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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Zeic Plirr
Sullustian Commando, 117 posts
w 13/13 s 11/12
Mon 3 Dec 2018
at 02:22
  • msg #834

Re: Rebel Base 2 (OoC 2)

So I guess what I am saying is...am I allowed to shoot at anything else also considering we were now pointed in a different direction as well?
The Force
GM, 1310 posts
Binds all life together
May the Force be with you
Mon 3 Dec 2018
at 02:34
  • msg #835

Re: Rebel Base 2 (OoC 2)

You could shoot at the stormtroopers or one of the towers.
Forim Luk
Duros Pilot, 908 posts
Flight Officer
12/12w 9/14s stims:0
Mon 3 Dec 2018
at 15:25
  • msg #836

Re: Rebel Base 2 (OoC 2)

We have one tower and one squad left for enemies?
The Force
GM, 1312 posts
Binds all life together
May the Force be with you
Mon 3 Dec 2018
at 15:51
  • msg #837

Re: Rebel Base 2 (OoC 2)

Yes.
Anders Flown
Human Gunslinger, 226 posts
I can't drown my demons
they know how to swim.
Thu 3 Jan 2019
at 23:03
  • msg #838

Re: Rebel Base 2 (OoC 2)

Just a heads up that I am going to be on holiday from the 5th to the 13th with no internet. Cheers.

Cymon.
The Force
GM, 1462 posts
Binds all life together
May the Force be with you
Sat 23 Feb 2019
at 23:43
  • msg #839

Re: Rebel Base 2 (OoC 2)

I know splitting up to take care of multiple objectives is very much a Star Wars thing, but I'm just going to spoil this and tell you that you don't have to split up. I won't tell you why, but you really don't have to.
The Force
GM, 1477 posts
Binds all life together
May the Force be with you
Wed 13 Mar 2019
at 19:05
  • msg #840

Re: Rebel Base 2 (OoC 2)

I don't recall if you guys still have any grenades, but you would have been able to scavenge at least three grenades from the Imperial Army soldiers and the landspeeder. You're pretty sure, from the angle of the prisoners bodies, they were trying to rush up the Gangplank of the landing craft, and were shot by someone inside or at the bottom of the gangplank.
Anders Flown
Human Gunslinger, 235 posts
I can't drown my demons
they know how to swim.
Wed 13 Mar 2019
at 20:03
  • msg #841

Re: Rebel Base 2 (OoC 2)


Anders has a couple of frag grenades and two stun grenades, should we need them.


-
The Force
GM, 1479 posts
Binds all life together
May the Force be with you
Thu 14 Mar 2019
at 02:39
  • msg #842

Re: Rebel Base 2 (OoC 2)

I assume that your glorious leader is piloting. Getting up to the Sentinel landing pad at an angle that will not get you shot at by its guns requires piloting 2c. The other parties can assist with a Warfare 2 D or gunnery 2D.
Forim Luk
Duros Pilot, 917 posts
Flight Officer
9/12w 8/14s stims:2
Fri 22 Mar 2019
at 11:59
  • msg #843

Re: Rebel Base 2 (OoC 2)

Can I drive right up the ramp and into the ship?
The Force
GM, 1482 posts
Binds all life together
May the Force be with you
Fri 22 Mar 2019
at 12:32
  • msg #844

Re: Rebel Base 2 (OoC 2)

Sure. 1 C 2d.
Anders Flown
Human Gunslinger, 242 posts
I can't drown my demons
they know how to swim.
Tue 16 Apr 2019
at 05:49
  • msg #845

Re: Rebel Base 2 (OoC 2)


I am going to be on holiday for a week from tomorrow and unlikely to have any internet access. I will try to look in if I am able. Cheer's.


-
The Force
GM, 1505 posts
Binds all life together
May the Force be with you
Wed 24 Apr 2019
at 17:38
  • msg #846

Re: Rebel Base 2 (OoC 2)

If you want to slice the cockpit door's security, it's 2D. If you want to use the intercom to try to talk your way in, it's 2D, using an interaction skill of your choice. Coercion will be 1S, Deception will be 1B.
Anders Flown
Human Gunslinger, 243 posts
Fri 26 Apr 2019
at 05:36
  • [deleted]
  • msg #847

Re: Rebel Base 2 (OoC 2)

This message was deleted by the player at 05:36, Fri 26 Apr 2019.
The Force
GM, 1514 posts
Binds all life together
May the Force be with you
Sun 5 May 2019
at 18:23
  • msg #848

Re: Rebel Base 2 (OoC 2)

+10 Exp for May 4th, for Peter William Mayhew, and for Carrie Fisher.
Zeic Plirr
Sullustian Commando, 135 posts
w 13/13 s 11/12
Mon 6 May 2019
at 23:36
  • msg #849

Re: Rebel Base 2 (OoC 2)

:^( I just saw him in person several weeks ago.
The Force
GM, 1521 posts
Binds all life together
May the Force be with you
Fri 10 May 2019
at 02:36
  • msg #850

Re: Rebel Base 2 (OoC 2)

Stats for a Sentinel:

Silhouette 4, speed 3, handling -1
Def Fore 2, Aft 2
armour 5.
HT threshold 25, SS Threshold 15

Class 1 hyperdrive.

Complement: pilot, co-pilot, navigator, gunner, comms officer, engineer.

Weapons:

Forward-mounted light blaster cannons (Fire arc forward; damage 4; critical 4; Close range; linked 1)

Forward-mounted light laser cannons (Fire arc forward; damage 5; critical 3; Close range; linked 1)

Aft retractable light blaster cannons (Fire arc aft; damage 4; critical 4; Close range; linked 1)

***


All systems are go. Warmed up, ready for takeoff. Nothing is locked out.
Anders Flown
Human Gunslinger, 248 posts
I can't drown my demons
they know how to swim.
Fri 10 May 2019
at 05:24
  • msg #851

Re: Rebel Base 2 (OoC 2)


I am not sure those are going to take out the turbo laser or the radar ?
The Force
GM, 1522 posts
Binds all life together
May the Force be with you
Fri 10 May 2019
at 15:38
  • msg #852

Re: Rebel Base 2 (OoC 2)

It's not exactly heavy ordinance, but it might damage some more vulnerable components like a radar dish or a power line.
Forim Luk
Duros Pilot, 922 posts
Flight Officer
9/12w 10/14s stims:2
Fri 10 May 2019
at 20:27
  • msg #853

Re: Rebel Base 2 (OoC 2)

should be able to deal with any rogue ATSTs or remaining soldiers at the prison.  we got us some prisoners to pickup first...
The Force
GM, 1557 posts
Binds all life together
May the Force be with you
Wed 24 Jul 2019
at 21:15
  • msg #854

Re: Rebel Base 2 (OoC 2)

So are you going to fly over there, or walk, or what?
Anders Flown
Human Gunslinger, 254 posts
I can't drown my demons
they know how to swim.
Wed 24 Jul 2019
at 21:46
  • msg #855

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 854):

I vote fly, at this point we should not leave the ship or the cockpit.

-
Zeic Plirr
Sullustian Commando, 140 posts
w 13/13 s 11/12
Thu 25 Jul 2019
at 02:50
  • msg #856

Re: Rebel Base 2 (OoC 2)

Fly is good.
The Force
GM, 1566 posts
Binds all life together
May the Force be with you
Sat 17 Aug 2019
at 01:36
  • msg #857

Re: Rebel Base 2 (OoC 2)

Guys got all the info you need to attack?
The Force
GM, 1594 posts
Binds all life together
May the Force be with you
Wed 25 Sep 2019
at 02:34
  • msg #858

Re: Rebel Base 2 (OoC 2)

One of you can roll sensors 2D 1s to check for other ships nearby.
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