House Rules
List of House Rules, divided into two sections: Basic Roleplaying and Freeform.
The purpose of these house rules is to keep a consistent list of ways I come up with to handle situations in play.
BASIC ROLEPLAYING
Character Creation:
Skill: Technology Use - This skill describes your character's familiarity with the technological devices common in the Old World. It provides a basic understanding of how they work and how to operate them.
Character Starting Skill Limit - 70%, there will be improvement through play.
Character Profession - Pick 10 skills related to your character concept and divide 300 points between them.
Character Skill Freebie Points - Ask me on a case by case basis for freebie points to round out your character concept.
Knowledge Skills - You can have Knowledge skills about places, which represent your character's familiarity with the land, people, and situation in an area. Examples include Knowledge (Bakersfield), Knowledge (Northern Death Zone), Knowledge (Santa Cruz). Please make sure you have a sensible in character reason for having esoteric knowledge, because these all create adventure hooks like ripples in a pond.
FREEFORM
None yet.
This message was last edited by the GM at 00:45, Tue 02 June 2015.