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OOC Mk II.

Posted by FateFor group archive 0
Fate
GM, 1472 posts
Roll for dodge!
Fri 4 Aug 2017
at 10:27
  • msg #45

Re: OOC Mk II

In reply to Meir Galinski (msg # 44):

Captains call, and his first responsibility is his ship and crew. There are two much larger warships staying to whose compliment your men are to be temporarily added, don't forget.

But such discussion should largely be IC unless there is a good reason to make it OOC, and I have not really seen a good one yet...
Meir Galinski
Scout, 267 posts
Colony Expeditionary
Cartographer and guide
Sat 5 Aug 2017
at 01:50
  • msg #46

Re: OOC Mk II

Because plasma.
https://www.schlockmercenary.com/2003-03-15
http://schlockmercenary.wikispaces.com/Plasgun


This message was last edited by the player at 01:57, Sat 05 Aug 2017.
Fate
GM, 1476 posts
Roll for dodge!
Wed 16 Aug 2017
at 10:33
  • msg #47

Re: OOC Mk II

In reply to Meir Galinski (msg # 46):

Actually, he almost looks Labrysian as well...

Just a heads up, I am told where we will soon be heading will have no internet connection for the next three weeks. I will post as often as I can, but there may be interruptions both here and in Cthonic (and in Second City, for those there).
Cyril Zotmund
Captain, 1715 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 16 Aug 2017
at 17:11
  • msg #48

Re: OOC Mk II

Understand... no issues...
Fate
GM, 1477 posts
Roll for dodge!
Thu 17 Aug 2017
at 23:21
  • msg #49

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 48):

Of course, I am not gone yet, so you are most welcome to continue posting for now!!!
Fate
GM, 1479 posts
Roll for dodge!
Wed 23 Aug 2017
at 13:12
  • msg #50

Re: OOC Mk II

In reply to Fate (msg # 49):

I get the impression most of you are not particularly keep on playing through the ground combat. Would it be preferable if we skip over it (I can go over the combat with Meir in PMs) and get back to space again?

As you probably guessed, the main war is drawing to a close here, so it would be back to space exploration after the negotiations were wrapped up.
Meir Galinski
Scout, 273 posts
Colony Expeditionary
Cartographer and guide
Wed 23 Aug 2017
at 14:16
  • msg #51

Re: OOC Mk II

I can't see much point in being closely involved myself. Meir is a scout and explorer, not a soldier. Sure, he can fight if needed, but that's not his focus.
Cyril Zotmund
Captain, 1716 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 23 Aug 2017
at 17:40
  • msg #52

Re: OOC Mk II

This sort of combat isn't very exciting ... the quick stuff is better.
Fate
GM, 1480 posts
Roll for dodge!
Wed 23 Aug 2017
at 21:00
  • msg #53

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 52):

Quick stuff?
Cyril Zotmund
Captain, 1717 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 23 Aug 2017
at 21:14
  • msg #54

Re: OOC Mk II

In reply to Fate (msg # 53):
For Example...
You see a Lab step out with a flamer... he doesn't notice you at first ... So you draw your needler (fast draw roll) and needle him six or eight times (accuracy roll)... he spins bringing his weapon up, but the poison takes effect first (poison effects roll ... probably resisted) and he falls face first into the dirt twitching as if he'd been electrocuted.
Fate
GM, 1481 posts
Roll for dodge!
Wed 23 Aug 2017
at 21:21
  • msg #55

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 54):

Oh, I see. Occasional stuff, not actual warfare! Like what you would get with wild animals or exploring, but not formal or military combat!

Needlers would be a bad choice for heavily armoured Labs, though...

All right, by general consensus (noting that Kat is voting with her feet to a degree), we will leave control of this combat to specialized officers and skip over it.
Meir Galinski
Scout, 274 posts
Colony Expeditionary
Cartographer and guide
Thu 24 Aug 2017
at 01:21
  • msg #56

Re: OOC Mk II

I don't mind the odd battle, skirmishes, ambushes and the like. If it allows us to play with the big toys for a bit, but it's all over in less than a minute or two, it's good.
Set piece battles, or sieges like is effectively happening with the tunnels, not so much.
Cyril Zotmund
Captain, 1718 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 24 Aug 2017
at 01:45
  • msg #57

Re: OOC Mk II

Pretty much how I feel...
Fate
GM, 1483 posts
Roll for dodge!
Thu 24 Aug 2017
at 02:10
  • msg #58

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 57):

OK, I will try to keep that in mind. There would be only a few occasions where that might come into play here, though it could. But Kat has not even made up a character to join in, so I guess from that she is not into it either, and would prefer to use just her main character, who would not fit in here at all, or her other character, who is a long way away at the moment.
Meir Galinski
Scout, 275 posts
Colony Expeditionary
Cartographer and guide
Thu 24 Aug 2017
at 03:11
  • msg #59

Re: OOC Mk II

Honestly not seeing a lot we can do here. This seems to be more a military operation than scouting of diplomatic. Sure we have the skills to be useful, but to be stuck there wastes the other 75% of our talents and abilities.

Drop the mountain on the government Labs, station a few rebel Lab troops to keep watch, and plant a few hundred tonnes of sensors and explosives around the area to deter escape attempts. Basically turn the tunnel systems into a prison and let them rot. They may eventually manage to break out, but not without taking some significant casualties from the traps, etc placed throughout the rubble and surrounds.
Fate
GM, 1484 posts
Roll for dodge!
Thu 24 Aug 2017
at 07:39
  • msg #60

Re: OOC Mk II

In reply to Meir Galinski (msg # 59):

That is basically what I did in the last IC post!
Meir Galinski
Scout, 276 posts
Colony Expeditionary
Cartographer and guide
Thu 24 Aug 2017
at 09:38
  • msg #61

Re: OOC Mk II

Yeah, I read that after this thread.
Fate
GM, 1486 posts
Roll for dodge!
Tue 29 Aug 2017
at 07:36
  • msg #62

Re: OOC Mk II

In reply to Meir Galinski (msg # 61):

Sorry, should have posted here. Where are you guys wanting to head for exploration?
Meir Galinski
Scout, 278 posts
Colony Expeditionary
Cartographer and guide
Sat 2 Sep 2017
at 05:54
  • msg #63

Re: OOC Mk II

The main game map looks like it needs an update.
Fate
GM, 1487 posts
Roll for dodge!
Sat 2 Sep 2017
at 07:53
  • msg #64

Re: OOC Mk II

That will depend on where you plan on exploring...
Meir Galinski
Scout, 279 posts
Colony Expeditionary
Cartographer and guide
Sat 2 Sep 2017
at 09:58
  • msg #65

Re: OOC Mk II

Aquitaine is still showing as unexplored...
Cyril Zotmund
Captain, 1719 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 2 Sep 2017
at 15:36
  • msg #66

Re: OOC Mk II

That's fine... I've been quite distracted by real life of late ...
Fate
GM, 1488 posts
Roll for dodge!
Sat 2 Sep 2017
at 16:10
  • msg #67

Re: OOC Mk II

In reply to Meir Galinski (msg # 65):

Well, I guess you know better about that. It takes time to update official maps...
Meir Galinski
Scout, 280 posts
Colony Expeditionary
Cartographer and guide
Tue 5 Sep 2017
at 07:48
  • msg #68

Re: OOC Mk II

Fate:
That will depend on where you plan on exploring...

Captain's decision isn't it, perhaps with advice from the senior officers?
Fate
GM, 1489 posts
Roll for dodge!
Tue 5 Sep 2017
at 08:06
  • msg #69

Re: OOC Mk II

In reply to Meir Galinski (msg # 68):

Pretty much. You are not being told by Andrew, unless you want him to.
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