them as well, but Andrew is working hard to ensure he will not be disadvantaged by the deal!

Cyril is now Captain of the Dastavka. Due to it's size and speed, it has been selected to assist the Labrysians in gathering intelligence about the government forces. The break from fighting has allowed the rebels to repair their fleets, whilst the losses causes considerable infighting within the religious order governing the Labrysian government. The details are not known, but finding out is a large part of your responsibility. You may select Aegir (1339), 1439 or the rebel Mining colony at 1440 as your starting location. Dastavka has now been fitted to accommodate 30 Labrysians, and has room for 37 humans. You will have at least 25 Labrysians aboard for this mission, who need to be delivered planet-side. You have a ships boat (with an APC) and a short range missile fighter. Please let me know any details, such as unusual cargo, supplies, and location you are departing from.
Cyril Zotmund
Security Officer, 1076 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Fri 17 Jun 2016
at 19:45
  • msg #2

Investigating the Labrysians

Do we know what is at/on 1540?

Which Planet system is considered the home world?

T which system are we to deliver these Labrysans too?  That affects our decision a lot.
That said, Aegir appears to be the best located for infiltrating the other systems.


[Private to GM: OK, You did some odd calculations on rank... Cyril is a retired Commander [rank level 5 or 6 IIRC], so how will his rank go up and what are the costs? At 5 points a lvl, I can't do a thing. ]
Fate
GM, 919 posts
Roll for dodge!
Sat 18 Jun 2016
at 01:25
  • msg #3

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 2):

1540 is a Binary star system with a single gas Giant planet. It is patrolled by Rebel ships at this point, which report back fortnightly. 1140 is the Government and race homeworld, while the Rebel main colony is just below the map in the next sector at 1401.

The intelligence operatives will be most effective for creating dissent delivered to the homeworld, but scouting the captured research colony at 1340 would be more feasible. Both would be well defended at the moment.

[Private to Cyril Zotmund: Cyrils active rank is level 3, courtesy rank level 5. Hence it costs 4 point to convert a courtesy rank back to an active rank. It is true with just three points you can't go up yet, but you can save the points to go up next time you get a few points, and that is all I am suggesting. That would enable me to assign a small scout to your command as well.]
This message was last edited by the GM at 01:28, Sat 18 June 2016.
Cyril Zotmund
Security Officer, 1077 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 18 Jun 2016
at 02:03
  • msg #4

Investigating the Labrysians

And which option do the powers that be want? We can get to either ... which furthers the rebellion best?
As for defended... are we talking a few ships ready to pursue intruders or whole fleets in orbit?

One we have a chance against... the other is likely a one way trip... have the rebels been scouting the home world? Would that be unexpected at this point?


[Private to GM: OK, so we save 3 for later...]
Labrysan rebel
NPC, 32 posts
Sat 18 Jun 2016
at 09:50
  • msg #5

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 4):

Our current intelligence reports are as follows for government systems:

(1140) Garden Moon, Labrysian Homeworld, Binary system, 5 Gas Giants
  Moon around Gas Giant 2, Atmosphere: Standard, Sulphur Taint, 1.06G Gravity
    3 Cruisers, 6 Destroyers, 6 Frigates at planet, Orbital Base

(1239) Garden Planet, Labrysian colony on Planet, 4 Gas Giants, One planet
  Atmosphere: Standard, Hot and Thin, Sulphur Taint, 0.68G Gravity
    3 Cruisers, 6 Destroyers, 6 Frigates, Orbital Base

(1340) Garden Moon, Labrysian Research Colony (Captured, was Rebel), 3 Gas Giants
  Moon around Gas Giant 1, Atmosphere: Standard, Very Cold and Very Thin, 0.5G Gravity
   3 Cruisers, 6 Destroyers, 6 Frigates at planet (60F), Orbital Base being built

Most of their production is focussed at the base being built, but it is believed that another carrier is under construction at the home planet.
Cyril Zotmund
Security Officer, 1078 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sat 18 Jun 2016
at 16:19
  • msg #6

Investigating the Labrysians

Little to choose in terms of defensive forces. All are equal, which implies a lack of military thinking. We will need to refresh our supply of nukes I suppose. I can see greatest value to the Rebels in both the home world and the research facility, which maybe populated with many disaffected rebels working under duress. The home world seems politically unsettled as well.    How do you see the benefits?
Labrysan rebel
NPC, 33 posts
Sun 19 Jun 2016
at 00:16
  • msg #7

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 6):

"Actually, much of the homeworld have been brainwashed into thinking that we have been infected by evil spirits. Recent reports indicate that they call you demons, physical manifestations of such spirits. The colonies have a much greater percentage of the population exposed to life beyond the homeworld, so they are generally more receptive to the idea that other intelligent aliens exist.

Unfortunately, the bases, which we have not tested in combat, are positioned to be very threatening to a colony. The homeworld is big enough to be able to last for an extended battle with the Orbital base, but the colonies are not. As such, the key is the Orbital base for the colonies, one of which is still under construction.

Their military thinkers have never come across a situation where brute force did not solve the problem. They have won all wars through attrition. As such, they have been put on the defensive, though they do talk of a new super ship designed to kill the Aliens being under construction on the homeworld.
"
Cyril Zotmund
Security Officer, 1079 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 19 Jun 2016
at 02:28
  • msg #8

Investigating the Labrysians

O then the research station is our best choice and a nuke in the orbital platform would be an huge plus?
Labrysan rebel
NPC, 34 posts
Sun 19 Jun 2016
at 04:52
  • msg #9

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 8):

"Yes. or capturing it using the 'unbelieving' slaves they are using to build it. A problem they have no doubt forseen, but perhaps you have ways of getting around their straightforward thinking? Troops are likely to be the best defence they have for that scenario."
Cyril Zotmund
Security Officer, 1081 posts
Commander UNN (Ret)
Scout and Exploratory Cdr
Sun 19 Jun 2016
at 16:18
  • msg #10

Investigating the Labrysians

OK, interesting thought ... first we have to send their whole fleet on a goose chase... perhaps with a large dummy drone for them to chase after. Then we have to sneak up and unload your marines and enough weapons for the slaves ... assuming we take this platform... how do we hold it when their cruisers and the rest of the fleet come back? What about the forces on the ground? That plan sounds like something needing a bigger force to pull off.
Labrysan rebel
NPC, 35 posts
Sun 19 Jun 2016
at 22:06
  • msg #11

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 10):

"Perhaps. Perhaps you could be the distraction. Head to the other colony and Nuke the Orbital platform there. When the other ships come running, then we might have a better chance...

We would not need to hold the platform...though if all our militaries arrived there, perhaps we could!
"
Cyril Zotmund
Captain, 1083 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Jun 2016
at 22:26
  • msg #12

Investigating the Labrysians

Perhaps... but I think some careful preparation would pay big dividends... fighters, infantry etc. to seize both platform and the planet.
Katherine 'Kat' Steele
Pilot, 352 posts
Ships Pilot
Mon 20 Jun 2016
at 00:27
  • msg #13

Investigating the Labrysians

"One question is where do all the raw materials come from? Could we slow the building of the station but cutting off their supplies? That might also draw out some of their fleet"
Labrysan rebel
NPC, 36 posts
Mon 20 Jun 2016
at 00:35
  • msg #14

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 12):

"Yes, true. But we have only 4 fully operational cruisers at the moment, as the rest, and indeed most of the rest of the fleet, are undergoing major refits with new Fusion reactors, Beam weapons and missile racks. They will not be finished for several months at least. Your secretary raises a good point: perhaps if you were to hit the other colony at 1239, also a mining colony and where most of their silica is mined from, to destroy the Orbital base there, we could hit the research colony with an invasion force 8 days later. That would give them time to get word out about the attack and send what ships they could spare to respond. The Dastavka could then move to the Labrysia to insert our operatives there too. Perhaps your ships could then deal with the re-inforcements sent, and we could then re-capture the research station!"

He is getting a bit excited at the idea. But an old commander behind him bursts his bubble...

"But how would you be able to destroy the Orbital Base? They know about your suicidal nuke fighters now, and they will use the whole fleet destroy any that get near. You would have to wipe out the fleet first..."

[Private to Cyril Zotmund: Andrew would be none-too-keen to send his Capital ship away, and the carrier is still undergoing some repairs. A second carrier is being sent in exchange for the Cruiser hulls, but both carriers are only modified Karl Marx vessels with 300 dTon Hangers.]
Cyril Zotmund
Captain, 1084 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Jun 2016
at 03:26
  • msg #15

Investigating the Labrysians

I suspect we hope for too much too soon ... as much as I would love to see them fall, I think we should take a smaller step with a better chance of success ...  He looks at the older commander... where would you think we could do the most  with what little we have?
Labrysan rebel
NPC, 37 posts
Mon 20 Jun 2016
at 06:02
  • msg #16

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 15):

The old Commander thinks for a few long moments.

"I think the best you could do would be to engage in some piracy on the system near the colony on 1239. If you can capture a freighter, or at least make it look like you tried to, you could attach a nuke to it. Then let it carry the warhead to the Orbital Base, and the rest is much more interesting. But you will have to destroy a lot of fighters first...so perhaps some raids of attrition may be required.

Putting some agents in the Colony first would be very advantageous...
"
Cyril Zotmund
Captain, 1085 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Jun 2016
at 17:55
  • msg #17

Investigating the Labrysians

Well putting the agents down requires a very deep penetration ... given the fighters and other ships, that seems very high risk. Capturing Freighters makes good sense ... Duke, how long would it take to either make the freighter a drone or to slip a nuke on one without alerting them? The second option would seem easier ... then command detonate it.
Raymond 'Duke' Vurhund
Chief Engineer, 126 posts
Chief Engineer
Mon 20 Jun 2016
at 23:56
  • msg #18

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 17):

"I could make something like the equivalent of a nuke limpet. If attached near the engines, the radiation from the reactor would mask it's presence, and take only 30 seconds in the right location. Perhaps a minute  or five for someone walking on the hull in a powered suit like mine..."
Katherine 'Kat' Steele
Pilot, 354 posts
Ships Pilot
Tue 21 Jun 2016
at 02:08
  • msg #19

Investigating the Labrysians

"I do think we should change some of our tactics to keep the government off guard. Plus if we can keep hitting them till the main fleet is ready, they might not be able to gain strength." She looks at the old commander "Just so you know, I am the chief pilot of the Dastavka, not a secretary.
Labrysan rebel
NPC, 38 posts
Tue 21 Jun 2016
at 02:13
  • msg #20

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 19):

The Alien faces create an expression you have not seen before, perhaps surprise.

"A female pilot? The females of your species must not be as emotional as ours then. That is good to know...

A change of Tactics could be a good tactic, we agree, but the swarms of Fighters, Cruisers and Orbital Bases are where their real strength is, so finding ways to take them out of commission will be needed.
"
Cyril Zotmund
Captain, 1088 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Jun 2016
at 03:05
  • msg #21

Investigating the Labrysians

Oh I don't know about that... Cyril smiles...
Labrysan rebel
NPC, 39 posts
Tue 21 Jun 2016
at 06:50
  • msg #22

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 21):

"Oh. If our females flew after a domestic disagreement, they might just fly into an asteroid on purpose. But that is not your concern.

Back to the topic on hand...if you were to jump to one of the gas giants, they would unlikely send anything more than fighters and frigates to hunt you. How many do you think you could destroy? Or better yet, disable. If you could attach the bomb to the hull in a 'failed' boarding attempt, that might work...
"
Cyril Zotmund
Captain, 1089 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Jun 2016
at 18:58
  • msg #23

Investigating the Labrysians

Their frigate is just a bit bigger and more powerful than we are... our advantage is the missiles. Accosted by fighters and a frigate or two puts us in a serious spot. I think working out by the jump points and attacking incoming merchants somewhat ineffectually is our best ploy. We could also gain some supplies as well, but need to be alert for the same bomb ploy in reverse.
Labrysan rebel
NPC, 40 posts
Tue 21 Jun 2016
at 20:22
  • msg #24

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 23):

They pause for a bit.

"That unfortunately is a good point. You will have to watch for their own suicide fighters."
Katherine 'Kat' Steele
Pilot, 355 posts
Ships Pilot
Wed 22 Jun 2016
at 01:13
  • msg #25

Investigating the Labrysians

"If only there fighters and frigates will chase us, we draw them off and then attack the larger ships while they are gone. And we can be emotional, but no more then men, especially if their sports team losses. " she says with a grin.
Cyril Zotmund
Captain, 1091 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jun 2016
at 01:22
  • msg #26

Investigating the Labrysians

Cyril makes a face  Sports .... bah!

I don't see how we can draw them off very well, when both the frigate and the fighters are faster than we are ... Let's stick to attacking the merchants which are none too easy targets themselves.
Labrysan rebel
NPC, 41 posts
Wed 22 Jun 2016
at 05:25
  • msg #27

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 26):

"The frigates are a little slower, but the fighters are faster. They would be a worry...but they would still take many hours to reach you at one of the Gas Giants. Whilst the merchants would never visit them, perhaps a few trips to there may be enough to cause them to allocate some of the frigates to the Gas Giants, leaving the merchants leaving and arriving at the system more vulnerable."
This message was last edited by the player at 12:29, Wed 22 June 2016.
Cyril Zotmund
Captain, 1092 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jun 2016
at 17:03
  • msg #28

Investigating the Labrysians

OK, that is true... and we could scan from there gaining some information... as an aside, rocks and debris fly around space with some regularity ... if a rock around 2 feet or so in diameter (he holds up his hands to approximate two feet or so) came around the planet, how close might they let it get?
Labrysan rebel
NPC, 42 posts
Wed 22 Jun 2016
at 22:21
  • msg #29

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 28):

"The asteroid collision alarms would sound, and fighters would be dispatched to intercept it before it got within 100,000 of your miles of either the colony or the orbital base."
Cyril Zotmund
Captain, 1093 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Jun 2016
at 22:56
  • msg #30

Investigating the Labrysians

So that's no way to float a mine in ...  just trying to think of ways to attack surreptitiously ... although getting fighters dispatched might be useful...
Labrysan rebel
NPC, 42 posts
Thu 23 Jun 2016
at 06:02
  • msg #31

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 30):

"If you can come up with something else, let us know. As we mentioned, we are upgrading our fleet, so our operational ships are minimal at the moment."
This message was last updated by the player at 06:02, Thu 23 June 2016.
Cyril Zotmund
Captain, 1094 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jun 2016
at 01:49
  • msg #32

Investigating the Labrysians

We may just have to be happy mugging their Fighters... it will cause some issues when they run short.
Katherine 'Kat' Steele
Pilot, 356 posts
Ships Pilot
Thu 23 Jun 2016
at 02:12
  • msg #33

Investigating the Labrysians

We could do a war of attrition on the fighters and hopefully we can gather some intel from that"
Cyril Zotmund
Captain, 1095 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jun 2016
at 02:14
  • msg #34

Investigating the Labrysians

That's what I am saying... and maybe a freighter or two...
Labrysan rebel
NPC, 43 posts
Thu 23 Jun 2016
at 06:23
  • msg #35

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 34):

"So do you want to take the Agents now, or come back for them?"
Cyril Zotmund
Captain, 1096 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jun 2016
at 15:35
  • msg #36

Investigating the Labrysians

I think we have agreed that putting them down safely isn't possible yet, but a prize crew might be good to have should we be able to grab a merchant. They would need an IFF and basic computer to jump to here, in case the crew wrecks theirs.
Labrysan rebel
NPC, 44 posts
Thu 23 Jun 2016
at 21:12
  • msg #37

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 36):

"But was not the whole point of capturing a freighter to attach a nuke and have it fly to the Orbital base?"
Cyril Zotmund
Captain, 1097 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Jun 2016
at 21:42
  • msg #38

Investigating the Labrysians

Indeed it is... but we also need to look like we really are pirating them, not just roughing them up... that would be suspicious... they have some idea of the power of this ship, so we need to use it ...  I may have Duke see about flying the bomb to the freighter we choose to let go... hopefully mixed in with damaged parts and the like, it won't be noticed.
Raymond 'Duke' Vurhund
Chief Engineer, 127 posts
Chief Engineer
Fri 24 Jun 2016
at 01:35
  • msg #39

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 38):

"I can look over the freighters blueprints while we are in hyperspace..."
Labrysan rebel
NPC, 45 posts
Fri 24 Jun 2016
at 01:36
  • msg #40

Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 39):

"Let us know when you are ready to go and we will have a pirate crew ready then..."
Katherine 'Kat' Steele
Pilot, 357 posts
Ships Pilot
Fri 24 Jun 2016
at 01:41
  • msg #41

Investigating the Labrysians

"Oh great, now we get to play pirates."
Cyril Zotmund
Captain, 1098 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 24 Jun 2016
at 02:32
  • msg #42

Investigating the Labrysians

We should be ready within the next 24 hours... fueled, armed and re-provisioned.  Let me check for any last minute Intell updates.
Fate
GM, 925 posts
Roll for dodge!
Fri 24 Jun 2016
at 11:54
  • msg #43

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 42):

The next day, your vessel is prepared, and a message arrives saying that you will have Labrysian agents waiting for you at the mining base at 1440, along with any last minute Intel updates.
This message was last edited by the GM at 13:03, Fri 24 June 2016.
Cyril Zotmund
Captain, 1099 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 24 Jun 2016
at 16:10
  • msg #44

Investigating the Labrysians

Off we go....
Fate
GM, 926 posts
Roll for dodge!
Fri 24 Jun 2016
at 23:34
  • msg #45

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 44):

A week later, you arrive at the Mining colony and refuel, taking on the thirty heavily armed Labrysians. They are of less than admirable qualities, actually being specially released from confinement for various acts of poor judgement, most of them violent. Not the guys you would entirely trust.
Katherine 'Kat' Steele
Pilot, 358 posts
Ships Pilot
Sat 25 Jun 2016
at 01:13
  • msg #46

Investigating the Labrysians

Kat makes sure she has a pistol with her and looks to see if there is a leader who is more admirable.
Cyril Zotmund
Captain, 1100 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Jun 2016
at 01:50
  • msg #47

Investigating the Labrysians

Cyril looks at the Labrysan leaders... You are that hard up?  I am not sure I'd trust these guys with a stick of chewing gum... if we give them a ship, they may become a problem rather than a solution.
Labrysan rebel
NPC, 46 posts
Sat 25 Jun 2016
at 02:09
  • msg #48

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 47):

"True. But they have all suffered greatly at the hands of Government forces, and the one thing we do trust them to do is to attack them. Whilst expendable, they are capable, and some have government criminal records as pirates. For what you are planning, they will add considerably to your case.

But they do not know about your package. Which is probably best...
"
Cyril Zotmund
Captain, 1101 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Jun 2016
at 02:15
  • msg #49

Investigating the Labrysians

Are any of them trustworthy? or need we watch them all constantly?  we'll keep our other missions to ourselves.
'Captain' Ronovan Ga Det Hug
NPC, 1 post
Labrysian Agent
Sat 25 Jun 2016
at 02:17
  • msg #50

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 49):

A large Labrysian approaches, looking more like a rock than a creature and carrying a heavy Plasma weapon with two flamers as sidearms.

"I will keep these men under control. Just take us to the Government ships, and we will do the rest."
Cyril Zotmund
Captain, 1102 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Jun 2016
at 02:56
  • msg #51

Investigating the Labrysians

Well Met Captain, We will do our damnedest to do just that.
'Captain' Ronovan Ga Det Hug
NPC, 2 posts
Labrysian Agent
Sat 25 Jun 2016
at 03:00
  • msg #52

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 51):

"Then I will do my best to keep these men under...HEY HUGROCK, PUT THAT DOWN, AND DISARM THAT WEAPON FOR NOW"

He rushes off to one of his members who was looking over a box of Grenades. The Labrysian does as directed, and they continue loading their gear aboard.

They are ready soon after, and Labrysian authorities clear you for take off, after refuelling your vessel.
Cyril Zotmund
Captain, 1103 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Jun 2016
at 03:13
  • msg #53

Investigating the Labrysians

Dastavka slides out of her dock and heads out to the jump point.
Tanya, plot us to 1340 and lets go to the middle gas Giant ... but not close to the research station. Kat, we'll need to be on our toes as we may have company when we appear... Sigourney, have the weapons ready when we exit...

OOC- IIRC Sigourney was promoted to Security officer... might be good to get a full name.
Tanya Weaver
Navigator, 121 posts
The Navigator
Sat 25 Jun 2016
at 05:03
  • msg #54

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 53):

"The middle Gas Giant will be about 36 hours travel from the Research Colony at our maximum speed, and the Orbital Base under construction will be orbiting that moon. Heading for Gas Giant II now."

She lays in a course, and Duke engages the Hyperdrive.

OOC: Sigorney did not have a second name. Feel free to create one...
This message was last edited by the GM at 05:04, Sat 25 June 2016.
Katherine 'Kat' Steele
Pilot, 360 posts
Ships Pilot
Mon 27 Jun 2016
at 02:20
  • msg #55

Investigating the Labrysians

Kat pilots the ship out and prepares to jump.
Fate
GM, 929 posts
Roll for dodge!
Mon 27 Jun 2016
at 03:31
  • msg #56

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 55):

hip slips into hyperspace, and you prepare to wait a week before jumping out again...
Cyril Zotmund
Captain, 1107 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Jun 2016
at 16:16
  • msg #57

Investigating the Labrysians

We use the time to train and ensure all is in good shape, we are ready to exit some 8 hours before the expected exit.



OOC- With Kat away, it's going to be harder to play ;-}
Fate
GM, 931 posts
Roll for dodge!
Tue 28 Jun 2016
at 02:17
  • msg #58

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 57):

The Other player has decided to come in on this thread. I think you may have noticed him...should we assume you hired him as a new security chief?
Cyril Zotmund
Captain, 1110 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Jun 2016
at 02:25
  • msg #59

Investigating the Labrysians

Or Andrew appointed him and sent Sigourney with Nikki...
Fate
GM, 932 posts
Roll for dodge!
Tue 28 Jun 2016
at 03:06
  • msg #60

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 59):

Hired him for you, yes that could work. He knew you would need additional security...
Cyril Zotmund
Captain, 1113 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Jun 2016
at 03:31
  • msg #61

Investigating the Labrysians

Whatever... Eva was fine and likely more fun ;-)
Fate
GM, 934 posts
Roll for dodge!
Tue 28 Jun 2016
at 03:32
  • msg #62

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 61):

She will still be aboard!
Cyril Zotmund
Captain, 1114 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Jun 2016
at 03:34
  • msg #63

Investigating the Labrysians

OK, so I guess Kate shouldn't have to be concerned with her... I'll have to behave.
Fate
GM, 935 posts
Roll for dodge!
Thu 30 Jun 2016
at 13:01
  • msg #64

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 63):

The Dastavka drops out of hyperspace 4 hours past the due time. The Gas giant ahead is massive, and seems to be giving off a lot of electromagnetic interference due to raging storms within it.

The outer Gas Giant is visible from here, but the Research Colony is not.
Cyril Zotmund
Captain, 1116 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Jun 2016
at 15:17
  • msg #65

Investigating the Labrysians

Any ships in sight?
Looks like a good spot, this interference will make it harder to notice our arrival, let's move around the gas giant and see if we can observe the research station. Tanya, any chance you can determine where their freighters may be arriving?
Fate
GM, 936 posts
Roll for dodge!
Thu 30 Jun 2016
at 22:24
  • msg #66

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 65):

"Not yet. The gas giant it orbits is currently on the other side of this star. Unfortunately, we came out of hyperspace some distance from the  gas giant, so the interference is more likely to hide a waiting ship than us."
Cyril Zotmund
Captain, 1117 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 30 Jun 2016
at 23:45
  • msg #67

Investigating the Labrysians

OK, Be extra alert... we don't need any surprises... lets see if there is a chance to refuel before we do anything... it gives us more options.
Fate
GM, 937 posts
Roll for dodge!
Fri 1 Jul 2016
at 00:09
  • msg #68

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 67):

You head towards the Gas Giant, which is still some distance off, when a sensor signals something.

"Captain, we have multiple incoming at 95,000 miles. Looks like a flight of four fighters coming from the direction of the planet."
Cyril Zotmund
Captain, 1118 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 02:19
  • msg #69

Investigating the Labrysians

Lovely... so we probably have a frigate down there too...  lets do a missile launch, put one on the three to the rear and all the rest on the Leader.  See if you can spot the launching vessel.  Put the next load on the next fighter back.
Fate
GM, 938 posts
Roll for dodge!
Fri 1 Jul 2016
at 03:13
  • msg #70

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 69):

The first fighter is hit by three missiles, despite each of them shooting down a missile. He erupts in sparks as his vessel explodes.

The other three close to 35,000 miles as Kat moves away from them at full speed.
Cyril Zotmund
Captain, 1119 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 03:23
  • msg #71

Investigating the Labrysians

OK, Start using the Lasers... pick the left one and zap it, while loading missiles on the right.
Fate
GM, 939 posts
Roll for dodge!
Fri 1 Jul 2016
at 06:14
  • msg #72

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 71):

All six turrents open up on the targets, with 4 missiles targeting the right two fighters and the beams targeting the left one.

Lewis, please designate which person you want on each weapon.

[Secret to Lewis Eugene Grey: PO Rodney and Ivan have Beams at 18, Sigorney, Peter, Moa and Jo have Beams at 17. You have 2 nose turrents with 3 Beams, and 4 turrents with 1 Beam and 2 Missiles.]
Lewis Eugene Grey
Mercenary, 6 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 06:45
  • msg #73

Investigating the Labrysians

"Battle stations! Rodney and Ivan, take one each of the missle/beam turrets. Moa and Jo, you take the other two. Sigourney and Peter, to the nose Turrets! OOC: Rolling for Tactics
Lewis Eugene Grey
Mercenary, 7 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 06:46
  • msg #74

Investigating the Labrysians

OOC: failed by 1
Fate
GM, 940 posts
Roll for dodge!
Fri 1 Jul 2016
at 07:29
  • msg #75

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 74):

The Beams have a hard time hitting the targets, but three manage to hit, including two of the nose turrets triple lasers salvos. A second fighter flies into three pieces as two salvos of four missiles each close on the remaining two fighters. Whilst several missiles get shot down, one fighter is hit by one missile and the other by two, destroying both of them.

The predicted frigate then begins to loom into view at 120,000 miles, coming for you at its maximum speed, a fraction less than yours.
Lewis Eugene Grey
Mercenary, 8 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 07:46
  • msg #76

Investigating the Labrysians

Lewis is visably pleased, though calm, as he watches the plasma blooms exploding, from his view from the bridge. "Good! Give it to them!"
This message was last edited by the player at 07:47, Fri 01 July 2016.
Cyril Zotmund
Captain, 1120 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 17:02
  • msg #77

Investigating the Labrysians

Nice shooting, not excited about fighting a frigate, but let's give it a go...  See what you can do Lewis... Kat, slow down just a little, so he thinks he's gaining on us.
This message was last edited by the player at 17:03, Fri 01 July 2016.
Lewis Eugene Grey
Mercenary, 9 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 21:04
  • msg #78

Investigating the Labrysians

"Lay down a barrage of laser fire! Save your missles until the frigate  get's within range." Lewis orders the gun crew.
This message was last edited by the player at 21:05, Fri 01 July 2016.
Cyril Zotmund
Captain, 1121 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 22:04
  • msg #79

Investigating the Labrysians

Lewis, I think he's just coming into missile range now... but hold off a bit and they won't have quite as long to shoot at them and the missiles won't be out of gas when they get there.
Lewis Eugene Grey
Mercenary, 10 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 22:26
  • msg #80

Investigating the Labrysians

"Ala Colonel Prescott!"
This message was last edited by the player at 23:20, Fri 01 July 2016.
Cyril Zotmund
Captain, 1122 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 23:02
  • msg #81

Investigating the Labrysians

Colonel Prescott? don't believe I have heard of the Gent...
Lewis Eugene Grey
Mercenary, 11 posts
Scout pilot/Commando
Fri 1 Jul 2016
at 23:19
  • msg #82

Investigating the Labrysians

"Ancient history sir. He was a colonel on the rebel side, during the american war for independance, from the british. Out numbered, and low on ammunition, he told his men to hold their fire, "til you see the whites, of their eyes>" then charge with the bayonet."
Lewis's eyes are narrowed, watching the the ship get closer.
Cyril Zotmund
Captain, 1123 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 1 Jul 2016
at 23:46
  • msg #83

Investigating the Labrysians

OK, I have heard of the event, but missed the man's name.
Labrysan Ship
NPC, 11 posts
Sat 2 Jul 2016
at 05:01
  • msg #84

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 83):

The hostile ship is fired upon by the full bank of beam weapons at 69,000 miles, but they have little effect at that range. The Beams do half damage beyond 29,000 miles, which also happens to be the range of the Frigates plasma cannons, and the armour is able to absorb all hits with little damage.
Cyril Zotmund
Captain, 1124 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 Jul 2016
at 17:06
  • msg #85

Investigating the Labrysians

OK, we need to keep him outside of 30k miles ... Back to missiles Lewis...
Lewis Eugene Grey
Mercenary, 12 posts
Scout pilot/Commando
Sat 2 Jul 2016
at 17:31
  • msg #86

Investigating the Labrysians

"Missles away. Fire-at-Will." Lewis orders the the gunnery crew.
Cyril Zotmund
Captain, 1125 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 Jul 2016
at 18:15
  • msg #87

Investigating the Labrysians

No, Lewis, Fire in Salvoes... quick salvoes is fine, but that way they have to deal with many at once, not ones and twos. Many at once seems to cause them issues.
Illiam Jones
Fighter Pilot, 52 posts
Fighter Pilot
Sat 2 Jul 2016
at 19:13
  • msg #88

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 87):

"Should we launch the fighter sir, to add another three Missiles to the Salvos then?"
Cyril Zotmund
Captain, 1126 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 Jul 2016
at 19:19
  • msg #89

Investigating the Labrysians

My concern is that if we leave quickly, that the fighter is not left behind... but it's worth a shot, go ahead Illiam.
Fate
GM, 941 posts
Roll for dodge!
Sat 2 Jul 2016
at 19:40
  • msg #90

Investigating the Labrysians

In reply to Illiam Jones (msg # 88):

The Beams fire again, this time targeting the Bridge of the oncoming vessel. Sigorney cuts through it, causing considerable damage.

OOC: Other valid specific targets would be Turrents, Power supply, Fuel Tanks, Sensors or Hangers. Engines are in the rear.
This message was last edited by the GM at 19:57, Sat 02 July 2016.
Lewis Eugene Grey
Mercenary, 13 posts
Scout pilot/Commando
Sat 2 Jul 2016
at 22:42
  • msg #91

Investigating the Labrysians

"Fire in Salvoes, now. Try and cripple the engines."
Lewis directs.
Fate
GM, 942 posts
Roll for dodge!
Sun 3 Jul 2016
at 01:04
  • msg #92

Investigating the Labrysians

In reply to Fate (msg # 90):

The first Salvo leaves the ship at about the same time as Illiam in the fighter. He heads ahead and to port of the Dastavka, trying to keep formation.

The Beam guns fire a second time with less success as the first missile salvo closes, but the frigates point defences take most out. Two, however, manage to make it close enough to tear holes in the hull, but the vessel seems to be able to keep coming. It is now leaking Labrysians and debris.
Cyril Zotmund
Captain, 1127 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 Jul 2016
at 01:32
  • msg #93

Investigating the Labrysians

One more time Lewis... that will hopefully do them in...
Lewis Eugene Grey
Mercenary, 14 posts
Scout pilot/Commando
Sun 3 Jul 2016
at 01:40
  • msg #94

Investigating the Labrysians

"Another salvo, Gunners."
Lewis Eugene Grey
Mercenary, 15 posts
Scout pilot/Commando
Sun 3 Jul 2016
at 01:42
  • msg #95

Investigating the Labrysians

"Yes, Cap'n. They're depressurizing with the hull opened up like that"
Cyril Zotmund
Captain, 1128 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 Jul 2016
at 02:02
  • msg #96

Investigating the Labrysians

They don't seem to mind... they can survive in zero gravity so long as they have air to breathe.
[at least that's how I understand it]
'Captain' Ronovan Ga Det Hug
NPC, 3 posts
Labrysian Agent
Sun 3 Jul 2016
at 02:23
  • msg #97

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 96):

"Oh, Aye, that’s right. They can survive just fine in the vacuum while their air bottle last for breathing. Often they depressurize prior to combat. A couple of hours, usually, unless we fly by on an air raft and have us some target practice..."
This message was last edited by the player at 02:29, Sun 03 July 2016.
Fate
GM, 943 posts
Roll for dodge!
Sun 3 Jul 2016
at 02:33
  • msg #98

Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 97):

The next couple of rounds of shots are spectacularly unsuccessful. Only Rodney manages to hit an Engine nacelle, but it is not enough damage to take it out of commission, and there is quickly a swarm of Labrysians around the site trying to repair the damage.

Even the missiles are all shot down, as if they had been practising for a long time, despite Illiam adding three from the Fighter.

Frustrated at not being able to catch you, the vessel turns and attempts to run back towards the gas giant, sending out a transmission as it does so.
Cyril Zotmund
Captain, 1129 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 Jul 2016
at 03:19
  • msg #99

Investigating the Labrysians

OK Kat, stay with him, keep the range just outside 39,000 miles and let's see if we can hurt him some more.
Lewis Eugene Grey
Mercenary, 16 posts
Scout pilot/Commando
Sun 3 Jul 2016
at 03:40
  • msg #100

Investigating the Labrysians

OOC:Lewis critically failed his electronics op (comm) roll, whatever that might do
Lewis Eugene Grey
Mercenary, 17 posts
Scout pilot/Commando
Sun 3 Jul 2016
at 03:42
  • msg #101

Investigating the Labrysians

Lewis tried to jam the frigates transmission, failing badly. "Blast!"
'Captain' Ronovan Ga Det Hug
NPC, 4 posts
Labrysian Agent
Sun 3 Jul 2016
at 05:29
  • msg #102

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 101):

"He does not have any bay weapons, so as long as we are beyond 30,000 miles, we are safe...but with that IFF signal you just sent out instead of the jammer, there will probably be a few ships here in a day or so that do. And maybe a bunch of fighters to boot."
Fate
GM, 944 posts
Roll for dodge!
Sun 3 Jul 2016
at 05:42
  • msg #103

Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 102):

Kat turns to keep him at 41,000 miles, as requested, while the gunners target the engines, but again only Rodney manages to hit them, and his single beam at this range does negligible damage.

Once again, all missiles are shot down, but less convincingly.
Cyril Zotmund
Captain, 1130 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 3 Jul 2016
at 16:40
  • msg #104

Investigating the Labrysians

They appear to be tiring... lets try another barrage... close it in about 1,500 miles to 39,500  if you don't mind Kat... it's a chance, but I don't think he can turn on us or slow down quickly enough to prevent our withdrawal from his weapon range.
This message was last edited by the player at 03:50, Mon 04 July 2016.
Lewis Eugene Grey
Mercenary, 19 posts
Scout pilot/Commando
Sun 3 Jul 2016
at 18:16
  • msg #105

Investigating the Labrysians

Lewis watches the fleeing ship get closer, and as it gets within the prescribed distance...
"All gun positons, fire!"
Fate
GM, 945 posts
Roll for dodge!
Mon 4 Jul 2016
at 01:16
  • msg #106

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 105):

As the vessels close, all Beams fire at the hostile ship, but with their focus now on evasion, none hit. The missiles are also away, streaking off from both the Dastavka and the small fighter.

The gunners second volley is more effective, with Rodney cutting into the vessels nuclear power plant. The surge takes out the power just long enough for the missiles to close and detonate, creating a spectacular and deadly explosion that does a lot more than decompress the hostile disc, which fragments.
This message was last edited by the GM at 03:40, Mon 04 July 2016.
Cyril Zotmund
Captain, 1132 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 4 Jul 2016
at 03:52
  • msg #108

Investigating the Labrysians

Fine shooting, doubt they have much of value, but we could look...  what do you think Captain Ronovan?
'Captain' Ronovan Ga Det Hug
NPC, 5 posts
Labrysian Agent
Mon 4 Jul 2016
at 05:40
  • msg #109

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 108):

"Always worth a look. At any rate, we can make sure there are no survivors..."
Cyril Zotmund
Captain, 1133 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 4 Jul 2016
at 19:54
  • msg #110

Investigating the Labrysians

OK Kat, bring us close enough for the Ships Boat to be used ... Captain, I'll make you leader of the search party... Lewis, you take a crew to run the boat and support the captain as need be. Take at least one person in Space gear and a Grav Belt* should you spot something of interest.

OOC - *assume there is some sort of device to allow a ships crew to move short distances around the ship in space, to recover items or fix things out in remote locations on the ship. Clunking around in magnetic boots has it's own issues, not the least of which is that not a lot of steel or ferrous metal is likely used.
Katherine 'Kat' Steele
Pilot, 361 posts
Ships Pilot
Mon 4 Jul 2016
at 23:32
  • msg #111

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 110):

Kat manoeuvres to where the bulk of the debris is. A couple of enthusiastic survivors fire at the approaching vessel, but the gunners soon silence them. Illiam returns to dock the fighter, asking who will pilot the Ships boat.

Ronovan gets a group of enthusiastic volunteers together, many armed with 15mm anti-material rifles.

Of course, that will be for Lewis to decide...

OOC: With no gravity, grav belts are not so useful, but all space suits have thrusters. Labryians have just breather suits and thrusters.

[Private to Katherine 'Kat' Steele: Let me know when you get back!]
Lewis Eugene Grey
Mercenary, 20 posts
Scout pilot/Commando
Tue 5 Jul 2016
at 20:35
  • msg #112

Investigating the Labrysians

Lewis takes a moment to appreciate the fire and explosions, then moves to carry out his orders.
Lewis Eugene Grey
Mercenary, 21 posts
Scout pilot/Commando
Tue 5 Jul 2016
at 20:40
  • msg #113

Investigating the Labrysians

OOC: Lewis makes a leadership roll, and rolls well, a 6. to gather a suitable crew for boarding.
Lewis Eugene Grey
Mercenary, 22 posts
Wed 6 Jul 2016
at 00:44
  • [deleted]
  • msg #114

Investigating the Labrysians

This message was deleted by the player at 00:48, Wed 06 July 2016.
Katherine 'Kat' Steele
Pilot, 362 posts
Ships Pilot
Wed 6 Jul 2016
at 02:09
  • msg #115

Investigating the Labrysians

"OK, so lets do it" she says with a grin.
Cyril Zotmund
Captain, 1134 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Jul 2016
at 02:13
  • msg #116

Investigating the Labrysians

Cyril turns and whispers to Kat... you going dear?
Lewis Eugene Grey
Mercenary, 23 posts
Scout pilot/Commando
Wed 6 Jul 2016
at 03:53
  • msg #117

Investigating the Labrysians

Duke,rodney,sigourny, I want you to come with me and each of us assigned a squad of recruits.
'Captain' Ronovan Ga Det Hug
NPC, 6 posts
Labrysian Agent
Wed 6 Jul 2016
at 06:01
  • msg #118

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 117):

"Four men to a squad I presume."

Without waiting for confirmation, he picks off 15 men and assigns them to 4 squads of four, including himself.
Katherine 'Kat' Steele
Pilot, 363 posts
Ships Pilot
Thu 7 Jul 2016
at 01:49
  • msg #119

Investigating the Labrysians

She whispers to Cyril "Get the marines going? I did my job"
Cyril Zotmund
Captain, 1135 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Jul 2016
at 02:03
  • msg #120

Investigating the Labrysians

Cyril nods at Kat then turns to Lewis... I don't think your recruits are untrained... perhaps not as disciplined as our marines, but likely just as tough. Keep a gip and lets get  a move on it... we are vulnerable with all you out there.
Lewis Eugene Grey
Mercenary, 24 posts
Scout pilot/Commando
Thu 7 Jul 2016
at 02:31
  • msg #121

Investigating the Labrysians

"Aye Aye, Cap'n." Lewis speaks to his squad: "Alright, let's go!"
'Captain' Ronovan Ga Det Hug
NPC, 7 posts
Labrysian Agent
Thu 7 Jul 2016
at 04:59
  • msg #122

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 121):

"[Language unknown: Bleeenset larek, i ectet ine siripr. Tiowa amekornotwherat to werstavor nech se la a undruthoulat. K poie set lo fitees acngce, ardhouiou le ad itnot di eterad plri...]"
Lewis Eugene Grey
Mercenary, 25 posts
Scout pilot/Commando
Thu 7 Jul 2016
at 05:52
  • msg #123

Investigating the Labrysians

Lewis raises his left forearm to his mouth and speaks softly. "Computer, playback and translate in english.. Log file."
This message was last edited by the player at 05:53, Thu 07 July 2016.
Fate
GM, 946 posts
Roll for dodge!
Thu 7 Jul 2016
at 06:00
  • msg #124

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 123):

The computer speaks clearly for all to hear.

"Alright men, we have our orders. Get everything of value and get rid of witnesses. If you see a bridge officer, bring him in for a quiet chat..."

Captain Ronovan looks at you and smiles, before heading to the ships boat with his selected men in tow.
Cyril Zotmund
Captain, 1136 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Jul 2016
at 16:58
  • msg #125

Investigating the Labrysians

Cyril nods his approval ... Good plan ... and good to the point instructions.
'Captain' Ronovan Ga Det Hug
NPC, 8 posts
Labrysian Agent
Thu 7 Jul 2016
at 23:21
  • msg #126

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 125):

"Was Captain of squad in special forces. Will wait in ships boat..."

He follows his men to the ships boat.
Lewis Eugene Grey
Mercenary, 26 posts
Scout pilot/Commando
Fri 8 Jul 2016
at 00:02
  • msg #127

Investigating the Labrysians

"Alright men... operation: *Jane-get-me-off-this-crazy-thing!* commencing!" Lewis leads his squad to the boat.
Fate
GM, 947 posts
Roll for dodge!
Fri 8 Jul 2016
at 02:18
  • msg #128

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 127):

The rest of the crew board the ships boat, and you prepare to leave.

OOC: Who is flying the ships boat, and who on the turrent?
Lewis Eugene Grey
Mercenary, 27 posts
Scout pilot/Commando
Fri 8 Jul 2016
at 02:31
  • msg #129

Investigating the Labrysians

Lewis makes hastily for the turret
Illiam Jones
Fighter Pilot, 53 posts
Fighter Pilot
Fri 8 Jul 2016
at 02:42
  • msg #130

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 129):

Seeing the pilots seat empty, Illiam heads into that position, asking Tanya to join him as navigator.
Cyril Zotmund
Captain, 1137 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Jul 2016
at 03:05
  • msg #131

Investigating the Labrysians

Illiam, You don't need Tanya ... she can stay here ... You are only going a few miles at most ... You can see their ship and will be able to see ours.
Lewis Eugene Grey
Mercenary, 28 posts
Scout pilot/Commando
Fri 8 Jul 2016
at 03:21
  • msg #132

Investigating the Labrysians

"Today's Tom Sawyer
He gets by on you
And the space he invades
He gets by on you..."*instrumentals*
Lewis activates his media library, and gets psyched for the boarding, rather archaic, but appropriate music in it's irony, emminates from his person as he activates the gun systems controls.
Fate
GM, 949 posts
Roll for dodge!
Fri 8 Jul 2016
at 06:02
  • msg #133

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 132):

Illiam kicks the ships boat to live, and the large launch unlocks the docking clamps and departs for the larger debris.

The destroyed ship is primarily in three sections. The main bridge section, the port section and the starboard section. All are flying off in different directions due to the explosion that destroyed the ship. The engineroom is no-where to be found, being the site of the last explosion. Illiam makes out for the port section, which is nearest.


With the Dastavka falling behind, he closes. It only take ten minutes before he starts his approach. The gutted side of the vessel looms, and clearly an airlock won't be necessary to access this.
This message was last edited by the GM at 06:03, Fri 08 July 2016.
'Captain' Ronovan Ga Det Hug
NPC, 9 posts
Labrysian Agent
Fri 8 Jul 2016
at 06:02
  • msg #134

Investigating the Labrysians

In reply to Fate (msg # 133):

"Which squad to dispatch here sir? Sigorney, Duke or Rodney?"
Lewis Eugene Grey
Mercenary, 31 posts
Scout pilot/Commando
Fri 8 Jul 2016
at 06:13
  • msg #135

Investigating the Labrysians

"My squad, Duke, and sigourney. Rodney's squad stay with the boat, and Rodney, keep those turrets ready. Fine Shooting, today."
This message was last edited by the player at 06:15, Fri 08 July 2016.
Raymond 'Duke' Vurhund
Chief Engineer, 128 posts
Chief Engineer
Fri 8 Jul 2016
at 06:17
  • msg #136

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 135):

Duke suits up and has his men tie a rope between them prior to the approach. He seems eager to be the first group out. He uses a translator in his suit to broadcast to his men

"Laser and plasmas only, folks, until you have your feet on solid ground. I don't want to have to send a ship to recover you!"
Cyril Zotmund
Captain, 1138 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Jul 2016
at 16:14
  • msg #137

Investigating the Labrysians

Kat let's keep them fairly close... Should we need to depart... But don't enter the debris field though.
Katherine 'Kat' Steele
Pilot, 364 posts
Ships Pilot
Sat 9 Jul 2016
at 03:24
  • msg #138

Investigating the Labrysians

"Sure boss, close but not in the field. I can do that" she says as she pilots the ship.
Fate
GM, 950 posts
Roll for dodge!
Sat 9 Jul 2016
at 03:29
  • msg #139

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 138):

Kat manoeuvres slowly but accurately to the edge of the debris field. She is still about 3-5km from the ships boat though.

Dukes squad head out first, and make it to the remains of what was once a hanger bay. It has been badly cut up by the missiles, though.

Sigorney heads out next to the open accommodation area. The large common room beckons hauntingly in the open space.

Lewis and his squad head towards the hulk as well. Only hanger and accommodation spaces really beckon.
Cyril Zotmund
Captain, 1139 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Jul 2016
at 03:31
  • msg #140

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 138):

You do so many things well... he rubs her shoulder without thinking.
Katherine 'Kat' Steele
Pilot, 365 posts
Ships Pilot
Sun 10 Jul 2016
at 01:30
  • msg #141

Investigating the Labrysians

Kat waves her hand "Of course I do, we woman really do make the best pilots" she says as she thinks of other things she does well.
Fate
GM, 951 posts
Roll for dodge!
Sun 10 Jul 2016
at 13:23
  • msg #142

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 141):

As Lewis' squad wait for his orders, Duke secures the hanger after a brief but deadly firefight that cost him 2 casualties. He reports that the shuttle aboard there has been severely damaged, and seeks to bring one injured back on board, though unfortunately the other is pronounced dead.

The accommodation area is similarly heavily fought, and Rodney fires the Beam weapon from the ships boat to assist, but the casualties are lighter there. Only one of your squad is injured, though the entire area is not yet secure.
Cyril Zotmund
Captain, 1140 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Jul 2016
at 17:27
  • msg #143

Investigating the Labrysians

We get PO Kyamoto alerted and tell Duke to bring him and any other wounded in...
Raymond 'Duke' Vurhund
Chief Engineer, 129 posts
Chief Engineer
Sun 10 Jul 2016
at 21:44
  • msg #144

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 143):

"Aye, sir. Just waiting for the other guy to bring in the body of thier comrade, and for the other squad to return. Managed to get a shuttle computer, which I am pretty sure I can modify to make it remote control, if we can find a working ships boat..."
Cyril Zotmund
Captain, 1141 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Jul 2016
at 23:07
  • msg #145

Investigating the Labrysians

Maybe in one of the other sections... let us know if you need additional fire support.
Raymond 'Duke' Vurhund
Chief Engineer, 130 posts
Chief Engineer
Mon 11 Jul 2016
at 00:37
  • msg #146

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 145):

"All good for now, though we will need some replacement men before we head out again."
Cyril Zotmund
Captain, 1142 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 11 Jul 2016
at 00:58
  • msg #147

Investigating the Labrysians

You are only down two... and another man in another squad
Raymond 'Duke' Vurhund
Chief Engineer, 131 posts
Chief Engineer
Mon 11 Jul 2016
at 01:38
  • msg #148

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 147):

"Yeah. Three men down in 2 squads of four..."
Cyril Zotmund
Captain, 1143 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 11 Jul 2016
at 01:42
  • msg #149

Investigating the Labrysians

OOC - Thought these were squads of 8-10? ...  4 is a fire team.
Fate
GM, 952 posts
Roll for dodge!
Mon 11 Jul 2016
at 02:53
  • msg #150

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 149):

Lewis created them.
Cyril Zotmund
Captain, 1144 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 11 Jul 2016
at 03:01
  • msg #151

Investigating the Labrysians

OK... My misunderstanding..


OK Duke, we'll have replacements standing by...

Lewis Eugene Grey
Mercenary, 32 posts
Scout pilot/Commando
Mon 11 Jul 2016
at 03:46
  • msg #152

Investigating the Labrysians

ooc: i didn't have a chance to say anything to the contrary about their composition, the labrisian sort of took matters into his own hands... if i had it my way, we'd have a platoon in there.
This message was last edited by the player at 03:50, Mon 11 July 2016.
Lewis Eugene Grey
Mercenary, 33 posts
Scout pilot/Commando
Mon 11 Jul 2016
at 03:53
  • msg #153

Investigating the Labrysians

Lewis has his squad take up a defensive position, behind cover.
Lewis Eugene Grey
Mercenary, 34 posts
Scout pilot/Commando
Mon 11 Jul 2016
at 04:10
  • msg #154

Investigating the Labrysians

 Lewis calmly speaks into his helmet comm:"Grey in position. awaiting orders, Sir. *psssh*"
'Captain' Ronovan Ga Det Hug
NPC, 10 posts
Labrysian Agent
Tue 12 Jul 2016
at 10:10
  • msg #155

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 154):

After a long pause, you hear over the comms...

"Sir, you are in charge of us in the wreckage. Who are you awaiting orders from? I am moving my squad to finish the sweep of the accommodation area."
Lewis Eugene Grey
Mercenary, 35 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 21:12
  • msg #156

Investigating the Labrysians

ooc: my bad. i read that wrong. i thought the narrator said i was awaiting orders, but the squad is awaiting mine.
Lewis Eugene Grey
Mercenary, 36 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 21:20
  • msg #157

Investigating the Labrysians

Lewis attaches a cable to some rubbled bulkhead, weighing at least half a ton, and attaches the coil to his utility belt, and draws his pistol. "Okay men, we move in."
Lewis then subvocalizes into his comm: "Activate sensor visor."
Fate
GM, 953 posts
Roll for dodge!
Tue 12 Jul 2016
at 23:30
  • msg #158

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 157):

The large chunk of hull is nearly as big as the Dastavka. Your sensors show four figures moving through the hull, with a number of sensor readings that could be hostiles through the hull. Suddenly, one of the figures sweeping through glows, and one of the stronger readings dims near it.

A fifth figure you can see is the injured Labrysian from the squad that moved into the accommodation area. He is staying gaurd at the 'entrance' for now.
Lewis Eugene Grey
Mercenary, 37 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 23:35
  • msg #159

Investigating the Labrysians

Using the information from his sensors, Lewis formulates the best tactics for an assualt upon the position. OOC: Tactics, rolling...
Lewis Eugene Grey
Mercenary, 38 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 23:36
  • msg #160

Investigating the Labrysians

OOC: Tactics roll succeeded by 2
Fate
GM, 954 posts
Roll for dodge!
Tue 12 Jul 2016
at 23:39
  • msg #161

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 160):

Directing the men, you manage to close in on the remaining survivors in this piece of wreckage with only a few minor injuries.

You do however manage to capture a senior medic, who seems afraid of something else even more than yourselves.
Lewis Eugene Grey
Mercenary, 39 posts
Tue 12 Jul 2016
at 23:40
  • [deleted]
  • msg #162

Investigating the Labrysians

This message was deleted by the player at 23:41, Tue 12 July 2016.
Lewis Eugene Grey
Mercenary, 40 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 23:45
  • msg #163

Investigating the Labrysians

Lewis subvocalizes into his translating computer, activating labrysian to read the speech into his visor's HUD, allowing him to comprehand them, and his speech come out labrysian, through his helmet.
This message was last edited by the player at 23:49, Tue 12 July 2016.
Lewis Eugene Grey
Mercenary, 42 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 23:52
  • msg #164

Investigating the Labrysians

"What's this, then? Why are you all so fearful?"
OOC: Lewis is responsive, which acts like the advantage empathy, but at -3. rolling to see what he can pick up on from their feelings.
This message had punctuation tweaked by the player at 23:56, Tue 12 July 2016.
Lewis Eugene Grey
Mercenary, 43 posts
Scout pilot/Commando
Tue 12 Jul 2016
at 23:54
  • msg #165

Investigating the Labrysians

OOC: nailed it with a 5, and i needed a 10 to succeed.
Fate
GM, 957 posts
Roll for dodge!
Wed 13 Jul 2016
at 00:36
  • msg #166

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 165):

Despite some being lost through the translation, you pick up this Labrysian (I would say man, but he is more like a living rock, as most are) is very much afraid of what will happen to his family if word ever gets out he has been captured rather than fighting to the death.
Lewis Eugene Grey
Mercenary, 46 posts
Wed 13 Jul 2016
at 00:42
  • [deleted]
  • msg #167

Investigating the Labrysians

This message was deleted by the player at 00:44, Wed 13 July 2016.
'Captain' Ronovan Ga Det Hug
NPC, 11 posts
Labrysian Agent
Wed 13 Jul 2016
at 00:45
  • msg #168

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 167):

Those with translators get the message from Captain Ronovan, who is with Lewis.

"I am here to make sure no word gets back about your actions. What do you know about the security here?"

The sight of the Labrysians seems to scare him more however.
Lewis Eugene Grey
Mercenary, 47 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 00:49
  • msg #169

Investigating the Labrysians

"orders are to leave no witnesses. this doesn't necessarily mean you will be killed...if you play ball with us. But if you wish to die, out of matters of honor, it will make our jobs easier... so what shall it be? do you wish to live or die?"
Lewis adjusts the dial near the end of his pistol barrel and levels it, finger on the trigger.
This message was last edited by the player at 01:15, Wed 13 July 2016.
Lewis Eugene Grey
Mercenary, 49 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 01:27
  • msg #170

Investigating the Labrysians

OOC: rolled an 11
Cyril Zotmund
Captain, 1145 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 Jul 2016
at 01:39
  • msg #171

Investigating the Labrysians

Lewis, tell him he can pick a new name on the spot and the old person will die for the cause.
Lewis Eugene Grey
Mercenary, 50 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 01:48
  • msg #172

Investigating the Labrysians

Lewis hears the Cap'n cut into his comm. and repeats the Cap'n's offer, after switching to labrysian.
'Captain' Ronovan Ga Det Hug
NPC, 12 posts
Labrysian Agent
Wed 13 Jul 2016
at 02:42
  • msg #173

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 172):

"Oh, yeah. We can make that happen real good. Then we can even help find your family, and maybe save them!"

OOC: Feel free to try detect lies on him, at -4 due to language cultural and racial familiarities!
Fate
GM, 959 posts
Roll for dodge!
Wed 13 Jul 2016
at 02:44
  • msg #174

Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 173):

The Medic does not look like he is sure whether he believes the Labrysian pirate.

"But what good would it do? What could I do except exist without my family?"
Lewis Eugene Grey
Mercenary, 51 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 02:50
  • msg #175

Investigating the Labrysians

OOC: how 'bout i make another responsive roll. IQ-3?
Lewis Eugene Grey
Mercenary, 53 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 04:06
  • msg #176

Investigating the Labrysians

OOC: rolled and succeeded by 2
Fate
GM, 962 posts
Roll for dodge!
Wed 13 Jul 2016
at 07:35
  • msg #177

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 176):

With some more convincing and input from Captain Ronovan (whether you wanted it or not) he agrees that if you can give him a new ID and help rescue his family from the Labrysian Home planet, Labrysia, he will tell you all he knows. But he insists on staying with the ship until you do rescue his family.

He looks at you, and your translator translates "Do we have a deal?"
Lewis Eugene Grey
Mercenary, 56 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 08:03
  • msg #179

Investigating the Labrysians

Lewis subvocalizes into his comm to all his men, and the ship. He does so everything will come as text to those in his group, to keep things between only us. "We'll have ships out here that will pick him up, if we leave him with the ship...we'll have to kill him as soon as he reveals everything to us..."
Lewis Eugene Grey
Mercenary, 57 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 08:05
  • msg #180

Investigating the Labrysians

"Cap'n..?"
'Captain' Ronovan Ga Det Hug
NPC, 13 posts
Labrysian Agent
Wed 13 Jul 2016
at 08:33
  • msg #181

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 179):

Ronovan respects the wish for privacy. He steps out and texts a reply.

"If he is willing, I would be glad to keep him as a team medic. He knows our anatomy better than your medic, I will wager."
Lewis Eugene Grey
Mercenary, 58 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 08:50
  • msg #182

Investigating the Labrysians

Lewis replies: "Let's try that.. You make the offer, since he is your people."
'Captain' Ronovan Ga Det Hug
NPC, 14 posts
Labrysian Agent
Wed 13 Jul 2016
at 11:41
  • msg #183

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 182):

Your translators record his response.

"We have a deal if you are willing to stay on as our medic, and you tell us what you know about the war."
Fate
GM, 963 posts
Roll for dodge!
Wed 13 Jul 2016
at 11:44
  • msg #184

Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 183):

He agrees, and reports that the military is just defending while they build the new space station in this system. There are also supposed to be construction of a new massive type of warship that will win the war for them, and get rid of the demons they have summoned.
Lewis Eugene Grey
Mercenary, 59 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 12:44
  • msg #185

Investigating the Labrysians

"Can you download any information about the ship such as security, cargo, to us?"
Cyril Zotmund
Captain, 1146 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 Jul 2016
at 18:16
  • msg #186

Investigating the Labrysians

Turning to Gun Da Bin OK make a record of the new extra large ship being built ... seems they put a lot of faith in the Biggest of things.
Fate
GM, 964 posts
Roll for dodge!
Wed 13 Jul 2016
at 22:51
  • msg #187

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 185):

He is not familiar with the term "download", but all he knows about it is that it combines the abilities of a cruiser and a fighter. He is not even sure what that means.
Lewis Eugene Grey
Mercenary, 60 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 23:03
  • msg #188

Investigating the Labrysians

"I'll wager, it's something like transformers!" *alters his voice through the scrambler on his comm, to a very exaggerated robot voice* "more than meets the eye!"
Fate
GM, 965 posts
Roll for dodge!
Wed 13 Jul 2016
at 23:13
  • msg #189

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 188):

You get a blank look from all the Labrysians at that point...
Lewis Eugene Grey
Mercenary, 61 posts
Scout pilot/Commando
Wed 13 Jul 2016
at 23:53
  • msg #190

Investigating the Labrysians

Lewis chuckles then becomes all business. "Alright.. where are the valuables?"
Fate
GM, 966 posts
Roll for dodge!
Thu 14 Jul 2016
at 01:12
  • msg #191

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 190):

"Safely in the church on Labrysia, of course. They collect all valuables there, only removing them as they are needed."
Lewis Eugene Grey
Mercenary, 62 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 01:33
  • msg #192

Investigating the Labrysians

"Alright.. let's take care of business, first." Lewis inspects the wounded, and has them go get treated, and requests replacements as needed. "let's sweep this place clean."
Fate
GM, 967 posts
Roll for dodge!
Thu 14 Jul 2016
at 04:43
  • msg #193

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 192):

You head back to the Dastavka and leave the wounded, replacing them with fresh volunteers. The medic sets to work immediately with the injured, also letting you know the captain seemed to survive in the bridge section.
Lewis Eugene Grey
Mercenary, 63 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 04:51
  • msg #194

Investigating the Labrysians

"Is he in our Custody?"
Fate
GM, 968 posts
Roll for dodge!
Thu 14 Jul 2016
at 04:53
  • msg #195

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 194):

No. You only fought in the hanger and accommodation sections. The bridge section is an entirely different piece.
Lewis Eugene Grey
Mercenary, 64 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 05:00
  • msg #196

Investigating the Labrysians

"Alright, I want dukes squad to accompany me. after we secure the area, I'll need an engineer in there to help me with retrieval and such matters."
Lewis Eugene Grey
Mercenary, 65 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 05:02
  • msg #197

Investigating the Labrysians

"I also request, squad level support weaponry: Semi Portable Plasma Cannon...The Cap'n'll be makin' his stand, I reckon."
Lewis Eugene Grey
Mercenary, 66 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 05:04
  • msg #198

Investigating the Labrysians

"and also plasma cutters. they've no doubt barricaded the blast doors...but I have a plan"
Raymond 'Duke' Vurhund
Chief Engineer, 132 posts
Chief Engineer
Thu 14 Jul 2016
at 05:53
  • msg #199

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 198):

"Sir, we don't have Semi-Portable plamsa guns, though there are 15 Anti-Material rifles and 10 Heavy Plasma Guns from among the Labrysian's armoury. We have a pair of single shot 84mm LAW as well. The other five Labrysians are armed with Hand flamers, and many carry Picks as the hand to hand weapon of choice."

OOC: Check link to a message in this game for equipment is the Dastavka
Lewis Eugene Grey
Mercenary, 67 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 06:02
  • msg #200

Investigating the Labrysians

"Bring one of the laws, and some grenades, the hand flamers will suffice, for what I have in mind>"
Raymond 'Duke' Vurhund
Chief Engineer, 133 posts
Chief Engineer
Thu 14 Jul 2016
at 06:32
  • msg #201

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 200):

"Right. Which grenades and/or Limpits? Should I also bring some HE? I got 100 lbs or my own personal supply..."
Lewis Eugene Grey
Mercenary, 68 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 07:12
  • msg #202

Investigating the Labrysians

"I'll leave the ordinance, up to you, so long as we can break through the blast doors quickly, and fill the bridge full of explosive, plasmic-pandemonium...We'll try and salvage what we can afterwards. I want to see what's in the ships mainframe."
Raymond 'Duke' Vurhund
Chief Engineer, 134 posts
Chief Engineer
Thu 14 Jul 2016
at 10:05
  • msg #203

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 202):

"In that case I will have one of my men, a specialist in hand to hand combat, take a Limpit mine dispenser and 5 shaped charges. Should do the trick. Though after their bridge took a direct hit with the Beam weapons during the fight, we may not get a lot from their computers. But worth a shot. I will give each of my four guys 2 frag grenades as well...that should fill the bridge with enough shrapnel to kill any of them."
Lewis Eugene Grey
Mercenary, 69 posts
Scout pilot/Commando
Thu 14 Jul 2016
at 13:41
  • msg #204

Investigating the Labrysians

"Very Good. Report with your squad, when ready."
Raymond 'Duke' Vurhund
Chief Engineer, 135 posts
Chief Engineer
Fri 15 Jul 2016
at 17:28
  • msg #205

Investigating the Labrysians

Ready as we'll ever be I suppose...
Lewis Eugene Grey
Mercenary, 72 posts
Scout pilot/Commando
Fri 15 Jul 2016
at 23:16
  • msg #206

Investigating the Labrysians

Lewis rendezous with Dukes squad at the appointed spot. when both squads are assembled, he has them stand ready. "Dastavka, anymore intell on the bridge, and our captain?"
This message was last edited by the player at 23:39, Fri 15 July 2016.
Cyril Zotmund
Captain, 1149 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 Jul 2016
at 23:36
  • msg #207

Investigating the Labrysians

What do you have Gun Da Bin?
PO Gun Da-bin
NPC, 30 posts
SIGINT
Sat 16 Jul 2016
at 01:42
  • msg #208

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 207):

He taps away at the screen.

"Nothing coming up, Captain. Hull is de-pressurized, but we knew that. I got 12 life signs aboard, 7 in the bridge and 3 at the communications array. 2 more faint ones elsewhere."
Cyril Zotmund
Captain, 1150 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Jul 2016
at 01:51
  • msg #209

Investigating the Labrysians

That help Lewis?
Lewis Eugene Grey
Mercenary, 74 posts
Scout pilot/Commando
Sat 16 Jul 2016
at 02:38
  • msg #210

Investigating the Labrysians

"Aye Cap'n. Have some of our people try and break through their Comms in the bridge, if they aren't open. Let's try and talk to him first, before we move in?"
PO Gun Da-bin
NPC, 31 posts
SIGINT
Sat 16 Jul 2016
at 09:16
  • msg #211

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 210):

"Their comms are completely down, unless they have an internal intercom that does not require power. That seems to be what they are trying to fix, but the reactor is in another section, so they must have backup batteries in this section."
Lewis Eugene Grey
Mercenary, 76 posts
Scout pilot/Commando
Sat 16 Jul 2016
at 10:20
  • msg #212

Investigating the Labrysians

"I suppose all we can do now, is to move onto the offensive. Let's move, then."
Raymond 'Duke' Vurhund
Chief Engineer, 141 posts
Chief Engineer
Sat 16 Jul 2016
at 15:31
  • msg #213

Investigating the Labrysians

Are we trying to take prisoners or just kill 'em all?
Lewis Eugene Grey
Mercenary, 77 posts
Scout pilot/Commando
Sun 17 Jul 2016
at 03:29
  • msg #214

Investigating the Labrysians

"any bridge personnel we can capture would be useful.. let me try something."
Lewis attempts to reach the labrysians in the bridge, by way of shortrange comm, rather than the ships comms, assuming that some of them are equipped with them, inside. he carefully tunes his own to any frequency he can pick up on, fine tuning his sweep. OOC: electronics op (comm)
Lewis Eugene Grey
Mercenary, 78 posts
Scout pilot/Commando
Sun 17 Jul 2016
at 03:31
  • msg #215

Investigating the Labrysians

OOC: lewis rolled an 8, success by 5
Fate
GM, 974 posts
Roll for dodge!
Sun 17 Jul 2016
at 05:23
  • msg #216

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 215):

Lewis can pick up a signal, but it is digitally encrypted.
Lewis Eugene Grey
Mercenary, 79 posts
Scout pilot/Commando
Sun 17 Jul 2016
at 05:52
  • msg #217

Investigating the Labrysians

"Dastavka... I've broken into their short range comms, but it's digitally encrypted.. I'll send you the frequency now. Let's see if we can't have our people decrypt it?"
Lewis transmits his readings back to the ship.
Tanya Weaver
Navigator, 123 posts
The Navigator
Sun 17 Jul 2016
at 08:16
  • msg #218

Investigating the Labrysians

OOC: could I try to decrypt this?  I assume this would default to math -5, offset somewhat by a bonus for using ship's computers.
This message had punctuation tweaked by the player at 08:55, Sun 17 July 2016.
Fate
GM, 975 posts
Roll for dodge!
Sun 17 Jul 2016
at 09:14
  • msg #219

Investigating the Labrysians

In reply to Tanya Weaver (msg # 218):

Given it is an encrypted radio transmission, I would have to say the lower of Electronics Operations(Comms) and Cryptography (which is a hard skill that defaults to IQ-5). There are other modifiers you don't know about which may make it harder or easier, so if you want to have a try, roll, but let me post the results.

PO Gun also has Cryptography, though he is no expert in it. Given he is back on the Dastavka, though, you would need to relay it back to him real time, not just a short excerpt, to give him a try in a short time period.
This message was last edited by the GM at 09:18, Sun 17 July 2016.
Cyril Zotmund
Captain, 1151 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Jul 2016
at 15:34
  • msg #220

Investigating the Labrysians

I have a fair bit of training in Cryptography too, but Kat speaks the language some which would also help a lot.



[Private to GM: 08:35, Today: Cyril Zotmund rolled 11 using 3d6 ((4,6,1)).  Made it by 1]
This message was last edited by the player at 15:37, Sun 17 July 2016.
Tanya Weaver
Navigator, 124 posts
The Navigator
Sun 17 Jul 2016
at 20:12
  • msg #221

Investigating the Labrysians

OOC: I did a secret roll.
Fate
GM, 977 posts
Roll for dodge!
Sun 17 Jul 2016
at 22:14
  • msg #222

Investigating the Labrysians

In reply to Tanya Weaver (msg # 221):

Cyril is able to break their digital encryption, and the conversation you have translated for you indicates that they are monitoring your approach, with several Anti-material guns, while they attempt to use batteries to get a message back regarding the capture of an individual from the other section. Clearly, they were monitoring events in the other sections remotely.
Cyril Zotmund
Captain, 1154 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Jul 2016
at 23:11
  • msg #223

Investigating the Labrysians

Pretty efficient ... Gun Da Bin.... make sure any transmission is buried in Jamming. Lewis, I think our chances of a Prisoner are low... at least with the Captain around.
Lewis Eugene Grey
Mercenary, 80 posts
Scout pilot/Commando
Mon 18 Jul 2016
at 02:29
  • msg #224

Investigating the Labrysians

"alright, well... how about we check out the rest of ship. we'll leave some troops where we are now, to make sure nothing moves... I think a troop assault will result in too many casualties for us. You're right, Cap'n. They won't surrender without a fight. But with their ship weaponry offline, they're sitting ducks. Now that we've broken through their code, let's reply back to them in kind: surrender yourselves, or we'll dispatch the fighter, to take the remnants of the bridge, where they are holed up."
This message had punctuation tweaked by the player at 02:30, Mon 18 July 2016.
Cyril Zotmund
Captain, 1155 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Jul 2016
at 02:37
  • msg #225

Investigating the Labrysians

Hmmm... That actually might be an idea... Duke, what are the odds we could get the whole Bridge section back to the rebels with us... could we fit in the warp bubble? Might have to use a limpit or two to eliminate the living...
Raymond 'Duke' Vurhund
Chief Engineer, 142 posts
Chief Engineer
Mon 18 Jul 2016
at 02:38
  • msg #226

Investigating the Labrysians

That's got to be a remote possibility at best, captain...
Katherine 'Kat' Steele
Pilot, 367 posts
Ships Pilot
Mon 18 Jul 2016
at 02:53
  • msg #227

Investigating the Labrysians

Kat looks at Duke "So you think we could tow it or what?"
Lewis Eugene Grey
Mercenary, 82 posts
Scout pilot/Commando
Mon 18 Jul 2016
at 03:05
  • msg #228

Investigating the Labrysians

Lewis interjects: "I like it. We wouldn't risk damaging the bridge's main computer, with an assault, either. We could take the whole thing with us! Cap'n?"
Raymond 'Duke' Vurhund
Chief Engineer, 143 posts
Chief Engineer
Mon 18 Jul 2016
at 03:32
  • msg #229

Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 227):

Bad idea, sweetie ... almost sure we'd get a bad jump out of it...
Lewis Eugene Grey
Mercenary, 84 posts
Scout pilot/Commando
Mon 18 Jul 2016
at 03:43
  • msg #230

Investigating the Labrysians

Lewis hadn't thought of that... "Duke's right.. our mass isn't calibrated properly for the jump...it's asking for trouble... good looking out, Duke."
Tanya Weaver
Navigator, 127 posts
The Navigator
Mon 18 Jul 2016
at 03:47
  • msg #231

Investigating the Labrysians

I'm concerned about the possibility of other ships approaching.  May I keep a close eye on ship's sensors?
This message was last edited by the player at 04:06, Mon 18 July 2016.
Cyril Zotmund
Captain, 1156 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Jul 2016
at 17:23
  • msg #232

Investigating the Labrysians

In reply to Tanya Weaver (msg # 231):

We've got that area covered Tanya... Gun Da Bin is monitoring it now...

Katherine 'Kat' Steele
Pilot, 368 posts
Ships Pilot
Tue 19 Jul 2016
at 01:20
  • msg #233

Investigating the Labrysians

"So how do you propose getting it back"
Cyril Zotmund
Captain, 1157 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Jul 2016
at 01:43
  • msg #234

Investigating the Labrysians

I don't Kat... maybe some of the contents if we get to them... but we can't take the whole thing...
Tanya Weaver
Navigator, 128 posts
The Navigator
Tue 19 Jul 2016
at 01:56
  • msg #235

Investigating the Labrysians

Even a jump-capable tug might have trouble doing that.
Cyril Zotmund
Captain, 1158 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Jul 2016
at 01:57
  • msg #236

Investigating the Labrysians

Indeed... and we have no where near that capability.
Lewis Eugene Grey
Mercenary, 87 posts
Scout pilot/Commando
Tue 19 Jul 2016
at 05:37
  • msg #237

Investigating the Labrysians

Lewis speaks after listening to his shipmates: "Cap'n. It looks like we'll have to try and get a surrender, or assault them. For our best shot, you might want to deal with the enemy captain, and give him your terms, yourself. I might add, them seeing our fighter, menacing them from their bridge, would be comprable to holding someone at gunpoint."
This message was last edited by the player at 05:57, Tue 19 July 2016.
Tanya Weaver
Navigator, 129 posts
The Navigator
Tue 19 Jul 2016
at 06:21
  • msg #238

Investigating the Labrysians

Those are the choices, unless we have some way to incapacitate them.
Cyril Zotmund
Captain, 1159 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Jul 2016
at 17:42
  • msg #239

Investigating the Labrysians

Roger --
Transmitting in the Labrysinian code-
Labrysinian ship, you all have 1 minute to start exiting, unarmed and surrender. There after I will have to order your deaths. There is no hope from your allies.
Labrysan Ship
NPC, 12 posts
Tue 19 Jul 2016
at 20:33
  • msg #240

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 239):

The radios fall silent before the response is heard.

"To die in battle for the Golden One is the surest way to Golden fields. Come take us or die trying."
Tanya Weaver
Navigator, 130 posts
The Navigator
Tue 19 Jul 2016
at 20:46
  • msg #241

Investigating the Labrysians

So much for doing things the easy way.
Lewis Eugene Grey
Mercenary, 90 posts
Scout pilot/Commando
Tue 19 Jul 2016
at 21:11
  • msg #242

Investigating the Labrysians

"Well, we went the extra mile to try and get a surrender. Goody! I get to make/see burnies again."
Cyril Zotmund
Captain, 1160 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Jul 2016
at 21:42
  • msg #243

Investigating the Labrysians

Zap them quick, before they destroy anything more.
Lewis Eugene Grey
Mercenary, 91 posts
Scout pilot/Commando
Tue 19 Jul 2016
at 22:35
  • msg #244

Investigating the Labrysians

"Let's get everybody off this hunk of scrap, and we'll turn what's left of 'em into pretty plasma blooms. All squads to the shuttle, on the double!"
Raymond 'Duke' Vurhund
Chief Engineer, 144 posts
Chief Engineer
Tue 19 Jul 2016
at 22:43
  • msg #245

Investigating the Labrysians

Roger
Katherine 'Kat' Steele
Pilot, 369 posts
Ships Pilot
Wed 20 Jul 2016
at 01:49
  • msg #246

Investigating the Labrysians

"I hate religious nuts, there is no dealing with them. I guess the only good thing about it they will not ally with anyone"
Cyril Zotmund
Captain, 1161 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Jul 2016
at 01:56
  • msg #247

Investigating the Labrysians

The enemy of my enemy is my friend... it's a sick mind set.
Fate
GM, 982 posts
Roll for dodge!
Wed 20 Jul 2016
at 02:44
  • msg #248

Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 245):

You return to the ships boat, using the turret as covering fire. The covering fire soon destroys the structure of what is left, killing off any survivors as it does so.

The last remaining section, the smallest, is drifting towards the gas giant at a rate of knots. You estimate you have an hour before it falls into the heavy gravity of the planet.
Cyril Zotmund
Captain, 1162 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Jul 2016
at 02:47
  • msg #249

Investigating the Labrysians

Let's evaluate that section and se if it's worth chasing...
PO Gun Da-bin
NPC, 32 posts
SIGINT
Wed 20 Jul 2016
at 02:54
  • msg #250

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 249):

"Three faint life signs sir. It looks to have housed a sick bay and accommodation, and perhaps a maintenance section with life support."
Cyril Zotmund
Captain, 1163 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Jul 2016
at 03:02
  • msg #251

Investigating the Labrysians

Doubt there is much of value to us and they don't seem inclined to surrender...  their chosen life is tough.

OK Lewis, let's get in the bridge and see if we can find anything of use ... and be careful... they may not all be dead.
This message was last edited by the player at 03:04, Wed 20 July 2016.
Lewis Eugene Grey
Mercenary, 92 posts
Scout pilot/Commando
Wed 20 Jul 2016
at 03:12
  • msg #252

Investigating the Labrysians

"Aye Cap'n. Alright, same squads, Let's go see what's left for mother."
When assembled, Lewis leads them to back to the bridge.
Lewis Eugene Grey
Mercenary, 93 posts
Scout pilot/Commando
Wed 20 Jul 2016
at 03:24
  • msg #253

Investigating the Labrysians

*Psssh* "We'll need technicians and equipment to remove the electronics and a gravskid. Over." Lewis subvocalizes: "Activate sensor visor."
Lewis draws the heavy laser pistol at his side, and gives the signal for the men. "Into the breach, sweethearts!"
This message was last edited by the player at 03:34, Wed 20 July 2016.
Fate
GM, 983 posts
Roll for dodge!
Wed 20 Jul 2016
at 07:09
  • msg #254

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 253):

The approach to the bridge is strewn with debris. Most of you have seen the results of Beam weapons up close, but it is another reminder of why ship to ship combat is deadly for individuals caught in the wrong place. With the gunner having targeted the living, and particular those outside with heavy weapons, your approach is somewhat simplified. You find seemingly hundreds of bodies in the section as you approach, and outside the bridge thirteen bodies, though only four are armed, and only two of those with AM Rifles. Sensors indicated no life there and they seemed accurate, though there are numerous holes and gaps where floor once was.

But the Bridge itself still beckons. Sensors indicate some faint life signals from within, but there could also be jammers in operation, as there are a lot of electromagnetic activity for a seemingly dead bridge.
Lewis Eugene Grey
Mercenary, 94 posts
Scout pilot/Commando
Wed 20 Jul 2016
at 12:13
  • msg #255

Investigating the Labrysians

"Let's get this area secure, then we'll have the techs come in, when it's clear."
Tanya Weaver
Navigator, 131 posts
The Navigator
Thu 21 Jul 2016
at 18:05
  • msg #256

Investigating the Labrysians

I hope some deadly Golden God isn't lurking on the bridge, licking its holy chops.
Raymond 'Duke' Vurhund
Chief Engineer, 145 posts
Chief Engineer
Thu 21 Jul 2016
at 18:17
  • msg #257

Investigating the Labrysians

Duke leads his squad over and looks for openings ... he uses a small scanner through one to see what's inside. If clear he'll find an entrance or make one.
This message was last edited by the player at 19:59, Thu 21 July 2016.
Lewis Eugene Grey
Mercenary, 95 posts
Scout pilot/Commando
Thu 21 Jul 2016
at 18:21
  • msg #258

Investigating the Labrysians

Lewis has his squad take up a defensive position, while waiting for Duke's squad to make, or find a breach they can all get through.
Fate
GM, 984 posts
Roll for dodge!
Fri 22 Jul 2016
at 01:30
  • msg #259

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 258):

There is no shortage of entry points. The Beams have seen to that. As the squad moves in, a heavy plasma bolt flies out, taking off an arm of the Labrysian soldier you sent in just in front of Duke.

Duke sees the culprit. Two Labrysians, one with on odd round yellow circle on his right chest front, are half lying, half leaning up against what was once a command post. One with a heavy plasma, which just fired, and the other with an AM rifle he seems to be readying to fire at Duke.
Lewis Eugene Grey
Mercenary, 96 posts
Scout pilot/Commando
Fri 22 Jul 2016
at 01:50
  • msg #260

Investigating the Labrysians

OOC: rolling a tactics to minimize casualties, and find the best way to assault th enemy, no wthat they've given away their position.
Lewis Eugene Grey
Mercenary, 97 posts
Scout pilot/Commando
Fri 22 Jul 2016
at 01:52
  • msg #261

Investigating the Labrysians

OOC: success by 4
Raymond 'Duke' Vurhund
Chief Engineer, 145 posts
Chief Engineer
Fri 22 Jul 2016
at 19:52
  • msg #262

Investigating the Labrysians

Duke curses over the radio and trys to dodge while throwing a grenade into he opening... neither efforts work well.


[Private to GM: 18:59, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 4,6,3.  Throw Grenade. missed by 1
18:58, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 3,4,6.  Dodge. missed by 4
]
This message was last updated by the player at 19:52, Fri 22 July 2016.
Fate
GM, 985 posts
Roll for dodge!
Fri 22 Jul 2016
at 08:02
  • msg #263

Investigating the Labrysians

In reply to Cyril Zotmund (msg # 262):

The massive AM round hits Duke in the left arm, disabling it but failing to penetrate the armour of his torso. The force of the round knocks him backwards as his grenade bounces long and to the left.

[Private to Raymond 'Duke' Vurhund: Take 3pnts of Damage, left arm temporarily disabled. Your suit patches the hole immediately. That would have taken most peoples left arm off completely and penetrated the torso! What sort of grenade did you throw?]

Lewis sees a few different opening through which the offenders can be caught in the crossfire...but lobbing grenades to bounce around obstacles in this zero gravity environment may work even better.
This message was last edited by the GM at 12:51, Fri 22 July 2016.
Lewis Eugene Grey
Mercenary, 98 posts
Scout pilot/Commando
Fri 22 Jul 2016
at 12:45
  • msg #264

Investigating the Labrysians

Lewis subvocalizes his orders to his men, directing them to pin the enemy down with laser fire. He directs them to split, and outflank them on both sides, trapping them in a crossfire.
Lewis Eugene Grey
Mercenary, 99 posts
Scout pilot/Commando
Fri 22 Jul 2016
at 12:49
  • msg #265

Investigating the Labrysians

Noting the labrysian, who lost an arm, he orders the alien to fall back to safety, and speaks to duke over his helmet comm: "Duke! are you alright?"
Raymond 'Duke' Vurhund
Chief Engineer, 146 posts
Chief Engineer
Fri 22 Jul 2016
at 19:54
  • msg #266

Investigating the Labrysians

I'll live... hurts some, but I can still function.





[Private to GM: Grnade was a standard Frag sort.]
Lewis Eugene Grey
Mercenary, 100 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 00:41
  • msg #267

Investigating the Labrysians

OOC: due to the heavy action and witnessing comrades taking injuries, first-hand, Lewis tries to resist the urge to go gung-ho!
Lewis Eugene Grey
Mercenary, 101 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 00:43
  • msg #268

Investigating the Labrysians

Lewis keeps a cool head, maintaining his composure, and air of command.
Fate
GM, 986 posts
Roll for dodge!
Sat 23 Jul 2016
at 01:03
  • msg #269

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 268):

The Labrysians in Lewis' squad are armed with Heavy Plasma Guns, as none of them are familiar with laser rifles. They exchange fire with the enemy with the heavy plasma gun, but no-one hits anyone for now.
Lewis Eugene Grey
Mercenary, 102 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 01:15
  • msg #270

Investigating the Labrysians

"We need to get a grenade in there...try and ricochet off some of the debri floating near them, rather than a direct lobbing."
Fate
GM, 987 posts
Roll for dodge!
Sat 23 Jul 2016
at 01:31
  • msg #271

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 270):

The two Labrysian agents do as directed. They lob their grenades just right, bouncing off the bulkheads to where the hostiles were. In fact, they still are there, and they pop up to fire at both the agents. One takes a plasma bolt in the chest, and groans as he collapses behind a bench. The other takes an Anti-Material gun 15 mm round in the left leg, severing the leg below the knee.

Then the grenades go off. The twin plasma bursts glare as the offenders are engulfed in plasma. The cell packs add to the fireball, and it is unlikely either offender survived, but two more angry agents close in to make sure. Both hostiles are confirmed down, and soon dead.
Lewis Eugene Grey
Mercenary, 103 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 02:02
  • msg #272

Investigating the Labrysians

The chrome visor of his armored helmet, reflects the blaze that momentarily mesmerizes Lewis, also hiding the broad grin spread across his face. He enjoyed fire a bit much.. coming to his senses, he bowed his head and spoke to the men: "Victory..but at a high cost. These brave labrysians have given life-and-limb, literally, this day... let's get the medics in here."
Lewis subvocalizes to the ship: "Dastavaka, send in the techs and gravskid, and we have two wounded, with an arm and leg lost, respectively, and one dead... Grey, Over."
Labrysian Agent
Sat 23 Jul 2016
at 02:47
  • msg #273

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 272):

You hear over the radio

"<Groan>....not dead yet...<groan>"
Lewis Eugene Grey
Mercenary, 104 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 03:05
  • msg #274

Investigating the Labrysians

"Hurry, please! the one i thought dead, might make it!"
Lewis rushes over to the labrysian, and though he doesn't know their physiology, he knows that he must have coolant, and fast before the molten armor, and slag bury themselves even further into his guts. "does anyone have any coolant, quick! we may save this one, if we can get his armor off, and the blast-point's heat, neutralized!."
This message was last edited by the player at 03:07, Sat 23 July 2016.
Tanya Weaver
Navigator, 132 posts
The Navigator
Sat 23 Jul 2016
at 03:43
  • msg #275

Investigating the Labrysians

"I hope you boys remembered the beach towels... probably a lot of blood floating around now."
This message was last edited by the player at 03:43, Sat 23 July 2016.
Cyril Zotmund
Captain, 1165 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 23 Jul 2016
at 03:54
  • msg #276

Investigating the Labrysians

The ships boat and support therein is closing now...
Lewis Eugene Grey
Mercenary, 105 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 03:55
  • msg #277

Investigating the Labrysians

"Aye, Cap'n. Roger that." *pssh*
Fate
GM, 988 posts
Roll for dodge!
Sat 23 Jul 2016
at 11:21
  • msg #278

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 277):

As the ship approaches, one of the other Labrysian Agents attempts to assist his friend. He rolls him away from any residual plasma in a simple but effective motion and attempts to stifle the bleeding, but the round has punched a large hole in him. He pulls out something that looks like a giant bandaid to seal the hole in record time and applies the patch, but it does not look good.

You get the impression this happens a lot...

Then you hear a report back from the rest of Dukes team.

"Bridge secured, Sir. Have located the central computer system for the techs. [Language unknown: Ul io ionhatles, ng ec ave u us...]"
Lewis Eugene Grey
Mercenary, 106 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 11:33
  • msg #279

Investigating the Labrysians

Lewis sub vocalizes to his data-linked, translation computer on his wrist. "Playback last transmission, to translator, feed text to HUD, log language."
Lewis Eugene Grey
Mercenary, 107 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 11:39
  • msg #280

Investigating the Labrysians

"I'll join you." Lewis has his men occupy the remains of the command post, and enters the bridge.
Fate
GM, 989 posts
Roll for dodge!
Sat 23 Jul 2016
at 13:14
  • msg #281

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 279):

Transmission reads out

"Or at least, what is left of it."

When you get to the bridge, you see what was meant. Most of the panels have been burnt away, either by the beam weapons or the more recent plasma firefight. There is one station that is only about half blown away, where you may be able to salvage something, but unlikely much. But with Duke not up to his usual self, you will be relying on the other Techs Dastavka has on offer. One of them is on her way...
Lewis Eugene Grey
Mercenary, 108 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 13:45
  • msg #282

Investigating the Labrysians

OOC: Lewis is decent with computer salvage/repairs himself. with specialized equipment and a computer aided expert program, he would be really good. He's going to do some work of his own.
Fate
GM, 990 posts
Roll for dodge!
Sat 23 Jul 2016
at 14:35
  • msg #283

Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 282):

OK, this will be an Electronic Repairs roll, -2 due to unfamiliarity with Labrysian systems. The systems are very dated compared to Terran computers, basically what we were using 5 years ago, but the technology is slightly different in that they don't use a motherboard per se, and the letters and symbols are nothing you know, as you have barely seen Labrysian written down. Tools used apply further modifications as well. Computer aided programs for Labrysian computers do not yet exist: Terrans have only just met them!
Lewis Eugene Grey
Mercenary, 109 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 14:51
  • msg #284

Investigating the Labrysians

Using the specialized tools of the technicians, Lewis notes the labrysian letters at the control panel, and photographs the images of labrysian script,feeds them to the translator and subvocalizes to his translating, wrist-comp: "Triangulate the labrysian language, labrysian text, and corresponding english text. Feed text infomation to HUD..." Lewis will piece the script together, himself from the translated alphabet.
OOC: rolling..
Lewis Eugene Grey
Mercenary, 110 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 14:55
  • msg #285

Investigating the Labrysians

OOC: made the roll with 1 point to spare, before positive modifers even applied, whatever, those were. Looks like he did good.
Raymond 'Duke' Vurhund
Chief Engineer, 147 posts
Chief Engineer
Sat 23 Jul 2016
at 16:50
  • msg #286

Investigating the Labrysians

In reply to Fate (msg # 283):

Duke comes over... Listen to what I say... I have a lot of expertise.

He guides the efforts

[Private to GM: 09:47, Today: Raymond 'Duke' Vurhund rolled 6 using 3d6 with rolls of 2,3,1.  Electronics Repair.  That is 10 under skill before the -2 ]
Lewis Eugene Grey
Mercenary, 111 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 17:05
  • msg #287

Investigating the Labrysians

"Alright then, let's see what we can do...." Lewis listens for further advice.
Tanya Weaver
Navigator, 134 posts
The Navigator
Sat 23 Jul 2016
at 20:50
  • msg #289

Re: Investigating the Labrysians

>But with Duke not up to his usual self, you will be relying on the other Techs Dastavka has on offer. One of them is on her way...

OOC: is that me?
Lewis Eugene Grey
Mercenary, 112 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 20:59
  • msg #290

Re: Investigating the Labrysians

OOC: I assumed you were on the bridge with the cap'n, and not with the away team, but fate will reveal. xD
Tanya Weaver
Navigator, 135 posts
The Navigator
Sat 23 Jul 2016
at 21:48
  • msg #291

Re: Investigating the Labrysians

OOC: that's what I thought, too.. just making sure.
Fate
GM, 991 posts
Roll for dodge!
Sat 23 Jul 2016
at 22:51
  • msg #292

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 291):

There were other junior techs on their way with the ships boat.

When they get there with the tools, you are able to identify and extract, with Dukes valuable guidance, what appears to be two hard drives, one more damaged than the other.

You have plenty of time as the ships boat ferries the individual who are wounded nack to the Dastavka before returning.
This message was last edited by the GM at 22:53, Sat 23 July 2016.
Lewis Eugene Grey
Mercenary, 113 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 23:10
  • msg #293

Re: Investigating the Labrysians

Setting them aside, Lewis scrounges around the bridge for any other valuable salvage.
OOC: Trying a scrounging roll..
Lewis Eugene Grey
Mercenary, 114 posts
Scout pilot/Commando
Sat 23 Jul 2016
at 23:11
  • msg #294

Re: Investigating the Labrysians

OOC: made roll with 1 point to spare.
Raymond 'Duke' Vurhund
Chief Engineer, 147 posts
Chief Engineer
Sun 24 Jul 2016
at 01:13
  • msg #295

Re: Investigating the Labrysians

Duke goes looking for the safe and other storage of interest...



[Private to GM:  16:42, Today: Raymond 'Duke' Vurhund rolled 4 using 3d6 ((1,1,2)). ]
This message was last updated by the player at 01:13, Sun 24 July 2016.
Fate
GM, 992 posts
Roll for dodge!
Sun 24 Jul 2016
at 00:25
  • msg #296

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 295):

There are a couple of old style power backpacks to power various weapons, as well as some Heavy Plasma guns, Hand Plasmas and Anti-Material rifles not damaged by various plasma grenades or Beam weapons. Some of the dead Labrysians have body armour, rebreathers and various person items as well. Anything that is slightly fragile, however, has been smashed, broken or crushed by debri.

Duke goes to what he thinks is the Captains quarters, but there are a lot of religious paraphernalia there. He does indeed find a safe, but it is locked, and built into the vessel.
Raymond 'Duke' Vurhund
Chief Engineer, 148 posts
Chief Engineer
Sun 24 Jul 2016
at 01:18
  • msg #297

Re: Investigating the Labrysians

Duke checks the safe out...  figures he'll remove it if he can't open it reasonably easily.


[Private to GM:  18:16, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 1,4,6.  Engineer (spaceships). by 4]
Fate
GM, 993 posts
Roll for dodge!
Sun 24 Jul 2016
at 01:48
  • msg #298

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 297):

Whether removing it or opening it, he is going to need some serious steel cutting torches...this thing is built into the superstructure!
Raymond 'Duke' Vurhund
Chief Engineer, 149 posts
Chief Engineer
Sun 24 Jul 2016
at 02:14
  • msg #299

Re: Investigating the Labrysians

How long will it take, best estimate?


Captain, we have a safe here, built in... I'd have to cut it out of the ships structure... probably take 5 hours. Is it worth it to us?
This message was last edited by the GM at 03:12, Sun 24 July 2016.
Lewis Eugene Grey
Mercenary, 115 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 03:07
  • msg #300

Re: Investigating the Labrysians

"Hell yes, it is, let's get this clam open!"
Lewis Eugene Grey
Mercenary, 116 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 03:11
  • msg #301

Re: Investigating the Labrysians

Lewis scrounges up the arms salvage, particularly interested in the plasma guns, as he can tinker with beam weaponry. "We should have people on standby with cutting equipment. We didn't know, if we were gonna have to cut our way into the bridge."
Fate
GM, 994 posts
Roll for dodge!
Sun 24 Jul 2016
at 03:18
  • msg #302

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 301):

There is a team on standby with Limpit mines and explosives, and a cutting torch. You are able to use the torch to start cutting the safe out of the superstructure.

After an hour of cutting, you have some of it away, when Gun comes onto the radio.

"We have detected some action. Another frigate coming in from the other Gas Giant is sending it's four fighters, and they should be here in about 3 hours. There is also a wing of maybe 16 fighters coming from the Starbase, but they will not be here for another 14 hours. Not getting a whole lot else..."
Lewis Eugene Grey
Mercenary, 117 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 03:35
  • msg #303

Re: Investigating the Labrysians

Lewis responds: "Check. We should be away before then, we're just about finished here."
Cyril Zotmund
Captain, 1167 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 Jul 2016
at 03:46
  • msg #304

Re: Investigating the Labrysians

Given your experience with explosives, can't you cut it out with those Duke?



[Private to GM: Small charges can be used to cut metal quite effectively, and that's TL 7 and 8 stuff]
Lewis Eugene Grey
Mercenary, 118 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 03:52
  • msg #305

Re: Investigating the Labrysians

We could make perforations in the steel, rather than cutting straight through, then blast the weaken sections apart. It'll save time."
Tanya Weaver
Navigator, 136 posts
The Navigator
Sun 24 Jul 2016
at 08:26
  • msg #306

Re: Investigating the Labrysians

Of course, there is a chance that the contents of the safe could be damaged by the explosives.  By the way, did you secure the navigation logs?
This message was last edited by the player at 08:47, Sun 24 July 2016.
Lewis Eugene Grey
Mercenary, 119 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 10:36
  • msg #307

Re: Investigating the Labrysians

"That's true..we'll have to work faster. and yes, i believe so. we've recovered two hard drives".
Fate
GM, 995 posts
Roll for dodge!
Sun 24 Jul 2016
at 10:56
  • msg #308

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 307):

After another two hours, you are just over half-way through. The structural support the safe is built into is made of a specially hardened alloy that takes a long time for the torches to cut through in space, due to the heat losses. You estimate it would take another two hours of careful cutting to get it out, but the fighters will not be giving you that long, and the other frigate is just 2 hours behind them.
Lewis Eugene Grey
Mercenary, 120 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 11:02
  • msg #309

Re: Investigating the Labrysians

"Alright, let's use my suggestion, about using the explosives after structural perforations, just like on a frag grenade... otherwise, we're going going to still be here when they come back."
This message was last edited by the player at 11:03, Sun 24 July 2016.
Raymond 'Duke' Vurhund
Chief Engineer, 150 posts
Chief Engineer
Sun 24 Jul 2016
at 13:59
  • msg #310

Re: Investigating the Labrysians

No, Let's just cut it ... Give me the explosives .`... I want then cut like this in thin sheets, that I can build up.... And I need one person to assist me...... Get the cutters out to a safe distance, we may need them to finish up and clear out All the weapons we want.





[Private to GM:  07:00, Today: Raymond 'Duke' Vurhund rolled 10 using 3d6 ((3,3,4) Demolitions.  By 2]
This message was last edited by the player at 14:04, Sun 24 July 2016.
Lewis Eugene Grey
Mercenary, 121 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 14:04
  • msg #311

Re: Investigating the Labrysians

Lewis does everything Duke suggests, but he has all men not involved in the work, packed up, and getting the shuttle ready for departure.
Fate
GM, 996 posts
Roll for dodge!
Sun 24 Jul 2016
at 21:32
  • msg #312

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 311):

Duke lays the explosives to blast the safe free with a minimum of collatetal damage within 20 minutes, while the rest of the group board the ships boat and stay a safe distance. His limp left are make it difficult, but he manages. The blast succeeded, and with his suit and assistance he was able to extract it in another 20 minutes, getting it aboard the ships boat just 20 minutes before the next four fighters arrive.
Lewis Eugene Grey
Mercenary, 122 posts
Scout pilot/Commando
Sun 24 Jul 2016
at 21:48
  • msg #313

Re: Investigating the Labrysians

"Good work! Now to see just what it was all for..."
Cyril Zotmund
Captain, 1168 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 Jul 2016
at 22:43
  • msg #314

Re: Investigating the Labrysians

OK, We are pressing on time... get back aboard... Tanya, find a decent jump point away from these guys...lets go back to the Rebel base ... this safe may have stuff of value...or not.
Tanya Weaver
Navigator, 137 posts
The Navigator
Mon 25 Jul 2016
at 02:08
  • msg #315

Re: Investigating the Labrysians

OOC: Not sure this is necessary, but I made a skill roll to plot that jump point.
Raymond 'Duke' Vurhund
Chief Engineer, 151 posts
Chief Engineer
Mon 25 Jul 2016
at 02:16
  • msg #316

Re: Investigating the Labrysians

Duke reports to sick bay to have his arm looked at... he may need it later.
Tanya Weaver
Navigator, 138 posts
The Navigator
Mon 25 Jul 2016
at 03:37
  • msg #317

Re: Investigating the Labrysians

Captain: I have bad news, and really bad news.  Which do you want first?
Cyril Zotmund
Captain, 1169 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Jul 2016
at 03:53
  • msg #318

Re: Investigating the Labrysians

He shakes his head... Surprise me...
Tanya Weaver
Navigator, 139 posts
The Navigator
Mon 25 Jul 2016
at 05:40
  • msg #319

Re: Investigating the Labrysians

The nearest jump point is about ten minutes from here... trouble is, it's in the direction from which the fighters are coming.  We can avoid them by going around the gas giant, but that will leave us only two minutes to jump before they catch us.

I'm sorry if I've ruined your day, sir.
Lewis Eugene Grey
Mercenary, 123 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 10:42
  • msg #320

Re: Investigating the Labrysians

"We'd better get everyone to battle stations, and have everyone get into their emergency jump, harnesses!"
Illiam Jones
Fighter Pilot, 54 posts
Fighter Pilot
Mon 25 Jul 2016
at 11:19
  • msg #321

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 320):

"We can take em out, sir! They are the same as the last lot...lets launch the fighter and hit them with missiles, and their mummy too!"
Lewis Eugene Grey
Mercenary, 124 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 11:24
  • msg #322

Re: Investigating the Labrysians

"I like your style, soldier. As I said, back at the wreck, four fighters don't frighten me, it's the frigate that we'll be wanting to avoid. Battle stations!"
Lewis Eugene Grey
Mercenary, 125 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 11:25
  • msg #323

Re: Investigating the Labrysians

"Cap'n?  Morale is good for a fight. We can take four fighters. Illiam wants to launch for combat. After dispatching these, we'll have plenty of time, to plot a new course, without too much haste.."
This message was last edited by the player at 11:29, Mon 25 July 2016.
Illiam Jones
Fighter Pilot, 55 posts
Fighter Pilot
Mon 25 Jul 2016
at 11:39
  • msg #324

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 323):

"You do know the wreck we just took out and were exploring was a Frigate, right?"
Lewis Eugene Grey
Mercenary, 126 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 11:49
  • msg #325

Re: Investigating the Labrysians

"Yes, it was really no match for us either, and was a sitting duck... while we were out of it's range. After dispatching these little guys, only this time we won't have the element of suprise on our side. I'll pass it along to the Cap'n, Soldier."
Tanya Weaver
Navigator, 140 posts
The Navigator
Mon 25 Jul 2016
at 17:46
  • msg #326

Re: Investigating the Labrysians

OOC: is there any way that even more ships could be approaching without us detecting them?
Lewis Eugene Grey
Mercenary, 127 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 20:07
  • msg #327

Re: Investigating the Labrysians

 OOC: If the person at the sensor array goofs up and is negligent. lol
Cyril Zotmund
Captain, 1170 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Jul 2016
at 20:20
  • msg #328

Re: Investigating the Labrysians

I'm not inclined to go around the Gas Giant and find who knows what... Go ahead and launch Illiam, Lewis, same as last time, Majority of missiles on one ship and one or two to distract the others. Use the Lasers when they come into effective range.  Kat turn us around toward Tanya's way point. We don't jump until Illiam is docked again.
Lewis Eugene Grey
Mercenary, 128 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 20:48
  • msg #329

Re: Investigating the Labrysians

"Aye Cap'n." Lewis gathers the same gun crew and assigns them as before, at their respective posts. "Looks like today's a two-fer!"
This message was last edited by the player at 22:45, Mon 25 July 2016.
Lewis Eugene Grey
Mercenary, 129 posts
Scout pilot/Commando
Mon 25 Jul 2016
at 20:51
  • msg #330

Re: Investigating the Labrysians

"Scramble to your fighter, Illiam. Let's see some more fireworks, today!"
Illiam Jones
Fighter Pilot, 56 posts
Fighter Pilot
Mon 25 Jul 2016
at 22:37
  • msg #331

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 330):

"Fighter away sir. Will launch with Dastavka and stay close to her. We have 11 missiles, so two each on three and 5 on the fourth?
This message was last edited by the GM at 22:40, Mon 25 July 2016.
Cyril Zotmund
Captain, 1171 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Jul 2016
at 22:43
  • msg #332

Re: Investigating the Labrysians

No one on each except the blessed one ... he get's eight.
Fate
GM, 997 posts
Roll for dodge!
Mon 25 Jul 2016
at 22:51
  • msg #333

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 332):

Illiam acknowledges that. As the fighters approach maximum missile range, they launch.

At 240,000 miles, there is some fireworks as all shoot down one missile, then the lead fighter erupts in spectacular fashion as seven missiles slam into it.

As you are heading towards each other at 330,000 miles per minute, you will be in close range by the time the next salvo hits...
Cyril Zotmund
Captain, 1172 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Jul 2016
at 22:53
  • msg #334

Re: Investigating the Labrysians

These look like experts, split the missiles 4, 4 and 3; use the lasers when in range.
Fate
GM, 998 posts
Roll for dodge!
Mon 25 Jul 2016
at 23:00
  • msg #335

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 334):

As the two race toward each other, the missiles reach the fighters just as Dastavka is approaching their maximum range. Distracted by the missiles, they each shoot down two, but alll get hit, most twice. Two are torn apart by the double missile hits, while the third, hit only once, spins off out of control.
Lewis Eugene Grey
Mercenary, 130 posts
Mon 25 Jul 2016
at 23:10
  • [deleted]
  • msg #336

Re: Investigating the Labrysians

This message was deleted by the player at 23:11, Mon 25 July 2016.
Cyril Zotmund
Captain, 1173 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Jul 2016
at 23:10
  • msg #337

Re: Investigating the Labrysians

OK, Tanya, get us the hell outa here... Cyril says with a smile... Fine shooting there folks...
Tanya Weaver
Navigator, 141 posts
The Navigator
Mon 25 Jul 2016
at 23:24
  • msg #338

Re: Investigating the Labrysians

Get us out of here, aye.

OOC: I rolled.
This message was last edited by the player at 23:27, Mon 25 July 2016.
Illiam Jones
Fighter Pilot, 57 posts
Fighter Pilot
Tue 26 Jul 2016
at 00:10
  • msg #339

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 338):

"Sir, you don't want us to press the advantage and take out another Frigate?"
Fate
GM, 999 posts
Roll for dodge!
Tue 26 Jul 2016
at 00:12
  • msg #340

Re: Investigating the Labrysians

In reply to Illiam Jones (msg # 339):

Tanya plots a course to a jump point not far away, just beyond the 100x diameter limit of the planet. The Frigate is well past it, and easily in space from which you could jump.
Cyril Zotmund
Captain, 1174 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 01:32
  • msg #341

Re: Investigating the Labrysians

In reply to Illiam Jones (msg # 339):

NoI Illiam, I want out of here...Land that thing aboard ASAP... Lord knows what's following and we don't need to risk damage that prevents our jumping out of here.
This message was last edited by the player at 01:32, Tue 26 July 2016.
Lewis Eugene Grey
Mercenary, 131 posts
Scout pilot/Commando
Tue 26 Jul 2016
at 01:44
  • msg #342

Re: Investigating the Labrysians

"We didn't gain our gains without losses of our own today.. we'll have time to study what we extracted from their ship's main computer, and also, what that safe contained."
Katherine 'Kat' Steele
Pilot, 370 posts
Ships Pilot
Tue 26 Jul 2016
at 02:08
  • msg #343

Re: Investigating the Labrysians

Kat just waits to see what the Captain wants her to do.
Cyril Zotmund
Captain, 1175 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 02:22
  • msg #344

Re: Investigating the Labrysians

Just get to Tanya's way point so we can jump, Kat...
Fate
GM, 1000 posts
Roll for dodge!
Tue 26 Jul 2016
at 02:36
  • msg #345

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 344):

The Dastavka easily reaches a jump point ahead of the Frigate. Despite a curse which translates to something about "devils will pay", you enter hyperspace.

[OOC: I should check, what is the target system?]
'Captain' Ronovan Ga Det Hug
NPC, 15 posts
Labrysian Agent
Tue 26 Jul 2016
at 02:38
  • msg #346

Re: Investigating the Labrysians

Congratulations, captain.  You mammalians continue to surprise me with your competence.
Cyril Zotmund
Captain, 1176 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 03:04
  • msg #347

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 346):

Why thank You Captain...

OOC- We were returning to the Rebel base... new info... meanwhile, Duke can work on the safe carefully.
Lewis Eugene Grey
Mercenary, 132 posts
Scout pilot/Commando
Tue 26 Jul 2016
at 03:27
  • msg #348

Re: Investigating the Labrysians

OOC: Lewis brought back salvaged plasma weaponry, and power packs.
Fate
GM, 1001 posts
Roll for dodge!
Tue 26 Jul 2016
at 03:56
  • msg #349

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 348):

Once in hyperspace, Duke and the Labrysians worth together meticulously on both the safe and the hard drives.

Some of the contents of the safe have been damaged by the explosions. In particular, some fine crystal artwork is in shards, puncturing a flash drive that was there. Fortunately, there is still a working flash drive, a couple of Platinum bricks and a small box of Diamonds undamaged.

Duke and the Labrysians then bring in one of their own computers and access the drives that are working. The damaged hard drives need to be removed from their casings and the magnetic disk transferred to a working drive, but this is done. The flash drive is easier, and just plugs into a Labrysian computer.

The hard drives contain Navigation information and scheduling. It would seem that next week, all capital ships will be sent to ensure that the construction of the research station starbase is completed on schedule next month. Only 4 destroyers and 4 frigates will be left, along with the 200 fighters on each existing starbase, will be left to defend the other two systems.

The flash drive reveals something more sinister, however. This movement is to entice the 'devils' to attack the homeworld, just in time for the completion of the new class of Battleship in 6 weeks time. The Battleship has enough speed that the 'devils' will not be able to out run it, whilst still having nearly as much armour as the Cruisers. In addition, they employ large numbers of smaller 'eyes of the Golden one' to dispatch with the 'tiny suicide fighters' the 'devils' employ. Labrysians think this may refer to the Beam weapons which had previously been considered not useful in combat.
Lewis Eugene Grey
Mercenary, 133 posts
Scout pilot/Commando
Tue 26 Jul 2016
at 04:23
  • msg #350

Re: Investigating the Labrysians

"We should get this intell analyzed, which i can do, cap'n..if nobody is better."
Tanya Weaver
Navigator, 142 posts
The Navigator
Tue 26 Jul 2016
at 04:23
  • msg #351

Re: Investigating the Labrysians

"They might change their plans, now that we've taken one of their ships.  We shouldn't underestimate them.

"It is also possible that this information is a trick."
This message was last edited by the player at 04:49, Tue 26 July 2016.
Lewis Eugene Grey
Mercenary, 134 posts
Scout pilot/Commando
Tue 26 Jul 2016
at 04:26
  • msg #352

Re: Investigating the Labrysians

"Precisely why I suggest we analyze. going over every possibility, comparing known sources of data, and zeroing in on the most likely."
Tanya Weaver
Navigator, 143 posts
The Navigator
Tue 26 Jul 2016
at 05:22
  • msg #353

Re: Investigating the Labrysians

Nods.
This message was last edited by the player at 05:39, Tue 26 July 2016.
Fate
GM, 1003 posts
Roll for dodge!
Tue 26 Jul 2016
at 10:44
  • msg #354

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 353):

Old Intelligence

(1140) Garden Moon, Labrysian Homeworld, Binary system, 5 Gas Giants
  Moon around Gas Giant 2, Atmosphere: Standard, Sulphur Taint, 1.06G Gravity
    3 Cruisers, 6 Destroyers, 6 Frigates at planet, Orbital Base

(1239) Garden Planet, Labrysian colony on Planet, 4 Gas Giants, One planet
  Atmosphere: Standard, Hot and Thin, Sulphur Taint, 0.68G Gravity
    3 Cruisers, 6 Destroyers, 6 Frigates, Orbital Base

(1340) Garden Moon, Labrysian Research Colony (Captured, was Rebel), 3 Gas Giants
  Moon around Gas Giant 1, Atmosphere: Standard, Very Cold and Very Thin, 0.5G Gravity
   3 Cruisers, 6 Destroyers, 6 Frigates at planet (60F), Orbital Base being built

Suggested New Intelligence

(1140) Garden Moon, Labrysian Homeworld, Binary system, 5 Gas Giants
  Moon around Gas Giant 2, Atmosphere: Standard, Sulphur Taint, 1.06G Gravity
    2 Destroyers at planet, 6 Frigates(one at each unoccupied Gas Giant), Orbital Base

(1239) Garden Planet, Labrysian colony on Planet, 4 Gas Giants, One planet
  Atmosphere: Standard, Hot and Thin, Sulphur Taint, 0.68G Gravity
    2 Destroyers at planet, 6 Frigates(one at each unoccupied Gas Giant), Orbital Base

(1340) Garden Moon, Labrysian Research Colony (Captured, was Rebel), 3 Gas Giants
  Moon around Gas Giant 1, Atmosphere: Standard, Very Cold and Very Thin, 0.5G Gravity
   9 Cruisers, 14 Destroyers, 2 Frigates at planet plus one at each unoccupied gas giant, Orbital Base being built

The Labrysian agents with you suggest there is no way to really know if the Government even knows you got any information, but even if they did, what difference would it make?

[Private to Cyril Zotmund: Perhaps time to update the Diary? Return date about 18th March 2171, if I calculate correctly.]
This message was last edited by the GM at 13:56, Tue 26 July 2016.
Lewis Eugene Grey
Mercenary, 135 posts
Scout pilot/Commando
Tue 26 Jul 2016
at 12:09
  • msg #355

Re: Investigating the Labrysians

"I just work here."
Tanya Weaver
Navigator, 144 posts
The Navigator
Tue 26 Jul 2016
at 18:19
  • msg #356

Re: Investigating the Labrysians

OOC: do we know where the speedy battleship is being constructed?  I assume it's in the vicinity of the homeworld, but is it somewhere in space, or on the planet?
Cyril Zotmund
Captain, 1177 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 19:21
  • msg #357

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 356):

It would most certainly be in Space... lift off from the home world would be incredibly difficult. The issue as I see it, is that this Battleship, or Battle cruiser or whatever it is, is close to completion. We would be very hard pressed to knock it out and survive if we go it alone. We have fuel for one jump left. Time is very tight and going back to the Aegir is critical, as it is closer.  I know of no other way to get the information back to forces that can do something ... a few rebel cruisers, along with some of our ships and we might be able to destroy this battle cruiser before it is combat ready. We need to get word to Kalishnakov, perhaps he can add forces and we could blow away the star base or capture it. This "numbers of smaller 'eyes of the Golden one' to dispatch with the 'tiny suicide fighters' the 'devils' employ." sounds like they have copied our missiles to me...
This message was last edited by the player at 19:36, Tue 26 July 2016.
Tanya Weaver
Navigator, 145 posts
The Navigator
Tue 26 Jul 2016
at 20:28
  • msg #358

Re: Investigating the Labrysians

On the other hand, we know they want us to attack their homeworld.  Do we really want to play into their hands?
Cyril Zotmund
Captain, 1179 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 21:22
  • msg #359

Re: Investigating the Labrysians

They want us to attack it with a weak force... we want to attack with a strong one. However, it does beg the question of how we were supposed to know they were moving all their ships .... we'll have to point that out too.
Tanya Weaver
Navigator, 146 posts
The Navigator
Tue 26 Jul 2016
at 21:49
  • msg #360

Re: Investigating the Labrysians

That's what's bothering me.  It also troubles me that our labrysians seem so blase about this whole thing.  Something's wrong.
Cyril Zotmund
Captain, 1180 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Jul 2016
at 22:17
  • msg #361

Re: Investigating the Labrysians

Perhaps, or perhaps they don't see it as we do. There outlook on life seems a fair bit different than ours.
Petty Officer Svebodne
NPC, 32 posts
Trading Officer
Wed 27 Jul 2016
at 00:05
  • msg #362

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 361):

"I have noticed that they generally do not show any emotion about anything. I am not sure if they are blase, or they have just been at war so long it take a lot to work them up."
Cyril Zotmund
Captain, 1181 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 Jul 2016
at 01:24
  • msg #363

Re: Investigating the Labrysians

Also a fine point... thank You Natalie...
Lewis Eugene Grey
Mercenary, 136 posts
Scout pilot/Commando
Wed 27 Jul 2016
at 01:50
  • msg #364

Re: Investigating the Labrysians

Lewis sits at his post on the bridge, listening to the others talk. He is thinking about the platinum and diamonds, seized today. Most likely it'd all go towards the war effort... he frowned.
Tanya Weaver
Navigator, 147 posts
The Navigator
Wed 27 Jul 2016
at 19:19
  • msg #365

Re: Investigating the Labrysians

Non-emotional... but fanatically religious.  Go figure.
Petty Officer Svebodne
NPC, 33 posts
Trading Officer
Wed 27 Jul 2016
at 23:42
  • msg #366

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 365):

"You would be surprised then at the number of highly educated folk in religious cults back on Terra then."
Lewis Eugene Grey
Mercenary, 137 posts
Scout pilot/Commando
Thu 28 Jul 2016
at 00:56
  • msg #367

Re: Investigating the Labrysians

"Cap'n... if I'm not going to be needed on the bridge, may I be relieved?"
Cyril Zotmund
Captain, 1182 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 01:23
  • msg #368

Re: Investigating the Labrysians

As soon as we hit hyperspace you are free to go...
Lewis Eugene Grey
Mercenary, 138 posts
Scout pilot/Commando
Thu 28 Jul 2016
at 01:29
  • msg #369

Re: Investigating the Labrysians

"Think I'll head to the officer's cantina..."
Cyril Zotmund
Captain, 1183 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 01:51
  • msg #370

Re: Investigating the Labrysians

Cyril looks at him and breaks into laughter... yeah, do that...
Lewis Eugene Grey
Mercenary, 139 posts
Scout pilot/Commando
Thu 28 Jul 2016
at 02:58
  • msg #371

Re: Investigating the Labrysians

OOC: ??? ok, is he being an asshole, or is there no cantina?
This message was last edited by the player at 03:02, Thu 28 July 2016.
Cyril Zotmund
Captain, 1184 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 03:06
  • msg #372

Re: Investigating the Labrysians

OOC.... No Cantina... but it was a good line... I think Dastavka has5 or 6 officers total ... we aren't even a Destroyer in size... bigger than a PT boat, but still very small as ships go.
This message was last edited by the player at 03:12, Thu 28 July 2016.
Tanya Weaver
Navigator, 148 posts
The Navigator
Thu 28 Jul 2016
at 04:38
  • msg #373

Re: Investigating the Labrysians

OOC: I figured 'head to the cantina' meant 'do anything to get away from Tanya for a while.'  (She does have Killjoy, after all...)
Lewis Eugene Grey
Mercenary, 140 posts
Scout pilot/Commando
Thu 28 Jul 2016
at 04:52
  • msg #374

Re: Investigating the Labrysians

OOC: I see. and nah, if anything, he sees her as more like a human machine/computer.
Fate
GM, 1004 posts
Roll for dodge!
Thu 28 Jul 2016
at 07:49
  • msg #375

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 374):

Actually, see message #345, you are already in hyperspace. Duke only got the safe open on about the second day in hyperspace.
Cyril Zotmund
Captain, 1185 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 17:14
  • msg #376

Re: Investigating the Labrysians

Sorry, missed that...
Fate
GM, 1005 posts
Roll for dodge!
Thu 28 Jul 2016
at 22:19
  • msg #377

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 376):

So we should ne leaving hyperspace in a few days...
Cyril Zotmund
Captain, 1186 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 22:53
  • msg #378

Re: Investigating the Labrysians

Yup... let us know where we come out...
Tanya Weaver
Navigator, 149 posts
The Navigator
Thu 28 Jul 2016
at 23:04
  • msg #379

Re: Investigating the Labrysians

OCC: any vodka on this ship?
Cyril Zotmund
Captain, 1187 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Jul 2016
at 23:23
  • msg #380

Re: Investigating the Labrysians

Not to my knowledge, but there are limited amounts of other libations...
Lewis Eugene Grey
Mercenary, 141 posts
Scout pilot/Commando
Fri 29 Jul 2016
at 01:04
  • msg #381

Re: Investigating the Labrysians

"I could use a little jungle-juice..."
This message was last edited by the player at 01:05, Fri 29 July 2016.
Tanya Weaver
Navigator, 150 posts
The Navigator
Fri 29 Jul 2016
at 01:16
  • msg #382

Re: Investigating the Labrysians

OOC: I think Tanya is a vodka woman.
Fate
GM, 1006 posts
Roll for dodge!
Fri 29 Jul 2016
at 02:57
  • msg #383

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 382):

I am sure she has her own stash...the ships owner is Russian!
Lewis Eugene Grey
Mercenary, 142 posts
Scout pilot/Commando
Fri 29 Jul 2016
at 04:01
  • msg #384

Re: Investigating the Labrysians

Lewis attempts some carousing, and visits Duke to see how his arm is mending
This message had punctuation tweaked by the player at 04:06, Fri 29 July 2016.
Tanya Weaver
Navigator, 151 posts
The Navigator
Fri 29 Jul 2016
at 04:56
  • msg #385

Re: Investigating the Labrysians

Tanya goes to her cabin, drinks a lot, and broods.
Fate
GM, 1007 posts
Roll for dodge!
Fri 29 Jul 2016
at 07:42
  • msg #386

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 384):

There would be a bit of partying going on with the non-officers, but they are a tight bunch, having been together for a while. The newer ex-Vilani additions would be more welcoming, but all are male...
Lewis Eugene Grey
Mercenary, 143 posts
Scout pilot/Commando
Fri 29 Jul 2016
at 17:47
  • msg #387

Re: Investigating the Labrysians

Lewis attempted, but wouldn't wanna mix with the grunts anyhow, at least not shipboard.
Lewis Eugene Grey
Mercenary, 144 posts
Scout pilot/Commando
Fri 29 Jul 2016
at 17:48
  • msg #388

Re: Investigating the Labrysians

OOC: Fat lot that matters, all the players are male, anyways xD at least that's my assumption.
Fate
GM, 1008 posts
Roll for dodge!
Fri 29 Jul 2016
at 19:01
  • msg #389

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 388):

But your character is mixing with other characters, and many of them are female...though your assumption about the players is not necessarily correct.
Lewis Eugene Grey
Mercenary, 145 posts
Scout pilot/Commando
Fri 29 Jul 2016
at 20:02
  • msg #390

Re: Investigating the Labrysians

 OOC: In the spirit of thespianism, and role playing, I too, assume the role of female NPCs. So, i'm not complaining. And by mixing, I meant an officer socializing during down-time, with non officers. Lewis wouldn't do that while aboard the ship. Maybe during leave at some starport, or other.
This message was last edited by the player at 20:07, Fri 29 July 2016.
Katherine 'Kat' Steele
Pilot, 371 posts
Ships Pilot
Sat 30 Jul 2016
at 01:07
  • msg #391

Re: Investigating the Labrysians

Kat has gin in her cabin which she made of course.
Lewis Eugene Grey
Mercenary, 146 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 01:17
  • msg #392

Re: Investigating the Labrysians

OOC: mmmm...nuetral grain spirits.. flavoured with juniper berries... with grapefruit juice, cracked ice..in a highball glass!
Cyril Zotmund
Captain, 1188 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 Jul 2016
at 01:48
  • msg #393

Re: Investigating the Labrysians

Cyril listens to that and promptly empties his stomach in the nearest sink/container.   Fine wine, good whiskey but neutral spirits and grapefruit juice bring on the heaves. He follows Kat into the cabin and shuts the door.
Lewis Eugene Grey
Mercenary, 147 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 01:51
  • msg #394

Re: Investigating the Labrysians

Katherine 'Kat' Steele
Pilot, 372 posts
Ships Pilot
Sat 30 Jul 2016
at 02:44
  • msg #395

Re: Investigating the Labrysians

Kat opens the cabin door and holds out a bottle of gin.
Lewis Eugene Grey
Mercenary, 148 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 02:53
  • msg #396

Re: Investigating the Labrysians

OOC: Lewis rolls vs will to resist the invite. ( it was clearly demonstrated that it's a *private party* )
Lewis Eugene Grey
Mercenary, 149 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 02:54
  • msg #397

Re: Investigating the Labrysians

OOC: failed by 1...
Lewis Eugene Grey
Mercenary, 150 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 02:56
  • msg #398

Re: Investigating the Labrysians

Lewis hesitates for a moment, then gets up and approaches the cabin, scratching his head, wearing a sheepish grin. "I hope I'm not... interrupting."
Katherine 'Kat' Steele
Pilot, 373 posts
Ships Pilot
Sat 30 Jul 2016
at 03:25
  • msg #399

Re: Investigating the Labrysians

Kat gives him the bottle and closes the door. She is at least sharing.
Tanya Weaver
Navigator, 152 posts
The Navigator
Sat 30 Jul 2016
at 03:29
  • msg #400

Re: Investigating the Labrysians

Tanya lies in the dark, feeling the warmth of the alcohol slosh around in her skull as she quietly practices swearing in Japanese.
Lewis Eugene Grey
Mercenary, 151 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 03:35
  • msg #401

Re: Investigating the Labrysians

Lewis takes the bottle, with a mock salute, and takes it to the mess area, and sits at a table, with a cup. He listens to some ancient music: https://www.youtube.com/watch?v=Hb_UP3rJuPk and stares out in the void of space, while sipping his drink.
This message was last edited by the player at 03:37, Sat 30 July 2016.
Lewis Eugene Grey
Mercenary, 152 posts
Scout pilot/Commando
Sat 30 Jul 2016
at 03:41
  • msg #402

Re: Investigating the Labrysians

"True companion...." He muses to himself. *sip*
Fate
GM, 1009 posts
Roll for dodge!
Sun 31 Jul 2016
at 00:31
  • msg #403

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 402):

A few days later, the Dastavka emerges from hyperspace 3 hours late. As the world comes into focus, there is a number of rebel fighters converging on your position, but the IFF allows you to be recognized.

"Welcome back Dastavka. Please land and report...we look forward to hearing what you have learnt"

The English is broken, but understandable. Probably done using translation software.
Lewis Eugene Grey
Mercenary, 153 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 00:51
  • msg #404

Re: Investigating the Labrysians

"I think high command will be pleased with us, Cap'n"
Katherine 'Kat' Steele
Pilot, 374 posts
Ships Pilot
Sun 31 Jul 2016
at 02:08
  • msg #405

Re: Investigating the Labrysians

Kat talks to them in there language. She lets them know they are coming to land.
Tanya Weaver
Navigator, 153 posts
The Navigator
Sun 31 Jul 2016
at 02:24
  • msg #406

Re: Investigating the Labrysians

I wish this brick smashing against the back of my head would land.
Lewis Eugene Grey
Mercenary, 154 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 02:37
  • msg #407

Re: Investigating the Labrysians

"Over do it, last night?" Lewis chuckled. "next time, a bloody-mary and a few scotch eggs'll set you right!"
Fate
GM, 1010 posts
Roll for dodge!
Sun 31 Jul 2016
at 02:56
  • msg #408

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 407):

You are sent a landing vector, which Tanya manages to enter into the system despite her headache. Fortunately she has done it so often she could do it in her sleep...

The Dastavka approaches through the asteroid belt, following the escorts easily to avoid the large obstacles, and lands. There are three Larbysians waiting to greet you.
Cyril Zotmund
Captain, 1189 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Jul 2016
at 03:12
  • msg #409

Re: Investigating the Labrysians

We'll meet them, I assume Captain Ronovan will join us?
'Captain' Ronovan Ga Det Hug
NPC, 16 posts
Labrysian Agent
Sun 31 Jul 2016
at 03:34
  • msg #410

Re: Investigating the Labrysians

It is honorable to accompany such fine mammalian examples.
Cyril Zotmund
Captain, 1190 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Jul 2016
at 15:05
  • msg #411

Re: Investigating the Labrysians

Chuckling, He replies. If You only knew what the fine examples look like!
Lewis Eugene Grey
Mercenary, 155 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 16:59
  • msg #412

Re: Investigating the Labrysians

Lewis strikes an "Alexander the Great pose" Chest out, arms folded, head cocked slightly to the left, with a half-smile.
This message was last edited by the player at 17:00, Sun 31 July 2016.
'Captain' Ronovan Ga Det Hug
NPC, 17 posts
Labrysian Agent
Sun 31 Jul 2016
at 19:10
  • msg #413

Re: Investigating the Labrysians

Captain Ga Det Hug looks astonished. There are finer examples?
Lewis Eugene Grey
Mercenary, 156 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 19:27
  • msg #414

Re: Investigating the Labrysians

"I think the cap'n is referring to certain members of our women-folk." Lewis replied
Lewis Eugene Grey
Mercenary, 157 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 19:30
  • msg #415

Re: Investigating the Labrysians

"Cap'n and Kat, are members of the *mile-high club*. Heh heh heh ehhh...."
Cyril Zotmund
Captain, 1191 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Jul 2016
at 19:45
  • msg #416

Re: Investigating the Labrysians

Cyril gives Lewis *the eye* ... along with his most unsmiling commander look.
Lewis Eugene Grey
Mercenary, 158 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 19:50
  • msg #417

Re: Investigating the Labrysians

Lewis gives a sly wink.
'Captain' Ronovan Ga Det Hug
NPC, 18 posts
Labrysian Agent
Sun 31 Jul 2016
at 20:15
  • msg #418

Re: Investigating the Labrysians

I was under the imitation that our altitude had exceeded one mile before present.
Lewis Eugene Grey
Mercenary, 159 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 20:54
  • msg #419

Re: Investigating the Labrysians

"It's a terran exression... Just a figure of speech, in this case I was just kidding around."
This message was last edited by the player at 20:54, Sun 31 July 2016.
Lewis Eugene Grey
Mercenary, 160 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 20:56
  • msg #420

Re: Investigating the Labrysians

"You're right, though... the *million-mile-high club!*" Lewis makes a rocket-like sound and makes a rising motion with his hand. "Pwwsssssssshhhhhhhhh!"
This message was last edited by the player at 20:59, Sun 31 July 2016.
'Captain' Ronovan Ga Det Hug
NPC, 19 posts
Labrysian Agent
Sun 31 Jul 2016
at 21:07
  • msg #421

Re: Investigating the Labrysians

Captain Ga Det Hug looks from one bipedal mammalian to the other, momentarily confused.  Apparently he files it under L for Later, because he says nothing.
Lewis Eugene Grey
Mercenary, 161 posts
Scout pilot/Commando
Sun 31 Jul 2016
at 21:11
  • msg #422

Re: Investigating the Labrysians

Lewis just beams.
Cyril Zotmund
Captain, 1192 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Jul 2016
at 21:24
  • msg #423

Re: Investigating the Labrysians

Cyril shakes his head and moves on...
Fate
GM, 1011 posts
Roll for dodge!
Mon 1 Aug 2016
at 00:44
  • msg #424

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 423):

You are taken to a large and comfortable, by Labrysian standards, meeting room. Several Labrysian military commanders wait there, and ask for your report as you arrive.
Lewis Eugene Grey
Mercenary, 162 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 00:50
  • msg #425

Re: Investigating the Labrysians

Lewis makes himself comfortable, letting the Cap'n deal with labrysian high command. He's there, if needed. He couldn't help but wonder if the loot they found would be talked about, and what would become of it.. there was a twinkle of avarice in his eye for a moment, then it was gone...
Katherine 'Kat' Steele
Pilot, 375 posts
Ships Pilot
Mon 1 Aug 2016
at 01:21
  • msg #426

Re: Investigating the Labrysians

Kat glares at Lewis. She makes a gesture that he might not get any more gin if he is not careful.
Cyril Zotmund
Captain, 1193 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Aug 2016
at 01:43
  • msg #427

Re: Investigating the Labrysians

Cyril reports what they have found and provides copies of the documents. He reports on the casualties taken and motions for Captain Ga Det Hug to add anything as he sees fit.
Lewis Eugene Grey
Mercenary, 163 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 01:57
  • msg #428

Re: Investigating the Labrysians

Lewis noticed the daggers coming his way from Kat. Unabashed, he closed his eyes halfway, and the corner of his mouth turned up. That pair, they were no fun... drinking alone in the mess hall wasn't his idea of a good time. Tanya was a looker, but she'd committed personality suicide..what with her lobotomy, and all. That baby had been thrown out with the bath-water...
He frowned, slightly as he mulled things over in his head.
This message was last edited by the player at 01:58, Mon 01 Aug 2016.
'Captain' Ronovan Ga Det Hug
NPC, 20 posts
Labrysian Agent
Mon 1 Aug 2016
at 02:33
  • msg #429

Re: Investigating the Labrysians

OOC: is there some equipment we could get that would make it easier to remove another safe?
Katherine 'Kat' Steele
Pilot, 376 posts
Ships Pilot
Mon 1 Aug 2016
at 02:42
  • msg #430

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 429):

C4?
Lewis Eugene Grey
Mercenary, 164 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 02:52
  • msg #431

Re: Investigating the Labrysians

"Industrial-grade asteroid mining lasers would be best..."
'Captain' Ronovan Ga Det Hug
NPC, 21 posts
Labrysian Agent
Mon 1 Aug 2016
at 02:56
  • msg #432

Re: Investigating the Labrysians

More men needed, and mining lasers.  Another autopsy for a dead ship may be inspired.
This message was last edited by the player at 03:07, Mon 01 Aug 2016.
Fate
GM, 1012 posts
Roll for dodge!
Mon 1 Aug 2016
at 03:19
  • msg #433

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 429):

Larger equipment would work faster, but take up more room. A competent locksmith to open it is the fastest way to the contents...by design!
Labrysan rebel
NPC, 47 posts
Mon 1 Aug 2016
at 03:32
  • msg #434

Re: Investigating the Labrysians

In reply to Fate (msg # 433):

"The information learnt approximately matches what we have learnt, though some reports have a cruiser left at each of the further colonies. We have half of our fleet out being repaired and modified, so it is hard to come up with a plan to use this information to our advantage."
Lewis Eugene Grey
Mercenary, 165 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 04:04
  • msg #435

Re: Investigating the Labrysians

"So what does that mean for the Dastavka? More privateering?"
Labrysan rebel
NPC, 48 posts
Mon 1 Aug 2016
at 05:01
  • msg #436

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 435):

"Unless you Terrans have more warships ready to go,  or a better idea...you had an idea about getting a nuke onto one of the bases?"
Lewis Eugene Grey
Mercenary, 166 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 05:06
  • msg #437

Re: Investigating the Labrysians

Lewis hadn't heard about that idea. He looked around the room for the one who had proposed, such, intrigued.
This message was last edited by the player at 05:08, Mon 01 Aug 2016.
'Captain' Ronovan Ga Det Hug
NPC, 22 posts
Labrysian Agent
Mon 1 Aug 2016
at 07:10
  • msg #438

Re: Investigating the Labrysians

"Locksmith... let's get one."
Cyril Zotmund
Captain, 1194 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Aug 2016
at 18:31
  • msg #439

Re: Investigating the Labrysians

Let me brush up my skills and maybe I can do that...I had figured that it would be more complex than you seem to indicate.
Lewis Eugene Grey
Mercenary, 167 posts
Scout pilot/Commando
Mon 1 Aug 2016
at 18:59
  • msg #440

Re: Investigating the Labrysians

"Noting the lack of our suitable equipment, it wouldn't be a bad idea to have at least one or two mining lasers aboard for general use, either. Individual miners carry man-portable versions, that wouldn't be demanding on our cargo space. I may even be able to build one myself in the shop, from salvaged bits."
'Captain' Ronovan Ga Det Hug
NPC, 23 posts
Labrysian Agent
Mon 1 Aug 2016
at 21:14
  • msg #441

Re: Investigating the Labrysians

"Locksmith to go in dangerously.  Do you want to response that ability, captain?"
This message was last edited by the player at 21:19, Mon 01 Aug 2016.
Cyril Zotmund
Captain, 1195 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Aug 2016
at 21:50
  • msg #442

Re: Investigating the Labrysians

Heavy Lasers are big and may do more damage than good... need to check with Duke on that. As for the danger of lock picking... they booby trap the safes?
Labrysan rebel
NPC, 49 posts
Mon 1 Aug 2016
at 21:57
  • msg #443

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 442):

"Generally not, unless it contains something of special significance, such as fleet orders..."
'Captain' Ronovan Ga Det Hug
NPC, 24 posts
Labrysian Agent
Mon 1 Aug 2016
at 21:58
  • msg #444

Re: Investigating the Labrysians

OOC: The locksmith must go in with the boarding party; hence the danger.
Cyril Zotmund
Captain, 1196 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Aug 2016
at 22:04
  • msg #445

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 444):

OOC- Not necessarily... he might wait until the location is secured.
Katherine 'Kat' Steele
Pilot, 377 posts
Ships Pilot
Tue 2 Aug 2016
at 00:26
  • msg #446

Re: Investigating the Labrysians

"Captain, as the senior person, you can not go with the boarding party till the ship is secure and even then there would be danger."
Lewis Eugene Grey
Mercenary, 168 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 00:59
  • msg #447

Re: Investigating the Labrysians

"There's not much more harm one can to do a destroyed, blasted-apart hulk, that'll be reduced to floating space-junk, anyways... but if safety is a concern, why not use a robot-drone to do the work? It's controllers need not even leave the ship.
This message was last edited by the player at 01:00, Tue 02 Aug 2016.
Lewis Eugene Grey
Mercenary, 169 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 01:03
  • msg #448

Re: Investigating the Labrysians

"I'd estimate costs in the upwards of 30-50k, but it'd be a gift that would keep on giving..."
Cyril Zotmund
Captain, 1197 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Aug 2016
at 01:28
  • msg #449

Re: Investigating the Labrysians

You think there is less danger aboard the ship? As for the robot, Perhaps... feel, sound and view and tactile feed back would be critical.
'Captain' Ronovan Ga Det Hug
NPC, 25 posts
Labrysian Agent
Tue 2 Aug 2016
at 01:36
  • msg #450

Re: Investigating the Labrysians

Are warm-blooded peons in such short supply that supreme mammal would pick his own locks?
Cyril Zotmund
Captain, 1198 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Aug 2016
at 01:42
  • msg #451

Re: Investigating the Labrysians

Captain, When warm blooded peons have the skills i have, they aren't peons any more ;-)
Lewis Eugene Grey
Mercenary, 170 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 02:37
  • msg #452

Re: Investigating the Labrysians

"No guts, no glory, right cap'n?"
This message was last edited by the player at 02:38, Tue 02 Aug 2016.
Cyril Zotmund
Captain, 1199 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Aug 2016
at 02:55
  • msg #453

Re: Investigating the Labrysians

Glory is not especially valuable... it is often given to the undeserving by the ignorant, usually at the expense of the deserving individual.
Lewis Eugene Grey
Mercenary, 171 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 03:06
  • msg #454

Re: Investigating the Labrysians

"Yes.. it happens in the ranks, all too often.. unfortunately. No merit and incompetence is intolerable, when lives are at stake."
'Captain' Ronovan Ga Det Hug
NPC, 26 posts
Labrysian Agent
Tue 2 Aug 2016
at 06:00
  • msg #455

Re: Investigating the Labrysians

If you learn peon skills, what do you become?
Lewis Eugene Grey
Mercenary, 172 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 08:05
  • msg #456

Re: Investigating the Labrysians

"Multi-talented?" Lewis guffaws.
Labrysan rebel
NPC, 50 posts
Tue 2 Aug 2016
at 12:26
  • msg #457

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 455):

"The Terrans are quite advanced, so the fact that their ways are different from ours may be an advantage. We can provide a good locksmith, but what we really want to know is if you are capable of taking out one of the orbital bases without risking our battle fleet. You had plans for that, how are they progressing?"
Cyril Zotmund
Captain, 1200 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Aug 2016
at 17:34
  • msg #458

Re: Investigating the Labrysians

They haven't as we ran into the fighters and frigates...  it seems that we will be fighting those on every arrival in their space. That makes pirating all but impossible. We don't have contact with our folks in Aegir, so we don't know how much help they could offer. *IF* we found their home world less covered, we might be able to wreck this new ship and the orbital base... if it isn't a trap. *IF* we could attach a bomb to a merchant and have it dock, that to might work ... but it looks like we won't be snagging one anytime soon with he way things are going. The last option was to fix up one of theirs we busted and put a remote control in it so it could respond to their instructions, send messages and get close enough to do damage.
Labrysan rebel
NPC, 51 posts
Tue 2 Aug 2016
at 20:31
  • msg #459

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 458):

"Right. Well we might have something to assist you with that then. We have found out about a small system survey vessel currently working around the fourth gas giant at 1239. It is scheduled to return to the base in 8 days. Given your past history of jumping in and destroying a ship before leaving, perhaps you could do so again, but subtly leave something on its hull? We can forward to you the flight details."
Lewis Eugene Grey
Mercenary, 173 posts
Scout pilot/Commando
Tue 2 Aug 2016
at 20:49
  • msg #460

Re: Investigating the Labrysians

Lewis seems visibly enthusiastic, but is silent.
This message was last edited by the player at 20:50, Tue 02 Aug 2016.
Cyril Zotmund
Captain, 1201 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Aug 2016
at 21:14
  • msg #461

Re: Investigating the Labrysians

In reply to Labrysan rebel (msg # 459):

We could do that, but wouldn't it be more useful to try to capture it? I assume as a survey vessel it is lightly armed and not especially armored. It could return on schedule ... wonder if there is a way it could say it has been damaged and needs aid... try to get it close to the orbiting star base.
Labrysan rebel
NPC, 52 posts
Tue 2 Aug 2016
at 23:47
  • msg #462

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 461):

"Most likely there will be a warship gaurding it. A Frigate or perhaps a destroyer. The trick would be to use your ships boat to sneak up and insert the weapon and leave, preferably without being detected. It is a small trading vessel, but it does have some plasma turrets, as do all merchant vessels, so if detected you would likely have to damage or cripple it. Given the distance from the planet, they would likely ditch the ship and save the crew and a data disk, removing your chance to attach the bomb."
Cyril Zotmund
Captain, 1202 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Aug 2016
at 00:51
  • msg #463

Re: Investigating the Labrysians

And you think the frigate or destroyer would not notice our ships boat?  I am less than thrilled about fighting these frigates despite our successes... a Destroyer is even more difficult. Our luck has been good, but sooner or later we will lose... the odds just don't favor our small merchant hull against a warship, reinforced though it may be.
'Captain' Ronovan Ga Det Hug
NPC, 27 posts
Labrysian Agent
Wed 3 Aug 2016
at 01:13
  • msg #464

Re: Investigating the Labrysians

OCC: Here is another idea: we sneak onto the base, set a bomb to go off, then escape.
Labrysan rebel
NPC, 53 posts
Wed 3 Aug 2016
at 01:15
  • msg #465

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 463):

"We understand, but we have been fighting against the odds for a long time. If there was a way to sneak onto the base, we are all ears. But you have missiles, and experience on your side. Besides, if you launch your small fighter at the same time, they will be too busy dealing with you to worry about the ships boat. Your ships boat has a better chance of succeeding that the ship. Besides, you could launch the ships boat after destroying the warship."
Cyril Zotmund
Captain, 1203 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Aug 2016
at 01:42
  • msg #466

Re: Investigating the Labrysians

Or before, so they see the fighter launch and lose track of the boat... yes, I know these tricks...
Lewis Eugene Grey
Mercenary, 174 posts
Scout pilot/Commando
Wed 3 Aug 2016
at 03:30
  • msg #467

Re: Investigating the Labrysians

"The old bait-'n-switch!"
Labrysan rebel
NPC, 53 posts
Wed 3 Aug 2016
at 07:21
  • msg #468

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 466):

"So you can blow up the starbase over the Colony on 1239 then? That could help us a lot..."
This message was last updated by the player at 07:21, Wed 03 Aug 2016.
Lewis Eugene Grey
Mercenary, 175 posts
Scout pilot/Commando
Wed 3 Aug 2016
at 06:20
  • msg #469

Re: Investigating the Labrysians

"Cap'n I volunteer for this mission. I'll go, with the ship's boat, and the bomb."
Cyril Zotmund
Captain, 1204 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Aug 2016
at 21:45
  • msg #470

Re: Investigating the Labrysians

OK... and whom else? we'll ask for volunteers. I'll ask Duke to get it ready when we get back. So how do we make sure this get back to the Starbase? And how do we set it off when the bomb is there without being around to see it happen?
'Captain' Ronovan Ga Det Hug
NPC, 28 posts
Labrysian Agent
Wed 3 Aug 2016
at 21:47
  • msg #471

Re: Investigating the Labrysians

Use a timer?
Lewis Eugene Grey
Mercenary, 176 posts
Scout pilot/Commando
Wed 3 Aug 2016
at 21:54
  • msg #472

Re: Investigating the Labrysians

"Im not skilled, at demolitions myself. Anyone with that expertise is crucial to the mission, unless another delivery method is used, for a pre-set, remote job..."
This message was last edited by the player at 22:08, Wed 03 Aug 2016.
Labrysan rebel
NPC, 54 posts
Wed 3 Aug 2016
at 22:14
  • msg #473

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 472):

"We can rig up an IFF interrogation detector to trigger a timer, but it is risky. Usually, IFF interrogation occurs about 5 minutes before docking, but there are a lot of variables. Most reliable is for you to set it off with a remote control. For that, you have to be near, of time it so your signal arrives at the ship at the same time as the ship arrives at the starbase."
Lewis Eugene Grey
Mercenary, 177 posts
Scout pilot/Commando
Wed 3 Aug 2016
at 22:17
  • msg #474

Re: Investigating the Labrysians

"Alright, tell me more..."
Cyril Zotmund
Captain, 1205 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Aug 2016
at 22:48
  • msg #475

Re: Investigating the Labrysians

I doubt any vessel, large or small will be tolerated and will also make them on guard... we might appear to chase the ship toward the Starbase...  not sure how they would react the though. Are there any other emanations from the Starbase that would indicate they are close aboard?
Labrysan rebel
NPC, 55 posts
Wed 3 Aug 2016
at 22:54
  • msg #476

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 474):

"About the IFF system? It is very similar to yours, really. A trigger is just a computer set to trip when a particular IFF signal is received, or a set time thereafter.

We are not sure. There may be, but that is risky. Following them stealthily would be better...and then running like hell afterwards! Or having someone sit on the outside of their hull...
"
Lewis Eugene Grey
Mercenary, 178 posts
Scout pilot/Commando
Wed 3 Aug 2016
at 23:01
  • msg #477

Re: Investigating the Labrysians

"how would they be deployed, in order to carry this out?"
Cyril Zotmund
Captain, 1206 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 01:45
  • msg #478

Re: Investigating the Labrysians

I am not going to send anyone to their certain death... not Human or Labrysan.
Labrysan rebel
NPC, 56 posts
Thu 4 Aug 2016
at 01:50
  • msg #479

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 478):

"Well, your fighter is small enough to hide on a freighter until it got close, and fast enough to run in front of the blast wave...but I am pretty sure the crew of the freighter will not survive."
Cyril Zotmund
Captain, 1207 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 01:52
  • msg #480

Re: Investigating the Labrysians

No, But If I put a robot control in it... who cares?
Lewis Eugene Grey
Mercenary, 179 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 01:55
  • msg #481

Re: Investigating the Labrysians

"If we could capture one of their own ships and use it against them, to get close enough to deliver..."
This message was undeleted by the player at 01:56, Thu 04 Aug 2016.
Lewis Eugene Grey
Mercenary, 180 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 01:57
  • msg #482

Re: Investigating the Labrysians

"Expendable loss, increased chance...?"
Labrysan rebel
NPC, 57 posts
Thu 4 Aug 2016
at 02:02
  • msg #483

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 482):

"Robot control? We don't know much about that, but could it be used on the bomb directly? How would that work?"
Lewis Eugene Grey
Mercenary, 181 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 02:06
  • msg #484

Re: Investigating the Labrysians

"Robot-drone, with the piloting program, can auto pilot the destination, conveyed remotely, even better, if in one of their own, shuttle vessles. The whole thing, will just go boom."
Lewis Eugene Grey
Mercenary, 182 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 02:09
  • msg #485

Re: Investigating the Labrysians

"Or a mine of some type, that would home in, slowly, and attach....build the robot-brain, directly into the bomb... yeah.."
Labrysan rebel
NPC, 58 posts
Thu 4 Aug 2016
at 02:10
  • msg #486

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 484):

"But their flight control will contact the vessel before they will let it anywhere near it. That won't work. They will need to be flying their own vessel, with no idea what is attached to them. It is the detonation that you need to manage. How can a robot be programmed to do that?"
Lewis Eugene Grey
Mercenary, 183 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 02:12
  • msg #487

Re: Investigating the Labrysians

OOC: since i like mayhem, engineer (bombs), and traps, and definitely demolitions, is highly in order.
Lewis Eugene Grey
Mercenary, 184 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 02:13
  • msg #488

Re: Investigating the Labrysians

"Yes, but if it's small enough, is there no way we cannot cloak it with some good jamming...right past their sensors!"
This message was last edited by the player at 02:16, Thu 04 Aug 2016.
Labrysan rebel
NPC, 59 posts
Thu 4 Aug 2016
at 02:17
  • msg #489

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 488):

"Jamming works by sending out such an array of signals so as to make any communication impossible, including radar for locating anything other than the jammer. However, a Jammer is far from subtle, and usually seen as an indication that something else is going on that needs to be masked. There is only so many thongs you can hide behind in space...and nuclear weapons tend to be radioactive, making them stand out."
Cyril Zotmund
Captain, 1208 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 02:55
  • msg #490

Re: Investigating the Labrysians

Well said... Jamming is not a solution, nor is overt or covert force... I think this calls for some finesse.
Labrysan rebel
NPC, 60 posts
Thu 4 Aug 2016
at 05:35
  • msg #491

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 490):

"Then we can count on you to do it?"
Cyril Zotmund
Captain, 1209 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 16:48
  • msg #492

Re: Investigating the Labrysians

Nothing is ever guaranteed... but we will give it a try. we will talk at least once more before we leave, to get any last minute updates.


Cyril finds Duke and updates him on the plan and what will be needed.
'Captain' Ronovan Ga Det Hug
NPC, 29 posts
Labrysian Agent
Thu 4 Aug 2016
at 19:05
  • msg #493

Re: Investigating the Labrysians

Labrysan rebel:
In reply to Lewis Eugene Grey (msg # 488):

"Jamming works by sending out such an array of signals so as to make any communication impossible, including radar for locating anything other than the jammer. However, a Jammer is far from subtle, and usually seen as an indication that something else is going on that needs to be masked. There is only so many thongs you can hide behind in space...and nuclear weapons tend to be radioactive, making them stand out."


OOC: Agreed: there is only so many thongs you can hide behind in space.  (This line belongs on a movie poster.)
This message was last edited by the player at 19:07, Thu 04 Aug 2016.
Cyril Zotmund
Captain, 1210 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 20:11
  • msg #494

Re: Investigating the Labrysians

"Things"  Captain, a Thong would be very hard to hide much of anything behind ... it's a ladies undergarment .. a very small one at that.
Lewis Eugene Grey
Mercenary, 185 posts
Scout pilot/Commando
Thu 4 Aug 2016
at 22:32
  • msg #495

Re: Investigating the Labrysians

OOC: indeed they would have to have a very high Hold-out skill xD
Fate
GM, 1014 posts
Roll for dodge!
Thu 4 Aug 2016
at 22:34
  • msg #496

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 494):

OOC lol, thank autocorrect for that one...it should have been things! But thongs here in Aus are worn by everyone...on your feet!

You would have to leave in the next 12 hours or so to get there in time. Duke could attempt to create a passive coupled with a computer [successful Engineer(Electronics) roll coupled with a successful Computer programming roll] to create a trigger mechanism for the bomb, but he is concerned that anything else, including having the fighter there, will require a person to be on or in the freighter to trigger it.
Cyril Zotmund
Captain, 1211 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Aug 2016
at 23:24
  • msg #497

Re: Investigating the Labrysians

I don't have a better idea right now... I doubt a missile launched from the survey ship would have an ice cubes chance in hell...
PO Gun Da-bin
NPC, 32 posts
SIGINT
Fri 5 Aug 2016
at 00:59
  • msg #498

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 497):

"Yeah, I agree. Something that obvious would be expected."
This message was last updated by the player at 00:59, Fri 05 Aug 2016.
Lewis Eugene Grey
Mercenary, 186 posts
Scout pilot/Commando
Fri 5 Aug 2016
at 01:25
  • msg #499

Re: Investigating the Labrysians

"Well, I'm up for something crazy and unexpected."
Lewis Eugene Grey
Mercenary, 187 posts
Scout pilot/Commando
Fri 5 Aug 2016
at 01:26
  • msg #500

Re: Investigating the Labrysians

Lewis looks around the room, and folds his arms: "And that looks like, exactly what the situation calls for."
Officer Sigorney
NPC, 7 posts
Sat 6 Aug 2016
at 02:13
  • msg #501

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 500):

"Indeed, Lewis. So should we get ready to go then? Is there anything more we need to do here, apart from getting some supplies?"
Cyril Zotmund
Captain, 1212 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 6 Aug 2016
at 02:28
  • msg #502

Re: Investigating the Labrysians

We need to do some quick planning and be on our way... we have no more than 10 hours before we leave.


He heads of to confer with Duke.
Lewis Eugene Grey
Mercenary, 188 posts
Scout pilot/Commando
Sat 6 Aug 2016
at 03:17
  • msg #503

Re: Investigating the Labrysians

Lewis suits up, and checks his gear, recharges everything, etc.
'Captain' Ronovan Ga Det Hug
NPC, 30 posts
Labrysian Agent
Sat 6 Aug 2016
at 09:04
  • msg #504

Re: Investigating the Labrysians

And may the thong of fate be what the doctor ordered.
Fate
GM, 1015 posts
Roll for dodge!
Mon 8 Aug 2016
at 12:33
  • msg #505

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 504):

After three hours, the injured are replaced and your ship refuelled and resupplied, though Labrysian rations leave a LOT to be desired from a human point of view! The food tastes like stone, and has only marginally better consistency...

The location of the Survey vessel is given, along with expected flight plans, though you notice the flight plan is 3 weeks old dating from when the vessel was launched for this trip.
Cyril Zotmund
Captain, 1213 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 8 Aug 2016
at 16:13
  • msg #506

Re: Investigating the Labrysians

OK, so we want to come in from a slightly different angle, so we aren't seen, then sneak up on them to see what's there ... if only the survey vessel, we'll send the ships boat alone... otherwise we'll hum it wen we know what we face... Let's push off and be on our way... jump times aren't all tat predictable.
Lewis Eugene Grey
Mercenary, 189 posts
Scout pilot/Commando
Mon 8 Aug 2016
at 17:44
  • msg #507

Re: Investigating the Labrysians

"Aye, Cap'n."
Tanya Weaver
Navigator, 154 posts
The Navigator
Mon 8 Aug 2016
at 17:59
  • msg #508

Re: Investigating the Labrysians

OCC: Tayna will roll, to see if she can improve on the flight plan.

14:00, Today: Tanya Weaver rolled 8 using 3d6 with rolls of 4,1,3.  can I improve on the flight plan?
This message was last edited by the player at 18:01, Mon 08 Aug 2016.
Fate
GM, 1016 posts
Roll for dodge!
Mon 8 Aug 2016
at 23:22
  • msg #509

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 508):

You enter hyperspace. The week passes quickly as you prepare. The first alarm sounds after 12 hours on the sixth day, indicating you could arrive at any time, though it is usually another12 hours before you fall out of hyperspace.
Cyril Zotmund
Captain, 1214 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 8 Aug 2016
at 23:52
  • msg #510

Re: Investigating the Labrysians

OK, 50% on duty ... hopefully we'll get more warning before coming out... But I want to be ready regardless. Those off guard need to be ready to fight within 3 minutes.
Tanya Weaver
Navigator, 155 posts
The Navigator
Tue 9 Aug 2016
at 00:27
  • msg #511

Re: Investigating the Labrysians

In that case, I need real coffee, hot, and plenty of it, sir.
Cyril Zotmund
Captain, 1215 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 9 Aug 2016
at 00:45
  • msg #512

Re: Investigating the Labrysians

I'll do what I can... but real coffee is tough to come by... I do have some real instant coffee...
Tanya Weaver
Navigator, 156 posts
The Navigator
Tue 9 Aug 2016
at 01:26
  • msg #513

Re: Investigating the Labrysians

Bleck... I'd rather grind up some Labrysian stool samples and drink that.
Labrysan rebel
NPC, 62 posts
Tue 9 Aug 2016
at 01:33
  • msg #514

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 513):

"That can be arranged" he offers helpfully...
Cyril Zotmund
Captain, 1216 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 9 Aug 2016
at 01:54
  • msg #515

Re: Investigating the Labrysians

Please mark your cup so no one gets it by accident.
Katherine 'Kat' Steele
Pilot, 378 posts
Ships Pilot
Tue 9 Aug 2016
at 02:04
  • msg #516

Re: Investigating the Labrysians

"Maybe its not so bad if you add it to gin?" she says with a giggle
Tanya Weaver
Navigator, 157 posts
The Navigator
Tue 9 Aug 2016
at 02:08
  • msg #517

Re: Investigating the Labrysians

That would probably defeat the purpose: staying alert.  Oh well; can't have it all.
Cyril Zotmund
Captain, 1217 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 9 Aug 2016
at 02:08
  • msg #518

Re: Investigating the Labrysians

The stool samples? I think you are going to far Kat...
Lewis Eugene Grey
Mercenary, 190 posts
Scout pilot/Commando
Tue 9 Aug 2016
at 04:00
  • msg #519

Re: Investigating the Labrysians

"I'll stick to tea, by jove!"
This message was last edited by the player at 04:01, Tue 09 Aug 2016.
Fate
GM, 1018 posts
Roll for dodge!
Wed 10 Aug 2016
at 00:17
  • msg #520

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 519):

The alarm suddenly sounds two hours early. You drop out of hyperspace, and scanners immediately pick up on a large warship 200,000 miles away, towards the planet, launching fighters.
PO Gun Da-bin
NPC, 33 posts
SIGINT
Wed 10 Aug 2016
at 00:18
  • msg #521

Re: Investigating the Labrysians

In reply to Fate (msg # 520):

"Sir, it looks like a destroyer, launching 4 fighters and 4 large shuttles...wait, the shuttles are managing to keep up with the fighters though!"
Lewis Eugene Grey
Mercenary, 193 posts
Scout pilot/Commando
Wed 10 Aug 2016
at 00:22
  • msg #522

Re: Investigating the Labrysians

OOC:Lewis makes a tactics roll, from sensor intell.
Lewis Eugene Grey
Mercenary, 194 posts
Scout pilot/Commando
Wed 10 Aug 2016
at 00:25
  • msg #523

Re: Investigating the Labrysians

OOC: roll failed by 1.

"Cap'n! they're comin' in too fast! Battle stations!" Lewis rushes to the nearest turret to his station.
Katherine 'Kat' Steele
Pilot, 380 posts
Ships Pilot
Wed 10 Aug 2016
at 02:03
  • msg #524

Re: Investigating the Labrysians

Kat immediately turns the ship to try and make a run for it. "Captain, what are your orders?"
Tanya Weaver
Navigator, 160 posts
The Navigator
Wed 10 Aug 2016
at 02:47
  • msg #525

Re: Investigating the Labrysians

OOC: Tanya immediately starts plotting a course to the nearest jump point(s).


Tanya Weaver rolled 13 using 3d6 with rolls of 4,3,6. 
This message was last edited by the player at 02:53, Wed 10 Aug 2016.
Cyril Zotmund
Captain, 1220 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 03:07
  • msg #526

Re: Investigating the Labrysians

OK, Missiles at the closest ones... try 3 each on the first three, we'll hope they aren't that good. Use Lasers when they get in range. Keep the fighter on board.  Gun Da Bin, analyze these new Shuttles I want to know what they have done now.

Kat head toward the jump point, Tanya give her one, but not too close, I want to attrit these guys if we can...

Labrysan rebel
NPC, 63 posts
Wed 10 Aug 2016
at 03:08
  • msg #527

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 525):

"Unlikely get another chance like this one sir! Thanks for trying..."
Tanya Weaver
Navigator, 161 posts
The Navigator
Wed 10 Aug 2016
at 03:12
  • msg #528

Re: Investigating the Labrysians

OOC: As soon as Tanya calculates a jump point matching the captain's specifications, she relays the information to Kat.
Fate
GM, 1019 posts
Roll for dodge!
Wed 10 Aug 2016
at 03:12
  • msg #529

Re: Investigating the Labrysians

In reply to Labrysan rebel (msg # 527):

The three lead fighters erupt in small pretty explosions, despite each of then shooting down at least one missile. The remaining 20 dTon fighter now leads four large 40 dTon fighters, as scans confirm all have a plasma weapon. They are now just 140,000 miles away and closing at 30,000 miles per minute.
Lewis Eugene Grey
Mercenary, 195 posts
Scout pilot/Commando
Wed 10 Aug 2016
at 03:13
  • msg #530

Re: Investigating the Labrysians

Lewis relays the captain's orders to the other gunners, and he tracks the enemy on his sensor read-out as he readies his laser turret.
Cyril Zotmund
Captain, 1221 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 03:15
  • msg #531

Re: Investigating the Labrysians

The Larger Fighters are as fast as the small ones? OK, take the next three ... the closing speed is working in our favor. Any sign of that survey ship?
PO Gun Da-bin
NPC, 34 posts
SIGINT
Wed 10 Aug 2016
at 03:18
  • msg #532

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 530):

"Yes Sir, it seems they are just heavy fighter, with much more armour than the standard ones. Our Beams will have a harder time taking them down...but they still can.

The Survey vessel was meant to be on the other side of the gas giant. We planned to arrive here for that reason, so our sensors have not picked up anything yet..
"
Fate
GM, 1020 posts
Roll for dodge!
Wed 10 Aug 2016
at 03:22
  • msg #533

Re: Investigating the Labrysians

In reply to PO Gun Da-bin (msg # 532):

The next three fighters all manage to shoot down 2 missiles each, but get hit by the remaining one. Incredibly, all three continue their pursuit, and are now 110,000 miles away.
Cyril Zotmund
Captain, 1222 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 03:31
  • msg #534

Re: Investigating the Labrysians

OK, lets go 4, 4 and 1... these new heavy fighters are going to be an issue...
Cyril Zotmund
Captain, 1223 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 03:33
  • msg #535

Re: Investigating the Labrysians

Kat, take us around the planet toward that survey vessel, but try not to burst out into sight... Tanya, try to plot some new jump points in front of us.... just in case.
PO Gun Da-bin
NPC, 35 posts
SIGINT
Wed 10 Aug 2016
at 03:51
  • msg #536

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 535):

"Sir, we cannot jump within 100 times the planets diameter, and the vessel is meant to be on the other side of the gas giant. Hence, to head towards it will very soon be heading away from space where we can jump. We came out of hyperspace at 100 time the planets diameter, as usual."
Fate
GM, 1021 posts
Roll for dodge!
Wed 10 Aug 2016
at 03:54
  • msg #537

Re: Investigating the Labrysians

In reply to PO Gun Da-bin (msg # 536):

The two lead fighters seem to be getting better at shooting down the missiles, but 1 still hits the first two of them, destroying the smaller one and disabling the larger one. Three are still coming towards you from the direction of the planet, and are now 90,000 miles away, as the missiles are reaching them in about 40 seconds.
Tanya Weaver
Navigator, 162 posts
The Navigator
Wed 10 Aug 2016
at 04:17
  • msg #538

Re: Investigating the Labrysians

"As a matter of fact, we can jump that close to the planet.  We can't do it safely, but we could do it, if we had to, sir."
This message was last edited by the player at 04:42, Wed 10 Aug 2016.
Cyril Zotmund
Captain, 1224 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 16:15
  • msg #539

Re: Investigating the Labrysians

OK, let's keep paring down the fighters... I'd like to complete the mission...  Is the DD (Destroyer) also following?

PO Gun Da-bin
NPC, 36 posts
SIGINT
Wed 10 Aug 2016
at 21:59
  • msg #540

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 539):

"Ah, yes sir, but slowly. It is now 280,000 miles away."
Cyril Zotmund
Captain, 1225 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 22:20
  • msg #541

Re: Investigating the Labrysians

Keep an eye on it... it's still the local gorilla...

Let's do another launch... 4,4 & 1.
Fate
GM, 1023 posts
Roll for dodge!
Wed 10 Aug 2016
at 22:25
  • msg #542

Re: Investigating the Labrysians

In reply to PO Gun Da-bin (msg # 540):

The Fighters managed to shoot down all of the Missiles of the next salvo. They are now 90,000 miles away, whilst the Destroyer is falling back to 300,000 miles away despite following you.
Cyril Zotmund
Captain, 1226 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 10 Aug 2016
at 23:15
  • msg #543

Re: Investigating the Labrysians

Lewis, handle the missiles... I apologize for stepping into your job... old habits... just kill them all.
Lewis Eugene Grey
Mercenary, 198 posts
Scout pilot/Commando
Wed 10 Aug 2016
at 23:20
  • msg #544

Re: Investigating the Labrysians

"Aye Cap'n." Lewis directs the gun crews as per the captains orders with the next salvo.
Fate
GM, 1024 posts
Roll for dodge!
Wed 10 Aug 2016
at 23:26
  • msg #545

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 544):

The fighters seem to have the measure of the missiles. They are lining them up and shooting them down with expert skill, destroying all missiles. The three of them are now at 60,000 miles, approaching the guns maximum range.
Lewis Eugene Grey
Mercenary, 199 posts
Scout pilot/Commando
Thu 11 Aug 2016
at 00:10
  • msg #546

Re: Investigating the Labrysians

"Lasers, cap'n?"
Tanya Weaver
Navigator, 164 posts
The Navigator
Thu 11 Aug 2016
at 01:17
  • msg #547

Re: Investigating the Labrysians

"These guys are pretty good.  Either that, or our missiles got left out in the sun too long."
Cyril Zotmund
Captain, 1227 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Aug 2016
at 01:33
  • msg #548

Re: Investigating the Labrysians

Could be, suggest you put seven on the lead guy and yes, use lasers when in range...  put one each on the other two... we'll tag them next.
This message was last edited by the player at 01:41, Thu 11 Aug 2016.
Katherine 'Kat' Steele
Pilot, 382 posts
Ships Pilot
Thu 11 Aug 2016
at 01:39
  • msg #549

Re: Investigating the Labrysians

Kat pilots the ship towards the planet as the captain ordered and tries to get as much speed out of her as she can.
Fate
GM, 1026 posts
Roll for dodge!
Thu 11 Aug 2016
at 02:52
  • msg #550

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 549):

As Dastavka swings back towards both the planet and the attacking fighters, they are caught by suprise. Of the seven targeting the lead one, five hit, slamming into the vessel as they dismantle it in brutal fashion.

The gunners then target the remaining two fighters, with one side targeting each fighter. Despite the additional armour, the triple beams at the front, operated by Ivan and Rodney, tear into them, and the rest of the gunners soon finish the job, disabling oneband destroying the other. The destroyer is now only 210,000 miles away in the direction of the planet, and you are heading towards each other fast!
Cyril Zotmund
Captain, 1230 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Aug 2016
at 03:02
  • msg #551

Re: Investigating the Labrysians

OK Kat, turn it around and let's get that survey ship tagged... send a load of missiles toward the destroyer...
Illiam Jones
Fighter Pilot, 58 posts
Fighter Pilot
Thu 11 Aug 2016
at 04:48
  • msg #552

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 551):

"Should we launch the fighter and ships boat Sir, and use the combat as cover?"
Cyril Zotmund
Captain, 1232 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 11 Aug 2016
at 19:10
  • msg #553

Re: Investigating the Labrysians

Yes, Illiam, don't get too far away, but far enough so the Destroyer has multiple targets ... and keep moving around, so it loses track of the boat. Lewis, take the boat and do your thing ... use light codes to transmit to us, so you don't emit ... and try to keep Dastavka between you and the Destroyer ... when do head our way and we'll recover you and Illiam. we can probably out run the Destroyer...
Illiam Jones
Fighter Pilot, 59 posts
Fighter Pilot
Fri 12 Aug 2016
at 01:26
  • msg #554

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 553):

"And Duke, or will we risk someone else setting the bomb?"
Cyril Zotmund
Captain, 1233 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Aug 2016
at 01:32
  • msg #555

Re: Investigating the Labrysians

Duke?... He has a bum arm... DUKE ... Are you setting the bomb or is someone else?
Raymond 'Duke' Vurhund
Chief Engineer, 152 posts
Chief Engineer
Fri 12 Aug 2016
at 01:38
  • msg #556

Re: Investigating the Labrysians

Duke enters suited up with another person behind him...  I'm thinking I better set it ... I'll bring help... Alexi is very knowledgable about maneuver drives so she can help me attach it with out bothering their handling.
This message was last edited by the player at 01:39, Fri 12 Aug 2016.
Fate
GM, 1027 posts
Roll for dodge!
Fri 12 Aug 2016
at 01:56
  • msg #557

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 556):

The first salvo of missiles is launched towards the Destroyer as you close. Or rather, as you manoeuvre the Dastavka around the vessel. They clearly detect the missiles well against the blank backdrop of space, and destroy them all easily, though you notice they have less small weapons, and indeed less weapons, than the frigates. Their weapons are, however, larger, or at least one of them is.

PO Marcus launches in the small fighter, and Illiam, with Lewis, Duke and Alexei, and any Labrysians you will allow launch in the ships boat. For now, the small craft stay in the shadow of the Dastavka as you establish laser communication links.
Katherine 'Kat' Steele
Pilot, 384 posts
Ships Pilot
Fri 12 Aug 2016
at 02:10
  • msg #558

Re: Investigating the Labrysians

Kat does a 180 turn and tries to put distance between them and the destroyer.
Cyril Zotmund
Captain, 1235 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Aug 2016
at 02:25
  • msg #559

Re: Investigating the Labrysians

Fire the Lasers as a distraction and the missiles to cripple it...  Marcus, try to get an angle on them if you can, to make your missiles hard to spot.
Fate
GM, 1028 posts
Roll for dodge!
Fri 12 Aug 2016
at 02:55
  • msg #560

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 559):

As Marcus moves around the large warship, the target seems to struggle to shoot down all the missiles this time, with several exploding just short of the hull. The Dastavka has just 4 more salvos before they have to reload.

Ivan does a very good job distracting them, hitting the communications and sensors array but failing to penetrate the massive armour. Still, that will make it harder for them to see what is going on.
This message was last edited by the GM at 02:58, Fri 12 Aug 2016.
Cyril Zotmund
Captain, 1236 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Aug 2016
at 03:14
  • msg #561

Re: Investigating the Labrysians

Give them another full salvo and lasers...  hopefully this will do them...

Lewis Eugene Grey
Mercenary, 200 posts
Scout pilot/Commando
Fri 12 Aug 2016
at 03:44
  • msg #562

Re: Investigating the Labrysians

Lewis mans a turret in the ships boat, leaving piloting to Illiam.
Tanya Weaver
Navigator, 166 posts
The Navigator
Fri 12 Aug 2016
at 06:08
  • msg #563

Re: Investigating the Labrysians

Tanya nervously eyes her instrument panel.  "Let's hope they don't have more fighters."
This message was last edited by the player at 06:09, Fri 12 Aug 2016.
Cyril Zotmund
Captain, 1237 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Aug 2016
at 16:53
  • msg #564

Re: Investigating the Labrysians

Lets hope Duke and Lewis can sneak up on the survey vessel undetected ...  Captain Ronovan Ga Det Hug , any idea of how many men man a Labrysan destroyer? Just wondering if we could take it in a boarding action.


He watches the Destroyer carefully to see if he gets hits this time.
'Captain' Ronovan Ga Det Hug
NPC, 31 posts
Labrysian Agent
Fri 12 Aug 2016
at 19:36
  • msg #565

Re: Investigating the Labrysians

I rolled... and not well.
[Private to GM: I roll a 14 for knowledge of destroyer crew complement, including security... would that be knowledge: labrysian systems?  I have ten points in that.]
Fate
GM, 1029 posts
Roll for dodge!
Fri 12 Aug 2016
at 21:38
  • msg #566

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 565):

The Destroyer shoots down the missiles once again, and once again the beams fail to penetrate the thick armour despite a good hit by one of the gunners.

Illiam, for his part, slips off around the Destroyer and towards the planet. If he is noticed, you see no evidence. The large vessel is maneuvering to draw you in to have a chance of hitting you with their main gun. [ Kat, opposed piloting roll please]

Estimates of enemy crew is about 500, 10% of which would be marines.
'Captain' Ronovan Ga Det Hug
NPC, 32 posts
Labrysian Agent
Fri 12 Aug 2016
at 21:50
  • msg #567

Re: Investigating the Labrysians

"About 500 correctly anatomically designed crew, captain.  But only 10% Chuck Norris."
This message was last edited by the player at 21:51, Fri 12 Aug 2016.
Cyril Zotmund
Captain, 1239 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Aug 2016
at 22:34
  • msg #568

Re: Investigating the Labrysians

Crap... this boy is doing too well, get some distance Kat ... with 50 marines and 450 others, we'll not be boarding them ... one more salvo and then we start reloading some turrets.Hopefully Marcus will have some luck.
Lewis Eugene Grey
Mercenary, 203 posts
Scout pilot/Commando
Fri 12 Aug 2016
at 23:32
  • msg #569

Re: Investigating the Labrysians

Lewis, glad that he didn't start firing earlier, was content to be unoticed...as it was vital to their mission, perhaps their lives.
Katherine 'Kat' Steele
Pilot, 386 posts
Ships Pilot
Sat 13 Aug 2016
at 01:47
  • msg #570

Re: Investigating the Labrysians

21:45, Today: Katherine 'Kat' Steele rolled 9 using 3d6 with rolls of 6,1,2.  Piloting.  Made it by 10
Fate
GM, 1030 posts
Roll for dodge!
Sat 13 Aug 2016
at 05:51
  • msg #571

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 570):

Over the course of the next ten minutes, both the Dastavka and the Destroyer exchange fire. Kat expertly manages not only to stay out of range of the enemy, but also to draw him away from where the ships boat disappeared. Marcus then asks to land to reload, and the Dastavka reloading nears completion.

Despite three very good hits, it is becoming clear that you will need a very lucky shot to penetrate the Armour with the Beam weapons. Still, the gunners keep trying. At this point, you really miss the bigger military guns...
Lewis Eugene Grey
Mercenary, 210 posts
Scout pilot/Commando
Sat 13 Aug 2016
at 06:16
  • msg #572

Re: Investigating the Labrysians

Lewis watches the sensors readout, smiling as he sees what has happened in their favor.
Lewis Eugene Grey
Mercenary, 211 posts
Scout pilot/Commando
Sat 13 Aug 2016
at 06:19
  • msg #573

Re: Investigating the Labrysians

"looks like it's working! let's keep our transmissions with mother, minimal...and we just might slip away..." Lewis says to the crew with him.
Tanya Weaver
Navigator, 168 posts
The Navigator
Sat 13 Aug 2016
at 07:37
  • msg #574

Re: Investigating the Labrysians

"Nice moves, Kat.  You fly almost as good as I drink."
Cyril Zotmund
Captain, 1245 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Aug 2016
at 19:47
  • msg #575

Re: Investigating the Labrysians

OK, as soon as we can lets launch a full batch of missiles, maintain the Laser fire and let's get Marcus back aboard.
Fate
GM, 1032 posts
Roll for dodge!
Sat 13 Aug 2016
at 23:35
  • msg #576

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 575):

Dastavka reloads as Marcus lands and does likewise. You continue to dance together, firing beam weapons so often some overheat and need to be cooled, but they have some effect as Jo and Peter both score effective hits on the bridge, causing some damage, but not enough to destroy it.

Then two missiles of the fifth salvo since the reload strike home. Perhaps the defenders were getting tired. Perhaps the angle of the missiles was better. It is not so important. The Manoeuvre drive is smashed, causing the vessel to operate under the much slower axillary drive. The other missile is less effective, smashing into the now empty fighter bays.

With the main drive now offline, the hostile vessel decides that it is futile to catch you, and turns and heads for home. It attempts to use some internal communications to send a message back to the colony, but you doubt very much that it will have the signal strength to be understood.

The ships boat by now is quite some distance from the hostile vessel, and moving away fast. Short of a strong signal, it is very unlikely that it will be detected by the Destroyer unless you use active sensors or radio transmissions. Your target vessel, on the other side of the planet, is still not within sight, but therefore it also cannot detect you either.
Lewis Eugene Grey
Mercenary, 213 posts
Scout pilot/Commando
Sun 14 Aug 2016
at 02:13
  • msg #577

Re: Investigating the Labrysians

"So far... so good! We're on our own now.. Let's hope we don't run into any surprises we can't handle."
Katherine 'Kat' Steele
Pilot, 389 posts
Ships Pilot
Sun 14 Aug 2016
at 02:37
  • msg #578

Re: Investigating the Labrysians

Kat keeps flying as she looks at Tanya "I know I drink better then you too. We can do some gin after this sister.
Cyril Zotmund
Captain, 1249 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Aug 2016
at 03:34
  • msg #579

Re: Investigating the Labrysians

I'll stick to my Scotch ... but will join you if it's not a sisters only affair.
Tanya Weaver
Navigator, 170 posts
The Navigator
Sun 14 Aug 2016
at 05:39
  • msg #580

Re: Investigating the Labrysians

"I prefer vodka, myself.  However, I can drink gin, if that's what it takes to be sociable."
This message was last edited by the player at 05:39, Sun 14 Aug 2016.
Cyril Zotmund
Captain, 1251 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Aug 2016
at 14:02
  • msg #581

Re: Investigating the Labrysians

OK, Let's trail the ships boat at a distance
PO Gun Da-bin
NPC, 37 posts
SIGINT
Sun 14 Aug 2016
at 21:22
  • msg #582

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 581):

"That may raise some suspicion given the Destroyer is still functional. Who goes to refuel while the enemy is still fighting?"
Cyril Zotmund
Captain, 1252 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Aug 2016
at 22:44
  • msg #583

Re: Investigating the Labrysians

I thought they had turned a run for it, albeit slowly ...  if not, we can still play some.
PO Gun Da-bin
NPC, 38 posts
SIGINT
Mon 15 Aug 2016
at 00:43
  • msg #584

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 583):

"They are engaged in a fighting retreat, but they can still create problems, and their logs may contain data about the shuttle..."
Katherine 'Kat' Steele
Pilot, 393 posts
Ships Pilot
Mon 15 Aug 2016
at 01:41
  • msg #585

Re: Investigating the Labrysians

"Then maybe we should get them and take them out"
Cyril Zotmund
Captain, 1253 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Aug 2016
at 03:24
  • msg #586

Re: Investigating the Labrysians

OK, lets work from a distance outside their plasma weapons... use the lasers on engines and tender parts, missiles in mass.
Tanya Weaver
Navigator, 172 posts
The Navigator
Mon 15 Aug 2016
at 06:40
  • msg #587

Re: Investigating the Labrysians

"Do we have enough missiles for this?  We seem to be taking on some big game this time."
Fate
GM, 1039 posts
Roll for dodge!
Mon 15 Aug 2016
at 06:57
  • msg #588

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 586):

Your cargo bay had been filled with 130 missiles, but using 84 missiles every time you reloaded the Dastavka, and another 36 when you reloaded the fighter, you will be getting low.

Over the course of the next minute, Rodney scored a direct hit on the second manoeuvre drive with a triple turret. Despite the repeated barrage of missiles, a strong defence put up by the gunners neutralized all the missiles...until Ivan finally found the mark you all needed. The cooling system of the fusion drive soon bleed into space, causing the heat signature of the core to rise dramatically as the fission plant was pushed way beyond what it could bear. It overheated, just before the last salvo of missiles came in, shutting down and silencing the defenders right when they needed power most. All 8 missiles tore the crippled vessel apart explosion by explosion, leaving a wrecked hulk in a dramatically short space of time.
Cyril Zotmund
Captain, 1254 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Aug 2016
at 14:07
  • msg #589

Re: Investigating the Labrysians

OK, Now I want to head after the ships boat ...we need to be closer to them.in case of trouble or when it's time to leave
Fate
GM, 1040 posts
Roll for dodge!
Mon 15 Aug 2016
at 22:07
  • msg #590

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 589):

The ships boat is moving at the same speed as the Dastavka, so it reaches the gas giant well before it. Putting the boat into an high orbit around the planet on an intercept course with the survey ship's anticipated location, he powers down the craft and drifts out of sight...

[OOC: I assume Dastavka will wait out of sight, so we will switch to the crew on the shuttle now]
Raymond 'Duke' Vurhund
Chief Engineer, 153 posts
Chief Engineer
Mon 15 Aug 2016
at 22:17
  • msg #591

Re: Investigating the Labrysians

OK, I think it will be very hard to bring this whole vessel lose with out being seen... but if you can park it among some debris or circling asteroids, Alexi and I can tug the bomb over ... shouldn't be too hard if you adjust your speed to theirs... we can go the last few miles with a much reduced chance of being seen.  I'm sure enough stuff clunks into their ship so another clunk or two won't be noticed.
Tanya Weaver
Navigator, 173 posts
The Navigator
Mon 15 Aug 2016
at 22:28
  • msg #592

Re: Investigating the Labrysians

OOC: precisely how many missiles do we have left?
Katherine 'Kat' Steele
Pilot, 394 posts
Ships Pilot
Tue 16 Aug 2016
at 02:01
  • msg #593

Re: Investigating the Labrysians

Kat maneuvers the ship to where ever the Captain orders her to put it.
Cyril Zotmund
Captain, 1256 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Aug 2016
at 02:09
  • msg #594

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 592):

By my count, we have 37 left in the hold and all launchers full.
Officer Sigorney
NPC, 8 posts
Tue 16 Aug 2016
at 02:19
  • msg #595

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 594):

"Actually, Sir, we unloaded the launchers twice, and the fighter once. We have two full salvos left in the launchers, and the fighter is full. The rest are empty."
Cyril Zotmund
Captain, 1257 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Aug 2016
at 02:25
  • msg #596

Re: Investigating the Labrysians

Somebody was showing some initiative, but failed to report it, I only authorized one reloading as I recall... thanks for the update.... that does make things tighter.
Lewis Eugene Grey
Mercenary, 223 posts
Scout pilot/Commando
Tue 16 Aug 2016
at 02:39
  • msg #597

Re: Investigating the Labrysians

Lewis moniters the sensor display in the shuttle, as it goes along it's course.
Officer Sigorney
NPC, 9 posts
Tue 16 Aug 2016
at 02:56
  • msg #598

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 596):

"Sorry, Sir. Did not see the point in leaving the missiles in the cargo bay and the launchers empty just because our current target exploded."
Cyril Zotmund
Captain, 1258 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Aug 2016
at 03:21
  • msg #599

Re: Investigating the Labrysians

No, that was why we reloaded... but it's sorted for the moment... we'll certainly need more.
Fate
GM, 1041 posts
Roll for dodge!
Tue 16 Aug 2016
at 04:24
  • msg #600

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 599):

The shuttles sensors show a suprising amount of electromagnetic interference from the planet. Electric storms rage through the giant cloud of oxygen, nitrogen and chlorine, generating spectacular displays of Lightning. You wonder what keeps the chemical reaction going, but after a couple of hours you spot something nearer the ball of gas than you.

The Labrysian ship is suprisingly near to where it was predicted. There seems to be a large anomaly beneath it it is investigating.

Or was. It is slowly moving away from the planet as you approach. This is not necessarily a bad thing, but the maneuver drives will be active. The sensors are primarily in the front of the vessel, which is fortunate as you will miss it by 70,000 miles if you do not use your own thrusters.
Raymond 'Duke' Vurhund
Chief Engineer, 154 posts
Chief Engineer
Tue 16 Aug 2016
at 15:45
  • msg #601

Re: Investigating the Labrysians

Yeah, we'll need to get a fair bit closer... Alexi and I won't be moving that fast or far with a bomb...
Lewis Eugene Grey
Mercenary, 224 posts
Scout pilot/Commando
Tue 16 Aug 2016
at 15:52
  • msg #602

Re: Investigating the Labrysians

Increase speed, Illiam, but try and keep the emissions irregular.
Fate
GM, 1042 posts
Roll for dodge!
Tue 16 Aug 2016
at 20:16
  • msg #603

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 602):

Illiam waits until the vessel is pointing away from them, then accellerates into its blind spot, closing the gap to 10,000 miles. The vessel seems to be making a standard exit from the planet.
Raymond 'Duke' Vurhund
Chief Engineer, 155 posts
Chief Engineer
Tue 16 Aug 2016
at 21:17
  • msg #604

Re: Investigating the Labrysians

Well this is damn kind of them, and lucky for us... get up as close as you dare and we'll get them wired for sound.
Illiam Jones
Fighter Pilot, 60 posts
Fighter Pilot
Tue 16 Aug 2016
at 22:43
  • msg #605

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 604):

Illiam moves up very close to the rear of the vessel, where the ships boat's signature is almost certainly masked by the drive of the freighter. He is just a mile away now.

"All right guys, over to you now..."

[OOC: Start with a freefall +2 due to the difficult circumstances]
Raymond 'Duke' Vurhund
Chief Engineer, 156 posts
Chief Engineer
Tue 16 Aug 2016
at 22:56
  • msg #606

Re: Investigating the Labrysians

Duke has immediate problems on exiting the sapce craft

[Private to GM:  15:53, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 6,6,1.  Free-Fall +2 (DX -3).]
Fate
GM, 1043 posts
Roll for dodge!
Wed 17 Aug 2016
at 00:13
  • msg #607

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 606):

Duke and Alexei head down to the loading dock, and the gravity generators are shut off, but they fail to get the bomb out the spacecraft door. Alexei speculates about using her hovercart with a thruster, but she does not have any form of thrust...
Raymond 'Duke' Vurhund
Chief Engineer, 157 posts
Chief Engineer
Wed 17 Aug 2016
at 01:04
  • msg #608

Re: Investigating the Labrysians

Duke will make sure she has a Grav belt...  got to have some form of movement control.
Fate
GM, 1044 posts
Roll for dodge!
Wed 17 Aug 2016
at 01:11
  • msg #609

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 608):

The grav belts do not actually provide thrust; they just counter gravity, and that is the problem both her and Duke have.

Of course, with a successful Mechanic (Contragrav) roll, he could modify them to provide a small amount of thrust...
Raymond 'Duke' Vurhund
Chief Engineer, 157 posts
Chief Engineer
Wed 17 Aug 2016
at 01:15
  • msg #610

Re: Investigating the Labrysians

Duke had thought of this and applied some of skill in fixing said belts...

[Private to GM:
18:14, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 3,5,3.  Mechanic- Contragrav.  By 5
]
This message was last updated by the player at 01:15, Wed 17 Aug 2016.
Alexei Chekov
NPC, 0 posts
Drive Specialist
Wed 17 Aug 2016
at 01:21
  • msg #611

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 610):

"Can you fix mine too dearie?"
This message was last updated by the GM at 01:21, Wed 17 Aug 2016.
Raymond 'Duke' Vurhund
Chief Engineer, 158 posts
Chief Engineer
Wed 17 Aug 2016
at 01:32
  • msg #612

Re: Investigating the Labrysians

You bet Luv,


[Private to GM: 18:31, Today: Raymond 'Duke' Vurhund rolled 9 using 3d6 with rolls of 6,2,1.  Mechanic- Contragrav.]
Fate
GM, 1046 posts
Roll for dodge!
Wed 17 Aug 2016
at 01:36
  • msg #613

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 612):

With the Contragrav belts modified you should find it easier to move across to the Survey vessel.

[Private to Raymond 'Duke' Vurhund: Another Freefall, but with -2 to the dice roll this time, ie the change gave you a +4 bonus.]
Raymond 'Duke' Vurhund
Chief Engineer, 159 posts
Chief Engineer
Wed 17 Aug 2016
at 01:40
  • msg #614

Re: Investigating the Labrysians

This time Duke is able to get out and work the bomb out with Alexi's aid...


[Private to GM: 18:39, Today: Raymond 'Duke' Vurhund rolled 9 using 3d6 with rolls of 1,4,4.  Freefall - DX -1 .]
Lewis Eugene Grey
Mercenary, 225 posts
Scout pilot/Commando
Wed 17 Aug 2016
at 01:47
  • msg #615

Re: Investigating the Labrysians

Lewis moniters the pair and keeps in touch via neutrino shortrange, with frequency shortened to cover just outside the sip, for that purpose. "You two, alright out there?"
Raymond 'Duke' Vurhund
Chief Engineer, 160 posts
Chief Engineer
Wed 17 Aug 2016
at 01:57
  • msg #616

Re: Investigating the Labrysians

We are coping... it's certainly a bit more difficult than I had imagined.
Fate
GM, 1047 posts
Roll for dodge!
Wed 17 Aug 2016
at 02:01
  • msg #617

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 614):

The two of you take about an hour to manoeuvre the bomb into position. Fortunately the drives are not reaction drives, so there is nothing coming out of them towards you. Alexei suggests a spot near where the Manoeuvre drive emissions are greatest, where there seems to be a cooling tower for atmospheric operation. An extra attachment there would seem to fit in, but Duke will need to move to the docking clamp for the activator.

[Private to Raymond 'Duke' Vurhund: Second Free Fall, same modifier, to get there without banging the hull, and a Engineer (Spaceships) roll to get it in the right place to activate when the docking activates.]
Raymond 'Duke' Vurhund
Chief Engineer, 161 posts
Chief Engineer
Wed 17 Aug 2016
at 02:26
  • msg #618

Re: Investigating the Labrysians

The Bomb is placed and Duke takes the activator up to the docking station with some effort due to his bad arm...

[Private to GM:
19:24, Today: Raymond 'Duke' Vurhund rolled 8 using 3d6 with rolls of 4,2,2.  Engineer spaceships. By a bunch
19:24, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 4,6,1.  Fre Fall - Dx -1. just made it
]
Fate
GM, 1048 posts
Roll for dodge!
Wed 17 Aug 2016
at 02:32
  • msg #619

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 618):

The bomb is in place. You both breathe a sigh of relief, but you still need to escape undetected.

[Private to GM: Last Freefall, but with a +4 bonus this time as you don't have a bomb or any obstacles!]
Raymond 'Duke' Vurhund
Chief Engineer, 162 posts
Chief Engineer
Wed 17 Aug 2016
at 02:35
  • msg #620

Re: Investigating the Labrysians

We both push off toward the ships boat, linked by a small rope to stay together...
Fate
GM, 1049 posts
Roll for dodge!
Wed 17 Aug 2016
at 02:50
  • msg #621

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 620):

Alexei makes the transition back through space to the Ships boat look too easy. With Illiam setting up the boat to catch you, she nearly flies in the flight door, and Duke follows soon after.

Illiam nudges the thrusters to push them away from the Labrysian ship, until there is about 100,000 miles distance again, with the planets gravity pulling them back towards it in order to minimize any transmissions that may be detected. The Survey ship is clearly running for the starbase, as it's trajectory is directly in that direction, probably moving early after the destruction of the Destroyer orbiting the same star.

The Dastavka is moving around the other side of the planet, and is coming into visual range of you and the Starbase on the other gas Giant now, but is still 120,000 miles from the ships boat, and 210,000 miles from the fleeing freighter.
PO Gun Da-bin
NPC, 39 posts
SIGINT
Wed 17 Aug 2016
at 02:54
  • msg #622

Re: Investigating the Labrysians

In reply to Fate (msg # 621):

"Uh, sir, we have hostile inbounds from the Starbase. A flight of 32 Heavy Fighters, which seems appropriate for the larger fighter shuttles, is being led by what looks like a Frigate, but it is travelling at the same speed as the fighters! We should have just enough time to grab the ships boat and get out of here before they arrive. Should we have our small fighter drop a few missiles into what is left of the Destroyer just to be sure? Remember, our actions will be watched by these guys, and they will return before that freighter does..."
This message was last edited by the player at 02:56, Wed 17 Aug 2016.
Cyril Zotmund
Captain, 1260 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 17 Aug 2016
at 03:09
  • msg #623

Re: Investigating the Labrysians

Use the ships missiles, then put half of the fighters missiles int Dastavka's magazines and let's get the hell out of here...
Raymond 'Duke' Vurhund
Chief Engineer, 162 posts
Chief Engineer
Wed 17 Aug 2016
at 03:27
  • msg #624

Re: Investigating the Labrysians

As Duke and Alexi get out of their space suits, Duke pat's her ass and gives it a fondle... Thanks for all your help dear... hopefully we can do some docking exercises in a bit?
This message was lightly edited by the GM at 03:27, Wed 17 Aug 2016.
Alexei Chekov
NPC, 1 post
Drive Specialist
Wed 17 Aug 2016
at 03:29
  • msg #625

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 624):

"A week in hyperspace will do just fine. As it has done before..." she says with a smile and a wink.[Private to Raymond 'Duke' Vurhund: You know she gets the practice, and it never seems enough! Note your dependants: she is mother of one of them!]
Lewis Eugene Grey
Mercenary, 226 posts
Scout pilot/Commando
Wed 17 Aug 2016
at 03:36
  • msg #626

Re: Investigating the Labrysians

Lewis gives a rebel yell when the crew get safely aboard. "Yeeeeehawwwwww!" "hey, how long is the bomb set for to explode, anyways? will we get to watch??"
PO Gun Da-bin
NPC, 40 posts
SIGINT
Wed 17 Aug 2016
at 03:39
  • msg #627

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 626):

"Not at the rate these fighters are closing in! We will want to be in hyperspace well before that. The freighter will be another 4-5 hours before it gets back, but we have less than one before they have caught up with us."
Tanya Weaver
Navigator, 174 posts
The Navigator
Wed 17 Aug 2016
at 03:42
  • msg #628

Re: Investigating the Labrysians

"Not sure, but I'm starting to think maybe we should skedaddle."  Tanya plots a course to the nearest safe jump point.


23:42, Today: Tanya Weaver rolled 8 using 3d6 with rolls of 6,1,1.  Navigation.
This message was last edited by the player at 03:44, Wed 17 Aug 2016.
Lewis Eugene Grey
Mercenary, 227 posts
Scout pilot/Commando
Wed 17 Aug 2016
at 03:43
  • msg #629

Re: Investigating the Labrysians

OOC: fighters are coming down on Dastavka, or the shuttle?
Fate
GM, 1050 posts
Roll for dodge!
Wed 17 Aug 2016
at 03:44
  • msg #630

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 629):

Coming in on the Dastavka. No sign they have detected the shuttle yet...
This message was last edited by the GM at 05:24, Wed 17 Aug 2016.
Cyril Zotmund
Captain, 1262 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 17 Aug 2016
at 17:44
  • msg #631

Re: Investigating the Labrysians

OK, Kat get us to that shuttle Fast... Have them up to speed and headed in the right direction Tanya,  so we can get them aboard and jump...
Raymond 'Duke' Vurhund
Chief Engineer, 163 posts
Chief Engineer
Wed 17 Aug 2016
at 17:48
  • msg #632

Re: Investigating the Labrysians

In reply to Alexei Chekov (msg # 625):

A weeks not long enough... but we'll keep working on it.



[Private to GM: Duke is especially fond of Alexei ... she'll likely bear him more offspring and may become his legal wife, so long as she continues to tolerate his indiscretions elsewhere. I figure she enjoys hearing about what they did ... gets her in the mood. And she can have a little freedom too, should she want to]
Fate
GM, 1051 posts
Roll for dodge!
Wed 17 Aug 2016
at 23:14
  • msg #633

Re: Investigating the Labrysians

In reply to Raymond 'Duke' Vurhund (msg # 632):

The shuttle detects the Dastavka easily and moves in at full speed. Once met, they have plenty of time to reboard as the Dastavka moves to the jump point. By the time it reaches there the lead vessels are just 200,000 miles away...within range of the missiles but still well beyond range of their weapons. They are closing at 180,000 miles per minute, but the missiles would hit them while they were still 110,000 miles away.

The Lead ship seems to be a modified frigate with reduced armour, enlarged engines and a second power supply to power it,enabling it to keep up with the fighters.
Cyril Zotmund
Captain, 1263 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 17 Aug 2016
at 23:48
  • msg #634

Re: Investigating the Labrysians

We'll note that for the Intell weenies and jump out...
Fate
GM, 1052 posts
Roll for dodge!
Thu 18 Aug 2016
at 00:56
  • msg #635

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 634):

Destination system?
Cyril Zotmund
Captain, 1264 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 18 Aug 2016
at 01:57
  • msg #636

Re: Investigating the Labrysians

Aegir ... we need to confer with the boos some ... and refresh our missiles and nucs...
Fate
GM, 1053 posts
Roll for dodge!
Thu 18 Aug 2016
at 02:06
  • msg #637

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 636):

You jump into hyperspace safely, though the approaching vessels seem eager to give you a hot sendoff, and Duke and his friend disappear for a while. Well, most of the week it seems...

Other than that, you are left with a week to ponder whether your mission succeeded or not. Regardless, another destroyer was destroyed, and you have seen new Government ships seemingly designed with your destruction in mind...
Cyril Zotmund
Captain, 1265 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 18 Aug 2016
at 02:16
  • msg #638

Re: Investigating the Labrysians

Once safely in hyperspace, I give Kat's derriere a gentle rub and ask if she would like to retire to the Captain's Cabin.
Lewis Eugene Grey
Mercenary, 228 posts
Scout pilot/Commando
Thu 18 Aug 2016
at 06:50
  • msg #639

Re: Investigating the Labrysians

Lewis spends most of the time watching holos of his friends and family back home, working out, and avoiding the stodgy, shipboard cliques.
This message was last edited by the player at 07:34, Thu 18 Aug 2016.
Tanya Weaver
Navigator, 175 posts
The Navigator
Thu 18 Aug 2016
at 09:03
  • msg #640

Re: Investigating the Labrysians

"I wish we had sushi..."
Julia Chekov
Thu 18 Aug 2016
at 12:24
  • msg #641

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 640):

With her sister absent, Alexei's sister goes to share a drink with Lewis. She doesn't seem much of a conversationalist though.
Lewis Eugene Grey
Mercenary, 229 posts
Scout pilot/Commando
Thu 18 Aug 2016
at 13:02
  • msg #642

Re: Investigating the Labrysians

"...And that's what happened aboard the "True Companion".. Few survivors. Spent a week in a shuttle, life support about to fail...."
This message had punctuation tweaked by the player at 13:03, Thu 18 Aug 2016.
Julia Chekov
Thu 18 Aug 2016
at 20:18
  • msg #643

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 642):

"True Companion, huh? I sometimes think we need to rename this vessel to the Bordel..."
Cyril Zotmund
Captain, 1267 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 18 Aug 2016
at 20:23
  • msg #644

Re: Investigating the Labrysians

Umm the Bordello?... interesting... but since we don't have TV... we need some sort of pastime...
Lewis Eugene Grey
Mercenary, 231 posts
Scout pilot/Commando
Thu 18 Aug 2016
at 21:55
  • msg #645

Re: Investigating the Labrysians

Lewis begins singing the "Love Boat" theme, from hundreds of years ago.
Tanya Weaver
Navigator, 176 posts
The Navigator
Thu 18 Aug 2016
at 22:19
  • msg #646

Re: Investigating the Labrysians

"I'm more of a Fantasy Island kind of girl."
Lewis Eugene Grey
Mercenary, 232 posts
Scout pilot/Commando
Thu 18 Aug 2016
at 23:19
  • msg #647

Re: Investigating the Labrysians

"Boss! Boss!! de plane! de plane!!"
Lewis finishes his drink. "I love those old shows... the jetsons really cracks me up."
Katherine 'Kat' Steele
Pilot, 395 posts
Ships Pilot
Fri 19 Aug 2016
at 00:20
  • msg #648

Re: Investigating the Labrysians

Kat looks at Tonya "So what kind of fantasies are you thinking about? I am sure Lewis would be willing to help out especially after he has some gin" she says with a giggle.

She looks at Cyril "We can go off in a minute love" she says grinning.
Cyril Zotmund
Captain, 1269 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 19 Aug 2016
at 02:01
  • msg #649

Re: Investigating the Labrysians

I gathered that Julia might be interested in fantasies as well?
Julia Chekov
NPC, 1 post
Fri 19 Aug 2016
at 03:34
  • msg #650

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 649):

"Oh, of course. But my fantasies usually involve beds of roses, chocolate, champagne and aromatic scents in spa baths..."
Lewis Eugene Grey
Mercenary, 233 posts
Scout pilot/Commando
Fri 19 Aug 2016
at 08:04
  • msg #651

Re: Investigating the Labrysians

Lewis activates a holocube, and sets it on the table: https://www.youtube.com/watch?v=vPQgfaB3S1c "My fantasy is to have a suit, like this guy!... the laser guitar is pretty stellar, too..."
Julia Chekov
NPC, 2 posts
Fri 19 Aug 2016
at 09:41
  • msg #652

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 651):

Julia goes back to her drink, until Ivan brings her a bottle of champagne and a very oldblock of dark chocolate.

"[Language unknown: Comthiera lali alrea o in of. Etth ni son ilwhma ent sandayder...]"
Lewis Eugene Grey
Mercenary, 234 posts
Scout pilot/Commando
Fri 19 Aug 2016
at 10:31
  • msg #653

Re: Investigating the Labrysians

Lewis manually enters the unknown phrase, relying on auto-correct, to fix any spelling and syntax errors, before requesting the information be translated into english, into his HUD monocle, from his wrist comp. He is nonchalant...
Cyril Zotmund
Captain, 1270 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 19 Aug 2016
at 18:06
  • msg #654

Re: Investigating the Labrysians

OOC -  Who is Ivan?
Tanya Weaver
Navigator, 177 posts
The Navigator
Fri 19 Aug 2016
at 20:20
  • msg #655

Re: Investigating the Labrysians

OOC- Should the entire crew be issued Aldo Nova uniforms and laser guitars, or only the officers?  (Awesome!)
Lewis Eugene Grey
Mercenary, 235 posts
Scout pilot/Commando
Fri 19 Aug 2016
at 20:44
  • msg #656

Re: Investigating the Labrysians

OOC: only the officers, we gotta give the grunts that extra something to strive for.
Cyril Zotmund
Captain, 1271 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 19 Aug 2016
at 20:47
  • msg #657

Re: Investigating the Labrysians

OOC - Sorry, I have standards and that doesn't meet them... Having a bunch of guys hopping around in leopard spotted leotards would cause me to open the air lock and then  look for a new crew.

IC - We retire to the Captains Cabin... after Kat dispenses some more of her bathtub gin.
Fate
GM, 1055 posts
Roll for dodge!
Fri 19 Aug 2016
at 22:08
  • msg #658

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 657):

Ooc: Leopard skin leotards, or any leotards for that matter. Ivan was one of the new security guys you pickedup after the renovations, ironically the one that hit the killing blow on the destroyer...
Katherine 'Kat' Steele
Pilot, 396 posts
Ships Pilot
Sat 20 Aug 2016
at 02:56
  • msg #659

Re: Investigating the Labrysians

Kat will leave some of her gin and take a leopard suit to change into in the Captains cabin.
Cyril Zotmund
Captain, 1272 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Aug 2016
at 03:32
  • msg #660

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 659):

Hmmm... tell me about the special features this leopard suit has... in private of course... better yet, show them to me...
Fate
GM, 1056 posts
Roll for dodge!
Sat 20 Aug 2016
at 07:14
  • msg #661

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 660):

Apparently the rest of the time in hyperspace is spent by many enjoying alcoholic beverages of beds of each other.

The Labrysians spend much of their time practising combat techniques, and perform several simulated ship capturing drills, as well as medical emergencies that might one day save a life. Listing Armstrong, Kats friend, spends a lot of time with them exchanging emergency medicine methods.

Duke, despite his activities, has largely recovered thanks to the fine surgery on his arm performed by Kyamoto.

The Jump alarm sounds late this time, and you exit hyperspace in the Aegir system. A small cloud of fighters are moving to your position as you exit, but they stand down quickly once you are recognized from your IFF.
This message was last edited by the GM at 07:14, Sat 20 Aug 2016.
Cyril Zotmund
Captain, 1273 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Aug 2016
at 19:55
  • msg #662

Re: Investigating the Labrysians

Lets see if we can land ... some real gravity and fresh air would do us all good ... we should vent the ship too ... clean out the cobwebs and see what updates may be available.
PO Gun Da-bin
NPC, 41 posts
SIGINT
Sat 20 Aug 2016
at 22:35
  • msg #663

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 662):

"Aegir ground control, this is Dastavka requesting clearance to land, over."

You note several ships in distant orbits around the planet. Mainly freighters, but the Yuri, Midway and Jeremiah Jones are notable exceptions.
Aegir Control
Sat 20 Aug 2016
at 22:41
  • msg #664

Re: Investigating the Labrysians

In reply to PO Gun Da-bin (msg # 663):

"Noted, Dastavka. Please proceed on a lateral vector 37 degrees ventral vector 273 degrees from your current heading until you line up with Aegir gamma landing signal, and follow that in to the military base. Mr Kalishnikov is waiting to hear your report. Aegir Control out."
Cyril Zotmund
Captain, 1274 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Aug 2016
at 23:15
  • msg #665

Re: Investigating the Labrysians

It's all yours Kat... Let me gather my notes.
This message was last edited by the player at 23:15, Sat 20 Aug 2016.
Tanya Weaver
Navigator, 178 posts
The Navigator
Sun 21 Aug 2016
at 00:23
  • msg #666

Re: Investigating the Labrysians

Mind if I tag along this time, captain?
Katherine 'Kat' Steele
Pilot, 397 posts
Ships Pilot
Sun 21 Aug 2016
at 01:42
  • msg #667

Re: Investigating the Labrysians

Kat pilots the ship in to the landing.

Kat does spend some time with the Labrysan's to practice her language skills.
Fate
GM, 1057 posts
Roll for dodge!
Sun 21 Aug 2016
at 01:46
  • msg #668

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 667):

After Kat lands the Dastavka, the crew, including the Labrysians, are treated to tom much needed shore time, but Andrew wants to meet with the bridge staff and any others that want to come to debrief.

His first questions are obviously what has happened...
Lewis Eugene Grey
Mercenary, 236 posts
Scout pilot/Commando
Sun 21 Aug 2016
at 01:48
  • msg #669

Re: Investigating the Labrysians

Lewis attends the debriefing, before going on leave.
Lewis Eugene Grey
Mercenary, 237 posts
Scout pilot/Commando
Sun 21 Aug 2016
at 01:51
  • msg #670

Re: Investigating the Labrysians

"We've been doing some privateering, and sabotage.."
Cyril Zotmund
Captain, 1275 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 01:54
  • msg #671

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 666):

Not at all... I think we all need to get off for a bit...

Cyril Zotmund
Captain, 1276 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 01:56
  • msg #672

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 667):

We all spend some time trying to learn the language... Cyril works hard at it, practicing with Kat in their room afterwards... much to her amusement.
Lewis Eugene Grey
Mercenary, 238 posts
Scout pilot/Commando
Sun 21 Aug 2016
at 02:00
  • msg #673

Re: Investigating the Labrysians

*with the exception of lewis, who cares nothing for the language, content to use technology to aid him.*
Cyril Zotmund
Captain, 1277 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 02:01
  • msg #674

Re: Investigating the Labrysians

In reply to Fate (msg # 668):

Cyril spends some time telling Andrew all that has transpired, the alterations the Government Labrysians are making to their ships and what they tried on this last adventure, although they have no confirmation of success as of yet. He mentions the growing numbers of missiles needed to take out each ship and the relative in effectiveness of the lasers.  He explains is boarding crew and the hope that they can  grab another ship to use as a drone bomb vessel...  he asks after the news, about how Maya is doing and hpw they should proceed with their Labrysian revolutionary friends.
Katherine 'Kat' Steele
Pilot, 398 posts
Ships Pilot
Sun 21 Aug 2016
at 02:42
  • msg #675

Re: Investigating the Labrysians

Kat lets Cyril do the talking but adds her 2 cents at times.
Andrew Kalishnakov
GM, 27 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 02:52
  • msg #676

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 674):

Andrew listens carefully to your explanation with growing concern. The trend towards faster versions of their existing vessels worries him most, and he soon asks about combat logs to be sent back to Crysolite. Immediately.

He has had no word of the effect of the bomb on the freighter, but he finds it unlikely such will work again, even if it worked this time.

He then goes on to explain how the colony here has started to establish itself quickly. In the light of the initial attack and with the Labrysians love of nuclear weapons, the colony is widely spread out, and has several hidden bases under water as well as numerous planetside missile launchers.

Two cruisers have been sent back to Chrysolite for refitting, and in repayment numerous missiles and one modified Carrier, the Midway sent to replace the damaged Tsushima Straights have been given on loan, but he is concerned that a capital ship will be required until his own modifications of the captured warships, the 6,000 dTon vessels, the Mirotvortzev and Arteria, plus a 2,600 dTon modified Destroyer, the Suprise are completed. The first is to be a carrier, the second a well armed freighter, and the modified captured destroyer is to have a Heavy Particle Weapon installed on Chrysolite, but it will be quite a few months more before they are all ready. Captain Maya is to be given command of the Mirotvortzev, and she is overseeing the work done on it.

He is also aware that many of the Labrysian rebels have much of their damaged fleet laid up with modifications as well. He suggests that you check in with the main Labrysian colony to inform them, and ask what to do next.
Cyril Zotmund
Captain, 1278 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 03:19
  • msg #677

Re: Investigating the Labrysians

We would like a few nukes if they can be spared... we have found them very useful... he explains what they have done with the last 5...
We also need as many missiles as we can store...  lastly, is there any hope for improving the power of our Lasers?


If You wish, we could jump back through the research station to see what effect if any was had... and then continue on to the rebel Captial.
This message was last edited by the player at 03:21, Sun 21 Aug 2016.
Andrew Kalishnakov
GM, 28 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 03:32
  • msg #678

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 677):

"That may be good to see first hand what effect you have had, and then let them know. But be careful...they will probably be getting faster response times.

We have been gathering a number of nukes from the damaged fighters and ships, and have them held here in case of attack, but your vessel is not really equipped to make use of them, as they are larger than normal missiles. I can have a launcher added for two small ones if you like, but from the sounds of things, they are getting better at shooting them down, so I am not sure that would be useful...adding an pair of fighters may be better use of the space, or adding more missiles in storage or bigger engines, but I am not sure how many modifications we can make.

We have been researching ways to improve the lasers for many years, and from what I gather, your lasers are much better than theirs, but they have a lot of armour. With any luck, they have made their vessels faster by removing armour, increasing the effectiveness of your lasers.
"
Lewis Eugene Grey
Mercenary, 239 posts
Scout pilot/Commando
Sun 21 Aug 2016
at 03:59
  • msg #679

Re: Investigating the Labrysians

Lewis gets a twinkle in his eye at the mentioning of upgrading the lasers.
"X-ray lasers... Particle Beam Cannon..." Lewis seems to be speaking to himself, as he muses.
Andrew Kalishnakov
GM, 29 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 04:16
  • msg #680

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 679):

"We are still working on getting them working reliably, but they are still a long way off at this stage."
Tanya Weaver
Navigator, 179 posts
The Navigator
Sun 21 Aug 2016
at 06:01
  • msg #681

Re: Investigating the Labrysians

"Are there any special missiles available?"
This message had punctuation tweaked by the player at 06:02, Sun 21 Aug 2016.
Andrew Kalishnakov
GM, 30 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 08:16
  • msg #682

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 681):

"Such as? Of course guided missiles exist, but they are neither as smart nor as reliable as ones that are remote controlled, since they cannot have anywhere near the sensor suite of the controlling vessel, nor do they have a brain anything near as powerful as a good human one. Of course, we are working on that too, and we have developed a number of mines based on that concept, but they still rely on an IFF signature to recognize a vessel.

Basically, extra features cost extra, but are no more likely to hit. Hence, whilst special missiles are available, they are not necessarily worth the cost. The most effective defence against missiles is to shoot them down, and guns are notoriously good at doing that regardless of any extra features we add to them. If you can think of anything that can overcome this basic problem, then I am definitely all ears!
"
Tanya Weaver
Navigator, 180 posts
The Navigator
Sun 21 Aug 2016
at 08:37
  • msg #683

Re: Investigating the Labrysians

"Is any sort of stealth or ecm, or just better armor, available for missiles?"
This message was last edited by the player at 08:38, Sun 21 Aug 2016.
Andrew Kalishnakov
GM, 31 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 11:37
  • msg #684

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 683):

"They come with the best Stealth that is practical. What sort of ECM did you have in mind?"
Cyril Zotmund
Captain, 1279 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 18:47
  • msg #685

Re: Investigating the Labrysians

Andrew Kalishnakov:
In reply to Cyril Zotmund (msg # 677):

"That may be good to see first hand what effect you have had, and then let them know. But be careful...they will probably be getting faster response times.

We have been gathering a number of nukes from the damaged fighters and ships, and have them held here in case of attack, but your vessel is not really equipped to make use of them, as they are larger than normal missiles. I can have a launcher added for two small ones if you like, but from the sounds of things, they are getting better at shooting them down, so I am not sure that would be useful...adding an pair of fighters may be better use of the space, or adding more missiles in storage or bigger engines, but I am not sure how many modifications we can make.

We have been researching ways to improve the lasers for many years, and from what I gather, your lasers are much better than theirs, but they have a lot of armour. With any luck, they have made their vessels faster by removing armour, increasing the effectiveness of your lasers.
"


Just the warheads themselves are some help... we used one on the freighter... left one among the asteroids to destroy a chasing cruiser and have found other effective uses... I think Duke did attach one to a missile with some work... that made another cruiser into space junk.
An extra fighter may help ... but more missiles rather than bigger is preferable.  I'm sure more powerful engines might help too, but at what trade off?  We did note that they armored a larger launch hull and used it for a fighter... it is certainly harder to kill.

As for missile upgrades, how about a step back to an armored head on the missile to prevent it's easy destruction? We'd have to give up some warhead effectiveness, but a less effective hit is infinitely preferable to a missile shot down. Once damaged, regular missiles could finish the target.

Tanya Weaver
Navigator, 181 posts
The Navigator
Sun 21 Aug 2016
at 19:49
  • msg #686

Re: Investigating the Labrysians

"Sounds like a wise plan, captain."
Lewis Eugene Grey
Mercenary, 240 posts
Scout pilot/Commando
Sun 21 Aug 2016
at 20:22
  • msg #687

Re: Investigating the Labrysians

Lewis nods in agreement.
Andrew Kalishnakov
GM, 32 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 22:54
  • msg #688

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 685):

"When talking about armoured missiles, you have come to the right place. I have researched and even used them. What we have found is that in order to have enough armour and engines to travel at the same speed as a regular missile, we  need a very large hull, say around 100 dTons. You are facing plasma turrets, not simple lasers, and a plasma turrents turn even fighters and small freighters to slag. Basically bigger missiles mean bigger engines or slower missiles, the warhead is already a tiny part of the missile. Vilani missile development has been going for 1,000 years, so we are not likely to improve on it easily. I could install a launcher for a 6 dTon nuclear missile, or a 6 dTon fighter that launches 3 Missiles at a time. It seems the most effective solution is the latter...just add more of them!

The idea of disguising them as something begign is how we got past the Vilani battlefleet. Problem is, it usually only works once.

Each dTon of hold space holds 30 missiles, and it takes about 8 dTons of space to install a 6 dTon fighter that holds 36 missile and launches 3 at a time. Much better than the Imperial 10 dTon fighters that can launch only 2 at a time...do you want one put in then?
"
Cyril Zotmund
Captain, 1280 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 23:12
  • msg #689

Re: Investigating the Labrysians

On the Fighter, yes... but I don't feel so good about the larger missile launcher. A few Nuclear demolitions/warheads would be good. More launchers would help to swamp their defenses. And You mentioned engine improvements... but not what it might cost in terms of space, fuel usage and armament.
This message was last edited by the player at 23:13, Sun 21 Aug 2016.
Andrew Kalishnakov
GM, 33 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 23:15
  • msg #690

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 689):

"Significant improvement will cost a lot, but the engineers will have to get back to you with those details... we can also swap out mossiles for beam weapons and visa versa."
Cyril Zotmund
Captain, 1281 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 23:19
  • msg #691

Re: Investigating the Labrysians

Not ready to do that... was hoping we could get some non-turret launchers ... we have used the lasers to some effect and when they start producing missiles we will need them.
Andrew Kalishnakov
GM, 34 posts
Eccentric Entrepreneur
Sun 21 Aug 2016
at 23:24
  • msg #692

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 691):

"If they do. It seems they lack sufficient computer technology to control them. I have the base arriving soon to produce the computers for us and our allies, but lets keep them out of their hands..."
Cyril Zotmund
Captain, 1282 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 21 Aug 2016
at 23:31
  • msg #693

Re: Investigating the Labrysians

Absolutely our intent, but they have shown themselves to be adaptable in several ways... I would not underestimate their inventiveness... Though it is more clever than advanced.
Engineer
Mon 22 Aug 2016
at 00:55
  • msg #694

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 693):

"Sir, if I may assist, as I was one of the designers for the Dastavkas upgrade. Looking over the Dastavka's plans, we could increase her speed to 6G and add another two missile fighters, reducing her cargo capacity from about 53 dTons to 24 dTons. She could still carry 600 missiles in that configuration, but would be of limited use as a cargo vessel. It would take about a week."
Cyril Zotmund
Captain, 1283 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 22 Aug 2016
at 02:34
  • msg #695

Re: Investigating the Labrysians

We don't haul much cargo right now, and If it could be reversed later, it is worth the effort.
Tanya Weaver
Navigator, 182 posts
The Navigator
Mon 22 Aug 2016
at 04:52
  • msg #696

Re: Investigating the Labrysians

"Would that make us fast enough to outrun that newfangled battleship they're building?"
Andrew Kalishnakov
GM, 35 posts
Eccentric Entrepreneur
Mon 22 Aug 2016
at 05:03
  • msg #697

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 696):

"According to our intelligence, it would keep pace with fighters, and this will make you as fast as a fighter. It will take a week though to do it though, so if you want to do that, we should do it now. In the meantime, you could take the Jeremiah Jones and see if that bomb did it's job..."
Lewis Eugene Grey
Mercenary, 241 posts
Scout pilot/Commando
Mon 22 Aug 2016
at 05:41
  • msg #698

Re: Investigating the Labrysians

"What are the specs on Jeremiah, Mr. Kalishnakov?"
Fate
GM, 1058 posts
Roll for dodge!
Mon 22 Aug 2016
at 06:38
  • msg #699

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 698):

"Ah, a new crew member. Cyril has commanded this vessel last time the Dastavka underwent modifications. Here is a small brochure regarding the standard Terran scout vessel. This one had the sandcasters replaced with missiles last time you had it. Good choice, too."

The brochure has the following information on it:


Crocket Class Scout, 100 dTons
Small scouts designed to counter the Vilani Iken scouts, they are more capable in combat.
4G, Enough to escape a Gashidda
dDR:70, dHP:50, dTons of Cargo Space: 0.5
Weapons:2x Beams, 2x Missiles, 2x Sandcasters

A bargain for only 140 Million Solars!

Move Fast. Move Far. Move quietly.
Lewis Eugene Grey
Mercenary, 242 posts
Scout pilot/Commando
Mon 22 Aug 2016
at 06:41
  • msg #700

Re: Investigating the Labrysians

Lewis takes the literature with a "thanks" and looks it over with interest.
Cyril Zotmund
Captain, 1284 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 22 Aug 2016
at 18:52
  • msg #701

Re: Investigating the Labrysians

In reply to Andrew Kalishnakov (msg # 697):

If I recall correctly, it will only jump once before needing fuel... with each planet being patrolled, that's not a good thing here. It would also take a week there,and a week back...so waiting will actually save time.

This message was last edited by the player at 18:53, Mon 22 Aug 2016.
Andrew Kalishnakov
GM, 36 posts
Eccentric Entrepreneur
Mon 22 Aug 2016
at 22:32
  • msg #702

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 701):

"Correction: it will only make a 2 parsec jump once, or 2 one parsec jumps before needing to be refuelled. It would take two weeks though.
Katherine 'Kat' Steele
Pilot, 399 posts
Ships Pilot
Tue 23 Aug 2016
at 01:33
  • msg #703

Re: Investigating the Labrysians

"Ya, why do we need cargo space as a warship" she says with a smirk
Cyril Zotmund
Captain, 1285 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 01:37
  • msg #704

Re: Investigating the Labrysians

In reply to Andrew Kalishnakov (msg # 702):

Cyril Nods... the extra week is still an issue...we'll go if you tell us too, but otherwise, I'd choose to stay and see to the upgrades.
Andrew Kalishnakov
GM, 37 posts
Eccentric Entrepreneur
Tue 23 Aug 2016
at 02:00
  • msg #705

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 704):

"And give them time to improve defences? Your call, but if you cost me a ship. it comes out your pay, so you would want to make it worth it..."
Cyril Zotmund
Captain, 1286 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 02:09
  • msg #706

Re: Investigating the Labrysians

If I cost you a ship, it is likely to cost me my life. Pay be damned!
Andrew Kalishnakov
GM, 38 posts
Eccentric Entrepreneur
Tue 23 Aug 2016
at 03:50
  • msg #707

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 706):

"Good point. I do not want to loose either. So go in a week after the changes, or do you want to discuss it and get back to me?"
Lewis Eugene Grey
Mercenary, 243 posts
Scout pilot/Commando
Tue 23 Aug 2016
at 10:36
  • msg #708

Re: Investigating the Labrysians

"A week of down-time, then?"
Cyril Zotmund
Captain, 1287 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 18:22
  • msg #709

Re: Investigating the Labrysians

In reply to Andrew Kalishnakov (msg # 707):

Cyril looks confused for a moment... I believe I made the decision with only your concurrence needed.
Andrew Kalishnakov
GM, 39 posts
Eccentric Entrepreneur
Tue 23 Aug 2016
at 20:28
  • msg #710

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 709):

"Right. Just wanted to confirm that your decision is final, that is all. Very well, take a weeks break while I have me best builders add two missile fighters and replace your single engine with two smaller ones, though the combined size will be slightly larger. We will brief your engineers on the new engines, and find two new fighter pilots. Will there be anything else then?"
Cyril Zotmund
Captain, 1288 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 21:28
  • msg #711

Re: Investigating the Labrysians

Well with Marcus and Iliam, shouldn't we need only one new pilot? or did I misunderstand and these are two additional fighters beyond the one we already have?
Katherine 'Kat' Steele
Pilot, 400 posts
Ships Pilot
Tue 23 Aug 2016
at 22:20
  • msg #712

Re: Investigating the Labrysians

"Is someone going to brief me on what the engines can do?" she says with a smile.
Andrew Kalishnakov
GM, 40 posts
Eccentric Entrepreneur
Tue 23 Aug 2016
at 22:22
  • msg #713

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 711):

"Ah, two additional fighters, though I cam make it only one. There are a few small craft I have that fit into those fighter bays."
Lewis Eugene Grey
Mercenary, 244 posts
Scout pilot/Commando
Tue 23 Aug 2016
at 22:33
  • msg #714

Re: Investigating the Labrysians

Lewis just listens intently.
Cyril Zotmund
Captain, 1289 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 22:43
  • msg #715

Re: Investigating the Labrysians

In reply to Andrew Kalishnakov (msg # 713):

No, No Three fighters would be a plus ...
Cyril Zotmund
Captain, 1290 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Aug 2016
at 22:45
  • msg #716

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 712):

I'm sure Duke is going to be deep into them so I am sure you'll know a great deal about them before we leave, Kat.
Andrew Kalishnakov
GM, 41 posts
Eccentric Entrepreneur
Wed 24 Aug 2016
at 00:32
  • msg #717

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 716):

"Very well. The Short Range missile fighter has the same external chassis as our APC, Ultralight Fighter and Short Range fighter, making them interchangable with pretty much no modifications, so you will be able to take three of any combination of them now or in future. Their details are on the database. I will get work underway. Now , if you excuse me, I have a planet to prepare for another battle...and maybe get our designers to design a better missile against plasma weapons!"
Cyril Zotmund
Captain, 1291 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 24 Aug 2016
at 01:17
  • msg #718

Re: Investigating the Labrysians

Sure hope to see that...
Andrew Kalishnakov
GM, 42 posts
Eccentric Entrepreneur
Wed 24 Aug 2016
at 01:20
  • msg #719

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 718):

"Yes, well, I would like to as well. But time will tell. It will probably have to be about as big as a fighter..."

He gets up and heads to the door.

"Enjoy your break, speak to you before you leave."

He leave the room quickly.
Cyril Zotmund
Captain, 1292 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 24 Aug 2016
at 01:27
  • msg #720

Re: Investigating the Labrysians

OK, Let's put the crew on a limited R&R... a day or so at a time... they need the break.
Lewis Eugene Grey
Mercenary, 245 posts
Scout pilot/Commando
Wed 24 Aug 2016
at 03:04
  • msg #721

Re: Investigating the Labrysians

When the meeting is over, Lewis returns to the ship and retrieves his duffle.
Fate
GM, 1059 posts
Roll for dodge!
Wed 24 Aug 2016
at 03:12
  • msg #722

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 721):

You have a weeks vacation, during which time you can do things, such as source common items or fill in diaries. Just let me know what you plan for the week.
Fate
GM, 1060 posts
Roll for dodge!
Wed 24 Aug 2016
at 08:27
  • msg #723

Re: Investigating the Labrysians

In reply to Fate (msg # 722):

You will each receive monthly pay and cp, as detailed in the following private lines. Excess that would take you beyond your current wealth level will be assumed to be squandered or paid to debtors/family, etc. Note you can increase wealth level by one point at a time, as detailed in the rules clarification thread.

[Private to Cyril Zotmund: You receive 4 cp, plus standard pay of $29,400. If you share the valuables found from the safe amoung the crew, you would receive a 2.5 x share or $4,934. If you plan something else with it, let me know.]

[Private to Katherine 'Kat' Steele: You receive 4 cp, and a standard wage of $23,520. There were also valuables found, when the captain decides on what to do with them you may get a share.]

[Private to Lewis Eugene Grey: You receive 4 cp, and a standard bridge wage of $23,520. There were also valuables found from the safe, and when the Captain decides on how to use them you may get a share.]

[Private to 'Captain' Ronovan Ga Det Hug: You receive 3 cp and a Standard petty officer wage of $13,440. There were also valuables found in the safe which you may receive a share of.]

[Private to Tanya Weaver: You receive 4 cp and a Standard Wage of $23,520. There were some valuables in the captured safe to which you may be entitled to a share.]

[Private to Raymond 'Duke' Vurhund: You receive 3 cp and a Bridge officers share of $23,520.]

Please let me know if I missed anyone.
Lewis Eugene Grey
Mercenary, 246 posts
Scout pilot/Commando
Thu 25 Aug 2016
at 02:08
  • msg #724

Re: Investigating the Labrysians

Lewis purchases a contragrav belt, and spends the week getting the feel, zipping around the atmosphere. "WHEEEEEEEEEEEEEE!! yip yip yahoooooooooieeee!"........."MOM! mom! check me out!...yes, yes... I will... I know.. for cryin' out loud!"
Evenings he spends visiting the watering holes this place has to offer:
*clink* *sip....* "Yeah... you shoulda seen the carnage! Platimum... Diamonds... ohh yeahhh.."
This message was last edited by the player at 16:17, Sat 27 Aug 2016.
Katherine 'Kat' Steele
Pilot, 401 posts
Ships Pilot
Fri 26 Aug 2016
at 00:52
  • msg #725

Re: Investigating the Labrysians

Cyril and Kat go on a honeymoon.
Cyril Zotmund
Captain, 1294 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 26 Aug 2016
at 02:14
  • msg #726

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 725):

I didn't think you wanted to get married.... which makes the honeymoon improbable ;-) How ever we can go on a little get away...
Tanya Weaver
Navigator, 183 posts
The Navigator
Fri 26 Aug 2016
at 09:38
  • msg #727

Re: Investigating the Labrysians

OOC: Captain Ga Det Hug will spend the week doing research about local systems; Tanya will spend most of it practicing her flight pack piloting skills.
Katherine 'Kat' Steele
Pilot, 402 posts
Ships Pilot
Sat 27 Aug 2016
at 01:07
  • msg #728

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 726):

As a woman, I can change my mind multiple times. Get used to it.
Fate
GM, 1061 posts
Roll for dodge!
Sat 27 Aug 2016
at 01:34
  • msg #729

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 727):

[Private to Tanya Weaver: No problem. Feel free to raise each of those skills by a level. Captain Ronovan will be finding this place a little strange, as will most of the Labrysians, but there is a small Labrysian community they can enjoy. I am not sure Tanya can enjoy anything...Feel free to modify the Character sheets and let me know.]

There is a couple of local chapels that can do weddings...Russian orthodox and a Evangelical Christian one, or a Hindu temple and a Buddhist temple if you prefer...
Cyril Zotmund
Captain, 1295 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 27 Aug 2016
at 02:01
  • msg #730

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 728):

And as a Male, I can still apply male logic regardless ... so you need to adjust to that as well.
So do you want to become Mrs. Zotmund? Or just have some fun?
Once married, you don't get to change your mind so easily.

Lewis Eugene Grey
Mercenary, 247 posts
Scout pilot/Commando
Sat 27 Aug 2016
at 02:07
  • msg #731

Re: Investigating the Labrysians

OOC: Just remember to get her sign that prenup agreement, if you want to retire well, Cy.... xD
This message was last edited by the player at 02:08, Sat 27 Aug 2016.
Fate
GM, 1062 posts
Roll for dodge!
Sat 27 Aug 2016
at 02:08
  • msg #732

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 731):

OOC: Might be a bit late for Pre-nuptials!
Katherine 'Kat' Steele
Pilot, 403 posts
Ships Pilot
Sat 27 Aug 2016
at 02:45
  • msg #733

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 730):

"What is wrong with Cyril Steele?" she said with a grin.
Cyril Zotmund
Captain, 1296 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 27 Aug 2016
at 02:52
  • msg #734

Re: Investigating the Labrysians

Hmmm actually has a certain ring to it ... Captain Steele ...   Yes ...       mmmm... but I'm not sure the crew could stand it.   He is smiling.
Katherine 'Kat' Steele
Pilot, 404 posts
Ships Pilot
Sun 28 Aug 2016
at 01:15
  • msg #735

Re: Investigating the Labrysians

"Oh please, what is more commanding Zot-mund? Or Steele. The Captain that is unbreakable"
Tanya Weaver
Navigator, 184 posts
The Navigator
Sun 28 Aug 2016
at 02:02
  • msg #736

Re: Investigating the Labrysians

Tanya hums the opening notes to the theme music from Superman(1978).
Cyril Zotmund
Captain, 1297 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 28 Aug 2016
at 02:20
  • msg #737

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 735):

Depends on what Zot mund means to you ;-)...  Zot is God in Albanian.... and Mund is mouth in German... my ancestors fled Albania for Germany at the beginning of the reformation...  In Albanian, Mund means can, as in able to...  So what do we get out of Steele?
Lewis Eugene Grey
Mercenary, 248 posts
Scout pilot/Commando
Sun 28 Aug 2016
at 02:47
  • msg #738

Re: Investigating the Labrysians

"My ancestors are in Horsey, Norfolk...*sip*"
Katherine 'Kat' Steele
Pilot, 405 posts
Ships Pilot
Sun 28 Aug 2016
at 02:54
  • msg #739

Re: Investigating the Labrysians

"You get me of course" she says with a smile.
Cyril Zotmund
Captain, 1298 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 28 Aug 2016
at 03:01
  • msg #740

Re: Investigating the Labrysians

I do like that part...  and I think I would like to stick with God Can as well.... although it does mean we are always at the back of everything done alphabetically.
This message was last edited by the player at 03:01, Sun 28 Aug 2016.
Lewis Eugene Grey
Mercenary, 249 posts
Scout pilot/Commando
Sun 28 Aug 2016
at 03:18
  • msg #741

Re: Investigating the Labrysians

"The best fer last, eh Cap'n?"
Fate
GM, 1063 posts
Roll for dodge!
Sun 28 Aug 2016
at 04:56
  • msg #742

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 741):

The weeks vacation is interesting, with various individuals spending time doing all sorts of things. Some ride a dolphin-like creature that seems to be easy to domesticate. The engineers spend time watching over the renovations, and some do a bit of night riding of the crew as well. The medics, including Armstrong, spend some time learning more about Labrysian anatomy, and several of the security detail go hunting in the APC.

By the end of the week, the work is nearing completion. Andrew sends word that it should be ready tomorrow evening.
Cyril Zotmund
Captain, 1299 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 28 Aug 2016
at 17:39
  • msg #743

Re: Investigating the Labrysians

Cyril starts gathering the crew members in a building and briefing/debriefing them as needed... He asks if there are any new problems that need to be dealt with.
Lewis Eugene Grey
Mercenary, 250 posts
Scout pilot/Commando
Sun 28 Aug 2016
at 19:15
  • msg #744

Re: Investigating the Labrysians

Lewis attends the briefing and listens carefully.
Katherine 'Kat' Steele
Pilot, 406 posts
Ships Pilot
Sun 28 Aug 2016
at 19:48
  • msg #745

Re: Investigating the Labrysians

Kat tries to run simulations to see what the new engines do and how the ship should respond.
Lewis Eugene Grey
Mercenary, 251 posts
Scout pilot/Commando
Sun 28 Aug 2016
at 19:52
  • msg #746

Re: Investigating the Labrysians

"Have any improvements been made to our turrets?"
Officer Sigorney
NPC, 10 posts
Sun 28 Aug 2016
at 23:04
  • msg #747

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 746):

"No. Just 2 new mini fighters and bigger engines."
Lewis Eugene Grey
Mercenary, 252 posts
Scout pilot/Commando
Sun 28 Aug 2016
at 23:23
  • msg #748

Re: Investigating the Labrysians

Lewis nods, looking slightly disappointed.
Tanya Weaver
Navigator, 185 posts
The Navigator
Mon 29 Aug 2016
at 04:08
  • msg #749

Re: Investigating the Labrysians

"Probably still not enough to cope with that new battleship... I'm worried about it."

[Private to GM: Tanya spent 2 c.p. to increasing piloting (flight pack), and General Whatshisface spent 1 c.p. to raise knowledge (local systems).]
Lewis Eugene Grey
Mercenary, 253 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 04:17
  • msg #750

Re: Investigating the Labrysians

"Aye, but we're far more maneuverable now. Sometimes fancy flyin' makes up fer it. Still... a neutral-particle beam cannon in the nose, would make me happy!"
This message was last edited by the player at 04:19, Mon 29 Aug 2016.
Lewis Eugene Grey
Mercenary, 254 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 04:25
  • msg #751

Re: Investigating the Labrysians

"Or per'aps in the a rotating, ball turret, in the belly." Lewis makes a mock-gunning position  complete with sound effects. "Peew! peew! peew! CHooooMmm!!! Pwoooouuuchssshh!"
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 33 posts
Labrysian Agent
Mon 29 Aug 2016
at 09:22
  • msg #752

Re: Investigating the Labrysians

"Balls are always rotatingest on the happy belly."
Pilot Tom Hanks
NPC, 0 posts
Pilot for Hire
Mon 29 Aug 2016
at 11:39
  • msg #753

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 752):

Two new pilots attend the meeting.

"I am Tom Hanks, and Andrew said you guys needed some missile fighter pilots. This is Jerry Maquire."
This message was last updated by the player at 11:39, Mon 29 Aug 2016.
Lewis Eugene Grey
Mercenary, 255 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 11:11
  • msg #754

Re: Investigating the Labrysians

"Hullo, lads. Lewis Grey." Lewis greets the newcomers with handshakes.
This message was last edited by the player at 11:17, Mon 29 Aug 2016.
Pilot Jerry Maguire
NPC, 1 post
Pilot for Hire
Mon 29 Aug 2016
at 11:39
  • msg #755

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 754):

"Jerry. Pleased to meet you. They tell me you will give me a chance to show you how to really fly soon."

He looks like he is barely out of school...
Lewis Eugene Grey
Mercenary, 256 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 11:59
  • msg #756

Re: Investigating the Labrysians

"Well, let me see what I can do. We're not away yet... Per'aps I can talk the Cap'n into lettin' ye take our new fighters through the atmosphere...Show us wot yer can do?"
Cyril Zotmund
Captain, 1300 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Aug 2016
at 17:19
  • msg #757

Re: Investigating the Labrysians

Sorry to be the wet blanket, but no show off flights... I've seen more hot pilots killed showing off than I ever care to remember.
Lewis Eugene Grey
Mercenary, 257 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 19:24
  • msg #758

Re: Investigating the Labrysians

"Well, lads..there be yer answer. We got a nice simulator, for yer. C'mon. I'll Show yer aboard." Lewis shows the new recruits around the ship. "'E's a good cap'n, Zotmund. You'll like it aboard, once yer settled.."
This message was last edited by the player at 19:29, Mon 29 Aug 2016.
Tanya Weaver
Navigator, 186 posts
The Navigator
Mon 29 Aug 2016
at 19:34
  • msg #759

Re: Investigating the Labrysians

OoC: Show me the missiles!
Cyril Zotmund
Captain, 1301 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Aug 2016
at 19:45
  • msg #760

Re: Investigating the Labrysians

Cyril is checking out the supply, storage and types right now, himself. He has always preferred lasers, but acknowledges that mostly  missiles have saved their bacon so far...
Andrew Kalishnakov
GM, 43 posts
Eccentric Entrepreneur
Mon 29 Aug 2016
at 22:08
  • msg #761

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 760):

Andrew comes around next day to brief you all.
"As per your request, we have put 540 missiles in the hold. I dare not put less than 19 days worth of supplies. Now we need visual confirmation that the Base is gone that you targetted. 1239, the system number, has four gas giants and a planet. Questions?"
Lewis Eugene Grey
Mercenary, 258 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 22:46
  • msg #762

Re: Investigating the Labrysians

"Why not send a small scout ship in to do a recon mission, and report the intell?"
Cyril Zotmund
Captain, 1302 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Aug 2016
at 22:47
  • msg #763

Re: Investigating the Labrysians

None other than any recent intelligence you may have... we'll jump to where we can see the planet and where the starbase should be... and the leave.


OOC- Do we have Message capsules or drones we could send a message back with ... sort of an unmanned message and small packets  delivery type thing.
Cyril Zotmund
Captain, 1303 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Aug 2016
at 22:48
  • msg #764

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 762):

Because, as we talked about a week ago, that would take at least two weeks, we can do it as quickly on our way back to the rebel base.
Lewis Eugene Grey
Mercenary, 259 posts
Scout pilot/Commando
Mon 29 Aug 2016
at 22:58
  • msg #765

Re: Investigating the Labrysians

"Aye aye, Cap'n."
Andrew Kalishnakov
GM, 44 posts
Eccentric Entrepreneur
Mon 29 Aug 2016
at 23:41
  • msg #766

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 765):

"To be honest, we don't need to know so quickly unless they are massing a force there to attack us. The rebels will want to know though. Unfortunately the smallest vessel with a jump drive is the Crockett class scout, or the Vilani equivalent, so no message beacons will work.

The most recent reliable intelligence we have from that system comes from you, so I am afraid I can add nothing. Indeed, if we had something more up to date, this trip may not even be required.
"
Katherine 'Kat' Steele
Pilot, 407 posts
Ships Pilot
Tue 30 Aug 2016
at 00:45
  • msg #767

Re: Investigating the Labrysians

Kat just tests the engines and what the ship can do.
Fate
GM, 1065 posts
Roll for dodge!
Tue 30 Aug 2016
at 00:46
  • msg #768

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 767):

They are significantly bigger, taking up some of the cargo space. The two extra fighters are in the belly.
Lewis Eugene Grey
Mercenary, 260 posts
Scout pilot/Commando
Tue 30 Aug 2016
at 01:02
  • msg #769

Re: Investigating the Labrysians

"So now, that we got all this new 'ardware...'ows it effect our time we can spend out and about, compared to before? Y'know.. without 'avin to resupply?"
This message was last edited by the player at 01:04, Tue 30 Aug 2016.
Andrew Kalishnakov
GM, 45 posts
Eccentric Entrepreneur
Tue 30 Aug 2016
at 01:17
  • msg #770

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 769):

"That depends on your loadout. This time you have 540 missiles and 19 days worth of supplies. That is two jumps and about 5 days of fighting. Feel free to use the missiles on hostile ships before then..."

He replies kurtly.
Cyril Zotmund
Captain, 1304 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Aug 2016
at 01:58
  • msg #771

Re: Investigating the Labrysians

I'll make sure they have every opportunity to leave our foes in distress.
Andrew Kalishnakov
GM, 46 posts
Eccentric Entrepreneur
Tue 30 Aug 2016
at 02:37
  • msg #772

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 771):

"Those in distress can be repaired. We are not the peace corps...we aim to leave them in pieces!"
Lewis Eugene Grey
Mercenary, 261 posts
Scout pilot/Commando
Tue 30 Aug 2016
at 02:43
  • msg #773

Re: Investigating the Labrysians

Lewis smiles.
Cyril Zotmund
Captain, 1305 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Aug 2016
at 03:01
  • msg #774

Re: Investigating the Labrysians

In reply to Andrew Kalishnakov (msg # 772):

Surprisingly, the Labrysians have the ability to survive in zero gravity Space for several hours at least...  So we blow their ship up... but we don't really have the time to go around and hunt up every one of them and shoot them. So we do leave them in distress... not because we are concerned for their welfare, but because they aren't worth the time  to hunt down individually.
Andrew Kalishnakov
GM, 47 posts
Eccentric Entrepreneur
Tue 30 Aug 2016
at 06:58
  • msg #775

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 774):

"Yes, so I have heard. Still, you got yourselves a lovely bonus last time you stopped to investigate a destroyed vessel, and some good information. No need to take unnecessary risks, but information at this time could save lives."
Cyril Zotmund
Captain, 1306 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Aug 2016
at 22:49
  • msg #776

Re: Investigating the Labrysians

Any time the opportunity presents itself, we shall take it then. Anything Else, before we get started?
Andrew Kalishnakov
GM, 48 posts
Eccentric Entrepreneur
Tue 30 Aug 2016
at 23:11
  • msg #777

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 776):

"Not from me. Fly safe. Kill what enemies you can. Escape those you can't, and find out what is going on."
Cyril Zotmund
Captain, 1307 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Aug 2016
at 23:33
  • msg #778

Re: Investigating the Labrysians

We will do our best...
Fate
GM, 1066 posts
Roll for dodge!
Tue 30 Aug 2016
at 23:48
  • msg #779

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 778):

He dismisses you, and you return to the Dastavka. It does not take long to prepare to depart, and less time to get clearance.

"Aegir traffic control wish you a successful trip" comes over the comms as you exit orbit and head for the jump point.
Tanya Weaver
Navigator, 187 posts
The Navigator
Wed 31 Aug 2016
at 00:01
  • msg #780

Re: Investigating the Labrysians

Tanya rolled.
Lewis Eugene Grey
Mercenary, 262 posts
Scout pilot/Commando
Wed 31 Aug 2016
at 00:06
  • msg #781

Re: Investigating the Labrysians

Lewis takes his station in the bridge.
Fate
GM, 1067 posts
Roll for dodge!
Wed 31 Aug 2016
at 00:28
  • msg #782

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 781):

Exactly which of the four gas giants and one planet at the destination system of 1239 are you heading for? The planet is the innermost one, lets number the gas giants 1 to 4 from the star, with 1 being the innermost gas giant.
Lewis Eugene Grey
Mercenary, 263 posts
Scout pilot/Commando
Wed 31 Aug 2016
at 00:54
  • msg #783

Re: Investigating the Labrysians

"Let's try and make optimum use of the interplanetary, cosmic interference...and follow that route, best we can? Might make us a little harder to detect as we come in for a look...Cap'n?"
This message was last edited by the player at 00:55, Wed 31 Aug 2016.
Cyril Zotmund
Captain, 1308 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 31 Aug 2016
at 00:57
  • msg #784

Re: Investigating the Labrysians

In reply to Fate (msg # 782):

We want to exit where we can see  the supposed location of the Star-base... and be able to skip back out quickly if lots and lots of bad guys appear.
Petty Officer Marcus
NPC, 8 posts
G-Carrier Pilot
Shy Stuttering German
Wed 31 Aug 2016
at 02:46
  • msg #785

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 784):

"That would be at the planets orbit. The only way we can drop out of hyperspace is to enter the gravitational field of an object bigger than us. The surest way would be to aim for the Base itself, but if it is not there, then who knows where we drop out of hyperspace? Aiming at the planet is best for that reason, but we might, as you say, need to be ready to make a run for it!"
Cyril Zotmund
Captain, 1309 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 31 Aug 2016
at 02:52
  • msg #786

Re: Investigating the Labrysians

Or on that side of a Gas Giant...  assuming it is in the correct relationship...
Petty Officer Marcus
NPC, 9 posts
G-Carrier Pilot
Shy Stuttering German
Wed 31 Aug 2016
at 02:55
  • msg #787

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 786):

"True, but all the gas Giants are a couple of million miles from the planet the Base was orbiting, making it more difficult to detect if it is still there if we have to make a fast getaway. Of course, the likelihood of needing a fast getaway is likely reduced..."
Cyril Zotmund
Captain, 1310 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 31 Aug 2016
at 03:01
  • msg #788

Re: Investigating the Labrysians

Fair point... and I have to think they'd expect us to jump into the planet last of all choices.  How do you see it Captain Ga Det Hug?
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 34 posts
Labrysian Agent
Thu 1 Sep 2016
at 04:10
  • msg #789

Re: Investigating the Labrysians

OoC: making a local systems knowledge roll.

00:11, Today: 'Captain' Ronovan Ga Det Hug rolled 12 using 3d6 with rolls of 1,5,6.  Knowledge (local systems). (Fail by one.)
This message was last edited by the player at 04:12, Thu 01 Sept 2016.
Cyril Zotmund
Captain, 1311 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Sep 2016
at 17:22
  • msg #790

Re: Investigating the Labrysians

OK... Tanya, Plot us close enough to the Planet  so that we can see what may remain of the star-base... and make sure we can jump again very quickly if need be...
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 35 posts
Labrysian Agent
Thu 1 Sep 2016
at 22:03
  • msg #791

Re: Investigating the Labrysians

"Captain: I'm dishonestly not sure of the answer.  I Apollo Jesus."
Fate
GM, 1068 posts
Roll for dodge!
Thu 1 Sep 2016
at 22:20
  • msg #792

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 791):

Tanya is able to lay in a course that should put you about 85 times the planet diameter away from where the Base should have been. You will have to wait 3 hours before you jump though.
Cyril Zotmund
Captain, 1312 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Sep 2016
at 23:30
  • msg #793

Re: Investigating the Labrysians

OK, that sounds like a plan, Tanya, ... I do understand Captain... no problems.
Lewis Eugene Grey
Mercenary, 264 posts
Scout pilot/Commando
Thu 1 Sep 2016
at 23:49
  • msg #794

Re: Investigating the Labrysians

"If I 'ad to choose 'atween Apollo, or Jesus...Jesus'd be my vote!"
PO Gun Da-bin
NPC, 42 posts
SIGINT
Fri 2 Sep 2016
at 00:53
  • msg #795

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 794):

You have the course laid in, and the Jump drive is activated.

Aegir speeds from view behind you as you enter hyperspace.

"Last intel gave us that the Base was in orbit about 80,000 miles from the planets surface. That means if everything is according to plan, we should be about 530,000 miles from it, giving us hopefully 500,000 miles of space to the nearest hostile ship. Unless we hit it. Who knows where things could be in that case!"

[OOC: Please post any plans for the week in hyperspace.]
Lewis Eugene Grey
Mercenary, 265 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 03:00
  • msg #796

Re: Investigating the Labrysians

Lewis works out, and keeps himself sharp with piloting, and gunner simulators. He spends time unwinding in the mess area, evenings.
Cyril Zotmund
Captain, 1313 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Sep 2016
at 03:16
  • msg #797

Re: Investigating the Labrysians

Cyril goes over the ship, top to bottom, front to rear... he talks with all the crew and brings himself up to speed on all the changes. He spends evenings with the officers before retiring to the cabin with Kat at night. He had a large bed for two installed and the bunks removed. He laughs at the crews jokes about the new bed being the size or a wrestling ring.
Julia Chekov
NPC, 3 posts
Jump Drive Specialist
Available...
Fri 2 Sep 2016
at 07:43
  • msg #798

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 797):

"Hey Captain, if you need help with that wrestling ring, my sister and I won doubles for three years running back at college. Duke can babysit Peter..."
Cyril Zotmund
Captain, 1314 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Sep 2016
at 17:51
  • msg #799

Re: Investigating the Labrysians

Smiling ... it's for a different sort of wrestling, although you may well be experienced in that too ... but Kat prefers we just keep it between ourselves.
Lewis Eugene Grey
Mercenary, 266 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 18:28
  • msg #800

Re: Investigating the Labrysians

Lewis guffaws. "Bwahahahaaa!"
Cyril Zotmund
Captain, 1315 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Sep 2016
at 18:36
  • msg #801

Re: Investigating the Labrysians

You will have to find your own Ring, Lewis, and I'll bet on the girls.
Lewis Eugene Grey
Mercenary, 267 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 19:44
  • msg #802

Re: Investigating the Labrysians

"I's hasn't had the fun of shootin' 'em down yet, Cap'n." Lewis grins.
Lewis Eugene Grey
Mercenary, 268 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 19:46
  • msg #803

Re: Investigating the Labrysians

"'asides, I use judo. Afraid I'm not going to be much fun."
This message was last edited by the player at 19:47, Fri 02 Sept 2016.
Alexei Chekov
NPC, 2 posts
Maneuvre Drive Specialist
Available...
Fri 2 Sep 2016
at 20:00
  • msg #804

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 803):

"Awww, if you insist..."
Lewis Eugene Grey
Mercenary, 269 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 20:27
  • msg #805

Re: Investigating the Labrysians

"Wot? I happen to like Nice girls..." Lewis shrugs and takes another drink. "Nice, apart from just nice lookin'."
This message was last edited by the player at 20:28, Fri 02 Sept 2016.
Katherine 'Kat' Steele
Pilot, 408 posts
Ships Pilot
Fri 2 Sep 2016
at 20:28
  • msg #806

Re: Investigating the Labrysians

Kat glares at Julie "We can do our own wrestling thank you. Maybe you can wrestle some in some pudding or something?" she says as she sips her martini.
Lewis Eugene Grey
Mercenary, 270 posts
Scout pilot/Commando
Fri 2 Sep 2016
at 22:21
  • msg #807

Re: Investigating the Labrysians

"Puddin' is nice, but the only tarts I like, are with a nice, hot cuppa tea."
Alexei Chekov
NPC, 3 posts
Maneuvre Drive Specialist
Available...
Sat 3 Sep 2016
at 00:10
  • msg #808

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 807):

"Aw, Kat, she is just using what she has to get the best guy in life she can. Like us all...as mummy used to say, if you have got it, share it while you can."
Fate
GM, 1069 posts
Roll for dodge!
Sat 3 Sep 2016
at 00:35
  • msg #809

Re: Investigating the Labrysians

In reply to Alexei Chekov (msg # 808):

The week seems to pass quietly, as before.

Six days and 12 hours after you left Aegir, the warning signal sounds to warn that you could now drop from hyperspace any time. Of course, from experience, this usually meand after another 12 hours, but the time does vary...
Cyril Zotmund
Captain, 1316 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Sep 2016
at 00:38
  • msg #810

Re: Investigating the Labrysians

The ship stands ready, as e know they will know we are coming...
Fate
GM, 1070 posts
Roll for dodge!
Sat 3 Sep 2016
at 01:05
  • msg #811

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 810):

6 hours pass, then 12 hours. People are getting tired at their posts...
Katherine 'Kat' Steele
Pilot, 409 posts
Ships Pilot
Sat 3 Sep 2016
at 01:30
  • msg #812

Re: Investigating the Labrysians

Kat rushes to her position. She looks out to see what is going on.
Fate
GM, 1071 posts
Roll for dodge!
Sat 3 Sep 2016
at 01:41
  • msg #813

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 812):

All systems are reading normal. You know that dropping out of hyperspace is not an exact science...you drop out of hyperspace within a 24 hour window centred on 168 hours after entering hyperspace. Only half that window has passed...
Lewis Eugene Grey
Mercenary, 271 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 02:07
  • msg #814

Re: Investigating the Labrysians

Lewis takes his seat at the bridge.
Lewis Eugene Grey
Mercenary, 272 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 02:09
  • msg #815

Re: Investigating the Labrysians

"Cap'n, I hope we don't pop into a field o' debri 'n space junk.."
This message was last edited by the player at 02:10, Sat 03 Sept 2016.
Cyril Zotmund
Captain, 1317 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Sep 2016
at 02:41
  • msg #816

Re: Investigating the Labrysians

As do I ... let's rotate half the folks out for a break ... give them 20-30 minutes and then do the other half ...  It can't be too much longer unless we screwed something up...
Lewis Eugene Grey
Mercenary, 273 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 03:11
  • msg #817

Re: Investigating the Labrysians

Lewis carries out the captains orders.
Fate
GM, 1072 posts
Roll for dodge!
Sat 3 Sep 2016
at 03:36
  • msg #818

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 817):

Six hours later, they hyperdrive alarm sounds. The ship will drop out of hyperspace within the next five minutes...
Lewis Eugene Grey
Mercenary, 274 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 04:10
  • msg #819

Re: Investigating the Labrysians

Lewis stands by in the bridge.
Tanya Weaver
Navigator, 188 posts
The Navigator
Sat 3 Sep 2016
at 04:55
  • msg #820

Re: Investigating the Labrysians

Tanya doesn't even remember what she did all week... but she suspects drinking was involved!
Cyril Zotmund
Captain, 1318 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Sep 2016
at 16:18
  • msg #821

Re: Investigating the Labrysians

In reply to Fate (msg # 818):

Cyril mumbles    Used up the whole darn 24 hours it seems... not good. I need to work on the prep to come out of Hyper-Space Plan.
Lewis Eugene Grey
Mercenary, 275 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 20:18
  • msg #822

Re: Investigating the Labrysians

"Do you suspect anything Cap'n?"
Cyril Zotmund
Captain, 1319 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Sep 2016
at 22:00
  • msg #823

Re: Investigating the Labrysians

No, Why? Lord help us all if they can manipulate Hyperspace...
Lewis Eugene Grey
Mercenary, 276 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 22:20
  • msg #824

Re: Investigating the Labrysians

"Just an uneasy feeling, Cap'n...but for now, that's all it be."
This message was last edited by the player at 23:16, Sat 03 Sept 2016.
Cyril Zotmund
Captain, 1320 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Sep 2016
at 22:29
  • msg #825

Re: Investigating the Labrysians

Let's be extra prepared... I believe in that 6th sense...
Fate
GM, 1073 posts
Roll for dodge!
Sat 3 Sep 2016
at 23:27
  • msg #826

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 825):

OOC: Actually, 12+6=18 hrs, but still late...

You all prepare for battle stations, with half the crew rushing out of their bunks and donning suits.

The exit from hyperspace is spectacular as usual, but the beauty of the moment is lost on most of you. Looming ahead of you, just 6,200,000 miles away, is the planet. Its green white and blue swirled patterns are much less interesting than the shape of several disks of varying sizes much closer. The biggest, a massive cruiser, slowly moves towards you, as do numberous fighters. The fighters are in wings of 4, with the closest already 200,000 miles away, but most are further.

Then the sensors pick up the debris of somthing that was much larger than a cruiser. About quarter of a sphere is all that is left, but it was big.
Lewis Eugene Grey
Mercenary, 277 posts
Scout pilot/Commando
Sat 3 Sep 2016
at 23:32
  • msg #827

Re: Investigating the Labrysians

"Well, looks like we didn't destroy it... and they were either waitin' for us.. or they have a blockade set up, while they repair. Wot now Cap'n?"
This message had punctuation tweaked by the player at 23:54, Sat 03 Sept 2016.
Tanya Weaver
Navigator, 189 posts
The Navigator
Sat 3 Sep 2016
at 23:59
  • msg #828

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 827):

"If we didn't destroy it, we sure gave it a hell of a hickey."
Lewis Eugene Grey
Mercenary, 278 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 00:18
  • msg #829

Re: Investigating the Labrysians

"Took a right, bite outta the ole apple, we did..."
Cyril Zotmund
Captain, 1321 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Sep 2016
at 00:34
  • msg #830

Re: Investigating the Labrysians

Well I think we shoot missiles while we un-ass this place ...  do not launch fighters... Tanya, hope you have a jump point close.
Fate
GM, 1074 posts
Roll for dodge!
Sun 4 Sep 2016
at 00:41
  • msg #831

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 830):

8 missiles, 4 targets, what spread?

The remains of the large object are radioactive and far from operational.
Katherine 'Kat' Steele
Pilot, 410 posts
Ships Pilot
Sun 4 Sep 2016
at 01:42
  • msg #832

Re: Investigating the Labrysians

Kat tried to do an evasive move.

[Private to GM: Today: Katherine 'Kat' Steele rolled 8 using 3d6 with rolls of 5,1,2.  Pilot roll. made it by 11]
Cyril Zotmund
Captain, 1322 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Sep 2016
at 02:39
  • msg #833

Re: Investigating the Labrysians

In reply to Fate (msg # 831):

Lewis, handle this if you would please.
Lewis Eugene Grey
Mercenary, 279 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 02:54
  • msg #834

Re: Investigating the Labrysians

"Aw'right, batt'le stations! Gun crews, ready. Prepare missles!"
This message was last edited by the player at 02:58, Sun 04 Sept 2016.
Fate
GM, 1075 posts
Roll for dodge!
Sun 4 Sep 2016
at 02:59
  • msg #835

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 834):

"What spread sir? All for one, 4 for two or 2 for each?"
PO Gun Da-bin
NPC, 43 posts
SIGINT
Sun 4 Sep 2016
at 03:01
  • msg #836

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 832):

As Kat performs her spectacular about face, Gun does a basic scan of what is around.

"Sir, there is obviously a Cruisers at about 450,000 miles and coming slowly, a Destroyer at about 700,000 miles and coming in fast with four fighters, a Frigate taking off from the planet 620,000 miles away, a lightly armed frigate at about 350,000 miles and coming in fast, and a second frigate coming around the planet just as fast. Sir, they seem much more lightly armed than most Labrysian vessels.

I can detect 12 wings of fighters, including the one coming in on our port side. There is a second on the starboard side 300,000 miles away, six coming from the cruiser, three from the planet and the flight from the destroyer.

Sir, by my estimation, nothing has enough speed to catch us any time soon. The lightly armed frigates and the fighters can keep up with us, but we would fly halfway back to Aegir and they still could not catch us as long as we are travelling away from them.

Scans of the Debris indicate it is only a small part, perhaps a third, of what was once much larger. I estimate it was a sphere about 100 yards or 300 ft in diameter, at least.
"
Lewis Eugene Grey
Mercenary, 280 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 03:01
  • msg #837

Re: Investigating the Labrysians

"A two to each of 'em, Then open fire with the ships guns!"
Lewis Eugene Grey
Mercenary, 281 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 03:07
  • msg #838

Re: Investigating the Labrysians

OOC Lewis rolls vs tactics
Lewis Eugene Grey
Mercenary, 282 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 03:09
  • msg #839

Re: Investigating the Labrysians

OOC: Tactics roll roll passed.
Fate
GM, 1076 posts
Roll for dodge!
Sun 4 Sep 2016
at 03:12
  • msg #840

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 837):

By the time you have turned the ship around, the fighters are just 80,000 miles away on the port side, and 180,000 miles away on the starboard side. Prepared for the missiles, the shoot them all down.

Tactics: You are now heading away from the planet, and the fighters are coming around to the rear quarters from directly abeam, but if you stop accelerating away from them to activate the jump drive, they will be able to, perhaps briefly, fire on you, but you will not be able to dodge with the jump drive activated. If you continue to move away from them, you can fight them as per normally.
Cyril Zotmund
Captain, 1323 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Sep 2016
at 03:15
  • msg #841

Re: Investigating the Labrysians

We'll launch a load of missiles just as we start to jump, so they have other things to shoot at...
Illiam Jones
Fighter Pilot, 61 posts
Fighter Pilot
Sun 4 Sep 2016
at 03:18
  • msg #842

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 841):

"Sir, with the missiles coming from us, they could hit us several times even if they are shooting at the missiles...in fact they probably will deliberately. Remember, these guys are suicidal..."
Cyril Zotmund
Captain, 1324 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Sep 2016
at 03:20
  • msg #843

Re: Investigating the Labrysians

Better idea? run until we are out of fuel... they are as fast as we are...
Illiam Jones
Fighter Pilot, 62 posts
Fighter Pilot
Sun 4 Sep 2016
at 03:25
  • msg #844

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 843):

"They are, but we need to ease off the gas to activate the jump drive. Lets not do so for now, use beams and missiles to take them down, and then jump. If we stay on the gas, they will be out of range just a little bit longer, give our gunners time to deal with them...

Hell, if they want to come at us piecemeal, why not take them down!
"
Lewis Eugene Grey
Mercenary, 283 posts
Scout pilot/Commando
Sun 4 Sep 2016
at 03:28
  • msg #845

Re: Investigating the Labrysians

"I agree cap'n. Let's stand our ground, til we can zark orn outta 'ere!"
Cyril Zotmund
Captain, 1325 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Sep 2016
at 03:30
  • msg #846

Re: Investigating the Labrysians

I am not sure it will work... Tanya, will that cause any jump issues?

Tanya Weaver
Navigator, 190 posts
The Navigator
Sun 4 Sep 2016
at 04:47
  • msg #847

Re: Investigating the Labrysians

OoC: I'll make a knowledge roll... I assume that Navigation (Hyperspace) is the relevant skill...

00:46, Today: Tanya Weaver rolled 6 using 3d6 with rolls of 3,1,2.  knowledge roll.
This message was last edited by the player at 04:50, Sun 04 Sept 2016.
Tanya Weaver
Navigator, 191 posts
The Navigator
Sun 4 Sep 2016
at 23:56
  • msg #848

Re: Investigating the Labrysians

"We should be able to jump normally, sir.  Of course, for a minute or so, we won't be able to maneuver..."
Cyril Zotmund
Captain, 1326 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Sep 2016
at 03:07
  • msg #849

Re: Investigating the Labrysians

OK, Illiam, Launch the fighters but stay close... let's make it worth their time... Lewis, Gang up on one or two until the fighters can lend their weight of fire.
Illiam Jones
Fighter Pilot, 63 posts
Fighter Pilot
Mon 5 Sep 2016
at 03:27
  • msg #850

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 849):

"Away, sir. Don't need to be told twice! The rookies are with me."
Lewis Eugene Grey
Mercenary, 284 posts
Scout pilot/Commando
Mon 5 Sep 2016
at 03:32
  • msg #851

Re: Investigating the Labrysians

"Aye, Cap'n."
Lewis Eugene Grey
Mercenary, 285 posts
Scout pilot/Commando
Mon 5 Sep 2016
at 03:42
  • msg #852

Re: Investigating the Labrysians

"Groups o' two apeice, now."
This message had punctuation tweaked by the player at 03:43, Mon 05 Sept 2016.
Fate
GM, 1077 posts
Roll for dodge!
Mon 5 Sep 2016
at 07:59
  • msg #853

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 852):

The hostile fighters seem to be improving. They shoot down all missiles practically as soon as they get close. Closing to just 34,000 miles, they fall in behind you. Your own fighters launch quickly, but apparently not quick enough.

The two forward turrets cannot hit the fighters behind, but the rest fire their single Beams. Two hit, but Mao accidentally hits Jerry's fighter, doing significant damage to it. The hostile fighter the other two turrets hit spins off out of control, maintaining a constant vector but sensors indicate the reactor has been shut down to avoid meltdown.
This message was last edited by the GM at 10:24, Mon 05 Sept 2016.
PO Gun Da-bin
NPC, 44 posts
SIGINT
Mon 5 Sep 2016
at 10:39
  • msg #854

Re: Investigating the Labrysians

In reply to Fate (msg # 853):

"Sir, the Cruiser and the two distant frigates are returning to planetary orbit. The Destroyer and wing of fighters are at about 650,000 miles and holding. We have a lightly armed frigate at about 300,000 miles coming around to our stern and holding.

I can detect 9 wings of fighters continuing pursuit, with the three wings from the planet returning there. The nearest, other than the one on our tail, are the ones on our port quarter that is just 110,000 miles away and the one on the upper starboard quarter which is now 150,000 miles away. The six flights coming from the cruiser are now at 410,000 miles and holding.

The more time I have to scan the Debris and the planet, the more we can learn. Scans of the Debris indicate it is only a small part, perhaps a third, of what was once much larger. I estimate it was a sphere about 100 yards or 300 ft in diameter, at least.

Scans of the planet indicate it has a hot climate, with atmosphere tainted with Sulphur, making it a perfect location for the Labrysians.
"
This message was last edited by the player at 10:40, Mon 05 Sept 2016.
Tanya Weaver
Navigator, 192 posts
The Navigator
Mon 5 Sep 2016
at 10:57
  • msg #855

Re: Investigating the Labrysians

"Our missiles don't seem to be doing much.  I don't mean to be Colonel Obvious, but we may need a new approach."
Cyril Zotmund
Captain, 1327 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Sep 2016
at 18:04
  • msg #856

Re: Investigating the Labrysians

OK, Lewis, let me handle this for a moment...  Jerry, I need you back aboard for repairs, Put all your missiles on the rightmost fighter, Illiam, join him on that fighter, Sam take the center fighter, Dastavka put four on the center Fighter and 4 on the left most. Fire... and use the beams.

OOC- that should put 6 on the right most, 7 on the center and 4 on the left most fighter ... which along with the beams, should offer a decent chance of a hit or two.
Fate
GM, 1078 posts
Roll for dodge!
Mon 5 Sep 2016
at 22:17
  • msg #857

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 856):

As the missiles launch, the beams pick away, with Peter damaging one of the fighters with two hits and Sigorney damaging another. The third, however flys very well, shooting down all six missiles that attack him, though Jo and Mao make the most of the opportunity to almost disable his fighter with a series of hits.

The third fighter also manages to shoot down the four missiles on him, despite the damage, but the centre one gets it very wrong, shooting down only 2 of the five on him, being thoroughly destroyed by the five that disassemble his craft in rapid succession.

The other two flight coming in from the side are now swinging towards the rear. They are 55,000 miles away and 92,000 miles away.

Jerry swings around quickly on a landing approach, and brings his fighter back to the dock. Unfortunately, it will require someone outside the hull to repair it, and the fighter docks have the fighters basically in recessed bays in the hull.
This message was last edited by the GM at 00:33, Tue 06 Sept 2016.
Katherine 'Kat' Steele
Pilot, 411 posts
Ships Pilot
Tue 6 Sep 2016
at 00:16
  • msg #858

Re: Investigating the Labrysians

Kat just flies as the Captain says.
Lewis Eugene Grey
Mercenary, 286 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 00:51
  • msg #859

Re: Investigating the Labrysians

Lewis stands by for any orders, monitoring sensors.
Cyril Zotmund
Captain, 1328 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 01:32
  • msg #860

Re: Investigating the Labrysians

In reply to Fate (msg # 857):

OOC- So can the fighter be taken inside in it's current state?
Fate
GM, 1079 posts
Roll for dodge!
Tue 6 Sep 2016
at 02:25
  • msg #861

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 860):

OOC: Dastavka has no hangerbays, so no fighters or small craft can actually be taken inside, short of Opening the cargo bay doors, decompressing the cargo bay and other areas, but your hold is full of missiles right now...
Cyril Zotmund
Captain, 1329 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 02:37
  • msg #862

Re: Investigating the Labrysians

OK, so the fighter can be docked or whatever and the pilot taken aboard?
Lewis Eugene Grey
Mercenary, 287 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 02:38
  • msg #863

Re: Investigating the Labrysians

"Oh Dear.."
Fate
GM, 1080 posts
Roll for dodge!
Tue 6 Sep 2016
at 02:40
  • msg #864

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 863):

Yep, as is being done. Repairs can be made, but it requires a space walk, which is not advisable under fire or in hyperspace, but possible under both scenarios.
Cyril Zotmund
Captain, 1330 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 02:45
  • msg #865

Re: Investigating the Labrysians

We'l, just dock him...  I gather one fighter still closing?
Fate
GM, 1081 posts
Roll for dodge!
Tue 6 Sep 2016
at 02:49
  • msg #866

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 865):

The last fighter is tantalizingly close. He has fired a few time, but the plasma bolts dissipated so near the back of the hull it might give you a suntan, but nothing more. Of course, with the same thrust, he now remains that set distance behind you...
Lewis Eugene Grey
Mercenary, 288 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 02:52
  • msg #867

Re: Investigating the Labrysians

"Cap'n, look like that one is a sitt'n duck now."
Cyril Zotmund
Captain, 1331 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 03:01
  • msg #868

Re: Investigating the Labrysians

Give him 8 and the Beams.. land the fighters.
This message was last edited by the player at 03:01, Tue 06 Sept 2016.
Lewis Eugene Grey
Mercenary, 289 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 03:05
  • msg #869

Re: Investigating the Labrysians

"Aye, Cap'n." Lewis carries out the orders to the Gunners.
"Break off attack, and return home." Lewis speaks into the Comm.
This message was last edited by the player at 03:06, Tue 06 Sept 2016.
Fate
GM, 1082 posts
Roll for dodge!
Tue 6 Sep 2016
at 03:33
  • msg #870

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 869):

The first round of beams all miss, despite some good shots. The second rounds looks the same as the small craft dock, but then Sigorney hist the pilot seat directly, overloading the circuits and causing the fighter to explode. The nearest squad of fighters is now 50,000 miles away, but coming round to the rear, so they are no longer really closing. Indeed, all hostile craft are now coming up on your rear quarter, and their rate of closure has slowed dramatically.
This message was last edited by the GM at 08:16, Tue 06 Sept 2016.
PO Gun Da-bin
NPC, 45 posts
SIGINT
Tue 6 Sep 2016
at 03:35
  • msg #871

Re: Investigating the Labrysians

In reply to Fate (msg # 870):

"Sir, I am continuing to get good information from the scanners. The longer we give the sensors time to work, the more useful information we can get. Especially so if we were to swing the nose around quickly to bring the forwards sensors to bear."
Lewis Eugene Grey
Mercenary, 290 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 05:30
  • msg #872

Re: Investigating the Labrysians

"A'wright then, i'll use what sensor data we've got so far, and I'll do as much survey work as I can, til we jump.' OOC: Cartography roll
Lewis Eugene Grey
Mercenary, 291 posts
Scout pilot/Commando
Tue 6 Sep 2016
at 05:32
  • msg #873

Re: Investigating the Labrysians

OOC: roll success
Fate
GM, 1083 posts
Roll for dodge!
Tue 6 Sep 2016
at 08:10
  • msg #874

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 873):

All Lewis can ascertain is that there are a number of structures around the planet with powerful communications arrays, and some even have sensors as well. Unfortunately, he does not have a planetary map to position these structures properly, but he makes what notes he can, planning to cross-reference them with a map later.
PO Gun Da-bin
NPC, 46 posts
SIGINT
Tue 6 Sep 2016
at 09:45
  • msg #875

Re: Investigating the Labrysians

In reply to Fate (msg # 874):

"Sir, the Cruiser and the two distant frigates are returning to planetary orbit. The Destroyer and wing of fighters are at about 650,000 miles and holding. We have a lightly armed frigate at about 300,000 miles coming around to our stern and holding.

I can detect 8 wings of fighters continuing pursuit. The nearest, other than the one on our tail, is the wing on our port astern now just 48,000 miles away and the wing on the upper starboard quarter which is now 75,000 miles away. The six flights coming from the cruiser are now at 410,000 miles and holding. As before, there will be a problem engaging the jump drive without dealing with the flights behind us. I am guessing they were spaced around this side of the planet in order to prevent any ship escaping without the chance of hammering them when they engaged the jump drive, because once we deal with this flight, we will have have the other coming in dangerously close.

As I said, the more time I have to scan the debris and the planet, the more we can learn. Scans of the debris indicate it is only a small part, perhaps a third, of what was once much larger. I estimate it was a sphere about 110 yards or 330 ft in diameter, at least, with large chunks of the remaining section devoted to accommodation.

Scans of the planet indicate it has a hot climate, with atmosphere tainted with Sulphur, making it a perfect location for the Labrysians. As Lewis has noticed, there is considerable radio activity in numerous places there.
"
Cyril Zotmund
Captain, 1332 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 16:32
  • msg #876

Re: Investigating the Labrysians

At 48,000 miles they are out of range... We are all moving at the same speed, we'll jump before we have to fight the whole fleet.
PO Gun Da-bin
NPC, 47 posts
SIGINT
Tue 6 Sep 2016
at 20:33
  • msg #877

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 876):

"Sir, Beam range 60,000 miles, but to jump we need to be at least 90,000 miles clear of vessels travelling at their speed to avoid giving them a shot at us."
Cyril Zotmund
Captain, 1333 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Sep 2016
at 20:53
  • msg #878

Re: Investigating the Labrysians

OOC - OK... do we have to stop in this game system to jump? My impression was that we are moving as fast as the fighters, so they don't get any closer while we do our jump... what is wrong with this picture?
And the Labrysians use Plasma weapons that do not have a 60,000 mile range ... if you are bound and determined to have us fight all these enemy ships, just have the jump computer fart and need to do a restart which takes 10 min/ a day/whatever... but shooting all these fighters is not especially exciting... and sooner or later, we are going to lose ... which doesn't sound especially exciting either.
Katherine 'Kat' Steele
Pilot, 412 posts
Ships Pilot
Wed 7 Sep 2016
at 00:46
  • msg #879

Re: Investigating the Labrysians

Kat will maneuver to keep the enemy away. "So what are we doing Caption?"
Cyril Zotmund
Captain, 1334 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Sep 2016
at 01:42
  • msg #880

Re: Investigating the Labrysians

The Captain's Caption follows-  OK, so belay the landing of the two fighters Illiam  Let's nail the closer wing coming in... Lewis, as you saw, load up on one or two and just send a token at the others... that gives us a chance of reducing their numbers until we can overload that last one or two. Handle it. Kat, if you can get us nose first toward the planet, that will aid Gun Da Bin and Lewis as well.
Pilot Tom Hanks
NPC, 1 post
Pilot for Hire
Wed 7 Sep 2016
at 03:05
  • msg #881

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 880):

"Spread Sir?"

Tom is sitting in a small fighter holding formation just in front and to the port side of the Dastavka. Illiam is on the Starboard side.
Lewis Eugene Grey
Mercenary, 292 posts
Scout pilot/Commando
Wed 7 Sep 2016
at 03:41
  • msg #882

Re: Investigating the Labrysians

"Throw 4 at the vanguard, and then spread the others as you see fit." Lewis responds, and continues working on his charting, anticipating the change direction, he switches to the other sensors.
This message was last edited by the player at 03:45, Wed 07 Sept 2016.
Fate
GM, 1085 posts
Roll for dodge!
Wed 7 Sep 2016
at 05:09
  • msg #883

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 882):

By the time the missiles arrive, three fighters have been disabled by the beams. Fortunately, 2 sets of missiles, one with 4 and one with 5 in the set (17 Missiles total) are redirected to the second more distant wing.

The closest wing is completely neutralized by the combination. Mao manages to partially redeem himself with an impressive display of marksmanship, scoring three hits on two separate fighters, disabling them both, before teaming up with Sigorney and Peter to damage the last two, before missiles tore them apart.

The second wing, initially at 75,000 miles, closes to 45,000 miles, but Kats rotation of the Dastavka catches them by suprise, and the only shoot down three missiles each. It is not enough. One is disabled as a missile smashes the forward section, knocking out the power supply and thrusters. The second is cut in half, leaving just 2 fighters facing the forward triple turrets along with the rest of them. Their backup, the frigate, is still 270,000 miles away.
PO Gun Da-bin
NPC, 47 posts
SIGINT
Wed 7 Sep 2016
at 07:41
  • msg #884

Re: Investigating the Labrysians

In reply to Fate (msg # 883):

Gun looks at the readings for a moment, then calls Ronovan over to check some translations.

"Sir, they are definitely searching for something, or someone, back on the planet.

We have a lightly armed frigate at about 270,000 miles coming around to our stern and holding, followed by six wing of fighters 110,000 miles behind them. There are just 2 fighters left from the squad that is now just 45,000 miles behind us, and no longer closing.

Scans of the debris indicate it is only a small part, perhaps a third, of what was once much larger. I estimate it was a sphere about 110 yards or 330 ft in diameter, at least, with large chunks of the remaining section devoted to accommodation, and significant hanger space also clearly available. They appeared to have similar armour to the cruisers.

Scans of the planet indicate it has a hot climate, with atmosphere tainted with Sulphur, making it a perfect location for the Labrysians. As Lewis has noticed, there is considerable radio activity in numerous places there, which appears to indicate considerable military activity. Captain Ronovan may know more.
"
This message was last updated by the player at 07:41, Wed 07 Sept 2016.
Cyril Zotmund
Captain, 1335 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Sep 2016
at 15:40
  • msg #885

Re: Investigating the Labrysians

OK, Let's kill these last two and jump...
Fate
GM, 1087 posts
Roll for dodge!
Wed 7 Sep 2016
at 21:17
  • msg #886

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 885):

It does not take long to dispose of the remaining two fighters, before docking your own small craft.

You then keep your speed until you are ready to enter hyperspace.

[Private to Tanya Weaver: Will need navigation(space) and navigation(Hyperspace) rolls.]
[Private to Katherine 'Kat' Steele: Will need a Piloting roll.]
[Private to Raymond 'Duke' Vurhund: Will need a mechanic(jump drive) roll]
Cyril Zotmund
Captain, 1336 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Sep 2016
at 21:21
  • msg #887

Re: Investigating the Labrysians

Finally... we are going to the Rebel Base Tanya ...


[Private to GM: 14:19, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 3,4,6.  Mechanic- Jump drive. by 3]
Katherine 'Kat' Steele
Pilot, 413 posts
Ships Pilot
Thu 8 Sep 2016
at 01:19
  • msg #888

Re: Investigating the Labrysians

Kat pilots the ship, trying to get the upper hand on the enemy.

[Private to GM: Today: Katherine 'Kat' Steele rolled 8 using 3d6 with rolls of 3,2,3.  Piloting .  Made it by 11]
Lewis Eugene Grey
Mercenary, 293 posts
Scout pilot/Commando
Thu 8 Sep 2016
at 02:07
  • msg #889

Re: Investigating the Labrysians

"Hooray!!!" Lewis congratulates the crew and his fellows, as it looks like they have succeeded in their mission. he continues to scan all he can, preparing to cease as the ship prepares for hyperspace.
Tanya Weaver
Navigator, 193 posts
The Navigator
Thu 8 Sep 2016
at 03:42
  • msg #890

Re: Investigating the Labrysians

OoC: rolls made.

[Private to GM:  23:41, Today: Tanya Weaver rolled 12 using 3d6 with rolls of 6,4,2.  Navigation(hyperspace). 23:40, Today: Tanya Weaver rolled 8 using 3d6 with rolls of 3,3,2.  Navigation(space). ]
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 36 posts
Labrysian Agent
Thu 8 Sep 2016
at 03:45
  • msg #891

Re: Investigating the Labrysians

In reply to PO Gun Da-bin (msg # 884):

"There is a search happening, of a military type... they seem disparate to conceal some terrible secret, that some dissidents have discovered."

Fate
GM, 1088 posts
Roll for dodge!
Thu 8 Sep 2016
at 05:11
  • msg #892

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 891):

The hyperdrive activates, and the planet fades as you vanish from the reality it is in.

Analyzing the data, you manage to come up with the basic concepts of the base, which is now well and truly destroyed:

Approximate size: 25,000 to 35,000 dTons.

Massive Accommodation, possibly as high as 10,000, but thought to be at least 5,000.

The armour was similar to that of cruisers (about 420 sDR) and there was a Bay Plasma weapon and several Plasma Turrets in the section you saw, so there were likely a lot more of them. The main bulk, however, was taken up by massive fighter bays, so it seemed likely that the base operated as a command station for military action on the planet.

This hypothesis was backed when Captain Ronovan analysed the radio communications. The command structure seemed disjointed, but there were still clearly considerable military forces on the planet. The planet, just over 6,000 miles in diameter, was a hot, dry place with little water and something odd about the rocks. The mantle seemed rather fragile, with considerable volcanic activity and large expanses of desert, but the volcanic activity also gave rise to a lot of caves, and it was near these that there appeared to be at least two groups of dissidents being hunted. From the communications, you gather that it was going to take government forces a long time to round them up...

You also noted that the new faster warships had approximately half the armour of their original cousins, though similar weaponry.Indeed, the fast frigate seemed to have only three times the thin armour of the Dastavka, which made it quite vulnerable to Beam fire. The Destroyer that was behind it seemed to have Beam weapons, to counter the types slight vulnerability to missile weapons and perhaps make it more useful as an escort for the fighters.
Cyril Zotmund
Captain, 1337 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Sep 2016
at 16:19
  • msg #893

Re: Investigating the Labrysians

So we have gleaned a lot of information of value... let's hope that your Rebels can exploit it quickly. The Government ships have made significant changes to their warships to counter us ... which makes them much more vulnerable to your ships ... I think that might be another thing to exploit.
Fate
GM, 1089 posts
Roll for dodge!
Thu 8 Sep 2016
at 23:07
  • msg #894

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 893):

[Ooc:At this point you are still in hyperspace. Let me know if we can move to arrival at the rebel base, or if there is something else to be done in hyperspace.]
Lewis Eugene Grey
Mercenary, 294 posts
Scout pilot/Commando
Thu 8 Sep 2016
at 23:22
  • msg #895

Re: Investigating the Labrysians

Lewis matches up his charting of the planetary sensory and communication arrays he discovered, with the planetary maps, to complete his earlier work.
Cyril Zotmund
Captain, 1338 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Sep 2016
at 23:39
  • msg #896

Re: Investigating the Labrysians

In reply to Fate (msg # 894):

Only thing i need to do is Kat while in hyper-space... so we can go to arrival...
Fate
GM, 1090 posts
Roll for dodge!
Fri 9 Sep 2016
at 00:19
  • msg #897

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 896):

OK. Tanya, Kat, same for you guys?
Katherine 'Kat' Steele
Pilot, 414 posts
Ships Pilot
Fri 9 Sep 2016
at 01:50
  • msg #898

Re: Investigating the Labrysians

"Ah, the joy of my bed mate and still.
Cyril Zotmund
Captain, 1339 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 9 Sep 2016
at 01:52
  • msg #899

Re: Investigating the Labrysians

The simple pleasures? Not that Cyril is simple or anything...
Tanya Weaver
Navigator, 194 posts
The Navigator
Fri 9 Sep 2016
at 09:26
  • msg #900

Re: Investigating the Labrysians

Tanya will try to round up a good book.  Any Russian literature onboard?
Fate
GM, 1091 posts
Roll for dodge!
Fri 9 Sep 2016
at 10:32
  • msg #901

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 900):

The week on hyperspace passes without significant events. The Checkov sisters, true to form, share a couple of beds. Tanya finds that Andrew, a fan of Russian literature, has, as he often does, left a few new books in the supply room. Cyril and Kat are barely seen, and Lewis and Captain Ronovan go over the scan results and combine them with known maps. The tunnel system that is being used by dissidents is in a very remote location with considerable volcanic activity around it, but there are also some inactive volcanos.

When the jump alarm sounds, as usual 161 hours after you jump. It is nearly 22 hours before the second alarm sounds signalling the collapse of the hyperspace bubble.

You drop out of hyperspace with some unfamiliar rebel fighters hailing you.
Lewis Eugene Grey
Mercenary, 295 posts
Scout pilot/Commando
Fri 9 Sep 2016
at 14:45
  • msg #902

Re: Investigating the Labrysians

"Cap'n, it's for you."
Cyril Zotmund
Captain, 1341 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 00:03
  • msg #903

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 902):

"OK, Flash the recognition signals... and Kat, Keep us out of range as best you can until they relax a little ... Captain Ronovan Ga Det Hug, can you contact these guys and make sure we are OK..."

[Private to Cyril Zotmund: Moved from PM. This is where you meant it, right?]
Fate
GM, 1092 posts
Roll for dodge!
Sat 10 Sep 2016
at 00:20
  • msg #904

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 903):

As soon as they read your IFF, they attempt to form into formation with you.

"[Language unknown: Lions, as ncre'ofrost meou es tio sa Ilho'saar Neenut. Encpa men teacomos latcommen restheameativir?]"
This message was last edited by the GM at 00:37, Sat 10 Sept 2016.
Lewis Eugene Grey
Mercenary, 296 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 00:31
  • msg #905

Re: Investigating the Labrysians

Lewis speaks into his wrist comp's voice recog module: "Translate to english, send text to HUD. Log language in databank."
Lewis Eugene Grey
Mercenary, 297 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 00:43
  • msg #906

Re: Investigating the Labrysians

Lewis  datalinks his computer into the ships comm, and replies: "Translate english, to last stored language, emulate." when he has the green light, he responds over the comm: "Affirmative!, we've utterly destroyed the base, and we have valuable intell to share."
Fate
GM, 1093 posts
Roll for dodge!
Sat 10 Sep 2016
at 01:03
  • msg #907

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 906):

The next transmission comes from the Asteroid Base. There seems to be a lot of noise and shouting in the background.

"Congratulations! The first real blow for the rebellion! Please move to Landing pad 03 in section 421 or Asteroid 039 for a more complete debriefing. We request you bring what data scans and other information you have with you."

You can't help but notice the Midway in orbit with four modified Labrysian freighters and a couple of warships.
Cyril Zotmund
Captain, 1342 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 01:11
  • msg #908

Re: Investigating the Labrysians

OOC - refresh my memory... MIDWAY is a ???  the 4 freighters and the Warships make me think something is afoot... and I say something to the officers present.



[Private to GM: Re Msg 903... yes, thought I posted it here... sorry.]
Katherine 'Kat' Steele
Pilot, 415 posts
Ships Pilot
Sat 10 Sep 2016
at 01:15
  • msg #909

Re: Investigating the Labrysians

Kat pilots the ship to the landing pad. "So what now"
Cyril Zotmund
Captain, 1343 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 01:20
  • msg #910

Re: Investigating the Labrysians

I presume we take a copy of our data and share it with what all we have seen... Gun Da Bin, you might like to come along... you too Natalie.
Lewis Eugene Grey
Mercenary, 298 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 01:22
  • msg #911

Re: Investigating the Labrysians

Lewis prepares debreifing intell, making copies of the data, and also the planetary charts and installations discovered, as well as the geological finds.
This message was last edited by the player at 01:25, Sat 10 Sept 2016.
Fate
GM, 1094 posts
Roll for dodge!
Sat 10 Sep 2016
at 01:26
  • msg #912

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 910):

You are escorted to the designated landing site, and a small number of Labrysians are there to greet you and their own contingent as well. The location is a very busy asteroid, with a large amount of construction and repairs going on. You can see Beam weapons being mounted, as well as missiles being loaded. Some of the fighters that are there also have beam weapons replacing the plasma guns, though they seem to be rearward facing.

The lift into the asteroid is rather industrial in nature, but you are getting used to that by now. The Labrysian Rebels have never been known to enjoy comforts, and this is no exception. However, when it comes time to download data, you cannot help but notice the numerous shiny new 'Kalishnokov' computers everywhere. Andrew is not doing badly out of this war, that is clear!
Katherine 'Kat' Steele
Pilot, 416 posts
Ships Pilot
Sat 10 Sep 2016
at 01:33
  • msg #913

Re: Investigating the Labrysians

"Well, things are really changing around here" she says with a smile.
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 37 posts
Labrysian Agent
Sat 10 Sep 2016
at 01:36
  • msg #914

Re: Investigating the Labrysians

"Is my presence inspired, captain?"
Lewis Eugene Grey
Mercenary, 299 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 01:42
  • msg #915

Re: Investigating the Labrysians

Lewis grins and activates his holo projector datalinked to his media library in his wrist comp and an old song begins to play: https://www.youtube.com/watch?v=e7qQ6_RV4VQ
Captain Nemo
Sat 10 Sep 2016
at 01:48
  • msg #916

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 915):

"Greetings. I am Nemo, of the Midway. Welcome back. We heard that the infiltration of the bomb was successful. Congratulations."
Lewis Eugene Grey
Mercenary, 300 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 02:05
  • msg #917

Re: Investigating the Labrysians

When the debriefing begins, Lewis quits the goofing off and joins the officers.
This message had punctuation tweaked by the player at 02:05, Sat 10 Sept 2016.
Cyril Zotmund
Captain, 1344 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 02:05
  • msg #918

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 914):

Certainly... feel free to join us.
Cyril Zotmund
Captain, 1345 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 02:09
  • msg #919

Re: Investigating the Labrysians

In reply to Captain Nemo (msg # 916):

It was, and allowed us to gather a fair bit of information. We have it with us... I brought my sensor operator, as he was able to gather a good bit of information, which he can explain. I suspect that they are vulnerable.
Admiral Ackbar
Sat 10 Sep 2016
at 02:21
  • msg #920

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 918):

"Thank you all for coming. Much has been happening, and much more is planned.

Captain Zotmund, you have most recently returned from Hibernia. In your absence, the Government sent a Destroyer to pass through Aegir to either 1439 or 1540 systems. It stopped at the second gas giant, and our scout was no match for it.

Further, we raided the two unihabited gas giants at Dirac, destroying the two frigates there. The modified freighters Horob and Aziz were led by our destroyer Methuslah in that raid. The raid also confirmed that our new fighters are faster that the enemies, and the rearward firing configuration of the beams means they can destroy significant number of them without loss. This also confirmed that the bulk of the enemy forces are stationed at Dirac, with 7 cruisers and about 12 destroyers seen there.

We are planning to repeat these raids with the help of the Midway and any other modified freighters we can find. We are replacing the frigates with modified scouts at 1540 to bring them in for this operation.

Now Cyril, what exactly is happening at Hibernia. What forces do they have there?
"
Cyril Zotmund
Captain, 1346 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 02:28
  • msg #921

Re: Investigating the Labrysians

We do a data dump and provide all information we have.

We don't know Dirac ... and I assume Hibernia is 1239? There was a smaller fleet at 1239... although not insignificant.
This message was last edited by the player at 02:33, Sat 10 Sept 2016.
Admiral Ackbar
Sat 10 Sep 2016
at 02:40
  • msg #922

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 921):

"Hmmm, yes Hibernia is 1239 and Dirac is the name of the star at 1340, where the research colony was captured and they are building a new starbase."

He is going over your notes with interest.

"One cruiser, 2 destroyers and 3 frigates at the planet, with an additional frigate at the other planets. But your notes indicate they have removed armour in order to make them faster, such that the frigates and to a lesser extent the destroyers will be vulnerable to fighters, since the fighters are faster and have a longer range.

But what did you hear about the new ship? Have you seen one?
"
Cyril Zotmund
Captain, 1347 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 02:50
  • msg #923

Re: Investigating the Labrysians

I don't believe so... but they sure had a lot of fighters out...
Admiral Ackbar
Sat 10 Sep 2016
at 02:53
  • msg #924

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 923):

"Naturally. As do we. They are positioned to intercept any sneaking vessel that might want to arrive and leave in a hurry. We need a lot out to cover where they could arrive.

What do you know about the new vessel Size? Armour? Weapons? Speed? Fighters?
"
This message was last edited by the GM at 03:00, Sat 10 Sept 2016.
Lewis Eugene Grey
Mercenary, 301 posts
Scout pilot/Commando
Sat 10 Sep 2016
at 03:04
  • msg #925

Re: Investigating the Labrysians

Lewis produces a copy of the flight recorder information on what was observed for the time we were in orbit. "This is the best we have, Sir."
Cyril Zotmund
Captain, 1348 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Sep 2016
at 03:10
  • msg #926

Re: Investigating the Labrysians

Note that the Government forces are conducting a major search for something in this area... he points at the photo/map ... either a part of the space station or something else, but it's important, whatever it is.
Admiral Ackbar
Sat 10 Sep 2016
at 03:16
  • msg #927

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 926):

"Hmmm. Andrew mentioned about the hard drive you took from a Destroyed destroyer having some information on it. You would not have the original drive would you?"

He looks over the data about the planet and smiles.

"It would seem that their hold on that planet without the starbase is tenuous at best. This is known to be a mining facility, though they have started producing larger vessels here recently to save transporting much of the material. We will be sure to have some scouts investigate this."
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 38 posts
Labrysian Agent
Sat 10 Sep 2016
at 23:46
  • msg #928

Re: Investigating the Labrysians

"I belay the search is for dissident individuals who have learned something drastic."
Admiral Ackbar
Sun 11 Sep 2016
at 00:56
  • msg #929

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 928):

"You may well be right. But unless you want to risk a trip to land on the planet, that may be a task best left to our intelligence network. They simply blend in better. But perhaps we can send a raiding force there, after they hit one of the Gas Giants at the Research Colony.

Since your craft is fitted with advanced sensors, you would be better suited to going and searching for that rogue destroyer before it causes some havoc. We sent scouts through, but they left only a few days ago, so we do not know what they have found. But whilst fast enough to escape the destroyer, they probably could not destroy it.
"
Katherine 'Kat' Steele
Pilot, 417 posts
Ships Pilot
Sun 11 Sep 2016
at 01:16
  • msg #930

Re: Investigating the Labrysians

Kat hangs back, keeping her hand near her pistol. She doesn't like some of what is going on. She keeps quiet, just watching everyone.
Cyril Zotmund
Captain, 1350 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Sep 2016
at 01:21
  • msg #931

Re: Investigating the Labrysians

In reply to Admiral Ackbar (msg # 929):

If it has been altered like some of the other ships, it may be less armored and a good bit faster.
Admiral Ackbar
Sun 11 Sep 2016
at 01:23
  • msg #932

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 931):

"Scout reports that it was the older style, but they could be wrong. I hope not, but the scouts sent were as fast as fighters. We too have improved the speed of our ships after seeing how yours performed, and particularly after seeing how the Dastavka has destroyed a couple of bigger warships primarily due to speed."
Lewis Eugene Grey
Mercenary, 304 posts
Scout pilot/Commando
Sun 11 Sep 2016
at 02:04
  • msg #933

Re: Investigating the Labrysians

Lewis makes a note of Kat's aloofness, but keeps his poker-face.
OOC: using his responsiveness to pick up on anything awry.
Fate
GM, 1096 posts
Roll for dodge!
Sun 11 Sep 2016
at 02:07
  • msg #934

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 933):

There is a general buzz around the room. Perhaps a little excitement mixed with nervous anticipation of what is to come.
Lewis Eugene Grey
Mercenary, 305 posts
Scout pilot/Commando
Sun 11 Sep 2016
at 02:08
  • msg #935

Re: Investigating the Labrysians

OOC: failed by 1
Lewis suspects nothing and wonders what her deal is, shrugging it off inwardly.
Fate
GM, 1097 posts
Roll for dodge!
Mon 12 Sep 2016
at 12:50
  • msg #936

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 935):

"Oh, and by the way, our scouts have reported a primitive Human colony on 1439. Given their distaste for humans, then may have been headed there. Anyway, we will let you think about it for a few minutes while we discuss the upcoming operation. If you have anything to add to our discussion, feel free to weigh in."

He assigns an aide to answer any questions you might have regarding your own mission, and turns to the others present.

Captain Nemo of the Midway and a number of Labrysians begin discussing the operation they are planning. It is clear they plan to take a large force to hit the Gas Giants near the Research colony, to try to encourage the Government troops there to separate their forces.

Objections are raised that the Government will put in place a trap there if it is done too often, and the Dastavka's actions in Hibernia (1239) and the previous raid into Dirac (1340) will have driven home about the Gas Giants vulnerability. Nemo counters that by saying that the more force they put there, the more they stand to loose. It is proposed then to send all seven modified Freighters and the Destroyer Methuslah with the Midway this time.
Lewis Eugene Grey
Mercenary, 307 posts
Scout pilot/Commando
Mon 12 Sep 2016
at 12:56
  • msg #938

Re: Investigating the Labrysians

"A *primitive* colony? Wot's all this, then?"
This message was last edited by the player at 12:57, Mon 12 Sept 2016.
Labrysian Aide
Mon 12 Sep 2016
at 13:07
  • msg #939

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 938):

"We don't know much about them, as they seem very secretive. Indeed, we have only discovered them in the last few months. Their weapons seem backward, generally being kinetic only, and while they use radios like us, they do not seem capable of space flight. As such, we have ignored them. But we suspect the government forces might be trying to raid them, or even exterminate them, before you find them."
Lewis Eugene Grey
Mercenary, 309 posts
Scout pilot/Commando
Mon 12 Sep 2016
at 13:11
  • msg #940

Re: Investigating the Labrysians

Lewis seems perturbed, which is rare..
Cyril Zotmund
Captain, 1351 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Sep 2016
at 18:02
  • msg #941

Re: Investigating the Labrysians

In reply to Labrysian Aide (msg # 939):

Why don't we see what sorts of Humans are there... as well as find that Destroyer. 1439 seems a very good location to start anyway. Ar there any missiles to resupply our ship?

Lewis Eugene Grey
Mercenary, 310 posts
Scout pilot/Commando
Mon 12 Sep 2016
at 18:10
  • msg #942

Re: Investigating the Labrysians

"I was hopin' you'd say that Cap'n. Sounds like they need our help."
Labrysian Aide
Mon 12 Sep 2016
at 23:26
  • msg #943

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 942):

"We have only started producing them, and do not have enough for our own vessels. Captain Nemo of the Midway may be able to spare some. Or you could head to Aegir first."
Cyril Zotmund
Captain, 1352 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Sep 2016
at 01:52
  • msg #944

Re: Investigating the Labrysians

We may have to visit Aegir again then...
Katherine 'Kat' Steele
Pilot, 418 posts
Ships Pilot
Tue 13 Sep 2016
at 01:55
  • msg #945

Re: Investigating the Labrysians

"Yes, we should go see if we can find these humans. Though if they can stay hidden, its better. We don't want to have to try and protect them all the time."
Cyril Zotmund
Captain, 1353 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Sep 2016
at 01:58
  • msg #946

Re: Investigating the Labrysians

I seriously doubt that humans evolved here separate from all other parts of the race and yet the same ... my suspicion is they are they survivors of a crashed ship.... or their offspring.
Admiral Ackbar
Tue 13 Sep 2016
at 02:56
  • msg #947

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 946):

The discussions about the upcoming operation come to a completion.

"Ok, so we are all clear on what has transpired, and what our next missions are. May fortune smile on us. Any further questions for the whole group before we separate?"
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 39 posts
Labrysian Agent
Tue 13 Sep 2016
at 09:18
  • msg #948

Re: Investigating the Labrysians

"Should we be providing the even less evolved human pathetics with weapons?"
Admiral Ackbar
Tue 13 Sep 2016
at 10:03
  • msg #949

Re: Investigating the Labrysians

In reply to 'Captain' Ronovan Ga Det Hug (msg # 948):

"If they fight the Government troops and not us, then I don't see how it can hurt. We use hunting beasts, so why not? If they turn out to be even more advanced, then adding them to our list of Allies could be an even more significant bonus, since they cannot run, so they will be more motivated to fight!"
Cyril Zotmund
Captain, 1355 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Sep 2016
at 19:28
  • msg #950

Re: Investigating the Labrysians

What is a Hunting Beast?
Labrysian Aide
Tue 13 Sep 2016
at 20:35
  • msg #951

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 950):

"A large carnivorous reptile that is quite smart, found on native Labrysia. They struggle without the atmospheric taint of sulphur though, so you are unlikely to see them. They may have some armour though."
Cyril Zotmund
Captain, 1357 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Sep 2016
at 21:18
  • msg #952

Re: Investigating the Labrysians

Any other guidance, should we come across one? Other than to not feed it. Any specific vulnerabilities?
Labrysian Aide
Tue 13 Sep 2016
at 22:26
  • msg #953

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 952):

"Hehehe. Shoot it! They are soft skinned, almost as soft as humans."
Fate
GM, 1104 posts
Roll for dodge!
Wed 14 Sep 2016
at 12:39
  • msg #954

Re: Investigating the Labrysians

In reply to Labrysian Aide (msg # 953):

With no more questions for the group, Ackbar then dismisses everyone. The Labrysians ask for a few hours go to acquire a couple of anti-armour missiles, and the rest of you are able able to look around.

There are no luxuries to be seen. The site is very industrious, with at least four massive cruisers, including the one you nuked, undergoing massive reconstruction, with notable changes. Modern Beam weapon turrets replace plasma ones, and two massive missile batteries replace plasma bays. Engines are significantly bigger too.

Destroyer hulls are also being rebuilt with a light missile battery and Beam turrets.
Lewis Eugene Grey
Mercenary, 312 posts
Scout pilot/Commando
Wed 14 Sep 2016
at 13:46
  • msg #955

Re: Investigating the Labrysians

Lewis sees this as a good time to service his equipment, being in such an industrial military setting.
Cyril Zotmund
Captain, 1359 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Sep 2016
at 21:43
  • msg #956

Re: Investigating the Labrysians

Cyril dispatches most of his officers through the rebel base to gather information.  He likewise tries to gather some himself.


[Private to GM:  14:42, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,4,4.  Intelligence Analysis. Just made it...]
Raymond 'Duke' Vurhund
Chief Engineer, 164 posts
Chief Engineer
Wed 14 Sep 2016
at 21:47
  • msg #957

Re: Investigating the Labrysians

Not really sure exactly what Cyril wants, Duke tends to look for things of interest to him and those that might be useful to the ship...




[Private to GM:  14:46, Today: Raymond 'Duke' Vurhund rolled 9 using 3d6 with rolls of 3,1,5.  Scrounging . Made it by 5 ]
Lewis Eugene Grey
Mercenary, 313 posts
Scout pilot/Commando
Wed 14 Sep 2016
at 22:09
  • msg #958

Re: Investigating the Labrysians

Lewis does some intelligence analysis...
Fate
GM, 1105 posts
Roll for dodge!
Wed 14 Sep 2016
at 22:25
  • msg #959

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 958):

The ships that were captured or destroyed from the old fleet were all of known designs. The assault ships had large armoured tanks clearly to cut short the resistance from the colony once victory was had. Command tanks were 200 dTons in size, with heavier armour than a destroyer! Other details of the ships were obtained.

With the victory, support has seemingly solidified behind the current rebel leadership. The leadership is based on the colony further out, so you do not get to see the details of it working, but the command structure here is very militaristic, as might be expected.

Duke finds that technology is still low, but there is a strong willingness and even eagerness to learn. Work is very much focused or rebuilding the hulks, but there is a dumpyard where numerous old fighter wrecks have been dumped to keep space a little clear. Many of them are being turned into very explosive asteroids by a small but dedicated team of engineers.
Lewis Eugene Grey
Mercenary, 315 posts
Scout pilot/Commando
Fri 16 Sep 2016
at 15:08
  • msg #960

Re: Investigating the Labrysians

Lewis checks out the depo and armoury, and sees if he can find any spare bits and empty housing, from laser rifles, so he can build himself a serviceable carbine. OOC: scrounging
Lewis Eugene Grey
Mercenary, 316 posts
Scout pilot/Commando
Fri 16 Sep 2016
at 15:12
  • msg #961

Re: Investigating the Labrysians

OOC: failed by 1
Lewis finds nothing. labrysians don't seem to be much for lasers, he concludes.
Katherine 'Kat' Steele
Pilot, 420 posts
Ships Pilot
Sat 17 Sep 2016
at 01:31
  • msg #962

Re: Investigating the Labrysians

Kat goes out and checks things out and works on her language skills of the Labrysian's.  She works on the spoken language as well as the written language.
This message was last edited by the player at 01:32, Sat 17 Sept 2016.
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 40 posts
Labrysian Agent
Sat 17 Sep 2016
at 05:31
  • msg #963

Re: Investigating the Labrysians

Drills his soldiers mercilously.
Tanya Weaver
Navigator, 196 posts
The Navigator
Sat 17 Sep 2016
at 05:31
  • msg #964

Re: Investigating the Labrysians

Drills herself mercilously.  Also, sneaks a drink or ten.
Fate
GM, 1108 posts
Roll for dodge!
Sat 17 Sep 2016
at 07:14
  • msg #965

Re: Investigating the Labrysians

In reply to Tanya Weaver (msg # 964):

Cool.How much time do you put to these tasks? The ship will be refuelled in a few hours, and the extra weapons asked for by the Labrysian mercenaries aboard take even less time. Some other tasks take more, but you can be gone within 24hours.

But gone to where?
Lewis Eugene Grey
Mercenary, 317 posts
Scout pilot/Commando
Sat 17 Sep 2016
at 07:46
  • msg #966

Re: Investigating the Labrysians

Lewis's fruitless efforts lead him back to the docking bay. He leans against a wall, arms folded and blank faced.
Cyril Zotmund
Captain, 1361 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Sep 2016
at 17:50
  • msg #967

Re: Investigating the Labrysians

I am thinking 1439, then 1540 then 1441 and then back here. The Destroyer is likely in one of those first two. Should we find a downed ship, we may have to alter the plan though.
Lewis Eugene Grey
Mercenary, 318 posts
Scout pilot/Commando
Sat 17 Sep 2016
at 18:03
  • msg #968

Re: Investigating the Labrysians

"I'm anxious to meet these primitives, Cap'n. Wonder wot the story is.."
Cyril Zotmund
Captain, 1362 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Sep 2016
at 18:51
  • msg #969

Re: Investigating the Labrysians

Curious myself... let's get everyone aboard ... double check the Labrusian contingent... they may be inclined to straggle.
Lewis Eugene Grey
Mercenary, 319 posts
Scout pilot/Commando
Sat 17 Sep 2016
at 19:00
  • msg #970

Re: Investigating the Labrysians

"Aye aye, Cap'n" Lewis goes into command mode, and carries out orders.
Fate
GM, 1109 posts
Roll for dodge!
Sat 17 Sep 2016
at 22:34
  • msg #971

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 970):

If the Labrysians straggle, it is only because they are haggling with the weaponsmaster. They come back with a number of heavy missiles and launchers, asking if you could help them out with some cash. Say, $35,000? They have 2 100 mm launchers with 10 spare shaped charge rounds and 5 84mm LAWs. It seems the talk of possible government armour scared them...
This message was last edited by the GM at 23:43, Sat 17 Sept 2016.
Cyril Zotmund
Captain, 1363 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Sep 2016
at 23:24
  • msg #972

Re: Investigating the Labrysians

Cyril makes some choking noises...  then addresses the weaponsmaster. How much for just one 100 mm launcher and maybe 3 or so LAWS.
Weapon Master
Sat 17 Sep 2016
at 23:48
  • msg #973

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 972):

"$10,000 for a launcher, $480 per missile. $24,800 for the lot, plus $8,000 for 5 one shot 84mm LAWs. Oh, wait, that is $32,800, sorry."
Cyril Zotmund
Captain, 1364 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Sep 2016
at 01:22
  • msg #974

Re: Investigating the Labrysians

Interesting mathematics... so $10k for one launcher and $480 per round... for ten rounds... so that is $14,800. and three LAWs would be an additional $4800 ... so $19, 600... that seems more rational. Still not sure I want to pay that much... do you offer quantity discounts for 5 to 7 items?
Weapon Master
Sun 18 Sep 2016
at 01:42
  • msg #975

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 974):

"Oh,the initial request was for 2 100 mm launchers with 10 reloads and and 5 LAWs. If you purchase in batches of 100 I can give 10% discount...which is a lot for that size batch."
Cyril Zotmund
Captain, 1365 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Sep 2016
at 01:51
  • msg #976

Re: Investigating the Labrysians

I am so sorry ... perhaps Andrew Kalishnakov can buy in those quantities, but I cannot. How about we buy the 10 rounds for the 100 mm guns, of which we have two already,  and 3 more LAWS... That should be $9600...
Weapon Master
Sun 18 Sep 2016
at 02:03
  • msg #977

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 976):

"Very well then."

The Labrysians then purchase the other two.

[OOC: They had agreed to purchase them already with their own cash, that is why they were added to the sheet, they just wanted you guys to re-imburse them for some of it! That was why they asked for the cash after they got back to the ship, but I assume from Lewis post he invited the weapons master to renegotiate...]
Lewis Eugene Grey
Mercenary, 320 posts
Scout pilot/Commando
Sun 18 Sep 2016
at 02:11
  • msg #978

Re: Investigating the Labrysians

OOC: a safe assumption. ;)
Cyril Zotmund
Captain, 1366 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Sep 2016
at 02:12
  • msg #979

Re: Investigating the Labrysians

Totally lost here... I thought the stuff listed was already on hand... I was being nice... not supporting the Labrysian War Department.
Fate
GM, 1111 posts
Roll for dodge!
Sun 18 Sep 2016
at 04:05
  • msg #980

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 979):

[OOC: The initial post was after the Labrysian contingent on the Dastavka came back to the ship with the items, which I consequently added to the ships inventory. They asked for re-imbursement, but Lewis wanted to renegotiate, which caught me a little flat-footed. They will be happy for anything you purchase for them as it will all likely get used on the next mission, or so they think, but will get the rest out of their own pockets. Hope that clarifies things!

So, next Jump to 1439? Edit: we will start a new thread once you arrive in the first unexplored system.]
This message was last edited by the GM at 04:43, Sun 18 Sept 2016.
Cyril Zotmund
Captain, 1367 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Sep 2016
at 18:48
  • msg #981

Re: Investigating the Labrysians

Seems reasonable... Kat is busily in the cockpit... (Think she went somewhere over the weekend) ... Lets get the ship closed upand move to a jump point, Tanya, you up to generating a solution for the Jump?
Katherine 'Kat' Steele
Pilot, 421 posts
Ships Pilot
Mon 19 Sep 2016
at 01:21
  • msg #982

Re: Investigating the Labrysians

Kat walks in "I am here, I was just checking some things on the ship."
Lewis Eugene Grey
Mercenary, 321 posts
Scout pilot/Commando
Mon 19 Sep 2016
at 02:00
  • msg #983

Re: Investigating the Labrysians

Lewis oversees the weaponry being stored in the ship's armory, and after securing things, heads to the bridge.
Cyril Zotmund
Captain, 1368 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Sep 2016
at 02:39
  • msg #984

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 982):

Good enough, soon as we show green, lets get away and moving ...
Fate
GM, 1112 posts
Roll for dodge!
Mon 19 Sep 2016
at 07:25
  • msg #985

Re: Investigating the Labrysians

In reply to Cyril Zotmund (msg # 984):

Tanya is able to identify a good jump point, and lays in a path to it. System 1439 has five gas giants, and the first one has a moonworld that was identified as having possible primitive human life, although early surveys (ie more than 5 years old) by Labrysians found nothing. No Terran surveys are on record. Destination Gas Giant one, presumably?
Tanya Weaver
Navigator, 197 posts
The Navigator
Mon 19 Sep 2016
at 11:03
  • msg #986

Re: Investigating the Labrysians

On second thought, Tanya will wait until they're in hyperspace to do recreational activities.
Cyril Zotmund
Captain, 1369 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Sep 2016
at 16:09
  • msg #987

Re: Investigating the Labrysians

In reply to Fate (msg # 985):

Yes, let's go to one...
Katherine 'Kat' Steele
Pilot, 422 posts
Ships Pilot
Tue 20 Sep 2016
at 01:37
  • msg #988

Re: Investigating the Labrysians

She pilots them to the jump point.
Fate
GM, 1113 posts
Roll for dodge!
Tue 20 Sep 2016
at 01:45
  • msg #989

Re: Investigating the Labrysians

In reply to Katherine 'Kat' Steele (msg # 988):

The jump into hyperspace goes without events. Most of the other craft are getting ready for the raid, the first by rebels on government troops since Hibernia fell, and there is a level of excitement.

All that fades as you enter hyperspace...
This message was last edited by the GM at 02:32, Tue 20 Sept 2016.
Lewis Eugene Grey
Mercenary, 322 posts
Scout pilot/Commando
Tue 20 Sep 2016
at 02:31
  • msg #990

Re: Investigating the Labrysians

OOC: how long will the jump take?
Fate
GM, 1114 posts
Roll for dodge!
Tue 20 Sep 2016
at 02:32
  • msg #991

Re: Investigating the Labrysians

In reply to Lewis Eugene Grey (msg # 990):

All Jumps take a week in hyperspace...
Lewis Eugene Grey
Mercenary, 323 posts
Scout pilot/Commando
Tue 20 Sep 2016
at 02:36
  • msg #992

Re: Investigating the Labrysians

Lewis will train, and familiarize himself with laser rifle, for the week.
Cyril Zotmund
Captain, 1370 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Sep 2016
at 02:38
  • msg #993

Re: Investigating the Labrysians

Please don't shoot the rifle inside the ship... it can let the air out. We all hate it wen that happens.
Lewis Eugene Grey
Mercenary, 324 posts
Scout pilot/Commando
Tue 20 Sep 2016
at 02:42
  • msg #994

Re: Investigating the Labrysians

"No need Cap'n, lasers are recoiless. I can train to handle difference in bulk, and the different method of replacing energy cells, without the need to fire the weapon."
This message was last edited by the player at 02:44, Tue 20 Sept 2016.
Katherine 'Kat' Steele
Pilot, 423 posts
Ships Pilot
Wed 21 Sep 2016
at 00:55
  • msg #995

Re: Investigating the Labrysians

"How about doing when we get to a planet? Or you could just exercise with it." she says with a giggle.
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