The Nature of Magic.   Posted by The First And Last.Group: 0
The First And Last
 GM, 11 posts
Sun 31 May 2015
at 20:49
The Nature of Magic
It is a well-accepted fact by now that "magic" is the manipulation of a fundamental force of the universe--like gravity or magnetism--which is called aether. The Wizards of Midland are particularly proud of the scientific rigor that they have applied to the otherwise mystical art of aether manipulation.

Below is a summary of the various schools, traditions, and methodologies of aether manipulation which can be found on the continent.
The First And Last
 GM, 12 posts
Sun 31 May 2015
at 20:57
Re: The Nature of Magic

Wizards - The Midlander Methodology

The Wizardly tradition was codified nearly five hundred years ago by a Caelishman named Myrddon Figgus. Unsatisfied with the navel-gazing and spirit-worship of the Caelish pagan shamans, he sought rational principles which underpinned the magic and power these shamans wielded.

His search brought him in contact with the Ybarian patron-magics, the "unbound"sorceries, the strict religious practices of the Clerics and Paladin Orders, and others.

Since then, the scientific approach to aetheric study has dominated Midland-- Manceries and academies of learning compete for the brightest pupils, and try to get their alumni appointed in prestigious posts throughout the Kingdom's Provinces.

This message was last edited by the GM at 21:01, Sun 31 May 2015.

The First And Last
 GM, 13 posts
Sun 31 May 2015
at 21:01
Re: The Nature of Magic

Eldritch Knights and Arcane Tricksters - The Unorthodox Methodologies

One of the greatest advantages of the Myrddonic tradition of magic is that it is easily taught-- one need not have great reserves of will, an abundance of ethnogenic herb, or a deep understanding of psychopomps in order to manipulate aether using the Myrddonic formulas.

Consequently, many have sought new and novel applications of Myrddon's methodology; Cruciple Keep is equal parts Mancery and military academy. The officers which graduate its halls are versed in the martial traditions wedded to magical acumen. Similarly, the infamous Black Academy, which according to rumors is home to a special breed of Royal spy, apparently teaches its agents certain Myrddonic formula which assist in their fell work.
The First And Last
 GM, 14 posts
Sun 31 May 2015
at 21:07
Re: The Nature of Magic

The "Unbound" Sorceries - The First Magics

Almost every culture on Midland has had its own kind of sorcerer, through the years. In ancient Cael--back when its people still called themselves the Ffoltling clans--there were "wyrding men" who drew upon the natural chaos of the world. The Seubians often hunted down witches and demonkin which history scholars point to as examples of early sorcery.

The "unbound" sorceries are called such because they--unlike the strict pedagogical methods of the Myrddonic tradition--are not bound to a single way. All types of Sorcery require the user to turn themselves inward and use raw will to manipulate ambient aether.

The closest to a Sorcery methodology are the Ybarian Dragon Sorcerers. This community bases itself around the metaphors and cypher-images of mythical dragons from the Old Country. Their magic is often used to try and emulate the fictional creatures.
The First And Last
 GM, 15 posts
Sun 31 May 2015
at 21:14
Re: The Nature of Magic

Druids and Rangers - The Caelish Tradition

There are few things as culturally Caelish as a stone-circle, a sacrificial goat, and robed Druids chanting to pagan gods. Older than even Ybarian Dragon Sorcery, the pagan mysticism of the Caelish Druids has survived religious purges and war-- though its practitioners these days are few and far between.

Part of what has helped the Druidic magical tradition survive is its laissez-faire attitude; in order to learn it, one merely needs to find a teacher. There are no universities, no academies, no centralized community whatsoever. The Druids do not make a distinction between the robed men who husband the wilds of the Vinwarde Hills and the rural hunter who merely uses ancient rites to help bring down a deer to feed his family. They are both partaking in the Druidic tradition.

As the Caelish philosopher Cillian Awain wrote "It hardly matters if one has merely dipped a foot into the river of pagan ritual-magic, or immersed oneself up to the neck. One is still wet, all the same."
The First And Last
 GM, 16 posts
Sun 31 May 2015
at 21:19
Re: The Nature of Magic

Clerics and Paladins - Magic of the Mother Above

Most people consider the miracles and orisons practiced by Clerics of the Faith to be a different sort of magic than that practiced by Wizards, Druids, or Sorcerers. It is, however, manipulating the very same aether-- and as unpopular a fact as it may be to publish, even the Seminaries which teach Clerical magic admits that their tradition is just a different kind of methodology.

Despite what certain zealous pamphlets might claim, piety is not a prerequisite for the Clerical traditions.

The Faith of the Mother Above teaches a brand of magic that stretches back to the Seubic Tribes which landed on Midland so long ago; each Seminary that does so is organized around one of the archetypes or aspects of the Mother Above.

The Knowing Mother, the First Light, the Giver of Life, the World-Mother, the Scorned Fury, the Vigilant Maiden, the Clever Girl-- each Seminary often has its own unique twist on the otherwise homogeneous Clerical methodologies of aether manipulation.

In the last three hundred years, a secondary tradition has sprung up centered around the knightly orders of the Kingdom. In the same way the Eldritch Knights of Crucible Keep modified the Myrddonic tradition, so too do the Paladin Orders modify the Clerical tradition in service to their needs.
The First And Last
 GM, 17 posts
Sun 31 May 2015
at 21:28
Re: The Nature of Magic

Bards and Warlocks - The Vingian Traditions

The feud between Midland and the Vingian Empire of the Old Country goes back a long way-- the Seubic Tribes are thought to have been refugees from a budding Vingian Empire. Certainly, the religion the Seubic Tribes brought with them greatly resembles that of practiced in the Vingian Empire; both recognize the Mother Above and the Father Below.

What differs is that the Seubian religion sees the Mother Above as benevolent and the Father Below as malevolent, while the Vingian religion inverts that.

There are two magical methodologies of Vingian origin; the first is the Bardic tradition and the other is the patron-magics later refined and adapted by the Ybarian people.

The Bardic tradition is not uniquely Vingian--historical records point to the now extinct Ithers people as having some type--but is popular in the Old Country; vocal and percussive patterns are used to manipulate aether for the desired effect. Often called "skaldry" or "truenaming", it is not common on Midland.

The Vingian patron-magics form the backbone of the Vingian faith the same way Clerics form the backbone of the Seubian faith; Warlocks dedicate themselves to "patron-images" and psychopomps which act as a mental focus for their aetheric manipulation. In the Vingian Empire, the Father Below is a popular psychopomp called "The Great Old One".

In Midland, the patron-magics are not common except in Ybaria, where they use a vast plethora of patron-images from the Bloody Hunter to the First Fae.