Mission 2: Lonely Moof
Dienton scurries out of the turret, his new home away from home! Glancing at Forim he nods enthusiastically "Incredible flying Forim!", then with a small frown "Sooo, we should set to stun right? It was one thing with the headhunters, but these folks are probably honest traders. If we leave them we can interrogate for information on the planet." His decision made, he flips his carbine over to stun mode. "Our first priority should be the communications grid, we have to cut off their ability to call for help, luckily its on this level just at the end of the cargo bay! If we talk, we should pretend to be the Night Fangs pirate group, Ive heard they operate around here."
Dienton moves towards the gangway with carbine and stim packs at the ready.
Once he sees that his companions are ready to move he will barrel, full speed down the gangway, ducking behind the nearest cover untill he could confirm all is clear, he moves while all the while humming quietly <Da da da daaaaa, da da daaaa, da da da daaaaa, da da da da da>
OOC
Rolled 1 success, 2 advantage on knowledge underworld to pin down a good cover story. GM, if you want to correct the group I chose, feel free.
Have no idea if were meeting resistance or not, so posted being prepared for that. If there is a non threatening welcome committee, well a furry streak rushing by them will just have to add some confusion - and thus a boost dice for Caddy when she talks to them!
This message was last edited by the player at 20:02, Thu 25 Aug 2016.