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OOC Mk II.

Posted by FateFor group archive 0
Fate
GM, 1455 posts
Roll for dodge!
Fri 28 Jul 2017
at 01:01
  • msg #20

OOC Mk II

In reply to Meir Galinski (msg # 19):

Lol, yep. But mortars firing do have detonaters handy to start it all off! Still, spectacular! They were used in Shadowrun before they were used by militaries!
Meir Galinski
Scout, 253 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 01:41
  • msg #21

OOC Mk II

Note it's not plasma that started the whole thing off either. It was a fire caused by thermite, and in it's grenade form has a very small area of effect (doesn't actually explode, just burns with a few stray splatters travelling maybe a metre great for sabotage and destruction of things like artillery or engine blocks). The building, wooden crates and other flammables caught first with flames eventually reaching the more unstable materials.
IF it had been caught in the initial stages it would have been easily prevented, but I can't really see too many fire fighters rushing into a building full of explosives, no matter how low the initial risk was.
Meir Galinski
Scout, 255 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 01:52
  • msg #22

OOC Mk II

It's hard playing a character with no formal military training... :/
Fate
GM, 1456 posts
Roll for dodge!
Fri 28 Jul 2017
at 01:58
  • msg #23

OOC Mk II

In reply to Meir Galinski (msg # 21):

lol, Fire caused by grenade...fire caused by plasma, it is splitting hairs, given plasma burns hotter, meaning less time is needed for the stuff to heat up! I am sure they had fire supression systems there, and they were clearly not able to stop it in time!

It does prove the point that heat alone is enough to set off modern munitions! The process and the rest is just details!

Waiting for your IC post here and in Second city, by the way! Conversation in Cthonic is interesting...I will leave you guys to discuss until you are finished, or maybe even have a plan!

I have no formal military training, so easy for me. But I have always, since uni, had friends who did, including an industrial chemist who blew up his garden shed at home with home-made explosives before he left high school! Oddly enough, even had access to Military software for working with explosives...not sure if I was meant to see that!
This message was last edited by the GM at 01:58, Fri 28 July 2017.
Meir Galinski
Scout, 256 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 02:03
  • msg #24

OOC Mk II

Of course plasma requires a MASSIVE electrical source and thermite is just two metals mixed together and ignited.

Anyway, I posted the link mainly because it's an interesting little video with lots of REALLY BIG explosions. Bit like the current battlefield. :p
[Private to GM: And I'm fairly sure you can understand what's being said too.]
Fate
GM, 1458 posts
Roll for dodge!
Fri 28 Jul 2017
at 02:10
  • msg #25

OOC Mk II

In reply to Meir Galinski (msg # 24):

Oh, yeah. Definitely an impressive watch! Count on the Russians for not messing around!
Meir Galinski
Scout, 258 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 02:32
  • msg #26

OOC Mk II

IC I think somebody else needs to speak up very quickly or this is going to end very, very badly...
Cyril Zotmund
Captain, 1700 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jul 2017
at 17:47
  • msg #27

OOC Mk II

In reply to Fate (msg # 18):

But thermite takes several seconds-a minute of more to burn through and do it's thing ... Plasma is near instantaneous. thus heat transfer is very limited.
Fate
GM, 1460 posts
Roll for dodge!
Fri 28 Jul 2017
at 21:45
  • msg #28

OOC Mk II

In reply to Cyril Zotmund (msg # 27):

True, but heat transfer is a function of both time and temperature difference. Plasma is significantly hotter...
Meir Galinski
Scout, 259 posts
Colony Expeditionary
Cartographer and guide
Sat 29 Jul 2017
at 05:24
  • msg #29

OOC Mk II

You think I could find a list of explosives showing their sensitivity to heat? Not a chance!
Plenty of them for shock/impact/pressure and static, but not heat....
It's almost like "the gubm'nt don't want us ta know 'ow to make bombs 'r sumtin'...."
This is nice though http://nobombs.net/brucel/explosivefacts.html
Cyril Zotmund
Captain, 1701 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Jul 2017
at 18:14
  • msg #30

OOC Mk II

In reply to Meir Galinski (msg # 29):

Amatol goes back to the turn of the 20th century ... a lot of the information is not quite correct from what I was told... still, if I was posting tat online, I guess everything would be extremely sensitive too.
Meir Galinski
Scout, 261 posts
Colony Expeditionary
Cartographer and guide
Mon 31 Jul 2017
at 04:59
  • msg #31

OOC Mk II

I'm thinking the following aren't going to be of much use on the ship for a simple message run and could be handy on the ground in support / training type roles

Tonkin and Thornhammer are already on the ground of course, along with Tanya and Meir.

Medical: Chang Kyamoto with his wife Kaiya Kyamoto and Peter Armstrong as assistants. It's a war zone, when aren't medical types needed? Perhaps leave Peter aboard if there's nobody else to carry out first aid for the odd paper cut.

Ordinance and traffic control for fighter (Jimmy Carter). Do the rebels have anyone able to coordinate small fighter type craft?

Security 'Joan' Hirikuri, Ronovan Ga Det Hug, Ronny Redcoat. No reason I can see for them to stay on the ship - ship weapons are handled by a dedicated team.

Pilots Illium Jones, Tom Hanks, and Jerry Maquire. Can do a lot of good training pilots or even running missions if needed.
Cyril Zotmund
Captain, 1706 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 31 Jul 2017
at 19:00
  • msg #32

OOC Mk II

Fair enough... even if away, my security officer is handy ...  I want 4 gunners for sure...  and Gun Da Bin.  I need one pilot for the Ships boat, which will be going with us... the rest are released to Meir's control .

If Tanya is now an NPC, put her back aboard. If a PC, she can stay and excel.
Fate
GM, 1465 posts
Roll for dodge!
Mon 31 Jul 2017
at 21:04
  • msg #33

OOC Mk II

In reply to Cyril Zotmund (msg # 32):

OK, Tanya has been npced since her player went AWOL. Don't forget you have 6 turrets now...Also what about engineering?
Cyril Zotmund
Captain, 1707 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 31 Jul 2017
at 22:24
  • msg #34

OOC Mk II

OK, so I'll want 6 gunners...  Duke is going with us...  the Chekov girls insist... they want to have a little get together, not sure what all the leather is for though....
Fate
GM, 1466 posts
Roll for dodge!
Mon 31 Jul 2017
at 23:58
  • msg #35

OOC Mk II

In reply to Cyril Zotmund (msg # 34):

Leather offers good protection against hot surfaces in the engine room of course!
Cyril Zotmund
Captain, 1708 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 1 Aug 2017
at 01:59
  • msg #36

OOC Mk II

Makes sense ... except they wanted the meeting in his room ... probably hot surfaces in there too....
Fate
GM, 1467 posts
Roll for dodge!
Tue 1 Aug 2017
at 02:28
  • msg #37

OOC Mk II

In reply to Cyril Zotmund (msg # 36):

Oh, most likely! Ovens, etc...
Cyril Zotmund
Captain, 1709 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 1 Aug 2017
at 02:30
  • msg #38

OOC Mk II

Yeah ...   so when are we off to Lab-Town to tell them they won...
Fate
GM, 1468 posts
Roll for dodge!
Tue 1 Aug 2017
at 02:47
  • msg #39

OOC Mk II

In reply to Cyril Zotmund (msg # 38):

When you tell me everything is sorted and you are ready to go...although you have not won yet!
Cyril Zotmund
Captain, 1710 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 1 Aug 2017
at 03:00
  • msg #40

OOC Mk II

In reply to Fate (msg # 39):

OK, since things are going our way, lets have Illiam pick up Meir and company... bring them here (DASTAVKA). We'll keep tanya and Meir can assume command of our assets on this moon. we'll head out.
Fate
GM, 1469 posts
Roll for dodge!
Tue 1 Aug 2017
at 03:19
  • msg #41

OOC Mk II

In reply to Cyril Zotmund (msg # 40):

OK, Instruct Illiam IC accordingly and we can expect things to go as planned...
Meir Galinski
Scout, 262 posts
Colony Expeditionary
Cartographer and guide
Tue 1 Aug 2017
at 04:26
  • msg #42

OOC Mk II

In reply to Cyril Zotmund (msg # 34):

Yes, you've got six gunners.
That list only removed those who weren't actually necessary if the ship got into trouble (except perhaps medical, but I can't see anywhere in 6,000+ posts where they were really needed anyway).
With the amount of crew still on the ship, I'm sure there's somebody with some small ability to fly the boat.
PO Ivan Andropov
NPC, 2 posts
Beam Turret Gunner
Tue 1 Aug 2017
at 04:30
  • msg #43

Re: OOC Mk II

Meir Galinski:
With the amount of crew still on the ship, I'm sure there's somebody with some small ability to fly the boat.

Me that vould be. Gunner is hobby. Pilot true calling.
Meir Galinski
Scout, 266 posts
Colony Expeditionary
Cartographer and guide
Fri 4 Aug 2017
at 06:40
  • msg #44

Re: OOC Mk II

Fate:
In reply to Cyril Zotmund (msg # 206):

Agreed.

Lets shorten it. Here is a list of crew from the ships Diary. I will mark with an asterix those I think you are suggesting to leave behind.

Officers

Captain Cyril Zotmund

Pilot: Kat "Wildcat" Steele.

Fighter Pilot: Illium Jones.

Navigator: Tanya Weaver.

Chief Engineer: Raymond "Duke" Verhund. Keeps the ship running well. Bill Gates, the Chekov sisters, Cathy Fullerton and Jennifer Armstrong all report to him.

Security Officer: Meir Galinski. In charge of personal combat as well as manning the 6 turrets. Jo Rodrigez, Rodney Smith, Ivan Andropov, Peter Gunshy, Sigorney Weaver, Mao Chin, 'Joan' Hirikuri, Tonkin and Thornhammer and any other troops onboard all report to him.

Communications/Sensors Officer: Natalie Svebodne. The Voice of the ship.

Petty Officers (NPC's)

Gunner (x6, 1 per turret): Jo Rodrigez, Rodney Smith, Peter Gunshy, Sigorney Weaver, Ivan Andropov and Mao Chin; These guys (and one girl) shoot things, be it with Beam Turrets, rifles, LAWs, Grenades or flamers. They may not be bright, but they can shoot a whomp rat at 1 mile with a good sniper rifle..

Medical Officer: Chang Kyamoto: Responsible for keeping everyone alive, and a very skilled doctor. With his wife and Peter Armstrong as assistants, they make a good team.
Trade Officer: Private Hancock
*? G-Driver: Marcus Gobbenstopen; Pilot in space and Contragrav. Moderate Navigator too.
Sensors: Gun Da-bin; Sensors specialist

Listings

*-Ordinance and traffic control for fighter (Jimmy Carter)
-Life Support Maintenance (and cook!); (Jennifer Armstrong, Peters sister and Suerrat)
-IT specialist; (Bill Gates)
-Jump Drive Specialist; (Julia Chekov, Alexei's sister)
-Manoeuvre drive Specialist (Alexei Chekov, Julia's sister)
-Power plant Specialist (Cathy Fullerton)
-Medical Assistant/Service person if passengers are aboard (Kaiya Kyamoto, wife of PO Chang Kyamoto)
-Medical Assistant/Service person if passengers are aboard (Peter Armstrong, Jennifer's Brother and Suerrat)
*-Security ('Joan' Hirikuri)
*-Security (Richard Thornhammer) - Geonee, legally dead, using fake ID, has family on Chrysolite
*-Security (Private Tonkin) - Geonee, legally dead, using fake ID
*-Security (Ronovan Ga Det Hug, Labrysian)
*-Security (Ronny Redcoat)
*-Pilot (Tom Hanks)
*-Pilot (Jerry Maquire)

No medics? In a warzone?
Seems like a critical oversight to me. What are they going to do on the ship anyway? Two weeks in jumpspace with a day or so in safety at the other end means the worst injury they're likely to see is a papercut.
Meanwhile, back here on the planet, the atmosphere is toxic to humans, there's bullets, missiles, explosions, plasma beams and harsh language being thrown about with abandon!

And what's Illium going to do? There's no fighter, just the ships boat (which Andropov can pilot with very good skill), and again, two weeks in jumpspace with no opportunity to get even the boat out.

Could probably do with somebody to set up and run a shelter for those who can't breath sulphur too. Don't really want to spend weeks trapped in an environment suit or one man pressure tent (which is all the recce team has). Jennifer Armstrong would be good, but her first responsibility is the ship. Somebody else with those skills would be better, especially if they've got other useful ground skills.
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