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01:04, 29th March 2024 (GMT+0)

History: Back out to the unknown.

Posted by FateFor group 0
Fate
GM, 1493 posts
Roll for dodge!
Wed 6 Sep 2017
at 03:00
  • msg #1

Back out to the unknown.

Preparations for your new exploratory trip are made, with repairs to any damaged equipment from Hibernia. Supplies are also made available, though not quite as many as you would have liked as they are in short supply Only 10 tons are available, enough for 36 days. In shorter supply are missiles, so you only get enough missiles to reload the Dastavkas launchers once, plus 24 (2 reloads) for the ships boat, and missile fighters are not available as a result. But you can select 3 other small 6 dton small craft, and you have plenty of space left in the hold for other equipment as a result.
Cyril Zotmund
Captain, 1723 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 03:13
  • msg #2

Back out to the unknown.

OK, How about:
 x2 Grav APC, 1.4 M Solars, 6 dTons, Fusion Plant
  (Grav/Move: 500, dDR: 50, dHP:21, 24 passengers),
  Included Weapons: Gatling Laser
The usual way of moving Terran troops.

and a AK APC, 6.6 M Solars, 6 dTons
The same size as the small fighters, this is actually a small spacecraft with life support for 5, a sickbay and heavy armour. Capable of supporting small insertions for long periods of time, it has limited cargo space.
(2.02G/Move:1607, dDR:49, dHP:22, dTons of Cargo Space: 0.6),
Weapons:1x Gatling Laser

That should give us three scouts and Duke may be able to do some things to improve them.
Fate
GM, 1494 posts
Roll for dodge!
Wed 6 Sep 2017
at 03:25
  • msg #3

Back out to the unknown.

In reply to Cyril Zotmund (msg # 2):

The AK APC is basically the Grav APC modified to fit in the modular bay. As such, the regular Grav APCs would not actually fit (they are the wrong shape for the 6 dTon bays. Also, they are not currently produced by Kalishnikov due to the war effort and the fact they are seen as less than ideal when you could have His fine specimens!

Hence, the AK one has life support for a smaller number of passengers, similar armament and armour, and MUCH better handling in space (2 G as opposed to about 0.2 G) and a sickbay, but at a premium price tag. But you can still take three of them for the mission.

Options for the hold include Grav Bikes or Jeeps, AT Scouts or trucks, Quad bikes and spiders.
Meir Galinski
Scout, 281 posts
Colony Expeditionary
Cartographer and guide
Wed 6 Sep 2017
at 03:28
  • msg #4

Back out to the unknown.

"My colony ship came right past some of the planets we're looking to explore. There might still be some sensor logs left we could find a use for, even if they are about thirty or forty years old now."
The somewhat lower tech of the sensors on the Tel Aviv might just have been offset by the much slower flight speed of the colony ship - in some cases they'd spent months, even years within telescope range and the active crew with little more to do besides maintenance and taking observations.
"Could be an idea to load up on goods Acquitaine can use, and see if there's anything interesting in the databanks."
"They might be able to trade us some food and other supplies too. Not like there's as many people left to eat it now...

Even all this time after the attack on his home, Meir was still exceptionally bitter and angry. Too many had died and he'd yet to see justice for them.
Cyril Zotmund
Captain, 1724 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 18:57
  • msg #5

Back out to the unknown.

The AK Grav APCs are nice... even two of them is fine, but the load capacity is missing, we need something that can move people and supplies without making DASTAVKA land.  I assume we still have a shuttle too.

Suppling Aquitaine is fine... the logs might indeed be useful.
Fate
GM, 1495 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:10
  • msg #6

Back out to the unknown.

In reply to Cyril Zotmund (msg # 5):

You do have the shuttle, and it would be used to transfer any vehicles planetside.

There are also the small fighters that can fit into the same three bays in the Dastavka, so APC are not the only thing available. The modular speeder is basically the cargo version, capable of up to 3.9 dTons, or several quad or grav bikes. The AK APCs can take 1 quad bike or two grav bikes, with limited other cargo space. You should also specify what vehicles you want to take as well.
Cyril Zotmund
Captain, 1725 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 19:17
  • msg #7

Back out to the unknown.

OK, You said all fighters were gone/off the table I thought... I'd certainly want a couple just in case along with one AK APC. It appears that between the shuttle and some of the Grav vehicles, we can move stuff to planets w/o too much trouble.

I'll work on the Grav stuff, once I know what I need to move it.
Fate
GM, 1496 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:19
  • msg #8

Back out to the unknown.

In reply to Cyril Zotmund (msg # 7):

Just the missile fighters, since missiles are in short supply. Beam weapon fighters are fine.
Cyril Zotmund
Captain, 1726 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 19:26
  • msg #9

Back out to the unknown.

OH ... not quite as useful, so maybe just one as a scout.
Fate
GM, 1497 posts
Roll for dodge!
Wed 6 Sep 2017
at 19:32
  • msg #10

Back out to the unknown.

In reply to Cyril Zotmund (msg # 9):

Actually, very useful for shooting down missiles! And, as you noted, scouting. But the longer range ones have thinner armour and weaker weapons...so a short range one that works off batteries with a beam weapon (dDR24 armour), or a longer range one with a pulse weapon (dDR5 armour)?
Cyril Zotmund
Captain, 1727 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 6 Sep 2017
at 21:32
  • msg #11

Back out to the unknown.

Beam weapon... under impressed with Pulse Lasers.
I think I'll have Duke do some scrounging for missile making stuff and a rail for two for our fighter.
Fate
GM, 1498 posts
Roll for dodge!
Thu 7 Sep 2017
at 00:00
  • msg #12

Back out to the unknown.

In reply to Cyril Zotmund (msg # 11):

So which ones are we starting with, before Duke gets to them? If you pushed, you could get a missile fighter, just no missiles!
Cyril Zotmund
Captain, 1728 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 02:13
  • msg #13

Back out to the unknown.

well, we already have some missiles... but a fighter that could employ either would be better than one that could only use one of the two... Duke should be able to create one or tell me why we can't.
Raymond 'Duke' Vurhund
Chief Engineer, 243 posts
Chief Engineer
Thu 7 Sep 2017
at 05:41
  • msg #14

Back out to the unknown.

In reply to Cyril Zotmund (msg # 13):

"The problem is one of space. Beam weapons require big reactors to power them, while missiles require space for controllers and sensors. AK fighters are already smaller than normal fighters by quite a margin, so they already squeeze a lot into a small space..."
Cyril Zotmund
Captain, 1729 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 18:12
  • msg #15

Back out to the unknown.

Well yes Duke.. I was talking about external, removable racks to allow it to launch a missile or two ... so little additional to be added inside the fighter. I'm sure it will affect handling some and atmospheric handling a lot, but out in space, it could be a big help.
Raymond 'Duke' Vurhund
Chief Engineer, 244 posts
Chief Engineer
Thu 7 Sep 2017
at 20:44
  • msg #16

Back out to the unknown.

In reply to Cyril Zotmund (msg # 15):

"Not half as much as it effects docking. The docking pods are specifically for their external size and shape. That is the reason for the redesign of the AK APC to be modular: they are all built on the same small flattened sphere shaped hull. The hulls dock by coming into a specially designed indentation on the mother ships hull, and a short airtight sleeve extends to the vessels hatch. Since all the hatches are in the same place, this works for all of them meaning that the specific docking ports , which take up much less space than a hanger, can be used with a variety of small vessels."

He looks thoughtful, as if thinking aloud.

"It also means that a small part of the vessel remains hanging in open space. Any missiles attached would have to be attached there, working in a vacuum, while the docking would have to be closed and the vessel decompressed to enable the hull penetrations to be made. Also on the same area is the fighters main weapon, which is fixed, and the landing gear for planetside landing which would probably be adversly effected by the installation of the missiles there. We would also have to rig up the control systems for the missiles back to the Dastavka, so that the control of them would be done from here. That would mean they would have to be launched from basically beside us and landing gear would not be usable until the missiles were launched, but it is possible. But no reloads, and as reloading involved transporting the missiles outside of the hull, no reloading in combat either!"
Cyril Zotmund
Captain, 1730 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 7 Sep 2017
at 23:08
  • msg #17

Back out to the unknown.

You pose a lot of issues... The Landing gear should be ion the bottom, which is I assume the part we dock with, so away from the missiles... if there is no way for the fighter to fire and target the missiles... we waste our time.  Given the vast amount of miniaturization , I find it hard to imagine the fire direction taking up much space. Anyway, Trying to improve things a little, not rewrite the rules. Maybe a short ranged smaller missile ... sort of like today's AMRAAMS, maybe a HEAT or Explosive formed fragment type warhead.
Raymond 'Duke' Vurhund
Chief Engineer, 245 posts
Chief Engineer
Fri 8 Sep 2017
at 02:24
  • msg #18

Back out to the unknown.

In reply to Cyril Zotmund (msg # 17):

"The issue with controlling the missiles is that they require a fairly extensive communications array to communicate with the missile, and the antennas require a certain size to be effective. To create 'smart' warheads would negate this requirement, but then it would be limited to the missiles intelligence, and may lock onto friendly targets if the enemy runs faster!

The small modular vessels actually dock underneath the mother vessel, with the boarding dock just behind the cockpit to save space. Hence, it is the bottom of the vessel is the part exposed to space when it docks.
"

[OOC: The vessels already stretch the rules. Most fighters are nearly twice the size...10 dTon with minimal armour and 2 missile racks, though with reloads, so I figure to get more out of them, there will have to be some compromises!]
Cyril Zotmund
Captain, 1731 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 02:31
  • msg #19

Back out to the unknown.

OK... the issue is with what they imagined 30+ years ago that has been over run by technology already.
Cyril Zotmund
Captain, 1732 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 8 Sep 2017
at 02:56
  • msg #20

Back out to the unknown.

OK, Two AK Short Range Fighter, 13 M Solars, 6 dTons and one AK APC, 6.6 M Solars, 6 dTons
Two Grav Jeep, 400 K Solars, 4 dTons, 2F/1000 miles  (Grav Propulsion unit/Move:100, dDR: 0.4, dHP: 5, dTons of Cargo Space: 1)
Two K.D. G-Carrier, 1.2 M Solars, 8 dTons, 4F/600 miles  (Grav Propulsion unit/Move:40, dDR:2.8, dHP: 7.2, dTons of Cargo Space: 3.4),  Maximum Weapons: < 500 lbs
Six or so Grav Bike, 25 K Solars, 0.3 dTons, 2E/240 miles  (Grav Propulsion unit/Move: 80, dDR:0.2, dHP: 1.6, dTons of Cargo Space: neg, seat only) Cheapest Grav transport available

Stuff Aquitaine may need. Meir?  vehicles? Definitely need some shop/create stuff tools and some limited raw materials... the rest they will have to salvage off of wrecks. Might need a robot or two to enter contaminated areas.
Fate
GM, 1500 posts
Roll for dodge!
Fri 8 Sep 2017
at 03:15
  • msg #21

Back out to the unknown.

In reply to Cyril Zotmund (msg # 20):

G-Carriers are BIG. They take up 8.8 dTons, and after supplies and missiles are loaded, you have just 11 dTons of space. Which is a lot, until you start loading things bigger than busses! All Terrain trucks and Wheeled scouts take 5.5 dTons of space, Grav Jeeps, 'Spiders' (AT legged vehicles) and Air rafts take 4.4 dTons, Quad bikes take 0.55 and grav bikes just 0.29. These sizes include some basic spares and packaging for transport, as well as allowance for odd shapes in packing them.
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