RolePlay onLine RPoL Logo

, welcome to Voyages of the Dastavka

14:52, 9th May 2024 (GMT+0)

Bug Hunters.

Posted by FateFor group 0
Brutus Cartwright
Security, 594 posts
5'11"
Wed 19 Jul 2023
at 07:45
  • msg #48

Bug Hunters

Putting his weapon away brutus says, "We are here to help you." He hold his open hands out away from his body. The comm channel is open for the computers and tachs to work on the local language.

He points slowly and carefully at himself and says, "Brutus."
Fate
GM, 7580 posts
Roll for dodge!
Wed 19 Jul 2023
at 11:28
  • msg #49

Bug Hunters

In reply to Brutus Cartwright (msg # 48):

The humanoids are clearly scared, but come closer. They look like Neanderthals form ancient earth, and act similar as well. The have primitive spears leveled, and from the range of 300 yds, you doubt they could hit you. Maybe.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 595 posts
5'11"
Wed 19 Jul 2023
at 11:34
  • msg #50

Bug Hunters

Brutus relays this information upwards and asks, "Orders, skipper? Continued bug hunt? Or..?"
Gloria Flake
Entrepreneur, 2659 posts
Chummy with the Boys
Cunning and Vindictvie
Wed 19 Jul 2023
at 18:32
  • msg #51

Bug Hunters

Well, we are in the make contact stage, so complete that while Bug Protecting for the moment
Brutus Cartwright
Security, 596 posts
5'11"
Wed 19 Jul 2023
at 21:49
  • msg #52

Bug Hunters

"So is that time to dial up someone with better people skills than me, skipper?"
Gloria Flake
Entrepreneur, 2660 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Jul 2023
at 03:44
  • msg #53

Bug Hunters

Send the APC back up, I'll send the skilled folk and some trinkets and a steel knife or two.
Brutus Cartwright
Security, 597 posts
5'11"
Thu 20 Jul 2023
at 07:39
  • msg #54

Bug Hunters

"Aye, aye, Skipper," replies Brutus who then makes the appropriate happen. Hus immediate team remain on bug watch.
Gloria Flake
Entrepreneur, 2661 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 20 Jul 2023
at 19:28
  • msg #55

Bug Hunters

It's a fairly quick turn around, the two tanks add to the defence.
Brutus Cartwright
Security, 598 posts
5'11"
Thu 20 Jul 2023
at 20:52
  • msg #56

Bug Hunters

Brutus lets the experts do their thing but keeps watch to ensure their safety.
Fate
GM, 7586 posts
Roll for dodge!
Thu 20 Jul 2023
at 23:45
  • msg #57

Bug Hunters

In reply to Brutus Cartwright (msg # 54):

Brutus remains with a security team of 5 others as the APC returns. A shot fired at them from about 800 yds indicates the presence of the bugs he is dealing with, and as Brutus men respond by preparing to fight, the locals start running in fear.

The two tanks arrive and quickly deal with the troublesome bugs...

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 599 posts
5'11"
Thu 20 Jul 2023
at 23:51
  • msg #58

Bug Hunters

Brutus runs with the natives and calls it in.
Fate
GM, 7588 posts
Roll for dodge!
Fri 21 Jul 2023
at 01:04
  • msg #59

Bug Hunters

In reply to Brutus Cartwright (msg # 58):

They stop when the tanks start unloading, and the rounds stop coming. The language, and indeed the he people, are quite primitive.

Then their curiosity starts to kick in, and the move back towards where the rest of your team took a stand.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 600 posts
5'11"
Fri 21 Jul 2023
at 03:36
  • msg #60

Bug Hunters

"The locals are coming back. Looks like we have engagement," Brutus broadcasts. He goes back to guarding as the experts restart their contact process.
This message was last edited by the player at 09:25, Fri 21 July 2023.
Fate
GM, 7592 posts
Roll for dodge!
Mon 24 Jul 2023
at 08:45
  • msg #61

Bug Hunters

In reply to Brutus Cartwright (msg # 60):

The modular small craft comes down as the natives begin back to where the shots from the tanks landed. Seeing the dead bugs, they poke them with their spears, driving them through when the can. The lifeless bugs do not respond, as the natives begin to look closely at the dead bodies.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 601 posts
5'11"
Tue 25 Jul 2023
at 00:26
  • msg #62

Bug Hunters

Brutus keep watch but steps back to let the experts do thier thing.
Fate
GM, 7593 posts
Roll for dodge!
Thu 27 Jul 2023
at 05:39
  • msg #63

Bug Hunters

In reply to Brutus Cartwright (msg # 62):

The linguists soon establish rudimentary communication with the native, but the concepts that can be communicated are very basic.

The tanks find another group of bugs about 500 yds away, and send them scattering too, killing another 5.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Gloria Flake
Entrepreneur, 2662 posts
Chummy with the Boys
Cunning and Vindictvie
Thu 27 Jul 2023
at 16:54
  • msg #64

Bug Hunters

The ship and it's small craft keep scanning for more bugs.
Fate
GM, 7594 posts
Roll for dodge!
Fri 28 Jul 2023
at 09:48
  • msg #65

Bug Hunters

In reply to Gloria Flake (msg # 64):

There are others, but it is hard to pick them from orbit. However, the survey craft is directing the tanks much more effectively as they move up the line. The bugs have gone to ground now, and it takes much more looking to locate them.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Brutus Cartwright
Security, 602 posts
5'11"
Fri 28 Jul 2023
at 09:55
  • msg #66

Bug Hunters

"Can't readily find any more, skipper. Orders?" asks Brutus.

======
OOC: Did we deal with this bunch's mothership already

This message was last updated by the GM at 11:02, Sat 05 Aug 2023.
Gloria Flake
Entrepreneur, 2663 posts
Chummy with the Boys
Cunning and Vindictvie
Tue 8 Aug 2023
at 02:25
  • msg #67

Bug Hunters

Learn what you can from the locals…
Fate
GM, 7595 posts
Roll for dodge!
Thu 10 Aug 2023
at 03:08
  • msg #68

Bug Hunters

The locals are not easy to understand at this point. I will take some time to learn from them, but they do seem to be trying to find the rest of their tribe.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
This message was last edited by the GM at 03:43, Thu 10 Aug 2023.
Gloria Flake
Entrepreneur, 2664 posts
Chummy with the Boys
Cunning and Vindictvie
Fri 11 Aug 2023
at 02:48
  • msg #69

Bug Hunters

See if the sensor ship can help with that.
Fate
GM, 7597 posts
Roll for dodge!
Fri 11 Aug 2023
at 07:32
  • msg #70

Bug Hunters

In reply to Gloria Flake (msg # 69):

The Sensor ship can help a little, but the more helpful it is, the more likely it is to get shot at. After the attacks so far, the bugs have worked out that the tanks are not susceptible to the dinosaur lasers they are using. Some shots have been fired at the sensor ship, but it has not be damaged yet.

In broad game mechanics terms, you decide the risk (ie you decide the target number between 6 and 15). Then roll 3d twice, once for their attack and once for your sensors.

If their attack rolls under, take D6 damage to the sensor ship, and on a critical hit a system goes down. (On a d6, 1= propulsion, falls and crashes, 2=Power supply, lands on emergency power, 3=Control, continues on course and needs to be collected, 4/5=Sensors, 6=extra D6 damage). Either way, if they attack, you get to kill D6 bugs who launched the attack with the tanks.

If Your Sensor rolls succeed, you detect 3D6 bugs and can kill them with the tanks, in addition to any killed who attacked you.

If Brutus jumps into a tank, we can actually role play it some more...

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Gloria Flake
Entrepreneur, 2665 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 12 Aug 2023
at 02:18
  • msg #71

Bug Hunters

The Dinosaur rifles likely have a range of a few thousand meters at best.
I am not even sure how they can sense the Sensor ship wich should be quite a bit higher than a few thousand meters AND is a very small moving target up in the smoke as well.
Fate
GM, 7598 posts
Roll for dodge!
Sat 12 Aug 2023
at 04:05
  • msg #72

Bug Hunters

In reply to Gloria Flake (msg # 71):

Yeah, if the sensor ship is staying that far away in all the same smoke, then detecting bugs hidden in undergrowth is not going to happen either. I assumed that you were getting to within 5000 ft. Your craft are significantly bigger than a person, and have much less cover than them as well. Sensors can overcome that to a degree, but once they start taking active measures to hide themselves, such as caves, cover and camouflage the advantages of your sensors are largely negated. As mentioned, the smoke also works two ways...you have the technological advantage over the bugs, but they are still very competent and cunning.

24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300
Sign In