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22:03, 30th April 2024 (GMT+0)

OOC Mk II.

Posted by FateFor group archive 0
Cyril Zotmund
Captain, 3012 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 11 Apr 2020
at 21:28
  • msg #920

Re: OOC Mk II

I am ... GM is still submerged in work.
Fate
GM, 3393 posts
Roll for dodge!
Sun 12 Apr 2020
at 23:08
  • msg #921

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 920):

Yeah, all at sea here. They are talking three months with internet once a week or thereabouts...
Cyril Zotmund
Captain, 3014 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Apr 2020
at 02:49
  • msg #922

Re: OOC Mk II

People pay lots of money for cruises like that ;-)
Hope the food is good and the wine decent.

I presume they won't allow wives along either... just really ruin a good thing.
Fate
GM, 3397 posts
Roll for dodge!
Mon 13 Apr 2020
at 08:00
  • msg #923

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 922):

Food is good, as is company, but I do miss the wife and daughter! No alcohol allowed on this pleasure boat, but since I don't drink, no loss! Lack of Internet is the next most difficult thing!
Cyril Zotmund
Captain, 3016 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 13 Apr 2020
at 22:53
  • msg #924

Re: OOC Mk II

Used to be that the Commonwealth ships had alcohol and the US had tobacco. Tobacco was forbidden on commonwealth ships and alcohol on US ships, so joint operations were always popular as they swapped those things.
Fate
GM, 3538 posts
Roll for dodge!
Fri 15 May 2020
at 00:45
  • msg #925

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 924):

Have added a set of Imperial Starbases in the Gear available thread, after the Imperial vessels list. Comments welcome...
Cyril Zotmund
Captain, 3058 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 May 2020
at 03:18
  • msg #926

Re: OOC Mk II

Don't look very useful if captured as you can't move them; they seem rather like porcupines, something to leave alone.
Fate
GM, 3539 posts
Roll for dodge!
Fri 15 May 2020
at 03:43
  • msg #927

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 926):

That is kind of the whole purpose of a Vilani starbase. They are, particularly in the case of the military one's, intended as a control point of operations.
Cyril Zotmund
Captain, 3059 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 May 2020
at 22:31
  • msg #928

Re: OOC Mk II

We'll leave them to the Star Fleets to screw with.
Fate
GM, 3543 posts
Roll for dodge!
Fri 15 May 2020
at 22:57
  • msg #929

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 928):

Makes good sense. Really, that is something one would expect...capturing the naval or military starbases should be something that requires a considerable military undertaking. The Military ones especially, though their low storage makes them reliant on Vilani having control of the space in the region...their biggest flaw despite the fact that they have enjoyed that for over 1,000 years.
Fate
GM, 3598 posts
Roll for dodge!
Thu 21 May 2020
at 03:17
  • msg #930

Re: OOC Mk II

In reply to Fate (msg # 929):

Have polished the Gear Available thread to move the Imperial starbases to the section for System craft, which technically they are, as well as adding a few more Vilani system craft, including the old Hero vessel such as one would expect here.

I also edits the 'Excalibur' thread to reflect information of small craft and vehicles in the Depot or operating out of there.

I notice that Madame Fourcade has a Hanger, whist Jeremiah Jones has Bays for 5 Ball fighters. It would make sense to relocate the recovery Ball and a fighter there, making space in the Hanger for other small craft/Cargo to be put there in a bind.
Gloria Flake
2IC, 772 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 03:34
  • msg #931

Re: OOC Mk II

I had assumed the Recovery Ball was on JJ, MF has just 3  heavy fighters.
JJ had three HF, the recovery ball and and one other which escapes me at the moment.
Probably an assault shuttle equivalent.  I think it's the Heavy ball transport.
This message was last edited by the player at 03:38, Thu 21 May 2020.
Fate
GM, 3601 posts
Roll for dodge!
Thu 21 May 2020
at 03:41
  • msg #932

Re: OOC Mk II

In reply to Gloria Flake (msg # 931):

There are 5 Seru's altogether and a recovery Ball. The other vessel is a Military Ships boat which can accommodate 20, but not being a Ball craft, it stays with MF. It is a bigger version of an Assault shuttle with life support.
Gloria Flake
2IC, 774 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 03:49
  • msg #933

Re: OOC Mk II

OK by me... we may well take one or more of their small craft.
This message was last edited by the player at 03:50, Thu 21 May 2020.
Fate
GM, 3604 posts
Roll for dodge!
Thu 21 May 2020
at 03:56
  • msg #934

Re: OOC Mk II

In reply to Gloria Flake (msg # 933):

Yes, I though you might take that approach...the small craft bay in the Gashidda is empty too. It is designed for an assault craft.
Gloria Flake
2IC, 776 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 21 May 2020
at 04:03
  • msg #935

Re: OOC Mk II

Excellent, we'll take two ... useful for ferrying people from the caverns to the Ships I assume.

As soon as we have our familes and those others we choose to take, we have the ships boat and gashidda lift off...  we move away, recover our small craft and head for a jump point.
Plan is to go to Pininnarku, then Kamurira and 2207
Cyril Zotmund
Captain, 3092 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 May 2020
at 16:48
  • msg #936

Re: OOC Mk II

I note the AK Girii class has grown into a capital ship instead of a cruiser.
Fate
GM, 3656 posts
Roll for dodge!
Tue 26 May 2020
at 20:42
  • msg #937

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 936):

Girii class always was a capital ship...not to be confused with the 8,000 dTon AK Export Cruiser that you will see in action here, the Girii class is the giant monster that is secretly under construction.

But that is not the only change... the light Carriers have been added, with Vatfacs, and the Labrysians have modernised their fleets, going for more spherical craft in line with their love of heavy armour and high speed.
This message was last edited by the GM at 20:44, Tue 26 May 2020.
Cyril Zotmund
Captain, 3095 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 May 2020
at 00:23
  • msg #938

Re: OOC Mk II

What is a VatFac? The Labrysians are now helping Girii? And I think they better build a coupe more AK Cruisers, as those seemed really tough ships.
Fate
GM, 3658 posts
Roll for dodge!
Wed 27 May 2020
at 07:28
  • msg #939

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 938):

The Labrysians have not moved that far coreward, though scouts ships have followed Kalishnikov and other Terrans.

You can bet that with armour thick enough to have regular missiles bounce, a whole lot of folks will be building them. Actually ran the battle round by round...it was very long and boring...over 33 rounds...but with the armour, even many precision hits from Heavy Particle Cannon failed to penetrate, depending on the damage roll! Already similar designs have found their way to Terra...some already built, but this was the first real acid test.

Vatfacs are basically food factories...they represent advanced and more complex forms of the food factories first developed for generation ships...something the Vilani never had need for.
Cyril Zotmund
Captain, 3098 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 May 2020
at 18:39
  • msg #940

Re: OOC Mk II

The Pirate Quicksilver only has 3 Beams? I'd expect more, even with the many heavy fighters.
Jack 'Patch' Flint
Pirate CO, 107 posts
Thu 28 May 2020
at 20:23
  • msg #941

Re: OOC Mk II

I need to start thinking about getting myself a nice new shiny ship :D
Fate
GM, 3672 posts
Roll for dodge!
Thu 28 May 2020
at 20:26
  • msg #942

Re: OOC Mk II

In reply to Cyril Zotmund (msg # 940):

It does. But 2 bay plasmas and 2 Heavy Particle cannons, it relies on the Ball fighters for point defence. Which is generally a good deal...different concept.Not designed to work alone.
Fate
GM, 3689 posts
Roll for dodge!
Sat 30 May 2020
at 10:10
  • msg #943

Re: OOC Mk II

In reply to Fate (msg # 942):

I have reviewed the AK ships, and made some logical changes. Lifeboats have been added, including a 20 dTon version holding 66 in Emergency Low Berths and with a drone pilot that stays active for at least 200 years looking for a friendly ship! There is also a 6 dTon 16 person version!

Also added a new cruiser...Heavy missile proof armour and Bay Plasma...cheaper and smaller than the Export cruiser as well.

AK Fabrika base upgraded to a ball, a few new designs for Cyril to take to Terra as well, including a Medium carrier and a Cruiser, both 5000 dTon. The carrier is an answer to the Vegan Class, 2/3rds the prices and more capable.
Jack 'Patch' Flint
Pirate CO, 112 posts
Sat 30 May 2020
at 19:50
  • msg #944

Re: OOC Mk II

uh oh, jacks' in trouble!
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