RolePlay onLine RPoL Logo

, welcome to Star Wars: Alpha Team

11:08, 26th April 2024 (GMT+0)

Mission 2: Lonely Moof.

Posted by The ForceFor group 0
The Force
GM, 565 posts
Binds all life together
May the Force be with you
Thu 22 Sep 2016
at 17:50
  • msg #199

Mission 2: Lonely Moof

Forim shuts down the secondary power and restores the automatic safety settings. Then he brings it back online.

In engineering, the water stops sparking and shocking everything. Moments later, it has discharged all its energy and should be safe to walk in.

Forim checks the security key. This key apparently has unrestricted access to all rooms in the ship, including the officers' quarters.

Forim & Caddendra head up to the officers' quarters. Once there, they check both rooms.

The first is an austere room with a mat on the floor, a bed-sized beanbag, and a training dummy. The walls are decorated with hanging scraps of cloth and torn pieces of armour. Near the bed is an empty weapon stand, suitable for a pole weapon.

The other room is labelled 'Captain's Quarters.' It also opens with the key.

The floor is covered with a thick, colourful rug. The walls are decorated with paintings; the neo-reformed Representative-Impressionalist school of two-and-a-half dimensions, which has been taking the Core worlds by storm lately, is much in evidence.

Her closet hangs open. A generous selection of last season's finest are mixed with hard-worn spacer's garb. A respectable collection of shoes sits beside a pair of serviceable boots.

The bed is a sumptuous king-sized affair with shiny gold-coloured cloth. Plush pillows and a silk nightdress are scattered about. Under the bed are a pair of mag-boots, in women's 10.

A footlocker is at the foot of the bed. A quick perusal reveals some cheap costume jewelry and a collection of makeup, as well as personal toiletries.

Perception 2d 1s

Following the captain's directions, you shove the locker out of the way. Careful searching reveals a panel in the floor that is a little loose. You pull it away.

Pure sabacc.

Inside the hollow is a pair of datapads with the Antilles BioGen logo on it. You also find a small strongbox, big enough to carry in two hands. There is a fingerprint reader on the seam. From touch, you estimate that it is made of titanium alloy; light, but strong.
Caddanra 'Caddy' Manitu
player, 246 posts
Not just a pretty face...
11 / 13 St -- 6 / 10 Wo
Thu 22 Sep 2016
at 18:29
  • msg #200

Mission 2: Lonely Moof

Caddy considers the dresses and smiles at the Captain, "Not a bad selection."  The Captain's room did however lead to some rather odd thoughts (not that type!) about the woman and her time in space.

Then, with the 'hidey' exposed, she removed the tablets and adds them to a backpack that she'd brought along specifically for them.  And that leaves the lock-box. She'd obviously aware that if the captain opened it 'incorrectly', there could be something unto-wards inside (whether it be gas or gun was immaterial really) but she had to let the captain do it so... with gun readied, she moves 'away' and made ready to stop anything nefarious, "Go on them, Captain.  And remember, you're all out of second chances."

[Using one of Forim's advantages for a bonus... 19:21, Today: Caddanra 'Caddy' Manitu rolled 1 success, 1 threat using the Star Wars Edge of the Empire with a dice pool of 3a 1b 2d 1s.  Perception.

Not sure what the threat would be.  Maybe a point of stress due to paranoia?  But I'll leave that to you in case you want to use it to boost the Captain's action.]

The Force
GM, 566 posts
Binds all life together
May the Force be with you
Thu 22 Sep 2016
at 18:36
  • msg #201

Mission 2: Lonely Moof

The captain shakes her head. "Once we're in the pods. Not before. And don't try to get scary; it won't work without a pulse."
This message was last edited by the GM at 18:37, Thu 22 Sept 2016.
Dienton
player, 205 posts
Chadra-Fan,Sold/Medic
W00/11, S03/12
Fri 23 Sep 2016
at 00:59
  • msg #202

Mission 2: Lonely Moof

Dienton hops down off the chair he had taken refuge on and headed off to load whatever cargo he could aboard the sunset shimmer.
The Force
GM, 567 posts
Binds all life together
May the Force be with you
Fri 23 Sep 2016
at 01:24
  • msg #203

Mission 2: Lonely Moof

Dienton, Ikki, and Onyx find their way back into the second cargo bay. Fortunately, they managed to have a good look around beforehand, and have a pretty good idea on where they are going.

The crates are big and bulky enough to make carrying them by hand a difficult option. This creates some debate until you see a hover-lift nearby. You load the crates containing probe droid parts onto it. With the right know-how, you should be able to build your own Viper.

The Rebels downstairs bring it up via the turbolift, and up to the hanger level. They are just about to the Shimmer, and lower the gangplank remotely to allow access.

On the level above, Caddendra and Forim are herding the crew into the escape pods. The captain is watching them like a hawk, making sure nothing goes wrong before giving up the goods.

Then the ship shudders. Everyone looks around in surprise, but it is a sensation they are familiar with. The ship is raising its shields.

An alarm klaxons out. "The proximity sensor!" Captain Vinjagga says aloud. "Something is closing in."

Roll Cool and decide what you will do.
Onyx
Bounty Hunter, 188 posts
11/12 strain
9/13 wounds
Fri 23 Sep 2016
at 04:11
  • msg #204

Mission 2: Lonely Moof

1 success, 3 advantages cool

Onyx forces the hover lift to drop the box. He then slides behind the box and  draws his rifle. He then waits for whatever it is that is closing in to land. Until then, he plans on making sure this new ship doesn't know what it's getting into.
Caddanra 'Caddy' Manitu
player, 248 posts
Not just a pretty face...
11 / 13 St -- 6 / 10 Wo
Fri 23 Sep 2016
at 08:28
  • msg #205

Mission 2: Lonely Moof

Caddy hadn't been happy.  The Captain had once again demanded and for some reason she'd given in despite the itch to simply shoot the woman several times and then use her limp and stunned hand to activate the security mechanism.

As it stands though the crew were being loaded up (those who hadn't taken up the offer to come with them of course.   Caddy had made a rather convincing argument to these people to take follow her!)   And so when the shields were raised she looked to Forim.  "Computer Room - bring the keycard."   Hopefully she'd get a better view of what was happening from the terminal.

Seeing Onyx arrive though, she quickly asks, "Did you get to the bridge to find out who was there?"

[09:26, Today: Caddanra 'Caddy' Manitu rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 3a.  Cool.

09:26, Today: Caddanra 'Caddy' Manitu rolled no successes, 4 advantages using the Star Wars Edge of the Empire with a dice pool of 3a 1b 2d.  Computers.

Apparently the computer isn't playing ball either.   (Unless it is easier with the keycard?  I rolled 2d) But with the 4 advantages, I'll carry a blue and get a 'clue' please.

Also note that she is still listening to comm chatter in case anything can be heard.]

This message was last edited by the player at 08:28, Fri 23 Sept 2016.
Forim Luk
PC, 381 posts
the sum of the whole
is greater than its parts
Fri 23 Sep 2016
at 12:12
  • msg #206

Mission 2: Lonely Moof

Forim sees the two looking to stay and says "Lets get the ship loaded up and get out of here before whatever it is lands here or starts shooting up the joint.  What do you want to bet they did get a call out, and these are their silent partners.  We want to be GONE when they get here!" itching to get back on the ship.

08:11, Today: Forim Luk rolled 1 success using the Star Wars Edge of the Empire with a dice pool of 2A.  Rolling Cool.
Dienton
player, 206 posts
Chadra-Fan,Sold/Medic
W00/11, S03/12
Fri 23 Sep 2016
at 12:50
  • msg #207

Mission 2: Lonely Moof

Dienton yells into his comm, "lets leave now, we have what we came for!"  he ran into the Sunset Shimmer and started the warmup sequence - then moved to a gunnery station.

OOC
Cool 0,0

This message was last edited by the player at 12:51, Fri 23 Sept 2016.
The Force
GM, 568 posts
Binds all life together
May the Force be with you
Sat 24 Sep 2016
at 19:54
  • msg #208

Mission 2: Lonely Moof

The commlink you took off the captain chirps.

"Captain! Imperial cruiser, closing in. Did you get rid of the intruders yet?"

Dienton triggers your own ship's warmup sequence. The YT-1300 has a notoriously fast quick-start; it should be ready as soon as everyone is on board.
Forim Luk
PC, 382 posts
the sum of the whole
is greater than its parts
Sat 24 Sep 2016
at 21:44
  • msg #209

Mission 2: Lonely Moof

Forim takes the hover sled and says to Onyx and Ikki "You go help with our guest, I feel she will be less then cooperative".  He knew Caddy might need some help subduing the Captain and dragging her on board.

He pushes with all his might on the hover sled until it gets on board.  He disengages the repulsors and secures the load in the hold... at least partially.

He plunks himself down in the pilots seat nodding to Dienton in the co-pilot seat.  "Sounds like this is gonna be rough."  He flicks the computer starting the calculation of the jump into hyperspace.  He knows it is going to have to be adjusted based on their trajectory after they get out, but having the computer work through the chunky bits now would help him make those adjustments later

When he hears the others get on board he says "Someone double check the hover sled to make sure it wont move around, we have some fancy flying coming up.  Wouldn't want to damage the parts at all."

ooc: Let me know if I can pre-calculate the jump to hyperspeed now, and what the Difficulty is.
Caddanra 'Caddy' Manitu
player, 249 posts
Not just a pretty face...
11 / 13 St -- 6 / 10 Wo
Sat 24 Sep 2016
at 23:18
  • msg #210

Mission 2: Lonely Moof

Caddy would swear - but that's still not her style - and so she flicks on their team comm.  <"You didn't get to the bridge!  Those two life-signs are still up there and they're reporting an Imperial Cruiser approaching.">  She shakes her head.

Having made sure that the Captain and Security officer are strapped in aboard their ship and that the data slates are stowed (along with the as-yet-unopened) lock-box she flips the comm back on, her voice taking on a different tone as she attempts to emulate the Captain's voice - she'd negotiated with her enough to have picked up 'enough' (she hoped!)

<"Damn the BlackSun Pirates.   And damn the Imperials.   There's not enough time for either of them.  Send out a mayday to the Cruiser, set the self destruct and make for escape pods!  They should pick us up after we six these frackers.">  And with that, she'll stim the wounded crew member (the one she'd set up beforehand) and eject him.

She then turns to the gathered crew here.   "Well, time to roll the dice ladies and gentleman.  You can eject or come with us."  These are spacers, they know the risk of ejecting in space.  Few people would care for them... and Caddy was doing much to show her concern.  "But if you come with us, you're my crew.  Understood?"   Assuming some choose to go, she'll eject their pods.  Those who stay get ushered aboard and strapped in (they aren't yet freed!)

That all done, she'll strap herself into one of the junior cockpit seats....

[Rolling vs 2D 1S given she doesn't know the Captain 'that' well and there are only two on the bridge.   I rolled my deception + 1B from earlier.   00:16, Today: Caddanra 'Caddy' Manitu rolled 1 success using the Star Wars Edge of the Empire with a dice pool of 1a 2p 1b 2d 1s.  Deception.   So success.  Hopefully they will follow orders!]
This message was last edited by the player at 23:26, Sat 24 Sept 2016.
The Force
GM, 570 posts
Binds all life together
May the Force be with you
Sun 25 Sep 2016
at 19:39
  • msg #211

Mission 2: Lonely Moof

Forim can pre-calculate a lot of the simpler elements of the hyperspace jump. Once on a suitable vector, it will only take one more step to finish the calculations.

The rest of the crew refuse to join Caddy. With the threat of Imperial attack so close, they dare not side with pirates. They huddle in the back of the escape pods.

Haruko and the Captain lunge for an escape pod. This is somewhat distressing, as the Captain hasn't opened the lockbox yet!
Caddanra 'Caddy' Manitu
player, 253 posts
Not just a pretty face...
11 / 13 St -- 6 / 10 Wo
Sun 25 Sep 2016
at 20:18
  • msg #212

Mission 2: Lonely Moof

To the crew: "More fool you." The Captain and Weequay lunch... it was interesting to watch considering that Cassy had made certain that both their hands were securely tied behind their backs.  Of course, they were still both wounded and so Caddy simply aims the blaster she still holds at the captain and pulls the trigger - it is still set to stun.

The blast connects... and the pair go down in a tangle of limps.   While they're getting up, Caddy walks over to the escape pod and hit the 'eject' button leaving the pair without a means of escape.  "You really are the most persistently dumbest individual I've ever met."

[21:14, Today: Caddanra 'Caddy' Manitu rolled 2 successes, 3 advantages using the Star Wars Edge of the Empire with a dice pool of 2a 2b 1d.  Short Range Fire.

7 Damage.  I'll use my three advantages to have her trip and take the Weequay with her... and not into the Escape pod.]

This message was last edited by the player at 20:20, Sun 25 Sept 2016.
Ikki Sorlock
Scout, 215 posts
Counter-Intel
Sun 25 Sep 2016
at 23:27
  • msg #213

Mission 2: Lonely Moof

Ikki quickly makes his way over to Caddy to assist her in dragging at least one of them with them "Let's not waste any time and get out of here!" He wouldn't want any more imperial interferance and they already knew the Sunset Shimmer was a Rebel ship, being seen by them would make this all of naught.

Making his way back into the Ship, he quickly started to wedge the hover lift into a corner and make sure it wasn't going to run anyone over.
The Force
GM, 571 posts
Binds all life together
May the Force be with you
Mon 26 Sep 2016
at 00:40
  • msg #214

Mission 2: Lonely Moof

The hover lift is stowed away safely in the corner. Barring a failure of the inertial dampeners, it should be fine where it is.

The stunned officers are escorted horizontally to the brig. Actually since you don't have a brig, you toss them in the smuggling compartments.

You are all strapped in and ready to engage when a powerful broadcast comes over the air. You have not even enabled the comms; they simply rebroadcast the signal without instruction.

2D knowledge warfare or 2d 1s space piloting to know about Carrack cruisers.

++ Attention, vessel. This is Imperial Cruiser Terror of Shumari. Power down your engines, shields, and weapons systems. Noncompliance will result in your disintegration. ++

As the gangplank closes, you can hear the same message being broadcast over the ship's PA system. Your commlinks also shout the same message.

Pilot: Roll 2D Piloting Space to take off. Copilot may assist. All advantages may be 'saved' for next round's actions
Dienton
player, 207 posts
Chadra-Fan,Sold/Medic
W00/11, S03/12
Mon 26 Sep 2016
at 01:10
  • msg #215

Mission 2: Lonely Moof

Dienton hears the broadcast and tries to remember details about these carriers.

OOC
Knowledge Warfare
3 successes, 1 threat

Forim Luk
PC, 386 posts
the sum of the whole
is greater than its parts
Mon 26 Sep 2016
at 01:43
  • msg #216

Mission 2: Lonely Moof

Forim inputs the data into the navacomputer and it hapily starts chugging away

21:35, Today: Forim Luk rolled 2 successes, 1 threat , 1 triumph using the Star Wars Edge of the Empire with a dice pool of 1P 2A 2d.  Rolling Astrogation.
+1 advantage for race.
Net 2 success 1 triumph
Using Triumph to make the next calculation super easy.



21:28, Today: Forim Luk rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2P 2A 2d 1s.  Rolling Space.

"Ties, Anti Starfighter, Ion cannons and tractor beams.  This is gonna be awesome.  Caddy get on the horn with them and tell them about a crazy captain who set the ship to explode"

Putting action to words, he brings the ship up on repulsors.  He was glad he had turned the ship around to make a hastey exit.  That is exactly what he did.


21:38, Today: Forim Luk rolled 2 failures, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 2P 2A 3d.  Rolling Space.  Full Throttle.
Spending the advantage to have someone fully tacked down the droid parts, keeping them safe and sound... if a bit rattled up.


"Everyone strapped in?" he asks.  Then not waiting for an answer he throws the accelerator full forward trying to blast out of the bay.  Unfortunately, something explosive was in his wash and it detonated.  This sent the ship into an uncontrolled spin as they exited the hanger, banging the mag con shield generator for good measure.

In the second most ungraceful take off of his career, Forim exits the hangar spinning.

ooc: Ha, that went well.  Would have been super cool to be at full speed when we exited the hanger han solo style.

Side note, Ties are speed 5, we are speed 4, and the cruiser is probably speed 4 or 5.  I can push our engines up to 5, so next round I should be able to keep us away from any ties, if they have not already launched we are fine...
PS: forgot the boost, so I am going to say Onyx was just strapping in!

The Force
GM, 572 posts
Binds all life together
May the Force be with you
Mon 26 Sep 2016
at 02:21
  • msg #217

Mission 2: Lonely Moof

The Carrack-class cruiser is an old model of military cruiser, used since the days of the Old Republic. They are still common in small, out-of-the-way locations.

The Carrack is fast for a cruiser, able to keep up with most starfighters and freighters. Smugglers and pirates have learned that trying to outrun one is a hard task.

The Carrack has an electronic warfare suite that allows them to slice into enemy ships and interfere with their systems. Most modern military ships have countermeasures that prevent this in battle, but it is still effective against nonmilitary vessels.

The Carrack has two main weaknesses. First, it has no hanger bay. Some have been retrofitted with external racks that allow them to carry a few starfighters. They must rely on other ships for further support.

Second, the armour plating is weak just aft of the midline, near the ship's reactor. More than one has been destroyed by a well-placed torpedo or turbolaser blast.

The Sunset Shimmer leaps out of the Royal Prize's hanger bay. There is a moment of hesitation as the ship orients itself to just the right vector. Then you get on your way.

A pair of TIE Fighters accelerate and immediately focus on your ship. They begin hailing you, buzzing threats. The cruiser is aft of the Prize, not in a good position to fire or pursue. They begin changing course to get a clear shot.

Requires 1D Astrogation check to finish calculating.
Take your first in-space action.

Caddanra 'Caddy' Manitu
player, 255 posts
Not just a pretty face...
11 / 13 St -- 6 / 10 Wo
Mon 26 Sep 2016
at 11:14
  • msg #218

Mission 2: Lonely Moof

Settling into her 'coms spec' seat, she straps herself in before nodding to Forim.   She takes a moment to compose herself, "Try and keep the Prize between us and them."  She then flips the switch and 'screams'!  <"Help!   Captain Vinjagga has set the self destruct!  She's left us aboard the Prize.   Help!  We're aboard the tiny freighter... we need to get out of the blast radius!  Help!">  She can hopefully direct this 'just' at the cruiser since she wouldn't want the Prize hearing her deception.

[Aim: To get the cruiser to focus on moving out of the way of the about-to-explode freighter and 'forget' about our ship.  They will hopefully also pass this message onto the much weaker fighters who'd die with the explosion.

12:11, Today: Caddanra 'Caddy' Manitu rolled 1 success, 1 threat using the Star Wars Edge of the Empire with a dice pool of 1A 2B 3D.  Deception.

I'll take a point of strain, the scream having hurt my vocal cords :-)]

Forim Luk
PC, 387 posts
the sum of the whole
is greater than its parts
Mon 26 Sep 2016
at 13:01
  • msg #219

Mission 2: Lonely Moof

As the ship spins Forim adds a certain amount of panic to the spin, as if the pilot is not thinking straight and making things worse before he manages to make it better.  People on board can start to feel the G-Forces.  Then seemingly by the barest of margins, Forim gets the ship under control.  The engines still pushed into the redline, the ship rockets away now that all its thrust is pointing in the same direction.

As the speed pushes him back into his chair, the internal compensators easily overloaded with the sudden acceleration, a smile cannot be prevented from creeping across his face.  The ship groans in protest to the quick acceleration.


ooc: lol, she takes a moment to compose herself then starts screaming.  Gold!
Action: Full Throttle
Maneouver: punch it! (4 system strain as our speed is going from 1 to 5)
08:51, Today: Forim Luk rolled 6 successes using the Star Wars Edge of the Empire with a dice pool of 2P 2A 1b 3d.  Rolling Space.

Trying to keep the Prize between us and the Carrack as much as possible.  Let me know how many rounds until hyperspace.


Sunset Shimmer
Hull 3/22
Strain 5/15
Speed: 5

The Force
GM, 574 posts
Binds all life together
May the Force be with you
Wed 28 Sep 2016
at 00:35
  • msg #220

Mission 2: Lonely Moof

Rather than opening fire, the TIEs bank to port. They spin off at great speed, putting a few klicks between themselves and the 'volatile' merchant vessel.

Meanwhile, the Carrack cruiser attempts to maneuver around the Prize. To no avail; the ship is large enough to obstruct their firing lanes.

This doesn't stop them from firing, though. Suddenly your sensors, detecting the discharge of powerful energy. The Carrack's ion cannons and turbolasers erupt with blinding light. The Royal Prize is slashed. You can see fire from their ruptured hull; it is venting atmosphere.

Next round
Forim Luk
PC, 392 posts
the sum of the whole
is greater than its parts
Wed 28 Sep 2016
at 01:24
  • msg #221

Mission 2: Lonely Moof

Forim watches the temperature readings continue to rise on the ships engines.  A few warning lights start flashing but Forim ignores them.

He sees parts of the Royal Prize start to fall off Forim raises an eyebrow "Guess they believed us!"

Sunset Shimmer
Hull 3/22
Strain 5/15
Speed: 5

GM: Can you give us a distance until I can make the jump - we are now 15 units away from the Royal Prize

The Force
GM, 575 posts
Binds all life together
May the Force be with you
Wed 28 Sep 2016
at 01:34
  • msg #222

Mission 2: Lonely Moof

Forim's left hand dances across the controls as his right handles the flight stick. He eyes the rear display, trying to plan his next move.

The ship's navigation coordinates are punched in, and you are well away from any mass shadows. Now all that is needed is to fly straight long enough to make the jump to lightspeed.

Succeed on one Stay on Target maneuver.
Forim Luk
PC, 394 posts
the sum of the whole
is greater than its parts
Wed 28 Sep 2016
at 12:17
  • msg #223

Mission 2: Lonely Moof

The ships engine warnings lights turn from yellow to red.  In a breakneck turn, Forim changes the ships trajectory and lines up with his pre-calculated jump.  Reaching way over he quickly inputs the last few variables and then pulls the lever into hyperspace.

The stars elongate before the familiar view of hyperspace fills the view.  Forim sits back, pulls the engines back from redlining, and relaxes.  "Well, that could have been worse" he says looking back at some of the more worried faces at the red flashing lights on the console.

He gets up, goes back to his tools, then gets started on the ships repairs.  Luckily the damage was minor, a few replaced power couplings, and re-welding a few plates.  Good as almost new.


08:06, Today: Forim Luk rolled 2 successes, 1 advantage using the Star Wars Edge of the Empire with a dice pool of 1P 2A 1d.  Rolling Astrogation.
Net: 2 Success, 2 advantages

08:15, Today: Forim Luk rolled 2 successes, 2 advantages using the Star Wars Edge of the Empire with a dice pool of 1P 2A 2D 2b.

Repaired hull damage with the "Damage Control" action, the system strain shoudl be gone by the time we get out of hyperspace (5 days)


Sunset Shimmer
Hull 0/22
Strain 5/15
Speed: Hyperspace!

Sign In