Re: Working with Dissidents
In reply to Cyril Zotmund (msg # 972):
The possibility of a new ship was what I was raising.
You return to Ceti-Command and are welcomed back. However, Andrew is rather busy, and you are directed to join him in discussions with some military officials that have come.
The situation at Girii is approaching a crisis point for the Ziru Sirka. The Terrans cannot become openly involved or they will break conditions of their treaty, and they are not yet in a strong enough position to do so. However, there is nothing to stop Girii hiring mercenaries from companies registered withing their planets, such as Kalishnokov. Andrew also see the potential benefit for him, as you do, but there is discussion about the best way to go about it. Already under construction is a new cruiser, and Girii itself is producing its second Export class cruiser in secret at Iishuni. In addition, a new raider have been built, and is soon to be commissioned. Since you know the area, your experience in warfare and scouts has brought your name up to command one of the two vessels that are to be sent up. You are asked to select which vessel you are to command.
6.3 dTons of supplies (0.2 dTons per week)
Cyrils Cash: $1,666,720
Ships Cash Remaining: $2,090,520
Planet: Ceti-Command (Fueled)
Date: 11 Oct 2177
AK Ball Raider 708.1 M Solars, 1,400 dTon Sphere (41 yd dia)
This vessel will be assigned to attack trade routes supporting Lemrukiri. Often acting alone, you may be asked to lead incursions by larger fleets as well.
(6G/Move:370, dDR:100, dHP: 78, dTons of Cargo Space: 107, SM:+10)
Weapons: 20x Beam, 2x Missile, 2x Sandcaster, Crew:168, Endurance: 143 Weeks, Fuel Range: 4 parsecs
1x Ships Boat Rescuer, 4x AK APC, 10x AK Modular Fighter,
4 Workshops, 1 Robofacs, 10 Sickbays, Survey Module, 1 Laboratory, 100 troops
Tsushima Straights, 845.5M, 1000 dTon Needle/Wedge
This small carrier is really just an excuse to be traveling and advising the major fleets in activities. You would be advising the larger fleet units from the back, trying to stay out of the fight yourself.
(5.2G/Move:2076, dDR:10, dHP: 56, dTons of Cargo Space: 73 dTons, SM:+10)
Weapons: 10xBeam, 15xMissile, 2xSandcaster, Crew:302,
1 Hanger Bays, Capacity: 150 Tons, (Usually 20 Modular Combo fighters and a Ships Boat (Recovery) plus 20 Modular Combo Fighters, 2 Ships Boats (Recovery)