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05:30, 27th April 2024 (GMT+0)

History: Back out to the unknown.

Posted by FateFor group 0
Fate
GM, 1493 posts
Roll for dodge!
Wed 6 Sep 2017
at 03:00
  • msg #1

Back out to the unknown.

Preparations for your new exploratory trip are made, with repairs to any damaged equipment from Hibernia. Supplies are also made available, though not quite as many as you would have liked as they are in short supply Only 10 tons are available, enough for 36 days. In shorter supply are missiles, so you only get enough missiles to reload the Dastavkas launchers once, plus 24 (2 reloads) for the ships boat, and missile fighters are not available as a result. But you can select 3 other small 6 dton small craft, and you have plenty of space left in the hold for other equipment as a result.
Cyril Zotmund
Captain, 1723 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 03:13
  • msg #2

Back out to the unknown.

OK, How about:
 x2 Grav APC, 1.4 M Solars, 6 dTons, Fusion Plant
  (Grav/Move: 500, dDR: 50, dHP:21, 24 passengers),
  Included Weapons: Gatling Laser
The usual way of moving Terran troops.

and a AK APC, 6.6 M Solars, 6 dTons
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6),
Weapons:1x Gatling Laser

That should give us three scouts and Duke may be able to do some things to improve them.
Fate
GM, 1494 posts
Roll for dodge!
Wed 6 Sep 2017
at 03:25
  • msg #3

Back out to the unknown.

In reply to Cyril Zotmund (msg # 2):

The AK APC is basically the Grav APC modified to fit in the modular bay. As such, the regular Grav APCs would not actually fit (they are the wrong shape for the 6 dTon bays. Also, they are not currently produced by Kalishnikov due to the war effort and the fact they are seen as less than ideal when you could have His fine specimens!

Hence, the AK one has life support for a smaller number of passengers, similar armament and armour, and MUCH better handling in space (2 G as opposed to about 0.2 G) and a sickbay, but at a premium price tag. But you can still take three of them for the mission.

Options for the hold include Grav Bikes or Jeeps, AT Scouts or trucks, Quad bikes and spiders.
Meir Galinski
Scout, 281 posts
Colony Expeditionary
Cartographer and guide
Wed 6 Sep 2017
at 03:28
  • msg #4

Back out to the unknown.

"My colony ship came right past some of the planets we're looking to explore. There might still be some sensor logs left we could find a use for, even if they are about thirty or forty years old now."
The somewhat lower tech of the sensors on the Tel Aviv might just have been offset by the much slower flight speed of the colony ship - in some cases they'd spent months, even years within telescope range and the active crew with little more to do besides maintenance and taking observations.
"Could be an idea to load up on goods Acquitaine can use, and see if there's anything interesting in the databanks."
"They might be able to trade us some food and other supplies too. Not like there's as many people left to eat it now...

Even all this time after the attack on his home, Meir was still exceptionally bitter and angry. Too many had died and he'd yet to see justice for them.
Cyril Zotmund
Captain, 1724 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 18:57
  • msg #5

Back out to the unknown.

The AK Grav APCs are nice... even two of them is fine, but the load capacity is missing, we need something that can move people and supplies without making DASTAVKA land.  I assume we still have a shuttle too.

Suppling Aquitaine is fine... the logs might indeed be useful.
Fate
GM, 1495 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:10
  • msg #6

Back out to the unknown.

In reply to Cyril Zotmund (msg # 5):

You do have the shuttle, and it would be used to transfer any vehicles planetside.

There are also the small fighters that can fit into the same three bays in the Dastavka, so APC are not the only thing available. The modular speeder is basically the cargo version, capable of up to 3.9 dTons, or several quad or grav bikes. The AK APCs can take 1 quad bike or two grav bikes, with limited other cargo space. You should also specify what vehicles you want to take as well.
Cyril Zotmund
Captain, 1725 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 19:17
  • msg #7

Back out to the unknown.

OK, You said all fighters were gone/off the table I thought... I'd certainly want a couple just in case along with one AK APC. It appears that between the shuttle and some of the Grav vehicles, we can move stuff to planets w/o too much trouble.

I'll work on the Grav stuff, once I know what I need to move it.
Fate
GM, 1496 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:19
  • msg #8

Back out to the unknown.

In reply to Cyril Zotmund (msg # 7):

Just the missile fighters, since missiles are in short supply. Beam weapon fighters are fine.
Cyril Zotmund
Captain, 1726 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 19:26
  • msg #9

Back out to the unknown.

OH ... not quite as useful, so maybe just one as a scout.
Fate
GM, 1497 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:32
  • msg #10

Back out to the unknown.

In reply to Cyril Zotmund (msg # 9):

Actually, very useful for shooting down missiles! And, as you noted, scouting. But the longer range ones have thinner armour and weaker weapons...so a short range one that works off batteries with a beam weapon (dDR24 armour), or a longer range one with a pulse weapon (dDR5 armour)?
Cyril Zotmund
Captain, 1727 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 21:32
  • msg #11

Back out to the unknown.

Beam weapon... under impressed with Pulse Lasers.
I think I'll have Duke do some scrounging for missile making stuff and a rail for two for our fighter.
Fate
GM, 1498 posts
Roll for dodge!
Thu 7 Sep 2017
at 00:00
  • msg #12

Back out to the unknown.

In reply to Cyril Zotmund (msg # 11):

So which ones are we starting with, before Duke gets to them? If you pushed, you could get a missile fighter, just no missiles!
Cyril Zotmund
Captain, 1728 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 02:13
  • msg #13

Back out to the unknown.

well, we already have some missiles... but a fighter that could employ either would be better than one that could only use one of the two... Duke should be able to create one or tell me why we can't.
Raymond 'Duke' Vurhund
Chief Engineer, 243 posts
Chief Engineer
Thu 7 Sep 2017
at 05:41
  • msg #14

Back out to the unknown.

In reply to Cyril Zotmund (msg # 13):

"The problem is one of space. Beam weapons require big reactors to power them, while missiles require space for controllers and sensors. AK fighters are already smaller than normal fighters by quite a margin, so they already squeeze a lot into a small space..."
Cyril Zotmund
Captain, 1729 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 18:12
  • msg #15

Back out to the unknown.

Well yes Duke.. I was talking about external, removable racks to allow it to launch a missile or two ... so little additional to be added inside the fighter. I'm sure it will affect handling some and atmospheric handling a lot, but out in space, it could be a big help.
Raymond 'Duke' Vurhund
Chief Engineer, 244 posts
Chief Engineer
Thu 7 Sep 2017
at 20:44
  • msg #16

Back out to the unknown.

In reply to Cyril Zotmund (msg # 15):

"Not half as much as it effects docking. The docking pods are specifically for their external size and shape. That is the reason for the redesign of the AK APC to be modular: they are all built on the same small flattened sphere shaped hull. The hulls dock by coming into a specially designed indentation on the mother ships hull, and a short airtight sleeve extends to the vessels hatch. Since all the hatches are in the same place, this works for all of them meaning that the specific docking ports , which take up much less space than a hanger, can be used with a variety of small vessels."

He looks thoughtful, as if thinking aloud.

"It also means that a small part of the vessel remains hanging in open space. Any missiles attached would have to be attached there, working in a vacuum, while the docking would have to be closed and the vessel decompressed to enable the hull penetrations to be made. Also on the same area is the fighters main weapon, which is fixed, and the landing gear for planetside landing which would probably be adversly effected by the installation of the missiles there. We would also have to rig up the control systems for the missiles back to the Dastavka, so that the control of them would be done from here. That would mean they would have to be launched from basically beside us and landing gear would not be usable until the missiles were launched, but it is possible. But no reloads, and as reloading involved transporting the missiles outside of the hull, no reloading in combat either!"
Cyril Zotmund
Captain, 1730 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 23:08
  • msg #17

Back out to the unknown.

You pose a lot of issues... The Landing gear should be ion the bottom, which is I assume the part we dock with, so away from the missiles... if there is no way for the fighter to fire and target the missiles... we waste our time.  Given the vast amount of miniaturization , I find it hard to imagine the fire direction taking up much space. Anyway, Trying to improve things a little, not rewrite the rules. Maybe a short ranged smaller missile ... sort of like today's AMRAAMS, maybe a HEAT or Explosive formed fragment type warhead.
Raymond 'Duke' Vurhund
Chief Engineer, 245 posts
Chief Engineer
Fri 8 Sep 2017
at 02:24
  • msg #18

Back out to the unknown.

In reply to Cyril Zotmund (msg # 17):

"The issue with controlling the missiles is that they require a fairly extensive communications array to communicate with the missile, and the antennas require a certain size to be effective. To create 'smart' warheads would negate this requirement, but then it would be limited to the missiles intelligence, and may lock onto friendly targets if the enemy runs faster!

The small modular vessels actually dock underneath the mother vessel, with the boarding dock just behind the cockpit to save space. Hence, it is the bottom of the vessel is the part exposed to space when it docks.
"

[OOC: The vessels already stretch the rules. Most fighters are nearly twice the size...10 dTon with minimal armour and 2 missile racks, though with reloads, so I figure to get more out of them, there will have to be some compromises!]
Cyril Zotmund
Captain, 1731 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 02:31
  • msg #19

Back out to the unknown.

OK... the issue is with what they imagined 30+ years ago that has been over run by technology already.
Cyril Zotmund
Captain, 1732 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 02:56
  • msg #20

Back out to the unknown.

OK, Two AK Short Range Fighter, 13 M Solars, 6 dTons and one AK APC, 6.6 M Solars, 6 dTons
Two Grav Jeep, 400 K Solars, 4 dTons, 2F/1000 miles  (Grav Propulsion unit/Move:100, dDR: 0.4, dHP: 5, dTons of Cargo Space: 1)
Two K.D. G-Carrier, 1.2 M Solars, 8 dTons, 4F/600 miles  (Grav Propulsion unit/Move:40, dDR:2.8, dHP: 7.2, dTons of Cargo Space: 3.4),  Maximum Weapons: < 500 lbs
Six or so Grav Bike, 25 K Solars, 0.3 dTons, 2E/240 miles  (Grav Propulsion unit/Move: 80, dDR:0.2, dHP: 1.6, dTons of Cargo Space: neg, seat only) Cheapest Grav transport available

Stuff Aquitaine may need. Meir?  vehicles? Definitely need some shop/create stuff tools and some limited raw materials... the rest they will have to salvage off of wrecks. Might need a robot or two to enter contaminated areas.
Fate
GM, 1500 posts
Roll for dodge!
Fri 8 Sep 2017
at 03:15
  • msg #21

Back out to the unknown.

In reply to Cyril Zotmund (msg # 20):

G-Carriers are BIG. They take up 8.8 dTons, and after supplies and missiles are loaded, you have just 11 dTons of space. Which is a lot, until you start loading things bigger than busses! All Terrain trucks and Wheeled scouts take 5.5 dTons of space, Grav Jeeps, 'Spiders' (AT legged vehicles) and Air rafts take 4.4 dTons, Quad bikes take 0.55 and grav bikes just 0.29. These sizes include some basic spares and packaging for transport, as well as allowance for odd shapes in packing them.
Cyril Zotmund
Captain, 1735 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 17:52
  • msg #22

Back out to the unknown.

OK, belay the two... would one be reasonable? Looking for transport capability with out deploying our shuttle.
Fate
GM, 1505 posts
Roll for dodge!
Fri 8 Sep 2017
at 21:08
  • msg #23

Back out to the unknown.

In reply to Cyril Zotmund (msg # 22):

Oh,I see. In that case you really want the Modular AK APCs or Modular speeders then, both with about 2G acceleration. The G-Carriers are very slow, I mean, really slow! Move of 40 and acceleration >0.1 G, with no life support, is going to take hours to get to the surface.

There is also an AK G Carrier, with 2G acceleration, life support for 10 and a sick bay, but cargo capacity reduced to 1.2 dTons. That might be the go. To launch or recover it, you will need to clear and evacuate the cargo bay though.

So 1 AK G Carrier and 6 gravbikes, right, in addition to the Grav bikes some crew member have (Tanya..who else?)
Cyril Zotmund
Captain, 1737 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 22:06
  • msg #24

Back out to the unknown.

Cyril has one as well... so the 6 grav bikes may be negotiable on Aquitaine... they could probably use them and other ways of moving things... maybe they could use a truck or two... Clearing the Hold may not be a big deal, given when and where we would likely be doing it.

Don't forget the two bean weapon fighters.
Fate
GM, 1507 posts
Roll for dodge!
Fri 8 Sep 2017
at 22:11
  • msg #25

Back out to the unknown.

In reply to Cyril Zotmund (msg # 24):

Yep, OK. So modular small craft are 2 Short Range Beam fighters and an AK APC. In the hold we have an AK G Carrier and 6+2 Grav Bikes, about 1 dTon of weapons and ammunition (The Armoury, which has been updated to reflect what was left on Hibernia, is basically a 1 dTon 'box' in the hold) and 2 tons of smokes for Kats habit...that leaves about 0.2 dTon for other items.
Cyril Zotmund
Captain, 1738 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Sep 2017
at 03:46
  • msg #26

Back out to the unknown.

Medicines for Aquitaine.
Fate
GM, 1508 posts
Roll for dodge!
Sat 9 Sep 2017
at 04:02
  • msg #27

Back out to the unknown.

In reply to Cyril Zotmund (msg # 26):

Filling up the rest of the hold with about 0.2 dTons (1.27 tons) of pharmaceuticals will cost $25,440. Is that being paid for personally, or by Andrew? (Ie who will foot the bill and take the risks on the profit?)
Meir Galinski
Scout, 284 posts
Colony Expeditionary
Cartographer and guide
Sat 9 Sep 2017
at 04:44
  • msg #28

Back out to the unknown.

Ideally, goods for Acquitaine would replace what was lost in the Lab attack. Boats, fishing nets, tools, shelters, breeding stock (animal, vegetable and especially human).
The gene pool was small to begin with and breeding was tightly regulated. The loss of a rather large percentage of the people was a HUGE blow to the viability of the colony.
This message was last edited by the player at 07:38, Sat 09 Sept 2017.
Fate
GM, 1509 posts
Roll for dodge!
Sat 9 Sep 2017
at 06:26
  • msg #29

Back out to the unknown.

In reply to Meir Galinski (msg # 28):

There have been several trips already of keen new colonists, and once news reaches Chrysolite, there can be many more. Of course, Kalishnikov enterprises will be doing their best to meet all technological needs and wants, in exchange for various goods, which they will be happy to assist the Aquitainians in manufacturing. Basically, Andrew will look after them because it pays him to do so. Potentially quite well...there is a small Hero, the Yamamato, assigned to meeting that trade route now.
Cyril Zotmund
Captain, 1739 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Sep 2017
at 18:42
  • msg #30

Back out to the unknown.

In reply to Fate (msg # 27):

Personally funded ... Or maybe the long lost Kat will chip in?
Fate
GM, 1510 posts
Roll for dodge!
Sun 10 Sep 2017
at 11:34
  • msg #31

Back out to the unknown.

In reply to Cyril Zotmund (msg # 30):

We will assume just you until we hear otherwise.

Shopping done, your departure from Aegir sees you coming out of hyperspace at Aquitaine on the 3rd of July, 2171.
Cyril Zotmund
Captain, 1740 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 18:29
  • msg #32

Back out to the unknown.

Quick look around on the sensors for any signs of trouble, then off to our last landing location.
Fate
GM, 1511 posts
Roll for dodge!
Sun 10 Sep 2017
at 18:47
  • msg #33

Back out to the unknown.

In reply to Cyril Zotmund (msg # 32):

A quick scan around with sensors indicates nothing amiss.

Landing is done easily enough. Since you have been here before, Kat can take her time and put it down easily. The colony is contacted, and you easily land in an area that has now been cleared for such events.

The Yamamoto is not currently on the planet, but there are many signs it has been more than once. New colonists, new vehicles and new technology are everywhere. You are met by numerous officials and many more locals just glad to see you, some of whom remember the deadly battle of your last visit.
Cyril Zotmund
Captain, 1741 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 19:10
  • msg #34

Back out to the unknown.

We weren't sure what you might need, so brought a few things you might be able to use. Medicines, a couple of Grav Bikes and tools for making and or repairing the stuff the Labrysians  left.
Colonial Official
Sun 10 Sep 2017
at 19:24
  • msg #35

Back out to the unknown.

In reply to Cyril Zotmund (msg # 34):

"Definitely interesting. We have considerable stocks of dried foods and wood. Can I interest you in any of them in exchange?"
Cyril Zotmund
Captain, 1743 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 19:27
  • msg #36

Back out to the unknown.

Perhaps some...  I assume cash is limited here ... but what about metals and minerals of value?
Cyril Zotmund
Captain, 1744 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 19:30
  • msg #37

Back out to the unknown.

In reply to Colonial Official (msg # 35):

OK, Missed that I guess.
Colonial Official
Sun 10 Sep 2017
at 19:31
  • msg #38

Back out to the unknown.

In reply to Cyril Zotmund (msg # 36):

"Since the attack the mines have not been operating so efficiently. We are in the process of purchasing new mining equipment, but the war has taken a lot of resources, so we are still waiting on that equipment."
Cyril Zotmund
Captain, 1745 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 19:37
  • msg #39

Back out to the unknown.

Hopefully with what we brought, you can make some of it. There is a limit on how much dried food we can store and I don't want a mutiny over a few tons of dried fish in the hold.
Fate
GM, 1513 posts
Roll for dodge!
Sun 10 Sep 2017
at 19:46
  • msg #40

Back out to the unknown.

In reply to Cyril Zotmund (msg # 39):

What do you want to swap out? You can fit extra in the G Carrier too, and the ships boat.
Cyril Zotmund
Captain, 1746 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Sep 2017
at 22:47
  • msg #41

Back out to the unknown.

We aren't communicating... I don't want all that much food.
Fate
GM, 1514 posts
Roll for dodge!
Sun 10 Sep 2017
at 23:03
  • msg #42

Back out to the unknown.

In reply to Cyril Zotmund (msg # 41):

Not communicating? The above posts loked like you were addressing them, so I responded accordingly.
PO Hancock
NPC, 8 posts
Trade Officer
Mon 11 Sep 2017
at 01:25
  • msg #43

Back out to the unknown.

"Perhaps it's best if you leave the details to me Captain? I am the trade officer after all."
"While I work with these good people to obtain the best mutually beneficial result, why don't you and a few others look into those sensor logs Mister Galinski mentioned?"


Once freed to conduct business, settled down at the table with a case full of papers, all of which seemed complete gibberish to the untrained, non-Suerrat eye.
"Right then. Here's a list of everything we brought including quantity. In return we need supplies, specifically those necessary for a survey of the nearby stars over a period of several months..."
Cyril Zotmund
Captain, 1747 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 11 Sep 2017
at 02:06
  • msg #44

Back out to the unknown.

In reply to Fate (msg # 42):

You misunderstand... I hear him talking, but he isn't answering my request for things other than dried food.  I'll make sure PO Hancock knows to limit that to what we can reasonably use.
Meir Galinski
Scout, 285 posts
Colony Expeditionary
Cartographer and guide
Mon 11 Sep 2017
at 04:36
  • msg #45

Back out to the unknown.

"We should visit the library then."
"It's not a real library like you're probably used to though, more a couple of computer terminals. The data might not be on the network, but I should be able to find out where it's supposed to be now."

It seemed unlikely anyone would have bothered to include old astrological survey data in the readily available files - it wasn't like anyone had expected to be heading back that way for at least a few generations.
Colonial Official
Mon 11 Sep 2017
at 08:42
  • msg #46

Back out to the unknown.

In reply to Cyril Zotmund (msg # 44):

Ah, OK. He hears you, he just has nothing to answer you with.

However, they do have dehydrators and food processors to make the food last much longer, if that helps. If you have some specific item, they would be glad to look into it, but otherwise, they have few exports other than food and wood.

Meir finds that the main data hub was kept, not surprisingly, in the remains of the old generation ship...the principle target of the initial Labrysian attack.
Meir Galinski
Scout, 286 posts
Colony Expeditionary
Cartographer and guide
Mon 11 Sep 2017
at 12:06
  • msg #47

Back out to the unknown.

"Oh great. There's little of that left now. What wasn't stripped and used to build the colonies was torched by the Labs!"
"Still, could be worth a hop over there to make sure."

Admittedly a long shot, the data storage used on the ship may have survived. It had been designed to last over a hundred years in some of the most extreme conditions imaginable after all.
"Better bring some shovels..."
Cyril Zotmund
Captain, 1748 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 11 Sep 2017
at 15:24
  • msg #48

Back out to the unknown.

We load the shuttle with some crew, a few guards and Duke's tools plus some helpers of his (that aren't pregnant.). Looking into a ships nursery..
Raymond 'Duke' Vurhund
Chief Engineer, 246 posts
Chief Engineer
Mon 11 Sep 2017
at 17:37
  • msg #49

Back out to the unknown.

In reply to Cyril Zotmund (msg # 48):

So is Duke...he is creating the need!

Bill Gates would be the man of choice, and perhaps Illiam driving? Or Kat?

The trip to the site is straightforward. It has been well worked over with plasma weaponry. Small gravesites are marked around.
PO Ivan Andropov
NPC, 3 posts
Beam Turret Gunner
Tue 12 Sep 2017
at 00:09
  • msg #50

Back out to the unknown.

Or the much overlooked, exceptional ex-spetnaz and pilot, Ivan.
Cyril Zotmund
Captain, 1749 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 12 Sep 2017
at 02:07
  • msg #51

Back out to the unknown.

Da... but screw up and see how overlooked you are.
Fate
GM, 1515 posts
Roll for dodge!
Tue 12 Sep 2017
at 04:42
  • msg #52

Back out to the unknown.

In reply to Cyril Zotmund (msg # 51):

All options...
Fate
GM, 1516 posts
Roll for dodge!
Sat 16 Sep 2017
at 10:20
  • msg #53

Back out to the unknown.

In reply to Fate (msg # 52):

As noted, the site is starting to be overgrown. The remains of the original starship had been used to create the main colonial buildings. They had been hit hard in the Labrysian government forces.

However, you have heard that mercenaries sent to assist the colony visited the Labrysian government ship and obtained considerable resources to return the favour. They found some were still alive, a situation they quickly rectified with three losses.
Meir Galinski
Scout, 287 posts
Colony Expeditionary
Cartographer and guide
Sat 16 Sep 2017
at 13:49
  • msg #54

Back out to the unknown.

"Good," Meir stated with great satisfaction when he'd heard more of the Lab scum had been killed.
"The drives might be over in that area," he suggested, pointing at a large pile of burnt rubble which used to be a building.
"If you've got any high tech toys, now, before we start digging, would be the time to use them."
Raymond 'Duke' Vurhund
Chief Engineer, 247 posts
Chief Engineer
Sat 16 Sep 2017
at 14:23
  • msg #55

Back out to the unknown.

In reply to Meir Galinski (msg # 54):

"We have scanners, but what are we looking for? What can the stripped out drives give us?"
Meir Galinski
Scout, 288 posts
Colony Expeditionary
Cartographer and guide
Sat 16 Sep 2017
at 17:55
  • msg #56

Back out to the unknown.

"Information."
"We talked about this before. The Tel Aviv passed by a number of systems we're looking to survey. While we did so we did a little more than star gazing. What else were we to do in the months, or in some cases years we were in range of some stars?"

The data was a few decades old, and probably wasn't as good as the Dastavka could do, but it was still more than they already had. A day or three's work here on Acquitaine could save weeks later, provided they could find the drives and they hadn't been too badly damaged by the Lab attack.
Raymond 'Duke' Vurhund
Chief Engineer, 248 posts
Chief Engineer
Sat 16 Sep 2017
at 22:59
  • msg #57

Back out to the unknown.

In reply to Meir Galinski (msg # 56):

"On all ships I know, all that sort of data was kept in the main computers and backup computers, which were kept as far as possible from the drives due to the high power and associated surge associated with the main drives. Was there some small computer or unusual or secret stash there I should now about?"
Cyril Zotmund
Captain, 1750 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Sep 2017
at 01:32
  • msg #58

Back out to the unknown.

OK, Lets send one team to inspect the hulk and see if the can find the drives or other computers.

The other team can comb through the remains of this building. Both teams need to exercise great care, as both structures are damaged and not strong.

Meir Galinski
Scout, 289 posts
Colony Expeditionary
Cartographer and guide
Sun 17 Sep 2017
at 06:32
  • msg #59

Back out to the unknown.

Meir flashed confusion for a moment.
"No, I meant the computer storage drives, not the ships propulsion drives."
Raymond 'Duke' Vurhund
Chief Engineer, 249 posts
Chief Engineer
Sun 17 Sep 2017
at 07:32
  • msg #60

Back out to the unknown.

In reply to Meir Galinski (msg # 59):

"Oh, of course. I took the liberty of getting the design from the historical archives, so I can scan through for that, but I am guessing the Government pricks would have targeted that. Lets see..."

He pulls out his scanner and laptop. On his laptop are the design plans for the ship, and he scans through them using the scanner.

"Yep, found most of the systems. Since the colonists were using them ads their main computer, it looks like they were smashed. However, there does seem to be a small system that was not obviously smashed since it was not used except as a backup. They seem to have kept it in a safe under what used to be the mates quarters. We can dig out the safe, but opening it might be more challenging."
Meir Galinski
Scout, 290 posts
Colony Expeditionary
Cartographer and guide
Sun 17 Sep 2017
at 08:18
  • msg #61

Back out to the unknown.

"Opening it won't be a problem unless the mechanism is damaged."
Almost everyone on the planet was a member of the ships crew, and had spent their turn out of the freezers as part of the active maintenance and flight teams. Finding somebody with the code was simply a matter of asking around.
Raymond 'Duke' Vurhund
Chief Engineer, 250 posts
Chief Engineer
Sun 17 Sep 2017
at 17:49
  • msg #62

Back out to the unknown.

In reply to Meir Galinski (msg # 61):

"Why is that? Most of engineering would have been right here, right? Besides, asking everyone  about a secret data cache on the generation ship might not enhance trust of each other."
Cyril Zotmund
Captain, 1751 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Sep 2017
at 18:09
  • msg #63

Back out to the unknown.

I doubt that cache was secret at all... some other stuff may be, but Meir had access then, so shouldn't have any issues now.
Raymond 'Duke' Vurhund
Chief Engineer, 251 posts
Chief Engineer
Sun 17 Sep 2017
at 18:18
  • msg #64

Back out to the unknown.

In reply to Cyril Zotmund (msg # 63):

"Guess so. Should I try to pick it or will you try to find someone living who know"s the code?
Cyril Zotmund
Captain, 1752 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Sep 2017
at 18:20
  • msg #65

Back out to the unknown.

Perhaps you should try the old code you knew... it may not have changed....
Raymond 'Duke' Vurhund
Chief Engineer, 252 posts
Chief Engineer
Sun 17 Sep 2017
at 18:22
  • msg #66

Back out to the unknown.

In reply to Cyril Zotmund (msg # 65):

"If Meir ever knew it. It was the 2IC's room after all..."
Cyril Zotmund
Captain, 1753 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Sep 2017
at 18:39
  • msg #67

Back out to the unknown.

Cyril grins... He was a security guy and a scout...
Meir Galinski
Scout, 291 posts
Colony Expeditionary
Cartographer and guide
Mon 18 Sep 2017
at 01:22
  • msg #68

Back out to the unknown.

"Communications and Expeditionary," he corrected with more emphasis on the later than the former.
"Security on a colony ship of this size wasn't all that important. In fact, we had nobody specifically assigned to that role and only the small team of Expeditionaries had anything more than basic weapons training."
"The safe wasn't about security from theft but protecting the survey data from damage in case there was an accident. It wasn't designed to withstand total destruction of the ship, but could handle exposure to fire, explosive decompression, micro meteor impact, and a few other possible scenarios."
"It wasn't supposed to handle this level of destruction,"
he waved at the ashes and rubble, "But I'm hoping the building it was in shielded it from the worst of the damage."
Having the code wasn't necessarily going to do them much good either as it may have been changed in the years since he last accessed the safe. Also, the safe itself may have suffered damage to it's locks or hinges while still protecting it's contents. Nothing short of industrial cutting equipment would get it open then at the risk of destroying what was inside.
"Once found, I think it's best to take it back to the main colony and see if anyone there can open it. It's still Aquatainian property after all."
Raymond 'Duke' Vurhund
Chief Engineer, 253 posts
Chief Engineer
Mon 18 Sep 2017
at 02:27
  • msg #69

Back out to the unknown.

In reply to Meir Galinski (msg # 68):

"Or we could drill a hole and fill it with Blast foam, then use a fusion torch in the shuttle workshop to cut off the hinges..."
Cyril Zotmund
Captain, 1754 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Sep 2017
at 02:29
  • msg #70

Back out to the unknown.

No Duke, we take it back to the owners...if we find it.
Meir Galinski
Scout, 292 posts
Colony Expeditionary
Cartographer and guide
Mon 18 Sep 2017
at 03:10
  • msg #71

Back out to the unknown.

"Keep an eye out for anything else that can be salvaged too. Even scrap metal is useful."
"Could be some bodies too. The few survivors and I couldn't find everyone before we had to leave Landfall."

Meir still had flashbacks of that week in hell and trouble sleeping. Being back amongst the carnage wasn't helping his mental health much.
Fate
GM, 1517 posts
Roll for dodge!
Mon 18 Sep 2017
at 10:29
  • msg #72

Back out to the unknown.

In reply to Cyril Zotmund (msg # 70):

Once located on the scanners it is rather a laborious task removing badly burnt rubble. As you lift a large beam on which is leaning badly burnt desk, down falls the burnt body of a child still held by its mother.

Fright checks everyone!
Meir Galinski
Scout, 294 posts
Colony Expeditionary
Cartographer and guide
Mon 18 Sep 2017
at 12:22
  • msg #73

Back out to the unknown.

Meir collapsed to the ground, stunned by the sudden appearance of two people he knew. He'd spent much of his life in forced close proximity to the woman - she'd even been assessed as a possible mate by the geneticists. The child though, fortunately perhaps, wasn't his, not that he knew anyway.
He sat in the ashen rubble hugging his knees, the horrors of the attack and aftermath washing over him in relentless wave upon wave.
Cyril Zotmund
Captain, 1755 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Sep 2017
at 19:52
  • msg #74

Back out to the unknown.

Cyril grimaces... he moves over and puts a hand on Meir's shoulder ... I can only imagine how hard it must be.
Katherine 'Kat' Steele
Pilot, 578 posts
Ships Pilot
Wed 20 Sep 2017
at 00:43
  • msg #75

Back out to the unknown.

Kat walks up, finally catching up with everyone. She sees the bodies and grabs something (like a sheet or anything) and covers the bodies.
Cyril Zotmund
Captain, 1756 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Sep 2017
at 02:03
  • msg #76

Back out to the unknown.

We'll need to get them buried properly...



OOC - Nice to see you back my dear ;-)
Fate
GM, 1519 posts
Roll for dodge!
Wed 20 Sep 2017
at 06:42
  • msg #77

Back out to the unknown.

In reply to Cyril Zotmund (msg # 76):

It takes a while to dig graves outside and bury them. It takes a little longer for Meir to be back to a condition to communicate normally, though it will take longer yet for him to fully recover.
Cyril Zotmund
Captain, 1757 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Sep 2017
at 15:54
  • msg #78

Back out to the unknown.

In reply to Fate (msg # 77):

Grave, Mother and child together, as they lived.
Fate
GM, 1520 posts
Roll for dodge!
Wed 20 Sep 2017
at 21:43
  • msg #79

Back out to the unknown.

In reply to Cyril Zotmund (msg # 78):

As you gather around the new grave, a couple of other survivors of the attack approach. Amoung the six colonists who, like Meir, were absent from the colony at the time, there are also three Labrysians, rebels who came in way of apology from the species to assist in rebuilding. They all stand silently as a mark of respect, waiting for you to break the silence.
Cyril Zotmund
Captain, 1758 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Sep 2017
at 23:06
  • msg #80

Back out to the unknown.

Meir, I think that you or a rabbi, if one is near should give the last rights... I only know the Christian burial rights.
Fate
GM, 1521 posts
Roll for dodge!
Wed 20 Sep 2017
at 23:11
  • msg #81

Back out to the unknown.

In reply to Cyril Zotmund (msg # 80):

Noting Meir's condition, one of the colonists step forward.

"Rabbi Levi Shibboleth at your service. I have come to serve this troubled outpost."
Cyril Zotmund
Captain, 1759 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Sep 2017
at 23:16
  • msg #82

Back out to the unknown.

Greetings and thanks, would you be so kind as to give these poor folks the Last Rites, and perhaps speak with Meir afterward, as he has taken this very hard... I think he knew them.
Katherine 'Kat' Steele
Pilot, 579 posts
Ships Pilot
Thu 21 Sep 2017
at 01:38
  • msg #83

Back out to the unknown.

Kat will be respectful and help. She looks at Cyril "I can go speak with the   Labrysians after this. I speak some of their language"
Cyril Zotmund
Captain, 1760 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 21 Sep 2017
at 02:02
  • msg #84

Back out to the unknown.

That would be good, and they need to understand that these colonists may have issues, Meir in particular.
PO Ivan Andropov
NPC, 4 posts
Beam Turret Gunner
Thu 21 Sep 2017
at 03:00
  • msg #85

Back out to the unknown.

"I think he know everyone. Only seven hundred people on ship, very hard to exist strangers."
Ivan did his best to keep Meir and the Labrysians separated, and the Expeditionary unaware of their presence. To know there were present those of the same race responsible for this atrocity might send him completely over the edge.
Rabbi Levi
Thu 21 Sep 2017
at 10:05
  • msg #86

Back out to the unknown.

In reply to PO Ivan Andropov (msg # 85):

The Rabbi says a few words in Hebrew over the grave.

"They Labrysians understand. They expect hard feelings, despite also having lost many family member to the same government forces. They assisted in removing the last government forces from this planet, and one of them found an officer directly responsible for massacring his own family, who he finally was able to deliver justice to. Still, if we can help him come to terms with that, it would be to his benefit as well."

He turns nd nods to the Labrysians, who melt away quietly.
Cyril Zotmund
Captain, 1761 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 21 Sep 2017
at 16:55
  • msg #87

Back out to the unknown.

I am glad that you have established peace and understanding... it brings hope that we will yet surmount violence as a solution to problems.
Katherine 'Kat' Steele
Pilot, 580 posts
Ships Pilot
Fri 22 Sep 2017
at 00:38
  • msg #88

Back out to the unknown.

Kat waits till the funeral is done and then goes to look for the Labrysians
Cyril Zotmund
Captain, 1762 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 22 Sep 2017
at 01:57
  • msg #89

Back out to the unknown.

Cyril goes back inside to see what he can find that might serve the purpose they came for...
Fate
GM, 1522 posts
Roll for dodge!
Fri 22 Sep 2017
at 09:15
  • msg #90

Back out to the unknown.

In reply to Cyril Zotmund (msg # 89):

The safe inside that Duke had found on the scanners is found after the rest of the rubble is cleared. One of the other locals is a bit excited and tries his old code, but it has been changed. They are keen for you to open it for them.

Apparently the survivors are re-establishing a colony nearby, but with much better camouflage.

Kat does succeed in finding the Labrysians there. It is an old mine system, where the Labrysians have blocked an area off to create a small section with air breathable to them. They greet Kat cordially.
This message was last edited by the GM at 19:21, Fri 22 Sept 2017.
Raymond 'Duke' Vurhund
Chief Engineer, 254 posts
Chief Engineer
Fri 22 Sep 2017
at 18:37
  • msg #91

Back out to the unknown.

What sort of lock are we looking at?
Fate
GM, 1523 posts
Roll for dodge!
Fri 22 Sep 2017
at 19:23
  • msg #92

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 91):

It seems to be a mechanical lock. You have not seen one of them except in history museums on Earth.
Raymond 'Duke' Vurhund
Chief Engineer, 254 posts
Chief Engineer
Fri 22 Sep 2017
at 22:02
  • msg #93

Back out to the unknown.

Duke smiles... a true artifact, let's see if what they say is true... he pulls a small listening device out and attaches it to the door, then spins the dial counter-clockwise several turns before stopping at zero and turning it clockwise slowly while listening carefully. He bungles the first attempt, missing the click by several ticks...


He starts over, being more careful, he fails multiple times before finally succeeding.
This message was last updated by the player at 22:02, Fri 22 Sept 2017.
Fate
GM, 1524 posts
Roll for dodge!
Fri 22 Sep 2017
at 21:52
  • msg #94

Back out to the unknown.

In reply to Cyril Zotmund (msg # 93):

It is nearly 50 minutes before Duke hears the long awaited clunk of the bolts moving. The door swings open, and there are three small hard drives. They are somewhat dated.
Raymond 'Duke' Vurhund
Chief Engineer, 255 posts
Chief Engineer
Fri 22 Sep 2017
at 22:06
  • msg #95

Back out to the unknown.

Duke struggles to get up after having been crouched for so long... Not as easy as they say in books... but it can be done.
He reaches down and removes his listening device off the door and shuts it off.

Someone want to look at those drives... the Labels aren't in English.
Colonist
Fri 22 Sep 2017
at 22:32
  • msg #96

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 95):

"We can read that, as can Meir. One is a diary, and two are astronomic observations. If we had a working computer we could tell you more. You are welcome to take a copy of the second two."

[OOC: it will take Duke a while to jury rig an adapter to existing computers. Meir will be cack to normal by now...]
Katherine 'Kat' Steele
Pilot, 581 posts
Ships Pilot
Sat 23 Sep 2017
at 01:49
  • msg #97

Back out to the unknown.

Kat will greet them in their language and ask if any of them speaks hers. She will ask what the status of their people is here and where are they.
Meir Galinski
Scout, 296 posts
Colony Expeditionary
Cartographer and guide
Sat 23 Sep 2017
at 04:43
  • msg #98

Back out to the unknown.

"My laptop is compatible. Give me a moment and I'll get it hooked up."
To Meir this was an absolutely routine task he'd done countless times before. If one was to care enough to check, they'd even find his fingerprints all over these particular three drives too!
Fate
GM, 1525 posts
Roll for dodge!
Sat 23 Sep 2017
at 08:37
  • msg #99

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 97):

Kat: They do speak English, and are very surprise to hear a human speaking Labrysian. They are part of a small diplomatic mission that volunteered to come here to try to restore relations, as they see the relationship with humans as extremely important for their future. There are 5 of them total living in this cave, and there is another group of them on the Island colony as well.

Meir: These particular drives were the mates backup copies, but there are distance surveys done of the following systems:

Procyon, Ya, Sarpedon, 1435, 1636, 1537, 1437, 1637, 1538 and 1339.

The surveys contain only data about large objects: nothing is known about planet habitability or lack thereof. See charting a System in message 6 in link to a message in this game
This message was last edited by the GM at 09:03, Sat 23 Sept 2017.
Meir Galinski
Scout, 297 posts
Colony Expeditionary
Cartographer and guide
Sat 23 Sep 2017
at 09:23
  • msg #100

Back out to the unknown.

"Yes," he nodded.
"That's about what I expected. Enough to aid with plotting a jump, and maybe refuelling points."
Despite the trauma of the day, and the limited information on the drives, Meir still felt it had been worth the effort.
Raymond 'Duke' Vurhund
Chief Engineer, 256 posts
Chief Engineer
Sat 23 Sep 2017
at 09:45
  • msg #101

Back out to the unknown.

In reply to Meir Galinski (msg # 100):

Duke looks over it.

"Unfortunately there is not enough information for a direct jump, but it will speed up the process. A charted system needs a short survey to get the current location of large objects, but at least this tells us what to look for."

[Note fine print at the bottom of the section on 'Charting a System']
Meir Galinski
Scout, 298 posts
Colony Expeditionary
Cartographer and guide
Sat 23 Sep 2017
at 10:12
  • msg #102

Back out to the unknown.

"That's what I meant. A few hours here has probably saved upwards of half a day per star. Certainly not enough without further work, but a good start."
Katherine 'Kat' Steele
Pilot, 582 posts
Ships Pilot
Sat 23 Sep 2017
at 23:50
  • msg #103

Back out to the unknown.

Kat will ask them how things are going with a. the relations with the humans here. and b. how is the colony doing? c. what do they need? She also warns them to stay away from Meir as his family was killed by government forces and he still has issues with Labrysian's.
Cyril Zotmund
Captain, 1764 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 Sep 2017
at 00:03
  • msg #104

Back out to the unknown.

It was worth it on several levels, trade being the only one that is suspect ... let's see how we made out.
Fate
GM, 1526 posts
Roll for dodge!
Sun 24 Sep 2017
at 05:54
  • msg #105

Back out to the unknown.

In reply to Cyril Zotmund (msg # 104):

You find that dehydrated food is one  of the colonies bigger exports. Apart from fish, there is a growing farming base the supplies many dehydrated meat and other foods, as well as fresh produce very cheaply. There is also a Labrysian contingent there.

Kat, a) Relation are cool, but slowly improving as humans make the ditiction between government and rebel Labrysian.
b) Colony is recovering we'll due to assistance from Aegir and the rebel colonies.
c) They have met many like that. They understand.
PO Hancock
NPC, 9 posts
Trade Officer
Wed 27 Sep 2017
at 05:15
  • msg #106

Back out to the unknown.

"Captain, we should be loaded up and ready to leave by dawn tomorrow. Perhaps it's a good idea to let the crew have some leave tonight before we leave? We probably won't see any other intelligent life for quite a while."
Cyril Zotmund
Captain, 1766 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Sep 2017
at 00:54
  • msg #107

Back out to the unknown.

I don't need a bunch of drunks back in the morning... is their alcohol available for consumption? Or drugs?
No serious chance of finding portions of the population impregnated?

Meir Galinski
Scout, 300 posts
Colony Expeditionary
Cartographer and guide
Thu 28 Sep 2017
at 01:20
  • msg #108

Back out to the unknown.

"Alcohol is...limited," Meir reassured the Captain.
"And I think you'll find impregnation is actually welcomed here. There's two women for every man and since the attack the limited gene pool has shrunk even more to barely five hundred, of which only perhaps three hundred are females of child bearing age."
Meir made the whole idea of avoiding pregnancy seem utterly alien and incomprehensible. Why would you not want to widen the pool?
Katherine 'Kat' Steele
Pilot, 583 posts
Ships Pilot
Thu 28 Sep 2017
at 01:35
  • msg #109

Back out to the unknown.

She will talk some more with them and then go back to the men. "So luv" she says to Cyril "What a drink? We need to figure out what next" she pulls out her flash and sips it
Cyril Zotmund
Captain, 1767 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Sep 2017
at 03:12
  • msg #110

Back out to the unknown.

Very well, the crew except for a minimum watch is released, but is on a two hour recall and must be here NLT 0700 tomorrow AM.  I'll be surprised if there isn't a significant population bubble in 9 months...

Yes Dear, lets retire to our cabin...
Meir Galinski
Scout, 301 posts
Colony Expeditionary
Cartographer and guide
Thu 28 Sep 2017
at 03:45
  • msg #111

Back out to the unknown.

"That is the plan," he grinned, already thinking of a few women he intended to reacquaint himself with...
Fate
GM, 1528 posts
Roll for dodge!
Thu 28 Sep 2017
at 04:58
  • msg #112

Back out to the unknown.

In reply to Meir Galinski (msg # 111):

The rest and recreation, or rather, procreation, seems to go well. Duke gets himself in trouble with the Checkov sisters and a couple of local ladies, and the next morning Cyril is presented with a disturbingly long list of persons who will have to start paying regular payments of alimony (Duke features twice), despite the small quantity of local alcohol available. It turns out, certain grasses can be burnt like incense to create a rather festive mood.

The next morning, there are a number of folk, many female, to see your crew off. Some are a little tardy, but all are present by 0730.
Katherine 'Kat' Steele
Pilot, 584 posts
Ships Pilot
Fri 29 Sep 2017
at 00:59
  • msg #113

Back out to the unknown.

Kat retires with her husband. She also gives the locals some of her gin to help them out.

In the morning, she comes out looking happy.
Cyril Zotmund
Captain, 1768 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 29 Sep 2017
at 02:17
  • msg #114

Back out to the unknown.

In reply to Fate (msg # 112):

Isn't it just a wee bit too soon to start deciding who is Prego and who isn't?  It is quite normal for ⅓ of all pregnancies to terminate within 30 days or so for reasons Natures has, to do that ( Nature is actually quite good at eliminating pregnancies that are unlikely to produce viable offspring).
Meir Galinski
Scout, 303 posts
Colony Expeditionary
Cartographer and guide
Fri 29 Sep 2017
at 03:01
  • msg #115

Back out to the unknown.

Meir returned to the ship just on dawn, a pretty young woman on each of his arms, all three with big smiles plastered across their sleep deprived faces.
Leaving them at the hatch he found his way to the captain.
"I have a small problem I need to talk to you about..."
Fate
GM, 1529 posts
Roll for dodge!
Fri 29 Sep 2017
at 07:43
  • msg #116

Back out to the unknown.

In reply to Cyril Zotmund (msg # 114):

Many women will register as pregnant up to 5 day before their next missed period, or they may even make assumptions. There is absolutely no guarantee they are right, but since many WANT to be pregnant, they may assume they are and try to make preparations accordingly.

As Meir has pointed out, women outnumber men about 2:1, so sometimes distinguishing between desire and reality takes time...
Cyril Zotmund
Captain, 1769 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 29 Sep 2017
at 18:00
  • msg #117

Back out to the unknown.

In reply to Meir Galinski (msg # 115):

No problem, Want to step into my cabin?
Katherine 'Kat' Steele
Pilot, 585 posts
Ships Pilot
Sat 30 Sep 2017
at 01:25
  • msg #118

Back out to the unknown.

Kat is in their cabin when the men come in. She looks at Cyril and Meir as they enter "So is this just a guys talk?" she says as she sits there.
Meir Galinski
Scout, 306 posts
Colony Expeditionary
Cartographer and guide
Sat 30 Sep 2017
at 03:16
  • msg #119

Back out to the unknown.

"No, please stay. This might effect you too."
Meir took a seat and sat silent for a few moments, gathering his thoughts into something vaguely coherent.
"Well, as you know this is a colony planet and the gene pool was recently decimated by the Lab attack," he began, his disgust for the aliens plainly evident.
"We came here on the colony ship, the New Tel-Aviv and spent about a century in transit, most of us in the freezers, but with about a dozen thawed out for six months or so to take our turn as active crew."
It had been a long and boring journey for the most part. Days filled mainly with long range astrological surveys, routine maintenance tasks, and training in the planet side skills they expected to need.
"Back before launch we were all screened and carefully selected based on not just our skills, but our genetic compatibility and freedom from defects. Most of us are actually physically superior - I myself as you might have noticed, require very little food and am psychologically suited to long periods of solitude."
"All seven hundred colonists possess a similar advantage or adaptability, and fitted together like the pieces of a multidimensional puzzle. Since the attack and contact with the outside world, that puzzle has been shattered, years of calculations and planning rendered useless."

Meir didn't pretend to even begin to understand the complexity behind the selections. Many much smarter experts in genetics, biology, psychology and so on had been involved in the years leading up to the launch.
"Anyway, the society here on Acquitaine has been shattered. The last ten or twenty years of our lives rendered almost pointless in some cases leading many to question their continuing place here now Acquitaine is no longer on the frontier."
He paused again to think.
"The future of Acquitaine seems assured now with new people arriving and the beginnings of trade with other worlds, and so a few are looking for new challenges and uses for their skills. The two lovely ladies waiting just outside the ship are amongst those people."
"One is an Expeditioner like myself who is also a qualified starship deckhand, and the other hydroponics specialist with training in biology, genetic engineering, and life support systems."

He grinned.
"And besides being very easy on the eyes, they're great in the sack and seem to want to bear my children."
Cyril Zotmund
Captain, 1772 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 Sep 2017
at 03:28
  • msg #120

Back out to the unknown.

Oh I see...  hmmm ... we don't do much with Hydroponics... but a biologist might be useful in our explorations... another deck hand... again may be helpful. Our issue is space, as we have limited cabin space, but perhaps we can shuffle things a bit and provide the three of you a single room. I realize Marriage per se, may be immaterial to you, but there needs to be some sort of commitment so we, uh the company,  can provide normal benefits. It could be a legal agreement, or perhaps you have another suggestion.
Meir Galinski
Scout, 311 posts
Colony Expeditionary
Cartographer and guide
Sun 1 Oct 2017
at 02:09
  • msg #121

Back out to the unknown.

"Probably should look at hydroponics though. It's what kept our air clean on the New Tel Aviv, and provided most of our food for nearly a century."
"I don't know how much of an impact if would have here, but it can't hurt to give it a go. Even if it only boosts the ships endurance by 10% that's still an extra five weeks per year without having to restock and dump waste."

It wasn't his area of expertise though. Would probably get even better performance with an expert designing and running the system.
"Perhaps you should talk to Ava about it?"
Cyril Zotmund
Captain, 1775 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Oct 2017
at 02:13
  • msg #122

Back out to the unknown.

Perhaps ... doubt we have the time to reconfigure at this point, but we could plan some, then do something when we return.
Meir Galinski
Scout, 314 posts
Colony Expeditionary
Cartographer and guide
Sun 1 Oct 2017
at 04:17
  • msg #123

Back out to the unknown.

"I'm no engineer, but surely shifting a few internal partitions can be done fairly quickly while in jumpspace? It's not like there's a lot of structural work involved."
Cyril Zotmund
Captain, 1776 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Oct 2017
at 21:06
  • msg #124

Back out to the unknown.

Oh, more than you think, with water piping, electricity for the lights and all the racks to hold plants. It would be best to plan it out before building it.
Meir Galinski
Scout, 316 posts
Colony Expeditionary
Cartographer and guide
Sun 1 Oct 2017
at 22:54
  • msg #125

Back out to the unknown.

Meir looked at him in confusion for a moment.
"I meant the living spaces. Hydroponics is Ava's thing."
Cyril Zotmund
Captain, 1777 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 1 Oct 2017
at 23:16
  • msg #126

Back out to the unknown.

Oh, That... that's minor, it'll take only an hour or so... but get them and their gear aboard.
Fate
GM, 1532 posts
Roll for dodge!
Mon 2 Oct 2017
at 22:48
  • msg #127

Back out to the unknown.

In reply to Cyril Zotmund (msg # 126):

Note that Eva was selected to be Meirs mate, and was a scout similar to Meir. Ava Gardners husband was Meir's best friend, and a specialist in dealing with wildlife, but was killed in the Labrysian attack. As Ava is a specialist in Farming, now the main export of Aquitaine, there may be some negotiations required despite her wishes to leave. Just saying...
Cyril Zotmund
Captain, 1778 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 2 Oct 2017
at 23:05
  • msg #128

Back out to the unknown.

We will accept her, but not whisk her away.  If they wish to keep her on the planet, we will comply with the planets leadership. Ava and you need to do some talking. We'll hold for a while, as Eva needs to get her things and permission to leave as well. While holding, we might see if we could put a small Hydroponic set up in the hold as an experiment, assuming they grant Ava permission to come along.
Fate
GM, 1534 posts
Roll for dodge!
Sat 14 Oct 2017
at 09:19
  • msg #129

Back out to the unknown.

In reply to Cyril Zotmund (msg # 128):

While the ladies are waiting outside the ship for discussions inside to complete, the local colonial leader joins them, and after some discussions, all three request to join you in the ships conference room, or what passes for it.
Cyril Zotmund
Captain, 1779 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 14 Oct 2017
at 15:11
  • msg #130

Back out to the unknown.

Certainly, we have them brought in...
Fate
GM, 1535 posts
Roll for dodge!
Sat 14 Oct 2017
at 15:23
  • msg #131

Back out to the unknown.

In reply to Cyril Zotmund (msg # 130):

They come in, and the colonial leader is seated, and waits for you to be seated as well.

"I will get straight to the point. I understand that that these two ladies wish to join your crew."
Cyril Zotmund
Captain, 1780 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 14 Oct 2017
at 20:06
  • msg #132

Back out to the unknown.

So Meir has told me, I told him that it would require your approval, I'm not going to take anyone illicitly.
Fate
GM, 1536 posts
Roll for dodge!
Sat 14 Oct 2017
at 21:56
  • msg #133

Back out to the unknown.

In reply to Cyril Zotmund (msg # 132):

He seems relieved.

"They are both free ladies, of course, and while Ms Navis' skills have been rendered less in demand than was anticipated. However Ava Gardner's skills are more in demand now than ever before, as food is one of our major exports, as even you have purchased some. How do you suggest compensation for her departure?"
Cyril Zotmund
Captain, 1781 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 15 Oct 2017
at 03:30
  • msg #134

Back out to the unknown.

Compensation?  Meir asked if they could come, I said OK, but I am not begging and I am not sure what you seek. I don't need them to move on, but am willing to give anyone a chance to do different things. Ava is a Horticulturist as I understand it, with skils in hydroponics ... we have no use for those skills right now, but perhaps we should consider a limited Hydroponic set up in the future to increase our food supply, one of the most limiting things in travel right now. But that's something for the future, not now.
Katherine 'Kat' Steele
Pilot, 588 posts
Ships Pilot
Mon 16 Oct 2017
at 00:56
  • msg #135

Back out to the unknown.

Kat listens to the men discuss a women to be bought or a man to be paid off. She waits to see what happens before saying anything.
Meir Galinski
Scout, 317 posts
Colony Expeditionary
Cartographer and guide
Sat 21 Oct 2017
at 06:09
  • msg #136

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 135):

"It is true I asked for them to come aboard, and they had asked me if they could. I believe Miss Navis skills could complement my own in exploring any new planets we come across, but Mrs Garnders skills could actually be more beneficial for the colony if she cam with us than if she stayed. If she can find new species to bring back here, should could potentially make the colony much more profitable than she could staying here and working as a glorified farmer."
Colonial Leader
Sat 21 Oct 2017
at 06:13
  • msg #137

Back out to the unknown.

In reply to Meir Galinski (msg # 136):

He seems puzzled by the suggestion of new species, perhaps a little worried even.

"How could we check the new species is safe for this planet, or even for humans for that matter? What could they offer that we don't get from what we know? Perhaps science has advanced a lot in this area...or not?"

He seems to look at each of you in turn as he speaks. More so than Meir...
Meir Galinski
Scout, 318 posts
Colony Expeditionary
Cartographer and guide
Tue 7 Nov 2017
at 05:59
  • msg #138

Back out to the unknown.

"She is a biologist isn't she? Isn't making sure plants and animals are safe sort of what they do?"
Colonial Leader
Tue 7 Nov 2017
at 10:15
  • msg #139

Back out to the unknown.

In reply to Meir Galinski (msg # 138):

"Yes, but she is protecting a planet here by doing so, and also ensuring our financial viability. How can that compare with what she might accomplish with you?"
Katherine 'Kat' Steele
Pilot, 589 posts
Ships Pilot
Wed 8 Nov 2017
at 02:46
  • msg #140

Back out to the unknown.

"I would think she needs to take a lot of measurements of this planet, that a test could be run by the computer to figure out it a new animal would work here."
Colonial Leader
Wed 8 Nov 2017
at 04:54
  • msg #141

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 140):

He looks at you quizzically.

"What have the planets physical dimensions go to do with the biological compatability of the inhabitants?"
Katherine 'Kat' Steele
Pilot, 590 posts
Ships Pilot
Thu 9 Nov 2017
at 02:50
  • msg #142

Back out to the unknown.

"I am speaking of measurements of such things as biological and geometric"
Colonial Leader
Thu 9 Nov 2017
at 03:11
  • msg #143

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 142):

"Huh? Why would you measure biological things? What would that have to do with the danger they pose? Bacteria are microscopic..."
Meir Galinski
Scout, 319 posts
Colony Expeditionary
Cartographer and guide
Thu 9 Nov 2017
at 03:29
  • msg #144

Back out to the unknown.

Meir shook his head slowly.
"See, this is why you're an administrator and not a scientist."
Colonial Leader
Thu 9 Nov 2017
at 05:56
  • msg #145

Back out to the unknown.

In reply to Meir Galinski (msg # 144):

"Yes, I am an administrator. So kindly explain it to me..."

He seems a little put off by the comment.
Ava Gardner
NPC, 1 post
Aquitainian Biologist
Sat 11 Nov 2017
at 04:31
  • msg #146

Back out to the unknown.

In reply to Colonial Leader (msg # 145):

"Simulated Biological ecosystem estimation, as we know it, is not so advanced. Maybe it has improved though. But it may be possible for me to train someone to do my job and then I can go with you in search of new species that could be a whole lot more profitable here. It would mean I could only leave in a month or so, but then my departure would be minimized and I could have a better effect for the planet" Ava offered.
Colonial Leader
Sat 11 Nov 2017
at 04:34
  • msg #147

Back out to the unknown.

In reply to Ava Gardner (msg # 146):

The Administrator seems a bit uncertain about Ava's initial comments, but clearly understood the part about training a replacement.

"That would only be beneficial if you were to return regularly and report on your progress. That would also mean you did not leave now, but most likely on the next trip...which Meir might not be too happy with."

His last sentence is as much a question as a statement.
Tanya Weaver
Navigator, 220 posts
The Navigator
Sat 18 Nov 2017
at 00:54
  • msg #148

Back out to the unknown.

Tanya listens patiently to all of this talk of biological measurements and colonial administration.  Finally, she concludes, “I’ve been sober too long.”
Katherine 'Kat' Steele
Pilot, 591 posts
Ships Pilot
Sat 18 Nov 2017
at 02:34
  • msg #149

Back out to the unknown.

Kat looks at Tanya "What to have a martini? I got home made gin if you want a drink, I could use one"
Cyril Zotmund
Captain, 1784 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Nov 2017
at 02:39
  • msg #150

Back out to the unknown.

Let's skip the booze for a bit... if we need to jump, I'll need both of your skills...
Fate
GM, 1540 posts
Roll for dodge!
Sat 18 Nov 2017
at 02:44
  • msg #151

Back out to the unknown.

In reply to Colonial Leader (msg # 147):

In the light of no further suggestions, The Colonial leader and Ava agree that she will remain for at least a month to train a replacement, and then be allowed to leave on the proviso that if she finds any plants or animals that could prove profitable and safe for this planet, she is to return with them.

A brief wedding ceremony is planned for Eva and Meir, which is more of a formal civil ceremony given both lack much that resembles family, for that afternoon, and you are given clearance to leave, with the blessings of the colony.
Cyril Zotmund
Captain, 1785 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Nov 2017
at 03:01
  • msg #152

Back out to the unknown.

OK, so Ava doesn't come... Meir does?  Are we to wait for this affair or head out... Cyril is a bit confused. When he got married, he wanted to be with his new wife...
Fate
GM, 1541 posts
Roll for dodge!
Sat 18 Nov 2017
at 03:06
  • msg #153

Back out to the unknown.

In reply to Cyril Zotmund (msg # 152):

Meir comes with the woman he married, Eva Navis. Ava Gardner, the other woman he wanted to marry, can come next time!
Cyril Zotmund
Captain, 1786 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 18 Nov 2017
at 03:11
  • msg #154

Back out to the unknown.

OK... Missed the Ava and Eva switch ... so we just hold for the wedding, then leave.  No problems unless the girls get into the gin.
Tanya Weaver
Navigator, 221 posts
The Navigator
Sun 19 Nov 2017
at 20:48
  • msg #155

Back out to the unknown.

“Not questioning orders, of course... but I do think I fly safer when I’m tight.  I just wanted to put that out there.  Sir.”
Cyril Zotmund
Captain, 1787 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 19 Nov 2017
at 21:41
  • msg #156

Back out to the unknown.

Ri-i-ight .... I don't.
Katherine 'Kat' Steele
Pilot, 592 posts
Ships Pilot
Mon 20 Nov 2017
at 01:53
  • msg #157

Back out to the unknown.

"Oh come on luv, I do, don't you know. Not like you keep track of how much gin I have" she says with a grin
Cyril Zotmund
Captain, 1788 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Nov 2017
at 02:59
  • msg #158

Back out to the unknown.

Or maybe I do... Luv.
Fate
GM, 1542 posts
Roll for dodge!
Mon 20 Nov 2017
at 03:35
  • msg #159

Back out to the unknown.

In reply to Cyril Zotmund (msg # 158):

Lol, when did Tanya become an alcoholic? I seemed to have missed that part!

Where we headed to next, Captain?
Tanya Weaver
Navigator, 222 posts
The Navigator
Mon 20 Nov 2017
at 05:27
  • msg #160

Back out to the unknown.

She’s not an alcoholic.  She can stop any time she wants... it’s just that she doesn’t want to.
Fate
GM, 1543 posts
Roll for dodge!
Mon 20 Nov 2017
at 10:45
  • msg #161

Back out to the unknown.

In reply to Tanya Weaver (msg # 160):

Almost a classic definition of an alcoholic, sorry!
Tanya Weaver
Navigator, 223 posts
The Navigator
Mon 20 Nov 2017
at 18:49
  • msg #162

Back out to the unknown.

An alcoholic thinks they can stop.  But Tanya really can.  Or could.
Cyril Zotmund
Captain, 1789 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 20 Nov 2017
at 19:59
  • msg #163

Back out to the unknown.

Yup ... Classic alcoholic!
Heroin Addicts sound similar as well.
Katherine 'Kat' Steele
Pilot, 593 posts
Ships Pilot
Tue 21 Nov 2017
at 01:50
  • msg #164

Back out to the unknown.

We can put it to the test, I can get a bottle.
Cyril Zotmund
Captain, 1790 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Nov 2017
at 03:03
  • msg #165

Back out to the unknown.

It has been adequately tested... for over three hundred years now. Alcohol impairs motor  skills and brain function.
Listing Armstrong
NPC, 9 posts
Ally
Tue 21 Nov 2017
at 04:47
  • msg #166

Back out to the unknown.

In reply to Cyril Zotmund (msg # 165):

"Every Alcoholic I have known has said they could stop if they wanted to..."
Katherine 'Kat' Steele
Pilot, 594 posts
Ships Pilot
Tue 21 Nov 2017
at 21:49
  • msg #167

Back out to the unknown.

"I can stop anytime. I do when ever I run out of supplies"
Tanya Weaver
Navigator, 224 posts
The Navigator
Tue 21 Nov 2017
at 22:08
  • msg #168

Back out to the unknown.

Tanya looks pensively from one crew member to another.  She folds her hands behind her back.  She purses her lips.  Clearly, she has a detailed reply in mind... but she’s uncertain whether or not she should give it.
Raymond 'Duke' Vurhund
Chief Engineer, 257 posts
Chief Engineer
Tue 21 Nov 2017
at 22:21
  • msg #169

Back out to the unknown.

In reply to Tanya Weaver (msg # 168):

Dukes voice comes over the intercom from the engine room.

"All systems ready, sir. Do we have a destination in mind."
Cyril Zotmund
Captain, 1791 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 21 Nov 2017
at 23:55
  • msg #170

Back out to the unknown.

Aye Duke, we do... this afternoons wedding with the locals.
Raymond 'Duke' Vurhund
Chief Engineer, 258 posts
Chief Engineer
Wed 22 Nov 2017
at 00:38
  • msg #171

Back out to the unknown.

In reply to Cyril Zotmund (msg # 170):

"Oh, weddings...I keep forgetting about them. Better just to have friends with benefits!"
Fate
GM, 1544 posts
Roll for dodge!
Wed 22 Nov 2017
at 00:43
  • msg #172

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 171):

The preparations for the wedding seem surprisingly low key. There is very little wine available, and no other alcoholic drinks other than what you bring. Clothing is simply formal...for 200 years ago, so most of you are not entirely appropriately dressed, except for Meir and Eva, but you do not stand out too much. There is a ceremony scheduled, along with food and traditional dancing interrupted by speeches afterwards.

A number of local Labrysians also ask to attend, but local officials suggest that might offend the groom.
Katherine 'Kat' Steele
Pilot, 595 posts
Ships Pilot
Wed 22 Nov 2017
at 01:45
  • msg #173

Back out to the unknown.

She will see if there are any local dresses she can get.
Tanya Weaver
Navigator, 225 posts
The Navigator
Wed 22 Nov 2017
at 02:07
  • msg #174

Back out to the unknown.

“Should I just stay here?  I’m not exactly the life of the party, especially when sober.  Particularly when I have no choice about being sober.”
Fate
GM, 1545 posts
Roll for dodge!
Wed 22 Nov 2017
at 02:27
  • msg #175

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 173):

There are. They are not flattering, and do seem a little overpriced, but they are modest and elegant, even if the style is dated. Basic Formal wear costs about $500, and silk garments cost between $5,000 and $15,000, which ironically is less than you would normally expect to pay for formal silkware. Apparently, they have a silk farm still untouched by the Labrysian attack!

You can find a Light weight dress that also functions as basic armour for $2400 (Similar to ablative armour but half as effective, DR10 vs any laser, -1/10 points of damage taken, DR2 vs all other damage, 5 lbs).
Cyril Zotmund
Captain, 1792 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Nov 2017
at 02:27
  • msg #176

Back out to the unknown.

No, Of course not... who knows whom you might meet that will tickle your fancy.
Katherine 'Kat' Steele
Pilot, 596 posts
Ships Pilot
Wed 22 Nov 2017
at 02:51
  • msg #177

Back out to the unknown.

"Tanya, you think I am going to stay sober, I am bringing some gin. Please join us. Cyril can probably only carry me back though." she says with a smile.

She will get the light weight dress that is also armor. She will also see about some silk lingerie.
Fate
GM, 1546 posts
Roll for dodge!
Wed 22 Nov 2017
at 03:58
  • msg #178

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 177):

They are happy to fit the dress for $2400. Silk Lingerie costs between $300 and $5000, depending on the quantity of silk, the fit, the style, etc.
Tanya Weaver
Navigator, 226 posts
The Navigator
Wed 22 Nov 2017
at 04:51
  • msg #179

Back out to the unknown.

Tanya brightens immediately (or at least pretends to brighten immediately) at Kat’s words.  “Now that’s a different story.”
This message was last edited by the player at 04:56, Wed 22 Nov 2017.
Cyril Zotmund
Captain, 1793 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 22 Nov 2017
at 19:15
  • msg #180

Back out to the unknown.

Cyril frowns ... his displeasure obvious.
Tanya Weaver
Navigator, 228 posts
The Navigator
Wed 22 Nov 2017
at 21:57
  • msg #181

Back out to the unknown.

Tanya straightens.  “No alcohol.  Aye, sir.”
Katherine 'Kat' Steele
Pilot, 598 posts
Ships Pilot
Thu 23 Nov 2017
at 01:45
  • msg #182

Back out to the unknown.

Kat sighs "Oh please, you want us happy or not luv? I can make you happier later" she says with a mischievous grin

She will buy the dress and 2 silk lingerie's and spend about 3,000 on the 2.
Cyril Zotmund
Captain, 1794 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 23 Nov 2017
at 02:06
  • msg #183

Back out to the unknown.

So only booze makes you happy?
Tanya Weaver
Navigator, 229 posts
The Navigator
Sat 25 Nov 2017
at 03:39
  • msg #184

Back out to the unknown.

"Define 'happy.'"
Cyril Zotmund
Captain, 1795 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 25 Nov 2017
at 22:34
  • msg #185

Back out to the unknown.

Contented, enjoying life, looking forward to doing things...
Tanya Weaver
Navigator, 230 posts
The Navigator
Sat 25 Nov 2017
at 23:42
  • msg #186

Back out to the unknown.

“Do contented people ever accomplish anything?  Sounds like a recipe for mental stagnation.  I mean, I’m not exactly looking forward to our next space battle, but I’ll do my duty regardless: happiness doesn’t even enter the equation.  Nietsche probably has something to say about this; words fail me.”
Katherine 'Kat' Steele
Pilot, 599 posts
Ships Pilot
Sun 26 Nov 2017
at 01:16
  • msg #187

Back out to the unknown.

"Oh, I don't need booze but it sure helps. It helps us move accomplice what does satisfy and makes us content. Learning an alien language and piloting this ship is very good for me. After the adrenaline rush, a drink helps me down."
Cyril Zotmund
Captain, 1796 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 26 Nov 2017
at 02:21
  • msg #188

Back out to the unknown.

Quite a difference between having a drink and getting soused

Katherine 'Kat' Steele
Pilot, 600 posts
Ships Pilot
Sun 26 Nov 2017
at 02:43
  • msg #189

Back out to the unknown.

Could be. We can see if you want, luv" she smiles at Cyril
Fate
GM, 1547 posts
Roll for dodge!
Mon 27 Nov 2017
at 10:59
  • msg #190

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 189):

The wedding also serves as an official good-bye for Meir and Eva, and apart from a few officials who were their superiors, it is a fairly candid affair with their friends. Ava is the bridesmaid, though her late husband, who would have been best man, is remembered along with the rest of the fallen in a brief but solemn ceremony at the start of the wedding feast. Starting with a formal ceremony and exchanging of very Jewish vows, the ceremony then moved on with considerable formal dancing initially, and a lush meal of local produce. The food produced is largely familiar, though there are a few foods you do not recognize, and some foods you have only hears about in history, such as the Sea Tortoise soup, but it is all very nice. Apparently, the creatures have become very common here after they were introduced from clones.
Cyril Zotmund
Captain, 1797 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 27 Nov 2017
at 15:40
  • msg #191

Back out to the unknown.

Cyril smiles and wishes all well, but he really wants to get the show on he road ... They are already a day behind in his mind, although there is no real schedule to meet. He is also concerned at the heavy drinking that seems to be becoming rife ... a drink or two is fine...but he doesn't need any of his crew drunk at a critical juncture. He also has to consider the expecting Moms aboard, something new to him, as Scout ships didn't (openly) allow fraternization. Still, he'd rather they be pregnant than drunk.
Tanya Weaver
Navigator, 231 posts
The Navigator
Mon 27 Nov 2017
at 17:52
  • msg #192

Back out to the unknown.

Tanya sits in her cabin, holding an empty vodka bottle on her naked stomach while meditating.
Katherine 'Kat' Steele
Pilot, 601 posts
Ships Pilot
Tue 28 Nov 2017
at 01:59
  • msg #193

Back out to the unknown.

Kat is dressed nicely as she looks around at Cyril "Where is Tanya? she asks and then heads off to Tanya's cabin.

She walks in on Tanya and looks down at her "I gather your drunk? and you drank all the vodka?"
Tanya Weaver
Navigator, 232 posts
The Navigator
Tue 28 Nov 2017
at 02:03
  • msg #194

Back out to the unknown.

Tanya awakens from her trance and smiles politely.  “Drunk?  I wish.  But no.  My stash ran dry days ago.  Now I’m trying to channel the spirit of booze.”
Katherine 'Kat' Steele
Pilot, 602 posts
Ships Pilot
Tue 28 Nov 2017
at 02:08
  • msg #195

Back out to the unknown.

"Well, I don't have vodka but I have gin." she disappears for 30 seconds and reappears "Here is a bottle of gin" she puts the bottle on Tanya's naked stomach.
Cyril Zotmund
Captain, 1798 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 28 Nov 2017
at 02:21
  • msg #196

Back out to the unknown.

Cyril follows his wife, delayed slightly, he arrives in time to see Tanya given the Gin... Oh Shi...oot, not the answer she needed.
Tanya Weaver
Navigator, 233 posts
The Navigator
Tue 28 Nov 2017
at 04:25
  • msg #197

Back out to the unknown.

Tanya stares at the gin.  “Don’t even think about it,” she says aloud.
Katherine 'Kat' Steele
Pilot, 603 posts
Ships Pilot
Wed 29 Nov 2017
at 02:24
  • msg #198

Back out to the unknown.

She looks at Cyril "What's wrong love. She is just laying here wanting" she pulls out a flask and takes a sip.  She holds it out to Cyril
Cyril Zotmund
Captain, 1799 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 29 Nov 2017
at 02:44
  • msg #199

Back out to the unknown.

Thanks dear... I feel like whiskey right now... he heads off to their room.
Fate
GM, 1551 posts
Roll for dodge!
Wed 6 Dec 2017
at 11:04
  • msg #200

Back out to the unknown.

In reply to Cyril Zotmund (msg # 199):

After the wedding, you get to say goodbyes and prepare for departure. The send-off is friendly and has about 30 locals there, including a few Labrysians who want to call this place their home. It is more than you expect, and you depart in good spirits.

Rising through the atmosphere, you once again prepare yourselves for space. Ne next system is simply marked 1540 on Terran charts, though the Labrysians called it Vyborg for some reason. It is a binary system with one planet with an atmosphere.

The jump through hyperspace takes a week, as usual. Exiting from hyperspace, you find the planet is a Garden Planet with a breathable atmosphere, though it is thin, and the climate is cold. With the gravity just 0.84G, it is fertile with green areas visible from orbit.
Cyril Zotmund
Captain, 1803 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Dec 2017
at 22:31
  • msg #201

Back out to the unknown.

In reply to Fate (msg # 200):

Did we get VYBORG translated to English?
Fate
GM, 1552 posts
Roll for dodge!
Thu 7 Dec 2017
at 00:00
  • msg #202

Back out to the unknown.

In reply to Cyril Zotmund (msg # 201):

Inquiries suggest it is a large local carnivore. No specifics are given.
This message was last edited by the GM at 02:26, Thu 07 Dec 2017.
Tanya Weaver
Navigator, 234 posts
The Navigator
Thu 7 Dec 2017
at 01:41
  • msg #203

Back out to the unknown.

“Garden planet.  Large predator.  A snake, perhaps?  It seems that every time man finds a garden, there’s a serpent waiting for him.”
Katherine 'Kat' Steele
Pilot, 606 posts
Ships Pilot
Thu 7 Dec 2017
at 01:50
  • msg #204

Back out to the unknown.

"So, we going to go down and check it out? I wonder if it is intelligent?"
Cyril Zotmund
Captain, 1804 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Dec 2017
at 02:32
  • msg #205

Back out to the unknown.

Captain Ronovan, can you tell us what VYBORG Means?
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 60 posts
Labrysian Agent
Thu 7 Dec 2017
at 03:23
  • msg #206

Back out to the unknown.

“Large, slug-like.  Eats rocks... and rock creatures.”
Cyril Zotmund
Captain, 1805 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Dec 2017
at 03:24
  • msg #207

Back out to the unknown.

So a danger to us as well?

'Captain' Ronovan Ga Det Hug
Labrysian Captain, 61 posts
Labrysian Agent
Thu 7 Dec 2017
at 06:46
  • msg #208

Back out to the unknown.

“Could be.”
Cyril Zotmund
Captain, 1806 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Dec 2017
at 23:49
  • msg #209

Back out to the unknown.

Good to know... Let's do a detailed scan of the planet and the system around it. when we get that done, we can do a remote scan of 1740 and a close inspection of this place.
This message was last edited by the player at 23:50, Thu 07 Dec 2017.
PO Gun Da-bin
NPC, 110 posts
SIGINT
Fri 8 Dec 2017
at 02:04
  • msg #210

Back out to the unknown.

In reply to Cyril Zotmund (msg # 209):

"Right, Sir. I order to do a full system mapping and a proper orbital planetary survey it will take us 10 days. We should take at least four days for the remote charting of 1740, suitable for an immediate Jump only. If you want, an away team can leave for the planet for 2 weeks to investigate further, but they will not have the benefit of any new information; only existing information. Myself, Kat and perhaps a few extra hands in the survey module would be the only folk required aboard the Dastavka for the duration of the surveys."
Cyril Zotmund
Captain, 1807 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Dec 2017
at 02:54
  • msg #211

Back out to the unknown.

I'd rather hold off on landing for a while until we have some better knowledge of the planet; I don't plan to camp or do large amounts of ground exploration but rather to gather some sample and pictures for further analysis. Basically enough to decide if a colony ship is warranted and enough information to prepare them if it is.
PO Gun Da-bin
NPC, 111 posts
SIGINT
Fri 8 Dec 2017
at 04:08
  • msg #212

Back out to the unknown.

In reply to Cyril Zotmund (msg # 211):

"So a Biological and Geographical survey of at least one region that shows promise, or about 35,000 square miles, taking about a week if both are done by capable teams concurrently."
Tanya Weaver
Navigator, 235 posts
The Navigator
Fri 8 Dec 2017
at 06:13
  • msg #213

Back out to the unknown.

“Is there anything you’d like me to do, sir?”
Cyril Zotmund
Captain, 1808 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Dec 2017
at 21:11
  • msg #214

Back out to the unknown.

Seems logical Gun Da Bin ...  Tanya just needs to assist Gun Da Bin ... the sooner we get this done, the sooner we can move on.
Tanya Weaver
Navigator, 236 posts
The Navigator
Fri 8 Dec 2017
at 21:37
  • msg #215

Back out to the unknown.

“Certainly.” Tanya puts herself and her formidable computer skills at Gun Da Bin’s disposal.
Fate
GM, 1554 posts
Roll for dodge!
Fri 8 Dec 2017
at 22:08
  • msg #216

Back out to the unknown.

In reply to Tanya Weaver (msg # 215):

Tanyas services ans Navigator are soon put to full use as Gun overseas the mapping of the planet, and Tanya helps him in making a system map. both are done within ten days, with all objects and their orbits mapped out accurately largely thanks to Tanyas Navigation, Kats accurate (but mundane) flying and Cyrils incredibly bored leadership.

The planet is 7400 miles in diameter, with a normal breathable atmosphere. It is covered by 50% water, and has considerable plant life. The climate is only slightly cooler than earth.

During your time doing the survey, two Labrysian patrols pass through.
Tanya Weaver
Navigator, 237 posts
The Navigator
Sat 9 Dec 2017
at 00:04
  • msg #217

Back out to the unknown.

So much salad, and so little dressing,” Tanya mutters as she pours over a bio map of the planet.
Katherine 'Kat' Steele
Pilot, 607 posts
Ships Pilot
Sat 9 Dec 2017
at 02:16
  • msg #218

Back out to the unknown.

Kat drinks a lot of coffee as they are lead by Cyrils so she can stay awake.
Cyril Zotmund
Captain, 1809 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Dec 2017
at 02:38
  • msg #219

Back out to the unknown.

I gather these are friendly Labrysian patrols? ;-)

Why didn't we just get info from them?

OK, we'll gather some plant and soil samples to freeze, then get ready to look at 1740.
Fate
GM, 1555 posts
Roll for dodge!
Sat 9 Dec 2017
at 02:58
  • msg #220

Back out to the unknown.

In reply to Cyril Zotmund (msg # 219):

The Labrysian patrols are friendly, but they just have minimal data for navigation through the system, which you used to jump into the system.

How long will you allocate to doing Biological and Geographical surveys?

If you wanted to roll for Guns Electrical Operations(Sensors), target of 16, 1 day per attempt but you need to jump when he succeeds, go for it. Otherwise you can wait 4 days for him to be pretty certain to jump without rolling.
Cyril Zotmund
Captain, 1810 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Dec 2017
at 03:24
  • msg #221

Back out to the unknown.

We'll go with slow and sure... no rush required.
PO Gun Da-bin
NPC, 112 posts
SIGINT
Sat 9 Dec 2017
at 03:28
  • msg #222

Back out to the unknown.

In reply to Cyril Zotmund (msg # 221):

"And do minimal Geographic and Biological surveys? Whatever we can do in 4 days?"
Cyril Zotmund
Captain, 1811 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Dec 2017
at 16:51
  • msg #223

Back out to the unknown.

Yes, That's the plan... we do not need the large slug like creature though... frozen or not.
Fate
GM, 1556 posts
Roll for dodge!
Sat 9 Dec 2017
at 21:28
  • msg #224

Back out to the unknown.

In reply to Cyril Zotmund (msg # 223):

The survey of 1740 starts out badly, with the long range sensors loosing a critical sensor board, but Duke is able to fix that and you find that 1740 as a single star and two small planetary belts, and little else. You cannot tell if these planets are suitable for anything at this point.

The Geographical survey is largely done from the air, with Illiam volunteering to fly the ships boat for that after dropping of the team for the biological survey.

The team for the biological survey manage to find a number of smaller creatures, mainly insects, on the planet. Listing Armstrong believes some of them are quite edible, almost like an amphibious version of Lobster being the creature of choice, though they have a nasty bite that Joan recovers from in a few days. The team only glimpses a slug-like creature, but does see several tunnels that they create. Attempts to shoot one only result in it retreating underground, after taking several hits from lasers and plasma weapons, and Meirs storm rifle. It would seem that it is effected by heat much less than projectile weapons, as only Meir was able to draw the green acidic blood from the creature, but you were not able to collect any more than a tiny sample. The slug was about 35 ft long and 14 ft in diameter with grey rock plates forming it's hide.

[OOC: They move so slowly there is little point going to combat...kind of like shooting the barn!]
Cyril Zotmund
Captain, 1812 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Dec 2017
at 22:37
  • msg #225

Back out to the unknown.

OK, this planet may have some value ... any signs or indications of valuable minerals?

1740 is a concern, with no obvious gas giant, we may not be able to refuel there. What can we determine about 1739?

Fate
GM, 1557 posts
Roll for dodge!
Sat 9 Dec 2017
at 22:38
  • msg #226

Back out to the unknown.

In reply to Cyril Zotmund (msg # 225):

Taking another 4 days to look?
Cyril Zotmund
Captain, 1813 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 9 Dec 2017
at 23:09
  • msg #227

Back out to the unknown.

Of Course....and we'll do a bit more looking around on the planet too.
'Captain' Ronovan Ga Det Hug
Labrysian Captain, 62 posts
Labrysian Agent
Sat 9 Dec 2017
at 23:58
  • msg #228

Back out to the unknown.

“Maybe could I go on away mission?”
Petty Officer Kyamoto
NPC, 14 posts
Medic
Sun 10 Dec 2017
at 02:10
  • msg #229

Back out to the unknown.

In reply to 'Captain' Ronovan Ga Det Hug (msg # 228):

"Have you been here before? Aren't you the guys those large predators like to eat?"
Cyril Zotmund
Captain, 1814 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Dec 2017
at 02:12
  • msg #230

Back out to the unknown.

I would think you could go, with caution as PO Kyamoto points out.
Fate
GM, 1558 posts
Roll for dodge!
Sun 10 Dec 2017
at 03:17
  • msg #231

Back out to the unknown.

In reply to Cyril Zotmund (msg # 230):

Even on the first day, Gun is able to detect three gas giants in the Tr-star system of 1739. Although no planetary belts are detected, navigating to there should be easy, as should any refuelling. At least one Gas Giant does have a moon. Further surveys confirm this.

The Geological survey does reveal useful mineral deposits, but not in any quantities greater than earth, despite an additional 20,000 square miles being surveyed. It is found the large creatures seem more abundant near deposits of Iron ore and other valuable minerals.

Kyamoto, however, score an impressive find when he detects a number of eggs of the large creatures. Having asked the short range fighters to provide cover this time, the fighters soon make short work of the creature despite it's resistance to heat weapons, and he is able to freeze three hatchlings and put it in the hold.
Cyril Zotmund
Captain, 1815 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Dec 2017
at 03:45
  • msg #232

Back out to the unknown.

Oh Joy! Just what I want on a space flight... a metal eating monster ;-) Why are we bringing these back with us?
Tanya Weaver
Navigator, 238 posts
The Navigator
Sun 10 Dec 2017
at 04:00
  • msg #233

Back out to the unknown.

“Sir... I do not wish to be impertinent, but is it really ethical to treat these creatures in this manner?”
Katherine 'Kat' Steele
Pilot, 608 posts
Ships Pilot
Sun 10 Dec 2017
at 04:41
  • msg #234

Back out to the unknown.

"Well, I suppose we would have to figure out if they have any intelligence above animal intelligence"
Petty Officer Kyamoto
NPC, 15 posts
Medic
Sun 10 Dec 2017
at 09:40
  • msg #235

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 234):

"The hatchings are cryogenically frozen and therefore safe. Since they can be revived, it is also totally ethical. But the research that will likely be carried out on them may not be ethical, but is likely to save many more lives than just these three, so we are actually saving lives by doing this. And probably getting well paid to do so, but how is that morally different from any other medical service?"
This message was last edited by the player at 12:20, Tue 12 Dec 2017.
Cyril Zotmund
Captain, 1816 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 10 Dec 2017
at 18:22
  • msg #236

Back out to the unknown.

If it becomes a major issue, I will give one to Tanya to hug and care for... as to what value these will have? I am not sure there is any, but should we lose power or there is any danger of them thawing, they are to be ejected into space. That is an Order! And to be clear, they will not just be released, they will be ejected forcefully away from the ship.
PO Gun Da-bin
NPC, 113 posts
SIGINT
Sun 10 Dec 2017
at 20:02
  • msg #237

Back out to the unknown.

In reply to Cyril Zotmund (msg # 236):

"Yes, Sir."
Tanya Weaver
Navigator, 239 posts
The Navigator
Sun 10 Dec 2017
at 22:05
  • msg #238

Back out to the unknown.

Tanya raises an eyebrow.  “Aye, sir.”
Fate
GM, 1559 posts
Roll for dodge!
Tue 12 Dec 2017
at 05:17
  • msg #239

Back out to the unknown.

In reply to Tanya Weaver (msg # 238):

As you are getting ready to leave, the Sampson, a small hero class freighter employed by Kalishnakov for servicing Aquitaine, enters the system, and hails you as soon as it sees you.

"Glad we caught you. We found an extra pilot for the small fighters you asked for on Aegir. It seems hostilities are winding down at last with the Government forces."
This message was last edited by the GM at 12:18, Tue 12 Dec 2017.
Cyril Zotmund
Captain, 1817 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 12 Dec 2017
at 18:02
  • msg #240

Back out to the unknown.

Welcome Sampson; do you have a cryogenic storage capability? We have sample we would send back with you to give us more room aboard.
Fate
GM, 1560 posts
Roll for dodge!
Tue 12 Dec 2017
at 19:04
  • msg #241

Back out to the unknown.

In reply to Cyril Zotmund (msg # 240):

There is a pause for a few minutes.

"Affirmative, we do.  But not for humans. What is the cargo?"
Cyril Zotmund
Captain, 1818 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 12 Dec 2017
at 19:24
  • msg #242

Back out to the unknown.

Plant and animal material from the planet below for study. We will send as much information as we can on what we think it us and where we found it.
Fate
GM, 1561 posts
Roll for dodge!
Tue 12 Dec 2017
at 19:49
  • msg #243

Back out to the unknown.

In reply to Cyril Zotmund (msg # 242):

"Very well then. Please send full survey results for this system as well. I am told that there are interested parties should peace break out. We are getting a lot of Vilani immigrants seeking new lives before the Vilani government close the borders completely. Rumours of the Labrysian war worry their local governors."
Cyril Zotmund
Captain, 1819 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 12 Dec 2017
at 20:13
  • msg #244

Back out to the unknown.

WILCO


PO Da Bin, send a copy of all our Geophysical and Survey files on this world to SAMPSON as well.
This message was last edited by the player at 20:15, Tue 12 Dec 2017.
Fate
GM, 1562 posts
Roll for dodge!
Tue 12 Dec 2017
at 22:35
  • msg #245

Back out to the unknown.

In reply to Cyril Zotmund (msg # 244):

The Sampsons ships boat departs when the vessel gets close, and dock easily with the stationary Dastavka. Pilot Sterran Fieche and his possessions are transferred, and large amounts of survey data are uploaded into a spare computer system on the ships boat. Lastly, the frozen specimens are transferred, though the captain becomes nervous when he reads Kyamotos notes regarding the creatures.
Sterren Fleche
Pilot, 1 post
Wed 13 Dec 2017
at 00:33
  • msg #246

Back out to the unknown.

A scruffy-looking young man stands swiftly at attention.  With an irreverant smile he says, “Reporting for duty, sir.”
Katherine 'Kat' Steele
Pilot, 609 posts
Ships Pilot
Wed 13 Dec 2017
at 02:33
  • msg #247

Back out to the unknown.

Kat walks over to the new guy "Hi, I am Kat, the pilot of the Dastavka" she holds out her hand to shake his.
Cyril Zotmund
Captain, 1820 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 Dec 2017
at 04:10
  • msg #248

Back out to the unknown.

Welcome aboard... hopefully you will just be bored flying recons...
Sterren Fleche
Pilot, 2 posts
Pew-pew!
Wed 13 Dec 2017
at 05:14
  • msg #249

Back out to the unknown.

Charmed,” he says as he takes Kat by the hand.  His sincerity is obvious.

To the captain, he replies, “I hope not, sir... hoping to go out there and blow some stuff up.”
Cyril Zotmund
Captain, 1821 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 Dec 2017
at 19:10
  • msg #250

Back out to the unknown.

You needed to go to the war zone then... we hope we don't have to blow anything up.
Sterren Fleche
Pilot, 3 posts
Pew-pew!
Wed 13 Dec 2017
at 20:04
  • msg #251

Back out to the unknown.

“True, but I don’t think that life is for me.  At heart, I was born to roam.”  He smiles at Kat.
This message was last edited by the player at 20:05, Wed 13 Dec 2017.
Cyril Zotmund
Captain, 1822 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 13 Dec 2017
at 20:07
  • msg #252

Back out to the unknown.

Be careful where you roam.  He heads back to the cockpit.
Tanya Weaver
Navigator, 240 posts
The Navigator
Wed 13 Dec 2017
at 21:19
  • msg #253

Back out to the unknown.

In reply to Cyril Zotmund (msg # 252):

"We have mapped 2 systems, Captain. Which should I set course for?"
Katherine 'Kat' Steele
Pilot, 610 posts
Ships Pilot
Thu 14 Dec 2017
at 00:41
  • msg #254

Back out to the unknown.

She grins at Sterren "Yes, be careful where you roam. The Captain is jealous."
Cyril Zotmund
Captain, 1823 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 14 Dec 2017
at 02:26
  • msg #255

Back out to the unknown.

In reply to Tanya Weaver (msg # 253):

1739, we don't see any fuel sources at 1740... perhaps we can learn more from 1739.
Sterren Fleche
Pilot, 4 posts
Pew-pew!
Thu 14 Dec 2017
at 05:18
  • msg #256

Back out to the unknown.

“Who can blame him?”  Sterren leaves to find his quarters and otherwise get squarred away.
Tanya Weaver
Navigator, 241 posts
The Navigator
Thu 14 Dec 2017
at 05:28
  • msg #257

Back out to the unknown.

In reply to Sterren Fleche (msg # 256):

Tanya enters the jump coordinates and Duke slips the ship into hyperspace. Vyborg slips away in the usual display of lights...
Katherine 'Kat' Steele
Pilot, 611 posts
Ships Pilot
Fri 15 Dec 2017
at 02:44
  • msg #258

Back out to the unknown.

She looks at Cyril "So what is next luv?"
Cyril Zotmund
Captain, 1824 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 Dec 2017
at 02:52
  • msg #259

Back out to the unknown.

Exploring 1739 when we get here ... until then, I guess you'll do nicely
Katherine 'Kat' Steele
Pilot, 612 posts
Ships Pilot
Fri 15 Dec 2017
at 03:13
  • msg #260

Back out to the unknown.

Kat looks at Cyril seriously and puts her hands on her hips "And just what have you not explored on me?"
Cyril Zotmund
Captain, 1825 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 Dec 2017
at 03:15
  • msg #261

Back out to the unknown.

I don't know, lets go see ... he smiles a naughty smile.
Fate
GM, 1563 posts
Roll for dodge!
Fri 15 Dec 2017
at 03:25
  • msg #262

Back out to the unknown.

In reply to Cyril Zotmund (msg # 259):

The week in hyperspace passes uneventfully, well as far as the ships log is concerned, with Sterren familiarizing himself with the ship and its crew.

It will then take Gun 10 days to create a full system map. The three stars in the inner orbits seem to kill of any chance of a planet there, but there are three gas giants further out, and on the seventh day you detect that one of them does seem to have an inhabitable planet. It is estimated that it will take the Dastavka 3 days to map the planet properly, but at this time you are still over a million miles away.
Cyril Zotmund
Captain, 1826 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 Dec 2017
at 04:02
  • msg #263

Back out to the unknown.

Well lets refuel and hop on over there.
PO Gun Da-bin
NPC, 114 posts
SIGINT
Fri 15 Dec 2017
at 04:46
  • msg #264

Back out to the unknown.

In reply to Cyril Zotmund (msg # 263):

The system survey has 3 more days work, but you put it on hold to go over to that particular Gas giant to refuel.

Suddenly, Gun jumps to alert.

"Sir, we got some sensor readings...coming in pretty close!"
Cyril Zotmund
Captain, 1827 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 15 Dec 2017
at 17:55
  • msg #265

Back out to the unknown.

Battle Stations ... Fire if Fired upon.  Sterren get to work, but don't fire unless they start it.


Gun -  OK, can you ID it at all ...

Katherine 'Kat' Steele
Pilot, 613 posts
Ships Pilot
Sat 16 Dec 2017
at 02:12
  • msg #266

Back out to the unknown.

Kat takes over as the pilot and prepares the ship to accelerate to battle speed.
PO Gun Da-bin
NPC, 115 posts
SIGINT
Sat 16 Dec 2017
at 02:45
  • msg #267

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 266):

"No transponder, sir. That usually means pirate..."
Katherine 'Kat' Steele
Pilot, 614 posts
Ships Pilot
Sat 16 Dec 2017
at 02:48
  • msg #268

Back out to the unknown.

What about an enemy ship?
Sterren Fleche
Pilot, 5 posts
Pew-pew!
Sat 16 Dec 2017
at 02:53
  • msg #269

Back out to the unknown.

OOC: Am I already in my launched fighter, or am I still onboard?
PO Gun Da-bin
NPC, 116 posts
SIGINT
Sat 16 Dec 2017
at 02:56
  • msg #270

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 268):

"Still below the planets horizon, but our survey gear picked up plenty to know if there was a transponder. Will be visible at 15,000 miles in a minute..."

[Ooc not launched until someone says otherwise.]
Cyril Zotmund
Captain, 1828 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Dec 2017
at 03:00
  • msg #271

Back out to the unknown.

OOC- You were told to get in your fighter. When ready, you will be "released"  to do your thing.
Sterren Fleche
Pilot, 6 posts
Pew-pew!
Sat 16 Dec 2017
at 08:25
  • msg #272

Back out to the unknown.

Sterren RUNS to his fighter, gets strapped in, wipes the sweat from his hands and promptly informs the bridge he’s ready to launch.
Fate
GM, 1564 posts
Roll for dodge!
Sat 16 Dec 2017
at 08:29
  • msg #273

Back out to the unknown.

In reply to Sterren Fleche (msg # 272):

The other pilots, Illiam in the ships boat and Marcus likewise call in.
Cyril Zotmund
Captain, 1829 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Dec 2017
at 18:26
  • msg #274

Back out to the unknown.

Launch the fighters.  seal the ship for combat, if you haven't already.  OK Gun, waiting on your determination before we go hot.  In fact send them a query as to who they are and what they are doing.
This message was last edited by the player at 18:27, Sat 16 Dec 2017.
Sterren Fleche
Pilot, 7 posts
Pew-pew!
Sat 16 Dec 2017
at 19:28
  • msg #275

Back out to the unknown.

“Sir... thank you in advance for this opportunity to kick some ass, sir.”
Cyril Zotmund
Captain, 1830 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Dec 2017
at 19:30
  • msg #276

Back out to the unknown.

DO NOT ATTACK UNLESS WE ARE FIRED ON ...
Sterren Fleche
Pilot, 8 posts
Pew-pew!
Sat 16 Dec 2017
at 19:33
  • msg #277

Back out to the unknown.

“Uh... aye, sir.  Of course not, sir.”
PO Gun Da-bin
NPC, 117 posts
SIGINT
Sat 16 Dec 2017
at 22:05
  • msg #278

Back out to the unknown.

In reply to Sterren Fleche (msg # 277):

"They are not responding, Sir....Oh shit, MULTIPLE INCOMING...POINT DEFENCE NEEDED NOW."

The view screen tells the story as a cloud of missiles seemingly escorted by a modified Crockett come over the horizon.

[OOC: Kat, need a Dodge roll, piloting on 2+1 for combat reflexes.
All gunners, including Sterran, roll an attack to shoot down the missiles before responding.]
Sterren Fleche
Pilot, 9 posts
Pew-pew!
Sat 16 Dec 2017
at 22:38
  • msg #279

Back out to the unknown.

Firing at missiles. 17:38, Today: Sterren Fleche rolled 15 using 3d6 with rolls of 6,4,5.  Attack roll.
This message was last edited by the player at 23:01, Sat 16 Dec 2017.
Cyril Zotmund
Captain, 1831 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 16 Dec 2017
at 22:59
  • msg #280

Back out to the unknown.

FIRE! Lasers kill missiles!


Grumbles so much for trying not to shoot innocents.
Fate
GM, 1565 posts
Roll for dodge!
Sat 16 Dec 2017
at 23:06
  • msg #281

Back out to the unknown.

In reply to Sterren Fleche (msg # 279):

In a blinding flurry of Beam fire, the missiles are all shot down, with Sterran counting at least 5 hits...
Sterren Fleche
Pilot, 10 posts
Pew-pew!
Sat 16 Dec 2017
at 23:10
  • msg #282

Back out to the unknown.

OOC: Do my weapons even have the capability of punching through the enemy ship’s DR?
This message was last edited by the player at 23:16, Sat 16 Dec 2017.
Katherine 'Kat' Steele
Pilot, 615 posts
Ships Pilot
Sun 17 Dec 2017
at 04:57
  • msg #283

Back out to the unknown.

Kat makes a roll with the ship to avoid the missiles.
Fate
GM, 1567 posts
Roll for dodge!
Sun 17 Dec 2017
at 10:15
  • msg #284

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 283):

Unfortunately the missiles are already dealt with. The quad beams from the front of the hostile ship slice through the thin armour of the Dastavka, tearing through the engine room wreaking havoc. The reactor starts overheating before it is ejected, with the hydrogen exploding mercifully in a conventional explosion rather than a nuclear one, and the computer reporting major issues with the hyperdrive as well, just before it all shuts down. The vid screen indicates you are falling in a shallow dive towards the planet, and controls are not responding.
Cyril Zotmund
Captain, 1832 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Dec 2017
at 18:30
  • msg #285

Back out to the unknown.

Well crap ... emergency power Duke!
Raymond 'Duke' Vurhund
Chief Engineer, 259 posts
Chief Engineer
Sun 17 Dec 2017
at 20:05
  • msg #286

Back out to the unknown.

In reply to Cyril Zotmund (msg # 285):

Dukes voice replies over the intercom, almost shouting to be heard over the noise.

"Aye, sir, we are working on it, but we've been blown to crap here. The engine room is venting to space and we gotta suit up to work here."

You hear some swearing, then a few moments later the radios and video screen come back online, but the vessel is barely responding to Kat. It looks to be going down, but you hear William on the radio.

 "...and he looks to be done for. Are you guys alright!"

[Private to Sterren Fleche: You would have seen that the ships boat, being slower than the fighters, was too late to shoot down the missiles, and instead targeted the hostile ship. The hostile ship failed to dodge and was hit, and appears to be burning and plummeting towards the planet as well.
This message was last edited by the GM at 21:58, Sun 17 Dec 2017.
Cyril Zotmund
Captain, 1833 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Dec 2017
at 21:09
  • msg #287

Back out to the unknown.

Not so much... we'll know more shortly.
Sterren Fleche
Pilot, 11 posts
Pew-pew!
Sun 17 Dec 2017
at 22:01
  • msg #288

Back out to the unknown.

Sterren checks his scanners for any hostiles he might have missed.  If he sees none, he moves closer to the Dastavka and assumes a protective flight posture.
Fate
GM, 1568 posts
Roll for dodge!
Sun 17 Dec 2017
at 22:04
  • msg #289

Back out to the unknown.

In reply to Cyril Zotmund (msg # 287):

Need some Piloting(Aerospace) rolls, with variable penalties, as you are re-entering the atmosphere. Also, describe what you are going to try to do. You have minimal control, and are within the planets gravity field. Roll a couple, and I can work with it.

No other hostiles are seen at this time.
This message was last edited by the GM at 00:25, Mon 18 Dec 2017.
Cyril Zotmund
Captain, 1834 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 17 Dec 2017
at 22:11
  • msg #290

Back out to the unknown.

Knowing Kat is a better pilot Cyril just works to assist her (assuming she is alright).

Goals-
1. If we can, to get the ship flying (Vice gliding sort of) again
2. if we can't do one, we'll try to locate a reasonably level surface with no or very minimal tall vegetation and land.
Katherine 'Kat' Steele
Pilot, 616 posts
Ships Pilot
Mon 18 Dec 2017
at 01:44
  • msg #291

Back out to the unknown.

Kat tries to take it down as soft as she can.

20:42, Today: Katherine 'Kat' Steele rolled 12 using 3d6 with rolls of 4,6,2.  Combat Piloting (Aerospace).
20:42, Today: Katherine 'Kat' Steele rolled 12 using 3d6 with rolls of 5,6,1.  Combat Piloting (Aerospace).
20:42, Today: Katherine 'Kat' Steele rolled 16 using 3d6 with rolls of 6,4,6.  Combat Piloting (Aerospace).
Fate
GM, 1569 posts
Roll for dodge!
Mon 18 Dec 2017
at 03:04
  • msg #292

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 291):

Kat struggles to control the powerless ship as it re-enters the atmosphere, but does succeed in holding it together and slowing it enough that it does not burn up, assisted by the very thin atmosphere of the place and the lower than usual temperatures. It careers down downwards the planet, even as the attacking ship does something similar but in the opposite direction.

Below you is a winter planet, with large snow-covered trees and icy expanses but the river patterns indicate that they do thaw, at least occasionally. The Dastavka glides pretty well for a starship, and you are able to maintain a semblance of control, but you hear nothing from the engine room as a glacier is seen looming ahead, and Kat aims for it. The vessel lands roughly on it, ploughing through snow that is surprisingly shallow before coming to the trees on the far side, still a way more speed than you would like. There is a plenty of crunching as the first few trees are shawn off by the ships momentum, finally coming to rest about 50 metres past the treeline. Either snow obscures all external cameras, or they have stopped working, if they still exist!

Those escorting the vessel see it create a storm of snow before finally coming to rest amoung the trees, partially obscured from the air.
Cyril Zotmund
Captain, 1835 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 03:20
  • msg #293

Back out to the unknown.

Good landing... we are still alive, no small feat given no power.  Let me see what Duke's situation is.
Cyril dons his space suit and head through the air lock to see what damage they have further back.
Raymond 'Duke' Vurhund
Chief Engineer, 260 posts
Chief Engineer
Mon 18 Dec 2017
at 03:26
  • msg #294

Back out to the unknown.

In reply to Fate (msg # 292):

There was a pause before you get word from the engine room.

"Could not have done much more damage here than the attack did. We are gonna need a new reactor before we can leave this rock...Miraculously, no one was killed that we know of. We may need some more parts for the Hyperdrive and maybe the maneuver drive too."
Katherine 'Kat' Steele
Pilot, 617 posts
Ships Pilot
Mon 18 Dec 2017
at 03:31
  • msg #295

Back out to the unknown.

"Well, any landing you can walk away from is good. Now I hope we can take off" she says as she takes a deep sigh "I really need a drink now"
Illiam Jones
Fighter Pilot, 96 posts
Fighter Pilot
Mon 18 Dec 2017
at 03:34
  • msg #296

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 295):

Illiam, in the ships boat, lands nearby.

"Guys, you will want respirators outdoors here. The atmosphere is pretty thin. That other prick is miles away, nearly on the other side of the planet..."
Cyril Zotmund
Captain, 1836 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 03:44
  • msg #297

Back out to the unknown.

Be good to know his condition, Illiam, we are going to need a reactor ... if his works, it's our only way outa here.
Illiam Jones
Fighter Pilot, 97 posts
Fighter Pilot
Mon 18 Dec 2017
at 03:45
  • msg #298

Back out to the unknown.

In reply to Cyril Zotmund (msg # 297):

"Should we take a group to check it sir?"
Cyril Zotmund
Captain, 1837 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 03:54
  • msg #299

Back out to the unknown.

Yes, all three of you... there may be survivors who are hostile. Zapp 'em all.
Illiam Jones
Fighter Pilot, 98 posts
Fighter Pilot
Mon 18 Dec 2017
at 04:00
  • msg #300

Back out to the unknown.

In reply to Cyril Zotmund (msg # 299):

"Perhaps I should pick up some ground forces too then. Security types...and engineering types to assess their situation."
Sterren Fleche
Pilot, 13 posts
Pew-pew!
Mon 18 Dec 2017
at 16:07
  • msg #301

Back out to the unknown.

Contacting the Daskavka (which he hopes still contains human life) for instructions.  Land nearby?  Or try to locate the enemy and do some attack runs?
This message was last edited by the player at 16:08, Mon 18 Dec 2017.
Cyril Zotmund
Captain, 1838 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 22:32
  • msg #302

Back out to the unknown.

In reply to Sterren Fleche (msg # 301):

We are all alive, but the ship is seriously damaged, you work with Illiam to protect the shuttle going to investigate the other ship.
Cyril Zotmund
Captain, 1839 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 22:35
  • msg #303

Back out to the unknown.

Roger Illiam, have the shuttle land and we'll put a team together.

Duke, grab whom you will need to asses this ships reactor and power supplies for our use. Guns, we'll need a strong security crew, notify them to get ready asap. I'll lead it. Kat is in charge here.

Sterren Fleche
Pilot, 14 posts
Pew-pew!
Mon 18 Dec 2017
at 23:32
  • msg #304

Back out to the unknown.

Complying with orders to protect the shuttle.
Cyril Zotmund
Captain, 1840 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 18 Dec 2017
at 23:48
  • msg #305

Back out to the unknown.

We assemble a team quickly, armed with heavy and light weapons, but everyone is advised NOT to do heavy damage to the enemy ship, so we may be able to recover their reactor...
Fate
GM, 1572 posts
Roll for dodge!
Tue 19 Dec 2017
at 01:06
  • msg #306

Back out to the unknown.

In reply to Cyril Zotmund (msg # 305):

Cool. Who is in the team?
Katherine 'Kat' Steele
Pilot, 618 posts
Ships Pilot
Tue 19 Dec 2017
at 01:08
  • msg #307

Back out to the unknown.

Kat looks at Cyril "Your leaving me in charge? boy, your trusting" she says with a grin
Cyril Zotmund
Captain, 1841 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Dec 2017
at 01:40
  • msg #308

Back out to the unknown.

In reply to Fate (msg # 306):

OK, Updated

Duke and his chosen team... I assume the Checkov sisters and Bill Gates.

Security- we'll leave Guns and Rodney Smith aboard to operate weapons and sensors. Meir Galinski, Jo Rodrigez, Ivan Andropov, Peter Gunshy, Sigorney Weaver, Mao Chin, 'Joan' Hirikuri, Tonkin and Sgt. Thornhammer go.

Kate, Tanya and Svebodne stay aboard.

We'll take one Medic and leave the rest aboard as well.
This message was last edited by the player at 03:00, Tue 19 Dec 2017.
Fate
GM, 1573 posts
Roll for dodge!
Tue 19 Dec 2017
at 02:47
  • msg #309

Back out to the unknown.

In reply to Cyril Zotmund (msg # 308):

Crew roster in Diary thread. Armoury in Gear available thread.
Cyril Zotmund
Captain, 1842 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Dec 2017
at 03:01
  • msg #310

Back out to the unknown.

In reply to Fate (msg # 309):

Updated above
Raymond 'Duke' Vurhund
Chief Engineer, 261 posts
Chief Engineer
Tue 19 Dec 2017
at 03:28
  • msg #311

Back out to the unknown.

In reply to Cyril Zotmund (msg # 310):

"Right. Cathy would be my other choice, actually, leaving Alexei to work on getting the maneuver drive up at least. You know we do not have enough power to operate the Beam weapons, right?"
Petty Officer Kyamoto
NPC, 16 posts
Medic
Tue 19 Dec 2017
at 03:29
  • msg #312

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 311):

"I will gladly accompany you Captain on the away team."
Fate
GM, 1574 posts
Roll for dodge!
Tue 19 Dec 2017
at 03:47
  • msg #313

Back out to the unknown.

In reply to Petty Officer Kyamoto (msg # 312):

Left to arm themselves, those departing take 8 Laser rifles, 4 with underslung grenade launchers, and 2 Storm Rifles, also with underslung launchers, as well as 4 Hand flamers and 10 Heavy Laser Pistols, 2 x LAWs and the following ammunition for the 25mm grenade launchers.

25mm Grenades 0.22 lb each for launchers.
3 x Plasma, 6d burn ex sur
20 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
20 x HEC (Concussion), 4d+4 cr ex
1 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
2 x Flare radius 250 yards
8 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

Two of them also take grav bikes.

Tanya, Gun, Hancock, Rodney, Jimmy Carter, Jeniffer and Peter Armstrong, Alexei, Ronovan, and Tom Hanks prepare to set up a security perimeter and repair the holes in the ship the best they can, with whatever weapons are left over. Tom manages to launch the APC, which was on the back of the Dastavka, as extra fire support, asking Rodney to man it's turrent. Tanya volunteers to do patrols on her Grav bike as well.

Eva Galansky (Nee Navis) asks to accompany Meir.
Katherine 'Kat' Steele
Pilot, 619 posts
Ships Pilot
Tue 19 Dec 2017
at 03:51
  • msg #314

Back out to the unknown.

Kat will go down and help work on the engines.
Cyril Zotmund
Captain, 1843 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Dec 2017
at 16:53
  • msg #315

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 311):

No, I didn't ... that's not good.  Lets leave Peter Gunshy and Sigorney Weaver back as well. the 5 of them should be able to hold the ship against a dismounted attack. I left Ronovan so there was no fuss with Meir.
This message was last edited by the player at 16:56, Tue 19 Dec 2017.
Fate
GM, 1575 posts
Roll for dodge!
Tue 19 Dec 2017
at 19:06
  • msg #316

Back out to the unknown.

In reply to Cyril Zotmund (msg # 315):

The group staying behind begin preparing a perimeter, with the APC and Tanya doing patrols out a couple of miles around the vessel.

The first order of the day for those remaining is to locate the downed craft. The fighters can travel much faster than the ships boat in atmosphere, due to their streamlined shape, but an Electronics Operation (Sensors) roll will be needed to find the exact location.
Cyril Zotmund
Captain, 1844 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Dec 2017
at 19:31
  • msg #317

Back out to the unknown.

So we are rolling for Illiam? wouldn't it be better if Sterren rolled for that?
Fate
GM, 1576 posts
Roll for dodge!
Tue 19 Dec 2017
at 19:40
  • msg #318

Back out to the unknown.

In reply to Cyril Zotmund (msg # 317):

Sterran will need to roll for himself, as will Jerry in the other fighter.

Illiam can roll for the Sensors, or someone else can work them while he pilots. That would be your call.
Cyril Zotmund
Captain, 1845 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 19 Dec 2017
at 21:12
  • msg #319

Back out to the unknown.

I'm not in his Fighter...
Sterren Fleche
Pilot, 15 posts
Pew-pew!
Tue 19 Dec 2017
at 22:43
  • msg #320

Back out to the unknown.


17:41, Today: Sterren Fleche rolled 8 using 3d6 with rolls of 3,2,3.  Sensors.

Fate
GM, 1577 posts
Roll for dodge!
Tue 19 Dec 2017
at 23:05
  • msg #321

Back out to the unknown.

In reply to Sterren Fleche (msg # 320):

Illiam is not in a fighter, but is flying the Ships Boat. Hence, you are in it as I understand...
Cyril Zotmund
Captain, 1847 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Dec 2017
at 02:29
  • msg #322

Back out to the unknown.

OK... thought someone else was flying it... so lets do sensors with Sterren's hand off.
Fate
GM, 1580 posts
Roll for dodge!
Wed 20 Dec 2017
at 05:01
  • msg #323

Back out to the unknown.

In reply to Cyril Zotmund (msg # 322):

I probably should have mentioned, Illiam was flying the Ships Boat, with Marcus on the turret, and Sterren and Jerry flying the fighters. Tom Hanks is doing patrols around the Dastavka in the 6 dTon AK APC, with Rodney on the Gatling Laser in its mini-turret, which was docked behind the cockpit until now. Most of the security can drive the tracked APC in the Ships boat, and shoot the heavy machine gun in its turret.

Have Given Sterren a sensor reading...leave it to him to pass on the information IC.
Sterren Fleche
Pilot, 16 posts
Pew-pew!
Wed 20 Dec 2017
at 07:42
  • msg #324

Back out to the unknown.

“Captain, I’ve detected another flying craft.  It’s approaching the crash site, ETA in approximately three hours.  I could intercept it in one hour.”
Cyril Zotmund
Captain, 1849 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 20 Dec 2017
at 18:33
  • msg #325

Back out to the unknown.

OK, Can we tell how close it is to that location or assumed location of the Crockett? Intercept but be as stealthy as you can until we know if it is another hostile or some third party out to help.
Sterren Fleche
Pilot, 17 posts
Pew-pew!
Wed 20 Dec 2017
at 20:12
  • msg #326

Back out to the unknown.

“It’s 6000 miles south.  Proceeding to intercept, as quietly as possible.”
Fate
GM, 1582 posts
Roll for dodge!
Wed 20 Dec 2017
at 20:44
  • msg #327

Back out to the unknown.

In reply to Sterren Fleche (msg # 326):

It is heading to the approximate area of the crash site.
Sterren Fleche
Pilot, 18 posts
Pew-pew!
Thu 21 Dec 2017
at 03:20
  • msg #328

Back out to the unknown.

22:19, Today: Sterren Fleche rolled 13 using 3d6 with rolls of 1,6,6.  Stealth.
Fate
GM, 1584 posts
Roll for dodge!
Thu 21 Dec 2017
at 03:43
  • msg #329

Back out to the unknown.

In reply to Sterren Fleche (msg # 328):

You proceed south to about 500 miles from the target. It has not changed course, but if they have half-reasonable sensors, you figure there is a good chance they would have seen you buy now. There is no transponder.

(-2 range modifier to targeting, -14 modifier to sensors, making it a basic skill roll for you and them if they have any sensors at all)

Illiam proceeds along to the anticipated crash site, escorted by Jerry in the other fighter. The fighters batteries are at half power now.
Sterren Fleche
Pilot, 19 posts
Pew-pew!
Thu 21 Dec 2017
at 20:46
  • msg #330

Back out to the unknown.

Sterren continues to close, but not on a direct intercept course.  The goal here is to find out if they’re hostile, not start anything.

He keeps repeating this to his trigger-happy hands.
Fate
GM, 1585 posts
Roll for dodge!
Thu 21 Dec 2017
at 21:54
  • msg #331

Back out to the unknown.

In reply to Sterren Fleche (msg # 330):

As you continue to close, you come under fire from pulse lasers! Roll dodge...
Sterren Fleche
Pilot, 20 posts
Pew-pew!
Fri 22 Dec 2017
at 06:54
  • msg #332

Back out to the unknown.

01:54, Today: Sterren Fleche rolled 10 using 3d6 with rolls of 3,4,3.  Dodge.
Fate
GM, 1586 posts
Roll for dodge!
Fri 22 Dec 2017
at 08:03
  • msg #333

Back out to the unknown.

In reply to Sterren Fleche (msg # 332):

Your dodge is 10, so you succeed in dodging, just! May need a new paint job later though!
Sterren Fleche
Pilot, 21 posts
Pew-pew!
Fri 22 Dec 2017
at 09:23
  • msg #334

Back out to the unknown.

What is the source of the laser fire?  I want to return fire ASAP.
Fate
GM, 1587 posts
Roll for dodge!
Fri 22 Dec 2017
at 09:37
  • msg #335

Back out to the unknown.

In reply to Sterren Fleche (msg # 334):

It appears to be the vessel you are tracking. Roll attack to return fire...

While this is happening, whoever is on sensors on the ships boat notices a number of what appear to be stone-age villages.
This message was last edited by the GM at 09:39, Fri 22 Dec 2017.
Cyril Zotmund
Captain, 1851 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 22 Dec 2017
at 16:45
  • msg #336

Back out to the unknown.

OK, Grand ... hopefully they won't meddle.

OOC- are we also tracking what's going on with Sterren?
Fate
GM, 1588 posts
Roll for dodge!
Fri 22 Dec 2017
at 22:21
  • msg #337

Back out to the unknown.

In reply to Cyril Zotmund (msg # 336):

You would only really know what he tells you over the comma. The ships boat has good sensors, so you pick up the other craft, but not the weapon fire or Sterrans dodge.
Cyril Zotmund
Captain, 1852 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 22 Dec 2017
at 22:41
  • msg #338

Back out to the unknown.

OOC- I believe we have two beam lasers and a missile launcher.


I will track the enemy ship and fire the lasers at it's cockpit if in range.
Fate
GM, 1589 posts
Roll for dodge!
Fri 22 Dec 2017
at 23:04
  • msg #339

Back out to the unknown.

In reply to Cyril Zotmund (msg # 338):

It is well within range, but currently as both it and Illiam are staying low, it is below the horizon.
Katherine 'Kat' Steele
Pilot, 620 posts
Ships Pilot
Sat 23 Dec 2017
at 01:04
  • msg #340

Back out to the unknown.

Kat checks to see if they have any power so they can at least shoot back if they need too.
Sterren Fleche
Pilot, 22 posts
Pew-pew!
Sat 23 Dec 2017
at 01:49
  • msg #341

Back out to the unknown.

20:47, Today: Sterren Fleche rolled 13 using 3d6 with rolls of 2,5,6.  Attack roll.
Fate
GM, 1590 posts
Roll for dodge!
Sat 23 Dec 2017
at 02:20
  • msg #342

Back out to the unknown.

In reply to Sterren Fleche (msg # 341):

At such short range, your computer makes the shape of a ships boat loom large enough to see a man-sized object in your vid screen, despite it being a little less than 400 miles away.

You beam cuts into it multiple times. Roll 6 damage, 7d minus 2. It probably wont go well for them...they needed a good dodge roll, and did not get one!

Sorry, Kat, Ship Beam weapons take a LOT of power...you simply don't have enough without the main reactor. The AK APC is on guard though.
Sterren Fleche
Pilot, 23 posts
Pew-pew!
Sat 23 Dec 2017
at 04:04
  • msg #343

Back out to the unknown.

I’m rolling 7d-2 six times?
Fate
GM, 1591 posts
Roll for dodge!
Sat 23 Dec 2017
at 04:21
  • msg #344

Back out to the unknown.

In reply to Sterren Fleche (msg # 343):

Yep, unless you want me to...
Sterren Fleche
Pilot, 24 posts
Pew-pew!
Sat 23 Dec 2017
at 04:31
  • msg #345

Back out to the unknown.

23:30, Today: Sterren Fleche rolled 23 using 7d6-2 with rolls of 4,5,1,4,5,5,1.  Dam6.
23:30, Today: Sterren Fleche rolled 20 using 7d6-2 with rolls of 6,3,3,3,3,1,3.  Dm5.
23:30, Today: Sterren Fleche rolled 22 using 7d6-2 with rolls of 3,4,5,3,6,1,2.  Dam4.
23:30, Today: Sterren Fleche rolled 31 using 7d6-2 with rolls of 6,3,3,6,6,3,6.  Dam3.
23:30, Today: Sterren Fleche rolled 21 using 7d6-2 with rolls of 2,2,6,1,5,5,2.  Dam2.
23:29, Today: Sterren Fleche rolled 21 using 7d6-2 with rolls of 5,5,3,1,2,4,3.  Dam1.

Fate
GM, 1592 posts
Roll for dodge!
Sat 23 Dec 2017
at 04:37
  • msg #346

Back out to the unknown.

In reply to Sterren Fleche (msg # 345):

The hostile craft begins to dive after the second hit, but as the beam continues to carve into it, it breaks up midair, distributing debris over several crash sites below.
Sterren Fleche
Pilot, 25 posts
Pew-pew!
Sat 23 Dec 2017
at 05:12
  • msg #347

Back out to the unknown.

“Fleche to captain.  Received and returned fire; hostile destroyed.  I wasn’t damaged.”
This message was last edited by the player at 05:13, Sat 23 Dec 2017.
Cyril Zotmund
Captain, 1853 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 23 Dec 2017
at 22:02
  • msg #348

Back out to the unknown.

Good shooting ... I expect more are likely ... we'll try and get this done as quickly as we can. Dastavka should have spare batteries charged up and if need be we can recharge you off this ships little reactor.
Sterren Fleche
Pilot, 26 posts
Pew-pew!
Sun 24 Dec 2017
at 01:45
  • msg #349

Back out to the unknown.

“Should I fly to the Dastavka and assume a defensive flight posture?”
Cyril Zotmund
Captain, 1854 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 Dec 2017
at 03:16
  • msg #350

Back out to the unknown.

Circle us for the moment, once we know what we have, you can go back there and circle some distance from the ship, no reason to tell them exactly where it is.


Have we located the downed Crockett? Can we see it?
Fate
GM, 1593 posts
Roll for dodge!
Sun 24 Dec 2017
at 04:10
  • msg #351

Back out to the unknown.

In reply to Cyril Zotmund (msg # 350):

The downed vessel is finally located in a thick forest, where it seems to have landed remarkably well. It is consequently hidden by many trees.
Sterren Fleche
Pilot, 27 posts
Pew-pew!
Sun 24 Dec 2017
at 06:31
  • msg #352

Back out to the unknown.

Sterren complies with his orders.
Illiam Jones
Fighter Pilot, 99 posts
Fighter Pilot
Sun 24 Dec 2017
at 08:49
  • msg #353

Back out to the unknown.

In reply to Sterren Fleche (msg # 352):

As you approach the crash site, Illiams sensors light up.

"INCOMING! Missile, sir, looks like an anti-armour, so we definitely got survivors. I put the launch 500 yards from the crash site on a rocky rise..."
Petty Officer Marcus
NPC, 10 posts
G-Carrier Pilot
Shy Stuttering German
Sun 24 Dec 2017
at 08:49
  • msg #354

Back out to the unknown.

In reply to Illiam Jones (msg # 353):

Marcus responds quickly in the turret, hitting the missile and showering the outer hull with debris.
Cyril Zotmund
Captain, 1855 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 24 Dec 2017
at 19:38
  • msg #355

Back out to the unknown.

Well let's see what we can do to make things go our way.  lets dismount and see if we can work around to the side where we can put a LAW into the forward portion of the ship... shouldn't be much up there we desperately need, Duke? you good with that? Don't want to wreck anything valuable to us.
Raymond 'Duke' Vurhund
Chief Engineer, 262 posts
Chief Engineer
Sun 24 Dec 2017
at 23:22
  • msg #356

Back out to the unknown.

In reply to Cyril Zotmund (msg # 355):

"Perhaps, but I don't think the missile came from inside the ship. They dont have a huge crew, so if we can get the crew outside, we have a good chance of getting the ship intact."
Cyril Zotmund
Captain, 1856 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Dec 2017
at 00:47
  • msg #357

Back out to the unknown.

OK, an external launcher would be interesting ... lets see what we have without risking the ships boat. We need that.
Illiam Jones
Fighter Pilot, 100 posts
Fighter Pilot
Mon 25 Dec 2017
at 00:58
  • msg #358

Back out to the unknown.

In reply to Cyril Zotmund (msg # 357):

"Right. Landing immediately. We are about 2000 yards from the wreck."
Cyril Zotmund
Captain, 1857 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 25 Dec 2017
at 03:07
  • msg #359

Back out to the unknown.

Sensors...any life around us?
Fate
GM, 1594 posts
Roll for dodge!
Mon 25 Dec 2017
at 04:47
  • msg #360

Back out to the unknown.

In reply to Cyril Zotmund (msg # 359):

Yes, lots. Trees, plants, some humanoids. Perhaps 20.

You notice the crash has attracted a number of the local humanoids. A couple are less than 100 yards from your ship, armed with spears. They stand 6 foot 7 tall and are completely covered in thick, shaggy white fur, with oversized hands and sharp talons. Their furry faces are set with four black eyes and a proboscis, and their weapons do not seem to have any metal. They look at you with fear, based on their body language.
Illiam Jones
Fighter Pilot, 101 posts
Fighter Pilot
Mon 25 Dec 2017
at 08:48
  • msg #361

Back out to the unknown.

In reply to Fate (msg # 360):

As the vessel touches down, Illiam informs Cyril mater of factly

"Just so you know sir, the crash site is about 5,000 miles from the Dastavka, and the trip back will take us about 3 and a half hours, as opposed to the five hours coming here. Sterrans Fighter will be low on power if he has to loiter around."

He warns everyone to don breathing gear before exiting into the freezing cold, low pressure atmosphere of the planet.
Cyril Zotmund
Captain, 1858 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Dec 2017
at 17:39
  • msg #362

Back out to the unknown.

Lets charge one up if we can and send the other back to the Ship to protect it.


Cyril looks at the strange creatures and then raises his empty right hand toward them and holds it high for a moment before lowering it to his  100 mm Storm Carbine w/ Grenade launcher.
Natives
NPC, 1 post
Locals Here
Tue 26 Dec 2017
at 22:13
  • msg #363

Back out to the unknown.

In reply to Cyril Zotmund (msg # 362):

The Natives start making an odd noise very loudly, before running off, with a couple throwing spears in your direction. The spears land well short.
Cyril Zotmund
Captain, 1859 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 26 Dec 2017
at 22:26
  • msg #364

Back out to the unknown.

Hmmm  Interesting response to an open hand. Wonder how they perceived it?


We advance toward the downed ship, alert for pirates.
Fate
GM, 1595 posts
Roll for dodge!
Tue 26 Dec 2017
at 22:50
  • msg #365

Back out to the unknown.

In reply to Cyril Zotmund (msg # 364):

You barely advance 5 steps before you hear the familiar sound of a grenade launcher. An explosion rocks a number of retreating natives, killing some.
Cyril Zotmund
Captain, 1860 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 Dec 2017
at 02:03
  • msg #366

Back out to the unknown.

Over his intercom he says  Crap... hey are killing the poor natives... lets erase these folks.
Illiam Jones
Fighter Pilot, 102 posts
Fighter Pilot
Wed 27 Dec 2017
at 05:37
  • msg #367

Back out to the unknown.

In reply to Cyril Zotmund (msg # 366):

Illiam replies over the comms from the Ships boats cockpit.

"Killing them, or framing us for killing them? Either way, what is your plan to deal with them? Also, which fighter do you want to head back to Dastavka, or let them decide between themselves?"
Fate
GM, 1596 posts
Roll for dodge!
Wed 27 Dec 2017
at 05:45
  • msg #368

Back out to the unknown.

In reply to Illiam Jones (msg # 367):

Meir, Eva, Jo, Ivan, Peter, Sigorney, Mao, Joan, Tonkin and Thornhammer all Disembark, the last three in the APC where Kyamoto is manning the medical bay. Meir commands the men on foot to spread out in a search pattern, guided by where the LAW and grenade launcher are thought to have been fired from.

The APC, escorted by Duke, Ivan and Peter, head to the crash site. Illiam then asks permission to lift off.
Cyril Zotmund
Captain, 1861 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 27 Dec 2017
at 18:05
  • msg #369

Back out to the unknown.

Careful Illiam, They were shooting missiles at us... flying makes that possible.  Sterren is to go back, swap batteries and return, you were to try and give a charge to the remaining fighter so it could remain around here until Sterren's return.
Illiam Jones
Fighter Pilot, 103 posts
Fighter Pilot
Wed 27 Dec 2017
at 23:15
  • msg #370

Back out to the unknown.

In reply to Cyril Zotmund (msg # 369):

"Right. Perhaps we should land about 200 miles away, say ten minutes from here, for that. I am concerned about someone firing that missile from so close Marcus will not be able to get the turret turned in time."
Cyril Zotmund
Captain, 1862 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Dec 2017
at 01:08
  • msg #371

Back out to the unknown.

We have no idea what there is 200 miles from here... and you would be on your own... here, you are at least out of sight ... but relocate if you can find someplace safe. The locals must be considered hostile.
Illiam Jones
Fighter Pilot, 104 posts
Fighter Pilot
Thu 28 Dec 2017
at 02:42
  • msg #372

Back out to the unknown.

In reply to Cyril Zotmund (msg # 371):

"There is a high ridge bout 200 miles back I had my eye on, that will give me a fairly clear view all round. Permission to relocate there?"
Cyril Zotmund
Captain, 1863 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 28 Dec 2017
at 03:26
  • msg #373

Back out to the unknown.

Go ahead, but be as quick as you can... we may need your fire support.
Illiam Jones
Fighter Pilot, 105 posts
Fighter Pilot
Thu 28 Dec 2017
at 09:01
  • msg #374

Back out to the unknown.

In reply to Cyril Zotmund (msg # 373):

"Copy that. Jerry, you are with me."

There is a small cloud of snow as they fly off back the way you came.
Sterren Fleche
Pilot, 28 posts
Pew-pew!
Thu 28 Dec 2017
at 20:00
  • msg #375

Back out to the unknown.

Sterren obeys the order to land and swap batteries.  He procedes with caution.
Illiam Jones
Fighter Pilot, 106 posts
Fighter Pilot
Thu 28 Dec 2017
at 23:43
  • msg #376

Back out to the unknown.

In reply to Sterren Fleche (msg # 375):

"Sterran, weren't you heading back to Dastavka, while I top up Jerry's batteries?"
Sterren Fleche
Pilot, 29 posts
Pew-pew!
Fri 29 Dec 2017
at 06:11
  • msg #377

Back out to the unknown.

Yes.
Fate
GM, 1597 posts
Roll for dodge!
Fri 29 Dec 2017
at 07:01
  • msg #378

Back out to the unknown.

In reply to Sterren Fleche (msg # 377):

Ah, Ok, sorry. I interpreted message #375 to mean that you headed to Illiam.

The flight back takes just over an hour for you. Your battery has 5% charge left as you land alongside the ship.
Fate
GM, 1598 posts
Roll for dodge!
Sat 30 Dec 2017
at 00:24
  • msg #379

Back out to the unknown.

In reply to Fate (msg # 378):

It does not take long to get to the crash site. However, as you approach, a sniper has a shot at Duke. His heavy armour suit deflects most of the damage, but some does penetrate to hurt his arm.

Security manage to locate the shooter about 500 yards out on a grassy knoll behind some trees...
Cyril Zotmund
Captain, 1864 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 Dec 2017
at 02:47
  • msg #380

Back out to the unknown.

OK, let's assume there is more than one and work from two sides... Duke, take your team and see if the ship is empty and verify condition and radioactivity.
Raymond 'Duke' Vurhund
Chief Engineer, 263 posts
Chief Engineer
Sat 30 Dec 2017
at 03:20
  • msg #381

Back out to the unknown.

In reply to Cyril Zotmund (msg # 380):

Your teams have only started to move into position before Duke responds.

"Captain, I think we may have a problem. I have picked up limpits in the entrance. If that is anything to go by, the ship is booby trapped. Perhaps that is why they are not staying with her..."

[OOC: The Traps skill is used to disarm booby traps.]
Cyril Zotmund
Captain, 1865 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 Dec 2017
at 03:45
  • msg #382

Back out to the unknown.

Wonderful... just flippen' wonderful... wonder why they'd do that.  Do you know if we have anyone with skill in finding and disarming booby traps? I can't think of anyone at the moment ... Meir?
Meir Galinski
Scout, 320 posts
Colony Expeditionary
Cartographer and guide
Sat 30 Dec 2017
at 04:12
  • msg #383

Back out to the unknown.

In reply to Cyril Zotmund (msg # 382):

"Nope, sorry. Never studies these types of traps. Just trapping animals..."
Sergent Thornhammer
NPC, 34 posts
Security
Sat 30 Dec 2017
at 04:16
  • msg #384

Back out to the unknown.

In reply to Meir Galinski (msg # 383):

There is a long pause before he responds.

"Pirates. In the SDU we hunted them, and they often left booby traps on their ships to blow them to get rid of the evidence against them if it looked like the ship might fall into our hands. I had just the most basic training to deal with them, and there are likely to be a lot. I could try one or two, but against 20 I doubt I would come out alive. Hoped to God I would never need to use it...."
Cyril Zotmund
Captain, 1866 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 30 Dec 2017
at 19:26
  • msg #385

Back out to the unknown.

Understand, if you can clear the first of them so Duke can see what he needs to, that would help ... try not to move anything or push any controls. They didn't have very long to set many up... The rest of us set up a base of fire and let's move on the sniper while watching for other trouble.  When we get Illiam and the fighter back we'll have better scanning of what's around us.
Sergent Thornhammer
NPC, 35 posts
Security
Sun 31 Dec 2017
at 00:40
  • msg #386

Back out to the unknown.

In reply to Cyril Zotmund (msg # 385):

It takes Thornhammer about 15 minutes to remove the first one, with it threatening to go off twice.

The second limpit, just inside the entrance, does not go so well. There is an explosion, and Thornhammer is thrown back towards Duke, badly injured. Perhaps dying.

"MEDIC!" Duke screams as he lays him outside on the snow.
Cyril Zotmund
Captain, 1868 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Dec 2017
at 01:47
  • msg #387

Back out to the unknown.

Illiam, I need Kyamoto here NOW.
Illiam Jones
Fighter Pilot, 107 posts
Fighter Pilot
Sun 31 Dec 2017
at 02:28
  • msg #388

Back out to the unknown.

In reply to Cyril Zotmund (msg # 387):

"He is in the APC, Sir."
Petty Officer Kyamoto
NPC, 17 posts
Medic
Sun 31 Dec 2017
at 02:29
  • msg #389

Back out to the unknown.

In reply to Illiam Jones (msg # 388):

"I am on it. Will let you know when I know something."
Cyril Zotmund
Captain, 1870 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Dec 2017
at 02:36
  • msg #390

Back out to the unknown.

OK, Thanks, Great ...



Cyril aims his grenade Launcher using an HE- Frag grenade and fires to have the round just slip over the rise.
Fate
GM, 1601 posts
Roll for dodge!
Sun 31 Dec 2017
at 02:47
  • msg #391

Back out to the unknown.

In reply to Cyril Zotmund (msg # 390):

There is an explosion from the other side of the rigde...and a cloud of snow briefly is kicked up.
Cyril Zotmund
Captain, 1872 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Dec 2017
at 03:13
  • msg #392

Back out to the unknown.

Try again...
Fate
GM, 1603 posts
Roll for dodge!
Sun 31 Dec 2017
at 03:44
  • msg #393

Back out to the unknown.

In reply to Cyril Zotmund (msg # 392):

There is an explosion from the other side of the rigde...and a cloud of snow briefly is kicked up.

[OOC: As before. Do you have a spotter to see the effect? What warheads are you using?]
Cyril Zotmund
Captain, 1874 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 31 Dec 2017
at 18:48
  • msg #394

Back out to the unknown.

No one far enough forward to spot... HE-Frag rounds.
Fate
GM, 1604 posts
Roll for dodge!
Sun 31 Dec 2017
at 23:32
  • msg #395

Back out to the unknown.

In reply to Cyril Zotmund (msg # 394):

Ok. Then as it is out of sight, you really would not know the effects...
Cyril Zotmund
Captain, 1875 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jan 2018
at 00:39
  • msg #396

Back out to the unknown.

True enough ... unless they stood up and ran... As the crew moves for ward, Cyril will fire another Grenade to cover their advance.
Fate
GM, 1606 posts
Roll for dodge!
Mon 1 Jan 2018
at 01:46
  • msg #397

Back out to the unknown.

In reply to Cyril Zotmund (msg # 396):

This time there is a secondary explosion in the approximate vicinity of where you would expect them to be, but no sign of the hostiles.
Cyril Zotmund
Captain, 1877 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jan 2018
at 01:55
  • msg #398

Back out to the unknown.

As soon as the first wave gets set up to support I'll move forward with the current overwatch (second) wave.


Duke, Look over the outside...see if we can determine what we hit.
This message was last edited by the player at 01:57, Mon 01 Jan 2018.
Raymond 'Duke' Vurhund
Chief Engineer, 264 posts
Chief Engineer
Mon 1 Jan 2018
at 02:31
  • msg #399

Back out to the unknown.

In reply to Cyril Zotmund (msg # 398):

"Looks like we hit engines, sensors and comms, sir. Should be a working powerplant there, as long as it is not rigged to go boom in a nuclear way...it is unfortunately all too easy to do if you know what you are doing."
Cyril Zotmund
Captain, 1879 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jan 2018
at 04:26
  • msg #400

Back out to the unknown.

They didn't have a lot of time, hopefully that won't be the case .... assuming we can get past the Boobytraps.
Raymond 'Duke' Vurhund
Chief Engineer, 265 posts
Chief Engineer
Mon 1 Jan 2018
at 10:30
  • msg #401

Back out to the unknown.

In reply to Cyril Zotmund (msg # 400):

"Well, Thornhammer took care of two. We can detect at least one more...they had over an hour as we flew over here. I could have rigged it in 5 minutes with these sensor limpits the have everywhere."
Cyril Zotmund
Captain, 1881 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jan 2018
at 14:57
  • msg #402

Back out to the unknown.

Well the dang thing has to come out through the hull some how, can we get in that way?
Raymond 'Duke' Vurhund
Chief Engineer, 266 posts
Chief Engineer
Mon 1 Jan 2018
at 22:27
  • msg #403

Back out to the unknown.

In reply to Cyril Zotmund (msg # 402):

"Cut in through the roof? Probably, though it will take time, and we would set off any booby traps attached to it. Can we capture a pirate and get them to do it?"
Cyril Zotmund
Captain, 1882 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Jan 2018
at 02:19
  • msg #404

Back out to the unknown.

Maybe... how about an emp grenade and then yank stuff while it's disabled.
Raymond 'Duke' Vurhund
Chief Engineer, 267 posts
Chief Engineer
Tue 2 Jan 2018
at 03:35
  • msg #405

Back out to the unknown.

In reply to Cyril Zotmund (msg # 404):

"Might work. But an EMP could also shut down the containment shields around the fusion core. That makes it very risky,and I am not sure there is much I can do to mitigate the risk.

We also might need to be sure the EMP hits the limpit. If it is on the other side of the engine room, it could feasibly survive an EMP. To be sure, we might want to release a whole lot of them...and stay back! I would give the core a 16% chance of blowing up if we were to try it.

It may be simpler to pile in a bunch of EMPs and simply remove all the limpits instead though. Same risk, but if it works, we will have clear access to their engineroom at least to work.
"

[OOC: if you want to try it, roll a D6. On a one, be glad most of you are well away from the ship!]
Cyril Zotmund
Captain, 1883 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 2 Jan 2018
at 18:05
  • msg #406

Back out to the unknown.

Not following the pile in a whole bunch... just a bunch taped together?

Fate
GM, 1610 posts
Roll for dodge!
Tue 2 Jan 2018
at 22:41
  • msg #407

Back out to the unknown.

In reply to Cyril Zotmund (msg # 406):

No, thrown in in as many random directions as possible, but timed to go off together. At this TL the delay can be programmed.
Cyril Zotmund
Captain, 1884 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Jan 2018
at 02:11
  • msg #408

Back out to the unknown.

Which way do you recommend? we'll follow your suggestion, it's a bit beyond my ken.
Fate
GM, 1611 posts
Roll for dodge!
Wed 3 Jan 2018
at 05:21
  • msg #409

Back out to the unknown.

In reply to Cyril Zotmund (msg # 408):

"Well, I can do me best, but like I said, there is an inherent risk. I wont risk the lives of others without your consent."
Cyril Zotmund
Captain, 1885 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 3 Jan 2018
at 17:46
  • msg #410

Back out to the unknown.

Without that power pack, their lives are already at risk. Do what you can ...
Raymond 'Duke' Vurhund
Chief Engineer, 268 posts
Chief Engineer
Thu 4 Jan 2018
at 10:11
  • msg #411

Back out to the unknown.

In reply to Cyril Zotmund (msg # 410):

Duke gathers all the EMP grenades he can find and programs them to explode simultaneously in 3 minutes. He then throws them into the ship in as many directions as he can, covering as much of the engine room as he can.  He then takes cover and  waits.

At the set time, the EMPs go off. Duke is then able to rush in and remove all 6 limpits covering the engineroom. The fusion reactor deactivates immediatly the EMP goes off, and it can then be removed, but there is a problem. The shielding circuits that make the fusion reactor are completely destroyed by the EMP pulse. While Duke can replace some circuitry, the shield generators in particular cannot be replaced, as they must be carefully designed for a reactor of this particular size.

Meanwhile, the crafts original occupants seem to have gone to ground. Or been blown to bits, because you can find no trace of their bodies.
Cyril Zotmund
Captain, 1886 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 4 Jan 2018
at 18:27
  • msg #412

Back out to the unknown.

So all this for nothing? And our opponents seem to have gotten lost too ...


OOC - Tracks in the snow? Blood? Equipment?
Raymond 'Duke' Vurhund
Chief Engineer, 269 posts
Chief Engineer
Thu 4 Jan 2018
at 23:15
  • msg #413

Back out to the unknown.

In reply to Cyril Zotmund (msg # 412):

"Not entirely. We can take what they have...we might be able to degrade it if we can find containment fields. These ships boats did not come from this vessel, so stealing containment feilds might be a lot easier than stealing an entire plant."

There do seems to be a lot of track, many of them not human.

Tracking rolls?
Cyril Zotmund
Captain, 1887 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jan 2018
at 00:52
  • msg #414

Back out to the unknown.

Cyril can't make sense of what he sees....
Fate
GM, 1612 posts
Roll for dodge!
Fri 5 Jan 2018
at 01:04
  • msg #415

Back out to the unknown.

In reply to Cyril Zotmund (msg # 414):

The fresh tracks are hard to identify, and snow starts to fall gently making it harder.

You are pretty sure there are footprints of some of the natives, but you are unsure if they are helping, or if the hostile crew are following them and using their tracks to hide their own.

It will take Duk about an hour to remove what he can from the downed ships fusion plant.
Cyril Zotmund
Captain, 1888 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jan 2018
at 02:18
  • msg #416

Back out to the unknown.

We fall back on the downed ship and set up a perimeter... as soon as we are ready, we contact Illiam and let him know...
Illiam Jones
Fighter Pilot, 108 posts
Fighter Pilot
Fri 5 Jan 2018
at 02:21
  • msg #417

Back out to the unknown.

In reply to Cyril Zotmund (msg # 416):

Illiam finishes recharging the fighter before Duke has removed the plant. He radios in asking if you are ready for him to return.
Cyril Zotmund
Captain, 1889 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 5 Jan 2018
at 02:32
  • msg #418

Back out to the unknown.

We update him and suggest he stay somewhat distant (few miles) and use sensors to figure out if we have any threats... or if he does. Fighter is to cover us all.
Raymond 'Duke' Vurhund
Chief Engineer, 270 posts
Chief Engineer
Sat 6 Jan 2018
at 04:07
  • msg #419

Back out to the unknown.

In reply to Cyril Zotmund (msg # 418):

It is some time before the message comes over the radio.

"Ok, we have the plant ready for pick up now."
Cyril Zotmund
Captain, 1890 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 6 Jan 2018
at 18:23
  • msg #420

Back out to the unknown.

Excellent... bring some siding and or armor we can use to patch up DASTAVKA as well. Illiam, we'll meet you at the downed ship... have the fighter fly close cover while we do this.
Illiam Jones
Fighter Pilot, 109 posts
Fighter Pilot
Sun 7 Jan 2018
at 00:39
  • msg #421

Back out to the unknown.

In reply to Cyril Zotmund (msg # 420):

"Copy that. On my way."

Within 20 minutes, the ships boat is landing beside the downed vessel. It takes some time to gently move the fusion plant on board, though the ships boat lacks much cargo space after that so some extra plating will have to wait until another trip, unless the APC remains behind. All told, you are ready to depart within an hour.
Cyril Zotmund
Captain, 1891 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 7 Jan 2018
at 01:18
  • msg #422

Back out to the unknown.

We'll come back as needed ... lets go.
Illiam Jones
Fighter Pilot, 110 posts
Fighter Pilot
Sun 7 Jan 2018
at 01:34
  • msg #423

Back out to the unknown.

In reply to Cyril Zotmund (msg # 422):

You head back to the Dastavka...although I will need to resolve events back there befoe we all join back up in the same thread.

You will arrive about 8 hours after you left...
Cyril Zotmund
Captain, 1892 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 12 Jan 2018
at 02:38
  • msg #424

Back out to the unknown.

How many other vessels are stacked by air traffic control waiting to land at the DASTAVKA? ;-)
Fate
GM, 1615 posts
Roll for dodge!
Fri 12 Jan 2018
at 05:41
  • msg #425

Back out to the unknown.

In reply to Cyril Zotmund (msg # 424):

Lol, good question, but since they are not talking to you, at least you are not in a queue!

Can I assume that Kat does not authorize any expeditions other than to monitor the loose ends until Cyril returns, assuming no major assaults in that time?
Katherine 'Kat' Steele
Pilot, 624 posts
Ships Pilot
Sat 13 Jan 2018
at 02:28
  • msg #426

Back out to the unknown.

In reply to Fate (msg # 425):
Yes.
Fate
GM, 1616 posts
Roll for dodge!
Sat 13 Jan 2018
at 03:10
  • msg #427

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 426):

Ok. Everyone can now post in this thread until we break into smaller groups again!

Cyril is able to return safely with what he could salvage from the wreck of the Crockett class vessel. About an hour after they departed, a signal was detected near the Crocketts wreck. A vessel was detected heading in that direction just before you returned.

Radio traffic can be triangulated to two locations, one somewhere about 4,000 miles from your current position and the other seems to be about 3,000 miles from you, possibly closing, but slowly.
This message was last edited by the GM at 03:11, Sat 13 Jan 2018.
Cyril Zotmund
Captain, 1893 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jan 2018
at 03:26
  • msg #428

Back out to the unknown.

OK Duke, we'll do all we can to assist... I am not sure how long we have;  we have to get some kind of power back up ... Obviously they have a bigger base around here. We have a flier and what may be a ground approach or hover vehicle.
Raymond 'Duke' Vurhund
Chief Engineer, 271 posts
Chief Engineer
Sat 13 Jan 2018
at 03:48
  • msg #429

Back out to the unknown.

In reply to Cyril Zotmund (msg # 428):

"Any chance of a land assault on those guys? Perhaps their base would have what we need, so perhaps we can keep them occupied here while I raid their base..."
Katherine 'Kat' Steele
Pilot, 625 posts
Ships Pilot
Sat 13 Jan 2018
at 03:59
  • msg #430

Back out to the unknown.

"Could you search their down ship and see if there is something in the data base?"
Raymond 'Duke' Vurhund
Chief Engineer, 272 posts
Chief Engineer
Sat 13 Jan 2018
at 06:41
  • msg #431

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 430):

"No, we had to use EMPs to fry the limpits they set, so all the computers were bricked."
Cyril Zotmund
Captain, 1894 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jan 2018
at 18:04
  • msg #432

Back out to the unknown.

Speaking of which, how is Thornhammer?


As for attacking their base ... that's damned iffy, I am thinking it may be a lot bigger than we are...  they have put up multiple ships and something else we haven't ID'd yet...  might just be the survivors... might be an attack party. Do the fighters have enough sensors to scout them anddo we have enough power to keep them up and operating?
Alexei Chekov
NPC, 5 posts
Maneuvre Drive Specialist
Available...
Sat 13 Jan 2018
at 21:30
  • msg #433

Back out to the unknown.

In reply to Cyril Zotmund (msg # 432):

"Kat was able to capture the small reactor from a ships boat that was shot down. While no where near big enough to get us airborne, it will power a single beam weapon and charge the fighters. Our own ships boat has a slightly bigger power plant too, so we can keep the fighters going, but not continuously. The do take longer to charge than to discharge if they use full power."
Cyril Zotmund
Captain, 1895 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 13 Jan 2018
at 22:15
  • msg #434

Back out to the unknown.

Good to know Alexei, and at least some good news.  How long would it take to swap out batteries?

OOC- trying to determine if they can be taken out and replaced quickly so we can charge one set while using another.
Katherine 'Kat' Steele
Pilot, 626 posts
Ships Pilot
Sun 14 Jan 2018
at 00:38
  • msg #435

Back out to the unknown.

"I feel like a sitting duck here"
Cyril Zotmund
Captain, 1896 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Jan 2018
at 02:52
  • msg #436

Back out to the unknown.

Unfortunately with good reason.
Alexei Chekov
NPC, 6 posts
Maneuvre Drive Specialist
Available...
Sun 14 Jan 2018
at 03:23
  • msg #437

Back out to the unknown.

In reply to Cyril Zotmund (msg # 436):

"We would need a spare bank for that, which we don't have. It would take about 50 minutes with the gear we have."
Cyril Zotmund
Captain, 1897 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 14 Jan 2018
at 17:50
  • msg #438

Back out to the unknown.

Well that's faster then doing a full charge... did that ship's boat have any batteries or anything else we could use? Where is it and who was in it?
Alexei Chekov
NPC, 7 posts
Maneuvre Drive Specialist
Available...
Mon 15 Jan 2018
at 04:36
  • msg #439

Back out to the unknown.

In reply to Cyril Zotmund (msg # 438):

"No batteries, just a small fusion plant we are making good use of. Never heard of a vessel with both, other than backup batteries."
Cyril Zotmund
Captain, 1898 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Jan 2018
at 18:14
  • msg #440

Back out to the unknown.

But I had to ask ... none of the craft we have encountered are normal as it is, who knows what they may have done.
Alexei Chekov
NPC, 8 posts
Maneuvre Drive Specialist
Available...
Mon 15 Jan 2018
at 20:54
  • msg #441

Back out to the unknown.

In reply to Cyril Zotmund (msg # 440):

"Yeah, pirates are renowned for modifying their craft. But not those mods, sorry. Following Kats directions, we have set up 24 missiles outside the Dastavka controlled as a Light Missile Array to deal with any hostile incoming ships, but three are space missiles and they have poor atmospheric performance, being easy targets for point defence systems."
Cyril Zotmund
Captain, 1899 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 15 Jan 2018
at 21:09
  • msg #442

Back out to the unknown.

Would they be better kept for when we get this space ready?
Alexei Chekov
NPC, 9 posts
Maneuvre Drive Specialist
Available...
Mon 15 Jan 2018
at 21:52
  • msg #443

Back out to the unknown.

In reply to Cyril Zotmund (msg # 442):

"Your call, sir. Kat wanted some decent defences until then. The came from the underside turrets."
Cyril Zotmund
Captain, 1900 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 00:12
  • msg #444

Back out to the unknown.

No question we want a solid defense, but if they're not going to work at all well, maybe we should save them... I still hope to get this ship back up and running.
Katherine 'Kat' Steele
Pilot, 627 posts
Ships Pilot
Tue 16 Jan 2018
at 01:50
  • msg #445

Back out to the unknown.

"If I can't get airborne, I would rather have the missiles out where they might do some good."
Cyril Zotmund
Captain, 1901 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 02:01
  • msg #446

Back out to the unknown.

Agreed, if they'll do any good out there... just concerned that these may not...
Alexei Chekov
NPC, 10 posts
Maneuvre Drive Specialist
Available...
Tue 16 Jan 2018
at 05:01
  • msg #447

Back out to the unknown.

In reply to Cyril Zotmund (msg # 446):

"They would be vital if we get attack by another ship from orbit though."
Cyril Zotmund
Captain, 1902 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 18:06
  • msg #448

Back out to the unknown.

OK, Point granted... they stay out.  I am torn between reconnoitering the planet further with the shuttle and not risking it, as it is all we have.
Raymond 'Duke' Vurhund
Chief Engineer, 273 posts
Chief Engineer
Tue 16 Jan 2018
at 21:24
  • msg #449

Back out to the unknown.

In reply to Cyril Zotmund (msg # 448):

"Yes, it is a pity it does not have a jump drive. Although I do remember 24 missiles attacking us in the initial attack, and they were not launched by the Crockett. They may have come from the planet, with a similar setup to this, or from a much bigger ship. But if from a bigger ship, why have they not launched it?"
Cyril Zotmund
Captain, 1903 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 21:31
  • msg #450

Back out to the unknown.

Maybe they are damaged as well ... but a bigger ship likely has a bigger crew. Gun Da bin, can we do anything with the ships sensors from here? Or perhaps remote part of them on the shuttle so it could scan from a safer distance?
PO Gun Da-bin
NPC, 118 posts
SIGINT
Tue 16 Jan 2018
at 21:37
  • msg #451

Back out to the unknown.

In reply to Cyril Zotmund (msg # 450):

We can, sir, but a figher might have a better chance to avoid attacks. The shuttle had reasonable sensors on it, and even the minimal sensors on the fighters can work to find a base."
Cyril Zotmund
Captain, 1904 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 21:50
  • msg #452

Back out to the unknown.

Understood... just wanted to keep them far enough away to be a poor target with plenty of chance to escape...  Sterren, your ship topped up with juice?
Alexei Chekov
NPC, 11 posts
Maneuvre Drive Specialist
Available...
Tue 16 Jan 2018
at 21:51
  • msg #453

Back out to the unknown.

In reply to Cyril Zotmund (msg # 452):

"His ship is ready Sir."
Cyril Zotmund
Captain, 1905 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 21:53
  • msg #454

Back out to the unknown.

Good ... any quick things we can do to improve his sensors?
Raymond 'Duke' Vurhund
Chief Engineer, 274 posts
Chief Engineer
Tue 16 Jan 2018
at 22:17
  • msg #455

Back out to the unknown.

In reply to Cyril Zotmund (msg # 454):

"Not really, but I can install a transceiver so we can see everything he sees. But that will make it easier for them to detect him, since he will be transmitting..."
Cyril Zotmund
Captain, 1906 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 16 Jan 2018
at 22:29
  • msg #456

Back out to the unknown.

But if he is transmitting to us, we can use our much more powerful computers to process, allowing him to stay a good bit further away... that sounds like a good way to go.
Katherine 'Kat' Steele
Pilot, 628 posts
Ships Pilot
Wed 17 Jan 2018
at 00:57
  • msg #457

Back out to the unknown.

"I want my ship fixed. But anyway, I think some scouting to see if there is another ship here damaged might be good. They we know what we are up against. Maybe its a pirate base, pirates are not know for large ships but they scavenge and might have set up a base with extra stuff."
PO Gun Da-bin
NPC, 119 posts
SIGINT
Wed 17 Jan 2018
at 01:40
  • msg #458

Back out to the unknown.

In reply to Cyril Zotmund (msg # 456):

"But it will give their missiles something to lock on to. A switch to enable him to sent a burst might be better."
Cyril Zotmund
Captain, 1907 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 17 Jan 2018
at 02:22
  • msg #459

Back out to the unknown.

Good point, he needs to be able to cut off transmissions.
Cyril Zotmund
Captain, 1908 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Jan 2018
at 02:05
  • msg #460

Back out to the unknown.

Is the fighter ready to go? Where is Fleche?
Fate
GM, 1617 posts
Roll for dodge!
Sat 20 Jan 2018
at 02:21
  • msg #461

Back out to the unknown.

In reply to Cyril Zotmund (msg # 460):

It does not take long for the modification to be done to the fighter.

The signal that was about 3,000 miles from you seems to have only moved slightly.
Cyril Zotmund
Captain, 1909 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Jan 2018
at 02:33
  • msg #462

Back out to the unknown.

OK, Time is wasting ...  Where is Andropov? he claims to be a hot shit pilot.
PO Ivan Andropov
NPC, 5 posts
Beam Turret Gunner
Sat 20 Jan 2018
at 02:43
  • msg #463

Back out to the unknown.

In reply to Cyril Zotmund (msg # 462):

"I am a very good shot, but for evasion you want either Illiam or Kat if not Fleche..."
Cyril Zotmund
Captain, 1910 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Jan 2018
at 02:50
  • msg #464

Back out to the unknown.

Illiam has the shuttle... and I want Kat here ... where the hell is Sterren?
Katherine 'Kat' Steele
Pilot, 629 posts
Ships Pilot
Sat 20 Jan 2018
at 03:34
  • msg #465

Back out to the unknown.

"I am a good gunner too. But I want to make sure we can get this ship airborne again"
Sterren Fleche
Pilot, 33 posts
Pew-pew!
Sat 20 Jan 2018
at 20:46
  • msg #466

Back out to the unknown.

Sterren is ready and eager for duty, sir.
Cyril Zotmund
Captain, 1911 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 20 Jan 2018
at 21:39
  • msg #467

Back out to the unknown.

Where have you been ? the ship is ready, you need to do a reconnaissance and see if we can locate their base ... try to stay out of the range of fire as best you can and keep an eye on this other blip over here. You have a switch that will turn off all trans missions and you can send data in Bursts. Any questions?  Oh, and watch your batteries, having to go recover your ship would be the cherry on top of a bad deal.
Sterren Fleche
Pilot, 34 posts
Pew-pew!
Mon 22 Jan 2018
at 03:00
  • msg #468

Back out to the unknown.

Sterren immediately complies with his orders.
Fate
GM, 1618 posts
Roll for dodge!
Mon 22 Jan 2018
at 07:56
  • msg #469

Back out to the unknown.

In reply to Sterren Fleche (msg # 468):

Sterran heads out.
This message was last edited by the GM at 06:47, Thu 25 Jan 2018.
Cyril Zotmund
Captain, 1912 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 23 Jan 2018
at 01:16
  • msg #470

Back out to the unknown.

Cyril goes in to track Sterren and the unidentified ship out at around 3,000 miles.
Cyril Zotmund
Captain, 1913 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 26 Jan 2018
at 03:35
  • msg #471

Back out to the unknown.

Still tracking on all working sensors...
Sterren Fleche
Pilot, 36 posts
Pew-pew!
Fri 26 Jan 2018
at 22:53
  • msg #472

Back out to the unknown.

OOC: Was I supposed to do something that I haven’t?
Cyril Zotmund
Captain, 1915 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 26 Jan 2018
at 23:19
  • msg #473

Back out to the unknown.

You are flying to recon the enemies potential location, no?
Sterren Fleche
Pilot, 37 posts
Pew-pew!
Sat 27 Jan 2018
at 23:55
  • msg #474

Back out to the unknown.

Flying out now.  Do I need to roll?
Cyril Zotmund
Captain, 1916 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 28 Jan 2018
at 00:01
  • msg #475

Back out to the unknown.

That's the GMs call...
Fate
GM, 1621 posts
Roll for dodge!
Sun 28 Jan 2018
at 02:36
  • msg #476

Back out to the unknown.

In reply to Cyril Zotmund (msg # 475):

No, unless you are trying for stealth. But as asked before, I do need a plan of action...what do you intend to do. I may ask for rolls based on that.
Sterren Fleche
Pilot, 38 posts
Pew-pew!
Mon 29 Jan 2018
at 04:02
  • msg #477

Back out to the unknown.

Sterren will approach the suspected enemy base as stealthily as possible, and when close enough, will transmit the data.
Fate
GM, 1622 posts
Roll for dodge!
Mon 29 Jan 2018
at 05:49
  • msg #478

Back out to the unknown.

In reply to Sterren Fleche (msg # 477):

Ok. You would have been told that your stealth cover will be substantially reduced when you make the transmission. Roll stealth of piloting, whichever is lower (so stealth in your case!) to sneak up. How close are you sneaking up on them?
Sterren Fleche
Pilot, 39 posts
Pew-pew!
Mon 29 Jan 2018
at 19:52
  • msg #479

Back out to the unknown.

Sterren gets on the horn and asks the captain how close he should get before transmitting.

14:51, Today: Sterren Fleche rolled 11 using 3d6 with rolls of 1,6,4.  Stealth roll.
Cyril Zotmund
Captain, 1917 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 29 Jan 2018
at 22:06
  • msg #480

Back out to the unknown.

You'll need to judge that by their response and strength of their sensor signals. I'd recommend starting at long range.
Sterren Fleche
Pilot, 40 posts
Pew-pew!
Mon 29 Jan 2018
at 22:33
  • msg #481

Back out to the unknown.

Sterren will start transmitting while still significantly far from the target.  First he’ll have to see it, of course.  So basically, as soon as he gets a decent read on it, he’ll start transmitting.
Fate
GM, 1623 posts
Roll for dodge!
Mon 29 Jan 2018
at 22:43
  • msg #482

Back out to the unknown.

In reply to Sterren Fleche (msg # 481):

Right. The moving group first or the stationary group?
Sterren Fleche
Pilot, 41 posts
Pew-pew!
Mon 29 Jan 2018
at 23:19
  • msg #483

Back out to the unknown.

The stationary.
Fate
GM, 1624 posts
Roll for dodge!
Tue 30 Jan 2018
at 02:36
  • msg #484

Back out to the unknown.

In reply to Sterren Fleche (msg # 483):

The terrain iss spectacularly hilly, becoming mountainous as you approach. Giving the moving contact a wide berth,  you stick to the low valleys, making the trip longer, but the powerful sensors such as are found on most starships are line of sight, so you are only exposed for short times. You get to about 100 miles, before you get a good reading. There appear to be a number of buildings, as well as at least two other starships. The larger one appears to be a lightning class, the small perhaps a Hero.
Cyril Zotmund
Captain, 1918 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Jan 2018
at 03:04
  • msg #485

Back out to the unknown.

Good Info, let's not press our luck. Can you ID the Mover for us?
This message was last edited by the player at 03:04, Tue 30 Jan 2018.
Sterren Fleche
Pilot, 42 posts
Pew-pew!
Tue 30 Jan 2018
at 04:49
  • msg #486

Back out to the unknown.

“Affirmative.  Now proceeding to id the mover.”    Sterren closes on the moving blip, while trying to be as discreet as possible.
Fate
GM, 1625 posts
Roll for dodge!
Tue 30 Jan 2018
at 04:52
  • msg #487

Back out to the unknown.

In reply to Sterren Fleche (msg # 486):

In response to your transmission, you detect several new signatures, too small to be ships but possibly speeders or fighters. They move quite fast in your direction once they launch, perhaps a minute after your transmission and will be at your position soon.
Sterren Fleche
Pilot, 43 posts
Pew-pew!
Tue 30 Jan 2018
at 21:07
  • msg #488

Back out to the unknown.

“Captain, several small blips closing in on me.  Request permission to engage.”
Cyril Zotmund
Captain, 1919 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 30 Jan 2018
at 21:12
  • msg #489

Back out to the unknown.

Suggest you disengage quickly... likely fighters.
Sterren Fleche
Pilot, 44 posts
Pew-pew!
Wed 31 Jan 2018
at 21:09
  • msg #490

Back out to the unknown.

With reluctance, Sterren breaks off before they can reach him.
Fate
GM, 1626 posts
Roll for dodge!
Wed 31 Jan 2018
at 23:26
  • msg #491

Back out to the unknown.

In reply to Sterren Fleche (msg # 490):

You will need a stealth roll to stay low enough to avoid any line of sight weapons if they have any...they are coming in high enough to get over the horizon.
Sterren Fleche
Pilot, 45 posts
Pew-pew!
Thu 1 Feb 2018
at 00:10
  • msg #492

Back out to the unknown.

19:10, Today: Sterren Fleche rolled 11 using 3d6 with rolls of 2,4,5.  stealth.
Fate
GM, 1627 posts
Roll for dodge!
Thu 1 Feb 2018
at 00:25
  • msg #493

Back out to the unknown.

In reply to Sterren Fleche (msg # 492):

You are able to withdraw, doing so very quickly using the rough terrain to hide. Once they reach your last known position they circle a few times before heading towards the Dastavka.
Cyril Zotmund
Captain, 1920 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Feb 2018
at 02:38
  • msg #494

Back out to the unknown.

OK, Alert everyone, we have unfriendlies coming...look like fighters, Let's get ours up and off to the side where it can ambush, we'll try to use what fire power we have judiciously, no mass missile firings, twos per target, simultaneous if possible and such beam weapons as we have. Hopefully we'll draw their attention so the fighters can get kills.
Fate
GM, 1628 posts
Roll for dodge!
Sat 3 Feb 2018
at 00:07
  • msg #495

Back out to the unknown.

In reply to Cyril Zotmund (msg # 494):

The nearer targets to the Dastavka are at around 2000 miles by the time the fighters get to them. Illiam is ready in the ships boat, with Marcus at the helm, and Jerry scrambles in the other fighter, recharged by now. The other targets seem to have slowed down and lost a lot of altitude, and are loitering near the slower moving contact.
Cyril Zotmund
Captain, 1921 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Feb 2018
at 02:10
  • msg #496

Back out to the unknown.

Look to be protecting a shuttle picking up survivors. Give them room if they withdraw, attack if the come toward us.

INTERCOM ONLY
Not sure we can affordto intervene and may not want to. Once we get DASTAVKA back on line we can parley with them. Duke, How are repairs looking? concerned if their Lightening is serviceable.
Raymond 'Duke' Vurhund
Chief Engineer, 275 posts
Chief Engineer
Sat 3 Feb 2018
at 10:35
  • msg #497

Back out to the unknown.

In reply to Cyril Zotmund (msg # 496):

[OVER INTERCOM: "Not good sir. We have some power thanks to this small reactor Kat had recovered, but it will not get us off the ground, nor will it power the hyperspace drive. Will let us fire one beam weapon at a time, though.

Unfortunately, we just have not got the parts to do any more. I bet that Lightning had enough juice, but I doubt they will give it to us. Even if they have spare parts, I suspect they may take a lot of convincing.
"
Fate
GM, 1629 posts
Roll for dodge!
Sat 3 Feb 2018
at 10:43
  • msg #498

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 497):

The contacts continue slowly but surely towards you at about 60 miles per hour. It will take them about 33 hours to reach you! They are clearly not in a rush. The small contacts (Sterran can ID them with a successful Electronic Operations(Sensors) roll, but he cannot inform you without transmitting again) soon disappear off the radar, slightly ahead of the main contact.

For clarity, you now know the stationary contact to be a base of some description, complete with at least 2 starships, so we can refer to that as the base contact for now. The constant slow moving contact we can refer to as C1, and the smaller contacts as C2 and C3.
Cyril Zotmund
Captain, 1922 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Feb 2018
at 18:25
  • msg #499

Back out to the unknown.

OK, Planning time, we can't get DASTAVKA Running with what we have. Until Sterren gets back and reports we don't know what he has seen, but at current speed, he has time to come back and recharge his Batteries. Guns, call him back if you would.  So any ideas?
PO Gun Da-bin
NPC, 120 posts
SIGINT
Sat 3 Feb 2018
at 20:40
  • msg #500

Back out to the unknown.

In reply to Cyril Zotmund (msg # 499):

[OVER SECURE CHANNEL: "Sterran, please come back and report. Watch the smaller craft that are near C1. Over."]
Sterren Fleche
Pilot, 46 posts
Pew-pew!
Sat 3 Feb 2018
at 21:51
  • msg #501

Back out to the unknown.


16:50, Today: Sterren Fleche rolled 10 using 3d6 with rolls of 5,1,4.  Sensors.
  Electronics Operations (Sensors) skill is 12.
This message was last edited by the player at 21:52, Sat 03 Feb 2018.
Cyril Zotmund
Captain, 1923 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Feb 2018
at 21:57
  • msg #502

Back out to the unknown.

Duke, If their Fighters can loiter for 33 hours, they aren't using batteries like ours... otherwise they will have to recover to their base.
PO Gun Da-bin
NPC, 121 posts
SIGINT
Sat 3 Feb 2018
at 22:21
  • msg #503

Back out to the unknown.

In reply to Cyril Zotmund (msg # 502):

"It looks to me like they have landed sir, after less than an hours flight time. That would extend their endurance...somewhat."
Cyril Zotmund
Captain, 1924 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Feb 2018
at 22:46
  • msg #504

Back out to the unknown.

True, and we can't tell if the crawler or whatever it is, is still moving?
PO Gun Da-bin
NPC, 122 posts
SIGINT
Sat 3 Feb 2018
at 22:55
  • msg #505

Back out to the unknown.

In reply to Cyril Zotmund (msg # 504):

"It appears to be, but at around 60 miles an hour, it could be stopped for half an hour before we noticed. At that speed it could be g-carriers or air rafts, or light armour! But it does not seem to alter speed for terrain, which suggests grav vehicles of some sort. But not speeders, though the faster ones may be. "
Cyril Zotmund
Captain, 1925 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Feb 2018
at 23:30
  • msg #506

Back out to the unknown.

OK, so we have some idea of what we may face... Duke, would the Grav vehicles have enough power to be useful? Perhaps if we rig them in Parallel?

Raymond 'Duke' Vurhund
Chief Engineer, 276 posts
Chief Engineer
Sun 4 Feb 2018
at 01:04
  • msg #507

Back out to the unknown.

In reply to Cyril Zotmund (msg # 506):

"Apart from AK vehicles they generally use batteries, so that may not be so useful."
Cyril Zotmund
Captain, 1926 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Feb 2018
at 01:35
  • msg #508

Back out to the unknown.

Must be a heck of a lot of batteries to be so far from a charging source.
Katherine 'Kat' Steele
Pilot, 630 posts
Ships Pilot
Sun 4 Feb 2018
at 01:55
  • msg #509

Back out to the unknown.

"Lets stay hidden for now but in case, get ready with what ever we can light them up with. If we are going out, I want to take as many of them with us as we can." she says as she looks glum.
Cyril Zotmund
Captain, 1927 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Feb 2018
at 02:08
  • msg #510

Back out to the unknown.

Not planning on going out my dear... just have to figure out how to get some leverage. There is obviously something wrong, as the Lightening hasn't come up and finished this ... which it should be able to do easily at this point.
Raymond 'Duke' Vurhund
Chief Engineer, 277 posts
Chief Engineer
Sun 4 Feb 2018
at 02:22
  • msg #511

Back out to the unknown.

In reply to Cyril Zotmund (msg # 508):

"Imperial G-Carriers have a range of 3000 miles with 25 batteries, and often military units have a single one carrying a large 10 MW Fusion plant, which was the smallest fusion plant the Vilani developed, that they used to recharge them with. With the slow speed, they can travel about 50 hours before needing recharging, and hence they may need to stop when they get closer. Our fighters have a much larger battery bank of about 92 battery units.

The G-Carrier we destroyed before, however, was so thoroughly destroyed that no batteries were able to be salvaged. Now a Lightning power supply...that would be a ticket out of here! But then, if they are pirates, that is their cash cow...since we are clearly still armed and dangerous, they may not want to risk it! I mean, we have launched missiles. Would you risk a Lightning against a salvo of missiles if you had the option of not doing so?
"
Cyril Zotmund
Captain, 1928 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Feb 2018
at 02:33
  • msg #512

Back out to the unknown.

If that is the case, pick up your downed crew and head back, take the Hero and the Lightening and go elsewhere.
Sergent Thornhammer
NPC, 36 posts
Security
Sun 4 Feb 2018
at 02:37
  • msg #513

Back out to the unknown.

In reply to Cyril Zotmund (msg # 512):

"You really think pirates would vacate a perfectly good secret base so easily? Better to send in ground forces...pirates usually consider them more expendable. If they take us out, everything is good and they get some loot. If not, well, while we cant leave we do not pose a serious threat."
Cyril Zotmund
Captain, 1929 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Feb 2018
at 02:50
  • msg #514

Back out to the unknown.

Perhaps, We'll see I guess ... Not how I'd do it, but then again, I was never a Pirate. But it's a hell of a long way from the shipping lanes a pirate would want to be close to; at least as far as we know now.
Sergent Thornhammer
NPC, 37 posts
Security
Sun 4 Feb 2018
at 02:54
  • msg #515

Back out to the unknown.

In reply to Cyril Zotmund (msg # 514):

"Not if they are patrolled by warships! Heh, they would always look for the most secluded systems anywhere near Vilani space, preferably off the jump tapes. But since Terrans don't use jump tapes, that makes it much harder for them, since they can chase them further!"
Katherine 'Kat' Steele
Pilot, 631 posts
Ships Pilot
Tue 6 Feb 2018
at 00:25
  • msg #516

Back out to the unknown.

"I hate being grounded. I need to get the ship up again" she says with a sigh as she goes back to working on anything she can to get the ship going.
Fate
GM, 1631 posts
Roll for dodge!
Tue 6 Feb 2018
at 19:14
  • msg #517

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 516):

Your conversation is cut short by the sudden reappearance of Sterran's fighter on the sensor array about 100 miles toward you of the slow moving contact. It does not take long for the two fast moving contacts to reappear and start moving towards his position.
Cyril Zotmund
Captain, 1930 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Feb 2018
at 20:24
  • msg #518

Back out to the unknown.

OK, Suck them in if you can, we'll turn Illiam loose too and use the Ships lasers and a missile or so as need be.
Sterren Fleche
Pilot, 48 posts
Pew-pew!
Tue 6 Feb 2018
at 22:17
  • msg #519

Back out to the unknown.

Sterren attempts to lure the speeders in by retreating gradually.  He also deliberately flies clumsily, in order to give the impression that he is wounded and vulnerable.
This message was last edited by the player at 22:18, Tue 06 Feb 2018.
Fate
GM, 1632 posts
Roll for dodge!
Tue 6 Feb 2018
at 22:51
  • msg #520

Back out to the unknown.

In reply to Sterren Fleche (msg # 519):

The small craft come in quickly, while you are still 1850 miles from the <tr>Dastavka and below the horizon. The other fighters will be at least an hour, probably more, to get there, however, they will be able to fire much sooner by gaining enough altitude.
Sterren Fleche
Pilot, 49 posts
Pew-pew!
Wed 7 Feb 2018
at 06:02
  • msg #521

Back out to the unknown.


01:01, Today: Sterren Fleche rolled 8 using 3d6 with rolls of 5,1,2.  Dodge.

Fate
GM, 1633 posts
Roll for dodge!
Wed 7 Feb 2018
at 06:10
  • msg #522

Back out to the unknown.

In reply to Sterren Fleche (msg # 521):

2 of them...one dodged, need to roll for the other. Are you returning fire? Another roll if you are...
Sterren Fleche
Pilot, 51 posts
Pew-pew!
Wed 7 Feb 2018
at 06:20
  • msg #523

Back out to the unknown.

01:19, Today: Sterren Fleche rolled 12 using 3d6 with rolls of 6,1,5.  Dodge #2.

Ruh-roh....  can I still return fire?

(PLEASE SEE OOC THREAD.)
This message was last edited by the player at 07:59, Wed 07 Feb 2018.
Sterren Fleche
Pilot, 53 posts
Pew-pew!
Wed 7 Feb 2018
at 08:00
  • msg #524

Back out to the unknown.

Thank the gods of space for the Luck advantage!


02:59, Today: Sterren Fleche rolled 8 using 3d6 with rolls of 2,3,3.  Luck re-roll of dodge #1.
Fate
GM, 1636 posts
Roll for dodge!
Wed 7 Feb 2018
at 09:50
  • msg #525

Back out to the unknown.

In reply to Sterren Fleche (msg # 524):

Sterran's contact disappears from the radar.
Sterren Fleche
Pilot, 54 posts
Pew-pew!
Wed 7 Feb 2018
at 17:00
  • msg #526

Back out to the unknown.

Sterren stops transmitting and tries to get his fighter out of the snow.  If necessary, he’ll try blasting his way out, using his weapons on a low power setting.
Fate
GM, 1637 posts
Roll for dodge!
Wed 7 Feb 2018
at 19:12
  • msg #527

Back out to the unknown.

In reply to Sterren Fleche (msg # 526):

With 8g thrust, just pointing it back in the direction you came should do it...but you should them=n be ready to dodge again!
Sterren Fleche
Pilot, 55 posts
Pew-pew!
Wed 7 Feb 2018
at 19:42
  • msg #528

Back out to the unknown.

Seeing no other choice, I’ll do that.
Cyril Zotmund
Captain, 1931 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Feb 2018
at 22:11
  • msg #529

Back out to the unknown.

In reply to Fate (msg # 520):

Clear Illiam to gain altitude as soon as he is well away from us... and watch for their fire.
Fate
GM, 1638 posts
Roll for dodge!
Wed 7 Feb 2018
at 22:41
  • msg #530

Back out to the unknown.

In reply to Sterren Fleche (msg # 528):

You burst out of the snow drift in a cloud of snow. By the time you have located the attacking craft, they have located you.

[Ooc: Dodge rolls, x2, and attack rolls if you do so.]
Sterren Fleche
Pilot, 56 posts
Pew-pew!
Wed 7 Feb 2018
at 23:54
  • msg #531

Back out to the unknown.

18:53, Today: Sterren Fleche rolled 11 using 3d6 with rolls of 1,6,4.  Attack roll.
18:53, Today: Sterren Fleche rolled 10 using 3d6 with rolls of 3,6,1.  Dodge #2.
18:53, Today: Sterren Fleche rolled 11 using 3d6 with rolls of 3,2,6.  Dodge #1.

Fate
GM, 1639 posts
Roll for dodge!
Thu 8 Feb 2018
at 01:57
  • msg #532

Back out to the unknown.

In reply to Sterren Fleche (msg # 531):

Sterran reappears on the radar.
Sterren Fleche
Pilot, 57 posts
Pew-pew!
Thu 8 Feb 2018
at 02:20
  • msg #533

Back out to the unknown.

I’ll get the hell out of there ASAP.  Once out of range, I’ll contact Dastavka and give a full update.
Cyril Zotmund
Captain, 1932 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Feb 2018
at 02:46
  • msg #534

Back out to the unknown.

Standing By...
Fate
GM, 1640 posts
Roll for dodge!
Thu 8 Feb 2018
at 05:16
  • msg #535

Back out to the unknown.

In reply to Cyril Zotmund (msg # 534):

You are faster than them, but they will get a few shots at your back at least, given pulse lasers range. To simplify, consider full defence, +2, +1 per round after the first due to increasing distance and more objects able to be in between you, ie trees, hills, etc. So first dodge vs 12, second 13 and third 14. Assume you get back to Dastavka after that.
Sterren Fleche
Pilot, 58 posts
Pew-pew!
Thu 8 Feb 2018
at 05:23
  • msg #536

Back out to the unknown.

00:22, Today: Sterren Fleche rolled 16 using 3d6 with rolls of 5,5,6.  Third dodge.
00:22, Today: Sterren Fleche rolled 17 using 3d6 with rolls of 6,5,6.  Second dodge.
00:22, Today: Sterren Fleche rolled 9 using 3d6 with rolls of 1,3,5.  First dodge.

Fate
GM, 1641 posts
Roll for dodge!
Thu 8 Feb 2018
at 07:22
  • msg #537

Back out to the unknown.

In reply to Sterren Fleche (msg # 536):

[OOC: A critical failure on a dodge! Somebody isn't going home just now! Should have taken a shot instead...but with a roll like that, that was going south...]

You dodge the first round and make a dash for the Dastavka. Your speed is much greater than theirs, but as you are getting close, just 100 miles out and preparing to slow for the decent, the second speeder fires again. This time the main engine is hit, and in a very short space of time the combination of laser energy and engine energy convert much of what was a complicated piece of machinery into beautiful but useless liquid components. Not that you have time to enjoy the beauty as your craft, suddenly loosing all power but not speed, flies through the air until it starts to connect with the trees. Slicing off several, you begin to think it may not be too bad when suddenly a large trunk slices off the port quarter, causing the small flying saucer to spin like a top as it then begins glancing off tree after tree before impacting the ground, whereupon it slides from tree to tree, ricocheting like an an ancient pinball in a pinball machine before finally coming to a stop.

Despite having being rattled around like a ball in an epileptic child's' toy, your craft has done it's final duty admirably. You have some bruises, but you are relatively intact. Unlike your fighter, spread over the last 10 miles...and you are just 90 miles from Dastavka.
Illiam Jones
Fighter Pilot, 111 posts
Fighter Pilot
Thu 8 Feb 2018
at 07:25
  • msg #538

Back out to the unknown.

In reply to Fate (msg # 537):

"F**k, he is down! But I got enough altitude to take the bugger who got him now..."

There is a pause, then.

"He is down. On my way to see what is left of Sterran..."
Cyril Zotmund
Captain, 1933 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Feb 2018
at 17:12
  • msg #539

Back out to the unknown.

Watch out there were two... kill the other first.
Illiam Jones
Fighter Pilot, 112 posts
Fighter Pilot
Thu 8 Feb 2018
at 19:09
  • msg #540

Back out to the unknown.

In reply to Cyril Zotmund (msg # 539):

There is a pause.

"Not getting anything else on the scanners, sir. Should I pick up what is left of him in case he is still alive? We can have the turret on standby..."
Sterren Fleche
Pilot, 59 posts
Pew-pew!
Thu 8 Feb 2018
at 19:41
  • msg #541

Back out to the unknown.

Sterren crawls out of the wreckage, shaken but alive.  Is there any way to contact the Dastavka?
This message was last edited by the player at 19:56, Thu 08 Feb 2018.
Sterren Fleche
Pilot, 61 posts
Pew-pew!
Thu 8 Feb 2018
at 20:50
  • msg #542

Back out to the unknown.

After checking to make sure his bones and vital organs still work, Sterren contact Dastavka.

Sterren to Dastavka... you read?  I, um, have something to report...”

He moves away from the wreck.  Preferably toward some cover, if there is any around.
This message was last edited by the player at 20:51, Thu 08 Feb 2018.
Cyril Zotmund
Captain, 1934 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 8 Feb 2018
at 22:41
  • msg #543

Back out to the unknown.

Pick him up Illiam, we use the shuttle to cover you...
Fate
GM, 1643 posts
Roll for dodge!
Thu 8 Feb 2018
at 22:52
  • msg #544

Back out to the unknown.

In reply to Cyril Zotmund (msg # 543):

While the fighter covers him, William moves the shuttle down to the crash site. A welcome sight indeed, Sterran is under a tree when he sees it come down. No further craft are noted as he boards the shuttle and they make their way back to Dastavka unmolested.
Sterren Fleche
Pilot, 62 posts
Pew-pew!
Sat 10 Feb 2018
at 22:19
  • msg #545

Back out to the unknown.

His teeth still chattering, Sterren finally speaks up.  “Sure am glad to see you guys.  I can’t believe I got shot down by a frackin’ speeder!”
Illiam Jones
Fighter Pilot, 113 posts
Fighter Pilot
Sat 10 Feb 2018
at 22:23
  • msg #546

Back out to the unknown.

In reply to Sterren Fleche (msg # 545):

"Enough guns, even on a speeder, will always get you. It was mounting pulse lasers, I must say. You had something to report?"
Sterren Fleche
Pilot, 63 posts
Pew-pew!
Sun 11 Feb 2018
at 02:21
  • msg #547

Back out to the unknown.

“Just that I got one of the bastards.  Then the other one got me.”
PO Gun Da-bin
NPC, 123 posts
SIGINT
Sun 11 Feb 2018
at 02:51
  • msg #548

Back out to the unknown.

In reply to Sterren Fleche (msg # 547):

"I noticed you got seem when you turned on sensors to scan that slow moving contact. Did you get anything? I would check your sensor logs, but, uhhh..."
Sterren Fleche
Pilot, 64 posts
Pew-pew!
Sun 11 Feb 2018
at 19:53
  • msg #549

Back out to the unknown.

“There were three g-carriers moving slowly.  That’s all I got, other than the speeders.”
Cyril Zotmund
Captain, 1935 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Feb 2018
at 20:27
  • msg #550

Back out to the unknown.

OK, G-Carriers have small fusion reactors...would those help us Duke? Three of them may be tough to take, but if we can get one at a time, it might be doable. Best estimate is the have a small platoon headed our way.
Raymond 'Duke' Vurhund
Chief Engineer, 278 posts
Chief Engineer
Sun 11 Feb 2018
at 22:49
  • msg #551

Back out to the unknown.

In reply to Cyril Zotmund (msg # 550):

"G-Carriers are about 8 dTon, can move about 60 to 80 miles an hour and carry MAYBE an infantry support weapon.  is 500 dTon and travels in hyperspace, and needs 1g to get into orbit. You need to think bigger sir. Their reactors would barely be enough to power a beam weapon, combined. Even the 200dton Hero's reactor might not be big enough."
Cyril Zotmund
Captain, 1936 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Feb 2018
at 23:29
  • msg #552

Back out to the unknown.

Power is Power, wether from a series of little reactors or one big one... if we have to fill the hold with reactors to get this ship up and moving, so be it.
Raymond 'Duke' Vurhund
Chief Engineer, 279 posts
Chief Engineer
Mon 12 Feb 2018
at 01:49
  • msg #553

Back out to the unknown.

In reply to Cyril Zotmund (msg # 552):

"Well ok, let me put this into perspective. A G-Carrier might have a 5 MW reactor max, most are much less. We need at least 300 MW to power the hyperspace drive. The ships boat reactor we captured was about 25 MW. So 12 of them, or maybe 50 or 60 G-Carriers and we might have a chance. But 50 G-Carriers can carry over 1000 troops..."
Cyril Zotmund
Captain, 1937 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Feb 2018
at 02:04
  • msg #554

Back out to the unknown.

Yes, that would be awkward to be sure... wonder if we could ambush these G carriers and use them to enter their base?  There has to be a way out of this box.
What about the connectors or shields you needed to use the Crockett class reactor? Would they have anything useful for that?

Raymond 'Duke' Vurhund
Chief Engineer, 280 posts
Chief Engineer
Mon 12 Feb 2018
at 09:41
  • msg #555

Back out to the unknown.

In reply to Cyril Zotmund (msg # 554):

"More than likely they will have something that will help us at their base, or we could also steal one of their ships and a small number of us run for help. Or we could try to take the men they are sending as hostages, and try to exchange them for the parts needed, though they may just let us shoot them instead..."
Petty Officer Svebodne
NPC, 34 posts
Trading Officer
Mon 12 Feb 2018
at 09:45
  • msg #556

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 555):

"What about working with the locals? Part of the reason they do not want to help is because this is such a comfortable secret base. If we could convince the locals to rise up against them, it would not be so comfortable, and we might do a lot to negate our numerical disadvantage, not to mention our lack of local knowledge."
Cyril Zotmund
Captain, 1938 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Feb 2018
at 16:18
  • msg #557

Back out to the unknown.

Fine with me, but they don’t seem too trusting. How do you propose to undo the distrust the pirates have created?
Petty Officer Svebodne
NPC, 35 posts
Trading Officer
Mon 12 Feb 2018
at 19:11
  • msg #558

Back out to the unknown.

In reply to Cyril Zotmund (msg # 557):

"Probably wont be fast, but fighting the pirates on their behalf may help. We would need to look into it further. A trip to the pirate base may help."
Cyril Zotmund
Captain, 1939 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 12 Feb 2018
at 21:41
  • msg #559

Back out to the unknown.

Um, They are on shooting terms with us...  going there seems unwise, Natalie...
Petty Officer Svebodne
NPC, 36 posts
Trading Officer
Tue 13 Feb 2018
at 01:35
  • msg #560

Back out to the unknown.

In reply to Cyril Zotmund (msg # 559):

"Really? A couple here were just curious, so we gave them some food. With any luck, they might be friendly. A different tribe perhaps?"
Cyril Zotmund
Captain, 1940 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Feb 2018
at 02:30
  • msg #561

Back out to the unknown.

OK, are we speaking of the pirate base or the center of the locals? The Pirates seemed to kill them without regard ... and they showed a lot of fear of humans.
Petty Officer Svebodne
NPC, 37 posts
Trading Officer
Tue 13 Feb 2018
at 04:48
  • msg #562

Back out to the unknown.

In reply to Cyril Zotmund (msg # 561):

"Oh, I am talking about around here. But perhaps these have not had much contact with the pirates, and that is why they are friendly, if primitive. Which ones did you meet?"
Cyril Zotmund
Captain, 1941 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Feb 2018
at 17:57
  • msg #563

Back out to the unknown.

Some by the downed Crockett class ... the downed crew treated them as an annoyance and the locals were obviously scared. By all means, make friends with the locals and see if w can learn from them.  I'll be willing to use some of our stuff or trade with them to improve relations.
Fate
GM, 1644 posts
Roll for dodge!
Tue 13 Feb 2018
at 19:12
  • msg #564

Back out to the unknown.

In reply to Cyril Zotmund (msg # 563):

"Thanks. What would you be willing to trade?"
Cyril Zotmund
Captain, 1942 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Feb 2018
at 20:38
  • msg #565

Back out to the unknown.

Some Food items and perhaps some metal implements left from the scrap of the stuff Duke pulled out of the Crockett. We'd need to make them, but we seem to have time and equipment for that ...  keep some folks from going stir crazy.  See what they want. I wonder if any of those plants from  Aquitaine would work here?
Fate
GM, 1645 posts
Roll for dodge!
Tue 13 Feb 2018
at 22:40
  • msg #566

Back out to the unknown.

In reply to Cyril Zotmund (msg # 565):

"So basic food and tools. Should we try to teach them about new technology for them? I guess the guys from Aquitaine would know most about their plants...they are scouts trained for this, aren't they?"
Cyril Zotmund
Captain, 1943 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Feb 2018
at 23:18
  • msg #567

Back out to the unknown.

I presume, speaking of which, what has happened to Meir?
Sterren Fleche
Pilot, 65 posts
Pew-pew!
Wed 14 Feb 2018
at 04:49
  • msg #568

Back out to the unknown.

“I would think that helping the natives improve their technology would take more time than we intend to spend here.”
Petty Officer Svebodne
NPC, 38 posts
Trading Officer
Wed 14 Feb 2018
at 05:23
  • msg #569

Back out to the unknown.

In reply to Sterren Fleche (msg # 568):

"It may. But we have already spent more time here than we intended to spend here..."
Cyril Zotmund
Captain, 1944 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Feb 2018
at 17:14
  • msg #570

Back out to the unknown.

Excuse me, but being so logical is supposed to be a Male thing, Natalie. You ladies are supposed to be emotional.

Said with a smile...
Petty Officer Svebodne
NPC, 39 posts
Trading Officer
Wed 14 Feb 2018
at 19:13
  • msg #571

Back out to the unknown.

In reply to Cyril Zotmund (msg # 570):

She reddened a little.

"My grandmother always used to say that a man may be the head of the house, but it is a womans role as neck to turn the head wherever she wants to go..."
Cyril Zotmund
Captain, 1945 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Feb 2018
at 20:27
  • msg #572

Back out to the unknown.

Laughing  ... I see, well I guess we have been turned...
Sterren Fleche
Pilot, 66 posts
Pew-pew!
Thu 15 Feb 2018
at 01:06
  • msg #573

Back out to the unknown.

Sterren laughs.  “A skilled neck can turn a head without the head even realizing it.”
Petty Officer Svebodne
NPC, 40 posts
Trading Officer
Fri 16 Feb 2018
at 06:56
  • msg #574

Back out to the unknown.

In reply to Sterren Fleche (msg # 573):

Laughing, she replies "Ok, we can plan on that. But it will take longer than these G-Carriers will take to get here. Perhaps we can capture one of them to find out ho they deal with the natives?"
Cyril Zotmund
Captain, 1946 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Feb 2018
at 16:42
  • msg #575

Back out to the unknown.

I'd like to capture them all, but that may be overly optimistic. Duke, any ideas on what we might use to disable the G-Carriers without destroying them? say a Gravitational shift using electric current we generate or something else ?  Just grabbing at straws here.
Raymond 'Duke' Vurhund
Chief Engineer, 281 posts
Chief Engineer
Fri 16 Feb 2018
at 20:49
  • msg #576

Back out to the unknown.

In reply to Cyril Zotmund (msg # 575):

"Hmm, if we had enough power to do that we could probably take off. EMP is the most generally accepted method. If it is not set off internally, the body forms a faraday cage that will partially protect it, disabling it for a few minutes while the system reboots. If it is set off internally, it is much more effective, but also more permanent for G-Carriers and starships alike. But like I said, if it is temporary, we will be on the clock..."
Cyril Zotmund
Captain, 1947 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Feb 2018
at 21:07
  • msg #577

Back out to the unknown.

OK, but it would ground the craft w/o power for a short period... say a minute or so?
Raymond 'Duke' Vurhund
Chief Engineer, 282 posts
Chief Engineer
Fri 16 Feb 2018
at 21:12
  • msg #578

Back out to the unknown.

In reply to Cyril Zotmund (msg # 577):

"That is right. The closer and more powerful the hit, the longer it will take to get back up again."

[OOC: a critical hit or a hit on an open hatch would put it inside the vehicle (Unless the critical hit was otherwise specified), which would likely destroy something internally, as with the Crocket, but anything else would just disable it.]
Cyril Zotmund
Captain, 1948 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Feb 2018
at 22:44
  • msg #579

Back out to the unknown.

OK, I imagine the projectile size matters as well...  bigger grenades  or shells work better... let's get ourselves organized. We'll need something to incapacitate the crews quickly too.
Illiam Jones
Fighter Pilot, 114 posts
Fighter Pilot
Sat 17 Feb 2018
at 00:25
  • msg #580

Back out to the unknown.

In reply to Cyril Zotmund (msg # 579):

"Given the G-Carriers are their ride home, they are unlikely to risk them unless they have to..."
Cyril Zotmund
Captain, 1949 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Feb 2018
at 00:33
  • msg #581

Back out to the unknown.

I would expect them to leave them back and attack on foot ...  that might play to our plans if we can pin their infantry while we swipe their G-Carriers.
Illiam Jones
Fighter Pilot, 115 posts
Fighter Pilot
Sat 17 Feb 2018
at 03:29
  • msg #582

Back out to the unknown.

In reply to Cyril Zotmund (msg # 581):

"Well, we have the antigrav APC and the tracked one, which is slower but has much better stealth since it is a crawler. What do you guys have in mind?"
Cyril Zotmund
Captain, 1950 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Feb 2018
at 03:32
  • msg #583

Back out to the unknown.

The tracked on may be the best to sneak out there, the anti-grav can be a part of our defense against their infantry, along with the last fighter and the Dastavka's guns.
Sterren Fleche
Pilot, 67 posts
Pew-pew!
Sun 18 Feb 2018
at 02:19
  • msg #584

Back out to the unknown.

“Is there any way we could set a trap for them?  Maybe put down some mines, or something similar, and then lure them to that location?”
Cyril Zotmund
Captain, 1951 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Feb 2018
at 02:24
  • msg #585

Back out to the unknown.

Perhaps, but I'd think they be on guard for that... which might be useful too.
Cyril Zotmund
Captain, 1953 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Feb 2018
at 18:45
  • msg #586

Back out to the unknown.

OK, here is my plan, comments?

Obviously I am the overall Commander, Kate is my #2, then Duke.

APC (Tracked) - With the Grav bikes as the muscle - Cyril leads; Radio listening silence.

Grav Bike Recon Squad (You have a few grav bikes from memory)- Yes, quite a few, scouts ahead of the Tracked APC


APC (Antigrav)- Local reaction force - Duke Commands; Attempts to flank or blunt the attack, confuse them as you can as to what and where we defend.

Mortar Crew (Tanya has a mortar on her bike)  Local support for the Grav APC and the local resistance


Dastavka (Basically a stationary heavily fortified command post)  Yup...  Kate commands.

Fighter - CAP against their fighter or anything flying above the trees. Kate coordinates.

Shuttle - Used as needed, under Kate's control.
Fate
GM, 1649 posts
Roll for dodge!
Sun 18 Feb 2018
at 19:12
  • msg #587

Back out to the unknown.

In reply to Cyril Zotmund (msg # 586):

Meir was not security chief?

Also, who on the grab bikes and piloting the fighter/ships boat?
Cyril Zotmund
Captain, 1954 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Feb 2018
at 19:24
  • msg #588

Back out to the unknown.

Illiam Has the ships shuttle, I guess Sterren gets the fighter.

Is Meir even here?

I and several Security types take the bikes, the rest are in the APC. Leave Meir and Gun Da Bin to manage sensors... along with a couple of gunners. The rest of the crew is going to have to step up and do things they normally don't, including fight.
Fate
GM, 1650 posts
Roll for dodge!
Sun 18 Feb 2018
at 19:40
  • msg #589

Back out to the unknown.

In reply to Cyril Zotmund (msg # 588):

Not sure with Meir, I will NPC him for this if he does not make it.

OK. Priority with weapons goes to those trained, I presume?
Cyril Zotmund
Captain, 1955 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Feb 2018
at 20:23
  • msg #590

Back out to the unknown.

Mostly, but no to the point of leaving the Ships crew under armed.  There will be some trained crew back there... Meir Included...
Sterren Fleche
Pilot, 68 posts
Pew-pew!
Mon 19 Feb 2018
at 02:04
  • msg #591

Back out to the unknown.

As always, Sterren is eager to get his hot little hands on a fighter.
Fate
GM, 1651 posts
Roll for dodge!
Mon 19 Feb 2018
at 04:51
  • msg #592

Back out to the unknown.

In reply to Sterren Fleche (msg # 591):

On a scale of 3 (being right on the edge) to -3 (being pretty much cowardly) how much risk does Sterran want to take personally in order to accomplish something heroic? Same for Meir?
Fate
GM, 1652 posts
Roll for dodge!
Mon 19 Feb 2018
at 05:59
  • msg #593

Back out to the unknown.

In reply to Fate (msg # 592):

Cyril, I need your overall risk level, on the same scale as above. Your strategy mentioned would be an Indirect attack, taking place after the troops dismount, with the idea being to capture the G-Carriers, so they would be first 'casualties' if you succeed. I also need a strategy roll...

I will assume if I hear nothing else PCs take the same risk as Cyril.

Risk factor adds to the strategy roll, but also to your chance of being a casualty.
This message was last edited by the GM at 06:01, Mon 19 Feb 2018.
Fate
GM, 1653 posts
Roll for dodge!
Mon 19 Feb 2018
at 10:32
  • msg #594

Back out to the unknown.

In reply to Fate (msg # 593):

As time passes, the G-Carriers continue to draw closer. The previous troops were last seen about 60 miles out, but that was about 45 hours ago, and the G-Carriers continue past their last known position.

About 10 miles out, just below the horizon for Dastavkas guns, they receive a signal and stop. Apparently, the remaining survivors were there. Your reconnaissance indicated a shallow valley in that region, with much of the land between you and that location gentle wooded hills, covered with snow like everything else on this planet. Your sensors are able to detect working grav drives at greater ranges than radar due to the gravitational distortion the create, and so you can tell that the vehicles are de-activated at this point.

Clearly, the target was not to rescue their men, but to assist them in their failed attack. That attack is now due in the next half hour, you estimate.
Cyril Zotmund
Captain, 1956 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Feb 2018
at 18:26
  • msg #595

Back out to the unknown.

OK, we'll make that known and get everyone ready, moving our teams out on their missions.
Sterren Fleche
Pilot, 69 posts
Pew-pew!
Mon 19 Feb 2018
at 21:08
  • msg #596

Back out to the unknown.

Risk level: 2.  Ordinarily it would be three, but Sterren is still in shock over his last encounter.
Katherine 'Kat' Steele
Pilot, 632 posts
Ships Pilot
Mon 19 Feb 2018
at 23:52
  • msg #597

Back out to the unknown.

So hubby, where I am to be?
Cyril Zotmund
Captain, 1957 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Feb 2018
at 01:52
  • msg #598

Back out to the unknown.

You get to protect the Home ship ... I spelled it out a few posts back.
Fate
GM, 1654 posts
Roll for dodge!
Tue 20 Feb 2018
at 01:54
  • msg #599

Back out to the unknown.

In reply to Cyril Zotmund (msg # 598):

Should I ask who is with her, or we just assume the technical crew and one gunner?
Katherine 'Kat' Steele
Pilot, 633 posts
Ships Pilot
Tue 20 Feb 2018
at 01:58
  • msg #600

Back out to the unknown.

She is a good gunner so she can do that too.
Cyril Zotmund
Captain, 1958 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Feb 2018
at 02:01
  • msg #601

Back out to the unknown.

In reply to Fate (msg # 599):

Um, no... I did spell out some of who stayed back. Look in PMs
Fate
GM, 1655 posts
Roll for dodge!
Tue 20 Feb 2018
at 06:11
  • msg #602

Back out to the unknown.

In reply to Cyril Zotmund (msg # 601):

As the pirates, for that is what they logically seem to be, approach, you move out in two groups, with the third groups remaining at the ship.  Cyril in in the tracked APC (Manned by Thornhammer and Tonkin) with Rodney, Peter, Moa Chin and Jo, all with grav bikes and trained how to use them. Additionally, he has pilots Tom Hanks and Jerry Maquire, and Private Tonkin, and they are tasked with capturing the enemy G-Carriers.

Duke heads the second group, consisting of Ronny, Joan, Meir and Eva, Ivan, Tanya and Jimmy (the last two on grav bikes, with all the mortars they have) set out to set up a flanking attack on the enemy as soon as it looks like they might contact the Dastavka.

The final group consists of the rest of the crew, set up in and around the Dastavka, with the exception of Sterran, who is to harass them with strafing runs in the last remaining fighter.

Gun, on the ships sensors and radios, keeps you updated on all the current information. When the G-Carriers stop about 10 miles out, as mentioned, the tracked APC is able to approach to within a mile without any sign of being detected. You breathe your first sigh of relief. Duke, at this point is waiting in a flanking position about three miles from Dastavka, parked behind a hill an off to one side, when Sterran breaks radio silence.

"Several groups on foot about a mile out seem to be taking up positions. I count about 40 to 50 men and, oh shit..."

The transmission breaks off, and is replaced by Gun's voice.

"SAM launch detected, sir, but is seems that Sterran has it under control this time. Must be the practice..."

Half the Dastavkas crew watch as the missile explodes harmlessly on a tree Sterran ducks behind, but there is no room for celebration.

"CONTACT" it is Sigorneys voice as one of the Dastavkas main beans comes to life, dimming the ships lights. Sterran swings back and begins strafing, even as Duke begins moving in to close off their retreat.

Meanwhile, Cyril and the grav bikes with him move in at full pace. The arrival of the grav bikes from the other direction catches the few sentries stationed there by surprise, and it is not long before the grav bike riders ditch their bikes and charge into the vehicles. Only Moa is hit by a heavy laser pistol, before he manages to return fire, and soon the vehicles are captured.

Then the real fighting starts as Duke and the other groups dismount their APC. Despite Dukes armour, he is hit several times, but not before taking down a section commander and four men! Most rounds do not penetrate his armour, but unfortunately in addition to laser weapons, some seem to be packing armour piercing rounds.

Tanya left a little earlier to set up the mortars just to the flank of the enemy, and her rounds managed to cause absolute mayhem in the enemy ranks. With several hits at the front line, the charging troops were forced to take cover, breaking their momentum, before several troops diverted and attacked her, disabling her bike (and the mortar) and injuring her before Jimmy and Tanya gunned them down.

Duke, Tanya and Ronny are all hit, though only Ronny is critical.

At the same time, the first arrivals make it to the Dastavka, and begin to try to take entry, but the position of the crew offer most of them just enough cover to pin them down, and the attack grinds to a bloody halt. Bill Gates and Cathy Fullerton are injured, and Peter took a round to the leg when he went to help Cathy, but he did manage to get her back to sick bay, where Kaiya had taken Peter.

The return fire from the APC is withering, especially when combined with the relentless attacks of Sterrans fighter and when it becomes apparent that the hand weapons they have are no match for it, two groups actually surrender. However, one other group remain. A lone figure lowers their weapon and walks forward, waving a white rag of some description. When questioned, they want to a truce to talk...
This message was last edited by the GM at 06:32, Tue 20 Feb 2018.
Cyril Zotmund
Captain, 1959 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Feb 2018
at 01:43
  • msg #603

Back out to the unknown.

As soon as they have the G- Carriers Cyril has them taken away , he and the remaining fighters take the APC and head into the fray, holding just short when they see the white flag ... the men dismount and take up positions to either side of the APC in the Pirates rear. Cyril will be the APC Commander/Gunner at this point.  He'll have one of those outside wave the white flag dude over alone.  If he approaches, he have someone else take the guns and walk out to meet this guy /girl  about 50 yards out.
Fate
GM, 1656 posts
Roll for dodge!
Wed 21 Feb 2018
at 04:56
  • msg #604

Back out to the unknown.

In reply to Cyril Zotmund (msg # 603):

The young man presenting is barely 20 years old. He carries a storm rifle with an underslung grenade launcher, but keeps it lowered. He seems to have a small radio by his side, but his approach suggests he is not keen to use it. If you let him, he will approach to about 5 yards.
Cyril Zotmund
Captain, 1960 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Feb 2018
at 15:31
  • msg #605

Back out to the unknown.

We seem to be similarly equipped ...

OK, I think you know this gig is up... Your folks lay down your arms in a pile and step away, we will do all we can for your wounded, but any attempt at resistance will be met very harshly.  Do you have contact with your base?

I am NOT the inter-galatic Police, but it doesn't matter. Kalishnikov will not tolerate you in his area as pirates. That said, he might well accept you as reformed, and put you to work.

Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:40
  • msg #606

Back out to the unknown.

In reply to Cyril Zotmund (msg # 605):

"We can do that on the following conditions: you have to convince our base we are dead. If they believe us to still be alive, they will kill what is left of our families. And get us away from here. Can we have your word on that?"
This message was last updated by the player at 07:40, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1961 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Feb 2018
at 00:52
  • msg #607

Back out to the unknown.

Dead?... Are these Vilani? I think we can do that, but what will they do with your families?
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:42
  • msg #608

Back out to the unknown.

In reply to Cyril Zotmund (msg # 607):

"Most of us are crew from captured vessels, both Vilani and Terran. They use most for slaves in order to keep the base running, growing food and doing basic repairs, and sending us kids out as troops for capturing locals as slaves and, of course, to attack you."
This message was last updated by the player at 07:42, Sun 25 Feb 2018.
Sterren Fleche
Pilot, 70 posts
Pew-pew!
Thu 22 Feb 2018
at 01:47
  • msg #609

Back out to the unknown.

“If I may venture a personal opinion, captain, it sounds to me like those slavers need to be taught a lesson.  Preferably one they don’t live long enough to profit from.”
Fate
GM, 1657 posts
Roll for dodge!
Thu 22 Feb 2018
at 01:56
  • msg #610

Back out to the unknown.

In reply to Sterren Fleche (msg # 609):

The pirate is clearly startled by Sterrans voice.

"Uh, Steve? We were gonna die anyway, I swear..."

He begins to back away, raising his rifle, clearly fearful...
Cyril Zotmund
Captain, 1962 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Feb 2018
at 03:12
  • msg #611

Back out to the unknown.

Hold steady, man ... You are not at risk... Sterran, keep your opinion out of this until asked for.  Now, are your men willing to alter the power base here?  I have no idea how many enslave you, but tell me if we can remove them as a power base?
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:41
  • msg #612

Back out to the unknown.

In reply to Cyril Zotmund (msg # 611):

"Uh, is Steve working for you, or are you working for him? You know he was hired to command the fighter that shot you down, right?"

He stops, but seems a whole lot less certain...

[OOC: Bear in mind Sterran is still flying the fighter,so his input is only occurring over the intercom. He cannot really see what is happening...]
This message was last edited by the player at 07:41, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1963 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Feb 2018
at 19:42
  • msg #613

Back out to the unknown.

There is no Steve in my fighter... Sterran be alert.
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:41
  • msg #614

Back out to the unknown.

In reply to Cyril Zotmund (msg # 613):

"Oh, so he is not using his real name? I have to warn you sir, that one is a traitor who will cost us our families, and you perhaps more..."
This message was last updated by the player at 07:42, Sun 25 Feb 2018.
Sterren Fleche
Pilot, 71 posts
Pew-pew!
Thu 22 Feb 2018
at 20:30
  • msg #615

Back out to the unknown.

“Steve?  Oh my God.  Captain, we need to have a talk as soon as possible.  Just tell them I’m not Steve.  I can’t believe this is happening again so soon...”
Cyril Zotmund
Captain, 1964 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Feb 2018
at 20:52
  • msg #616

Back out to the unknown.

Interesting... lets get your folks to stack arms over there near the ship, DASTAVKA, We'll need guards, folks to recover the injured and medical attention... food and warm drinks also if we can. Natalie, I think you should join us too.

Sterren, land . Kat, gimme another fighter pilot, or you take it up a CAP.
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:39
  • msg #617

Back out to the unknown.

In reply to Cyril Zotmund (msg # 616):

"So you agree to our terms, then? You will keep us hidden until you can free our families, which you will do so very soon?"

He does not move until he gets a clear answer.
This message was last updated by the player at 07:39, Sun 25 Feb 2018.
Katherine 'Kat' Steele
Pilot, 634 posts
Ships Pilot
Fri 23 Feb 2018
at 02:04
  • msg #618

Back out to the unknown.

"Sure, I can get up there" she grins thinking Finally. She is bored. She suits up and gets ready to go to the fighter to take off.
Cyril Zotmund
Captain, 1965 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Feb 2018
at 02:35
  • msg #619

Back out to the unknown.

In reply to Pirate (msg # 617):

Hold up... I will do what I can to free your families, but you and your men will have to help. I'm not fighting your battles for you. I'll need their numbers, layout and personalities as well as willing fighters. If indeed you want to settle somewhere peacefully afterward, that can be arranged.
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:39
  • msg #620

Back out to the unknown.

In reply to Cyril Zotmund (msg # 619):

He thinks for  while.

"Somewhere peaceful can be arranged, or will be? That would be something worth fighting for...for most of us at least."
This message was last updated by the player at 07:39, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1966 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Feb 2018
at 21:01
  • msg #621

Back out to the unknown.

I offered it, your choice. You could stay here too, although it seems less hospitable.
Sterren Fleche
Pilot, 72 posts
Pew-pew!
Fri 23 Feb 2018
at 21:04
  • msg #622

Back out to the unknown.

Naturally, Sterren is not pleased with being ordered to land.  But he says nothing, and promptly obeys.

Great gods of space... what if he thinks I’m lying?
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:38
  • msg #623

Back out to the unknown.

In reply to Cyril Zotmund (msg # 621):

"Yes, but was that a serious offer, or just something to tease us with? If we are going to fight for you, we want something concrete that we are fighting for, at least."

As Sterran lands nearby and gets out, he visibly starts, and several others aim at Sterran with their Laser carbines and Storm rifles.

They ignore Kat as she gets into the fighter and takes off...
This message was last updated by the player at 07:38, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1967 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Feb 2018
at 21:09
  • msg #624

Back out to the unknown.

When Sterren lands, Cyril has him come over.  So do you know of this Steve?
Cyril Zotmund
Captain, 1968 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Feb 2018
at 21:13
  • msg #625

Back out to the unknown.

I don't bullshit ... I will do all in my power to see you in a peaceful place. I have a place in mind... Aquitaine, a world with more water than land, but one coming back from a devastating attack by Labrysians, which we have now defeated. Currently there is small jewish population you'd need to work with, we have had no problems in working with them.
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:38
  • msg #626

Back out to the unknown.

In reply to Cyril Zotmund (msg # 625):

This does seem to relax them, but they wait for you to return from your conversion with Sterran before responding.
This message was last updated by the player at 07:38, Sun 25 Feb 2018.
Sterren Fleche
Pilot, 73 posts
Pew-pew!
Sat 24 Feb 2018
at 19:25
  • msg #627

Back out to the unknown.

Do I know Steve?  Oh yes, I know him.  All too well.  He’s been making my life a living Gehenna ever since he was born four minutes after me.  He’s my identical twin, and he’s an asshole!”

He looks sadly at the pirates pointing weapons at him, knowing that their hatred was well deserved.
This message was last edited by the player at 19:25, Sat 24 Feb 2018.
Cyril Zotmund
Captain, 1969 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Feb 2018
at 23:02
  • msg #628

Back out to the unknown.

I see ... might have been good to put on your resume. Come with me, our Pirate buddy needs to know this too.


OK, This is NOT Steve, looks like Steve, sounds like Steve, but it isn't Steve, it's his identical twin.

Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:38
  • msg #629

Back out to the unknown.

In reply to Cyril Zotmund (msg # 628):

As Sterren gets closer to them, there are a lot of sceptical looks, but no shots....yet.
This message was last edited by the player at 07:38, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1970 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Feb 2018
at 02:07
  • msg #630

Back out to the unknown.

In reply to Pirate (msg # 629):

Msg 628 is my response
Fate
GM, 1658 posts
Roll for dodge!
Sun 25 Feb 2018
at 02:50
  • msg #631

Back out to the unknown.

In reply to Cyril Zotmund (msg # 630):

Yes, but they are having difficulty buying it...

Either of you can attempt an influence roll. Either role-play it (in which case I will make the roll in secret, with bonii or penalties according to how you role play it) or just tell me what you are attempting to do.
This message was last edited by the GM at 03:22, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1971 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Feb 2018
at 03:21
  • msg #632

Back out to the unknown.

To the pirate So When was the last time you saw Steve?
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:37
  • msg #633

Back out to the unknown.

In reply to Cyril Zotmund (msg # 632):

"He was flying the ship you shot down, and then you went to pick him up, right?"

Some of them are looking very nervous. As you might expect a 12 year old with a laser carbine to look at someone who they think might cause them grief. You do note now however that the only weapons raised are pointed towards Sterran...

You realise some of these 'troops' are just kids...
This message was last updated by the player at 07:37, Sun 25 Feb 2018.
Cyril Zotmund
Captain, 1972 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Feb 2018
at 03:34
  • msg #634

Back out to the unknown.

Except that Sterran has been with me for well over three weeks, so I can verify that he wasn't flying that ship ... and we went there to seize parts, we fought with the survivors, whom I thought you'd joined up with.
Pirate Soldier
NPC, 0 posts
Sun 25 Feb 2018
at 07:37
  • msg #635

Back out to the unknown.

In reply to Cyril Zotmund (msg # 634):

"No, we joined with the commandos sent to capture your ship, but got shot down early. But we were not aware you had armour until we met with them. Duke and Tanya have killed most of them, and they would be as likely to turn us in as Steve."

They begin to lower their weapons.

"Ok, we will see. We will help you if you will help us..."

He is cut short by a scream from what seems to be a young girl behind him.

"Thats him! You bastard, I will get you for ..."

One of the older boys tries to stop her, but she gets a couple of rounds off before he can do so.

Sterran, need a dodge! The others are not raising their weapons, but many freeze, watching your reactions.
This message was last edited by the player at 07:37, Sun 25 Feb 2018.
Sterren Fleche
Pilot, 74 posts
Pew-pew!
Sun 25 Feb 2018
at 06:25
  • msg #636

Back out to the unknown.


01:24, Today: Sterren Fleche rolled 16 using 3d6 with rolls of 5,5,6.  Dodge.


Not too good!  Is it too soon to use luck again?
Fate
GM, 1659 posts
Roll for dodge!
Sun 25 Feb 2018
at 07:08
  • msg #637

Back out to the unknown.

In reply to Sterren Fleche (msg # 636):

The rounds caught Sterran by suprise. Coming from his left side, his left arm is badly hit, as is hid torso and, as he swings around and raises his good arm to protect his head, it is also grazed. He cries out in pain as he falls, and the medics come running from the Dastavka.

The pirate leader apologies nervously as several other pirates restrain the young girl, who is now sobbing something. (Perception rolls to hear what she is saying, if you are interested.) The others look on to see your response...
This message was last edited by the GM at 07:09, Sun 25 Feb 2018.
Sterren Fleche
Pilot, 75 posts
Pew-pew!
Sun 25 Feb 2018
at 07:21
  • msg #638

Back out to the unknown.

02:21, Today: Sterren Fleche rolled 13 using 3d6 with rolls of 6,4,3.  Perception roll.
Pirate Trooper
NPC, 1 post
Sun 25 Feb 2018
at 07:28
  • msg #639

Back out to the unknown.

In reply to Sterren Fleche (msg # 638):

The parts you hear are

"...he said he loved me...he said he would look after our child..."

The sentences are not terribly coherent. She seems to be about 15, but being of asian appearance she may be older.
This message was last edited by the player at 07:53, Sun 25 Feb 2018.
Pirate Freelancer
NPC, 1 post
Gimme your Life!
Sun 25 Feb 2018
at 07:49
  • msg #640

Back out to the unknown.

In reply to Pirate Trooper (msg # 639):

On seeing Sterran go down, one of the older pirates that had been left for dead switches on his radio while everyone is distracted.

"Steve is down. I repeat, Steve is down."

It seems to be one of the more powerful radios used to communicate with base, and it brings a swift response from the younger pirate, who fires his Storm rifles underslung grenade directly into his face from short range. The young pirate gets a quick lesson into why grenades have a minimum combat range as it explodes, removing the head of the defender and knocking the shooter back with minor shrapnel wounds to go with his concussion.

But the message gets out. And is soon answered.

"Like hell I am. On my way back to base to resume command there. What is the status of the attack?"

The voice is exactly like Sterrans, and the initial confusion gives way to some relief as the young pirates realize the truth in what they have been told.
PO Gun Da-bin
NPC, 124 posts
SIGINT
Sun 25 Feb 2018
at 07:51
  • msg #641

Back out to the unknown.

In reply to Pirate Freelancer (msg # 640):

"Uh sir. I seem to have been distracted in the battle. The Hero class ship seems to be returning to the base from somewhere near where the Crockett went down. The last transmission was from them. Sorry sir, I seem to have missed their movement in all the action here."
Cyril Zotmund
Captain, 1973 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Feb 2018
at 19:57
  • msg #642

Back out to the unknown.

Kat, Can you nail the Hero?

Fate
GM, 1660 posts
Roll for dodge!
Sun 25 Feb 2018
at 20:00
  • msg #643

Back out to the unknown.

In reply to Cyril Zotmund (msg # 642):

There is like, half a planet between you. They took the long way clearly to stay as far out of range as possible.
Cyril Zotmund
Captain, 1974 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Feb 2018
at 20:02
  • msg #644

Back out to the unknown.

Just asking...
Cyril Zotmund
Captain, 1975 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Feb 2018
at 02:41
  • msg #645

Back out to the unknown.

OK Soldier, how many of them are still back at that base?
Pirate Soldier
NPC, 1 post
Mon 26 Feb 2018
at 05:48
  • msg #646

Back out to the unknown.

In reply to Cyril Zotmund (msg # 645):

He pauses after the last altercation. Seeing it did not seem to change anything, he answers your question and seems to relax a little again.

"There are about 30 pirates left, sir, plus the ones that were on the Crocket ship Spear of Destiny. Fifteen of them are the ones that usually man the Lightning ship Chameleon, though it goes under a lot of different names. We often have to repaint it. There might be 50 human slaves and 100 local slaves. Some of the slaves have managed to learn to communicate with the locals, but they seem to lack the vocal cords to use human speech.

But a lot of the slaves are spread around the farming settlements. Probably half, with maybe 10 pirates as overseers, including the 5 that usually run the Hero. The Hero is really just used as a local transport since it was captured 4 years ago in Vilani space. They had to butcher the Jump computer to get it to come here for some reason, so I don't think it can jump.
"
This message was last edited by the player at 09:19, Mon 26 Feb 2018.
Cyril Zotmund
Captain, 1976 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Feb 2018
at 16:08
  • msg #647

Back out to the unknown.

Good to Know; so around 30 pirates left?  That's a bit rough ... and if the slaves are like you all, we wouldn't want to hurt them if we can avoid it. The Lightening can escape, but the Hero is stuck here. Any more questionable followers? Maybe we should search for more long range radios ... don't need this Steve warned. I can't say as I am pleased with my pilot shot up either, but do understand it was not within your control and several did try to stop her.  If we want off the place, we need to eliminate the pirates.
Sterren Fleche
Pilot, 76 posts
Pew-pew!
Mon 26 Feb 2018
at 17:03
  • msg #648

Back out to the unknown.

Sterren moans in pain.  He’s not in much shape to do anything else!  But he does manage to get out, “Tell her... I’m not... Steve!  I’m sorry... for whatever horrible... thing... Steve did...”
Fate
GM, 1661 posts
Roll for dodge!
Mon 26 Feb 2018
at 19:35
  • msg #649

Back out to the unknown.

In reply to Sterren Fleche (msg # 648):

The young pirates take no time in checking the remaining older pirates and removing their radios, and identifying the older pirates that may have posed a problem, but by the time they are brought out, they are all dead, some with throats cut. The pirates in the GCarriers were all older, also with access to radios until you captured the vessels and though the occupants were not all dead, they are now!

Medics rush to pick up Sterran and take him back to sickbay, where you are told he should make a good recovery within a week, perhaps less. His injuries are serious, but not crippling nor life threatening. The young girl who inflicted them is calmed down by her friends and, following the radio transmission from the real Steve, most apologetic. It turns out she was one of the field medics (Though barely trained in first aid!) and she assists him in his recovery, but that will take place over the coming days. Sickbay is a busy place for now!

Only about 15 of the young pirates can fight, and there are another 16 found wounded across the battlefield. Most are armed with pulse laser carbines like the one Sterran was shot with, but the older ones also had Storm rifles. You gather about 25 pulse laser carbines and 15 storm rifles, about 10 each having underslung 25 mm grenade launchers, but most grenades are expended. The young troops are reluctant to give up their weapons, with the exception of Kia, who is helping in sickbay. They have minimal food, having being told they must capture their food or starve.

They give you a rough description of the base layout and the outlying farms.
This message was last edited by the GM at 19:58, Mon 26 Feb 2018.
Cyril Zotmund
Captain, 1977 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Feb 2018
at 21:44
  • msg #650

Back out to the unknown.

So we may have a total, counting the young pirates, of 25 or 30 folks, they have that plus a hundred and fifty slaves, who may or may not be dangerous to us. I'm looking for ways to enhance our ability to beat them and grab the Lightening.

- I expect sneaking up on them may be impossible, assuming they have sensors like ours, which they do seem to have.

- we don't have numbers.

- It *may* be possible to enter among the slaves *if* they will shield us.  Something to ask these young pirates.

- It may be possible to snipe and bring the numbers down to something manageable, but I doubt we'd then be able to grab the Lightening.

If anyone has another idea, I'd like to hear it.

Do the pirates drink themselves into incapacity?
Fate
GM, 1662 posts
Roll for dodge!
Mon 26 Feb 2018
at 22:42
  • msg #651

Back out to the unknown.

In reply to Cyril Zotmund (msg # 650):

The slaves are all humans/Vilani that have been captured over time, and the kids used as soldiers are the ones you captured, so you can count on the majority being welcoming.  But the pirates lack any sort of armour, and air support and logistics are now limited to the Hero. Further, the four outlying farms are manned by teams of at least three pirates, meaning they are spread out, using air rafts between farms.

There is a decent workshop manned by captured engineers  that has a broad collection of parts, also scavenged from captured ships, that might be even more useful than the lightning when it comes to getting the Dastavka going again.

Drink was a privilege only loyal older pirates got, so they have never been allowed to drink. Do you let them, despite their young age?
Cyril Zotmund
Captain, 1978 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Feb 2018
at 01:19
  • msg #652

Back out to the unknown.

I was asking about older pirates, not the kids ... The rest sounds a bot more favorable. What do we have that, besides DASTAVKA, can fire our missiles?  A Lightening overhead could be really a pain.
Fate
GM, 1663 posts
Roll for dodge!
Tue 27 Feb 2018
at 01:59
  • msg #653

Back out to the unknown.

In reply to Cyril Zotmund (msg # 652):

It could, but with them knowing you have at least one working fighter, a ships boat and at least some of the Dastavkas weaponry working, he is unlikely to risk his last escape route. In a pinch, they may send the Hero, which has been modified with an additional nose turret to give it thee triple pulse lasers, but even that is more likely to be saved as a last resort due to its logistical importance.

The older pirates here are dead. Steve is not likely to allow access to the rum, but some may sneak a drink.


With some modifications, the ships boat can have the missile salvo slaved to its fire control.
Cyril Zotmund
Captain, 1979 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Feb 2018
at 02:38
  • msg #654

Back out to the unknown.

OK, so it could serve as a back up missile fighter if it had to?


Kat, You probably need to land and recharge the fighter. Cyril need s a hug too ;-)
Fate
GM, 1664 posts
Roll for dodge!
Tue 27 Feb 2018
at 06:50
  • msg #655

Back out to the unknown.

In reply to Cyril Zotmund (msg # 654):

The ships boat has a single missile launcher and two beam weapons as standard, if I remember correctly, so it can indeed serve as a missile fighter without any modifications. It would take some small re-programming to slave the salvo to it however. Not a lot, but a little.

The rest fire beam weaponry, however, and would need significant modification to change that. Probably more significant than you can manage with Duke now injured...
Cyril Zotmund
Captain, 1980 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Feb 2018
at 17:24
  • msg #656

Back out to the unknown.

That's good enough, at a range of a mile or two, they won't have much time to shoot at it.

So we'll leave a guard here, and get the leaders (PCs) together to plan our next effort.  Right now I feel like the only player.
Sterren Fleche
Pilot, 77 posts
Pew-pew!
Tue 27 Feb 2018
at 18:50
  • msg #657

Back out to the unknown.

As soon as he gets a chance, Sterren apologizes to Kia for not having killed Steve years ago.  He is certain that the pain of his wounds is nothing compared to whatever evil Steve has inflicted on her.  He knows all too well what his brother is capable of.
Cyril Zotmund
Captain, 1981 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Feb 2018
at 20:14
  • msg #658

Back out to the unknown.

I would like Sterran, Tanya, Kat, Meir if he is around, Duke if he is able and anyone else running a character I may not know about.

As an observation, Everyone was more involved when I was just a ships officer instead of the ships captain ... Maybe I should resign my captaincy for more time to snog with Kat.
Sterren Fleche
Pilot, 78 posts
Pew-pew!
Tue 27 Feb 2018
at 20:31
  • msg #659

Back out to the unknown.

I think you’re perfect for the command chair.  You ARE the role.

If necessary, I could take on a second character in order to provide more support.
This message was last edited by the player at 20:39, Tue 27 Feb 2018.
Cyril Zotmund
Captain, 1982 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Feb 2018
at 21:16
  • msg #660

Back out to the unknown.

In reply to Sterren Fleche (msg # 659):

OOC - With  something like 51 months in Command of various armor units, I am perhaps too familiar with it ... ;-)
Cyril Zotmund
Captain, 1987 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Mar 2018
at 01:56
  • msg #661

Back out to the unknown.

OK, I don't see much choice except to attack them. That said, we need to b careful not to fall into any of their traps. We are down several key members of our crew, and putting together an attack force is going to weaken the ships defense quite a bit.  Someone go ask that young pirate what their schedule is typically, and get his name.
Katherine 'Kat' Steele
Pilot, 638 posts
Ships Pilot
Thu 1 Mar 2018
at 01:57
  • msg #662

Back out to the unknown.

Kat will walk up to the others "OK, so what are we doing now?"
Cyril Zotmund
Captain, 1988 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Mar 2018
at 02:00
  • msg #663

Back out to the unknown.

Thinking ...
Katherine 'Kat' Steele
Pilot, 639 posts
Ships Pilot
Thu 1 Mar 2018
at 02:34
  • msg #664

Back out to the unknown.

She raise an eyebrow at Cyril "Your not straining your yourself are you?"
Cyril Zotmund
Captain, 1989 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 1 Mar 2018
at 02:45
  • msg #665

Back out to the unknown.

You asked what WE were doing... and having a smart ass around is handy if we need someone to sit in the ice cream and tell us the flavor.
Pirate Soldier
NPC, 2 posts
Thu 1 Mar 2018
at 09:41
  • msg #666

Back out to the unknown.

In reply to Cyril Zotmund (msg # 665):

"Names Gary, sir. They typically change guards at the farms once every week, so the guards can get into a nasty routine with the slave girls at the farms. Some of the younger pirates are the result of such activities, but they kept them there, so they will probably be at the main base. The gaurd at the farms call in a couple of times per day, but it is nothing regular. They have never had any serious threat here, the worst they saw was a massive number of locals attack with spears during a snowstorm. The snowstorms are pretty regular, and usually last for three to six hours, and the locals were smart enough to work out that the snow messed up the sensors. Either that, or they just like attacking during snow storms, which is just as likely. At any rate, they were upon all the farm houses at once, but the fire rate of pulse rifles just piled them up at the doors. The pirates had a few injured, but there were hundreds of dead yeti. That is what somebody called them.

But because the defence was so successful, they never upgraded it. But they probably will now. They ain't never seen armour here or a modern enemy...

I think the sensors are a number of thermal cameras connected by wires to a central control centre, but we were never allowed to learn about that. Steve keeps the details a closely guarded secret. I am pretty sure there is a radar system of some kind there, as well as all the communications gear. The have a huge back-up battery and a fusion generator in the same building, but there is a slave entrance to maintain it. I think that building has about 6 remote controlled pulse laser carbines mounted around the roof as well, as two really big rapid fire lasers as well, like your flying tank. They are the biggest guns they have, other than the starship weapons, of course.
"

[OOC: I noticed that there was the AK G-Carrier with a Gatling laser in the hold, which I do remember you had asked for. Unlike the Vilani G-Carriers, it actually has serious armour (480 DR) and flies at 740 mph, and carries a Gatling Laser, so comparable armour and weapons to APC. Lol, please check the gear available thread...
link to a message in this game ]

Cyril Zotmund
Captain, 1991 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Mar 2018
at 21:30
  • msg #667

Back out to the unknown.

The AK Grav carrier will allow us to inset some folks separately from the APC, it may be crowded, But I think we may be able to squeeze in about 8 men in it beside the crew.

The Grav APC should be able to squeeze in 5 troops, everyone else has to ride in the ships boat, which I hate to risk, but we have no choice. Each can take out the Pirates at a farm. The two smaller craft can then support an attack on the main group, the Ships boat stays back, but uses it's missile and weapons should the Lightening attempt to leave. Gary, I'd like to mix your folks and my folks, that way your folks can calm the slaves and others I hope. Will there be a problem with our giving orders?
Pirate Soldier
NPC, 3 posts
Fri 2 Mar 2018
at 22:00
  • msg #668

Back out to the unknown.

In reply to Cyril Zotmund (msg # 667):

"No, sir. But please keep us out of the action, at least until all of the slaves have been released and the farm guards dealt with. We dont want to be seen aiding you. Will you wait for a snowstorm before moving in? The farms ate all 10 to 15 miles from the base."

[OOC: The G Carrier has life support for 10 and both APCs 5. All can carry double that if pressed, so you can carry up to 40 fairly easily. The tracked APC can be carried by the ships boat. Grav sensors generally have a range of about 100 miles on a planets surface.]
Cyril Zotmund
Captain, 1992 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 2 Mar 2018
at 22:44
  • msg #669

Back out to the unknown.

I was hoping you'd assist us in that, we'll give you the better weapons they carried, but we don't know the slaves from the pirates. It would be easy for one to quickly grab some rags and fool us. Likewise, the slaves don't know us from the pirates, I assume they may know you?



OOC- I would assume that carrying theAPC would reduce the ship's boat's payload a lot. Also, it is protection for the DASTAVKA should some of them attack us.
Fate
GM, 1667 posts
Roll for dodge!
Sat 3 Mar 2018
at 01:32
  • msg #670

Back out to the unknown.

In reply to Cyril Zotmund (msg # 669):

He thinks  for a bit.

"Yes, that would be like Steve. Though he would probably sooner have them shoot you in the back and then shoot those who helped you.  Of course the other slaves all know us...it is the fact that we are like family that the pirates use to force us to fight outsiders on their behalf. But I think even the local slaves know we have no desire to enslave them. They seem intelligent enough despite linguistic difficulties. But really, if you are shooting pirates, any of the slaves will try to be helpful, if guarded, with you."
Cyril Zotmund
Captain, 1993 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 02:30
  • msg #671

Back out to the unknown.

Ok then... I seem to be planning in a vacuum again...
Katherine 'Kat' Steele
Pilot, 640 posts
Ships Pilot
Sat 3 Mar 2018
at 02:43
  • msg #672

Back out to the unknown.

She looks at Cyril "Got that blank look again, thinking too hard?" she says joking. "How about we do something to draw as many guards to one area and then there will be few guards on the slaves."
This message was last edited by the player at 02:43, Sat 03 Mar 2018.
Cyril Zotmund
Captain, 1994 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 03:08
  • msg #673

Back out to the unknown.

Well if Gary is correct, the have 3 in each farm, each of which is several miles from each other or the main base. You said there were perhaps 20 some pirates total, Gary?  so they do seem some what vulnerable to defeat in detail. I thought to take out all three Farms Pirates, then move on the center. the alternative is to move directly on the center and try to dispatch them before the others can respond.
Pirate Soldier
NPC, 4 posts
Sat 3 Mar 2018
at 06:54
  • msg #674

Back out to the unknown.

In reply to Cyril Zotmund (msg # 673):

"30 odd pirates total, but yeah, the only problem I can see with that is that the others might just take or kill the hostages when they hear the base is under attack. Of course, if we hit the farms and just one of them gets a signal off, Steve may just run with the Lightning. I am not sure if they know about how many missiles you have, but I am sure he knows you have some, so he is probably reluctant to risk being stuck here in order to attack you. If he came down, I am sure some of the slaves can fight if they got weapons, so it would then be a very bad situation for him!"
Cyril Zotmund
Captain, 1995 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 18:07
  • msg #675

Back out to the unknown.

And if we lose the Lightening, we can't carry everyone back to Acquitane ... Do you think everyone will want to leave?

Pirate Soldier
NPC, 5 posts
Sat 3 Mar 2018
at 21:33
  • msg #676

Back out to the unknown.

In reply to Cyril Zotmund (msg # 675):

"I am sure of it. If we leave without onyone, Steve will probably return to punish them, as he will do for the local slaves."
Bill Gates
Sat 3 Mar 2018
at 21:37
  • msg #677

Back out to the unknown.

In reply to Pirate Soldier (msg # 676):

"Sir, there might be another solution to that. We have a lot of redundant systems on Dastavka, including several redundant computers that could be programmed as Jump Computers. With some additional life support systems, which would probably be needed to survive in this hostile climate or humans, we could perhaps make the other Hero space worthy. At least, for a few jumps..."
Cyril Zotmund
Captain, 1996 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 21:40
  • msg #678

Back out to the unknown.

So we need to take out Steve it sounds like. Probably need the snow squall, maybe we could get between them and the lightening... maybe even seize it. Kat, could you fly and Lightening? You'd need some power plant help too... a skeleton crew for low altitude flying.
Cyril Zotmund
Captain, 1997 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 21:42
  • msg #679

Back out to the unknown.

Yes, Bill, that was also a thought ... just hadn't got there yet. Don't care to see the locals abused either.
PO Gun Da-bin
NPC, 125 posts
SIGINT
Sat 3 Mar 2018
at 21:45
  • msg #680

Back out to the unknown.

In reply to Cyril Zotmund (msg # 678):

"I can go with her to man the sensors, and the Chekov sisters to work engineering, but who will we leave here in case he decides to grab the Hero instead and try to come here?"
Cyril Zotmund
Captain, 1998 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 22:20
  • msg #681

Back out to the unknown.

That is a concern I do not have a ready answer to, Obviously the wounded stay here. That means Dr Kyamoto stays here. But in terms of healthy fighters, we will have to pick and choose carefully.
Cyril Zotmund
Captain, 1999 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 3 Mar 2018
at 22:23
  • msg #682

Back out to the unknown.

While we are at it, I want to know how the Pirates got here. I seriously doubt that they came the way we did, which means they have found another, possibly shorter route.
Pirate Soldier
NPC, 6 posts
Sat 3 Mar 2018
at 22:41
  • msg #683

Back out to the unknown.

In reply to Cyril Zotmund (msg # 682):

"That I do not know. We were captured supplying a remote research base 2 jumps from Tunguska. I was 4 at the time, and my parents were biologists. We were dragged around for what seemed like months in the hold of the old lightning after damage forced us to abandon ship. I learnt from the others that his normal way of operating was to cripple the ship, then shoot it apart and collect valuables and slaves from the debris. But I do not even know exactly where the research base was, let alone how we got here."
Cyril Zotmund
Captain, 2000 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Mar 2018
at 01:45
  • msg #684

Back out to the unknown.

It would still be good to get the computer transcripts of their travels. They undoubtedly have been to unexplored worlds.
Pirate Soldier
NPC, 7 posts
Sun 4 Mar 2018
at 01:48
  • msg #685

Back out to the unknown.

In reply to Cyril Zotmund (msg # 684):

"I am sure, but I really don't care. I just want to get a normal life back again, and I don't care if I never jump again. Can we focus on freeing our families first?"
Cyril Zotmund
Captain, 2001 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Mar 2018
at 01:54
  • msg #686

Back out to the unknown.

Yes, we will have to, but we also have to think beyond the end of our nose.
Pirate Soldier
NPC, 8 posts
Sun 4 Mar 2018
at 01:55
  • msg #687

Back out to the unknown.

In reply to Cyril Zotmund (msg # 686):

He looks puzzled a little but says nothing.
Cyril Zotmund
Captain, 2002 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Mar 2018
at 01:56
  • msg #688

Back out to the unknown.

Can we predict these snow storms at all?

Pirate Soldier
NPC, 9 posts
Sun 4 Mar 2018
at 02:22
  • msg #689

Back out to the unknown.

In reply to Cyril Zotmund (msg # 688):

He comes back to the task at hand quickly.

"Ah, yes. At this time of year, when we see a certain cloud formation to the south south east, we know we will be having a cold snap for the next couple of days. It usually comes in about a weeks time, give or take a few days, every year. The pirates have us out in the fields gathering all the food we can before they hit, and that is probably what the slaves are doing now.

Usually, we get the warmest days of the year right before they hit. That is why these last days have been so nice and warm. Expect the temperature to drop 20 degrees at least.
"

The warmest temperature during the last few days was 20 degrees F (about -6 C).
Cyril Zotmund
Captain, 2003 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 4 Mar 2018
at 02:54
  • msg #690

Back out to the unknown.

I see... I'd hate to see a cold snap. You will find Aquitaine very warm indeed then.
Cyril Zotmund
Captain, 2005 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Mar 2018
at 02:32
  • msg #691

Back out to the unknown.

OK, so we have about 20 or so crewmen available, 20 or so Pirates available and we are fighting some 30 pirates?

We can use the snow to eliminate the pirates at the farm cutting their numbers down, then try to orchestrate an attack on the main crowd.

No ne else has made any input... My (game) wife only makes snide remarks and doesn't offer any help... I guess we do it all my way.
Raymond 'Duke' Vurhund
Chief Engineer, 287 posts
Chief Engineer
Mon 5 Mar 2018
at 10:11
  • msg #692

Back out to the unknown.

The medical staff were always squabbling about scrapes and other such nonsense. In fact, it seemed that every time he encountered any one of them, they were telling him he needed rest. Though as he walked out of the infirmiry, Ray did notice a limp that caused him to grimace with unease.

"Ahhh don't worry Doc, everything will be fine. If anything gets worse when these pain killers wear off, I'll come for some more" he said, chuckling as he reached into his coat, folded over his arm, and looked for another stogie.

As he puffed and walked down towards the workshop, Duke wrinkled his nose and realised that he should probably be heading back home to check on the young'n. He definitely wasn't used to having himself held account for any other person and thought it best not to dwell on the fact that his mind pulled him first to his workshop and then to his own kid.

"I'm back! he said as he entered into his quarters, looking around for Peter and Alexei
Fate
GM, 1673 posts
Roll for dodge!
Mon 5 Mar 2018
at 10:52
  • msg #693

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 692):

Might keep private quarters in PMs, as some member get a bit steamy there...and not everyone sees what is going on there either.
Raymond 'Duke' Vurhund
Chief Engineer, 288 posts
Chief Engineer
Mon 5 Mar 2018
at 12:18
  • msg #694

Back out to the unknown.


Duke headed into the room, preceeded by earthy smoke from one of his cigars. He'd taken quickly back to wearing his hat and was donned in full overalls, boots and sporting a workbelt.

"So, what'da miss? he asked casually glancing between Cyril and the pirate.



OOC:

Alright no problem

Cyril Zotmund
Captain, 2007 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Mar 2018
at 16:40
  • msg #695

Back out to the unknown.

A fair bit... and you look like you'll be here keeping DASTAVKA safe while we go attack the pirates.

Assume Cyril fills you in...
Raymond 'Duke' Vurhund
Chief Engineer, 291 posts
Chief Engineer
Mon 5 Mar 2018
at 16:54
  • msg #696

Back out to the unknown.

"Ah, relegated to the sidelines, eh?

I can still help out, though it wouldn't be too much of a lie to say i'd leave all the heavy lifting to you and your gunoil boys
he said with a wry grin.
Cyril Zotmund
Captain, 2008 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 5 Mar 2018
at 22:08
  • msg #697

Back out to the unknown.

OK, Lets get our show organized. Time is a wasting... Gary, have the folks you trust most get the storm carbines and some grenades  and leave the pulse lasers here. The Grav vehicles are slow and not well protected, so we'll have to use he AK Grav vehicle and the Ships Shuttle to help protect them. The Fighter will be useful, but will have to follow later as it's batteries aren't that long lasting. Can we et a sketch of the Pirate area?
Raymond 'Duke' Vurhund
Chief Engineer, 294 posts
Chief Engineer
Mon 5 Mar 2018
at 23:06
  • msg #698

Back out to the unknown.

Duke cocked another grin at the prospect of having to keep watch on the ship "Well, I can keep her in one piece. But I'd like to come along, I can stay on the ship's boat and provide some assistance, boss.
he said, while puffing out a cloud of smoke into the room.

"Might be some use to you from up there, i'd guess."
Cyril Zotmund
Captain, 2009 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 6 Mar 2018
at 00:32
  • msg #699

Back out to the unknown.

It's going to be from down there I fear ... and I don't want to condemn everyone to life here if this fails. I think we ave them, but it's not a done deal and nothing is assured. I honestly would appreciate youbeing here and come when we have an out come, assuming it's in our favor.
Fate
GM, 1676 posts
Roll for dodge!
Tue 6 Mar 2018
at 01:02
  • msg #700

Back out to the unknown.

In reply to Cyril Zotmund (msg # 697):

Gary sits down to draw a sketch. (See Map 0)
This message was last edited by the GM at 06:05, Tue 06 Mar 2018.
Raymond 'Duke' Vurhund
Chief Engineer, 295 posts
Chief Engineer
Tue 6 Mar 2018
at 21:19
  • msg #701

Back out to the unknown.

Alright, boss. I'll make sure nothing goes wrong on the ship, i'll keep her sailing. he said and then took out the cigar from his mouth and stubbed it on his boot.
Cyril Zotmund
Captain, 2010 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Mar 2018
at 00:08
  • msg #702

Back out to the unknown.

Thanks ... and get better. We need your knowledge... the girls need your concern and support.
Katherine 'Kat' Steele
Pilot, 641 posts
Ships Pilot
Wed 7 Mar 2018
at 02:29
  • msg #703

Back out to the unknown.

Kat looks at Duke "glad to see your back"
Cyril Zotmund
Captain, 2011 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Mar 2018
at 03:59
  • msg #704

Back out to the unknown.

OK, If I can get you near the Lightening, I want to lock it up and fly it away from the camp.  I think we take the camp in the snow storm... the Farms can't intervene easily. We can then take those each in turn.  Will the slaves and such be safe in the farms if we do that Gary?
Pirate Soldier
NPC, 10 posts
Wed 7 Mar 2018
at 05:38
  • msg #705

Back out to the unknown.

In reply to Cyril Zotmund (msg # 704):

He thinks about it for a minute.

"Unlikely. You would have to block all communication, and I am not sure if they have cables. Once the farms get word of the base being under attack, they will probably kill all the slaves before coming to help the base."
This message had punctuation tweaked by the player at 10:57, Wed 07 Mar 2018.
Cyril Zotmund
Captain, 2012 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Mar 2018
at 16:42
  • msg #706

Back out to the unknown.

OK, so that's a bad plan... we go back to eliminating the farms first. Why would they kill the slaves though? That's a lot of work that serves little purpose.

OK, AK/G carrier  gets the most distant Farm, ships boat gets the next most distant and the  Tracked APC gets the closest. and the ships boat will have to drop off the Tracked APC  before heading to it's Farm. The G Carrier needs to head in as soon as it has secured the Farm, as it's firepower and armor will be useful. Likewise the tracked APC needs to head in as soon as it has secured it's farm. The Ships boat will secure it's farm and take up a protected overwatch position. We'll tell you whether it is Kat flying the Lightening or the Pirates ... if Pirates, engage with the missile and beams. Any Questions? Sterran, you'll have the fighter in a distant cover situation, you'll need to react as ordered.  Kat, You go in the G Carrier, try to snatch the Lightening, but don't let them grab the G Carrier. I'll be in the Tracked APC, Tanya gets the Ships Boat.


OOC- Is Tanya a player? Is Meir gone? If neither is a Player, I'll put Duke in the Ship Boat and leave the other two to protect DASTAVKA
Pirate Soldier
NPC, 11 posts
Wed 7 Mar 2018
at 19:38
  • msg #707

Back out to the unknown.

In reply to Cyril Zotmund (msg # 706):

"The slaves at the farms are considered low value. They are mainly locals and those they consider troublemakers, and they just toss a couple of grenades into the slave compound, like they did once when we tried to get the locals to rebel with us."

[OOC: Tanya is NPC, Meir is still going through RL issues.]
Cyril Zotmund
Captain, 2013 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 7 Mar 2018
at 21:13
  • msg #708

Back out to the unknown.

OK, Watch for any attempt to do that... pass it along to your folks. That's grounds to kill with out question. I hope to collect a few Pirates alive, so we can question them.
Raymond 'Duke' Vurhund
Chief Engineer, 296 posts
Chief Engineer
Sat 10 Mar 2018
at 11:10
  • msg #709

Back out to the unknown.

Duke nodded as Cyril laid out the plan. Truth was that despite wanting to go down and help out, freeing slaves and all that good hero stuff, the man was still deeply sore from the grenade that had nearly rubbed him from the face of the planet. Tentative, slow and vulnerable was not a good combination for anyone wanting to engage in more firefights.

Grenades into the middle of them? Damn he said with an edge of pain to his voice.
Cyril Zotmund
Captain, 2014 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 10 Mar 2018
at 16:33
  • msg #710

Back out to the unknown.

OK, lets get ready, first snow and we'll go in, but I think we need to get everything closer, as the G carriers are slow.


( use the shuttle to pre-position G carriers ... how many do we have counting the ones we captured?
Fate
GM, 1677 posts
Roll for dodge!
Sun 11 Mar 2018
at 12:39
  • msg #711

Back out to the unknown.

In reply to Cyril Zotmund (msg # 710):

You have 3 G Carriers and the APC, plus the AK APC. The G Carriers will not fit on the ships boat.
Cyril Zotmund
Captain, 2015 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 11 Mar 2018
at 16:40
  • msg #712

Back out to the unknown.

In reply to Fate (msg # 711):

OK, Standard G-Carriers seem slow, short ranged (unless they have a reactor, which should make that batteries unnecessary or a back up.)

Imperial G-Carrier, 1 M Solars, 8 dTons, 3F/300 miles
  (Grav Propulsion unit/Move:30, dDR:2.2, dHP: 6.3, dTons of Cargo Space: 3.4),
  Maximum Weapons: < 500 lbs

H & M G-Carrier, 1 M Solars, 8 dTons, 3F/300 miles
 (Grav Propulsion unit/Move:30, dDR:2.4, dHP: 6.7, dTons of Cargo Space: 3.4),
 Maximum Weapons: < 500 lbs

K.D. G-Carrier, 1.2 M Solars, 8 dTons, 4F/600 miles
 (Grav Propulsion unit/Move:40, dDR:2.8, dHP: 7.2, dTons of Cargo Space: 3.4),
 Maximum Weapons: < 500 lbs

G-Carriers are usually designed for light troop transport duties, carrying heavier armour and often mounting a Gatling Laser in an open gun mount. They are sealed, but are too slow for travel beyond low planetary orbit. They are generally big enough to carry a micro-fusion reactor for power. A standard G-Carrier can carry a driver, a gunner, and up to 12 passengers, with two tons of cargo.

So what sort of speed/time are we talking here? You have said there is several thousand miles between us, so getting everyone there about the same time becomes the issue. Obviously the KD version is best, unless we find an AK version(which might imply that they have attacked an AK ship).
Katherine 'Kat' Steele
Pilot, 642 posts
Ships Pilot
Tue 13 Mar 2018
at 01:19
  • msg #713

Back out to the unknown.

Kat looks at Cyril "So what do you want me to fly? No reason to stay on the ship if it can't fly."
Cyril Zotmund
Captain, 2019 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Mar 2018
at 01:36
  • msg #714

Back out to the unknown.

As I suggested earlier, I wanted you to be ready to fly the Lightening, if we can snatch it. I think you need to ride the AK G Carrier, as it's our best chance to slip in and swipe it.
Fate
GM, 1681 posts
Roll for dodge!
Tue 13 Mar 2018
at 01:59
  • msg #715

Back out to the unknown.

In reply to Cyril Zotmund (msg # 714):

OK, the snow clouds are closing in. Gary reckons the storms will hit in 24 to 48 hours. Who goes in what, and what is the plan?
Cyril Zotmund
Captain, 2020 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Mar 2018
at 02:26
  • msg #716

Back out to the unknown.

The Plan is as laid out above

OK, AK/G carrier  gets the most distant Farm, ships boat gets the next most distant and the  Tracked APC gets the closest. and the ships boat will have to drop off the Tracked APC  before heading to it's Farm. The G Carrier needs to head in as soon as it has secured the Farm, as it's firepower and armor will be useful. Likewise the tracked APC needs to head in as soon as it has secured it's farm. The Ships boat will secure it's farm and take up a protected overwatch position. We'll tell you whether it is Kat flying the Lightening or the Pirates ... if Pirates, engage with the missile and beams. Any Questions? Sterran, you'll have the fighter in a distant cover situation, you'll need to react as ordered.  Kat, You go in the G Carrier, try to snatch the Lightening, but don't let them grab the G Carrier. I'll be in the Tracked APC, Duke gets the Ships Boat.

The AK G Carrier Has Kat (CDR), Ronovan,  and Hancock, 5 ex pirates, Jerry McGuire flies it and PO Sigourney works the guns and commands when Kat dismounts. They do 14 mile farm

The APC has Me  CDR, Pvt Tonkin, Mao, Andropov drives, plus as many pirates as we can squeeze in. Mao can gun when I dismount. We do 8 Mile farm

Ships Boat is Pilot Illiam, Cdr is Duke, PO Marcus, PO Peter and the rest of the Pirates. They do 12 Mile farm and then move to rejoin as best they can. NOT via Ships boat, although it can move closer to support from defilade.

Meir, Gun Da Bin, Rodney, and Jo work DASTAVKA's weapons
Fate
GM, 1682 posts
Roll for dodge!
Tue 13 Mar 2018
at 05:14
  • msg #717

Back out to the unknown.

In reply to Cyril Zotmund (msg # 716):

Ok, just to be clear, the tracked APC is the one you command to hit the 8 mile farm. So the AK Grav APC is not used, right?

Meir is senior commander on Dastavka, right?
Cyril Zotmund
Captain, 2022 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 13 Mar 2018
at 20:20
  • msg #718

Back out to the unknown.

The AK APC? I thought that was the G-Carrier?
If we have something else, we’ll use it for Kat and put a couple of folks on the G-carrier for the far out Farm.
Fate
GM, 1683 posts
Roll for dodge!
Tue 13 Mar 2018
at 22:28
  • msg #719

Back out to the unknown.

In reply to Cyril Zotmund (msg # 718):

As per previous message, you had one AK G Carrier and one AK Modular APC, as well as the three captured G carriers.
Katherine 'Kat' Steele
Pilot, 644 posts
Ships Pilot
Wed 14 Mar 2018
at 01:04
  • msg #720

Back out to the unknown.

In reply to Cyril Zotmund (msg # 714):
"Sounds good. Lets get going. I am bored.
Cyril Zotmund
Captain, 2024 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Mar 2018
at 02:12
  • msg #721

Back out to the unknown.

Yeah, You take two pirates and a maneuver specialist, Gun Da Bin for sensors and see if you can pilot the Lightening out of there. Take Tom Hanks to fly it when you get out and some one to run the gun.
Pirate Soldier
NPC, 12 posts
Wed 14 Mar 2018
at 04:58
  • msg #722

Back out to the unknown.

In reply to Cyril Zotmund (msg # 721):

"He usually leaves a guard on the Lightning, so if he sees and reports about us assisting you to capture the lightning, that could go badly. Hell, the coward might even be staying on there himself."
Cyril Zotmund
Captain, 2025 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Mar 2018
at 19:49
  • msg #723

Back out to the unknown.

OK, so we shouldn't attack it? We can't do all this alone and I doubt it will go well for any of us if captured either. We are attacking to conquer the Pirates here, dead or alive. Without your help, we stand little chance, with your help, we stand a good chance.  So are you all in or not?
Pirate Soldier
NPC, 13 posts
Wed 14 Mar 2018
at 22:33
  • msg #724

Back out to the unknown.

In reply to Cyril Zotmund (msg # 723):

"Not saying you shouldn't, but the moment we are seen there he will order all slaves killed. Since that should be the first target, that is a risk. Besides, shouldn't that be where you have your best troops?"
Cyril Zotmund
Captain, 2027 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 14 Mar 2018
at 23:22
  • msg #725

Back out to the unknown.

Actually I was sending a few best troops, but not all. It was an attempt to snatch the craft, not fight for it.  So you feel we need to free the farms first. How many slaves are at the main base and where are they?

He looks  at the map.

OK, so the APC should block any attempt to attack the slaves, maybe rip out the fence on the back?
Katherine 'Kat' Steele
Pilot, 645 posts
Ships Pilot
Thu 15 Mar 2018
at 01:10
  • msg #726

Back out to the unknown.

"Then we have to kill them quickly. Can we jam their communications?"
Pirate Soldier
NPC, 14 posts
Thu 15 Mar 2018
at 01:47
  • msg #727

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 726):

"You mean drive through the wall?  Yes, that could work. Once the slaves are safe, we can be free to help. There are about 40 slaves at the main base, the most senior or skilled men mostly. Time with wives is given as a reward for service...Jamming communication can work for the ship, but I think the farms and main base have cables. Perhaps the slaves in the main base know where, but I don't.

The Lightning is the only thing that prevents them being trapped here. I doubt they will leave it unguarded.
"
Katherine 'Kat' Steele
Pilot, 646 posts
Ships Pilot
Thu 15 Mar 2018
at 01:49
  • msg #728

Back out to the unknown.

"But they will not be a cable to the ship and if we jam the com, they we just have to kill the guards quickly"
Cyril Zotmund
Captain, 2028 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Mar 2018
at 02:05
  • msg #729

Back out to the unknown.

May not be that simple ... Duke, can you gin up something that will find the cables? I doubt they went to far from a straight line. Of course, if all three farms go down at once, they are going to be very suspicious.
Pirate Soldier
NPC, 15 posts
Thu 15 Mar 2018
at 08:10
  • msg #730

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 728):

"I doubt there will be a cable going to the ship, that is true. Just to the farms. But the use of any grav unit within 100 miles will probably be detected, maybe even further, so by the time we get there they will know you are coming. They just wont know we are helping you. The crawler is likely the only way to get there undetected, but as you say, it is slow."
Cyril Zotmund
Captain, 2029 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Mar 2018
at 17:07
  • msg #731

Back out to the unknown.

OK, so the goal at the main base is just to protect the slaves, skip the Lightening ... Maybe Duke can put that missile in it somewhere we could fix if need be.
Raymond 'Duke' Vurhund
Chief Engineer, 302 posts
Chief Engineer
Thu 15 Mar 2018
at 17:33
  • msg #732

Back out to the unknown.

Duke glanced at everyone and then took another toke on his cigar "Aye cap'n, I can probably rig up the ship to scan for cables, and get you a couple of handheld ones too; those will be less likely to start pinging off their sensors. he said, and then idly tugged at one of hte instruments on his tool belt, itching to get to it.

"I'd also be more than happy to put a missle or two down. Would give me chance to try out some of my homemade fizzleclay he said with a wicked grin.
Cyril Zotmund
Captain, 2030 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Mar 2018
at 18:54
  • msg #733

Back out to the unknown.

Fizzle Clay... interesting name, do tell us what it does.
Raymond 'Duke' Vurhund
Chief Engineer, 303 posts
Chief Engineer
Thu 15 Mar 2018
at 18:56
  • msg #734

Back out to the unknown.

"Well, you know? Blows shit up.

Cyril Zotmund
Captain, 2031 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Mar 2018
at 18:58
  • msg #735

Back out to the unknown.

Well we have plenty of explosives I think, does this do anything else that they don't?
Raymond 'Duke' Vurhund
Chief Engineer, 304 posts
Chief Engineer
Thu 15 Mar 2018
at 19:08
  • msg #736

Back out to the unknown.

Duke gave a slightly offended look and then tilted the hat on his had "It does it better!
Cyril Zotmund
Captain, 2032 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 15 Mar 2018
at 22:10
  • msg #737

Back out to the unknown.

OK, so a higher velocity detonation? or slower with more push?
Raymond 'Duke' Vurhund
Chief Engineer, 305 posts
Chief Engineer
Thu 15 Mar 2018
at 23:05
  • msg #738

Back out to the unknown.

"Ah, lookin to learn a little chemistry, eh cap'n? The velocity of detonation is higher, it's just as simple as that. Get more bang per weight, make sure anything you point your missiles at will be well'n'truly spread across the land he said casually.

"Got about a hun'red pounds of it. Luckily it's pretty stable too he added with another grin.
Katherine 'Kat' Steele
Pilot, 647 posts
Ships Pilot
Fri 16 Mar 2018
at 01:30
  • msg #739

Back out to the unknown.

"Once we get the ship, what do we do? And does it have any weapons on it?"
Pirate Soldier
NPC, 16 posts
Fri 16 Mar 2018
at 01:39
  • msg #740

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 739):

"I think it mainly has beam weapons, but I am not sure. It is used for piracy, and occasionally came back with damage, so it must be reasonably capable."
Cyril Zotmund
Captain, 2033 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 16 Mar 2018
at 02:16
  • msg #741

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 739):

I think we scratched that plan Kat... read back through the messages...
Katherine 'Kat' Steele
Pilot, 649 posts
Ships Pilot
Sat 17 Mar 2018
at 01:32
  • msg #742

Back out to the unknown.

Don't we need the Lighting?
Cyril Zotmund
Captain, 2037 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 03:00
  • msg #743

Back out to the unknown.

It would be nice ... but our new friends have pointed  out that makes the pirates cornered animals ... never a good thing to do, as cornered animals fight to the death. Given the chance to run away, they likely will ... at least for a while.
Cyril Zotmund
Captain, 2040 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 22:10
  • msg #744

Back out to the unknown.

OK, Here is the plan...last time, I hope.

AK/G carrier  gets the most distant Farm, ships boat gets the next most distant and the  Tracked APC gets the closest. and the ships boat will have to drop off the Tracked APC  before heading to it's Farm. The AK/G Carrier needs to head in as soon as it has secured the Farm, as it's firepower and armor will be useful. Likewise the tracked APC needs to head in as soon as it has secured it's farm. The Ships boat will secure it's farm and take up a protected overwatch position. If the Lightening flies, engage with the missile and beams.

Any Questions? Sterran, you'll have the fighter in a distant cover situation, you'll need to react as ordered.  Kat, You go in the AK- G Carrier,  don't let them grab the G Carrier. I'll be in the Grav APC, Duke gets the Ships Boat.

The AK G Carrier Has Kat (CDR), Hancock, 5 ex pirates, Jerry McGuire flies it and PO Sigourney works the guns and commands when Kat dismounts. They do 14 mile farm

The APC has , Pvt Tonkin, Mao, Andropov drives, plus as many pirates as we can squeeze in. Mao can gun. It does 8 Mile farm

The AK Grav APC will be commended by me and is my command vehicle, Ronovan accompanies me as does PO Marcus as pilot. Listing Armstrong and Kia Moikura serve as grunts to lead the our Pirates ... Captain Ronovan can join that group too.

Ships Boat is Pilot Illiam, Cdr is Duke, Tanya Weaver, PO Peter and the rest of the Pirates. They do 12 Mile farm and then move to rejoin as best they can. NOT via Ships boat, although it can move closer to support from defilade.

Meir, Gun Da Bin, Rodney, and Jo work DASTAVKA's weapons
Cyril Zotmund
Captain, 2041 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 22:12
  • msg #745

Back out to the unknown.

Does any other ship/carrier/craft carry & launch a missile besides the ships boat?
Fate
GM, 1692 posts
Roll for dodge!
Sat 17 Mar 2018
at 22:15
  • msg #746

Back out to the unknown.

In reply to Cyril Zotmund (msg # 745):

No.Just the missile battery beside the Dastavka, which is launched by them but can be handed over to the ships boat.

So the AK APC stays with the Dastavka, right?
Cyril Zotmund
Captain, 2042 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 22:18
  • msg #747

Back out to the unknown.

No... I put myself in it...
Fate
GM, 1693 posts
Roll for dodge!
Sat 17 Mar 2018
at 22:21
  • msg #748

Back out to the unknown.

In reply to Cyril Zotmund (msg # 747):

I see. And your target, or are you just in reserve?
Fate
GM, 1694 posts
Roll for dodge!
Sat 17 Mar 2018
at 22:26
  • msg #749

Back out to the unknown.

In reply to Fate (msg # 748):

Notice the tracked APC has "Pvt Tonkin, Mao, Andropov drives, plus as many pirates as we can squeeze in."

Then those in the ships boat "... do 12 Mile farm and then move to rejoin as best they can. NOT via Ships boat...". Do they walk then, since the APC has "...as many pirates as we can squeeze in."?
Cyril Zotmund
Captain, 2043 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 22:36
  • msg #750

Back out to the unknown.

In reply to Fate (msg # 748):

I'm going to try and protect the slaves from the Pirates wrath.  Figure 10 men plus me and Marcus flying in support.  They'll carry as much stuff as they can, perhaps some spare weapons for the slaves to use. I am going to hold back slightly until the others start to attack and then drop off my dismounts in/near the slave compound and  attack. Target is the main compound, but will dispatch any Slave guards I see as a Priority. Want to bring a cannon/launcher of some sort to make serious inroads to Pirate numbers and abilities.


Have Ronovan and one other use something like this...

Ammunition for TML, 100mm, 25 lbs with warhead
Unguided Missile Body             : $400
IR Homing (Skill 14)              : $1,600
Multi-Spectral Homing (Skill 15)  : $4,000
(number carried) Warhead (add to above)
1     Solid Ammo         $40, 6dx50 pi++
4    HE Ammo            $40, (6d+6)x5 cr ex [5d]
2    HEC Ammo           $40, (6d+6)x5 cr ex
4    HEMP Ammo          $80, 6dx12(10) cr inc + linked 8dx2 cr ex [3d]
2    Shaped Charge Ammo $80, (6d+6)x10(10) cr inc + linked 8dx2 cr ex [5d]
3    EMP Ammo           $400, HT-8(2)*, 16 yards + linked 4d cr ex

*Failure means electrical systems knocked out for error margin seconds

100mm: Striker Missile, $3,400, 17 lbs
      Flight Time: 1 min, 32 miles,
      Detection: 4,000 yard Radar or Laser/Radar/Radio tracking or Command
      IQ: 6 (Non-Sentient), Per: 12, Dodge: 9, HP: 12, SM: -2
Cyril Zotmund
Captain, 2044 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 17 Mar 2018
at 22:41
  • msg #751

Back out to the unknown.

In reply to Fate (msg # 749):

The ships boat is to move to a covered, concealed position where it can overwatch and then the Grunts have to get out and walk... if we can move them forward after others dismount, we will. The detail is sketchy, so the plan is sketchy. If the Farms have G-carriers, we'll grab them...
Initiative will have to be used to quash resistance as quickly as we can.
Fate
GM, 1695 posts
Roll for dodge!
Sat 17 Mar 2018
at 22:45
  • msg #752

Back out to the unknown.

In reply to Cyril Zotmund (msg # 750):

Whilst they do exist, and I am sure right now you wish you had them, your armoury currently only has

LAW 84mm, x3
  Guns(LAW) [14], 6dx6(10), Acc: 3, 330/2300, 1 shot only, ST:10

There are also a number of grenades available.

Hand Grenades, (use Throwing skill) 1 lb each
  Note, explosion damage 2x damage dice range (include multipliers)
  ex damage decreases by /3x range from blast, apply full DR
10 x Plasma, 6dx4 burn ex sur, 1 lb, fuse 2
6 x HE (frag), 8d+8 x2 cr ex [3d, 15 yard frag], 1 lb, fuse 2
6 x HEC (Concussion), 8d+8 x2 cr ex, 1 lb, fuse 2
4 x EMP, HT-8(2), 8 yard + 2d cr ex

25mm Grenades 0.22 lb each for launchers.
1 x Plasma, 6d burn ex sur
10 x HE (frag), 4d+4 cr ex [1d+1, 5 yard frag]
10 x HEC (Concussion), 4d+4 cr ex
0 x EMP, HT-8(2), 2 yard + 1d-2 cr ex
5 x Flare radius 250 yards
13 x Shaped Charges, (5d+5)x3(10) cr inc + 2d cr ex [1d+1]

There were also a small number of grenades the pirates had with them, mainly just a few 25 mm ones (10 HEC, to be exact).

No other G-Carriers are reported, though there is a raft at each of the farms (covered with a tent-like structure) and two in the maintenance shed.
Cyril Zotmund
Captain, 2045 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Mar 2018
at 00:55
  • msg #753

Back out to the unknown.

OK, The LAW will have to do ... we'll take 2 and leave one with the ships boat. Assume these will inconvenience the Lightening at close ranges.

We'll do the rest with Grenades. 3x HE Frag, 2 EMP and our share of the others (ie split 4 ways, extra's to other teams).
25 MM  4 Frag, 6 HEAT (shaped Charge)

I'll have my Storm carbine w/ Grenade launcher ... not sure who else is good with one, we'll give it to the most capable ... I'll also have my armored (Ballistic) combat suit on w/ Contra-Grav Belt and 4mm Grav Pistol.

Will make sure everyone is as well armed as possible, but preference goes to those we know can use the weapons. The Pirates have had a lot held back, so probably aren't as good with some of it.
Fate
GM, 1696 posts
Roll for dodge!
Sun 18 Mar 2018
at 01:09
  • msg #754

Back out to the unknown.

In reply to Cyril Zotmund (msg # 753):

The snows start to fall more heavily as the day progresses, and the pirates agree that the blizzard is approaching. Usually, the blizzard will get heavier during the approaching night, and the first day will have the heaviest falls. It is time to start to get into position if you want to use the blizzard.

What is your anticipated timing?
Cyril Zotmund
Captain, 2046 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Mar 2018
at 01:12
  • msg #755

Back out to the unknown.

Yeah, let's get moving... need a single character sent at burst speed from each team when in position. That should be untraceable.

Timing... gee, my watch is on Mountain Standard time... No Clue ;-)
Fate
GM, 1697 posts
Roll for dodge!
Sun 18 Mar 2018
at 01:33
  • msg #756

Back out to the unknown.

In reply to Cyril Zotmund (msg # 755):

Ok. So attack when in position, even if at night? In a blizzard, night is pitch black...total darkness.
Cyril Zotmund
Captain, 2047 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Mar 2018
at 01:43
  • msg #757

Back out to the unknown.

Nah, we'll want to see ... so if position at night, we'll have to wait ... unless we all have Thermal vision goggles in 2173 or when ever
Fate
GM, 1698 posts
Roll for dodge!
Sun 18 Mar 2018
at 01:57
  • msg #758

Back out to the unknown.

In reply to Cyril Zotmund (msg # 757):

They definitely exist...but if they are not in the ships gear listing, then you are relying on what the crew carry. I am sure a few would have them, but the ships crew, whose duties are primarily on the ship, would be unlikely. Except perhaps engineering.

Of course, in a blizzard of very cold snow, visibility may not be significantly increased...

During the day it extends to between 2 yards and 30 yards. Thermal goggles would extend that by no more than 25%.

According to your diary, the date is 2171...
Cyril Zotmund
Captain, 2048 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Mar 2018
at 02:52
  • msg #759

Back out to the unknown.

Hey, I was close... so we get ready for this operation.
Fate
GM, 1699 posts
Roll for dodge!
Sun 18 Mar 2018
at 03:23
  • msg #760

Back out to the unknown.

In reply to Cyril Zotmund (msg # 759):

Ok. So you are to get into position and wait for a signal. What is the signal, and when do you plan to give it?
Cyril Zotmund
Captain, 2049 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 18 Mar 2018
at 19:38
  • msg #761

Back out to the unknown.

They each report in position, as detailed above... I'll send a brief coded message (say four characters sent in burst and then in the clear) when it's time to attack.
Katherine 'Kat' Steele
Pilot, 651 posts
Ships Pilot
Mon 19 Mar 2018
at 01:35
  • msg #762

Back out to the unknown.

She just readies her gear and weapons to go in.
Fate
GM, 1700 posts
Roll for dodge!
Mon 19 Mar 2018
at 01:46
  • msg #763

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 762):

Uai g radar in the thick snow, or sight only?
Cyril Zotmund
Captain, 2050 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Mar 2018
at 01:52
  • msg #764

Back out to the unknown.

Depending on frequency, radar is the better choice. It is active, so can be monitored and fired at, but mountains/trees etc, while passive, can really ruin your ride if you hit them at 700+ MPH.
Cyril Zotmund
Captain, 2051 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Mar 2018
at 01:53
  • msg #765

Back out to the unknown.

Sort of wanted to slip into place before the big snow set in.
Fate
GM, 1701 posts
Roll for dodge!
Mon 19 Mar 2018
at 04:52
  • msg #766

Back out to the unknown.

In reply to Cyril Zotmund (msg # 765):

You do recall that the heavy snow is what interfered with their radars to permit you the element of surprise, right?

So you can go before, while there is still visibility, but a very high chance of detection, or later, with greater stealth, but lower visibility. Only the tracked APC could move around at any time with a low chance of detection.
Cyril Zotmund
Captain, 2052 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Mar 2018
at 19:04
  • msg #767

Back out to the unknown.

Understood... but don't like flying blind either.
Fate
GM, 1702 posts
Roll for dodge!
Mon 19 Mar 2018
at 19:39
  • msg #768

Back out to the unknown.

In reply to Cyril Zotmund (msg # 767):

OK, so heading out before the snows close in completely, you are still 200 miles out when you detect active radar from the base. Despite flying low to maintain stealth, within ten minutes, Gun informs you withing ten minutes that the Lightning has launched, but it heads away from you and rises into orbit.
Cyril Zotmund
Captain, 2053 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 19 Mar 2018
at 22:16
  • msg #769

Back out to the unknown.

OK, Everyone attack now... God knows what these bastards may have done to the slaves. Stay alert and keep me informed. Sterren, keep an eye on that Lightening. If it starts back in, let us know so we can meet it ...
Katherine 'Kat' Steele
Pilot, 652 posts
Ships Pilot
Tue 20 Mar 2018
at 01:41
  • msg #770

Back out to the unknown.

She will go with her group...
Fate
GM, 1703 posts
Roll for dodge!
Tue 20 Mar 2018
at 02:00
  • msg #771

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 770):

You all move in at top speed. It is late afternoon, and as you approach your prosptive farms you can see figures moving towards what the pirates identify as the slave compound.

The ships boat is currently at the farm, where it drops the APC.

The Lightning heads out past orbit. They do not seem to be hanging around.

However, the Hero is now preparing to lift off...you can't see what else is happening at the main compound.
Cyril Zotmund
Captain, 2054 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 20 Mar 2018
at 03:18
  • msg #772

Back out to the unknown.

Duke, I may need that missile for the Hero... am engaging it now. Sterren, how far out are you?


I'll use the Gatling Laser to do what damage I can ....
Fate
GM, 1704 posts
Roll for dodge!
Tue 20 Mar 2018
at 05:49
  • msg #773

Back out to the unknown.

In reply to Cyril Zotmund (msg # 772):

[OOC: Roll attack.

Sterran, you would be about 150 miles out, as you were asked to hang back. As the Hero is on the ground at the moment (no dodge) you would take about 6 rounds to get into a position to fire.

I am using 3 second rounds at the moment, as space weapons can really only fire once in 3 seconds. Hence, for regular weapons, you can roll three attacks!]


The Ships boat is first to notice the danger.

"We are being lit up with a targeting system, sir. Taking evasive action..."

He is just in time. Dodging one bolt, the second slams into the small craft.

"Shoot that turret, Peter! Thank god for that extra armour we had installed, but I doubt if we can take another hit like that, sir!"

Peter responds, firing the double Beams into the turret control just above the engine. A large explosion suggests he hit it, and then some.

"Sir, there seem to be a lot of folk boarding her..."
Hero Class Trader
NPC, 3 posts
Tue 20 Mar 2018
at 05:54
  • msg #774

Back out to the unknown.

In reply to Fate (msg # 773):

"Yes, we are. All the prisoners form base. Innocent merchants, you will kill them if you shoot us down. Cyril, I was told you were a good man...you would not want so many deaths on your hands would you?"

The voice is not familiar. The Hero remains on the ground, about 12 miles away at this time, since you are in the AK grav APC, and just dropped of the folk who are now moving to engage the pirates clearly attacking the slaves at your farm.
Cyril Zotmund
Captain, 2055 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Mar 2018
at 00:25
  • msg #775

Back out to the unknown.

Cyril aims as best he can with the gatling laser for the pilots station-

17:23, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,5,4.  Shooting at the Cockpit area 3.
17:23, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,4,6.  Shooting at the Cockpit area 2.
17:23, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,4,2.  Shooting at the Cockpit area.
Fate
GM, 1705 posts
Roll for dodge!
Wed 21 Mar 2018
at 05:02
  • msg #776

Back out to the unknown.

In reply to Cyril Zotmund (msg # 775):

As Cyrils APC comes in, he targets the cockpit of the Hero. The rounds strike home repeatedly, slowly cutting a nice but not at all neat hole where the cockpit windows were.

You get a message with a much weaker signal. Clearly not the ships radio as before, and a different voice.

"Bugger off, or we turn the flamer onto the lot of them!"
Cyril Zotmund
Captain, 2056 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 21 Mar 2018
at 20:44
  • msg #777

Back out to the unknown.

Your death would be slow and as painful as I can make it ... Set them free and you and others aboard live ...

Cryril targets the Maneuver drive
Fate
GM, 1706 posts
Roll for dodge!
Thu 22 Mar 2018
at 06:04
  • msg #778

Back out to the unknown.

In reply to Cyril Zotmund (msg # 777):

The ships boat and the Hero again exchange fire. This time, it seems both target the others turrets, while Cyril fires on the drive system from the forward quarter.

Everybody, it seems, hits! The entire engineroom and aft turrets of the Hero are blown out is a rather large explosion that know many of the slaves and pirates alike to the ground below. The interior lights inside it immediately go our.

The ships boat, moving in for the kill, fares little better, with the turret collapsing in a cascade of sparks and forcing Illiam to make an extra quick landing about 50 yards short of the Maintenance shed. The vehicle crashing to the ground seems to result is considerable mayhem, with at least one pirate coming good on his threat to use the flames, but in the shock, it seems only one or two slaves are hit, and the rest scatter in panic. Unfortunately, the troops aboard the ships boat, with the exception of Duke and PO Peter, who manned the turret, are busy securing the 12 mile farm. Illiam, no longer flying, can of course assist once they extricate themselves from the badly shot up vessel.

The grav APC has just arrived, with the G-Carrier and the tracked APC engaging their respective farms. The Fighter will be there not long after. On the plus side, forces attacking the farms report that the emergence of the pirates from their huts to attack the slaves made them easy targets for snipers, and very few lives were lost. Since most other troops are in the process of securing the farms, you only have Ronovan, Armstrong, Kia and perhaps 2 other pirates with you.

Meir and Ava, who were not allocated a role in the initial summary, may have unofficially hitched a ride in the ships boat as well.
This message was last edited by the GM at 10:56, Thu 22 Mar 2018.
Raymond 'Duke' Vurhund
Chief Engineer, 312 posts
Chief Engineer
Thu 22 Mar 2018
at 11:35
  • msg #779

Back out to the unknown.

It was a mess, bigger fight than Duke had expected and he felt a slight sense of relief that he sat on the ship's boat in his full armour. No grenades this time, he thought as he unwittingly reached for the stogie that wasn't there.

It all happened fast, and between the shaking and rather rough landing, coupled with a slight sense of guilt at the boat being damaged in such a way, the man found himself standing on the ground with PO Peter.

"Alright, lets see what we can do to help. Grab yourself a rifle, and lets lay some support he said.



Considered repairing the ship's boat while the fight is going on, or just sitting back with a nice big rifle and taking 'opportunistic shots' to help out, rather than getting involved directly (given his weakened state).

I guess there are comms between him and the others, right?

Cyril Zotmund
Captain, 2057 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 22 Mar 2018
at 20:24
  • msg #780

Back out to the unknown.

OK, Lets get these guys down near the back of the slave compound... and i'll  blow a section of fence out while we do it...

Cyril will target any Pirate he sees, and will attempt to shoot out the back fence, then set his men down to guide the slaves away to relative safety.
Fate
GM, 1708 posts
Roll for dodge!
Fri 23 Mar 2018
at 07:47
  • msg #781

Back out to the unknown.

In reply to Cyril Zotmund (msg # 780):

Cyril fires at the source of the flamer he saw, and the Gatling laser makes short work of the pirate. As second one, with his back to Cyril, raises his flamer, before his head is vaporised by the next shot.

Cyril then turns his Weapon to the back wall of the slave accommodation building, opening up a new entrance with a cloud of dust and debris.

Duke manages to disembark, and without other orders, Peter and Illiam follow Dukes lead and move forward and attack pirates threatening the slaves, each targeting a separate pirate. Both of their targets turn to face them, and all fire pretty much simultaneously. Illiams left arm is hit, with gashes of blood exiting his suit and streams of profanity exiting his radio, amid cries of "Medic". Peters target drops instantly, and Illiams target staggers for a moment before collapsing, while Peter is knocked back.

Only one pirate remains in sight, lying on the ground and reaching for his weapon. The human slaves stay down, to avoid the firefight.
This message was last edited by the GM at 12:14, Fri 23 Mar 2018.
Raymond 'Duke' Vurhund
Chief Engineer, 313 posts
Chief Engineer
Fri 23 Mar 2018
at 12:50
  • msg #782

Back out to the unknown.

Awww gorram it" he called out to nobody in particular as Iliam got hit. Ah well, there were more pressing issues at the present moment.

Through the facemask of his suite Duke grinned and then took a kneeling position while raising the gauss rifle to his shoulder and then aimed it at the downed opponent. The poor guy was going to make a lovely popping sound when the shot popped his skull into a million little pieces.

Bye bye bad guy~ he said, again to nobody in particular as he tracked down the scope and then pulled the trigger. A quick rapid shot of three rounds.
Fate
GM, 1709 posts
Roll for dodge!
Fri 23 Mar 2018
at 20:32
  • msg #783

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 782):

The round falls short, kicking up snow in a soft puff as it does. Clearly the range was a factor Duke did not account for.

The pirate picks up his CAW and fires an extended burst, but the rounds bounce off his armour and the surroundings alike. Peter begins aiming for his head, crouching down, when he realizes his predicament and throws up his hands.
This message was last edited by the GM at 20:58, Fri 23 Mar 2018.
Cyril Zotmund
Captain, 2058 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Mar 2018
at 21:33
  • msg #784

Back out to the unknown.

Cyril has the APC put down and has the dismounts go to lead the Slaves out of danger... Make sure our new allies are up front so the slave see them, but protect them from the Pirates.  He has the APC lift off again so they can keep an aerial view of things. Any pirate who isn't hands in the air or spreadeagled is a target.
Fate
GM, 1710 posts
Roll for dodge!
Fri 23 Mar 2018
at 21:58
  • msg #785

Back out to the unknown.

In reply to Cyril Zotmund (msg # 784):

There do not seem to be a whole lot more. However, in the slaves accommodation the local creatures have been brutally slaughtered.

Fright checks are in order...
Cyril Zotmund
Captain, 2059 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 23 Mar 2018
at 23:36
  • msg #786

Back out to the unknown.

Once things seem to be under some control, Cyril land and turns the guns over to [PO from security] and starts looking through the camp, the slaughter of innocents is appalling, even after many such experiences, it is hard to steel your feelings.

]

How Many Pirates did we capture?

Check for any that may have survived and provide what aid we can... get our new Pirate friends to talk with them  and tell them we bring help. Were the Farms ravaged like this? Evacuate the most seriously wounded first, use what ever speedy craft we have.  Wathc for these assholes to come back too... Duke, what is it going to take to get the shuttle back operational?
Fate
GM, 1711 posts
Roll for dodge!
Sat 24 Mar 2018
at 01:13
  • msg #787

Back out to the unknown.

In reply to Cyril Zotmund (msg # 786):

There was only one lightly injured pirate, and three dying ones, two of the latter from the farms.

Of the slaves, six humans are injured, two with nasty burns, and five aliens, native to this planet, are dying from knife wounds.

Amount the relieved captives are four who had been kept to maintain the starships. They are distraught, telling you that they were forced to kill the native slaves, to turn the 'wild' ones against any humans here.

However, sensors indicate a large number of natives moving towards the base.
Katherine 'Kat' Steele
Pilot, 653 posts
Ships Pilot
Sat 24 Mar 2018
at 01:46
  • msg #788

Back out to the unknown.

Kat will move around to take stock of the situation. She will direct the medics to help any wounded including the natives.
Cyril Zotmund
Captain, 2060 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Mar 2018
at 01:59
  • msg #789

Back out to the unknown.

OK, Another issue... Where is Gary? We need to have locals communicate that we are NOT the problem, but the reason the problem is gone...
Pirate Soldier
NPC, 17 posts
Sat 24 Mar 2018
at 07:05
  • msg #790

Back out to the unknown.

In reply to Cyril Zotmund (msg # 789):

"Here, sir. We have very limited communication with them at best. It would seem about the only human who had mastered their language, Catherine, has been shot. Most of us have lost someone we loved, though fortunately I don't think any of us have lost everyone."

He is still very distraught, holding an elderly gentleman who was apparently his father.

Total deaths here are about 5 out of 35 humans slaves, with another 4 injured here, and 35 out of native slaves, with the remaining 5 badly injured, so far.

The farms have fared a little better, with each having 5 human slaves and 20 native slaves. They have suffered only 2 humans injured and no deaths, and only 10 reported as injured or dead among the natives. However, they have very poor ability to communicate with the natives, all of who wish to leave now they have been freed.

Unfortunately, sensors indicate that the natives are coming from the direction of the maintenance shed, and are about 3 miles away.
Cyril Zotmund
Captain, 2061 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 24 Mar 2018
at 18:51
  • msg #791

Back out to the unknown.

Your Father? Is he still with us?  Let's do all we can to help the wounded Natives. Let those who are well go and point the toward the group approaching.  Duke, Check out the shuttle and see what we need to fix it... we are going to need that ship badly. Then we need to work on the Hero if we can ... hopefully I have wrecked it too badly.
Pirate Soldier
NPC, 18 posts
Sun 25 Mar 2018
at 03:49
  • msg #792

Back out to the unknown.

In reply to Cyril Zotmund (msg # 791):

"Not any more!" He sobs sofly, clearly grieving.

There are no natives with you who are well. All were left for dead, and the only survivors are badly injured with foreign anatomies. Armstrong and Kyamoto (Who remained in the ships boat, as it had the best medical facilities)have managed to stabilize four, but the fifth succumbed to loss of blood. The four survivors are in a serious but stable condition, but not up to walking, especially with the blizzard closing in. The only ones capable of standing are at the farms, along with most of your crew.

The Shuttle can be fixed, perhaps able to be airbourne again in ten minutes, but it really a couple of hours work to repair the damage and armour properly.

The Hero's engineroom looks like it has been nukes, there is no good news there. However, the humans say there are spare parts in the maintenance shed that may help.

By the time you work this out, the natives are about 300 yards away, and would be visible if the snow was not so heavy. They seem to be spreading out around the base, and as they spread out, their numbers seem to be increasing. There must be at least a thousand of them, perhaps twice that many.
Cyril Zotmund
Captain, 2062 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Mar 2018
at 17:58
  • msg #793

Back out to the unknown.

OK, We have a serious problem building...  any idea how we can communicate? any known peace signs?  Let's get the dead pirates lined up where these natives can see them...  Get the dead humans lined up for burial ... probably in the slave quarters and lets see what food they have in the mission HQ building for the living. Let's get everyone inside for the coming storm. Gary, if we don't have a better plan, we'll need to meet them ... Kat, can you bring us some healthy live natives ASAP? We have a thousand or so within 300 Yards.
 

Pirate Soldier
NPC, 19 posts
Sun 25 Mar 2018
at 19:09
  • msg #794

Back out to the unknown.

In reply to Cyril Zotmund (msg # 793):

"What do you mean by meet them, sir?"
Cyril Zotmund
Captain, 2063 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 25 Mar 2018
at 20:02
  • msg #795

Back out to the unknown.

The two or so of us walk out and meet them, so we don't look as if we are attacking them... we need them to see a difference.
Raymond 'Duke' Vurhund
Chief Engineer, 315 posts
Chief Engineer
Sun 25 Mar 2018
at 21:06
  • msg #796

Back out to the unknown.

In reply to Cyril Zotmund (msg # 791):

Aye Cap'n, i'll make sure she's up and running in no time flat he said as he made to the vessel at a quick jog, hoping to figure out and repaire, quickly, all that needed it.
Fate
GM, 1712 posts
Roll for dodge!
Sun 25 Mar 2018
at 22:47
  • msg #797

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 796):

While Duke is looking at the ships boat, Cyril and one other crew member (Kat?) head off into the blizzard. An older human ex slave accompies them, explaining that among those here who can walk, he knows their language the best, but still barely.

The snow is falling fast, and as the wind picks up, you can barely see 52 yards ahead of you, when suddenly the white figures of the natives appear, spears in hand! There are six around you that you can see, and probably more behind them.
Katherine 'Kat' Steele
Pilot, 654 posts
Ships Pilot
Sun 25 Mar 2018
at 23:42
  • msg #798

Back out to the unknown.

Kat will get some of the locals and heads back to meet with Cyril
Cyril Zotmund
Captain, 2064 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 02:50
  • msg #799

Back out to the unknown.

Cyril makes no threatening moves, he just indicates the Older man...
Fate
GM, 1713 posts
Roll for dodge!
Mon 26 Mar 2018
at 08:27
  • msg #800

Back out to the unknown.

In reply to Cyril Zotmund (msg # 799):

The older man, about 50, stays near you very nervously. As the spears get menacingly closer, he glances at you. Seeing no weapons, he holds up his hands and says something you really can't make out, thanks to the increasing wind.

And again. And again.

Then, seeing you are not trying to fight, the three spears in front of you open up, and a rather large native walks up. It is hard to tell expressions on these alien faces usually, but you are pretty sure this one is angry. He says a couple of sentences very loudly, and the old man, clearly intimidated, bumbles an answer.

The first response seems to be confusion, and then more anger.

Then the old man tries again. This time the big native pauses, clams down and smirks. He seems to repeat what the old man says with a questioning look. When the old man repeats is nervously, a number of them start laughing.
Cyril Zotmund
Captain, 2065 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 17:27
  • msg #801

Back out to the unknown.

What are you saying, Old Man?
Fate
GM, 1714 posts
Roll for dodge!
Mon 26 Mar 2018
at 19:07
  • msg #802

Back out to the unknown.

In reply to Cyril Zotmund (msg # 801):

"I am trying to say you killed the slavers. Not sure if I am getting it right though."
Cyril Zotmund
Captain, 2067 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 19:09
  • msg #803

Back out to the unknown.

Cyril looks at the Boss Beastman then points to himself, then the Beastman and makes the walking sign and points back toward the compound.
Fate
GM, 1716 posts
Roll for dodge!
Mon 26 Mar 2018
at 19:13
  • msg #804

Back out to the unknown.

In reply to Cyril Zotmund (msg # 803):

The native in charge nods, and says something to the others. The spears in the directipn of the base move away.
Cyril Zotmund
Captain, 2069 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 19:31
  • msg #805

Back out to the unknown.

I lead him and the old man back to the camp, making sure no one points a weapon even close to him. If the guards follow, no problem. I'll point out the dead Pirates, the wounded and dead we can see, then take him to the shuttle to show him his people being treated along with everyone else.
Fate
GM, 1718 posts
Roll for dodge!
Mon 26 Mar 2018
at 20:06
  • msg #806

Back out to the unknown.

In reply to Cyril Zotmund (msg # 805):

The guards not only accompany you, but remain with you, spear ready! Seeing the dead pirates, one or tw o of the guards stab them just to be sure, but seeing the injured being treated seems to relax. Do you allow them to see and injured pirates being treated?
This message was last edited by the GM at 21:19, Mon 26 Mar 2018.
Cyril Zotmund
Captain, 2070 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 21:24
  • msg #807

Back out to the unknown.

Wasn't aware we were treating injured pirates. If we are, they are mostly for information...voluntarily or drug induced. We'll keep the natives away from them, suspecting it would be a quick end ... of course any pirates who fail to comply can be given to the natives.
Fate
GM, 1719 posts
Roll for dodge!
Mon 26 Mar 2018
at 21:28
  • msg #808

Back out to the unknown.

In reply to Cyril Zotmund (msg # 807):

There is just the last one who surrendered, and one badly injured being brought in from the farm. Where will you keep them?
Raymond 'Duke' Vurhund
Chief Engineer, 316 posts
Chief Engineer
Mon 26 Mar 2018
at 21:33
  • msg #809

Back out to the unknown.

Duke watched the natives for a moment and then considered drawing his blade, fair fight, eh? But then realising he was wearing the latest in protective robotics he figured it best to just do his best to keep fixing the ship and deal with those others if they were getting in the way.

"One, two... gonna fix you" he chanted into the wind as he continued to connect wires.



He'll defend (AoD) if attacked

Cyril Zotmund
Captain, 2071 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 26 Mar 2018
at 23:53
  • msg #810

Back out to the unknown.

In reply to Fate (msg # 808):

In the back of the shuttle, I assume they look like most of the other injured? Perhaps have a surgical shield up...
Natives
NPC, 2 posts
Locals Here
Tue 27 Mar 2018
at 01:41
  • msg #811

Back out to the unknown.

In reply to Cyril Zotmund (msg # 810):

The native become more bold as they enter camp, threatening most with spears and taking weapons from any of those they knew, including Gary. They also demand weapons from the crew.

The leader leads you inside, where he finds a note and starts to write!

"Prove not killers give weapons"

He hands it to you and waits.
Cyril Zotmund
Captain, 2072 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 01:44
  • msg #812

Back out to the unknown.

Not Killers, we keep weapons ... pirates come back.
Natives
NPC, 3 posts
Locals Here
Tue 27 Mar 2018
at 01:56
  • msg #813

Back out to the unknown.

In reply to Cyril Zotmund (msg # 812):

He writes again.

"Give weapons, give trust. Give us weapons defend self against pirates. No more slave"
Cyril Zotmund
Captain, 2073 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 02:26
  • msg #814

Back out to the unknown.

You no more slave. We give some weapons, not all weapons. We take many others to new home. OK some stay?
We come back, make sure no Pirates.
Natives
NPC, 4 posts
Locals Here
Tue 27 Mar 2018
at 05:10
  • msg #815

Back out to the unknown.

In reply to Cyril Zotmund (msg # 814):

H e looks, reading intently, before thinking about it. He then discusses with a couple of others, before coming back and writing.

"100 guns. Leave persons to teach guns. Make guns. Fix guns. Use Guns. Learn us speak."

He goes to hand the paper to you, before taking it back and adding

"Come back. More guns. Big guns. Guns shoot ship pirates."

Then he hands the paper to you.
Cyril Zotmund
Captain, 2074 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 16:21
  • msg #816

Back out to the unknown.

Cyril smiles  Gary, do you know if there are a 100 pulse laser rifles around the camp? Also, do any of the ex-slaves wish to stay here?

We Look, get rifles, but not all rifles. We look for teachers. Make and fix hard, we look at things here.
Pirate Soldier
NPC, 20 posts
Tue 27 Mar 2018
at 19:34
  • msg #817

Back out to the unknown.

In reply to Cyril Zotmund (msg # 816):

"They took about 20 weapons off us here, and there might be another 20 to 30 back at the Dastavka, but even if we collected all the weapons from the fallen pirates we would never get 100. Maybe 60 at best. They cleaned out the armoury before they left, not surprisingly. I can ask about volunteers to stay with them, for a time. When will you be back?"
Cyril Zotmund
Captain, 2075 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 21:26
  • msg #818

Back out to the unknown.

That I can't say ... Let's see what they say... so nothing at all left in the armoury? they have been planning then... may need to show them.

Have 50-60 rifles, no more. Can bring more, plus big guns. Many People want to go to a new place.
Looking to see if any wish to stay here.
Fate
GM, 1720 posts
Roll for dodge!
Tue 27 Mar 2018
at 22:30
  • msg #819

Back out to the unknown.

In reply to Pirate Soldier (msg # 817):

Duke is having a particularly hard time. His combat suit clearly intimidates them and they respond by surrounding him with spears and pointing to his weapons, occasionally making grabs for them.
Cyril Zotmund
Captain, 2076 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 22:34
  • msg #820

Back out to the unknown.

Cyril points at Duke  & writes   Back Away, Bad to Anger , He fixes...
Raymond 'Duke' Vurhund
Chief Engineer, 317 posts
Chief Engineer
Tue 27 Mar 2018
at 22:50
  • msg #821

Back out to the unknown.

Duke turned and faced the people, swatting away their attempts to grab his weapons "Hey now, keep away, those are mine! he said, before noting Cyril was communicating with them.

"Keep this lot from stealing things from me. Their spearsmight not do much but this blade or rifle will put pretty little holes in anything they point at.

See if you can get me some space so i can fix 'er right up nice and well

Fate
GM, 1721 posts
Roll for dodge!
Tue 27 Mar 2018
at 23:06
  • msg #822

Back out to the unknown.

In reply to Cyril Zotmund (msg # 818):

The head guy looks at Duke, then writes.

"He stay. He know how work all things yes. He teach.

You give all guns now, come back more. Yes."

As I understand, this is in the main compound. If Duke is here, which is reasonable, then he is yet to visit the maintenance shed.
Cyril Zotmund
Captain, 2077 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 23:33
  • msg #823

Back out to the unknown.

He is here, he has not made it there...yet.

To Big Fuzzy.  No all weapons.  Some weapons.  He no stay. He fix my ship, then we can bring things. Bring good people. Keep Pirates away. Come, Bring men, take your dead, we bury our dead.
Natives
NPC, 5 posts
Locals Here
Tue 27 Mar 2018
at 23:41
  • msg #824

Back out to the unknown.

In reply to Cyril Zotmund (msg # 823):

"Why not all weapons. Why you need.

Who leave.

Dead bury soon when sure."
Cyril Zotmund
Captain, 2078 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 27 Mar 2018
at 23:47
  • msg #825

Back out to the unknown.

Pirates everywhere. we save many people, not just you.

My people leave. Many Slaves leave. Your people stay.


Gary, any count on those who may wish to stay here?
What did they grow in the farms?
What do the natives eat?
Pirate Soldier
NPC, 21 posts
Wed 28 Mar 2018
at 00:02
  • msg #826

Back out to the unknown.

In reply to Cyril Zotmund (msg # 825):

"There are three families totaling 8 adults and 2 teenagers that have volunteered to stay and try to teach these folk about our technologies. They ask for whatever defensive equipment we can spare, including the G-Carriers.

The farms grew primarily grain and raised a creature kind of like a woolly mammoth, but much smaller, about the size of a cow.

The locals eat primarily a variety of fungus that lives in the cold, along with grains that are crushed up to form drinks that we would consider off, but they consider matured. They consider the blood and brains of the small mammoths as a delicacy.
"
Natives
NPC, 6 posts
Locals Here
Wed 28 Mar 2018
at 00:05
  • msg #827

Back out to the unknown.

In reply to Pirate Soldier (msg # 826):

"Other humans say help. No help. Leave some weapons to show return with more."
Katherine 'Kat' Steele
Pilot, 655 posts
Ships Pilot
Wed 28 Mar 2018
at 00:12
  • msg #828

Back out to the unknown.

Kat watches as the negotiations go back and forth, she knows she is not staying.
Cyril Zotmund
Captain, 2080 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 02:26
  • msg #829

Back out to the unknown.

We will leave the G-Carriers, some weapons and this facility. we will use some things for our ship fixes, we will also make sure some come back with more help.  You make farms work well ... so people can eat and there is food when we come back. Can we have some People live here? Bring new weapons, better help. But you make those of yours stop threatening our people.  No take guns... we give, you do not take.


all written out.
Natives
NPC, 7 posts
Locals Here
Wed 28 Mar 2018
at 02:35
  • msg #830

Back out to the unknown.

In reply to Cyril Zotmund (msg # 829):

He writes again.

"Good. You do. If you give we not need take."

He then says something to the others and they begin to back off, waiting.
Cyril Zotmund
Captain, 2082 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 02:41
  • msg #831

Back out to the unknown.

OK, they get the Pulse lasers ... and any other weapons we can spare... they have good reason to need them. Round up the broken stuff and we'll try and fix it for them ... Storm rifles, Gauss weapons we keep. They will need batteries, check the shop and the Hero for any we can spare.  Duke, check out the Maintenance shop ...  see if there is stuff in their we can use and stuff they may benefit from.

He writes to Beastman and points at Duke.  Illiam is being treated if I recall...

He looks for fix it things.
Natives
NPC, 7 posts
Locals Here
Wed 28 Mar 2018
at 10:01
  • msg #832

Back out to the unknown.

In reply to Cyril Zotmund (msg # 831):

He is not happy about that, and growl something. The spears are lowered again as he writes.

"All weapons. We have army now. Duke find fixit thing not need guns."

They do not stop Duke, but do grab at both his CAW and rifle. Dodge and ST check for the rifle, dodge for the CAW.

Peters laser rifle is grabbed by several, and he relinquishes it when three spears are held at his throat as the rifle is pulled towards them. Illiams CAW is taken more easily, since he is now sedated and being treated. They leave the medics alone, however.
This message was last updated by the player at 10:01, Wed 28 Mar 2018.
Cyril Zotmund
Captain, 2084 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 04:15
  • msg #833

Back out to the unknown.

You want help? give back guns.  No help, soon guns not work, no battery, no more ammo. pirates come back, then same as before.
We give you some guns, show how to keep working... but you give us guns back.  We need to fight pirates too.

Cyril reads this out loud to the beastman, so everyone on the radio can hear it.
Natives
NPC, 7 posts
Locals Here
Wed 28 Mar 2018
at 10:00
  • msg #834

Back out to the unknown.

In reply to Cyril Zotmund (msg # 833):

He looks puzzled and angry, and says something to one of the others. They go outside, and you hear shooting. Then more shooting.

He writes "Ammo what that. You make threat yes."
This message was last updated by the player at 10:00, Wed 28 Mar 2018.
Raymond 'Duke' Vurhund
Chief Engineer, 318 posts
Chief Engineer
Wed 28 Mar 2018
at 13:43
  • msg #835

Back out to the unknown.

"We can leave one of these bad boys here he said referring to the turrets and then continued they could be powered for a good long while with a reactor cell. And then nobody is going to mess with anyone standing behind it he said, chuckling as he continued to generate sparks in his repairs.
Cyril Zotmund
Captain, 2085 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 16:43
  • msg #836

Back out to the unknown.

I will do nothing until they work with us... I am not swapping these guys for pirates. Who are they threatening outside?

You act like Pirates, demand much. I offer help, you now steal. Not help Pirates.
Natives
NPC, 8 posts
Locals Here
Wed 28 Mar 2018
at 19:17
  • msg #837

Back out to the unknown.

In reply to Cyril Zotmund (msg # 836):

He writes.

"Humans lie much. Testing words. See it gun stop."

There is more firing outside, then nothing.
PO Peter
NPC, 5 posts
Wed 28 Mar 2018
at 19:19
  • msg #838

Back out to the unknown.

In reply to Cyril Zotmund (msg # 836):

Peter's voice comes over the comms.

"They are just firing into the air, sir."
Cyril Zotmund
Captain, 2086 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 19:21
  • msg #839

Back out to the unknown.

No, some humans lie, all humans do not lie.
I am not testing,
Fate
GM, 1729 posts
Roll for dodge!
Wed 28 Mar 2018
at 19:33
  • msg #840

Back out to the unknown.

In reply to Cyril Zotmund (msg # 839):

"He points to the native coming in from outside.

"He Testing."

They talk briefly, then he stops and thinks.

"Weapon stop. OK, some weapon, show us make weapon shoot again. Big gun too. Vehicle. Best offer, or vengeance."

He looks in the direction of the dead natives and snorts.
Cyril Zotmund
Captain, 2087 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 20:33
  • msg #841

Back out to the unknown.

Vengeance? On us? who tried to save the slaves? no Understand
Natives
NPC, 9 posts
Locals Here
Wed 28 Mar 2018
at 22:38
  • msg #842

Back out to the unknown.

In reply to Cyril Zotmund (msg # 841):

He writes, quite emotional.

"Humans come. Humans fight. We die. Vengeance on Human wanted. Little difference between you and pirate seen until now."
Cyril Zotmund
Captain, 2088 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 28 Mar 2018
at 23:10
  • msg #843

Back out to the unknown.

You have seen just a few humans, and all pirates are bad, did the slaves  hurt you? treat you badly?
Natives
NPC, 10 posts
Locals Here
Thu 29 Mar 2018
at 01:55
  • msg #844

Back out to the unknown.

In reply to Cyril Zotmund (msg # 843):

He writes

"Not until kill most. Living told"
Cyril Zotmund
Captain, 2089 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 02:06
  • msg #845

Back out to the unknown.

Do Not Understand
Katherine 'Kat' Steele
Pilot, 657 posts
Ships Pilot
Thu 29 Mar 2018
at 02:13
  • msg #846

Back out to the unknown.

"Hey local guy, are all of you alike? do you have good and bad guys? Well we do and you just have to learn to deal with it unless you want the killing to continue. We came to liberate you but we will not die doing it" she says bluntly.
Cyril Zotmund
Captain, 2090 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 03:32
  • msg #847

Back out to the unknown.

They don't seem to speak our language, Kat, but can communicate by writing simple sentences.
This message was last edited by the player at 03:32, Thu 29 Mar 2018.
Fate
GM, 1730 posts
Roll for dodge!
Thu 29 Mar 2018
at 03:48
  • msg #848

Back out to the unknown.

In reply to Cyril Zotmund (msg # 845):

"We all peaceful. 'Friendly' humans kill our friends."
Cyril Zotmund
Captain, 2091 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 04:09
  • msg #849

Back out to the unknown.

Writing... Friendly Humans? which? we have not killed any of you.
Fate
GM, 1731 posts
Roll for dodge!
Thu 29 Mar 2018
at 06:46
  • msg #850

Back out to the unknown.

In reply to Cyril Zotmund (msg # 849):

He points to the old man.

The old man chokes back tears.

"It is true. The pirates gave us knives and told us to, and when we refused, they shot Catherine. We tried to make it look bad, but they noticed and made sure with most of them. Thankfully not all."
Cyril Zotmund
Captain, 2092 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 14:15
  • msg #851

Back out to the unknown.

Cyril Nods, Writes. He says forced by pirates ... they killed those who would not.  Humans not bad, humans scared. Pirates try to make you and humans enemies; then won’t band together against pirates.

He’ll read it aloud over the intercom as well.
Natives
NPC, 11 posts
Locals Here
Thu 29 Mar 2018
at 21:46
  • msg #852

Back out to the unknown.

In reply to Cyril Zotmund (msg # 851):

He takes his time to answer, writing slowly.

"We scared too. But we not kill. We die."
Cyril Zotmund
Captain, 2093 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 22:40
  • msg #853

Back out to the unknown.

Cyril writes back... You have shown more courage than they did, great courage. How should I punish them for being less brave?
Fate
GM, 1732 posts
Roll for dodge!
Thu 29 Mar 2018
at 22:43
  • msg #854

Back out to the unknown.

In reply to Cyril Zotmund (msg # 853):

Your question catches him off guard. He stops writing and discusses with the others, before returning to the note pad, the page of which is getting full.

"They stay learn courage."
Cyril Zotmund
Captain, 2095 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 29 Mar 2018
at 22:50
  • msg #855

Back out to the unknown.

He writes     OK, That is Fair...


Do you hear old man? You and all those who killed these folk will stay and help them now. That is for not having Catherine's Courage or the courage of these creatures.
Fate
GM, 1735 posts
Roll for dodge!
Thu 29 Mar 2018
at 23:03
  • msg #856

Back out to the unknown.

In reply to Cyril Zotmund (msg # 855):

The old man nods slowly.

"I think most of us would be glad to make amends before leaving. Possibly not all, but it is a fair judgment as long as they treat us well. They are generally gentle, peaceful folk, so that is unlikely."
Cyril Zotmund
Captain, 2096 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 30 Mar 2018
at 01:28
  • msg #857

Back out to the unknown.

Well said, I hope the others see it as you do, go tell them and see how they feel about it. That also provides humans who can show them technology and make use of what is here.


He writes -  Done, The guilty will stay and help you to make amends; Now, I want the weapons that belong to my people returned, then we will give you all  Pirate weapons and our spares, from our ship.
Katherine 'Kat' Steele
Pilot, 659 posts
Ships Pilot
Fri 30 Mar 2018
at 02:34
  • msg #858

Back out to the unknown.

Kat glares "They need to learn Our language.  I am not real patient."
Fate
GM, 1736 posts
Roll for dodge!
Fri 30 Mar 2018
at 02:51
  • msg #859

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 858):

He considers it, and discusses with some others, before nodding acceptance.

[Ooc: They have learnt English to a point, but lack vocal chords to speak it.]
Fate
GM, 1738 posts
Roll for dodge!
Tue 3 Apr 2018
at 09:24
  • msg #860

Back out to the unknown.

In reply to Fate (msg # 859):

Once the agreement is reached, they return the weapons taken from your crew members.

The ex-slaves greet the agreement with mixed feelings, with some worried that the natives will take vengeance on them once you are gone, but the majority glad to have the chance to make amends.

However, there is serious concerns about the return of the pirates. All agree that weapons turrets need to be set up for planetary defenses.

Fortunately, Duke finds some nice surprises in the maintenance sheds. A spare reactor for both the lightning and the Hero can be found there, as well as a number of small ships boats in various states of Disrepair. There is also a regulator that would allow the Dastavkas reactor to be downgraded to that of a Lightning, nearly half the power, but with the second Lightning reactor this should be sufficient to get the Dastavka off the planet, though not at full power.

Duke is fairly sure he can get the small ships boats reactors going to power planetary defences. Also found are a number of small sensor arrays for ships boats, as well as some spare ships beams weapons and 4 Gatling laser turrets used for perimeter defenses for the base. It seemed that they had been disabled as the pirates left in anticipation of the natives attack. In all, Duke estimates that 5 major gun emplacements can be put together...more firepower than and a Lightning could withstand given the separate power plants powering that could be placed underground.

However, this will all take time. Lots of time. About 2 months by the time the Dastavka has enough power AND the planetary defences are set up. About 6 weeks each, but some tasks can be done concurrently.
Cyril Zotmund
Captain, 2097 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 3 Apr 2018
at 15:52
  • msg #861

Back out to the unknown.

OK, let’s get to it...  my goal is to get Dastavka  jury rigged enough to fly it to the Base, where best possible repairs can be made. Meanwhile, we can teach the natives a good bit and explore the pirates stores for things of use or value. We set up an identification code so the turrets/sensors can ID friendliest from Pirates. With the Grav sled and our assorted ships, armed with the Gatling lasers, we should be able to hold any incursions off until all is fixed.
Katherine 'Kat' Steele
Pilot, 660 posts
Ships Pilot
Wed 4 Apr 2018
at 00:30
  • msg #862

Back out to the unknown.

"I would like to suggest that the Dastavkas be near the base but if we can hide it, we should. Then if the pirates come back, we can surprise them"
Cyril Zotmund
Captain, 2098 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 4 Apr 2018
at 03:24
  • msg #863

Back out to the unknown.

That makes fine sense too... although it will be mostly visual.
Fate
GM, 1739 posts
Roll for dodge!
Wed 4 Apr 2018
at 05:45
  • msg #864

Back out to the unknown.

In reply to Cyril Zotmund (msg # 863):

It takes Duke a week to repair and downgrade (in order to get it working) Dastavkas reactor. Once done, the vessel can move, slowly.

Who wants to be responsible for camouflaging it in a forest about a mile from the base?
Raymond 'Duke' Vurhund
Chief Engineer, 322 posts
Chief Engineer
Wed 4 Apr 2018
at 08:00
  • msg #865

Back out to the unknown.

The time passed with Duke's utterings again and again making apparent his annoyance at the state of all the  systems. Curse words were thrown about like confetti at the most depressing wedding he could imagine but directed at nobody in particular.

Rolls:

08:57, Today: Raymond 'Duke' Vurhund rolled 14 using 3d6 with rolls of 6,5,3.  armory beam weapons.
08:57, Today: Raymond 'Duke' Vurhund rolled 16 using 3d6 with rolls of 4,6,6.  Fusion PLant.

08:58, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 3,5,5.  beam turrets x5.
08:58, Today: Raymond 'Duke' Vurhund rolled 16 using 3d6 with rolls of 6,4,6.  beam turrets x5.
08:58, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 6,2,3.  beam turrets x5.
08:58, Today: Raymond 'Duke' Vurhund rolled 14 using 3d6 with rolls of 3,5,6.  beam turrets x5.
08:58, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 4,5,2.  beam turrets x5.

// these rolls aren't going amazingly well...


08:59, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 1,4,6.  powerplant (defences) x3.
08:59, Today: Raymond 'Duke' Vurhund rolled 13 using 3d6 with rolls of 5,6,2.  powerplant (defences) x3.
08:59, Today: Raymond 'Duke' Vurhund rolled 11 using 3d6 with rolls of 6,3,2.  powerplant (defences) x3.


I'll make an additional post later today, funnily enough, once I get to work.


Fate
GM, 1741 posts
Roll for dodge!
Wed 4 Apr 2018
at 08:14
  • msg #866

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 865):


The work progresses slowly and carefully, and while not Dukes best work given the facilities and what he has to work with, it does seem to be holding together. The vessel is able to fly to the base, or rather, the forest nearby, at the scheduled time.

Surprisingly, it all seems to be working. The defence turrets do fire at other items on the ground to good effect, making marked improvements in everyones mood, though attempts by the natives to use them take a while. They do not seem a violent race, and training in use of weapons takes a while. Fortunately, the reactors offer the ability to recharge the hand weapons as well, and caves are constructed to join the turrets and house the reactors. The missile array also proves attractive, and Duke is able to set up a control system for an array of 24 missiles, if Cyril permits. Doing so will no doubt result in a request for missiles! You have a total of 40 missiles remaining, and 8 launchers on Dastavka.

Progress in learning the technology is somewhat slower, but several computers found at the base are uploaded with text books that assist them in understanding complex chemistry and physics principles, as well as Mathematics, Geology, mining and a raft of other technologies that go into supporting a more modern society. Perhaps they will become a modern society when your children visit them...but to advance this far in one generation would still be an impressive feat!

The time taken to do this is thankfully not interrupted by the pirates.
Cyril Zotmund
Captain, 2099 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 4 Apr 2018
at 16:46
  • msg #867

Back out to the unknown.

Dastavka retains 24 missiles out of a total of 40 (if that was 40=24, they can have the 24). Kat gets the job of camouflaging the DASTAVKA about a 1/4 miles outside the compound... we are still working to fix it.
Fate
GM, 1742 posts
Roll for dodge!
Wed 4 Apr 2018
at 20:41
  • msg #868

Back out to the unknown.

In reply to Cyril Zotmund (msg # 867):

Ok, so give them 24, you will have 16, right? Kat, can you roll camouflage, or delegate? :)
Cyril Zotmund
Captain, 2100 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 4 Apr 2018
at 22:58
  • msg #869

Back out to the unknown.

In reply to Fate (msg # 868):

NO!   Dastavka will keep 24 of whatever the total number of missiles is ... 16 should provide significant deterrent.
Fate
GM, 1743 posts
Roll for dodge!
Wed 4 Apr 2018
at 23:49
  • msg #870

Back out to the unknown.

In reply to Cyril Zotmund (msg # 869):

OK, cool. They can accept that.
Katherine 'Kat' Steele
Pilot, 661 posts
Ships Pilot
Thu 5 Apr 2018
at 01:41
  • msg #871

Back out to the unknown.

Kat will delegate as she knows nothing of anything with the wilderness. She would probably disguise it as a building.
Raymond 'Duke' Vurhund
Chief Engineer, 323 posts
Chief Engineer
Thu 5 Apr 2018
at 09:42
  • msg #872

Back out to the unknown.

Well, it aint pretty, but it'll run and keep any folk thinking twice before tanlging with this lot he said, pushing his hat back and lighting up another cigar.
Fate
GM, 1744 posts
Roll for dodge!
Thu 5 Apr 2018
at 09:55
  • msg #873

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 872):

Ok, Peter can camouflage the Dastavka, cutting down trees and putting them around it, then covering it with a light layer of snow to look like a small hill. To the casual observer, anyway.

Obviously Duke will be busy for quite some time. A number of folk are making recoveries, including Illiam, who is recovering the use of his arm at about the end of the second month.

Sterran similarly has a number of injuries, but he recovers remarkably faster. It would seem none of them were as serious.

Tanya and many of the rest of the crew are making good recoveries as well. As are many of the ex-slaves, who you find out are a mix of Vilani and Terran traders crews. Even some of the natives recover, though one does succumb to his injuries. The fact that many were saved at the farms does much to enhance relations, and as they learn the new technologies, there is a mix of fear and respect starting to show. Some of them can write better sentences and understand spoken sentences by the end of the two months, but they are unable to make the vocal sounds needed for speech, so Bill Gates is able to make small computers with translation software they can use quite well. He calls them Micro Software Computers and tries to sell them to the natives...
Cyril Zotmund
Captain, 2101 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 5 Apr 2018
at 18:46
  • msg #874

Back out to the unknown.

Umm, Bill, How much money do you have invested in this endeavor?

Once the defense is up, we start making DASTAVKA space ready; will we still need the Hero?

Duke, Could we add an additional reactor or two little ones to recover more of our performance? That may be limited by Passengers, we'll know more as we move along.


OOC- Duke; It Might also be a REAL good idea if Haveron Stormwahl logged in and posted on occasion ... or he may get a religious circumcision with a large broadsword.
Bill Gates
Thu 5 Apr 2018
at 20:18
  • msg #875

Back out to the unknown.

In reply to Cyril Zotmund (msg # 874):

"Ah, well. Not much, Sir. But it was my idea to make it to assist, so I can get rich from it. That is how businesses works  right?"
Cyril Zotmund
Captain, 2102 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 5 Apr 2018
at 20:37
  • msg #876

Back out to the unknown.

In reply to Bill Gates (msg # 875):

Yes, except you are an employee working with things the company acquired on company time, so none of it is truly yours. That said, you have shown both initiative and inventiveness, which should be rewarded and acknowledged.  It does greatly assist our efforts, so we will give all but one of them to the natives. I will take the one we keep and give it to Mr. Kalishnikov with a recommendation and he will reward you appropriately, as he always has; It's how Duke has gotten where he is and the recognition he gets. I expect he could easily go into business for himself if he wished.
Raymond 'Duke' Vurhund
Chief Engineer, 324 posts
Chief Engineer
Thu 5 Apr 2018
at 21:08
  • msg #877

Back out to the unknown.

Duke grinned at the commentary Cyril had made. It was true that he could do make his own things, but he didn't really have the head for it. It was kind of boring, machines - and even computers to a degree - just kind of spoke to him and he felt most comfortable holding one in his arms. It made the man feel really connected to the world. Even as he considered his current situation with child, he felt far more at ease playing with tools than his own blood; it was a sore point that made him feel as if things came too difficult to him but there was still time to get used to it.

He mused the idea that Alexei and her own sister might have more of a mind for such things and grinned as he fantasised about the possibilities of their business acumen coupled with his own delicate touch. Quickly, though, his mind returned to the repetitive and soothing drum of metal on metal. Defintely not for him.

"I'll see what I can do Cap'n he said tersely.



OOC:

The thread in which haveron was playing seemed to die for a little while. But now that it's back on track, i'll be back and regular.

This message was last edited by the player at 21:10, Thu 05 Apr 2018.
Fate
GM, 1745 posts
Roll for dodge!
Thu 5 Apr 2018
at 23:40
  • msg #878

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 877):

All spare working reactors have been used for planetary defences. You still have good performance, and can fire all guns, but the two reactors are just short of the original capacity. Additional reactors could rectify this..., if you had them.
Katherine 'Kat' Steele
Pilot, 662 posts
Ships Pilot
Fri 6 Apr 2018
at 01:11
  • msg #879

Back out to the unknown.

Kat will help fix up the DASTAVKA and also work on her gin.
Cyril Zotmund
Captain, 2103 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 6 Apr 2018
at 02:25
  • msg #880

Back out to the unknown.

Very well, we make do with what we have.
Fate
GM, 1746 posts
Roll for dodge!
Fri 6 Apr 2018
at 02:51
  • msg #881

Back out to the unknown.

In reply to Cyril Zotmund (msg # 880):

Does Kat let the locals find out about gin?
Cyril Zotmund
Captain, 2104 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 6 Apr 2018
at 04:07
  • msg #882

Back out to the unknown.

Not if Cyril can prevent it.  ;-)
Fate
GM, 1747 posts
Roll for dodge!
Fri 6 Apr 2018
at 08:15
  • msg #883

Back out to the unknown.

In reply to Cyril Zotmund (msg # 882):

Hmmm, that probably depends on whether Kat can resist carousing at some point during your stay...

Given Compulsive Carousing roll should usually be made daily, and you are there for at least a month (At the base with Dastavka, after you get Dastavka moved!) I am going to say that Cyril probably cant stop her, though he could slow her down...Kat, are there any special precautions you take to stop your new friends finding out about the Gin?
Katherine 'Kat' Steele
Pilot, 663 posts
Ships Pilot
Sat 7 Apr 2018
at 02:46
  • msg #884

Back out to the unknown.

She will keep the gin on the ship and try not to let them get it as she is not sure how it would effect them and would not what them to get hurt by something poisonous to their systems.
Cyril Zotmund
Captain, 2105 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 7 Apr 2018
at 03:08
  • msg #885

Back out to the unknown.

Thank You Dear...
Fate
GM, 1748 posts
Roll for dodge!
Sat 7 Apr 2018
at 10:12
  • msg #886

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 884):

So she will satisfy her need to party only onboard the Dastavka? After a few weeks of this, some curious natives will ask to come and join the party!
Katherine 'Kat' Steele
Pilot, 664 posts
Ships Pilot
Mon 9 Apr 2018
at 02:00
  • msg #887

Back out to the unknown.

When they come, we will serve very diluted gin to see how they handle it.
Cyril Zotmund
Captain, 2106 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 9 Apr 2018
at 02:32
  • msg #888

Back out to the unknown.

Oh Lord... here we go with Indians and fire water again...
Fate
GM, 1749 posts
Roll for dodge!
Mon 9 Apr 2018
at 02:33
  • msg #889

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 887):

After the first two get violently ill, no more wish to try it. Instead, they bring an odd brown drink of their own and offer it to you.
Cyril Zotmund
Captain, 2107 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 9 Apr 2018
at 02:50
  • msg #890

Back out to the unknown.

I ask for a little and visit Kyamoto for analysis.
Fate
GM, 1750 posts
Roll for dodge!
Mon 9 Apr 2018
at 02:58
  • msg #891

Back out to the unknown.

In reply to Cyril Zotmund (msg # 890):

They pour you some, expecting you to drink it with them...

Roll against compulsive carousing not to down it straight away...
Cyril Zotmund
Captain, 2108 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 9 Apr 2018
at 03:03
  • msg #892

Back out to the unknown.

In reply to Fate (msg # 891):

Hi, My name is Cyril, I do not have compulsive carousing.... as he heads down the hall with a sample.
Fate
GM, 1751 posts
Roll for dodge!
Mon 9 Apr 2018
at 06:33
  • msg #893

Back out to the unknown.

In reply to Cyril Zotmund (msg # 892):

Sorry, mobile answered.

Yes, you can take a sample to the Lab. Results should be back in 12 hours, after he has had some time to test it.

They will also pour Kat a cup as well and offer it to her. She still has to make the roll!
This message was last edited by the GM at 10:37, Mon 09 Apr 2018.
Katherine 'Kat' Steele
Pilot, 665 posts
Ships Pilot
Tue 10 Apr 2018
at 01:44
  • msg #894

Back out to the unknown.

Kat explains she has to wait, just in case it is bad for them.

Today: Katherine 'Kat' Steele rolled 5 using 3d6 with rolls of 2,2,1.  carousing.
Fate
GM, 1752 posts
Roll for dodge!
Tue 10 Apr 2018
at 02:30
  • msg #895

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 894):

The drink turn out to appear to have no ill effect on healthy mice. Kyamoto clears it for human consumption.
Cyril Zotmund
Captain, 2109 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 10 Apr 2018
at 02:58
  • msg #896

Back out to the unknown.

Cyril will taste a small amount in a toast to the Natives.
Katherine 'Kat' Steele
Pilot, 666 posts
Ships Pilot
Wed 11 Apr 2018
at 00:54
  • msg #897

Back out to the unknown.

Kat will also try a mug of it.
Fate
GM, 1753 posts
Roll for dodge!
Wed 11 Apr 2018
at 02:41
  • msg #898

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 897):

The taste is much like, well, cow manure, but with a little bit of sweetness.
Cyril Zotmund
Captain, 2110 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 11 Apr 2018
at 04:11
  • msg #899

Back out to the unknown.

I'll have to take your word on what cow manure tastes like ... sweet or otherwise.
Raymond 'Duke' Vurhund
Chief Engineer, 325 posts
Chief Engineer
Wed 11 Apr 2018
at 12:07
  • msg #900

Back out to the unknown.

Duke, having his mind focussed on the bolts and cables of the ship was fairly distant in terms of socialising, but he did risk taking a sip of the native's drink before spitting it out and wiping it from his mouth.

"Pass me some of that stuff, Kat" he said indicating her homebrew that he could use to wash out his mouth.
Fate
GM, 1755 posts
Roll for dodge!
Wed 11 Apr 2018
at 12:35
  • msg #901

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 900):

The natives laugh.

They explain in writing that it is from fermented animals gut. You are not familiar with the animal, so they bring one to the ship. It is like a very woolly mammoth, but the size of a cow...clearly suited to this very cold climate, and it's fur makes it surprisingly hard to see. They apparently farm them.

Anyone get up to anything else while repairs are being done, of should we move forward up to two months, or the next even, whichever occurs first?
Cyril Zotmund
Captain, 2113 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 11 Apr 2018
at 21:09
  • msg #902

Back out to the unknown.

Lets move on...
Fate
GM, 1757 posts
Roll for dodge!
Thu 12 Apr 2018
at 08:41
  • msg #903

Back out to the unknown.

In reply to Cyril Zotmund (msg # 902):

As the time passes, you get to learn that the natives are actually a peaceful folk. Referring to themselves as Talz, you find that Talz are gentle, kind-hearted beings who are slow to anger, but dangerous when the time is taken to anger them. They learn fairly quickly, possibly due to their short life span which they try hard to make the most  of. You do develop the chance to learn their language, though it is hard to speak it due to their odd proboscis they use, which also make it completely impossible for them to speak any language other than their own. As such, they take to writing remarkably quickly, and are probably about TL 3 by the time you leave them. Their bodies are quite different to humans, and they excrete a strong acid from their proboscii before sucking it back up again, with any food dissolved into it. The therefor have no teeth or even jaws as such, and their proboscii are actually very acid resistant, but the rest of their bodies no more so than usual. You also learn much about the frigid planet environment and how to survive there.

As the word gets out about the establishment, the numbers of Talz here swell, reaching about 5,000 by the time you are ready to leave. They form a rudimentary governance system of elders, with each tribe coming represented by their chief. However, with nearly 200 tribes now, development of a better system of governance and sanitations due to greater growding than ever before become issues, and thay ask for information of how terrans dealt with such problems. They are just looking at plans of massive human cities and government structures when Duke announces that the Dastavka is ready to go. The date is 5th November 2171, and by this time, food supplies, despite being replenished from local food, is dwindling for humans, but happily, all injuries have been recovered from and everyone is back to full health, or as good as they are going to get. Even the Talz who had their throats cut and survived are alive and well.

Duke is very busy, too much to learn any of that nonsense though. He works hard to get all the power supplies running, preparing spare parts for anticipated breakdowns as well as finally getting Dastavka up and running again. The small Hero is quickly cannibalized for a myriad of spare parts, and the workshop practically emptied, but by the end of it, tunnels connect the small spread of turrets and the missile launch site, which is camouflaged in what looks to be a barn. He manages to get spare computers linking all the systems, and sensors spread widely that could detect and communicate with any incoming vessel, with several backups from the small craft that were in the maintenance shed, most of which suffered a similar fate to the Hero unless they could be made to work. Even his ladies have to wait, but as most of them are assisting him, that is not a problem as they are busy too. Natalie Svebodne gets child care duties, and thoroughly enjoys them!

No other sips were detected re-entering the system the entire time you were here.
Cyril Zotmund
Captain, 2120 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 15 Apr 2018
at 14:35
  • msg #904

Back out to the unknown.

OK, we need to get back to Aegir and report this place, get our ship properly repaired and to resupply, lets get our small craft aboard and head back vis Acquitane.
Tanya Weaver
Navigator, 242 posts
The Navigator
Sun 15 Apr 2018
at 20:34
  • msg #905

Back out to the unknown.

In reply to Cyril Zotmund (msg # 904):

You say your goodbyes and board, the locals asking you to promise you will be back soon.

"So lay in a course for the uninhabited 1740, then Aquitaine, then Aegir, right sir?"

The engines start up, and everything seems to be operating normally as the craft waits for Kat to take control.
Raymond 'Duke' Vurhund
Chief Engineer, 327 posts
Chief Engineer
Sun 15 Apr 2018
at 20:54
  • msg #906

Back out to the unknown.

Duke was sitting back tugging the cork out of his special whisky getting ready to knock back a couiple of swigs. He'd set up some makeshift chair, that had been padded with cushions from his quarters, outside so that he could rest in between shifts with some semblance of social interaction. In reality, he'd just actively celebrated each daily victory with a tipple from his personal stock of golden ambrosia.

Truth told, Duke's mood had improved significantly with each day giving him opportunity to build things and make things work again and just lose himself in the vast array of metal and cables and engines and he'd taken time to ensure that everyone in the homestead was doing well too. His usually dry sense of humour, and levity had been gentled around the edges and the man had become much more capable of being thoroughly friendly to all those around him.

He'd even taken a liking to the natives that were constantly surrounding the crew and their people. They couldn't talk properly, except for their noisy beeping style chatter but with hand gestures and typing and the translator things went along pretty well. By the end of the time there, he'd also grown fond of them in a vaguely paternal kind of way.

"Now here you see.." he said into the translator indicating the weapon system he'd just finished building. "When you have problem... point this there" he continued tweaking some of the controls to make it move.

"Press this... and then no more problem" he avoided wasting the explosive missile  but   opened his hands and waved widely to indicate the resulting explosion that would follow.

"Best way to deal with annoying buggers, eh? he said adding a chuckle.




As they headed off, Duke watched the natives and felt a pang of loss before heading back to Alexei and the kid.
Cyril Zotmund
Captain, 2121 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 15 Apr 2018
at 21:24
  • msg #907

Back out to the unknown.

In reply to Tanya Weaver (msg # 905):

Correct
Katherine 'Kat' Steele
Pilot, 667 posts
Ships Pilot
Mon 16 Apr 2018
at 01:58
  • msg #908

Back out to the unknown.

Kat will say goodbye to any locals she got to know and make sure the Dastavka to go and what for the Captain to give the order. she can't wait to get back into space. She can't remember being on a planet for so long.
Fate
GM, 1766 posts
Roll for dodge!
Mon 16 Apr 2018
at 02:42
  • msg #909

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 908):

"Course laid in Captain."

The large vessel lifts off as Duke rushes around, checking that everything is behaving normally.

It is, and as Dastavka lifts off into a low orbit, before departing for the jump point, Gun checks the sensors, and then rechecks them.

"Captain, I took the liberty of finishing the system scan while we were grounded, and even took the ships boat to do a planetary survey for a day or two. But now we are away from the planet, can I take 30 minutes to double check some details?"
Cyril Zotmund
Captain, 2122 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 16 Apr 2018
at 03:10
  • msg #910

Back out to the unknown.

Yes, lets hold here and let Gun finish his scan... everyone stay alert for intruders.
Fate
GM, 1767 posts
Roll for dodge!
Mon 16 Apr 2018
at 06:07
  • msg #911

Back out to the unknown.

In reply to Cyril Zotmund (msg # 910):

Gun finishes his scan without incident. This system is most unusual, with three stars in the center that rotate in about a point in the centre of them. There are three planets in the habitable zone, the outer one of them you are very familiar with. The other two do not appear inhabited, though the middle one also has an atmosphere, albeit a very thing one, but no visible water. He does not find any sign of other ships in the system either.

Tanya has the jump location laid in, well outside of the planets orbits. By the time Gun is finished, Kat has you almost there.
Cyril Zotmund
Captain, 2123 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 16 Apr 2018
at 18:55
  • msg #912

Back out to the unknown.

We execute the jump, carefully survey our location and scan for trouble, refuel and jump for Acquitane.
Fate
GM, 1768 posts
Roll for dodge!
Mon 16 Apr 2018
at 20:37
  • msg #913

Back out to the unknown.

In reply to Cyril Zotmund (msg # 912):

The jump to 1540goes without a hitch, and a week later you emerge in the alien system. Initial scans reveal no trouble, but as you are refueling, you detect an imminent arrival from hyperspace, coming from a section of space as yet unexplored, but seemingly Labrysian.
Cyril Zotmund
Captain, 2124 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 16 Apr 2018
at 22:12
  • msg #914

Back out to the unknown.

OK, How long before we can jump? We are short missiles and handicapped by limited power. Not a time to fight if it can be avoided. Let's head for a jump point for Acquitane as far from the incoming as possible.
Fate
GM, 1769 posts
Roll for dodge!
Mon 16 Apr 2018
at 23:46
  • msg #915

Back out to the unknown.

In reply to Cyril Zotmund (msg # 914):

You have enough fuel to jump immediately due to Dastavkas large tanka. As you head over there, a Labrysian patrol of A cruiser and frigate come through. Seeing you running, they ask if everything is OK.
Katherine 'Kat' Steele
Pilot, 668 posts
Ships Pilot
Tue 17 Apr 2018
at 01:24
  • msg #916

Back out to the unknown.

"Luv, lets find out if they are with us or against us."
Cyril Zotmund
Captain, 2125 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 17 Apr 2018
at 02:46
  • msg #917

Back out to the unknown.

Tell them yes, had a battle with pirates and suffered some damage which we have repaired.
Labrysan rebel
NPC, 78 posts
Tue 17 Apr 2018
at 02:52
  • msg #918

Back out to the unknown.

In reply to Cyril Zotmund (msg # 917):

"Out here? If we catch them, we will be sure to deal harshly with them. Especially now our war is over, thanks in no small part to Terrans including yourselves. Can you describe how we can identity them?"
Cyril Zotmund
Captain, 2126 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 17 Apr 2018
at 03:00
  • msg #919

Back out to the unknown.

Gun, Can you send them a sensor report on the Lightening?
PO Gun Da-bin
NPC, 126 posts
SIGINT
Tue 17 Apr 2018
at 06:14
  • msg #920

Back out to the unknown.

In reply to Cyril Zotmund (msg # 919):

Gun types away for a minute or so, then pauses.

"Report sent, sir. All we have on them."
Cyril Zotmund
Captain, 2127 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 17 Apr 2018
at 22:44
  • msg #921

Back out to the unknown.

Good job, thanks
This message was last edited by the player at 23:48, Tue 17 Apr 2018.
Labrysan rebel
NPC, 79 posts
Tue 17 Apr 2018
at 23:47
  • msg #922

Back out to the unknown.

In reply to PO Gun Da-bin (msg # 920):

"Information received. We will pass that on to all patrols. You take damage in the meeting? You good to get home?"
Cyril Zotmund
Captain, 2128 posts
Commander UNN (Ret)
ex Scout and Exploratory
Tue 17 Apr 2018
at 23:50
  • msg #923

Back out to the unknown.

We are good for home... we did take some damage, but have repaired most of it... Good Hunting.


OK, lets jump...
Katherine 'Kat' Steele
Pilot, 669 posts
Ships Pilot
Wed 18 Apr 2018
at 01:45
  • msg #924

Back out to the unknown.

Kat will jump the ship....
Fate
GM, 1770 posts
Roll for dodge!
Wed 18 Apr 2018
at 02:55
  • msg #925

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 924):

They wish you luck and strength, and you jump to Aquitaine, where you will need to refuel. As usual, the jump takes a week.

Once you arrive, you find the system is now guarded by a modified captured warship, operated by Kalashnikov. They recognize you and welcome you back.
Cyril Zotmund
Captain, 2129 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 18 Apr 2018
at 03:14
  • msg #926

Back out to the unknown.

We'll land here to let Meir and his wife off... get fresh food and refuel. We'll make sure the guard ship gets the pirates data, such a we have.
Fate
GM, 1771 posts
Roll for dodge!
Wed 18 Apr 2018
at 05:58
  • msg #927

Back out to the unknown.

In reply to Cyril Zotmund (msg # 926):

The gaurd thanks you for the data, and says they will be on the lookout for them.

Meir and his wife are not particularly welcome back for more than a visit, though they can arrange to have the ship refueled.

[OOC: If Meir wants, they can get off on Aquitaine, or not. I will ask him...]
Raymond 'Duke' Vurhund
Chief Engineer, 328 posts
Chief Engineer
Wed 18 Apr 2018
at 09:19
  • msg #928

Back out to the unknown.

"home sweet home, eh?" he said with ironic overstatement. It was really just more the ship, but Duke felt glad to see some familiar faces - or ships... or both. At least here he'd be able to get resupplied and make sure that the Dastavka didn't run out of anything essential.

After watching them enter the familiar  system, Duke headed back to his quarters for family time.
Katherine 'Kat' Steele
Pilot, 670 posts
Ships Pilot
Thu 19 Apr 2018
at 00:30
  • msg #929

Back out to the unknown.

Kat piloted the ship to a landing. "So now we can restock and take a little break? Can we armor up the ship more?"
Tanya Weaver
Navigator, 243 posts
The Navigator
Thu 19 Apr 2018
at 00:33
  • msg #930

Back out to the unknown.

In reply to Katherine 'Kat' Steele (msg # 929):

"Isn't the plan to do that at Aegis? Well, take the break, anyway."
Cyril Zotmund
Captain, 2130 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 19 Apr 2018
at 01:40
  • msg #931

Back out to the unknown.

Yes, the major ship repairs will be done at Aegis, not here, but we can replenish our supplies here, they were getting pretty sparse if you hadn't noticed.
Fate
GM, 1772 posts
Roll for dodge!
Thu 19 Apr 2018
at 02:29
  • msg #932

Back out to the unknown.

In reply to Cyril Zotmund (msg # 931):

Yep, and supplies are readily refilled, to the brim! Kalashnikov has established an agency on the planet to handle this, and businesses is booming! You learn that a peace agreement has been signed with the Labrysian government, at last, and there is now finally peace.
Cyril Zotmund
Captain, 2131 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 19 Apr 2018
at 02:38
  • msg #933

Back out to the unknown.

Cyril asks why Meir seems less welcome here now... lets say he investigates a little.
Fate
GM, 1773 posts
Roll for dodge!
Thu 19 Apr 2018
at 06:30
  • msg #934

Back out to the unknown.

In reply to Cyril Zotmund (msg # 933):

Cyril is told that his anti-Labrysian approach has fallen out of favour since the war ended, and many Labrysians (all from the 'rebel' colonies, of course) have helped rebuild the world.
Cyril Zotmund
Captain, 2132 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 19 Apr 2018
at 14:52
  • msg #935

Back out to the unknown.

Understood, it is hard to forget who destroyed your friends and family, and he did not get to see them aid in rebuilding. He may suffer with his hate for years to come.
Fate
GM, 1774 posts
Roll for dodge!
Thu 19 Apr 2018
at 20:37
  • msg #936

Back out to the unknown.

In reply to Cyril Zotmund (msg # 935):

"Oh, don't get us wrong, many of us still hate the government troops. But ironically that is something we have in common with the rebel friends, who have seen similar atrocities to their own families by them as well."
Cyril Zotmund
Captain, 2133 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 19 Apr 2018
at 21:19
  • msg #937

Back out to the unknown.

Well those are gone as I understand it...
Fate
GM, 1775 posts
Roll for dodge!
Thu 19 Apr 2018
at 23:40
  • msg #938

Back out to the unknown.

In reply to Cyril Zotmund (msg # 937):

Well, not gone, but no longer at war. They relate to you major events in your absence.

By the end of July, the last colony planet was under rebel control and the Yuri was setting up a blockade there with the rebel fleet when the government finally took to the negotiation table. Their new ships destroyed and most of their off-world resources lost, they have agreed to a ceasefire on the following conditions:
   -Rebels and humans do not enter the Labrysian system.
   -Government forces do not leave the Labrysian system.

The rebels only agreed to this after the government allowed any who wanted to leave within the next month to do so. An extraordinary logistics effort was carried out over August, with nearly 10 million were evacuated to Hibernia, before being transported to various other colonies after the end of the month.
This message was last edited by the GM at 02:39, Fri 20 Apr 2018.
Cyril Zotmund
Captain, 2134 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 20 Apr 2018
at 01:08
  • msg #939

Back out to the unknown.

So this is at some point in the future, when DASTAVKA has been repaired and upgraded as possible?
Katherine 'Kat' Steele
Pilot, 671 posts
Ships Pilot
Fri 20 Apr 2018
at 01:27
  • msg #940

Back out to the unknown.

Wow, we are so good.
Cyril Zotmund
Captain, 2135 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 20 Apr 2018
at 01:45
  • msg #941

Back out to the unknown.

Well you are certainly good... and we seem to be doing well too.
Fate
GM, 1776 posts
Roll for dodge!
Fri 20 Apr 2018
at 02:42
  • msg #942

Back out to the unknown.

In reply to Cyril Zotmund (msg # 941):

GM fail, sorry. Post prepared on the assumption you were not shot down, and not modified, as it is now August! Sorry, post updated...
Cyril Zotmund
Captain, 2136 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 20 Apr 2018
at 02:51
  • msg #943

Back out to the unknown.

In reply to Fate (msg # 942):

OK, so we AREN'T a part of this evacuation... just heading to Aegir to get fixed.
Fate
GM, 1777 posts
Roll for dodge!
Fri 20 Apr 2018
at 02:56
  • msg #944

Back out to the unknown.

In reply to Cyril Zotmund (msg # 943):

Yes, it has already happened.
Cyril Zotmund
Captain, 2137 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Apr 2018
at 03:12
  • msg #945

Back out to the unknown.

Once fueled and restocked, we depart of Aegir taking Meir or not as he wishes.

On arrival we report to the company HQ, telling them of ur discoveries, the Pirates and our damage. I put in an extra good word about Duke's magical rebuilding of the ship and Kat's superior piloting and assistance in over running the pirates base. I suggest it may well be worth putting a small station there to  buy agricultural goods and deprive the pirates of a base.
Fate
GM, 1778 posts
Roll for dodge!
Sat 21 Apr 2018
at 07:14
  • msg #946

Back out to the unknown.

In reply to Cyril Zotmund (msg # 945):

News of another habitable base as well as a new species causes considerable excitement, though the military reacts to the news of the pirates with a predictable request for a sizable ship to return there immediately. The Jeremiah Jones, a Crocket class vessel and the now aging Tsushima Straights, a modified Karl Marx Carrier, are dispatched within a week with the Lightning Class merchantman Buffalo Bill, with a cargo of weapons, tools and potential colonists. Taking copies of your charts, and details of the pirate vessel, they note that missiles will not be terribly effective against such a vessel due to the number of beam weapons reported, so the Buffalo Bill is rearmed first with an array of beam weapons and a small number of sandcasters.

The Dastavka is repaired, taking two weeks, and resupplied. Since the war is over, the shortage of missiles is not felt as acutely, though the numbers are still being built back up, and resources diverted to modifying captured vessels is making the missile manufacturing slower, but the ever present threat of the Vilani now seems to have returned afer the more immediate war was resolved. Still, a joint force of new Larbysian rebel shots and a couple of Terran Warships, most notably Andrews Friendship class Cruiser, a modified 10,000 dTon vessel based on a rebuilt Labrysian Cruiser. Since it's construction, Kalishnkov enterprises have been contracted to provide another of these vessels for Chrysolite, and then a third similar vessel to replace the original in monitoring the Labrysian government treaty. Basically, you understand that though the Labrysian war is over, it is still very much to Kalishnikov's advantage that continued preparations for war are maintained in anticipation of a Vilani war. Chrysolyte is draining funds, many of them landing in Kalishnikov coffers, to build up their fleet, and Andrew is only too happy to oblige them. News of another sentient race, therefore, is welcome, but the low tech level of the race and the news of the pirates does drain the enthusiasm.

It is perhaps not surprising that all senior officers are called into a meeting with Andrew as your ship nears completion. It seems that the whole planet, including his new offices, are one giant building site, so you are asked to come to the Yuri. The aged warship bears scars from both modifications and battles, but nonetheless, for some of you, it brings back memories.
Raymond 'Duke' Vurhund
Chief Engineer, 329 posts
Chief Engineer
Sat 21 Apr 2018
at 11:12
  • msg #947

Back out to the unknown.

The break was welcome after so long spending time repairing their own ship, gave Duke some quality time to make sure he wasn't being a terrible dad. But even despite their ostensible down swing in requirement due to the ending of the war, it seemed that there were plans to keep the machine turning and pumping out new ships. He didn't mind though, they were quite beautiful if you looked at them in the right way.


"Not a bad ship, this, eh? I wonder where the Yuri got made all pretty like he said to Cyril and Kat as they walked to meet Andrew. He didn't know which battles had caused the damage to the hull but it did seem to impress him that it had been around the block a few times.
Cyril Zotmund
Captain, 2138 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Apr 2018
at 18:14
  • msg #948

Back out to the unknown.

In reply to Fate (msg # 946):

   Cyril will provide the observation that the Pirate almost assuredly went out through 1739 and 1738, implying that there is a viable route and perhaps other pirate bases on it. It would require them to jump through Tunguska to leave this sector (using the term loosely). A records check could probably tell us if that's what they did.
   With sufficient fuel, they could make the risky double jump to  Remulak (1933) or Sarpenden (1533). As I recall, the area around Sirius is a hot bed of Pirate activity ... I realize that this is highly speculative, but this Pirate base was extensive and  not likely supporting some back woods operation.
Andrew Kalishnakov
GM, 70 posts
Eccentric Entrepreneur
Sat 21 Apr 2018
at 22:22
  • msg #949

Back out to the unknown.

In reply to Cyril Zotmund (msg # 948):

"The description of the pirate ship will be sent out to all traders and law enforcement we know of. But you are right, they probably are not the only ones. There have been raids other than the ones we can now attribute to them due to survivors and other evidence you gathered. But Terran merchant routes have been escorted due to pirate activity now for at least the last six months, possibly more, and some of the survivors are Vilani, so it seems likely that records of merchants on Chrysolite will show that they have been passing through that system.

Which brings us to what I need you to do. Since you have already found one pirate base, we need someone to scout for more. Don't feel you must attack them...we have a number of warships capable of doing that much better. But you are one of the fastest ships, with double jump capacity and enough firepower to deal with a Lightning. As such, we can rearm you, since missiles are not particularly useful against a Lightning with beams, which seems to be what pirates are using. Of course, if their main prey are Vilani because they lack escorts, that makes perfect sense,  but it also means you should be prepared. We need you to map all the systems in the Gemeni sector that you can reach, and the rest of the systems in the Capella sector. Whilst this will not guarantee no more pirates, it will mark any systems suitable for their bases, and we can establish bases of our on there until we drive them out.
"

He sighs.

"Try to use surveillance from a distance to avoid surprise attacks. It seems you will be needing two new 6 dTon craft as well, so choose them carefully. Questions so far?"
Cyril Zotmund
Captain, 2139 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Apr 2018
at 03:19
  • msg #950

Back out to the unknown.

No, I was going to suggest the same effort, We were somewhat surprised by the Pirate CROCKETT Class we encountered and destroyed, not expecting an attack without some investigation. That will still be a concern, as we could create serious diplomatic problems by shooting first and it not being a pirate. Can we up armor or provide some other means of defense while we ascertain what we are facing?
Andrew Kalishnakov
GM, 71 posts
Eccentric Entrepreneur
Sun 22 Apr 2018
at 04:43
  • msg #951

Back out to the unknown.

In reply to Cyril Zotmund (msg # 950):

"Unfortunately increasing armour adds considerably to weight, which makes you much slower. If engines are then increased to maintain speed, you are basically become a much larger ship, essentially a warship. To send a warship for a first meeting with Aliens, if there are more, is generally not a good idea if one seeks peace. I would prefer you ran away from a fight, and used light scout craft to investigate dangers rather than risking the ship.

Already your cargo hold is too small. I have been experimenting with a small 20 dTon crawler dubbed the L Miner, but at 40 ft long and 15 ft, it is too big to fit in your hold. It would contain a small robofac, capable of mining goods, refining them and then processing them into finished products, such as parts for the Fusion reactor that nearly had you stranded, given enough time and raw materials. Obviously designed for remote colonies so they would not be dependent on critical supplies as much, though its capacity is too low to replace supply convoys, and at 25 million each, they are not the cheap option.

But after the last mission, I feel you need the capacity to manufacture sensitive equipment yourself. I am therefore installing and Industrial Robofac in the Dastavka to make sure you can come back this time. You simply will not be able to operate it during combat, since the power requirements will be too great. Of course, you would have to provide the right raw materials, so we have also produced a new modular miner based on the AK APC to this end, and it might be advisable to take one of them. But that is up to you.

In order to fit the robofac and the twin power supplies, which combine to be slightly larger than before, I have had to further reduce your cargo capacity, such that you can now only carry 6.5 dTons of supplies or ammunition, plus 9.5 dTons of supplies in the ships boat. Even if you carry 60 missiles and 60 sandcasters, which will not be needed so much with extra beam weapons, that will be enough to last 120 days, unless you increase your crew.
"
This message was last edited by the GM at 08:18, Sun 22 Apr 2018.
Cyril Zotmund
Captain, 2140 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Apr 2018
at 17:22
  • msg #952

Back out to the unknown.

The small miner and robo-factory will be a big plus, not only for repairs but for exploration. We can return samples manufactured into small rectangles which can be analyzed on our return. 60 Missiles should be plenty. I think that means we can carry two fighters... Likely beam weapon equipped, but would like a small alteration to allow them to launch missiles, which the main ship can direct as needed.


OOC -  Can we update DASTAVKA's stat sheet to reflect it's current capability.
Fate
GM, 1780 posts
Roll for dodge!
Sun 22 Apr 2018
at 20:24
  • msg #953

Back out to the unknown.

In reply to Cyril Zotmund (msg # 952):

"Are you talking about a modification to allow them to carry and launch a single external missile? They certainly don't have room for launchers."

Sheet updated in gear available... Miniminers also added.
Cyril Zotmund
Captain, 2142 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Apr 2018
at 21:04
  • msg #954

Back out to the unknown.

Yup, externally carried and fired ... one or two ... then guided by Dastavka.
Andrew Kalishnakov
GM, 72 posts
Eccentric Entrepreneur
Mon 23 Apr 2018
at 09:45
  • msg #955

Back out to the unknown.

In reply to Cyril Zotmund (msg # 954):

"You should talk to the engineers about that but I suspect it would get in the way of the landing gear, so the missiles would have to be fired before they could land. One might work, with the landing gear, but two would probably interfere, and three I think may interfere with their ability to dock with Dastavka, since the landing bays are close fits."
Cyril Zotmund
Captain, 2143 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 23 Apr 2018
at 12:52
  • msg #956

Back out to the unknown.

will do
Fate
GM, 1781 posts
Roll for dodge!
Mon 23 Apr 2018
at 20:11
  • msg #957

Back out to the unknown.

In reply to Andrew Kalishnakov (msg # 955):

"If there are no further questions, we will complete the repairs within a week, and you are to depart immediately once they are done. Please file a flight plan before you go, and stick to it, so we know where to send ships if you don't return on time."
Cyril Zotmund
Captain, 2144 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 23 Apr 2018
at 20:37
  • msg #958

Back out to the unknown.

In reply to Fate (msg # 957):

I was considering going to 1337 or 1437 first and then back tracking toward 1740. It might take several re-supplies, but it is also a better chance of finding this Pirate. Further more, a base there would cut off there free access to the more remote worlds.
Andrew Kalishnakov
GM, 73 posts
Eccentric Entrepreneur
Mon 23 Apr 2018
at 20:41
  • msg #959

Back out to the unknown.

In reply to Cyril Zotmund (msg # 958):

"Good as any place to start. Hang back from planets until you have done a full scan of them this time though! Good luck."
Cyril Zotmund
Captain, 2145 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 23 Apr 2018
at 20:47
  • msg #960

Back out to the unknown.

Aye Aye Sir.
Raymond 'Duke' Vurhund
Chief Engineer, 330 posts
Chief Engineer
Mon 23 Apr 2018
at 21:59
  • msg #961

Back out to the unknown.

Duke listened in through clouds of blue white spoke and then his ears pricked up at the suggestion by the boss that they'd be getting a robofac. That would help so much, even more if they'd had it a couple of months ago. But it was good news nevertheless.

In response to the talk about missiles Duke chiruped up. Aye, the boss is right. Missiles mounted on the hull would be fine for firing, 'specially if guided by the Dastavka but would create problems in landing. Even if we mounted 'em up top, i reckon they'd get in the way.

Havin' said that, they could be jettisoned rather than fired before landing back in the hangor. Then it's a case of picking them up - which wouldn't necessarily be easy. At least it'd be possible if we were eager to keep 'em missiles.


He took another puff of smoke. Anyone with a propulsion system and a suit could easily guide em back in. then he grinned at the thought of his own suit being able to handle everything well.

"Anyway, just a question before we head out. I know we're supposed to turn tail and run at signs'o' trouble, but maybe we could leave them a little present? Something tha tmight give us a bit of intel on them? If we jettison cargo before we head of, something enticin' enough to gain their interest we could plant something on it that could perhaps give us access to their ship's data. I could build and code something that could do that... but I'd have to work with our tech monkeys to make sure it would work out fully, without problems.

Jus' somethin to think about, eh?
he offered.

They only had a couple of weeks before heading out again. He would definitely have to make the most of it.

ok

I guess Duke will want to make a shopping run, and do a few things before they head off. Otherwise, he'll be on the ship spending time with the family and making sure that the ship's repairs go perfectly.

Andrew Kalishnakov
GM, 74 posts
Eccentric Entrepreneur
Mon 23 Apr 2018
at 22:50
  • msg #962

Back out to the unknown.

In reply to Raymond 'Duke' Vurhund (msg # 961):

"Hmmm, perhaps you are thinking about intel 'missiles'. They can be shot down like any other missiles. Well, at least the warheads disguised as junk. I think we can get you and the techs talking in that regard. But remember, if they are using lots of beams to deal with Vilani missile swarms, missiles themselves are not likely to be effective, as missiles at least. But I can have some rigged as reusable remote survey units to avoid nasty surprises."
Cyril Zotmund
Captain, 2146 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 23 Apr 2018
at 22:55
  • msg #963

Back out to the unknown.

That would certainly be useful... and hopefully recoverable.
Katherine 'Kat' Steele
Pilot, 672 posts
Ships Pilot
Wed 25 Apr 2018
at 01:56
  • msg #964

Back out to the unknown.

Kat will just listen. She figures she will complain if she needs too to her husband of course. Pirate hunting sound fun of course.
Andrew Kalishnakov
GM, 75 posts
Eccentric Entrepreneur
Wed 25 Apr 2018
at 13:34
  • msg #965

Back out to the unknown.

In reply to Cyril Zotmund (msg # 963):

"Normal missiles cost 30 grand, these cost well over a million and are much slower, but they have much longer range and rechargeable batteries, so you better recover them!"
Cyril Zotmund
Captain, 2147 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 25 Apr 2018
at 16:22
  • msg #966

Back out to the unknown.

Understood, I'd recover them just for their utility, but the cost is another good reason.
Andrew Kalishnakov
GM, 76 posts
Eccentric Entrepreneur
Wed 25 Apr 2018
at 23:56
  • msg #967

Back out to the unknown.

In reply to Cyril Zotmund (msg # 966):

"That will be all if there are no further questions. The technicians can work out the details."
Cyril Zotmund
Captain, 2148 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 26 Apr 2018
at 02:56
  • msg #968

Back out to the unknown.

Thank You sir ...
Fate
GM, 1782 posts
Roll for dodge!
Sun 29 Apr 2018
at 12:45
  • msg #969

Back out to the unknown.

In reply to Cyril Zotmund (msg # 968):

It is December 26th 2171 by the time you are ready to depart. You have been at Aegis just a few days more than a month refitting and purchasing supplies. The first ship after yourselves to return from the Talz arrived 2 nights ago, reporting that all was well, and that the Talz welcomed a small base there to support the small carrier. All you needed now was the base...so once again Andrew takes advantage of the situation and claims what is now his fourth planet, after Aegir, Aquitaine and the very small colony on 1540 which has yet to be named. Of course, Aquitaine is contested by the Israeli Colonization Organization, but they currently lack the resources to supply the colony nor the political clout to seriously challenge him.

Labrysia seems to be becoming increasingly insular, whist the rebel Labrysians, by contrast, are embracing all kinds of technology as fast as they can. Large domed or sealed buildings are springing up as far away as Chrysolite as they attempt to spread themselves far, and they even attempt to establish a diplomatic station with the Vilani, but are rebuffed rudely enough, only further cementing their friendly ties with Terrans.

You all have a chance to do shopping, having been paid three months salary (3x$23,520 = $70,560) for command crew, including Sterran, Meir and Kat, whilst Cyril get a little bonus as well , but of course how much you get to keep depends on your financial management (ie wealth level). You can and should put your shopping lists us, though, including any requests for the ships armoury. I anticipate opening the new thread on Saturday GMT +10:00, and what you have not purchased by then will have to wait until you return!
Raymond 'Duke' Vurhund
Chief Engineer, 332 posts
Chief Engineer
Sat 5 May 2018
at 12:49
  • msg #970

Back out to the unknown.

Duke had returned to the ship with a spring in his step. He'd been out and about, replenishing supplies and generally working on interesting things.

"Well, well. Looks like we have a few pirates to deal with, eh?

I picked up a few things that might help us with that Cap'n....
as he paused and walked into the main cargo bay, he glanced around at looked for Alexei .

"Got you something nice, while I was out and about, he said pullin out a (cowboy) style hat from behind his back, whose head cavity space was filled with two wrapped presents. The wrapping was more brown industrial paper than anything colourful, but he spilled the contents out into one hand and then passedher the hat.

<red>"you'd look good in it"
he said cocking a grin, before passing the things along.



"Don't you lot worry, there are things for you too" he said, grinning and gesturing the shooting of a rifle.
Cyril Zotmund
Captain, 2153 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 5 May 2018
at 20:46
  • msg #971

Back out to the unknown.

Umm, interesting Duke, but not really me...  he unwraps the two smaller packages.
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