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21:42, 30th April 2024 (GMT+0)

History: Working the Shadows.

Posted by Andrew KalishnakovFor group archive 0
Cyril Zotmund
Captain, 2866 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jun 2019
at 03:25
  • msg #914

Re: Working with Dissidents

In reply to Fate (msg # 913):

OK, I thought we ere at Kalishnakov's shipyard and offices...
Fate
GM, 2596 posts
Roll for dodge!
Fri 28 Jun 2019
at 03:40
  • msg #915

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 914):

Sorry, still at Faith. I can presume you move to Ceti-Command once thus informed if you want though.
Cyril Zotmund
Captain, 2867 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jun 2019
at 04:09
  • msg #916

Re: Working with Dissidents

Yes, we move on to Ceti-Command.
Fate
GM, 2598 posts
Roll for dodge!
Fri 28 Jun 2019
at 05:36
  • msg #917

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 916):

Ok. From here it is easier to have the vessel checked over and to ascertain what has happened in the war.

Apart from the information at

link to a message in this game

You are told that the new ships constructed especially by Sharik Yangila that were used at Procyon and Yenesei were the same design used at Nusku. However, this has upset many traditionalists as these new designs have not been part of traditional fleets for centuries.

Your news of numerous habitable planets and indeed another planet inhabited by humans is greeted with considerable astonishment. There is considerable discussion, and talk of establishing several nearby colonies is stifled by discussions on how to do so peacefully. In the end, it is decided to send the new transporter to the planet.

What you are next to do is also a matter for considerable discussion. The local Military commander, Commodore Von Huckster, wants to send you to assist in the situation at Girii. He argues that your combat experience with the Labrysians, combined with the legal links you have with Girii due to the Kalishnikov company, now a legitimate company there, makes you perfectly suited to be sent as a military advisor there.

On the other hand, the leader of Kalishnoikov's expansion arm points out that our vessel was the first to discover the new human planet. At a relatively high tech level, their members could be easily incorporated to bolster population numbers in the colonies, a matter that would significantly increase the strength of the Terran position locally.

Kalishnikov looks at you. "I guess we should ask where you feel you can contribute?"

7.2 dTons of supplies (0.2 dTons per week)
Cyrils Cash: $1,666,720
Ships Cash Remaining: $2,090,520
Planet: Ceti-Command (Fueled)
Date: 18 Dec 2176
Cyril Zotmund
Captain, 2868 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jun 2019
at 17:01
  • msg #918

Re: Working with Dissidents

There are many who have all the combat experience I have, who would make useful advisors to Girii, assuming you pick someone with strong diplomatic skills. DASTAVKA is not a warship, so should avoid combat where possible, but we are an expensive and capable survey ship and have established some contact with these more advanced peoples, so feel we could be of more use there. There are also some systems where the Labrysians could establish colonies as well, since they are our allies now, and they have a very capable military and powerful ships, they would be good to have interspersed among our colonies.


Cyril will also ask after Kat and his son ...
Andrew Kalishnakov
GM, 93 posts
Eccentric Entrepreneur
Fri 28 Jun 2019
at 22:22
  • msg #919

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 918):

"I tend to agree. We have a lot of military commanders after the last war who are highly capable. What we do not have are ships and crews with experience of meting new races or planets and making allies of them. I would prefer to see them head back with the new transport vessel capable of carrying 1000 people in low berths, berths the Vilani do not lie to use, and gather some of th lower population folk to bolster our own colonies and therefore our own strength."

It is agreed, then that you are to head back to do that, perhaps surveying new systems on the way.

Inquiries regarding Kat and her son go well. They have moved to Ceti-Command, where she continues to assist Kalishnikov flying small miniminers as a day job. [OOC: did you have a name preference for your son?]
Cyril Zotmund
Captain, 2869 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jun 2019
at 22:44
  • msg #920

Re: Working with Dissidents

Oh, let's call him Seamus ...  (or Shamus for the ignorant) .

After a pleasant conjugal break, Cyril Takes his ship back to the TL 6 Planet and contacts group 5 with the offer to start moving them to a new planet. Wholly voluntary, no one will be forced to go.  We also explain low berths and the boredom of space travel if you have no job, and often even if you do.
Fate
GM, 2601 posts
Roll for dodge!
Fri 28 Jun 2019
at 23:04
  • msg #921

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 920):

It takes 10 weeks to escort the Transporter back to the planet. The situation has changes somewhat since you left. For revision, the factions were:

Faction 1: Ruled by a Monarch, very Patriarchal, traditional, but treats most subjects fairly. Large army with many tanks, significant but dated navy, few aircraft. Share a continent with Faction 2 unwillingly.

Faction 2: Ruled by a Theocracy, very Matriarchal, men fight, women make decisions. Has a commune style of rulership. Large army, less tanks than Faction 1 but more than any other faction, many dated aircraft, moderate Navy, but dated.

Faction 3: Ruled by a President, may be democratic, but very nationalistic. Mainly on a large continent connected to the other main continent by a small isthmus. Small army but advanced tanks, Moderate aircraft and ship numbers but they are reasonably advanced. Few submarines, but growing fleet of them.

Faction 4: Ruled by a high council that is elected by the church. Democratic religion? You find it very hard to understand the structure here. They have many aircraft, it seems, but fewer troops. Have significant numbers of subs, few but effective ships, and are largely island based. Seem most Technologically advanced.

Faction 5: Not really ruled, but separatists from all other factions that have banded together to survive. Many seem to advocate no law at all...Few aircraft or ships, many hidden bases and unconventional methods.

Faction 5 has allied with Factions 2 and 4, after Faction 2 lost significant ground to the combined forces of Factions 1 and 3. Faction 1 and 3 have therefore joined forces. There have been significant battles, but the use of  nukes by Faction 4 seems to have brought the war to a standstill.

Just thought the changes may effect your plans...

The Transporter awaits your orders.

12.8 dTons of supplies (0.2 dTons per week)
Cyrils Cash: $1,666,720
Ships Cash Remaining: $2,090,520
Planet: Ceti-Command (Fueled)
Date: 27 Feb 2177
This message was last edited by the GM at 06:52, Sat 29 June 2019.
Cyril Zotmund
Captain, 2870 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 28 Jun 2019
at 23:36
  • msg #922

Re: Working with Dissidents

To Faction 5 - So you have seen the power and disaster of nuclear weapons...  and joined with those who used them... we are disappointed.

To all factions - You have regrettably seen the power of the nuclear blast at a very low power.  Consider those that are 100,000 times more powerful and what horrors they can bring. Such is what the Vilani will shower you with until you surrender to them, and then you will do everything as they say. Small rewards will go to those who roll over and lick their new masters fingers. We came to offer transport to a thousand souls to a new planet, but now we are displeased by how you all insist on your way and never compromise with those just like you. You are indeed pitiful beings.
Fate
GM, 2602 posts
Roll for dodge!
Fri 28 Jun 2019
at 23:53
  • msg #923

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 922):

The response, or should I say responses, come all at once.

Faction 1: "Easy for you to say. We sure you had progressive idiots in your history who wanted much change fast, and who wanted change all. Unless offer shut up."

Faction 3: "Peace only through one government. Different government, different agendas. Nukes not used by us, look at Religious nuts for that. Who you anyway, and why talk Vilani? We not nuked by them yet, not even seen."

Faction 2: "Aggression needed stopping. Friends stopped it. Nukes stopped fighting...you want war?"

Faction 4: "Nukes used to end fighting to good effect. Allowed Alliances to form. Not all fight all now. If Vilani use nukes against us, we need. You help them or us?"

Faction 5: "So, us tell how got them you then? If know so much about them you, then must have used them you. Makes as pitiful you as us...consider our survival more important we than pleasure you. Sound about as bad as the Vilani you, and have not even met them we."

Faction 5 managed to use English, if poorly.
Cyril Zotmund
Captain, 2871 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Jun 2019
at 03:07
  • msg #924

Re: Working with Dissidents

Yes, we invented them too ... a millennia  or so ago, and yes, we blew cities away, and then learned the long term effects of these weapons.  Birth defects, ground you can't live on even hundreds of years later, animals that mutated into strange forms, these weapons are horrific.
Are they still used? yes, unfortunately they are... the Vilani just exterminated one of our systems for resisting. We still resist. We had indeed come to assist you in surviving their embrace, but you will all need to work together. If we help you, advances will come at a mind boggling rate.  It doesn't mean you have to throw out all your norms, but it does mean you will have to adapt and be both flexible and understanding of others. Some will always want to go faster and others will always wish to take it slower.  Like everything, Technology brings benefits and problems. If you will form a world council of Nations, we will deal with that group and try to help your world avoid the pitfalls we discovered the hard way. And you as a group of nations representing all your people, will need to decide how fast and in what directions you lead your world.

Fate
GM, 2606 posts
Roll for dodge!
Sat 29 Jun 2019
at 03:10
  • msg #925

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 924):

What Language do you use?

Probably also time for a Diplomacy roll, with -4 (Total) for unfamiliarity with Culture and Language.
This message was last edited by the GM at 03:13, Sat 29 June 2019.
Cyril Zotmund
Captain, 2872 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Jun 2019
at 03:26
  • msg #926

Re: Working with Dissidents

We try to use all the languages we have some ability in ...
20:24, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,2,6.  Diplomacy.   which is my skill ... But since Natalie is involved, maybe she can soften my tone.
Fate
GM, 2607 posts
Roll for dodge!
Sat 29 Jun 2019
at 03:45
  • msg #927

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 926):

If you allow her to word it, I can use her diplomacy skill. Which I think is what you were trying to suggest in the previous post, so I will go with that. Her Diplomacy is 16, and with language talent, she halves the language penalty, but that is already assumed. (-4 penalty to language for broken level alone)

Faction 3 is the first to respond.

"So you are suggesting we adopt a ridiculous system of governance like Bosnian High Council [faction 4], but with each faction having a representative? The Coalition of free Nations [Faction 5] would want one member each for all 5 of their tiny nations, whilst the Teutonic Monarchy [Faction 1] and us would only get one member each as well. Absolutely preposterous!"
Cyril Zotmund
Captain, 2873 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Jun 2019
at 04:03
  • msg #928

Re: Working with Dissidents

It's not a function of ruling, it is a function of guiding... and no, every tiny group may not send a representative. There are five factions as best we can tell, each gets one representative.  Preposterous? ... perhaps, but we have used to it to good effect in our worlds.  Governments will argue, but the council is trying to guide the whole world, not just parts of it.  Natalie, massage it as best you can...
Petty Officer Svebodne
NPC, 96 posts
Trading Officer
Sat 29 Jun 2019
at 04:12
  • msg #929

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 928):

Natalie describes the Unitied Nations, and how it works on Terra to avoid not only the Terrans fighting each other, but also to make them strong enough to face the Vilani, a vast empire that has assimilated thousands of worlds. The discussion goes on for some time, but in the end, they agree to think about how that might be implemented.

You start to get the impression that underneath, most are sick of the fighting. But it will take time...it is a new idea.
Cyril Zotmund
Captain, 2874 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 29 Jun 2019
at 17:35
  • msg #930

Re: Working with Dissidents

OK, so we are not interested in orbiting while they think ... with no invitation to land, we'll take the ship and go look at the primitive planet, it supposedly only takes a generation to bring someone into the modern age...  we can come back here after a month or so.
PO Svebodne
NPC, 97 posts
Trading Officer
Sat 29 Jun 2019
at 22:11
  • msg #931

Re: Working with Dissidents

In reply to Petty Officer Svebodne (msg # 929):

Whilst that is probably a good idea, they will obviously take a lot less time if someone can adjudicate things, a third party so to speak.

Of course, the best person for the job is also the best person to help with learning the new languages of the lower tech groups as well, since you will not have the advantage of radio to get your initial speech samples there. Same principals will apply to learning the new languages, but now you will have to deal with lower tech, which means getting Audio recordings a lot closer up.
Cyril Zotmund
Captain, 2875 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Jun 2019
at 03:38
  • msg #932

Re: Working with Dissidents

Does this mean you are volunteering?  We could put the ship down somewhere.

Fate
GM, 2616 posts
Roll for dodge!
Sun 30 Jun 2019
at 03:57
  • msg #933

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 932):

"For which mission sir? The establishment of a planetary body on Fatagin, or establishing the contact with then new species on the new planet? Happy to do either."
Cyril Zotmund
Captain, 2876 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Jun 2019
at 04:17
  • msg #934

Re: Working with Dissidents

OK, I am confused, I thought you weresuggesting we guide these folks on Fatagin in their efforts to unite.
If we do that, we'll skip the prehistoric folks for a while.

PO Svebodne
NPC, 98 posts
Trading Officer
Sun 30 Jun 2019
at 04:52
  • msg #935

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 934):

"I was suggesting doing that here. However, this will take some time, and during that time I thought you were considering learning about the lower technology planet nearby. They are TL4, with tall ships and muskets, so not exactly prehistoric..."
Cyril Zotmund
Captain, 2877 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 30 Jun 2019
at 20:59
  • msg #936

Re: Working with Dissidents

In reply to PO Svebodne (msg # 935):

Oh, I seem to remember them as being reported as Cavemen level ...  TL 4 is going to be somewhat easier to deal with.
Let's get this working here so I am comfortable leaving folks here to help.

PO Svebodne
NPC, 99 posts
Trading Officer
Sun 30 Jun 2019
at 22:59
  • msg #937

Re: Working with Dissidents

In reply to Cyril Zotmund (msg # 936):

"Like I said, this will take some time...likely a few months. First, I need to explain to the governments how such a system would work. They will have some objections, and want to make some changes, some of which will be appropriate, and some not. Then once the system is agreed upon, we will need to sell it to the populations. In the meantime, should we just leave an away team and you continue on to the next system?"
Cyril Zotmund
Captain, 2878 posts
Commander UNN (Ret)
ex Scout and Exploratory
Mon 1 Jul 2019
at 03:27
  • msg #938

Re: Working with Dissidents

Well the only thing DASTAVKA could leave here is the ships boat, which we may need, let me see what the Transporter has, perhaps they can be the support vessel. And we'll need to pick our diplomacy team.  Wonder who the have on the Transporter, as I may need you with me.
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