Re: Play of the Game
Higgins brought up a good point that we've run into a few times already: the safety of people's vehicles and gear when they're not there for some reason.
Okay, the real answer is, no, nothing is safe. Dogs get eaten, bikes get stolen, cars get stripped, and everything else that would happen if you left your luggage alone for five minutes in a French train station.
The answer I've been working off of currently is that by the Power of GM-Fiat-Skull, nothing has happened so far. This is because we're still getting our feet wet, we're human beings who don't have time to percolate about every little thing that can go wrong with our character leaving his or her gear alone for two minutes in the post-nuclear French train station called the Central Valley, and I'm going to be forgiving until we really get on a firm footing in the setting. The questions all of you are asking are a sign that that is naturally happening.
What I'm going to is this:
* Work with Lucas to get his garage set up. The way we're going in PMs, it will be there to benefit him as a player character, but it will become a part of the setting that I run. The good news is that it will be available to him as a part of his character concept. The bad news is that I'm going to run with NPCs who have their own issues and priorities, which may conflict with Lucas'. If anything happens to it, it will be because of a major adventure hook, like when Mad Max loses his car in the Road Warrior and ends up driving the tanker. Even then, I'm not going to screw over Lucas by wrecking something that is a part of his concept, unless I have a very, very good reason.
* Work with Christmas to do more detailing of her crew.
* Work with all of you on the economics, and with all the vehicle owners on what's safe, what's not, and how your characters understand the dangers to themselves and their gear.
That said, I'm not going to allow Lucas' garage to turn into a base for all of you. That's not what it was for. It was for Lucas to be able to play out his concept as a mechanic. This will require everyone's cooperation. Of course it will be okay if Higgins parks his bike there. Of course it will be okay if Christmas and her crew sleep on the roof, or on the shop floor at night when no one is working. What's not okay is everyone moving all their stuff in there and turning it into their crash pad, because that would irritate the mechanics and their families who already live there. This is the trade off for Lucas having all the garage's capabilities, gear and animals be guarded 24/7.
Once this gets settled, that's when I'm going to implement the survival aspect of the game, including dangers to vulnerable gear and people, the economics, the scarcity of resources, and the wear and tear on vehicles. Every time something goes wrong is an adventure opportunity. This is meant to be a dangerous game, which is why I mentioned in the beginning that I'll use character 'defeat' as an alternative to character death.
Okay, this weekend I'm going to make sure to post in both threads, and I want to wrap up the Beth and Donnie's Bogus Journey. I appreciate all the creativity you have all put into this game, and I take full responsibility for the game's slowdown.