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Rebel Base 2 (OoC 2)

Posted by The ForceFor group archive 1
Caddanra 'Caddy' Manitu
Human Diplomat, 521 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Mon 17 Jul 2017
at 09:28
  • msg #458

Re: Rebel Base 2 (OoC 2)

Please folks.   Caddy is a consummate diplomat.  If you really think you can read her emotions like a book, please roll your dice and stop assuming you know exactly what is happening just because I typed this into the description of her actions.  There is a fine line between Roleplay and PVP and ultimately as a Social Skilled character, you can't assume your Roleplay will trump the paid-for skills.   If this is a problem for folk, I can posting bland descriptions of my actions instead.
Forim Luk
GM, 676 posts
Flight Officer
12/12w 10/14s stims:0
Mon 17 Jul 2017
at 11:43
  • msg #459

Re: Rebel Base 2 (OoC 2)

I think Kraken was reacting to your passive aggressive comments about Forim and Kraken in your posts.

It is kind of discordant when you are insulting other players actions for everyone to read.

What is the purpose of doing that, other then provoking someone?
Caddanra 'Caddy' Manitu
Human Diplomat, 523 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Mon 17 Jul 2017
at 13:03
  • msg #460

Re: Rebel Base 2 (OoC 2)

It's to show inner monologue, Forim.   As I said, I can remove that if you'd prefer it bland.   And I've not (I believe) insulted any players, only been upset IC about character actions. If you feel that I am insulting you as players, then I apologise - please point this out to me as I have no intention of doing so to you.
Forim Luk
GM, 678 posts
Flight Officer
12/12w 10/14s stims:0
Mon 17 Jul 2017
at 14:59
  • msg #461

Re: Rebel Base 2 (OoC 2)

no, you are not insulting the players, you are insulting the characters in your OOC inner monolog.

As I said, it is passive aggressive for you to post such insults, without discussing it IC at the time.

I am not saying go bland, I am saying that if you have a problem with a character, dont post a long description of why you hate / dislike / disaproove that person in your mind, without ever saying anything IC.

That is just a passive aggressive way for your character to make barbs without ever having to worry about a retaliation.

And even when kraken posted a retaliation IC, you got mad about it OOC, even though you couldn't read his mind as you stated.
Caddanra 'Caddy' Manitu
Human Diplomat, 524 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Mon 17 Jul 2017
at 15:18
  • msg #462

Re: Rebel Base 2 (OoC 2)

Nothing I post IC is OOC unless I tag it is OOC and I normally highlight this in orange.  If it is internal, then it is internal.  As you're finding it hard to differentiate, I'll hold back and will not post my character's thoughts.
Forim Luk
GM, 679 posts
Flight Officer
12/12w 10/14s stims:0
Mon 17 Jul 2017
at 15:42
  • msg #463

Re: Rebel Base 2 (OoC 2)

If your only options are "All internal thoughts" and "No internal thoughts" then I would prefer none.

If you can do "No internal thoughts that are negative toward a party member" then by all means, use this more advanced filter.
The Force
GM, 959 posts
Binds all life together
May the Force be with you
Mon 17 Jul 2017
at 20:38
  • msg #464

Re: Rebel Base 2 (OoC 2)

I guess the lesson here is twofold:

1) Anything you write will be read by your fellow players. Even words that are not intended as critique will be taken personally. It's not easy to have a tiff between two characters and not have the players' feelings dragged into it too.

2) Arguments between players taking place in public forums make everyone else uncomfortable. We're here for Star Wars adventure and fun. Arguments over who said what and what they meant should be, at worst, short and not distracting.
'Kraken'
Nautolan Slicer, 136 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Tue 18 Jul 2017
at 00:58
  • msg #465

Re: Rebel Base 2 (OoC 2)

In reply to Caddanra 'Caddy' Manitu (msg # 462):

So if my internal dialog slandered Caddy, calling her vile names and degrading her leadership, it wouldn't bother you?  If I questioned her every move, belittled her every comment and ridiculed her choices, it wouldn't bother you?

I believe it would.  It would bother or get to anyone eventually.  To make these internal comments without thinking it would cause strife in the group is disingenuous and childish.

I have to agree and confirm with Forim's comments.  A dog can only be berated so many times before turning on the hand that hits him.

I say this only because the game is getting a bit less fun.  Either I have to say something or I drop the game.  I grow weary of Caddy's internal jabs and slaps to myself and others.  I believe it causes strife in the group and will cause the group to tear itself apart.
Forim Luk
GM, 680 posts
Flight Officer
12/12w 10/14s stims:0
Tue 18 Jul 2017
at 01:06
  • msg #466

Re: Rebel Base 2 (OoC 2)

Are you calling me a dog???

Down boy!  Lets try to move forward without the internal jabs - any jabs can be made verbally so the jabbie has a chance to jab back ;)
'Kraken'
Nautolan Slicer, 137 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Tue 18 Jul 2017
at 01:08
  • msg #467

Re: Rebel Base 2 (OoC 2)

In reply to Forim Luk (msg # 466):

I was referring to myself as the dog.  :P

quote:
Lets try to move forward without the internal jabs


I'm good with that.  I prefer to play games where the group helps each other.
The Force
GM, 961 posts
Binds all life together
May the Force be with you
Tue 18 Jul 2017
at 12:28
  • msg #468

Re: Rebel Base 2 (OoC 2)

let me try again.

AND WE ALL LEARNED A VALUABLE LESSON. THEN WE MOVED ON.
'Kraken'
Nautolan Slicer, 138 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Tue 18 Jul 2017
at 13:39
  • msg #470

Re: Rebel Base 2 (OoC 2)

In reply to your double posting comment - I try to always post after the GM posts a group reply regardless if other players have posted ...  I feel it's rude not to if I have the time, just so the GM knows I read his post.

Edit:  In order to keep the peace and as the GM has asked, I will not comment further on internal dialogue.
This message was last edited by the player at 13:48, Tue 18 July 2017.
The Force
GM, 963 posts
Binds all life together
May the Force be with you
Wed 19 Jul 2017
at 16:54
  • msg #471

Re: Rebel Base 2 (OoC 2)

Ok, interesting plan. Can I get it here in OoC: who is going where?
'Kraken'
Nautolan Slicer, 140 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Wed 19 Jul 2017
at 21:50
  • msg #472

Re: Rebel Base 2 (OoC 2)

GM,

I'm a military guy, spent 10 years in the military and am now a Civilian for the Air Force.  I realize that reality doesn't match the game however I needed to ask a question.

quote:
Kraken, Roger... I want you to make sure that any transmissions they are able to send regarding how the conflict is going are record - and shut down.


If all we have are datapads (not built for jamming-I think) or if using the radio on my speeder, the power I can push isn't very much.  Trying to jam transmissions on another person any great distance will be very, very unlikely as I simply don't have the power (battery/strength) to do that.  If they are in a vehicle bigger than mine with more power, its even harder.  If they have better technology then its even more difficult.

Does Kraken know of any other technology that we have that might do what needs to be done?

So, I'm asking in Kraken's opinion, can it be done?  Me, with my military knowledge and experience, I'd laugh and say, No.  But since this is Star Wars, I wanted to ask.  I wanted to ask before trying, failing and then having to report we failed because the task wasn't possible to Jam.  ;)

That said, if the vehicle was destroyed or antenna disabled, they couldn't broadcast any information which is as good as jamming but that's not jaming, that's destroying/disabling.
Forim Luk
GM, 682 posts
Flight Officer
12/12w 10/14s stims:0
Wed 19 Jul 2017
at 21:57
  • msg #473

Re: Rebel Base 2 (OoC 2)

And, because you didnt mention it, their encryption protocol will have changed after their last team did not report in, so we probably wont be able to listen in, even if we could record the raw transmissions.

And with datapads, it would probably take centuries to crack.
Caddanra 'Caddy' Manitu
Human Diplomat, 527 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Wed 19 Jul 2017
at 23:08
  • msg #474

Re: Rebel Base 2 (OoC 2)

None of this is insurmountable as this is fortunately not real life.   :-)

Also... wookipedia helps with the Jammer issue: http://starwars.wikia.com/wiki/Signal_jammer - the jammers are generally small so power (considering the hover bike uses antigrav) is also probably not an issue.

So yes, I suspect Kraken can kick arse at this with a bit of prep!
The Force
GM, 964 posts
Binds all life together
May the Force be with you
Wed 19 Jul 2017
at 23:11
  • msg #475

Re: Rebel Base 2 (OoC 2)

Actually you're in a bit of luck there. Imp speeder bikes have comm jammers built into them. Datapads themselves wouldn't be useful for that task; they just don't have the broadcasting capacity. As for slicing their signal to listen in, you can do that if you have either:

1) specialized equipment and an operator
2) improvised equipment and a skilled mechanic

In lieu of the 1st, I'll just tell you what you need for the second.

a) an antenna, preferably in a high place
b) a power source. Not an incredibly strong one; the speeder bike's battery should be sufficient.
c) Being able to begin the program at exactly the moment someone is broadcasting. Guessing is not an option, nor is running it continuously. If you don't know when your target is broadcasting, you won't be able to find the signal in the ambient noise.
Caddanra 'Caddy' Manitu
Human Diplomat, 528 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Wed 19 Jul 2017
at 23:44
  • msg #476

Re: Rebel Base 2 (OoC 2)

Sounds like the makings of a plan right there :-)

Anders and Xyklo - Zeic may be NPC'd but you guys need to be thinking of the tactical side of things :-)  If you want to ambush.. or hit and run and draw them into an ambush (after they ambush us) or whatever you choose.  Just make those calls.

And Anders - if we need a 'lay of the land' talk with the Geik - no prob.  This can be done if you take charge of finding the ambush point :-)
Anders Flown
player, 42 posts
I can't drown my demons
they know how to swim.
Wed 19 Jul 2017
at 23:58
  • msg #477

Re: Rebel Base 2 (OoC 2)

In reply to Caddanra 'Caddy' Manitu (msg # 476):

The best bet for taking them out as a group is to ambush them. If we hit and run there is a chance that once their comms are down they send troops back for reinforcements.

If I was their commander I would have a small team looking for us and an overwhelming force waiting for when the smaller team is engaged.
'Kraken'
Nautolan Slicer, 141 posts
Nautolan-Tech/Slicer
W:10/14 S: 08/10 Stims: 5
Thu 20 Jul 2017
at 00:04
  • msg #478

Re: Rebel Base 2 (OoC 2)

If we are using the speeder bike for the Jammer, then Xyklo, Zeic will have to make do with their LPC's, Leather Personnel Carriers ... boots for a quick get away after their ambush, unless they get lucky and procure some speeder bikes as well.

If you have any grenades, some modified IED's might help since you lack the #s.
Caddanra 'Caddy' Manitu
Human Diplomat, 529 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Thu 20 Jul 2017
at 07:36
  • msg #479

Re: Rebel Base 2 (OoC 2)

Let's get this IC and we can debate this :)  So you know Caddy's response, she'll suggest that the natives have 'gunpowder' equivalent so someone could fashion some explosives.
The Force
GM, 965 posts
Binds all life together
May the Force be with you
Fri 21 Jul 2017
at 14:07
  • msg #480

Re: Rebel Base 2 (OoC 2)

I hope it goes without saying that you can't simultaneously jam their comms and listen in.
Caddanra 'Caddy' Manitu
Human Diplomat, 532 posts
Not just a pretty face...
9 / 13 St -- 6 / 10 Wo
Fri 21 Jul 2017
at 14:48
  • msg #481

Re: Rebel Base 2 (OoC 2)

*chuckles* I figured the recording would occur prior to the jamming.  But feel free to point this out to Caddy ;-)
The Force
GM, 966 posts
Binds all life together
May the Force be with you
Mon 24 Jul 2017
at 00:05
  • msg #482

Re: Rebel Base 2 (OoC 2)

So, where approximately would you like to look for an ambush site? In the stone maze? Just outside it?
Anders Flown
player, 43 posts
I can't drown my demons
they know how to swim.
Mon 24 Jul 2017
at 02:05
  • msg #483

Re: Rebel Base 2 (OoC 2)

In reply to The Force (msg # 482):

Just outside of it gives us surprise perhaps as well as room to maneuver should we need it. Anyone not to skilled in the gun arts should be up top with the villagers and their bombs just as the maze lets out.
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