II - The City, Awakening.   Posted by The Keeper.Group: 0
Thomas Quinn
 NPC, 1 post
Sun 4 Oct 2015
at 17:30
Re: II - The City, Awakening
Quinn returned the Colonel's handshake and nodded. "Certainly. It's a good time, actually. I'm just trying to catch up on some paperwork."

He gestures to a scarred chair next to the desk. Rubbing the bridge of his nose with his thumb and forefinger he says, "I'm guessing this has something to do with Sonny Bartolo."
Colonel Travis
 player, 72 posts
 Age 54 APP 6 SIZ 12
Mon 5 Oct 2015
at 18:03
Re: II - The City, Awakening
He nods politely, and takes the offered seat, taking a minute to let his old bones settle into it for a moment, leaning his back against the back of the chair and sitting up straight. Good posture was important.  When asked if this was about Bartolo, he shook his head in the negative.

"Actually, no. I came to find out a bit more about the demise of a young man by the name of Peter Garvin, who was a colleague of a good friend of mine. To be honest, I'm not quite sure where to begin. I'm aware that this was deemed a suicide, though the facts of the case give me pause," he said.

"A physics professor named Dr. Tourneur indicated that the conditions of the body and the fall site are indicative of a fall from much greater than the four stories indicated. I had a chance to briefly visit with the medical examiner, Dr. Freeman, who independently confirmed that finding. Then there is the matter of the strange injuries he suffered before his fall, and how a man so badly mauled would be able to bring himself up four flights of stairs and throw himself off the roof of a building." He cleared his throat, but quickly continued on.

"Please understand, by no means am I here to question your professional judgment. You have a stellar reputation by all accounts, and Dr. Freeman spoke very highly of you. I was merely hoping that you might be so kind as to shed some light on how this was deemed to be a suicide, when the facts seem to suggest that it was at best unlikely, if not implausible, for young Mr. Garvin to have killed himself in the manner concluded."

This message was last edited by the player at 18:04, Mon 05 Oct 2015.

Thomas Quinn
 NPC, 2 posts
Mon 5 Oct 2015
at 20:25
Re: II - The City, Awakening
Quinn listens respectfully to Travis, reaching for a cigarette from a pack of Lucky Strikes on the desk, and lighting it with a match as the Colonel finishes speaking. Exhaling a stream of smoke, the detective says, "Honestly, Colonel, if I were in your position, I would question my professional judgment."

He shakes his head, taking another draw on his cigarette. "You're absolutely right. Nothing about that case adds up. The injuries that kid had certainly didn't come from a fall. Truth is, I was never able to come across anything that gave an explanation for them. I still don't know how he got those wounds. I spoke to Dr. Tourneur also and I'm inclined to agree with him about the fall. The man designed parachutes during the war. He knows his business. If he says Garvin fell from a much greater height, I'm not going to argue with him."

He taps his ashes into a metal ashtray. "The only family member I ever spoke with was Garvin's uncle. I told him the truth: I didn't know how his nephew died, but I didn't believe it was a suicide." He shrugs. "I felt like I needed to give the family at least a sliver of peace about the situation."

"I wanted to keep it open. Dig into it more. I was ordered by higher ups to close it. For one, they wanted me putting my time into the Bartolo case. Make sure the gangsters get their due. Also, with Garvin having that symbol in his hand, nobody wanted another panic like with that business from back in 1907. I asked after the symbol with one of the Krewe of Swords members. They told me it was for good luck, so we left it at that. But it was strange.'


He takes another pull on his smoke, exhaling slowly. "That's probably not what you or your friend want to hear, but I'm not going to lie to you. I don't know what happened to that poor kid."
Colonel Travis
 player, 73 posts
 Age 54 APP 6 SIZ 12
Mon 5 Oct 2015
at 21:18
Re: II - The City, Awakening
"I can understand that with the limited resource our city's police department has it might seem best to move quickly past crimes that involve such great mystery and move on to the higher profile ones," he said sympathetically. He danced between the subjects, hoping to set Quinn at ease a bit.

"I'm afraid I didn't yet live here back in 1907. I was at West Point that year. We were setting the young negro soldiers of the 9th Cavalry to teaching the cadets how to ride. You meet a West Point man from after that day, one of my men probably taught him how to sit a saddle. Anyhow, could you catch me up on the incident you referred to - the panic you mentioned just now?"

This message was last edited by the player at 21:28, Mon 05 Oct 2015.

Thomas Quinn
 NPC, 3 posts
Thu 8 Oct 2015
at 01:46
Re: II - The City, Awakening
Quinn nods, exhaling smoke through his nostrils. "I don't know much about it first hand. I'd just come on the force at that time. I was wearing down shoe leather on Magazine Street when it all happened."

"Department got a call about some disappearances from some folks living south of the city. You know, swamp people. Decent enough sorts, but pretty simple. They claimed the disappearances coincided with some noises coming from an area of the swamp where they never ventured. A place they believed was cursed, or haunted, or something. They said they were hearing drum beats, wild cries, that kind of thing."

"John Legrasse, kind of a legend around here, led about twenty officers out there to investigate. See if there was anything going on or if they could locate any of the missing. They found something all right."


Quinn crushes out his cigarette. "Turns out there was a real cult out there. Worshiping some kind of terrible idol. Legrasse confiscated it. I never saw the thing myself, but I heard it was...really strange. Unnerving to look at. This group, maybe a hundred of them, were dancing and shrieking around that thing. Sure enough, they had killed those people that had disappeared. Had their corpses trussed up in this circle where they were having their ceremony."

"Legrasse and the others managed to get quite a few of them. I think around fifty, plus a few others that were shot dead. Not all of them, though. Quite a few managed to get away in the chaos."

"Of the ones that were caught, several ended up in asylums up in the northern part of the state. A handful of others went to prison. A few hanged."


He reaches for another cigarette and lights it, shaking his head. "The press got wind of some of it. Not all of the gory details, but enough to write up a pretty frightening story. Caused some panic for a while, especially because some of those crazies had escaped into the swamp. It died down after a couple of months. But ever since, the Department's been real wary of any crime that has any kind of occult angle to it."

He gives Travis a cynical smile. "We want to make certain our good citizens feel safe and secure."

This message was last edited by the player at 01:52, Thu 08 Oct 2015.

Colonel Travis
 player, 74 posts
 Age 54 APP 6 SIZ 12
Thu 8 Oct 2015
at 02:29
Re: II - The City, Awakening
"Keep folks safe by not looking into it is probably just asking for another repeat incident of what happened in 1907, but I gather you've already had that thought. No, I understand sometimes there's nothing to be done about it. Chain of command. We all gotta follow it, in one way or another," he said.

"I don't suppose you know if Legrasse still lives in the city...or if, perhaps, some of those that went to prison and didn't get hanged are about in the city jails? I'm hoping one of them can tell me more about that symbol Garvin was clutchin'."
Thomas Quinn
 NPC, 4 posts
Thu 8 Oct 2015
at 23:43
Re: II - The City, Awakening
Quinn shakes his head. "No, I'm afraid Legrasse retired a few years back. I think he's living in Rhode Island. I'm pretty certain that if any of those prisoners are still with us, they're at the Farm." He smiles. "Sorry, that's police slang. They're at the State Penitentiary at Angola. There wouldn't be any left in the city lockup."

He pauses, lost in thought, then snaps his fingers. Opening one of his desk drawers, he retrieves a worn notebook. Leafing through it, he finds the information he is looking for and begins to write an address on a piece of scrap paper.

"One of the officers that took part in the raid, a sergeant, Robert Swanson, still lives in the city." Quinn passes the address to Travis. "He would probably remember the details, including if he ever saw that symbol."

"If you go talk to him, just take care. He lives across the river in Algiers. It's a bad neighborhood. Really poor. I had to consult with him a few months back on a burglary I was working. He's a hopeless drunk and in pretty rough shape."

Colonel Travis
 player, 75 posts
 Age 54 APP 6 SIZ 12
Wed 14 Oct 2015
at 17:02
Re: II - The City, Awakening
Travis nodded, taking note of the address, and folding the scrap of paper away. "I may have a chat with him and see if he can be of any help. I'll make sure to take care if I do," he added. He was familiar with Algiers, but didn't know exactly how bad it had gotten, since he generally stayed away from that part of town. He didn't know how much a hopeless drunk would be able to help, but at least it would be good for the man to be part of something constructive. He had, and still did to some extent, lean on alcohol, though never to the extent where it disabled him.

"Could you tell me who you talked to from the Krewe of Swords, by chance?"
Thomas Quinn
 NPC, 5 posts
Thu 15 Oct 2015
at 00:43
Re: II - The City, Awakening
Quinn retrieves another notebook from his desk and flips through a few pages. "Fowler," he answers, "Randall Fowler. Heads up the decorations committee for the Krewe." Quinn pauses, thinking. "He was...well, a little odd. Kind of...I don't know, emotionless? I found out after I talked with him that his wife and child had been killed in a hit and run accident about eighteen months ago. One we haven't been able to solve. So, I guess him being off makes sense."

He takes a draw on his cigarette. "Anyway, Fowler's the one that told me about the symbol. Said it was for good luck. He never gave me a straight answer on where it came from, but I didn't push too hard."
Colonel Travis
 player, 76 posts
 Age 54 APP 6 SIZ 12
Mon 19 Oct 2015
at 14:44
Re: II - The City, Awakening
He nodded, jotting down the notes. "Well, thank you for your time, Detective Quinn," he said standing up. "I don't know that we'll be able to make much of all this, but if I do, I'll let you know." He didn't fault the detective for not following up more on the sign. Most god fearing men and women didn't put much stock in the occult or things that went bump in the night. Still, they did suspect it, but there had been the pressure from the top to fall in line and move onto a case they had a better chance of solving. In Quinn's place, might he have done the same?
Sean MacClery
 NPC, 1 post
Wed 21 Oct 2015
at 23:41
Re: II - The City, Awakening
Quinn provides the Colonel with his card, telling him to feel free to call if he has any further questions.

When he makes his way back downstairs, Travis notices a young, uniformed officer with red hair and boyish features loitering in front of the Sergeant's desk. As soon as the Sergeant spies Travis, he speaks in a low voice to the officer, pointing to the Colonel.

The young man approaches Travis. Extending his hand, he says, "Colonel Travis? I'm Sean MacClery. I was told you needed to speak with me, sir."
Colonel Travis
 player, 77 posts
 Age 54 APP 6 SIZ 12
Thu 22 Oct 2015
at 15:33
Re: II - The City, Awakening
"Yes, Officer MacClery," he said. "Is there some place around here where we might chat for a bit?"
Sean MacClery
 NPC, 2 posts
Thu 22 Oct 2015
at 16:06
Re: II - The City, Awakening
The officer nods. "Sure thing. Just follow me.

MacClery leads Travis down a busy hallway to a room at the end. The constant din of ringing telephones fills the air as the two men walk.

MacClery ushers the Colonel into a small room with a trio of tables, all surrounded by chairs. Each table is topped with a half full ashtray. A counter to the right holds a metal coffee pot and several mugs, which sit to the right of a steel sink.

No one else is in the break room. Gesturing to an empty chair, the young officer takes a seat at one of the tables. "How can I help you, Colonel?" he asks.
Colonel Travis
 player, 78 posts
 Age 54 APP 6 SIZ 12
Thu 22 Oct 2015
at 16:18
Re: II - The City, Awakening
"Well, I don't quite know where to start, but I was hoping that you could tell me a little bit about your conversations with Peter Garvin," he said. "He recently was deemed to have committed suicide, though his former colleagues - and various other experts - aren't so sure about that. In any case, if another journalist was to take up his case, I'm sure you can see how they're concerned..."
Sean MacClery
 NPC, 3 posts
Fri 23 Oct 2015
at 00:21
Re: II - The City, Awakening
MacClery nods, a frown on his face. "I have to be honest, Colonel. I never thought Peter killed himself either. I heard there were some questions about the case. Tom Quinn, the detective that worked it, told me everything didn't really add up, but he never went into a lot of detail. It just didn't make sense to me because Peter seemed to really be excited about life. His career especially. He never struck me as someone who was thinking about suicide."

He shakes his head. "Sorry. Your question. Peter was trying to find out about the members of a Mardi Gras Krewe. The Krewe of the Swords. He was doing some research on them for a story he was writing, but I had the idea that he felt like he'd stumbled onto something important. Something they were involved in. I told him if it was illegal or dangerous, he needed to let me know, so the police could do something about it. But he never really told me what he was onto."

"He wanted to know if some of the members had criminal backgrounds. I looked into it, asked a few questions around here, but I never really turned much up. Their chairman, Denis Bouchard, has had a few problems. Public intoxication, mostly. He drove a car into the corner of someone's house once. Almost got himself beaten up in Storyville. But nothing major. Just the kinds of things you get into if you can't hold your liquor."


He frowns in concentration. "The last time I talked with Peter, he wanted me to find out about someone that was working for the Krewe. A medium, spiritualist kind of guy. Peter said he went by "Papa Screech", but I never found out much about him. Nothing criminal, anyway. One of the officers that walks a beat in the Quarter told me there's a strange guy into voodoo that's known by that name. But he's never been in any kind of trouble."

He pauses, then adds, "If you don't mind me asking, sir, are you looking into Peter's death?"

This message was last edited by the player at 00:30, Fri 23 Oct 2015.

Colonel Travis
 player, 80 posts
 Age 54 APP 6 SIZ 12
Fri 23 Oct 2015
at 18:35
Re: II - The City, Awakening
"In a manner of speaking, I am. Simply put, a colleague of his and some others aren't quite convinced that he did himself in and want to know more about it. And then there's the story he was working on, one that presumably got him killed," he said.
Sean MacClery
 NPC, 4 posts
Sat 24 Oct 2015
at 18:22
Re: II - The City, Awakening
MacClery raises his eyebrows. "So his work on the Krewe. It was tied to his death. Do you know anything we can take action on? If you do, Colonel, you've got to tell me. We need to arrest whoever was responsible."

"Please, sir. I regarded Peter as a friend."

Colonel Travis
 player, 81 posts
 Age 54 APP 6 SIZ 12
Tue 27 Oct 2015
at 21:11
Re: II - The City, Awakening
"Well, if you've spoken with Detective Quinn, you'll know that the chain of command wanted the whole thing written off as a suicide so they could move on to other more high profile cases. Detective Quinn did his due diligence, but as an Army man, I of all people understand that sometimes a man has to follow marching orders even when he doesn't agree," he said. He regarded the man with a little suspicion once the offer of help came. It came awfully quick, and that was either because the young officer cared as a friend for Garvin, or because he had been somehow involved in Garvin's death. It was a baseless suspicion, but still a thought that had crossed his mind. If MacClery was on their side, he'd be an ally that couldn't be written off lightly. If not, it could be trouble. Travis didn't voice his suspicion, of course, but chose his words carefully as he went on.

"I don't know much to be honest, Officer MacClery. At least, nothing that could lead you to an arrest. I know the Krewe of Swords was what Peter was researching when he died, I know he clutched an occult symbol at the time of his death, and I know that the physical evidence surrounding his death doesn't add up. He was presumed to have committed suicide by jumping off a building, but physical evidence suggests that he fell from a building of a greater height than was around there. It also suggests that he suffered from being somehow mauled, as if by a gator, the same night. I was hoping you might know more about the particulars, and I suppose you've given me a couple of names now that I might look into using my own resources."

"How did you know Peter?"

This message was last edited by the player at 21:16, Tue 27 Oct 2015.

Sean MacClery
 NPC, 5 posts
Wed 28 Oct 2015
at 01:53
Re: II - The City, Awakening
"Lake Charles. I grew up there. Peter's uncle lives there, a couple of blocks from the house I was raised in. Peter's father died when Peter was pretty young, Eight or nine. So he ended up spending summers with his uncle. We were friends back then."

MacClery smiles, a distant look entering his eyes. "When we got older, in High School, we both talked about moving to New Orleans. Big plans. I made it here first. Tried my hand at the Merchant Marine, then decided to join the force. Peter went to college, then moved to the city. We got back in touch a few months back, after he figured out I was working for the police department."

The young officer looks down at the ground. "To tell the truth, Colonel, I've found myself second guessing myself a lot lately. Wondering if I should have told Peter to leave that story about the Krewe alone. Move on to other things." He shrugs. "It just never dawned on me that he was in any kind of real danger."
Colonel Travis
 player, 82 posts
 Age 54 APP 6 SIZ 12
Wed 28 Oct 2015
at 03:51
Re: II - The City, Awakening
"Why did you think he shoulda left it alone?" he asked. "You couldn't have known this would come to pass."

This message was last edited by the player at 03:52, Wed 28 Oct 2015.

Sean MacClery
 NPC, 6 posts
Sat 31 Oct 2015
at 16:51
Re: II - The City, Awakening
MacClery shrugs. "I don't know. I guess it's just because Peter seemed so serous about the story. Really intense about it, you know? I've sometimes thought I should have pressed him harder about it. Found out what his suspicions were.  Then, if I'd found out that he was on to something dangerous, I could have warned him away."

He looks down at the floor, a wan expression on his face. "But that's a lot of 'what ifs' isn't it? I guess I just still can't believe Peter's really gone."
Colonel Travis
 player, 83 posts
 Age 54 APP 6 SIZ 12
Tue 3 Nov 2015
at 02:57
Re: II - The City, Awakening
The Colonel shook his head. "You know, I don't know what to make of the whole thing, but I'll give you a call if we find anything more concrete. Did Peter ever say anything about his suspicions? Anything that might give us a hint or a clue?"
Sean MacClery
 NPC, 7 posts
Wed 4 Nov 2015
at 03:17
Re: II - The City, Awakening
MacClery shakes his head. "Not in so many words," he says, "He was just very interested in this occult one of the members was into. A guy named Fowler. It was Fowler that hired Papa Screech and the others to work for the Krewe, supposedly. Peter acted like there was something important to it all, like a scandal or something. He never got more specific than that."
Colonel Travis
 player, 84 posts
 Age 54 APP 6 SIZ 12
Wed 4 Nov 2015
at 03:22
Re: II - The City, Awakening
"Well, I thank you for your time officer. I'll let you know if we stumble across anything that sounds serious that you might render your assistance," he said, extending his hand and ready to be on his way.
Sean MacClery
 NPC, 8 posts
Wed 4 Nov 2015
at 03:38
Re: II - The City, Awakening
MacClery shakes the Colonel's hand, telling him that the Uptown Precinct is the best place to reach him, if he can be of further assistance.

Stepping outside, the Colonel finds that cold edge to the weather has mellowed, leaving the afternoon pleasantly cool. The sky, however, remains overcast.

OOC: Colonel, feel free to rendezvous with your fellow investigators on Dauphine Street.