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Bats! Combat rounds:
Surprise round (Nym excluded, burning plinth):
Murk bats (27): Standard: Use encounter power shriek, hit
Meri (13): Move: 6 along wall.
Goblin (11): No standard action, free action: gasp
Shadow bat (on delay): No action
Round 1:
Murk bats (27): Move: Fly to middle of hall end (6 squares), no standard/minor
Nym (14): Move: Towards bats. Standard: Chaos bolt (miss)
Meri(13): Standard: static shock vs bats (hit), move: along wall
Goblin (11): Move: shift to gate, free action: Call out to bats, no standard/minor
Shadow bat (on delay): No action
Round 2:
Murk bats (27): Move: Fly towards Nym, no standard/minor
Nym (14): Free action: Note the trickiness, Standard: chaos bolt, Move: Diagonaly towards entrance.
Meri(13): Minor: Infusion, Free action (fast hands): Draw acid, Standard: Throw acid, Move: towards entrance, free action: Yell at goblin.
Goblin (11): Free action: Be upset. Free action: Yell at Meri. Standard action: Strength check against gate (fail). No move/minor
Shadow bat (on delay): No action
Round 3:
Murk bats (27): Standard&Move: Block entrance (provoking OA). No minor.
Nym (14): Move: Shift back. Standard: Pinning bolt Free action: Pew pew!
Meri(13): Free action: More evil yelling. Move: Shift back. Standard: Spike wire.
Shadow bat (11, acting before goblin): Standard: Strength check against gate (success) Move: Fly 8 through gate along but away from wall. No minor.
Goblin ('delay', 11): Move: Emerge from gate, go along wall. Standard: Zone of darkness (edge catches Meri). Free action: Gloat. No minor.
Round 4:
Murk bats (27): (Slowed, not flying) Standard&move: 2 squares diagonally NW, 2 squares south to be against wall. No minor.
Meri(13): Standard: Lightning globe against goblin/shadow. Move: Come out of zone toward opposite wall. Minor: Study zone. Free (fast hands): Get Sun Globe. Free: Activate globe. Free: Yell to goblin/Nym.
Nym (Delay after Meri, 13): Free action: Giggle and question Meri. Move: Straight out in to hall. Standard: Chaos bolt.
Shadow (11): Move: 8 squares towards Meri. Standard: Fly by attack on Meri, land on north doorway. No minor.
Goblin (11): Recharge darkness. Free action: Call out to bats. Standard: Darkness zone near Meri. (Secret) Move: Move towards zone. No minor. Previous zone fades.
Round 5:
Murk bats (27): Move: Fly to Nym's square, provoke OA, DIE! (standard action attack action vs Nym retracted)
Meri(13): Move: Sideways left. Standard: Static shock on shadow bat.
Nym (13): Standard: Acid orb on shadow bat (and knock prone). Move: Diagonally down to wall.
Shadow (11): Move: 'Stand' from prone. Standard: Flyby attack on Meri, move towards Nym.
Goblin (11): Move: Walk through dark zone towards Nym. Standard: Charge from zone towards Nym, attack (hit). Zone fades.
Round 6:
Meri(13): Standard: Static shock against shadow (hit, kill)
Nym (13): Standard: Crit fail on chaos bolt.
Shadow (11): No action (due to untimely death)
Goblin (11): Free action: Fall to knees. Free action: Curse mages and cruel world. Delay actions.
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Round 1
Harrak (18): Move: Run behind Nym (grant CA, generate OA from Nym, -5 to attacks). Standard: Ready dagger attack on Nym until after Farrak. (triggers but misses). No minor.
Farrak (23, delay until 18 after Harrak): Move: Move to Nym, flanks Nym with Harrak, Nym grants CA to Farrak/Harrak. Standard: Attack with dagger (hits with extra damage x 2, -1 from Nym's resist). No minor.
Allyn (18): Move: Move to Meri. Standard: Attack with greatsword and hits/marks Meri. No minor.
Meri/(Timur?) (15) Move: Shift east, Standard: Static shock on Allyn, hit, Minor: Infusion on self.
Nym/Wuffles (11) Move and standard: Shift (east) and shift (north east) Standard (AP): Chaos bolt on Harrak, hit (no continue), +1AC
Reymol/Jargo (5) Standard: Throw eldrich bolt at Meri (hit, counted as miss as -2 cover penelty mis-applied). No move nor minor.
Many (4) Standard and move: Run and hide! Minor: Be terrified :(
Round 2
Harrak (18): Move: Move beside Nym Standard: Miss with dagger. No minor.
Farrak (18 after Harrak): Move: Move to Nym (south) Standard: Attack with dagger (hits, no extra damage). No minor.
Allyn (18): Move: Move to Meri. Standard: Attack with greatsword and hits/marks Meri (-2 damage applied from shock). No minor.
Meri/(Timur?) (15) Minor: Knack for success (double shift), Standard: Thunder on Alynn (hit/drop in to water), Move: Move to R/J.
Silver Needlefangs (15, act after Allyn's drop) Standard: Attack Allyn (miss). No move nor standard.
Nym/Wuffles (11) Standard: Stormy emotions on Harrak/Farrak (hit both, Harrak saves vs fall, both prone) Minor: Grab Wuffles! Move: Move to near Meri.
Reymol/Jargo (5) Move: Shift south east. Standard: Arms of Hadar close burst against Meri (miss) and Nym (blasted south 4 squares)
Many (4) Move: Cower away from falling body and massing fish :( No standard nor minor.
Round 3
Farrak (18): Move: Stand. Standard Convert to move, shift south of Nym. No minor.
Harrak (18, delay after Farrak): Move: Stand up. Standard: Charge at Nym. Take OA to get to flank. Die! Minor: Chagrin. Free action: Breath last. Bleed out. Triggers Farrak yelling Blood Oath of Vengeance as free action.
Allyn (18): Takes attack for being in fish aura. Is missed! Move 'Stand' Standard Change to move, athletics check to swim away, get atural 1! No minor, cannot recover greatsword.
Meri/(Timur?) (15) Move: Shift east. Minor: Healing infusion on Nym. Standard Thundering attack on J&R, second changed to a miss.
Silver Needlefangs (15) Minor: Pull down, miss! Standard: Attack - miss!
Nym/Wuffles (11) Move: Shift north-west Standard: Pinning bolt of Farrak, hit. Minor: Check hp of Farrak using helm.
Reymol/Jargo (5) Move: Shift west. Standard: Dire radiance on Meri, miss. No minor.
Many (4, delay indefinite) Free: Cower as free action. :(
Round 4
Farrak (18): Move: Stand up. Standard: Move 1 square (shift available) north/ Minor: Pick up Harrak's dagger.
Harrak (18): Free action: Be inside Nym's gem. Scream.
Allyn (18): Takes attack for being in fish aura. Is missed! Standard and move 'Run', athletics check to swim away, get natural 19! Get hit by OA from fish! Still live!
Meri/(Timur?) (15) Standard: Static shock, hit (-2 dam to J&R). No move nor minor.
Silver Needlefangs (15, delay indefinite)
Nym/Wuffles (11) Move Shift west. Standard: Acid orc on Farrak, kill! No minor.
Reymol/Jargo (5) Standard: Dire radiance- nat 1 miss. Move: Run to under bridge. No minor.
Many (4, delay) Free: Cower as free action, notice R&J. :(
(Ended in combat timed encounter)