III - Of Strangers and Distant Shores.   Posted by The Keeper.Group: 0
The Keeper
 GM, 84 posts
Wed 28 Oct 2015
at 01:22
III - Of Strangers and Distant Shores
Knowing the city and the season well, Hackett makes his way to the address on Dauphine Street by way of Esplanade Avenue, wisely avoiding most of the foot traffic in the Upper Quarter. Even so, the writer encounters his share of revelers who have decided to brave the cooler temperatures and seek out the entertainment the French Quarter has to offer. Of those he crosses paths with, he can smell alcohol on the breath of several, most of them venturing toward the music drifting from Royal and Bourbon Streets.

The building that houses the headquarters of the Krewe of the Swords proves easy to find, situated on the corner of Dauphine and Ursulines. It is a drab, single story affair, the green paint that once adorned its exterior having faded through weathering and neglect, with some spots of missing plaster exposing the broken red brick beneath. Several tall windows, all closed behind dark green shutters, line the building's exterior, each of them roughly six feet from the ground. A single door, also painted dark green, faces Dauphine Street, a familiar poster nailed to it.



Walking casually across the intersection, Hackett can see that the only other entrance is a pair of tall garage doors, which face Ursulines Avenue. If both were opened, the writer estimates that a car or small truck could easily be driven inside.

In the brief time it takes for him to view the structure, Hackett does not see anyone emerge from it.
Kirby Hackett
 player, 60 posts
Wed 28 Oct 2015
at 12:47
III - Of Strangers and Distant Shores


Hackett walks past the front of place on the opposite side of the street without slowing his pace. He crosses Ursulines and turns to past the side of 1100 Dauphine. He looks for any alley running behind the structure or empty yard, but keeps going to bourbon, walking more briskly until he turns left onto Nicholls and thence back to Dauphine, making a circle of the block, watching for other alleys that might give access to the rear of 1100 Dauphine.

His perambulation paused, he stands at the corner of Dauphine and Nicholls, looking down Dauphine toward 1100.
The Keeper
 GM, 85 posts
Sat 31 Oct 2015
at 16:27
III - Of Strangers and Distant Shores
Maintaining a brisk pace, Hackett is able to see that there are narrow alleys behind the building. The entrance of one is on Dauphine Street, the other on Ursulines. Both alleys are closed off by locked iron gates. The writer suspects that the alley on the Dauphine side is probably associated with the Krewe building. The alley on Ursulines appears to be tied to the house next door, a whitewashed shotgun. Although it is difficult for Hackett to take in great detail as he walks past, he can see windows on the building, facing out toward both alleys, which are shuttered and at the same height as those facing the street.

Reaching Dauphine and Nicholls, Hackett sidesteps a group of laughing women, all adorned with bead necklaces and feathered masks. Studying the building briefly from a distance, he sees no one entering or exiting the front door.

Catacorner to the Krewe's headquarters is a small Italian grocery and delicatessen  which Hackett has had occasion to visit previously: Campana's. Joseph Campana, a broad shouldered man who stands 6'7", runs the deli with his wife and two sons. Four small iron tables and chairs are arranged on the sidewalk outside. Only one is occupied by a couple sharing a muffuletta sandwich.
Kirby Hackett
 player, 61 posts
Sun 1 Nov 2015
at 12:58
III - Of Strangers and Distant Shores
"Buona sera, mi paisan," says Hackett in greeting to the proprietor. He asks after his family and generally chats for a few minutes. He picks up one of the newspapers the establishment keeps for patrons.

"Would you bring me coffee and some biscotti regina to the table outside?"

He takes a seat that will let him casually observe 1100 Dauphine.
Simon d'Anjou
 player, 66 posts
Tue 3 Nov 2015
at 08:35
III - Of Strangers and Distant Shores
After dropping a line to certain aquaintances on the Krewe of Swords' activities, d'Anjou heads for the rendezvous.

The detective mooches about the sidewalk past the building, attention apparently more on the street's gutter and avoiding pedestrians than the building itself.
The Keeper
 GM, 87 posts
Wed 4 Nov 2015
at 03:34
III - Of Strangers and Distant Shores
"Of course," Campana tells Hackett, "Anthony will bring it to you in just a moment."

Sitting down outside, Hackett notes that the weather has become mild. The sky remains overcast, but the sharp chill has all disappeared, leaving the afternoon pleasantly cool. As young Anthony delivers the writer's coffee and biscotti, Hackett spies d'Anjou sauntering past, the detective giving no sign of his interest in the building on the corner or that he knows the writer.

For several minutes, there is no evidence of any kind of activity at the building. Then, a '21 Ford Model T pulls up in front of the front door. The car does not appear to be well maintained, its black paint chipped and flaking off in several places, revealing the rusted body beneath. A dark skinned man in a tattered plaid shirt and jeans, emerges from the vehicle and steps inside the front door, the rapidity of his entrance indicating that the door is not locked. He emerges a few minutes later with an armful of the now familiar posters, which he drops into the passenger seat of the car. Climbing back into the drivers seat, he pulls back out onto Dauphine, headed in the direction of Canal, the automobile's engine rumbling unsteadily as he drives away, the car's black exhaust thick in the air.

A pair of couples, all wearing Mardi Gras finery, wave their hands at the smoke, muttering a few words of complaint as the cross Dauphine, walking toward Royal Street.
Kirby Hackett
 player, 62 posts
Wed 4 Nov 2015
at 12:44
III - Of Strangers and Distant Shores
Hackett tries to catch the license plate number.
Colonel Travis
 player, 85 posts
 Age 54 APP 6 SIZ 12
Wed 4 Nov 2015
at 13:43
III - Of Strangers and Distant Shores
Travis approached on foot, and spotted both Hackett and d'Anjou, but chose to visit Campana's first. Coffee was a good idea, always.

"Fancy meeting you here, Mr. Hackett," said the Colonel before going in to place his order. "Mind if I join you for a cup of coffee?"
The Keeper
 GM, 88 posts
Wed 4 Nov 2015
at 14:02
III - Of Strangers and Distant Shores
OOC: Kirby, kindly give me a Spot Hidden roll.
The Keeper
 GM, 89 posts
Thu 5 Nov 2015
at 01:48
III - Of Strangers and Distant Shores
PM
Kirby Hackett
 player, 63 posts
Thu 5 Nov 2015
at 23:32
III - Of Strangers and Distant Shores
In reply to The Keeper (msg # 9):

Kirby Hackett rolled 21 using 1d100 for Spot Hidden 50%.
Kirby Hackett
 player, 65 posts
Fri 6 Nov 2015
at 12:55
III - Of Strangers and Distant Shores
In reply to Colonel Travis (msg # 8):

Kirby sets his newspaper aside and rises to shake the Colonel's hand.

"It's good to see you, sir. I'd be glad of the company."

Simon d'Anjou
 player, 68 posts
Sun 8 Nov 2015
at 19:52
III - Of Strangers and Distant Shores
d'Anjou joins them shortly, comandeering a chair from the next table before Travis' order comes out and sliding into it like he's known them forever. "Good afternoon, gentlemen - am I the only one who found somewhere to get rained on?" He flips his coat over the chair back.
The Keeper
 GM, 92 posts
Sun 8 Nov 2015
at 21:39
III - Of Strangers and Distant Shores
Hackett is able to make out the license plate through the haze of exhaust. It is a Louisiana plate: 134-988.

Anthony Campana emerges from the grocery after a few moments and asks Travis and d'Anjou if they would like coffee or any other refreshments. After taking each man's order, he returns to the store to fill it.

Across the street, a man with gray hair and a long, unkept beard emerges briefly from the front door. He drops a paper bag full of what appears to be trash to the right of the entrance and then returns inside, leaving the door slightly ajar.

From one block over, on Bourbon Street, the three investigators can hear the sounds of a jazz band starting to play.