Common Potions
Potion of Eladrin Shape (level 2, 25gp)
Power, consumable (minor action)
You alter yout appearance through illusion appearing as an Eladrin of your gender. It is not of a particular Eladrin, and shares some of your general features (especially distinctive features/scars). You retain your attire, mannerisms, voice and speech patterns. Last for 1 hour or until dismissed as a free action. Gain a +5 bonus to Bluff checks (not when speaking)
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Potion of Feyspeak (level 3, 30gp)
Utility power, consumable (minor action)
Effect: You can speak with and be understood by any fey beast for 5 minutes.
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Potion of <type> resistance (heroic tier, level 4, 40gp)
Power, consumable (minor action)
Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist 5 <typed> damage until the end of the encounter. Only one potion of resistance can be in effect on you at once. The damage type is determined upon creation
Potion of Water Walking (level 4, 40gp)
Consumable (minor action)
Effect: You do not sink in to the surface of any liquid (unless you choose to do so).
Last for 5 minutes or until the end of the encounter.
Calm liquid counts as solid ground, rough/stormy liquid counts as difficult terrain.
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Potion of Healing (level 5, 50gp)
Power (Healing), consumable (Minor action)
Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Elixir of Amplitude (level 5, 50gp)
Utility power, consumable (minor action)
Effect: You drink the elixir and gain a +1 power bonus to checks using one skill of your choice. This bonus lasts 1 hour.
Potion of Spirit (level 5, 50gp)
Power, consumable (minor action)
Drink this and spend a healing surge. You do not regain hit points, instead gain a +1 power bonus to death saving throws until the end of this encounter.
Potion of Elven Fleetness (level 5, 50gp)
Power, consumable (minor action)
For 5 minutes, or until the end of the encounter, you ignore difficult terrain when you shift.
Potion of Friendship (level 5, 50gp)
Consumable (minor action)
Effect: Automatically friendly attitude to the first person seen after consuming. Suffer a -5 penalty to Insight checks. Lasts for 1 hour or until the person does something that would make the consumer unfriendly.
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Elixir of Climbing (level 6, 75gp)
Utility power, consumable (minor action)
Effect: Until the end of the encounter, you gain a +4 power bonus to Athletics checks to climb.
Lesser Elixir of Dragon Fire Breath (heroic tier, level 6, 75gp)
Attack power (fire), consumable (minor action)
effect: You drink the elixir. Once before the end of the encounter, you can use a minor action to make the following attack:
Attack: Close blast 3 (creatures in the blast); +11 vs Reflexes
Hit: 2d6 + 3 fire damage
This message was last edited by the player at 08:39, Mon 27 Feb 2017.