Mission 4: White Gate.   Posted by The Force.Group: archive 1
Caddanra 'Caddy' Manitu
 Human Diplomat, 438 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Tue 16 May 2017
at 12:48
Re: Mission 4: White Gate
Caddy takes a deep breath.  It was a hard decision and she was putting the lives of everyone here at significant and serious risk - but it felt like the right decision and so she nods, "We can do this.  You can do this Forim.   So can you all.  I just know we can!"

13:28, Today: Caddanra 'Caddy' Manitu rolled no successes, 1 light force point using the Star Wars Edge of the Empire with a dice pool of 1F.  The Force is with me....

[Private to GM: Caddanra 'Caddy' Manitu rolled 1 success, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 1A 2P 3D.  Leadership.]
B1-P3 'Roger'
 Droid Pilot, 34 posts
Wed 17 May 2017
at 01:18
Re: Mission 4: White Gate
"While we're clear I'll attempt to bolster some of this dama... whoops...  uuuuh, maybe if I..."

22:16, Today: B1-P3 'Roger' rolled 1 failure, 1 threat  using the Star Wars Edge of the Empire with a dice pool of 2p 3d ((1(P), 3(P), 2(D), 4(D), 2(D))).

The Force
 GM, 838 posts
 Binds all life together
 May the Force be with you
Wed 17 May 2017
at 01:56
Re: Mission 4: White Gate
The two remaining TIEs have entered the asteroid belt. They swoop and dive, trying to avoid the laser fire and the rocks. They are flying more cautiously now.

Your sensors beep as new contacts are discovered. Another pair of TIE fighters has just been launched from the defence platform around K1, and are on their way.

The TIEs' green lasers lance out at your ship. Some scattered bolts strike the Shimmer, cutting holes into the hull.

The Force rolled 2 successes, 3 threats using the Star Wars Edge of the Empire with a dice pool of 2a 1p 2d 2c 2s 3b.  TIEs piloting.
TIEs are only flying 4 speed.
Next attack on TIEs gets 1 free upgrade.

The Force rolled 3 successes, 4 threats using the Star Wars Edge of the Empire with a dice pool of 1a 2p 2d.  TIE gunnery.
TIEs have 1 forced downgrade on their next piloting check
9 damage presoak


The Sunset Shimmer shakes in space. The controls go dead as the ship sustains just a little too much damage. The lights go out, replaced only by a dim red glow from the ship's emergency lighting. In the cockpit, you see the indicators for the shields turn orange, then red.

Even as you process this new information, you see something else bad happening. In the distance, so far away by eyesight that it is barely visible, you see the Skipray blastboat coming back online. The Raptor shuttle detaches from it, and both ships separate.

The Force rolled 63 using 1d100.  critical hit. Shields failing. All defence zones down by 1 until repaired; 2 points system strain.
Forim Luk
 GM, 614 posts
 Flight Officer
 12/12w 10/13s stims:0
Wed 17 May 2017
at 11:36
Re: Mission 4: White Gate
Forim says "Aye Aye Mam!" And reaches for the speed lever.  Out of no where ties assault them from the rear and Forim yes "Where the Hell did they come from!" before shoving the stick down.  Unfortunatly, the ship rocks with another hit and Forim curses before the power lights die in the ship.

"Sorry, I had no idea those ships were there" he says wincing as the asteriods move around the ship, in danger of ending them for good.

As the view spins around, he sees the rescue boat dock with the skipray blastboat.  After a suprisingly short time, the skipray is under its own power.  "Looks like if we would have got on board, we could have hijacked it" he adds ruefully.  "Orders?"
Caddanra 'Caddy' Manitu
 Human Diplomat, 441 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Wed 17 May 2017
at 13:10
Re: Mission 4: White Gate
Caddy watched open mouthed as her plans go out the window with the surprise attack.  To be have been in such a viable and vital position only to have things turn so abruptly against them was undoubtedly a shock but after that moment passed, she gathered herself, "We don't have a choice.  Let's get out of here." If we can.   Somehow they pulled of a miracle and we'll need one too.  "Ok.  All hands to repairs!   Let's do this!"

[Private to GM: And just a reminder of the Leadership Triumph]
Forim Luk
 GM, 615 posts
 Flight Officer
 12/12w 10/13s stims:0
Thu 18 May 2017
at 13:52
Re: Mission 4: White Gate
Forim says "Aye Aye Mam!" and then says "All mechanics, lets fix this thing as fast as we can.  Since we are powered down here, lets do the hyperdrive first.  Xyklo, With me.  Kraken and Roger, get Main power fixed.  But dont flip the switch until I am back in the pilot seat."

Putting actions to words, he runs to the hyperdrive, grabbing his toolkit on the way by.  He pops the hatch and dives into the componenets.  He immidieatly sees the problem and says "Hold my feet steady" to Xyklo as he dives in deeper.  Scraping off some particle buildup on a key component, he finishes the work in record time.  A minute later he is running back to the cockpit telling Xyklo to re-attach the cover.

ooc: Kraken and Roger on main power, Roger as 2P, so Kraken, you can roll 2P 2A for that.

09:46, Today: Forim Luk rolled 2 successes, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 2B 1d 1s.  Hyperdrive.
Spending 3 advantages to give the hyperdrive "Superior" quality for one session.  This will upgrade astrogation checks once.
Spending 2 advantages to pass a boost on to whoever calculates our next hyperspace route.



He drops into the pilot seat and shouts "READY WHEN YOU ARE" to Kraken and team.
'Kraken'
 Nautolan Slicer, 70 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 3/10 Stims: 5
Thu 18 May 2017
at 21:27
Re: Mission 4: White Gate
In reply to Forim Luk (msg # 195):

Rushing to help with fixing the Main Power, Kraken grabbed the tool box and set to work as fast as he could.  Sparks flew and the ship groaned as he worked, hoping the force was with them as they strove towards survival.  "Done with the Main Power; it's back online... for now!" Kraken calls out as he checks his work, tightening down the last wires.

OOC:
Kraken' rolled 3 successes using the Star Wars Edge of the Empire with a dice pool of 2P 2A 2D.  Mechanic - 2P 2A.
Use Extra success's to reduce time to fix the Main Power supply.
The Force rolled 1 failure using the Star Wars Edge of the Empire with a dice pool of 1d.  extra D
Net 2 successes

This message was last edited by the GM at 21:57, Thu 18 May 2017.

Caddanra 'Caddy' Manitu
 Human Diplomat, 442 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Fri 19 May 2017
at 07:45
Re: Mission 4: White Gate
Caddy spun in her chair and headed off with Forim and the others to do what she can.  She is no mechanic but at the very worst, she could help by fetching and carrying equipment.   When the power come back on, she sighs with relief.  They'd need to limp forward from here but at least they weren't entirely a sitting duck!   "Well done guys."  Then looking to Forim, "Can we get out of here?"
Forim Luk
 GM, 616 posts
 Flight Officer
 12/12w 10/13s stims:0
Fri 19 May 2017
at 11:49
Re: Mission 4: White Gate
Forim shrugged and says "Well, that depends on what our friends have to say about that.  We have power, but we wont be moving any faster then a limp" as he takes a look at the readouts which are all flickering between a warning yellow and a critical red.  "Weapons offline, Shields offline, the list goes on."

Forim checks the passive sensors to see if they have been left alone in the asteroid field, or they are now about to be boarded...
Caddanra 'Caddy' Manitu
 Human Diplomat, 444 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Fri 19 May 2017
at 22:00
Re: Mission 4: White Gate
She's still looking out at the darkness of space trying to catch a glimpse of the fighter, "Where is he?   I can try and reroute power from emergency reserves and life support to Xyklo pod for one shot... but we'd have to get life support back online sharply...."

OOC: She's trying to spot the Tie.

22:59, Today: Caddanra 'Caddy' Manitu rolled 1 failure, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 3a 2d.  Pereception.

I'll use the advantage to spot 'something important' - obviously not the Tie :-)

'Kraken'
 Nautolan Slicer, 72 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 3/10 Stims: 5
Fri 19 May 2017
at 23:01
Re: Mission 4: White Gate
Looking to the computer, Kraken emits a short Electronic wave, looking for the other tie fighter that was out there, trying to narrow it's location so they could blast it out of the sky.  "I'll search from 3 oclock to six oclock." the slicer mutters frowning at the computer.

OOC:
Gahh, the force is not with me.
Kraken' rolled 1 failure, 1 advantage.  Computer - Where is the Tie?
Use the Advantage to give someone a boost die?

The Force
 GM, 847 posts
 Binds all life together
 May the Force be with you
Fri 19 May 2017
at 23:02
Re: Mission 4: White Gate
The only remaining TIE fighter is circling, apparently focusing on flying through the asteroid belt safely. It seems to be on patrol around the disabled Shimmer.

The Raptor shuttle is not entering the asteroid belt. It is drifting on low power, escorting the Skipray blastboat. The Skipray is limping towards K1, unable to activate its engines at more than minimal power.

Two other TIEs are on their way towards the asteroid belt. They are accelerating towards your position. TIE fighters are small, short-ranged fighters that have no tractor beams or ion weaponry.

The Shimmer has very few options at this point. Continuing the battle is at the moment out of the question. Your weapons are disabled, your shields are down, and your engines are no better off than the patrol boat you earlier disabled.

Caddenra notes some more communications being logged on the frequency that she decoded earlier. She turns the Shimmers' comm to that band in order to hear the communication.

"... say again, Agent."

Through the static, you can just about make out a voice. Their comms must be as damaged as the rest of their ship, functioning as crude jamming. However, you are fairly sure it is a human female's voice.

"I say again, do not attempt to capture the Rebels. Order all fighters to seek and destroy."

The other voice replies.

"Understood, Agent. All fighters, commence attack run."
Caddanra 'Caddy' Manitu
 Human Diplomat, 445 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sat 20 May 2017
at 08:20
Re: Mission 4: White Gate
Caddy swears.  "The Agent has given them orders to destroy us while he's limping home with the shuttle to protect hi.  That leaves the fighter out there and two more approaching - not to mention any more that get scrambled in the interim.   We have to leave but we can't do that until we clear the asteroids.   It's now or never.   Grab the O2 tanks from the suites and let's get out of here, Forim.  Make sure your shot, shots if possible, count.  And all other hands - get repairing!   We can do this!"   She'll take her own advice, grab a rebreather, and make ready for Forim to start for the edge of the asteroids (hopefully not where the two other fighters are approaching) and reroutes the power to ensure they get a shot on the circling tie....

OOC: Leadership - to pull everyone together and give everyone a much needed emotional boost versus the obvious fear and trepidation we're feeling :-)   My second triumph!

09:15, Today: Caddanra 'Caddy' Manitu rolled 2 successes, 1 triumph using the Star Wars Edge of the Empire with a dice pool of 2d 1a 2p.  Leadership - Again.

09:19, Today: Caddanra 'Caddy' Manitu rolled 4 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 3a 2d 1b.  Mechanics.

Xyklo Voozul
 Verpine Soldier, 60 posts
Sat 20 May 2017
at 12:58
Re: Mission 4: White Gate
Xyklo spends a few minutes assisting Forim, but when all is said and done he knows his roll within this team. Grabbing a rebreather from the inspirational Caddy, he dashes back to the turret sliding into the chair, and jiggling the controls in the vague of of life springing back into the Shimmers lasers.

He hums a calming tune...
'Kraken'
 Nautolan Slicer, 75 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 3/10 Stims: 5
Sun 21 May 2017
at 07:17
Re: Mission 4: White Gate
Spotting one Tie in the gunner's range box, Kraken brings the laster online, trying the Tie's jerks and movements, trying to guess where he was going to lead the pilot, then engage and end his pursuit.  Pressing the trigger to quickly, Kraken threw his aim off by a fraction of an inch, resulting in a miss by thirty yards or more.  "Bantha boo!" Kraken mutters under his breath, trying to fix his aim for his next shot.


OOC:
'Kraken' rolled no successes, 1 advantage.  Gunnery - Cockpit Guns Aimx1
I'll pass the advatage off to the next gunner as a boost.

B1-P3 'Roger'
 Droid Pilot, 35 posts
Sun 21 May 2017
at 13:35
Re: Mission 4: White Gate
His tools in hand, Roger works to get us beyond a limp, attempting to improve the repair on the thrust and manoeuvreability systems, "I've boosted the engines, Flight Commander, but we'll want to do a more thorough repair as soon as possible, it may not hold.  I did manage to reroute the condenser plasma through the Copeland agitator, which should give you a momentary boost in thrust if we need it."


10:26, Today: B1-P3 'Roger' rolled 1 success, 1 threat , 1 triumph using the Star Wars Edge of the Empire with a dice pool of 2P 2D ((2(P), 12(P), 5(D), 2(D))).
Xyklo Voozul
 Verpine Soldier, 62 posts
Sun 21 May 2017
at 14:04
Re: Mission 4: White Gate
As the Tie wove a path through the asteroid field Xyklo tracked it patiently with what little power remained in the turret. His humming faltered then stopped as his concentration took over.
A quick burst of laser fire on a bigger gap between rocks, and the satisfaction of a line of scorched metal on the targets flank. Xyklo hissed in pleasure.

OOC: True aim and shoot.
 Today: Xyklo Voozul rolled 3 successes, 5 advantages using the Star Wars Edge of the Empire with a dice pool of 2P 2A 2D 2B 1S.  Aimed one last shot baby
9 Damage and 3 adv for a crit on the Tie, 2 Adv to muck up the Ties next action. 

Forim Luk
 GM, 618 posts
 Flight Officer
 12/12w 10/13s stims:0
Sun 21 May 2017
at 16:26
Re: Mission 4: White Gate
Forim grimaces as every single error light on the dashboard lights up.  A FOOM sound with slight glow comes from the collar of his space suit.  Forim sees frost starting to form on the viewscreen.  The available oxygen in the ship going down significantly with all the electrical fires back in engineering.

With a sigh Forim yells "ALL HANDS TO THE ESCAPE PODS" hits a button on the dash and a loud Klaxon sounds throughout the ship.  Anyone who has ever paid attention to a safety briefing knows that is the abandon ship signal.

12:15, Today: Forim Luk rolled 4 successes, 2 triumphs using the Star Wars Edge of the Empire with a dice pool of 4P 1d 1C 1B.  Fancy Flying.
Flipped a destiny


Forim stays at the cockpit, putting the ship through an evasive spiral trying to get into a sensor shadow (Spending a Triumph on this)

As they pass through the shadow, he turns the ship hard keeping them in the shadow for a bit longer.  Putting the ship on auto pilot with a 10 second delay, he runs to the last escape pod with Roger and launches it.

The auto pilot tries its best to leave the asteroid filed, but the limited piloting powers are insufficient for it to leave the asteroid belt.  With a flash of an explosion the Shimmer is no more.  This sends a small fleet of asteroids toward the planet...

Fireing up his local com, which can reach the other pods he says "Follow the debris in, hopefully we will make it..."

ooc: Second triumph to let us pass undetected to the planet.
The Force
 GM, 851 posts
 Binds all life together
 May the Force be with you
Sun 21 May 2017
at 17:28
Re: Mission 4: White Gate
The laser fire catches the swooping TIE in mid-bank, apparently catching the pilot by surprise. The ball cockpit comes to pieces and flies apart. Distantly, you can see its black-clad pilot flailing as he is thrown through space. TIE pilots wear full life-support suits in flight, so he should survive for a little while. If anyone is willing to brave the asteroids to pick him up, they might have him before he is killed by micrometeorites.

The ship contains a considerable amount of respirable gases; shutting off life support is not an instant death sentence. However, every breath you take now consumes a finite quantity of air. Soon you will begin feeling light-headed and anxious as your bodies struggle to restore themselves on oxygen that isn't there.

Life support also functions to control the temperature. Between the ship's machinery, the reactor, and your own body heat, the ship is always struggling to keep the temperature livable. With life support disabled, soon it will be too hot to function. As this happens, more and more machinery will run hot, entering a spiral of overheating that does not end until a critical meltdown.

Forim aims the ship towards an asteroid. He watches the Shimmer's approach towards the huge, fast-moving rock, his fingers poised over the 'launch' controls. Precise timing is necessary, not to survive the launch but to convince the Imperials that they were all killed in the crash. At the last moment, he presses the button.

The escape pod fires its jets, which Forim immediately deactivates. The less ion signature from this craft, the harder it will be to detect. The Sunset Shimmer crashes into the asteroid at sub-light speeds, erupting into a fiery geyser of fuel, flammable gases, and hope.

Far away, the Imperials have been watching the vessel on their sensor scopes. To them, it looks as though the Rebel ship just collided with an asteroid. Their screens are fogged with debris from the explosion, as well as the asteroids. A few pieces of metallic debris slip their notice.

Inside two escape pods, the Rebels nurture many thoughts. They narrowly escaped elimination, but their pods do not have hyperdrives. There is no escaping this system now. The pods are generously roomy, designed for half again as many people as currently dwell within. Nevertheless it begins to feel a bit cramped as they face one another from the crash couches. The only visual they have of the outside world is a round porthole that allows them to see what is in front of them.

The pods are designed to provide a fair amount of maneuverability, if not actual engine power. However, you dare not apply the engines. If the Imperials detect a trace blast of ion energy from what they had assumed was a stray piece of debris, all is lost. You are forced to use maneuvering jets only as you aim your pods towards your destination.

Hours pass, until nearly a Standard day has gone by inside the pods. You were distantly able to see the Raptor shuttle towing the Skipray blastboat to the satellite defence platform above the planet. Although it is a hundred kilometers away at its closest point, it still feels uncomfortably close.

Although your escape vehicle has been destroyed, your mission is closer than ever. Your escape pods now approach the first planet of the Karhexadine system. Soon, you will be able to commence the mission.
Xyklo Voozul
 Verpine Soldier, 64 posts
Sun 21 May 2017
at 18:09
Re: Mission 4: White Gate
Xyklo is still enjoying watching the straggling pilot tumbling through space when the klaxon sounds. Jumping out of his seat he grabs his stuff from his bunk before remembering his datapad full of music and photos. Cursing he sprints back to the turret to collect it.

On his second attempt to get to the escape pods hisdelay finds him alongside Forim and Roger on the way to the last pod. Landing sprawled on the crash couch, it is easy to see the Verpine is distressed. The others have the responsibility of directing the tiny craft, and Xyklo prowls the interior, rifle in arms, peering out the portholes.
"There! The others are over there Forim, can you see? I hope they're ok. Caddy will look after them I'm sure. And Zeics a Sullust, and they're near as good pilots as Duros, right?

We should try and stay close like, just in case. What happens if...   what happens if they get captured Forim. What do we do?"


OOC: 3 Failures on Disc! :)
B1-P3 'Roger'
 Droid Pilot, 36 posts
Sun 21 May 2017
at 18:59
Re: Mission 4: White Gate
Roger's neural circuits mildly overload as he watches and tries to process the events that just happened... "I've never lost a ship before..."
... He continues to look out the port to space beyond...

15:27, Today: B1-P3 'Roger' rolled 1 failure, 1 threat  using the Star Wars Edge of the Empire with a dice pool of 1A 2D ((3(A), 2(D), 8(D))).
-- Not sure how you want to run the threat here :P

Forim Luk
 GM, 619 posts
 Flight Officer
 12/12w 10/13s stims:0
Sun 21 May 2017
at 19:36
Re: Mission 4: White Gate
Forim gets to the controls of the Escape Pod, easily sitting into the pilots role on the smaller craft. But once he confirms their trajectory he has nothing else to do.

That is when the weight of what just happens hits him.  "I am sorry guys, I let you down" he mutters.

Then answering Xyklo he says "I don't know.  I guess we would have to rescue them.  I am not even sure how we are going to get off the planet if we manage to pull off the mission, which seems unlikely at this point..."

15:13, Today: Forim Luk rolled no successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 3A 2d.  Rolling Discipline.
Boost to next discipline roll.

'Kraken'
 Nautolan Slicer, 76 posts
 Nautolan-Tech/Slicer
 W:14/14 S: 3/10 Stims: 5
Sun 21 May 2017
at 20:42
Re: Mission 4: White Gate
Kraken, worked the controls, for a brief few seconds trying to maintain a positive perspective on the purpose of the group but it soon became apparent that things weren't so pretty.   Following the others, with what ever he had near him, Kraken jumped in the pod, feeling a bit sick, but overcoming it all fairly well all in all.

Watching the ship explode in millions of pieces, he wondered how they would escape now.  Sensing Xyklo was not doing so well, Kraken sat beside his comrade patting him gently on the shoulder.



OOC:
Kraken' rolled 1 success, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1p 2d.  Discipline.
Pass boost to Xyklo Voozul

Caddanra 'Caddy' Manitu
 Human Diplomat, 446 posts
 Not just a pretty face...
 13 / 13 St -- 10 / 10 Wo
Sun 21 May 2017
at 23:58
Re: Mission 4: White Gate
At the command to 'abandon ship'- Caddy gathered her backpack, took a deep breath, and launched herself at the first pod.   Apparently she may have seemed a little eager though as despite the smallness of their crew, she'd managed to end up with less than half the crew, only Zeic apparently joining her.   Of course, that left her worried and she bit her lip as she considered their trajectory.  There was never any doubt that she'd continue the mission of that the loss of the ship was more than a 'minor setback' but she hoped the others were ok as she needed them.... Looking to Zeic she asked, "Would you like to take the controls or should I?  Keep a sharp eye out for the other pod but don't do anything that could give us away.  No comms, no distress beacon, no power beyond minimal life support...."

[00:52, Today: Caddanra 'Caddy' Manitu rolled 3 successes, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3a 3d.  Discipline.]
B1-P3 'Roger'
 Droid Pilot, 37 posts
Mon 22 May 2017
at 01:20
Re: Mission 4: White Gate
Roger turns from the port, "We'll get another ship, Flight Commander.  That's the easy part... Captain Caland frequently found a new ship.  We can follow his example."  If a droid could look defeated, Roger did, "The rest of the mission is going to be harder now though."
After a moment, a thought crosses his mind, "Should I power down, sir?  Will my energy signature give us away?"