Re: OOC Mk II
In reply to Fate (msg # 73):
Technology has advanced, and that is why we are a bit reliant on the rulebooks. As such, a tiny super-fighter has to be balanced in perspective with the vessels already there. The basic Terran fighter of the day is
Fighter, 22 M Solars, 10 dTons
Standard Terran fighter.
(6G/Move:2200, dDR:16, dHP:20, dTons of Cargo Space: 0), Weapons:2x Pulse,
Compare that to
AK Ultralight Fighter, 16 M Solars, 6 dTons
(8.2G/Move:2200, dDR:5, dHP:17, dTons of Cargo Space: 0), Weapons:1x Pulse
Note the size difference and the increased speed, at the price of one weapon. Compare that to the battery fighter,
AK Short Range Fighter, 13 M Solars, 6 dTons, Range 8 million miles in space
(8.1G/Move:3112, dDR:24, dHP:22, dTons of Cargo Space: 0), Weapons:1x Beams
Also the Missile Fighters,
Imperial Fighter, 20 M Solars, 10 dTons
(6G/Move:2650, dDR:33, dHP:25, dTons of Cargo Space: 0), Weapons:2x Missiles,
compared to the AK missile fighters
AK Missile Fighter, 13 M Solars, 6 dTons
(6G/Move:1704, dDR:10, dHP:16, dTons of Cargo Space: 0), Weapons:3x Missiles
The reason I point these out is to show that compared to the normal vessels, these have already been optimized to a considerable degree. So to compare modifications to further enhance them, I have to compare them to what is the norm in the game universe. Making missiles fire-and-forget would be one way of doing away with the large communication gear needed to control them, hence one option, but if it worked perfectly, then why would it not be the standard for all missiles? Hence, as automated missiles get smarter, so to do the systems to fool them, so we end up back where we started from. A low tech target however, would suffer considerable penalties to avoiding them, depending on theTL difference. I hope that this reasoning makes sense.