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20:15, 19th April 2024 (GMT+0)

Rewards and character development.

Posted by FateFor group 0
Bonny Taching
Talented Mechanic, 458 posts
Local Electrician
Sat 31 Dec 2022
at 00:17
  • msg #87

Living with the Talz

Bonny: 5CP.
Want to put this towards moving from Comfortable to Wealthy.
(Yes, I know this is probably sub-optimal but it's part of her deep background development plan.
Hoping for some scenes where Bonny can earn some CPs rather than 'merely' keep engines running smoothly, important though that is.)


Brutus: lose -5CP disadvantage
Would like to lose "Shyness (Mild) [-5]" on the basis that Gloria has really brought Brutus out of himself in various ways. he is now more confif=dent as as result of his vastly increased experiences.
Fate
GM, 7209 posts
Roll for dodge!
Sat 31 Dec 2022
at 00:20
  • msg #88

Living with the Talz

In reply to Bonny Taching (msg # 87):

Happy with the use, but I am not seeing rolls for Brutus or Bonny?
This message was last edited by the GM at 00:20, Sat 31 Dec 2022.
Brutus Cartwright
Security, 386 posts
5'11"
Sat 31 Dec 2022
at 00:23
  • msg #89

Living with the Talz

It's late and I've had lots of very nice red wine, sooo:
I rolled one in travesty and response:
"00:08, Today: Roahfustion rolled 5 using 1d6.  Brutus Seasonal Award. – [roll=1672445295.79673.360423]"

God knows (pardon me) where i rolled the other.
I'll go look.

Edit:
Can't find Bonny's roll and fed up with looking, so rolled agai nthis time in the right channel. (I'm really tired.. But nicely so).
here it is:
00:27, Today: Bonny Taching rolled 2 using 1d6 with rolls of 2.  Bonny Seasonal Award roll #2. – [roll=1672446449.87831.361675]
This message was last edited by the player at 00:29, Sat 31 Dec 2022.
Fate
GM, 7210 posts
Roll for dodge!
Sat 31 Dec 2022
at 00:28
  • msg #90

Living with the Talz

In reply to Brutus Cartwright (msg # 89):

ROFL.

How very appropriate!

Almost tempted to get you to roll again here, but will just give you the option to do that instead!
Bonny Taching
Talented Mechanic, 459 posts
Local Electrician
Sat 31 Dec 2022
at 00:36
  • msg #91

On the Minnow II

5 is fine for Brutus.. Haven't had much RP out of "Shyness (Mild) [-5]" and doesn;t feel like it's a great fit for him anyway after working under Gloria. (sic). I know mechanics-wise it only removes a -1 on one skill for him ,but I'm doing the Rp thing rather than the min-max thing.
I'm going to have a bad head in the morning.

The reroll for Bonny (msg #89 above) is the same result. happy with that. Just need to find a way to gain another 5Cp to become wealthy. Again, not min/max thing, just another step towards being able to 9eventually0 be able to go back and face oof her family "I am nobody's property!" sort of thing.

***
You would not believe how hard I've had to concentrate to put these posts together. pleae e excuse if I've rambled onn. off to bed now. NN!
Fate
GM, 7211 posts
Roll for dodge!
Sat 31 Dec 2022
at 00:51
  • msg #92

On the Minnow II

In reply to Bonny Taching (msg # 91):

Lol, I get that! They are fine, we can work with that.

Yes, I am working on ways to get Bonny a more active involvement. Brutus too, though that seems more difficult...

Edit, I have modified Sdian, Brutus and Bonny.
This message was last edited by the GM at 01:08, Sat 31 Dec 2022.
Gloria Flake
Entrepreneur, 2465 posts
Chummy with the Boys
Cunning and Vindictvie
Sat 31 Dec 2022
at 19:29
  • msg #93

On the Minnow II

In reply to Fate (msg # 86):

Nah, Gloria is still itchy at times... maybe when she gets a bit older.
Fate
GM, 7705 posts
Roll for dodge!
Sun 12 Nov 2023
at 00:12
  • msg #94

On the Minnow II

In reply to Gloria Flake (msg # 93):

5 cp for full 200 point characters with Sdian and his crew. I will do NPCs.
Bonny Taching
Talented Mechanic, 732 posts
Local Electrician
Sun 12 Nov 2023
at 01:22
  • msg #95

On the Minnow II

TY!
For Bonny, would like to spend it as follows:
  a) Social Stigma -Minority GroupR [-10+1] => Social Stigma -Minority GroupR [-10+3]; Delta +2
     Notes: Buying this off in stages (which is enabled by the Perk: Passing Appearance [1]).
  b) Independent Income [0] => Independent Income [1]; Delta +1
     Notes: Might be income from investments.. Do we need to go down the rabbit hole for details or can this just be in the
     background? The money actually is pretty irrelevant it's just RP towards demonstrable independence from her family.
  c) HP:  12   [2] => HP:  13   [4]; Delta +2

How's that sound?
Sdian McGuire
Trader, 1737 posts
Sun 12 Nov 2023
at 03:34
  • msg #96

On the Minnow II

Sdian wants to spend it as follows :
Diplomacy  2
Shiphandling/TL10 (Starship)   2
Sex Appeal   1
Fate
GM, 7707 posts
Roll for dodge!
Sun 12 Nov 2023
at 05:56
  • msg #97

On the Minnow II

In reply to Bonny Taching (msg # 95):

2 points towards reducing Social Stigma, no problem.
2 points to add to HP, no problem.

1 point towards interdependent income...this should be as a result of purchasing shares or something. It is not just paying for it with cp. There has to be something associated with it.

Base starting wealth for this tech level is $50,000, and this is 1% of that per point, so $500 per month, modified for wealth level as is the starting wealth. Given most investments are about 2% of the capital investment after tax (of course they vary widely, but this is probably a good base figure), you should spend about $25,000 on investments per point. The cp ensures it continues.

Buying a business with Allies does achieve this, but it also achieves a whole lot more (Providing a place to use as a base, allies and contacts, etc.) Hence buying a local business costs more as well...both in cash and cp. it is a bigger personal investment in all respects.

No problems with Sdians choices, but I have to question the value of his Allies. 100% of your value for Ally is 5 points, -1 point for a dependent. Frequency of appearance of 9 or less when you use them to control your starship all the time seems pretty minimal, no?
Sdian McGuire
Trader, 1738 posts
Sun 12 Nov 2023
at 17:57
  • msg #98

On the Minnow II

No doubt, since they are really all much more like family ... they aren't exactly dependant on me or me on them, but close. The loss of one of them would be heartbreaking as well as hard to replace. I am assuming the relationship is mutual as well. (I think we paidoff a good bit of it by balancing the cost of the ally off against them being dependant to some extent. I am not sure of why Leticia and Gulzina are any less valuable in points at this point either.  Who the unnamed Ally Dependants are, is the children i assume, so they should just be dependants right now.
Fate
GM, 7709 posts
Roll for dodge!
Mon 13 Nov 2023
at 10:07
  • msg #99

On the Minnow II

In reply to Sdian McGuire (msg # 98):

Ah, loved ones, so value as dependants is doubled. That would explain that. Leticia and Gulzina are younger, hence their value is just 75%, but that could be increased any time.

They depend on you for income, so that is very regular. However, you also depend on them very frequently for day to day stuff, as we would any family member, so accurately representing their frequency of appearance as Allies I would think would be well over half the time...you use them pretty much every mission in crucial roles! Hence my thinking that FOA should involve a multiplier of 3x, meaning each should cost 12 cp. They represent a pretty big part of your life!
Sdian McGuire
Trader, 1739 posts
Mon 13 Nov 2023
at 17:46
  • msg #100

On the Minnow II

I concur... Nelaroi is our pilot, Kuretha is our Powerplants and drives technician, and Jurelda is our cargo & business expert.
Jureldais also our Master at Arms it would seem, and manages the gunnery teams and the anti-boarding efforts.
Gulzina seems to be on track to become our physician, although Nelaroi is also quite competent.
Leticia seems to be on track to cover Navigation and any outdoor skills.
Both Leticia and Gulzina are progressing well and get a raise to $8000 a month.

So now all I need is a large chunk of points to upgrade everyone.

Bonnie is a separate character and not a wife, so while she is extremely important as the Engineer aboard, I have limited say.
Fate
GM, 7710 posts
Roll for dodge!
Mon 13 Nov 2023
at 23:53
  • msg #101

On the Minnow II

In reply to Sdian McGuire (msg # 100):

Yes. You do not have to pay pints for PC allies...they are well beyond your control!

Can you do an audit of your character points?
Sdian McGuire
Trader, 1740 posts
Tue 14 Nov 2023
at 23:06
  • msg #102

On the Minnow II

In reply to Fate (msg # 101):

I can try, we will see what we come up with.
Fate
GM, 7724 posts
Roll for dodge!
Sun 24 Dec 2023
at 08:11
  • msg #103

On the Minnow II

In reply to Sdian McGuire (msg # 102):

Merry Christmas everyone! Hard to think about what to get folk that have enough money to buy what they want, but here is an attempt...

For a present, roll a D6:
1- Get 5 cp to spend as you wish!
2- Remove a disadvantage worth up to 5 cp (or reduce one by that much)...with a mini-adventure to do it!
3- Get an Ally worth 5 CP (I will create them...they will not be an existing crew member!)
4- Write your own mini adventure, to be introduced in the next six months, that will be worth 5 cp!
5- Spend 5 cp on skills only, related to very effective learning for any skill you have a teaching program for.
6- Get an enemy worth 5 cp that may be dealt with, but you get to spend 5 cp to spend in related abilities/ advantages/skills (and keep once they are dealt with).
Bonny Taching
Talented Mechanic, 741 posts
Local Electrician
Sun 24 Dec 2023
at 10:13
  • msg #104

On the Minnow II

Nice, TY! Bonny rolled 5, and would like to spend 1CP in each of these:

Armoury (Hvy Weapons)
Cooking
Cultural Failiarity (Vilani)
Driving (Motorcycle)
Mechanic (Fusion Reactor)
Brutus Cartwright
Security, 642 posts
5'11"
Sun 24 Dec 2023
at 10:24
  • msg #105

On the Minnow II

Season's greetings to all reading this!

Brutus rolled 2, and would like to eliminate:
Skinny {-2STvKnockback. HT<15}    [-5]

Adventure - perhaps putting on body mass through removing lots of stuff from the bug ship?
Or find something that drives the bugs to kill everything - maybe a pulsing "thing" that has a psionic or pheromonal effect on those it encounters. With Brutus, it causes him to add body mass.
This message was last edited by the player at 16:21, Sun 24 Dec 2023.
Sdian McGuire
Trader, 1746 posts
Sun 24 Dec 2023
at 15:09
  • msg #106

On the Minnow II

Rolled 5, a welcome addition to some skills
Gloria Flake
Entrepreneur, 2704 posts
Chummy with the Boys
Cunning and Vindictvie
Sun 24 Dec 2023
at 15:11
  • msg #107

On the Minnow II

Rolled a 6, Some how, it seems approprite.,.
Fate
GM, 7725 posts
Roll for dodge!
Tue 26 Dec 2023
at 01:41
  • msg #108

On the Minnow II

In reply to Gloria Flake (msg # 107):

Bonny, yep, all good.

Brutus...we can include this on your current excursion.

Sdian will gain an Enemy worth 50% of your points. They had better be good at running, or it will be very short.

Gloria, what skills?
Sdian McGuire
Trader, 1747 posts
Tue 26 Dec 2023
at 04:11
  • msg #109

On the Minnow II

In reply to Fate (msg # 108):

You have them reversed, Sdian gets the skills, Gloria gets an enemy…
Fate
GM, 7726 posts
Roll for dodge!
Tue 26 Dec 2023
at 04:24
  • msg #110

On the Minnow II

In reply to Sdian McGuire (msg # 109):

So I did. Sdian, what skills?

Gloria, you will gain an enemy worth 50% of your points...I have something in mind.
Sdian McGuire
Trader, 1748 posts
Tue 26 Dec 2023
at 20:40
  • msg #111

On the Minnow II

For Sdian-  Diplomacy 2; Tactics 2; Electronics Operations-Security 1
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