Re: Chapter 1: Stonebridge Falls
Don't look at me, I didn't put that there! *scared* I can't even select him as a character...
As t othe Heal potions, definitely Nym should keep at least one. As I said, IC it seems like she could have had them in her hand and just forgotten and put them in a pouch to go grab the interesting one. Just say what you have taken then Meri can have the rest.
Meri walked in to the room, this time concentrating upon the books rather than the chest.
However, as she moved along the shelves and got too close to the chest, there was the most subtle, smallest creaking noise. As if the chest was aware of her and shifting uncomfortably. Did the chest look as if it was trying to twist? Most likely a trick of the light... however the offputting creaks kept happening until she would leave the centre area of the room.
Lol, a subtle way of saying that the chest seems to 'notice' you if you are within five squares of it. And while its alive its not attacking you. So, that's....good. Right?
And wee, a skill roll! So let's see what you find. And also mark one success on my internal skill challenge success/fail memory.
Anyway, so the idea is to solve the puzzle, state what you are doing. I'll update you with changes in the puzzle or info, etc for each success. And let you know if a failure means something has changed too.
This will be a complexity 2 challenge. That means you will need to have six successes in applicable skills to succeed. Note some skills/ideas may only give you bonuses to skills (secondary skills) whilst some skills grant successes (primary skills)
If you have three failures, you fail the skill challenge, and you might guess at what happens then :p Don't fear
I think I mentioned elsewhere, because there are only two of you, I'm still counting failures as a 'half success'. So even if you fail twice, you still get a success. So don't worry too much about what you are rolling, narrative matters more anyway.
And there's some shiny XP in it for succeeding...and of course more for failing and not dying in the following combat encounter. did I say combat encounter? Weird, I can't think why... Anyway, where were we?
The books seemed an odd mish-mash of styles, ages, types, and page counts. Scrolls and minor pamphlets rubbed shoulders with huge dusty tomes and haphazard tribals writings scratched on leather and bark.
The furthest away books, the ones on the nicest shelves, seemed to be uniformly unglowing, falling apart, and unreadable. There were gaps that perhaps spoke of legible ones having been removed. It only seemed to be the ones on the newer makeshift shelves, closer to the exit of this place, that were still intacts. Some were obviously the same condition, only one step better. However, others seemed to have been taken from elsewhere to be temporarily kept here.
The ones that glowed were scattered around, and fell in to two camps that Meri vaguely recognised. Some seemed to be blank, or almost blank. The spines of the books sometimes spoke of knowledge or expertise. Or some seemed to talk of spells. They all were perhaps books of arcane knowledge, magical with that knowledge or power trapped on the pages itself ready to be gained by the reader. However, the seemed to have all been used up, the faint glow giving eerie light to this place was just the residual magic left behind that had once bound the power to the paper.
The second type of glowing book was fainter of illumination still, and the types of books and scrolls were more diverse in appearance. They all, when attempted to be read, fell in to the same rough category though, They seemed to be the diaries and thoughts and research of arcane masters. There was the occasional name Meri thought she might recognise, but sadly the books had been mishandled badly, and many were in languages dead or obscure.
It was only when Meri chances to see a pile of soot in the corner that the lack of clear information suddenly because understandable. Whoever had been here, researching, had burned the books that were useful to them after getting what they needed. Clearly, the secrets the person - very liekly The Voice, the orcish shaman - had been searching for would not be revealed in this room.
Still, that did not make the searching a total loss. The shaman had burned all the books with knowledge it found valuable. However, seeing the general subject matter of the books left behind still hinted at the areas of research.
They seemed to fall in to two camps, from what little Meri recognised. Teleportation and portals.
Anyway, that's enough about the general plot.
Out of place, seemingly to one side, were also various books about the gods and the realms of the gods. They were harmless books and seemed to have not been a part of the research here, easily obtainable. There also seemed to be one book - judging by the condition of it well thumbed and used but not considered burnable - that was do to with true necromancy, communicating with the dead and forcing their knowledge from them. Given that a shaman was one who was able to petition spirits with respect, it seemed a very strange choice of book to read.
Meri also kept an eye out for any magical or alchemical tomes. Unluckily if this place had contained vast tomes of such knowledge, it was probably faded by now. Still, some of the stranger works of research did have formula and ideas jotted down. Even when she could read the language, much of it was in shorthand or in academic notation.
Still, there was something about sticky fire that might - with research - be useful. And luckily, the notes, perhaps to an apprentice on how to create it, were far more straightforward and explained how to create alchemical fire.
Ok, so you have the ability to unlock Dragonfire Tar later, though it will cost you 120gp to do so. However, what you do now have is the formula for Alchemical Fire. That's worth 70gp, and you can now craft a nice companion to your acid. It costs 20gp to manufacture alchemical fire, same as your acid.
Meri also found on some strangely carved stones the alchemical equivalent of her infusions. It took a moment to wrap her head around it, but once she did she realised a method for creating an alchemical bandage.
This is a nice one, its a Woundpatch, worth 120gp, the item costs 30gp, and you stick it on during combat, then the next time you spend a healing surge you get 5 extra hit points. Note it doens't kick off when you heal form a surge, so you could lose a surge to a potion with another effect and still get some healing from it anyway!
As a final curio, Meri also found one of the fronts of one of the books had what looked like an embossed logo. It instead turned out to be a large coin of some ancient civilization, possibly now gone. Whilst the coin itself would no longer be legal, and did not seem to be of a precious material, it was probably worth ten times a normal gold piece just for its historical value.
Just for fun, and also because I'm amazingly sticking to the value of the treasure rewards you guys are supposed to get. Who knew :)
[Private to Nym: Nym, for absolutely no reason, can you tell me if there's any Level 5 magical items you like the look of? No reason, of course. Anything from a bag of holding to a staff of storms, just look through the list of fun stuff when you have a moment and let me know if there's anything shiny you'd really like to have found.]
Nym, I can reiterate the chest's description if your character enters, perhaps with a Nym-flavoured bent for anything you might spot about it.
As mentioned, this is a skill challenge, so be careful of rolling for things you don't think will advance the puzzle. But alos feel free to do whatever in your investigation, of course.
Also, Meri, if you can't find any of those formulas in the hero labs, let me know and I'll post them OOC.
To reiterate, you have Alchemical Fire and Woundpatch. After this adventure is over you could choose to research Dragonfire Tar if you have 120gp and the desire to spend it :)
This message was last edited by the player at 22:00, Thu 23 July 2015.