Bug Hunters
In reply to Gloria Flake (msg # 69):
The Sensor ship can help a little, but the more helpful it is, the more likely it is to get shot at. After the attacks so far, the bugs have worked out that the tanks are not susceptible to the dinosaur lasers they are using. Some shots have been fired at the sensor ship, but it has not be damaged yet.
In broad game mechanics terms, you decide the risk (ie you decide the target number between 6 and 15). Then roll 3d twice, once for their attack and once for your sensors.
If their attack rolls under, take D6 damage to the sensor ship, and on a critical hit a system goes down. (On a d6, 1= propulsion, falls and crashes, 2=Power supply, lands on emergency power, 3=Control, continues on course and needs to be collected, 4/5=Sensors, 6=extra D6 damage). Either way, if they attack, you get to kill D6 bugs who launched the attack with the tanks.
If Your Sensor rolls succeed, you detect 3D6 bugs and can kill them with the tanks, in addition to any killed who attacked you.
If Brutus jumps into a tank, we can actually role play it some more...
24 July 2188, System 1539, Supplies: 5600 person days, Vatfacs can cover all, $87,496,300