Arrival in 1439
In reply to Cyril Zotmund (msg # 93):
OK, we will be using regular combat now, rather than Space combat. Ie, 1 sec rounds, main ships guns fire every other round, missiles move at 370, Dastavka moves at about 3,000, and Fighters at 2274! That means you have a -19 to hit travelling at full speed, and they have a -19 to hit you. However, all space weapons have +30 Acc (Normal sAcc = Acc+30, they are more accurate due to space distances) That means at full tilt, you add +11 to hit, and the Ship adds +11 to hit you. The reason we do that is because there are at least a couple of scout tanks, which use regular plasma cannon...
As the fighters approach on their run, they send in a full salvo of missiles. Most are shot down by a combination of the scout tanks that reveal their positions on the north and south ends of the hill despite the Jamming neutralizing any benefit they may have had from targeting, and the Dorsal turret of the downed destroyer. One missile hits the northern scout tank, however, destroying it completely before the fighter flies back behind the lee of the hill.
Dastavka side turrets open up on the Scout tank whilst launching a full salvo of missiles, with Jo and Mao cutting the scout until the plasma core of the gun erupted spectacularly.
At this point, you are about to have 8 birds fly over the hill. You and the Destroyer are not able to fire at each other due to the hill, but both will be able to simultaneously once you rise above it/cross it.