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10:58, 9th May 2024 (GMT+0)

Working the Spinward Worlds.

Posted by FateFor group archive 0
Cyril Zotmund
Captain, 3451 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 18 Nov 2020
at 02:07
  • msg #12

Working the Spinward Worlds


19:05, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,5,5.  LST  Group 1 - 6 beams.
19:04, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,3,5.  LST  Group 2 - 6 beams.
19:04, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 5,5,6.  LST  Group 3 - 3 beams.
19:03, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 4,6,3.  Seru 1.
19:03, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,1,4.  Seru 2.
19:02, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 4,6,1.  Kugelblitz Beams Group 1 (5 beams).
19:01, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 4,3,5.
19:01, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,3,6.  Kugelblitz Beams Group 3 (5 beams).
19:01, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 2,6,5.  Kugelblitz Beams Group 4 (6 beams).
19:01, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,2,3.  Kugelblitz Sand Casters.

Impressive - 10 rolls and only 2 below 10... die roller is still fucked. Subtract two from each roll and it's much closer to an average of 10...
Vilani Patrol
NPC, 75 posts
Wed 18 Nov 2020
at 05:37
  • msg #13

Working the Spinward Worlds

In reply to Vilani Patrol (msg # 11):

For this initial round, it seems the only effective things are sandcasters, with them performing no better. You easily shoot down their missiles, but at this range, neither side can hit the enemy ships. But really, this is just the prelude. You do succeed in closing the range in the next round to 12,000 miles (-12), dramatically increasing your chances of a dangerous hit.

"Not so close, we hardly know you." They grumble.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r13.15.12.11
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-15(Range)+10(SM)= 13, r9
LST, 15xBeams: Precision Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r16,10,12
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r8, 13
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-14(Range)+10(SM)= 13,not launched

[Private to GM:
Shamshir precision pulse, 12xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r12
Gashidda precision pulse, 3xPulse: Skill 16+2(sAcc)+2(Comp)-15(Range)= 5, r14
Gashidda 3xSandcasters, dDR: 90+45=135, skill 16+2(Comp)-15(Range)+10(SM)= 13, r6
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
100/100, 100/100,
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters
Cyril Zotmund
Captain, 3452 posts
Commander UNN (Ret)
ex Scout and Exploratory
Wed 18 Nov 2020
at 22:37
  • msg #14

Working the Spinward Worlds

You will know me and my beam weapons real well in a few seconds.


15:36, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 1,4,4.  LST  Group 3 - 3 beams.
15:36, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 4,4,1.  LST  Group 2 - 6 beams.
15:36, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 3,3,3.  LST.
15:35, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 6,2,1.  Bomber 1.
15:35, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 5,1,1.  Bomber 2.
15:35, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,3,3.  Seru 1.
15:34, Today: Cyril Zotmund rolled 15 using 3d6 with rolls of 6,6,3.  Seru 2.
15:34, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 3,6,1.  Kugelblitz Beams Group 1 (5 beams).
15:34, Today: Cyril Zotmund rolled 4 using 3d6 with rolls of 1,1,2.  Kugelblitz Beams Group 2 (6 beams).
15:34, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 2,6,2.  Kugelblitz Beams Group 3 (5 beams).
15:34, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 6,2,2.  Kugelblitz Beams Group 4 (6 beams).
15:33, Today: Cyril Zotmund rolled 6 using 3d6 with rolls of 4,1,1.  Kugelblitz Sand Casters.
Fate
GM, 4509 posts
Roll for dodge!
Thu 19 Nov 2020
at 08:13
  • msg #15

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 14):

As you approach, you launch the bombers, though they will not be ready to fire just yet. Your enemy continue to attempt precision shots on your hull, but fail to succeed. Indeed, most of your own only miss by a fraction, harmlessly hitting the armour plating for both the Kugel Blitz and the LST...just a little closer...

But not one pair of turrets. They time it just right, ripping through bridge, the communications array and two turrets (You did not specify targets, so I just applied good options to capture a ship) so effectively they disable the vessel!

"Prefer we didn't..." comes the stalwart response from the other vessel as their partner dropped out of the fight. The remaining craft launch a new salvo.

The Gashidda veers off at 90 degrees. You can select your own range for the next round. Let me know if you split up.

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r10,10,4,10
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-12(Range)+10(SM)= 16, r6, d14
LST, 15xBeams: Precision Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r9,9,9
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r15, 12
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-12(Range)+10(SM)= 15, just launched

[Private to GM:
Shamshir precision pulse, 6xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r12
Gashidda precision pulse, 3xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r14
Gashidda 3xSandcasters, dDR: 90+45=135, skill 16+2(Comp)-12(Range)+10(SM)= 16, r11, d5
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-108/100, 100/100,
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

08 Jan 2180, Nagunishmure 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
This message was last edited by the GM at 08:14, Thu 19 Nov 2020.
Cyril Zotmund
Captain, 3453 posts
Commander UNN (Ret)
ex Scout and Exploratory
Thu 19 Nov 2020
at 19:15
  • msg #16

Working the Spinward Worlds

Surrender and cease any actions... do not destroy your ships and we will see you back to this planet or Nagunishmure if you prefer.
Otherwise you know how this will end.

Concentrate on combat capable ships. We close to 10k miles and do our best, The Gashidda deals with the other Gashidda.

12:14, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 6,2,5.  LST  Group 3 - 3 beams.
12:13, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,5,5.  LST  Group 2 - 6 beams.
12:13, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 3,6,2.  LST  Group 1 - 6 beams.
12:13, Today: Fate, for the NPC Volunteer with Curtain, rolled 12 using 3d6 with rolls of 3,4,5.  ST.
12:13, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,3,2.  Bomber 1.
12:12, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 3,4,6.  Bomber 2.
12:12, Today: Cyril Zotmund rolled 14 using 3d6 with rolls of 5,5,4.  Seru 1.
12:11, Today: Cyril Zotmund rolled 5 using 3d6 with rolls of 1,3,1.  Seru 2.
12:11, Today: Cyril Zotmund rolled 7 using 3d6 with rolls of 1,4,2.  Kugelblitz Beams Group 1 (5 beams).
12:11, Today: Cyril Zotmund rolled 16 using 3d6 with rolls of 6,4,6.  Kugelblitz Beams Group 2 (6 beams).
12:11, Today: Cyril Zotmund rolled 10 using 3d6 with rolls of 5,4,1.  Kugelblitz Beams Group 3 (5 beams).
12:10, Today: Cyril Zotmund rolled 9 using 3d6 with rolls of 2,4,3.  Kugelblitz Beams Group 4 (6 beams).
12:10, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 1,5,2.  Kugelblitz Sand Casters.
Fate
GM, 4512 posts
Roll for dodge!
Thu 19 Nov 2020
at 19:40
  • msg #17

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 16):

Ok, you close to 10,ooo miles, and the LST takes off after the Gashidda, exchanging rounds. As you shoot down the missiles easily, you are able to hit it twice, and Seru the third time, crippling the second Shamshir as the Gashidda opens the range to the Kugel Blitz to 52,000 miles, with the LST 10,000 miles behind it.

"By Interstellar law, we are entitled to destroy our ships and depart...are you suggesting you will commit a war crime?"

[Good round, Both Shamshirs down and the Gashidda running for a jump point. They will likely realise very soon it will not help...]

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r9,10,16,7, d7, dam 42,28
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-12(Range)+10(SM)= 16, r8, d7
LST, 15xBeams: Precision Skill 16+2(sAcc)+2(Comp)-12(Range)+9(SM)= 17, r11,12,13, d9, dam 0
6xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r5,14, d7, dam 42
2xBombers Beams: Skill 17-1(sAcc)+2(Comp)-12(Range)+10(SM)= 15, r13,8, d7, dam 0

[Private to GM:
Shamshir precision pulse, 6xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r15
Gashidda precision pulse, 3xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r17
Gashidda 3xSandcasters, dDR: 90+45=135, skill 16+2(Comp)-12(Range)+10(SM)= 16, r9, d8
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-bridge, comms, -2x turrets), -12/100 (-Bridge, comms, -1 turret)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5, SM: +10-1 (profile)),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

08 Jan 2180, Nagunishmure 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3454 posts
Commander UNN (Ret)
ex Scout and Exploratory
Fri 20 Nov 2020
at 17:40
  • msg #18

Working the Spinward Worlds

No problem, let me help you destroy your ships and depart this life ... Your interstellar law is between warships, too bad I am not one of those.

Send one bomber & a Seru to assist the LST ...
Fate
GM, 4516 posts
Roll for dodge!
Fri 20 Nov 2020
at 22:31
  • msg #19

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 18):

"That...that is clearly a war Crime! You will be hunted as a pirate from all known space if you commit such crimes!"

You can roll diplomacy/intimidation to try to shorten the discussion...

Neither Shamshir has been destroyed yet, but small craft are clearly preparing to depart both. The Seru and the Bomber pursuing the Gashidda close to 32,000 miles from their new target. The rest stay with you and standby over the two Shamshirs.

The LST is struggling. Closing to close range to try to disable the other ship, the Gashidda appears much better at gunnery AND dodging that the LST, humiliating them and destroying one of the manoeuvre drives, and taking no damage in return!

KB 22xBeams: Precision Skill 17+2(sAcc)+2(Comp)-12(Range)= 9, r-
KB 2xSandcasters, dDR: 110, skill 16+2(Comp)-12(Range)+10(SM)= 16, r-
LST, 15xBeams: Precision Skill 16+2(sAcc)+2(Comp)-8(Range)= 11, r11 d7
1xAKHB Beams: Precision Skill 17+2(sAcc)+2(Comp)-15(Range)= 6, r7
1xBombers Beams: Skill 17-1(sAcc)+2(Comp)-12(Range)+10(SM)= 15, out of range

[Private to GM:
Shamshir precision pulse, 6xPulse: Skill 16+2(sAcc)+2(Comp)-12(Range)= 8, r-
Gashidda precision pulse, 3xPulse: Skill 16+2(sAcc)+2(Comp)-8(Range)= 12, r8, d14,
Gashidda 3xSandcasters, dDR: 90+45=135, skill 16+2(Comp)-12(Range)+10(SM)= 16, r13, d14
]

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-bridge, comms, -2x turrets), -12/100 (-Bridge, comms, -1 turret)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5, SM: +10-1 (profile)),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
70/70
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

08 Jan 2180, Nagunishmure 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3455 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Nov 2020
at 02:45
  • msg #20

Working the Spinward Worlds


19:39, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 6,1,5.  Diplomacy.   [Private to GM: Made by one]
Not interested in your vilani laws, save your crews and do as I say, blow your ships up and pay dearly for your stupidity.

19:40, Today: Cyril Zotmund rolled 13 using 3d6 with rolls of 1,6,6.  LST  Group 3 - 3 beams.
19:40, Today: Cyril Zotmund rolled 12 using 3d6 with rolls of 2,5,5.  LST  Group 2 - 6 beams.
19:40, Today: Cyril Zotmund rolled 11 using 3d6 with rolls of 1,4,6.  LST  Group 1 - 6 beams.

The LST continues to struggle

The Heavy fighter does a bit better...

19:41, Today: Cyril Zotmund rolled 8 using 3d6 with rolls of 3,1,4.  Seru 2.

Both continue to close as the LST continues to do what it can
Vilani Patrol
NPC, 76 posts
Sat 21 Nov 2020
at 02:59
  • msg #21

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 20):

There is some uncertainty, but all small craft depart, 6 ships boats in total, and the Shamshirs do not seem to suffer further damage.

The LST falls back to 16,000 miles due to the engine damage, but the Seru and the Bomber close to 12,000 miles. This time, the Gashidda misjudges, and all hit, tearing the small craft apart in seconds as it breaks up and explodes, all pretty much simultaneously.

The radio waves fall silent as the last ships boat departs the Shamshirs.

Shamshir Destroyer Escort, 1.2 B Solars, 1000 dTons
-8/100 (-bridge, comms, -2x turrets), -12/100 (-Bridge, comms, -1 turret)
(5G/Move:370, dDR:160, dHP:100, dTons of Cargo Space: 26.5, SM: +10-1 (profile)),
56 Crew, 17 in Gunnery/Flight/troops, Minimum 25
Weapons:6x Pulse, 15x Missiles,
90 dTon Hanger Bay

Gashidda Patrol Cruiser, 440 M Solars, 400 dTons
dest
(4G/Move:3250, dDR:90, dHP:70, dTons of Cargo Space: 51.5, SM: +9),
Crew: 36, 19 in Gunnery/Flight/troops, Minimum 12
Weapons:3x Pulse, 9x Missiles, 3x Sandcasters

08 Jan 2180, Nagunishmure 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3456 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Nov 2020
at 03:07
  • msg #22

Working the Spinward Worlds

BTW, we are at Shuurashana ...

The LST, Seru and Bomber are recalled.

We put two search crews aboard the Ball Transport and put one on each Shamshir ... then have the Ball Transport  come back for prize crews.
The Repair ball heads for the LST to see what has to be done to repair it.

Stand by, it is a long slow ride back in a ships boat...
Fate
GM, 4522 posts
Roll for dodge!
Sat 21 Nov 2020
at 03:25
  • msg #23

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 22):

Indeed, you are!

"Don't worry, we have friends coming to get us. You will not get away with your piracy."

They do have four Shamshirs on the way to you, with several Gashiddas remaining at the colony. They will be about 6 days before they get here though. Search crews indicate that charges were placed, but neither hidden nor set were they set to go off. Seems they changed their minds at the last minute.

Looking over the damages ships, the LST has a badly damaged manoeuvre drive that could be repaired with parts from one of the Shamshirs manoeuvre drives (they have 2 each), in about 3 days.

Of the Shamshirs, both bridges and Comms systems have been destroyed, as well as three turrets and considerable internal damage, but they are pretty good except for the glaring problem: there are no computers left on either vessel, and therefore jumping is unlikely. Capture of some of those coming could resolve that, of course, but otherwise it will probably take weeks to build a new Nav computer. Removing backup computers from LST and KB is possible but not at all recommended...a single computer failure could see you stranded on your next jump!

08 Jan 2181, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
This message was last edited by the GM at 08:26, Fri 11 Dec 2020.
Cyril Zotmund
Captain, 3457 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Nov 2020
at 03:34
  • msg #24

Working the Spinward Worlds

How wonderful ... We send the repair ball to survey the junk from the Gashidda to see if any of it will help us...  we put prize crews aboard both Shamshirs with enough Marines to deter any attempt to take on back over... look through back up Bridges and safe, etc for information and possible things of value.
Will any or our lap tops or other computers on board function for the jump to Nagunishmure?
Fate
GM, 4524 posts
Roll for dodge!
Sat 21 Nov 2020
at 04:34
  • msg #25

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 24):

Navigational computers are serious computers, much bigger than any Terran (or Vilani) laptop.

The bridges have been well hit, and are pretty trashed. Even one of the safes is blown open and lays empty, with bodies strewn around. The other safe is still intact, but badly damaged and will probably need to be opened by force. Any small valuables were taken.

08 Jan 2181, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
This message was last edited by the GM at 08:26, Fri 11 Dec 2020.
Cyril Zotmund
Captain, 3458 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Nov 2020
at 18:17
  • msg #26

Working the Spinward Worlds

And the back up Bridge has no backup computer? Incredible...

Can the repair ball find anything of value on the destroyed Gashidda for repairs on these ships?
Fate
GM, 4525 posts
Roll for dodge!
Sat 21 Nov 2020
at 21:53
  • msg #27

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 26):

The bridge of the destroyed Gashidda was not far from the fusion power plant that went unstable and blew up. One of the manoeuvre drives has parts to assist the LST, getting some power back (up to 4G), but the rest is not so useful. To get full power back, you are going to need to take a drive from a Shamshir...

09 Jan 2180, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3459 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sat 21 Nov 2020
at 22:16
  • msg #28

Working the Spinward Worlds

So I may as well blow both of these Shamshirs to crap and go back to Nagunishmure ... I'm so thrilled to get nothing much out of this... LST can move and jump now...  we'll be right behind after we pull maneuver drive(s) and anything else of value; actually maybe it should wait until we are sure we have room for all this stuff.

We'll blow the safe... grab anything of value and wreck the two ships thoroughly.
Fate
GM, 4528 posts
Roll for dodge!
Sat 21 Nov 2020
at 22:29
  • msg #29

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 28):

Most of the crew reckon they can take the 4 Shamsirs, and that would give six hulls to get a lot from. 60 missiles vs even just KBs 22 Beams, or fix the LST at the expense of a Shamshir, but your call...

Blowing the safe does provide some valuables, and one working backup hard drive. You are grateful for Rugged Vilani backups as you peruse the files...Names and details of crew of the Shamshirs. None are local, coming from Apishlun and Shikasu. You find also prisoner records with photo IDs for Unsharlur, intended for checking vessels leaving the sector to equip searchers to ensure that  they can catch any trying to leave.

If wrecking the ships, the LST commander asks if he can have the manoeuvre drive from one to repair his own.

09 Jan 2180, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3460 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Nov 2020
at 03:13
  • msg #30

Working the Spinward Worlds

Yes, we have the Repair Ball remove the Maneuver drive from on and  take it to the LST...

We take as many parts and systems as we can store, that might be salable.
I see no reason to fight 4 Shamshirs when they may soon be required to split up and I can take them two by two...
These two ships will never be able to acquire computers unless some other ship is destroyed by killing Maneuver and Jump drives, not systems we normally target as they tend to be hidden behind other parts of the ship.

We recover the heavy fighters, but watch the shuttles the enemy crew is in... I assume heading toward the 4 Shamshirs coming in?
Fate
GM, 4531 posts
Roll for dodge!
Sun 22 Nov 2020
at 03:21
  • msg #31

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 30):

Yes, the shuttles are moving for the others at full speed. It will take about 4 days to change out the drive and test the LST. It is back to full strength at the end though.

They may split up, or are more likely just to call in a whole lot of Gashiddas as backup. Lower value targets for raiding...so jump to the prison planet or back out again? If taking items, which items are you taking?

12 Jan 2180, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3461 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Nov 2020
at 03:24
  • msg #32

Working the Spinward Worlds

Status of whatever is coming our way?
Fate
GM, 4532 posts
Roll for dodge!
Sun 22 Nov 2020
at 03:32
  • msg #33

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 32):

Four Shamshirs at full speed, about 40 hours away in formation...

12 Jan 2180, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3462 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Nov 2020
at 19:44
  • msg #34

Working the Spinward Worlds

OK, and the LST is fully functional? Are they slowing to pick up their friends? I know they can't do 4+ gs in those shuttles (in this game).
Fate
GM, 4534 posts
Roll for dodge!
Sun 22 Nov 2020
at 20:20
  • msg #35

Working the Spinward Worlds

In reply to Cyril Zotmund (msg # 34):

They do not, promising to pick them up on the way back. But they are still 40 hours away when the LST is tested and proves to be once again fully functional.

12 Jan 2180, Shuurashana 23.8/28 dTon of supplies (0.7 dTon/week), Current Budget: M$674.5
Cyril Zotmund
Captain, 3463 posts
Commander UNN (Ret)
ex Scout and Exploratory
Sun 22 Nov 2020
at 22:03
  • msg #36

Working the Spinward Worlds

We recover all crews from the two damaged Shamshirs Much as he'd like to leave and come back to smaller odds, he does not wish to let these dorks think he is scared off... he waits to see what they do as they close.
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