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OOC Mk II.

Posted by FateFor group archive 0
Fate
GM, 1440 posts
Roll for dodge!
Sat 22 Jul 2017
at 11:46
  • msg #1

OOC Mk II

As promised!

Actually, I just checked, and Gloria was not in the same group as Samantha, so you could play her here.

[Private to Gloria Flake: You could add 15 cp to represent the last few months, which have not been inactive...]
This message was last edited by the GM at 13:10, Sat 22 July 2017.
Cyril Zotmund
Captain, 1695 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 22 Jul 2017
at 16:26
  • msg #2

OOC Mk II

Not really necessary at this point is it?
Fate
GM, 1443 posts
Roll for dodge!
Sat 22 Jul 2017
at 22:59
  • msg #3

OOC Mk II

In reply to Cyril Zotmund (msg # 2):

Not really. Just remains an option.
Meir Galinski
Scout, 243 posts
Colony Expeditionary
Cartographer and guide
Sun 23 Jul 2017
at 00:34
  • msg #4

OOC Mk II

Fate:
In reply to Meir Galinski (msg # 1003):

Just checked char sheet now, definitely a 14 for shotgun...were you assuming laser sights? Not that it matters...all hit!

Ah, I see it now. It's an issue relating to how you've applied the racial template as we discussed some time ago.
Meir Galinski
Scout, 244 posts
Colony Expeditionary
Cartographer and guide
Mon 24 Jul 2017
at 06:45
  • msg #5

OOC Mk II

What's the DR of the Labs armour?
Are they wearing helmets?
Fate
GM, 1446 posts
Roll for dodge!
Mon 24 Jul 2017
at 07:21
  • msg #6

OOC Mk II

In reply to Meir Galinski (msg # 5):

They have torso armour DR 50, and visored space helmets, though the visors are removed for planet side operations. Skull DR20.
Meir Galinski
Scout, 246 posts
Colony Expeditionary
Cartographer and guide
Mon 24 Jul 2017
at 07:34
  • msg #7

OOC Mk II

So that last shot is going to result in a rather nasty headache then - if they survive it!
[Private to GM: 40 points less 20 DR, then doubled again for P++ damage type = 40hp and a -5 to their knockdown roll!
Yeah, I can't really see them shaking this one off...
]
Fate
GM, 1448 posts
Roll for dodge!
Mon 24 Jul 2017
at 10:42
  • msg #8

OOC Mk II

In reply to Meir Galinski (msg # 7):

Surviving, perhaps, but not fighting on! No damage multiplier for the face...but no DR from helmet either...
Meir Galinski
Scout, 247 posts
Colony Expeditionary
Cartographer and guide
Mon 24 Jul 2017
at 11:09
  • msg #9

OOC Mk II

Not for the face, no, but P++ weapons are double damage anyway once they get past DR.
REALLY need something besides the basic kinetic bullets for the storm rifle - explosive or armour piercing would be nice for that additional butt kicking effect.
Fate
GM, 1449 posts
Roll for dodge!
Mon 24 Jul 2017
at 11:31
  • msg #10

OOC Mk II

In reply to Meir Galinski (msg # 9):

Yeah. They would probably be available, if you can find them at or under TL 10 in UT...
Meir Galinski
Scout, 248 posts
Colony Expeditionary
Cartographer and guide
Mon 24 Jul 2017
at 12:13
  • msg #11

OOC Mk II

Given most warheads are TL9, I don't see that as being an insurmountable problem.
Fate
GM, 1450 posts
Roll for dodge!
Mon 24 Jul 2017
at 12:59
  • msg #12

OOC Mk II

In reply to Meir Galinski (msg # 11):

Exactly, though it does effect how small some warheads can go, but I don't think that is an issue for the storm rifle.

[Private to Meir Galinski: By the way, Second City back on again. Tortuga has officially left the building...should I assume you guys are searching for your stuff?]
Katherine 'Kat' Steele
Pilot, 576 posts
Ships Pilot
Tue 25 Jul 2017
at 01:21
  • msg #13

OOC Mk II

So does that mean I could paly Samantha?
Fate
GM, 1451 posts
Roll for dodge!
Tue 25 Jul 2017
at 01:25
  • msg #14

OOC Mk II

In reply to Katherine 'Kat' Steele (msg # 13):

Samantha was definitely on the other side if the galaxy! Sorry...
Cyril Zotmund
Captain, 1699 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 25 Jul 2017
at 03:15
  • msg #15

OOC Mk II

In reply to Katherine 'Kat' Steele (msg # 13):

You could play Gloria! ... I'll share ;-)
Katherine 'Kat' Steele
Pilot, 577 posts
Ships Pilot
Wed 26 Jul 2017
at 00:33
  • msg #16

OOC Mk II

In reply to Cyril Zotmund (msg # 15):

I am sure!
Meir Galinski
Scout, 251 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 00:42
  • msg #17

OOC Mk II

Fate
GM, 1454 posts
Roll for dodge!
Fri 28 Jul 2017
at 00:50
  • msg #18

OOC Mk II

In reply to Meir Galinski (msg # 17):

Who was saying plasma rounds would never set off modern munitions? Plasma is hotter than Thermite, and has an additional EMP surge!
Meir Galinski
Scout, 252 posts
Colony Expeditionary
Cartographer and guide
Fri 28 Jul 2017
at 00:57
  • msg #19

OOC Mk II

Detonators can be set of. The main charge, not so much.
Why do you think there's a series of explosions amongst the fire? It's because it takes time for the fire to burn through to the more unstable material.
Also, ammo dumps contain a LOT of low explosive (eg gun powder) which is susceptible to heat and flame.
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